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81. Supremacy retracts wars against Xetic/FA - in Corporation, Alliance and Organization Discussions [original thread]
man... I hope we keep the war going a bit longer.... haven't had much playtime the last few weeks and things are just going to clear up a bit for XMas / New Years... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wreckin...
- by ShadowHawk - at 2004.12.15 14:37:00
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82. pb with hull and assurance - in Test Server Feedback [original thread]
There were reports of a problem that the hull fixed itself after being damaged if you relog... though that was only a display bug, the ship was still damaged and unless you put a hull repairer on or get more hull damage, you wouldn't see how far d...
- by ShadowHawk - at 2004.12.14 20:54:00
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83. pb with hull and assurance - in Test Server Feedback [original thread]
There were reports of a problem that the hull fixed itself after being damaged if you relog... though that was only a display bug, the ship was still damaged and unless you put a hull repairer on or get more hull damage, you wouldn't see how far d...
- by ShadowHawk - at 2004.12.14 20:54:00
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84. Cap Bug - in Test Server Feedback [original thread]
Actually you can get a readout in numbers if you hover your mouse over the center of the cap display... but it's a pain in the a$$ to do so... I think they are working on a version of the UI that will have full read outs again... (at least I REALL...
- by ShadowHawk - at 2004.12.14 20:39:00
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85. Cap Bug - in Test Server Feedback [original thread]
Actually you can get a readout in numbers if you hover your mouse over the center of the cap display... but it's a pain in the a$$ to do so... I think they are working on a version of the UI that will have full read outs again... (at least I REALL...
- by ShadowHawk - at 2004.12.14 20:39:00
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86. EVE is more transparent than ever : not good - in Test Server Feedback [original thread]
in addition, station windows like fitting, refining, repair and so on don't open in front of chat or other windows anymore, even when you click on them... so if you have chat and cargo windows open and you want to refine stuff, you have to first m...
- by ShadowHawk - at 2004.11.30 15:44:00
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87. EVE is more transparent than ever : not good - in Test Server Feedback [original thread]
in addition, station windows like fitting, refining, repair and so on don't open in front of chat or other windows anymore, even when you click on them... so if you have chat and cargo windows open and you want to refine stuff, you have to first m...
- by ShadowHawk - at 2004.11.30 15:44:00
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88. Exodus - bugs and suggestions AKA constructive critics - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 30/11/2004 15:30:23 Edited by: ShadowHawk on 30/11/2004 15:26:29 New left click menu: in general a very nice feature... but as mentioned too sensitive... put an option into the Esc menu, General tab that lets you...
- by ShadowHawk - at 2004.11.30 15:13:00
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89. Exodus - bugs and suggestions AKA constructive critics - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 30/11/2004 15:30:23 Edited by: ShadowHawk on 30/11/2004 15:26:29 New left click menu: in general a very nice feature... but as mentioned too sensitive... put an option into the Esc menu, General tab that lets you...
- by ShadowHawk - at 2004.11.30 15:13:00
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90. Ship Shield/Cap/Armor readouts - in Test Server Feedback [original thread]
if you have put on the optional patch you should be able to click on the white arrow on the right bottom, below the speed gage... there is an option to show readout... then depending on your options it will show it in % or absolute values... chang...
- by ShadowHawk - at 2004.11.30 14:41:00
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91. Ship Shield/Cap/Armor readouts - in Test Server Feedback [original thread]
if you have put on the optional patch you should be able to click on the white arrow on the right bottom, below the speed gage... there is an option to show readout... then depending on your options it will show it in % or absolute values... chang...
- by ShadowHawk - at 2004.11.30 14:41:00
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92. Assault Frigate Vs Interceptor - in Ships and Modules [original thread]
Well, Interceptors still have the upper hand on speed and smaller signature radius, assault frigs have more fire power and should be a bit tougher... I guess it will remain to see until they are actually available which class comes out on top... ...
- by ShadowHawk - at 2004.08.24 18:42:00
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93. Assault Frigate Vs Interceptor - in Ships and Modules [original thread]
Well, Interceptors still have the upper hand on speed and smaller signature radius, assault frigs have more fire power and should be a bit tougher... I guess it will remain to see until they are actually available which class comes out on top... ...
- by ShadowHawk - at 2004.08.24 18:42:00
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94. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
you don't need fraps to measure FPS, just use the built in Monitor Screen which also gives you lots of other useful info Ctrl-Alt-Shift-M Most useful dialog in Eve Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wreckin...
- by ShadowHawk - at 2004.07.13 17:55:00
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95. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
you don't need fraps to measure FPS, just use the built in Monitor Screen which also gives you lots of other useful info Ctrl-Alt-Shift-M Most useful dialog in Eve Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wreckin...
- by ShadowHawk - at 2004.07.13 17:55:00
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96. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
tbh, I don't think it is the drawing of the models that is taking all this time otherwise it would be frame rate that is heavily affected. I think it is the time it takes to load the models onto the graphics card through the AGP port. It also seem...
- by ShadowHawk - at 2004.07.12 20:18:00
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97. To Dev-team: Results of extensive graphics stress-testing on Entropy. - in Test Server Feedback [original thread]
tbh, I don't think it is the drawing of the models that is taking all this time otherwise it would be frame rate that is heavily affected. I think it is the time it takes to load the models onto the graphics card through the AGP port. It also seem...
- by ShadowHawk - at 2004.07.12 20:18:00
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98. Suggestion to Ship Bonus problem - in Test Server Feedback [original thread]
Since the latest gunnery and missile changes, it is more and more important for BS and Cruisers to fit different sized guns. With the exception of the Raven, Scorpion, and Caracal, the ship bonus is tied to a certain size of turret. I suggest to r...
- by ShadowHawk - at 2004.06.24 12:12:00
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99. Bug thread 1.25.1548 (STICKY PLZ !) - in Test Server Feedback [original thread]
Cruise Launchers and Cruise Launcher BPOs are not on the market Scrap Metal Skill still not on the Market When I first showed my character screen, it showed Sec standing as 0.0 (should be 3.7) after closing and reopening, it showed the 3.7 corre...
- by ShadowHawk - at 2004.06.15 15:10:00
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100. Missiles bouncing around battleships - in Test Server Feedback [original thread]
Fully in support of the original poster... the ship flipping around when hit by a missile is highly unrealistic and for a player extremly annoying. In addition, firing a missile should not have an impact on your velocity either... given the mass o...
- by ShadowHawk - at 2004.06.10 03:00:00
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