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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Navigator
C C P

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Posted - 2009.04.15 00:20:00 -
[1]
EVE Online: Apocrypha 1.1 will be deployed on Thursday, 16th April, 2009. Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT
This patch will fix issues that have been reported following the release of Apocrypha 1.0.2 along with new changes to ECM ships such as the Falcon, Rook, Scorpion and Widow. In addition there are a wide variety of fixes to the skill queue, agents and missions, user interface, localized clients and much more.
Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
Players should ensure that their skill queue is populated with an adequate number of skills to cover the extended downtime.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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Marco P
Really Nice And Laidback Corporation
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Posted - 2009.04.15 00:26:00 -
[2]
Edited by: Marco P on 15/04/2009 00:27:44 More goodness from CCP - thank you and ignore the whiners!
EDIT: Never been first before woohoo! (pity it used my alt as default, if someone could tell me how to change the default it would be nice.)
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Beatch alt3
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Posted - 2009.04.15 00:51:00 -
[3]
2nd and woot
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Pentinor
The Dark Horses W A S T E L A N D
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Posted - 2009.04.15 00:52:00 -
[4]
*rabble rabble* posted with an alt
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SirSpectre
Gallente Harbingers Of Destruction
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Posted - 2009.04.15 00:54:00 -
[5]
Yay patch!
boo on nerfing "the device"
""The Device", an item awarded for the mission "Rancorous Researcher (1 of 5)", will now display a proper description. "
 ----
Sig here. ---> X |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.15 01:10:00 -
[6]
And here comes another precedent, one of those, which have changed EVE forever. CCP have removed a whole ship class from EVE. First time. Do you think they will stop here? -- Thanks CCP for cu |

Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.15 01:17:00 -
[7]
Originally by: Tonto Auri And here comes another precedent, one of those, which have changed EVE forever. CCP have removed a whole ship class from EVE. First time. Do you think they will stop here?
Whaaaa whaaaa whaaaa I can't get cheap kills with a falcon anymore whaaaa whaaa whaaa.
Welcome to the real world.
Thanks CCP for such a quick change!!!
--Isaac Isaac's Haul*Mart - Open
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Lone Gunman
Forhotea Corporation
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Posted - 2009.04.15 01:35:00 -
[8]
There goes the Neighborhood.
What about the increase from 5% to 10% Bonus to Heavy & Heavy Assault Missile velocity per level for the Rook?
If it's still there be sure to change the decription, on SiSi it just says "Heavy and Heavy".
Recon Ships Skill Bonus: 30% Bonus to ECM Target Jammer strength per level 10% Bonus to Heavy & Heavy Missile velocity per level
Gonna be pretty usless for the poor Falcon.
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Gil Danastre
Amarr The Red Hessians
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Posted - 2009.04.15 01:38:00 -
[9]
Originally by: Tonto Auri And here comes another precedent, one of those, which have changed EVE forever. CCP have removed a whole ship class from EVE. First time. Do you think they will stop here?
Really? I didn't see anything about them removing force recons from the game. Perhaps you need new glasses.
Quote: The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
I want to kiss the dev who made that change. No more having to sort though dozens of scan results only to find yet another mining site with 3 veldspar rocks in it Also, damn you Falcon!
Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.15 01:38:00 -
[10]
Originally by: Isaac Starstriker
Originally by: Tonto Auri And here comes another precedent, one of those, which have changed EVE forever. CCP have removed a whole ship class from EVE. First time. Do you think they will stop here?
Whaaaa whaaaa whaaaa I can't get cheap kills with a falcon anymore whaaaa whaaa whaaa.
Welcome to the real world.
Thanks CCP for such a quick change!!!
--Isaac
Who cares about falcons? I don't. They weren't removed. -- Thanks CCP for cu |
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Chaos Wraith
Lone Star Privateers Privateer Alliance
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Posted - 2009.04.15 01:39:00 -
[11]
So no agility changes?
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Zex Maxwell
Caldari
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Posted - 2009.04.15 01:41:00 -
[12]
once again no cyno effect. ---
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Kessiaan
Minmatar MicroFunks
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Posted - 2009.04.15 01:47:00 -
[13]
Hi, Kessiaan here, even though I'm not running for CSM, and I approve of these changes.
Quote: A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
lol
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.04.15 01:49:00 -
[14]
Edited by: Muad'' Dib on 15/04/2009 01:50:38
Originally by: CCP Navigator EVE Online: Apocrypha 1.1 will be deployed on Thursday, 16th April, 2009. Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT
This patch will fix issues that have been reported following the release of Apocrypha 1.0.2 along with new changes to ECM ships such as the Falcon, Rook, Scorpion and Widow. In addition there are a wide variety of fixes to the skill queue, agents and missions, user interface, localized clients and much more.
Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.
Players should ensure that their skill queue is populated with an adequate number of skills to cover the extended downtime.
For 0.0, high-sec, anything that doesn't involve getting shot at by sentries, WOOOT. For pirates, the CCP guy who thought out these changes - if i remember well it was a guy who did industry stuff for the last 2yrs and after only 2 weeks of testing on sisi these changes are going live, is a ****ing moron of the biggest calibre and should not be allowed to even play with staples at the office let alone do rebalancing.
Have you ppl even checked what this will do to pirates, or just went with this change with the same thought process that was put into rebalancing the i-stabbs - what started the whole nano-*** era anyway. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |

Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.15 01:54:00 -
[15]
Edited by: Sky Marshal on 15/04/2009 01:55:21
Originally by: Gil Danastre Really? I didn't see anything about them removing force recons from the game. Perhaps you need new glasses.
Indeed, you need new glasses.
Falcons are now totaly useless. Too lower range, a paper thin tank, just the poor Covert Cloak still remains, while the only thing needed was a script to the Sensor Booster to replace ECCM, or a boost to ECCM, or just make the Falcon at 150/160Km with fall-off to reduce Jam chance.
At least, they didn't be too harsh against Scorpion and Rook, but how long before whaaaa whaaaa players, who can't counter them because they suck, will cry again ?
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Kaiden Exeider
Gallente Astrowork Systems
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Posted - 2009.04.15 02:03:00 -
[16]
Edited by: Kaiden Exeider on 15/04/2009 02:04:27 Hmm very good patch, but what about boosting the Black Ops Jump and Portal Range, and has there been any discussion about the Jumpgate and Jump drive animations, the new ones are universally agreed to.... well not to put a fine point on it, but suck. the general consensus is either give us back the old jump animations for drives and gates, or come up with a better one that has a "Wow" factor.
-Kaiden Kaiden Exeider - CSM Candidate |

Von Kapiche
Minmatar
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Posted - 2009.04.15 02:53:00 -
[17]
"Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. "
Does that mean if they're set to aggressive they won't auto-attack stuff while you're jammed now? that's a nasty change :(
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fLithm
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Posted - 2009.04.15 03:02:00 -
[18]
Originally by: Von Kapiche "Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. "
Does that mean if they're set to aggressive they won't auto-attack stuff while you're jammed now? that's a nasty change :(
Yeah I liked that behavior! It was one of my favorite things about drones... Maybe they could have an auto attack mode?
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DRMALIKIA
Rage For Order Systematic-Chaos
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Posted - 2009.04.15 03:09:00 -
[19]
Edited by: DRMALIKIA on 15/04/2009 03:11:03 SIGH
I place my Falcon on the shelf and wonder how a paper thin crap tanking EWAR vessel will do at slightly over 100km+. I will miss the good times, jamming targets, being tactical, dodging other Falcons, Interceptors, being an effect Recon pilot. Gone are the days of a ship that fit it's combat roll ooh so well compared to the rest of the Recon ships. She has served me well and been an effective and fun instrument to fly. So long to the time invested in training up to be an effective EWAR pilot.
NERF HISTORY of EWAR: EWAR was used by everyone and so it was made useless in strength. EWAR was then only effective on ships that had EWAR bonuses. EWAR was then changed from being a solid 100% jammed or not to "Chance Based".
You know what, if you are going to basically eliminate all good ships and make this Hello Kitty Online where all the ships are the same, can we just get it over with already so I can move on? This slow painful nerfing over time just wears people out and takes a lot of fun out of your "Sand Box Ingenuity" frame work you so prize yourselves on. Just make all ships prenerfed like the Black OPS so people never even use them because they are so pathetically worthless.
Come to think of it, the in game Falcon should be mirrored with it's real life counter part. If I start whining that the Falcon is not like a real Falcon long enough, will you change it to me like this Falcon Video? Ok, let's get started on that long whine post about how in game Falcons are not like real life Falcons so we can get it change. Good thing I can use my rails on the Falcon to kill stuff, lol what a fricking joke, please insult the player base more and cater to the whiners so you can go bankrupt and end up like every other pandering group in the world. Or how about that 10 m3 drone bay, lol get the hell out of here are you kidding me? 
CCP doing lines of Space Dust since humans learned how to smell their fingers after wiping their . . . . . . .
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Laya Rale
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Posted - 2009.04.15 03:11:00 -
[20]
Are the Black Ops fixes temporary or will this be the final Black Ops balancing? In other words, will BO get a fuel bay instead of the extra cargo + fuel consumption reduction in the foreseeable future?
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Shinma Apollo
Shut Up And Play
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Posted - 2009.04.15 03:11:00 -
[21]
Originally by: Chaos Wraith So no agility changes?
Originally by: CCP Mitnal
Let's not go near moderation discussion.
However, if the excuse involved role-playing Zorro, this did get full marks for creativity
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Rainnus Shinn
Gallente Chimaira Warriors Corp
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Posted - 2009.04.15 03:22:00 -
[22]
Lot's of good fixes. thanks for the hard work. a few suggestions if i may, which are probably easy to implement. -- * "right-click > align to" on the bookmark entries. helpful for salvaging and moving to the next area quickly. * "right-click > jump" on stargates on the overview, from far, just as the "dock" option for stations. -- Appreciate it. =)
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Larkness
modro Sc0rched Earth
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Posted - 2009.04.15 03:22:00 -
[23]
DAMM THIS INFERNAL PATCH TO HELL WHERE IS THE OLD CYNO EFFECTS????
I know, I know ccp cant be seen to actually listen to what the players want - that would be a sign of weakness for them obviously , sorry my bad 
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Hash Browns
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Posted - 2009.04.15 03:39:00 -
[24]
All I care about is will my client stop crashing to desktop every ten minutes, costing me drones every time it happens?
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BlackHorizon
Raype Inc.
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Posted - 2009.04.15 03:39:00 -
[25]
The Rook is going to have more damage output potential than a Cerberus...
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hammyhamm
GoonFleet GoonSwarm
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Posted - 2009.04.15 03:53:00 -
[26]
There is no mention in the patchnotes about the changes to the probing system with respect to the ability to ignore particular hits - will that functionality be included with 1.1? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Refazed
Interstellar eXodus BricK sQuAD.
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Posted - 2009.04.15 03:56:00 -
[27]
Quote: In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer.
this is a hell of a change hidden in a block of text...
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ZURAN 666
Copia-WarRages Armaments
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Posted - 2009.04.15 03:59:00 -
[28]
Round of applause to CCP for once again sticking it to the Caldari. Kein Mehrheit Fnr Die Mitleid |

Heimdal Galplen
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.04.15 04:19:00 -
[29]
The implant changes, I suspect, are the unintended result of fixing the skill system to prevent people from exploiting the double training time by sticking a large skill just before the 1.6 million SP mark.
The system probably couldn't update attribute calculation on the fly until a skill is paused or completed (which made the exploit possible), and now that they fixed it, you end up needing new implants after getting podded each time.
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Dal Thrax
Lyonesse.
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Posted - 2009.04.15 04:26:00 -
[30]
Quote:
If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
That's a pretty big nerf to PvPers, especially those of us who like to train long skills to level V.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.04.15 04:27:00 -
[31]
Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
Rejoice for the return of sound.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Galan Amarias
Amarr The Drekla Consortium Systematic-Chaos
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Posted - 2009.04.15 04:39:00 -
[32]
Hmm lets see, good fixes, Falcon got range nerfed, like that... People whining about Falcon, that's funny too.
CCP looks like it will be a good Thursday.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.15 04:43:00 -
[33]
Originally by: BlackHorizon The Rook is going to have more damage output potential than a Cerberus...
And a better potential tank; plus a decent ECM Burst.
In-Game Browser : http://ldis.caldari-made.net |

Galan Amarias
Amarr The Drekla Consortium Systematic-Chaos
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Posted - 2009.04.15 04:46:00 -
[34]
Originally by: Dal Thrax
Quote:
...getting podded costs you your implants imeadiaely...
That's a pretty big nerf to PvPers, especially those of us who like to train long skills to level V.
Nah, its just a long deserved fix.
Falcon looks to have lost range and kept strength. All to the good. I would probably have given it a small shield bonus over the missile bonus but hey..
-Galan
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Gil Danastre
Amarr The Red Hessians
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Posted - 2009.04.15 04:48:00 -
[35]
Originally by: Dal Thrax
Quote:
If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
That's a pretty big nerf to PvPers, especially those of us who like to train long skills to level V.
What did it do prior to this? (never really checked skills after being podded before) Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman |

Crimsonjade
Amarr Secret Service
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Posted - 2009.04.15 04:51:00 -
[36]
Lets just hope all those BO's actually get used now.
and the Falcon is fine! just insure it now and omg dare i say it! pvp with it. its not nerfed nearly as much as the amarr nor the nano nerf. it still jams FINE.
but CCP a hybrid bonus seriously wtf hybrids? its a t2 blackbird not a Moa 
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Luxior
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Posted - 2009.04.15 04:57:00 -
[37]
will the 4th subsytems for T3 ships be out with this patch?
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.15 05:02:00 -
[38]
Originally by: Crimsonjade but CCP a hybrid bonus seriously wtf hybrids? its a t2 blackbird not a Moa 
The Blackbird has a 20% Optimal Range bonus to ECM (removed from the Falcon & Rook with this patch) and 15% bonus to Jammer Strength, I smell complaints about it being overpowered incoming. (Also it has 0 m3/0 bandwidth for drones.)
In-Game Browser : http://ldis.caldari-made.net |

Jettisoned Can
Jenova's Witnesses
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Posted - 2009.04.15 05:02:00 -
[39]
Originally by: Luxior will the 4th subsytems for T3 ships be out with this patch?
They better not be; there is still the broken combination of cov ops cloak and warp bubble immunity. _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Gekkoh
Caldari Rule of Five The Junta
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Posted - 2009.04.15 05:32:00 -
[40]
Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
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Crimsonjade
Amarr Secret Service
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Posted - 2009.04.15 05:36:00 -
[41]
Originally by: Dex Nederland
Originally by: Crimsonjade but CCP a hybrid bonus seriously wtf hybrids? its a t2 blackbird not a Moa 
The Blackbird has a 20% Optimal Range bonus to ECM (removed from the Falcon & Rook with this patch) and 15% bonus to Jammer Strength, I smell complaints about it being overpowered incoming. (Also it has 0 m3/0 bandwidth for drones.)
AND this The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.04.15 05:37:00 -
[42]
Sensor booster effect. Fix. NOW.
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Kylegar
Caldari Quantum Industries RAZOR Alliance
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Posted - 2009.04.15 05:43:00 -
[43]
Quote: The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusing. The script will still scramble within the correct area of effect.
This patch note is causing confusing. --
Originally by: CCP Ginger No sex changes.
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BCE 3AHRTO
GoonSwarm
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Posted - 2009.04.15 05:44:00 -
[44]
seriously, the two most important fixes i wanted see i did not:
-- Return capital cyno animation to old wormhole effect -- STOP CLIENT CRASH EVERY 10 MINUTES!!
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.15 05:47:00 -
[45]
Originally by: Crimsonjade
Originally by: Dex Nederland
Originally by: Crimsonjade but CCP a hybrid bonus seriously wtf hybrids? its a t2 blackbird not a Moa 
The Blackbird has a 20% Optimal Range bonus to ECM (removed from the Falcon & Rook with this patch) and 15% bonus to Jammer Strength, I smell complaints about it being overpowered incoming. (Also it has 0 m3/0 bandwidth for drones.)
AND this The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
Yes, like the Hybrid Weapon focused Harpy, Eagle, & Vulture. All Ishukone ships, all the same basic weapon philosophy. (Buzzard doesn't have a weapons bonus) So take a quick look at the corporate family of ships, it makes sense if you are going to give it a weapon's bonus you will give it one consistent with the rest of the corporate family of ships. (Background based game design, it occasional comes up)
In-Game Browser : http://ldis.caldari-made.net |

Crimsonjade
Amarr Secret Service
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Posted - 2009.04.15 05:53:00 -
[46]
Originally by: Dex Nederland
Originally by: Crimsonjade
Originally by: Dex Nederland
Originally by: Crimsonjade but CCP a hybrid bonus seriously wtf hybrids? its a t2 blackbird not a Moa 
The Blackbird has a 20% Optimal Range bonus to ECM (removed from the Falcon & Rook with this patch) and 15% bonus to Jammer Strength, I smell complaints about it being overpowered incoming. (Also it has 0 m3/0 bandwidth for drones.)
AND this The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
Yes, like the Hybrid Weapon focused Harpy, Eagle, & Vulture. All Ishukone ships, all the same basic weapon philosophy. (Buzzard doesn't have a weapons bonus) So take a quick look at the corporate family of ships, it makes sense if you are going to give it a weapon's bonus you will give it one consistent with the rest of the corporate family of ships. (Background based game design, it occasional comes up)
must be the first time ever. i only been flying the BB since well eve started and it never had a hybrid bonus. I guess that if falls inline with other ships of its kind thats cool. just seems wierd to me after 6 years they finally noticed the BB needed guns 
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mechtech
Entropy Industries
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Posted - 2009.04.15 06:12:00 -
[47]
Originally by: Gekkoh Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
THIS!!
There are far too many scammers using this. You know why? Not because there are obscene amounts of stupid people playing eve, but because a number like 999,999,999 is actually huge and tricks the eye. I agree, the value should be put into parentheses, always, and not specifically to stop scammers, but to make contracts easier to navigate.
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.04.15 06:13:00 -
[48]
Originally by: Dal Thrax
Quote:
If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
That's a pretty big nerf to PvPers, especially those of us who like to train long skills to level V.
oh thats gonna suck :\ I used to set long skills and plug in two +3 implants for that skill then pod myself around for the month, sucks that we'll now have to rely on jump clones with their excessive cool-down timer
other than that good patch, but is the agility fix coming in this patch?
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Iguanoid
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Posted - 2009.04.15 06:21:00 -
[49]
Nothing mentioned about fixing the cosmos missions. Hope this has been done.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.04.15 06:27:00 -
[50]
Edited by: ArmyOfMe on 15/04/2009 06:31:34 you guys forgot about the cyno effect again?
please give us back the old one in this patch
oh, and did you guys just remove the auto agress from drones??? that will seriously **** up a lot of things both in pvp and pve
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I'thari
Minmatar
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Posted - 2009.04.15 06:41:00 -
[51]
Originally by: SirSpectre boo on nerfing "the device"
""The Device", an item awarded for the mission "Rancorous Researcher (1 of 5)", will now display a proper description. "

this
one of best despictions in game *sigh*
PS what about some mission warpin points you broke in last patch? |

Gil Danastre
Amarr The Red Hessians
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Posted - 2009.04.15 06:42:00 -
[52]
Question on the drone target change. Doesn't this mean that essentially the "agressive" does nothing now? As you have to tell them what to attack, so otherwise they'll just float around? Patch notes wording could be better. Logic would say that agressive mode would mean they attack what attacks you... but that contravenes the patch changes. Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman |

ElTimmie
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Posted - 2009.04.15 06:49:00 -
[53]
I wonder if the warp tunnel direction bug has been fixed.. Sometimes the tunnels direction is different then the direction you're actually warping too.. Seems to happen when you open the map while warping.. 
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Hit DaBooks
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Posted - 2009.04.15 07:00:00 -
[54]
I can't believe all these FOTM falcon alts didn't see it coming tbh.
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Cyrdax
Provehito In Altum
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Posted - 2009.04.15 07:23:00 -
[55]
good luck at the bad timing awards
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rubico1337
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Posted - 2009.04.15 07:33:00 -
[56]
"The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusing."
military experts are calling this confusing causing
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.04.15 07:34:00 -
[57]
I think the Drone thing is more along the lines of, you tell your drones to attack something, they fly towards it, then go back and start attacking a different target. I also think it means that your drones won't split up into 2-3 groups even with focus fire on.
If it actually does keep them from agressing on their own it's a pretty big nerf, especially to drone boats. But they could have thrown it in there because of the Falcons shorter range, they would be within normal drone aggro radius.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.04.15 07:35:00 -
[58]
Originally by: Gil Danastre
Originally by: Dal Thrax
Quote:
If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
That's a pretty big nerf to PvPers, especially those of us who like to train long skills to level V.
What did it do prior to this? (never really checked skills after being podded before)
It used to keep training with 'old' speed (like you still would have those implants) until you either manually stopped the skill or started new skill. So common tackiks was to plug in pair of +4 or +5 and not to care about getting podded, bcos that long skill you had training still got the benefit.
This will indeed make losing clones more expencive (as you might want to plug in new pair of +3's after every time you get podded). It might also affect lower end implant prices putting upward pressure on them.
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Domina Brutalis
Caldari Perfect Eternal Transports Limited
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Posted - 2009.04.15 07:35:00 -
[59]
The Scorp has no strengh Bonus anymore... and range reduced due to the modules decreased Range? So it becomes a kind of holy ship, sitting in it and praying that a cycle hits .... 
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.04.15 07:37:00 -
[60]
Originally by: I'thari
PS what about some mission warpin points you broke in last patch?
I would speculate they remain as they are ;) It was somewhat surprice indeed when warping gang to mission, that only mission holder ended up on first acceleration gate and rest of the gang inside first stage.
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vicror
Caldari The New Eden Syndicate IMPERIUM.
|
Posted - 2009.04.15 08:03:00 -
[61]
good nerf. always thought falcon was a ship made for carebears that don't like to be soo close to danger. 
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Thunder1971
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Posted - 2009.04.15 08:12:00 -
[62]
Even after nerfing the Falcon...which I partially can understand they nerf the only ship that could be used in sniper fleetbattles being the scorpion as well. Why? As the scorpion was a nice alternative to at least have some operational ECM in large fleetbattles.
Get a grip gents as the whining carebears in high sec aren't your only customers. 0.0 is where it is really happening and you are taking all the diversity out of large fleet space combat.
With both the Falcon and scorpion reduced to dust they aren't worth flying for anymore. And yet again several months of training down the drain.
After the missile nerf..which was needed, but sledgehammered, yet again another sledgehammer approach and caldari takes another heavy hit.
Let's see if I can find something they will not reduce to dust because of high sec whiners that rather nag at CCP then find tactical solutions.
Nice work on the rest of the patch...wished you would've used some common sense on ewar though...you are reducing the tactical aspects of Eve to COD4 shoot 'em ups. "comrades in arms know the meaning of true friendship". |

K'Daai
Amarr Imperial Academy
|
Posted - 2009.04.15 08:27:00 -
[63]
Finally eve is going to have sound again, I was beginning to loose all hope to ever have sound.
As a side note why wasn't some small announcement made about the fix coming to stop all the threads crying about the sound?
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.04.15 08:33:00 -
[64]
Edited by: Clone 1 on 15/04/2009 08:34:30
Originally by: CCP Nozh
In our recent changes to speed we made some agility changes, the changes that were meant to make acceleration and maneuverability feel better had an unwanted side effect. It became too hard to target lock ships before they aligned and warped off......
Actually, the agility was preventing solo pvp as targets were able to warp out before getting scrambled.
Congrats on fixing agility. 
-------------------------------------------------- The Angels Have the Phone Box |

XJennieX
Minmatar Children of Gjallarhorn
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Posted - 2009.04.15 08:36:00 -
[65]
CCP really hates caldari which is yet again showing.
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Cycotic Maniac
|
Posted - 2009.04.15 08:36:00 -
[66]
so, what will happen if i pod myself with implants before the patch? will i need new implants to get fast training or not?
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Leiture
Amarr Liliis tenaci vimine jungor
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Posted - 2009.04.15 08:40:00 -
[67]
Quote: A typographical error has been corrected in the description of the Kahnid bloodline description.
Is this a mise en abyme ? 
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Lijhal
FrEE d00M Fighters
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Posted - 2009.04.15 08:41:00 -
[68]
did the 4th subsystems not make it into the 1.1 patch?
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Dansara
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Posted - 2009.04.15 09:02:00 -
[69]
I suppose these changes were inevitable. However as a pirate who resides in low sec and engages on gates against fleets and other pirates and pirate hunters I see a distinct advantage to pirate hunters.
Pirate hunters are able to bring in falcons with immunity (no GCC) from gate guns and if our alliance brought in falcons to combat this, they would be blown sky high. A little one sided, as there were so many great suggestions regarding ECM as a whole I feel a little cheated that a lot more thought didn't go into fixing the ECM issue
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GyokZoli
Caldari
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Posted - 2009.04.15 09:05:00 -
[70]
Edited by: GyokZoli on 15/04/2009 09:06:19
Originally by: CCP Navigator stuff
Hmm, did you guys fix the Cosmos missions? I am talking about the dissapearing static sites.
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Kylie Minogues
ISA Istarska Svemirska agencija
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Posted - 2009.04.15 09:10:00 -
[71]
About time ccp (yeah, I'm using SMALL letters for "it") fixes their sound mistakes. I've become tired of paying the full price for the game, and receiving a half-done-product for my money. Lets hope for the best, and expect the worst, as usual with the "swiss-precise" ccp masterminds. Thanks for making my game crash every 15 minutes. What should I be thankful for, again? Gimme a break...
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Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
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Posted - 2009.04.15 09:11:00 -
[72]
Quote: In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer.
This is so going to suck, it's hard to put in words.
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Pink Froggy
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Posted - 2009.04.15 09:14:00 -
[73]
Edited by: Pink Froggy on 15/04/2009 09:16:46 as an owner of multiple bombers, i cant say i love the new role, but, it pretty much fits with what i used it as before... and i love the covert ops cloak thingy.
as for the falcon nerf, again, as an owner of them on multiple accounts, i can honestly say it was vastly overpowered, for what it could do. I mean, people were making alts JUST to fly it... when that happens, i think there is a ballence issue... its not like anyone was desperate to create a Arazu alt (most ppls dont even know what one is). It was deserved. not sure a nerft of the scorp was a great idea, but oh well--dont own one, so cant say.
and i'm concerned about the droens thing--are you removing the agressive setting? that would SERIOUSLY suck... i mean, if all ur doin is changin the defalt to passive and focus fire, rather than the reverse (i.e what it is now)... then fine, fine, .. but do NOT remove agressive drones man!.. men... people?.. PEOPLE!
that is all.
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Future Mutant
|
Posted - 2009.04.15 09:16:00 -
[74]
**Any probes that are active but do not expire during a scan process will become stuck in a moving state and cannot be interacted with until they expire. Newly launched probes can now be used to scan correctly without displaying a warning notice that active probes are still in use. ***
Can someone translate this into english for me plz?
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dojocan81
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Posted - 2009.04.15 09:17:00 -
[75]
A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
best part of the patch notes ever!!!!
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XFranc
Caldari Traders Industrialists and Miners of EVE R.H.I.N.O.
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Posted - 2009.04.15 09:25:00 -
[76]
I've looked and looked but I can't see it, so have to ask.
Are the Cosmos missions being fixed ? The missing cosmos plex's and the borked agents ?
Thanks,
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Louis deGuerre
Gallente Azure Horizon Federate Militia
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Posted - 2009.04.15 09:25:00 -
[77]
"The star map will now be much easier on the eye when checking things such as number of ships destroyed in the last 24 hours or pirate and police ships destroyed in last 24 hours. The sprites have been enhanced and there will now be much less glare."
Nice work and great to see a fix for an issue I only reported 3 weeks ago which all traders and miners will be very pleased about.
"Several exploit issues have been fixed, making EVE a better world to live in for us all."
I REALLY REALLY hope that this includes being able to capture plexes cloaked in FW. Also wondering if agressive drones will still auto-attack another target when you are jammed.
I love all the devs BECAUSE OF FALCON NERF 
Interesting Stealth Bomber changes, might put some more sp in missiles. I dare you to Fight My Brute ! |

