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Thread Statistics | Show CCP posts - 0 post(s) |

piercer
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Posted - 2004.09.10 17:13:00 -
[61]
The rupture is a BEAST of a ship, can take on the best and usually win, i have had mine ages without insurance.
One time i was in an agent mission and the rats took me by surprise, warped in and started blasting away next thing i notice was my cap was low and my shields running out, i started to panic, still firing i turned away and got up the menu to warp, now low into armor. I started getting nervous, my beloved ruppy was going to get blown, the warp was taking tooo long, in the end i warped out having kill 3/5 rats (something like that), i got out with 20% hull left, my ruppy didnt let me down, so i charged up my hull armor and shields and wen in to kill the rest  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
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Posted - 2004.09.10 17:13:00 -
[62]
The rupture is a BEAST of a ship, can take on the best and usually win, i have had mine ages without insurance.
One time i was in an agent mission and the rats took me by surprise, warped in and started blasting away next thing i notice was my cap was low and my shields running out, i started to panic, still firing i turned away and got up the menu to warp, now low into armor. I started getting nervous, my beloved ruppy was going to get blown, the warp was taking tooo long, in the end i warped out having kill 3/5 rats (something like that), i got out with 20% hull left, my ruppy didnt let me down, so i charged up my hull armor and shields and wen in to kill the rest  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

ActiveX
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Posted - 2004.09.10 19:38:00 -
[63]
I fly a Stabber (322 m/s with Cruiser 5 and Nav 4) and sometimes I miss the Rupture's tanking ability. but I always hated it's speed. I prefered using a Bellicose back in the day cause it was a little faster. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.10 19:38:00 -
[64]
I fly a Stabber (322 m/s with Cruiser 5 and Nav 4) and sometimes I miss the Rupture's tanking ability. but I always hated it's speed. I prefered using a Bellicose back in the day cause it was a little faster. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Siroc
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Posted - 2004.09.10 19:41:00 -
[65]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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Siroc
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Posted - 2004.09.10 19:41:00 -
[66]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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ActiveX
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Posted - 2004.09.10 19:46:00 -
[67]
The speed difference is negligable. Rupture is 185 m/s base and the Omen is 175. Not much of a big advantage.
The only cruiser where the Min speed advantage is enough to make a difference is on the Stabber...
But I also think all cruisers are too slow hehe. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.10 19:46:00 -
[68]
The speed difference is negligable. Rupture is 185 m/s base and the Omen is 175. Not much of a big advantage.
The only cruiser where the Min speed advantage is enough to make a difference is on the Stabber...
But I also think all cruisers are too slow hehe. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Siroc
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Posted - 2004.09.10 21:01:00 -
[69]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Siroc
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Posted - 2004.09.10 21:01:00 -
[70]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Rob Mattacks
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Posted - 2004.09.10 21:54:00 -
[71]
Edited by: Rob Mattacks on 10/09/2004 21:57:08 Yes there is quite a bit of speed difference from Rupture in comparison to other non-minmatar cruisers especially with high nav skills and when using an mwd.
Forgetting stabber, scythe and bellicose - Only the vexor has a smaller mass and that goes 155m/s So the lower mass coupled with the higher speed gives a nice edge using mwd. When compared with the other tier 3 cruisers the advantage is even greater. With nav 5 and acceleration control 4 with named mwd i get nearer 1500m/s. When you start shoving on dual mwd or 100mn afterburner and mwd again the difference improves even more. Another plus is that you dont need to use as much cap as some other ships to get into range if using close range set up.
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Rob Mattacks
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Posted - 2004.09.10 21:54:00 -
[72]
Edited by: Rob Mattacks on 10/09/2004 21:57:08 Yes there is quite a bit of speed difference from Rupture in comparison to other non-minmatar cruisers especially with high nav skills and when using an mwd.
Forgetting stabber, scythe and bellicose - Only the vexor has a smaller mass and that goes 155m/s So the lower mass coupled with the higher speed gives a nice edge using mwd. When compared with the other tier 3 cruisers the advantage is even greater. With nav 5 and acceleration control 4 with named mwd i get nearer 1500m/s. When you start shoving on dual mwd or 100mn afterburner and mwd again the difference improves even more. Another plus is that you dont need to use as much cap as some other ships to get into range if using close range set up.
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Reverend Necrona
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Posted - 2004.09.10 22:05:00 -
[73]
Rupture is the best anti-frigate ship going. Reverend Necrona |

Reverend Necrona
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Posted - 2004.09.10 22:05:00 -
[74]
Rupture is the best anti-frigate ship going. Reverend Necrona |

