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101. Autopilot Optimisation - in Test Server Feedback [original thread]
well, I think a good path in 2 minutes is better than the best path in 2 hours... also, might want to check this algorithm... genetic mutations being used to approach a good solution (not necessarily the best one). http://www.evolutionary-algori...
- by ShadowHawk - at 2004.06.02 01:23:00
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102. Autopilot Optimisation - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 01/06/2004 18:11:00 The reason why I would have excluded warp distance is to simplify the calculation... number of hops is a lot easier to calculate than hops plus warp distance since you would have to weight the two.....
- by ShadowHawk - at 2004.06.01 18:03:00
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103. Autopilot Optimisation - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 01/06/2004 15:25:25 one thing to keep in mind with all this is that warping is usually the smaller amount of time compared to approaching a gate, jumping, loading the new system, decloacking, aligning to warp and accel...
- by ShadowHawk - at 2004.06.01 15:22:00
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104. Balance Changes: CHAOS FEEDBACK ONLY - in Test Server Feedback [original thread]
Would be nice if the devs would change the reload stacking, by taking out what has to be loaded into the gun instead of keeping what has to be reloaded and make a new stack with the remaining ammo... first of all your cargo would be less cluttered...
- by ShadowHawk - at 2004.05.21 17:28:00
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105. Light in the chaos, balancing reasons - in Ships and Modules [original thread]
snutt, you're mostly spot on except for the calculation of level 5 BS vs level 4 as mentioned by most here... I do agree that 10% reduction in cap usage on lasers is a tad high, it would make more sense to reduce lasers a bit themselves and the...
- by ShadowHawk - at 2004.05.19 18:31:00
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106. EVE Memorial Service - in Corporation, Alliance and Organization Discussions [original thread]
My deepest Condolences and I'll keep her and her family in my prayers. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.05.19 16:31:00
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107. Sticky: Balancing gone mad - in Ships and Modules [original thread]
Krusty, I fully agree with you on this... only part that isn't necessary is the additional CPU on the Raven and the Grid on the Apoc (I do fly an apoc)... those changes are just necessary because of the other changes that are the result of YET ot...
- by ShadowHawk - at 2004.05.18 15:04:00
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108. Updated: Missile and Launcher details! - in Ships and Modules [original thread]
Does anyone else see that this whole discussion is purely because some dev is changing the system as it is? Will the situation be better after the patch? I seriously doubt it. Right now, frigs have their place, so do battleships... cruiser are a b...
- by ShadowHawk - at 2004.05.18 14:29:00
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109. Your thoughts please: Dammage Immunity? - in Test Server Feedback [original thread]
Don't support I fully agree with all the others in this thread, VERY bad idea, immunities was the worst feature in Diablo II and there is not reason why it should work any better in Eve especially if the same immunity is used on both shields AND ...
- by ShadowHawk - at 2004.05.18 14:13:00
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110. TomB You Cannot Balance Ships in EVE Because... - in Ships and Modules [original thread]
Edited by: ShadowHawk on 17/05/2004 19:29:33 Eve is a very complex system and as with any other complex system, every change you introduce has effects on other things. EVERY change will have ripple effects through out the system in one form or...
- by ShadowHawk - at 2004.05.17 19:26:00
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111. Updated: Missile and Launcher details! - in Ships and Modules [original thread]
Here are my two cents to this discussion: first of all, how will this all affect NPC combat... right now, with NPCs not being restricted by anything in terms of cap usage, ammunition, MWD usage, and so on, how will that change with the new missil...
- by ShadowHawk - at 2004.05.17 16:01:00
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112. Fix for exploitation of ALT chars - in Player Features and Ideas Discussion [original thread]
How about just linking the three possible chars together... i.e. there is an overall history kept with the account, not the character and each character shows that information... i.e. what chars did this account have at any point, when they were b...
- by ShadowHawk - at 2004.05.10 18:49:00
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113. The Jovian event, my thoughs as a DM - in Player Features and Ideas Discussion [original thread]
There are some easy ways around the killing part... first of all, you can tell people in local to keep some distance from the station for their own and the jovians protection, people that never the less get close will have to deal with the consequ...
- by ShadowHawk - at 2004.05.10 18:17:00
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114. I hate to hassle the Dev's but..... - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 27/04/2004 14:31:41 I think the reason why not everything is showing up in Escrow is due to the massive number of escrows out there... One thing that would be REALLY handy is to have a button 'Escrows issued TO me', l...
- by ShadowHawk - at 2004.04.27 14:30:00
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115. Drone changes on Chaos go way too far - in Test Server Feedback [original thread]
Originally by: Rodge Quote: What if you drive beside the tank armed with a rocket launcher? The only way the tank can hit you is with his smaller guns. But no BS in this game ever mounts anti frig weaponry, preferring to use all high...
- by ShadowHawk - at 2004.04.27 13:45:00
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116. Connection failed: Full CLuster (1000) - in Test Server Feedback [original thread]
I'm sure, those 1000 play pretty lag free right now... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.04.24 16:36:00
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117. Heavy Nosferatu I - in Ships and Modules [original thread]
They have an activation cost that is the same as the amount of cap being transfered to your ship. This leads to your ship not gaining any cap while using the nosfeartu and once the other ship runs out of cap, they actually drain your cap. The act...
- by ShadowHawk - at 2004.04.19 18:40:00
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118. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
well, here's my two cents... first of all, I don't see why a drone change is necessary. Heavy drones are a battleships anti frig measure, they are supposed to kill frigs... several frigs can still take out the 6-8 heavy drones most BS have fairly ...
- by ShadowHawk - at 2004.04.17 08:19:00
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119. Season of change or just a fashion victim?? - in Test Server Feedback [original thread]
hmmm, charisma is pretty much useless for EVERYONE :) hardly any skills benefit from it and yes, you should set your character stats by hand, you defenetly get a better setup that way. Your 280mm 'Scout' Artillery I perfectly strikes Sansha'...
- by ShadowHawk - at 2004.04.13 23:05:00
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120. EVE splash screen - in Test Server Feedback [original thread]
I agree, the splash should NOT be a system modal screen, it is ok if it is on top of other windows of that same application, but an application shouldn't put things on top the everything else for more than a few seconds without giving the user the...
- by ShadowHawk - at 2004.04.13 22:45:00
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