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1. In-game Texas Hold'em at stations - in Player Features and Ideas Discussion [original thread]
A cool atmosphere and break from space would be able to to join texas hold'em games at stations, where you can bet ISK. This could add to the feeling and getting to know other players outside your corporation as well as another source of income. B...
- by Sourus - at 2006.09.04 22:09:00
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2. Tempest's rendered usless by new patch - in Test Server Feedback [original thread]
One week before the patch I sold my Raven and bought a Tempest (1 mill profit :) as I wanted to do more NPC hunting, which I thought the Tempest was better suited for. I had been preparing for this change a long time, training up Minmatar BS and L...
- by Sourus - at 2004.06.21 15:43:00
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3. Player Owned Structures and Combat - in EVE General Discussion [original thread]
Edited by: Sourus on 26/05/2004 14:51:04 I think POS should have the same protection as anything else in space. Build a refinery in 0.1+ space and CONCORD will act on aggression. Maybe people want to build POS in peaceful environments to compe...
- by Sourus - at 2004.05.26 14:49:00
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4. High Sec Mining Solution - in EVE General Discussion [original thread]
Scenario: Production is moved to 0.4- space. 3-5 man non-alliance corp is buying their first cruiser/battleship the cheapest way possible, BYOM. They manage to scrape the mega and zyd from 0.0 taking huge risks, or simply buys it. They also aquire...
- by Sourus - at 2004.03.25 01:24:00
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5. Agent Missions -- How many have you done? - in EVE General Discussion [original thread]
Funny how some people say they've done zero missions and find them boring... how would they know?
- by Sourus - at 2003.11.28 19:47:00
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6. DO YOUR BIT FOR EVE - in EVE General Discussion [original thread]
My character is on hold, just training skills. I'm not going to play until CCP fixes the jump-in-lag, i.e. ship visible to others ONLY when client is fully loaded. I first heard about this when m0o was spamming with cans and I got soooo disappoin...
- by Sourus - at 2003.11.25 22:20:00
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7. For those that sneer at Battleship miners... name an alternative - in EVE General Discussion [original thread]
Edited by: Sourus on 05/11/2003 09:52:34 Quote: CCP never intended... I've heard that one a lot. Too bad for them not to be able, or have the manpower, to think ahead. The n00b argument is pathetic. It brings tears to my eyes that y...
- by Sourus - at 2003.11.05 09:51:00
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8. For those that sneer at Battleship miners... name an alternative - in EVE General Discussion [original thread]
Quote: I think the BIGGEST upset is about the corps that use their battleships to strip mine 1.0 - 0.9 space, because they're not bothered by PvP (unless war's been declared on their corp) OR npc rats. They take the belts down to zip and lea...
- by Sourus - at 2003.11.05 01:55:00
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9. SOLUTION - in EVE General Discussion [original thread]
Quote: To answer you both, me personally? I don't give a feck. Good to know. Now I can sleep better at night.
- by Sourus - at 2003.11.05 01:45:00
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10. Cancel Warp (CSM chat) - in EVE General Discussion [original thread]
Quote: I think its a bad idea, TomB said they where changing it to warp-in points being at the oposite gates, so getting stuck at station walls wont be a problem Please... explain why you think it's a bad idea. For a guy named "true sigh...
- by Sourus - at 2003.10.23 15:58:00
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11. Honest question to Devs: Why do new patches have (old) bugs? - in Test Server Feedback [original thread]
I'm pretty sure the devs can handle source control systems. I don't think they are the problem though. The problem is: "initial design can't handle new features". I like to call it the "Dump the ump" problem. You know the arcade game where you hit...
- by Sourus - at 2003.09.25 12:58:00
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12. Idea: QuickInfo an alternative to ShowInfo (pic included) great feature - in Player Features and Ideas Discussion [original thread]
It's a very good idea, but I doubt very much that they care very much about the channel interface. They are more interested in changing working things like the mailbox, map and character sheets.
- by Sourus - at 2003.09.18 19:41:00
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13. Warp drive shotdown. - in Test Server Feedback [original thread]
I was stuck at a station the other day. My speed was about 4 m/s, so I just sat and waited just to see what happened. It was kinda funny, after a while the ships was trying to wiggle its way out of the situation and finally, after 5 minutes, it go...
- by Sourus - at 2003.09.16 08:28:00
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14. Lets nerf AFK / carebear miners - in EVE General Discussion [original thread]
This should nerp AFK mining a bit: Ship thiefs
- by Sourus - at 2003.09.11 10:44:00
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15. Ship thieves - in Player Features and Ideas Discussion [original thread]
Just read about "contraband flagging". Quote: Boarding abandoned ships will result in them being tagged as stolen and being found piloting illegal or stolen ships will be a ship destruction level crime. Guess it won't be legal after all...
- by Sourus - at 2003.09.10 15:50:00
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16. Show those pesky Ore Thieves... - in Crime and Punishment [original thread]
Contraband flagging... very interesting. Hats off to CCP. I love you guys :)
- by Sourus - at 2003.09.10 15:46:00
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17. Show those pesky Ore Thieves... - in Crime and Punishment [original thread]
Contraband flagging... very interesting. Hats off to CCP. I love you guys :)
- by Sourus - at 2003.09.10 15:46:00
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18. Ship thieves - in Player Features and Ideas Discussion [original thread]
Edited by: Sourus on 10/09/2003 15:41:24 Since ore theft is perfectly legal, why not have ship theft as well. We all know that some are AFK mining with macros (asleep at the controls with the autopilot running). This would be a perfect opport...
- by Sourus - at 2003.09.10 15:26:00
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19. We need ore thieves - in EVE General Discussion [original thread]
If I don't lock my car and some one "takes" it then I would have myself to blame. Police would just laugh in my face and so will the insurance company. They will just say: Next time use a f***ing secure con... I mean lock the damn car! Don't you e...
- by Sourus - at 2003.09.10 15:03:00
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20. Idea to end the lag issue - in Player Features and Ideas Discussion [original thread]
Edited by: Sourus on 10/09/2003 10:40:35 So my only question is why don't they do it like you and everyone suggests? What are we missing here? This is such an obvious solution to the problem. Anyone with a sense of logic and programming skills...
- by Sourus - at 2003.09.10 10:36:00
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