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RabbidFerret
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Posted - 2004.09.07 23:54:00 -
[1]
Id like to dedicate a post to the rupture. I see very few rupture pilots these days, and its a shame really. However, when i bring up a convo with another rupture pilot, they will always say its the best ship out there. Sure it isnt a pretty ship, and that probably scares people away, but they havnt seen the power behind it.
Weapons----With 3 launcher points, and 4 turret points (6 high slots) it ties with the Maller the Moa and the Stabber for the most guns. However those other ships dont have the ability to choose if they want 4 turrets and 2 launchers or 3 and 3. Another edge to the rupture is its drone space. At 600m3 of drone cap., it beats the other ships by alot. The extra 6 drones can give it the edge it needs in combat (and can sae ur ass at close range)
Speed-- The rupture is a slow ship, but with the right skills and the proper upgrades, it can easily travle at 200m/s, which isnt bad for a cruiser that is supposed to be a tank.
Armor- The rupture also pulls ahead in the armor catgory. All the cruisers (Moa, maller) are close to the rupture in armor (within the 100s) but the rupture has more shields than the others. More shields means less damage to armor and lower repair bills.
Cap-- From what I've seen, any energy problems with the rupture (which are rare) can be overcome with a skill or 2 and a device. It is easy to fit 3 projectiles and 3 heavy missle launchers on it with the needed med. slots.
The rupture is one of, if not the best combat cruiser out there. Its not a pretty ship, but with the right skills, and a good pilot, there are few ships that can stand toe to toe with a rupture in combat. Try one out urself, u'll love it.
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RabbidFerret
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Posted - 2004.09.07 23:54:00 -
[2]
Id like to dedicate a post to the rupture. I see very few rupture pilots these days, and its a shame really. However, when i bring up a convo with another rupture pilot, they will always say its the best ship out there. Sure it isnt a pretty ship, and that probably scares people away, but they havnt seen the power behind it.
Weapons----With 3 launcher points, and 4 turret points (6 high slots) it ties with the Maller the Moa and the Stabber for the most guns. However those other ships dont have the ability to choose if they want 4 turrets and 2 launchers or 3 and 3. Another edge to the rupture is its drone space. At 600m3 of drone cap., it beats the other ships by alot. The extra 6 drones can give it the edge it needs in combat (and can sae ur ass at close range)
Speed-- The rupture is a slow ship, but with the right skills and the proper upgrades, it can easily travle at 200m/s, which isnt bad for a cruiser that is supposed to be a tank.
Armor- The rupture also pulls ahead in the armor catgory. All the cruisers (Moa, maller) are close to the rupture in armor (within the 100s) but the rupture has more shields than the others. More shields means less damage to armor and lower repair bills.
Cap-- From what I've seen, any energy problems with the rupture (which are rare) can be overcome with a skill or 2 and a device. It is easy to fit 3 projectiles and 3 heavy missle launchers on it with the needed med. slots.
The rupture is one of, if not the best combat cruiser out there. Its not a pretty ship, but with the right skills, and a good pilot, there are few ships that can stand toe to toe with a rupture in combat. Try one out urself, u'll love it.
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Zioh
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Posted - 2004.09.08 00:43:00 -
[3]
shhhh nobody says good things about the rupture because if we do they will nerf it.
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Zioh
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Posted - 2004.09.08 00:43:00 -
[4]
shhhh nobody says good things about the rupture because if we do they will nerf it.
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Raynaar
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Posted - 2004.09.08 00:44:00 -
[5]
A bit of a novelty aspect to this ship also is the fact that it may just be the only cruiser that can manage to fit a cruise launcher. And not just a single cruise launcher, but I've ran the numbers on the powergrid, and it would appear that with the right skills and equipment, you can squeeze 1882 MW out of it. This means that, with 800 or so 'stock' pg, you should be able to fit an entire weps loadout on it, INCLUDING one cruise launcher. Maybe not the best setup overall, but like I was saying, a very nice novelty setup, and potentially a very interesting suprise for the ship's enemies...  |

Raynaar
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Posted - 2004.09.08 00:44:00 -
[6]
A bit of a novelty aspect to this ship also is the fact that it may just be the only cruiser that can manage to fit a cruise launcher. And not just a single cruise launcher, but I've ran the numbers on the powergrid, and it would appear that with the right skills and equipment, you can squeeze 1882 MW out of it. This means that, with 800 or so 'stock' pg, you should be able to fit an entire weps loadout on it, INCLUDING one cruise launcher. Maybe not the best setup overall, but like I was saying, a very nice novelty setup, and potentially a very interesting suprise for the ship's enemies...  |

RabbidFerret
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Posted - 2004.09.08 01:19:00 -
[7]
^I rest my case guys^ Its not how it looks on the outside, but what destructive power it has on the inside 
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RabbidFerret
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Posted - 2004.09.08 01:19:00 -
[8]
^I rest my case guys^ Its not how it looks on the outside, but what destructive power it has on the inside 
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Jorev
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Posted - 2004.09.08 01:52:00 -
[9]
Its only weakness is 3 midslots IMO.
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Jorev
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Posted - 2004.09.08 01:52:00 -
[10]
Its only weakness is 3 midslots IMO.
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Capt Silk
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Posted - 2004.09.08 02:11:00 -
[11]
Originally by: RabbidFerret
Armor- The rupture also pulls ahead in the armor catgory. All the cruisers (Moa, maller) are close to the rupture in armor (within the 100s) but the rupture has more shields than the others. More shields means less damage to armor and lower repair bills.
Use armor repairers like everyone else, and you won't have these supposed "bills" you speak of 
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

Capt Silk
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Posted - 2004.09.08 02:11:00 -
[12]
Originally by: RabbidFerret
Armor- The rupture also pulls ahead in the armor catgory. All the cruisers (Moa, maller) are close to the rupture in armor (within the 100s) but the rupture has more shields than the others. More shields means less damage to armor and lower repair bills.
Use armor repairers like everyone else, and you won't have these supposed "bills" you speak of 
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

Alowishus
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Posted - 2004.09.08 02:40:00 -
[13]
I love the Rupture. But I also love the Maller, Thorax and Moa. All are superior ganking ships, each with their special features different than the others.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.09.08 02:40:00 -
[14]
I love the Rupture. But I also love the Maller, Thorax and Moa. All are superior ganking ships, each with their special features different than the others.
Raven 4TW! Rank(1) SP: 243745/256000 |

RabbidFerret
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Posted - 2004.09.08 23:12:00 -
[15]
Armor repairs cost money too lol. The 3 med. slots are a downside, but if ur looking for the ship with the biggest punch, the rupture is your ship.
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RabbidFerret
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Posted - 2004.09.08 23:12:00 -
[16]
Armor repairs cost money too lol. The 3 med. slots are a downside, but if ur looking for the ship with the biggest punch, the rupture is your ship.
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Point Blank
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Posted - 2004.09.09 00:18:00 -
[17]
Makes me glad I still own one, with equipment to boot. ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |

Point Blank
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Posted - 2004.09.09 00:18:00 -
[18]
Makes me glad I still own one, with equipment to boot. ---------------------------------- Stop screwing up whats currently in the game and add the new content that was promised months ago. Thanks. |

Vordicae
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Posted - 2004.09.09 06:38:00 -
[19]
"Rupture is teh RoXoRz" - to quote directly from the book of L33T 
never flown any other cruiser and will never want to .. three mid slots is more than adequate if you pick your enemies correctly and fit the right Mods. rather than trying to fit EVERYTHING .. and your right about the highslots.. full loadout of heavy/cruise + Guns is a nasty shock 
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Vordicae
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Posted - 2004.09.09 06:38:00 -
[20]
"Rupture is teh RoXoRz" - to quote directly from the book of L33T 
never flown any other cruiser and will never want to .. three mid slots is more than adequate if you pick your enemies correctly and fit the right Mods. rather than trying to fit EVERYTHING .. and your right about the highslots.. full loadout of heavy/cruise + Guns is a nasty shock 
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |
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RabbidFerret
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Posted - 2004.09.09 21:52:00 -
[21]
Element of surprise too, Its a small cruiser, and is rare enough that if the other player doesnt know his ships he's in for a surprise. The heavy and cruise launchers dont show on the outside...
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RabbidFerret
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Posted - 2004.09.09 21:52:00 -
[22]
Element of surprise too, Its a small cruiser, and is rare enough that if the other player doesnt know his ships he's in for a surprise. The heavy and cruise launchers dont show on the outside...
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Janus Ovellian
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Posted - 2004.09.09 23:18:00 -
[23]
Quote: The heavy and cruise launchers dont show on the outside...
You mean they do on other ships? cool...
Hehe... anyway... The rupture is a fantastic ship... and I commend RabbidFerrets dedication to this superlative piece of engineering briliance. To all the boys over at Republic Fleet Construction... keep up the good work.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.09 23:18:00 -
[24]
Quote: The heavy and cruise launchers dont show on the outside...
You mean they do on other ships? cool...
Hehe... anyway... The rupture is a fantastic ship... and I commend RabbidFerrets dedication to this superlative piece of engineering briliance. To all the boys over at Republic Fleet Construction... keep up the good work.
Interesting times await... |

NakedGun
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Posted - 2004.09.09 23:23:00 -
[25]
Originally by: Jorev Its only weakness is 3 midslots IMO.
I agree.. need more ----------------------------------------------------------------------------------- MWM - Mayhem & Walker Mining Corp Now recruiting - Visit http://mwm-corp.maxmayhem.co.uk for more info
I will succeed.... unless I fail. -----------------------------------------------------------------------------------
|

NakedGun
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Posted - 2004.09.09 23:23:00 -
[26]
Originally by: Jorev Its only weakness is 3 midslots IMO.
I agree.. need more ----------------------------------------------------------------------------------- MWM - Mayhem & Walker Mining Corp Now recruiting - Visit http://mwm-corp.maxmayhem.co.uk for more info
I will succeed.... unless I fail. -----------------------------------------------------------------------------------
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Rob Mattacks
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Posted - 2004.09.09 23:43:00 -
[27]
Ah the Rupture, tis a fine vessel. Although slowest Minmatar cruiser it is still quicker than the rest. It would be nice to have 4 midslots but doesn't need then. I really hope the Minmatar battlecruiser is Rupture-like as i think it is our best ship currently...
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Rob Mattacks
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Posted - 2004.09.09 23:43:00 -
[28]
Ah the Rupture, tis a fine vessel. Although slowest Minmatar cruiser it is still quicker than the rest. It would be nice to have 4 midslots but doesn't need then. I really hope the Minmatar battlecruiser is Rupture-like as i think it is our best ship currently...
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RabbidFerret
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Posted - 2004.09.10 02:44:00 -
[29]
Thanks guys, keep this thread on top and let EVE know the power of the rupture.
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RabbidFerret
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Posted - 2004.09.10 02:44:00 -
[30]
Thanks guys, keep this thread on top and let EVE know the power of the rupture.
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MachZERO
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Posted - 2004.09.10 03:19:00 -
[31]
Preach on man... Preach on...
She's ugly... But she's worth it...
And with all scout and arbelest(sp)... hehehe.. Well... you already know...
The only thing I like better than running lvl 3 missions in my Rupture, is hunting cruiser rats in my Rifter.
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

MachZERO
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Posted - 2004.09.10 03:19:00 -
[32]
Preach on man... Preach on...
She's ugly... But she's worth it...
And with all scout and arbelest(sp)... hehehe.. Well... you already know...
The only thing I like better than running lvl 3 missions in my Rupture, is hunting cruiser rats in my Rifter.
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

Kuggington
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Posted - 2004.09.10 03:50:00 -
[33]
Originally by: Raynaar A bit of a novelty aspect to this ship also is the fact that it may just be the only cruiser that can manage to fit a cruise launcher.
Moas can too. With tech I mods you can get 1372 PG or with tech II you can get 1639 PG. Not quite as much but still enough to fit the launcher. I did the same calculations for the Rupture and came up with 1822 PG not 1882: 725 * 1.25 * (1.15)^5 = 1822.
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Kuggington
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Posted - 2004.09.10 03:50:00 -
[34]
Originally by: Raynaar A bit of a novelty aspect to this ship also is the fact that it may just be the only cruiser that can manage to fit a cruise launcher.
Moas can too. With tech I mods you can get 1372 PG or with tech II you can get 1639 PG. Not quite as much but still enough to fit the launcher. I did the same calculations for the Rupture and came up with 1822 PG not 1882: 725 * 1.25 * (1.15)^5 = 1822.
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Meshuggah
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Posted - 2004.09.10 10:08:00 -
[35]
Rupture, the "hog" of choice for future Hells Angels.
Its allways my prefered craft when I go into combat since it only got one downside, its speed. Its a bit slow. But there shall be light and one the 3:e day Matar made the stabber and he saw it was good... and fast as h3ll.
Fitted a MWD to my and it does 2.4k down the straits, faster then most non-Minmatar frigs. The great thing is that the powercore still allows for full combat fitting.
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Meshuggah
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Posted - 2004.09.10 10:08:00 -
[36]
Rupture, the "hog" of choice for future Hells Angels.
Its allways my prefered craft when I go into combat since it only got one downside, its speed. Its a bit slow. But there shall be light and one the 3:e day Matar made the stabber and he saw it was good... and fast as h3ll.
Fitted a MWD to my and it does 2.4k down the straits, faster then most non-Minmatar frigs. The great thing is that the powercore still allows for full combat fitting.
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Eyeshadow
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Posted - 2004.09.10 10:36:00 -
[37]
Originally by: NakedGun
Originally by: Jorev Its only weakness is 3 midslots IMO.
I agree.. need more
in that case the moa needs atleast 2 more
u can put more mid slots on a rupture cos it would pwn everything
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.09.10 10:36:00 -
[38]
Originally by: NakedGun
Originally by: Jorev Its only weakness is 3 midslots IMO.
I agree.. need more
in that case the moa needs atleast 2 more
u can put more mid slots on a rupture cos it would pwn everything
Forums: Sharks - MC |

Nieda
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Posted - 2004.09.10 12:05:00 -
[39]
I like my Rupture. I like it alot. I've been flying it for months. Recently bought a Tempest and having some hard time with it. Now training min. cruiser lv5 and hoping for Rupture T2 ! --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
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Posted - 2004.09.10 12:05:00 -
[40]
I like my Rupture. I like it alot. I've been flying it for months. Recently bought a Tempest and having some hard time with it. Now training min. cruiser lv5 and hoping for Rupture T2 ! --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |
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Vordicae
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Posted - 2004.09.10 12:31:00 -
[41]
Originally by: Nieda I like my Rupture. I like it alot. I've been flying it for months. Recently bought a Tempest and having some hard time with it. Now training min. cruiser lv5 and hoping for Rupture T2 !
MMmmmmmm T2 Ruppy :)))))))))
filled with other T2 goodies .. gonna love the next few months.. if My Poor old wallet can handle it :P
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Vordicae
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Posted - 2004.09.10 12:31:00 -
[42]
Originally by: Nieda I like my Rupture. I like it alot. I've been flying it for months. Recently bought a Tempest and having some hard time with it. Now training min. cruiser lv5 and hoping for Rupture T2 !
MMmmmmmm T2 Ruppy :)))))))))
filled with other T2 goodies .. gonna love the next few months.. if My Poor old wallet can handle it :P
----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Janus Ovellian
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Posted - 2004.09.10 13:31:00 -
[43]
Also nice, is the 5% rof bonus... with minmater cruiser, rapid firing and gunery all on level 5 you get some seriously good refire rates on those 720's... 
If only 720's could hold more ammo... reloading is a pain.
Interesting times await... |

Janus Ovellian
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Posted - 2004.09.10 13:31:00 -
[44]
Also nice, is the 5% rof bonus... with minmater cruiser, rapid firing and gunery all on level 5 you get some seriously good refire rates on those 720's... 
If only 720's could hold more ammo... reloading is a pain.
Interesting times await... |

Diablo NJ
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Posted - 2004.09.10 13:44:00 -
[45]
Anyone wanna share a nice kit for missions and a kit for pvp? Thanks Diablo NJ CEO Itch Corp. |

Diablo NJ
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Posted - 2004.09.10 13:44:00 -
[46]
Anyone wanna share a nice kit for missions and a kit for pvp? Thanks Diablo NJ CEO Itch Corp. |

Tarm
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Posted - 2004.09.10 13:56:00 -
[47]
Ah, the rupture.... Bane of our frigates and killer of our newbies.
One of our enemy's favorite rupture loadouts includes 2x mwd and a ton of missiles. Might want to give that a shot as it's virtually impossible to catch.
-------------------
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Tarm
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Posted - 2004.09.10 13:56:00 -
[48]
Ah, the rupture.... Bane of our frigates and killer of our newbies.
One of our enemy's favorite rupture loadouts includes 2x mwd and a ton of missiles. Might want to give that a shot as it's virtually impossible to catch.
-------------------
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Vigilant
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Posted - 2004.09.10 14:02:00 -
[49]
Rupture....also makes one of the best mission runner ships for Security Agents at the moment...
Sweet little ship...and don't forget about your drone bay....I always do for some reason...
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Vigilant
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Posted - 2004.09.10 14:02:00 -
[50]
Rupture....also makes one of the best mission runner ships for Security Agents at the moment...
Sweet little ship...and don't forget about your drone bay....I always do for some reason...
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Rob Mattacks
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Posted - 2004.09.10 14:29:00 -
[51]
Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
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Rob Mattacks
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Posted - 2004.09.10 14:29:00 -
[52]
Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
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FUna
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Posted - 2004.09.10 15:07:00 -
[53]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
My Rupture always makes me think of an electric nail gun.
I think that's appropriate.
-----
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FUna
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Posted - 2004.09.10 15:07:00 -
[54]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
My Rupture always makes me think of an electric nail gun.
I think that's appropriate.
-----
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Veneth
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Posted - 2004.09.10 15:38:00 -
[55]
yeah it's a nice boat. I like to run mine with a trio of heavy launchers and a trio of 650mm Art. leaves plenty of room for other equipment :)
Or when feeling like having fun nothing beats quad 425 ACs or 280 ACs lots of noise and constant fire
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Veneth
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Posted - 2004.09.10 15:38:00 -
[56]
yeah it's a nice boat. I like to run mine with a trio of heavy launchers and a trio of 650mm Art. leaves plenty of room for other equipment :)
Or when feeling like having fun nothing beats quad 425 ACs or 280 ACs lots of noise and constant fire
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chillx
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Posted - 2004.09.10 15:47:00 -
[57]
I've always thought my rupture looks like a single sharks tooth. Which is why it's called Fang 
My mission layout
High 3x 720 Scouts 2x Arblast Heavies 1x Compact Limos
Med Med Sheild Booster II Prototype Sensor Booster I 10Mn ABII
Low WCS Gyro II 2x Tracking Enhancer II BCU
Drones 6xMediums incase they get too close.
I've done all the lvl3 kill missions in it. It can take a little while to get the loot as it's a long range setup.
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chillx
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Posted - 2004.09.10 15:47:00 -
[58]
I've always thought my rupture looks like a single sharks tooth. Which is why it's called Fang 
My mission layout
High 3x 720 Scouts 2x Arblast Heavies 1x Compact Limos
Med Med Sheild Booster II Prototype Sensor Booster I 10Mn ABII
Low WCS Gyro II 2x Tracking Enhancer II BCU
Drones 6xMediums incase they get too close.
I've done all the lvl3 kill missions in it. It can take a little while to get the loot as it's a long range setup.
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Siroc
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Posted - 2004.09.10 16:19:00 -
[59]
wicked ship. and it looks great, in techno-horror sort of way. By far my favorite Cruiser at the moment, can take it up to 1.3k/s with mwd, hits hard from 30-50k range with 4 720s and if i realy need a push that damage more I can even activate one of its heavy launchers (second is assult with defenders and lights for intercepters). Not RCU2 are used yet. Once they are in, damage mod will make it even more fun :)
PS. 492.5 damage in wreak against RAT cruiser yesterday! From 25k with fusion. That was sweet. Too bad it happens so rare.
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Siroc
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Posted - 2004.09.10 16:19:00 -
[60]
wicked ship. and it looks great, in techno-horror sort of way. By far my favorite Cruiser at the moment, can take it up to 1.3k/s with mwd, hits hard from 30-50k range with 4 720s and if i realy need a push that damage more I can even activate one of its heavy launchers (second is assult with defenders and lights for intercepters). Not RCU2 are used yet. Once they are in, damage mod will make it even more fun :)
PS. 492.5 damage in wreak against RAT cruiser yesterday! From 25k with fusion. That was sweet. Too bad it happens so rare.
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piercer
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Posted - 2004.09.10 17:13:00 -
[61]
The rupture is a BEAST of a ship, can take on the best and usually win, i have had mine ages without insurance.
One time i was in an agent mission and the rats took me by surprise, warped in and started blasting away next thing i notice was my cap was low and my shields running out, i started to panic, still firing i turned away and got up the menu to warp, now low into armor. I started getting nervous, my beloved ruppy was going to get blown, the warp was taking tooo long, in the end i warped out having kill 3/5 rats (something like that), i got out with 20% hull left, my ruppy didnt let me down, so i charged up my hull armor and shields and wen in to kill the rest  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

piercer
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Posted - 2004.09.10 17:13:00 -
[62]
The rupture is a BEAST of a ship, can take on the best and usually win, i have had mine ages without insurance.
One time i was in an agent mission and the rats took me by surprise, warped in and started blasting away next thing i notice was my cap was low and my shields running out, i started to panic, still firing i turned away and got up the menu to warp, now low into armor. I started getting nervous, my beloved ruppy was going to get blown, the warp was taking tooo long, in the end i warped out having kill 3/5 rats (something like that), i got out with 20% hull left, my ruppy didnt let me down, so i charged up my hull armor and shields and wen in to kill the rest  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

ActiveX
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Posted - 2004.09.10 19:38:00 -
[63]
I fly a Stabber (322 m/s with Cruiser 5 and Nav 4) and sometimes I miss the Rupture's tanking ability. but I always hated it's speed. I prefered using a Bellicose back in the day cause it was a little faster. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.10 19:38:00 -
[64]
I fly a Stabber (322 m/s with Cruiser 5 and Nav 4) and sometimes I miss the Rupture's tanking ability. but I always hated it's speed. I prefered using a Bellicose back in the day cause it was a little faster. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Siroc
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Posted - 2004.09.10 19:41:00 -
[65]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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Siroc
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Posted - 2004.09.10 19:41:00 -
[66]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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ActiveX
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Posted - 2004.09.10 19:46:00 -
[67]
The speed difference is negligable. Rupture is 185 m/s base and the Omen is 175. Not much of a big advantage.
The only cruiser where the Min speed advantage is enough to make a difference is on the Stabber...
But I also think all cruisers are too slow hehe. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.10 19:46:00 -
[68]
The speed difference is negligable. Rupture is 185 m/s base and the Omen is 175. Not much of a big advantage.
The only cruiser where the Min speed advantage is enough to make a difference is on the Stabber...
But I also think all cruisers are too slow hehe. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Siroc
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Posted - 2004.09.10 21:01:00 -
[69]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Siroc
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Posted - 2004.09.10 21:01:00 -
[70]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Rob Mattacks
|
Posted - 2004.09.10 21:54:00 -
[71]
Edited by: Rob Mattacks on 10/09/2004 21:57:08 Yes there is quite a bit of speed difference from Rupture in comparison to other non-minmatar cruisers especially with high nav skills and when using an mwd.
Forgetting stabber, scythe and bellicose - Only the vexor has a smaller mass and that goes 155m/s So the lower mass coupled with the higher speed gives a nice edge using mwd. When compared with the other tier 3 cruisers the advantage is even greater. With nav 5 and acceleration control 4 with named mwd i get nearer 1500m/s. When you start shoving on dual mwd or 100mn afterburner and mwd again the difference improves even more. Another plus is that you dont need to use as much cap as some other ships to get into range if using close range set up.
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Rob Mattacks
|
Posted - 2004.09.10 21:54:00 -
[72]
Edited by: Rob Mattacks on 10/09/2004 21:57:08 Yes there is quite a bit of speed difference from Rupture in comparison to other non-minmatar cruisers especially with high nav skills and when using an mwd.
Forgetting stabber, scythe and bellicose - Only the vexor has a smaller mass and that goes 155m/s So the lower mass coupled with the higher speed gives a nice edge using mwd. When compared with the other tier 3 cruisers the advantage is even greater. With nav 5 and acceleration control 4 with named mwd i get nearer 1500m/s. When you start shoving on dual mwd or 100mn afterburner and mwd again the difference improves even more. Another plus is that you dont need to use as much cap as some other ships to get into range if using close range set up.
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Reverend Necrona
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Posted - 2004.09.10 22:05:00 -
[73]
Rupture is the best anti-frigate ship going. Reverend Necrona |

