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CCP Fallout

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Posted - 2009.05.28 21:21:00 -
[1]
Out with the old, in with the new. Whether itĘs the discovery of new areas of space or new graphics and effects, EVE Online continuously evolves. Joining the evolution: content. In addition to renovating some old missions and new dead space areas, a slew of new Level 4 agents have made their home in New Eden far away from some of the more busier mission hubs. CCP Molock gives us the lowdown on what the Content team has been up to of late in his latest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.05.28 21:27:00 -
[2]
Mining agentz!!! 
Win a Wyvern mothership for 10M ISK |
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harogen
Malevolent Evolution The Church.
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Posted - 2009.05.28 21:36:00 -
[3]
So... unless I missed something, not a single new agent in in low sec? brilliant... ---------------------------------------- ohai! :D |

The Recession
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Posted - 2009.05.28 21:46:00 -
[4]
Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.28 21:52:00 -
[5]
you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
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Kaakao
Insidious Existence RAZOR Alliance
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Posted - 2009.05.28 21:56:00 -
[6]
Originally by: ArmyOfMe you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
Low sec already has plenty of systems with up to 3x Q20 lvl4 agents. Stop whining. ---- |

Selthae
Celestial Horizon Corp.
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Posted - 2009.05.28 22:24:00 -
[7]
Too much Caldari nonsense.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.28 23:09:00 -
[8]
Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
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Dramaan
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Posted - 2009.05.28 23:54:00 -
[9]
Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
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Washell Olivaw
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Posted - 2009.05.28 23:58:00 -
[10]
Get rid of quality, make 0.5 to 1.0 system sec irrelevant for payout/LP, make 0.4 to -1.0 system sec matter a lot more for payout/LP.
Still makes for decent hisec missioning, less incentive to form mission hubs, more incentive to risk 100 to 400 million of mission ship low sec.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.29 00:12:00 -
[11]
Thanks for the update. And thank you for continuing to add contnet to those of us that enjoy PVE.
I just have a few suggestions.
-Add smarter A.I. to NPC's and reduce their numbers (better quality/less quantity). -Update the LP stores. Add more content. -Add Level 4 missions that require other ship types, not just battleship hulls. For example, you could include missions limiting assault ships, requiring a high level of SP's. This could keep things interesting.
To those questioning why the agent changes don't affect low security space. I think it's because low sec and 0.0 do not have system over-population problems.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

MotherMoon
Huang Yinglong
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Posted - 2009.05.29 00:34:00 -
[12]
Shouldn't payout and quality be higher the lower the sec goes?
I mean it just makes logical sense, the more dangerous the missions, the more they should pay out.
But in eve, even if your less safe, you don't get paid anymore than usual.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.29 01:12:00 -
[13]
lol fail.
you guys need to understand why mission hubs occur, aka highsec agents of a highish quality that don't send you to lowsec, and are in the lowest sec. I will comment on one of the agents who popped out, as well remembering agent names is very low on the priority list for me.
[quote = "failsauce"]Asturi Arakenda 18 Corporate Police Force Surveillance Oshaima (0.5) Eratsaka Ogyonin
while this sounds nice Oshaima is a highsec/lowsec border system resulting in *drum roll please* almost no one going there, especially when there is a similar quality and sec agent for the same corp.
okay there look to be a few nice additions, but overall lols, adding negative quality agents won't help a damn thing.
overall a nice smoothing out of agent quality levels (they really don't make any sense anyways) and changing how sec changes payout would help far far more then just adding some random agents. instead payouts would be more effected by skills/standings, and highsec/lowsec/nullsec.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.29 01:36:00 -
[14]
Originally by: Gnulpie Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
1) just as fun as launch drones and completely ignore the small ships, and rush-rush-rush kill those BS.
2) Agreed.
3) Sleeper ai in missions wont change anything as well missions are most often soloed and the dual boxers usually just throw enough tank on each ship that it will just be a minor annoyance to have your drones shot at.
4) they say yes, but waiting for them to actually hit game.
5) lol, I thought people were complaining that even combat missions weren't interesting.
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Zarlis
Gallente
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Posted - 2009.05.29 01:42:00 -
[15]
Its a nice idea but I would need a freighter to move all my crap plus I prefer the 1 jump to the local trade hub rather than the 4 it would be from the new agent.
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Frug
Repo Industries
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Posted - 2009.05.29 02:48:00 -
[16]
Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

TheOnlyProphet
Amarr Altus Provisio Violent Society
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Posted - 2009.05.29 02:58:00 -
[17]
No Amarr love?
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DigitalCommunist
November Corporation
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Posted - 2009.05.29 03:10:00 -
[18]
Whew, so glad I waited for that lvl 4 agents blog.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.05.29 03:25:00 -
[19]
Quality of agents should be dynamic, the more they are run the lower the quality becomes.
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Kern Hotha
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Posted - 2009.05.29 03:28:00 -
[20]
If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.05.29 03:53:00 -
[21]
No new Amarr agents?
Dudes, we have are already so few of them (good ones). Where is the love for your loyal worshippers? 
And as a question where are those *NEW* missions? It is nice you polish up those old missions (hope you have unstuck that last mother drone in the 2nd pocket in infiltrated outpost) but getting the same ones over and over and did I mention over? again and again, just makes my mouse bleed.
Please, give us new missions, preferably with a bit of bite!
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.05.29 03:54:00 -
[22]
Originally by: Chribba Mining agentz!!! 
I'm with Chribba not one new mining agent :(
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.05.29 03:56:00 -
[23]
Originally by: Dramaan Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
Isn't Brutor Tribe Minmatar.....so yeah we got some :)
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Amberle Vale
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Posted - 2009.05.29 04:04:00 -
[24]
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive players into low sec. Currently the loot for 5's is sub-par and the reward is a bunch of LP, that should be buffed substantially. Gimping the revenue of players to force them into low sec is not the best approach.
Big difference between risk/reward, and forcing your player base into the meat grinder because they simply can't afford to replace their losses otherwise.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.05.29 05:47:00 -
[25]
explain again plz... how does this improve anything...? i admit, the only one og these "hubs" i know is balginia; which has become more attractive *confused* - putting the gist back into logistics |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.05.29 06:23:00 -
[26]
Originally by: Gnulpie Always good to read a devblog, and good to see some stuff going on for those missions.
However ... some thoughts sprung to my mind
1) Removing "lots of small and fast ships" for the sake of need-for-speed. Especially those small and fast ships are what makes those missions at least a little bit interesting. Otherwise it would be just rush-rush-rush kill those BS. Missions would be even more booooring than they are now and an even more isk source.
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
3) I wonder if there are any short-term plans to move some of the sleeper AI to the missions. I think that was said would be done at some time. Still planning on that?
4) Also I wonder if there are more epic mission arcs under construction.
5) What about more non-combat agents and interesting non-combat missions? I didn't see much or any ideas from the devs about this on the forums for quite a while.
So, yay for the devblog, but it keeps still a lot of questions open.
1. seconded
2. for the love of god yes, DO THIS.
3. umm only if you go tell the domi/phoon pilots.
4. think they said they're working on them.
5. seconded yet again.
Also gotta say the fact that Republic Fleet got no new agents (best minmatar got was a q15 for brutor tribe) when we don't have one that doesn't border low sec pretty sh*t.
Also I'm with chribba MINING AGENTS
and lastly
MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS MAKE MINING AGENTS GIVE MINING MISSIONS
currently they give 25% - 60% mining missions depending on who's numbers you take.
MAKE MINING AGENTS GIVE MINING MISSIONS
sry but been asking for this for like a year and half and you keep saying it's a bug or a mistake and nothing happens. -----------------------------------
ccp fix mining agent missions % pls
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Venkul Mul
Gallente
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Posted - 2009.05.29 06:34:00 -
[27]
Edited by: Venkul Mul on 29/05/2009 06:36:29
I see you are repeating some old mistake:
Quote: So, as part of our long-term plan, we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
Looking the new agents list I see: 2 new Gallente high quality agents, 7 new Caldari high quality agents, 1 new Minmatar high quality agents,
Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
And you go and add another bunch of high quality agents kill mission agents for them. I haven't checked if they are all in Caldari space, but it is probable that at least some of them are. Great way to add more congestion to the smallest of the empires and the one already most populated.
You should add high quality level 4 agents to Amarr (no high quality kill agent in high sec for what I know), Minmatar and Gallente (in that order). That will break the Caldari missions hubs more than adding some Caldari agent in less used systems.
Competition from the other races, not added offer for Caldari.
Edit: Note that, checking Cribba agent finder, Caldari already had more high quality level 4 kill missions agents than Minmatar and Gallente combined .
Further edit: Add some low level pirate agent in low sec. That will help people interested in running pirate missions.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.29 06:34:00 -
[28]
Imho, you should add at least one or two more good quality agents for gallente. Why?
Because when you search one Q10+ agent in high-sec for that empire, right now you invariably end up in Dodixie or in it's immediate vicinity, which mean lag.
You just added two agents, that will help. But I think some more is justified. ------------------------------------------
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.29 06:38:00 -
[29]
Originally by: Venkul Mul Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
I wondered about the same thing at first, then I understood.
CCP's aim in this isn't to correct the unbalance in agents repartition, but to spread the playerbase for technical purposes. Most players won't skill up for a whole faction just for that, so it makes sense to concentrate on the area where most players won't have a hard time moving because of standings. ------------------------------------------
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Jazmyne Lee
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Posted - 2009.05.29 07:47:00 -
[30]
can we please stop having mission hunters *****ing that there no solo mission runners in low sec look level5's and high level4s there fro a reason there for group mission runners there easy targets if only one ship. thats just silly
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Venkul Mul
Gallente
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Posted - 2009.05.29 07:51:00 -
[31]
Originally by: Shadowsword
Originally by: Venkul Mul Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
I wondered about the same thing at first, then I understood.
CCP's aim in this isn't to correct the unbalance in agents repartition, but to spread the playerbase for technical purposes. Most players won't skill up for a whole faction just for that, so it makes sense to concentrate on the area where most players won't have a hard time moving because of standings.
More reason to add Ammar agents (and Minmatar).
Caldari mission runners have (normally) a high faction standing with Amarr, so switching to a Amarr high quality agent will be easy and fast.
To a lesser extent that hold true for Gallente and Minmatar.
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2009.05.29 08:44:00 -
[32]
CCP, you can try to avoid it and set it back again and again, but there will be the time when you will have to deal with the TOTALLY screwed lvl 4 agent system... more high sec agents.. great idea..
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Rordan D'Kherr
Amarr
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Posted - 2009.05.29 09:24:00 -
[33]
Originally by: Amberle Vale
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive players into low sec.
There is no need to accomplish L5 missions, because the L4 missions have best reward with no risk atm.
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.05.29 09:25:00 -
[34]
Originally by: Gnulpie
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
/signed
The NEW M.Corp Data Hub - Check it out! |

Mikal Drey
Atlas Alliance
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Posted - 2009.05.29 09:59:00 -
[35]
hey hey
i notice most of the major points have already been mentioned so i will skip those.
the whole agent systems needs a total rewrite tbh.
Thanks for the new Minmatar Admin agent though 
Shattered Crystal - 60 day GTC
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.29 10:06:00 -
[36]
Originally by: Venkul Mul Edited by: Venkul Mul on 29/05/2009 06:36:29
I see you are repeating some old mistake:
Quote: So, as part of our long-term plan, we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
Looking the new agents list I see: 2 new Gallente high quality agents, 7 new Caldari high quality agents, 1 new Minmatar high quality agents,
Caldari are the most used agents not because people like Caldari missions more but because they are those with the highest number of high quality level 4 combat agents (at least for kill missions).
And you go and add another bunch of high quality agents kill mission agents for them. I haven't checked if they are all in Caldari space, but it is probable that at least some of them are. Great way to add more congestion to the smallest of the empires and the one already most populated.
You should add high quality level 4 agents to Amarr (no high quality kill agent in high sec for what I know), Minmatar and Gallente (in that order). That will break the Caldari missions hubs more than adding some Caldari agent in less used systems.
Competition from the other races, not added offer for Caldari.
Edit: Note that, checking Cribba agent finder, Caldari already had more high quality level 4 kill missions agents than Minmatar and Gallente combined .
Further edit: Add some low level pirate agent in low sec. That will help people interested in running pirate missions.
amarr does have a few high quality level 4 agents, there are a few level 4 q 20 agents that I can think of in amarrian highsec. they just happen to be in 1.0/0.9/0.8 space meaning I get better payouts from level 4 quality 18 in 0.5. (2 surveillance agents for ministry of war) and then another one like 3 jumps from amarr, might not be q20, but somewhat high quality.
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Admiral IceBlock
Caldari Northern Intelligence
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Posted - 2009.05.29 10:09:00 -
[37]
YAY! More high quality level 4 agents in empire space. You rock CCP!

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Indigo Johnson
Minmatar
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Posted - 2009.05.29 10:12:00 -
[38]
This is interesting. Will the new "regig" of high sec missions, the removal of structures and the odd ship mean a decrease in the isk/hr of high sec missions. 
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Altaree
Eve University Ivy League
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Posted - 2009.05.29 10:57:00 -
[39]
REALLY!?!?!
Um, Right idea, wrong solution. Caldari agents aren't the problem. The EXTREME lack of good Level 4 Quality 18+ agents in other corps is. People cluster with caldari because that is where the good agents are. Give the other corps in other areas of space good agents too! When looking for a really good agent I look for: 1) Level 4, Q18+ combat agent. Hopefully more then one. 2) in a .6 or .5 system (better LP) 3) easy access to slots 4) a nice number of belts in the system or near by. 5) off the main pipes.
There are VERY few systems like this outside of caldari space. While in caldari space there are many.
Blue Sky |

