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81. Good day, AXE - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Sathrai on 25/10/2006 21:15:36 Originally by: Sadist So AXE are allowed to call us logoffski and we arent? How about you clean up your double standards first, or were you too busy helping your incompetent friends? No doub...
- by Sathrai - at 2006.10.25 21:15:00
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82. Hyperion discussion thread. - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: Alex Tremayne Originally by: Ithildin Change it's tanking bonus to +10% armour hit points This I like. Maybe only 7.5% though, but either way this is a role appropiate bonus which ...
- by Sathrai - at 2006.10.24 20:40:00
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83. with gang size limited to 10, are the tier 2's not getting a gang mod - in Ships and Modules [original thread]
Originally by: Mallick 8x and 12x modifiers on the skills? NO THANK YOU! omfg, Charisma is getting love! We're going to be living in a strange and terrible post-Kali world where decent Charisma suddenly looks to be a not-worthless in...
- by Sathrai - at 2006.10.24 17:05:00
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84. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
Edited by: Sathrai on 24/10/2006 17:00:20 Swap the rep bonus out for a +5 or +10m3 drone bay per level bonus. I'd rather they stick hard to their guns about making these things damage-oriented rather than creating two raw gankships and two gan...
- by Sathrai - at 2006.10.24 16:59:00
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85. Drake (Caldari Tier2 BC) - in Ships and Modules [original thread]
Originally by: James Lyrus Originally by: Extregar Qvint Edited by: Extregar Qvint on 24/10/2006 16:19:09 Yea, but then it has 6,5k shields of the bat. Compared to the Ferox what? 3,5k? And still resistance bonus... I envision ...
- by Sathrai - at 2006.10.24 16:57:00
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86. IntegralHellsing's Response to Creedy's Retaliation - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: XoPhyte Thanks Sathrai, that is informative and straight forward analysis which is refreshing in these forums. No problem. It's just a shame that all the pluck and elan in the world is of no avail when you simply don't ha...
- by Sathrai - at 2006.10.23 22:11:00
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87. IntegralHellsing's Response to Creedy's Retaliation - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Sathrai on 23/10/2006 22:01:20 Originally by: XoPhyte I said that Huzzah failed because corps or members did not show up on the battlefield. So you are saying that all Huzzah did show up on the battlefield? No; at its abs...
- by Sathrai - at 2006.10.23 21:58:00
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88. IntegralHellsing's Response to Creedy's Retaliation - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Slowboat OH DB.. for shame. Your losing your touch. That is easily countered by the simple fact that the ones that joined ASCN ARE the fighters of Huzzah who didn't have that attitude. I think you need a refresher course at...
- by Sathrai - at 2006.10.23 21:08:00
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89. What is the logic behind making the T3 Caldari BS a gunship? - in Test Server Feedback [original thread]
Edited by: Sathrai on 20/10/2006 19:54:22 Originally by: Calio As understand the offensive boni for the Roc, they are all related to turret weapons. Presumably it will need BS lev 5 to fly. Any Caldari pilot with lev 5 BS skill is pro...
- by Sathrai - at 2006.10.20 19:52:00
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90. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
Edited by: Sathrai on 20/10/2006 19:22:56 Originally by: dalman I'm really confused though :s A large artillery cannon can't one-volley a BS. So with a fleet at a POS it's just a matter if the BS is so lagged out he can't warp if the P...
- by Sathrai - at 2006.10.20 19:18:00
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91. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
Edited by: Sathrai on 20/10/2006 17:55:18 Originally by: dalman Out of the POS guns, all but projectile use CPU. That means, when a POS enters re-inforced, all weapons except projectiles goes offline. So when a fleet come to kill a PO...
- by Sathrai - at 2006.10.20 17:54:00
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92. How to extend warp disruptor range? - in Ships and Modules [original thread]
Originally by: Akita T Step into a ship with warp disrupt range bonus (Gallente recons: Arazu/Lachesis), maxed out recon ship skill gives 50% extra range, so that's 30km for you. 20% per level now (was 10% at launch, but one of the patc...
- by Sathrai - at 2006.10.04 17:09:00
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93. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
Edited by: Sathrai on 22/09/2006 22:19:34 Originally by: brot ceo Edited by: brot ceo on 22/09/2006 22:18:20 if u think it's an exploit u can start from reporting it. stop this forum whinage. damn forum warriors. no more posts fro...
- by Sathrai - at 2006.09.22 22:19:00
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94. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
Edited by: Sathrai on 22/09/2006 18:47:05 Originally by: Siri Blue Complexes are the worst part of Eve... Constantly camped Exploitable Constantly camped There also is no need for complexes, there are mission agents who give out miss...
- by Sathrai - at 2006.09.22 18:41:00
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95. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
I doubt entire alliances need to be banned...just all guilty parties, all their isk, and any assets purchased with that isk.
- by Sathrai - at 2006.09.22 18:36:00
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96. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
Edited by: Sathrai on 22/09/2006 18:30:28 Originally by: DeODokktor Originally by: Nebuli Thats a neat trick seeing they havnt been in the game even close to 2 years. CCP dont have dates on the patch notes. pos's were rel...
- by Sathrai - at 2006.09.22 18:29:00
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97. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
Originally by: Mistress Suffering 2. This definitely puts Red Alliance's ability to hang on into a new light. Instead of oh, how amazing that they manage to last and last, now we find out it is simply a matter of unlimited resources and ha...
- by Sathrai - at 2006.09.22 17:58:00
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98. Complex Spawn Rates, the Forums, Bug Reporting and You! - in EVE General Discussion [original thread]
Originally by: Serapis Aote I suck at math. has anyone done the math on this. Compare the avearge made on a normal 8/10 vs these bugged ones and compare. To me it seems staggering. It also scares me that for 4-5 months these same player...
- by Sathrai - at 2006.09.21 21:31:00
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99. no crystal bonus for capital shield - in Ships and Modules [original thread]
Originally by: Murukan because it would be stupidly overpowered. That's the long and short of it right there.
- by Sathrai - at 2006.09.18 17:41:00
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100. Shield Tanking for Indy's? - in Ships and Modules [original thread]
Edited by: Sathrai on 18/09/2006 17:39:03 Basically you just want to soak up as much punishment as possible before you warp, so having lots of ablative hit points to chew through will save you endless grief. As such, you'll want to go for lots...
- by Sathrai - at 2006.09.18 17:37:00
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