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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
On the autocannon tiers: Right now the tier two autocannons (150mm, 220mm, and Dual 650mm) have a 10% tracking advantage over their tier three counterparts (200mm, 425mm, and 800m). The tier three autocannons offer only a marginal increase in DPS...
- by Vitrael - at 2009.09.23 23:07:00
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2. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Still a good thread all these years later. The biggest issue with a total overhaul of POS is the implementation and fate of existing POS. Personally I think the new and old system should go into place concurrently, with old POS slowly being remo...
- by Vitrael - at 2009.07.24 16:09:00
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3. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Vitrael on 30/04/2009 20:39:39 Originally by: Mortuis Veritatem Can i see your killboard ? Jammed six times in 5 minutes even ? Well it is the way jamm works - RANDOM .You never can say then it hit you. And Hyper can't win a...
- by Vitrael - at 2009.04.30 20:38:00
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4. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Vitrael on 30/04/2009 03:37:17 Edited by: Vitrael on 30/04/2009 03:34:25 Originally by: General Coochie Hammerhead II x5 vs 5 EC-600 drones. dps: 615 guns: 456 drones: 158dps The drones has a 35% jamming chance. So the...
- by Vitrael - at 2009.04.30 03:27:00
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5. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Unlike the capacitor thirsty multispectral jammers they do not require any energy. Pretty much a moot point. There are no ECM ships that have cap problems, not even blackbirds. This is especially true because shi...
- by Vitrael - at 2009.04.29 21:49:00
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6. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Vitrael on 22/04/2009 20:29:35 1. ECM: Still insanely overpowered and a necessity to every gang, even with Falcons being heavily nerfed. Please change ECCM such that it makes you immune to ECM, I don't like fitting a dedicated mod...
- by Vitrael - at 2009.04.22 20:25:00
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7. Combat simulator - in Player Features and Ideas Discussion [original thread]
Originally by: CCP t0rfifrans So like a patient rejecting a liver, the EVE software architecture rejected the feature PRAISE THE LAWD!!! -----
- by Vitrael - at 2009.02.23 01:42:00
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8. Possible anti-lag mechanic - in Player Features and Ideas Discussion [original thread]
CCP basically did this the ghetto way when they switched the bonus of the skill Drone Interfacing from +1 drone controlled per level to +20% drone damage per level. While it's a neat sounding idea the basic fact of the matter is that as long as y...
- by Vitrael - at 2009.01.23 21:20:00
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9. Learning skills aren't cool! - in Player Features and Ideas Discussion [original thread]
Originally by: Owin Forsyth Learning skills are not a barrier to entry. It takes very little time to train the primary's to level 3 and that's all one would need in the very beginning.that when I hear 'skill training complete' and determin...
- by Vitrael - at 2009.01.17 03:05:00
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10. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
This thread was made the week I started playing Eve, more than 2 years ago... And it's still an awesome idea.
- by Vitrael - at 2009.01.14 21:03:00
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11. Constant Acceleration, Physical Theory and Balance - in Player Features and Ideas Discussion [original thread]
Quote: What about gravity and inertia and all that jazz well it's simple. the force of an object moving is equivalent to a product of mass and acceleration we affectionately refer to this as Fnet which is equal to the total change of force i...
- by Vitrael - at 2008.12.29 22:58:00
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12. have warp disruption spheres stop gate activations? - in Player Features and Ideas Discussion [original thread]
Originally by: Shardrael curious what people think about this, make it so warp disruption bubbles ala dictors and HICs stop gate activations just like they stop jumpbridge activations? If this were possible an alliance could simply par...
- by Vitrael - at 2008.12.29 22:55:00
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13. Boost Nano - in Player Features and Ideas Discussion [original thread]
Hello peers and devs, Before Quantum Rise resistance to the long-coming "nano nerf" was overwhelming, but since the release of the patch most of the discussion has died off. Having had a number of weeks to play with Quantum Rise mechanics, I thin...
- by Vitrael - at 2008.12.29 22:47:00
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14. WTF, Fix the Officer Webs plz!! - in Player Features and Ideas Discussion [original thread]
Edited by: Vitrael on 29/12/2008 22:27:15 It's unnecessary to continually bump a topic if you have no information to add. That said, officer webs are totally borked by QR balance, but that's just part of the problem. All webifier balance is b...
- by Vitrael - at 2008.12.29 22:24:00
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15. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
Originally by: DoctorDanny Posts like this make me cry. You've gotten to kill 3 supercapitals in the last week and instead of being happy and playing with your new loot you come here crying about that you did not get your precious killmail...
- by Vitrael - at 2008.12.08 05:11:00
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16. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
"Uh oh, Hictor's got me and dreads are cynoing in... looks like this is the end!" 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes Don't you think it's about time we revisited this feature? It may have been implemented for any number...
- by Vitrael - at 2008.12.08 04:44:00
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17. Large Energy Neuts - in Player Features and Ideas Discussion [original thread]
I don't think this is a good idea. Keep in mind that accounting for signature resolution in cap warfare was carefully considered for the nos nerf. The reason was that battleships could easily disable interceptors (or any frig, cruiser, really) wi...
- by Vitrael - at 2008.04.09 23:18:00
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18. Rig: Ship Rewiring - in Player Features and Ideas Discussion [original thread]
So basically you want a rig that would allow anyone to turn anything into anything he wanted? You're asking for the improbability drive. It's hilarious, but too impractical and exploitable to implement.
- by Vitrael - at 2008.03.29 02:26:00
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19. Capital ships should not be protected by insurance - in Player Features and Ideas Discussion [original thread]
From the moment I realized capital ships were insurable as normal t1 ships I was totally appalled. I am an advocate of reducing the coverage on capital insurance rather than eliminating it completely. Capital pilots must already deal with the has...
- by Vitrael - at 2008.03.29 02:24:00
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20. Proposed LP Store Review - in Player Features and Ideas Discussion [original thread]
Edited by: Vitrael on 29/03/2008 01:53:50 The Loyalty Point store was an excellent addition to the game. I doubt if there is a pilot anywhere who misses the scattering of LP over agents and the tedious waiting for offers. However, despite nume...
- by Vitrael - at 2008.03.29 01:53:00
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