Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 .. 17 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
The Rincewind
Ancient Spirits Initiative Associates
|
Posted - 2009.04.15 12:32:00 -
[121]
Finally!!!!
Bombers got some lovin :D
|
Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.04.15 12:37:00 -
[122]
Unless it's changed back since the test server announcement, you forgot to add this, copied from Game Development Forum, on T3 subsystems:
Originally by: CCP Nozh "Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem.
___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
Ravenja
|
Posted - 2009.04.15 12:44:00 -
[123]
Originally by: DRMALIKIA DRMALIKIA on 15/04/2009 03:11:03 EWAR was then changed from being a solid 100% jammed or not to "Chance Based".
LOL Caldari ewar ships should not be able to permajam 100%. Unless, ofc, if you also allow the other races ewar ships (yes, they exist!) to have Sensor Dampeners that reduce range to 0 km, Tracking Disruptors that reduce tracking to 0 rad/s, etc...
That being said, I get the impression people just whine without actually reading what is changing. - Falcon wasn't nerfed but actually got a minor buff. - Rook lost some jamming range, gained jamming strength and drones! - Scorp gained jamming falloff - Widow gained jamming strength
- ECM mods lost some optimal and gained some falloff, but in turn distortion amps now give bonuses to both strength and range...
You can hardly call that a nerf
Thx for the CovOps Cloak on the SBs CCP, but boohoo for the switch to torpedoes...
Good changes overall. But still, there is lots of both minor and major issues that continue to be ignored...
|
Pottsey
Enheduanni Foundation
|
Posted - 2009.04.15 12:49:00 -
[124]
I thought T3 was not meant to be better or replace T2? Well as a booster for a passive tank gang the T3 cruiser just made command ships obsolete. If the gang are passive tanking why take a command ship when the T3 crusier is so much better, does better DPS, tanks better, boosts better and pretty much everything better?
Purely from a passive tank point of view after prices stabilise the T3 cruiser is better at everything over a Vulture and once prices hit CCP target will be the same price as a Vulture makeing the Vulture obsolete. ______ How to Passive Shield Tank T2
|
Urga Urhuga
Amarr Legionari Frontal Impact
|
Posted - 2009.04.15 12:49:00 -
[125]
what about the sensor booster effects? plz fix them. and is the warptunnel-effect fixed while warping in a pod?
awesome patch btw.
|
Master Yodaa
|
Posted - 2009.04.15 12:50:00 -
[126]
From 20% to 30% jamming bonus to my widow? WOOT! WOOT!
Now all that remains is the ability to warp cloaked in it.
Oh! And the decloaking delay sucks
Although that all depends on the increased scan resolution. I think I'll reserve judgement till then.
|
Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.15 12:54:00 -
[127]
Originally by: Pottsey I thought T3 was not meant to be better or replace T2? Well as a booster for a passive tank gang the T3 cruiser just made command ships obsolete. If the gang are passive tanking why take a command ship when the T3 crusier is so much better, does better DPS, tanks better, boosts better and pretty much everything better?
Purely from a passive tank point of view after prices stabilise the T3 cruiser is better at everything over a Vulture and once prices hit CCP target will be the same price as a Vulture makeing the Vulture obsolete.
They are not *better* in your example. They can only fit one link, not three. They can also not outdps field command ships. And if they fit 3 links with warfare command processors, they gimp their fit just like field command ships. _________________ - Rivqua - --- R.E.P.O. --- |
Brind'Amour
|
Posted - 2009.04.15 12:57:00 -
[128]
Oh noes, I still won't be able to see my mining drone's lasers.
|
Loki L'Odin
Gallente Asshats and Alcoholics Turbo.
|
Posted - 2009.04.15 12:58:00 -
[129]
I approve of all of these changes including the ecm changes, plenty more tap dancing fairies from dead falcons to come.
also lol "BECAUSE OF FALCON"...made it into the patch notes \o/
|
Confuzer
Volition Cult The Volition Cult
|
Posted - 2009.04.15 13:01:00 -
[130]
Please set all text changes under "Various text changes" instead mixing them with functional spec changes. Really odd :D ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
|
Flinchey
Amarr
|
Posted - 2009.04.15 13:07:00 -
[131]
Originally by: Gil Danastre
I want to kiss the dev who made that change. No more having to sort though dozens of scan results only to find yet another mining site with 3 veldspar rocks in it Also, damn you Falcon!
fix your overview settings
there's probably 3 veld roids... and 30 others
i had the same issue, had nfi what my corp was mining until i ticked all overview selections haha.
|
|
CCP Navigator
C C P
|
Posted - 2009.04.15 13:07:00 -
[132]
Originally by: Astria Tiphareth Unless it's changed back since the test server announcement, you forgot to add this, copied from Game Development Forum, on T3 subsystems:
Originally by: CCP Nozh "Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem.
