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GoTspeed
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Posted - 2004.11.16 08:17:00 -
[301]
I'm also training for lasers although I'm a proj. gunner.
Is the Rupture able to hold 3 a 4 lasers? What kind of laser would be used and which setup do you need (I can imagine cap cap ;) )
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GoTspeed
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Posted - 2004.11.16 08:17:00 -
[302]
I'm also training for lasers although I'm a proj. gunner.
Is the Rupture able to hold 3 a 4 lasers? What kind of laser would be used and which setup do you need (I can imagine cap cap ;) )
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RabbidFerret
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Posted - 2004.11.19 03:17:00 -
[303]
dont forget about the rupture :)
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RabbidFerret
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Posted - 2004.11.19 03:17:00 -
[304]
dont forget about the rupture :)
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Artemeis Borshann
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Posted - 2004.11.19 04:02:00 -
[305]
Well, I've only been on the game about 2 weeks, and had been eyeing the Stabber for my next upgrade (from Vigil). But I did a re-assessment of the ships a few days ago and changed my choice to a Rupture.
This thread seals the choice.
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Artemeis Borshann
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Posted - 2004.11.19 04:02:00 -
[306]
Well, I've only been on the game about 2 weeks, and had been eyeing the Stabber for my next upgrade (from Vigil). But I did a re-assessment of the ships a few days ago and changed my choice to a Rupture.
This thread seals the choice.
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Terminus Est
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Posted - 2004.11.19 12:03:00 -
[307]
Bear in mind that the Rupture is quite a bit more skill intensive than Stabber. You can make a stabber shine with little trouble (has larger CPU and fewer choices...). To bring a Rupture to its full potencial, you do have to invest in skills: Gunnery, Missiles, Drones, Engineering, Electronics, Mechanic... all contribute to make it our favourite Cruiser.
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Terminus Est
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Posted - 2004.11.19 12:03:00 -
[308]
Bear in mind that the Rupture is quite a bit more skill intensive than Stabber. You can make a stabber shine with little trouble (has larger CPU and fewer choices...). To bring a Rupture to its full potencial, you do have to invest in skills: Gunnery, Missiles, Drones, Engineering, Electronics, Mechanic... all contribute to make it our favourite Cruiser.
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David Goodwill
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Posted - 2004.11.19 12:04:00 -
[309]
I found a 1 run Rupture bpc on Escrow the other day (ME 21) for 200k. Glad I bought it now, looks like a fine ship and a good bargin!  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

David Goodwill
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Posted - 2004.11.19 12:04:00 -
[310]
I found a 1 run Rupture bpc on Escrow the other day (ME 21) for 200k. Glad I bought it now, looks like a fine ship and a good bargin!  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |
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TotensBurntCorpse
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Posted - 2004.11.19 13:52:00 -
[311]
Edited by: TotensBurntCorpse on 19/11/2004 13:56:42 I have been flying the rupture as my CA of choice since i could fly cruisers (minmatar character start).
What can I say... She's a pig She handles like a pig She looks like an axe head
The high slots - ROCKIN - on one hull i can alternate between stand off missiles, gunnery, and up close neutron blaster fighting, the options of 3/3 make her useful everywhere I have gone.
The middle 3 slots - typically cap shield and speed, depends on high slot set up. Missles require arms length, blasters require in ur face.
Low slots - speed, armour, repair, webbing etc.
She makes a fine ratting ship. And PvP she gets no respect, which is NICE !!!! heheheh
She also can do mining as a 2 missle launcher/4 miner 2 laser ship with oooodels of drone spaces for attack or mining drones. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

TotensBurntCorpse
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Posted - 2004.11.19 13:52:00 -
[312]
Edited by: TotensBurntCorpse on 19/11/2004 13:56:42 I have been flying the rupture as my CA of choice since i could fly cruisers (minmatar character start).
What can I say... She's a pig She handles like a pig She looks like an axe head
The high slots - ROCKIN - on one hull i can alternate between stand off missiles, gunnery, and up close neutron blaster fighting, the options of 3/3 make her useful everywhere I have gone.
The middle 3 slots - typically cap shield and speed, depends on high slot set up. Missles require arms length, blasters require in ur face.
Low slots - speed, armour, repair, webbing etc.
She makes a fine ratting ship. And PvP she gets no respect, which is NICE !!!! heheheh
She also can do mining as a 2 missle launcher/4 miner 2 laser ship with oooodels of drone spaces for attack or mining drones. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

kebab v2
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Posted - 2004.11.19 14:58:00 -
[313]
my close range lvl 3 mission setup.
3x 220mm proto auto's with emp 2x malkuth heavys 1x med nos
1x 10mn ab 1x named web 1x recharger
1x med t2 armour rep 1x explosive hardner 1x kinetic hardner 1x passive thermal hardner 1x named tracking mod
warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
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kebab v2
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Posted - 2004.11.19 14:58:00 -
[314]
my close range lvl 3 mission setup.