Reverend Necrona
|
Posted - 2004.09.10 22:05:00 -
[74]
Rupture is the best anti-frigate ship going. Reverend Necrona |

Bisq
|
Posted - 2004.09.11 11:10:00 -
[75]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
Exactly.And some ppl might say I'm weird but I like a lot the design of so called "ugly" ships a lot; its the esthetics of ugly(yes there is acurrent in art).I like a lot how it's looking: dominix, tempest, typhoon, maller
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Bisq
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Posted - 2004.09.11 11:10:00 -
[76]
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
Exactly.And some ppl might say I'm weird but I like a lot the design of so called "ugly" ships a lot; its the esthetics of ugly(yes there is acurrent in art).I like a lot how it's looking: dominix, tempest, typhoon, maller
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Funkee MunKee
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Posted - 2004.09.11 11:56:00 -
[77]
I agree with all you say guys and its great that if I ever have to do mining YUCK i can sit there and let angels nibble away at me and not really concern myself at actually firing back at them until i actually get the ore.I've even been missile bumped by domination ships and got out after a terrible hiding! Never actually tanked it but would imagine it would be pretty formidable. I normally prefer fast Frigs or my Claw but got really attached to the Rupture Took it out on Lv2 Kill missions and never even got the paint work scratched 35-40k with 3 720 howies and launchers I had to go back to the Rifter for some excitement and scary moments!
With my MWD in it i can get 2k/s out of it easily but the punch is PVP and unloading cruise missiles on the poor unsuspecting peeps really upsets their day when they warp their pod to base! I'ts grown on me and feel happy about taking it anywhere.
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Funkee MunKee
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Posted - 2004.09.11 11:56:00 -
[78]
I agree with all you say guys and its great that if I ever have to do mining YUCK i can sit there and let angels nibble away at me and not really concern myself at actually firing back at them until i actually get the ore.I've even been missile bumped by domination ships and got out after a terrible hiding! Never actually tanked it but would imagine it would be pretty formidable. I normally prefer fast Frigs or my Claw but got really attached to the Rupture Took it out on Lv2 Kill missions and never even got the paint work scratched 35-40k with 3 720 howies and launchers I had to go back to the Rifter for some excitement and scary moments!
With my MWD in it i can get 2k/s out of it easily but the punch is PVP and unloading cruise missiles on the poor unsuspecting peeps really upsets their day when they warp their pod to base! I'ts grown on me and feel happy about taking it anywhere.
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Tau Stone
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Posted - 2004.09.11 14:14:00 -
[79]
I've never lost a Rupture in combat yet. 720s are still arguably the best of all the projectile weapons when coupled with the Rupture's medium projectile bonuses. |

Tau Stone
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Posted - 2004.09.11 14:14:00 -
[80]
I've never lost a Rupture in combat yet. 720s are still arguably the best of all the projectile weapons when coupled with the Rupture's medium projectile bonuses. |
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Redginald
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Posted - 2004.09.12 16:16:00 -
[81]
I absolutely love the Rupture. I have lost a few only because I don't have great skills yet. I've tried lvl 3 missions with it and have had to call on some BS friends to come give me a hand (again because of skills and the were Mordus' Headhunters).
Here's my loadouts, I have 2, one with 3 720's and one with 4:
HI SLOT: 3*720mm Prototypes 3*Heavy Limo's MED SLOT: Y-S8 AB 2*Cap Recharger 1's LOW SLOT: 2*RCU's 2*PDS's Med armor rep (named, I think it's 1-a or something like that)
HI SLOT: 4*720mm Prototpyes 2*Heavy Limo's MED SLOT: Y-S8 AB Med Saturated Shield Booster Cap Recharger 1 LOW SLOT: 3*RCU's PDS Named Tracking Enchancer
again, I don't have great skills and I'm sure it will change and get better over time. But I love these setups. If anyone can upgrade this for me please feel free :)
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Redginald
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Posted - 2004.09.12 16:16:00 -
[82]
I absolutely love the Rupture. I have lost a few only because I don't have great skills yet. I've tried lvl 3 missions with it and have had to call on some BS friends to come give me a hand (again because of skills and the were Mordus' Headhunters).
Here's my loadouts, I have 2, one with 3 720's and one with 4:
HI SLOT: 3*720mm Prototypes 3*Heavy Limo's MED SLOT: Y-S8 AB 2*Cap Recharger 1's LOW SLOT: 2*RCU's 2*PDS's Med armor rep (named, I think it's 1-a or something like that)
HI SLOT: 4*720mm Prototpyes 2*Heavy Limo's MED SLOT: Y-S8 AB Med Saturated Shield Booster Cap Recharger 1 LOW SLOT: 3*RCU's PDS Named Tracking Enchancer
again, I don't have great skills and I'm sure it will change and get better over time. But I love these setups. If anyone can upgrade this for me please feel free :)
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Sharkey
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Posted - 2004.09.12 17:34:00 -
[83]
Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
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Sharkey
|
Posted - 2004.09.12 17:34:00 -
[84]
Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
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Siroc
|
Posted - 2004.09.13 15:35:00 -
[85]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Siroc
|
Posted - 2004.09.13 15:35:00 -
[86]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Shaleen
|
Posted - 2004.09.13 16:16:00 -
[87]
I have to say that I love my Rupture. She has always been a fine ship and even though I have flown almost every ship now she is still one of my favourites!
Looks like a nail gun I used to use a long time ago!
The cult of evil rabbits salute you \o/ |

Shaleen
|
Posted - 2004.09.13 16:16:00 -
[88]
I have to say that I love my Rupture. She has always been a fine ship and even though I have flown almost every ship now she is still one of my favourites!
Looks like a nail gun I used to use a long time ago!
The cult of evil rabbits salute you \o/ |

Stray Bullitt
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Posted - 2004.09.13 17:41:00 -
[89]
about the fine design of the rupture... from the front it looks like a piece of rust ... from the sides.. the same ... but where ull really find its beuty..is from the back..now that view looks like an old sailing battle ship... u know from the days when wind was the only power. but it is a tank.. and i fine example of that.. lots of power, and not so much speed. if u want firepower.. buy a rupture... if u want overall beuty and speed.. get urself a racecar. just my 2 cents worth.
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Stray Bullitt
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Posted - 2004.09.13 17:41:00 -
[90]
about the fine design of the rupture... from the front it looks like a piece of rust ... from the sides.. the same ... but where ull really find its beuty..is from the back..now that view looks like an old sailing battle ship... u know from the days when wind was the only power. but it is a tank.. and i fine example of that.. lots of power, and not so much speed. if u want firepower.. buy a rupture... if u want overall beuty and speed.. get urself a racecar. just my 2 cents worth.
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Siroc
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Posted - 2004.09.13 17:58:00 -
[91]
i think everybody who is complaining about how Rupture looks seen too many star treck movies with symetrical horisontaly laid out ships. Come on, it is not race car, it does not have to be sleek, or look like one. There is no air resistance in the space, ship can be laid out horisontaly or verticaly and it will work just as well. It has very unique, very minmatar look in my eyes and I like it.
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Siroc
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Posted - 2004.09.13 17:58:00 -
[92]
i think everybody who is complaining about how Rupture looks seen too many star treck movies with symetrical horisontaly laid out ships. Come on, it is not race car, it does not have to be sleek, or look like one. There is no air resistance in the space, ship can be laid out horisontaly or verticaly and it will work just as well. It has very unique, very minmatar look in my eyes and I like it.
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Bad Harlequin
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Posted - 2004.09.13 18:37:00 -
[93]
I will strike all you infidels down.
The Moavirophage, the Maller's vestigial winglets, the Thorax's ... uh ... questionable imagery; bah.
Teh Rupture is teh sexx0r! Give me my Spanish Galleon any day over these other silly cruisers. Send the Thorax back home, your wife's looking for it. Go polish your Maller some more, maybe you can teach it to say "Pretty boy," with those wings and beak... and the moa... don't get me started on the moa... it's like looking at a tesseract.

You are in a maze of twisty little asteroids, all alike. |

Bad Harlequin
|
Posted - 2004.09.13 18:37:00 -
[94]
I will strike all you infidels down.
The Moavirophage, the Maller's vestigial winglets, the Thorax's ... uh ... questionable imagery; bah.
Teh Rupture is teh sexx0r! Give me my Spanish Galleon any day over these other silly cruisers. Send the Thorax back home, your wife's looking for it. Go polish your Maller some more, maybe you can teach it to say "Pretty boy," with those wings and beak... and the moa... don't get me started on the moa... it's like looking at a tesseract.

You are in a maze of twisty little asteroids, all alike. |

RabbidFerret
|
Posted - 2004.09.14 22:59:00 -
[95]
BUMP
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RabbidFerret
|
Posted - 2004.09.14 22:59:00 -
[96]
BUMP
|

Moridan
|
Posted - 2004.09.15 01:00:00 -
[97]
I've extensively flown both the Moa and Rupture. I think both are fine cruisers with their advantages and disadvantages.
The moa is the king of long range guns with med rails and its range bonus. With the right ammo and skills the Moa kills about everything without getting a scratch as long as it keeps the tables stacked its way, meaning at long range. Its DOT takes down the harder cruiser enemies, 100K+ bounties suprisingly fast compaired to the Rupture. The main drawbacks of the Moa is its slow, and relies heavily on cap. You often have to hit your booster/hardeners more often early in battle. Once your enemies get close or you are short on cap, things can go bad really quickly because you find yourself a toothless, wingless bird. Having a MWD is no security when you can't activate it long enough to get outta gun range.
The rupture on the other hand is quite the survivalist. While projectiles with their slow ROF and not as spectacular optimal range perform lower in the damage spectrum, you still can dish out decent damage with no drain on your cap. I've found that the harder npc's can regen sheild/armor almost as fast as i can dish it out when at long range, 40k+. So what i typically find myself doing is using long range ammo to pick off the weaker rats until i get down to one toughy, then i switch to EMP and get in close. The best part is that if things are getting too hairy, you still have plenty of cap to get out of dodge by using your MWD, armor repairer, or warp. Also you have a real drone load out compaired to the Moa. Also the rupture is a quicker ship all round of course and can collecting aint so bad.
So i like and use both :) "Speak quietly and carry a big torpedo."
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Moridan
|
Posted - 2004.09.15 01:00:00 -
[98]
I've extensively flown both the Moa and Rupture. I think both are fine cruisers with their advantages and disadvantages.
The moa is the king of long range guns with med rails and its range bonus. With the right ammo and skills the Moa kills about everything without getting a scratch as long as it keeps the tables stacked its way, meaning at long range. Its DOT takes down the harder cruiser enemies, 100K+ bounties suprisingly fast compaired to the Rupture. The main drawbacks of the Moa is its slow, and relies heavily on cap. You often have to hit your booster/hardeners more often early in battle. Once your enemies get close or you are short on cap, things can go bad really quickly because you find yourself a toothless, wingless bird. Having a MWD is no security when you can't activate it long enough to get outta gun range.
The rupture on the other hand is quite the survivalist. While projectiles with their slow ROF and not as spectacular optimal range perform lower in the damage spectrum, you still can dish out decent damage with no drain on your cap. I've found that the harder npc's can regen sheild/armor almost as fast as i can dish it out when at long range, 40k+. So what i typically find myself doing is using long range ammo to pick off the weaker rats until i get down to one toughy, then i switch to EMP and get in close. The best part is that if things are getting too hairy, you still have plenty of cap to get out of dodge by using your MWD, armor repairer, or warp. Also you have a real drone load out compaired to the Moa. Also the rupture is a quicker ship all round of course and can collecting aint so bad.
So i like and use both :) "Speak quietly and carry a big torpedo."
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Imhotep Khem
|
Posted - 2004.09.15 01:56:00 -
[99]
I have 2, "Furious Anger II" and "Instant Vengence"
That thing gets to warp slower than my hoarder. Just forget running in that thing. If they come, turn and fight like you should in a Rupture!
usually I go with 4 guns, 2 heavy launchers and MWD. But if I go .2 and below, 3 guns, 3 heavy launchers. For PvP I mix in a medium armor repairer. I always seem to be 1/2 way through the fight before I remember to put out my 6 medium drones 
I have been assulted by battleships and frigates alike. Never been 1 on 1 in it, but 1 on 2 it can hold its own, and guarantee somebody's comin wit me! I really manifests the skill points you invest in it. But I must say so far, the guns have been next to useless in that thing. I only use to save money, the missiles do the real damage and that is a shame. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.15 01:56:00 -
[100]
I have 2, "Furious Anger II" and "Instant Vengence"
That thing gets to warp slower than my hoarder. Just forget running in that thing. If they come, turn and fight like you should in a Rupture!
usually I go with 4 guns, 2 heavy launchers and MWD. But if I go .2 and below, 3 guns, 3 heavy launchers. For PvP I mix in a medium armor repairer. I always seem to be 1/2 way through the fight before I remember to put out my 6 medium drones 
I have been assulted by battleships and frigates alike. Never been 1 on 1 in it, but 1 on 2 it can hold its own, and guarantee somebody's comin wit me! I really manifests the skill points you invest in it. But I must say so far, the guns have been next to useless in that thing. I only use to save money, the missiles do the real damage and that is a shame. ____ If your not dyin' your not tryin'. |
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Clipped Wings
|
Posted - 2004.09.15 03:53:00 -
[101]
Originally by: Bad Harlequin
Teh Rupture is teh sexx0r! Give me my Spanish Galleon any day over these other silly cruisers. Send the Thorax back home, your wife's looking for it.
Actually, it's not my wife, but yours, who's asking for it.
Anyway, back on topic. Just wanted a little light-hearted banter to go the other way.
I'm hearing rumors that a cruise launcher is actually doable on a Rupture. That might explain why I could have sworn I saw one firing off a cruise at my Thorax the other day. Needless to say, I got plastered. Sadly enough. I'm still a bit down about that the Thorax's PG is so gimped that wishing for a 6th highslot would just be even more a waste of time...
What actually bothers me about the Rupture is the abovementioned things, it has armor to boot, it goes frighteningly fast for a tank, and it can fit a cruise launcher? o_O
*Sigh*
At least the days of Torpedo-tossing, dual-MWD, armor-tanking Ruptures are gone. That situation was a joke, at best. And before you asked, yes, it DID happen, and there was -nothing- to counter it. Try catching a Rupture doing 7K/sec and launching torps...*Sigh*
Not to whine too much about your spanish galleon, but said example should prove a point ;)
-Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
|

Clipped Wings
|
Posted - 2004.09.15 03:53:00 -
[102]
Originally by: Bad Harlequin
Teh Rupture is teh sexx0r! Give me my Spanish Galleon any day over these other silly cruisers. Send the Thorax back home, your wife's looking for it.
Actually, it's not my wife, but yours, who's asking for it.
Anyway, back on topic. Just wanted a little light-hearted banter to go the other way.
I'm hearing rumors that a cruise launcher is actually doable on a Rupture. That might explain why I could have sworn I saw one firing off a cruise at my Thorax the other day. Needless to say, I got plastered. Sadly enough. I'm still a bit down about that the Thorax's PG is so gimped that wishing for a 6th highslot would just be even more a waste of time...
What actually bothers me about the Rupture is the abovementioned things, it has armor to boot, it goes frighteningly fast for a tank, and it can fit a cruise launcher? o_O
*Sigh*
At least the days of Torpedo-tossing, dual-MWD, armor-tanking Ruptures are gone. That situation was a joke, at best. And before you asked, yes, it DID happen, and there was -nothing- to counter it. Try catching a Rupture doing 7K/sec and launching torps...*Sigh*
Not to whine too much about your spanish galleon, but said example should prove a point ;)
-Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
|

Hospisa
|
Posted - 2004.09.15 04:06:00 -
[103]
Love the Rupture, it rocks!
Though, it annoys me how much the big guns miss (not the Rupture's fault). If it wasn't for a pair of arbalest heavies, I'd be in a world of hurt.
One time, for the Mordus mission, I ripped the guns out, put a third heavy launcher in, and a tech 2 BS AB. The Mordus rats couldn't touch me.
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Hospisa
|
Posted - 2004.09.15 04:06:00 -
[104]
Love the Rupture, it rocks!
Though, it annoys me how much the big guns miss (not the Rupture's fault). If it wasn't for a pair of arbalest heavies, I'd be in a world of hurt.
One time, for the Mordus mission, I ripped the guns out, put a third heavy launcher in, and a tech 2 BS AB. The Mordus rats couldn't touch me.
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Caine
|
Posted - 2004.09.15 06:20:00 -
[105]
I must be doing something wrong, are you meant to armour tank in a rupture?
I've always been a shield man.
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Caine
|
Posted - 2004.09.15 06:20:00 -
[106]
I must be doing something wrong, are you meant to armour tank in a rupture?
I've always been a shield man.
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Bror Jace
|
Posted - 2004.09.15 06:35:00 -
[107]
Armour tanking makes more sense for the Rupture, what with it having more lows than mids. The armour hp and shield hp are almost identical at base as well, so that doesn't maek a difference. Oh, and armour tanking works, wheras shield tanking isn't nearly as effective atm. Anyway, I have just bought myself one of these babies, not sure if I prefer it to my stabber yet, I miss the speed, but it's certainly impressed me with it's power and defence capabilities, so I may stick with it for a while yet 
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Bror Jace
|
Posted - 2004.09.15 06:35:00 -
[108]
Armour tanking makes more sense for the Rupture, what with it having more lows than mids. The armour hp and shield hp are almost identical at base as well, so that doesn't maek a difference. Oh, and armour tanking works, wheras shield tanking isn't nearly as effective atm. Anyway, I have just bought myself one of these babies, not sure if I prefer it to my stabber yet, I miss the speed, but it's certainly impressed me with it's power and defence capabilities, so I may stick with it for a while yet 
|

Elithiomel
|
Posted - 2004.09.15 06:43:00 -
[109]
Edited by: Elithiomel on 15/09/2004 06:46:52 My dream Rupture setup is as follows, but i doubt i will ever get all the faction loot needed to make it. Asit is this setup works well with std equipment but you need to drop one of the Ballistic controls for a second RCU.
High Slots: 3x Caldari Navy Heavy Launcher (14 sec base rof), 3x Minmatar Fleet 250mm Artillery.
Mid Slots: 2x 100MN AB II, 1x Ammatar Navy Cap Recharger (20%).
Lo Slots: 1x True Sansha RCU (15.5% pg), 2x True Sansha PDU (7.5% pg), 2x Caldari Navy Ballistic Control (12.5% damage 10.5% rof).
For pvp one of the Ballistic controls can be swapped for a True Sansha cap power relay and the Cap Recharger can be swapped for a Minmatar Fleet Warp Disruptor ( x1 @ 30km) or a Minmatar Fleet Warp Scrambler ( x2 @ 11.5km).
Another possible change is the swapping of one of the AB II's for a Minmatar Fleet 100MN AB. This means swapping out a PDU for another RCU to get the extra 100 pg, but the cap need for the AB is only 188 compared to 250. |

Elithiomel
|
Posted - 2004.09.15 06:43:00 -
[110]
Edited by: Elithiomel on 15/09/2004 06:46:52 My dream Rupture setup is as follows, but i doubt i will ever get all the faction loot needed to make it. Asit is this setup works well with std equipment but you need to drop one of the Ballistic controls for a second RCU.
High Slots: 3x Caldari Navy Heavy Launcher (14 sec base rof), 3x Minmatar Fleet 250mm Artillery.
Mid Slots: 2x 100MN AB II, 1x Ammatar Navy Cap Recharger (20%).
Lo Slots: 1x True Sansha RCU (15.5% pg), 2x True Sansha PDU (7.5% pg), 2x Caldari Navy Ballistic Control (12.5% damage 10.5% rof).
For pvp one of the Ballistic controls can be swapped for a True Sansha cap power relay and the Cap Recharger can be swapped for a Minmatar Fleet Warp Disruptor ( x1 @ 30km) or a Minmatar Fleet Warp Scrambler ( x2 @ 11.5km).
Another possible change is the swapping of one of the AB II's for a Minmatar Fleet 100MN AB. This means swapping out a PDU for another RCU to get the extra 100 pg, but the cap need for the AB is only 188 compared to 250. |
|

Janus Ovellian
|
Posted - 2004.09.15 11:03:00 -
[111]
Edited by: Janus Ovellian on 15/09/2004 11:05:16 I've always been a shield guy too... Not that I really tank... I just fit as many shield mods as the rupture has space for. Got it up to levels at which I barely even need to use my booster in lvl 3 missions anymore, and if I need to fit a warp core stab or something, I simply remove my shield booster.
The only problem I have with armor tanking is that although we have more low slots than med slots on the (lovely) rupture, I tend to like to fill those up with damage mods and grid upgrades to fit all the big weapons I have on board.
Although... recently, I have been thinking about training up my mechanic armor-related skills as the lure of more pvp combat beckons... and having the med slots freed from shield mods for ab's webs and warp disruptors would certainly be very handy. Maybe even worth the loss of an extra gun... (though that's a big maybe for me...)
Really though, if all you use your rupture for is fending off npc rats, having 3000 shield hp is more than enough... especially when 720's make such short work of most opponents.
Interesting times await... |

Janus Ovellian
|
Posted - 2004.09.15 11:03:00 -
[112]
Edited by: Janus Ovellian on 15/09/2004 11:05:16 I've always been a shield guy too... Not that I really tank... I just fit as many shield mods as the rupture has space for. Got it up to levels at which I barely even need to use my booster in lvl 3 missions anymore, and if I need to fit a warp core stab or something, I simply remove my shield booster.
The only problem I have with armor tanking is that although we have more low slots than med slots on the (lovely) rupture, I tend to like to fill those up with damage mods and grid upgrades to fit all the big weapons I have on board.
Although... recently, I have been thinking about training up my mechanic armor-related skills as the lure of more pvp combat beckons... and having the med slots freed from shield mods for ab's webs and warp disruptors would certainly be very handy. Maybe even worth the loss of an extra gun... (though that's a big maybe for me...)
Really though, if all you use your rupture for is fending off npc rats, having 3000 shield hp is more than enough... especially when 720's make such short work of most opponents.
Interesting times await... |

Malfunctionv2
|
Posted - 2004.09.15 13:59:00 -
[113]
I've lost my Rupture to the sabotaged battleships 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
|
Posted - 2004.09.15 13:59:00 -
[114]
I've lost my Rupture to the sabotaged battleships 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Nafri
|
Posted - 2004.09.15 14:10:00 -
[115]
mhh i love my rupture
but my setup will be kept secret  Wanna fly with me?
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Nafri
|
Posted - 2004.09.15 14:10:00 -
[116]
mhh i love my rupture
but my setup will be kept secret  Wanna fly with me?
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Imhotep Khem
|
Posted - 2004.09.15 21:00:00 -
[117]
I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips! ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.15 21:00:00 -
[118]
I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips! ____ If your not dyin' your not tryin'. |

Zu Lu
|
Posted - 2004.09.15 21:38:00 -
[119]
Edited by: Zu Lu on 15/09/2004 21:42:02
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
The only time I use shield defence on Rupture is if i am using 720mm howitzers against NPC. Otherwise use armor tanking as it leaves your midslots free for mwd, ab, webs and scramblers. Don't fit both shield and armor defence. Main module you need is a medium armor repairer, if you like you can add an energized adaptive nano or a couple of armor hardeners for more defence and you still have some room for damage mods/cap relays.
Edit: Train engineering to lv 5 asap as it makes huge difference to all ships you will fly fitting wise meaning you can have optimal set ups.
|

Zu Lu
|
Posted - 2004.09.15 21:38:00 -
[120]
Edited by: Zu Lu on 15/09/2004 21:42:02
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
The only time I use shield defence on Rupture is if i am using 720mm howitzers against NPC. Otherwise use armor tanking as it leaves your midslots free for mwd, ab, webs and scramblers. Don't fit both shield and armor defence. Main module you need is a medium armor repairer, if you like you can add an energized adaptive nano or a couple of armor hardeners for more defence and you still have some room for damage mods/cap relays.
Edit: Train engineering to lv 5 asap as it makes huge difference to all ships you will fly fitting wise meaning you can have optimal set ups.
|
|

Jazz Bo
|
Posted - 2004.09.15 22:03:00 -
[121]
Damn you! Now I have to go get a Rupture.
The first ship I ever built with my own hands was Rupture, over a year ago.
Of course I flew straight down to the Great Wildlands in search of named projectile guns and got owned by the missile spamming rats within seconds, having gotten used to the over-easy Serpentis dweebs in Syndicate.
Never flown a Ruppie since 
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.09.15 22:03:00 -
[122]
Damn you! Now I have to go get a Rupture.
The first ship I ever built with my own hands was Rupture, over a year ago.
Of course I flew straight down to the Great Wildlands in search of named projectile guns and got owned by the missile spamming rats within seconds, having gotten used to the over-easy Serpentis dweebs in Syndicate.
Never flown a Ruppie since 
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Siroc
|
Posted - 2004.09.16 16:12:00 -
[123]
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
Armor tanking means having armor repairer on the ship instead of shield booster. It has pretty high demands on ship's powergrid, so people do not use it on long range setups (long range guns take too much powergrid as it is). In close range, it works great. Slap in armor repairer (tech 2 preferably if you planning to tank against level 3 missions), get couple hardeners and you are done. Train mechanic skill tree up to level 4 at least.
|