Kronsur Boon
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Posted - 2009.05.29 11:10:00 -
[40]
This change looks like "feeding the fat kid". Adding more mission agents for the most popular races does, on the surface seem like a good idea, but this doesn't solve the problem of over crowded mission hubs.
Removing the smaller ships from the mission, also seems like a good idea, but again unless the remaining ships are beefed up, all the risk (being warp scrambled) is removed from these missions.
Unless there is a mechanic added to the game to make players move around the universe, players will always gravitate to the highest quality, safest mission agents.
I do hope this is the start of a number of changes to the mission system that will balance the risk & effort to reward.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.05.29 11:16:00 -
[41]
Originally by: Indigo Johnson This is interesting. Will the new "regig" of high sec missions, the removal of structures and the odd ship mean a decrease in the isk/hr of high sec missions. 
More like the opposite. Less lag, less worthless frigates to waste your time on and new lvl4 highsec agents. You can just focus killing ships, that earn you the big bucks and are easier to destroy with BS-size weapons. This is a buff to mission farming and so will increase the isk/hr of highsec missions. I'm not sure if the difference is anything worth while until we get to see how they actually tweaked the missions. Might be, that the situation will basicly remain as usual.
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Louis deGuerre
Gallente Azure Horizon Federate Militia
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Posted - 2009.05.29 11:22:00 -
[42]
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
This. Anyone who runs missions will eventually end up at the 'best' agent. These changes won't change that. Only a change in game mechanics might change that.
Making Caldari an even more popular choice is of course epic fail.
--- Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.05.29 11:46:00 -
[43]
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
Kern and Chainsaw have already quite covered what I was planning to say after looking a bit at that devblog.
Altho I will add, that those are not the main criterias for creation of mission hub - the main criteria is having several agents in close proximity allowing one to 'cherrypick' only profitable missions without running into 4h timer. If agent cluster is combined with quoted 3 conditions you will get major missionrunning hub - even if you place it in hi sec pocket inside zerozero space.
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XLR Eight
Viziam
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Posted - 2009.05.29 12:58:00 -
[44]
who cares about community feedback
typical
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Zaknussem
Intrum Industria
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Posted - 2009.05.29 13:42:00 -
[45]
In the futile effort that these words will reach CCP ears, I make this post. This latest change only demonstrates again that CCP has lost their sense of direction in regards to EvE and are clueless as to what problems ail their game, let alone how to solve them.
The problems with Level 4 missions are the following:
# Risk vs reward ratio is out of balance. It is currently the most profitable profession in EvE. # It's a profession that goes "against the grain" of EvE. It actually discourages in-game player interaction, and forces players to adapt ship combat tactics that have no use outside of missions. # It's a low risk profession. Many here want to claim that it's a "No Risk" profession but that is incorrect. An example of "No Risk" professions are ninja salvagers. # Imbalanced distribution of agents. The reason most mission runners are in Caldari space is because the highest amount of good mission agents are in Caldari space. As a result, "mission hub" systems are created where system traffic is in the hundreds and lag is omnipresent.
The solutions to these problems, in the proper order:
# Either increase the risk or decrease the reward. Both suggestions are being harped on constantly these days by forum lobbyists, whom want the game changed to suit their playstyle better. Do not give in to these demands. However, there is one solution that will go some way toward addressing this problem without catering to a specific part of the playerbase. See next point. # Introduce Sleeper AI into all missions. It will encourage player interaction by forcing mission runners to band together to complete the missions, and will call upon new ship combat tactics, which are much closer to the "standard" combat tactics of EvE. Thus, a more stream-lined game. # By introducing Sleeper AI into missions, you are increasing the risk by a huge factor. Caution must be taken in making sure the balance is restored, not thrown into the other direction (too much risk for the reward). This will require that all missions be revised to take the new AI into account. If done properly, this should result in a profession that is balanced (fair risk for a fair reward). # The last point is what you were trying to address with this latest change, but utterly fail at doing by going the wrong way about it. You should not have added a single new Caldari agent, but added loads of new Amarr agents instead. In Amarr space. The Amarr faction has the largest space of all the four Empire factions, yet it's a veritable desert. It needs more content, like high quality agents.
My suggestion for your latest change? Roll it back so that all the new Caldari agents are Amarr agents in Amarr space. Let that one Caldari agent that moved stay at his new home, but that's about it. Also, fire whomever gave the green light on this change. You do not need someone this ignorant about the game working at the company.
Also, what happened to letting the playerbase having a voice about this BEFORE rolling this change in? Why was this not a part of a patch, and therefore introduced with a few days notice? This screwup of yours might have been avoided. It has actually come to that point that the playerbase knows better what's good (and not good) for the game than you guys do.
Originally by: "Chainsaw Plankton" Sleeper AI in missions wont change anything as well missions are most often soloed and the dual boxers usually just throw enough tank on each ship that it will just be a minor annoyance to have your drones shot at.
For the low-level missions, what you say is true. But they're not the problem, are they? Sleeper AI makes it impossible to solo L4 missions, which is kinda the point. Care must be taken to ensure that the same applies for L3 missions, otherwise we'll see thousands of Ravens soloing L3 missions. Or just outright banning BS's from L3 missions. L5 missions will need a look as well, as they will become nberhard, but barely worth it. |

Durzel
The Xenodus Initiative.
|
Posted - 2009.05.29 14:44:00 -
[46]
Originally by: XLR Eight who cares about community feedback LOUD NOISES!
typical
I fixed that for ya.
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.05.29 15:14:00 -
[47]
Originally by: Zaknussem # Risk vs reward ratio is out of balance. It is currently the most profitable profession in EvE.
That is not the right thread to discuss your ideas, but your above statement is so wrong that I cannot let it slip uncommented.
Running level 4 missions is one of the LEAST profitable professions in Eve. Yes, the least, your saw right.
What is more profitable you might ask? Trading is by far more profitable (e.g. rag to riches, apprx. 10 bil per month with only very little time each day invested), low sec/0.0 exploration, gas cloud harvesting/booster production, invention, wormholes, 0.0 ratting, moon harvesting, t2/t3-material reactions etc. all professions are much more profitable than running level 4 missions and need a lot less time.
Please stop throwing around completely wrong statements.
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2009.05.29 15:32:00 -
[48]
Edited by: Typhado3 on 29/05/2009 15:31:50
Originally by: Zaknussem
What is more profitable you might ask? Trading is by far more profitable (e.g. rag to riches, apprx. 10 bil per month with only very little time each day invested), low sec/0.0 exploration, gas cloud harvesting/booster production, invention, wormholes, 0.0 ratting, moon harvesting, t2/t3-material reactions etc. all professions are much more profitable than running level 4 missions and need a lot less time.
Please stop throwing around completely wrong statements.
Gonna have to say I disagree with the ones i bolded. low sec exploration is definetely not worth more than lvl 4's and 0.0 ratting is around the same (really conditional as to which ones better). As for gas harvesting.... seriously no it's pretty **** profit with rediculous investments and setup, and you say all these take less time than a lvl 4 mission? -----------------------------------
ccp fix mining agent missions % pls
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Lrrp
Minmatar The Graduates Morsus Mihi
|
Posted - 2009.05.29 15:40:00 -
[49]
Originally by: Miyamoto Uroki CCP, you can try to avoid it and set it back again and again, but there will be the time when you will have to deal with the TOTALLY screwed lvl 4 agent system... more high sec agents.. great idea..
I know of 1 low sec system that has 4 lvl.4 Q20 agents and it is practically empty. So why put more agents in low sec if no one is going to use them? CCP correctly see's that the agent usage is in high sec. You pirates got what you wanted when missions became scannable, then when you saw low sec become a ghost town you now are whining to get all the lvl. 4's into low sec. Stop being so transparent.
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Slave 2739FKZ
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Posted - 2009.05.29 15:49:00 -
[50]
Originally by: Gnulpie
Originally by: Zaknussem # Risk vs reward ratio is out of balance. It is currently the most profitable profession in EvE.
That is not the right thread to discuss your ideas, but your above statement is so wrong that I cannot let it slip uncommented.
Running level 4 missions is one of the LEAST profitable professions in Eve. Yes, the least, your saw right.
What is more profitable you might ask? Trading is by far more profitable (e.g. rag to riches, apprx. 10 bil per month with only very little time each day invested), low sec/0.0 exploration, gas cloud harvesting/booster production, invention, wormholes, 0.0 ratting, moon harvesting, t2/t3-material reactions etc. all professions are much more profitable than running level 4 missions and need a lot less time.
Please stop throwing around completely wrong statements.
The problem, contrary to popular and idiotic memes (risk vs. reward, lol) is that mission running has no competency between players, if quality of agents and numebr of missions given where a fuction of people running mission, scarcity and competition would get into play. Then we could start to see some interesting things, like mission runners deccing other runner just to control agents! 
Couple that with nerfing of npc corps which protect players agaisnt any other players and all the "problem" would be fixed. Meanwhile ignorants can spin the memes "move the agents to low sec", "risk vs. reward") and other crapp like that.
Mission running should more like explroation and plexes, all the problem then would be finished, and better yet, CCP COULD control the biggest ISK faucet in the game.
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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
|
Posted - 2009.05.29 16:00:00 -
[51]
Are you guys dense?
Removing frigs from missions and adding new agents in HIGHSEC just makes it now EVEN FASTER to grind missions (less frigs to kill) and more convenient.
Why don't you go finish the other so called "features" first.
CCP.... the mission running masters 
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Argus Greymoore
Gallente Tides of Silence
|
Posted - 2009.05.29 16:02:00 -
[52]
Edited by: Argus Greymoore on 29/05/2009 16:03:36 Remove agent quality. This is something I've supported for a long time. If all L4 agents are the same in terms of payout for missions, you have less incentive to stay in a lagged out mission hub where there's a better chance for ninja salvagers.
Sure, the hard-core mission runners are going to still cluster where there's a group of L4 agents so they can accept only the most lucrative missions, but for the more casual mission runner, there'd be no reason to run a mission in the hub system when an L4 in a more quiet system will do.
Edit: Grammer.
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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
|
Posted - 2009.05.29 16:03:00 -
[53]
Oh and less friggies means more "AFK" mode mission runners. Do you actually want people to play your game? Or do you want a bunch of chinese-esque farmers all over high-sec.
This blog is disgusting.
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Bootch
Not so innocent bystanders
|
Posted - 2009.05.29 16:20:00 -
[54]
Avele Lelynier is lvl 3, not 4
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.29 16:33:00 -
[55]
Originally by: Typhado3
Originally by: Gnulpie gas cloud arvesting/booster production, invention, wormholes ... much more profitable than running level 4 missions and need a lot less time.
Gonna have to say I disagree ... As for gas harvesting.... seriously no it's pretty **** profit with rediculous investments and setup, and you say all these take less time than a lvl 4 mission?
Ridiculous investments? 4-5 gas cloud harvesters and that's all.
I can say that I tried ALL of the things I mentioned, so I know what I talk about.
Cytoserocin gas ... just lookup the price in Jita if you want and then calculate how much you can harvest and then you easily see that I am right. Of course you must not harvest the cheap mykoserocin 
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stupidity
|
Posted - 2009.05.29 16:59:00 -
[56]
I have not yet seen anyone mention that this has already happened and we only hear about it after. I have been running my missions for my "NEW" agent since teh 24th when I noticed a LVL 4 high quality in a less laggy system. I am not sure when the change was made, but i have logs in my wallet from my "NEW" agent on the 24th.
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Lrrp
Minmatar The Graduates Morsus Mihi
|
Posted - 2009.05.29 17:07:00 -
[57]
Originally by: Slave 2739FKZ
The problem, contrary to popular and idiotic memes (risk vs. reward, lol) is that mission running has no competency between players, if quality of agents and numebr of missions given where a fuction of people running mission, scarcity and competition would get into play.
You're kinda wrong here. High sec missions can still have the salvage taken and salvage can be worth fully half the value of the mission (i.e. worth as much as the bounties or more). I also remember any number of times a high sec mission runner being ganked to get his expensive officer fittings. Then there were the times a mission buster wold sneak in cloaked, and get close to the missioner in the hopes the runner would be using smart bomb and concorde would kill the missioner. So much for non player interactivity eh? |

skye orionis
|
Posted - 2009.05.29 17:12:00 -
[58]
Originally by: Argus Greymoore
Remove agent quality. This is something I've supported for a long time. If all L4 agents are the same in terms of payout for missions, you have less incentive to stay in a lagged out mission hub where there's a better chance for ninja salvagers.
Even better - replace agent quality with a dynamic count of how many missions they have available. Agents with lots of missions available require lower standings to access (since they've got this big backlog of work to clear) and give better rewards (please work for me! I'll give you more money).
When someone accepts a mission from an agent that agent's available mission count decreases, agents with zero mission count will not give out any missions. To stop the universe running out of missions we can pick another random agents of the same level & faction and increment their pool of missions by 1.
That'll remove mission hubs altogether, and provide more incentives to go to agents in parts of space not frequented by other players.
Come on devs, this is really easy to implement and solves so many problems with overpopulated systems. |

Ulstan
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Posted - 2009.05.29 17:19:00 -
[59]
Edited by: Ulstan on 29/05/2009 17:26:10
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
That's a ******ed idea. The people who run level 4 agents in hi sec are simply not interested in going to low sec. They will run level 3's and/or quit the game.
The people interested in running L4's in low sec are already doing so, as thats' where the best L4 agents are.
There are issues with missions/agents. This blog doesn't address them nor does it appear to be intended to. CCP is adding some new agents to reduce congestion. That's it. They aren't overhauling the mission system.
if they were, I'd recommend getting rid of agent quality entirely. No one uses -18 quality agents ever. Those are all pointless agents. Then you could try to implement some sort of dynamic rewards based on how often the agent is used. This would make low sec agents give preposterously huge rewards because no one ever uses them, which would make slipping into low sec and running a mission or two for the 10m-20m bounties actually worth considering.
And the people saying missioning is the best profession for money making are sadly mistaken. They are also mistaken if they think it is a low risk or risk free profession. It is the riskiest hi sec profession available.
For better or worse, hi sec mission running has become a backbone of the EVE economy. It works out well for me, as I like to make my money off the market and L4 mission runners both supply and buy tons of goods. If they went away that would cripple large sections of the EVE market. Missioning is also very important because it scales infinitely, unlike mining or ratting or complexes. This gives people who can't be on right after down time something to do still.
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Ghoest
|
Posted - 2009.05.29 17:44:00 -
[60]
Edited by: Ghoest on 29/05/2009 17:48:57
Lustrivik is a better Minmatar hub than the new Minmater agent hubs by far. Why would anyone move?
Wherever you went - Here you are.
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Ulstan
|
Posted - 2009.05.29 17:46:00 -
[61]
Also, we have a golden opportunity to fix two birds with one stone by expanding factional warfare.
Make all NPC corps be enrolled in the FW for that empire automatically. New players should start out knowing they are 'at war' with sizeable portions of the EVE playerbase. They'll still be fairly safe in the hi sec areas protected by those navies, but it gives them some purpose and direction and doesn't tell them that they can expect a PvP free life.
Now, expand FW mechanics so that system control actually means something. When FW was introduced an amazing amount of mission runners headed out, formed up fleets, and had a blast in cheap t1 frigs/cruisers/BC's. They remarked on how much fun it was and they had no idea. This is because fighting in a group with friends in ships you can afford to lose over specific objectives is fun, while having your 2-3b investment blown apart by a blob at a gatecamp is not fun. Mission runners avoid the latter like the plague and there is often nothing like the former to show them they don't need to avoid PvP. So FW was great for breaking the ice like that.
But then nothing happened with FW and it's all just sort of languished. System control needs to matter. I suggest a tug of war system.
You can capture low sec for your empire, and convert it to hi sec.
You can capture the enemies hi sec and convert it to low sec. This would of course then affect the security ratings of nearby systems.
This would make doing well in FW to protect your' mission hubs' a PvP activity even mission runners would want to be involved in and you might see actual meaningful territory wars between the empires. Mission runners would want the front to be as far from their mission hub as possible, since any member of an opposing empire could, if they could get past the npc empire navies, come blow them up while they missioned.
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2009.05.29 18:03:00 -
[62]
Originally by: CCP Molock we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
^ That's one of the dumber things I've heard this week. A substantial concentration of mission runners have already gravitated to Caldari NPC corps to run their missions, yet your idea of rebalancing this is to further unbalance the distribution of agents across the races by giving Caldari space more of them?
Why not buff the agents in other parts of the universe instead of piling everyone up in just one race's space? _________________________
The "Lofty" trick is no more. Fleets are BACK! Coming soon to farmer infestation near you: Fleets of the Willing
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Venkul Mul
Gallente
|
Posted - 2009.05.29 18:20:00 -
[63]
Originally by: Zaknussem
Rant that sum up to: "I want people to play in group. It should be mandatory"
No thanks.
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Slave 2739FKZ
|
Posted - 2009.05.29 18:55:00 -
[64]
Originally by: Lrrp
Originally by: Slave 2739FKZ
The problem, contrary to popular and idiotic memes (risk vs. reward, lol) is that mission running has no competency between players, if quality of agents and numebr of missions given where a fuction of people running mission, scarcity and competition would get into play.
You're kinda wrong here. High sec missions can still have the salvage taken and salvage can be worth fully half the value of the mission (i.e. worth as much as the bounties or more). I also remember any number of times a high sec mission runner being ganked to get his expensive officer fittings. Then there were the times a mission buster wold sneak in cloaked, and get close to the missioner in the hopes the runner would be using smart bomb and concorde would kill the missioner. So much for non player interactivity eh?
The only real competition there is ninja-salvaging, and yous till have a lot of safe income from lps/bounties and loot (but there can be thrievery and interaction too). Also the lagents give missions all teh time, there is a neverending supply of them, unlike plexes which are limited each downtime.
So no, it's just not enough competition. Actually I would agree with more agents if the whole system is reworked to be more competitive and harder: please sleeper ai & roughtness into missions allready; epic missions allready; remove quality and adjust rewards variable to agent ussage; cap missions per day; move bounties to loot via tags (full player interaction) like faction npcs, etc.
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Ozzy Decker
|
Posted - 2009.05.29 19:11:00 -
[65]
Edited by: Ozzy Decker on 29/05/2009 19:11:57 Is there any chance there will be a high quality(18 or so) level 4 agent for Amarr navy in high sec added that is of the command or security(anything high combat) type? It just doesn't seem exactly fair that caldari gets all the good quality agents of high combat types in high sec and those of us running amarr navy missions who prefer to avoid low sec are stuck with the best agent being personnel dropping a courier on us every couple of missions or more.
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Abriana Overlord
Evolution KenZoku
|
Posted - 2009.05.29 19:13:00 -
[66]
Originally by: DigitalCommunist Whew, so glad I waited for that lvl 4 agents blog.