SentryRaven
KIA Corp KIA Alliance
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Posted - 2009.04.15 09:28:00 -
[78]
Quote:
A busy notification message will be displayed when attempting to start a private conversation with a player who is already involved in a private conversation with another player.
Can you please clarify if this is for EVE Voice or text conversations?
If the latter, it will still be possible to have multiple private chats, correct? --------
EBANK Forum Manager | KIA Recruiting Director |

Marquis Zenas
Gallente m3 Corp BlackWater.
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Posted - 2009.04.15 09:31:00 -
[79]
Interesting line:
"Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items." --------------------------
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Charles Javeroux
Gallente INTERSTELLAR CREDIT
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Posted - 2009.04.15 09:33:00 -
[80]
Good work on Stealth Bombers  ----
- INTERSTELLAR CREDIT - your trade, our finance
---- |
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Count Helmchen
|
Posted - 2009.04.15 09:34:00 -
[81]
congratulation of kicking caldari mains AGAIN into the nutts ... instead of listening to people on sisi with good & smart solutions ... you kneel again in front of the noobs and whiners which cannot bring the right solution for one ship .. geez
time to look for another mmorpg if you ask me if you continueing to destroy your own game and forcing people to skill another things to get there money
/thumps up
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.04.15 09:42:00 -
[82]
Originally by: Mioelnir
Quote: In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer.
This is so going to suck, it's hard to put in words.
Lol, knowing CCP, this is a side effect of the programming changes needed for the nerf to 'near 1.6Mill training 100% bonus' trick. What other possible reason would they have to change this after 5/6 years.
Aside, FIX AGILITY
-------------------------------------------------- The Angels Have the Phone Box |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.15 09:42:00 -
[83]
You're going to change the holy Veldspar icon? Chribbaaaaaaaaaaaaaaaaaaaaaaa! ------------------------ Low-sec is like sailing along the coast of Somalia...
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MILK Monk
Knights of the Silver Dawn Curatores Veritatis Alliance
|
Posted - 2009.04.15 09:44:00 -
[84]
that training speed change after beeing poded makes me sad panda 
nerfing falcons, well I do not fly them so I do not care much, but it doesnot seem to be "balanced" change
why bombers have torpedos INSTEAD of cruise missiles? Why these ship cannot use both of them? Cov ops cloak is fine tho.
For once, I would like to see some really useful changes in User Interface, that would make it much more User Friendly Interface. Is there anybody working on this at all at CCP?
Anyway thanks for working on your baby :) I think I will keep having fun anyway ...  __________________________________ I do it myyyy wayyyy... Milky Way. |
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CCP Chronotis

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Posted - 2009.04.15 09:46:00 -
[85]
Originally by: Luxior will the 4th subsytems for T3 ships be out with this patch?
yes
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CCP Chronotis

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Posted - 2009.04.15 09:49:00 -
[86]
Originally by: Marquis Zenas Interesting line:
"Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items."
actually means nothing in most cases since you require industry 1 to install a manufacturing job. The problem was new players were trying to install a blueprint only to be told they need at least industry 1 to install a job so now its a minimum requirement on the blueprints as well.
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Useful Alt
|
Posted - 2009.04.15 09:51:00 -
[87]
Originally by: Gekkoh Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
/me support THIS idea or a better one 
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Kalamaner syscomika
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Posted - 2009.04.15 09:52:00 -
[88]
Well done on fixes etc hope everything is sorted. Hope the Deadspace complex's have been fixed so they dont keep disappearing.
I see i now have to retrain to use a stealth bomber [bit sucky], but looks like it could be more fun using that than using the falcon i trained up for. from what peeps are saying looks like i wasted alot of time training up for it as it is useless now, is this the case or is it just "whaaaaa" as you like to say?
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.04.15 09:53:00 -
[89]
Originally by: Useful Alt
Originally by: Gekkoh Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
/me support THIS idea or a better one 
NO -------------------------------------------------- The Angels Have the Phone Box |

Useful Alt
|
Posted - 2009.04.15 09:59:00 -
[90]
Originally by: Clone 1
Originally by: Useful Alt
Originally by: Gekkoh Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
/me support THIS idea or a better one 
NO
YES
|
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Lijhal
FrEE d00M Fighters
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Posted - 2009.04.15 10:01:00 -
[91]
why did you canceled the last warp effect on sisi? the current one looks so ugly and now we have the same as tq-one on sisi back :((((((
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Milo Caman
Gallente Ghost Festival
|
Posted - 2009.04.15 10:02:00 -
[92]
All very nice, but where's the Station Sounds Slider?
Out of Sinq |

Eleana Tomelac
Gallente Eclats de verre
|
Posted - 2009.04.15 10:09:00 -
[93]
What's a falcon's range now?
Someone said the rook was now, because of its bonuses on the level of a cerb?? Is it some kind of bad joke? Anyway, I wish my lachesis had some real damage bonuses like that. That guns & missiles mix is jut a joke for something named 'combat' in the gallente design.
Also, falcons had at least something wrong for no one cared about using a rook instead of a falcon.
I think there's still something wrong in the choice we have of force recon vs combat recons, you won't often choose combat recons. Cloaking is so important that it counterbalances all bonuses the combat recons get over the force.
And for falcons being useless, I still don't think they are, they are just no more immune to gate fights. -- Fanfest memories (the middle line might be inaccurate) : I looked in your eyes And I found the galaxy Now I'm stuck in eve.
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Kylie Minogues
ISA Istarska Svemirska agencija
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Posted - 2009.04.15 10:11:00 -
[94]
"Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items."
Wow, this is priceless!   
I'd really like some serious bug fixes. Like the Orca one, when ppl while takin' their ships from Orca's bay, get a FULLY OFFLINE FITTED SHIP (anyone had that? Pretty sure I'm not the only one here...) Oh btw you have to dock with that hulk & unfit/fit all over again, or you can't bring online the 3rd strip miner (huzzah for this bug).
Industry 1 as a requirement? Erm...whatever.
"...making EVE a better world to live in for us all."
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Cid Drakir
|
Posted - 2009.04.15 10:16:00 -
[95]
Quote: The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon. The ECM strength bonus has been increased to 30% per recon ships skill level on the Falcon
Well, looks like all the falcon pilots can claim a partial victory, these 2 changes seem to be missing from the patch notes now....or some developer messed up re-editing the patch notes...
Quote: ECM Modules have had their base optimal and falloff ranges adjusted, the optimal range has been decreased whilst the falloff range has increased.
But you still get nailed by that one, so at least you have even greater chance based range than before.
Quote: A change has been made to the client and server skill point gain calculations for rookie pilots below the 1.6 million skill point threshold. Skill point increase per minute is now based on the total skill points you will have after completing the skill, instead of your total skill points. This effectively means that skill point gain will be calculated properly when crossing a bonus boundary. This means that adding a skill, which has 756,000 skill points when you are on the threshold (i.e. 1,590.000), will not benefit from the double skill training bonus and will be trained at normal speed.
So does this mean if I start a rank 5 or greater skill for level 5, but I only have 1.2m SP that I'll instantly lose out on my 100% speed training for the first 400,000 sp?!?! The PROPER way to do this is have the 100% speed train for the first 400,000 SP then revert to normal training time once I have actually crossed 1.6M SP. But I know you guys are all about saving CPU time on the server, so why not just have a check once a day during DT that reverts training time to normal if the character is now about 1.6M sp.
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Nigel Sheldon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.04.15 10:17:00 -
[96]
YIPPPEEE NPC pirates are fixed and no more warping off at stupid speeds :) that alone makes the patch win!
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Murtough Galaktikus
Aliastra
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Posted - 2009.04.15 10:17:00 -
[97]
Mozo! 
btw the 1.999 Billion thing sounds good to me. ccp should consider this option.
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Jonas Daleon
|
Posted - 2009.04.15 10:23:00 -
[98]
I do not see this patch as being a nerf to ECM as a whole, just the falcon and the scorp. While I cheer that falcons are finally being "rebalanced", you boys lost the plot with the Scorp. Keep their range bonus. Rooks on the other hand, are now going to be the new pvp powerhouses, I don't know why pirates are whining, I can see them being mass produced. an extra 50% bonus to their ECM power? Shield and ROF boost? Lawl anyone? 
I made a gallente character to use drones. I am not the best droneboat pilot out there admittedly, but I say again, you boys lost the plot. My arguments to this particular change : 1)Once there were 10 deployable drones, too overpowered, dropped to 5. - Understandable. 2)Drone ROF was reduced by 50%, but damage increased by 50% to reduce server calls. - Err... right. My dps is shot, but alpha has gone up. Domi sentry snipers! STILL NOT WANTED IN FLEET ENGAGEMENTS! 3)Bandwith added to balance the imbalanced myrmidon. - This one jst ****ed me off. Droneboats are powerful but VERY easily countered unless supported. Hello missiles? Most highsec carebears use em, can't you shoot the drones? No they whined to CCP instead. Tank was too strong, it killed my raven. Use a ****ing target painter see how fast the drones would pop. Fit your ravens properly. Idiots..... 4)While we boost/nerf/rebalance ECM and ECM boats, we are going to screw with drones even more, the one weapon system that could allow a defence against ECM. We will spay those little scamps, and make them obey your every command, just like good old Sansha would. - Words fail me. If I could hulk out, jump all the way to CCP HQ and beat some sense into your heads, I would.
I love this game. It is the best godsdamned game I have EVER played, because it is a sandbox game. I have sat quietly through all the changes, some good, some bad, some glorious. And some downright stupid. I will still play this game, regardless of how desperate CCP is to keeping the whiners in EvE happy, guess what you a**hats, the game is not for the weak.
PS : Bombers! WEEEEEEEEEE!!!
|

Eon Adari
Gallente Military Factory 44
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Posted - 2009.04.15 10:23:00 -
[99]
Edited by: Eon Adari on 15/04/2009 10:24:59 Did any one test the maximum optimal range for falcon with all skills after patch ??
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Marius Nervosu
Caldari The Fallen Angels Unit Legiunea ROmana
|
Posted - 2009.04.15 10:44:00 -
[100]
Hehe, we still have crow. Thank you :)
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Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.15 10:49:00 -
[101]
Edited by: Omega87 on 15/04/2009 11:00:58 Please, pleeeeeeaaaaase give us the old jump drive effect back with the awesome lightning and flashes! There's still time, fix the patch, or at least tell us it'll be in the next one
For just 30 cents a day you can sponsor a capital ship, buy them shoes, medical care, and the old jump effect back. Call today!
Oh and of course I think the falcon nerf with no real actual thought, and more knee-jerk overreaction to the whiners (who cant be bothered to fit the modules put into the game for just such an event when they can just whine to devs), marks an end to Caldari PvP outside of a Rokh pilot for larger engagements and possibly everything except small gang and ganks. My biggest question is, how are ECM supposed to reach the snipers without being blasted to hell? Even the devs know falcons get called primary in every fight, and that range was the only thing keeping them alive.
So lets review, Missiles nerfed, Shield resists nerfed, ECM nerfed. Next week maybe I can just cash in my SP and roll amarr as caldari gets removed completely from the game. Of course I expect a torrent of "Caldari tears are tastey" and "Whiner!!1one" etc but hey, thats just the way these things go, it doesn't actually count for anything lol.
------ "Nothing ventured, nothing ganked." - Me |

Lord Fett
|
Posted - 2009.04.15 11:12:00 -
[102]
would love to see the black ops get a boost in jump range.. with jdc and a range of 4 LY its just not doing it to jump into cynojammed systems deep behind enemy lines..
|
|

CCP Navigator
C C P

|
Posted - 2009.04.15 11:16:00 -
[103]
Hello everyone,
I wanted to supply you all with a new update regarding additions and clarifications to the patch notes.
New additions are:
Tech 3
* The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges. * The fourth defensive subsystem will provide a bonus to warfare links. * The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles. * The fourth engineering subsystem will give you a bonus to heat damage reduction allowing you to overheat your modules for longer. * the fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level.
User Interface
* Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures. * It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans. * The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
Clarification:
COSMOS sites
I have made enquires to get an update regarding COSMOS plexes which have disappeared and will report back as soon as I hear.
Agility Changes
Agility changes have not made it into this release.
EVE Voice, Mail & Chat
A busy notification message will be displayed when attempting to start a private conversation with a player who is already involved in a private conversation with another player. This change relates to EVE Voice only.
Drones
I have made enquires regarding the status of drones attacking and not switching targets as per the player command. Players have been asking if this means that drones stay idle if your ship is damped or jammed etc. I will update as I know more.
Cyno effect
There is no change in this patch to the graphical effect of cynos.
I will add more updates as they become available so continue leaving questions or queries and we will provide answers as soon as they become available.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
|

Kalamaner syscomika
|
Posted - 2009.04.15 11:24:00 -
[104]
thanx for update. really hope the deadspace problem is fixed
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jasmine045
|
Posted - 2009.04.15 11:26:00 -
[105]
what about the wormholes only thing that i read was on the belts is there gonna be more modification or something to w-space
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.15 11:27:00 -
[106]
Originally by: CCP Navigator Hello everyone,
I wanted to supply you all with a new update regarding additions and clarifications to the patch notes.
New additions are:
Cyno effect
There is no change in this patch to the graphical effect of cynos.
I will add more updates as they become available so continue leaving questions or queries and we will provide answers as soon as they become available.
Ok Nav, thanks for the update. My question though is, if we're not getting a graphical change to cynos this patch, do we at least know if we will in the next patch, or the patch after, or if the idea of returning the old effect to us at all is being kicked around? I wouldnt mind knowing if its at least being considered, or if we're just holding on to false hope lol.
------ "Nothing ventured, nothing ganked." - Me |

Bad Touch
Phantom Squad Atlas Alliance
|
Posted - 2009.04.15 11:27:00 -
[107]
Originally by: CCP Navigator Hello everyone,
* The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
* The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles.
O.O
and what about succes chance on wrecked relics ? I heard it was increased on test server quite a bit. Will it be applied on tranq (ninja fix?) or not ?
|

Some Advisor
|
Posted - 2009.04.15 11:30:00 -
[108]
Originally by: ZURAN 666 Kein Mehrheit Fnr Die Mitleid
horrible german tbh
|

MidNightRoD
|
Posted - 2009.04.15 11:38:00 -
[109]
Edited by: MidNightRoD on 15/04/2009 11:40:14 Edited by: MidNightRoD on 15/04/2009 11:39:53 http://www.eveonline.com/empyreanage/index.html
CCP please look how the titans coming back for the fights in the above link, and bring back that shiny effect as 90% of capital users have been begging for weeks.
later edit: sorry didnt see the CCP post above about cyno effect
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.04.15 11:44:00 -
[110]
WOOHOOOOOOOO!!!!
Could this-
Quote: The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Have anything to do with THIS?
I can't wait to try it out. Container looting will be so much better as well, particularly for BS pilots. WOOHOOO!
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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|

The Kan
Gallente The Circle
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Posted - 2009.04.15 11:44:00 -
[111]
Originally by: CCP Navigator
User Interface
* The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
mom/dread boost
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ovenproofjet
Caldari Swords of Clarity Arkai Confederation
|
Posted - 2009.04.15 11:45:00 -
[112]
CCP you are AWESOME!!!!!!!!!!!
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Trenjeska
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Posted - 2009.04.15 11:45:00 -
[113]
Originally by: Domina Brutalis The Scorp has no strengh Bonus anymore... and range reduced due to the modules decreased Range? So it becomes a kind of holy ship, sitting in it and praying that a cycle hits .... 
Current description on sisi: ---- The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
Caldari Battleship Skill Bonus: 15% bonus to ECM Target Jammer strength per level 20% bonus to ECM Target Jammer optimal and falloff range per level ---- so it GAINS bonus to falloff on top of current
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Interghast
|
Posted - 2009.04.15 11:47:00 -
[114]
Disappointed that the stealthbomber changes didn't make it onto the news page.
Going to be insane alpha with 3 torps and a bomb but clocked velocity sucks (yes I can warp cloaked but that doesn't help me get into position on a bubblecamp unless I want to get sucked in and decloaked by the waiting tacklers before I can drop my torps, bomb and warp out).
Multiple kick in the balls for bomber pilots with the loss of cruise missiles causing the need to train torps and the removal of the training bonus to implants after podding.
Training torps to V without implants - thanks very much :(
Not to mention getting those expensive and bulky cov-ops cloaks, ammo and launchers out to 0.0 to refit the now useless bombers already there. Lucky for me I bought a load of arby siege before the price went nuts.
I forsee another bomber nurf soon as BS pilots complain about being alpha struck by 15 bombers.
As to the ecm changes, unlike other people I won't comment on a ship I don't fly.
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Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
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Posted - 2009.04.15 11:48:00 -
[115]
Quote: WTB: Interdictor Role bonus: +1 attribute point per interdictor skill level when flying without implants
Because the coffin just got bigger nails and was embedded in concrete.
Navigator, could you perhaps find someone willing to sacrifice his coffee break to explain us the reasoning behind the implant/podding/skill-training change?
It sure looks a lot like Empire L4 pve vs 0.0 bubble pvp - 1 : 0 And not a half time score either.
PS: apart from that, a few nice changes of course.
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Ximen
|
Posted - 2009.04.15 12:01:00 -
[116]
That is by FAR the prettiest green text I ever did read :) I was worried the sisi changes weren't going to make it to 1.1 based on the initial patch notes.  |

Pottsey
Enheduanni Foundation
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Posted - 2009.04.15 12:05:00 -
[117]
Can Gallente pilots get SP reimbursed or changed to torps due to the Stealth bomber change? This is not the same as before when a ship role was changed. As this time there are no other Gallente ships focuses on those missiles skillpoints. This time millions of skills points go to waste that took months to get that are of no real use for other Gallante ships.
The only reason I have any missile skills are due to the Stealth bomber. Now you're saying those skills are useless for your race, you wasted all that training time.
______ How to Passive Shield Tank T2
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Trenjeska
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Posted - 2009.04.15 12:16:00 -
[118]
Originally by: Pottsey Can Gallente pilots get SP reimbursed or changed to torps due to the Stealth bomber change? This is not the same as before when a ship role was changed. As this time there are no other Gallente ships focuses on those missiles skillpoints. This time millions of skills points go to waste that took months to get that are of no real use for other Gallante ships.
The only reason I have any missile skills are due to the Stealth bomber. Now you're saying those skills are useless for your race, you wasted all that training time.
Yeah thats's the reason I started crosstraining into caldari ships. Now i can add a raven as dps ship for coop missioning
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Percy Soars
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Posted - 2009.04.15 12:19:00 -
[119]
Originally by: Bellum Eternus WOOHOOOOOOOO!!!!
Could this-
Quote: The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Have anything to do with THIS?
I can't wait to try it out. Container looting will be so much better as well, particularly for BS pilots. WOOHOOO!
More like this here in 2007
"ò Increase the drone scoop range by 1000m"
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.15 12:31:00 -
[120]
Originally by: Percy Soars
Originally by: Bellum Eternus WOOHOOOOOOOO!!!!
Could this-
Quote: The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Have anything to do with THIS?
I can't wait to try it out. Container looting will be so much better as well, particularly for BS pilots. WOOHOOO!
More like this here in 2007
"ò Increase the drone scoop range by 1000m"
Sweet! *off to find a post of mine predating that post...*
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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The Rincewind
Ancient Spirits Initiative Associates
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Posted - 2009.04.15 12:32:00 -
[121]
Finally!!!!
Bombers got some lovin :D
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.04.15 12:37:00 -
[122]
Unless it's changed back since the test server announcement, you forgot to add this, copied from Game Development Forum, on T3 subsystems:
Originally by: CCP Nozh "Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem.
___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Ravenja
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Posted - 2009.04.15 12:44:00 -
[123]
Originally by: DRMALIKIA DRMALIKIA on 15/04/2009 03:11:03 EWAR was then changed from being a solid 100% jammed or not to "Chance Based".
LOL Caldari ewar ships should not be able to permajam 100%. Unless, ofc, if you also allow the other races ewar ships (yes, they exist!) to have Sensor Dampeners that reduce range to 0 km, Tracking Disruptors that reduce tracking to 0 rad/s, etc...
That being said, I get the impression people just whine without actually reading what is changing. - Falcon wasn't nerfed but actually got a minor buff. - Rook lost some jamming range, gained jamming strength and drones! - Scorp gained jamming falloff - Widow gained jamming strength
- ECM mods lost some optimal and gained some falloff, but in turn distortion amps now give bonuses to both strength and range...
You can hardly call that a nerf 
Thx for the CovOps Cloak on the SBs CCP, but boohoo for the switch to torpedoes...
Good changes overall. But still, there is lots of both minor and major issues that continue to be ignored...
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.15 12:49:00 -
[124]
I thought T3 was not meant to be better or replace T2? Well as a booster for a passive tank gang the T3 cruiser just made command ships obsolete. If the gang are passive tanking why take a command ship when the T3 crusier is so much better, does better DPS, tanks better, boosts better and pretty much everything better?
Purely from a passive tank point of view after prices stabilise the T3 cruiser is better at everything over a Vulture and once prices hit CCP target will be the same price as a Vulture makeing the Vulture obsolete. ______ How to Passive Shield Tank T2
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Urga Urhuga
Amarr Legionari Frontal Impact
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Posted - 2009.04.15 12:49:00 -
[125]
what about the sensor booster effects? plz fix them. and is the warptunnel-effect fixed while warping in a pod?
awesome patch btw.
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Master Yodaa
|
Posted - 2009.04.15 12:50:00 -
[126]
From 20% to 30% jamming bonus to my widow? WOOT! WOOT!
Now all that remains is the ability to warp cloaked in it.
Oh! And the decloaking delay sucks 
Although that all depends on the increased scan resolution. I think I'll reserve judgement till then. 
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Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.15 12:54:00 -
[127]
Originally by: Pottsey I thought T3 was not meant to be better or replace T2? Well as a booster for a passive tank gang the T3 cruiser just made command ships obsolete. If the gang are passive tanking why take a command ship when the T3 crusier is so much better, does better DPS, tanks better, boosts better and pretty much everything better?
Purely from a passive tank point of view after prices stabilise the T3 cruiser is better at everything over a Vulture and once prices hit CCP target will be the same price as a Vulture makeing the Vulture obsolete.
They are not *better* in your example. They can only fit one link, not three. They can also not outdps field command ships. And if they fit 3 links with warfare command processors, they gimp their fit just like field command ships. _________________ - Rivqua - --- R.E.P.O. --- |

Brind'Amour
|
Posted - 2009.04.15 12:57:00 -
[128]
Oh noes, I still won't be able to see my mining drone's lasers.
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Loki L'Odin
Gallente Asshats and Alcoholics Turbo.
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Posted - 2009.04.15 12:58:00 -
[129]
I approve of all of these changes including the ecm changes, plenty more tap dancing fairies from dead falcons to come.
also lol "BECAUSE OF FALCON"...made it into the patch notes \o/
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Confuzer
Volition Cult The Volition Cult
|
Posted - 2009.04.15 13:01:00 -
[130]
Please set all text changes under "Various text changes" instead mixing them with functional spec changes. Really odd :D ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
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Flinchey
Amarr
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Posted - 2009.04.15 13:07:00 -
[131]
Originally by: Gil Danastre
I want to kiss the dev who made that change. No more having to sort though dozens of scan results only to find yet another mining site with 3 veldspar rocks in it Also, damn you Falcon!
fix your overview settings
there's probably 3 veld roids... and 30 others
i had the same issue, had nfi what my corp was mining until i ticked all overview selections haha.
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|

CCP Navigator
C C P

|
Posted - 2009.04.15 13:07:00 -
[132]
Originally by: Astria Tiphareth Unless it's changed back since the test server announcement, you forgot to add this, copied from Game Development Forum, on T3 subsystems:
Originally by: CCP Nozh "Legion Offensive - Convergent Beam Focuser" is being changed into a Khanid subsystem.
A new note has been added:
The "Legion Offensive - Convergent Beam Focuserö subsystem has been renamed to ôLegion Offensive - Assault Optimizationö and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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Salvo Brunel
Clown Punchers Syndicate
|
Posted - 2009.04.15 13:12:00 -
[133]
Originally by: Mioelnir could you perhaps find someone willing to sacrifice his coffee break to explain us the reasoning behind the implant/podding/skill-training change?
I too live (and frequently die) in 0.0, so this change will hurt me a little too. However, you have to admit that the previous behaviour, where the implants still worked even after they were destroyed, was a bit odd. It seem that the code for calculating remaining training time has been made more sophisticated. This allows the calculation to take into account all of the relevant factors i.e. are the implants in the head or not.
This tidying up does have a negative effect on 0.0 PvPers, but mainly on older characters. I'm a newish player, so my mean training time is just a couple of days. The 'ghost implants' were only a small gain for me. If you are at a stage in your training plan where most skills last weeks, you will be hit harder. But is that really a strong argument against this change?
How can CCP nerf 60m SP 0.0 pilots? Does no-one care about the Titan owners?
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RedSplat
Heretic Army
|
Posted - 2009.04.15 13:14:00 -
[134]
You messed up on the Stealth Bomber Boni.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Wodanonline
Amarr Pringles Inc. No Comment.
|
Posted - 2009.04.15 13:16:00 -
[135]
Quote:
The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
so a t3 ship with this subsystem will be better then the black ops because it can fit a covert cloak wich the black ops cant wich some of us trained for because of its special capabilitys (wich are still useless)
why dont you make the blackops a littlebit more interesting then so ppl have a reason to still train that to ?
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NaMorham Santorin
Caldari Tech 1 Holdings Limited Tech Holdings Limited
|
Posted - 2009.04.15 13:23:00 -
[136]
Quote: If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
Why are people complaining about this? Do you feel that the "ghosts" of your implants should still work? If you want the benefit of implants stick them in.
Or maybe I have just not understood the complaints as listed.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.15 13:25:00 -
[137]
Edited by: Sky Marshal on 15/04/2009 13:26:19
Quote: - Falcon wasn't nerfed but actually got a minor buff.
Remove 50% of the range of the ship is not a buff, but a nerf. It would be a buff if he get a better tank or a better strength efficiency. Apart one more turret slot that no one will use, it is not the case.
Quote: - ECM mods lost some optimal and gained some falloff, but in turn distortion amps now give bonuses to both strength and range...
Yes but they give LESS than before. 10% range and 10% strength instead of 20% strength, and the range bonus try to compensate the range nerf of mods. So this is a nerf too, and it makes SDA more mandatory than before.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.15 13:28:00 -
[138]
Edited by: Sky Marshal on 15/04/2009 13:29:53
Quote: Graphics
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
I don't know if I have to take this like a joke, or like a serious provocation to Falcon users >:(
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Blue Harrier
Gallente IMPERIAL SENATE
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Posted - 2009.04.15 13:29:00 -
[139]
Read the patch notes and like most of what I see, well done all.
Just a small request, could someone from the dev team post a rough idea of how big the patch will be just in case people need to schedule the download in off peak time and could you also (if the patch is big) post a direct link to the file so us with download managers and many clients to patch can get the file just the once.
Yes I did note the file would remain after patching but itÆs easier for me to schedule a download direct into my download computer and not the main game pc.
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n0thing
Wreckless Abandon
|
Posted - 2009.04.15 13:31:00 -
[140]
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 03:17:26
Originally by: Gil Danastre Really? I didn't see anything about them removing force recons from the game. Perhaps you need new glasses.
Indeed, you need new glasses.
Falcons are now totaly useless. Too lower range, a paper thin tank, just the poor Covert Cloak still remains, while the only thing needed was a script to the Sensor Booster to replace ECCM, or a boost to ECCM, or just make the Falcon at 150/160Km with fall-off to reduce Jam chance and make them in range of snipers in all situations.
At least, they didn't be too harsh against Scorpion and Rook, but how long before whaaaa whaaaa players, who can't counter them because they suck, will cry again ?
To counter falcon you need to:
Gimp your setup and loose to Falcon`s friends firepower.
Bring blob so Falcon cant jam.
Bring your own Falcon.
All 3 above are wrong and broken. Good day sir. ---
|
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Morscerta
Gallente Living in the Fridge
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Posted - 2009.04.15 13:35:00 -
[141]
Quote: - Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
-It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
-The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Thank you very much this is great news ;)
|

