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1. Deimos change: WTF? - in Ships and Modules [original thread]
Edited by: Robstr on 05/02/2008 21:06:32 If your running the Standard MAR2, Explosive Hardner, EAMN and DCU tank. If you remove the EANM with the changes your active tank will still actually be better than before. The repping bonus makes up f...
- by Robstr - at 2008.02.05 21:04:00
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2. What ships are helped most by AWU V? - in Ships and Modules [original thread]
I find alot of use in AWU5 personaly. The Phobos can squeek in 5 ion blasters, MWD and double rep injected tank, all t2 with 4 PG to spare. ====
- by Robstr - at 2008.01.08 02:36:00
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3. How the Pilgrim should look - in Ships and Modules [original thread]
When was the Pilgrim ever black? It's always been red/gold to me... ====
- by Robstr - at 2008.01.06 03:37:00
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4. The best small tackler is not a ceptor - in Ships and Modules [original thread]
Edited by: Robstr on 13/12/2007 02:15:49 Edited by: Robstr on 13/12/2007 02:14:55 Good tackler? Yeah, it's very useful, I'm looking forward to the price stabilizing on it. However, you honestly can't call it best if it requires such a hug...
- by Robstr - at 2007.12.13 02:14:00
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5. [Trinity] Succubus Fittings - in Ships and Modules [original thread]
Edited by: Robstr on 07/12/2007 17:32:45 To be honest the succubus is not an easy fit. I've found it quite difficult to find a fit I like. You end up with 72 grid, and only need to fit 2 guns. It feels like it's calling for a medium shield bo...
- by Robstr - at 2007.12.07 17:32:00
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6. Marauder hardpoint # concern. - in Ships and Modules [original thread]
Edited by: Robstr on 05/10/2007 21:08:00 Edited by: Robstr on 05/10/2007 21:07:27 Not bothering with the rest of the thread, it's devolved into something that has been over in 3-4 other threadnaughts already.(though the original poster bro...
- by Robstr - at 2007.10.05 21:06:00
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7. So how, exactly, do Defender rockets work? - in Ships and Modules [original thread]
Edited by: Robstr on 11/09/2007 04:18:35 Originally by: Captian Internet Automatically fire but you're better off using your highslots for more useful modules You've still got to activate the launcher(at least last I used them). Th...
- by Robstr - at 2007.09.11 04:18:00
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8. Khanid Mk. II... check; Roden Mk. II? - in Ships and Modules [original thread]
I don't know about changing roden ships to have missiles. I always interpret the "favoring missiles" as favoring missiles over drone space. the opposite of a creodon ship that's got big drone space but no missile For instance, the enyo has a missi...
- by Robstr - at 2007.09.06 23:27:00
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9. Khanid MkII - in Ships and Modules [original thread]
Edited by: Robstr on 01/09/2007 21:40:52 This is a boost across the board for these ships. I don' care at all that I have to train missiles, if I wan to use lasers I'll use the versions that have bonuses for them(and were better to use in the...
- by Robstr - at 2007.09.01 21:40:00
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10. Thank you CCP Keridwen for the deimos changes on sisi - in Ships and Modules [original thread]
I have been waiting and waiting for this. I'm so excited to get flying mine! ====
- by Robstr - at 2007.08.03 03:03:00
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11. Rev 2.2 Maeladiction and Vengeance MK2 problems. - in Ships and Modules [original thread]
Edited by: Robstr on 31/07/2007 22:52:49 EM Missiles = Rockets and lights (or even torps, if you could fit them) so you get %25 + %5per level if you use EM rockets 25% if you use other rockets and %5X if you use EM lights. I think it's fine....
- by Robstr - at 2007.07.31 22:50:00
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12. Overheating is useless - in Ships and Modules [original thread]
I think it needs some balancing but overall it's a great feature. Armor Reps and other tanking being one of those. 13km emergency webbing is most useful! ====
- by Robstr - at 2007.07.09 01:31:00
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13. Sensor Boosters broken? - in Ships and Modules [original thread]
Edited by: Robstr on 07/07/2007 21:07:01 Yeah he knows me. He's in my corp :) ====
- by Robstr - at 2007.07.07 21:07:00
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14. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Edited by: Robstr on 06/07/2007 01:40:57 I think it needs more grid. Then either a good bit more tank or a good bit more speed. There really isn't a good reason to fly it, other than to throw away isk. ====
- by Robstr - at 2007.07.06 01:40:00
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15. Fastest condor - in Ships and Modules [original thread]
Edited by: Robstr on 31/05/2007 23:58:20 If you want it to go as fast as possible you need to train the skills to use a micro warp drive. That will give you a %500 speed increase over base. ====
- by Robstr - at 2007.05.31 23:59:00
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16. Raptor or Crow? - in Ships and Modules [original thread]
The raptor is one of the slowest inties. And because of it's lack of a hybrid damage bonus your blasters aren't going to be doing a whole lot of damage. ====
- by Robstr - at 2006.08.01 19:10:00
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17. What would the AFs fourth bonus be...? - in Ships and Modules [original thread]
Edited by: Robstr on 28/06/2006 17:08:54 I think they need to take from the bigger brother HAC in most cases. Enyo gets dual damage, Jag gets velocity, ect. Now If I was insane, and I wanted to give them a crazy role(IMO, destroyers should h...
- by Robstr - at 2006.06.28 17:08:00
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18. Tux: Jaguar bonus change - in Ships and Modules [original thread]
irk, fixed. ====
- by Robstr - at 2006.05.31 03:43:00
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19. Tux: Jaguar bonus change - in Ships and Modules [original thread]
Originally by: Rockbox So you can have 5 mids with 3 lows and the retri only gets 5 lows and 1 mid? Um, we get 4 high 4 mid and 3 low Retri gets 5 high 1 mid and 4 low? Where'd you get 5 mids from? ====
- by Robstr - at 2006.05.31 02:06:00
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20. Tux: Jaguar bonus change - in Ships and Modules [original thread]
I was kinda looking forward to a fast Jaguar. That 4th mid is nice, as is more damage. Maybe we can get a tiny bit of base speed? ====
- by Robstr - at 2006.05.30 23:05:00
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