Siroc
|
Posted - 2004.09.16 16:12:00 -
[124]
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
Armor tanking means having armor repairer on the ship instead of shield booster. It has pretty high demands on ship's powergrid, so people do not use it on long range setups (long range guns take too much powergrid as it is). In close range, it works great. Slap in armor repairer (tech 2 preferably if you planning to tank against level 3 missions), get couple hardeners and you are done. Train mechanic skill tree up to level 4 at least.
|

Imhotep Khem
|
Posted - 2004.09.16 22:34:00 -
[125]
sweet. ill have to give that a shot. no shield booster will open a medium slot.
Now for hardners do you prefer the active kind or the passive kind? ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.16 22:34:00 -
[126]
sweet. ill have to give that a shot. no shield booster will open a medium slot.
Now for hardners do you prefer the active kind or the passive kind? ____ If your not dyin' your not tryin'. |

Ethan Tomlinson
|
Posted - 2004.09.17 09:07:00 -
[127]
my bb will omfgroflwtfpwnzr every last rupture!
FIRE PROTONS!!! "PEW PEW"!
|

Ethan Tomlinson
|
Posted - 2004.09.17 09:07:00 -
[128]
my bb will omfgroflwtfpwnzr every last rupture!
FIRE PROTONS!!! "PEW PEW"!
|

Nafri
|
Posted - 2004.09.17 10:57:00 -
[129]
Originally by: Ethan Tomlinson my bb will omfgroflwtfpwnzr every last rupture!
FIRE PROTONS!!! "PEW PEW"!
not really  Wanna fly with me?
|

Nafri
|
Posted - 2004.09.17 10:57:00 -
[130]
Originally by: Ethan Tomlinson my bb will omfgroflwtfpwnzr every last rupture!
FIRE PROTONS!!! "PEW PEW"!
not really  Wanna fly with me?
|
|

Siroc
|
Posted - 2004.09.17 20:24:00 -
[131]
i am not very big on close range, tried couple times and saw that it is definately doable but just not my cup of tea, but I am sure other people can answer that. Passive are good, but because active ones are much more effective, they are more popular from what i had seen. Rupture does not have too much capacitor though to run them, so it is hard to say. I tried to go 1600mm armor way with no hardeners and with few capacitor relays to allow me to tank longer and it worked pretty well (3k armor), i almost cleared out blockade mission, lost ship to my own mistake though. My mechanic skills crappy though. Can't even use tech 2 repairer yet. I will give it a try again once I get them higher.
|

Siroc
|
Posted - 2004.09.17 20:24:00 -
[132]
i am not very big on close range, tried couple times and saw that it is definately doable but just not my cup of tea, but I am sure other people can answer that. Passive are good, but because active ones are much more effective, they are more popular from what i had seen. Rupture does not have too much capacitor though to run them, so it is hard to say. I tried to go 1600mm armor way with no hardeners and with few capacitor relays to allow me to tank longer and it worked pretty well (3k armor), i almost cleared out blockade mission, lost ship to my own mistake though. My mechanic skills crappy though. Can't even use tech 2 repairer yet. I will give it a try again once I get them higher.
|

Bror Jace
|
Posted - 2004.09.18 16:22:00 -
[133]
Just been playing with setups for mine again and have found one that I'm going to try my agent missions (level 2 security, mainly against frigs) with - High: 3xassaults with Sabertooths/bloodclaws/flamebursts , 3x280mm howies with carbonised lead. Med: 10Mn MWD, 10Mn AB, Large cap battery Low: 2xRCU, 2xCPUs, medium armour repairer. Hopefully i should be able to run the AB, missiles, guns and repairer constantly, and the MWD in bursts when neccessary. Here's hoping 
|

Bror Jace
|
Posted - 2004.09.18 16:22:00 -
[134]
Just been playing with setups for mine again and have found one that I'm going to try my agent missions (level 2 security, mainly against frigs) with - High: 3xassaults with Sabertooths/bloodclaws/flamebursts , 3x280mm howies with carbonised lead. Med: 10Mn MWD, 10Mn AB, Large cap battery Low: 2xRCU, 2xCPUs, medium armour repairer. Hopefully i should be able to run the AB, missiles, guns and repairer constantly, and the MWD in bursts when neccessary. Here's hoping 
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RabbidFerret
|
Posted - 2004.09.22 03:06:00 -
[135]
bump :)
|

RabbidFerret
|
Posted - 2004.09.22 03:06:00 -
[136]
bump :)
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Zatuko
|
Posted - 2004.09.22 08:47:00 -
[137]
Last rupture I met didnt last long against my Armoured up blasteraxxxxx!  Though to be honest i dont know if this guy had some of the nice set ups posted here. _______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
|

Zatuko
|
Posted - 2004.09.22 08:47:00 -
[138]
Last rupture I met didnt last long against my Armoured up blasteraxxxxx!  Though to be honest i dont know if this guy had some of the nice set ups posted here. _______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
|

jukriamrr
|
Posted - 2004.09.22 09:41:00 -
[139]
A fun PvE one:
hi - 4*220mm vulcan - med nosferatu - assault (named if possible) med - ab 10mn II - tracking computer II - cap recharger low - med armor repairer II - capa power relay - KIN hardener - EXP hardener - THE hardener
6 hammerheads and you're good to go :)
|

jukriamrr
|
Posted - 2004.09.22 09:41:00 -
[140]
A fun PvE one:
hi - 4*220mm vulcan - med nosferatu - assault (named if possible) med - ab 10mn II - tracking computer II - cap recharger low - med armor repairer II - capa power relay - KIN hardener - EXP hardener - THE hardener
6 hammerheads and you're good to go :)
|
|

Imhotep Khem
|
Posted - 2004.09.22 16:00:00 -
[141]
I am usually flying with a 10MN AB. I am beginning to wonder why? The small speed boost is really negledgible. On a cruiser or a BS I just can't see using an AB anymore, especially if I can put a cap recharger in that slot or a tracking computer, etc.
I still get MWD. I don't get AB!? (on a frigate yes) ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.22 16:00:00 -
[142]
I am usually flying with a 10MN AB. I am beginning to wonder why? The small speed boost is really negledgible. On a cruiser or a BS I just can't see using an AB anymore, especially if I can put a cap recharger in that slot or a tracking computer, etc.
I still get MWD. I don't get AB!? (on a frigate yes) ____ If your not dyin' your not tryin'. |

Siroc
|
Posted - 2004.09.22 18:27:00 -
[143]
Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
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Siroc
|
Posted - 2004.09.22 18:27:00 -
[144]
Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
|

Zatuko
|
Posted - 2004.09.22 20:42:00 -
[145]
Well, i dont know how my rax would fare, but it would be fun to try. My rax does 1k with one mwd, and once your 10k from me and webbed, im afraid its night night rupture. Not many cruisers can last long with over 1300 damage coming at them every minute.

Originally by: Siroc Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
_______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
|

Zatuko
|
Posted - 2004.09.22 20:42:00 -
[146]
Well, i dont know how my rax would fare, but it would be fun to try. My rax does 1k with one mwd, and once your 10k from me and webbed, im afraid its night night rupture. Not many cruisers can last long with over 1300 damage coming at them every minute.

Originally by: Siroc Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
_______________________________
Th3 CHee5E......5T@Y 4w4y PHr0m +EH cH33S3!
[ 2004.09.12 00:37:04 ] (combat) Your Modal Light Neutron Particle Accelerator I perfectly strikes Sansha's Ravisher, wrecking for 226.6 damage.
|

Siroc
|
Posted - 2004.09.22 21:13:00 -
[147]
lol, Zatuko, is that invitation? :)
I am not big fun of PVP. But here is a theory. my Rupture setup can nearly sustain MWD going 1.3k/s (i can travel over 300k on full charge of capacitor, after which I have to start slowing down to bursts which means I am moving around 600-1k/s. So unless you can sustain your 1k/s speed indefinately, you will have no chance catching me. (and thats with targeting computer fitted, if I slap cap recharger, it can sustain it even longer). Now, if you can. My optimal anywhere between 60k and 20k (depending on ammo) so while you trying to catch me you will have to run repair as you will get hit with 4 720mm and 1 heavy missle launcher and 1 assult launcher. Of cause it is not comparable damage as Thorax can do, but I would say around 300-400 damage every 10 sec or so easy depending on ammo and distance...etc. That means that your shields will be gone in 30 sec of chase for example.
This is more of a curiocity post, i would like you to explain how thorax can kill a MWDing Rupture. I can only think of 1 case, if pilot in the Rupture makes a mistake to get into webber range.
|

Siroc
|
Posted - 2004.09.22 21:13:00 -
[148]
lol, Zatuko, is that invitation? :)
I am not big fun of PVP. But here is a theory. my Rupture setup can nearly sustain MWD going 1.3k/s (i can travel over 300k on full charge of capacitor, after which I have to start slowing down to bursts which means I am moving around 600-1k/s. So unless you can sustain your 1k/s speed indefinately, you will have no chance catching me. (and thats with targeting computer fitted, if I slap cap recharger, it can sustain it even longer). Now, if you can. My optimal anywhere between 60k and 20k (depending on ammo) so while you trying to catch me you will have to run repair as you will get hit with 4 720mm and 1 heavy missle launcher and 1 assult launcher. Of cause it is not comparable damage as Thorax can do, but I would say around 300-400 damage every 10 sec or so easy depending on ammo and distance...etc. That means that your shields will be gone in 30 sec of chase for example.
This is more of a curiocity post, i would like you to explain how thorax can kill a MWDing Rupture. I can only think of 1 case, if pilot in the Rupture makes a mistake to get into webber range.
|

Bedrock
|
Posted - 2004.09.22 23:24:00 -
[149]
YES, I agree. The rupture was my first Cruiser in this game, back when cruisers where rare to fly. I loved every bit of it and still do to this day. Its design exceeds all the others. Its one hell of a ship. \o/ for Rupture!!
----------------------------------------------
[apparent-dreams.com] |

Bedrock
|
Posted - 2004.09.22 23:24:00 -
[150]
YES, I agree. The rupture was my first Cruiser in this game, back when cruisers where rare to fly. I loved every bit of it and still do to this day. Its design exceeds all the others. Its one hell of a ship. \o/ for Rupture!!
----------------------------------------------
[apparent-dreams.com] |
|

Krulla
|
Posted - 2004.09.23 01:06:00 -
[151]
If the rax get the drop on the ruppie, he can get into blaster range, and win.. if the ruppie has time to manouver, he wins, as the rax cant get close enough. Simple as that.
|

Krulla
|
Posted - 2004.09.23 01:06:00 -
[152]
If the rax get the drop on the ruppie, he can get into blaster range, and win.. if the ruppie has time to manouver, he wins, as the rax cant get close enough. Simple as that.
|

Xziled
|
Posted - 2004.09.23 04:41:00 -
[153]
only if your a crappy pilot with a crappy fitting, rax over rupture anyday ( pilot depending )
|

Xziled
|
Posted - 2004.09.23 04:41:00 -
[154]
only if your a crappy pilot with a crappy fitting, rax over rupture anyday ( pilot depending )
|

Xziled
|
Posted - 2004.09.23 04:45:00 -
[155]
yes ill take open invitations to your rupture vs my rax. eve mail me
|

Xziled
|
Posted - 2004.09.23 04:45:00 -
[156]
yes ill take open invitations to your rupture vs my rax. eve mail me
|

Siroc
|
Posted - 2004.09.23 14:42:00 -
[157]
Xziled, i said i am not big on PVP, its only a theory. Also, my setup is geared towards NPC so i would have no way to prevent you from warping out so no, find someone else to chase around.
|

Siroc
|
Posted - 2004.09.23 14:42:00 -
[158]
Xziled, i said i am not big on PVP, its only a theory. Also, my setup is geared towards NPC so i would have no way to prevent you from warping out so no, find someone else to chase around.
|

Xziled
|
Posted - 2004.09.23 19:26:00 -
[159]
run away? you would be dead before i was half into armor. sorry bub . i don't fit a scrambler either cause cruisers die before they align and warp away.
|

Xziled
|
Posted - 2004.09.23 19:26:00 -
[160]
run away? you would be dead before i was half into armor. sorry bub . i don't fit a scrambler either cause cruisers die before they align and warp away.
|
|

Siroc
|
Posted - 2004.09.23 19:56:00 -
[161]
lol...Xziled...the close range terror!!! :)
Come on man, i told you already, you would never catch me. I doubt I can kill you simply because I have no real PvP expirience although I am sure there are people who can kill Thorax in Rupture. I do have plenty of running expirience though and I had few blasteraxes chase me so back to argument, no way you can catch a Rupture. Thorax is simply slower heavier ship with very simular slot config. Of cause you can stick dual MWD on it, but then so can Rupture. Peace...
Siroc out.
|

Siroc
|
Posted - 2004.09.23 19:56:00 -
[162]
lol...Xziled...the close range terror!!! :)
Come on man, i told you already, you would never catch me. I doubt I can kill you simply because I have no real PvP expirience although I am sure there are people who can kill Thorax in Rupture. I do have plenty of running expirience though and I had few blasteraxes chase me so back to argument, no way you can catch a Rupture. Thorax is simply slower heavier ship with very simular slot config. Of cause you can stick dual MWD on it, but then so can Rupture. Peace...
Siroc out.
|

Xziled
|
Posted - 2004.09.23 22:11:00 -
[163]
stop talkin about how easy it will be to win and mail me so we can duel.
|

Xziled
|
Posted - 2004.09.23 22:11:00 -
[164]
stop talkin about how easy it will be to win and mail me so we can duel.
|

Shocky
|
Posted - 2004.09.23 22:34:00 -
[165]
Ruptures a great ship but lacks the drone space to really take on a rax. Once 8 heavy drones are launched the rupture won't last long, but without drones the rupture would win imho. 
|

Shocky
|
Posted - 2004.09.23 22:34:00 -
[166]
Ruptures a great ship but lacks the drone space to really take on a rax. Once 8 heavy drones are launched the rupture won't last long, but without drones the rupture would win imho. 
|

Moridan
|
Posted - 2004.09.23 22:59:00 -
[167]
problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind. "Speak quietly and carry a big torpedo."
|

Moridan
|
Posted - 2004.09.23 22:59:00 -
[168]
problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind. "Speak quietly and carry a big torpedo."
|

Shocky
|
Posted - 2004.09.24 00:01:00 -
[169]
Originally by: Moridan problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind.
I don't see how that would work, a rupture can outrun drones yes but this would take the rupture away from the battle and if the rupture gets webbed I don't see it getting away somehow.
|

Shocky
|
Posted - 2004.09.24 00:01:00 -
[170]
Originally by: Moridan problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind.
I don't see how that would work, a rupture can outrun drones yes but this would take the rupture away from the battle and if the rupture gets webbed I don't see it getting away somehow.
|
|

Moridan
|
Posted - 2004.09.24 00:52:00 -
[171]
Originally by: Shocky
Originally by: Moridan problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind.
I don't see how that would work, a rupture can outrun drones yes but this would take the rupture away from the battle and if the rupture gets webbed I don't see it getting away somehow.
Well, the rupture can be effective with arty's from 30km+ to 50km(or so depending on ammo/skills/setup). This means the rupture pilot has a wide range of distance to be effective and by monitering the rax's distance/speed should be able to keep out of drone, weapon, and webber range(unless the rax is carrying 250s with thorium or other long range ammo, in which case the missles should carry the day for the rupture, but even thats not a given). Also the rupture can probably get out of the reach of the rax and pick off the drones if he so desires if they are sent after him. A rax pilot would have to be careful of that scenario. Being webbed means death of course, doubly so when fighting a blasterax.
"Speak quietly and carry a big torpedo."
|

Moridan
|
Posted - 2004.09.24 00:52:00 -
[172]
Originally by: Shocky
Originally by: Moridan problem is heavy drones are slow and unless the rupture is fighting in close, he'll be able to outrun the drones, especially ogres. The blasterax would dump his drones and hit the mwd and watch them fall behind.
I don't see how that would work, a rupture can outrun drones yes but this would take the rupture away from the battle and if the rupture gets webbed I don't see it getting away somehow.
Well, the rupture can be effective with arty's from 30km+ to 50km(or so depending on ammo/skills/setup). This means the rupture pilot has a wide range of distance to be effective and by monitering the rax's distance/speed should be able to keep out of drone, weapon, and webber range(unless the rax is carrying 250s with thorium or other long range ammo, in which case the missles should carry the day for the rupture, but even thats not a given). Also the rupture can probably get out of the reach of the rax and pick off the drones if he so desires if they are sent after him. A rax pilot would have to be careful of that scenario. Being webbed means death of course, doubly so when fighting a blasterax.
"Speak quietly and carry a big torpedo."
|

RabbidFerret
|
Posted - 2004.09.24 02:27:00 -
[173]
This isnt a rax vs a rupture thread. At close range a rax would win, long range a rupture would win. (i wouldnt want to have a close range PVP cruiser, a megathron or apoc is not somthing u want to be up close to unless ur really fast)
Anyway a good NPC hunting setup is:
High 3 720mms 3 hvy missle launchers
Med Medium shield boost 2 free slots, whatever u want
Low 2 co processor 1s 2 reactor control unit 1s 1 free slot, i use a tracking enhancer
it takes a little bit of energy skills to get these on but im sure u all have them.
|

RabbidFerret
|
Posted - 2004.09.24 02:27:00 -
[174]
This isnt a rax vs a rupture thread. At close range a rax would win, long range a rupture would win. (i wouldnt want to have a close range PVP cruiser, a megathron or apoc is not somthing u want to be up close to unless ur really fast)
Anyway a good NPC hunting setup is:
High 3 720mms 3 hvy missle launchers
Med Medium shield boost 2 free slots, whatever u want
Low 2 co processor 1s 2 reactor control unit 1s 1 free slot, i use a tracking enhancer
it takes a little bit of energy skills to get these on but im sure u all have them.
|

Nieda
|
Posted - 2004.09.24 09:31:00 -
[175]
I dont get it why people gimp their setups using missle WHILE long range sniping. Use them while close/mid range. The time those missles need reach the target, hit it and deliver the damage is so great, I end up firing missles at nothing.
What I use is following.
HI: 4x 720s MED: MWD, Cap Recharger, Track PC LOW: pdu, rcu, gyro II, 2x track enh II
Now I mean, screw them missles. 720s with so many tracking modules and good skills hit like crazy. RoF is low too (again good skills), so I end up hitting for 180 average pro gun pro shot with occasional wreck for - look my signature. My worst enemy is reloading, but full 720s******any npc cruiser out there in no time. I keep range of 40-50km, proton ammo for shields, fusion for armor. I eat the armor of a 110k rat in 2-3 voleys.
PvP is whole different story tho and not taken into account here. Oh, and 7 days before cruiser lvl 5, waiting for Rupture T2 or battlecruiser Then I'm gonna specialize in medium artilery and meanwhile I'll sell my tempest.
Remember, its not the point to hit your target, the point is to hit it better than normal. My fights end up with 80% excellent hits or better and that makes the whole difference. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.09.24 09:31:00 -
[176]
I dont get it why people gimp their setups using missle WHILE long range sniping. Use them while close/mid range. The time those missles need reach the target, hit it and deliver the damage is so great, I end up firing missles at nothing.
What I use is following.
HI: 4x 720s MED: MWD, Cap Recharger, Track PC LOW: pdu, rcu, gyro II, 2x track enh II
Now I mean, screw them missles. 720s with so many tracking modules and good skills hit like crazy. RoF is low too (again good skills), so I end up hitting for 180 average pro gun pro shot with occasional wreck for - look my signature. My worst enemy is reloading, but full 720s******any npc cruiser out there in no time. I keep range of 40-50km, proton ammo for shields, fusion for armor. I eat the armor of a 110k rat in 2-3 voleys.
PvP is whole different story tho and not taken into account here. Oh, and 7 days before cruiser lvl 5, waiting for Rupture T2 or battlecruiser Then I'm gonna specialize in medium artilery and meanwhile I'll sell my tempest.
Remember, its not the point to hit your target, the point is to hit it better than normal. My fights end up with 80% excellent hits or better and that makes the whole difference. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Siroc
|
Posted - 2004.09.24 15:47:00 -
[177]
Xziled, learn to read, where exactly did you see me talking about me winning?
Nieda, how do you deal with NPC intercepters in your setup? I usialy keep missles mostly for them, although I do add few thunderbolts to the damage when I am breaking shielding of the enemies. You right though, I am also starting to wonder if slapping couple assults instead of heavies and getting extra targeting enhencer or damage mod could be better though.
|

Siroc
|
Posted - 2004.09.24 15:47:00 -
[178]
Xziled, learn to read, where exactly did you see me talking about me winning?
Nieda, how do you deal with NPC intercepters in your setup? I usialy keep missles mostly for them, although I do add few thunderbolts to the damage when I am breaking shielding of the enemies. You right though, I am also starting to wonder if slapping couple assults instead of heavies and getting extra targeting enhencer or damage mod could be better though.
|

Imhotep Khem
|
Posted - 2004.09.24 17:26:00 -
[179]
Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.24 17:26:00 -
[180]
Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
____ If your not dyin' your not tryin'. |
|

Siroc
|
Posted - 2004.09.24 17:57:00 -
[181]
Imhotep Khem
removal 2 of them was well worth it, i would not be surprised (current config: 4 720s, 1 heavy with thunders, 1 assult with defenders). With right skills, 2 volley of shots from 4 720mm take care of most of frigates, which is 20 sec (10sec delay). It much faster then to do it with missles. I will test it today actualy (at work now), but if I can get lower delay and higher damage on those 4 guns, it might just be worth it. One thing sucks is loosing 2 high slots because in this sort of config, there would be no need for any launchers. By the way, can cloaking devices be used on cruisers?
|

Siroc
|
Posted - 2004.09.24 17:57:00 -
[182]
Imhotep Khem
removal 2 of them was well worth it, i would not be surprised (current config: 4 720s, 1 heavy with thunders, 1 assult with defenders). With right skills, 2 volley of shots from 4 720mm take care of most of frigates, which is 20 sec (10sec delay). It much faster then to do it with missles. I will test it today actualy (at work now), but if I can get lower delay and higher damage on those 4 guns, it might just be worth it. One thing sucks is loosing 2 high slots because in this sort of config, there would be no need for any launchers. By the way, can cloaking devices be used on cruisers?
|

Nieda
|
Posted - 2004.09.24 19:08:00 -
[183]
Originally by: Imhotep Khem Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
Please reread what I wrote. Its not that I'm missing with missles, they just dont hit, because my target is so dead of my turrets. 4 arts with tracking mods and right skills snipe at 50 km and kill things in 2-5 volleys. With a RoF of 7 sec I dont need any missles. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.09.24 19:08:00 -
[184]
Originally by: Imhotep Khem Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
Please reread what I wrote. Its not that I'm missing with missles, they just dont hit, because my target is so dead of my turrets. 4 arts with tracking mods and right skills snipe at 50 km and kill things in 2-5 volleys. With a RoF of 7 sec I dont need any missles. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Imhotep Khem
|
Posted - 2004.09.25 04:08:00 -
[185]
Edited by: Imhotep Khem on 25/09/2004 04:14:10 So what about the 50k-75k rats?
Im gonna give this 4x720 with mods a shot. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.25 04:08:00 -
[186]
Edited by: Imhotep Khem on 25/09/2004 04:14:10 So what about the 50k-75k rats?
Im gonna give this 4x720 with mods a shot. ____ If your not dyin' your not tryin'. |

Siroc
|
Posted - 2004.09.27 20:25:00 -
[187]
Edited by: Siroc on 27/09/2004 20:27:12 i had killed all the way up to 110k without too many problems with 4 of them and 1 heavy launcher, but I think that if I could stick some extra mod into the picture, it would make up for lack of that damage from missles. With all resistances, its damage is not that high against biger rats.
Nieda, what exactly is yours setup? Even without missles, i can't get rid of any RCUs. Missles do not realy take that much power grid.
|

