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381. Fighter Question - in Ships and Modules [original thread]
The only skills affecting fighters are : drones 5 to control 5 drones fighters that give them their dps. _ Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
- by Vathar - at 2006.09.03 15:03:00
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382. Stealth Bombers - Idea on making them useful in more situations. - in Ships and Modules [original thread]
Originally by: Kunming SBs are designed by CCP as anti-frig ships in mind. Sadly true, but how many anti-frig ships do we have around? Far too much IMO! _ Originally by: Stamm Minmatar are kind of like going down a flight o...
- by Vathar - at 2006.09.03 12:45:00
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383. Drone bay extenders - in Ships and Modules [original thread]
Originally by: Dred'Pirate Jesus So what would the term for a pilgrim locking down a bs and a few curses warping in raining T2 heavy missiles and T2 drones with the tracking disruptors making all the bs guns miss whilst the combined Nos bo...
- by Vathar - at 2006.09.03 12:35:00
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384. Drone bay extenders - in Ships and Modules [original thread]
Originally by: Dred'Pirate Jesus and that extra heavy drone would make the curse/pilgrim a useable ship in bs ganking.. Errm, recons aren't gank ships, even less when they're using nos+drones as their main weapon! Nos+drones means winn...
- by Vathar - at 2006.09.03 11:44:00
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385. Pirate Frigate Proposal - in Ships and Modules [original thread]
About learnings, my usual advice for starters is : - In your first few days, train a minimum of skills to lvl 3 to fit a frig for NPC. (said list is on an In game Notedpad) - then train basic learnings to 4 (variant if you plan for early group p...
- by Vathar - at 2006.09.03 11:40:00
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386. Pirate Frigate Proposal - in Ships and Modules [original thread]
Train engineering to 4 ASAP, and to 5 in a few weeks. It will boost your powergrid significantly! Electronics will also improve your CPU, which is good. ditch neutron blasters for Ions, they're easier to fit and do the job well. Never leave a lo...
- by Vathar - at 2006.09.02 22:38:00
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387. why arnt there titans? - in Ships and Modules [original thread]
Originally by: Maria Ravenwind Well first off you never send a Titan into battle ALONE. It would be supported by a very significant fleet. And the whole point of a Titan, with it's clone bay, holds and equping abilities, plus it's bonuses ...
- by Vathar - at 2006.09.02 22:10:00
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388. Want to Kill a Thorax - in Ships and Modules [original thread]
Huhu, passive tanked caracal with fury heavies will hurt a caracal A LOT! Basically, if he has to mwd to you, he'll regret it! _ Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an ...
- by Vathar - at 2006.09.02 00:03:00
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389. fighter drones with wcs - in Ships and Modules [original thread]
takes some time to smartbomb fighters! _ Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
- by Vathar - at 2006.09.01 14:15:00
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390. True Laser DPS - in Ships and Modules [original thread]
Huhu, base resists for armor is something like: 60/10/25/35, with matar having 70% EM, amarr 20% explo, Gallente 35% Kin, Caldari 45% thermal. so kin/exp weapons have it at 10/25 on armor, not 0/20 ... not earthshakingly different, but worth men...
- by Vathar - at 2006.09.01 09:57:00
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391. Bump = web + scramble ?! - in Ships and Modules [original thread]
Originally by: Viktor Fyretracker before ramming id rather see ships do smartbomb like damage when they explode(ie anyone close gets roasted if they cant survive the blast.) Huhu, would have some fun aspects, but would mean hell for ta...
- by Vathar - at 2006.09.01 09:52:00
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392. fighter drones with wcs - in Ships and Modules [original thread]
If you plan on doing this, gives us a command to prevent fighters from warping after their target! It's damn annoying at the moment and too easily exploitable by your opponent! they're a bit too slow to chase anything anyway :( _ Origina...
- by Vathar - at 2006.09.01 09:50:00
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393. Bump = web + scramble ?! - in Ships and Modules [original thread]
Well, bumping is a problem, but allow ramming to deal damage and you're bound to see kamikazes in cheap T1 frigs all around the place Except if you can't eject your pod when you ram a ship ... _ Originally by: Stamm Minmatar are kind ...
- by Vathar - at 2006.08.31 23:22:00
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394. True Laser DPS - in Ships and Modules [original thread]
Originally by: Aramendel Edited by: Aramendel on 31/08/2006 18:28:50 No need, non-amarr pilots did that already (although nicer). Originally by: Vathar Oh, and if you're roaming, you can also discard NPC ships that are often t...
- by Vathar - at 2006.08.31 19:32:00
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395. True Laser DPS - in Ships and Modules [original thread]
Originally by: Aeaus Originally by: Vathar One thing that has to be said about "standard tanking" setups, is that the "standard" 2*EANMII+DCU isn't that standard! Yes, because we have battleships that focus on attacking... frig...
- by Vathar - at 2006.08.31 17:54:00
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396. True Laser DPS - in Ships and Modules [original thread]
One thing that has to be said about "standard tanking" setups, is that the "standard" 2*EANMII+DCU isn't that standard! I've never heard of a frig fitting one, although 1 DCU is fairly common, but 1 DCU isn't enough to hurt laser users THAT much ...
- by Vathar - at 2006.08.30 22:52:00
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397. ship nick's, i name that tune in . . - in Ships and Modules [original thread]
Artypest Tachapoc Tachygeddon/Tachageddon All 3 above are easy to figure stababond = vagabond using stabs+shield extenders Jagabond = Jaguar using vagabond-like fitting Just to name a few that pop to my mind. _ Originally by: Stam...
- by Vathar - at 2006.08.29 23:56:00
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398. My Brutix for pvp :opinions - in Ships and Modules [original thread]
Sounds nice in theory, but brutix handles lick a dead whale (also looks like one but that's another subject) meaning that many clever pilots will just find a way to avoid you. Also, I'm not sure that an explosive active hardener is the best way t...
- by Vathar - at 2006.08.29 12:37:00
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399. Raven universal pvp setup - in Ships and Modules [original thread]
Originally by: inSpirAcy Originally by: Vathar This is definitely NOT a case of overpowered ECM. There are no situations in which perma-jamming isn't overpowered, regardless of how dedicated your EW ship is and how many jammers y...
- by Vathar - at 2006.08.29 12:26:00
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400. Raven universal pvp setup - in Ships and Modules [original thread]
Originally by: vyperpit tbh there is nothing u could of done, they practicly perma jamed you. WOOT for stupidly overpowered ECM For all we know, he got ambushed by a curse and another recon, he doesn't seem to have much pvp experience...
- by Vathar - at 2006.08.29 10:16:00
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