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Master Gotama
|
Posted - 2009.05.29 19:32:00 -
[67]
Dear CCP, Thanks for the new agents. Me likes and looks forward to ever more new content.

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Tressin Khiyne
Minmatar The Ronin Syndicate
|
Posted - 2009.05.29 19:41:00 -
[68]
Apparently CCP has NO intention of moving lvl 4s to lowsec. Every single new agent is in secure space. --
Save the SEXY in EVE!
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Gnulpie
Minmatar Miner Tech
|
Posted - 2009.05.29 20:03:00 -
[69]
Originally by: Tressin Khiyne Apparently CCP has NO intention of moving lvl 4s to lowsec. Every single new agent is in secure space.
And why should they?
There are already enough level 4, quality 20 agents in low sec. There are often enough a couple of those l4q20 agents IN THE SAME STATION. And? Is anyone running missions there? No.
So, moving l4 missions won't do ANYTHING - except hurting CCP's subscribers base. Why should they do such a thing? Would be completely stupid.
They have plenty of agents in low sec already, from level 1 to level 5, all available. Maybe they should buff level 5 missons insteady? And increase the reward for low sec, yes?
And yes, maybe dynamic agent quality instead of fixed quality?
But yeah, scream yell whine that ccp must need to move the level 4 missions to low sec or else Eve will be destroyed, that's pretty stupid.
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EvilSpork
Caldari
|
Posted - 2009.05.29 21:11:00 -
[70]
Edited by: EvilSpork on 29/05/2009 21:12:12
Originally by: Dramaan Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
i have to agree. if everyone in flying for caldari.. maybe encourage them to run missions for someone else?! caldari is convenient due to the clusters of very high quality agents. amarr doesnt even have a q20 lvl 4 agent in highsec... at all.
cmon guys get it together. throwing more agents at the problem will only make it worse!
edit: redeem yourselves and say this was a joke and only the first part of adding new agents.. now give ALL FACTIONS 23 new level 4 agents all over the place.
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Ghoest
|
Posted - 2009.05.29 21:48:00 -
[71]
This thread is a mess.
1/3 the people are whining about high sec vs low sec missions - wrong thread.
1/3 the people are whining about there only being Caldari agents added - read the whole post dim wits.
Whats being lost in the shuffle is that the old hubs have more and often better agents than the new hubs.
No one will use the ne hubs unless you make them equal or better with respect to factors players care about.
Wherever you went - Here you are.
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Captain Megadeath
|
Posted - 2009.05.29 21:49:00 -
[72]
Edited by: Captain Megadeath on 29/05/2009 21:51:54
Originally by: Veng3ance Oh and less friggies means more "AFK" mode mission runners. Do you actually want people to play your game? Or do you want a bunch of chinese-esque farmers all over high-sec.
This blog is disgusting.
You allegations that only isk-farmers run level 4 missions is down right insulting.
PvE'ers ARE playing the game. Eve is not just PvP.
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Suedomza Ralav
|
Posted - 2009.05.29 21:57:00 -
[73]
The quality system should be completely separated from mission reward. Instead, it should just be used to determine appropriate standings to use an agent.
Mission rewards (both isk and LP) would be dynamically based upon use. The server would keep track of how many missions an agent had given over the last 7 days (done at downtime), and base their payout scale accordingly. Mission rewards in highsec might only be a few isk, but underused agents would see higher rewards, with the possibility of drastically underused agents (probably in low-sec) seeing rewards in the 10-20m range. Mission bounties would be the same.
This wouldn't have a drastic effect on high-sec mission running, as the mission reward is not a huge part of the mission payoff. However, people would have an incentive to move to that -18 quality agent (since it doesn't effect payout), because he isn't used as much and might be giving 3-4m mission rewards. Eventually, high-sec would be more homogenized as to mission rewards, regardless of agent quality or system security. Higher quality agents might have a bit of an advantage, since standings slightly restricts the pool of who can use them. People with high standings could use any agent, allowing them to more quickly adjust to higher paying agents, while lower standings would be limited to the lower quality agents.
Also, this system would naturally see low-sec agents, who are drastically underused, tally up massive LP/isk rewards. This would provide a financial incentive for people to dart into low-sec and try to run some quick missions for some fast isk.
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Ariane VoxDei
|
Posted - 2009.05.29 22:12:00 -
[74]
I have to agree with the sentiment expressed here earlier:
Where are the Amarr and other faction agents?
Also, totally agree that the the largest reason by far, that Caldari agents are so popular, is their abundance of high-qual L4 combat agents in highsec. Relative proximity to Jita is a plus, since you get better loot/salvage/mineral prices in The Forge as well. A good example is Caldari Navy.
A bad example is Amarr's Imperial Navy, where every combatheavy L4 agent is in lowsec. Ammatar fleet is not much better in that respect.
Being experienced with Amarrian combat agents in a number of corps I happen to know some of the alternatives to the Navy, but it really could use some loving, if you want to spread people a bit more out.
Given the story background of being the largest navy in Eve by far, this is a bit of a mismatch.
No doubt there are alternatives (mostly with only one or two L4 combat agents in the whole corp), but ignorance and lack of thought prevent most from seeing them. And of course the low agent count makes it a pain to deny certain missions (anti empirefaction and rogue drones). Just to name 3 examples: Ministry of Internal Order - Penirgman, Domain. L4 Q16. Sarum family - Nakri, Domain. L4 Q15. Imperial Armaments - Ziona, Domain. L4 Q-10 :(
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Tarodir
|
Posted - 2009.05.30 01:21:00 -
[75]
Originally by: Frug Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
Excalty, -18 agent why bother. 
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Captain Megadeath
|
Posted - 2009.05.30 01:55:00 -
[76]
Originally by: Tarodir
Originally by: Frug Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
Excalty, -18 agent why bother. 
Because that agent will have an effective quality of 0 taking your Connections, Criminal Connections, Diplomacy, Negotiation and standings into account in addition to the agent's quality.
Originally by: Cat o'Ninetails my name actually is short for catherine
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Tarodir
|
Posted - 2009.05.30 02:48:00 -
[77]
Originally by: Captain Megadeath
Originally by: Tarodir
Originally by: Frug Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
Excalty, -18 agent why bother. 
Because that agent will have an effective quality of 0 taking your Connections, Criminal Connections, Diplomacy, Negotiation and standings into account in addition to the agent's quality.
Still won't draw many people away from the hubs with their plus quality agents. So they are nerfing their own change even before its put ingame.
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Los Lecrosis
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Posted - 2009.05.30 03:23:00 -
[78]
OK I am thoroughly fed up with CCP for three reasons:
1. They took away all my high sec L5 agents. WTF CCP? DONT TRY TO FORCE US INTO LOWSEC IF WE DON'T WANT TO GO! Also, my corp that i run missions for used to have a L5 agent and now has none at all, so you effectively took away my ability to run L5s at all.
2. They are about to delete my L4 agent and force me to move 9 jumps, this really really sucks when you already have a well established highsec research POS etc. No compelling reason was given.
3. CCP's answer to laggy mission hub systems should be MORE server bandwidth, and ADD NEW AGENTS, without deleting old agents that people enjoy using in their base of operations. Also L5 agents rewards were a joke.
PLEASE PLEASE CCP dont take away my agent! I will be VERY angry and may even cancel one of my three accounts in protest!
Thanks for listening.
-Los
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Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
|
Posted - 2009.05.30 03:28:00 -
[79]
I don't see how, but if you say equipping Caldari with another Surveillance Q18 in 0.5 and Minmatar with an Administration Q0 in 1.0 will lead to a better spread throughout highsec and more balance between the agents qualities of the empires, well... I was about to say I believe you.
But I really do not see how.
Caldari has more L4 agents, with better quality, in lowser truesec systems, deep enough in highsec so that the missions don't take you out of it. For comparison (I only know the Minmatar case so it will be my example) the few high quality L4 agents Minmatar has, are for the most part so close to lowsec, that every 2nd to 3rd mission involves a highsec/lowsec border crossing.
And because this is a mission devblog, I'd like to reiterate two things: - why do some factions have L5 agents close enough to highsec to spawn missions there while others don't? - pirate factions (major and minor) still miss their L5 agents
|

Aurre Fauralle
|
Posted - 2009.05.30 03:47:00 -
[80]
I agree with Los Lecrosis, BRING BACK the level 5 agents in highsec! Why are all the highsec players getting stiffed, and the agents are all moving, (which really sucks) and we are being forced to move to lowsec, which is NOT COOL! CCP you are blowing it bigtime on this one, you will deter or lose a lot of your playerbase, especially younger players, who are more easily discouraged when FORCED to pvp!
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Arekaine
Gallente Shadowmen. Galactic System Lords Alliance
|
Posted - 2009.05.30 04:02:00 -
[81]
Sounds fine to me. Spreading out the lvl4 agents means all those adorable ninja salvagers will actuly have to work to find their targets. Less lag for everyone and more space will be filled up.
Lvl5s don't need to be in Hi sec. Just get a group and move in a PvP fleet. I run missions all the time with a PvP build and it works fine
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Los Lecrosis
|
Posted - 2009.05.30 04:08:00 -
[82]
Akrekaine youre missing the point. Not all people want to be forced to PVP. I want to be able to do L5 missions in Highsec, and not have a-holes trying to gank me the whole time. The missions are hard enough without having to worry about being blobbed by lowsec pirates in my expensive mission ships.
|

Vira Vix
|
Posted - 2009.05.30 04:09:00 -
[83]
BRING BACK HIGH SEC L5 MISSIONS! WHY THE HELL THEY WERE REMOVED IN THE FIRST PLACE IS BEYOND ME. GET WITH THE PROGRAM CCP!
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Knight Destroyer
Caldari Redneck Messiahs
|
Posted - 2009.05.30 04:10:00 -
[84]
once again haulers/traders are left out 
why cant create a few agents where they utilise a freighter? it be good to have level 4 hauling missions that require like 500k m3 haul meaning freighters have a good use for once.
any chance anyone at CCP see this and comment if can do something for the haulers of new eden with dusty freighters?
|

Dramaan
|
Posted - 2009.05.30 04:16:00 -
[85]
Originally by: Aurre Fauralle I agree with Los Lecrosis, BRING BACK the level 5 agents in highsec! Why are all the highsec players getting stiffed, and the agents are all moving, (which really sucks) and we are being forced to move to lowsec, which is NOT COOL! CCP you are blowing it bigtime on this one, you will deter or lose a lot of your playerbase, especially younger players, who are more easily discouraged when FORCED to pvp!
/sarcasm on: why not make hi se more profit then 0.0 move all good ore to hi sec so we don't have to pvp and take risk. Make moon ming avibal in high sec so we empire can make lot of isk on /sacasm off
Chek in sydycate searc for good lvl 4 agents there is wery few of them. How can alot guys run pirate mission in 0.0 and earn alot of isk and you can not do same in low sec?
And still there are no plex for pirate factions.
In eve if if you gona rp pirate faction you are worse off then those who rp empire factions.
time for ccp rely hit boost for pirate faction and more space for them.
|

Andysrighthandman
|
Posted - 2009.05.30 04:34:00 -
[86]
Originally by: Dramaan
Originally by: Aurre Fauralle I agree with Los Lecrosis, BRING BACK the level 5 agents in highsec! Why are all the highsec players getting stiffed, and the agents are all moving, (which really sucks) and we are being forced to move to lowsec, which is NOT COOL! CCP you are blowing it bigtime on this one, you will deter or lose a lot of your playerbase, especially younger players, who are more easily discouraged when FORCED to pvp!
/sarcasm on: why not make hi se more profit then 0.0 move all good ore to hi sec so we don't have to pvp and take risk. Make moon ming avibal in high sec so we empire can make lot of isk on /sacasm off
Chek in sydycate searc for good lvl 4 agents there is wery few of them. How can alot guys run pirate mission in 0.0 and earn alot of isk and you can not do same in low sec?
And still there are no plex for pirate factions.
In eve if if you gona rp pirate faction you are worse off then those who rp empire factions.
time for ccp rely hit boost for pirate faction and more space for them.
how about having a pirate faction highsec 
|

john roe
Children of Gjallarhorn
|
Posted - 2009.05.30 05:02:00 -
[87]
Originally by: Kaakao
Originally by: ArmyOfMe you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
Low sec already has plenty of systems with up to 3x Q20 lvl4 agents. Stop whining.
qft
|

john roe
Children of Gjallarhorn
|
Posted - 2009.05.30 05:03:00 -
[88]
Originally by: Tressin Khiyne Apparently CCP has NO intention of moving lvl 4s to lowsec. Every single new agent is in secure space.
usualy best lv.4 (q20) agents are in low sec, mate.
|

Mister Xerox
|
Posted - 2009.05.30 05:20:00 -
[89]
Originally by: Dramaan Edited by: Dramaan on 28/05/2009 23:54:49 Is this a bad joke?
No new amarr agents
No new Minmatar agents
no new pirate agents.
No new agents in low sec or pirate faction space.
Word for word the sad truth... caldari do missions by quasi-macro half-asleep behavior as it is and they get 23 MORE??? WTF?
I'm still stuck with my sucky q3 l4 in Amarr highsec, no matter what system there's only 1 l4 whereas caldari may have 3 or more (all solidly bounded by riskless highsec). Matari have their grouped L4 agents 1j from lowsec if not *in* lowsec.
I thought L5 was supposed to be the upper limit of lowsec action, and there was once a suggestion of L6 for 0.0, but they've either failed (L5) or never been implemented (L6).
This is a joke, an insult. Might as well just throw out amarr/min/gal and make all new characters caldari.
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.30 06:12:00 -
[90]
Originally by: Gnulpie 2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.
THIS. 
|