Siroc
|
Posted - 2004.09.27 20:25:00 -
[188]
Edited by: Siroc on 27/09/2004 20:27:12 i had killed all the way up to 110k without too many problems with 4 of them and 1 heavy launcher, but I think that if I could stick some extra mod into the picture, it would make up for lack of that damage from missles. With all resistances, its damage is not that high against biger rats.
Nieda, what exactly is yours setup? Even without missles, i can't get rid of any RCUs. Missles do not realy take that much power grid.
|

Nieda
|
Posted - 2004.09.27 21:54:00 -
[189]
The problem is, you cant. PG is not enough. Setup with 4 arts is running with 1 track PC and 1 track enh T2. I've been inactive for a while (not enough time), you just need to play a bit with your powergrid.
Waiting for a Muninn tho, 5x 720 T2's .. mama  --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.09.27 21:54:00 -
[190]
The problem is, you cant. PG is not enough. Setup with 4 arts is running with 1 track PC and 1 track enh T2. I've been inactive for a while (not enough time), you just need to play a bit with your powergrid.
Waiting for a Muninn tho, 5x 720 T2's .. mama  --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |
|

Imhotep Khem
|
Posted - 2004.09.27 23:33:00 -
[191]
im elect 5 and engin 4 and this is what i used
H 4x720mm 1xsmall rudimentary concussion 1xmalkuth assault launcher M Y-S8 Hydrocarbon (10MN AB) Medium Shield Booster Optical Tracking Computer I(Tracking computer) L 2xRCU 1xPDS 1xGyrostabilizer I 1xAuto-Gain Control Tracking Enhancer I
It does well. Havent tested vs. the 100k rats yet, but the 720s hit remarkably well with all the mods activated. The AB is just there to save a little time on loot collection but its really not fast enough to keep me away from the rats pursuit...
Dont know why i got smartbomb and defencers, but i really didnt know how to fill out the slots.. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.27 23:33:00 -
[192]
im elect 5 and engin 4 and this is what i used
H 4x720mm 1xsmall rudimentary concussion 1xmalkuth assault launcher M Y-S8 Hydrocarbon (10MN AB) Medium Shield Booster Optical Tracking Computer I(Tracking computer) L 2xRCU 1xPDS 1xGyrostabilizer I 1xAuto-Gain Control Tracking Enhancer I
It does well. Havent tested vs. the 100k rats yet, but the 720s hit remarkably well with all the mods activated. The AB is just there to save a little time on loot collection but its really not fast enough to keep me away from the rats pursuit...
Dont know why i got smartbomb and defencers, but i really didnt know how to fill out the slots.. ____ If your not dyin' your not tryin'. |

RabbidFerret
|
Posted - 2004.09.28 00:15:00 -
[193]
The 4 720mm sounds like a great idea, and when i get the money for t2 i might have to try it. However, for now the 3 hvys and 3 720s work great for clearing 0.4 rats for my mining buddies and I.
|

RabbidFerret
|
Posted - 2004.09.28 00:15:00 -
[194]
The 4 720mm sounds like a great idea, and when i get the money for t2 i might have to try it. However, for now the 3 hvys and 3 720s work great for clearing 0.4 rats for my mining buddies and I.
|

Meshuggah
|
Posted - 2004.09.28 00:51:00 -
[195]
My 2 cents on the rupture fitting is as follows.
4x220/dual 180 + 2 H-launchers in high
MWD and utillity in mid, you dont realy need any fancy stuff for npc-hunting so cap recharge thingies works well.
T2 M-armor repair, some tanking (whatever is in hangar, preferebly the energized ones) and maybe some dmg-mods or nano-fibres.
The approach is simple. Let the missiles take out smaller targets and orbit the bigger ones. Unless you are crap at close combat you will come out on top. The same setup can be used on stabbers with equaly nice result. Have taken on 500k ones with stabbers in close combat and never ever hit structure.
|

Meshuggah
|
Posted - 2004.09.28 00:51:00 -
[196]
My 2 cents on the rupture fitting is as follows.
4x220/dual 180 + 2 H-launchers in high
MWD and utillity in mid, you dont realy need any fancy stuff for npc-hunting so cap recharge thingies works well.
T2 M-armor repair, some tanking (whatever is in hangar, preferebly the energized ones) and maybe some dmg-mods or nano-fibres.
The approach is simple. Let the missiles take out smaller targets and orbit the bigger ones. Unless you are crap at close combat you will come out on top. The same setup can be used on stabbers with equaly nice result. Have taken on 500k ones with stabbers in close combat and never ever hit structure.
|

Zansin
|
Posted - 2004.09.28 14:32:00 -
[197]
just a theory not sure if it would work as not ingame atm to try the setup but here goes
High: 4x 720mm 2x assalt or standard launchers ( for those pesky interceptors)
Med: 2X mwd 1x cap booster with 800 charges
low: tracking enhancer gyrostabs and any PDU's co proe cessors that u may need to fit the above
The idea is use long range ammo get into optimal range where not much can hit u and snipe at stuff frigates will come closer i'ld immagine and u can pick them off with drones/lighter missles
Just an idea bear in mind i aint flown a rupture in a long time dnt flame me 
|

Zansin
|
Posted - 2004.09.28 14:32:00 -
[198]
just a theory not sure if it would work as not ingame atm to try the setup but here goes
High: 4x 720mm 2x assalt or standard launchers ( for those pesky interceptors)
Med: 2X mwd 1x cap booster with 800 charges
low: tracking enhancer gyrostabs and any PDU's co proe cessors that u may need to fit the above
The idea is use long range ammo get into optimal range where not much can hit u and snipe at stuff frigates will come closer i'ld immagine and u can pick them off with drones/lighter missles
Just an idea bear in mind i aint flown a rupture in a long time dnt flame me 
|

Zartacla
|
Posted - 2004.09.28 21:23:00 -
[199]
LOL - WTF is all this talk about a Thorax 'pwn'ing a Rupture? 
A properly outfitted Rupture can WTFPWN a Thorax with barely a scratch on armor... And 'running away' from it is not the answer... 
This was not a gank... nor was it a big surprise to a noob Thorax pilot... It is quite simple really: 
2004.09.19 21:23:00 Victim: [name witheld for security purposes] Corporation: [name witheld for security purposes] Destroyed Type: Thorax Solar System: Shamahi System Security Level: 0.4
Involved parties: Name: Weirda (laid the final blow) Security Status: 0.6 Corporation: Queens of the Stone Age Ship Type: Rupture Weapon Type: 220mm Medium Gallium I Machine Gun
Destroyed items: Type: Capacitor Power Relay I (Fitted - Low slot) Type: Antimatter Charge M (Fitted - High slot) Quantity: 185 Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Antimatter Charge M (Cargo) Quantity: 396
|

Zartacla
|
Posted - 2004.09.28 21:23:00 -
[200]
LOL - WTF is all this talk about a Thorax 'pwn'ing a Rupture? 
A properly outfitted Rupture can WTFPWN a Thorax with barely a scratch on armor... And 'running away' from it is not the answer... 
This was not a gank... nor was it a big surprise to a noob Thorax pilot... It is quite simple really: 
2004.09.19 21:23:00 Victim: [name witheld for security purposes] Corporation: [name witheld for security purposes] Destroyed Type: Thorax Solar System: Shamahi System Security Level: 0.4
Involved parties: Name: Weirda (laid the final blow) Security Status: 0.6 Corporation: Queens of the Stone Age Ship Type: Rupture Weapon Type: 220mm Medium Gallium I Machine Gun
Destroyed items: Type: Capacitor Power Relay I (Fitted - Low slot) Type: Antimatter Charge M (Fitted - High slot) Quantity: 185 Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Antimatter Charge M (Cargo) Quantity: 396
|
|

Siroc
|
Posted - 2004.09.28 21:38:00 -
[201]
lol, you can trust Weirda to come up with some crazy way to blow up someone. I was surprized only up to the point I had read the winner's name. :)
|

Siroc
|
Posted - 2004.09.28 21:38:00 -
[202]
lol, you can trust Weirda to come up with some crazy way to blow up someone. I was surprized only up to the point I had read the winner's name. :)
|

RabbidFerret
|
Posted - 2004.09.28 23:54:00 -
[203]
Originally by: Zartacla LOL - WTF is all this talk about a Thorax 'pwn'ing a Rupture? 
A properly outfitted Rupture can WTFPWN a Thorax with barely a scratch on armor... And 'running away' from it is not the answer... 
This was not a gank... nor was it a big surprise to a noob Thorax pilot... It is quite simple really: 
2004.09.19 21:23:00 Victim: [name witheld for security purposes] Corporation: [name witheld for security purposes] Destroyed Type: Thorax Solar System: Shamahi System Security Level: 0.4
Involved parties: Name: Weirda (laid the final blow) Security Status: 0.6 Corporation: Queens of the Stone Age Ship Type: Rupture Weapon Type: 220mm Medium Gallium I Machine Gun
Destroyed items: Type: Capacitor Power Relay I (Fitted - Low slot) Type: Antimatter Charge M (Fitted - High slot) Quantity: 185 Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Antimatter Charge M (Cargo) Quantity: 396
RabbidFerret's officail stamp of PWNED approval
--==PWNED!!ONE!11==--
|

RabbidFerret
|
Posted - 2004.09.28 23:54:00 -
[204]
Originally by: Zartacla LOL - WTF is all this talk about a Thorax 'pwn'ing a Rupture? 
A properly outfitted Rupture can WTFPWN a Thorax with barely a scratch on armor... And 'running away' from it is not the answer... 
This was not a gank... nor was it a big surprise to a noob Thorax pilot... It is quite simple really: 
2004.09.19 21:23:00 Victim: [name witheld for security purposes] Corporation: [name witheld for security purposes] Destroyed Type: Thorax Solar System: Shamahi System Security Level: 0.4
Involved parties: Name: Weirda (laid the final blow) Security Status: 0.6 Corporation: Queens of the Stone Age Ship Type: Rupture Weapon Type: 220mm Medium Gallium I Machine Gun
Destroyed items: Type: Capacitor Power Relay I (Fitted - Low slot) Type: Antimatter Charge M (Fitted - High slot) Quantity: 185 Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Heavy Electron Blaster I (Fitted - High slot) Type: Antimatter Charge M (Cargo) Quantity: 396
RabbidFerret's officail stamp of PWNED approval
--==PWNED!!ONE!11==--
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Siroc
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Posted - 2004.09.30 20:58:00 -
[205]
bump -:)
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Siroc
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Posted - 2004.09.30 20:58:00 -
[206]
bump -:)
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RabbidFerret
|
Posted - 2004.09.30 23:54:00 -
[207]
SuPeRbUmP
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RabbidFerret
|
Posted - 2004.09.30 23:54:00 -
[208]
SuPeRbUmP
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Smolder009
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Posted - 2004.10.01 00:02:00 -
[209]
Originally by: Siroc
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
Hehehe... 10-20K? Try 40K+ with the proper skillz & loadout. While my all-time best hit (roughly 850 dmg w/ 720 proto & EMP ammo) was at around 25K range, with proton ammo I can routinely plink away at 150-200 per shot, with few misses at 45K. Can take any level 3 mission with easy in my Rupture. Wouldn't give it up for the world.
Smolder009. ---
Required reading for all Eve players: Stephen R. Donaldson's Gap Cycle.
The Gap Cycle is to SF as Lord of the Rings is to Fantasy. Believe it. |

Smolder009
|
Posted - 2004.10.01 00:02:00 -
[210]
Originally by: Siroc
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
Hehehe... 10-20K? Try 40K+ with the proper skillz & loadout. While my all-time best hit (roughly 850 dmg w/ 720 proto & EMP ammo) was at around 25K range, with proton ammo I can routinely plink away at 150-200 per shot, with few misses at 45K. Can take any level 3 mission with easy in my Rupture. Wouldn't give it up for the world.
Smolder009. ---
Required reading for all Eve players: Stephen R. Donaldson's Gap Cycle.
The Gap Cycle is to SF as Lord of the Rings is to Fantasy. Believe it. |
|

Janus Ovellian
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Posted - 2004.10.01 02:12:00 -
[211]
Looking forward to getting my Munin now... fitted with 720 II's and my current skills, gives me an optimal range equal to the max targeting range of my Rupture atm. =)
How cool is that!? Being able to hit for more dmg over ~50 odd km optimal, RULES!!!
Apologies if this post makes little -> no sense. I am drunk beyohnd belief. And am finding it hard rto typ e at thenm oment. Soory.
Interesting times await... |

Janus Ovellian
|
Posted - 2004.10.01 02:12:00 -
[212]
Looking forward to getting my Munin now... fitted with 720 II's and my current skills, gives me an optimal range equal to the max targeting range of my Rupture atm. =)
How cool is that!? Being able to hit for more dmg over ~50 odd km optimal, RULES!!!
Apologies if this post makes little -> no sense. I am drunk beyohnd belief. And am finding it hard rto typ e at thenm oment. Soory.
Interesting times await... |

Siroc
|
Posted - 2004.10.01 14:43:00 -
[213]
Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
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Siroc
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Posted - 2004.10.01 14:43:00 -
[214]
Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
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Smolder009
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Posted - 2004.10.01 16:32:00 -
[215]
Ah, I misunderstood. Hmmm... it's something to ponder on. I'm actually just getting into the short-range set-up... I had been doing long-range with shield-tanking for the longest.
I can definitely see where that extra 100MW would come in handy. My first trial setup with 1600mm plating, I had to equip 2 small autocannons, which is no good. It was still a fun change of pace, though... nothing like flying a cruiser and still being able to dogfight with frigs. 
I was also considering throwing on a medium smart-bomb for PVP drone defense. So my end setup would look something like this:
Hi-slots -------- 3x 220, EMP ammo 1x M Thermal SB 2x rocket launcher, one for defenders
Med-slots --------- MWD T2 tracking computer Webby
Lo-slots -------- 1600mm plating T2 small armor repair Explosive armor hdnr Warp core stabby T2 Tracking
Drones ------ 12x asstd. light scout
I think this is a setup that could deal out some major grief on a BS, especially with an EW support wingmate. Orbit at 7.5K... whenever opponent launches drones, scoop my drones and hit the SB, re-launch drones. Whatcha think? 
Smolder009. ---
Required reading for all Eve players: Stephen R. Donaldson's Gap Cycle.
The Gap Cycle is to SF as Lord of the Rings is to Fantasy. Believe it. |

Smolder009
|
Posted - 2004.10.01 16:32:00 -
[216]
Ah, I misunderstood. Hmmm... it's something to ponder on. I'm actually just getting into the short-range set-up... I had been doing long-range with shield-tanking for the longest.
I can definitely see where that extra 100MW would come in handy. My first trial setup with 1600mm plating, I had to equip 2 small autocannons, which is no good. It was still a fun change of pace, though... nothing like flying a cruiser and still being able to dogfight with frigs. 
I was also considering throwing on a medium smart-bomb for PVP drone defense. So my end setup would look something like this:
Hi-slots -------- 3x 220, EMP ammo 1x M Thermal SB 2x rocket launcher, one for defenders
Med-slots --------- MWD T2 tracking computer Webby
Lo-slots -------- 1600mm plating T2 small armor repair Explosive armor hdnr Warp core stabby T2 Tracking
Drones ------ 12x asstd. light scout
I think this is a setup that could deal out some major grief on a BS, especially with an EW support wingmate. Orbit at 7.5K... whenever opponent launches drones, scoop my drones and hit the SB, re-launch drones. Whatcha think? 
Smolder009. ---
Required reading for all Eve players: Stephen R. Donaldson's Gap Cycle.
The Gap Cycle is to SF as Lord of the Rings is to Fantasy. Believe it. |

Siroc
|
Posted - 2004.10.01 20:47:00 -
[217]
I am pretty much clueless about PvP at the moment, I can probably write a book on rat hunting though :) So I can not say anything about PvP. For rat hunting, I find Stabber is much more fun in close setup config. It actualy outruns heavy missles from their cruisers, and it only has 1 weapon based bonus so it is not too bad to stick some better tracking guns then projectiles.
Try it. Orbiting at 1.5k/s around (insert your prey here) and slapping him silly with lasers (for tracking) and rocket launchers is a quite an expirience. Feels like flying oversized ultra cool looking frigate :) I tried as far as Arch Angel Legionere (bad spelling). And at that speed nothing can touch you realy (no missles no guns). Small tech 2 armor repair can tank damage at this speed easy. I am using 100ab there though.
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Siroc
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Posted - 2004.10.01 20:47:00 -
[218]
I am pretty much clueless about PvP at the moment, I can probably write a book on rat hunting though :) So I can not say anything about PvP. For rat hunting, I find Stabber is much more fun in close setup config. It actualy outruns heavy missles from their cruisers, and it only has 1 weapon based bonus so it is not too bad to stick some better tracking guns then projectiles.
Try it. Orbiting at 1.5k/s around (insert your prey here) and slapping him silly with lasers (for tracking) and rocket launchers is a quite an expirience. Feels like flying oversized ultra cool looking frigate :) I tried as far as Arch Angel Legionere (bad spelling). And at that speed nothing can touch you realy (no missles no guns). Small tech 2 armor repair can tank damage at this speed easy. I am using 100ab there though.
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Imhotep Khem
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Posted - 2004.10.01 22:55:00 -
[219]
would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.01 22:55:00 -
[220]
would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting. ____ If your not dyin' your not tryin'. |
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RabbidFerret
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Posted - 2004.10.02 02:31:00 -
[221]
Bump :)
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RabbidFerret
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Posted - 2004.10.02 02:31:00 -
[222]
Bump :)
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UnFriendly Fire
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Posted - 2004.10.02 03:06:00 -
[223]
Edited by: UnFriendly Fire on 02/10/2004 03:10:02
Originally by: Imhotep Khem would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting.
Most common design using a 100MN ab has 1 100mn AB and 1 10 mn mwd, 3 heavy missile launchers, it outruns interceptors.
Incredibly boring to fight. :/
|

UnFriendly Fire
|
Posted - 2004.10.02 03:06:00 -
[224]
Edited by: UnFriendly Fire on 02/10/2004 03:10:02
Originally by: Imhotep Khem would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting.
Most common design using a 100MN ab has 1 100mn AB and 1 10 mn mwd, 3 heavy missile launchers, it outruns interceptors.
Incredibly boring to fight. :/
|

Persia
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Posted - 2004.10.02 07:22:00 -
[225]
Dual MWD, dual 100mn AB and a mix of the two are very common in 0.0 (at least down where I am). Not much gets close to them, and they wtfpwn frigs (interceptors) rather well.
My favourite setup is as follows,
3 x Hvy Launcher 3 x 250 Arty
2 x 100mn AB (tech2) 1 x web
3 x RCU 2 x Cap Relay
I carry a scrambler as well so I can dock and change configs as necessary.
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Persia
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Posted - 2004.10.02 07:22:00 -
[226]
Dual MWD, dual 100mn AB and a mix of the two are very common in 0.0 (at least down where I am). Not much gets close to them, and they wtfpwn frigs (interceptors) rather well.
My favourite setup is as follows,
3 x Hvy Launcher 3 x 250 Arty
2 x 100mn AB (tech2) 1 x web
3 x RCU 2 x Cap Relay
I carry a scrambler as well so I can dock and change configs as necessary.
|

Agentile
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Posted - 2004.10.02 11:38:00 -
[227]
I have used my rupture for a very long time now and yes...its the best cruiser in the game. Mine is used mainly down in .1 sec and I have no probs with it.
My setup is:
3x 720 3x Heavys
1x Med shield booster II 1x Shield boost amp 1x Cap recharger
2x co-pro II 1x Gyro II 1x ballistic 1x tracking mod
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Agentile
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Posted - 2004.10.02 11:38:00 -
[228]
I have used my rupture for a very long time now and yes...its the best cruiser in the game. Mine is used mainly down in .1 sec and I have no probs with it.
My setup is:
3x 720 3x Heavys
1x Med shield booster II 1x Shield boost amp 1x Cap recharger
2x co-pro II 1x Gyro II 1x ballistic 1x tracking mod
|

Sharkey
|
Posted - 2004.10.02 11:42:00 -
[229]
Edited by: Sharkey on 02/10/2004 11:44:53
Quote: Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
I believe that was me who put heavy launchers on a short range setup. Indeed, a rookie mistake. Has since been rectified 
Edit: I can't spell.
|

Sharkey
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Posted - 2004.10.02 11:42:00 -
[230]
Edited by: Sharkey on 02/10/2004 11:44:53
Quote: Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
I believe that was me who put heavy launchers on a short range setup. Indeed, a rookie mistake. Has since been rectified 
Edit: I can't spell.
|
|

Admiral IceBlock
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Posted - 2004.10.02 11:56:00 -
[231]
3 x Heavy Launchers 3 x 250mm Projectiles
1 x 10MN MWD 1 x 100MN AB 1 x Warp Disruptor / Webifier
5 x Cap Relays
excellent frigate killers and not much can catch them. my dual mwd rupture goes 6932m/s, and i can fly that speed forever.
the reason why ppl use dual mwd is becouse cruisers defence sucks, they dont stand a chance without it. a mwd'ing cruiser has like 10 times the chance to survive a fleet battle without getting destroyed compared to a normal cruiser with no mwd's.
i think dual mwd's are lame, but its the only way to go if you want defence vs battleships.
"We brake for nobody"
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Admiral IceBlock
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Posted - 2004.10.02 11:56:00 -
[232]
3 x Heavy Launchers 3 x 250mm Projectiles
1 x 10MN MWD 1 x 100MN AB 1 x Warp Disruptor / Webifier
5 x Cap Relays
excellent frigate killers and not much can catch them. my dual mwd rupture goes 6932m/s, and i can fly that speed forever.
the reason why ppl use dual mwd is becouse cruisers defence sucks, they dont stand a chance without it. a mwd'ing cruiser has like 10 times the chance to survive a fleet battle without getting destroyed compared to a normal cruiser with no mwd's.
i think dual mwd's are lame, but its the only way to go if you want defence vs battleships.
"We brake for nobody"
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Siroc
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Posted - 2004.10.04 16:04:00 -
[233]
Edited by: Siroc on 04/10/2004 16:14:29 My Stabber's setup is not realy dual MWD one. A single 100AB ised there to conserve energy and give me ability to go at high speed non stop. I find that stabber just does not have enough capacitor/lows to give him enough charge to run 10MWD for any reasonable time.
The only downside of it is that you can't realy use cruiser guns (not enough PG), but you would not realy want to because they do not track fast enough at that speed anyway. So frigate guns that is.
I do not remember details, search for my post on "Screaming Stabber", I did post it once there.
Admiral, that rupture setup seems pretty good. Can you take a battleship with it?
|

Siroc
|
Posted - 2004.10.04 16:04:00 -
[234]
Edited by: Siroc on 04/10/2004 16:14:29 My Stabber's setup is not realy dual MWD one. A single 100AB ised there to conserve energy and give me ability to go at high speed non stop. I find that stabber just does not have enough capacitor/lows to give him enough charge to run 10MWD for any reasonable time.
The only downside of it is that you can't realy use cruiser guns (not enough PG), but you would not realy want to because they do not track fast enough at that speed anyway. So frigate guns that is.
I do not remember details, search for my post on "Screaming Stabber", I did post it once there.
Admiral, that rupture setup seems pretty good. Can you take a battleship with it?
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RabbidFerret
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Posted - 2004.10.05 00:29:00 -
[235]
bump, keep it up guys.
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RabbidFerret
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Posted - 2004.10.05 00:29:00 -
[236]
bump, keep it up guys.
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Imhotep Khem
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Posted - 2004.10.12 01:00:00 -
[237]
Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.12 01:00:00 -
[238]
Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo. ____ If your not dyin' your not tryin'. |

Kaylona Tso
|
Posted - 2004.10.12 06:32:00 -
[239]
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
4 Medium Particle Beams ( small named beams ) 1 malkuth heavy, 1 rocket /w defenders
1 Web, 1 t2 Medium Shield booster, 1 Large Shield Extender
4 named PDUs, 1 extruded heatsink
12 small drones
-----
|

Kaylona Tso
|
Posted - 2004.10.12 06:32:00 -
[240]
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
4 Medium Particle Beams ( small named beams ) 1 malkuth heavy, 1 rocket /w defenders
1 Web, 1 t2 Medium Shield booster, 1 Large Shield Extender
4 named PDUs, 1 extruded heatsink
12 small drones
-----
|
|

