| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
I agree with KIA on this one... shield recharge should be changed so that a cap relay actually would impact a usefull stat, and the diminishing return of multiple cap relays would make sense too... i.e. your cap recharge gain diminishes the more y...
- by ShadowHawk - at 2004.03.25 15:48:00
|
142. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
I've seen a drop in damage as well as a drop in hit/miss ratio... I used to hit about 80% of the shots, now it's more like 40%... in addition, the overall damage went from 3-400 regular to 2-300 Your 280mm 'Scout' Artillery I perfectly strik...
- by ShadowHawk - at 2004.03.25 06:24:00
|
143. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
I don't think with the way armor resist is calculated now you can get a ship with enough low slots to get it to 90% resist to all... and if you do, your cap won't last long enough... armor resists are calculated as percentage of what is left, i.e....
- by ShadowHawk - at 2004.03.24 20:41:00
|
144. Sheild Resistance Amplifier - in Test Server Feedback [original thread]
neither a shield nor an armor tank is supposed to be a high damage dealer... again, it's about balancing offense vs defense... you can't have both. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.24 20:17:00
|
145. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
Tank, obviously caldari shields are too powerful given your own statement (guess which ship goes down first)... so we get a bit of a balance... I'm sure you have enough skill points to make up for a change in shield booster efficiency... Armor ta...
- by ShadowHawk - at 2004.03.24 20:13:00
|
146. NPC replacements - in Player Features and Ideas Discussion [original thread]
it's called Courier mission and it's already in game... you can have other people haul stuff for you to all the ends of the galaxy... you find it in your mission panel in the station. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's...
- by ShadowHawk - at 2004.03.24 17:26:00
|
147. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
yup, Shield recharge is useless in it's current state... that's why everyone put cap relays on as they give you a benefit (faster cap recharge) without a penalty since shield recharge by itself is useless already... Increasing shield recharge by a...
- by ShadowHawk - at 2004.03.24 17:09:00
|
148. Sheild Resistance Amplifier - in Test Server Feedback [original thread]
well, shields do have tactical shield modules which give you decent protection... they come at a cost, but so do armor hardeners... reason why shield stuff is mid slot is because caldari ships have lots of those, reason why armor stuff is low slot...
- by ShadowHawk - at 2004.03.24 16:55:00
|
149. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
to quote some people from this board... Eve is a changing game, changes happen all the time, adopt to it, quit whining :) maybe now the caldari ships should make use of their mid slots with some cap rechargers... that's why you have a ton of the...
- by ShadowHawk - at 2004.03.24 16:39:00
|
150. make the universe habitated - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowHawk on 23/03/2004 15:24:56 Cindy, you're partially right and partially wrong :) the ship is piloted by one person but there is still a crew on board, read the story about Immensea, it talks about how the captain of the ship ...
- by ShadowHawk - at 2004.03.23 15:23:00
|
151. Simple request, for conveniance only - in Player Features and Ideas Discussion [original thread]
-- Bump to give the devs another chance to read this one :) Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
- by ShadowHawk - at 2004.03.22 07:06:00
|
152. Implants not given by some agents now? - in Test Server Feedback [original thread]
I've not seen an implant from my Carthum (Amarr) agent since the patch... I suspect something was changed... would be nice if CCP would inform us about backend changes they make. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scave...
- by ShadowHawk - at 2004.03.22 04:09:00
|
153. Mercenary Commander blows up it''s own cargo - in Test Server Feedback [original thread]
I don't use missiles either and if you look closely, you can see the container for a very short period of time before it is being taken out by the explosion of the ship. Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wre...
- by ShadowHawk - at 2004.03.22 04:01:00
|
154. Mercenary Commander blows up it''s own cargo - in Test Server Feedback [original thread]
I just had another one of the new 85k Caracal Mercenary Commander missions, and as in the one earlier today, the cargo can shows up right when the cruiser blows up and disapears in the blast... it seems that the container is being spawn too soon a...
- by ShadowHawk - at 2004.03.21 06:19:00
|
155. Escrow Improvements needed ASAP - in Player Features and Ideas Discussion [original thread]
I fully agree on the Escrows for me button... has been mentioned many times already... As for searching, yes please :) I would suggest to have the search system not search the text but instead the items in the escrow itself... if I search for har...
- by ShadowHawk - at 2004.03.21 03:37:00
|
156. Missions not worthwhile doing - in Player Features and Ideas Discussion [original thread]
it is a lottery as with many other things, though better quality agents should drop better quality missions. I'm working for a level 3 quality 13 agent. With my skills and standing, that becomes effective quality 41 at which point the payout of mi...
- by ShadowHawk - at 2004.03.20 22:41:00
|
157. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
Right now, it's a real pain to keep track of your BP Originals vs copies vs copies that don't have runs on them anymore. I suggest the following: BP Originals have the current Blue background BP Copies have a Green background BP Copies with 0 run...
- by ShadowHawk - at 2004.03.20 22:29:00
|
158. Simple request, for conveniance only - in Player Features and Ideas Discussion [original thread]
yes, it would be a visual representation of how far in that level you have already trained... i.e. 0-250, 0 having no bar and 249 a full bar, then at 250 it would be no bar again, 256000 would be a full bar to indicate that the skill can not be tr...
- by ShadowHawk - at 2004.03.20 21:30:00
|
159. Simple request, for conveniance only - in Player Features and Ideas Discussion [original thread]
it would also be nice to see how far along the training of a certain skill level you are for all the skills you have... often you train a skill to about 80% of that level and switch to another skill that you need more urgent at that point... by th...
- by ShadowHawk - at 2004.03.20 08:06:00
|
160. Weapon Upgrades is fubar - in Test Server Feedback [original thread]
the problem is that when you switch ships, it calculates CPU usage as if you had Weapon Upgrades Level 1... so far it seems there are two options, refitting all your guns or restarting the client. Both result in the correct CPU usage on your weapo...
- by ShadowHawk - at 2004.03.17 16:55:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
| First page | Previous page | Next page | Last page |