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Wolfar
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Posted - 2006.01.06 21:23:00 -
[391]
Bah, you guys were right, It couldn't handle all of that.
But I think I can do it with 3x heavy launchers and 3x 720's, if I pop in two 10% RCU's. So this is what I'm thinking now -
High - 3x 720's, 3x heavy missile launchers Medium - 1x Webber Low - 2x RCU's
Now I'm in a bit of a stump. I like the idea of an armor tank, but as someone said, it's hard with arty (b/c you want the damage mods in low). If someone has some suggestions for the remaining slots, let me know :)
Also, I can't decide what ammo to use. My two previous ships (Rupture/Stabber) have been close ranged, mostly, and I've used phase plasma because the range reduction doesn't matter too much. Not sure about long ranged.
Anyway, thanks for the help guys :)
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Trelennen
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Posted - 2006.01.06 21:42:00 -
[392]
Edited by: Trelennen on 06/01/2006 21:45:31
Originally by: Wolfar Now I'm in a bit of a stump. I like the idea of an armor tank, but as someone said, it's hard with arty (b/c you want the damage mods in low). If someone has some suggestions for the remaining slots, let me know :)
It's not because you want the damage mods in low that armor tank is hard to fit with artys, but because of the grid needs . A med rep II use 175 grid, a 1600 plate 500 grid, a 800 plate 200 grid, and i'd prolly go for resistances over a 400 plate. You best friend for fitting 720s will be at first to train engineering skill to 5, it really helps alot.
Setup I was thinking off lately was something along 4x 720 2x assault, AB med booster larget extender, and damage mods tracking enhancers + fitting mods in low. Honest unhardened shield tank which should fit with 1 RCU II and 1 PDU with advanced weapon upgrades 1, and 1 RCU I and 1 PDU with AWU 2 (with tech 1 720s). With such a setup I'd let the 1 med + 4 light drones and the 2 assault launchers deal with frigs which would come close, and use the AB to stay at range the longest possible. Droping the AB makes it easier to fit, and you can put a webber, sensor booster, tracking comp or whatever in the freed slot (with a RCU I). Engineering 5 and advanced weapon upgrades 1 are required for that setup though, downgrading one or two assault to rockets (or standard launchers, but as they're mainly for dealing with close range frigs, rockets would be better, specialy considering they're great to load defenders when at range against missile spammers), would remove the need of advanced weapon upgrades.
Without engineering 5 though, I wouldn't try to fit 720s .
edit: with engineering 4, you could fit that setup with the AB if you downgrade the 2 assault to rocket launchers.
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Wolfar
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Posted - 2006.01.06 22:42:00 -
[393]
Thank you very much for your advice :)
Seems like I've got to put more skills into it then I thought to get my rifter running, so I'll stick with my stabber or rifter for ratting/missions till then.
Thanks for the help :)
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Bollockov
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Posted - 2006.01.21 12:03:00 -
[394]
Originally by: RabbidFerret Another edge to the rupture is its drone space. At 600m3 of drone cap., it beats the other ships by alot. The extra 6 drones can give it the edge it needs in combat (and can sae ur ass at close range)
can someone please explain to me what skills/modules are required to get 60m3 of drone space as I only have 30m3 at the moment....am I missing something? |

Himo Amasacia
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Posted - 2006.01.21 13:47:00 -
[395]
Not really. The drone bay of all ships was cut in half in the RMR patch a month or so ago (aside from the Thorax which was slashed by 3/4.) So your 30m3 is correct. Dont worry though, its still pretty good for a cruiser. Stick a combenation of medium and light drones in there (1 med and 4 lights should fit perfectly) and you will have a great anti frig defence.
The bellicoise with 40m3 is the best Minmater cruiser carrier these days.
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Bollockov
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Posted - 2006.01.21 15:39:00 -
[396]
ok, thaks a lot :)
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cheese390
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Posted - 2006.05.02 07:00:00 -
[397]
alright, a fellow corpmate gave me this setup, and it owns. Today I took out a dual 1.25mil BS spawn + support in my rupture. Here goes:
Highs: 4x 220mm Vulcans, 2x Nos or Heavy launchers (I use the launchers)
Meds: 1x afterburner, 1x webber, 1x cap recharger
Lows: 1x med armor repper, 2x active armor hardeners, 1x CPR, 1x damage mod
Drones: 3x med drones
Note: Feel free to Tech 2 it up, and remember to keep a high transversal when flying towards a BS. Oh, and this thing will get hit pretty hard with BC's and cruisers that spam missiles, but otherwise it's a fine beast. GL to all ----------------------------------------------------------------------------------------------
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Testy Mctest
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Posted - 2006.05.02 08:02:00 -
[398]
Someone resurrected the old thread instead of posting in the RMR one. Its even linked in the sticky :/
Anyway, to get this thread up to date, here's what I'd personally class as the two 'definitive' (insofar as anything can be definitive in Eve) autocannon Rupture setups.
Rupture No.1 - As created by the Minmatar forum warriors
4x Dual 180mm II, 2x Med Nos MWD, Web, 20km Scram Med Rep II, 800mm Plate, RCU II, 2x Gyro II
Rupture No.2 - Testy's Tank'n'Gank Rupture
4x 220mm II, 2x Med Diminishing Nos 10mn AB II, Fleeting Web, Fleeting 20km Scram Med Rep II, Gyro II, Kin Hardener II, Exp Hardener II, 400mm Tungsten Plate 3x Valkyrie II/Infiltrator II
Testy's Eve Blog!
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Weirda
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Posted - 2006.05.02 08:05:00 -
[399]
Originally by: Testy Mctest Someone resurrected the old thread instead of posting in the RMR one. Its even linked in the sticky :/
DOWN WITH NEW THREAD!!! 
LONG LIVE OLD THREAD!!!!!    __ Weirda Assault Ship deserve a 4th Bonus and More!
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MysticNZ
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Posted - 2006.05.02 08:14:00 -
[400]
My current setup: 4x220 named, 1xmed nos, 1xheavy missile ab, scram, injector (400's) med repper, 3 hardners, 400mm plate.
Bring it. -=====-
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Mila Prestoc
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Posted - 2006.05.02 09:35:00 -
[401]
HOLY BUMPING TOPICS BATMAN!
As much as I want to get out the bumping nerf stick...
Arty setups do not suck, they just suck in most PvP situations such as solo pvp or piracy. However I find 4x 720's with tracking/damage mods to work quite nicely in a small quick ship gang to do some instant and big damage.
Off top of my head my setup is something like: Highs 4x720's + whatever missiles fit or empty (or offline remote armour rep)
Mids Track comp sensor booster remote sensor dampener (I leave ECM for the caldari members, this is a garenteed backup if jamming doesn't work for a cycle or two)
lows 3x gyro 2x tracking
or stick a RCU in a low to fit heavy launchers in high slots.
0 tank but if in a gang with tacklers you can sit 30km+ and hit hard instantly. Fit with tech 2 and insta pop some frigates from 60km while you align to warp out if they get close.
For AC setups you can't go wrong with armour rep, resistances and plate of some size with propulsion (I prefer AB but MWD works to) in the mids. Then a combination of heavy missiles + capinject for targets of cruiser and larger size or NOS+web for frigate sized targets.
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Testy Mctest
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Posted - 2006.05.02 10:11:00 -
[402]
Originally by: MysticNZ
Also, rup with arties suck, don't know why you guys bother, this setup will get close and eat you for breakie.
For gatecamping, Ruptures own for popping frigates, shuttles and haulers.
4x 720mm II w/ Quake 3x Sensor Booster II 3x Gyro II, 1x Tracking II, RCU I
You'll instalock frigates, near-instalock shuttles, and you'll do mean damage to everything. Of course, a Muninn does it better thanks to its tracking, optimal, and extra gun, but this still works.
Testy's Eve Blog!
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smallgreenblur
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Posted - 2006.05.02 11:01:00 -
[403]
Originally by: Testy Mctest
Originally by: MysticNZ
Also, rup with arties suck, don't know why you guys bother, this setup will get close and eat you for breakie.
For gatecamping, Ruptures own for popping frigates, shuttles and haulers.