Tractormech
Caldari Fortune's Fools
|
Posted - 2009.05.30 06:12:00 -
[91]
Edited by: Tractormech on 30/05/2009 06:24:10 Wow, this is just horrible.
You managed to make the problem obviously the same to worse - not better.
Yes more players = more agents, but damn, don't get so excited when you make these blogs and stop to think for a bit. All you have succeeded in doing is aggravate people even more after last week's fiasco.
We all know cald space is overpopulated as it is save for a few spots best left unknown. The whole npc corp/agent system needs a major overhaul and it needs it now.
L4s affect the economy more than anything else in the game. Sticking all the new L4 agents right next to the biggest trade hub in the game really doesn't help the situation. Clustering the new L4s in areas of high sec space away from current trade hubs would allow the formation of new trade hubs and the spreading out of players. If your looking for a quick fix that needs to be done, not this.
Its the L4 agents that create the trade hubs. Spread people out by keeping them away from the current hubs. Not all in Cald space.
|

Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.05.30 06:20:00 -
[92]
I 1001% support adding AI similar to that of Sleepers to all NPCs in missions and elsewhere. NPCs have been dumb, harvestable goodie-pi±atas for too long. Make them challenging and make missions fun instead of boring slogs.
This is coming from someone who--when I can stand the boredom of doing a mission--do it semi-AFK in a Dominix. I'd happily give up easy but boring money from missions for challenging but fun money from missions.
PvE combat should be similar to PvP combat. Similar fittings and tactics should work in both. The ability for mission runners to fit 'easy-mode' fittings that own NPCs but would fail miserably in PvP is a bad thing for the game, IMO. The ideal, IMO, would be similar to the Turing Test: to be unable to tell whether you're fighting a human or an NPC, at least from fitting and tactics used, if not from name and icon shown.
This would also bring the risk/reward ratio to a more even balance, which I think the majority of players would say is a good thing.
|

Gyvate
Hyperion LTD.
|
Posted - 2009.05.30 06:35:00 -
[93]
CCP,
Love the game, more or less. I've been around, and done most of the things one does in Eve. I spent a couple of years in 0.0 and eventually gave it up for HighSec life with a couple of friends and very casual play. My reasons are complex, but the basics are simple. I don't have time to be dedicated to Alliance life anymore, and I don't wish to be one of those members who do nothing for the team.
My idea for Agents:
Dynamic Level, Dynamic Quality
Tie level and quality of EVERY agent in the game, to how many missions you run for said agent, how successful you are at those missions, and even how many missions you turn down. Work faction standing and such into it of course.
What does this do?
1. Every corp has the potential for good agents/missions. 2. No reason to live at a busy hub if you don't want to. (will there even be hubs with this idea?) 3. Mission players can pick a home and stay if they desire. 4. Mission players can move if they need to and build another good home.
As far as the usual complaints about agent missions screwing up the game, I'd like to remind everyone, it's a GAME. A lot of people play for fun and relaxation. I like PVP, but often don't have time for it. I know people who just don't like PVP. Period. Force them to it, they will CHURN.
CHURN... Industry term for losing a customer who pays on an ongoing basis.
Important to note that while some feel this would be a good thing, I believe the game will fail if CCP loses too many customers who like the casual Eve.
Thanks for your attention -Gyvate
|

Hermiod
|
Posted - 2009.05.30 07:36:00 -
[94]
Yay for more level4 agents,.. But why only caldari? This will only result in more people choosing caldari because of better mission oppurtunities. --> Caldari space will get even more crowded. On the comment of L4 mining agents: I know of one lowsec system (Annancale iirc) that contains no less then 11 L4Q20 agents, mostly mining division. There are a few more lowsec systems that contain numerous L4Q20 agents (up to 12 i counted). Shouldn't those agents be spread out more evenly across new eden? Since ccp is so keen on "balancing" (or is it nerfing?).
|

Rodger Wilcoe
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.05.30 07:42:00 -
[95]
Edited by: Rodger Wilcoe on 30/05/2009 07:42:16 Once again, Risk vs Reward has not been taken into account at all.
|

SirFett
Best Path Inc. Ethereal Dawn
|
Posted - 2009.05.30 07:53:00 -
[96]
to sum it all up :  
Positive : 1) New Agents!
Negative : 1) No new Pirate Agents 2) No new Amarr Agents 3) No new Agents in less frequented Regions 4) No new Agents in lowsec 5) Agents strategicaly placed to be utterly useless to 95% of mission runners (next to lowsec etc)
Was there a meeting for this or did you randomly bash your heads on the keyboard to seed the agents and then spend 5x as much time on writing the Devblog ? i mean seriously lol
|

Avalon Champion
Gallente Defence Evaluation Research Agency
|
Posted - 2009.05.30 08:03:00 -
[97]
I'm sure others can validate the stats below, however here are a few stats for people to look at, with a break down of all agents by faction, for Basic Agents (R&D, Event, story line, FW, tutorial, etc excluded).
factionName agentcount ------------------------------ ----------- Caldari State 133 Minmatar Republic 114 Gallente Federation 113 Amarr Empire 89 Ammatar Mandate 48
Over all this shows that Amarr is in some serious need of love over all agent levels, although you could argue that ammatar mandate is a sub set of ammar, but thats a moot point.
Now, lets look at the number of level 4 agents, by faction regardless of division
factionName agentcount ------------------------------ ----------- Caldari State 25 Minmatar Republic 19 Ammatar Mandate 17 Amarr Empire 15 Gallente Federation 15
This isnt too bad ammar actually has the best ratio of level 4's to the other main factions, with amattar mandate best over all, with a staggering 35% of agents being level 4, caldari has 18% of its agents at level 4, and Gallante is the worst with 13%.
Now filtering for the following divisions
divisionName -------------------- Command Intelligence Internal Security Security Surveillance
we get the following stats
factionName agentcount ------------------------------ ----------- Caldari State 18 Minmatar Republic 16 Ammatar Mandate 14 Amarr Empire 12 Gallente Federation 11
The same trend continues, with Ammatar having the best ratio and gallante having the worst.
However with the new agent counts this moves a little and and increases the overall number of caldari level 4's to over 30.
What im trying to show is that if CCP want people to move around eve and populate more of eves systems and factions, then its about time they stopped focusing on Caldari and make other factions as attractive to the PvE community.
|

Venkul Mul
Gallente
|
Posted - 2009.05.30 08:11:00 -
[98]
Originally by: Captain Megadeath
Originally by: Tarodir
Originally by: Frug Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
Excalty, -18 agent why bother. 
Because that agent will have an effective quality of 0 taking your Connections, Criminal Connections, Diplomacy, Negotiation and standings into account in addition to the agent's quality.
But the q +18 agent I am using in a 0.6 system get to +49 effective quality with all my skills.
A q -18 agent would get to +13.
|

Ankhesentapemkah
Gallente Citation Registration Commission
|
Posted - 2009.05.30 08:14:00 -
[99]
You picked the wrong approach, instead of providing agents for the other factions so players consider running for them, you just make even MORE people hop over to the Caldari!
ADD THESE AGENTS FOR THE OTHER FACTIONS NOW. ---
|

Venkul Mul
Gallente
|
Posted - 2009.05.30 08:15:00 -
[100]
Originally by: Los Lecrosis
1. They took away all my high sec L5 agents. WTF CCP? DONT TRY TO FORCE US INTO LOWSEC IF WE DON'T WANT TO GO! Also, my corp that i run missions for used to have a L5 agent and now has none at all, so you effectively took away my ability to run L5s at all.
CCP took away nothing. Those level 5 agents were never active. Only placeholders for something that was stillborn.
|

Saphros
Minmatar Lone Gunmen
|
Posted - 2009.05.30 08:44:00 -
[101]
Originally by: Ankhesentapemkah You picked the wrong approach, instead of providing agents for the other factions so players consider running for them, you just make even MORE people hop over to the Caldari!
This!
Vote Ankhesentapemkah for new CCP content developer in 2009 
(Off topic: Btw, it sure was some time ago since I saw you in our public channel Ankhesentapemkah, but you stay on target girl!)
|

Rovato
|
Posted - 2009.05.30 08:49:00 -
[102]
1. is it sooo hard to see that caldari space is very populated because the best agents are there?? adding more agents to caldari space will make it the only place to be wich is already almost acomplished 2. adding sleeper AI to missions will make alot of ppl quit because even ppl with jobs play eve, not only kids with nothing to do at home
|

thorax spartan
legion industries ltd
|
Posted - 2009.05.30 08:53:00 -
[103]
Originally by: Slave 2739FKZ
Running level 4 missions is one of the LEAST profitable professions in Eve. Yes, the least, your saw right.
The problem, contrary to popular and idiotic memes (risk vs. reward, lol) is that mission running has no competency between players, if quality of agents and numebr of missions given where a fuction of people running mission, scarcity and competition would get into play. Then we could start to see some interesting things, like mission runners deccing other runner just to control agents! 
Couple that with nerfing of npc corps which protect players agaisnt any other players and all the "problem" would be fixed. Meanwhile ignorants can spin the memes "move the agents to low sec", "risk vs. reward") and other crapp like that.
this is a idea i have been hoping to see for such a long time, but i dought it will ever happen  i think it would help the pve side of the game as peeps are foced to fight for mission agent sys's banding to gether to form corp's/alliences fighting to keep lvl4 agents sys's  tbh i think that 3 months max in a npc corp would be nuff(allowing peeps to learn basic's and get some isk) then kick them from the corp to either miltia or form thier own
anyway that was my 2 cents
thor
|

Totally Hopeless
|
Posted - 2009.05.30 09:06:00 -
[104]
Good lord, more agents for the already glutted Caldari. Way to do unmentionable things to the pooch, CCP.
And while you're at it... how about removing the science agents currently in warring regions?
Minmatar science (Core Complexion) from Amarr space, for instance??? Why in Eve are the R&D companies sitting unmolested in enemy territory???
|

Hyveres
Caldari
|
Posted - 2009.05.30 09:08:00 -
[105]
One detail I noticed.. no new amarr agents , and while minmatar got some stuff they are still screwed.
One of the reasons so many people missionrun in caldari space is the fact that their agents generally do not "live" in systems bordering lowsec. Amarr Navy as one example has no good quality agents in highsec.
And we all know that Republic Fleet got 1 good highsec agent in dodixie , with the remaining good minmatar agents living in systems that border lowsec making them rather risky for the people who intent to use them.
Federation is slightly better off but compared to caldari they also lack highsec agents of ok/good quality. "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Seluko
|
Posted - 2009.05.30 09:48:00 -
[106]
Either CCP has gone ever more stupid than usual, or they want to kill the market even more. Money faucets(IE. money from NOTHING) are the most stupid things to ever add to a game that is supposed to have had a market system designed by professionals. This update proves the stupidity that plagues CCP now, that instead of FIXING the stupidity that is missions, they make them even easier. Good job
|

Felysta Sandorn
Kinesis. The Babylon Consortium
|
Posted - 2009.05.30 10:33:00 -
[107]
Even less of an incentive to move to lowsec... Great, well done CCP! 
Agent quality should be proportional to the security of the system: -20 : 1.0 -16 : 0.9 -12 : 0.8 -8 : 0.7 -4 : 0.6 0 : 0.5 4 : 0.4 8 : 0.3 12 : 0.2 16 : 0.1 20 : 0.0
.: A Vagabond's Requiem (Blog) :.
|

Binarysoul
|
Posted - 2009.05.30 10:52:00 -
[108]
Oh wow how thrilling! more high sec agents, makes 0.0 even less tempting. hows about putting a load of agents (not pirate) in 0.0 so we don't have to chew on rats "interview with a vampire" style or mine until our hair falls out through bordom.
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Daan Sai
Polytrope
|
Posted - 2009.05.30 11:13:00 -
[109]
You'd would have thought that they'd stop and look at *why* so many mission with Caldari agents, but noooo. They run in Caldari space because of the best selection of quality agents in 0.5-0.6 sec space, not really very hard.
What we needed was a rebalance and new accessible quality agents in the other three empires, not more Caldari agents.
This is really a missed opportunity, sadly.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
|

JonJames
|
Posted - 2009.05.30 11:23:00 -
[110]
Whilst i'm not to fussed about the changes themselves as i can't do level 4's (though it does sound an improvement) I do think the use of the term "Dungeons" to describe certain areas is a bit off. It sounds a bit to medieval for a space game that is set in the future, perhaps a new definition should be invented...
|

Nova Satar
Annihilate.
|
Posted - 2009.05.30 11:35:00 -
[111]
Good to see Republic Security services still stuck with their one level 4, whislt caldair navy push into the 20's.

|

HyperZerg
|
Posted - 2009.05.30 11:45:00 -
[112]
Move all level 4 Agents to lowsec Move all other Agents to lowsec too ! Move all Belts to lowsec! Move all scanning-Conten to lowsec ! Move all Stations to lowsec !
Did I missed something ?
btw, nice new Amarr Agents
|

gro3ny
Caldari Una Infinitas
|
Posted - 2009.05.30 11:50:00 -
[113]
This update is only "part of CCP's long-term plan." I think there will be more agents added soon. Calm down people.
|

Zaknussem
Intrum Industria
|
Posted - 2009.05.30 11:59:00 -
[114]
Originally by: "Gnulpie" That is not the right thread to discuss your ideas, but your above statement is so wrong that I cannot let it slip uncommented.
Running level 4 missions is one of the LEAST profitable professions in Eve. Yes, the least, your saw right.
What is more profitable you might ask? Trading is by far more profitable (e.g. rag to riches, apprx. 10 bil per month with only very little time each day invested), low sec/0.0 exploration, gas cloud harvesting/booster production, invention, wormholes, 0.0 ratting, moon harvesting, t2/t3-material reactions etc. all professions are much more profitable than running level 4 missions and need a lot less time.
Wow, talking out of your backend must be hard. I'll agree, trading and moon harvesting are more profitable, and my words should have been "Mission running is one of the most profitable professions in EvE." That's my bad. But the rest...
Low-sec exploration is not worth it, while 0.0 exploration (and 0.0 ratting, last I checked) are only slightly less profitable than L4 mission running.
Despite your claims, Gas Cloud Harvesting does have a ridiculous entry price: Over 40 million ISK just to get started. Add 20 million for every extra Gas Harvester you want to add. So for 5 Gas Harvesters on a ship + skill book you're paying over 120 million ISK. Let's not forget the added cost and time of finding the gas as well. So considerable time will be spent just getting back the money sunk into the profession.
Booster production? Oh sure, let's ask all the booster producers out there about all the money they're rolling in. Especially that corp (whose name I forget at the moment) who had a monopoly on several booster products. They eventually had to resort to POS exploits to stay afloat.
Depending on how you approach it, Invention either takes lots and lots of time or lots and lots of money. Even then, only a few select items are guaranteed to give a profit...and the market for those items is saturated already.
T3 production? Have you missed all the talk about the profits there? The top industrialists in EvE have gone over the whole process and done the numbers and reached the conclusion that it isn't worth it. Which is a huge blow to CCP, who are now going out of their way to make T3 ships more viable by fiddling with bonuses and giving T3 subsystems small "I WIN" buttons, but that's another matter entirely.
Meanwhile, the entry level price for L4 missions is about 150 million ISK (skills, ship and fittings) and about a month of skill time training, minimum. By the time you're eligible to talk to the L4 agents, you already have that money in your wallet by running L1-L3 missions. Making that money back should take about a week at the very most.
Quote: Please stop throwing around completely wrong statements.
I've corrected the errors in my statement. Now it's time for you to practice what you preach.
Originally by: "Venkul Mul"
Originally by: "Zaknussem" Rant that sum up to: "I want people to play in group. It should be mandatory"
No thanks.
Your attitude suggests you could benefit from some social interaction. Grinding up that high Gallente Federation standing must have taken alot of time. Lonely time. Believe me, I know what it's like. I can understand that you don't want other people in your missions. After all, they're so easy to run, you can enjoy a good book in the meantime. Hell, you barely have to be in front of the computer to run them.
But most of all, I can understand your whine because my suggestion would pretty much kill your solo career. You'd have to change. Adapt. And you definetely don't want that. Solo work in EvE is still possible, though. Ask Vladimir Norkoff what he's doing. At worst, he has two spineless part-time assistants. Doesn't sound so bad, does it?
(That is another problem that Sleeper AI will also fix. Macro bots will have a harder time as well running missions. That can only be good, can't it?) |