3x 220mm proto auto's with emp 2x malkuth heavys 1x med nos
1x 10mn ab 1x named web 1x recharger
1x med t2 armour rep 1x explosive hardner 1x kinetic hardner 1x passive thermal hardner 1x named tracking mod
warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
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Temekin Sajek
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Posted - 2004.11.24 10:51:00 -
[315]
I use my ruppy for running lvl 3 combat missions, never have too many troubles.
Hi 3x named 650s 3x named heavy launchers
Med named MWD 2x 16.25% (is that right?) cap rechargers
Lo named med armour tanker 2x RCU 2x cap relay
What you guys think? Tis pretty simplistic I know, but it can mwd and/or tank very nicely. Mmm...cap. Am working on losing one of the relays and one of the RCUs with the use of t2 (getting there slowly) for a gyro and adaptive nano or kenetic hardener. Any pvp tips or changes anyone can recommend for my baby?
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Temekin Sajek
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Posted - 2004.11.24 10:51:00 -
[316]
I use my ruppy for running lvl 3 combat missions, never have too many troubles.
Hi 3x named 650s 3x named heavy launchers
Med named MWD 2x 16.25% (is that right?) cap rechargers
Lo named med armour tanker 2x RCU 2x cap relay
What you guys think? Tis pretty simplistic I know, but it can mwd and/or tank very nicely. Mmm...cap. Am working on losing one of the relays and one of the RCUs with the use of t2 (getting there slowly) for a gyro and adaptive nano or kenetic hardener. Any pvp tips or changes anyone can recommend for my baby?
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Mikelangelo
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Posted - 2004.11.24 16:21:00 -
[317]
Yep Stay Bullit, I think the Rupture lookes awesome from the back. Like those old sailing ships.
When armor tanking a Rupture, put an Medium capacitor 2 battery in the med slots. Much more effective than a recharger.
To make the Rupture really effective, you need Engineering 5 and Electronics 5, as well as a host of other fitting skills at 4 (minimum).
Then you can go to town. It can do everything, both long range and short range, and has unmatched flexibility.
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Mikelangelo
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Posted - 2004.11.24 16:21:00 -
[318]
Yep Stay Bullit, I think the Rupture lookes awesome from the back. Like those old sailing ships.
When armor tanking a Rupture, put an Medium capacitor 2 battery in the med slots. Much more effective than a recharger.
To make the Rupture really effective, you need Engineering 5 and Electronics 5, as well as a host of other fitting skills at 4 (minimum).
Then you can go to town. It can do everything, both long range and short range, and has unmatched flexibility.
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Andrew Redburn
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Posted - 2004.11.24 17:10:00 -
[319]
The rupture might be a nice ship, but I personally prefer the Moa for NPC (due to range) and the Thorax for PvP (due to damage and close range).
Originally by: kebab v2 warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
In a Moa with 4 * 250mm and 2 Heavy Launchers with Shield Tanking, I can do ANY lv3 mission included Mordus solo. Don't know about EXODUS though.
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Andrew Redburn
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Posted - 2004.11.24 17:10:00 -
[320]
The rupture might be a nice ship, but I personally prefer the Moa for NPC (due to range) and the Thorax for PvP (due to damage and close range).
Originally by: kebab v2 warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
In a Moa with 4 * 250mm and 2 Heavy Launchers with Shield Tanking, I can do ANY lv3 mission included Mordus solo. Don't know about EXODUS though.
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Terminus Est
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Posted - 2004.11.24 17:22:00 -
[321]
The Rupture could do any pre-Exodus lvl 3 mission with a long range setup. It was the short range/tanking setup Mordus mission that could prove tricky.
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Terminus Est
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Posted - 2004.11.24 17:22:00 -
[322]
The Rupture could do any pre-Exodus lvl 3 mission with a long range setup. It was the short range/tanking setup Mordus mission that could prove tricky.
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Snake Jankins
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Posted - 2004.12.10 02:51:00 -
[323]
Edited by: Snake Jankins on 10/12/2004 02:59:51 I've just lost my Rupture in a lvl.3 deadspace mission. The name of the mission was 'The Guristas Spies'. The NPCs were a few missile fregattes and one 125.000 isk cruiser named 'Pithum Eraser' in one group and 3 90.000 isk cruisers named 'Gurista Spies' in another group.
I read something, that guristas use kinetic and heat damage and no explosive, so the setup I used was:
3x 180 mm Dual-Autocannons 1x named rocket launcher with Defenders 2x heavy missile launchers
2x cap-recharger-1 1x named webber (to slow everything down that's too fast for my turrets )
1x cap-relay-1 1x med.armor repairer 3x energized named nanoplatings (adaptive/thermic/magnetic, i equipped no reactive because of gurista damage)
3 Hammerhead drones (no skill for more atm or even heavy drones)
Ok, first I approached the Pithum-Eraser-Gang. After killing the 3 fregattes I tried emp-missiles first to get Pithum-Eraser's shield down, but 2 heavy launchers where not enough. So I tried close range, but he webbed me and kept me at 16-17 km distance, which was out of the range of my guns. I also didn't have an AB which made things even worse. I think it took me almost 5 minutes to get into a range to webb and finish him with my guns. Talking his damage was no problem with the medium repairer and I had enough of cap to resist the damage for hours. But no AB and getting webbed was crap with my close range weapons like I said.