A new note has been added:
The "Legion Offensive - Convergent Beam Focuserö subsystem has been renamed to ôLegion Offensive - Assault Optimizationö and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
|
Salvo Brunel
Clown Punchers Syndicate
|
Posted - 2009.04.15 13:12:00 -
[133]
Originally by: Mioelnir could you perhaps find someone willing to sacrifice his coffee break to explain us the reasoning behind the implant/podding/skill-training change?
I too live (and frequently die) in 0.0, so this change will hurt me a little too. However, you have to admit that the previous behaviour, where the implants still worked even after they were destroyed, was a bit odd. It seem that the code for calculating remaining training time has been made more sophisticated. This allows the calculation to take into account all of the relevant factors i.e. are the implants in the head or not.
This tidying up does have a negative effect on 0.0 PvPers, but mainly on older characters. I'm a newish player, so my mean training time is just a couple of days. The 'ghost implants' were only a small gain for me. If you are at a stage in your training plan where most skills last weeks, you will be hit harder. But is that really a strong argument against this change?
How can CCP nerf 60m SP 0.0 pilots? Does no-one care about the Titan owners?
|
RedSplat
Heretic Army
|
Posted - 2009.04.15 13:14:00 -
[134]
You messed up on the Stealth Bomber Boni.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
|
Wodanonline
Amarr Pringles Inc. No Comment.
|
Posted - 2009.04.15 13:16:00 -
[135]
Quote:
The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
so a t3 ship with this subsystem will be better then the black ops because it can fit a covert cloak wich the black ops cant wich some of us trained for because of its special capabilitys (wich are still useless)
why dont you make the blackops a littlebit more interesting then so ppl have a reason to still train that to ?
|
NaMorham Santorin
Caldari Tech 1 Holdings Limited Tech Holdings Limited
|
Posted - 2009.04.15 13:23:00 -
[136]
Quote: If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
Why are people complaining about this? Do you feel that the "ghosts" of your implants should still work? If you want the benefit of implants stick them in.
Or maybe I have just not understood the complaints as listed.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.04.15 13:25:00 -
[137]
Edited by: Sky Marshal on 15/04/2009 13:26:19
Quote: - Falcon wasn't nerfed but actually got a minor buff.
Remove 50% of the range of the ship is not a buff, but a nerf. It would be a buff if he get a better tank or a better strength efficiency. Apart one more turret slot that no one will use, it is not the case.
Quote: - ECM mods lost some optimal and gained some falloff, but in turn distortion amps now give bonuses to both strength and range...
Yes but they give LESS than before. 10% range and 10% strength instead of 20% strength, and the range bonus try to compensate the range nerf of mods. So this is a nerf too, and it makes SDA more mandatory than before.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.04.15 13:28:00 -
[138]
Edited by: Sky Marshal on 15/04/2009 13:29:53
Quote: Graphics
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
I don't know if I have to take this like a joke, or like a serious provocation to Falcon users >:(
|
Blue Harrier
Gallente IMPERIAL SENATE
|
Posted - 2009.04.15 13:29:00 -
[139]
Read the patch notes and like most of what I see, well done all.
Just a small request, could someone from the dev team post a rough idea of how big the patch will be just in case people need to schedule the download in off peak time and could you also (if the patch is big) post a direct link to the file so us with download managers and many clients to patch can get the file just the once.
Yes I did note the file would remain after patching but itÆs easier for me to schedule a download direct into my download computer and not the main game pc.
|
n0thing
Wreckless Abandon
|
Posted - 2009.04.15 13:31:00 -
[140]
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 03:17:26
Originally by: Gil Danastre Really? I didn't see anything about them removing force recons from the game. Perhaps you need new glasses.
Indeed, you need new glasses.
Falcons are now totaly useless. Too lower range, a paper thin tank, just the poor Covert Cloak still remains, while the only thing needed was a script to the Sensor Booster to replace ECCM, or a boost to ECCM, or just make the Falcon at 150/160Km with fall-off to reduce Jam chance and make them in range of snipers in all situations.
At least, they didn't be too harsh against Scorpion and Rook, but how long before whaaaa whaaaa players, who can't counter them because they suck, will cry again ?