Juliette DuBois
|
Posted - 2009.05.30 12:06:00 -
[115]
Giving other empires good agents (not Caldari), making lowsec and 0.0 missions vastly more profitable so it¦s worth doing and worth fighting over good mission systems, and making ratting more dependable for income in 0.0 as well would be much better than just making Cal space even more attractive.
|

Saphros
Minmatar Lone Gunmen
|
Posted - 2009.05.30 12:18:00 -
[116]
Edited by: Saphros on 30/05/2009 12:18:42 And now back to the real issue... (Or rather an amateurs thesis on the issue anyway)
Quote: The Caldari are often called "the Chosen Race" of Eve, not because of any fictional feature but rather because CCP (the game's creators and developers) often appear to favor this race when coding new game elements. In fact, the majority of Eve players are Caldari.
In other words, The Caldari players are like Pop music artist as they are the ones in the music industry that are generating the most IRL-ISK and thus the ones getting the most love and attention from the music industry.
Does it make sense? 
|

Pnandor
|
Posted - 2009.05.30 12:31:00 -
[117]
Edited by: Pnandor on 30/05/2009 12:34:18
Originally by: CCP Fallout Out with the old, in with the new. Whether itĘs the discovery of new areas of space or new graphics and effects, EVE Online continuously evolves. Joining the evolution: content. In addition to renovating some old missions and new dead space areas, a slew of new Level 4 agents have made their home in New Eden far away from some of the more busier mission hubs. CCP Molock gives us the lowdown on what the Content team has been up to of late in his latest dev blog.
Okay where is Amarrians agents?
|

Irish Blend
Caldari 10045th Logistics Battalion
|
Posted - 2009.05.30 12:39:00 -
[118]
I apporve of this effort to attempt to social engineer the behaviour of players.
People will gather. That is long term behaiour
Your fix is short term
Put in a long term fix - gates on the number of missions an agent will hand out at one time, gates on agents handing out new missions if the local communications beacon has too many connections.
Oh wait, this would help to fix the Jita nonesense also.
Every player in the game will gravitate to a single "best place" in game...just don't make one place the best.
|

Mykpilot
|
Posted - 2009.05.30 12:52:00 -
[119]
I'm pretty sure a lot of people here complaining about L4 missions really just want everything set to 0.0
|

Tobias Lee
Deep Core Mining Inc.
|
Posted - 2009.05.30 12:54:00 -
[120]
This is definitely long overdue but with only 5 x q18 agents those are the only ones that count since people will flock to them.
I would also like to see the ability to fix your standings below -2 with the use of bribes or special missions to fix standings and also those epic level 2 3 4 missions you sorta promised.
Also revising lvl 5 so maybe they can be in high sec? and the rewards for em.
|

Pottsey
Enheduanni Foundation
|
Posted - 2009.05.30 13:06:00 -
[121]
Kyra Felann said "I 1001% support adding AI similar to that of Sleepers to all NPCs in missions and elsewhere. NPCs have been dumb, harvestable goodie-pi±atas for too long. Make them challenging and make missions fun instead of boring slogs." I like the new AI but have one big complaint. Pure missile ships are fine, pure hybrid ships are fine, pure projectile ships are fine, pure drone ships tough luck you're now useless and unable to take part.
The big problem with shooting drones is you can no longer use drone only setups or drone only ships. Some missions mostly in WC I noticed already drop aggro on you and swap to drones and it's a pain. I have 3 turret slots and I am unable to out damage the drones so the rats drop aggro on me and retarget the drones. I waste so much time pulling drones back and sending them out again.
It's the same problem with the Sleepers with a pure drone ship with few turrets as you're useless. It's unfair for pure drone users. Making NPCs harder is good, but making them impossible for some class of ships is not fair. Forcing us to stop using drone and using turrets is A, not fair as it forcing us to use a secondary weapon system and B, some drone ships don't have enough turrets to keep aggro off the drones and on us.
______ How to Passive Shield Tank T2
|

Cracken
Gallente
|
Posted - 2009.05.30 13:17:00 -
[122]
If you want people too mission in low sec you have too update the missions so they can be done with *gasp* a pvp fit.
All I hear is whines because people won't go into low sec in pve fitted ships too run missions hmmmzzzzzz...... wonder why.
Because a pve fits utterly ****ing fails @ doing any sort of pvp.
|

FT Diomedes
Gallente Factio Paucorum
|
Posted - 2009.05.30 13:18:00 -
[123]
Once again, I see that the developers don't actually play the game. Anyone looking for an agent pays the most attention to Division, Quality, System Security and proximity to low sec (further is better of course). The maximum number of players will be clustered near somewhere that meets the optimum combination of these factors. A limited subset of players will work elsewhere because the LP store offers them something better, but most people go for the Level 4, Q 18, Command Division agent in a 0.5 surrounded by high sec. If you can get more than one agent like this close by, then that is even better.
The new changes, while nice to see the devs pay some attention to the problem, don't do anything to address the current crowding.
It's time CCP scrapped the Quality system - either removing it completely or making it dynamic. An agent who is less visited will increase his rewards to attract capsuleers. A lot of people won't move, others will. Low sec still won't be attractive to most (just like a war-torn third world ghetto is not attractive to most), but for those who dare, it should be worth the effort.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.05.30 13:19:00 -
[124]
PhD Dev 1: "We have to fix all those scores of guys running the same concentrated agents in Caldari".
PhD Dev 2: "I have a GREAT idea to fix all playing Caldari: what about we add MORE Caldari?"
PhD Dev 1: *paths forehead* "Why didn't I think about this first! It's groundbreaking!"
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Lrrp
Minmatar The Graduates Morsus Mihi
|
Posted - 2009.05.30 13:33:00 -
[125]
Originally by: Zaknussem
Despite your claims, Gas Cloud Harvesting does have a ridiculous entry price: Over 40 million ISK just to get started. Add 20 million for every extra Gas Harvester you want to add. So for 5 Gas Harvesters on a ship + skill book you're paying over 120 million ISK. Let's not forget the added cost and time of finding the gas as well. So considerable time will be spent just getting back the money sunk into the profession. Quote:
Are you completely daft man? I know guys making 1 billion isk a day mining gas clouds. You complain here about the cost getting started then you make this comment:
Originally by: Zaknussem Meanwhile, the entry level price for L4 missions is about 150 million ISK (skills, ship and fittings) and about a month of skill time training, minimum. By the time you're eligible to talk to the L4 agents, you already have that money in your wallet by running L1-L3 missions. Making that money back should take about a week at the very most. Quote:
So on one hand 120 mil isk is a lot of isk, OTH it is not. I don't know about anyone else, a starting acct is NOT going to be lvl 4 mission ready in 30 days. How many times have we heard about a noob jumping into a BS before he was ready and losing it in a lvl 3 mission let alone a lvl 4. A casual player will not make 150 mil in 30 days nor will he gain enough standing to have access to a lvl 4 agent. As I stated in another thread, averaged out, a good miner can mine veld in hi sec and make as much a lvl 4 mission runner.
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Thoraemond
Minmatar Far Ranger
|
Posted - 2009.05.30 14:15:00 -
[126]
Without further ado, I give you... a new cohort of spelling and grammar errors in mission texts. E.g.,
Originally by: CCP Molock So, with no further a due, I give you...
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Muskiet
Serenity Aeronautics
|
Posted - 2009.05.30 14:27:00 -
[127]
Edited by: Muskiet on 30/05/2009 14:34:57
Originally by: Frug Get rid of the lame 'agent quality' system.
Oh yay, you introduced a quality -18 lvl 4 agent. guess how many people will use him?
The quality system is important if your standings still come into play when doing missions for a certain corp so that's why that still exists.
But why I don't change is because it's easy to do a mission and then sell everything I just looted/salvaged right there and then in the station I did the mission from. You can introduce new agents a couple of jumps away from the trade hubs and I'm sure some people will make the move to get away from ninja-salvagers and the like (though I'm sure some of those will make the move too) but most people will stay in the trade hubs because it's so easy to sell everything as there are buy-orders for everything you loot.
Edit: And for those who cry and whine (want any cheese with that?) about not getting new Amarr, Minmatar, Pirate and low-sec agents let me quote something from the dev blog we're discussing which will explain why this is not the case:
"Another aspect of our content renovation effort concerns the busiest mission hubs. Naturally, the more players we have running missions in and around a given system, the more cluttered those systems become. So, as part of our long-term plan, we've added twenty-three new level 4 agents to TQ and also moved one agent, most of them Caldari (since a substantial majority of players running missions do so in Caldari space).
All of these agents are just far enough away from the busy mission hubs that we hope they'll draw a substantial number of mission-runners over to the new agents and thus help fill up some of the empty space in our growing universe."
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Lowsecwhiner
|
Posted - 2009.05.30 15:00:00 -
[128]
Edited by: Lowsecwhiner on 30/05/2009 15:06:10
Originally by: Kaakao
Originally by: ArmyOfMe you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
Low sec already has plenty of systems with up to 3x Q20 lvl4 agents. Stop whining.
But that's what we do best, we don't do anything else in eve ... give us something please ... |

Jobby
Minmatar UNITED STAR SYNDICATE
|
Posted - 2009.05.30 15:05:00 -
[129]
lol
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Sidrat Flush
Caldari Life is Experience The Jagged Alliance
|
Posted - 2009.05.30 15:23:00 -
[130]
5 Pages of similar views without a dev response or confirmation always makes me nervous.
PvE IS the main isk income for all players out there, so why bork it by making it harder/non-solo'ble. Do we want to go to the bad old days when saving up for a battleship was a two month grinding fest. Not me.
PvE and PvP should feel more like the same thing. Every mission should be taylored in that you can lose a ship if you're not watching, they've gone some way with sleeper AI, so introduce dynamic targeting and transversal travelling to the rats in all missions. This would/should make the cross over between missions and PvP less daunting, but really it comes down to individual attitude, if you don't want to pvp, you won't no matter how many SP's you have, how much isk you have or even if the items are given to you for free.
On the subject of agent locations. More Caldari Agents suck. Amarr is a wasteland, and there's very few people there. I understand balancing the four main empires is a duanting task, and when it comes to high sec Ore you have your reasons for not doing so, however when it comes to agents and faction standing, everyone should have the same opportunities across the board.
Standardise the number of level 1 - 4 agents in high sec and low sec faction space. Spread them around in a spiral from the main systems (historically) of the starting point for that empire (amarr will be hard as they've swallowed up so many), and then let the players decide who to work for and why.
EXP-L Eve Industrial Organiser |

Siri Blue
Gallente Arachnea Phoenix Battalion Hoodlums Associates
|
Posted - 2009.05.30 15:29:00 -
[131]
What about Pirate Faction agents and their neglected LP shops?
People for Stuff Raffle - No ISK needed |

Joseph Vacher
|
Posted - 2009.05.30 15:55:00 -
[132]
Originally by: Thoraemond Without further ado, I give you... a new cohort of spelling and grammar errors in mission texts. E.g.,
Originally by: CCP Molock So, with no further a due, I give you...
I've just gone through five pages of this thread only to find that someone at the very end is as pedantic as I was planning to be. Absolutely furious.
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Sharp Feather
Gallente Aliastra
|
Posted - 2009.05.30 16:05:00 -
[133]
 Originally by: Gnulpie
2) Introducing new agents somewhere else in the hope that the current mission hubs will get a bit relieved from the stress (serverside). I had the hope that the whole agent-quality and reward system would get renovated, it is just not up-to-date any more. Why didn't you introduce dynamic agent-quality so that the quality (and therefore reward) will be re-calculated each downtime (or every week) - more people using the agent will lower the agents quality, fewer people using the agent will rise the agents quality.

OMG THIS IDEA IS SO GREAT QUOTING FOR EMPHASIS WITH CAPS.
4 thumbs up! 
<3 <3 <3
stuff
=================================================
Before: creators loved games and made money. Now: creators love money and make games. |

Pnandor
|
Posted - 2009.05.30 16:34:00 -
[134]
These 23 new agents mission is only for 3 breeds?
Is Amarrian forgotten?
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Aramis Rosicrux
Gallente Crimson Templars
|
Posted - 2009.05.30 16:35:00 -
[135]
We need more R&D agents, we need to move the really good agents to low sec, and we already had a crapload of opportunities for Caldari players.
Why another gift to the Caldari?
Three new Galente agents, and all of them in hi sec? Where's the benefit there?
You might as well just delete all the Non-Caldari stuff and rename the game Caldari Stooges?
EPIC FAIL!

