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441. The ULTIMATE Gate-Camping/Instajump Thread (sticky, por favor) - in Crime and Punishment [original thread]
Quote: 1. everything but a dedicated frigate should fight or die in a blockade. You win the TOOLSHED AWARD! I have also nominated you for the international HARDWARE STORE award! Good job McWatt, keep it up and you'll reach the rank of ...
- by Silverlancer - at 2004.02.28 13:26:00
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442. Pirates and griefers - is there a difference? - in Crime and Punishment [original thread]
Yes. Griefers take advantage of cheap tactics, pirates have honor. Griefers will fill space with cans to lag people who jump in. Griefers will use the log on exploit. And only griefers kill innocent noobs coming to agent mission spawn points be...
- by Silverlancer - at 2004.02.28 13:23:00
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443. Found some funny forum rules - in EVE General Discussion [original thread]
Quote: Edited by: Chiba on 28/02/2004 11:44:33 Was browsing and checking forums and found some good sh1t forum rules. Can be found at http://www.gopostal.com/chat/index.php Message Boards & Chat While we at Running With Scissors are ...
- by Silverlancer - at 2004.02.28 13:12:00
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444. Piloting and battles - in Player Features and Ideas Discussion [original thread]
LOL @ Freelancer. Freelancer has only a few players on a server. It uses over 20 times more bandwidth than EVE. I've seen 4Ghz servers with 4GB of RAM and a T6 connection and 50 ping start lagging at 25 players. EVE Online is not made to require...
- by Silverlancer - at 2004.02.28 12:12:00
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445. Mining? - in Science and Industry [original thread]
Quote: There are still quite a few systems with a nice mix of pyro/omber/kernite. i've found none of these above .4 sec status tho :/ I know systems with jaspet and omber in 0.4... plus I know an omber 0.5 also.
- by Silverlancer - at 2004.02.28 11:52:00
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446. Weak ship + Valuable Cargo + 1.0 space = Toast.. - in EVE General Discussion [original thread]
Idea: Make security hits uber high for empire space... so that the only things people attack are when they KNOW that a particular ship will be carrying something valualbe... mmmm spies.
- by Silverlancer - at 2004.02.28 11:20:00
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447. Selling research labs! - in Science and Industry [original thread]
Quote: Do you have lab slots in Charmerout IX - Moon 3 - X-sense? No, just in one system which I will not name (both stations filled). We are offering to sell a few as people have complained about the (lack of) availability of labs. Figu...
- by Silverlancer - at 2004.02.27 20:01:00
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448. Ship mass displayed, please - in Test Server Feedback [original thread]
Quote: Also, some info would be nice. I suppose it works like this, without testing a tiny bit...? 10MN MWD boosts 500% @ 10,000,000 kg (or whatever) Put it on a ship with 5,000,000 kg mass and it boosts what? 1000%? 20,000,000 ship and it...
- by Silverlancer - at 2004.02.27 19:58:00
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449. Selling research labs! - in Science and Industry [original thread]
Our corp has grabbed all the labs in this Secret Research System (TM). Message me with offers on research labs.
- by Silverlancer - at 2004.02.27 16:31:00
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450. ore griefers and floating cans - in Player Features and Ideas Discussion [original thread]
Or you could mine in a 0.4 system and kick their ass... Its not like the 0,4 rats are that hard.
- by Silverlancer - at 2004.02.27 15:57:00
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451. Traps - in Player Features and Ideas Discussion [original thread]
OMFG that would OWN!!! Please do that CCP... :)
- by Silverlancer - at 2004.02.27 15:54:00
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452. [DIGEST] Some additions in Character Info page - in Player Features and Ideas Discussion [original thread]
Send/receive EVE-mails.
- by Silverlancer - at 2004.02.26 11:25:00
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453. integrated weapons? - in Player Features and Ideas Discussion [original thread]
Edited by: Silverlancer on 26/02/2004 11:25:03 Quote: i think that there should be a special (high)slot on some ships that RUNS DOWN THE CENTER OF THE SHIP weapons that could fit in the slot would be generaly more powerful but to fire th...
- by Silverlancer - at 2004.02.26 11:24:00
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454. FOG OF WAR!!! - in Player Features and Ideas Discussion [original thread]
Quote: Map is too powerfull. Server ressources are needed for the map. Recon is a important part of any battle since 2000 years on earth. Why not deactivate the map features and bring in new modules/skills into the game: long range and mediu...
- by Silverlancer - at 2004.02.26 11:23:00
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455. For All Those PvP'rs Out There. - in EVE General Discussion [original thread]
When some guy at the edge of CA space killed me, (has happened 4 times, different pirates), I've never complained. I've never smacktalked. I just say thanks for podding me, so I don't have to warp all the way back. I only smacktalk when they fail...
- by Silverlancer - at 2004.02.26 11:20:00
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456. When Will Sec standing recovery be fixed - in EVE General Discussion [original thread]
Quote: Quote: The fact is, even though "I'm a long time carebear and I'm mining for my next battleship at the time", I've managed to increase my sec.rating a bit. Don't see how it's impossible for others. yes, carebears don t ha...
- by Silverlancer - at 2004.02.26 11:13:00
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457. If the missles dont work correct as they should (explode at own ship) ,i will cancel account - in EVE Technology Lab [original thread]
Quote: yesterday new patch came out,and if 3 out of 5 missles STILL explode at my ship while they fly out, i will cancel my account. i will not pay for a BORING AND BUGGED GAME. Thats because they hit each other. Stagger them very very ...
- by Silverlancer - at 2004.02.26 00:28:00
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458. UNCHARTED SPACE ? - in Player Features and Ideas Discussion [original thread]
How about they do this with the Jove regions that are currently disconnected from space? And connect them again
- by Silverlancer - at 2004.02.25 22:17:00
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459. Fixing the log-off problem. Period. - in EVE General Discussion [original thread]
Quote: this method is no good either. sometimes you can't log back in right away. isp problems, computer lock up, poweroutage. or you're playing and log off right as an npc locks you, but you didn't notice because you were in the "esc menu" ...
- by Silverlancer - at 2004.02.25 22:13:00
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460. Fixing the log-off problem. Period. - in EVE General Discussion [original thread]
Edited by: Silverlancer on 25/02/2004 22:14:24 <incredibly simple genius idea mode ON> If someone disconnects during battle, odds are they are going to log back on. But if they log off purposely, they're not. So how about this--if the...
- by Silverlancer - at 2004.02.25 21:59:00
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