To counter falcon you need to:
Gimp your setup and loose to Falcon`s friends firepower.
Bring blob so Falcon cant jam.
Bring your own Falcon.
All 3 above are wrong and broken. Good day sir. ---
|
|
Morscerta
Gallente Living in the Fridge
|
Posted - 2009.04.15 13:35:00 -
[141]
Quote: - Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
-It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
-The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Thank you very much this is great news ;)
|
TuRtLe HeAd
KrayZ Inc Arcane Alliance
|
Posted - 2009.04.15 13:40:00 -
[142]
Edited by: TuRtLe HeAd on 15/04/2009 13:42:30 Quoted for the Truth.... Falcons are the Reason PvP these days is Boring.....
Quote:
To counter falcon you need to:
Gimp your setup and loose to Falcon`s friends firepower.
Bring blob so Falcon cant jam.
Bring your own Falcon.
All 3 above are wrong and broken. Good day sir.
So All the Boring parts in Eve PvP like the Falcon iwin button, have just been made better.
How long of buffing does it take before a nerf takes effect ? (just so i know when to reactivate my accounts if Falcons get weaker) |
Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.15 13:48:00 -
[143]
Edited by: Omega87 on 15/04/2009 13:52:49
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 13:29:53
Quote: Graphics
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
I don't know if I have to take this like a joke, or like a serious provocation to Falcon users >:(
Probably Provocation. Thats the way everyone who doesn't fly a falcon or has can't be bothered to fit eccm takes it too. Idea is "lets nerf them AND poke fun at them while we do it" =( ------ "Nothing ventured, nothing ganked." - Me |
Pottsey
Enheduanni Foundation
|
Posted - 2009.04.15 13:51:00 -
[144]
Rivqua said " They are not *better* in your example. They can only fit one link, not three. They can also not outdps field command ships. And if they fit 3 links with warfare command processors, they gimp their fit just like field command ships." I was talking about them from a passive tank point of view and only one link is used in that situation. So there is no reason to fit the other 2 links and warfare command processors so you never gimp your fit. For a passive tanker or passive tank gang the T3 cruiser is better than the Vulture at everything.
Last time I looked the T3 Cruiser and field command ship had the around about the same DPS output only the T3 cruiser gives a much bigger boost so again why use the field command ship when T3 is just as good or better? Why would anyone want to use a Field Command ship once prices hit 200mill for T3? ______ How to Passive Shield Tank T2
|
Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2009.04.15 13:54:00 -
[145]
With regards to the 5 seconds cloaking delay for the black ops, if this on targetting or recloaking? If its targetting then meh, it was one of the best features about them.
|
Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.15 13:54:00 -
[146]
Originally by: CCP Navigator
User Interface
* The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
Will we still need to get within 1500m of containers to open them, or has this range been increased to 2500m as well?
Does this change constitute a reduction of the current 3000m scoop range for POS structures? --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.15 13:56:00 -
[147]
Well, it does lose one lowslot (or I guess mid for the squid). And the DPS is NOT comparable. Nearly none of the T3 ships can match their racial command ship, usually missing about 200 dps to do the job.
_________________ - Rivqua - --- R.E.P.O. --- |
Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.15 13:56:00 -
[148]
Originally by: Pottsey Why would anyone want to use a Field Command ship once prices hit 200mill for T3?
I for one admire your optimism with regard to T3 prices. Even CCP's stated target price was around 400m iirc.
--- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
|
CCP Chronotis
|
Posted - 2009.04.15 14:01:00 -
[149]
Originally by: Ikar Kaltin With regards to the 5 seconds cloaking delay for the black ops, if this on targetting or recloaking? If its targetting then meh, it was one of the best features about them.
recloaking
|
|
Vher Vixxen
|
Posted - 2009.04.15 14:04:00 -
[150]
Originally by: XJennieX CCP really hates caldari which is yet again showing.
That's crazy. CCP seeks subscriptions, not suicide.
It is in the interest of the game designers to have each of the four races have appeal. No race should dominate the others. For the health of the game, each race needs to have an overall equivalency to the other races. It is fine and desirable that certain ships or ship classes bias toward one race, as long as the other races have certain ships or ship classes bias toward them.
If indeed some feel "CCP hates Caldari" as you say, then the greatest odds are the game designers saw a need to balance things out so each of the four races are somewhat equivalent. It would be a real boring game if all pilots only flew Caldari ships.
Game designers: it would be great if there was a slight bonus to fly a ship of your own race. It would make choosing a race a bit more important.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |