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121. Reloading skill idea - in Player Features and Ideas Discussion [original thread]
well, reload time right now is 10 seconds, given the usual 5% scheme CCP seems to like, that would take you down to 7.5 seconds reload time at level 5... that's not going to make THAT big of a difference... plus the smallest launchers can't hold h...
- by ShadowHawk - at 2004.04.12 15:13:00
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122. get rid of the alts allready! please - in Player Features and Ideas Discussion [original thread]
Actually there ARE people out there that use Alts in a legit way, I for one have two accounts, two main chars, in addition, I have a refining/building alt, a hauling alt, and a mining alt... they all have their purpose and usually they are not in ...
- by ShadowHawk - at 2004.04.12 15:08:00
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123. Issues and Whishlist - in Test Server Feedback [original thread]
the return point I usually set by going to my destination, before completing the mission I right click on the agent that issued the mission, select 'Set Destination' and then talk to the agent to complete the mission. It would be nice if there wa...
- by ShadowHawk - at 2004.04.07 17:51:00
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124. Info on a blueprint directly on its icon? - in Player Features and Ideas Discussion [original thread]
has been suggested many many times and to be honest, I don't know what takes CCP so long to make this change... it should be fairly simple and would go a long way in fixing an obvious shortcomming... Your 280mm 'Scout' Artillery I perfectly s...
- by ShadowHawk - at 2004.04.05 14:28:00
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125. Designate Hangar Access to other players - in Player Features and Ideas Discussion [original thread]
I'm in FULL support of that... characters share training time, why should they not be able to share hangars... and while they're at it, add more hangars per person in the same way the corp has it... the current hangar system is a giant mess withou...
- by ShadowHawk - at 2004.04.02 23:43:00
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126. Nosferatu - in Test Server Feedback [original thread]
yup, I don't think this fix would be a lot of work... should defenetly have priority over 'features' like switching off modules in space... I thought I read some time back that CCP wants to fix their bugs now first before adding things... it defen...
- by ShadowHawk - at 2004.03.31 22:47:00
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127. Online/ Offline modules = Bugged - in Test Server Feedback [original thread]
I honestly would love to see a config option to not use this feature as it so far has only had negative effects for me... a few times I put a gun offline when trying to reload and the server was lagging a bit... I usually tune my setups to the ava...
- by ShadowHawk - at 2004.03.31 22:37:00
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128. Penalty for people scamming on Escrow - in Player Features and Ideas Discussion [original thread]
yup, that's my point... I don't want to shift the responsibility from the buyer, I just want to reduce the number of bogus Escrows that you have to dig through to get to a legit one... afterall, I much rather do something fun in the game than look...
- by ShadowHawk - at 2004.03.31 22:26:00
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129. Penalty for people scamming on Escrow - in Player Features and Ideas Discussion [original thread]
I'm sure all of you are as annoyed about the tons of entries in the escrow stating to sell one item and then contain an item of much lesser value... for example, Escrow stating to sell a Megathron for 100 mio but containing one Amarr shuttle, or a...
- by ShadowHawk - at 2004.03.31 22:00:00
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130. US Cluster - in Player Features and Ideas Discussion [original thread]
Adding a server to the server cluster doesn't help... always keep in mind, this is one universe, we are all in the same game, there is no distinction between US players and Euro players... it's split up by solar systems and services... the only se...
- by ShadowHawk - at 2004.03.31 13:12:00
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131. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
Kint, when a BPC uses up the last run, the factory worker that ejects the BPC is dipping it in red ink to make sure he doesn't accidentially put it back in the factory again. In the past years this has happend and usually cause the factory slot t...
- by ShadowHawk - at 2004.03.30 15:01:00
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132. UI is too cumbersome for fast paced frigate combat. - in Player Features and Ideas Discussion [original thread]
I like your suggestions... one way you can get around the target right click is by firing a weapon without a target locked, you will get a crosshair and can select the target you want to lock, once lock is aquired you have to fire the gun again to...
- by ShadowHawk - at 2004.03.30 05:01:00
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133. overlay icons often invisible - in Test Server Feedback [original thread]
The icons that mark a container or a faction ship often disapear in 1415, pressing alt brings them back for a moment before they disapear again... if this is intentional, then it's not a very good change... Your 280mm 'Scout' Artillery I perf...
- by ShadowHawk - at 2004.03.30 04:57:00
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134. Mark BPc as such - DIFFERENT ICON than original - in Player Features and Ideas Discussion [original thread]
Has been posted many times and is way overdue... check this post: One of many BPC posts Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.29 14:25:00
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135. T2 BP handout code needs to be revised or at least explained... - in Test Server Feedback [original thread]
well, it's good to know that he's working on it... I know Papa Smurf does a good job and will get it done... I hope it's going to be soon (without a TM) Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 ...
- by ShadowHawk - at 2004.03.27 03:01:00
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136. T2 BP handout code needs to be revised or at least explained... - in Test Server Feedback [original thread]
well, as so many others, I feel that the handout code for T2 BPs doesn't work as originally explained... it was said that the highest RP holders would compete for the BPs and that a low RP count would barely have a chance to get one... as it seems...
- by ShadowHawk - at 2004.03.27 00:08:00
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137. ETA on fixed Nosferatus? - in Test Server Feedback [original thread]
Heavy and Medium Nosferatus still don't work... i.e. they take cap from the other ship but don't add it to your own... can we get an ETA on when this will be fixed? it would be nice if bug fixes would have priority over nerfs and new features... ...
- by ShadowHawk - at 2004.03.26 16:53:00
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138. Call me cynical.... - in Player Features and Ideas Discussion [original thread]
They do read the boards... got an email yesterday about one of my posts here... so even if they don't respond here in the thread, they do read the boards so keep on posting :) Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenge...
- by ShadowHawk - at 2004.03.26 14:33:00
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139. Please give me a don''t kill switch. - in Player Features and Ideas Discussion [original thread]
if you're in a gang that shouldn't happen... you can shoot other people in your gang without Concord showing up... Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.26 14:32:00
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140. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
Edited by: ShadowHawk on 25/03/2004 18:21:35 I checked the stats on my 1400mms last night together with an optical tracking computer... range was added correctly when the tracking comp was on, but tracking was the same as without the tracking ...
- by ShadowHawk - at 2004.03.25 18:20:00
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