TuRtLe HeAd
KrayZ Inc Arcane Alliance
|
Posted - 2009.04.15 13:40:00 -
[142]
Edited by: TuRtLe HeAd on 15/04/2009 13:42:30 Quoted for the Truth.... Falcons are the Reason PvP these days is Boring.....
Quote:
To counter falcon you need to:
Gimp your setup and loose to Falcon`s friends firepower.
Bring blob so Falcon cant jam.
Bring your own Falcon.
All 3 above are wrong and broken. Good day sir.
So All the Boring parts in Eve PvP like the Falcon iwin button, have just been made better.
How long of buffing does it take before a nerf takes effect ? (just so i know when to reactivate my accounts if Falcons get weaker) |

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.15 13:48:00 -
[143]
Edited by: Omega87 on 15/04/2009 13:52:49
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 13:29:53
Quote: Graphics
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
I don't know if I have to take this like a joke, or like a serious provocation to Falcon users >:(
Probably Provocation. Thats the way everyone who doesn't fly a falcon or has can't be bothered to fit eccm takes it too. Idea is "lets nerf them AND poke fun at them while we do it" =( ------ "Nothing ventured, nothing ganked." - Me |

Pottsey
Enheduanni Foundation
|
Posted - 2009.04.15 13:51:00 -
[144]
Rivqua said " They are not *better* in your example. They can only fit one link, not three. They can also not outdps field command ships. And if they fit 3 links with warfare command processors, they gimp their fit just like field command ships." I was talking about them from a passive tank point of view and only one link is used in that situation. So there is no reason to fit the other 2 links and warfare command processors so you never gimp your fit. For a passive tanker or passive tank gang the T3 cruiser is better than the Vulture at everything.
Last time I looked the T3 Cruiser and field command ship had the around about the same DPS output only the T3 cruiser gives a much bigger boost so again why use the field command ship when T3 is just as good or better? Why would anyone want to use a Field Command ship once prices hit 200mill for T3? ______ How to Passive Shield Tank T2
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2009.04.15 13:54:00 -
[145]
With regards to the 5 seconds cloaking delay for the black ops, if this on targetting or recloaking? If its targetting then meh, it was one of the best features about them.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.15 13:54:00 -
[146]
Originally by: CCP Navigator
User Interface
* The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
Will we still need to get within 1500m of containers to open them, or has this range been increased to 2500m as well?
Does this change constitute a reduction of the current 3000m scoop range for POS structures? --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.15 13:56:00 -
[147]
Well, it does lose one lowslot (or I guess mid for the squid). And the DPS is NOT comparable. Nearly none of the T3 ships can match their racial command ship, usually missing about 200 dps to do the job.
_________________ - Rivqua - --- R.E.P.O. --- |

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.15 13:56:00 -
[148]
Originally by: Pottsey Why would anyone want to use a Field Command ship once prices hit 200mill for T3?
I for one admire your optimism with regard to T3 prices. Even CCP's stated target price was around 400m iirc.
--- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
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CCP Chronotis

|
Posted - 2009.04.15 14:01:00 -
[149]
Originally by: Ikar Kaltin With regards to the 5 seconds cloaking delay for the black ops, if this on targetting or recloaking? If its targetting then meh, it was one of the best features about them.
recloaking
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Vher Vixxen
|
Posted - 2009.04.15 14:04:00 -
[150]
Originally by: XJennieX CCP really hates caldari which is yet again showing.
That's crazy. CCP seeks subscriptions, not suicide.
It is in the interest of the game designers to have each of the four races have appeal. No race should dominate the others. For the health of the game, each race needs to have an overall equivalency to the other races. It is fine and desirable that certain ships or ship classes bias toward one race, as long as the other races have certain ships or ship classes bias toward them.
If indeed some feel "CCP hates Caldari" as you say, then the greatest odds are the game designers saw a need to balance things out so each of the four races are somewhat equivalent. It would be a real boring game if all pilots only flew Caldari ships.
Game designers: it would be great if there was a slight bonus to fly a ship of your own race. It would make choosing a race a bit more important.
|
|

Dirghas
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Posted - 2009.04.15 14:08:00 -
[151]
YAAA for the rook! And for Caldari EW.
|
|

CCP Chronotis

|
Posted - 2009.04.15 14:08:00 -
[152]
Originally by: Kazuo Ishiguro
Originally by: CCP Navigator
User Interface
* The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
Will we still need to get within 1500m of containers to open them, or has this range been increased to 2500m as well?
Does this change constitute a reduction of the current 3000m scoop range for POS structures?
scooping unanchored structures is the same (2500), interacting with anchored structures such as the corporate hangars or ship maintenance arrays is still 3000m
|
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.15 14:09:00 -
[153]
Originally by: Pottsey Rivqua said " They are not *better* in your example. They can only fit one link, not three. They can also not outdps field command ships. And if they fit 3 links with warfare command processors, they gimp their fit just like field command ships." I was talking about them from a passive tank point of view and only one link is used in that situation. So there is no reason to fit the other 2 links and warfare command processors so you never gimp your fit. For a passive tanker or passive tank gang the T3 cruiser is better than the Vulture at everything.
Last time I looked the T3 Cruiser and field command ship had the around about the same DPS output only the T3 cruiser gives a much bigger boost so again why use the field command ship when T3 is just as good or better? Why would anyone want to use a Field Command ship once prices hit 200mill for T3?
Definition of "Tunnel Vision".
===== Yeah, VC is back, and we have a bone to pick with you. |

Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.04.15 14:10:00 -
[154]
I get a feeling that this change:
- The range for scooping items from a wreck or container has been increased from 1500m to 2500m.
Will be the one effecting me most of all the changes. You should have done this years ago!
But hurray anyway. ---------------- Mr. Science & Trade Institute
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Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.15 14:10:00 -
[155]
Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m? --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |

annoing
Amarr Viziam
|
Posted - 2009.04.15 14:11:00 -
[156]
Edited by: annoing on 15/04/2009 14:14:22 Actually, I can no longer be bothered to try to make someone who is deaf listen.
Ask to use the Goats Pleasure Palace when you visit the Fanfest this year |
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CCP Chronotis

|
Posted - 2009.04.15 14:12:00 -
[157]
Originally by: Kazuo Ishiguro Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m?
nope 2500m as well.
|
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AK Shaman
|
Posted - 2009.04.15 14:20:00 -
[158]
Well after one more caldari ship nerf i just open p[etition for respec all my caldari related skills to ammar
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Mr 7
Fortune of Xanadu Exploration Services
|
Posted - 2009.04.15 14:21:00 -
[159]
Originally by: CCP Chronotis
Originally by: Kazuo Ishiguro Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m?
nope 2500m as well.
Sorry if I missed something, do you mean if I can open cans cloaked then? 
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.15 14:24:00 -
[160]
Hey Nav or Chron, i'm starting to sound like a broken record here but it really bugs me. I know they're not gonna do anything about the cyno graphics in this patch, but do we know if changing back is at least being considered or not?
I don't know any cap pilot (and even some non cap pilots) that don't want the old one back. ------ "Nothing ventured, nothing ganked." - Me |
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Agent Known
Apotheosis of Virtue
|
Posted - 2009.04.15 14:26:00 -
[161]
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON

Nice patch. I love the extended scoop range since it's so easy to drift away. Of course, it'll boost can flippers. Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

StallioN SDK1
4S Corporation Morsus Mihi
|
Posted - 2009.04.15 14:26:00 -
[162]
Originally by: Omega87 Edited by: Omega87 on 15/04/2009 13:52:49
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 13:29:53
Quote: Graphics
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
I don't know if I have to take this like a joke, or like a serious provocation to Falcon users >:(
Probably Provocation. Thats the way everyone who doesn't fly a falcon or has can't be bothered to fit eccm takes it too. Idea is "lets nerf them AND poke fun at them while we do it" =(
Bump
P.S. I may try my Rook again on the field 
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Cone Filler
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Posted - 2009.04.15 14:27:00 -
[163]
Originally by: Gil Danastre
Originally by: Tonto Auri And here comes another precedent, one of those, which have changed EVE forever. CCP have removed a whole ship class from EVE. First time. Do you think they will stop here?
Really? I didn't see anything about them removing force recons from the game. Perhaps you need new glasses.
Quote: The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
I want to kiss the dev who made that change. No more having to sort though dozens of scan results only to find yet another mining site with 3 veldspar rocks in it Also, damn you Falcon!
ermm think again .... look @ the blackbird you nubbin what ship will be the most prefered? not the falcon .....
CCP is forcing Caldari recon pilots in to a T1 Cruiser .... now tell me again that they didnt remove any ships from the game
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.15 14:30:00 -
[164]
To those whining "just delete Caldari" -
Hell, we can't even get a proper Caldari nerf! Look at what happened to the minority races and their recon ships in this game. The nos nerf killed the pilgrim. The damp nerf killed the Arazu. The web nerf killed the Rapier. None of those ships got any bonus buffs after the respective nerfs. ECM was nerfed a while back and CCP stupidly followed with a buff to ECM boats. ECM became so good and with such range that ECM boats devoted all their slots to it and were overpowered.
So finally CCP recognized there was a problem again with ECM as people were creating alts to fly Falcons, and we get what? Sure, you lost ridiculous range. But you can't even be properly nerfed, you got an increase in the jam strength and you amps that give some of that range back Oh well, the only good thing is that now you will have to choose maybe to devote a mid(s) to a LSE(s) or sensor booster/etc and a low(s) to a plate(s) or i-stab/nano/dc because you will be in range of ships other than Apocs and Rokhs, JUST LIKE EVERY OTHER RECON HAS BEEN.
Also, now ECCM modules just got even more useless on any ship other than a fleet sniper BS (assuming you can tweak your sniper setup enough to fit one). 30% strength bonus?! So, Caldari STFU, you will be permajamming anything you turn a jammer onto. It's just that you will not be jamming 4 or 5 sub BS ships because you will have to lose some slots to a tank/sensor booster/cap injector/whatever else you might find beneficial in close(er) quarters - LIKE EVERY OTHER RECON.
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CCP Chronotis

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Posted - 2009.04.15 14:32:00 -
[165]
Originally by: Mr 7
Originally by: CCP Chronotis
Originally by: Kazuo Ishiguro Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m?
nope 2500m as well.
Sorry if I missed something, do you mean if I can open cans cloaked then? 
yes that's possible if you are between 2000 and 2500m. You cannot transfer anything from the container however since you are cloaked.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.15 14:32:00 -
[166]
Edited by: Dex Nederland on 15/04/2009 14:33:43
Originally by: Crimsonjade
Originally by: Dex Nederland Yes, like the Hybrid Weapon focused Harpy, Eagle, & Vulture. All Ishukone ships, all the same basic weapon philosophy. (Buzzard doesn't have a weapons bonus) So take a quick look at the corporate family of ships, it makes sense if you are going to give it a weapon's bonus you will give it one consistent with the rest of the corporate family of ships. (Background based game design, it occasional comes up)
must be the first time ever. i only been flying the BB since well eve started and it never had a hybrid bonus. I guess that if falls inline with other ships of its kind thats cool. just seems wierd to me after 6 years they finally noticed the BB needed guns 
Except the Blackbird hasn't gotten a hybrid bonus, just the Falcon (Rook got an additional Missile bonus). The Blackbird remains the same, 15%/level Strength bonus and 20%/lvl Optimal bonus. However the changes to ECM modules will likely reduce its optimal.
Originally by: Eleana Tomelac Someone said the rook was now, because of its bonuses on the level of a cerb?? Is it some kind of bad joke?
The Rook has the same damage effecting bonuses as the Cerberus with this patch, it does not have the range bonuses, instead the 10%/lvl ECM capacitor and 30%/lvl ECM strength. It also can use 5 Light Drones (25m3/25mb), thus can do more damage. Lastly the Rook also has 2 more midslots, it can get the same tank as a Cerberus and have 2 slots to 'play with'. The Cerberus does have 1 additional low slot, so could have a BCU the Rook doesn't have. So in the end it is fairly easy to say the Rook deals out more dps and can tank as well as the Cerberus.
As for those saying ignore the "Falcon whines" there are surprising few of them if you actually read the thread.
In-Game Browser : http://ldis.caldari-made.net |
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CCP Chronotis

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Posted - 2009.04.15 14:36:00 -
[167]
Originally by: Omega87 Hey Nav or Chron, i'm starting to sound like a broken record here but it really bugs me. I know they're not gonna do anything about the cyno graphics in this patch, but do we know if changing back is at least being considered or not?
Effects overhauls are ongoing by our art teams which could include the cyno effect for example. Cannot say much more than that for now sorry.
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Omega87
Caldari Griefer-B-Gone Ushra'Khan
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Posted - 2009.04.15 14:39:00 -
[168]
Edited by: Omega87 on 15/04/2009 14:43:04 Darn...well okay its better than not saying anything at all :P
But c'mon, we all know we need the old cyno back. You know you want it Chron. Search your feelings
Edit: Forgot to mention I love the update to the probe system with unique IDs for everything :D ------ "Nothing ventured, nothing ganked." - Me |

TX 223
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Posted - 2009.04.15 14:40:00 -
[169]
On the whole, this looks like a great patch, CCP. Ignore these degenerate forum warriors that have nothing better to do than whinge. I always feel bad for you guys when I see how fast these threads devolve into "zomg ccp sux wtf!!!" rant-fests; I think this patch is great news across the board.
I too am curious about the patch note regarding drone command response. The immediately preceding patch note ("When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.") seems to strongly imply that drones still attack targets on their own; they just don't split off from the target to which you've assigned them. A little clarification would be great, though. 
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CCP Chronotis

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Posted - 2009.04.15 14:43:00 -
[170]
Originally by: TX 223
I too am curious about the patch note regarding drone command response. The immediately preceding patch note ("When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.") seems to strongly imply that drones still attack targets on their own; they just don't split off from the target to which you've assigned them. A little clarification would be great, though. 
this was where you had your drones set to aggressive and focus fire and NPCs would attack one of your drones, the rest of the group would not always respond and sit idle whilst the single drone was being attacked. Now they respond and aid their fellow drone kin accordingly.
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Dee Carson
Caldari Seppuku Warriors
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Posted - 2009.04.15 14:44:00 -
[171]
Nav/Chron
I know better than to ask about re-distributing my skillpoints, but will my Falcons be stripped of fittings/rigs as a part of this patch so that I at least have the opportunity to adjust the rigs for the new mechanics?
DC
http://deecarson.blogspot.com/ |

Cone Filler
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Posted - 2009.04.15 14:44:00 -
[172]
Originally by: Lili Lu To those whining "just delete Caldari" -
Hell, we can't even get a proper Caldari nerf! Look at what happened to the minority races and their recon ships in this game. The nos nerf killed the pilgrim. The damp nerf killed the Arazu. The web nerf killed the Rapier. None of those ships got any bonus buffs after the respective nerfs. ECM was nerfed a while back and CCP stupidly followed with a buff to ECM boats. ECM became so good and with such range that ECM boats devoted all their slots to it and were overpowered.
So finally CCP recognized there was a problem again with ECM as people were creating alts to fly Falcons, and we get what? Sure, you lost ridiculous range. But you can't even be properly nerfed, you got an increase in the jam strength and you amps that give some of that range back Oh well, the only good thing is that now you will have to choose maybe to devote a mid(s) to a LSE(s) or sensor booster/etc and a low(s) to a plate(s) or i-stab/nano/dc because you will be in range of ships other than Apocs and Rokhs, JUST LIKE EVERY OTHER RECON HAS BEEN.
Also, now ECCM modules just got even more useless on any ship other than a fleet sniper BS (assuming you can tweak your sniper setup enough to fit one). 30% strength bonus?! So, Caldari STFU, you will be permajamming anything you turn a jammer onto. It's just that you will not be jamming 4 or 5 sub BS ships because you will have to lose some slots to a tank/sensor booster/cap injector/whatever else you might find beneficial in close(er) quarters - LIKE EVERY OTHER RECON.
if i was you i would i would try and actually GET INTO one of theese recons and FLY them before commenting and/or passing judgement on them
Pilgrim, yay it could use some lovin for sure but it still works (contact me ingame to get KB listing) Arazu one of the better tacklers in the game ofc its not a lachesis but it works very well indeed Rapier this is an almost perfect recon you can still web over 45 with gallente webs (the only thing nerfed to **** and back was the webs (BRING BACK OLD META LVLS) Now for the falcon first off any off you who think a Falcon PERMAJAMS fail to realize in order to "permajam" a bs you would need 2-3 jam racials on it, dont belive me? just wiki "jamming" and actually do the math. third hmmmmm have any off you falcon whinners looked at the Blackbird?
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Kirikarasu
Demented Unity
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Posted - 2009.04.15 14:48:00 -
[173]
Nice patch. Looks like a lot of hard work is coming to fruition. Keep up the great work, and I'm glad to see the Stealth Bombers are now able to use the Cov Ops cloaking device, and got a lot of lovin' finally. On a side note I look forward to the time I can use the COSMOS agents and not have to worry about the mission space not spawning properly.
-----------------------------------------------
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Gil Danastre
Amarr The Red Hessians
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Posted - 2009.04.15 14:52:00 -
[174]
Originally by: Cone Filler
ermm think again .... look @ the blackbird you nubbin what ship will be the most prefered? not the falcon .....
CCP is forcing Caldari recon pilots in to a T1 Cruiser .... now tell me again that they didnt remove any ships from the game
I will tell you again. The ship's still ingame. If players cease to use it in such great quantities post patch, well it's their choice. I don't know why you think everyone will switch over to blackbirds. Less slots, can't cloak, and even more of a "paper thin" tank. It's funny that people always complain about that. If people use 2 ECM mods you can still manage to fit a tank that's about the same as the other recons.
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Cone Filler
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Posted - 2009.04.15 15:07:00 -
[175]
Originally by: Gil Danastre
Originally by: Cone Filler
ermm think again .... look @ the blackbird you nubbin what ship will be the most prefered? not the falcon .....
CCP is forcing Caldari recon pilots in to a T1 Cruiser .... now tell me again that they didnt remove any ships from the game
I will tell you again. The ship's still ingame. If players cease to use it in such great quantities post patch, well it's their choice. I don't know why you think everyone will switch over to blackbirds. Less slots, can't cloak, and even more of a "paper thin" tank. It's funny that people always complain about that. If people use 2 ECM mods you can still manage to fit a tank that's about the same as the other recons.
so you see the 4 force recon as having a universal tank ? do you think pilgrims and arazu use thoose mid slots for tanking?
it funny how you say the blackbird has a "paper thin tank", what exactly did you think the tank on falcons was before this? ..... i'll tell you : PAPER THIN, TBH you should check out the current stats between falcon and BB
theese 2 points just go to show your complaining about something you have no clue on
PS yeah the BB has 1 lesser mid but then it gains a 4th low .... hmmm what will go in theese slots?
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.15 15:14:00 -
[176]
Um, why are you not changing the Sensor boosters back to previous graphics? This one just lags people out after there are more than four of them on-screen, and they're bloody hideous too.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.15 15:15:00 -
[177]
Originally by: Cone Filler Edited by: Cone Filler on 15/04/2009 14:48:56
Originally by: Lili Lu To those whining "just delete Caldari" -
Hell, we can't even get a proper Caldari nerf! Look at what happened to the minority races and their recon ships in this game. The nos nerf killed the pilgrim. The damp nerf killed the Arazu. The web nerf killed the Rapier. None of those ships got any bonus buffs after the respective nerfs. ECM was nerfed a while back and CCP stupidly followed with a buff to ECM boats. ECM became so good and with such range that ECM boats devoted all their slots to it and were overpowered.
So finally CCP recognized there was a problem again with ECM as people were creating alts to fly Falcons, and we get what? Sure, you lost ridiculous range. But you can't even be properly nerfed, you got an increase in the jam strength and you amps that give some of that range back Oh well, the only good thing is that now you will have to choose maybe to devote a mid(s) to a LSE(s) or sensor booster/etc and a low(s) to a plate(s) or i-stab/nano/dc because you will be in range of ships other than Apocs and Rokhs, JUST LIKE EVERY OTHER RECON HAS BEEN.
Also, now ECCM modules just got even more useless on any ship other than a fleet sniper BS (assuming you can tweak your sniper setup enough to fit one). 30% strength bonus?! So, Caldari STFU, you will be permajamming anything you turn a jammer onto. It's just that you will not be jamming 4 or 5 sub BS ships because you will have to lose some slots to a tank/sensor booster/cap injector/whatever else you might find beneficial in close(er) quarters - LIKE EVERY OTHER RECON.
if i was you i would i would try and actually GET INTO one of theese recons and FLY them before commenting and/or passing judgement on them
Pilgrim, yay it could use some lovin for sure but it still works (contact me ingame to get KB listing) Arazu one of the better tacklers in the game ofc its not a lachesis but it works very well indeed Rapier this is an almost perfect recon you can still web over 45 with gallente webs (the only thing nerfed to **** and back was the webs (BRING BACK OLD META LVLS) Now for the falcon first off any off you who think a Falcon PERMAJAMS fail to realize in order to "permajam" a bs you would need 2-3 jam racials on it, dont belive me? just wiki "jamming" and actually do the math. second hmmmmm have any off you falcon whinners looked at the Blackbird?
That's quite presumptuous of you. I'm resisting the urge to apply a derogatory name to you. Anyway, I (or my Falcon alt) have flown them all, so you are 100% wrong about your flippant "get into them".
Pilgrim only works for solo ganks under ideal conditions. And you can shove your conceited killboard stats. Arazu has so many cap, speed, etc issues, and you can tackle about as well in much cheaper ships (inty and 30km). Rapier before the speed/web nerf was a much needed and rather good ship and i flew it a lot. Now with 60% webs it and the Hugin are quite sad. Reading comprehension - I said permajams any sub-BS now. The bonus is now 30% per level. No inty, af, cruiser, or hell even HAC or BC has any hope of acquiring and maintaining a lock now even if he fits an eccm. It will even be quite difficult for an ECCM other recon or bs to maintian a lock. I don't know what you are intimating with the BB? It is, and still will be, infinitely better than the 5% per level damp Celestis and the 5% per level painter Bellicose. So, what's your point?
I'm trying to come up with fits for other recons dedicated to Rook/Falcon killing, because they will be much need soon. 30% jammers though are going to be tough if not impossible to overcome. The only thing that will kill them reliably is blobbage. At least ECM recons will be in range of the blob now.
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Massa S
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Posted - 2009.04.15 15:15:00 -
[178]
Edited by: Massa S on 15/04/2009 15:15:19 all in all great changes, but on thing is missing!
what about the gallenteans and drones with the tech 3 ship: proteus? i still will have 100 mbit at maximum, i will say the speziality to have 5 heavy drone is not given like the tech 2 ishtar.
thats sad 
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Gil Danastre
Amarr The Red Hessians
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Posted - 2009.04.15 15:35:00 -
[179]
Originally by: Cone Filler so you see the 4 force recon as having a universal tank ? do you think pilgrims and arazu use thoose mid slots for tanking?
it funny how you say the blackbird has a "paper thin tank", what exactly did you think the tank on falcons was before this? ..... i'll tell you : PAPER THIN, TBH you should check out the current stats between falcon and BB
theese 2 points just go to show your complaining about something you have no clue on
PS yeah the BB has 1 lesser mid but then it gains a 4th low .... hmmm what will go in theese slots?
No recon that I know of can survive being primaried. It's just funny that everyone crys about the Falcon not having a tank as if it's a unique case. You can fit a passable tank on one, the falcon pilots just have to stop having 4 jammers eating all their mids. Especially with the increased strength bonus post patch multispecs will be more viable.
I can tracking disrupt someone in my pilgrim, but they still have a chance to hit me, drones attack me, and i'm useless vs a missile boat. A falcon pilot can now jam someone but they have more of a chance of not being jammed, drones will still hit the falcon, but you affect both missile boats and turret ships.
Also I don't know what uber Blackbird you must be looking at because the one I see has 2 lows.
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Savenius
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Posted - 2009.04.15 15:37:00 -
[180]
Please put the sensor booster effect back to the original subtle Apocrypha effects.
Otherwise, the patch looks good.
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Daggon BIgon
Amarr Viziam
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Posted - 2009.04.15 15:40:00 -
[181]
Can I get +1 turret to my Pilgrim please?
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.04.15 15:46:00 -
[182]
The scanner will now remember 100% sigs.
Does this mean that sig won't show up on future scans? (or will show up but at 100%)
This would be great and help a lot for sifting through all those sites.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.15 15:56:00 -
[183]
Originally by: Gil Danastre
No recon that I know of can survive being primaried. It's just funny that everyone crys about the Falcon not having a tank as if it's a unique case. You can fit a passable tank on one, the falcon pilots just have to stop having 4 jammers eating all their mids. Especially with the increased strength bonus post patch multispecs will be more viable.
I can tracking disrupt someone in my pilgrim, but they still have a chance to hit me, drones attack me, and i'm useless vs a missile boat. A falcon pilot can now jam someone but they have more of a chance of not being jammed, drones will still hit the falcon, but you affect both missile boats and turret ships.
Also I don't know what uber Blackbird you must be looking at because the one I see has 2 lows.
Good points:
It has always amused me the oft heard "paper thin" whine of caldari recons pilots who don't seem to know what it's like to fly other recons, where LSE(s) or plate(s) have always been necessary because they too would be "paper thin" if they devoted all their slots to ew. Of course with nerfed and scripted damps, tracking disrupters whoops missile boat, and painters lol, all with 5% bonuses OMG, devoting all your mid slots to those would be comedy fit, unlike what ecm pilots have enjoyed. And the supplemental ew of Web and disrupter bonuses don't give the run away option that a jam does, and neuts take time to cap out a heavy or injected tackler.
And, yeah it may force Falcons and Rooks to use multispecs, which will alleviate some of the 30% bonus problem with racials. I still see an overpowered 30% per level bonused racial jammer as a problem. 4 of those still leaves 3 free mid slots on an ecm recon and i suppose the mwd being the only mandatory other mid slot item now. But you may be correct it might force the ecm recons to use multis instead.
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Scarlet Pimpernel
Clan Eshin
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Posted - 2009.04.15 16:21:00 -
[184]
My Pilgrim tanks fine with it's low slots and does not need to compromise it's e-war to do so!
My Falcon on the other hand uses 'range as it's tank' (cant be bothered to go back to the last ecm changes to dig up that dev quote but thats why the Griffin kinetic bonus got changed to an ECM range bonus)
Please stop trying to compare all the recons or to justify a Falcon nerf on the grounds that all the others got nerfed/are useless (which is far from the case if you examine all theaters of combat, not just the one that suits your argument) no other race puts/put all its bonuses into 1 module and was therefore a 1 trick pony
If Falcon pilots can be expected to fit a tank than other pilots can equally be expected to fit ECCM (which does work despite what alot of opinion to the contrary)
Those of you saying that Falcon mids can be used for tank have clearly limited/no experience of using these modules since the chance based system was implimented
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.15 16:30:00 -
[185]
When testing the rook on SiSi (Worked perfectly, tanked as good as any recon that needs a tank), I discovered that ECM Burst was rather rubbish.
My idea was to use bursting to remove the drone agro.
Sadly, the second anything bigger than light drones was set on me (5 vs 1, what else do you expect on SISI?), I couldn't keep them away. After looking at drone specs, all I can say is 'why?'.
Rook will soon be seen in pvp fleets as much as Huginns and Curses rather than just falcons.
x2 LSE and fit around that guys, nothing more to it.
Paper thin is what you get when you put 3 webs and 3 tps on a rapier too. Fit how you like, just don't complain you died to less than 6k damage.
Same deal to drake pilots dying to less than 9k damage as they had no tank lol (Just been looking at kill boards, honor tank is ALIVE .. just not doing very well)
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.04.15 16:33:00 -
[186]
how come the agility changes did not make it into this patch? I thought they were pretty solid as is on the test server, any rough estimate when the era of the instawarping cruisers and below will end?!
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.04.15 16:44:00 -
[187]
Good to see you fixing a graphical glitch with the Legion, the exact same glitch present on ALL rogue drones .. the phantom Tempest shape. Oh and the drones shooting bunker after FW system changes back to contested? This was "attached to a defect" back in may last year, way to work on dead-lines 
Looks good otherwise, a lot of interesting things to watch out for in the coming months in regards to the BlackOps and Bombers.
Originally by: Scarlet Pimpernel If Falcon pilots can be expected to fit a tank than other pilots can equally be expected to fit ECCM (which does work despite what alot of opinion to the contrary)
ECCM differs from all other eWar counters in that it has NO FUNCTION beside countering the ecm module, and it does so poorly on all sub-BS class ships.
The ECM boats will be even stronger with the new changes, the jamming of 4 ships will still be possible if you forego the tank, but you need to "make do" with 2 when adding tank .. compromises and choices are good for the game. Range is still there but is no longer out of reach of everything but sniper BS.
Remember that ECM completely "removes" the target from the battlefield whereas all other forms allow for pilot to do other things.
The Rook is going to be a fearsome recon, that strength bonus is immense.
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CCP Chronotis

