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941. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
Sooooooo , when do we get this?
- by Torothanax - at 2007.07.13 18:16:00
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942. Warp Disruption Ideas - in Player Features and Ideas Discussion [original thread]
No ideas, thoughts, comments, opinions? Not even one "this idea sucks"?
- by Torothanax - at 2007.07.09 02:32:00
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943. Major change in pvp: long range warp scrambling - in Ships and Modules [original thread]
I was tryin to get a thread about this goin in the "ideas" forum ^^ http://oldforums.eveonline.com/?a=topic&threadID=551802
- by Torothanax - at 2007.07.09 02:30:00
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944. Empire Mining / Marcro Miners - in Player Features and Ideas Discussion [original thread]
I supposed Seiji's idea could work too.
- by Torothanax - at 2007.07.09 02:29:00
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945. Multi-Weapon Fitted Turrets - in Player Features and Ideas Discussion [original thread]
I'm just looking for somthing other then: "turn on heavy nos, sic drones".
- by Torothanax - at 2007.07.09 02:27:00
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946. Add a GTC sell forum - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 07/07/2007 11:50:19 Originally by: Talidorn Stop the noise in the sell forum. Create a GTC sell forum just for GTCs. 18 threads of GTCs in the first two pages... It is too bothersome to look for a character/...
- by Torothanax - at 2007.07.07 11:49:00
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947. Empire Mining / Marcro Miners - in Player Features and Ideas Discussion [original thread]
Maybe, but then they have to have more accounts. Less cost effective for them.
- by Torothanax - at 2007.07.07 00:37:00
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948. Multi-Weapon Fitted Turrets - in Player Features and Ideas Discussion [original thread]
Oh, and can we get some armor for the turrets added to the graphics? It's just looks but, it'd be cool. Nekid guns hangin in the breeze, doesn't look right on most ships.
- by Torothanax - at 2007.07.07 00:34:00
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949. Multi-Weapon Fitted Turrets - in Player Features and Ideas Discussion [original thread]
Would it be game breaking to add the option to mount 2-4 (depending on size) weapons per high slot? Limited by power grid and CPU of course. Like say a BS could mount two BS, or 3 cruiser or, 4 frigate weapons per high slot? My thinking here is to...
- by Torothanax - at 2007.07.07 00:32:00
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950. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
Well somthing needs to be done with the current bounty system.
- by Torothanax - at 2007.07.07 00:01:00
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951. Empire Mining / Marcro Miners - in Player Features and Ideas Discussion [original thread]
I still like this idea, plus it would be a reason to move out of empire.
- by Torothanax - at 2007.07.06 23:58:00
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952. Some ideas for containers - in Player Features and Ideas Discussion [original thread]
1) Ctrl-A = Select all. Drag everything to your hanger. 2) Ctrl-A (select all) in your cargo hold window, then right click and select open container. All your cans are now open. Though your idea might be nice. 3) This might be nice as well. I ...
- by Torothanax - at 2007.07.06 21:30:00
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953. active modules are hard to see - simple solution - in Player Features and Ideas Discussion [original thread]
Originally by: solbright altaltalt Module Duration Clock ^--- What he said.
- by Torothanax - at 2007.07.06 21:07:00
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954. An Idea for a new ship - in Player Features and Ideas Discussion [original thread]
I've always liked the idea of a ship who's cargo hold IS the containers that it carries. Kind of a modular storage idea. I'm not entirely sure this is the way to do it, but I like the concept. I'd settle for a ship that could carry one feight con...
- by Torothanax - at 2007.07.06 20:58:00
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955. Reverse Camera Zoom Option - in Player Features and Ideas Discussion [original thread]
Yeah, that's exactly what I mean.
- by Torothanax - at 2007.07.06 18:24:00
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956. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Torothanax on 06/07/2007 18:23:01 Ignore this, didn't mean to start a new post. ; /
- by Torothanax - at 2007.07.06 18:23:00
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957. Warp Disruption Ideas - in Player Features and Ideas Discussion [original thread]
The current methods of preventing a target from warping away are ok. I can live with what we have. I was just thinking about NOS tweaks and ideas, and it brought warp core scrams to mind. Personally I'd like to see some sort of scram built into e...
- by Torothanax - at 2007.07.06 18:21:00
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958. Reverse Camera Zoom Option - in Player Features and Ideas Discussion [original thread]
This one should be easy enough. I want to move the camera with the mouse wheel, not the ship. Some people may like it as is, I think it's back assward. Feels like reverse aircraft controls.
- by Torothanax - at 2007.07.06 17:45:00
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959. Loan Contracts - in Player Features and Ideas Discussion [original thread]
You forget, this is eve. There is no legal system. The only crime punished here is firing on an illegal target in .5 and higher. The only punishment is loss of your ship. Who's gonna enforce these loans?
- by Torothanax - at 2007.06.30 18:51:00
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960. Player security status - changes - in Player Features and Ideas Discussion [original thread]
While I think most people in the game are well aware that the sec status system needs a rework, I'd like to point out that if you make everyone -0.1 and below KOS, pirates at -4.9 right now will just move up to 0.0. As it is now sec staus means n...
- by Torothanax - at 2007.06.30 18:42:00
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