Humility is the hallmark of honorable character. Aramis Rosicrux
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Ellspeth Murdron
Caldari ShadowTec Inc. Curatores Veritatis Alliance
|
Posted - 2009.05.30 16:46:00 -
[136]
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
3. Not exactly... lowsec can be adjacent as long as it's a different constellation: Kill Missions don't cross constellation boundaries.
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WheatGrass
Gallente Silent but Friendly
|
Posted - 2009.05.30 16:46:00 -
[137]
Thank you, CCP.
I hope that these "twenty-three new level 4 agents" have an equivalent level of grammar and spelling mastery. "It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt." -Mark Twain |

Bak Vlok
Caldari AFK
|
Posted - 2009.05.30 17:09:00 -
[138]
Originally by: Thoraemond Without further ado, I give you... a new cohort of spelling and grammar errors in mission texts. E.g.,
Originally by: CCP Molock So, with no further a clue, I give you...
Spelling fixed, it's the least we players can do 
|

Soporo
Caldari
|
Posted - 2009.05.30 17:18:00 -
[139]
Quote: If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'
Proof I guess that they don't know what motivates a missioner to select a particular agent. Despite years of topics here on the forums about it.
But they DID say "as part of our long term mission plans..." wtf-ever that will entail. All I know is every time they have touched missions they got nerfed. Doesnt appear to be an obvious one here so meh, good show I guess, no matter how wrong headed and useless.
Btw, the fact that Amarr still has almost no decent lvl 4 kill agents outside of LowSuck or a massively lagged hub is lame as hell.
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Yee Do
|
Posted - 2009.05.30 17:20:00 -
[140]
Agent quality should be attached to the pilot's relationship to the corporation, so if you have done enough missions for a particular corporation, all of their agents at a particular level should regard you the same way. This means you don't have to pack up your mission hub every week chasing the bouncing ball that dynamic quality brings, and people could pick and choose where to play, not CCP.
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Hermiod
|
Posted - 2009.05.30 18:03:00 -
[141]
Edited by: Hermiod on 30/05/2009 18:05:37 After some searching i found these results for systems (all low/no sec btw) containing multiple L4-Q20 agents: Hophib (10): 5 x Ministry of War 5 x Civic Cort law school Ziziert (10): Zoar and Sons Factory Annancale (12): Astral Mining Inc. Ualkin (11): 5 x Minmatar mining Corp 4 x Republic Justice Department 2 x Freedom Extension Assah (6): Ammatar Fleet PFP-GUII (5): Quafe Company Anohel (5): Creodron Gayar (5): Ammatar trade registry Balirmoult (5): Material acquisition Esesier (4): Ducia Foundry Yahyerer (4): Amarr Navy (all internal security btw)
There are many more systems with 4 or 3 L4Q20 agents all over lowsec New Eden. Why not spread those out for a better "balancing"? I like the idea of agents slowly decreasing their level (not quality), the more intense they are being harvested.
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Tithia Jadetiger
Caldari Perkone
|
Posted - 2009.05.30 18:30:00 -
[142]
Edited by: Tithia Jadetiger on 30/05/2009 18:35:52 Edited by: Tithia Jadetiger on 30/05/2009 18:33:34 I have a feeling that the devs who made this update really have no f-ing clue in regards to mission runners and what they actually are looking for when selecting agents. Not to mention that this "Update" will do nothing to drag 99% of the players in the current mission hubs away from these places. The reality of the situation is that the level and quality system should be removed in favor of a dynamic system where a new player builds up reputation to better paying missions with a single corp and all its agent/corp. If a player wants to move to a new agent/corp elsewhere in the game they would in turn be required to do a series of special referral chain missions to start off at the same level of quality missions with a new agent/corp.
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Tithia Jadetiger
Caldari Perkone
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Posted - 2009.05.30 18:35:00 -
[143]
Originally by: Yee Do Agent quality should be attached to the pilot's relationship to the corporation, so if you have done enough missions for a particular corporation, all of their agents at a particular level should regard you the same way. This means you don't have to pack up your mission hub every week chasing the bouncing ball that dynamic quality brings, and people could pick and choose where to play, not CCP.
+1
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Lowsecwhiner
|
Posted - 2009.05.30 19:56:00 -
[144]
The amount of ridiculous ideas that make their way on the forums is amazing no wonder CPP doesn't read them . I hear mostly request to destroy other peoples game play , what are lowsec player after exactly ? how is ruining someone else game time make yours better ? is it the only way you can think of making Eve better ?
As for the change it is good because it might have a real impact on some hubs. I said might ...
my suggestions for low sec:
1)spread those level 4Q20 around low sec space (doubt it will change much but it is an obvious start)
I don't have anything else I have no clue what peoples in low sec do other then gate camping and shooting travelers.
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Raukho
Evoke. Ev0ke
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Posted - 2009.05.30 21:16:00 -
[145]
To many Caldari agents.
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MIRKINZ
Caldari Raddick Explorations Intrepid Crossing
|
Posted - 2009.05.30 21:56:00 -
[146]
And maybe the reason so many people do caldari missions is because the lack of agents for other factions(minus gallente of course). And Amaar highsec agents are SERIOUSLY lacking!! Go try to find a lvl 4 amarr navy agent in high sec by domain or tash murkon. they are so lacking that you have to gain faction with Minitry of internal order if you want anything!
*Oh and could you also put a few random outposts in the middle of the drone regions with a bunch of LvL4 missions for some sort of pirate faction.
That is all......
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Earthican
Minmatar DARKFELL EXCURSIONS Bunny Nation
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Posted - 2009.05.30 22:07:00 -
[147]
frack it ban me if you want but CCP I think ur reasoning that the minmatar don't have anything good so don't give them anything good is complete bull****. P.S. Has anyone counted the number of Minmatar regions in empire space? |

Shart McBart
|
Posted - 2009.05.30 22:55:00 -
[148]
Originally by: Sidrat Flush 5 Pages of similar views without a dev response or confirmation always makes me nervous.
They only respond to fanbois ... not ****ed off customers.
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Fennicus
Amarr United Trade Coalition
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Posted - 2009.05.30 22:58:00 -
[149]
More agents is good.
More high quality combat agents in hisec space, is, er, extremely questionable, especially when compared against agent quality for the other races.
I wonder what the reason behind this move is. Perhaps richer farmer means a better T3 market? 
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Earthican
Minmatar DARKFELL EXCURSIONS Bunny Nation
|
Posted - 2009.05.30 23:23:00 -
[150]
Petition Body http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1084247
hello?
Hello?
HEY YOU
This entire 5 page thread and the dev blog are offensive in that it clearly ... P.S. Has anyone counted the number of Minmatar regions in empire space? |

Korcahn
Gallente Trader's Academy Blue Sky Consortium
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Posted - 2009.05.30 23:35:00 -
[151]
I agree that some should have been in lowsec, but lowsec level 4's arent going to draw any hisec mission runners out. I believe the idea here is to spread out the lvl 4 runners in highsec that clog busy systems - not to increase the risk and force them to worry about PvP. Because the lowsec systems are not usually crowded, that is likely why they did not get any new agents.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2009.05.31 00:08:00 -
[152]
Originally by: Lrrp
Originally by: Zaknussem
Despite your claims, Gas Cloud Harvesting does have a ridiculous entry price: Over 40 million ISK just to get started. Add 20 million for every extra Gas Harvester you want to add. So for 5 Gas Harvesters on a ship + skill book you're paying over 120 million ISK. Let's not forget the added cost and time of finding the gas as well. So considerable time will be spent just getting back the money sunk into the profession.
Are you completely daft man? I know guys making 1 billion isk a day mining gas clouds. You complain here about the cost getting started then you make this comment:
Originally by: Zaknussem Meanwhile, the entry level price for L4 missions is about 150 million ISK (skills, ship and fittings) and about a month of skill time training, minimum. By the time you're eligible to talk to the L4 agents, you already have that money in your wallet by running L1-L3 missions. Making that money back should take about a week at the very most.
So on one hand 120 mil isk is a lot of isk, OTH it is not. I don't know about anyone else, a starting acct is NOT going to be lvl 4 mission ready in 30 days. How many times have we heard about a noob jumping into a BS before he was ready and losing it in a lvl 3 mission let alone a lvl 4. A casual player will not make 150 mil in 30 days nor will he gain enough standing to have access to a lvl 4 agent. As I stated in another thread, averaged out, a good miner can mine veld in hi sec and make as much a lvl 4 mission runner.
Ok I've been working on gas harvesting for the last few months and that 1 bil isk a day is utter bullsh*t.
First off I usually spend a day out doing exploration takes me about half an hour to an hour to scan down all the results in a system and I'll usually do about 3 systems in a day (running most sites), and usually I'll find 1 or 2 ladar sites if I'm lucky. And assuming I don't get one of those crappy combat ladar sites ccp added in. Well you said he was doing all gas harvesting so I'd guess he could get maybe 4/6 sites a day complete ignoring the other explorations he picked up.
Now running the actual site isn't too hard, if you do it solo you should be able to have it harvested, fight off the spawn and hauled in an hour. The amount of gas you find in these sites varies between 250-1000 units in all these and I only ever found 1 site that gave you 1000 gas, average is around 500.
Now assuming you somehow get all this gas to jita and sell it you can expect between 50k - 100k per unit. You also gonna have to wait a fair while to sell it all as the gas market moves pretty slow.
so 5 sites with 500 units each and 75k per unit. just under 200 mil for a full days work......
and this is in the middle of 0.0 having to go through multiple systems in hauling and harvesting ships and this doesn't even take into account what happens if some pirate tries to catch you. Hell it doesn't even take into account the fact that you probably have to pay (be it in pvp ships and time or straight out isk) for your access to 0.0 or the cost of hauling raw gas all the way to jita.
-----------------------------------
ccp fix mining agent missions % pls
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fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2009.05.31 00:12:00 -
[153]
Originally by: Tithia Jadetiger Edited by: Tithia Jadetiger on 30/05/2009 22:37:24 I have a feeling that the devs who made this update really have no f-ing clue in regards to mission runners and what they actually are looking for when selecting agents. Not to mention that this "Update" will do nothing to drag 99% of the players in the current mission hubs away from these places. The reality of the situation is that the level and quality system should be removed in favor of a dynamic system where a new player builds up reputation to better paying missions with a single corp and all its agent/corp. If a player wants to move to a new agent/corp elsewhere in the game they would in turn be required to do a series of special referral chain missions to start off at the same level of quality missions with a new agent/corp.
And to add to this. How long ago tons of people were complaining about the distribution of agents altogether and the lag it brought on the mission hubs? About one or two years now and it took CCP that long to finally look into and try to fix it. One of the worst fixes since agents were ever introduced. It's not balanced in order to relieve the bulk of the mission hubs.
If you really want to balance missions transfer the majority of them in ships and start moving them around. This allows them to become as dynamic as Jadetiger suggested. Use location agents to track them and have them stick around for a couple a days at that place. Or even have them stay in a plex that's guarded. And they even can be in low-sec or wormhole system.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.05.31 00:19:00 -
[154]
The addition of more *high sec* level four agents (and the fact that the majority of them are caldari FFS) is just disgusting.
This is the best solution that the entireity of the dev team can come up with? In a thread started by CCP Nozh asking what needed the most fixing about the game there was a very large number of posts pointing out the lack of risk vs. reward for L4 agents in high sec. And now this?
Pretty much 6 pages of people voicing their disbeliefe and their disappointment at this announcement and not one response from CCP? the dev team is a joke. Not just one person is responsible for this. Multiple people had to sign off on this as a good idea. Clearly it isn't.
As many improvements as this game has seen, it also has to suffer through decisions like this one. Just pathetic.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.05.31 00:20:00 -
[155]
new agents arnt the problem
new revision of the missioning profession is the problem.
dissapointed
who ever came up with this need a baff in the head with a rolled up newspaper please ¼_¼ OFFLINE[ONLINE]
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Lrrp
Minmatar The Graduates Morsus Mihi
|
Posted - 2009.05.31 01:40:00 -
[156]
Originally by: Typhado3
Originally by: Lrrp Stuff
Ok I've been working on gas harvesting for the last few months and that 1 bil isk a day is utter bullsh*t.
First off I usually spend a day out doing exploration takes me about half an hour to an hour to scan down all the results in a system and I'll usually do about 3 systems in a day (running most sites), and usually I'll find 1 or 2 ladar sites if I'm lucky. And assuming I don't get one of those crappy combat ladar sites ccp added in. Well you said he was doing all gas harvesting so I'd guess he could get maybe 4/6 sites a day complete ignoring the other explorations he picked up.
Now running the actual site isn't too hard, if you do it solo you should be able to have it harvested, fight off the spawn and hauled in an hour. The amount of gas you find in these sites varies between 250-1000 units in all these and I only ever found 1 site that gave you 1000 gas, average is around 500.
Now assuming you somehow get all this gas to jita and sell it you can expect between 50k - 100k per unit. You also gonna have to wait a fair while to sell it all as the gas market moves pretty slow.
so 5 sites with 500 units each and 75k per unit. just under 200 mil for a full days work......
and this is in the middle of 0.0 having to go through multiple systems in hauling and harvesting ships and this doesn't even take into account what happens if some pirate tries to catch you. Hell it doesn't even take into account the fact that you probably have to pay (be it in pvp ships and time or straight out isk) for your access to 0.0 or the cost of hauling raw gas all the way to jita.
With all due respect, if you belonged to a good 0 sec corp and a number of you worked togeather, I think you will find my figure much closer to reality.
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Altaree
Eve University Ivy League
|
Posted - 2009.05.31 03:38:00 -
[157]
And now the CSM has a thread for this in the assembly hall: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1084609 --Altaree Eve University |