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Posted - 2009.04.15 17:04:00 -
[188]
Originally by: Gneeznow how come the agility changes did not make it into this patch? I thought they were pretty solid as is on the test server, any rough estimate when the era of the instawarping cruisers and below will end?!
The agility changes did not pass certain development stages to be part of the Apocrypha 1.1 release candidate. They will remain on singularity for further testing and possible inclusion in the following patch (cannot give any ETA of when the next patch will be for now sorry).
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Jesho
Minmatar Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.04.15 17:10:00 -
[189]
From the patch notes:
Quote: The EVE API data for character kill logs and corporation kill logs have been changed to provide the last 25 queries for a character search and the last 100 queries for a corporations search. The previous counts were much too high and this will provide easier queries.
I would like some clarification about this because i'm not sure i understand what you are changing.
the "last 25 queries" part, when you call the api you don't get a query back, you get a bunch of data hopefully and not queries.
Does this mean that a call to get the kill mails will only return 25 or 100 rows of data? if so i assume paging is out of the question to get more results?
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DeadRow
Mercenary Forces
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Posted - 2009.04.15 17:13:00 -
[190]
No agility nerf, *sighs*, CCP misses the most important thing.
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Serret Nevets
Damage Unlimited Inc
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Posted - 2009.04.15 17:24:00 -
[191]
I really like all the changes except for the implant-get-podded thingie. That kind-of blows. Glad I have a bunch of +2 implants laying around...
Oh, and thank the lord for the right click to remove from overview in the scanner!!!! I've been crying the blues w/o that.
Domino/Notes? Yeah, it sucks but that's why I'm employed!!! |

annoing
Amarr Viziam
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Posted - 2009.04.15 17:35:00 -
[192]
Originally by: CCP Chronotis (cannot give any ETA of when the next patch will be for now sorry).
I can:
It will be in roughly 3 weeks time .. that will be the patch to fix the patch that fixed the patch that fixed the patch that fixed the patch that was suppossed to fix apocrappyha.
Things I like about apocrappyha : I LOVE the sensor booster effect, better than the old by far. I LOVE the jump graphics, very funky. Thats it really. The rest of it is so buggy its not worth talking about because a) You havent and will not likely to be be fixing it and b) You really dont give a sh it anyway.
Actually, 'you dont really give a sh it anyway' pretty well sums up CCP and the Dev team and should become CCP's new mantra .. 'we dont give a sh it, we dont give a sh it, we dont give a sh it' ad infinitum
Ask to use the Goats Pleasure Palace when you visit the Fanfest this year |

Jack Coutu
Gallente Duty.
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Posted - 2009.04.15 17:42:00 -
[193]
Originally by: Serret Nevets I really like all the changes except for the implant-get-podded thingie. That kind-of blows. Glad I have a bunch of +2 implants laying around...
I cannot believe people are calling this a nerf. Why the hell would you train just as fast without the implants. If you are in Empire, you should be fine, if you are in 0.0, grow a pair.
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Aranis Warhurst
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Posted - 2009.04.15 17:45:00 -
[194]
Edited by: Aranis Warhurst on 15/04/2009 17:44:49 Change the EOS bonus from +15 drone bay per command ship level to +15 drone bandwidth pleeeaaaaaseee :)
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Ravenja
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Posted - 2009.04.15 17:49:00 -
[195]
Edited by: Ravenja on 15/04/2009 17:50:39
Originally by: Sky Marshal Edited by: Sky Marshal on 15/04/2009 13:26:19Remove 50% of the range of the ship is not a buff, but a nerf.
Indeed, I overlooked the range nerf (patch notes had 1 instances less of "falcon" when I first read it, must have been edited...). Thank you CCP (no irony) 
Can we now get a fix for blaster and rails please?
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Depopulo
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Posted - 2009.04.15 17:54:00 -
[196]
I welcome the changes to Black Ops and the Widow. But a $600,000,000 Black Ops Battleship should be able to warp cloaked.
Lets get on on this CCP...
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Malusae
Caldari House CHOAM Terrebellum
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Posted - 2009.04.15 17:54:00 -
[197]
I've only been here for little over a year so now I've witnessed the nano nerf, and now the falcon nerf.
I eagerly await the next whine and nerf.
In other news, I'm pretty excited about the new stealth bombers, should provide for some interesting gang warefare.
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md5oogle
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.04.15 17:56:00 -
[198]
Cant say im happy with the changes to the implants luckily ill be done bs5 in 3 days (no plants anymore, so i might login after patch to 7 days. Is this going to effect only new poddings, or will un-implanted clones still receive their bonus until next podding? Not happy with the change, but I can understand that the current mechanics of them dont make sense.
Im a gallente pilot, so my SP for cruise missiles is now turfed for my bomber. Thankfully i have light torp skills so getting skill proficiency back for it won't be much issue. Wish they would still allow cruise missiles :(
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Lijhal
FrEE d00M Fighters
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Posted - 2009.04.15 18:02:00 -
[199]
Originally by: Depopulo I welcome the changes to Black Ops and the Widow. But a $600,000,000 Black Ops Battleship should be able to warp cloaked.
Lets get on on this CCP...
not only that ... it should be able to jump into any system it wants without any need of a jumpin alt ... i dont get it ... Black Ops ... T2 .... jump drive ..... cloaky .... not able to jump without any alt in the same fleet ....gz
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Clansworth
Good Rock Materials
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Posted - 2009.04.15 18:45:00 -
[200]
Black Ops (into jammed systems) and Stealth Bombers with torps/covert cloaks... totally dig these changes... I wonder how long a cyno jammer can last with a wolf pack of Javelin Torpedo flinging, covert cloak wearing, black ops bridging stealth bombers kiting the POS. well, I'm sure quite a while.. but it'd be fun to watch... might be better suited to taking out the POS guns though...
System Influence |
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.04.15 19:05:00 -
[201]
Originally by: Maria Kalista Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
Rejoice for the return of sound.
Let us pray...................................................
Amen.
Ok, now let us prey. òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.04.15 20:35:00 -
[202]
Bless you, CCP, for the fixes to w-space probing. They look great! And the change to the covert cyno have been long awaited, ever since the inception of the module. Thanks for getting that change in!
I'm still a bit skeptical over the changes to bombers and Falcons (specifically). I think the bomber changes might be good, but I'm not sure. I'll hold my opinion until I can try them. I even think that most of the ECM changes are good, too. I'm very skeptical on the Falcon changes. I can't see how a ship that frail can possibly take on a Pilgrim-esque 'brawler' role, due primarily to it's total lack of firepower. I wonder what the point of having a hybrid damage bonus is, given that the ship can -- at best -- mount only two guns?
In any case, many good changes, and I'm looking forward to fewer w-space probing headaches, and also to seeing if my favorite ship type (bomber) is still as fun and as playable as it used to be!
-- Becq Starforged
[i]The Flame of Freedom Burns On! |

Seriphina
1kB Industries
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Posted - 2009.04.15 20:42:00 -
[203]
nice, I like much of what I'm reading.
My chief issue remains client stability however. Pre-apocrypha EVE was very stable for me, rarely if ever crashing. Now there are time where I can't play for longer than 15 minutes without crashing to desktop. This issue is especially exacerbated after alt-tabbing, though not limited to that. Crashes are also common when trying to exit the game (not really a problem, since at that point I want to quit anyway... but worth mentioning).
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Yildez
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Posted - 2009.04.15 20:48:00 -
[204]
I would like to know if anyone can say how big the patch is going to be as far as mb......it is important to some of us.
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guttertrash
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Posted - 2009.04.15 21:11:00 -
[205]
wow I'm a new player.. i traied up EWAR and stealth bombers.. i'm able to use stealth bombers tonight, i hope i get a chance to try it out before they get nerfed in the new patch tonight.
Thanks a bunch. now the only question is do i renew after waiting this long for a ship thats going to be utterly useless tomorrow.
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Marlona Sky
Astroglide X The Foray Project
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Posted - 2009.04.15 21:23:00 -
[206]
All the falcon tears taste amazing. I wonder what will be done with all the falcon alts that were trained up? Buried with next to the site where all the E.T. games for the Atari are? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Nyphur
Pillowsoft Total Comfort
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Posted - 2009.04.15 21:36:00 -
[207]
Originally by: guttertrash i'm able to use stealth bombers tonight, i hope i get a chance to try it out before they get nerfed in the new patch tonight.
What nerf? You mean you would actually prefer a stealth bomber without a covops cloak? And whose only role was to alpha strike frigates? A pack of stealth bombers post-patch is going to absolutely destroy people in 0.0, it's going to be awesome.
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Kahran Ramesus
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Posted - 2009.04.15 21:53:00 -
[208]
Quote: All I care about is will my client stop crashing to desktop every ten minutes, costing me drones every time it happens?
^THIS
To the Falcon pilots: That **** was ****ing rediculous, and you know it was.
Excellent patch, CCP. I just hope the aformentioned issue will be resolved come patch day.
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Vestus Regula
Viziam
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Posted - 2009.04.15 21:55:00 -
[209]
Originally by: Scarlet Pimpernel (...) Please stop trying to compare all the recons or to justify a Falcon nerf on the grounds that all the others got nerfed/are useless (which is far from the case if you examine all theaters of combat, not just the one that suits your argument) no other race puts/put all its bonuses into 1 module and was therefore a 1 trick pony
This. Even if some ECM ships could use some balancing (and by "some" I mean only the falcon), most people forget Caldari ships rely only on ECM whereas every other race has 2 kinds of ewar - granted, none of them disable their target in the same fashion ECM does but complimentary systems often offset such disadvantage (neuts + tracking disruptors not only reduces offensive capabilities but also makes the overall "getting-rid-of-the-target-process" much faster; damps + points similarly reduce offensive capabilities and cuts escape routs / some of targets' mobility; webs + painters ensures the target is hit my most of what's thrown at it).
Surely, we needed and ECM review - BECAUSE OF FALCON - but the one we got seems a little too heavyhanded.
Having said that, great job with the black ops (even though they NEED that covert ops cloak - they're gonna be the only covert-ship class that can't use it; kinda goes against the flow) and specially - yikes! - with the bombers.
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Jack Target
M. Corp Mostly Harmless
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Posted - 2009.04.15 22:00:00 -
[210]
A lot of hard work went into this patch.
I think Black Ops ships need a further improvement though. The NEW M.Corp Data Hub - Check it out! |
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Cycotic Maniac
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Posted - 2009.04.15 22:39:00 -
[211]
CCP Can you please answer my question having to do with being podded with implants prior to this patch. Will I get the benefit of the implants or will I need to replace them to get fast training if I pod myself before this patch? I have 3 accts. that I need to train battleship 5 and would like to know since I pvp in 0.0 with them.
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Utoxin
Third Return Inc. Final Retribution Alliance
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Posted - 2009.04.15 22:44:00 -
[212]
Originally by: Cycotic Maniac CCP Can you please answer my question having to do with being podded with implants prior to this patch. Will I get the benefit of the implants or will I need to replace them to get fast training if I pod myself before this patch? I have 3 accts. that I need to train battleship 5 and would like to know since I pvp in 0.0 with them.
How can you even need to ask this question? Of course you'll lose your implant bonus if you get podded. 0.o
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Norpa
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Posted - 2009.04.15 23:18:00 -
[213]
Quote: # A change has been made to the client and server skill point gain calculations for rookie pilots below the 1.6 million skill point threshold. Skill point increase per minute is now based on the total skill points you will have after completing the skill, instead of your total skill points. This effectively means that skill point gain will be calculated properly when crossing a bonus boundary. This means that adding a skill, which has 756,000 skill points when you are on the threshold (i.e. 1,590.000), will not benefit from the double skill training bonus and will be trained at normal speed.
/me instantly closed second account. You guys suck. Seriously. Awful and mean.
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Karbowiak
Caldari Sacred Templars Aggression.
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Posted - 2009.04.15 23:30:00 -
[214]
Originally by: Savenius Please put the sensor booster effect back to the original subtle Apocrypha effects.
Otherwise, the patch looks good.
quote this is your cool ! 
LONG LIVE CONCRETE!
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Cycotic Maniac
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Posted - 2009.04.15 23:57:00 -
[215]
Originally by: Utoxin Edited by: Utoxin on 15/04/2009 22:57:46
Originally by: Cycotic Maniac CCP Can you please answer my question having to do with being podded with implants prior to this patch. Will I get the benefit of the implants or will I need to replace them to get fast training if I pod myself before this patch? I have 3 accts. that I need to train battleship 5 and would like to know since I pvp in 0.0 with them.
How can you even need to ask this question? Of course you'll lose your implant bonus if you get podded. 0.o
Edit:
I stand corrected, slightly. I hadn't heard about the /bug/ that meant you didn't lose the bonus on getting podded currently. For the record: I'd HIGHLY recommend replacing your implants. That is definitely a bug, and it sounds like they have fixed it.
Ofcourse you didn't know about it! You're a stupid carebear that lives in high sec. mining ore and opening your mouth about something you don't even know about! Also, I didn't see CCP next to your name. That is who the question was aimed at, NOT YOU. Get back to mining, something that you actually know about.
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Xianbei
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Posted - 2009.04.16 00:21:00 -
[216]
Originally by: Sky Marshal
Yes but they give LESS than before. 10% range and 10% strength instead of 20% strength, and the range bonus try to compensate the range nerf of mods. So this is a nerf too, and it makes SDA more mandatory than before.
is there such thing as a sensor dampening amplifier ? a tracking disruptor amplifier ? a target painting amplifier ?
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T'san Manaan
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Posted - 2009.04.16 00:41:00 -
[217]
Originally by: Larkness DAMM THIS INFERNAL PATCH TO HELL WHERE IS THE OLD CYNO EFFECTS????
I know, I know ccp cant be seen to actually listen to what the players want - that would be a sign of weakness for them obviously , sorry my bad 
CCP listens to its players more than any company Ive ever seen before and thats why I keep paying to play. EVERYBODY was saying "Fix the lag" so CCP got rid of things that caused lag. The cyno effect was one of those things. Unfortunatly nomatter what you do you will never make 100% of your customers happy.
I just recently got into the whole ewar thing so I am no expert but one of the things that got me started down that road was how powerful and over effective they were. I will still be my fleets EWAR guy but I will have to modify my fit and tactics to stay effective. not a huge deal.
They did do alot of cool stuff with blackops and stealth bombers that should make them far more capable ships so I am looking foreward to trying those out in the future. Overall I say keep up the good work CCP.
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Maldus NiKunni
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Posted - 2009.04.16 00:58:00 -
[218]
when are they going to put the POS shield graphics back to the original? It was supposed to be fixed the last patch.....but still the same and still making me sick and wanna puke........??
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DragonOfTheArmory
FW Inc
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Posted - 2009.04.16 01:42:00 -
[219]
Dear CCP,
I'm glad that you are doing stuff to add/fix/etc content to make this "more interesting", blah blah blah.
What about the technical issues with the CTD's dealing with wide-screen monitors that many people have?
Thank you for your bugreport - ID:77378 Title: [_trinity+2afbd3] Bug Associated With Ship Fitting Screen We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.
What about all the other little technical issues that need resolution and make the game unplayable for some?
Thought I'd ask.
________________________________ DragonOfTheArmory CEO FW Inc. |

silvertree umholtz
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Posted - 2009.04.16 01:43:00 -
[220]
Originally by: Omega87 Edited by: Omega87 on 15/04/2009 11:00:58 Please, pleeeeeeaaaaase give us the old jump drive effect back with the awesome lightning and flashes! There's still time, fix the patch, or at least tell us it'll be in the next one
Oh and of course I think the falcon nerf with no real actual thought, and more knee-jerk overreaction to the whiners (who cant be bothered to fit the modules put into the game for just such an event when they can just whine to devs), marks an end to Caldari PvP outside of a Rokh pilot for larger engagements and possibly everything except small gang and ganks. My biggest question is, how are ECM supposed to reach the snipers without being blasted to hell? Even the devs know falcons get called primary in every fight, and that range was the only thing keeping them alive.
So lets review, Missiles nerfed, Shield resists nerfed, ECM nerfed. Next week maybe I can just cash in my SP and roll amarr as caldari gets removed completely from the game. Of course I expect a torrent of "Caldari tears are tastey" and "Whiner!!1one" etc but hey, thats just the way these things go, it doesn't actually count for anything lol.
So those few months of me training Caldari is just wasted now. All the other races have TWO forms of EW, amarr has Nueuts/vamps and tracking, Galente has Disruptors and damps and mimatar has webs and target painters while caldari only has the electronic warfare and range. So now it dosn't have the range. Also Caldari has more counters then any other race. FoF missiles, smart bombs vs. missiles, defender missiles, ECCM, drones ect. Nuets/vamps counter is cap boosters, nothing really to counter the tracking. Disruptors have WCSTABS but who uses them now besides highsec carebears, damps counter is sensor boosters. Webs counter is speed-mods and there is no counter for target painters (who even uses these besides caldari??) (Please please please change the belicose to webs)
I think to make all races fair they should switch damps to caldari and ew to gallente. (makes more sense for drone boats anyway) Also the crystals in amarr lasers should take longer than the 3sec that it is now, should be longer then the 10sec it is for everyone else since they don't have to reload. Make it like 15sec and that would be fair. Also I think they should slightly increase the range of rails and arties by 5%. But other that most of the changes are great
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Jack Coutu
Gallente Duty.
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Posted - 2009.04.16 01:48:00 -
[221]
Originally by: Cycotic Maniac
Originally by: Utoxin Edited by: Utoxin on 15/04/2009 22:57:46
Originally by: Cycotic Maniac CCP Can you please answer my question having to do with being podded with implants prior to this patch. Will I get the benefit of the implants or will I need to replace them to get fast training if I pod myself before this patch? I have 3 accts. that I need to train battleship 5 and would like to know since I pvp in 0.0 with them.
How can you even need to ask this question? Of course you'll lose your implant bonus if you get podded. 0.o
Edit:
I stand corrected, slightly. I hadn't heard about the /bug/ that meant you didn't lose the bonus on getting podded currently. For the record: I'd HIGHLY recommend replacing your implants. That is definitely a bug, and it sounds like they have fixed it.
Ofcourse you didn't know about it! You're a stupid carebear that lives in high sec. mining ore and opening your mouth about something you don't even know about! Also, I didn't see CCP next to your name. That is who the question was aimed at, NOT YOU. Get back to mining, something that you actually know about.
Sorry to tell you this, but you sound more like a carebear atm than him. If he was a miner, I'd trust him before I ever trusted you. Would you overheat a module on a ship and expect it to grant a bonus once it was burnt out? Would you take the engine out of your car and expect it to run well? NO. So why would you take implants out of a clone that increase training time and expect them to train just as fast. Grow up. Your question has already been answered by CCP in the patch notes. Learn to read.
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Jack Coutu
Gallente Duty.
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Posted - 2009.04.16 01:49:00 -
[222]
Edited by: Jack Coutu on 16/04/2009 01:50:23
Originally by: silvertree umholtz Edited by: silvertree umholtz on 16/04/2009 01:47:06
Originally by: Omega87 Edited by: Omega87 on 15/04/2009 11:00:58 Please, pleeeeeeaaaaase give us the old jump drive effect back with the awesome lightning and flashes! There's still time, fix the patch, or at least tell us it'll be in the next one
Oh and of course I think the falcon nerf with no real actual thought, and more knee-jerk overreaction to the whiners (who cant be bothered to fit the modules put into the game for just such an event when they can just whine to devs), marks an end to Caldari PvP outside of a Rokh pilot for larger engagements and possibly everything except small gang and ganks. My biggest question is, how are ECM supposed to reach the snipers without being blasted to hell? Even the devs know falcons get called primary in every fight, and that range was the only thing keeping them alive.
So lets review, Missiles nerfed, Shield resists nerfed, ECM nerfed. Next week maybe I can just cash in my SP and roll amarr as caldari gets removed completely from the game. Of course I expect a torrent of "Caldari tears are tastey" and "Whiner!!1one" etc but hey, thats just the way these things go, it doesn't actually count for anything lol.
So those few months of me training Caldari is just wasted now. All the other races have TWO forms of EW, amarr has Nueuts/vamps and tracking, Galente has Disruptors and damps and mimatar has webs and target painters while caldari only has the electronic warfare and range. So now it dosn't have the range. Also Caldari has more counters then any other race. FoF missiles, smart bombs vs. missiles, defender missiles, ECCM, drones ect. Nuets/vamps counter is cap boosters, nothing really to counter the tracking. Disruptors have WCSTABS but who uses them now besides highsec carebears, damps counter is sensor boosters. Webs counter is speed-mods and there is no counter for target painters (who even uses these besides caldari??) (Please please please change the belicose to webs)
I think to make all races fair they should switch damps to caldari and ew to gallente. (makes more sense for drone boats anyway) Also the crystals in amarr lasers should take longer than the 3sec that it is now, should be longer then the 10sec it is for everyone else since they don't have to reload. Make it like 15sec and that would be fair. Also I think they should slightly increase the range of rails and arties by 5%. But other that most of the changes are great
Silvertree Umholtz http://kb.etherealdawn.org/?a=pilot_detail&plt_id=39462
While me and my Arazu would love this, I would find it hilariously easy to JAM and SCRAMBLE a target from 50km away. Please please please do this.
Crappy pirates use WCS, and also anyone that is bad at PVP and knows it.
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Nakuda
Gallente Adventurers Matari Visionary Coalition
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Posted - 2009.04.16 01:57:00 -
[223]
Originally by: Yildez I would like to know if anyone can say how big the patch is going to be as far as mb......it is important to some of us.
The current Tranquility -> Singularity patch is 257MB. So I'd imagine it's going to be quite close to that.
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Cycotic Maniac
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Posted - 2009.04.16 02:41:00 -
[224]
Originally by: Jack Coutu
Originally by: Cycotic Maniac
Originally by: Utoxin Edited by: Utoxin on 15/04/2009 22:57:46
Originally by: Cycotic Maniac CCP Can you please answer my question having to do with being podded with implants prior to this patch. Will I get the benefit of the implants or will I need to replace them to get fast training if I pod myself before this patch? I have 3 accts. that I need to train battleship 5 and would like to know since I pvp in 0.0 with them.
How can you even need to ask this question? Of course you'll lose your implant bonus if you get podded. 0.o
Edit:
I stand corrected, slightly. I hadn't heard about the /bug/ that meant you didn't lose the bonus on getting podded currently. For the record: I'd HIGHLY recommend replacing your implants. That is definitely a bug, and it sounds like they have fixed it.
Ofcourse you didn't know about it! You're a stupid carebear that lives in high sec. mining ore and opening your mouth about something you don't even know about! Also, I didn't see CCP next to your name. That is who the question was aimed at, NOT YOU. Get back to mining, something that you actually know about.
Sorry to tell you this, but you sound more like a carebear atm than him. If he was a miner, I'd trust him before I ever trusted you. Would you overheat a module on a ship and expect it to grant a bonus once it was burnt out? Would you take the engine out of your car and expect it to run well? NO. So why would you take implants out of a clone that increase training time and expect them to train just as fast. Grow up. Your question has already been answered by CCP in the patch notes. Learn to read.
I did read it. Did you? It pertains to after the patch, not what happens b4 it. Maybe, you do not understand the questions. Try reading it again.
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Subrahmaya Chandrasekhar
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Posted - 2009.04.16 02:47:00 -
[225]
I've read through all these posts. Now it's on to read the patch notes.
What has impressed me the most has been the number of responses from the Eve Online Team.
To jump in here and try to help sort things out for us is of incalcuable value. Thank you.
GREAT JOB.... GREAT CUSTOMER SERVICE.... I salute you!
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Jack Coutu
Gallente Duty.
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Posted - 2009.04.16 03:12:00 -
[226]
Quote: I did read it. Did you? It pertains to after the patch, not what happens b4 it. Maybe, you do not understand the questions. Try reading it again.
Are you serious? This is the equivalent of a nano pilot asking if there implants will still give them insane speed bonus, or a Falcon pilot asking if his mods he installed before the patch will do the same thing.
You will no longer get the free skill training time without implants. That's why it's in the patch. Christ.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.16 03:48:00 -
[227]
Edited by: Lili Lu on 16/04/2009 03:50:33
Originally by: Vestus Regula Edited by: Vestus Regula on 15/04/2009 21:56:14
Originally by: Scarlet Pimpernel (...) Please stop trying to compare all the recons or to justify a Falcon nerf on the grounds that all the others got nerfed/are useless (which is far from the case if you examine all theaters of combat, not just the one that suits your argument) no other race puts/put all its bonuses into 1 module and was therefore a 1 trick pony
This. Even if some ECM ships could use some balancing (and by "some" I mean only the falcon), most people forget Caldari ships rely only on ECM whereas every other race has 2 kinds of ewar - granted, none of them disable their target in the same fashion ECM does yes stop right here, you hit the nail on the head but complimentary systems often offset such disadvantage (neuts + tracking disruptors not only reduces offensive capabilities but also makes the overall "getting-rid-of-the-target-process" much faster hmm so you got the theory, now go neut that drake, cerb, LSE'd autcannon hurricane . . aw @#$% it; damps + points similarly reduce offensive capabilities and cut escape routs / some of targets' mobility uh yeah, 3 damps might reduce the targeting range below threat level of one enemy ship much like you need to devote 3 racials to remove the threat from a single target right, oh and while you've been flying within 40km of the enemy blob, right; webs + painters ensure the target is hit my most of what's thrown at it yes, it is very necessary to 60% web and paint a buffer-tanked BS on a gate, and of course that 60% web will prevent everything else from escaping back through the gate because 60% webs are real effective now).
You clearly have experience flying all the recons, as I do. We're of couse not still waiting for the buffs up from the 5% bonuses on tps for the Bellicose class, and 5% damps on the Celestis class, while your ECM recons are not now receiving your second buff on ecm strength after the long ago ecm nerf. You see 30% bonuses on a module for pretty much every ship, nothing new here. Also, you see neuts are instantaneous cap out, it's not like larger ships will often fit a cap injector and smaller ships sometimes a nos to cycle within your neuting. And, MWD's still leave a ship dead in the water once they are 60% webbed and it's certainly not cheaper to fly an inty with a 30km point instead of a 90+ mil recon with a 40km point
Surely, we needed and ECM review - BECAUSE OF FALCON - but the one we got seems a little too heavyhanded. It started out maybe that way, but never fear CCP once again heeded the tears of the majority race in eve and actually gave you a buff if you could only see past your addiction to near invulnerable range
Having said that, great job with the black ops (even though they NEED that covert ops cloak - they're gonna be the only covert-ship class that can't use it; kinda goes against the flow) and specially - yikes! - with the bombers.
Yes, ding ding ding guess which black ops BS was the only one to get a special buff on top.
In summation, I do hope you continue to think your Falcons and Rooks are now as weak as the Rapier, Pilgrim, and Arazu
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Zarnak Wulf
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Posted - 2009.04.16 03:49:00 -
[228]
It hasn't been mentioned yet but I found this interesting:
"An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded."
I'm reading that as a future prevention of the Goon tactic vs. BoB. Sound right?
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Palovana
Caldari Inner Fire Inc.
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Posted - 2009.04.16 03:55:00 -
[229]
Originally by: Yildez I would like to know if anyone can say how big the patch is going to be as far as mb......it is important to some of us.
1.21 Gigabytes!
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.16 04:12:00 -
[230]
Originally by: silvertree umholtz
So those few months of me training Caldari is just wasted now. All the other races have TWO forms of EW, amarr has Nueuts/vamps and tracking, Galente has Disruptors and damps and mimatar has webs and target painters while caldari only has the electronic warfare and range. So now it dosn't have the range. Also Caldari has more counters then any other race. FoF missiles I know I have great success with those on so many amarr and gallente ships with multiple launcher slots, smart bombs vs. missiles I knew all those cap ships weren't using smartbombs to kill drones. dammit!, defender missilesYep those work real well and everyone uses them, especially all those amarr ships with multiple launcher slots, ECCM yep, strap one of those puppies on a frigate and you can laugh at the ecm boat. will be even more so once the ecm boat bonuses are nerfed from 20% per level up to 30% per level, drones ect. Nuets/vamps counter is cap boosters, nothing really to counter the tracking repeat after me there are no tracking computers and tracking enhancers . . .. Disruptors have WCSTABS but who uses them now besides highsec carebears, damps counter is sensor boosters. Webs counter is speed-mods and there is no counter for target painters (who even uses these besides caldari??) (Please please please change the belicose to webs)
I think to make all races fair they should switch damps to caldari and ew to gallente. (makes more sense for drone boats anyway) Also the crystals in amarr lasers should take longer than the 3sec that it is now, should be longer then the 10sec it is for everyone else since they don't have to reload. Make it like 15sec and that would be fair damn right it's not like lasers oh i don't know suck all your cap out unless you've trained some important skills to 5. Also I think they should slightly increase the range of rails because they aren't already the longest range guns and a beam of light traveling through space will encounter so many obstacles to it's range that a hypersonic bolt of charged blah blah blah should have the most range . . . and arties by 5%. But other that most of the changes are great
Silvertree Umholtz Check this out
Wow, you really display a lot of experience with all the weapons systems in the game.
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Raff Barloh
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Posted - 2009.04.16 04:58:00 -
[231]
What about the jump effect for capitals, will we finally get the old style back??
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Gokyu
Gallente Gristle Industries
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Posted - 2009.04.16 05:17:00 -
[232]
Edited by: Gokyu on 16/04/2009 05:19:00 CCP can you please explain the use of aggressive drones after this patch?
Are drone boats going to be essentially useless when going against PvP or PvE ECM ships?
Do I have to wait for a drone to be attacked before it springs into action now?
If the answers are yes then you've just nerfed something that never needed nerfing.
*edit: I thought drones were supposed to protect their controller not just themselves.
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Subrahmaya Chandrasekhar
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Posted - 2009.04.16 05:18:00 -
[233]
Quote: Graphics The warp tunnel effect is now smoother and less pixilated.
pixilated/pixillated or pixelated/pixellated: There doesn't seem to be a consensus yet about whether to use one ell or two, but there are very different meanings to these two words. Pixellated refers to what happens when you zoom too far into a JPEG and start to see individual squares (pixels, but blown up). Pixellated letters lead to jaggies, those jagged curves (although anti-aliasing has largely smoothed the jaggies down). One the other hand, pixillated has been around longer. It comes from an irregular form of the word pixie and means "somewhat unbalanced mentally." I don't know about you, but I often feel pixillated after a long day of staring at a computer screen...
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palliatoryrepalliation
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Posted - 2009.04.16 06:45:00 -
[234]
OK some people complain about real things thats ok , but some people are just waaa waaa waaa farking little complaining *****es.
IE: I dont like the new POS shield graphics it makes me feel sick,OHHHHHHHHHH poor baby :) I dont like the new Cyno graphics ,Who farking cares just play the game Larkness u little aussie ***** :)
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MUDACHOOT
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Posted - 2009.04.16 06:47:00 -
[235]
Oh my god censorship what a joke fark shiit god dame
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Laura Lexx
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Posted - 2009.04.16 07:08:00 -
[236]
"The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m"
Cloaked loot stealing anyone?
(forced de-cloak happens when an object is within 2000 meters)
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Subrahmaya Chandrasekhar
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Posted - 2009.04.16 07:16:00 -
[237]
Originally by: Laura Lexx "The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m"
Cloaked loot stealing anyone?
(forced de-cloak happens when an object is within 2000 meters)
CCP Chronotis: "yes that's possible if you are between 2000 and 2500m. You cannot transfer anything from the container however since you are cloaked."
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Subrahmaya Chandrasekhar
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Posted - 2009.04.16 07:20:00 -
[238]
Since it wasn't specifically mentioned, I was wondering about the pops and clicks in the sounds that occur (for instance) when using a salvager and when an NPC ship is killed during a mission. Were you able to get those fixed this time around?
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Mean McCrabby
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Posted - 2009.04.16 07:31:00 -
[239]
THANKS FOR DESTROYING THE FALCON
You force it to get into "Bend me over and **** me" range and give it a turret bonus????? WHO PUTS TURRETS ON A FALCON????
I trained my character to be 100% caldari purist. The missile boats basically are crap compared to the blaster/laser boats for pvp, so I flew the falcon. And now you just ruined it. Thanks very much. I will now have crap ecm range and crap weapons, actually no weapons since I never trained turrets.
Fire whoever came up with that horrible idea.
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Camulos Lenus
Caldari Independent Single Malt Whisky Drinkers
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Posted - 2009.04.16 07:41:00 -
[240]
Edited by: Camulos Lenus on 16/04/2009 07:42:25
Originally by: Jack Coutu
Quote: I did read it. Did you? It pertains to after the patch, not what happens b4 it. Maybe, you do not understand the questions. Try reading it again.
Are you serious? This is the equivalent of a nano pilot asking if there implants will still give them insane speed bonus, or a Falcon pilot asking if his mods he installed before the patch will do the same thing.
You will no longer get the free skill training time without implants. That's why it's in the patch. Christ.
No, it's not the same thing.
We all know that the recalculation of training speed needs some sort of trigger like changing a skill or pressing the apply button in the skill queue. Apparently CCP implemented new triggers for this to happen, for instance being pod killed.
So, all he is asking is, will the deployment of the patch act as a trigger to recalculate the training speed?
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Future Mutant
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Posted - 2009.04.16 07:53:00 -
[241]
Even if the patch doesnt "trigger" the lack of implants to be recognized and the times adjusted- Whats the point of podding yourself before the patch? If you do- and the patch doesnt reset the training times- they will be reset the next time your podded- prolly sooner, the next time you change a skill. If you dont pod yourself before- you lose the implants the next time your podded at which time the training times are adjusted. I dont see a lot of difference in the two above outcomes.
Anyway seems like a good patch- i hope it fixes sound. I dont really like having the sound volume linked to how far im zoomed in/out. I always fly zoomed out- How does this mean i dont want sound? dont understand that concept at all
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Camulos Lenus
Caldari Independent Single Malt Whisky Drinkers
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Posted - 2009.04.16 08:36:00 -
[242]
Originally by: Future Mutant Whats the point of podding yourself before the patch?
Originally by: Caelum Mortuos
-------------------------------------------------------------------------------- A lot of pvp players would set a long skill, and then once they were podded they'd just pod themselves to get around, that wont happen as much now --------------------------------------------------------------------------------
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Omega87
Caldari Griefer-B-Gone Ushra'Khan
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Posted - 2009.04.16 09:28:00 -
[243]
Edited by: Omega87 on 16/04/2009 09:29:15
Originally by: Raff Barloh What about the jump effect for capitals, will we finally get the old style back??
For anyone else who wanted to know about the old cyno effects and the patch. This was about the best response I was able to get back on page 6. We'll just have to live with this one for now, unless anyone knows a dev and can take him or her out drinking <.<
Originally by: CCP Chronotis
Originally by: Omega87 Hey Nav or Chron, i'm starting to sound like a broken record here but it really bugs me. I know they're not gonna do anything about the cyno graphics in this patch, but do we know if changing back is at least being considered or not?
Effects overhauls are ongoing by our art teams which could include the cyno effect for example. Cannot say much more than that for now sorry.
------ "Nothing ventured, nothing ganked." - Me |