Nieda
|
Posted - 2004.10.12 07:28:00 -
[241]
Originally by: Kaylona Tso
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
4 Medium Particle Beams ( small named beams ) 1 malkuth heavy, 1 rocket /w defenders
1 Web, 1 t2 Medium Shield booster, 1 Large Shield Extender
4 named PDUs, 1 extruded heatsink
12 small drones
Sorry, but I have minmatar cruiser lvl5 and I refuse to not use those bonuses on projectiles. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.10.12 07:28:00 -
[242]
Originally by: Kaylona Tso
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
4 Medium Particle Beams ( small named beams ) 1 malkuth heavy, 1 rocket /w defenders
1 Web, 1 t2 Medium Shield booster, 1 Large Shield Extender
4 named PDUs, 1 extruded heatsink
12 small drones
Sorry, but I have minmatar cruiser lvl5 and I refuse to not use those bonuses on projectiles. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Slithereen
|
Posted - 2004.10.12 07:45:00 -
[243]
Edited by: Slithereen on 12/10/2004 07:48:00
I owned a Rupture myself. Had it for a long tmie, but ultimately lost it in combat in 0.1 against some sort of souped up black Vexors of the Serpentis order. Freakin' Vexor MWD'ed right up beneath my cannons and plastered me with blasters at close range. chewed the poor ship in record time.
I lost a Blackbird against a Rupture in PvP combat. I jammed him and he gave me FOF cruise missiles in return.
I also had a Stabber for a long time, actually well over a year of faithful service. But ultimately it met its face battling a Mercenary Commander, some kind of freakin NPC Caracal with heavy beams and spamming Thunderbolts. The Caracal was aided by NPC's on Tech 2 Merlins.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Slithereen
|
Posted - 2004.10.12 07:45:00 -
[244]
Edited by: Slithereen on 12/10/2004 07:48:00
I owned a Rupture myself. Had it for a long tmie, but ultimately lost it in combat in 0.1 against some sort of souped up black Vexors of the Serpentis order. Freakin' Vexor MWD'ed right up beneath my cannons and plastered me with blasters at close range. chewed the poor ship in record time.
I lost a Blackbird against a Rupture in PvP combat. I jammed him and he gave me FOF cruise missiles in return.
I also had a Stabber for a long time, actually well over a year of faithful service. But ultimately it met its face battling a Mercenary Commander, some kind of freakin NPC Caracal with heavy beams and spamming Thunderbolts. The Caracal was aided by NPC's on Tech 2 Merlins.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Persia
|
Posted - 2004.10.12 08:13:00 -
[245]
Originally by: Kaylona Tso
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
[setup snipped ..>8]
I don't mean to sound overly critical, but I don't think that setup would fair too well in 0.0 PvP. Almost every Rupture that I see being flown in 0.0 (and there are an absolute heap flown), are dual oversize AB/MWD, or a mix. It is probably one of the more common cruisers to see in 0.0, if not the most common. Blasteraxes are also around in numbers. 
|

Persia
|
Posted - 2004.10.12 08:13:00 -
[246]
Originally by: Kaylona Tso
The best setup I have seen on ruptures, and since I been flying them over a year I seen em all, is this in any situation :
[setup snipped ..>8]
I don't mean to sound overly critical, but I don't think that setup would fair too well in 0.0 PvP. Almost every Rupture that I see being flown in 0.0 (and there are an absolute heap flown), are dual oversize AB/MWD, or a mix. It is probably one of the more common cruisers to see in 0.0, if not the most common. Blasteraxes are also around in numbers. 
|

Lorth
|
Posted - 2004.10.12 08:49:00 -
[247]
Questions, its been a while since I have flown one of these beasts. The first one was blown up in some sort of insurance scam...
1: Hvae med projectiles been hit as hard with the nerf bat as the large one have? 2: How are you PVP types scrambling your enemys? Is the optimal range of 650's with emp within 20km? 3: One set up I had was a short ranged rupture with 425's on it. That still viable? 4: Tracking... fit a low slot tracking mod or a medium one? Or do med turrets hit well enough already?
|

Lorth
|
Posted - 2004.10.12 08:49:00 -
[248]
Questions, its been a while since I have flown one of these beasts. The first one was blown up in some sort of insurance scam...
1: Hvae med projectiles been hit as hard with the nerf bat as the large one have? 2: How are you PVP types scrambling your enemys? Is the optimal range of 650's with emp within 20km? 3: One set up I had was a short ranged rupture with 425's on it. That still viable? 4: Tracking... fit a low slot tracking mod or a medium one? Or do med turrets hit well enough already?
|

froster
|
Posted - 2004.10.12 08:51:00 -
[249]
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
It kinda depend of ur skill but well i use that set-up : 3 720 2 heavy laucher
1 mwd 10 1 med shield booster 1 cap recharger
1 rcu 2 PD 2 tracking
If u got good skill in inge/elec (at lvl 5) u can go little better : 4 720
1 mwd 1 shield bosster 1 tracking comp
3rcu the 2 last slot its up to u 1 gyro 1 cpr or 2 cpr/pd or ....
|

froster
|
Posted - 2004.10.12 08:51:00 -
[250]
Originally by: Imhotep Khem Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo.
It kinda depend of ur skill but well i use that set-up : 3 720 2 heavy laucher
1 mwd 10 1 med shield booster 1 cap recharger
1 rcu 2 PD 2 tracking
If u got good skill in inge/elec (at lvl 5) u can go little better : 4 720
1 mwd 1 shield bosster 1 tracking comp
3rcu the 2 last slot its up to u 1 gyro 1 cpr or 2 cpr/pd or ....
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|

Loka
|
Posted - 2004.10.12 09:03:00 -
[251]
Ruptur are one of the best antifrigate cruisers around imo. 3 heavy luncher fited with Havoc heavys and 3 named small pulse Lasers are deadly for every frigate, even if not webbed. You can also kill cruiser and tackle BS. There is almost no role the Rupture is striped to. That makes it so great in each engagement. _____________________________________ Dead or Alive
|

Loka
|
Posted - 2004.10.12 09:03:00 -
[252]
Ruptur are one of the best antifrigate cruisers around imo. 3 heavy luncher fited with Havoc heavys and 3 named small pulse Lasers are deadly for every frigate, even if not webbed. You can also kill cruiser and tackle BS. There is almost no role the Rupture is striped to. That makes it so great in each engagement. _____________________________________ Dead or Alive
|

Schroni
|
Posted - 2004.10.12 10:28:00 -
[253]
i use something like this on my Rupture (mostly for PvP):
high: 3x 250mm howies, 3x heavy launchers med: 100mn AB, 1x scrambler, 1x web low: 1x med armor rep, 3x cap relay, 1x ballistic control
i have a setup with dual mwd too, cbh to dig up how exactly it was atm tho.
---
SNIGG Forums my videos |

Schroni
|
Posted - 2004.10.12 10:28:00 -
[254]
i use something like this on my Rupture (mostly for PvP):
high: 3x 250mm howies, 3x heavy launchers med: 100mn AB, 1x scrambler, 1x web low: 1x med armor rep, 3x cap relay, 1x ballistic control
i have a setup with dual mwd too, cbh to dig up how exactly it was atm tho.
---
SNIGG Forums my videos |

RabbidFerret
|
Posted - 2004.10.12 22:41:00 -
[255]
been away from the fourms for a little time for a bump :)
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RabbidFerret
|
Posted - 2004.10.12 22:41:00 -
[256]
been away from the fourms for a little time for a bump :)
|

Moridan
|
Posted - 2004.10.12 23:17:00 -
[257]
Originally by: Lorth Questions, its been a while since I have flown one of these beasts. The first one was blown up in some sort of insurance scam...
1: Hvae med projectiles been hit as hard with the nerf bat as the large one have? 2: How are you PVP types scrambling your enemys? Is the optimal range of 650's with emp within 20km? 3: One set up I had was a short ranged rupture with 425's on it. That still viable? 4: Tracking... fit a low slot tracking mod or a medium one? Or do med turrets hit well enough already?
1. Not really. Long range weapons all suffer the same DoT problems 2. For a cruiser a rupture is not a great EW platform :) And on the 650's it depends on ammo and skill. EMP and Ph. Plasma are yes. 3. Yes. 4. Depends on your loadout. Lower one may be better for pvp, upper on is ok for missions. "Speak quietly and carry a big torpedo."
|

Moridan
|
Posted - 2004.10.12 23:17:00 -
[258]
Originally by: Lorth Questions, its been a while since I have flown one of these beasts. The first one was blown up in some sort of insurance scam...
1: Hvae med projectiles been hit as hard with the nerf bat as the large one have? 2: How are you PVP types scrambling your enemys? Is the optimal range of 650's with emp within 20km? 3: One set up I had was a short ranged rupture with 425's on it. That still viable? 4: Tracking... fit a low slot tracking mod or a medium one? Or do med turrets hit well enough already?
1. Not really. Long range weapons all suffer the same DoT problems 2. For a cruiser a rupture is not a great EW platform :) And on the 650's it depends on ammo and skill. EMP and Ph. Plasma are yes. 3. Yes. 4. Depends on your loadout. Lower one may be better for pvp, upper on is ok for missions. "Speak quietly and carry a big torpedo."
|

Imhotep Khem
|
Posted - 2004.10.13 00:20:00 -
[259]
Well for those who were not paying attention, the projectile artillery was accidentaly double nerfed, and though CCP acknowledged the goof, they fixed all the other guns, but for some reason have/will not fix the projectiles.
For me, if im gonna use short range guns, I might as well fly a thorax. I don't see the rupture coming close to the thorax in close range combat.
I'm liking the distance setup. This is what I run now, but its still sickening all the mods I need for the guns to get busy
4x720 Howitzer 1x RL or assault with defenders 1x malkuth heavy
10mn AB medium shield tracking comp I
2x RCU 1x PDS 1x Gyrostabilizer 1x Tracking enhancer
works well if you can stay away, and uses the Rupy bonus. But it still sucks to need the stupid tracking comp... ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.13 00:20:00 -
[260]
Well for those who were not paying attention, the projectile artillery was accidentaly double nerfed, and though CCP acknowledged the goof, they fixed all the other guns, but for some reason have/will not fix the projectiles.
For me, if im gonna use short range guns, I might as well fly a thorax. I don't see the rupture coming close to the thorax in close range combat.
I'm liking the distance setup. This is what I run now, but its still sickening all the mods I need for the guns to get busy
4x720 Howitzer 1x RL or assault with defenders 1x malkuth heavy
10mn AB medium shield tracking comp I
2x RCU 1x PDS 1x Gyrostabilizer 1x Tracking enhancer
works well if you can stay away, and uses the Rupy bonus. But it still sucks to need the stupid tracking comp... ____ If your not dyin' your not tryin'. |
|

Hobbsalong
|
Posted - 2004.10.13 02:19:00 -
[261]
Well heres my current setup for NPC hunting
1x 720mm Carbine 3x 720mm Arti I 1 heavy launcher 1 standard launcher (defenders)
Med 1 Cap recharger 10 mn Afterburner 1 Med Shield booster
Low 2 RCU 1 PDS 2 tracking/stabilsing mods
I noticed that in the info, the Carbine, Scout Arti and Prototype Siege cannon are all not as good as the market variety 720mm.
WTF is wrong with this...
|

Hobbsalong
|
Posted - 2004.10.13 02:19:00 -
[262]
Well heres my current setup for NPC hunting
1x 720mm Carbine 3x 720mm Arti I 1 heavy launcher 1 standard launcher (defenders)
Med 1 Cap recharger 10 mn Afterburner 1 Med Shield booster
Low 2 RCU 1 PDS 2 tracking/stabilsing mods
I noticed that in the info, the Carbine, Scout Arti and Prototype Siege cannon are all not as good as the market variety 720mm.
WTF is wrong with this...
|

Loka
|
Posted - 2004.10.13 07:27:00 -
[263]
yesterday i killed a NPC spawn in my Ruptur, just for fun and it rocks. I killed 1x1mil Harbringer and 2 support ceptors. Yes in my Rupture.
Also in PvP it PWNS all. Frigates and other cruiser. Ruptur is just great and has **** load of firepower, compared with speed and durability. _____________________________________ Dead or Alive
|

Loka
|
Posted - 2004.10.13 07:27:00 -
[264]
yesterday i killed a NPC spawn in my Ruptur, just for fun and it rocks. I killed 1x1mil Harbringer and 2 support ceptors. Yes in my Rupture.
Also in PvP it PWNS all. Frigates and other cruiser. Ruptur is just great and has **** load of firepower, compared with speed and durability. _____________________________________ Dead or Alive
|

froster
|
Posted - 2004.10.13 08:12:00 -
[265]
Originally by: Hobbsalong ....
Don't you get some problem with mordu mission with that set-up ?
|

froster
|
Posted - 2004.10.13 08:12:00 -
[266]
Originally by: Hobbsalong ....
Don't you get some problem with mordu mission with that set-up ?
|

Hobbsalong
|
Posted - 2004.10.13 18:01:00 -
[267]
Edited by: Hobbsalong on 13/10/2004 18:06:30
Originally by: froster
Originally by: Hobbsalong ....
Don't you get some problem with mordu mission with that set-up ?
Not done any Mordu mission just yet. But how exactly do you mean problems? All I see missing is a 10mn MWD, and I need some more skills to fit that within the CPU/PG available.
I'm new to this, so bear with me.
|

Hobbsalong
|
Posted - 2004.10.13 18:01:00 -
[268]
Edited by: Hobbsalong on 13/10/2004 18:06:30
Originally by: froster
Originally by: Hobbsalong ....
Don't you get some problem with mordu mission with that set-up ?
Not done any Mordu mission just yet. But how exactly do you mean problems? All I see missing is a 10mn MWD, and I need some more skills to fit that within the CPU/PG available.
I'm new to this, so bear with me.
|

Rob Mattacks
|
Posted - 2004.10.13 18:51:00 -
[269]
Tried a Gankature set up yesterday with 4x 425mm 'scout' and 5 gyro 2's - got a wrecking of about 350+ and a ROF around 1.5 secs . Not sure how it would fair really though as no defence, but did much damage, may be ok for a 1v1 situation...
|

Rob Mattacks
|
Posted - 2004.10.13 18:51:00 -
[270]
Tried a Gankature set up yesterday with 4x 425mm 'scout' and 5 gyro 2's - got a wrecking of about 350+ and a ROF around 1.5 secs . Not sure how it would fair really though as no defence, but did much damage, may be ok for a 1v1 situation...
|
|

RabbidFerret
|
Posted - 2004.10.15 01:17:00 -
[271]
bump :) hail to the rupture :)
|

RabbidFerret
|
Posted - 2004.10.15 01:17:00 -
[272]
bump :) hail to the rupture :)
|

froster
|
Posted - 2004.10.15 07:44:00 -
[273]
Quote: Not done any Mordu mission just yet. But how exactly do you mean problems? All I see missing is a 10mn MWD, and I need some more skills to fit that within the CPU/PG available.
I'm new to this, so bear with me.
Well itsd the only thing u need in your setup : 10mwd. Because in mish lvl 3 mordu u got one rat 30k that web/scramble you then you got 10 other rat that come on you and spamm missile = a deaed rupture 
Else i tried the roadrunner set-up and omg it's a really fun set-up 
|

froster
|
Posted - 2004.10.15 07:44:00 -
[274]
Quote: Not done any Mordu mission just yet. But how exactly do you mean problems? All I see missing is a 10mn MWD, and I need some more skills to fit that within the CPU/PG available.
I'm new to this, so bear with me.
Well itsd the only thing u need in your setup : 10mwd. Because in mish lvl 3 mordu u got one rat 30k that web/scramble you then you got 10 other rat that come on you and spamm missile = a deaed rupture 
Else i tried the roadrunner set-up and omg it's a really fun set-up 
|

Skywalker
|
Posted - 2004.10.15 15:17:00 -
[275]
Edited by: Skywalker on 15/10/2004 15:20:04 Hi i bought 4x 180mm med autocannons II's and used them on my rupture.
They are really nice, my best hits are 180 with Tit S ammo, and that is every 1.73 sec without damage mods 
3 friggys tried to gank me at same time but they all died when i had them close enough.
More Mafia info
|

Skywalker
|
Posted - 2004.10.15 15:17:00 -
[276]
Edited by: Skywalker on 15/10/2004 15:20:04 Hi i bought 4x 180mm med autocannons II's and used them on my rupture.
They are really nice, my best hits are 180 with Tit S ammo, and that is every 1.73 sec without damage mods 
3 friggys tried to gank me at same time but they all died when i had them close enough.
More Mafia info
|

FoRGyL
|
Posted - 2004.10.15 18:49:00 -
[277]
PvP: Rupture Lv3 Missions: Caracal
-Out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

FoRGyL
|
Posted - 2004.10.15 18:49:00 -
[278]
PvP: Rupture Lv3 Missions: Caracal
-Out- ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Hobbsalong
|
Posted - 2004.10.21 06:59:00 -
[279]
Edited by: Hobbsalong on 21/10/2004 07:44:37 Edited by: Hobbsalong on 21/10/2004 07:05:08 Around the Genesis region. You can find some Blood rats...
I chose this place to test my 425mm close range hunting
HI 4x 425mm autos 1 Heavy (Widowmaker) 1 Assault (fof, defender, saber)
Mid 1 Cap Recharger I 1 Langour webber 1 10mn AB (working on tech II by 2morrow)
Lo 1 PDU 1 Medium Armor Rep 1 Small Rep (running continuously while attacking cruisers) 1 Cap Relay 1 Tracking Enhancer I (found better results with Gyro I)
Needed hull upgrade III to fit the 800mm steel plate I wanted. Working on that and can remove the small repairer after that. Might have to fix PG though.
Whats interesting is that killing these blood spawns in 0.4 is extremely easy. I killed a 90K rat within no time (prob less time than it took me to kill some of the 50K ones).
Just warp into 30 or 40K from belt. Spot the cruiser, approach it with AB if rquired (somtimes they just make a beeline towards you). Kill the frigs with heavies and light missiles, takes no time. Orbit the cruiser at 7.5K (or whatver you think works best) and just fire away. Make sure to web though to finish him off within the 10K limit quickly.
The shields protect me till I get within 15k or so from the cruiser, then I just turn on small repairer and it does the work just fine. Cap is not overused.. I just AB in, shoot away and in no time a dead cruiser.
The Upside, NO PROBLEMS collecting the loot. The Downside, ammmo costs a lot. Make it for yourself if you must. Get the minerals from the loot
I found that both Proton and Phased work well in this case.
WHY? What is it about the rats here that they are so easy to kill at close range? Are the BLOOD rats just easy... ?
|

Hobbsalong
|
Posted - 2004.10.21 06:59:00 -
[280]
Edited by: Hobbsalong on 21/10/2004 07:44:37 Edited by: Hobbsalong on 21/10/2004 07:05:08 Around the Genesis region. You can find some Blood rats...
I chose this place to test my 425mm close range hunting
HI 4x 425mm autos 1 Heavy (Widowmaker) 1 Assault (fof, defender, saber)
Mid 1 Cap Recharger I 1 Langour webber 1 10mn AB (working on tech II by 2morrow)
Lo 1 PDU 1 Medium Armor Rep 1 Small Rep (running continuously while attacking cruisers) 1 Cap Relay 1 Tracking Enhancer I (found better results with Gyro I)
Needed hull upgrade III to fit the 800mm steel plate I wanted. Working on that and can remove the small repairer after that. Might have to fix PG though.
Whats interesting is that killing these blood spawns in 0.4 is extremely easy. I killed a 90K rat within no time (prob less time than it took me to kill some of the 50K ones).
Just warp into 30 or 40K from belt. Spot the cruiser, approach it with AB if rquired (somtimes they just make a beeline towards you). Kill the frigs with heavies and light missiles, takes no time. Orbit the cruiser at 7.5K (or whatver you think works best) and just fire away. Make sure to web though to finish him off within the 10K limit quickly.
The shields protect me till I get within 15k or so from the cruiser, then I just turn on small repairer and it does the work just fine. Cap is not overused.. I just AB in, shoot away and in no time a dead cruiser.
The Upside, NO PROBLEMS collecting the loot. The Downside, ammmo costs a lot. Make it for yourself if you must. Get the minerals from the loot
I found that both Proton and Phased work well in this case.
WHY? What is it about the rats here that they are so easy to kill at close range? Are the BLOOD rats just easy... ?
|
|

deathfighter
|
Posted - 2004.10.23 08:06:00 -
[281]
ruptures what can i say i love the ship. The stroy i am telling u is true and happened a long time ago.
Invisibility field was fading and my ship was almoust out of jump. I had just entered Daran a low seciurity system where pirates were known to lurk. Did a quick scan of the system. 5 other ships from witch 2 thorax class cruisers, 1 dominix class battleship and 2 apocalipse class battleships. I tried to convince myself that they were all friendly and i was going to do my routine patrol and return home. Well whetever they were it was not good for me to sit in a place. set destination asteroid belt V I, warp drive active. The ship vanished into the warp channel. My camera drones were busy loking around for anything that might give clues to hidden safe spots. My ship began to decelerate and the warp chanel was fading. I turned off the warp drive engine and turned on my plasma drives. My rupture class cruiser had 4 plasma engines and unlikely of any minimatar vessel was still slow because of it's thick armoar and heavy armament. 3 720mm artilery howitzers and 3 heavy launchers loaded with tropedos made my vessel an excellent long range platform and made myself feel very safe and comfortable. As soon as my ship's sensor were back on line after warp i did a scan of the sorroundings. 2 blood riders Cruise ships and 4 blood rider Frigates. Well it looked like my artilery crew was going to be busy after all. Being on a minimatar vesel ment that i had superior speed to amarr vessels, having minimatar education ment that i was going to use that on my advantage. i activated my afterburner and slowly began increasing my distance from them. The smaller frigates were gaining on me but they weren't a threat. Once in optimal range I tured the afterburner off to conserve the battery for and surprise. The 2 Cruiser ships opened fire. The first shot barely hited me and the shield was able to absorv it all. now it was my turn. First i lauched the tropedos and than a volley form my artilerys. My artilery shells pierced his armor exploding afterwards. then a second volley and a third. I activated the shield buster myself a couple of times to prevend damage to my armor. Once my tropedos hit their target hes armor was almoust destroyed. i could see peaces from his hull disintegrating in space. My artilery spited fire one last time. shells penetrated his structure comleatly doing inreparable damage. his ship exploded. i locked the other cruiser and deployed my drones. The artilery crew was reloading but i had several tropedos loaded in each bay so i opened fire, and ordered my drones to atak frigates... Minutes later i was alone in the belt slowly making my way to their ex location to loot for anything that might have survived the explosion. Quick check on my vitals gave the following: Shield: 26% and raising Armor 89% Structure 100% Capacitor 87% and raising 6 medium drones in drone bay and a lot of ammo and tropedos in cargo hold. I was happy. Cruising slowly on the field of my victory, i noticed a thorax type cruiser coming out of warp 18Km from my position. The pilot saluted me on local chanel. I reloaded my guns and missile bays "just in case". I noticed that the thorax pilot was slowly apraching so i drove away keeping a safe distance and a optimal range. And than i heard the alarming sond of being targeted. Adrenaline pumped to my veins. i tried to calm myself when i saw another thorax class cruiser coming out of warp. The pirst pilot had already opened fire. As soon as i had a lock on his ship i opened fire myself. 3 slow tropedos were making their way to his ship as my guns were spiting fire. I figured they were close range thorax because they were truing to close range on me.I turned on my afterburner and started gaining on both of them as well as asuring direct hits. My guns didn't need to do much tracking they were coming strait at me. I had gained tactiacal advantage. the first tropedo "carvan" hited the thorax's armor throwing peaces in atmosfere. She must not have any hardeners at all as my guns were doing good damge. Second pilot had made his way to optimal range and his rails were hiting my armor as well. one more hit and one of my enemies would have been dead. As artilery turrets were cooling down i saw my target vanish before my eyes into warp chanel. I knew that she would have return as soon as she fixed her armor. I neded to be quick or there was no way out of this...
continued in next page...
|

deathfighter
|
Posted - 2004.10.23 08:06:00 -
[282]
Edited by: deathfighter on 24/10/2004 04:56:19 "My armor was down 36% and i had no armor repair on my ship. I knew that at this point every hit was costing the life of houndrets among my crew. While i was safe in a armored capsule they were out there blindly following my lead and geting killed in the most horrible ways. Most of the crew didn't even had clones. If i survived this i was thinking to share the bounty with my crew this time." My computer had just gained a lock on his ship. Capacitor was holding but shield buster was not enaugh to tank his damage. I opened fire again. I was doing excellent damage but he was killing me slowly as well. Shortly i would have been taking structural hits. I was trying to decide wether to trie to warp out or not. my mind was full of damage calculations trying to find wich ship would have lasted longer. I thought about deploying drones but i knew he must have had more than me so i passed on that. All this thoughts in a blink of an eye. And than i noticed smth. The remaining thorax was slowly turning toward the station. I knew what that meant, he was warping away. i was squising that last bit of energy into the shield busting module to trie and keep my shiled up while scoring some good hits. Tropedos were reaching him when he acelerated to warp. I was alone again. i started to move away form the center of the belt in case they warpred back. I neded to have range on them. I waited for my shields totaly recharge and than warped toward the jump gate. noone was there. I made my way home happy that i survived one more day and angry with myself for not being able to kill those pirates. More will come. Death-
this hapened pre misile patch when u could fit tropedos/cruise ml's in heavy launchers, and see rifters shoting cruise ml's. unfortunatly there was no kill so i don't have any fact to prove it.
|