4x 720mm II w/ Quake 3x Sensor Booster II 3x Gyro II, 1x Tracking II, RCU I
You'll instalock frigates, near-instalock shuttles, and you'll do mean damage to everything. Of course, a Muninn does it better thanks to its tracking, optimal, and extra gun, but this still works.
Bumping threads ftl 
But since we're stuck on this one, I have to say i agree entirely with testy, and in fact all my rupture setups seem to have a lot in common with his. Except i use more adaptive nanos.
On the topic of the arty rupture, it is indeed awful for solo pvp. However if you are in a gang with a couple of tanked BCs or even a bs, nobody is really going to notice you, so you can happily sit there doing 80% of the damage of a munin. I've outdamaged close range BS with that 4x720II and 3xgyroII setup. It's evil.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

psoa
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Posted - 2007.03.04 04:55:00 -
[404]
is this a good setup: 3 650 artillery, 3 heavy launchers, 1 ecm, 1 ab, 4 energized plates and, 1 tracking enhancer.
or 1 1600 plate, 1 armor repairer medium, 1 ab and various power diagnostics and cpu upgrades and weapon upgrades?
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Ma Raia'l
Amarr PIE Inc.
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Posted - 2007.03.04 09:00:00 -
[405]
Please let this thread DIE.
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Carbon Argon
Minmatar Native Freshfood
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Posted - 2007.04.15 08:45:00 -
[406]
Originally by: Ma Raia'l Please let this thread DIE.
k
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Kritinana
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Posted - 2007.04.15 09:04:00 -
[407]
read "600m3 drone cap" on the initial post and started to wonder if i should stop drinking for the night.
Necro's bad........mmmmkkaaay
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.04.15 09:50:00 -
[408]
Originally by: Kritinana read "600m3 drone cap" on the initial post and started to wonder if i should stop drinking for the night.
Necro's bad........mmmmkkaaay
Makes you wonder if the moderators have ever heard of locking a thread that is inactive for 6 months, really Mr Moderators, can we lock some of these ultra necro threads already. Maybe use a decent bbs system with a little automated functions too... Oh btw
It's a Rupture, a Minmatar cruiser, used by Gankers.
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Carbon Argon
Minmatar Native Freshfood
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Posted - 2007.04.15 10:03:00 -
[409]
Originally by: Nian Banks btw It's a Rupture, a Minmatar cruiser, used by Gankers.
And other people that are subscribed to EVE in order to play a persistent space mmorpg that have nothing to do with ganking.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.15 11:10:00 -
[410]
OMG.. Ultra NEcro!!!!
If brute force doesn't solve your problem... you are not using enough |
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Stelani Bellana
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Posted - 2007.04.15 13:51:00 -
[411]
zomg wasnt long b4 this post was made u could put cruise missiles in heavy launchers.
hehe keppin the thread aliveeeeeeeeeee
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.04.15 15:11:00 -
[412]
/me grabs some silver bullets and an revolver. /me puts some rounds into the thread.
Ok. Now somebody call the cleric to lock it before it rises again.
Only you can save mmorpgs - Stop crying for nerfs today! |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.04.15 20:58:00 -
[413]
Originally by: Taipan Gedscho /me grabs some silver bullets and an revolver. /me puts some rounds into the thread.
Ok. Now somebody call the cleric to lock it before it rises again.
Begone evil spawn of forum hell, die and return to whence you came you nameless abomination of forum Ultra necromancy.
Paladin of the god of Forum Moderation oh please cast a turn undead on this thing and put it to rest.
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lofty29
Athanasius Inc. SMASH Alliance
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Posted - 2007.04.15 21:00:00 -
[414]
Holy batman, necro!
Wait...uh.... ---
Sig under maintainance  |

Captain Blart
Hideous Mutant Freekz
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Posted - 2007.04.15 22:21:00 -
[415]
Did not realized till i saw 600 m3 of drones 

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pbdevildogazn
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Posted - 2007.04.19 20:59:00 -
[416]
I always thought the rupture looks like the back end of one of the battleships from Pirates of the Carribean like the Black Pearl or something... its not just good at pirating, it even looks like a pirate ship! xD (ha now u can't say rax or moa looks like a pirate ship cuz it doesn't!)
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