Nigel Sheldon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.04.16 09:28:00 -
[244]
god I just love reading all the whines about you killed my eve experience, and they don't give a damn about what the players want                  
ccp do a great job in bringing one of the best games out there, and they bring all the latest expansions for free! remember that people, the expansions are free so quit moaning...and if you use in game currency to play as well then that makes the game totally 100% free! get a grip...
let the flaming begin!
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CCP Chronotis

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Posted - 2009.04.16 09:35:00 -
[245]
Originally by: Gokyu Edited by: Gokyu on 16/04/2009 05:19:00 CCP can you please explain the use of aggressive drones after this patch?
Are drone boats going to be essentially useless when going against PvP or PvE ECM ships?
Do I have to wait for a drone to be attacked before it springs into action now?
If the answers are yes then you've just nerfed something that never needed nerfing.
*edit: I thought drones were supposed to protect their controller not just themselves.
nothing is changing in reality to how you control your drones now. We are fixing a few bugs with their behaviour like previously stated where they would not respond where they should do if an NPC attacks one of the group for example.
In combination with the increase to drone scoop range, it should fix a lot of the issues with drones and your warriors will now return to drone bay instead of circling you in ignorant bliss whilst your trying to align for a warp out 
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Dunadane
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Posted - 2009.04.16 09:41:00 -
[246]
Quote: FIXES
An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded.
Does this fix mean that when goons disbanded BoB they in fact exploited a bug in game mechanics that is being fixed in this patch?
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annoing
Amarr Viziam
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Posted - 2009.04.16 09:57:00 -
[247]
Edited by: annoing on 16/04/2009 09:57:56
Originally by: CCP Chronotis
nothing is changing in reality 
Yup I agree - nothing is changing, the game will still be broken.
Ask to use the Goats Pleasure Palace when you visit the Fanfest this year |

Sral TBear
Mark Of Chaos
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Posted - 2009.04.16 10:18:00 -
[248]
for me it have always been wierd to se a cruiser class ship make a BS gang uterly useless at 150km...
There should be something of the line, the bigger the better.....the force recon class is wierd and i would have liked to se BS force recons instead of the cruiser ones. (not talking about combat recons only force)
The scorpion should be the nber jammer of them all, i can live with being perma jammed at range by a ship that is big enough to hold all the electrinics needed, but i have felt stupid sitting perma jammed in a abaddon where i have no chanse fighting back....all i can do is look at that small dot way way out and think oooh i love eve....
Size should matter and im glad the falcon gets under the gunz now....btw im a falcon pilot my self....
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.04.16 10:42:00 -
[249]
I think I like this patch because of falcon.
___
Latest video: War Has Come (720p) |

Bado Sten
Minmatar Dead poets society
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Posted - 2009.04.16 10:50:00 -
[250]
Oooh, I just saw this addition to the patch notes;
Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
Pure win!  
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X1376
Lyonesse. KIA Alliance
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Posted - 2009.04.16 10:51:00 -
[251]
It took me some time to process it. I am ECM pilot of Caldari origin. It took me some beers, meditation and comparing of results. At the end I just wanted to thank you CCP. Really. Thank you!
I was preparing to cross train Gallente to be able to fly some effective solo boat. I can do it with my Caldari recon like others now.
My Falcon who was before basically misused for fleet operations as the only useful Caldari ship, moved into domain of gangs and solo fights. I will have to survive with the battleships I got for fleets now. It is ok, I finally learned to bent over and armor tank them properly. Damage is ****, aside of POS shooting Raven. It is mostly because we compare to others and Ammar laser battleships do make Caldari boats to look bit pale.
And I am looking forward on the unexpected side product of this. I will surely monitor forums for tears of Falcon/Rook whiners who will be whining even more soon. 
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Seya Brennan
Caldari Perkone
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Posted - 2009.04.16 11:06:00 -
[252]
i'm not going to ***** about the nerf to falcon range, i always used mine at 100km, if people were able to have 200km optimals, that is overpowered
giving it hybrid bonuses, an additional turret hardpoint and a 10m3 drone bay to "soften the blow" seems pretty silly though, its like saying "yeah, we're nerfing your ship a bit here, but on the bright side, have a nice boiled sweet"
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2009.04.16 11:11:00 -
[253]
Hmm yes I normally don't find much of worth in the patch notes, but I did thoroughly enjoy this set.
I am glad the Falcon has been brought back down to Earth, although I would have preferred to see the otehr Recons buff up to the Falcon's level, I guess you'd still be left with an overpowered ECM boat.
All in all, good job  Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Terror Rising
Death Of Fallen Angels
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Posted - 2009.04.16 11:17:00 -
[254]
Edited by: Terror Rising on 16/04/2009 11:19:24 Stealth Bombers Change ... Oh yes ..
/me goes and fits citadels and multiple target painters ...
Suprise Butt Seks for someone in low sec me thinks ...

Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |

Beleti Ninhursag
Butcher the weak
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Posted - 2009.04.16 11:19:00 -
[255]
hi,
can you please explain what exactly are the changes made to the typhoon ? and WHY ?? i mean you already destroyed one of the sexyest ships in game with the trinity upgrade... its missing bits and rust.. looks too clean now.. and u continue to remove bits ???
i mean plz dont go the shiny maelstrom way with minnie ships... its disgusting !!!
Originally by: Dao Rheng I'm going to be flying a megathron, but I'm still pretty new to it. I haven't been doing as much damage as I'd like to. Fitting: High slots - 6x 720mm Howitzer Artillery Cannons
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Dan Grensson
Taurus Inc
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Posted - 2009.04.16 11:24:00 -
[256]
Edited by: Dan Grensson on 16/04/2009 11:24:55 to Chronotis:
I had heard, though I can't locate the thread, that putting up Covert Cynos in high sec to allow Black Ops jump bridges and jump drives to be used into those systems. Has this been implemented, if not then what was the reason? As specialists in high sec wars and great fans of force recon ships and stealth bombers, this would open up interesting new tactics for us.
Edit: Typo
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silken mouth
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Posted - 2009.04.16 11:33:00 -
[257]
Originally by: DevBlog
# Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them. # Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers. # Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked. # Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill. # # Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers. # The base velocity of Stealth Bombers has been increased. # Bomb launchers can now be fitted to any high slot on the bomber.
jesus fvcking christ..!!!!  thanks... i guess...
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Miss Granger
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Posted - 2009.04.16 11:36:00 -
[258]
Originally by: silvertree umholtz Nuets/vamps counter is cap boosters, nothing really to counter the tracking.
Tracking Computer? Tracking Enhancer?
Originally by: silvertree umholtz and there is no counter for target painters (who even uses these besides caldari??) (Please please please change the belicose to webs)
Halo implants reduce signature radius, as does the Evasive Manouvers Skirmish Warfare Link.
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Amir Baki
Amarr The Graduates
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Posted - 2009.04.16 11:42:00 -
[259]
Im all for ECM changes, changes to stealth bombers and other major fixes in the patch .... but this:
Quote: In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer.
not so happy with that, but I guess we will get over it :p
----------------------
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Xialigan
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Posted - 2009.04.16 11:42:00 -
[260]
The scanner window. It's too big. Fix it.
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Allaera
Caldari Kisogo research group
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Posted - 2009.04.16 12:00:00 -
[261]
Originally by: X1376 And I am looking forward on the unexpected side product of this. I will surely monitor forums for tears of Falcon/Rook whiners who will be whining even more soon. 
You too huh? 
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Saturous
Amarr Sacred Templars Aggression.
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Posted - 2009.04.16 12:02:00 -
[262]
Edited by: Saturous on 16/04/2009 12:02:46 Edited by: Saturous on 16/04/2009 12:02:21
Originally by: Lone Gunman Edited by: Lone Gunman on 15/04/2009 02:23:54 There goes the Neighborhood.
"The ECM Optimal Range bonus has been swapped for a 5% Rate of Fire bonus to Heavy and Heavy Assault launchers per Caldari cruiser skill level for the Rook."
^ This is listed twice.
Gonna be pretty usless for the poor Falcon.
Just to rub it in I hope!
diefalconandrookdie! diediediedie. no longer shall distance make them special, go ccp clip those wings!
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Allaera
Caldari Kisogo research group
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Posted - 2009.04.16 12:06:00 -
[263]
Originally by: Terror Rising Edited by: Terror Rising on 16/04/2009 11:19:24 Stealth Bombers Change ... Oh yes ..
/me goes and fits citadels and multiple target painters ...
Suprise Butt Seks for someone in low sec me thinks ...
I think it would be remiss of me if I didn't strongly suggest you re-read the patch notes.....lest you be disappointed 
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XFranc
Caldari Traders Industrialists and Miners of EVE R.H.I.N.O.
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Posted - 2009.04.16 12:14:00 -
[264]
No information on whether the COSMOS fixes are in the patch yet ?
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Suntisa
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Posted - 2009.04.16 12:19:00 -
[265]
Edited by: Suntisa on 16/04/2009 12:19:52
Originally by: CCP Chronotis
nothing is changing in reality to how you control your drones now. We are fixing a few bugs with their behaviour like previously stated where they would not respond where they should do if an NPC attacks one of the group for example.
In combination with the increase to drone scoop range, it should fix a lot of the issues with drones and your warriors will now return to drone bay instead of circling you in ignorant bliss whilst your trying to align for a warp out 
Thank you very much for the clarification :) Love the little drone guys *hug*
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Kambiri Zoltana
Gallente
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Posted - 2009.04.16 12:26:00 -
[266]
Can I give you a hug?
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Ficha Pritty
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Posted - 2009.04.16 12:27:00 -
[267]
# Covert cynosural fields can now be activated in cynojammed systems allowing black ops ships to jump or bridge other covert ops ships into the cynojammed system.
hehehe those 0.0 will have more action.
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TxShadow
Sleeping In
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Posted - 2009.04.16 12:30:00 -
[268]
Originally by: Gekkoh Looking forward to several of these fixes.
However, could you please make contract values display consistently by always showing the value in parenthesis?
Currently: 2,000,000,000 (2 Billion) 1,999,999,999
Consistently: 2,000,000,000 (2 Billion) 1,999,999,999 (1.99 Billion)
Please! This would: 1. Weed out the lazy UI scammers. 2. Eliminate a lot of useless spam in local and in various trade related channels 3. Allow me to drink more beer!
Surely those are three great reasons!
Best idea this year...
No matter what is behind it, just take the first 3 numbers. 999¦999¦999 = (999 Million) 729¦398¦021 = (729 Million) 3¦277¦000¦000 = (3.27 Billion) etc...
Even if its not an exact number to what it is, it allows you to ballpark the cost, and its not hard then to see few 100k isk here and there.
Easy fix to any and all price confusement / scam or what ever.
/me hails Gekkoh for the idea. (Bring in more beer :P)
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.04.16 12:31:00 -
[269]
Can anyone from CCP confirm or unconfirm this, please?
Originally by: Bad Touch ... what about succes chance on wrecked relics ? I heard it was increased on test server quite a bit. Will it be applied on tranq (ninja fix?) or not? source: page 4 of this thread (post 107)
So in short:
Did you, CCP, adjust the chances for reverse engineering on Sisi or made it different from Tranquilty?
Thank you.
Forge '07 on Sale
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Jack Gilligan
Dragon's Rage Ethereal Dawn
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Posted - 2009.04.16 12:33:00 -
[270]
Edited by: Jack Gilligan on 16/04/2009 12:34:27 I joked last night that first thing I'm going to do after the patch is undock and self destruct my last remaining Falcon.
At least I had the foresight to some time back cross train Gallente T2 cruisers. The Arazu at least has the useful ability to do long range points. Falcons are absolutely worthless now. They don't have the grid to even run the extra railgun, and will do a laughably tiny amount of damage, and they won't really be able to ECM anything at range. Turning on 3 railguns and activating 5 ECM modules will drain the cap within seconds.
And a drone bay? Why?
Better to switch to flying Caldari stealth bombers, you can scout with them now, and when you decloak, you are just as fragile as a Falcon, but at least you can dish out some major and useful damage and you can afford to fit out 4 of them for the cost of a Falcon.
Congrats to all the whiners out there, you got your way. Don't be shocked when you don't get much sympathy from me when whatever it is you are flying gets nerfed. What goes around comes around.
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |
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Thetys
Caldari Breed of Malakka
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Posted - 2009.04.16 12:33:00 -
[271]
i think im going to like this patch. (covert cloaks for black ops pweeeaase?)
but
just remove the whole ecm crap completely, im playing for 4 long years now and you did not manage to come up with a satisfying solution for the whole ecm war thing in that time, so many patches and "nerfs" and what not. replace it with missile disruption (same as tracking disruption for amarr)and get over it. admit that ecm is a dead horse and unbalanceable. ------ |

Aebh
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Posted - 2009.04.16 12:35:00 -
[272]
you know, i wouldn't mind the falcon range nerf if they would give the thing any capability to fit a GODDAMNED TANK THAT CAN HANDLE SENTRY FIRE FOR MORE THAN TWO SECONDS.
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Costas Decimia
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Posted - 2009.04.16 12:40:00 -
[273]
Edited by: Costas Decimia on 16/04/2009 12:40:08 I really enjoy the "Ha Ha! Falcon pilots suck" quotes. That's really cool of a lot of people. I'm curious to know if they ever spent six months training a set of skills to excel in a certain ship type just to see that time and money go down the drain.
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Ta'jek
Angels of Death Inc. Free Worlds Alliance
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Posted - 2009.04.16 12:40:00 -
[274]
When is the new patch going to be added to the manual list for those of us whose autopatcher no longer works?
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Lexia Stone
Rastana CMP Motivated and Determined
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Posted - 2009.04.16 12:40:00 -
[275]
Does anyone know where I can actually download this new patch? I have not been able to log in since last Wed so now when I try all I get is "incompatible (protocol)" with no prompt to download anything.
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Omega87
Caldari Griefer-B-Gone Ushra'Khan
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Posted - 2009.04.16 12:41:00 -
[276]
Originally by: Jack Gilligan Edited by: Jack Gilligan on 16/04/2009 12:34:27
And a drone bay? Why?
Congrats to all the whiners out there, you got your way. Don't be shocked when you don't get much sympathy from me when whatever it is you are flying gets nerfed. What goes around comes around.
Originally by: Aebh you know, i wouldn't mind the falcon range nerf if they would give the thing any capability to fit a GODDAMNED TANK THAT CAN HANDLE SENTRY FIRE FOR MORE THAN TWO SECONDS.
I also don't understand the drone bay, 10 mbp/s isn't that like 2 scout drones? And it would be nice to be able to tank if we have to be in the thick of the battle since the falcon will still be primaried every time, flying paperweight or not right? lol
------ "Nothing ventured, nothing ganked." - Me |

grayhawks
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Posted - 2009.04.16 12:41:00 -
[277]
will the patch auto download after server is up or can i get it now and if so where?
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Costas Decimia
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Posted - 2009.04.16 12:43:00 -
[278]
Originally by: Nigel Sheldon
ccp do a great job in bringing one of the best games out there, and they bring all the latest expansions for free! remember that people, the expansions are free so quit moaning...and if you use in game currency to play as well then that makes the game totally 100% free! get a grip...
let the flaming begin!
The game is not free. The intent is to monetize the experience. Expansions are released to keep players coming back month after month. Additionally, the people who play for "free" are using in game currency to purchase game time codes which are sold by CCP, therefore CCP is still getting paid for that person's experience, it's just coming from a different source.
And finally, do you honestly think that it's unreasonable to be upset because all the time you sank into developing your character just became a total waste?
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RedClaws
Amarr Dragon's Rage Ethereal Dawn
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Posted - 2009.04.16 12:46:00 -
[279]
Originally by: Jack Gilligan Edited by: Jack Gilligan on 16/04/2009 12:34:27 I joked last night that first thing I'm going to do after the patch is undock and self destruct my last remaining Falcon.
At least I had the foresight to some time back cross train Gallente T2 cruisers. The Arazu at least has the useful ability to do long range points. Falcons are absolutely worthless now. They don't have the grid to even run the extra railgun, and will do a laughably tiny amount of damage, and they won't really be able to ECM anything at range. Turning on 3 railguns and activating 5 ECM modules will drain the cap within seconds.
And a drone bay? Why?
Congrats to all the whiners out there, you got your way. Don't be shocked when you don't get much sympathy from me when whatever it is you are flying gets nerfed. What goes around comes around.
Whiner :p
Recons all got nerfed. Nos changes hurt the amarr, web changes hurt the minmatar, inty changes hurt the gallente.
Falcons needed a nerf and you know it. Having 50% of your fleets be falcons is just wrong!
It's still a good ship and ECM might have even got a boost with these changes so you better watch out for a second "nerf".
|

Jack Gilligan
Dragon's Rage Ethereal Dawn
|
Posted - 2009.04.16 12:47:00 -
[280]
Originally by: Thetys i think im going to like this patch. (covert cloaks for black ops pweeeaase?)
but
just remove the whole ecm crap completely, im playing for 4 long years now and you did not manage to come up with a satisfying solution for the whole ecm war thing in that time, so many patches and "nerfs" and what not. replace it with missile disruption (same as tracking disruption for amarr)and get over it. admit that ecm is a dead horse and unbalanceable.
I always thought that the unbalanced part of ewar wasn't the ships or the modules, but the fact that a successful hit leaves you unable to do anything for 20 seconds.
Cut that in HALF while leaving the activation timers on ECM modules what they are. This puts ewar where it should be, a damage reduction role. Attempting to actually permajam would force a falcon pilot to leave himself much more vulnerable.
Also, why not increase the power of ECM countermeasures? Why not add a sensor booster script, for example, that increases your sensor STRENGTH? This would of course be at the expense of your targeting range or scan resolution (most pvp ships carry at least one sensor booster) so there would be a trade off.
This is my problem not just with CCP, but with MMO Devs in general. They always take the easiest and laziest way out (by nerfing something into uselessness). They never enhance something else. Lazy people destroy. Talented people create.
Sure, a year or two from now they will notice that no one flys Falcons anymore (especially when Blackbirds will do the ewar role much better and are so cheap as to be disposable) and then do something to them.
Again, this isn't a knock on the CCP Devs, it's a problem with the whole MMO industry, an industry that got "bubble fever" after WOW and thus has a very thinly distributed talent pool and a whole bunch of people calling themselves "Devs" who have no ability but jumped in it because companies were throwing truckloads of money at anyone who could claim to be one.
Just like with the dot com bust, the currently happening MMO bubble burst will chase a lot of these people from the industry, leaving the actually talented. In other words, give it a year and we'll have better Devs :)
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |
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Jack Gilligan
Dragon's Rage Ethereal Dawn
|
Posted - 2009.04.16 12:52:00 -
[281]
Originally by: RedClaws
Originally by: Jack Gilligan Edited by: Jack Gilligan on 16/04/2009 12:34:27 I joked last night that first thing I'm going to do after the patch is undock and self destruct my last remaining Falcon.
At least I had the foresight to some time back cross train Gallente T2 cruisers. The Arazu at least has the useful ability to do long range points. Falcons are absolutely worthless now. They don't have the grid to even run the extra railgun, and will do a laughably tiny amount of damage, and they won't really be able to ECM anything at range. Turning on 3 railguns and activating 5 ECM modules will drain the cap within seconds.
And a drone bay? Why?
Congrats to all the whiners out there, you got your way. Don't be shocked when you don't get much sympathy from me when whatever it is you are flying gets nerfed. What goes around comes around.
Whiner :p
Recons all got nerfed. Nos changes hurt the amarr, web changes hurt the minmatar, inty changes hurt the gallente.
Falcons needed a nerf and you know it. Having 50% of your fleets be falcons is just wrong!
It's still a good ship and ECM might have even got a boost with these changes so you better watch out for a second "nerf".
I fully expect a second nerf to happen, when they realize they've made a T1 cruiser (Blackbird) into the most powerful e-war ship in the game and that it can be fitted for a pittance. Yes, the Rook is better, but not ENOUGH better to justify the fact that you can buy and fit 15 (or more depending on how fare you go) blackbirds for the cost of one of them.
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |

ShadowandLight
Amarr Hammer Of Light Libertas Fidelitas
|
Posted - 2009.04.16 12:54:00 -
[282]
Come on Falcon Pilots stop crying.
You flew a ship that operated outside of almost every single weapon in the game, that could cloak and warp around space and basically was invincible in a decent pilots hands.
There was no risk vs reward situation going on here. Ive heard Falcon pilots claim that they survived 90 - 95% of all engagements.
And thats before we talk about the Falcon's use in Solo / 2 - 3 person PVP. Without 2 - 4x's the number of adverse pilots against you, the falcon ALWAYS ALWAYS got away.
Stop crying, your ship used to be an abomination.
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Subrahmaya Chandrasekhar
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Posted - 2009.04.16 12:55:00 -
[283]
Originally by: Lexia Stone Does anyone know where I can actually download this new patch? I have not been able to log in since last Wed so now when I try all I get is "incompatible (protocol)" with no prompt to download anything.
CCP Navigator: "Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT"
I believe the patch will auto-download but it won't officially be ready until about 16.15 GMT.
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Dari Gazer
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Posted - 2009.04.16 13:11:00 -
[284]
Incompatible (Protocol)
After attempting to download the patch, this error was occurring on my Windows XP box. After investigating some solutions for when this apparently happened with a Trinity patch, those solutions did not work. Then I attempted connecting with my Vista machine, pre-patched, and received the same message, without even getting to the prompt to download/install the patch.
I'm not overly concerned, as I realize the problem will be addressed, just posting this FYI.
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Herring
Caldari Alcatraz Inc. THE INTERSTELLAR FOUNDRY
|
Posted - 2009.04.16 13:14:00 -
[285]
FOF missiles can now attack further than 80km. The maximum range will depend on the pilotÆs ship, skills and rigs.
You at long last have heard my plea, and for that, I thank you.
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Ser Enity
|
Posted - 2009.04.16 13:14:00 -
[286]
Nice job CCP. Really looking forward to this patch ;)
And to all 'I got sick at watching the POS shields' winers.. geezzzz take a walk in the park, talk to some real people and get some fresh air for once 
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D'Argent
|
Posted - 2009.04.16 13:15:00 -
[287]
Originally by: hammyhamm There is no mention in the patchnotes about the changes to the probing system with respect to the ability to ignore particular hits - will that functionality be included with 1.1?
actually there is now an ability to sort via unique id's. that's the same thing as what you want basically.
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Soma Khan
|
Posted - 2009.04.16 13:17:00 -
[288]
Originally by: Costas Decimia Edited by: Costas Decimia on 16/04/2009 12:40:08 I really enjoy the "Ha Ha! Falcon pilots suck" quotes. That's really cool of a lot of people. I'm curious to know if they ever spent six months training a set of skills to excel in a certain ship type just to see that time and money go down the drain.
Six months! You must be downright exhausted from all that training! ___
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Boink'urr
Minmatar Wasserette De Tarthorst
|
Posted - 2009.04.16 13:17:00 -
[289]
Any sound issues being fixed? There's so much mumbo jumbo in the patch notes that i can't seem to find a clear statement that the sound suckage will be gone :)
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Richard Backman
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Posted - 2009.04.16 13:24:00 -
[290]
I just read the patch notes for T3 4th subsystems and that sounds too good too be true... For carebears sake is it possible to have a ship with all T2 covops bonies(e.g. buzzard) except sig of course, in a cruiser hull, plus the ability to have 4-5 lows for nano, plus immunity to inderdiction spheres and bubbles? Total win for solo/dangerous exploration!(not sure about engagement) My carebearing personality hopes that next patch with the nerf bat doesnt arrive too soon. There is one good point for everyone tho: Now T3 cost seems more reasonable and pirates will get some T3 kills as well. Bottom line: T3 gets major boost
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CrestoftheStars
Caldari Eternum Pariah
|
Posted - 2009.04.16 13:26:00 -
[291]
SB's still need major work, primary on their sig and how easy they are to hit.
the sp 1,6mill needs work too, you need the double time to stay untill 1,6 mill not stop at 800k because you wanna train a long skill instead of a short one ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Herring
Caldari Alcatraz Inc. THE INTERSTELLAR FOUNDRY
|
Posted - 2009.04.16 13:28:00 -
[292]
Nerfing the scorp too? That was highly unnecessary. Did I miss all the overpowered scorp threads or what?
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Shai 'Hulud
Guiding Hand Social Club
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Posted - 2009.04.16 13:34:00 -
[293]
Edited by: Shai ''Hulud on 16/04/2009 13:35:37 I find it rather questionable to change the role of SB's so drastically. Many have trained for these ships to fly them the way they were previously implemented, and now their role has changed entirely. This would be akin to making the falcon a remote sensor booster ship to nerf its ECM. It's one thing to balance ships people have spent time training for, it's another to essentially make them a different ship.
Easy fix: make SB's able to use both cruise and torps, with different style bonuses to each (sniper/precision and close/dps).
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Lexia Stone
Rastana CMP Motivated and Determined
|
Posted - 2009.04.16 13:35:00 -
[294]
Originally by: Subrahmaya Chandrasekhar
Originally by: Lexia Stone Does anyone know where I can actually download this new patch? I have not been able to log in since last Wed so now when I try all I get is "incompatible (protocol)" with no prompt to download anything.
CCP Navigator: "Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT"
I believe the patch will auto-download but it won't officially be ready until about 16.15 GMT.
Yeah, I just realized the patch is today as opposed to last week. I guess I lost a week somewhere. lol
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False Face
|
Posted - 2009.04.16 13:38:00 -
[295]
Incompatible Protocol Both of my computers can't you guys get your s**t straight? |

Ore Vampire
|
Posted - 2009.04.16 13:40:00 -
[296]
Originally by: XJennieX CCP really hates caldari which is yet again showing.
we know it and we are still fighting ... some of us in matari ships :)
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Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 13:46:00 -
[297]
Originally by: Boink'urr Any sound issues being fixed? There's so much mumbo jumbo in the patch notes that i can't seem to find a clear statement that the sound suckage will be gone :)
The only reference to sound I can recall basically says that the issue of not hearing sound when you are zoomed out has been corrected. However, I think we'll need to take a bit of a wait and see attitude on that and a number of other sound issues to see how well they actually listened to those of us who had concerns. The reason I say this is because of the little section I underlined below. What we wanted and needed was not a developer telling us what the level should be adjusted to, but the ability to control it for ourselves. The same goes for the in-station sound experience. Hopefully the adjustments will make things playable, hopefully the pops and clicks will be gone, and hopefully they have a secret surprise volume control for the in-station sounds waiting for us. I have faith that eventually, if not this time, a developer/designer will put in the extra work to make these things happen.
From the patch notes: "Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
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Vaustrien
Caldari The Greater Goon Clockwork Pineapple
|
Posted - 2009.04.16 13:55:00 -
[298]
I am a Falcon pilot, and I can admit that CCP just basically did to the Falcon what they did to every other Recon Ship. Although, I haven't seen just how big the SDA bonuses to range are.
I'm still mad that my Rapier's a dusty paperweight now. 
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Lunn Bolivar
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Posted - 2009.04.16 13:56:00 -
[299]
Seriously...what is with all the thumbsuckers and bed wetters every time there is a patch? Do you cry like that every time things don't go the way it should or is it just when people who work hard for a living don't do something you think they should. Hate to tell all you toddlers with emotional stability problems, but this is not YOUR game. It belongs to CCP and as I recall you have the PRIVLEDGE to play the game by paying for a subscription. You have no rights, except the right to cancel your subscription and cry to your mommy about how someone took away your toy at the playground. Grow up...if you don't like it so bad then cancel your subscription and don't even post on the forums. Retain some dignity by not showing the world what a crybaby you are. I'm not a fanboi by any means but at least I know better than to go running off at the mouth every time a game company doesnt do what I think they should....that is ENTIRELY too much time out of my life wasted. Good job CCP...a lot of us have been waiting for this patch.
By the way Falcon pilots...there is no skill in sitting outside of range jamming everything that comes along getting free kills....stop whining and show us how much skill you have now that you can be hit.
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Major Templar
Caldari Knights Templar Defender's
|
Posted - 2009.04.16 13:56:00 -
[300]
I'm a little mad about the Stealth Bombers. I trained my Cruise to T2 so I could use them on my ships. Now, I have to train for Torps and get them to T2 as well. That ****es me off because I didn't want to train them yet. I have to train for them to get into a Dread but didn't plan for that yet. Come on, make it where bombers can use both Torps and Cruise please.
Btw, great work on the Falcon. They were way too over powered.
Major Templar Knights Templar Defender's [-KTD-] Director, POS Manager, Personnel Manager |
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Yahweh Graf
|
Posted - 2009.04.16 13:57:00 -
[301]
Originally by: False Face Incompatible Protocol Both of my computers can't you guys get your s**t straight?
you must be a noob. this happens with every ccp patch. you have to wait till the sever comes online and then you can auto update to log in.
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Bullageddon
Caldari
|
Posted - 2009.04.16 13:58:00 -
[302]
Originally by: CrestoftheStars SB's still need major work, primary on their sig and how easy they are to hit.
the sp 1,6mill needs work too, you need the double time to stay untill 1,6 mill not stop at 800k because you wanna train a long skill instead of a short one
that isn't how it works, train reading comprehension past 1. === This Space For Lease or Sale. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 14:00:00 -
[303]
Originally by: False Face Incompatible Protocol Both of my computers can't you guys get your s**t straight?
Perhaps you should wait until Tranquility has actually been updated and set to accept connections before you try to play.  ===== Yeah, VC is back, and we have a bone to pick with you. |

Lord's Prophet
AMMO INC
|
Posted - 2009.04.16 14:03:00 -
[304]
to all those blindly whining about scorpion range nerf, you are indeed blind... ------------- > The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion. ------------- So what they've done, is given the scorpion MORE range bonus.
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Shaomei Ling
|
Posted - 2009.04.16 14:05:00 -
[305]
Originally by: Costas Decimia
Originally by: Nigel Sheldon
ccp do a great job in bringing one of the best games out there, and they bring all the latest expansions for free! remember that people, the expansions are free so quit moaning...and if you use in game currency to play as well then that makes the game totally 100% free! get a grip...
let the flaming begin!
The game is not free. The intent is to monetize the experience. Expansions are released to keep players coming back month after month. Additionally, the people who play for "free" are using in game currency to purchase game time codes which are sold by CCP, therefore CCP is still getting paid for that person's experience, it's just coming from a different source.
And finally, do you honestly think that it's unreasonable to be upset because all the time you sank into developing your character just became a total waste?
Sad...very sad :*(
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Aurellien
Caldari PsyCorp Dirt Nap Associates
|
Posted - 2009.04.16 14:09:00 -
[306]
Good work CCP!
Though BlackOps battleships need a little bit more love, maybe some t2 resists please.
Falcon is fine ;)
Im with the bomber changes
The ghost implant nerf i understand but it still hurts :(
I LOVE the unique signature idea in wormholes thank you thank you thank you!!!!!!
So yea a teeny weeny tweak to BlackOps
AND BRING BACK THE OLD CYNOS!!!
Aur
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 14:09:00 -
[307]
Originally by: Vaustrien I am a Falcon pilot, and I can admit that CCP just basically did to the Falcon what they did to every other Recon Ship. Although, I haven't seen just how big the SDA bonuses to range are.
I'm still mad that my Rapier's a dusty paperweight now. 
Well, dust that paperweight off since a Rapier is tremendously helpful in enabling a SB group to deliver full damage to a target with either torps or bombs.
Also consider that the presence of a Pilgrim, Arazu, or Falcon raises the survivability factor of a SB group immensely.
There may be life in the old girls yet.
===== Yeah, VC is back, and we have a bone to pick with you. |

Dari Gazer
|
Posted - 2009.04.16 14:11:00 -
[308]
Originally by: Yahweh Graf
Originally by: False Face Incompatible Protocol Both of my computers can't you guys get your s**t straight?
you must be a noob. this happens with every ccp patch. you have to wait till the sever comes online and then you can auto update to log in.
Thank you. While above is not my quote, I am a new player. (Feb. 5, 2009) I miscalculated my time conversion and was assuming the server was back up already.
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Balansero
|
Posted - 2009.04.16 14:12:00 -
[309]
Originally by: Rainnus Shinn Lot's of good fixes. thanks for the hard work. a few suggestions if i may, which are probably easy to implement. -- * "right-click > align to" on the bookmark entries. helpful for salvaging and moving to the next area quickly. * "right-click > jump" on stargates on the overview, from far, just as the "dock" option for stations. -- Appreciate it. =)
Having "jump" option highlited next to "warp to default" option could lead to terrible mistakes. If u want to give order to jump from distance use "add as a firs waypoint" and activate autopilot.
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Lunn Bolivar
|
Posted - 2009.04.16 14:14:00 -
[310]
Originally by: Ranger 1
Originally by: Vaustrien I am a Falcon pilot, and I can admit that CCP just basically did to the Falcon what they did to every other Recon Ship. Although, I haven't seen just how big the SDA bonuses to range are.
I'm still mad that my Rapier's a dusty paperweight now. 
Well, dust that paperweight off since a Rapier is tremendously helpful in enabling a SB group to deliver full damage to a target with either torps or bombs.
Also consider that the presence of a Pilgrim, Arazu, or Falcon raises the survivability factor of a SB group immensely.
There may be life in the old girls yet.
Exactly...people want to do things their way instead of the way they were intended...they want to go solo **** everything or be invinvcible in combat...get a grip. Learn the role of your ship and use it for that. NONE of the force recons are useless...people just don't know how to use them correctly.
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|

Alcari
|
Posted - 2009.04.16 14:15:00 -
[311]
where the hell is that patch,where i can download it,i cant enter game without it.,,
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Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 14:16:00 -
[312]
There is a school of thought that subscribes, as I do, to the idea that your customers own your product, not the other way around. After all, without your customers, you would not have a product.
I just wanted to make a point here, lest anyone think they are powerless to bring about change in Eve. It is rarely easy, but it can be done (this patch has many good examples).
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 14:17:00 -
[313]
Originally by: Alcari where the hell is that patch,where i can download it,i cant enter game without it.,,
Scroll to the top of the page.
===== Yeah, VC is back, and we have a bone to pick with you. |

Major Templar
Caldari Knights Templar Defender's
|
Posted - 2009.04.16 14:18:00 -
[314]
Originally by: Alcari where the hell is that patch,where i can download it,i cant enter game without it.,,
Server will start up at 16:15 GMT (Eve Time) and it's only 14:17. Maybe, just maybe, you wait like another 2 hours?
Major Templar Knights Templar Defender's [-KTD-] Director, POS Manager, Personnel Manager |

thetrel
|
Posted - 2009.04.16 14:18:00 -
[315]
Originally by: Hash Browns All I care about is will my client stop crashing to desktop every ten minutes, costing me drones every time it happens?
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Alcari
|
Posted - 2009.04.16 14:20:00 -
[316]
dam patch'es usually when they say downtime 11-12.15 i must wait 13.40 to finaly enter game., and now i wait almost entire day ,really nice work CCP,
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Seri Praghm
|
Posted - 2009.04.16 14:22:00 -
[317]
Originally by: Thetys Edited by: Thetys on 16/04/2009 12:37:20 Edited by: Thetys on 16/04/2009 12:36:25 ...just remove the whole ecm crap completely, im playing for 4 long years now and you did not manage to come up with a satisfying solution for the whole ecm war thing in that time, so many patches and "nerfs" and what not. replace it with missile disruption (same as tracking disruption for amarr)and get over it. admit that ecm is a dead horse and unbalanceable.
----- You couldn't counter ECM after 4 yrs of playing? it's called a sniper boat, or an inty pilot mwd'ing to the offending falcon, allowing all other ships to warp on top and beat them senseless. admittedly ECCM was underpowerd though.
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Capt Coldheart
|
Posted - 2009.04.16 14:25:00 -
[318]
Hey I just purchased a FORD F150 pickup truck. Great Great, now im hauling stuff from Home Depot home for my remodeling project.
Wait 90 day after I buy it FORD calls and say sorry you cant use the bed of your pickup for hauling. And we reduced the engine size so you cant pull your camper. WTF. Hey CCP get the hint. Leave the **** alone! Maybe you should put more thought into the mechanics of the product before selling it. Once you do HANDS OFF. Its not a WHAA WHAA guys. This is ANGER. I spend my ISK to buy that item, I spend my time training skills, why because I wanted it. To the guys WHINING about the falcons. Hey if its that great of a killing ship go train for one yourself and shut your trap. Hey each race has its specility CCP
Whaaa Whaaa the Pilgrim and Curse are to mean will you nerf them next too please. Hey artillary and rail gun ammo travels too fast. WIll you nerf it to fly as slow as missles. and reduce its range like missles too? Have you ever seen a Sniper Missle Raven LOL
NOTE Getting Sick of this Game, the Nerfs and the whinning 
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Drenmarr Acharynn
|
Posted - 2009.04.16 14:26:00 -
[319]
Quote: òEvery scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
WTH?!
Why not go all the way and replace the scanning system with a button that gives you 100% hits for every site in the system? Are CCP hoping to gain more single-celluar subscribers?
One of the things I thought was awesome about the scanning system was that it challenged players rather than characters. Now it's going like the rest of EVE. It's not about how well you can play or handle the client. It's about how many skill points you have, how many friends you have and how much you're willing to spend on GTC's. i.e. time + $ = success, where time = x*$

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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.16 14:28:00 -
[320]
Originally by: Subrahmaya Chandrasekhar There is a school of thought that subscribes, as I do, to the idea that your customers own your product, not the other way around. After all, without your customers, you would not have a product.
I just wanted to make a point here, lest anyone think they are powerless to bring about change in Eve. It is rarely easy, but it can be done (this patch has many good examples).
While I agree with your second point, I will point out that your first point is only partially correct.
Customers that use your software should indeed have input into how a software product is optimized. However, only to a degree.
I for one do not want people with no knowledge of how the software works under the hood, nor any true perspective on how other folks may need/want the software to work, to make any design decisions on how said software operates. That is the job of the software developer... to sort the wheat from the chaf, to sort the good ideas from the bad, to determine what can be made workable and relatively bug free, and what features benefit the many without degrading the functionality of the software for others.
Keep in mind that what may seem like a simple and brilliant idea to one person using your software, may in fact be difficult or impossible to implement in a bug free manner or worse make the software substandard for other groups in your customer base. That is why software developers get paid the big bucks , because it is their responsibility to look at the bigger picture.
As in many things, in regards to software the customer is "NOT" always right.
===== Yeah, VC is back, and we have a bone to pick with you. |
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destinationunreachable
Hello Kitty Fanclub
|
Posted - 2009.04.16 14:31:00 -
[321]
Originally by: Drenmarr Acharynn
Quote: òEvery scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
WTH?!
Why not go all the way and replace the scanning system with a button that gives you 100% hits for every site in the system? Are CCP hoping to gain more single-celluar subscribers?
One of the things I thought was awesome about the scanning system was that it challenged players rather than characters. Now it's going like the rest of EVE. It's not about how well you can play or handle the client. It's about how many skill points you have, how many friends you have and how much you're willing to spend on GTC's. i.e. time + $ = success, where time = x*$

With the change of the scanning system it was not a matter of RL skills, but rather grind (scan again and again, just to see the same signature a 10th time). 100% scan results were before the Apocrypha changes, just based on trained skills and it is good that that went away...
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Captain Oompa
|
Posted - 2009.04.16 14:33:00 -
[322]
The latest patch available that i have to manually download is the 84609 patch, but my current patch is 85476,but i still need to install the latest 1.1 patch but its not availible to manually download
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Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.16 14:34:00 -
[323]
Originally by: Drenmarr Acharynn
Quote: òEvery scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
WTH?!
Why not go all the way and replace the scanning system with a button that gives you 100% hits for every site in the system? Are CCP hoping to gain more single-celluar subscribers?
One of the things I thought was awesome about the scanning system was that it challenged players rather than characters. Now it's going like the rest of EVE. It's not about how well you can play or handle the client. It's about how many skill points you have, how many friends you have and how much you're willing to spend on GTC's. i.e. time + $ = success, where time = x*$

I think you're overreacting, nobody is gonna make you use this sifting system they're gonna put in. I myself would have liked to have this a few days ago for the simple reason that
1) it makes it easier to catalog a system if I can filter out results I already legitimately tracked down and visited
2) More importantly, as it was Some wormholes had way too many results (yes I know thats being cut down now). The other day I was stuck in a wormhole for several hours because I couldnt find the wormhole with all the extra gravimetric hits I kept picking up. Seeming no matter what happened I'd always be drawn to the same 3 grav sites, all of which I had visited and made QUITE sure that none of the rocks were hiding any wormholes inside lol.
Sure it made for a challenge, but after hours of being stuck, I was ready to find a new challenge, so the sorting system would have been quite welcome. Luckily I got my challenge when I finally made it out and had to run 3 0.0 gatecamps... lol ------ "Nothing ventured, nothing ganked." - Me |

Marlona Sky
Astroglide X The Foray Project
|
Posted - 2009.04.16 14:34:00 -
[324]
CCP, call janitorial and have them come mop up all these Falcon tears, its getting pretty bad in here. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 14:36:00 -
[325]
Footnote: The customer is always right. They can be wrong, but they are always right.
|

Kakita J
Placid Reborn Coalition Of Empires
|
Posted - 2009.04.16 14:39:00 -
[326]
On the topic of attributes being recalculated after being podded...
Originally by: Mioelnir
Quote:
It sure looks a lot like Empire L4 pve vs 0.0 bubble pvp - 1 : 0
Nope, it looks like a broken mechanic that was fixed. If you're not wearing an implant, you shouldn't be getting its bonus, simple as that.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
|

Domina Brutalis
Caldari Perfect Eternal Transports Limited
|
Posted - 2009.04.16 14:40:00 -
[327]
Originally by: Lord's Prophet to all those blindly whining about scorpion range nerf, you are indeed blind... ------------- > The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion. ------------- So what they've done, is given the scorpion MORE range bonus.
Maybe i was wrong then. i thought they removed the strength bonus originally with the scorp and replaced it with only the new optimal and falloff bonus. i will see soon(tm)
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.16 14:41:00 -
[328]
Originally by: Kakita J On the topic of attributes being recalculated after being podded...
Originally by: Mioelnir
Quote:
It sure looks a lot like Empire L4 pve vs 0.0 bubble pvp - 1 : 0
Nope, it looks like a broken mechanic that was fixed. If you're not wearing an implant, you shouldn't be getting its bonus, simple as that.
as nice as it might be to get some ghost bonuses from implants that arn't there, I gotta agree with this one. ------ "Nothing ventured, nothing ganked." - Me
|

Drenmarr Acharynn
|
Posted - 2009.04.16 14:45:00 -
[329]
Originally by: destinationunreachable
With the change of the scanning system it was not a matter of RL skills, but rather grind (scan again and again, just to see the same signature a 10th time). 100% scan results were before the Apocrypha changes, just based on trained skills and it is good that that went away...
Originally by: Omega87
I think you're overreacting, nobody is gonna make you use this sifting system they're gonna put in. I myself would have liked to have this a few days ago for the simple reason that
1) it makes it easier to catalog a system if I can filter out results I already legitimately tracked down and visited
2) More importantly, as it was Some wormholes had way too many results (yes I know thats being cut down now). The other day I was stuck in a wormhole for several hours because I couldnt find the wormhole with all the extra gravimetric hits I kept picking up. Seeming no matter what happened I'd always be drawn to the same 3 grav sites, all of which I had visited and made QUITE sure that none of the rocks were hiding any wormholes inside lol.
Sure it made for a challenge, but after hours of being stuck, I was ready to find a new challenge, so the sorting system would have been quite welcome. Luckily I got my challenge when I finally made it out and had to run 3 0.0 gatecamps... lol
Once you have found a site (and warped to it) you get a beacon for it in the solar system map. This beacon is dimmed if it does not fall within the scan range of any of your active probes. Using those beacons you can determine which hits are likely to be ones you have not scanned down already. The only reason you would keep scanning down the same site is because you were not paying attention to all the infomation provided on the solar system map. |

Harassment Panda
|
Posted - 2009.04.16 14:47:00 -
[330]
Originally by: Alcari dam patch'es usually when they say downtime 11-12.15 i must wait 13.40 to finaly enter game., and now i wait almost entire day ,really nice work CCP,
When the big hand points to 4 and the little hand points to 15 you can play in the mean time try reading the patch announcement again.
|
|

Drenmarr Acharynn
|
Posted - 2009.04.16 14:49:00 -
[331]
BTW I could consistently bookmark every site in system (average 15 sites) in the time it took a probe to expire (70 mins).
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.16 14:50:00 -
[332]
Originally by: Drenmarr Acharynn
Originally by: destinationunreachable
With the change of the scanning system it was not a matter of RL skills, but rather grind (scan again and again, just to see the same signature a 10th time). 100% scan results were before the Apocrypha changes, just based on trained skills and it is good that that went away...
Originally by: Omega87
I think you're overreacting, nobody is gonna make you use this sifting system they're gonna put in. I myself would have liked to have this a few days ago for the simple reason that
1) it makes it easier to catalog a system if I can filter out results I already legitimately tracked down and visited
2) More importantly, as it was Some wormholes had way too many results (yes I know thats being cut down now). The other day I was stuck in a wormhole for several hours because I couldnt find the wormhole with all the extra gravimetric hits I kept picking up. Seeming no matter what happened I'd always be drawn to the same 3 grav sites, all of which I had visited and made QUITE sure that none of the rocks were hiding any wormholes inside lol.
Sure it made for a challenge, but after hours of being stuck, I was ready to find a new challenge, so the sorting system would have been quite welcome. Luckily I got my challenge when I finally made it out and had to run 3 0.0 gatecamps... lol
Once you have found a site (and warped to it) you get a beacon for it in the solar system map. This beacon is dimmed if it does not fall within the scan range of any of your active probes. Using those beacons you can determine which hits are likely to be ones you have not scanned down already. The only reason you would keep scanning down the same site is because you were not paying attention to all the infomation provided on the solar system map.
I would love to invite you to the WH system and let you have a go at it, if I ever find it again, because its not simply a case of blind-******ed-Omega lol. But anyway like I said, you dont HAVE to use the system if I had to guess, so whats the harm? I don't think you'll lose your challenge if you choose to do it that way, right? ------ "Nothing ventured, nothing ganked." - Me |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 14:50:00 -
[333]
Originally by: Subrahmaya Chandrasekhar Footnote: The customer is always right. They can be wrong, but they are always right.
I would prefer a company tell me if I am wrong, or my understanding of what the product can be made to do is imperfect, or if a feature I would like would negatively impact other customers. I can understand that and appreciate their honesty.
Alas, many would prefer to be lied to and then wonder why the change never happens.
===== Yeah, VC is back, and we have a bone to pick with you. |