Seluko
|
Posted - 2009.05.31 03:46:00 -
[158]
Now that CCP has gotten a respectable amount of subs, they don't give a **** about players opinions.
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Caliph Scorpionsting
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.31 04:38:00 -
[159]
So ccp wants lowsec an nullsec to be worthless right? Why leave a 0.7 when you can make 30m+ an hour? This is an honest question, what reason is there to live in 0.0 when you can make way more isk and little to no risk in high sec? Do you guys even know? Is there any reason to what you are doing?
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.05.31 05:48:00 -
[160]
Originally by: Shart McBart
Originally by: Sidrat Flush 5 Pages of similar views without a dev response or confirmation always makes me nervous.
They only respond to fanbois ... not ****ed off customers.
If you really are feeling ****ed off then I would reccomend not to let that door hit you on your way out. It's not good to get that stressed over a game. Granted it's EVE so it's somewhat more than 'just a game' for most but still ... Besides they do answer sometimes to whiners. Those poor whiners sit still shocked for a bit and then start moaning about dev trolling on them after that.
As far as agents themselves go - I'm not stressed about it. Purpose of this change was not to revamp whole agent system, purpose was to redistribute missionrunning load from systems with heaviest population densities. While I do not believe it will work really bcos of beforementioned reasons on page 2 it will not do anything engative to situation either.
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CanI haveyourstuff
|
Posted - 2009.05.31 06:58:00 -
[161]
Originally by: CCP Fallout blablablablaaaa.....dev blog.
CCP and guys who work on this "improvement" , I'm sorry to be rude but this shows ****ing clearly that you do not have any damn idea about this game.
Why do you have to do everything against what your players ask?????
I really hope that you NOW READ this feedback what players have written here and reconsider some stuff about this "improvement"
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Lexiana Del'Amore
Gallente Nouvelle Rouvenor
|
Posted - 2009.05.31 07:39:00 -
[162]
Edited by: Lexiana Del''Amore on 31/05/2009 07:39:45 Reading the dev blog about new lvl 4 missions i took about flying to one of the new Agents, only to find the agent is listed ingame as being a lvl 3 agent...
Agent in question is Avele Lelynier Federation Navy Internal Security Gererique (0.7)
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Nareg Maxence
Gallente
|
Posted - 2009.05.31 08:06:00 -
[163]
Give L4 NPCs better AI.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.05.31 08:41:00 -
[164]
For the first time I have to agree with the whinecrowd...what were you thinking when you came up with this ridiculus idea? INCREASING the number of lvl 4 agents is not helping the ISK-printing issue. Also, adding MORE agents to Caldari space is the single most stupid thing I've ever seen. Looking to spread people out? Way to go adding more agents to the MOST CROWDED AREA IN SPACE.
You disappointed me this time :/ ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Nareg Maxence
Gallente
|
Posted - 2009.05.31 09:03:00 -
[165]
Originally by: Ancy Denaries For the first time I have to agree with the whinecrowd...what were you thinking when you came up with this ridiculus idea? INCREASING the number of lvl 4 agents is not helping the ISK-printing issue. Also, adding MORE agents to Caldari space is the single most stupid thing I've ever seen. Looking to spread people out? Way to go adding more agents to the MOST CROWDED AREA IN SPACE.
You disappointed me this time :/
Yes, actually when I read it, I was thinking the same thing. Caldari space is annoyingly crowded. I don't see the point of these agent changes.
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Roger Rabid
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Posted - 2009.05.31 09:14:00 -
[166]
Moar Ammatar agents, plz. >:)
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Raukho
Evoke. Ev0ke
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Posted - 2009.05.31 09:54:00 -
[167]
Originally by: Caliph Scorpionsting So ccp wants lowsec an nullsec to be worthless right? Why leave a 0.7 when you can make 30m+ an hour? This is an honest question, what reason is there to live in 0.0 when you can make way more isk and little to no risk in high sec? Do you guys even know? Is there any reason to what you are doing?
Only when all moons give the same mix of materials. As mining high ends is making the most money in the game.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.05.31 09:57:00 -
[168]
Originally by: Kyra Felann Edited by: Kyra Felann on 30/05/2009 06:32:08 I 1001% support adding AI similar to that of Sleepers to all NPCs in missions and elsewhere. NPCs have been dumb, harvestable goodie-pi±atas for too long. Make them challenging and make missions fun instead of boring slogs.
Although I would love this to happen it will never be implemented in the current system as it is. Reason is that then missions would be way to difficult for those new to them. Yes I know, they should get friends. Guess what, some people just like to be single players in a MMO. Even a MMO as difficult as this one. It just would turn of more people then it would attract.
However, and I've suggested this before, maybe CCP could make mission rats with sleeper AI available on a choose to and standing base. Like you need at least a standing with the agent of 8.0 to have him/her offer you a 'more dangerous' mission and even then you can decline this mission without penalty and go on with the normal missions out of the pool with the same old dumb rats.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Hermiod
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Posted - 2009.05.31 11:14:00 -
[169]
After some searching i found these results for systems (all low/no sec btw) containing multiple L4-Q20 agents:
Hophib (10): 5 x Ministry of War, 5 x Civic Court law school Ziziert (10): 8 x Zoar and Sons Factory, 2 x Imperial Armaments Annancale (12): Astral Mining Inc. Ualkin (11): 5 x Minmatar mining Corp, 4 x Republic Justice Dep., 2 x Freedom Extension Assah (6): Ammatar Fleet PFP-GUII (5): Quafe Company Anohel (5): Creodron Gayar (5): Ammatar trade registry Balirmoult (5): Material acquisition Esesier (4): Ducia Foundry Yahyerer (4): Amarr Navy (all internal security btw)
There are many more systems with 4 or 3 L4Q20 agents, all over lowsec New Eden. Why not spread those out for a better "balancing"? Most of these agents are wasted because hardly anyone is going to risk their mining ship to do missions in lowsec and the systems with mostly kill-mission-offering agents are being controlled by local settlers, giving them a monopoly on the few top agents of specific npc. Why not spread those agents a bit more over both low- and highsec New Eden?
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.05.31 11:32:00 -
[170]
two points one of which i know has allready been said repetedly
1. Putting new agents in caldari space is a complete failure and the main reason caldari missions are most run at the moment is as people said quality/sec ect and giving caldari far more agents than anyone else is hardly going to encourage use of other races which would be a much better idea.
2. Ok i apreciate minmatar actually got 4 new agents unlike amarr but wtf why are 2 of them administation, when caldari/gallente get all command, security ect, it makes no sense in general and is rather silly in RP terms too i mean do you really think big muscular brutors really want to be doing administration. Also why do none of them have particularly good quality (the two security one sucks arse at -11Q and -7Q).
I rarely run missions these days and can do both gallente and minmatar Lv4s but this just seems badly thought out.
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Rip Minner
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Posted - 2009.05.31 11:43:00 -
[171]
You want to work on the need for speed? Then you have to face facts on High sec missioning and there hubs. There are lots of reasons missioning hubs form but its not for a lack or other level 4 agents or even the quality of the agent. You will always get missioning hubs around the level 4 agents that dont send your 200mil+ missioning ship into low sec.
So every one of the new agents that you placed out still will not hardly be used if they send us to low sec. Pvp ships cut though missionig ships like a hot blade though butter.
There's better options like adding 0.4 to 0.1 low sec systems to be safe like high sec removing them all together. Or just seting High sec agents to never send you to low sec. and adding more high sec systems. That will go farther in helping your need for speed.
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Celia Therone
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Posted - 2009.05.31 11:58:00 -
[172]
Originally by: Maria Kalista
Originally by: Kyra Felann Edited by: Kyra Felann on 30/05/2009 06:32:08 I 1001% support adding AI similar to that of Sleepers to all NPCs in missions and elsewhere. NPCs have been dumb, harvestable goodie-pi±atas for too long. Make them challenging and make missions fun instead of boring slogs.
Although I would love this to happen it will never be implemented in the current system as it is. Reason is that then missions would be way to difficult for those new to them. Yes I know, they should get friends. Guess what, some people just like to be single players in a MMO. Even a MMO as difficult as this one. It just would turn of more people then it would attract.
However, and I've suggested this before, maybe CCP could make mission rats with sleeper AI available on a choose to and standing base. Like you need at least a standing with the agent of 8.0 to have him/her offer you a 'more dangerous' mission and even then you can decline this mission without penalty and go on with the normal missions out of the pool with the same old dumb rats.
I truly don't get this sleeper AI desire at all.
The things that make sleepers difficult are remote repair, tough, fast ships with huge dps and the frequency of webification and especially warp scrambling and the ability to focus fire. Oh, yeah, CCP said something about sleepers maintaining high transversal when closing but that's never mattered to me.
Put a sleeper AI in a regular rat ship (or fleet) that you're fighting solo and virtually the only difference that you'll see is that it targets your drones if you're flying a drone boat. Do drone boats need a huge nerf? Are they the most popular mission runners?
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Narfas Deteis
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Posted - 2009.05.31 12:02:00 -
[173]
Quote: As an example of the sorts of things we're working on, some legacy complexes have literally scores or even hundreds of structures in them, most serving little purpose other than to clutter up the overview; similarly, some missions have massive numbers of small, fast NPCs in them, which is a nuisance especially in level 3 missions and beyond (and of course also increases server load). So we've been sorting through old dungeons, changing out, rebuilding, and reducing the numbers of structures; tweaking NPC numbers; and so on, all with a view to making things run more smoothly.
Yes, I know it should decrease lag and server stress but... ...but it looks like another step in simplyfing EVE.
What about all these carefully designed plexes/missions with loads of irritating NPC AFs and such things? I hope it will not turn into "let's put there one cloud, one asteroid and 3 BSs instaed of all this mess".
I will miss these nice looking plexes with 1000 objects in space.
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Rip Minner
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Posted - 2009.05.31 12:45:00 -
[174]
Edited by: Rip Minner on 31/05/2009 12:54:36 Edited by: Rip Minner on 31/05/2009 12:53:07 Well you killed level 5 missions off for the most part by puting them in low sec/making missions scanable/making scaning fast and easy for everyone.
Did you ever stop to think that a fair amout of mission runners would spread out if you
1.) add level 5 missions back into low population high sec area's 2.) make missions unscanable again.
Just brain food for you to chew on.
Edit: Yes I know low sec pirits cry for years to make missions scanable. But even the smart ones have to say low sec is like a gost town this days. At least with missions unscaneble people would risk going low sec to do a mission giving pirits at least a chance to get us. Now we just set in high sec turning down all low sec missions and never going there ether. Not all just most.
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Mara Kell
Steel Beasts Sev3rance
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Posted - 2009.05.31 12:55:00 -
[175]
Amarr Agents anyone? CCP just because you placed many of them in useless systems so no one can use them that doesnt mean they dont need some love...
Yahyerer IV - Moon 9 - Amarr Navy Testing Facilities for example: Ahvasa Aradoh L4 20 Jabha Dinuhar L4 20 Melmaja Gaku L4 20 Sazakhtid Nalfir L4 20 Hamen Banela L3 20 Gahta Zahashir L3 20
Is that really necessary to cram all those agents together in one station? Sure the system is not overcrowded, well at least not by mission runners, but what do you expect when placing all usefull L4s in a single low sec station and the rest in FW area stations.
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Witaki
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Posted - 2009.05.31 13:11:00 -
[176]
Hi,
does anyone know who and when will fix Avele Lelynier level. currently showing as 3 but according to the dev blog it should be 4?
Rgds,
Witaki
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Rip Minner
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Posted - 2009.05.31 13:14:00 -
[177]
Originally by: Mara Kell Amarr Agents anyone? CCP just because you placed many of them in useless systems so no one can use them that doesnt mean they dont need some love...
Yahyerer IV - Moon 9 - Amarr Navy Testing Facilities for example: Ahvasa Aradoh L4 20 Jabha Dinuhar L4 20 Melmaja Gaku L4 20 Sazakhtid Nalfir L4 20 Hamen Banela L3 20 Gahta Zahashir L3 20
Is that really necessary to cram all those agents together in one station? Sure the system is not overcrowded, well at least not by mission runners, but what do you expect when placing all usefull L4s in a single low sec station and the rest in FW area stations.
Probly the same stupidity they been trying for years force people that dont like to pvp into it. It still dont work for some reason go fig.
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Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.05.31 13:35:00 -
[178]
Originally by: Kaakao
Originally by: ArmyOfMe you added 23 new lvl 4 agents and didnt place a single freaking one of those in low sec??????
thanks for once again screwing over every single one that lives in low sec
Low sec already has plenty of systems with up to 3x Q20 lvl4 agents. Stop whining.
This.
There already are more than enough superior L4 agents in low sec. Stop trolling.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Gabriel Darkefyre
Minmatar Shadows Of The Federation
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Posted - 2009.05.31 13:38:00 -
[179]
All they really need to do to spread people out is set a limit on how far a particular Agent will send you for your Missions.
For Example
Q -20 to -10 - Up to 3 Jumps Away Q -9 to 0 - Up to 2 Jumps Away Q 1 to 10 - Up to 1 Jump Away Q 11 to 20 - Always Same System
Mission will Spawn randomly in an Eligible System
Then set a Reasonable Hard Limit on the Number of Active Kill Missions that a Single System will Support at any one time. If the Mission would spawn in a System that's at it's Cap, it spawns instead in another eligible system.
However, if all the Systems that Missions from a Particular Agent can spawn are at their cap then you'll just get a message saying that he has no work for you at the moment but he might have work later in the day (Have a 15 Minute Timer before you can ask the Agent for a New Mission after the "No Work" Message to prevent people just spamming the Agent till a Mission becomes available. If a Mission becomes available during the 15 Minutes and someone else speaks to the Agent First, they'll get the mission.)
-----
That way, Higher Quality Agents aren't going to send you as far, however they have a higher likelyhood of not having any work for you, meaning that if you want reliable access to Missions, you should be looking at agents of a Lower Quality as they're more likely to have an Available Spawn Location.
Or, You could look at trying to Clear out your Competition with a Wardec  ---------------
Image from Crumplecorn's DesuSigs |

Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
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Posted - 2009.05.31 13:53:00 -
[180]
Originally by: Carniflex
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
Kern and Chainsaw have already quite covered what I was planning to say after looking a bit at that devblog.
Altho I will add, that those are not the main criterias for creation of mission hub - the main criteria is having several agents in close proximity allowing one to 'cherrypick' only profitable missions without running into 4h timer. If agent cluster is combined with quoted 3 conditions you will get major missionrunning hub - even if you place it in hi sec pocket inside zerozero space.
This is very true.
There are still two points to add, though. One very important aspect is storyline agents. At least in Gallente space, the major mission hub has storyline agents in the same system. That means if you want to fly that important mission, you can do it without relocating. The other one is general location. People don't like to run missions in the middle of nowhere. Therefore agents located near a trade hub or generally in the middle of a big region, are more attractive.
So imho it comes down to: 1. Agent quality 15+ 2. No low sec within 2 (preferably 3+) jumps 3. Storyline agent in close proximity 4. 0.5 or 0.6 system 5. Good travel connections
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Exlegion
Caldari Salva Veritate
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Posted - 2009.05.31 14:56:00 -
[181]
Originally by: Bellum Eternus The addition of more *high sec* level four agents (and the fact that the majority of them are caldari FFS) is just disgusting.
This is the best solution that the entireity of the dev team can come up with? In a thread started by CCP Nozh asking what needed the most fixing about the game there was a very large number of posts pointing out the lack of risk vs. reward for L4 agents in high sec. And now this?
Pretty much 6 pages of people voicing their disbeliefe and their disappointment at this announcement and not one response from CCP? the dev team is a joke. Not just one person is responsible for this. Multiple people had to sign off on this as a good idea. Clearly it isn't.
As many improvements as this game has seen, it also has to suffer through decisions like this one. Just pathetic.
Bellum, You are not speaking for the mission runnerĘs population. Yes, there is a very vocal minority (mostly low security pirates) asking L4 missions be moved to low sec. But to insinuate that CCP must give in to your minorityĘs demand simply because ōIĘm louderö is illogical at best. There are already numerous low security agents which are being underused. How do I know this? Because I run missions exclusively in low security space. There are simply too many high security players that are not willing to go die to your PVP ship in low security space. The problem with low security isnĘt a lack of rewards or too much rewards in high sec. The problem is overfishing in low security. And until low sec PVPers do not realize there will come a time where they will have to start using tools other than their killboards there will always be a lack of targets in low security space.
There is this mentality among a few that if players arenĘt willing to risk (read throw their ships away at my guns) they should leave the game. Basically, the ōcome face my guns or GTFOö mentality. But I highly doubt CCP will give into this ideology in exchange for massive subscription loss.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

spinarax
Method of Destruction Privateer Alliance
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Posted - 2009.05.31 15:12:00 -
[182]
yay! more mission runners \ /
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Emma Royd
Caldari Maddled Gommerils
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Posted - 2009.05.31 15:48:00 -
[183]
Edited by: Emma Royd on 31/05/2009 15:51:33 Move along, nothing to see here
"To Do Is To Be" - Nietzsche "To Do Is To Do" - Kant "Do Be Do Be Do" - Sinatra |

Emma Royd
Caldari Maddled Gommerils
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Posted - 2009.05.31 15:50:00 -
[184]
Edited by: Emma Royd on 31/05/2009 15:51:03 Bah clicked reply instead of edit I guess 
k, anyone know when is this all going to happen? since the agent I'm using atm is moving to an area surrounded by low-sec, and I'm not gonna start low-sec mission running for anybody
"To Do Is To Be" - Nietzsche "To Do Is To Do" - Kant "Do Be Do Be Do" - Sinatra |

