Pages: 1 [2] 3 4 |
21. Daredevil - in Ships and Modules [original thread]
It has a pretty light frame, the mass is relatively small so you will get quite a bit out of your MWD although its speed is somewhat lacking. Overdrives will be quite important. You're probably better off tackling with this in a fleet cos the onl...
- by ThatCpp - at 2008.03.11 21:14:00
|
22. Phoenix vs. Moros - in Ships and Modules [original thread]
None of the dreadnoughts can insta-pop BS's without the siege module. With just their guns the damage output is comparable to a high damage BC assuming your tracking isn't screwing up too badly.
- by ThatCpp - at 2008.03.11 07:48:00
|
23. LVL 4 Navy Mega / Mach - in Ships and Modules [original thread]
Edited by: ThatCpp on 11/03/2008 05:51:39 It costs about 600mil for mods. Its not a bad deal really and the damage is pretty high. I rather the tracking enhancers cos they are so cheap(no one wants them) and you get the same range increment as...
- by ThatCpp - at 2008.03.11 05:50:00
|
24. Phoenix vs. Moros - in Ships and Modules [original thread]
Honestly if you are flying a 1.6bil isk ship with a 500 drone bay, scooping drones might not be the highest priority. The reason I went with the moros instead of thanatos is the moros drones are so cheap they are disposable, the carriers fighters...
- by ThatCpp - at 2008.03.11 05:35:00
|
25. PVP MWD - in Ships and Modules [original thread]
If you want to catch your prey more often than not, then the MWD is a must. Since a lot of pvp ships are close range fitted it gives you a huge advantage to get up to your opponents much quicker as well.
- by ThatCpp - at 2008.03.11 05:29:00
|
26. Gallente EWAR just boost it now? - in Ships and Modules [original thread]
The introduction of scripts reduced the effectiveness of so many modules. I was under the impression that once they introduced scripts, they would make those mods which were affected stronger in a specific area with a script inside than before. Ho...
- by ThatCpp - at 2008.03.10 22:59:00
|
27. How long does it take to properly train for a cruiser? battleship? - in EVE General Discussion [original thread]
It really depends on your attributes and the skill types to train. However, the important part is choosing a ship class you want to fly and concentrate on training it. Don't get distracted by something else and you will get there so much quicker.
- by ThatCpp - at 2008.03.10 10:24:00
|
28. Jury Rigging - in Skill Discussions [original thread]
lvl3 unlocks a lot of the other rigging types, might need it even higher to use t2 rigs.
- by ThatCpp - at 2008.03.09 11:46:00
|
29. LVL 4 Navy Mega / Mach - in Ships and Modules [original thread]
I fly a fairly cheaply fitted faction navythron, 7x Dread Guristas 425mm rails, tractor beam 4x cap recharger II 1x LAR(I use a brynn's modified), 3x Hardeners, 3x Magstabs(I use a tuvans modified}. 1 tracking enhancer(I use a mizuro's modified)...
- by ThatCpp - at 2008.03.08 22:19:00
|
30. ********Petition For a Caldari Navy Issue Rokh**************** - in Ships and Modules [original thread]
Faction battlecruisers are missing right now so i'd rather they get those in the game first.
- by ThatCpp - at 2008.03.06 23:02:00
|
31. PvP: Is there any situation where amarr is better than Caldari? - in Ships and Modules [original thread]
Sniping and fleet engagements, missiles take some time to hit their targets. That and capital ships, the rev is a really solid dreadnought.
- by ThatCpp - at 2008.03.06 05:13:00
|
32. Gallente Battleship Comparison - in Ships and Modules [original thread]
The only issue I have with the domi is when you choose a specific role for it, you really have to specialise. A gank domi will hurt but its tank will be rather poor and if you uber tank it the dps will be laughable. And if you fit for both gank an...
- by ThatCpp - at 2008.03.05 20:51:00
|
33. signature resolution - in Ships and Modules [original thread]
Was wondering how significant signiture resolution is in determining the hit chance of a weapon. Suppose one were to use an ion siege blaster with 1000 signature resolution to fire at a battleship with 400 signature radius. Neither of which are ...
- by ThatCpp - at 2008.03.04 00:06:00
|
34. AMARR SHIPS GETTING RIPPED OFF! - in Ships and Modules [original thread]
Absolution should definitely get the extra turret, although without a grid increase. It would still be able to downsize the guns to fit one more and still do more damage than it currently does.
- by ThatCpp - at 2008.03.03 01:39:00
|
35. Moving to Battleships.....What skills should i make sure I have? - in Ships and Modules [original thread]
You will want to get your skills for large weapons to at least level IV and you should have the rest if you are capable of flying a BC effectively.
- by ThatCpp - at 2008.03.03 01:35:00
|
36. Gellente blaster boat poll - in Ships and Modules [original thread]
The megathron is easily built to be one of those high dps ships. The hyperion is more well rounded in its roles, in that it can put out a decent amount of damage although not insanely high and will tank a good amount although not indefinitely as c...
- by ThatCpp - at 2008.03.02 06:58:00
|
37. Building on lessons I've learned from flying an Astarte in PVE... - in Ships and Modules [original thread]
Edited by: ThatCpp on 02/03/2008 06:53:04 Sounds good, but with advanced weapons upgrades V you will likely be able to swap 6 guns for 425mm's. Not too sure though as I swapped to a navy mega before I finished AWU 5. Most missions you will st...
- by ThatCpp - at 2008.03.02 06:51:00
|
38. Absolution tank - in Ships and Modules [original thread]
Faction/Deadspace fittings aren't really all that worth it in pvp apart from using them on nano ships which hardly ever get caught and killed. If you are going tank/gank you'll probably die quite frequently, of course with a good set up you will...
- by ThatCpp - at 2008.03.01 23:33:00
|
39. Laser Ferrox better than Laser Prophecy? - in Ships and Modules [original thread]
Why focused lasers and not heavy pulse on the prophecy? Anyway, if the poster really likes the laser ferox so much why doesn't he just use it? Unless of course its completely ineffective in combat in any and all situations... Piece of advice, s...
- by ThatCpp - at 2008.03.01 23:19:00
|
40. Really sick of being smack talked. - in Crime and Punishment [original thread]
Just get skilled up, buy a better ship, preferably a bigger one, go back to low-sec kill all of them and smack them back.
- by ThatCpp - at 2008.02.29 03:11:00
|
Pages: 1 [2] 3 4 |
First page | Previous page | Next page | Last page |