Drenmarr Acharynn
|
Posted - 2009.04.16 15:02:00 -
[334]
Originally by: Omega87
Originally by: Drenmarr Acharynn
Originally by: destinationunreachable
With the change of the scanning system it was not a matter of RL skills, but rather grind (scan again and again, just to see the same signature a 10th time). 100% scan results were before the Apocrypha changes, just based on trained skills and it is good that that went away...
Originally by: Omega87
I think you're overreacting, nobody is gonna make you use this sifting system they're gonna put in. I myself would have liked to have this a few days ago for the simple reason that
1) it makes it easier to catalog a system if I can filter out results I already legitimately tracked down and visited
2) More importantly, as it was Some wormholes had way too many results (yes I know thats being cut down now). The other day I was stuck in a wormhole for several hours because I couldnt find the wormhole with all the extra gravimetric hits I kept picking up. Seeming no matter what happened I'd always be drawn to the same 3 grav sites, all of which I had visited and made QUITE sure that none of the rocks were hiding any wormholes inside lol.
Sure it made for a challenge, but after hours of being stuck, I was ready to find a new challenge, so the sorting system would have been quite welcome. Luckily I got my challenge when I finally made it out and had to run 3 0.0 gatecamps... lol
Once you have found a site (and warped to it) you get a beacon for it in the solar system map. This beacon is dimmed if it does not fall within the scan range of any of your active probes. Using those beacons you can determine which hits are likely to be ones you have not scanned down already. The only reason you would keep scanning down the same site is because you were not paying attention to all the infomation provided on the solar system map.
I would love to invite you to the WH system and let you have a go at it, if I ever find it again, because its not simply a case of blind-******ed-Omega lol. But anyway like I said, you dont HAVE to use the system if I had to guess, so whats the harm? I don't think you'll lose your challenge if you choose to do it that way, right?
I was proud of the fact that I was good at something most people found difficult. I was very pleased to be better at doing something in EVE than other people who had better character skills for it. Arrogance? Ego? Maybe. I could choose not to use the changes and do it the old way, but that would be like refusing to use the overview because all the information is available by viewing/selecting the objects in space.
|

Dokto
Caldari The Taco Stand
|
Posted - 2009.04.16 15:05:00 -
[335]
GW on the scanning interface CCP.
|

Sarge Ironside
|
Posted - 2009.04.16 15:06:00 -
[336]
The game should have a steep learning curve, and should be difficult to master. Whining at the players who know how to play, or whining at CCP to have then nerf things is just a sign of your incompetent gaming.
L2P or GTFO!
Then again, whining at the changes made when you're a veteran player is even more lame. The game changed, you have something else to do now. Get over it, and get on with it. You can't possibly be useless just because one ship got nerfed? Are you really such a lousy gamer?
L2P the patch or GTFO!
|

Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 15:11:00 -
[337]
Originally by: Ranger 1
Originally by: Subrahmaya Chandrasekhar Footnote: The customer is always right. They can be wrong, but they are always right.
I would prefer a company tell me if I am wrong, or my understanding of what the product can be made to do is imperfect, or if a feature I would like would negatively impact other customers. I can understand that and appreciate their honesty.
Alas, many would prefer to be lied to and then wonder why the change never happens.
The customer is always right. He can be wrong, and the process you explain above is exactly what needs to be done to make him right. Good explanation. That is the true customer service I'm talking about. The extra mile.
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.16 15:14:00 -
[338]
Originally by: Drenmarr Acharynn
Originally by: Omega87
Originally by: Drenmarr Acharynn
Originally by: destinationunreachable
With the change of the scanning system it was not a matter of RL skills, but rather grind (scan again and again, just to see the same signature a 10th time). 100% scan results were before the Apocrypha changes, just based on trained skills and it is good that that went away...
Originally by: Omega87
I think you're overreacting, nobody is gonna make you use this sifting system they're gonna put in. I myself would have liked to have this a few days ago for the simple reason that
1) it makes it easier to catalog a system if I can filter out results I already legitimately tracked down and visited
2) More importantly, as it was Some wormholes had way too many results (yes I know thats being cut down now). The other day I was stuck in a wormhole for several hours because I couldnt find the wormhole with all the extra gravimetric hits I kept picking up. Seeming no matter what happened I'd always be drawn to the same 3 grav sites, all of which I had visited and made QUITE sure that none of the rocks were hiding any wormholes inside lol.
Sure it made for a challenge, but after hours of being stuck, I was ready to find a new challenge, so the sorting system would have been quite welcome. Luckily I got my challenge when I finally made it out and had to run 3 0.0 gatecamps... lol
Once you have found a site (and warped to it) you get a beacon for it in the solar system map. This beacon is dimmed if it does not fall within the scan range of any of your active probes. Using those beacons you can determine which hits are likely to be ones you have not scanned down already. The only reason you would keep scanning down the same site is because you were not paying attention to all the infomation provided on the solar system map.
I would love to invite you to the WH system and let you have a go at it, if I ever find it again, because its not simply a case of blind-******ed-Omega lol. But anyway like I said, you dont HAVE to use the system if I had to guess, so whats the harm? I don't think you'll lose your challenge if you choose to do it that way, right?
I was proud of the fact that I was good at something most people found difficult. I was very pleased to be better at doing something in EVE than other people who had better character skills for it. Arrogance? Ego? Maybe. I could choose not to use the changes and do it the old way, but that would be like refusing to use the overview because all the information is available by viewing/selecting the objects in space.
Perhaps, and I feel you on that. I know what you mean. Up until the other day I never really had any problems. And you're right about the overview part, but you can still take pride in doing it the old way and being good at it.
Besides just because people will have this option available to them now, doesn't mean it will make them all scanning gods. I'm sure there will still be plenty of people who find it difficult even with the filter. ------ "Nothing ventured, nothing ganked." - Me |

Gaulian Fidelis
|
Posted - 2009.04.16 15:20:00 -
[339]
I couldn't find it in the patch notes so I figured I'd ask in case I missed something.
Was the bug fixed where if you change your graphics settings, you get all these crazy flashing plane things coming out of your ship, or the weird triangles that stay with your ship when you undock sometimes? That was the most annoying bug to me...
|

Deunan Newt
|
Posted - 2009.04.16 15:20:00 -
[340]
I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
|
|

MailDeadDrop
Globaltech Industries
|
Posted - 2009.04.16 15:21:00 -
[341]
Originally by: CCP Chronotis this was where you had your drones set to aggressive and focus fire and NPCs would attack one of your drones, the rest of the group would not always respond and sit idle whilst the single drone was being attacked. Now they respond and aid their fellow drone kin accordingly.
Great. Didn't we learn *anything* from the fiasco with Vilus Seermal?
MDD
|

RUBAlX
|
Posted - 2009.04.16 15:22:00 -
[342]
Originally by: Omega87
Originally by: Kakita J On the topic of attributes being recalculated after being podded...
Originally by: Mioelnir
Quote:
It sure looks a lot like Empire L4 pve vs 0.0 bubble pvp - 1 : 0
Nope, it looks like a broken mechanic that was fixed. If you're not wearing an implant, you shouldn't be getting its bonus, simple as that.
as nice as it might be to get some ghost bonuses from implants that arn't there, I gotta agree with this one.
It's not that People would disagree with you, however alot of PVPers are willing to PVP knowing that if they risk 40 million of implants to PVP, they will atleast get ONE skill completed out of it.
The point isn't RIGHT vs WRONG, the point is how this will discourage PVP(ers) and is this the desired result of this change? I mean Who was really being hurt by a player being allowed to finish thier current skill training after being podded. Which from my experience can happen due to lag in Faction warefare.
If they are going to nerf skill training after being podded, they should also nerf the lag which often results in being podded. Isnt losing 20 to 500m worth of implants enough of a penalty? And until they are able to nerf the lag, i think they should let this one go. Most PVPers and PVEers would probably agree with that.
So say we all?
|

silvertree umholtz
|
Posted - 2009.04.16 15:23:00 -
[343]
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
/votes |

Alcari
|
Posted - 2009.04.16 15:26:00 -
[344]
it's say server:incompatible(protocol),what that mean,?
|

Askleipos Aulonius
|
Posted - 2009.04.16 15:26:00 -
[345]
Sorry for possibly being not at the right place, but a question appeared: Is the server yet up and where can i download the patch? My eve does not automatically start the patch download and at the patch-page no link is available...
|

Susan Williams
|
Posted - 2009.04.16 15:28:00 -
[346]
Edited by: Susan Williams on 16/04/2009 15:29:48 GO here:
http://www.eveonline.com/patches/patches.asp
If that doesn't work... I had to redownload the entire install here:
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_85476_m.exe
|

Omega87
Caldari Griefer-B-Gone Ushra'Khan
|
Posted - 2009.04.16 15:28:00 -
[347]
Edited by: Omega87 on 16/04/2009 15:28:37 Eve should auto patch itself when the server comes up. As for is the server up yet? No not yet. They said 16:15 which is about 45 minutes from the time of this post I do believe
Edit: if the patch is already available, I didn't know about it. I'm just gonna wait for auto myself. ------ "Nothing ventured, nothing ganked." - Me |

Erikel
Cosmic Odyssey BricK sQuAD.
|
Posted - 2009.04.16 15:28:00 -
[348]
Hint: Look at the timestamp of this post. 
|

nails
Caldari Ota Corps
|
Posted - 2009.04.16 15:30:00 -
[349]
Originally by: silvertree umholtz
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
/votes
I 100% agree with this, they should be able to create or join private channels, however access to local chat should not be allowed till the account is under paid status. --------------
http://nails.otaku.jp/ota-corps/ |

AXE LEEIII
|
Posted - 2009.04.16 15:30:00 -
[350]
I believe that for UK residents the patch will not be deployed until 17.15 due to summer time change (ie: we put our clocks forward and backwards)
|
|

AXE LEEIII
|
Posted - 2009.04.16 15:34:00 -
[351]
Originally by: nails
Originally by: silvertree umholtz
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
/signed
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
/votes
I 100% agree with this, they should be able to create or join private channels, however access to local chat should not be allowed till the account is under paid status.
|

Dragon Amarr
|
Posted - 2009.04.16 15:36:00 -
[352]
I know! i was wating for the patch to be released so i could play EVE again! then i realised that I had to wait another hour 
p.s. look at the forum time stamps!
|

Lecero
Minmatar Black Elite
|
Posted - 2009.04.16 15:37:00 -
[353]
I didn't realize GMT observed daylight savings.
|

Fer Doirich
|
Posted - 2009.04.16 15:37:00 -
[354]
Originally by: Susan Williams Edited by: Susan Williams on 16/04/2009 15:29:48 GO here:
http://www.eveonline.com/patches/patches.asp
If that doesn't work... I had to redownload the entire install here:
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_85476_m.exe
i am so tired of having to reDL the entire client every time CCP puts out a patch. why can't they patch the autopatcher so that the damn thing works?
|

badgersarse
|
Posted - 2009.04.16 15:39:00 -
[355]
well its now 1637 and suprise suprise still down and no manual patches availible should have known that ccp couldnt get it right again
|

mokmo3
Eve University Ivy League
|
Posted - 2009.04.16 15:40:00 -
[356]
Quote: The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
I like this, less moving is always welcome on a crowded grid.
Join channel: "Eve University" or read here |

Lecero
Minmatar Black Elite
|
Posted - 2009.04.16 15:40:00 -
[357]
Edited by: Lecero on 16/04/2009 15:41:44 Just an FYI - the current version prior to the new patch is 85476, if you download the client from the link given above you will only download the current build - not the patch which should be version 86694.
We still have another 34 minutes before the estimated time window closes for the server patch.
|

Int3r
Minmatar Pawn Sauce Unlimited Horizons
|
Posted - 2009.04.16 15:41:00 -
[358]
17:40 GMT+1 here, so that's definitely 16:40 GMT. Naughty CCP! 
|

wight way
|
Posted - 2009.04.16 15:41:00 -
[359]
oh i see they still an hour behind,and yes im in uk on gmt time
|

Kaya Valda
Caldari Neo Spartans
|
Posted - 2009.04.16 15:42:00 -
[360]
Originally by: Lecero I didn't realize GMT observed daylight savings.
GMT doesn't, but the UK does. UK is currently GMT +1.
Originally by: Fer Doirich
Originally by: Susan Williams Edited by: Susan Williams on 16/04/2009 15:29:48 GO here:
http://www.eveonline.com/patches/patches.asp
If that doesn't work... I had to redownload the entire install here:
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_85476_m.exe
i am so tired of having to reDL the entire client every time CCP puts out a patch. why can't they patch the autopatcher so that the damn thing works?
I'm pretty sure that when the autopatcher runs (when it is available) that it doesn't require you to download the entire client install, and just a patch.
- Read My Blog
|
|

Terra66
|
Posted - 2009.04.16 15:43:00 -
[361]
Ok It's bst here so we are +1 from gmt.. So gmt is 15:43 now. As forums say.
|

Lecero
Minmatar Black Elite
|
Posted - 2009.04.16 15:44:00 -
[362]
Originally by: Int3r 17:40 GMT+1 here, so that's definitely 16:40 GMT. Naughty CCP! 
I am going to assume the Forum servers are running the same time zone as the game servers. Notice the post time of your message.
|

Kaya Valda
Caldari Neo Spartans
|
Posted - 2009.04.16 15:44:00 -
[363]
Originally by: Int3r 17:40 GMT+1 here, so that's definitely 16:40 GMT. Naughty CCP! 
If it's 17:40 where you are then you are GMT +2. It amazes me how so many people are confused about world timezones and summertime clock changes. - Read My Blog
|

Int3r
Minmatar Pawn Sauce Unlimited Horizons
|
Posted - 2009.04.16 15:46:00 -
[364]
Originally by: Lecero I am going to assume the Forum servers are running the same time zone as the game servers. Notice the post time of your message.
They refuse to use daylight savings time, so that still means that they're naughty! 
|

maximus greed
|
Posted - 2009.04.16 15:48:00 -
[365]
NO LOVE FOR POS'ES THEN.  CCP sould kick that dead horse
|

wight way
|
Posted - 2009.04.16 15:50:00 -
[366]
GMT+1 would mean i live in france actually but hey i dont
|

stg laz
EMC MINING CORPERATOIN Puppy Reprocessing Plant
|
Posted - 2009.04.16 15:50:00 -
[367]
yee only another 20 mins left :)
|

SoulTrader LT
|
Posted - 2009.04.16 15:51:00 -
[368]
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
|

Kyvon Glarner
|
Posted - 2009.04.16 15:51:00 -
[369]
whats wrong with POSes?
|

Vid Eeomeet
Dark Sun Collective Dark Matter Consortium.
|
Posted - 2009.04.16 15:55:00 -
[370]
I hope I'm not going to have to reinstall the whole friggin client again like the last two times. I don't care much about what changes are made by the patch as much as I care about not having to reinstall the client. Please CCP, get it right this time, I don't want to waste an entire day DLing because you can't get your latest patch to jibe with the current client.
|
|

Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 15:55:00 -
[371]
Originally by: SoulTrader LT
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 15:57:00 -
[372]
Quote: CCP sould kick that dead horse
Necro-Equine Assault is only sanctioned on the forums.
===== Necro-Equine Assault is only sanctioned on the forums. |

SoulTrader LT
|
Posted - 2009.04.16 15:57:00 -
[373]
Originally by: Subrahmaya Chandrasekhar
Originally by: SoulTrader LT
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
Yeah PM limit and read-only local might help..
|

FireFuzz
|
Posted - 2009.04.16 15:58:00 -
[374]
Originally by: Alcari it's say server:incompatible(protocol),what that mean,?
It normally means that CCP have added the patch for their people to test on the real server, but that it is not yet available for download until they are done with that - or at least that is what I make of it, it's always like this when server almost comes up again... Later it should say incompatible(version) and then the patching should start when you try to connect...
|

badgersarse
|
Posted - 2009.04.16 15:59:00 -
[375]
damm right if i have to Dload it all again they can take it and shove it somewhere dark and moist
|

Armon Ral
|
Posted - 2009.04.16 15:59:00 -
[376]
Way for a noob to keep up with the news - left early from work to play my new addiction, and faced a 2-hour wait...
Lucky my skill queue was filled up!
I guess the patch download won't go at 8 megs per sec as the original download ;)
|

Vaustrien
Caldari The Greater Goon Clockwork Pineapple
|
Posted - 2009.04.16 16:00:00 -
[377]
"...along with improvements to ECM ships such as the Falcon, Rook, Scorpion and Widow."
CCP could really drop this line out of the OP. I mean come on, who are you fooling guys. Maybe it made the Recons more in line with other race's Recons' survivability, but improvement? Hahaha.
|

phellankell
|
Posted - 2009.04.16 16:00:00 -
[378]
is the patch even out yet? not quite that good at keeping up with the patch thing...could someone email me when it comes out or which patch it is? [email protected]
|

Miilla
|
Posted - 2009.04.16 16:01:00 -
[379]
Its up, im downloading the patch now :)
|

Deunan Newt
|
Posted - 2009.04.16 16:02:00 -
[380]
Originally by: SoulTrader LT
Originally by: Subrahmaya Chandrasekhar
Originally by: SoulTrader LT
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
Yeah PM limit and read-only local might help..
I'm sorry, feeling stupid, what's "PM" stand for?
|
|

Karmen Maddox
|
Posted - 2009.04.16 16:02:00 -
[381]
Edited by: Karmen Maddox on 16/04/2009 16:03:09 I live in Greenwich -9(Edit) and its 9am here and that means late(Edit means my time zone clock is off lols). im down loading client just in case. and for the record CCP hasn't in my experience launched exactly on time more than two patches in a row. so i'm not gripping. just be glad they don't shut down for twenty four hours like some games
|

Kaya Valda
Caldari Neo Spartans
|
Posted - 2009.04.16 16:02:00 -
[382]
Edited by: Kaya Valda on 16/04/2009 16:03:01
Originally by: wight way GMT+1 would mean i live in france actually but hey i dont
Actually no, because it is the SUMMER TIME and France is GMT +2 right now.
France Timezone - Read My Blog
|

FireFuzz
|
Posted - 2009.04.16 16:03:00 -
[383]
Originally by: badgersarse damm right if i have to Dload it all again they can take it and shove it somewhere dark and moist
This is not a HUGE patch like the apocrypha itself, its just a patch, not an expansion, take it calm, and lets see :)
|

Drenmarr Acharynn
|
Posted - 2009.04.16 16:06:00 -
[384]
It occurrs to me that CCP are adding a new profession. As a complement to macromining soon the macrominers will be joined by macroexplorers. 
|

Vid Eeomeet
Dark Sun Collective Dark Matter Consortium.
|
Posted - 2009.04.16 16:06:00 -
[385]
This is not a HUGE patch like the apocrypha itself, its just a patch, not an expansion, take it calm, and lets see :)
hmmmm, we'll see. Like I said I had to not onl;y reinstall after Apochrypha, but after the last patch too.
|

Illectroculus Defined
|
Posted - 2009.04.16 16:06:00 -
[386]
I completely forgot about the whole 'setting a long skill training before patch' and I'm pleased to see that EveMon is telling me that Navigation V has just completed and a new skill has started training.
|

maximus greed
|
Posted - 2009.04.16 16:06:00 -
[387]
Originally by: Kyvon Glarner whats wrong with POSes?
What game have you been playing, ? Here get an education,http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410
|

AntarisIX
Amarr Thundercats RAZOR Alliance
|
Posted - 2009.04.16 16:06:00 -
[388]
Originally by: Vid Eeomeet I hope I'm not going to have to reinstall the whole friggin client again like the last two times. I don't care much about what changes are made by the patch as much as I care about not having to reinstall the client. Please CCP, get it right this time, I don't want to waste an entire day DLing because you can't get your latest patch to jibe with the current client.
hai long time no see 
|

SoulTrader LT
|
Posted - 2009.04.16 16:06:00 -
[389]
Originally by: Deunan Newt
I'm sorry, feeling stupid, what's "PM" stand for?
Private message
|

Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 16:06:00 -
[390]
Originally by: Deunan Newt
I'm sorry, feeling stupid, what's "PM" stand for?
(private message. SoulTrader was saying spammers might write scripts to PM people if they were locked out of local, especially in trading hubs)
|
|

badgersarse
|
Posted - 2009.04.16 16:07:00 -
[391]
On a lighter note why fo Ammar Ships look like Male Genitals ?
|

Direstark
|
Posted - 2009.04.16 16:07:00 -
[392]
Quote:
I'm sorry, feeling stupid, what's "PM" stand for?
Private message.
|

TaX DoDger
Caldari Digital assassins The Foray Project
|
Posted - 2009.04.16 16:08:00 -
[393]
EVE Online: Apocrypha 1.1 will be deployed on Thursday, 16th April, 2009. Server startup delayed until 16.45 GMT. lol
|

Karmen Maddox
|
Posted - 2009.04.16 16:08:00 -
[394]
hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
|

destinationunreachable
Hello Kitty Fanclub
|
Posted - 2009.04.16 16:09:00 -
[395]
Originally by: Karmen Maddox Edited by: Karmen Maddox on 16/04/2009 16:03:09 I live in Greenwich -9(Edit) and its 9am here and that means late(Edit means my time zone clock is off lols). im down loading client just in case. and for the record CCP hasn't in my experience launched exactly on time more than two patches in a row. so i'm not gripping. just be glad they don't shut down for twenty four hours like some games
I do live in Greenwich and it is, oh, never mind
|

Int3r
Minmatar Pawn Sauce Unlimited Horizons
|
Posted - 2009.04.16 16:09:00 -
[396]
Originally by: Kaya Valda Edited by: Kaya Valda on 16/04/2009 16:03:01
Originally by: wight way GMT+1 would mean i live in france actually but hey i dont
Actually no, because it is the SUMMER TIME and France is GMT +2 right now.
France Timezone
And his char looks kindof french aswell! I dont want to jump to conclusions, but something's fishy about all of this!

|

Direstark
|
Posted - 2009.04.16 16:11:00 -
[397]
Originally by: Karmen Maddox hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
That's GMT + 1. Click it and make it 24 hour time scale.
|

wight way
|
Posted - 2009.04.16 16:11:00 -
[398]
0000 not up till 1645 gmt now
|

badgersarse
|
Posted - 2009.04.16 16:12:00 -
[399]
who me look like a french person its all lies 
|

Efficens
|
Posted - 2009.04.16 16:14:00 -
[400]
Originally by: TaX DoDger EVE Online: Apocrypha 1.1 will be deployed on Thursday, 16th April, 2009. Server startup delayed until 16.45 GMT. lol
lol surprise surprise 
|
|

Karmen Maddox
|
Posted - 2009.04.16 16:14:00 -
[401]
my eve client says incompatible protocol does that mean reinstall or wait for live?
|

Rino Seporath
|
Posted - 2009.04.16 16:14:00 -
[402]
Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
|

Cresil GR
|
Posted - 2009.04.16 16:14:00 -
[403]
Edited by: Cresil GR on 16/04/2009 16:16:07 Is the patch up yet ? because i am still getting a new message ( new for me ) "incompatible protocol"...
edit : nvm i saw when i posted this that i was on a +3 hour time :). looking forward to the new patch.
|

TaX DoDger
Caldari Digital assassins The Foray Project
|
Posted - 2009.04.16 16:15:00 -
[404]
Originally by: Karmen Maddox my eve client says incompatible protocol does that mean reinstall or wait for live?
thats what everyones says.
just wait till servers come up
|

Karmen Maddox
|
Posted - 2009.04.16 16:16:00 -
[405]
Originally by: Karmen Maddox my eve client says incompatible protocol does that mean reinstall or wait for live?
Join the club
|

Lecero
Minmatar Black Elite
|
Posted - 2009.04.16 16:16:00 -
[406]
Originally by: wight way 0000 not up till 1645 GMT now
Its because the forum is eating up the bandwidth. All of us posting every 2 seconds. CCP doesn't want to bring the forum down on us, cause they know we would all jump to conclusions and assume the game was being pulled.
Out of the sheer kindness, CCP is delaying the patch process so we can still chat about it on the boards.
CCP has our best interest at heart.
Just an FYI - I am only joking and trying to amuse myself.
|

Kernel Flux
Intaki Armaments
|
Posted - 2009.04.16 16:16:00 -
[407]
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
It's 16:15 GMT. Sorry -------------- We build the stuff you need! Call for more info. |

Bobbyd
|
Posted - 2009.04.16 16:16:00 -
[408]
It's now been delayed untill 16.45......
|

viiiper
|
Posted - 2009.04.16 16:17:00 -
[409]
Originally by: DRMALIKIA Edited by: DRMALIKIA on 15/04/2009 03:11:03 SIGH
I place my Falcon on the shelf and wonder how a paper thin crap tanking EWAR vessel will do at slightly over 100km+. I will miss the good times, jamming targets, being tactical, dodging other Falcons, Interceptors, being an effect Recon pilot. Gone are the days of a ship that fit it's combat roll ooh so well compared to the rest of the Recon ships. She has served me well and been an effective and fun instrument to fly. So long to the time invested in training up to be an effective EWAR pilot.
NERF HISTORY of EWAR: EWAR was used by everyone and so it was made useless in strength. EWAR was then only effective on ships that had EWAR bonuses. EWAR was then changed from being a solid 100% jammed or not to "Chance Based".
You know what, if you are going to basically eliminate all good ships and make this Hello Kitty Online where all the ships are the same, can we just get it over with already so I can move on? This slow painful nerfing over time just wears people out and takes a lot of fun out of your "Sand Box Ingenuity" frame work you so prize yourselves on. Just make all ships prenerfed like the Black OPS so people never even use them because they are so pathetically worthless.
Come to think of it, the in game Falcon should be mirrored with it's real life counter part. If I start whining that the Falcon is not like a real Falcon long enough, will you change it to me like this Falcon Video? Ok, let's get started on that long whine post about how in game Falcons are not like real life Falcons so we can get it change. Good thing I can use my rails on the Falcon to kill stuff, lol what a fricking joke, please insult the player base more and cater to the whiners so you can go bankrupt and end up like every other pandering group in the world. Or how about that 10 m3 drone bay, lol get the hell out of here are you kidding me? 
CCP doing lines of Space Dust since humans learned how to smell their fingers after wiping their . . . . . . .
You had it too dam easy for too dam long, Good by Falcon pilots and welcome to the real world !!
lucky number 8 htt://www.legionofsparta.com |

kekeet
Minmatar
|
Posted - 2009.04.16 16:18:00 -
[410]
4:17pm now? weird, i live in london, and all my clocks say its 5:17pm...
|
|

timedrawsnigh
Amarr Avenging United
|
Posted - 2009.04.16 16:18:00 -
[411]
CCP is GMT based but do not skip ahead an hour during the spring, nor fall back an hour in the fall. So for people in, say London CCP is -1 hour for them while people in EST, CCP is +4 for them.
|

HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2009.04.16 16:18:00 -
[412]
The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
swEEET ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherf***er. |

Porcellio scaber
|
Posted - 2009.04.16 16:18:00 -
[413]
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
All CCP time is stated using GMT and GMT does not use summertime.
UK on the other hand is using BST, which currently is GMT+1.
|

wight way
|
Posted - 2009.04.16 16:19:00 -
[414]
well im off down the local school with a bag of sweets and some puppies,have some fun
|

Alfred Grand
|
Posted - 2009.04.16 16:20:00 -
[415]
Originally by: Karmen Maddox hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
You're right and CCP is wrong ;)
GMT uses the daylight saving adjustement.
The time zone CCP is using to announce their times is UTC - this one doesn't do the cluster fsck of daylight saving. That's the reason UTC got 'invented' some time ago.
|

kekeet
Minmatar
|
Posted - 2009.04.16 16:20:00 -
[416]
Ah, thanks guys, never knew that, will be waiting then.
|

Subrahmaya Chandrasekhar
|
Posted - 2009.04.16 16:21:00 -
[417]
Originally by: SoulTrader LT
Originally by: Subrahmaya Chandrasekhar
Originally by: SoulTrader LT
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Deunan Newt
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
Yeah PM limit and read-only local might help..
Hi Deunan, Will you commit to resubmitting this request to CCP with the additional suggestions we've made? Then the developers can let us know if it's a viable option or not. We need to keep trying, I think that's the key (you've done all the work, not me, but I still want to see you succeed with this project).
|

Cymru2000
Immortalis Inc.
|
Posted - 2009.04.16 16:21:00 -
[418]
Originally by: Alfred Grand
Originally by: Karmen Maddox hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
You're right and CCP is wrong ;)
GMT uses the daylight saving adjustement.
The time zone CCP is using to announce their times is UTC - this one doesn't do the cluster fsck of daylight saving. That's the reason UTC got 'invented' some time ago.
Thw website linked clearly says that the UK is currently GMT+1, so CCP are right and you all need to learn to tell the time :P
|

Elijah Ghost
Amarr Pillowsoft Total Comfort
|
Posted - 2009.04.16 16:21:00 -
[419]
Any idea when ther server is meant to be up? I just ran the client and it hasn't given me the auto downloader? They gave me nightmares and in return I became their own. |

Neverforgotten
|
Posted - 2009.04.16 16:22:00 -
[420]
well i think i will park my falcon and rook and dust of my manticore 
btw if your going to be late CCP least have the balls to tell us whats going on...we pay for the service after all!!! if its gone **** up just say so lol
happy days!
|
|

Allaera
Caldari Kisogo research group
|
Posted - 2009.04.16 16:22:00 -
[421]
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
|

Iwant Urstuff
Amarr Iwant Urstuff Corp
|
Posted - 2009.04.16 16:22:00 -
[422]
Bad CCP no donutz!!! Definitely late now.