Ok, then something went totally wrong with the second group. After my first shot, the 3 gurista-spies (90.000 isk each) came at highspeed in close range (below 10km) and did an extremely high damage on my setup. The medium armor-repairer wasn't able to handle half of the damage they dealt. Since they were faster than me, had the possibility to web and warp scramble, they destroyed me within 1 or 2 minutes, I think.
I've already lost 2 ruptures and 1 stabber in lvl.3 missions and now I am interested in a setup that works even for extrem situations like 3 gurista spies at once. Another problems is, that I have less than 1 mio skillpoints. But perhaps someone has made the same mission with a rupture and helps me not to blow up the new one I've just bought 
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Snake Jankins
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Posted - 2004.12.10 02:51:00 -
[324]
Edited by: Snake Jankins on 10/12/2004 02:59:51 I've just lost my Rupture in a lvl.3 deadspace mission. The name of the mission was 'The Guristas Spies'. The NPCs were a few missile fregattes and one 125.000 isk cruiser named 'Pithum Eraser' in one group and 3 90.000 isk cruisers named 'Gurista Spies' in another group.
I read something, that guristas use kinetic and heat damage and no explosive, so the setup I used was:
3x 180 mm Dual-Autocannons 1x named rocket launcher with Defenders 2x heavy missile launchers
2x cap-recharger-1 1x named webber (to slow everything down that's too fast for my turrets )
1x cap-relay-1 1x med.armor repairer 3x energized named nanoplatings (adaptive/thermic/magnetic, i equipped no reactive because of gurista damage)
3 Hammerhead drones (no skill for more atm or even heavy drones)
Ok, first I approached the Pithum-Eraser-Gang. After killing the 3 fregattes I tried emp-missiles first to get Pithum-Eraser's shield down, but 2 heavy launchers where not enough. So I tried close range, but he webbed me and kept me at 16-17 km distance, which was out of the range of my guns. I also didn't have an AB which made things even worse. I think it took me almost 5 minutes to get into a range to webb and finish him with my guns. Talking his damage was no problem with the medium repairer and I had enough of cap to resist the damage for hours. But no AB and getting webbed was crap with my close range weapons like I said.
Ok, then something went totally wrong with the second group. After my first shot, the 3 gurista-spies (90.000 isk each) came at highspeed in close range (below 10km) and did an extremely high damage on my setup. The medium armor-repairer wasn't able to handle half of the damage they dealt. Since they were faster than me, had the possibility to web and warp scramble, they destroyed me within 1 or 2 minutes, I think.
I've already lost 2 ruptures and 1 stabber in lvl.3 missions and now I am interested in a setup that works even for extrem situations like 3 gurista spies at once. Another problems is, that I have less than 1 mio skillpoints. But perhaps someone has made the same mission with a rupture and helps me not to blow up the new one I've just bought 
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Lihnuz
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Posted - 2004.12.10 04:39:00 -
[325]
Edited by: Lihnuz on 10/12/2004 04:43:12 720s or 650s, depending on what you can fitt and owerzised AB and a MWD to keep the distance should do it.. 
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Lihnuz
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Posted - 2004.12.10 04:39:00 -
[326]
Edited by: Lihnuz on 10/12/2004 04:43:12 720s or 650s, depending on what you can fitt and owerzised AB and a MWD to keep the distance should do it.. 
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Slithereen
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Posted - 2004.12.10 06:38:00 -
[327]
Edited by: Slithereen on 10/12/2004 06:41:55
Can't use an MWD since it is a deadspace mission.
The Gurista Spy mission isn't easy to take out with a cruiser.
However, I would give up on short range setups using medium sized guns.
I don't know if this would work. An oversized AB with four 280mm howitizers and 2 heavy launchers. I will try to use speed to keep away from being webbed, while the 280mms and the missiles pick off the enemy at a distance over 10km. Use your speed to make you hard to hit.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Slithereen
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Posted - 2004.12.10 06:38:00 -
[328]
Edited by: Slithereen on 10/12/2004 06:41:55
Can't use an MWD since it is a deadspace mission.
The Gurista Spy mission isn't easy to take out with a cruiser.
However, I would give up on short range setups using medium sized guns.
I don't know if this would work. An oversized AB with four 280mm howitizers and 2 heavy launchers. I will try to use speed to keep away from being webbed, while the 280mms and the missiles pick off the enemy at a distance over 10km. Use your speed to make you hard to hit.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Hobbsalong
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Posted - 2004.12.10 06:40:00 -
[329]
Try and get your mechanic skills a little higher.
Fit a Med Nos if possible (if you have cap issues). You are wasting 2 mid slots for rechargers.... only to use 1 Med Repairer I.
Fit 2 hardeners (active, not passive), rest cap relays and Med Rep (pref named or Tech II).
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Hobbsalong
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Posted - 2004.12.10 06:40:00 -
[330]
Try and get your mechanic skills a little higher.
Fit a Med Nos if possible (if you have cap issues). You are wasting 2 mid slots for rechargers.... only to use 1 Med Repairer I.
Fit 2 hardeners (active, not passive), rest cap relays and Med Rep (pref named or Tech II).
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