deathfighter
|
Posted - 2004.10.23 08:06:00 -
[283]
ruptures what can i say i love the ship. The stroy i am telling u is true and happened a long time ago.
Invisibility field was fading and my ship was almoust out of jump. I had just entered Daran a low seciurity system where pirates were known to lurk. Did a quick scan of the system. 5 other ships from witch 2 thorax class cruisers, 1 dominix class battleship and 2 apocalipse class battleships. I tried to convince myself that they were all friendly and i was going to do my routine patrol and return home. Well whetever they were it was not good for me to sit in a place. set destination asteroid belt V I, warp drive active. The ship vanished into the warp channel. My camera drones were busy loking around for anything that might give clues to hidden safe spots. My ship began to decelerate and the warp chanel was fading. I turned off the warp drive engine and turned on my plasma drives. My rupture class cruiser had 4 plasma engines and unlikely of any minimatar vessel was still slow because of it's thick armoar and heavy armament. 3 720mm artilery howitzers and 3 heavy launchers loaded with tropedos made my vessel an excellent long range platform and made myself feel very safe and comfortable. As soon as my ship's sensor were back on line after warp i did a scan of the sorroundings. 2 blood riders Cruise ships and 4 blood rider Frigates. Well it looked like my artilery crew was going to be busy after all. Being on a minimatar vesel ment that i had superior speed to amarr vessels, having minimatar education ment that i was going to use that on my advantage. i activated my afterburner and slowly began increasing my distance from them. The smaller frigates were gaining on me but they weren't a threat. Once in optimal range I tured the afterburner off to conserve the battery for and surprise. The 2 Cruiser ships opened fire. The first shot barely hited me and the shield was able to absorv it all. now it was my turn. First i lauched the tropedos and than a volley form my artilerys. My artilery shells pierced his armor exploding afterwards. then a second volley and a third. I activated the shield buster myself a couple of times to prevend damage to my armor. Once my tropedos hit their target hes armor was almoust destroyed. i could see peaces from his hull disintegrating in space. My artilery spited fire one last time. shells penetrated his structure comleatly doing inreparable damage. his ship exploded. i locked the other cruiser and deployed my drones. The artilery crew was reloading but i had several tropedos loaded in each bay so i opened fire, and ordered my drones to atak frigates... Minutes later i was alone in the belt slowly making my way to their ex location to loot for anything that might have survived the explosion. Quick check on my vitals gave the following: Shield: 26% and raising Armor 89% Structure 100% Capacitor 87% and raising 6 medium drones in drone bay and a lot of ammo and tropedos in cargo hold. I was happy. Cruising slowly on the field of my victory, i noticed a thorax type cruiser coming out of warp 18Km from my position. The pilot saluted me on local chanel. I reloaded my guns and missile bays "just in case". I noticed that the thorax pilot was slowly apraching so i drove away keeping a safe distance and a optimal range. And than i heard the alarming sond of being targeted. Adrenaline pumped to my veins. i tried to calm myself when i saw another thorax class cruiser coming out of warp. The pirst pilot had already opened fire. As soon as i had a lock on his ship i opened fire myself. 3 slow tropedos were making their way to his ship as my guns were spiting fire. I figured they were close range thorax because they were truing to close range on me.I turned on my afterburner and started gaining on both of them as well as asuring direct hits. My guns didn't need to do much tracking they were coming strait at me. I had gained tactiacal advantage. the first tropedo "carvan" hited the thorax's armor throwing peaces in atmosfere. She must not have any hardeners at all as my guns were doing good damge. Second pilot had made his way to optimal range and his rails were hiting my armor as well. one more hit and one of my enemies would have been dead. As artilery turrets were cooling down i saw my target vanish before my eyes into warp chanel. I knew that she would have return as soon as she fixed her armor. I neded to be quick or there was no way out of this...
continued in next page...
|

deathfighter
|
Posted - 2004.10.23 08:06:00 -
[284]
Edited by: deathfighter on 24/10/2004 04:56:19 "My armor was down 36% and i had no armor repair on my ship. I knew that at this point every hit was costing the life of houndrets among my crew. While i was safe in a armored capsule they were out there blindly following my lead and geting killed in the most horrible ways. Most of the crew didn't even had clones. If i survived this i was thinking to share the bounty with my crew this time." My computer had just gained a lock on his ship. Capacitor was holding but shield buster was not enaugh to tank his damage. I opened fire again. I was doing excellent damage but he was killing me slowly as well. Shortly i would have been taking structural hits. I was trying to decide wether to trie to warp out or not. my mind was full of damage calculations trying to find wich ship would have lasted longer. I thought about deploying drones but i knew he must have had more than me so i passed on that. All this thoughts in a blink of an eye. And than i noticed smth. The remaining thorax was slowly turning toward the station. I knew what that meant, he was warping away. i was squising that last bit of energy into the shield busting module to trie and keep my shiled up while scoring some good hits. Tropedos were reaching him when he acelerated to warp. I was alone again. i started to move away form the center of the belt in case they warpred back. I neded to have range on them. I waited for my shields totaly recharge and than warped toward the jump gate. noone was there. I made my way home happy that i survived one more day and angry with myself for not being able to kill those pirates. More will come. Death-
this hapened pre misile patch when u could fit tropedos/cruise ml's in heavy launchers, and see rifters shoting cruise ml's. unfortunatly there was no kill so i don't have any fact to prove it.
|

Slithereen
|
Posted - 2004.10.24 01:11:00 -
[285]
Nice story.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Slithereen
|
Posted - 2004.10.24 01:11:00 -
[286]
Nice story.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Imhotep Khem
|
Posted - 2004.10.24 03:30:00 -
[287]
Edited by: Imhotep Khem on 24/10/2004 03:33:14 Torpedos in heavy launchers? You date yourself 
Nice story. I had a few battles in my Rupture with some pretty whacky fittings as well. The ship didn't survive, but I did, and sometimes that's all one can ask for. (of course if I was not newbie and had noticed they were just 2 wimpy frigates...)
Anyway, I fought a friend in a Moa and my Rupture was put to shame. 4x720mm just can not dish out enough damage. Perhaps with 2 heavy launchers, but its hard to fit that at enginering 4. First the MOA tanked all the damage I could put out, for like 5 minutes. Then when she started firing about 1/2 her guns it took only about 1 minute before I had to yield. (Admitidly I had a few modules that I fitted but did not use, which is a bad disadvantage)
Anyway, here is my new PvP setup. H 4x425mm Autocannons 2xRocket Launcher
M 10MN MWD Webbifier Cap Recharger I
L 2xCap Relay Gyro Stabilizer Energized Adaptive Nano Medium Armor Repairer
6xMedium Drones
The DOT does not seem to match the Neutron-blasterax, but with small neutrons, I think you die in pvp. I been close to hull in this setup a few times, where i wouldn't be in the rax. It's hard to call. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.24 03:30:00 -
[288]
Edited by: Imhotep Khem on 24/10/2004 03:33:14 Torpedos in heavy launchers? You date yourself 
Nice story. I had a few battles in my Rupture with some pretty whacky fittings as well. The ship didn't survive, but I did, and sometimes that's all one can ask for. (of course if I was not newbie and had noticed they were just 2 wimpy frigates...)
Anyway, I fought a friend in a Moa and my Rupture was put to shame. 4x720mm just can not dish out enough damage. Perhaps with 2 heavy launchers, but its hard to fit that at enginering 4. First the MOA tanked all the damage I could put out, for like 5 minutes. Then when she started firing about 1/2 her guns it took only about 1 minute before I had to yield. (Admitidly I had a few modules that I fitted but did not use, which is a bad disadvantage)
Anyway, here is my new PvP setup. H 4x425mm Autocannons 2xRocket Launcher
M 10MN MWD Webbifier Cap Recharger I
L 2xCap Relay Gyro Stabilizer Energized Adaptive Nano Medium Armor Repairer
6xMedium Drones
The DOT does not seem to match the Neutron-blasterax, but with small neutrons, I think you die in pvp. I been close to hull in this setup a few times, where i wouldn't be in the rax. It's hard to call. ____ If your not dyin' your not tryin'. |

Harry MacDougal
|
Posted - 2004.10.27 23:04:00 -
[289]
Originally by: Hobbsalong
I noticed that in the info, the Carbine, Scout Arti and Prototype Siege cannon are all not as good as the market variety 720mm.
WTF is wrong with this...
You were probably comparing the guns on your ship (which has bonuses factored in) with non-fitted guns(probably off of eve-i or you ust found them in escrow)(which don't have bonuses factored in). Thus, you must unfit your current guns to get an accurate comparison between them. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
|
Posted - 2004.10.27 23:04:00 -
[290]
Originally by: Hobbsalong
I noticed that in the info, the Carbine, Scout Arti and Prototype Siege cannon are all not as good as the market variety 720mm.
WTF is wrong with this...
You were probably comparing the guns on your ship (which has bonuses factored in) with non-fitted guns(probably off of eve-i or you ust found them in escrow)(which don't have bonuses factored in). Thus, you must unfit your current guns to get an accurate comparison between them. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |
|

RabbidFerret
|
Posted - 2004.10.28 20:40:00 -
[291]
keep it going!! YARRRRRRRR!
|

RabbidFerret
|
Posted - 2004.10.28 20:40:00 -
[292]
keep it going!! YARRRRRRRR!
|

PanzerGrenadier
|
Posted - 2004.11.07 15:34:00 -
[293]
OMG THE RUPTUR ISS SO GOD!!111
|

PanzerGrenadier
|
Posted - 2004.11.07 15:34:00 -
[294]
OMG THE RUPTUR ISS SO GOD!!111
|

Destin Tyr
|
Posted - 2004.11.07 21:39:00 -
[295]
Wierda gave me a great 4x220mm Stabber setup (lots of fun, though sometimes you have to hit and run on multiple cruiser NPC spawns), and suggested a 4x425mm rupture setup. I'll be trying that one next.
I see alot of people using various shield mods on their Rupture setups. Don't cap rechargers and armor repairers/armor tanking make more sense on the Minmatar ships?
Caracals are great for level 3 combat missions, but it's not as fun staying at 50k and lobbbing scourge missiles in as it is getting in close and hearing your guns going "bambambambambambbambam" 
Rupture: looks cool, and the Captains Cabin is DA BOMB!  -In space, no one can hear you whine |

Destin Tyr
|
Posted - 2004.11.07 21:39:00 -
[296]
Wierda gave me a great 4x220mm Stabber setup (lots of fun, though sometimes you have to hit and run on multiple cruiser NPC spawns), and suggested a 4x425mm rupture setup. I'll be trying that one next.
I see alot of people using various shield mods on their Rupture setups. Don't cap rechargers and armor repairers/armor tanking make more sense on the Minmatar ships?
Caracals are great for level 3 combat missions, but it's not as fun staying at 50k and lobbbing scourge missiles in as it is getting in close and hearing your guns going "bambambambambambbambam" 
Rupture: looks cool, and the Captains Cabin is DA BOMB!  -In space, no one can hear you whine |

DrunkenOne
|
Posted - 2004.11.08 09:02:00 -
[297]
The Rupture w/ pulse lasers and nosfers is absolutely godly.
|

DrunkenOne
|
Posted - 2004.11.08 09:02:00 -
[298]
The Rupture w/ pulse lasers and nosfers is absolutely godly.
|

RabbidFerret
|
Posted - 2004.11.16 03:19:00 -
[299]
bump
|

RabbidFerret
|
Posted - 2004.11.16 03:19:00 -
[300]
bump
|
|

GoTspeed
|
Posted - 2004.11.16 08:17:00 -
[301]
I'm also training for lasers although I'm a proj. gunner.
Is the Rupture able to hold 3 a 4 lasers? What kind of laser would be used and which setup do you need (I can imagine cap cap ;) )
|

GoTspeed
|
Posted - 2004.11.16 08:17:00 -
[302]
I'm also training for lasers although I'm a proj. gunner.
Is the Rupture able to hold 3 a 4 lasers? What kind of laser would be used and which setup do you need (I can imagine cap cap ;) )
|

RabbidFerret
|
Posted - 2004.11.19 03:17:00 -
[303]
dont forget about the rupture :)
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RabbidFerret
|
Posted - 2004.11.19 03:17:00 -
[304]
dont forget about the rupture :)
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Artemeis Borshann
|
Posted - 2004.11.19 04:02:00 -
[305]
Well, I've only been on the game about 2 weeks, and had been eyeing the Stabber for my next upgrade (from Vigil). But I did a re-assessment of the ships a few days ago and changed my choice to a Rupture.
This thread seals the choice.
|

Artemeis Borshann
|
Posted - 2004.11.19 04:02:00 -
[306]
Well, I've only been on the game about 2 weeks, and had been eyeing the Stabber for my next upgrade (from Vigil). But I did a re-assessment of the ships a few days ago and changed my choice to a Rupture.
This thread seals the choice.
|

Terminus Est
|
Posted - 2004.11.19 12:03:00 -
[307]
Bear in mind that the Rupture is quite a bit more skill intensive than Stabber. You can make a stabber shine with little trouble (has larger CPU and fewer choices...). To bring a Rupture to its full potencial, you do have to invest in skills: Gunnery, Missiles, Drones, Engineering, Electronics, Mechanic... all contribute to make it our favourite Cruiser.
|

Terminus Est
|
Posted - 2004.11.19 12:03:00 -
[308]
Bear in mind that the Rupture is quite a bit more skill intensive than Stabber. You can make a stabber shine with little trouble (has larger CPU and fewer choices...). To bring a Rupture to its full potencial, you do have to invest in skills: Gunnery, Missiles, Drones, Engineering, Electronics, Mechanic... all contribute to make it our favourite Cruiser.
|

David Goodwill
|
Posted - 2004.11.19 12:04:00 -
[309]
I found a 1 run Rupture bpc on Escrow the other day (ME 21) for 200k. Glad I bought it now, looks like a fine ship and a good bargin!  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

David Goodwill
|
Posted - 2004.11.19 12:04:00 -
[310]
I found a 1 run Rupture bpc on Escrow the other day (ME 21) for 200k. Glad I bought it now, looks like a fine ship and a good bargin!  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |
|

TotensBurntCorpse
|
Posted - 2004.11.19 13:52:00 -
[311]
Edited by: TotensBurntCorpse on 19/11/2004 13:56:42 I have been flying the rupture as my CA of choice since i could fly cruisers (minmatar character start).
What can I say... She's a pig She handles like a pig She looks like an axe head
The high slots - ROCKIN - on one hull i can alternate between stand off missiles, gunnery, and up close neutron blaster fighting, the options of 3/3 make her useful everywhere I have gone.
The middle 3 slots - typically cap shield and speed, depends on high slot set up. Missles require arms length, blasters require in ur face.
Low slots - speed, armour, repair, webbing etc.
She makes a fine ratting ship. And PvP she gets no respect, which is NICE !!!! heheheh
She also can do mining as a 2 missle launcher/4 miner 2 laser ship with oooodels of drone spaces for attack or mining drones. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

TotensBurntCorpse
|
Posted - 2004.11.19 13:52:00 -
[312]
Edited by: TotensBurntCorpse on 19/11/2004 13:56:42 I have been flying the rupture as my CA of choice since i could fly cruisers (minmatar character start).
What can I say... She's a pig She handles like a pig She looks like an axe head
The high slots - ROCKIN - on one hull i can alternate between stand off missiles, gunnery, and up close neutron blaster fighting, the options of 3/3 make her useful everywhere I have gone.
The middle 3 slots - typically cap shield and speed, depends on high slot set up. Missles require arms length, blasters require in ur face.
Low slots - speed, armour, repair, webbing etc.
She makes a fine ratting ship. And PvP she gets no respect, which is NICE !!!! heheheh
She also can do mining as a 2 missle launcher/4 miner 2 laser ship with oooodels of drone spaces for attack or mining drones. TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

kebab v2
|
Posted - 2004.11.19 14:58:00 -
[313]
my close range lvl 3 mission setup.
3x 220mm proto auto's with emp 2x malkuth heavys 1x med nos
1x 10mn ab 1x named web 1x recharger
1x med t2 armour rep 1x explosive hardner 1x kinetic hardner 1x passive thermal hardner 1x named tracking mod
warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
|

kebab v2
|
Posted - 2004.11.19 14:58:00 -
[314]
my close range lvl 3 mission setup.
3x 220mm proto auto's with emp 2x malkuth heavys 1x med nos
1x 10mn ab 1x named web 1x recharger
1x med t2 armour rep 1x explosive hardner 1x kinetic hardner 1x passive thermal hardner 1x named tracking mod
warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
|

Temekin Sajek
|
Posted - 2004.11.24 10:51:00 -
[315]
I use my ruppy for running lvl 3 combat missions, never have too many troubles.
Hi 3x named 650s 3x named heavy launchers
Med named MWD 2x 16.25% (is that right?) cap rechargers
Lo named med armour tanker 2x RCU 2x cap relay
What you guys think? Tis pretty simplistic I know, but it can mwd and/or tank very nicely. Mmm...cap. Am working on losing one of the relays and one of the RCUs with the use of t2 (getting there slowly) for a gyro and adaptive nano or kenetic hardener. Any pvp tips or changes anyone can recommend for my baby?
|

Temekin Sajek
|
Posted - 2004.11.24 10:51:00 -
[316]
I use my ruppy for running lvl 3 combat missions, never have too many troubles.
Hi 3x named 650s 3x named heavy launchers
Med named MWD 2x 16.25% (is that right?) cap rechargers
Lo named med armour tanker 2x RCU 2x cap relay
What you guys think? Tis pretty simplistic I know, but it can mwd and/or tank very nicely. Mmm...cap. Am working on losing one of the relays and one of the RCUs with the use of t2 (getting there slowly) for a gyro and adaptive nano or kenetic hardener. Any pvp tips or changes anyone can recommend for my baby?
|

Mikelangelo
|
Posted - 2004.11.24 16:21:00 -
[317]
Yep Stay Bullit, I think the Rupture lookes awesome from the back. Like those old sailing ships.
When armor tanking a Rupture, put an Medium capacitor 2 battery in the med slots. Much more effective than a recharger.
To make the Rupture really effective, you need Engineering 5 and Electronics 5, as well as a host of other fitting skills at 4 (minimum).
Then you can go to town. It can do everything, both long range and short range, and has unmatched flexibility.
|

Mikelangelo
|
Posted - 2004.11.24 16:21:00 -
[318]
Yep Stay Bullit, I think the Rupture lookes awesome from the back. Like those old sailing ships.
When armor tanking a Rupture, put an Medium capacitor 2 battery in the med slots. Much more effective than a recharger.
To make the Rupture really effective, you need Engineering 5 and Electronics 5, as well as a host of other fitting skills at 4 (minimum).
Then you can go to town. It can do everything, both long range and short range, and has unmatched flexibility.
|

Andrew Redburn
|
Posted - 2004.11.24 17:10:00 -
[319]
The rupture might be a nice ship, but I personally prefer the Moa for NPC (due to range) and the Thorax for PvP (due to damage and close range).
Originally by: kebab v2 warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
In a Moa with 4 * 250mm and 2 Heavy Launchers with Shield Tanking, I can do ANY lv3 mission included Mordus solo. Don't know about EXODUS though.
|

Andrew Redburn
|
Posted - 2004.11.24 17:10:00 -
[320]
The rupture might be a nice ship, but I personally prefer the Moa for NPC (due to range) and the Thorax for PvP (due to damage and close range).
Originally by: kebab v2 warp in at 15km, unleash the drones web/nos and get in close, great fun. mordus is a big no no mission but the rest are easy enough, im sure its not the best mission setup but i like it.
In a Moa with 4 * 250mm and 2 Heavy Launchers with Shield Tanking, I can do ANY lv3 mission included Mordus solo. Don't know about EXODUS though.
|
|

Terminus Est
|
Posted - 2004.11.24 17:22:00 -
[321]
The Rupture could do any pre-Exodus lvl 3 mission with a long range setup. It was the short range/tanking setup Mordus mission that could prove tricky.
|

Terminus Est
|
Posted - 2004.11.24 17:22:00 -
[322]
The Rupture could do any pre-Exodus lvl 3 mission with a long range setup. It was the short range/tanking setup Mordus mission that could prove tricky.
|

Snake Jankins
|
Posted - 2004.12.10 02:51:00 -
[323]
Edited by: Snake Jankins on 10/12/2004 02:59:51 I've just lost my Rupture in a lvl.3 deadspace mission. The name of the mission was 'The Guristas Spies'. The NPCs were a few missile fregattes and one 125.000 isk cruiser named 'Pithum Eraser' in one group and 3 90.000 isk cruisers named 'Gurista Spies' in another group.
I read something, that guristas use kinetic and heat damage and no explosive, so the setup I used was:
3x 180 mm Dual-Autocannons 1x named rocket launcher with Defenders 2x heavy missile launchers
2x cap-recharger-1 1x named webber (to slow everything down that's too fast for my turrets )
1x cap-relay-1 1x med.armor repairer 3x energized named nanoplatings (adaptive/thermic/magnetic, i equipped no reactive because of gurista damage)
3 Hammerhead drones (no skill for more atm or even heavy drones)
Ok, first I approached the Pithum-Eraser-Gang. After killing the 3 fregattes I tried emp-missiles first to get Pithum-Eraser's shield down, but 2 heavy launchers where not enough. So I tried close range, but he webbed me and kept me at 16-17 km distance, which was out of the range of my guns. I also didn't have an AB which made things even worse. I think it took me almost 5 minutes to get into a range to webb and finish him with my guns. Talking his damage was no problem with the medium repairer and I had enough of cap to resist the damage for hours. But no AB and getting webbed was crap with my close range weapons like I said.
Ok, then something went totally wrong with the second group. After my first shot, the 3 gurista-spies (90.000 isk each) came at highspeed in close range (below 10km) and did an extremely high damage on my setup. The medium armor-repairer wasn't able to handle half of the damage they dealt. Since they were faster than me, had the possibility to web and warp scramble, they destroyed me within 1 or 2 minutes, I think.
I've already lost 2 ruptures and 1 stabber in lvl.3 missions and now I am interested in a setup that works even for extrem situations like 3 gurista spies at once. Another problems is, that I have less than 1 mio skillpoints. But perhaps someone has made the same mission with a rupture and helps me not to blow up the new one I've just bought 
|

Snake Jankins
|
Posted - 2004.12.10 02:51:00 -
[324]
Edited by: Snake Jankins on 10/12/2004 02:59:51 I've just lost my Rupture in a lvl.3 deadspace mission. The name of the mission was 'The Guristas Spies'. The NPCs were a few missile fregattes and one 125.000 isk cruiser named 'Pithum Eraser' in one group and 3 90.000 isk cruisers named 'Gurista Spies' in another group.
I read something, that guristas use kinetic and heat damage and no explosive, so the setup I used was:
3x 180 mm Dual-Autocannons 1x named rocket launcher with Defenders 2x heavy missile launchers
2x cap-recharger-1 1x named webber (to slow everything down that's too fast for my turrets )
1x cap-relay-1 1x med.armor repairer 3x energized named nanoplatings (adaptive/thermic/magnetic, i equipped no reactive because of gurista damage)
3 Hammerhead drones (no skill for more atm or even heavy drones)
Ok, first I approached the Pithum-Eraser-Gang. After killing the 3 fregattes I tried emp-missiles first to get Pithum-Eraser's shield down, but 2 heavy launchers where not enough. So I tried close range, but he webbed me and kept me at 16-17 km distance, which was out of the range of my guns. I also didn't have an AB which made things even worse. I think it took me almost 5 minutes to get into a range to webb and finish him with my guns. Talking his damage was no problem with the medium repairer and I had enough of cap to resist the damage for hours. But no AB and getting webbed was crap with my close range weapons like I said.
Ok, then something went totally wrong with the second group. After my first shot, the 3 gurista-spies (90.000 isk each) came at highspeed in close range (below 10km) and did an extremely high damage on my setup. The medium armor-repairer wasn't able to handle half of the damage they dealt. Since they were faster than me, had the possibility to web and warp scramble, they destroyed me within 1 or 2 minutes, I think.
I've already lost 2 ruptures and 1 stabber in lvl.3 missions and now I am interested in a setup that works even for extrem situations like 3 gurista spies at once. Another problems is, that I have less than 1 mio skillpoints. But perhaps someone has made the same mission with a rupture and helps me not to blow up the new one I've just bought 
|

Lihnuz
|
Posted - 2004.12.10 04:39:00 -
[325]
Edited by: Lihnuz on 10/12/2004 04:43:12 720s or 650s, depending on what you can fitt and owerzised AB and a MWD to keep the distance should do it.. 
|