.MSC eht rof etadidnac P&C relssarT sinokraL roF etoV
|

Rino Seporath
|
Posted - 2009.04.16 16:22:00 -
[423]
Originally by: Kernel Flux
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
It's 16:15 GMT. Sorry
Erm, I live in the UK and all time is set by Grenwich Mean Time and it is 17:18 now. Other countries should realise we are now in British summer time and that means the clocks have gone forward so for us Brits it is now +1 hour forward from what other countries think. So when someone says GMT it should go by what time it is in the UK not any other country.
|

Alfred Grand
|
Posted - 2009.04.16 16:22:00 -
[424]
Originally by: Karmen Maddox hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
You're right and CCP is wrong ;)
GMT uses the daylight saving adjustement.
The time zone CCP is using to announce their times is UTC - this one doesn't do the cluster fsck of daylight saving. That's the reason UTC got 'invented' some time ago.
|

Neverforgotten
|
Posted - 2009.04.16 16:23:00 -
[425]
btw the #### was t.i.t.s
|

BFish
|
Posted - 2009.04.16 16:23:00 -
[426]
I'd have been glad that CCP aren't launching the patch on time (as bloody per usual) as long as the server was working.
I encourage you all to go pirating in Eve. Less new players = less idiots whining to CCP = less ridiculous and completely stupid nerfs.
CCP, I am dissapoint.
|

snakefangs
Caldari The Reaper Corporation The Reaper Alliance Players
|
Posted - 2009.04.16 16:24:00 -
[427]
Originally by: Allaera
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
lol nicely said Tech 3 it's about to arrive Are you ready? I'm not :) |

Alphonse
|
Posted - 2009.04.16 16:24:00 -
[428]
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
You know, I managed to avoid the others with the same, but this one just screams 'kick me' doesn't it?
Hint, read the timestamp on your own post. Second hint: I wouldn't rail against others ability to tell time if I were you. 
|

Elijah Ghost
Amarr Pillowsoft Total Comfort
|
Posted - 2009.04.16 16:25:00 -
[429]
Server delayed until 16:45 They gave me nightmares and in return I became their own. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 16:25:00 -
[430]
Originally by: Neverforgotten well i think i will park my falcon and rook and dust of my manticore 
btw if your going to be late CCP least have the balls to tell us whats going on...we pay for the service after all!!! if its gone **** up just say so lol
happy days!
BTW, try reading the status update box on the login page.
===== Necro-Equine Assault is only sanctioned on the forums. |
|

Neverforgotten
|
Posted - 2009.04.16 16:25:00 -
[431]
pirating - now i realise why my standing is heading for -2.0....pod kills FTW
|

badgersarse
|
Posted - 2009.04.16 16:25:00 -
[432]
Originally by: snakefangs
Originally by: Allaera
Originally by: Rino Seporath Well it is now 17:14 GMT and still nothing. Do CCP know how to tell the time? lol
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
lol nicely said
oooooo someones tired
|

Iwant Urstuff
Amarr Iwant Urstuff Corp
|
Posted - 2009.04.16 16:26:00 -
[433]
Originally by: Allaera
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
CCP is late, there iz nothing wrong with me. They are now late, even by the timestamp on your lazt pozt. I would like an update on what iz going on from CCP, should I give up for the day or hang on 20 minutez? I got WarDecz to get out.

.MSC eht rof etadidnac P&C relssarT sinokraL roF etoV
|

Porcellio scaber
|
Posted - 2009.04.16 16:27:00 -
[434]
Originally by: Alfred Grand
You're right and CCP is wrong ;)
GMT uses the daylight saving adjustement.
The time zone CCP is using to announce their times is UTC - this one doesn't do the cluster fsck of daylight saving. That's the reason UTC got 'invented' some time ago.
It's actually CCP that is right and you that are wrong.
GMT does not observe summertime.
In the UK, GMT is the official time only during winter, during summer British Summer Time (GMT+1) is used.
|

Cymru2000
Immortalis Inc.
|
Posted - 2009.04.16 16:27:00 -
[435]
Autopatch is up?
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Emma Royd
Caldari Maddled Gommerils
|
Posted - 2009.04.16 16:28:00 -
[436]
Originally by: Alfred Grand
Originally by: Karmen Maddox hmm says here according to google http://wwp.greenwichmeantime.com/time-zone/europe/uk/ the time is 17:07 pm GMT
You're right and CCP is wrong ;)
GMT uses the daylight saving adjustement.
The time zone CCP is using to announce their times is UTC - this one doesn't do the cluster fsck of daylight saving. That's the reason UTC got 'invented' some time ago.
Looking at that link for the gmt site, it shows my local time as GMT +1, so therefore GMT does not alter with daylight savings, local time alters with daylight saving, gmt remains the same. So in the UK our British 'Summer' Time is GMT +1hr
It's not often I'm wrong, apart from the comments I make in the signature, and then I'm often wrong. On the other hand maybe I'm getting confused. ......My head hurts :( |

badgersarse
|
Posted - 2009.04.16 16:28:00 -
[437]
Originally by: Iwant Urstuff
Originally by: Allaera
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
CCP is late, there iz nothing wrong with me. They are now late, even by the timestamp on your lazt pozt. I would like an update on what iz going on from CCP, should I give up for the day or hang on 20 minutez? I got WarDecz to get out.

Well said
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 16:29:00 -
[438]
Originally by: Cymru2000 Autopatch is up?
Yes.
===== Necro-Equine Assault is only sanctioned on the forums. |

Jak LC
|
Posted - 2009.04.16 16:29:00 -
[439]
Edited by: Jak LC on 16/04/2009 16:29:47 Autopatch up
|

snakefangs
Caldari The Reaper Corporation The Reaper Alliance Players
|
Posted - 2009.04.16 16:29:00 -
[440]
Have CCP ever got a patch or update out on time? (has any MMORPG?) Tech 3 it's about to arrive Are you ready? I'm not :) |
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Galactic Tycoon
|
Posted - 2009.04.16 16:29:00 -
[441]
Edited by: Galactic Tycoon on 16/04/2009 16:29:37 Someone mentioned they were able to download the patch 15 minutes ago. Has the patch updater appeared for anyone else when starting the client?
|

Elesentra
Gallente Federal Navy Academy
|
Posted - 2009.04.16 16:29:00 -
[442]
GMT is a time, not a time zone. Timezones are described by their offset from GMT.
UK is offset by 0 hours from GMT. But UK uses Daylight Savings time. During daylight savings time, the actual time in UK is 1 hour ahead of GMT time.
CCP are correct. 15 mins to go :-)
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Gaulian Fidelis
|
Posted - 2009.04.16 16:29:00 -
[443]
don't you guys know anything? programmers are always late with their software :P
|

Wellfan
Snake Eyes Inc
|
Posted - 2009.04.16 16:30:00 -
[444]
Edited by: Wellfan on 16/04/2009 16:30:41 For those who do not understand the difference between GMT and BST, the following website should clear it up for you
http://wwp.greenwichmeantime.com/
|

Int3r
Minmatar Pawn Sauce Unlimited Horizons
|
Posted - 2009.04.16 16:30:00 -
[445]
I don't want this page to lack that post so here it goes My client sais "incompatible (protocol)" !!! whats that mean!? Is my computer broken?
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 16:31:00 -
[446]
Originally by: badgersarse
Originally by: Iwant Urstuff
Originally by: Allaera
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
CCP is late, there iz nothing wrong with me. They are now late, even by the timestamp on your lazt pozt. I would like an update on what iz going on from CCP, should I give up for the day or hang on 20 minutez? I got WarDecz to get out.

Well said
Actually, no, not well said. He failed to realize that the login page clearly states that there would be a delay until 16:45... thereby making something of a ass of himself.
===== Necro-Equine Assault is only sanctioned on the forums. |

Iwant Urstuff
Amarr Iwant Urstuff Corp
|
Posted - 2009.04.16 16:31:00 -
[447]
Originally by: Elesentra GMT is a time, not a time zone. Timezones are described by their offset from GMT.
UK is offset by 0 hours from GMT. But UK uses Daylight Savings time. During daylight savings time, the actual time in UK is 1 hour ahead of GMT time.
CCP are correct. 15 mins to go :-)
Your post is UTC which is EVE server time, CCP r L8!!! No donutz.

.MSC eht rof etadidnac P&C relssarT sinokraL roF etoV
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john roe
Children of Gjallarhorn
|
Posted - 2009.04.16 16:31:00 -
[448]
after 5th attempt to reply to this topic i finaly made it. kudos cccp.
anyway...
"256.7 MB" - some patch, gents.
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Cymru2000
Immortalis Inc.
|
Posted - 2009.04.16 16:31:00 -
[449]
Originally by: Wellfan Edited by: Wellfan on 16/04/2009 16:30:41 For those who do not understand the difference between GMT and BST, the following website should clear it up for you
http://wwp.greenwichmeantime.com/
hehe, even the people quoting this site are getting it wrong! I <3 the eve community, so "varied" ;)
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Captain Oompa
|
Posted - 2009.04.16 16:31:00 -
[450]
I didnt get the option for autopatch..yet...still
|
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badgersarse
|
Posted - 2009.04.16 16:32:00 -
[451]
yay patcher is up,should be interesting 
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Lecero
Minmatar Black Elite
|
Posted - 2009.04.16 16:32:00 -
[452]
Well is only 11:25 here? Everyone else in a closer time zone gets to start playing early than I do. Cause I still have 5 hours to go until 1645.
I guess I'll have to sit and twiddle my thumbs. If i twiddle them now, would I be twiddling them in the past for you guys closer to GMT and in the future for those further from GMT than me?
If we all twiddle them right now, will it open some Time Warp Bubble and find us all in the parking lot of CCP HQ? or will the entire universe just collapse on itself and we find ourselves standing face to face with our maker who would be ****ed because we found some exploit in the whole "life" thing.
again I am only amusing myself
I know that there is no way we could all twiddle at the same time)
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Snake Dude
|
Posted - 2009.04.16 16:33:00 -
[453]
Edited by: Snake Dude on 16/04/2009 16:33:51
Originally by: Lecero Well is only 11:25 here? Everyone else in a closer time zone gets to start playing early than I do. Cause I still have 5 hours to go until 1645.
I guess I'll have to sit and twiddle my thumbs. If i twiddle them now, would I be twiddling them in the past for you guys closer to GMT and in the future for those further from GMT than me?
If we all twiddle them right now, will it open some Time Warp Bubble and find us all in the parking lot of CCP HQ? or will the entire universe just collapse on itself and we find ourselves standing face to face with our maker who would be ****ed because we found some exploit in the whole "life" thing.
again I am only amusing myself
I know that there is no way we could all twiddle at the same time)
There might be you never know
Edit - just reopened EVE and its available to download *clicking download now*
|

Deunan Newt
|
Posted - 2009.04.16 16:34:00 -
[454]
Ok, Private Messaging... I've been playing for quite awhile now and I don't think I have ever recieved a private message from a non-paying pilot that mattered. In fact, I started getting PMs from people spamming thier websites the other day. They could easily keep them from PM. No reason for them to PM, they are on trial accounts to see if they like the game, in 14 days, they can PM all they like ... then the block list and spammer blocking will actually do what it was intended to do. IMHO :)
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Allaera
Caldari Kisogo research group
|
Posted - 2009.04.16 16:34:00 -
[455]
Originally by: Iwant Urstuff
Originally by: Allaera
WHAT IN DIVINTY'S EDGE IS WRONG WITH YOU PEOPLE!?!?!?!
Nobody cares what TZ you live in!! Nobody cares what time you got right now!!
Look at the forum timestamp for crying out loud! That is the same time EvE itself runs at.
END OF STORY!! Just wait like everyone else and STFU with your whining.
CCP is late, there iz nothing wrong with me. They are now late, even by the timestamp on your lazt pozt. I would like an update on what iz going on from CCP, should I give up for the day or hang on 20 minutez? I got WarDecz to get out.

Ok, what would you prefer - CCP do their best to implement this patch right first time? Or rush to get it out on time and make a total botch job where we have to suffer reboots for the next 24 hours? Hmm?
|

badgersarse
|
Posted - 2009.04.16 16:34:00 -
[456]
Originally by: Lecero Well is only 11:25 here? Everyone else in a closer time zone gets to start playing early than I do. Cause I still have 5 hours to go until 1645.
I guess I'll have to sit and twiddle my thumbs. If i twiddle them now, would I be twiddling them in the past for you guys closer to GMT and in the future for those further from GMT than me?
If we all twiddle them right now, will it open some Time Warp Bubble and find us all in the parking lot of CCP HQ? or will the entire universe just collapse on itself and we find ourselves standing face to face with our maker who would be ****ed because we found some exploit in the whole "life" thing.
again I am only amusing myself
I know that there is no way we could all twiddle at the same time)
Fancy twiddling something else ??
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timedrawsnigh
Amarr Avenging United
|
Posted - 2009.04.16 16:35:00 -
[457]
While I can download the patch now, I don't think the server will be restarted until the time mentioned at the login screen.
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Ji Sama
|
Posted - 2009.04.16 16:35:00 -
[458]
patch downloaded This is a signature not related to EVE |

Minite Marple
|
Posted - 2009.04.16 16:35:00 -
[459]
Originally by: Iwant Urstuff
CCP is late, there iz nothing wrong with me. They are now late, even by the timestamp on your lazt pozt. I would like an update on what iz going on from CCP, should I give up for the day or hang on 20 minutez? I got WarDecz to get out.

If you read posts before you posted you would have noticed it was mentioned startup delayed until 16:45 GMT (NOT BST as thats GMT +1)
Go read a book or something.
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 16:38:00 -
[460]
I have 45 seconds to go until the patch finishes downloading. TOTALLY UNACCEPTABLE!!! Thanks to this horrible amount of waiting my gaming time is being squandered and I demand a refun....
Oh wait, its done.
NM
===== Necro-Equine Assault is only sanctioned on the forums. |
|

Alvineya Felino
|
Posted - 2009.04.16 16:38:00 -
[461]
Originally by: Int3r I don't want this page to lack that post so here it goes My client sais "incompatible (protocol)" !!! whats that mean!? Is my computer broken?
Yes, you have ot reinstall your operating system. (Windows, Linux, MAC OS) If you don't you'll be there when the rest of us are... at server startup.
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Armon Ral
|
Posted - 2009.04.16 16:39:00 -
[462]
Patch downloaded and installed, now just to wait for the server :)
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timedrawsnigh
Amarr Avenging United
|
Posted - 2009.04.16 16:40:00 -
[463]
Only 53% done downloading. 
|

Kyvon Glarner
|
Posted - 2009.04.16 16:40:00 -
[464]
Originally by: maximus greed What game have you been playing, ? Here get an education,http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410
ive been playing the, 'i dont use POSes to PEW PEW PEW' and 'i thought you docked at Outposts, not POSes' game
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Sarge Ironside
|
Posted - 2009.04.16 16:40:00 -
[465]
Alrighty! I'm patched up and ready to pew-pew!
Now wheres that server? 
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Ji Sama
|
Posted - 2009.04.16 16:40:00 -
[466]
And this links proves it...
THIS LINK This is a signature not related to EVE |

Allaera
Caldari Kisogo research group
|
Posted - 2009.04.16 16:41:00 -
[467]
Originally by: Ranger 1 I have 45 seconds to go until the patch finishes downloading. TOTALLY UNACCEPTABLE!!! Thanks to this horrible amount of waiting my gaming time is being squandered and I demand a refun....
Oh wait, its done.
NM
Twit 
|

Misty Mountains
|
Posted - 2009.04.16 16:41:00 -
[468]
Originally by: Gaulian Fidelis don't you guys know anything? programmers are always late with their software :P
"A programmer's software is never late, Gaulian Fidelis. Nor is it early. It arrives precisely when he means it to."
Gandalf is here. He said to let you know!
|

Mysterious Deteis
|
Posted - 2009.04.16 16:41:00 -
[469]
Funny. Everyone lurking around the forum, eager to start fighting :))
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john roe
Children of Gjallarhorn
|
Posted - 2009.04.16 16:41:00 -
[470]
again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
|
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john roe
Children of Gjallarhorn
|
Posted - 2009.04.16 16:43:00 -
[471]
Originally by: Ji Sama And this links proves it...
THIS LINK
steam... omg, my nightmare. bleh...
|

timedrawsnigh
Amarr Avenging United
|
Posted - 2009.04.16 16:43:00 -
[472]
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
You've still got 3 minutes to finish downloading and then people start waiting in a long queue to enter the server, your choice. 
|

Armon Ral
|
Posted - 2009.04.16 16:44:00 -
[473]
I wonder who the 2 players online are ;)
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Ji Sama
|
Posted - 2009.04.16 16:44:00 -
[474]
Originally by: john roe
Originally by: Ji Sama And this links proves it...
THIS LINK
steam... omg, my nightmare. bleh...
stardock ftw..
ye im a steam gamer, i have 3 steam accounts :p This is a signature not related to EVE |

Umbra Bella
|
Posted - 2009.04.16 16:44:00 -
[475]
Originally by: Misty Mountains
Originally by: Gaulian Fidelis don't you guys know anything? programmers are always late with their software :P
"A programmer's software is never late, Gaulian Fidelis. Nor is it early. It arrives precisely when he means it to."
Gandalf is here. He said to let you know!
Indeed.... but in normal persons time (versus programmer time), the software is late.
and I'd relate programmers more with Sauron or something. Programming is evil :P
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Snake Dude
|
Posted - 2009.04.16 16:44:00 -
[476]
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
|

Cymru2000
Immortalis Inc.
|
Posted - 2009.04.16 16:45:00 -
[477]
Originally by: Ji Sama And this links proves it...
THIS LINK
I kinda wanna know what Plan B is now 
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john roe
Children of Gjallarhorn
|
Posted - 2009.04.16 16:45:00 -
[478]
Originally by: timedrawsnigh
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
You've still got 3 minutes to finish downloading and then people start waiting in a long queue to enter the server, your choice. 
assuming you dont have 'socket closed' f!@#$ issue like myself... then queue to enter server is least of your problems.
|

Keyren
Gallente Center for Advanced Studies
|
Posted - 2009.04.16 16:45:00 -
[479]
wooo downloaded and installing!
i spent this whole time reading this entire forum..
so many whiners!!! STFU
|

Ji Sama
|
Posted - 2009.04.16 16:45:00 -
[480]
Originally by: Cymru2000
Originally by: Ji Sama And this links proves it...
THIS LINK
I kinda wanna know what Plan B is now 
hehe ye you would wouldnt you :p
well i wont tell you :) This is a signature not related to EVE |
|

Deunan Newt
|
Posted - 2009.04.16 16:46:00 -
[481]
Originally by: Subrahmaya Chandrasekhar Edited by: Subrahmaya Chandrasekhar on 16/04/2009 16:27:10
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Soultrader:
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Subrahmaya: Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
Soultrader:
Yeah PM limit and read-only local might help..
Hi Deunan, Will you commit to resubmitting this request to CCP with the additional suggestions we've made? Then the developers can let us know if it's a viable option or not. We need to keep trying, I think that's the key (you've done all the work, not me, but I still want to see you succeed with this project).
Hey Subrahmaya Chandrasekhar, I will re-submit this information, as should everyone that agrees and wants to see the spammers inhibited to the point of non-existent. We pay for the game, why should we have to muttle through spammers that don't?
The idea is simple, clear and very possible. Like i said, we all should take important matters such as this to heart, and not the freaking million timezone comments...  DN
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 16:46:00 -
[482]
Originally by: Armon Ral I wonder who the 2 players online are ;)
It's me and my 2nd account.
Wish you were here...
===== Necro-Equine Assault is only sanctioned on the forums. |

Armon Ral
|
Posted - 2009.04.16 16:47:00 -
[483]
Hmm, its 16:46 now.... 
|

Keyren
Gallente
|
Posted - 2009.04.16 16:47:00 -
[484]
Originally by: Deunan Newt
Originally by: Subrahmaya Chandrasekhar Edited by: Subrahmaya Chandrasekhar on 16/04/2009 16:27:10
Originally by: Deunan Newt I would recommend that they keep trial accounts in their own "Local Trial Chat" and the "Help Chat" groups and not let them use the regular Local Chat windows until they cough up some money. Paying pilots would have the option to join these channels, IF they wanted to assist trial account users.
This way, paying pilots need not be inundated with spammers and/or non-committed noobs. When new pilots start paying, they advance from the "Local Trial Chat" to the regular "Local Chat".
This way when they ban someone from being a spammer, they can put a stop on the credit card they are using which would be more effective. You would also probably identify quickly what their main account (via credit card number) is since they are most likely a paying pilot with a main alt.
I put this in a formal request but they stated it was not a good idea. They stated that it would be difficult for the trial accounts or something like that ... WHAT ABOUT TAKING CARE OF THE PAYING ACCOUNTS?!?! We don't want the spammers ... my block lists are full! Keep them out of the paying area, if they want to spam their isk selling websites, at least make them pay to do it .. then block them for good!
Also, is there a manual download for the latest patch yet? I can't find any links in this thread.
Soultrader:
Good idea, although it may lead to massive pm spams in the main trading hubs, which would be a lot more annoying. I'm guessing it will not take a long time for isk farmers to write such scripts.
Subrahmaya: Perhaps any qualms about it being difficult for the trial accounts could be alleviated by giving trial accounts read-only access to local. The help channel would always be available to them for questions. Maybe PM's for trial accounts could be throttled to a certain number per hour, and a certain number per Eve day.
Soultrader:
Yeah PM limit and read-only local might help..
Hi Deunan, Will you commit to resubmitting this request to CCP with the additional suggestions we've made? Then the developers can let us know if it's a viable option or not. We need to keep trying, I think that's the key (you've done all the work, not me, but I still want to see you succeed with this project).
Hey Subrahmaya Chandrasekhar, I will re-submit this information, as should everyone that agrees and wants to see the spammers inhibited to the point of non-existent. We pay for the game, why should we have to muttle through spammers that don't?
The idea is simple, clear and very possible. Like i said, we all should take important matters such as this to heart, and not the freaking million timezone comments...  DN
agreed. o.Onull |

Allaera
Caldari Kisogo research group
|
Posted - 2009.04.16 16:48:00 -
[485]
Originally by: Snake Dude
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
Thanx Snake, you made me feel soooo much better about my 141kb/sec 
|

Roien
|
Posted - 2009.04.16 16:48:00 -
[486]
Server Online guys ;)
|

Keyren
Gallente
|
Posted - 2009.04.16 16:49:00 -
[487]
Originally by: Allaera
Originally by: Snake Dude
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
Thanx Snake, you made me feel soooo much better about my 141kb/sec 
lol i got 1.4mb/sec the whole time took maybe 3 min XD o.Onull |

Ji Sama
|
Posted - 2009.04.16 16:49:00 -
[488]
Originally by: Allaera
Originally by: Snake Dude
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
Thanx Snake, you made me feel soooo much better about my 141kb/sec 
2400 kb/sec ftw imo :P This is a signature not related to EVE |

Dex Tursa
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Posted - 2009.04.16 16:50:00 -
[489]
Possible to request someone to post the direct link to the whole patch (given by the installer if downloading fails)? My patcher is failing horribly atm.
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Mrs Snowman
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Posted - 2009.04.16 16:51:00 -
[490]
anymore epics yet? |
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Allaera
Caldari Kisogo research group
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Posted - 2009.04.16 16:51:00 -
[491]
Edited by: Allaera on 16/04/2009 16:53:35
Originally by: Keyren
Originally by: Allaera
Originally by: Snake Dude
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
Thanx Snake, you made me feel soooo much better about my 141kb/sec 
lol i got 1.4mb/sec the whole time took maybe 3 min XD
Nice 
Wireless broadband here sux really big hairy ones lol
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Keyren
Gallente
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Posted - 2009.04.16 16:52:00 -
[492]
Originally by: Mrs Snowman anymore epics yet?
i wish is there only the L1 epic? if theres higher level ones would anyone be able to direct me to an eve wiki or forum or something so i can find an L3 epic [if it exists 0.o]
o.Onull |

silvertree umholtz
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Posted - 2009.04.16 16:52:00 -
[493]
Originally by: Allaera
Originally by: Snake Dude
Originally by: john roe again, couldnt this patch be any bigger? realy. 256.7 MB wtf?
Says you who at least has a decent speed (snake looks at the installer and starts wondering if the 27kb/sec will ever increase - he knows it wont)
Thanx Snake, you made me feel soooo much better about my 141kb/sec 
Well atleast its 301kb/sec here
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Yahweh Graf
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Posted - 2009.04.16 16:53:00 -
[494]
i'm quite sure ccp will take another 2-3 hrs to get running. they have to go test stuff and make sure they didn't make any mistakes. so, let's just fight here in the mean time. due to ccp always nerfing good ships caldari sucks even more now. so, just spend another 30 days training another cruiser to 5 and even longer getting the support skils to go with it.
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CCP Navigator
C C P

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Posted - 2009.04.16 16:53:00 -
[495]
EVE Online Apocryphya 1.1 has now been deployed.
Thread will now be locked but feel free to discuss feedback in this thread or report and issues in this thread.
Thank you.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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Kaedron Flosst
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Posted - 2009.04.16 16:53:00 -
[496]
I do not support the trial/paid member apartheid. 
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