Bisq
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Posted - 2004.09.11 11:10:00 -
[75]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
Exactly.And some ppl might say I'm weird but I like a lot the design of so called "ugly" ships a lot; its the esthetics of ugly(yes there is acurrent in art).I like a lot how it's looking: dominix, tempest, typhoon, maller
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Bisq
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Posted - 2004.09.11 11:10:00 -
[76]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
Exactly.And some ppl might say I'm weird but I like a lot the design of so called "ugly" ships a lot; its the esthetics of ugly(yes there is acurrent in art).I like a lot how it's looking: dominix, tempest, typhoon, maller
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Funkee MunKee
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Posted - 2004.09.11 11:56:00 -
[77]
I agree with all you say guys and its great that if I ever have to do mining YUCK i can sit there and let angels nibble away at me and not really concern myself at actually firing back at them until i actually get the ore.I've even been missile bumped by domination ships and got out after a terrible hiding! Never actually tanked it but would imagine it would be pretty formidable. I normally prefer fast Frigs or my Claw but got really attached to the Rupture Took it out on Lv2 Kill missions and never even got the paint work scratched 35-40k with 3 720 howies and launchers I had to go back to the Rifter for some excitement and scary moments!
With my MWD in it i can get 2k/s out of it easily but the punch is PVP and unloading cruise missiles on the poor unsuspecting peeps really upsets their day when they warp their pod to base! I'ts grown on me and feel happy about taking it anywhere.
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Funkee MunKee
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Posted - 2004.09.11 11:56:00 -
[78]
I agree with all you say guys and its great that if I ever have to do mining YUCK i can sit there and let angels nibble away at me and not really concern myself at actually firing back at them until i actually get the ore.I've even been missile bumped by domination ships and got out after a terrible hiding! Never actually tanked it but would imagine it would be pretty formidable. I normally prefer fast Frigs or my Claw but got really attached to the Rupture Took it out on Lv2 Kill missions and never even got the paint work scratched 35-40k with 3 720 howies and launchers I had to go back to the Rifter for some excitement and scary moments!
With my MWD in it i can get 2k/s out of it easily but the punch is PVP and unloading cruise missiles on the poor unsuspecting peeps really upsets their day when they warp their pod to base! I'ts grown on me and feel happy about taking it anywhere.
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Tau Stone
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Posted - 2004.09.11 14:14:00 -
[79]
I've never lost a Rupture in combat yet. 720s are still arguably the best of all the projectile weapons when coupled with the Rupture's medium projectile bonuses. |

Tau Stone
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Posted - 2004.09.11 14:14:00 -
[80]
I've never lost a Rupture in combat yet. 720s are still arguably the best of all the projectile weapons when coupled with the Rupture's medium projectile bonuses. |
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Redginald
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Posted - 2004.09.12 16:16:00 -
[81]
I absolutely love the Rupture. I have lost a few only because I don't have great skills yet. I've tried lvl 3 missions with it and have had to call on some BS friends to come give me a hand (again because of skills and the were Mordus' Headhunters).
Here's my loadouts, I have 2, one with 3 720's and one with 4:
HI SLOT: 3*720mm Prototypes 3*Heavy Limo's MED SLOT: Y-S8 AB 2*Cap Recharger 1's LOW SLOT: 2*RCU's 2*PDS's Med armor rep (named, I think it's 1-a or something like that)
HI SLOT: 4*720mm Prototpyes 2*Heavy Limo's MED SLOT: Y-S8 AB Med Saturated Shield Booster Cap Recharger 1 LOW SLOT: 3*RCU's PDS Named Tracking Enchancer
again, I don't have great skills and I'm sure it will change and get better over time. But I love these setups. If anyone can upgrade this for me please feel free :)
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Redginald
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Posted - 2004.09.12 16:16:00 -
[82]
I absolutely love the Rupture. I have lost a few only because I don't have great skills yet. I've tried lvl 3 missions with it and have had to call on some BS friends to come give me a hand (again because of skills and the were Mordus' Headhunters).
Here's my loadouts, I have 2, one with 3 720's and one with 4:
HI SLOT: 3*720mm Prototypes 3*Heavy Limo's MED SLOT: Y-S8 AB 2*Cap Recharger 1's LOW SLOT: 2*RCU's 2*PDS's Med armor rep (named, I think it's 1-a or something like that)
HI SLOT: 4*720mm Prototpyes 2*Heavy Limo's MED SLOT: Y-S8 AB Med Saturated Shield Booster Cap Recharger 1 LOW SLOT: 3*RCU's PDS Named Tracking Enchancer
again, I don't have great skills and I'm sure it will change and get better over time. But I love these setups. If anyone can upgrade this for me please feel free :)
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Sharkey
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Posted - 2004.09.12 17:34:00 -
[83]
Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
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Sharkey
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Posted - 2004.09.12 17:34:00 -
[84]
Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
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Siroc
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Posted - 2004.09.13 15:35:00 -
[85]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Siroc
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Posted - 2004.09.13 15:35:00 -
[86]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Shaleen
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Posted - 2004.09.13 16:16:00 -
[87]
I have to say that I love my Rupture. She has always been a fine ship and even though I have flown almost every ship now she is still one of my favourites!
Looks like a nail gun I used to use a long time ago!
The cult of evil rabbits salute you \o/ |

Shaleen
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Posted - 2004.09.13 16:16:00 -
[88]
I have to say that I love my Rupture. She has always been a fine ship and even though I have flown almost every ship now she is still one of my favourites!
Looks like a nail gun I used to use a long time ago!
The cult of evil rabbits salute you \o/ |

Stray Bullitt
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Posted - 2004.09.13 17:41:00 -
[89]
about the fine design of the rupture... from the front it looks like a piece of rust ... from the sides.. the same ... but where ull really find its beuty..is from the back..now that view looks like an old sailing battle ship... u know from the days when wind was the only power. but it is a tank.. and i fine example of that.. lots of power, and not so much speed. if u want firepower.. buy a rupture... if u want overall beuty and speed.. get urself a racecar. just my 2 cents worth.
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Stray Bullitt
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Posted - 2004.09.13 17:41:00 -
[90]
about the fine design of the rupture... from the front it looks like a piece of rust ... from the sides.. the same ... but where ull really find its beuty..is from the back..now that view looks like an old sailing battle ship... u know from the days when wind was the only power. but it is a tank.. and i fine example of that.. lots of power, and not so much speed. if u want firepower.. buy a rupture... if u want overall beuty and speed.. get urself a racecar. just my 2 cents worth.
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