Lihnuz
|
Posted - 2004.12.10 04:39:00 -
[326]
Edited by: Lihnuz on 10/12/2004 04:43:12 720s or 650s, depending on what you can fitt and owerzised AB and a MWD to keep the distance should do it.. 
|

Slithereen
|
Posted - 2004.12.10 06:38:00 -
[327]
Edited by: Slithereen on 10/12/2004 06:41:55
Can't use an MWD since it is a deadspace mission.
The Gurista Spy mission isn't easy to take out with a cruiser.
However, I would give up on short range setups using medium sized guns.
I don't know if this would work. An oversized AB with four 280mm howitizers and 2 heavy launchers. I will try to use speed to keep away from being webbed, while the 280mms and the missiles pick off the enemy at a distance over 10km. Use your speed to make you hard to hit.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Slithereen
|
Posted - 2004.12.10 06:38:00 -
[328]
Edited by: Slithereen on 10/12/2004 06:41:55
Can't use an MWD since it is a deadspace mission.
The Gurista Spy mission isn't easy to take out with a cruiser.
However, I would give up on short range setups using medium sized guns.
I don't know if this would work. An oversized AB with four 280mm howitizers and 2 heavy launchers. I will try to use speed to keep away from being webbed, while the 280mms and the missiles pick off the enemy at a distance over 10km. Use your speed to make you hard to hit.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|

Hobbsalong
|
Posted - 2004.12.10 06:40:00 -
[329]
Try and get your mechanic skills a little higher.
Fit a Med Nos if possible (if you have cap issues). You are wasting 2 mid slots for rechargers.... only to use 1 Med Repairer I.
Fit 2 hardeners (active, not passive), rest cap relays and Med Rep (pref named or Tech II).
|

Hobbsalong
|
Posted - 2004.12.10 06:40:00 -
[330]
Try and get your mechanic skills a little higher.
Fit a Med Nos if possible (if you have cap issues). You are wasting 2 mid slots for rechargers.... only to use 1 Med Repairer I.
Fit 2 hardeners (active, not passive), rest cap relays and Med Rep (pref named or Tech II).
|
|

Snake Jankins
|
Posted - 2004.12.10 11:39:00 -
[331]
Edited by: Snake Jankins on 10/12/2004 11:54:20
Ok, thank you. At least I managed to do that mission now. The three cruisers sometimes moved at 600 m/s towards me, so at the end, I used some 720mm Howitzers and heavy-launchers, equipped 3 afterburners, 1 cap-recharger, 3 cap-power-relays and two overdrives and did some kamikaze action without armor repairer, shield booster or plating. I warped in, killed one of the 90.000 isk from the distance and warped out with a burning ship. At the end the 95.00 isk needed some extra treatment with auto cannons again like the 110k rat before, which I had to kill him 3 times btw. Hard night. My gunnery skills need some improvement too, especially with medium autocannons. I am often only scratching my target, even a fat and slow cruiser at 5000m or less. 
|

Snake Jankins
|
Posted - 2004.12.10 11:39:00 -
[332]
Edited by: Snake Jankins on 10/12/2004 11:54:20
Ok, thank you. At least I managed to do that mission now. The three cruisers sometimes moved at 600 m/s towards me, so at the end, I used some 720mm Howitzers and heavy-launchers, equipped 3 afterburners, 1 cap-recharger, 3 cap-power-relays and two overdrives and did some kamikaze action without armor repairer, shield booster or plating. I warped in, killed one of the 90.000 isk from the distance and warped out with a burning ship. At the end the 95.00 isk needed some extra treatment with auto cannons again like the 110k rat before, which I had to kill him 3 times btw. Hard night. My gunnery skills need some improvement too, especially with medium autocannons. I am often only scratching my target, even a fat and slow cruiser at 5000m or less. 
|

Oriodus
|
Posted - 2004.12.10 11:57:00 -
[333]
Edited by: Oriodus on 10/12/2004 12:00:51 I use (for mission use only):
2 x 280 tl2 howitzers with titanium sabot ammo (no cruiser bonuses for smalls but the weapon damage mod makes up for it) used especially for close ups with frigates...2 volleys and most are gone. 2 x 720 Carbine Howitzers with carbonised lead ammo (what a great sound they make on firing, sad...but true) for long to mid range attacks. 2 x Malkuth heavies with EM missiles for pre assault damage...gets the shield off with the help of the carbines then the rest is left for the combined 720's and 280's. Mid slots i use one named medium shield extender and 2 named shield boosters. Low slots i use one warp stabaliser, 2 named cpus, a balastic control and the last slot i have a named propulsion booster.
With this setup i can engage a large number of ships, both frigates and cruisers. The downside as you can tell is the cap usage by the shields. I use my ship as a sprint attacker. Bombards the enemy for a short period but with a high amount of damage. The shield set up i use (many will have different set ups) is good for getting right in the heart of the battle.
This is my prefered set up since i started using the ship...and i've only ever lost one, which was due to server lag (re-embersed yesterday - thanks CCP) |

Oriodus
|
Posted - 2004.12.10 11:57:00 -
[334]
Edited by: Oriodus on 10/12/2004 12:00:51 I use (for mission use only):
2 x 280 tl2 howitzers with titanium sabot ammo (no cruiser bonuses for smalls but the weapon damage mod makes up for it) used especially for close ups with frigates...2 volleys and most are gone. 2 x 720 Carbine Howitzers with carbonised lead ammo (what a great sound they make on firing, sad...but true) for long to mid range attacks. 2 x Malkuth heavies with EM missiles for pre assault damage...gets the shield off with the help of the carbines then the rest is left for the combined 720's and 280's. Mid slots i use one named medium shield extender and 2 named shield boosters. Low slots i use one warp stabaliser, 2 named cpus, a balastic control and the last slot i have a named propulsion booster.
With this setup i can engage a large number of ships, both frigates and cruisers. The downside as you can tell is the cap usage by the shields. I use my ship as a sprint attacker. Bombards the enemy for a short period but with a high amount of damage. The shield set up i use (many will have different set ups) is good for getting right in the heart of the battle.
This is my prefered set up since i started using the ship...and i've only ever lost one, which was due to server lag (re-embersed yesterday - thanks CCP) |

Famine Aligher'ri
|
Posted - 2004.12.12 09:01:00 -
[335]
Edited by: Famine Aligher'ri on 12/12/2004 09:07:58
I use my rupture and loving it. I set mine up to fight mostly caldari bs long range (Run away) tactics.
Highs - 3 720's (Armed with the best long range ammo), 3 Heavy launchers Meds - Sensor booster (70km targeting range and quicker locks), MWD, Kenetic Resistance Lows - Power mods, Tech II tracking/range bonus mods.
Does really awsome damage once in range. Can get 60km shots due to skill enhancements ect (Weak but still hits none the less). I love my rupture about as much as I love my cyclone now.
-Famine
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Famine Aligher'ri
|
Posted - 2004.12.12 09:01:00 -
[336]
Edited by: Famine Aligher'ri on 12/12/2004 09:07:58
I use my rupture and loving it. I set mine up to fight mostly caldari bs long range (Run away) tactics.
Highs - 3 720's (Armed with the best long range ammo), 3 Heavy launchers Meds - Sensor booster (70km targeting range and quicker locks), MWD, Kenetic Resistance Lows - Power mods, Tech II tracking/range bonus mods.
Does really awsome damage once in range. Can get 60km shots due to skill enhancements ect (Weak but still hits none the less). I love my rupture about as much as I love my cyclone now.
-Famine
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Ryo Jang
|
Posted - 2004.12.22 22:46:00 -
[337]
this is my loadout which im currently setting up:
hi - 3x 280mm hows w/ nuclear - 1x heavy launcher w/ thunderbolts - 1x light launcher w/ bloodclaws - 1x medium proton smartbomb (which is the most effective bomb?)
mid - 1x 10mn ab - 1x cap recharger 1 - 1x webber
low - 1x medium armor repair - 1x small armor repair (backup - might remove if not needed) - 2x energized nano membrane 1 - 1x 800mm plating
|

Ryo Jang
|
Posted - 2004.12.22 22:46:00 -
[338]
this is my loadout which im currently setting up:
hi - 3x 280mm hows w/ nuclear - 1x heavy launcher w/ thunderbolts - 1x light launcher w/ bloodclaws - 1x medium proton smartbomb (which is the most effective bomb?)
mid - 1x 10mn ab - 1x cap recharger 1 - 1x webber
low - 1x medium armor repair - 1x small armor repair (backup - might remove if not needed) - 2x energized nano membrane 1 - 1x 800mm plating
|

Weirda
|
Posted - 2004.12.23 00:43:00 -
[339]
Edited by: Weirda on 23/12/2004 00:44:27 God Bless the Mighty Ruputure! 
That being said - it seem like all these setups which throw away the ship bonuses have crept back in.
Try this (don't orbit with MWD): 4x220 2xRocket
1xMWD 1xFleeting Propultion iNhibitor 1xCap thing
1xMed Rep II, 2xHardener, 1xGyro, 1xCap
Or something like it... Use mwd to approach... Keep range at 3km (don't frigging orbit) and tear them a new ******* before they even know they've been targetted. 
Matter of fact, 1/2 the time just use a webber instead of scrambler because frigs/cruisers will be dead before they THINK to leave... 
Now killing anyone who wants to try their non-rupture bonus using setup on tranquility... 
EDIT: Oh - sorry, didn't realize ppl were talking about mission loadouts now... 
Don't know anything about those... 
-- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.12.23 00:43:00 -
[340]
Edited by: Weirda on 23/12/2004 00:44:27 God Bless the Mighty Ruputure! 
That being said - it seem like all these setups which throw away the ship bonuses have crept back in.
Try this (don't orbit with MWD): 4x220 2xRocket
1xMWD 1xFleeting Propultion iNhibitor 1xCap thing
1xMed Rep II, 2xHardener, 1xGyro, 1xCap
Or something like it... Use mwd to approach... Keep range at 3km (don't frigging orbit) and tear them a new ******* before they even know they've been targetted. 
Matter of fact, 1/2 the time just use a webber instead of scrambler because frigs/cruisers will be dead before they THINK to leave... 
Now killing anyone who wants to try their non-rupture bonus using setup on tranquility... 
EDIT: Oh - sorry, didn't realize ppl were talking about mission loadouts now... 
Don't know anything about those... 
-- Thread Killer
<END TRANSMISSION> |
|

Destin Tyr
|
Posted - 2004.12.29 22:33:00 -
[341]
Edited by: Destin Tyr on 29/12/2004 22:34:52 Hey Weirda, I love the short range stabber setup you gave me, but I have a question about the short range rupture setup. Don't you find the rupture too slow to really take advantage of the close range guns? I tried the short range rupture, and I just don't like giving up the MWD penalties on an armor tank, with the high cap needs of an armor repairer. I'm running a 3x720, 2x heavy launcher, 1x standard launcher/defender setup with a 10mn AB now, and I think I prefer this setup better for level 3 combat missions. Plus, it allows me to run a tracking mod.
I'll post back here on how it compares to the the short range autocannon setups. Like I said, I LOVE the short range stabber setup, it's funfunfun, but the stabber has the speed to pull off hit and run attacks, while the rupture really doesn't (without a mwd) imho. -In space, no one can hear you whine |

Destin Tyr
|
Posted - 2004.12.29 22:33:00 -
[342]
Edited by: Destin Tyr on 29/12/2004 22:34:52 Hey Weirda, I love the short range stabber setup you gave me, but I have a question about the short range rupture setup. Don't you find the rupture too slow to really take advantage of the close range guns? I tried the short range rupture, and I just don't like giving up the MWD penalties on an armor tank, with the high cap needs of an armor repairer. I'm running a 3x720, 2x heavy launcher, 1x standard launcher/defender setup with a 10mn AB now, and I think I prefer this setup better for level 3 combat missions. Plus, it allows me to run a tracking mod.
I'll post back here on how it compares to the the short range autocannon setups. Like I said, I LOVE the short range stabber setup, it's funfunfun, but the stabber has the speed to pull off hit and run attacks, while the rupture really doesn't (without a mwd) imho. -In space, no one can hear you whine |

Imhotep Khem
|
Posted - 2004.12.30 04:44:00 -
[343]
Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 04:44:00 -
[344]
Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets. ____ If your not dyin' your not tryin'. |

AAARGGGHH
|
Posted - 2004.12.30 15:19:00 -
[345]
Maybe at the range at which the above Rupture is effective requires rockets. Shouldnt they outdamage the assault or heavy. If not at optimal having assaults wont do much good, nor will heavies (IMO). The only reason I like the idea about the heavy is to keep frigs that tackle at bay.
|

AAARGGGHH
|
Posted - 2004.12.30 15:19:00 -
[346]
Maybe at the range at which the above Rupture is effective requires rockets. Shouldnt they outdamage the assault or heavy. If not at optimal having assaults wont do much good, nor will heavies (IMO). The only reason I like the idea about the heavy is to keep frigs that tackle at bay.
|

Weirda
|
Posted - 2004.12.30 17:17:00 -
[347]
Originally by: Imhotep Khem Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets.
Good question! 
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often. 
The beauty of the Rupture is it flexibility though. And Weirda really prefer this setup to 425s (was using those for a while)... 
Anyhow - that's why. Hope that you cool with it!  -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.12.30 17:17:00 -
[348]
Originally by: Imhotep Khem Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets.
Good question! 
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often. 
The beauty of the Rupture is it flexibility though. And Weirda really prefer this setup to 425s (was using those for a while)... 
Anyhow - that's why. Hope that you cool with it!  -- Thread Killer
<END TRANSMISSION> |

Imhotep Khem
|
Posted - 2004.12.30 18:02:00 -
[349]
Originally by: Weirda
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often.  ...
These are good points.
1,2,3 Yes, noticed how close they are, and go for 425s when you have extra grid and nothing better to do with it.
4. Yes, but rockets are always reloading. That kills their DOT. Assaults use a lot more power for sure though. but if your engineering 5, you should go for it. Its a Rupture, not a Stabber after all p.s. I have seen rockets chase frigates till they expire as well. Rockets need a bit of a speed boost imho.
5. interesting. Its like my point 4. Never noticed that, but also I rarely empty 4 guns on a single target. But its a valid point. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 18:02:00 -
[350]
Originally by: Weirda
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often.  ...
These are good points.
1,2,3 Yes, noticed how close they are, and go for 425s when you have extra grid and nothing better to do with it.
4. Yes, but rockets are always reloading. That kills their DOT. Assaults use a lot more power for sure though. but if your engineering 5, you should go for it. Its a Rupture, not a Stabber after all p.s. I have seen rockets chase frigates till they expire as well. Rockets need a bit of a speed boost imho.
5. interesting. Its like my point 4. Never noticed that, but also I rarely empty 4 guns on a single target. But its a valid point. ____ If your not dyin' your not tryin'. |
|

Damien Vox
|
Posted - 2004.12.31 05:03:00 -
[351]
You know I have a rup and never thought about putting heavy launchers on it this whole time...I put 720's on it but never heavy launchers...no wonder those lvl 2's were getting difficult toward the higher end of them....
|

Damien Vox
|
Posted - 2004.12.31 05:03:00 -
[352]
You know I have a rup and never thought about putting heavy launchers on it this whole time...I put 720's on it but never heavy launchers...no wonder those lvl 2's were getting difficult toward the higher end of them....
|

Zark Brassen
|
Posted - 2005.01.01 10:08:00 -
[353]
I have never had any trouble doing level 3 missions in my rupture. I use a long range setup:
hi: 1x280mm, 2x720mm, 3 heavy malkuth med: MWD, 2xcap rechargers low: med armor rep, power diag, 2 cap relays, energized armor plating (changes depending on what i figt)
If it is a deadspace mission i swap the MWD for a afterburner and the 280mm for a 650mm
With 6 med drones you can deal out some serious damage. I usually warp in at 60km - try to keep the range at approx. 50km until i have taken out any frigs then close to ~35km - with proton ammo in guns and a mix of thunderbolt and widowmaker missiles any cruiser goes down fast.
|

Pie Lady
|
Posted - 2005.01.06 15:18:00 -
[354]
bump
|

Imhotep Khem
|
Posted - 2005.01.06 16:29:00 -
[355]
I believe the standard rupture setup for deadspace would go like this
H 3x720mm howitzers 3xHeavy launchers M 1xAB 1xMedium Shield booster 1xwebber or cap recarger L probably rack of power diags or damage mods
The 720s work masterfully in deadspace, I use them on my Tempest too.
Shortrange and deadspace do not mix. When the frigates get close to your Rupture, let loose your 6 medium drones, and webb the frigate that webbs you.
Also as soon as I warp into a deadspace mission, i figure out where the rats are and immediately head my ship in the other direction.
ONLY USE LONG RANGE AMMOS (Lead, Proton, etc.) in long range guns. The short range ammo (EMP, PP, Fusion, etc.) will kill your damage unless you boost your tracking. ____ If your not dyin' your not tryin'. |

d'hofren
|
Posted - 2005.03.06 02:04:00 -
[356]
pvp setups?
thinking tank, nos and tackler?
|

Apollo Balthar
|
Posted - 2005.03.06 02:43:00 -
[357]
mission setup with decent (not perfect;) ) skills: high:
2x heavy launcher(need the range sometimes+ you can start firing earlier improving dot),4x 425mm autocannons. med:
1x120% named tech1 AB,1x med cap battery (thats the key, use peroxide to save CPU if you dont have elctronic lvl 5 yet), 1x webber.
low: 2x small tech2 repper(essential, or it wont fit. turn them on as needed, saves cap too), 3x hardeners as need. when you fight serpentis or amarr you can stick to using only 2 hardeners and use a damage or tracking mod if you'd like.
ow, and orbit at about 2000m or so, that way their guns can hardly track you.
Alternatively (but slowwww...) you could use:
3xheavy 3x720mm 1xAB 2xcap recharger 1xtech2 small repairer, 1xRCU 2xdamage mod, 1x tracking mod. (keep range now please, repairer is mainly to get you out of tight situations)
PvP setup:
4x220mm, 2xassault launcher. 1xAB2 1xwebby 1xscrambler/disruptor 2x33m/s overdrive injectors, 1xtech2 small repper, 2x hardener.
or:
4x425mm named, 2xassault named (arabalest) 1xAB2 1xwebby 1xscrambler. 2xtracking mod, 3x damage mod.
run to maller, orbit at 1500m press f1-f6 and smile, that is, if your shield and armor survive the run. in small engagement you could use MWD (dunno if it fits), but it lights you up as a christmastree, giving this nasty pulse lasers a good target to chew on
|

d'hofren
|
Posted - 2005.03.06 03:47:00 -
[358]
what can I say,^^
the above is fantastically written and all the load outs work. It's every thing I have played with throughout my ruppy experiments.
(me too post, but this chap (even though I have no idea who he is) knows what he is posting about).
|

Count Tiberio
|
Posted - 2005.04.17 02:17:00 -
[359]
Any post-patch suggestions, like armor tanking or shield tanking, auto's or artillery?
|

MachZERO
|
Posted - 2005.04.17 05:42:00 -
[360]
This might just be the longest running thread in eve history.
Ahhh.. the rupture...
Many fond memories...
/sniffle
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |
|

Fox'Ray
|
Posted - 2005.09.14 15:53:00 -
[361]
My Set-Up, but ive only been flying 1 of these for about 3 days, as I actually preffered the Stabber, until I fitted 1 of these out :D
High: 3 x 425MM Prototype Autos 3 x Makulth Assault Launchers
Mid: 1 x 10MN AB 2 x Cap Recharger
Low:
2 x Small Armour Repairer 1 x 200mm Titanium Plate (only cos I had nothing bigger :D) 2 x Gyrostabiliser
Comments and suggestions please. This is for running security missions lvl 1-3
Fox
|

Ja'kar
|
Posted - 2005.09.14 16:17:00 -
[362]
loved the rupture from back in my noob days and still do...
AND it looks great!!!
Killed one in a riffter tho
|

Zendor
|
Posted - 2005.09.14 16:27:00 -
[363]
Edited by: Zendor on 14/09/2005 16:27:49 Use the ruppie a lot for missions - hence generally AB-based:
Current setup:
H: 4* 220 IIs (could drop to dual 180s depending on skills), 2*rocket II M: 10MN AB2, X5 webber, Named Painter L: Med Rep2, 800mm plate II, Therm, Explosive and Kinetic energised plates II.
Some of the energised plates could be swapped for hardeners depending on rats + cap skills - probably best replacing painter with Cap recharger if so.
Z
|

Nerava
|
Posted - 2005.09.14 17:04:00 -
[364]
To me the rupture looks like a big block of F%úk you! Grrrr...

|

Molten Platypii
|
Posted - 2005.09.14 18:35:00 -
[365]
Here's a setup that I've been doing level three missions with.
Hi : 4x650IIs, 1x'malkuth' assault, 1x'limos' rkt launcher Mid: 1x10AB(named), 1xcap recharger II, 1xfleeting web Low: 2xSmall Armor Rep II, 1xPDUII, 2xEnergized Nano
Serious drawback is the use of 650IIs instead of 720IIs, but unless you want to cut into your tank there isn't much choice.
Using an RCUII would allow you to fit another assault.
Putting in race specific hardners would help the tank out if you know what you're fighting. Mp
|

Kegger McManus
|
Posted - 2005.09.14 18:52:00 -
[366]
Do you guys really like the 3x3 setups? I have 4 720's on my ruppy right now, and ofcourse, the grid is strained, but i do decent with it.
|

RabbidFerret
|
Posted - 2005.09.14 19:43:00 -
[367]
WTH i made this post a year ago and its on top again!!!!??
All your ferrets are belong to us. |

Sentille
|
Posted - 2005.09.14 23:05:00 -
[368]
Originally by: RabbidFerret Edited by: RabbidFerret on 14/09/2005 20:07:12 WTH i made this post a year ago and its on top again!!!!??
I forgot about the rupture until i saw this post. The 4x 220s and RLs look like a setup ill have to try.
hehe thats because we still lub the ruppie!
Hi: 4 x 720's (whats a launcher? ok, maybe rl with defs) Med: tracking comp, target painter, 10mn ab Low: gyros and pdu's
Think baby tempest, great for sniping (or fit small tank if pve'ing solo, like med repair and kin hardener)
I'd share my pvp if there weren't so many people trying to shoot me where I live 
Don't underestimate the 6 hammerheads you can stash in the drone bay. Don't EVER substitute a 720 for a launcher, that cruiser bonus is there for a reason, use it. The better your skills are the more fun this ship is, worth the time investment imo.
I must however confess to being incredibly jealous of anyone in EVE who flies a Munnin atm, can't wait!
Phoenix Alliance - Public relations and Diplomacy |

RabbidFerret
|
Posted - 2005.09.15 19:34:00 -
[369]
We wont tell anyone share the pvp setup.
All your ferrets are belong to us. |

M00dy
|
Posted - 2005.10.17 20:11:00 -
[370]
What's the best Ammo to use with the 720 Howie's? I like phased plasma the best. That would maximize damage wouldn't it?
|
|

RabbidFerret
|
Posted - 2005.10.17 21:38:00 -
[371]
It really matters what range your at. The closer the range of the ammo, the more damage.
All your ferrets are belong to us.
|

Weirda
|
Posted - 2005.10.17 22:43:00 -
[372]
Originally by: RabbidFerret The 4x 220s and RLs look like a setup ill have to try.
it's a good one!  -- Thread Killer (attempt to train verbosity from 4 back down to 1 -- failed) <END TRANSMISSION> |

Anjerrai Meloanis
|
Posted - 2005.10.17 23:29:00 -
[373]
High Slots *4x Dual 180mm *2x Med nos
Med Slots *10mn Afterburner *Webber *Warp Disruptor
Low Slots *Med Rep *3x Hardeners *Cap Power Relay
I'd say that setup is pretty much the most standard, and its funny how most inty pilots assume a rupture is an easy kill, laugh as you belt hunt in that setup and get attacked by a hostile inty.. Tech 1 and Tech 2 mods fit in that setup and stuff so yeah.. hehe..
uh.
|

Rorgr
|
Posted - 2005.12.09 13:53:00 -
[374]
can anyone suggest a long range setup for a newbie? and also what skills do i need so that i would have a deacent use of the ship? engineering and electronics to 4 and what else?
|

Rofel Meights
|
Posted - 2005.12.22 01:04:00 -
[375]
Im a noob when it comes to matari cruisers and guns. I tend to PVP in gangs, so i came up with a (hopefully) hard-hitting ranged setup:
Hi: 4x 720 Howies I, 2x rocket launcher I (phalanx) Med: 10mn AB, Sensor Booster I, Webber Low: 2x Gyro Stab II, 2x Tracking Enhancer II, 1x Small armour rep II
Idea, as i said, is to be a somewhat hard hitter for small pvp gangs, able to quickly lock, deal some damage, and repair afterwards if things get messy.
|

