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41. The yarrrr kill of the year - in Crime and Punishment [original thread]
Nice kill fellas, I wonder why people like this ask randoms for help with capital ship jumps.
- by ThatCpp - at 2008.02.29 02:55:00
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42. Turret based PvE ships. - in Ships and Modules [original thread]
Maybe you need to try higher level missions with big rats that are more suitable for your guns to hit? Another thing to think about is putting that drone bay to some use, light drones are more than capable of destroying the smaller ships as your m...
- by ThatCpp - at 2008.02.26 23:38:00
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43. Evaluate this fitting for me, please (navy mega for high-sec missions) - in Ships and Modules [original thread]
Use drones to kill small ships, not missile launchers. Remove 1 large rep and all your cap relays, the ship is way over-tanked. To get the most out of your navy mega you need to fit 7 425's and 3 magstabs.
- by ThatCpp - at 2008.02.26 23:30:00
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44. The Bigger The Ship.......The Bigger The Threat You Are...........NOT. - in EVE General Discussion [original thread]
Edited by: ThatCpp on 26/02/2008 18:09:12 Flying big ships requires the appropriate skills trained up like any other ship. Its equally foolish to rush for a COV-OPS if you don't have most of your support skills to level IV. I would recommend ...
- by ThatCpp - at 2008.02.26 18:08:00
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45. CCP please stop throwing isk at suicide gankers - in EVE General Discussion [original thread]
The suicide ganker is guaranteed to lose a great deal of sec status and if he continually suicide ganks in high sec he won't be able to enter is for much longer. Even with 0.0 ratting it still takes a considerable amount of time to regain the sec ...
- by ThatCpp - at 2008.02.26 17:54:00
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46. Navy Mega setup needed (mission runner) - in Ships and Modules [original thread]
Originally by: mlove This is the set up I use: 7 425mm tech II's, 1 tractor beam 3 cap recharger II's, 1 faction tracking comp. 1 faction armor rep. , 2 to 3 faction mag stabs, 1 tracking mod, 3 to 4 hardeners (faction) Rigs: 3 CCC's...
- by ThatCpp - at 2008.02.25 21:30:00
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47. Gallente L4 mission ship-low SP - in Ships and Modules [original thread]
Edited by: ThatCpp on 25/02/2008 21:27:39 Using a plate when you first start doing lvl4 missions gives you some buffer. It makes things looks a lot less scary when you are taking fire from many npc's. All in all just to get you comfortable wit...
- by ThatCpp - at 2008.02.25 21:27:00
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48. Gallente L4 mission ship-low SP - in Ships and Modules [original thread]
Looks like you are more invested into gunnery, i'd start with trainning large hybrid and battleships to IV then use a megathron with 7x 425mm or hyperion with 4x350mm & 4x425mm.
- by ThatCpp - at 2008.02.25 18:44:00
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49. Why EANM II's over active hardener II's on a PvP ship? - in Ships and Modules [original thread]
The main reason I use EANM II's is cos with decent compensation skills you could get by with 2 of those instead of 3xhardeners which saves you a slot for either damage mod or plate.
- by ThatCpp - at 2008.02.25 09:51:00
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50. Passive VS Active shield....imbalance? - in Ships and Modules [original thread]
Perhaps its just that LSE II's are very easy on the fittings and shield power relays are just incredibly effective.
- by ThatCpp - at 2008.02.23 00:45:00
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51. Vexor vs... Chimera?!?! - in Crime and Punishment [original thread]
Who the hell uses cruisers for low sec pvp? The only thing they are good for is hitting the dock/jump key when they get shot at.
- by ThatCpp - at 2008.02.22 22:13:00
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52. Pirates their own worst enemy? - in Crime and Punishment [original thread]
I go to low-sec for pvp, the point is not to make money off ******** miners/haulers/mission-runners who are stupid enough to go into low sec when its about as good and safer doing what they do in high-sec. So we are not there to take your janitors...
- by ThatCpp - at 2008.02.22 21:58:00
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53. Piracy - in Crime and Punishment [original thread]
Low sec pvp in anything smaller than a BC restricts your combat to open space unless you have sentry guns on your side. Being in a larger ship opens up many more options.
- by ThatCpp - at 2008.02.22 06:56:00
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54. Typhoon PVP Loadout, advice please. - in Ships and Modules [original thread]
Cap rechargers have no place in pvp, try switching it up for a heavy booster to keep your cap up. Another thing is to switch the cruise missiles for torps, most combat will occur at close range, if you use 4 torps and 2 guns the dps will be quite ...
- by ThatCpp - at 2008.02.21 19:50:00
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55. Crystal set not working with capital shield boosters. - in Ships and Modules [original thread]
Item descriptions should always be kept up to date. But in any case, one should always do a decent amount of research before investing and significant amount of isk into something.
- by ThatCpp - at 2008.02.21 19:45:00
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56. Its official. I cant fit a gankeddon - in Ships and Modules [original thread]
You can't fit a full set of the largest of guns on any race's tier1 battleship, just like to point that out before the amarr whiners start. That said, use dual heavies until you finish training advanced weapons upgrades V.
- by ThatCpp - at 2008.02.21 01:58:00
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57. My 1st Cruiser in 1 hour . Vexor or what? Skills are bareboned - in Ships and Modules [original thread]
I'd say jump right in even if you have to use energised platings, just make sure you get platings that correspond with the NPC dmg type. Use your rail guns first to draw aggro and let lose the drones, you dont need to perma run your tank, just con...
- by ThatCpp - at 2008.02.20 07:30:00
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58. Death to those who believe heavy drones are Battleship Sized weapons - in Crime and Punishment [original thread]
The myrmidon had really good damage output cos it had 6 turrets in addition to enough low slots to fit magstabs and a pretty good tanking bonus to keep it alive. The Ishtar would barely do any damage if its bandwidth were to be nerfed.
- by ThatCpp - at 2008.02.20 07:24:00
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59. Tempest - Is this right? - in Ships and Modules [original thread]
Your resistances are getting stacking nerfed very badly. I would take both EANM's off and use a DCU II and gyrostab II. There's also no point in tanking a little bit more if your guns are just going to tickle your opponent since you will lose even...
- by ThatCpp - at 2008.02.18 21:00:00
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60. Tempest - Is this right? - in Ships and Modules [original thread]
You need at least 1 damage mod, preferably 2. Switch ammo to EMP, the only ammo worth using in pvp with auto cannons is the shortest range one.
- by ThatCpp - at 2008.02.18 20:33:00
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