| Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Medium and Heavy Nosferatus don't add cap to your own ship - in Test Server Feedback [original thread]
I hope someone from CCP or Polaris reads this... Medium and Heavy Nosferatus take cap from the other ship but don't add it to your own as the description suggests. This makes the device pretty much useless at the moment. I hope you can fix that ...
- by ShadowHawk - at 2004.02.24 13:56:00
|
182. Some Suggested UI improvements - in Player Features and Ideas Discussion [original thread]
check out this post: Small change to Ship UI it would fix the problem with not knowing which items are currently on. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.02.24 13:54:00
|
183. Small change to module control in Ship UI - in Player Features and Ideas Discussion [original thread]
bump... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.02.24 12:52:00
|
184. Small change to module control in Ship UI - in Player Features and Ideas Discussion [original thread]
Currently, you have the click one of the three dots at the bottom of the ship UI to see if a high/medium/low slot item is active. If they offset those three rows by a few pixels, you would be able to see for each row which slots are active, you co...
- by ShadowHawk - at 2004.02.23 17:05:00
|
185. Bug Thread, 1389++ - in Test Server Feedback [original thread]
Missiles are barely visible anymore right until they are next to you. This makes it quite hard to time the Smart Bombs accordingly. Please make sure that either the icon is always drawn for missiles or that you can see them even if you are zoomed ...
- by ShadowHawk - at 2004.02.23 15:41:00
|
186. Bracket colouring changes on Chaos - in Test Server Feedback [original thread]
maybe an option is needed to replace the color coding either with a shape (square, circle, triangle and so on) or to have a tooltip when you hover your mouse over the icon. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, ...
- by ShadowHawk - at 2004.01.07 04:50:00
|
187. Conversion of Inifinte Run BPCs to Limited Run BPCs - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 11/12/2003 20:54:23 Fal, as I said before, it's not about making money off the BPC, it's about taking one item of a certain value and replacing it with one of lesser value. Had the devs said that infinite runs will go...
- by ShadowHawk - at 2003.12.11 20:52:00
|
188. Conversion of Inifinte Run BPCs to Limited Run BPCs - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 11/12/2003 18:51:50 Edited by: ShadowHawk on 11/12/2003 18:50:17 well, obviously the intention of the devs in the beginning was that the BPCs should be unlimted, otherwise we would never have had this situation... ...
- by ShadowHawk - at 2003.12.11 18:49:00
|
189. autopilot deactivates itself - in Test Server Feedback [original thread]
it doesn't only happen on Chaos, it happens on a regular basis on TQ as well... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2003.12.11 16:49:00
|
190. Conversion of Inifinte Run BPCs to Limited Run BPCs - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 11/12/2003 15:21:50 it was also said that phasing out was a joke (said by TomB in a CSM)... in the early days, when noone could afford to buy an original of a BS BP by himself, alliances were formed where people poole...
- by ShadowHawk - at 2003.12.11 15:21:00
|
191. Suckiest New Feature for EVE (Castor) - in Test Server Feedback [original thread]
I can guarantee you that is not the case :) I do have many alts, though Eltigre isn't one of them... sorry if I sound frustrated, I'm just fed up with the way CCP mutulates this game... changes of such drastic extent in a live system are not good...
- by ShadowHawk - at 2003.12.11 03:23:00
|
192. Conversion of Inifinte Run BPCs to Limited Run BPCs - in Test Server Feedback [original thread]
well, getting rid of the BPCs is one thing, but at least convert the items to something of equal value... leaving the ME at the same level and making max run items out of it will give in no way a similar value... and noone is buying ME0 BPCs if th...
- by ShadowHawk - at 2003.12.10 23:38:00
|
193. Conversion of Inifinte Run BPCs to Limited Run BPCs - in Test Server Feedback [original thread]
well, recently CCP REALLY hits my nerve (or should that be nerf???) some time back when limited run BPCs were introduced, it was said that inifites will stay as they are... many people invested lots of money into those BPCs and it is hard enough ...
- by ShadowHawk - at 2003.12.10 21:45:00
|
194. Suckiest New Feature for EVE (Castor) - in Test Server Feedback [original thread]
That indeed would be pretty retarded... specially with gate jumps now ending up next to the gate... somehow I have serious doubts that the devs have checked their number of connected users lately... since release the numbers have been constantly ...
- by ShadowHawk - at 2003.12.10 21:35:00
|
195. Speed Boosting Modules Use Mass Of Ships - in Ships and Modules [original thread]
Edited by: ShadowHawk on 08/12/2003 16:57:30 someone mentioned that it would be hard to limit MWDs or ABs to a certain number... well, there is already code in the game to do exactly this... number of turrets, number of launchers... just add p...
- by ShadowHawk - at 2003.12.08 16:54:00
|
196. The new blueprint distribution system - in Test Server Feedback [original thread]
I fully agree with the posting of those who say that research should not involve NPCs. Research is currently an absolute joke and that shows in many areas including the market which is currently purely price driven. If you offer an item cheaper th...
- by ShadowHawk - at 2003.11.04 21:15:00
|
197. TomB, I think you forgot... - in Test Server Feedback [original thread]
To get around the lag issue, there is a rather simple solution: Once you start the warp, the software knows where it will end up. It can start loading the environment at that location as soon as you give the warp command. By the time you reach th...
- by ShadowHawk - at 2003.10.07 14:22:00
|
198. 1238 - Summary and bug list - in Test Server Feedback [original thread]
What happened to the Network connection window? That was the single most important screen to have up to see if you're lagging, or if something else isn't working right... I didn't see in the patch notes anything on this... it also seems that it h...
- by ShadowHawk - at 2003.10.04 10:53:00
|
199. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
I fully agree with the previous poster that making those changes causes ripples that will throw other things out of whack... there are some good books out there on how to write online games that explain this situation in a lot of detail... like fo...
- by ShadowHawk - at 2003.09.08 19:44:00
|
200. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
TomB, can you give an example of what the damage bonus would be if I fit a 1.091 and 1.07 heatsink??? With the current model, I would get a bonus of 1.16737... what would it be after the nerf??? Your 280mm 'Scout' Artillery I perfectly strik...
- by ShadowHawk - at 2003.09.05 17:28:00
|
| Pages: 1 2 3 4 5 6 7 8 9 [10] |
| First page | Previous page | Next page | Last page |