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581. NPC Torpedoes - in Ships and Modules [original thread]
The NPCs didn't get the memo from CCP that the torp mechanics were changed (torps mechanics used to be like the NPC torps... but they were 'balanced' and made 'short range' as 'intended') _______________________ "Just because I seem like an idiot...
- by ShahFluffers - at 2011.02.05 21:15:00
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582. Cloaking Ships - in Ships and Modules [original thread]
OP... lrn 2 adapt. - Get a friend in a combat interceptor to shadow you. If/when the cloaky appears, have your friend point him up and kill him. He won't have a tank anyways (especially true for stealth bombers). - Change your PvE ships to somet...
- by ShahFluffers - at 2011.01.28 21:20:00
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583. Implants in Concord shop massively underpowered or not balanced - in Ships and Modules [original thread]
Exponential costs for an extra edge? I fail to see the problem here. _______________________ "Just because I seem like an idiot doesn't mean I am one." ~Unknown
- by ShahFluffers - at 2011.01.28 09:14:00
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584. Fighter Bombers - A Question - in Ships and Modules [original thread]
Fighter Bombers are generally good against anything with a bloated signature radius... this includes other capitals ships, structures, and a few battleships. They are basically mobile torpedo launchers. Fighters are good against pretty much anyt...
- by ShahFluffers - at 2011.01.28 07:42:00
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585. help with abbadon for incursions - in Ships and Modules [original thread]
Edited by: ShahFluffers on 27/01/2011 10:22:10 Nice fit. Needs a prop mod though. _______________________ "Just because I seem like an idiot doesn't mean I am one." ~Unknown
- by ShahFluffers - at 2011.01.27 10:21:00
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586. Ship for cyno alt - in Ships and Modules [original thread]
There are 3 ways to cyno things in: 1. Cheap and disposable: get a T1 frig, fit with an AB and cyno (and cargo expanders if necessary), and pop the beacon. If hostiles show up (which they will), your capital(s) can simply dock without any obligat...
- by ShahFluffers - at 2011.01.22 22:32:00
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587. Which racial carrier should i eventually want to train for? - in Ships and Modules [original thread]
Edited by: ShahFluffers on 20/01/2011 07:54:04 Originally by: Tusen Takk hmm so if i train for an archon, what kind of fighters (i know not malleus but i think its templars) would i use, what kind of dps does each one get on its own, w...
- by ShahFluffers - at 2011.01.20 07:51:00
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588. Which racial carrier should i eventually want to train for? - in Ships and Modules [original thread]
Originally by: Masters Pets I wonder what makes carriers better than a marauder for anoms? Unless you have both the carrier and fighter skill at V(takes forever to train) and fit more then 2 DCU the DPS is the same as a marauder while bei...
- by ShahFluffers - at 2011.01.19 21:53:00
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589. Sleeper Neuts = Passive Tengu FTW? - in Ships and Modules [original thread]
Originally by: Cipher Jones Theres 6 classes of wormholes with 6 effects. Which ones were you refering to? All of them. Sleepers now drain your capacitor "as was intended." _______________________ "Just because I seem like an idiot d...
- by ShahFluffers - at 2011.01.19 21:30:00
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590. Gallente Recons - in Ships and Modules [original thread]
I can only speak for myself when it comes to these two ships... Generally, I nano-shield tank my Lachesis and use it for skirmish gang work. Fragile as hell but nothing can get close to it unless you want it to. With the Arazu... I've heard of ...
- by ShahFluffers - at 2011.01.19 21:28:00
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591. Which racial carrier should i eventually want to train for? - in Ships and Modules [original thread]
I trained up Gallente Battleship 5 (yes, I'm a masochistic Gallente lover), got Jump drive Operation 1, and Drone Interfacing 5. Woo, I can fly one now. Wait... the skillbooks are how much?? I ended up paying about 700 million for two skillbooks t...
- by ShahFluffers - at 2011.01.18 21:35:00
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592. Which racial carrier should i eventually want to train for? - in Ships and Modules [original thread]
Originally by: Tusen Takk i always see people fapping over the gallente carrier and mommy, however what are the supposed second best carriers? *rubs temples in frustration* There is no "BEST." There is only "good at a certain role."...
- by ShahFluffers - at 2011.01.18 21:24:00
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593. Widow - You people arent ready for this! - in Ships and Modules [original thread]
I don't think you can fit more than one of each type of prop mod (i.e. you can only fit one MWD and one AB at any given time). _______________________ "Just because I seem like an idiot doesn't mean I am one." ~Unknown
- by ShahFluffers - at 2011.01.16 22:52:00
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594. Ship quality trend of different races - Diversified but equal? - in Ships and Modules [original thread]
It's more about "specialties" and tactics over "best in class." Amarr: Tanky ships that can either brawl (ex. Omen, Sacrilege) and/or project DPS at "long-ish" range (ex. any Amarr BS, Zealot). Minmitar: Speedy and/or highly versatile ships that...
- by ShahFluffers - at 2011.01.16 22:50:00
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595. What makes the Drake.... The Drake. - in Ships and Modules [original thread]
The Drake has inherent shield resistances (5% per level of Battlecruiser), high passive regeneration for its shields, a healthy amount of mid-slots to field a nice buffer, and fires missiles (which do not have the issues of tracking and falloff th...
- by ShahFluffers - at 2011.01.16 21:19:00
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596. Assigning Fighters Question - in Ships and Modules [original thread]
You can only assign 5 fighters per person (provided that THEY have the skill "Drones" trained up to level 5... if they only have the skill trained up to 4 you can only assign 4 fighters). And if you cloak up while your fighters are out... heh... ...
- by ShahFluffers - at 2011.01.16 07:41:00
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597. There Is A Major EFT Bug Regarding The Typhoon - in Ships and Modules [original thread]
I'm willing the bet that what you are seeing is just the pure armor/shield hp and not the overall ehp of the ship. I won't speculate much though until I see a fit. _______________________ "Just because I seem like an idiot doesn't mean I am on...
- by ShahFluffers - at 2011.01.15 09:51:00
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598. Quick Newbie Question - in Ships and Modules [original thread]
Fit an afterburner and railguns (and missiles if you have enough CPU (blue bar) and powergid (red bar) leftover). Try to stay at range from the rats (NPCs) and pop them before they get in range. An alternative is to focus on your drone skills and...
- by ShahFluffers - at 2011.01.14 22:38:00
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599. Warp Core Stablizers - in Ships and Modules [original thread]
Originally by: Maredtext Originally by: Brynhilda Originally by: Maredtext Edited by: Maredtext on 14/01/2011 05:07:39 Originally by: Dethmourne Silvermane Could you please advise what other modules bubbles rend...
- by ShahFluffers - at 2011.01.14 06:20:00
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600. What are Loki's good for? - in Ships and Modules [original thread]
Originally by: Dr Fighter For pve BS slug fests if you dont mind killing a little slower than a tengu you can fit 25k web, ab and armor reppers (or 2 plates for pvp) fit to the loki and do pretty well thanks do a high speed and with a rel...
- by ShahFluffers - at 2011.01.13 00:35:00
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