Skelator
|
Posted - 2005.12.22 06:46:00 -
[376]
StrongHold has been Flying Ruptures since 2003.. Even after the Speed Nerf! It is a Hardy ship thats for sure 
They have us Surrounded again.. the Poor Bastards |

Neesa Corrinne
|
Posted - 2005.12.28 01:03:00 -
[377]
Ok I'm confused here.
Did the stats for the Rupture recently change? Because I'm looking at a lot of these suggested setups and they just don't fit.
3x720's eat up 750 PG alone. Putting two heavy missiles on takes up another 200 PG. Now the ship only has 860 Powergrid, so where is everyone getting the other couple hundred power needed? I sure don't see anyone using power upgrades....
I know that skills can compensate, but not THAT much.
Please help me understand the mechanics here.
Thanks. 
|

Trelennen
|
Posted - 2005.12.28 01:10:00 -
[378]
Edited by: Trelennen on 28/12/2005 01:11:03
Originally by: Neesa Corrinne Ok I'm confused here.
Did the stats for the Rupture recently change? Because I'm looking at a lot of these suggested setups and they just don't fit.
3x720's eat up 750 PG alone. Putting two heavy missiles on takes up another 200 PG. Now the ship only has 860 Powergrid, so where is everyone getting the other couple hundred power needed? I sure don't see anyone using power upgrades....
I know that skills can compensate, but not THAT much.
Please help me understand the mechanics here.
Thanks. 
Engineering 5 => 25% more grid => 1075 grid. Advanced weapon upgrades => 2% less grid use for turrets/weapons, usualy 3-4 => 8% less grid use => 230 grid for 720 I, 253 grid for 720 II (with advanced weapon upgrades 4) Most of these setups have grid mods:
PDU => 5% grid boost => 1128.75 grid with 1, 1185.1875 grid with 2
RCU => 10% grid for T1, 15% for T2 => 1182.5 grid with 1x RCU I, 1236.25 with 1x RCU II.
PS: that means with engineering 5, you get 75 spare grid after fitting 4x 720 I, that's how the no tank setup fits without grid mod, as the other modules use next to 0 grid.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
|

Neesa Corrinne
|
Posted - 2005.12.28 01:20:00 -
[379]
That was very helpful actually. Thanks for the info. Guess I have to get another lvl of engineering started. 
|

Wolfar
|
Posted - 2006.01.06 08:57:00 -
[380]
Just got my first rupture, it looks cool :)
Not sure whether to put on arty or ac's on it. Decisions Decisions :)
|
|

banannagirl
|
Posted - 2006.01.06 15:12:00 -
[381]
lol i like to fly rupts also .. pirating and hitting fast and hard .... and close ... 1600 plate etc ..
but i was in my typhoon one time flew to a less than safe spot near to a planet and dropping off waiting for the sec tag to tick down. .. in flew a rupture and openned fire .. waking wistfully i thought id not warped out and was a little nervously slamming on my keyboard ... there on the horizon was a rupt firing for all its worth at my gate gank set up typhoon ... ! a little nervously wondering what the hell the guy was trying to tell me about my time flying rupts i soon started to relax as he couldnt get my shields down less than a centimetre ... lol
within a short space of time my phoon won through - he warped out in structure and his ship blew up in warp lol .. i couldnt find his can... ! he actually convoed me alluding to his bravery ... i kind of s******ed and wished him a happy evening and another few acid tabs.
i did blow up a brutix in my rupt - but was then blown up by the amarrian counterpart.
med nos' plates etc etc .... ! rem if you have drone interfacing five your way ahead of most of the people that play this game - drone interfacing five means that you need not rely on your guns at all .. !
regards
http://www.artzgalaxies.com/ |

banannagirl
|
Posted - 2006.01.06 15:12:00 -
[382]
lol i like to fly rupts also .. pirating and hitting fast and hard .... and close ... 1600 plate etc ..
but i was in my typhoon one time flew to a less than safe spot near to a planet and dropping off waiting for the sec tag to tick down. .. in flew a rupture and openned fire .. waking wistfully i thought id not warped out and was a little nervously slamming on my keyboard ... there on the horizon was a rupt firing for all its worth at my gate gank set up typhoon ... ! a little nervously wondering what the hell the guy was trying to tell me about my time flying rupts i soon started to relax as he couldnt get my shields down less than a centimetre ... lol
within a short space of time my phoon won through - he warped out in structure and his ship blew up in warp lol .. i couldnt find his can... ! he actually convoed me alluding to his bravery ... i kind of s******ed and wished him a happy evening and another few acid tabs.
i did blow up a brutix in my rupt - but was then blown up by the amarrian counterpart.
med nos' plates etc etc .... ! rem if you have drone interfacing five your way ahead of most of the people that play this game - drone interfacing five means that you need not rely on your guns at all .. !
regards
http://www.artzgalaxies.com/ |

banannagirl
|
Posted - 2006.01.06 15:12:00 -
[383]
lol i like to fly rupts also .. pirating and hitting fast and hard .... and close ... 1600 plate etc ..
but i was in my typhoon one time flew to a less than safe spot near to a planet and dropping off waiting for the sec tag to tick down. .. in flew a rupture and openned fire .. waking wistfully i thought id not warped out and was a little nervously slamming on my keyboard ... there on the horizon was a rupt firing for all its worth at my gate gank set up typhoon ... ! a little nervously wondering what the hell the guy was trying to tell me about my time flying rupts i soon started to relax as he couldnt get my shields down less than a centimetre ... lol
within a short space of time my phoon won through - he warped out in structure and his ship blew up in warp lol .. i couldnt find his can... ! he actually convoed me alluding to his bravery ... i kind of s******ed and wished him a happy evening and another few acid tabs.
i did blow up a brutix in my rupt - but was then blown up by the amarrian counterpart.
med nos' plates etc etc .... ! rem if you have drone interfacing five your way ahead of most of the people that play this game - drone interfacing five means that you need not rely on your guns at all .. !
regards
http://www.artzgalaxies.com/ |

Ras Blumin
|
Posted - 2006.01.06 15:21:00 -
[384]
Originally by: banannagirl within a short space of time my phoon won through - he warped out in structure and his ship blew up in warp lol .. i couldnt find his can... ! he actually convoed me alluding to his bravery ... i kind of s******ed and wished him a happy evening and another few acid tabs.
I don't belive you. All bs run away in fear when they see my rupture, coz as we all know, rupture > bs.
p - l - u - r
My first vid |

Wolfar
|
Posted - 2006.01.06 17:02:00 -
[385]
Edited by: Wolfar on 06/01/2006 17:02:13 Alright, got my first rupture (Named The Vindication :D) and am debating how to fit it out. I dont know if I want to go long range or short range, have heard good things about both.
I was thinking about something like this for a long range setup -
High - 3x 720mm Arty, 1x 650mm Arty, 2x Heavy Launcher
Med -
1x Med Shield Booster, 1x Webber (for those damn frigates), 1x (optional, probably something to boost pwg)
Low -
1x 1600mm plate, 1x Med Armor Repairer, 1x Gyrostabalizer, 1x Tracking Enhancer, 1x (optional)
I'm not sure if it will all fit with my skills (Engineering only level 3...give me a break, been playing less then a month :))
Any input appreciated! :)
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Captain Merkin
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Posted - 2006.01.06 17:14:00 -
[386]
Originally by: Wolfar Edited by: Wolfar on 06/01/2006 17:02:13 Alright, got my first rupture (Named The Vindication :D) and am debating how to fit it out. I dont know if I want to go long range or short range, have heard good things about both.
I was thinking about something like this for a long range setup -
High - 3x 720mm Arty, 1x 650mm Arty, 2x Heavy Launcher
Med -
1x Med Shield Booster, 1x Webber (for those damn frigates), 1x (optional, probably something to boost pwg)
Low -
1x 1600mm plate, 1x Med Armor Repairer, 1x Gyrostabalizer, 1x Tracking Enhancer, 1x (optional)
I'm not sure if it will all fit with my skills (Engineering only level 3...give me a break, been playing less then a month :))
Any input appreciated! :)
You would be rather screwed if anything got close to you in that I feel, I would suggest sticking on some assault launchers in place of the heavies just in case.
Also tank could use a little love, 2 small tech 2 reps would be better than the medium or maybe stick with the medium and put in some resistances.
also try and get that 4th 720 on if you can rather than the 650mm, the difference is pretty nice.
Personally id rather fly one of these close range set up..
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Naughty Boy
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Posted - 2006.01.06 17:21:00 -
[387]
Edited by: Naughty Boy on 06/01/2006 17:21:42
Originally by: Wolfar I was thinking about something like this for a long range setup - 3x 720mm Arty, 1x 650mm Arty, 2x Heavy Launcher 1x Med Shield Booster, 1x Webber (for those damn frigates), 1x (optional, probably something to boost pwg) 1x 1600mm plate, 1x Med Armor Repairer, 1x Gyrostabalizer, 1x Tracking Enhancer
You'll need 2 ruptures to fit all that, i'm afraid. You shouldn't mix tanks (either shields or armor, not both). Try fitting 4 720mm arty, webber, cap recharger, afterburner, armor rep, hardeners or gyro, one or two power mods. Or rather, if you want a plate and tank, use autocannons (dual 180mm or 220mm), afterburner and webber. Alternatively, drop the plate, and try fitting a large cap battery. Don't forget 5 light drones, they are really worth using.
Sincerly Yours, The Naughty Boy. ---
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solarwinds
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Posted - 2006.01.06 18:16:00 -
[388]
I've owned a Rupture before, but prefer the Stabber myself. However, for a real gankfest, pair up and watch the mayhem unfold. The Stabber is a high speed tackler, give it an ABII/scrambler/web in the mids, power mods in the lows, with NOS and a load of dual 180's for in-your-face pwnage while the Rupture warps in and punches holes in things with 720's, assaults with sabertooths for high ROF against shields, heavy armor tank, and some sensor boosting mods in the mids.
BS pilots cry when they get locked down by a Stabber they can't hit and pounded with a few nasty volleys and a swarm of drones from a Rupture with a hard tank. No matter what they do, severe damage will be dealt. 180's with a web also nicely mince frigs and a kiting Rupture can usually pop a webbed frig in volley at most without *****ing the dronebay. It's a great pair for anti-camping and belt piracy and escort duty and pretty much anything that needs tanking AND tackling. __________ Your wife's B!tch Slap strikes you perfectly, wrecking for a lifetime of pain and misery... |

Trelennen
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Posted - 2006.01.06 18:35:00 -
[389]
Originally by: Naughty Boy Edited by: Naughty Boy on 06/01/2006 17:21:42
Originally by: Wolfar I was thinking about something like this for a long range setup - 3x 720mm Arty, 1x 650mm Arty, 2x Heavy Launcher 1x Med Shield Booster, 1x Webber (for those damn frigates), 1x (optional, probably something to boost pwg) 1x 1600mm plate, 1x Med Armor Repairer, 1x Gyrostabalizer, 1x Tracking Enhancer
You'll need 2 ruptures to fit all that, i'm afraid. You shouldn't mix tanks (either shields or armor, not both). Try fitting 4 720mm arty, webber, cap recharger, afterburner, armor rep, hardeners or gyro, one or two power mods. Or rather, if you want a plate and tank, use autocannons (dual 180mm or 220mm), afterburner and webber. Alternatively, drop the plate, and try fitting a large cap battery. Don't forget 5 light drones, they are really worth using.
Sincerly Yours, The Naughty Boy.
QFT, those 3x 720 + 1x 650 + 2x heavies + 1600 plate + med rep will never fit, even with maxed skills (well, until they introduce mega advanced weapon upgrades which would give 19% additional reduction in turret grid needs of course ).
Even after grid increase, arty + armor tank on a rupture is more than hard, specialy with 4 artys, or you need to drop to 2x small rep instead of the med rep. Rupture could be a pretty mean arty ship, if only it had the meds to shield tank, but I guess it was designed to go with a very light shield tank, and gank in low. Would do better if arty didn't suck that much though (I really don't like having rof bonus on ACs which already use a crap load of ammo )
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Ishahn
|
Posted - 2006.01.06 20:00:00 -
[390]
Originally by: FUna
Originally by: Rob Mattacks Edited by: Rob Mattacks on 10/09/2004 14:39:15 Gonna have to post again as i can't believe some of you said it is ugly  For me the Rupture is one of the best looking ships in the game, the design is spot on and it looks rock solid 
My Rupture always makes me think of an electric nail gun.
I think that's appropriate.
thats why I named mine Nailgun.
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Wolfar
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Posted - 2006.01.06 21:23:00 -
[391]
Bah, you guys were right, It couldn't handle all of that.
But I think I can do it with 3x heavy launchers and 3x 720's, if I pop in two 10% RCU's. So this is what I'm thinking now -
High - 3x 720's, 3x heavy missile launchers Medium - 1x Webber Low - 2x RCU's
Now I'm in a bit of a stump. I like the idea of an armor tank, but as someone said, it's hard with arty (b/c you want the damage mods in low). If someone has some suggestions for the remaining slots, let me know :)
Also, I can't decide what ammo to use. My two previous ships (Rupture/Stabber) have been close ranged, mostly, and I've used phase plasma because the range reduction doesn't matter too much. Not sure about long ranged.
Anyway, thanks for the help guys :)
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Trelennen
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Posted - 2006.01.06 21:42:00 -
[392]
Edited by: Trelennen on 06/01/2006 21:45:31
Originally by: Wolfar Now I'm in a bit of a stump. I like the idea of an armor tank, but as someone said, it's hard with arty (b/c you want the damage mods in low). If someone has some suggestions for the remaining slots, let me know :)
It's not because you want the damage mods in low that armor tank is hard to fit with artys, but because of the grid needs . A med rep II use 175 grid, a 1600 plate 500 grid, a 800 plate 200 grid, and i'd prolly go for resistances over a 400 plate. You best friend for fitting 720s will be at first to train engineering skill to 5, it really helps alot.
Setup I was thinking off lately was something along 4x 720 2x assault, AB med booster larget extender, and damage mods tracking enhancers + fitting mods in low. Honest unhardened shield tank which should fit with 1 RCU II and 1 PDU with advanced weapon upgrades 1, and 1 RCU I and 1 PDU with AWU 2 (with tech 1 720s). With such a setup I'd let the 1 med + 4 light drones and the 2 assault launchers deal with frigs which would come close, and use the AB to stay at range the longest possible. Droping the AB makes it easier to fit, and you can put a webber, sensor booster, tracking comp or whatever in the freed slot (with a RCU I). Engineering 5 and advanced weapon upgrades 1 are required for that setup though, downgrading one or two assault to rockets (or standard launchers, but as they're mainly for dealing with close range frigs, rockets would be better, specialy considering they're great to load defenders when at range against missile spammers), would remove the need of advanced weapon upgrades.
Without engineering 5 though, I wouldn't try to fit 720s .
edit: with engineering 4, you could fit that setup with the AB if you downgrade the 2 assault to rocket launchers.
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Wolfar
|
Posted - 2006.01.06 22:42:00 -
[393]
Thank you very much for your advice :)
Seems like I've got to put more skills into it then I thought to get my rifter running, so I'll stick with my stabber or rifter for ratting/missions till then.
Thanks for the help :)
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Bollockov
|
Posted - 2006.01.21 12:03:00 -
[394]
Originally by: RabbidFerret Another edge to the rupture is its drone space. At 600m3 of drone cap., it beats the other ships by alot. The extra 6 drones can give it the edge it needs in combat (and can sae ur ass at close range)
can someone please explain to me what skills/modules are required to get 60m3 of drone space as I only have 30m3 at the moment....am I missing something? |

Himo Amasacia
|
Posted - 2006.01.21 13:47:00 -
[395]
Not really. The drone bay of all ships was cut in half in the RMR patch a month or so ago (aside from the Thorax which was slashed by 3/4.) So your 30m3 is correct. Dont worry though, its still pretty good for a cruiser. Stick a combenation of medium and light drones in there (1 med and 4 lights should fit perfectly) and you will have a great anti frig defence.
The bellicoise with 40m3 is the best Minmater cruiser carrier these days.
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Bollockov
|
Posted - 2006.01.21 15:39:00 -
[396]
ok, thaks a lot :)
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cheese390
|
Posted - 2006.05.02 07:00:00 -
[397]
alright, a fellow corpmate gave me this setup, and it owns. Today I took out a dual 1.25mil BS spawn + support in my rupture. Here goes:
Highs: 4x 220mm Vulcans, 2x Nos or Heavy launchers (I use the launchers)
Meds: 1x afterburner, 1x webber, 1x cap recharger
Lows: 1x med armor repper, 2x active armor hardeners, 1x CPR, 1x damage mod
Drones: 3x med drones
Note: Feel free to Tech 2 it up, and remember to keep a high transversal when flying towards a BS. Oh, and this thing will get hit pretty hard with BC's and cruisers that spam missiles, but otherwise it's a fine beast. GL to all ----------------------------------------------------------------------------------------------
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Testy Mctest
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Posted - 2006.05.02 08:02:00 -
[398]
Someone resurrected the old thread instead of posting in the RMR one. Its even linked in the sticky :/
Anyway, to get this thread up to date, here's what I'd personally class as the two 'definitive' (insofar as anything can be definitive in Eve) autocannon Rupture setups.
Rupture No.1 - As created by the Minmatar forum warriors
4x Dual 180mm II, 2x Med Nos MWD, Web, 20km Scram Med Rep II, 800mm Plate, RCU II, 2x Gyro II
Rupture No.2 - Testy's Tank'n'Gank Rupture
4x 220mm II, 2x Med Diminishing Nos 10mn AB II, Fleeting Web, Fleeting 20km Scram Med Rep II, Gyro II, Kin Hardener II, Exp Hardener II, 400mm Tungsten Plate 3x Valkyrie II/Infiltrator II
Testy's Eve Blog!
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Weirda
|
Posted - 2006.05.02 08:05:00 -
[399]
Originally by: Testy Mctest Someone resurrected the old thread instead of posting in the RMR one. Its even linked in the sticky :/
DOWN WITH NEW THREAD!!! 
LONG LIVE OLD THREAD!!!!!    __ Weirda Assault Ship deserve a 4th Bonus and More!
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MysticNZ
|
Posted - 2006.05.02 08:14:00 -
[400]
My current setup: 4x220 named, 1xmed nos, 1xheavy missile ab, scram, injector (400's) med repper, 3 hardners, 400mm plate.
Bring it. -=====-
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Mila Prestoc
|
Posted - 2006.05.02 09:35:00 -
[401]
HOLY BUMPING TOPICS BATMAN!
As much as I want to get out the bumping nerf stick...
Arty setups do not suck, they just suck in most PvP situations such as solo pvp or piracy. However I find 4x 720's with tracking/damage mods to work quite nicely in a small quick ship gang to do some instant and big damage.
Off top of my head my setup is something like: Highs 4x720's + whatever missiles fit or empty (or offline remote armour rep)
Mids Track comp sensor booster remote sensor dampener (I leave ECM for the caldari members, this is a garenteed backup if jamming doesn't work for a cycle or two)
lows 3x gyro 2x tracking
or stick a RCU in a low to fit heavy launchers in high slots.
0 tank but if in a gang with tacklers you can sit 30km+ and hit hard instantly. Fit with tech 2 and insta pop some frigates from 60km while you align to warp out if they get close.
For AC setups you can't go wrong with armour rep, resistances and plate of some size with propulsion (I prefer AB but MWD works to) in the mids. Then a combination of heavy missiles + capinject for targets of cruiser and larger size or NOS+web for frigate sized targets.
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Testy Mctest
|
Posted - 2006.05.02 10:11:00 -
[402]
Originally by: MysticNZ
Also, rup with arties suck, don't know why you guys bother, this setup will get close and eat you for breakie.
For gatecamping, Ruptures own for popping frigates, shuttles and haulers.
4x 720mm II w/ Quake 3x Sensor Booster II 3x Gyro II, 1x Tracking II, RCU I
You'll instalock frigates, near-instalock shuttles, and you'll do mean damage to everything. Of course, a Muninn does it better thanks to its tracking, optimal, and extra gun, but this still works.
Testy's Eve Blog!
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smallgreenblur
|
Posted - 2006.05.02 11:01:00 -
[403]
Originally by: Testy Mctest
Originally by: MysticNZ
Also, rup with arties suck, don't know why you guys bother, this setup will get close and eat you for breakie.
For gatecamping, Ruptures own for popping frigates, shuttles and haulers.
4x 720mm II w/ Quake 3x Sensor Booster II 3x Gyro II, 1x Tracking II, RCU I
You'll instalock frigates, near-instalock shuttles, and you'll do mean damage to everything. Of course, a Muninn does it better thanks to its tracking, optimal, and extra gun, but this still works.
Bumping threads ftl 
But since we're stuck on this one, I have to say i agree entirely with testy, and in fact all my rupture setups seem to have a lot in common with his. Except i use more adaptive nanos.
On the topic of the arty rupture, it is indeed awful for solo pvp. However if you are in a gang with a couple of tanked BCs or even a bs, nobody is really going to notice you, so you can happily sit there doing 80% of the damage of a munin. I've outdamaged close range BS with that 4x720II and 3xgyroII setup. It's evil.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

psoa
|
Posted - 2007.03.04 04:55:00 -
[404]
is this a good setup: 3 650 artillery, 3 heavy launchers, 1 ecm, 1 ab, 4 energized plates and, 1 tracking enhancer.
or 1 1600 plate, 1 armor repairer medium, 1 ab and various power diagnostics and cpu upgrades and weapon upgrades?
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Ma Raia'l
Amarr PIE Inc.
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Posted - 2007.03.04 09:00:00 -
[405]
Please let this thread DIE.
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Carbon Argon
Minmatar Native Freshfood
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Posted - 2007.04.15 08:45:00 -
[406]
Originally by: Ma Raia'l Please let this thread DIE.
k
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Kritinana
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Posted - 2007.04.15 09:04:00 -
[407]
read "600m3 drone cap" on the initial post and started to wonder if i should stop drinking for the night.
Necro's bad........mmmmkkaaay
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.04.15 09:50:00 -
[408]
Originally by: Kritinana read "600m3 drone cap" on the initial post and started to wonder if i should stop drinking for the night.
Necro's bad........mmmmkkaaay
Makes you wonder if the moderators have ever heard of locking a thread that is inactive for 6 months, really Mr Moderators, can we lock some of these ultra necro threads already. Maybe use a decent bbs system with a little automated functions too... Oh btw
It's a Rupture, a Minmatar cruiser, used by Gankers.
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Carbon Argon
Minmatar Native Freshfood
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Posted - 2007.04.15 10:03:00 -
[409]
Originally by: Nian Banks btw It's a Rupture, a Minmatar cruiser, used by Gankers.
And other people that are subscribed to EVE in order to play a persistent space mmorpg that have nothing to do with ganking.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.15 11:10:00 -
[410]
OMG.. Ultra NEcro!!!!
If brute force doesn't solve your problem... you are not using enough |
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Stelani Bellana
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Posted - 2007.04.15 13:51:00 -
[411]
zomg wasnt long b4 this post was made u could put cruise missiles in heavy launchers.
hehe keppin the thread aliveeeeeeeeeee
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.04.15 15:11:00 -
[412]
/me grabs some silver bullets and an revolver. /me puts some rounds into the thread.
Ok. Now somebody call the cleric to lock it before it rises again.
Only you can save mmorpgs - Stop crying for nerfs today! |

Nian Banks
Minmatar Berserkers of Aesir
|
Posted - 2007.04.15 20:58:00 -
[413]
Originally by: Taipan Gedscho /me grabs some silver bullets and an revolver. /me puts some rounds into the thread.
Ok. Now somebody call the cleric to lock it before it rises again.
Begone evil spawn of forum hell, die and return to whence you came you nameless abomination of forum Ultra necromancy.
Paladin of the god of Forum Moderation oh please cast a turn undead on this thing and put it to rest.
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lofty29
Athanasius Inc. SMASH Alliance
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Posted - 2007.04.15 21:00:00 -
[414]
Holy batman, necro!
Wait...uh.... ---
Sig under maintainance  |

Captain Blart
Hideous Mutant Freekz
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Posted - 2007.04.15 22:21:00 -
[415]
Did not realized till i saw 600 m3 of drones 

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pbdevildogazn
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Posted - 2007.04.19 20:59:00 -
[416]
I always thought the rupture looks like the back end of one of the battleships from Pirates of the Carribean like the Black Pearl or something... its not just good at pirating, it even looks like a pirate ship! xD (ha now u can't say rax or moa looks like a pirate ship cuz it doesn't!)
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