Absalom Marathon
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.31 17:44:00 -
[185]
Even I wouldn't come up with an idea this silly. Not even after 10 beers and only giving the 'issue' 10 minutes of my time. And I'm pretty ****ing silly. There are so many 'why!'s to be shouted at this, I don't even know where to start. And I'm not going to either, others have done it better than me already.
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Cors
It's A Trap
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Posted - 2009.05.31 17:47:00 -
[186]
I have to ask this. Most of the agents are "close" to the previous mission hubs. Why didn't you find the lowest trafficed systems, and move the new agents to them.
Example.
Corp Police force, security agents. now has 2 Quality 16 lvl 4 agents. Old one was in Kaimon. New one is in Isaziwa. That's 2 jumps form Kaimon. They're both like 5 jumps from Jita. why wouldn't you put the new agent in a system that's as far from Jita as you could get?
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jimera muroaga
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Posted - 2009.05.31 17:58:00 -
[187]
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VonRijSE
Phoenix Tribe B.L.A.C.K.
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Posted - 2009.05.31 18:10:00 -
[188]
Quote: ...So, as part of our long-term plan...
maybe ccp should had explain those long-term plans so playerbase can get a real view on changes, cause with current info, it sucks as many have said before me
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Bruzlig
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Posted - 2009.05.31 18:34:00 -
[189]
Ok let me step in on this one cause everyone is being whining cry babies. High sec lvl 4 mission runners serve a very important role in the game. All those T2 mods / faction being manufactured / found in low sec are very expensive . The only reasonable way to afford them is to run "safe" lvl 4's with high payout. The isk generated there filters to low sec and enables the pvp'ers to keep blowing each other up.
This is all about in game economics not, please give me more care bears to shoot cause I want to grief them. CCP has gone through a good deal of trial and error to make the economy work and keep each group of players as happy as possible. The best way to sum this up is that if no one is fully happy but every one tolerates the current situation, then they are doing their job. |

Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2009.05.31 19:18:00 -
[190]
Eve is pvp first and pve second.
Perhaps the developers have forgotten that basic bit of info? Level 4 missions make too much for little effort. They should all be moved or changed into the lower sec scheme of things. Let level 3 missions take over from level 4's in high sec. Grinding Level 4 mission runners should be made to make more effort for their isk. In fact remove the grind.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.05.31 19:38:00 -
[191]
Edited by: Banana Torres on 31/05/2009 19:38:24
Originally by: Terranid Meester Eve is pvp first and pve second.
Really?
Then why is there only 6,630 PvP kills per day in Eve?
And why was Alliance P killed off?
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DevilDogUSMC
Caldari V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.05.31 22:13:00 -
[192]
Here is a comment worth reading... I just got a comment and a couple of points about this new update. Tips and Guides for CCP's latest Agent Mission Update!
1. Why missions in low sec.. listen if your in low sec you need to be pvping thats what its for. "Use It" if anything they should just make the ones in low sec with more LP and more Value.
2. Make level 4 missions Harder! Please ! or put level 5 missions into high sec and include capital ship NPC's. Level 5 sites are mostly camped in from opportunistic pirates who spam the area. Infact level 5's right now are nearly worthless because they are just known to be camped. CCP just check the activity levels in those areas
These new mission sites that you areadding wont help the issue. Because the old sites already have massive markets based in and around them it would be like trying to get rid of ( Astroid Belts/ Schools In Jita) and we all know how that one worked out  ..
For somebody thats been playing just over half a decade it doesnt take much to gage this out. Its a good first step however dont think this will just sort the population problem out.
We hope to see more.. A Huge Fan of eve
Devil
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Tarodir
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Posted - 2009.05.31 22:34:00 -
[193]
Want lv 4 mission runners in lowsec? Change the way scanning works, i tried to run one in lowsec and got probed out in about a minute. Also everyone keeps talking about this stupid risk vs reward, what kind of risk is a mission runner too a pvper(s)? I like to know what ccp is smoking when they come up with these ideas, stop being cheap and get the high quality stuff then maybe we'll see some progress.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.01 02:22:00 -
[194]
Originally by: Exlegion
Bellum,
You are not speaking for the mission runnerĘs population. Yes, there is a very vocal minority (mostly low security pirates) asking L4 missions be moved to low sec. But to insinuate that CCP must give in to your minorityĘs demand simply because ōIĘm louderö is illogical at best. There are already numerous low security agents which are being underused. How do I know this? Because I run missions exclusively in low security space. There are simply too many high security players that are not willing to go die to your PVP ship in low security space. The problem with low security isnĘt a lack of rewards or too much rewards in high sec. The problem is overfishing in low security. And until low sec PVPers do not realize there will come a time where they will have to start using tools other than their killboards there will always be a lack of targets in low security space.
There is this mentality among a few that if players arenĘt willing to risk (read throw their ships away at my guns) they should leave the game. Basically, the ōcome face my guns or GTFOö mentality. But I highly doubt CCP will give into this ideology in exchange for massive subscription loss.
Edit: And if the problem of overused agents is with Caldari, how would have adding more, say, more Gallente agents helped?
I agree that there are existing lowsec agents that are either unutilized or under utilized. And this is indeed due 100% to the fact that the rewards are not sufficiently larger for lowsec than what can be had in complete safety in highsec space.
I'm not simply concerned with 'play the game my way or quit'. What I want to see happen is for every system in the game to have as much PVP interaction and as little NPC interference as possible. I want the game to be as close to 100% player driven as possible.
I want the market to be as near 100% player driven as possible, industry the same way, and most of all any and all major sources of RAW ISK production (like killing NPCs and missioning) be as accessible as possible to players and player intervention.
TBH Akita T said it best with his leaking pipe analogy. CCP would rather install a water pump in the basement than fix the leaking pipe that is causing the flooding in the first place.
We don't need more L4 agents. What we need is a radical restructuring and redistribution of the ISK generating agents in Eve so that the majority of the ISK producing agents (i.e. all L3s and L4s) be as close to or in lowsec as possible.
Hell, you don't even see games like WoW putting their end game PVE content in areas that are as safe as our highsec mission running hubs.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Space Wanderer
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Posted - 2009.06.01 07:15:00 -
[195]
Edited by: Space Wanderer on 01/06/2009 07:17:24 Nothing wrong with spreading the playerbase from hubs, and I actually also don't agree with those who ask for them in lowsec of not putting the agents in lowsec. It's not like lowsec agents are so crowded that you need new ones to spread the crowd. 
What I am concerned though is that people will just continue with their usual hubs/treadmill. A much better way to encourage people to use less crowded agents would be to scale rewards from missions for each agent dynamically compared to the overall number of missions asked from all players. That would encourage players to go to lesser crowded agents, would make lowsec agents economically much more feasible, and would just make sense from an economic standpoint. It would be a win/win change, I think.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2009.06.01 07:21:00 -
[196]
Originally by: Kern Hotha If you're really hoping that these agents will lure mission runners away I don't think it will succeed. The criteria for a good level 4 agent are:
1. Agent quality 15+ 2. 0.5 or 0.6 system 3. No low sec within 2 (preferably 3+) jumps
By those criteria I see maybe one agent worth looking at on the list. Just sayin'.
I did not check the systems where agents have been added to see how many fit the above criteria, but this quote rings true for people looking to stay in hi sec and if CCP truly wants to spread out the mission runners in hi sec then they need to consider this.
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thorax spartan
legion industries ltd
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Posted - 2009.06.01 07:24:00 -
[197]
ok i have to admit to my shame i run missions, lots of them but they way things are there is no insentive to go into lowsec to run missions.
iam not the smartest player but even i know after 3yrs playing that if i took my paladin/nighthawk etc to run lvl4's that i would be probed out in mins and if iam lucky going home in my pod 
thats not to say i would not take my pally into lowsec but the rewards that are on offer at mo are just not worth it, i would be and iam beter off going into lowsec in a harb or hac if i wana pewpew which iam doing more as iam starting to find missions very boring and the grind kinda gets u down 
there are things that would entice me and other like me to lowsec to run missions, making them unscannable for one, and increasing the rewards is another(i know this prob wont ever happen but there u go)
adding more agents is not the way to solve this prob if ccp cnt figure that out then were does that leave every one?
puting a set amount of time a player can stay in a npc corp in one thing that could be done to stop farming(having players in corps fighting over a good agent sys willnot only make the game more fun but will make all the carebears band together to fight off highsec merc's and other carebears for for cntrl of mission sys's  )
anyway
end rant ty for reading
thorax spartan
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sxndy
Gallente Snuff inc
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Posted - 2009.06.01 07:59:00 -
[198]
Please send more mission runners into low sec.
My mission busting business has suffered greatly due to the economic downturn and I may soon have to start making pirates redundant.
This is a plea from the soul, how can you tuck into your 8 course Icelandic meals when you know that little pirate kids are running about with empty bellies?
Have a heart CCP 
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.06.01 10:23:00 -
[199]
Am I the only one who is not too concerned about agent quality? Most of my (alt's) mission income comes from bounties, loot & salvage, which are not affected by agent quality.
Let My People Go |

Gefex
Genco Curatores Veritatis Alliance
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Posted - 2009.06.01 11:03:00 -
[200]
Pedantic I know, but saying 'more busier' is a crime against the English language. Its a double comparison.
I'd put a big red mark on that news report and write "E- must try harder"
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Tildah
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Posted - 2009.06.01 11:55:00 -
[201]
Originally by: Exlegion Edited by: Exlegion on 31/05/2009 15:29:17
Originally by: Bellum Eternus The addition of more *high sec* level four agents (and the fact that the majority of them are caldari FFS) is just disgusting.
This is the best solution that the entireity of the dev team can come up with? In a thread started by CCP Nozh asking what needed the most fixing about the game there was a very large number of posts pointing out the lack of risk vs. reward for L4 agents in high sec. And now this?
Pretty much 6 pages of people voicing their disbeliefe and their disappointment at this announcement and not one response from CCP? the dev team is a joke. Not just one person is responsible for this. Multiple people had to sign off on this as a good idea. Clearly it isn't.
As many improvements as this game has seen, it also has to suffer through decisions like this one. Just pathetic.
Bellum,
You are not speaking for the mission runnerĘs population. Yes, there is a very vocal minority (mostly low security pirates) asking L4 missions be moved to low sec. But to insinuate that CCP must give in to your minorityĘs demand simply because ōIĘm louderö is illogical at best. There are already numerous low security agents which are being underused. How do I know this? Because I run missions exclusively in low security space. There are simply too many high security players that are not willing to go die to your PVP ship in low security space. The problem with low security isnĘt a lack of rewards or too much rewards in high sec. The problem is overfishing in low security. And until low sec PVPers do not realize there will come a time where they will have to start using tools other than their killboards there will always be a lack of targets in low security space.
There is this mentality among a few that if players arenĘt willing to risk (read throw their ships away at my guns) they should leave the game. Basically, the ōcome face my guns or GTFOö mentality. But I highly doubt CCP will give into this ideology in exchange for massive subscription loss.
Edit: And if the problem of overused agents is with Caldari, how would have adding more, say, more Gallente agents helped?
You perfectly strike "Bellum Eternus" for 10 000 points of forum damage.
|

Mister Xerox
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Posted - 2009.06.01 12:01:00 -
[202]
CCP did something with this entire idea that equates to ramming phallic objects into dogs...
Definately not a well thought out plan in the least. Ask the CSMs, they're the ones still actually playing the game... we hope.
Rewarding the Caldari and screwing every other empire is completely idiotic.
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Venkul Mul
Gallente
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Posted - 2009.06.01 12:09:00 -
[203]
Originally by: Zaknussem
Originally by: "Venkul Mul"
Originally by: "Zaknussem" Rant that sum up to: "I want people to play in group. It should be mandatory"
No thanks.
Your attitude suggests you could benefit from some social interaction. Grinding up that high Gallente Federation standing must have taken alot of time. Lonely time. Believe me, I know what it's like. I can understand that you don't want other people in your missions. After all, they're so easy to run, you can enjoy a good book in the meantime. Hell, you barely have to be in front of the computer to run them.
But most of all, I can understand your whine because my suggestion would pretty much kill your solo career. You'd have to change. Adapt. And you definetely don't want that. Solo work in EvE is still possible, though. Ask Vladimir Norkoff what he's doing. At worst, he has two spineless part-time assistants. Doesn't sound so bad, does it?
Even more on the line of "group play should be mandatory" plus some personal attack.
So you want to force that on all playerstiles?
2 People to stat a invention job? Mining in gorup or no mining at all? and so on?
MMORPG or not, forcing players to group with other characters to do something is a bad solution. You already interact with the other players whatever you do.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.06.01 12:49:00 -
[204]
Any response yet?
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Syekuda
Caldari United Resistance
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Posted - 2009.06.01 14:16:00 -
[205]
Edited by: Syekuda on 01/06/2009 14:16:47 Is it that long and hard to craeate an agent ? that could explain why theres been not much addition to agents. If not, then why only caldari and some minmatar and gallente? Honestly, there should be more agents in other factions mixed in high sec and low sec.
but good work on the current agent list thought, I guess this should help reduce the load on the current systems we have
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Jotobar
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Posted - 2009.06.01 15:09:00 -
[206]
Originally by: Tobias Lee This is definitely long overdue but with only 5 x q18 agents those are the only ones that count since people will flock to them.
Either I'm wrong or you are. Isn't the max effective quality 30? My 0.5 caldari navy agent is at 28 and she's got a base of 9 or something with very little invested in social skills. Completly selfish question that only slightly relate to the topic but humor me.
Point beeing, there's alot more agents to choose from than the q18 ones.
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Dav Varan
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Posted - 2009.06.01 15:13:00 -
[207]
Peops allways flock to the highest quality lvl4 agent as they give the best rewards.
If you have quality attribute peops will allways clump together.
Remove quality ( or Make them all +20 ) peops will spread out to low populated systems.
6 years and you still dont get this ?
ok so you may have to tweak how standing are accumulated if you make them all +20 but this would solve mission hubs for good.
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Gabriella Fox
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Posted - 2009.06.01 16:35:00 -
[208]
Originally by: Dav Varan Peops allways flock to the highest quality lvl4 agent as they give the best rewards.
If you have quality attribute peops will allways clump together.
Remove quality ( or Make them all +20 ) peops will spread out to low populated systems.
6 years and you still dont get this ?
ok so you may have to tweak how standing are accumulated if you make them all +20 but this would solve mission hubs for good.
Also a good acceptable solution to population make them all equal , or a more complicated one make it dynamic the more an agent is use the lower the rating goes and regenerates so much each down times force mission runners to move away from level 4q-20.
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Moonmonkey
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Posted - 2009.06.01 17:18:00 -
[209]
So long as there is even one lvl4 agent in empire its pointless to limit the number of lvl4 agents in empire. All you will endup with is overpopulated mission hubs. Give each faction 40+ lvl4 agents in empire and let people spread around. As for low sec, low sec lvl4 missions should spawn a faction rat or two and low sec agents need to be spread around. Does Ammatar (Assah system) realy need 6 lvl4 Q20 agents?
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Ky Vatta
Majority 12
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Posted - 2009.06.01 18:52:00 -
[210]
OK, we got more Caldari L4 missions, but only 1 new one in The Forge region....there are plenty of systems far enough from Jita with no L4 agents....
And still no more decent L4 Amarr agents (must be coz Blood Raiders are crap) ---
Self-confessed Carebear, and proud of it |

Wannabehero
Absolutely No Retreat
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Posted - 2009.06.01 18:56:00 -
[211]
Hey Folks, to late to hop on the new forum-hate internetz-bandwagon?

In seriousness though, I'm glad some changes are being done, should be more. More agents, more corporate diversity of agents (i.e. more corporations supplying high lvl good quality agents in varying fields), more reward from non-combat missions (mining and true manufacture pls!), more reward for running missions in low-sec, more rewards from low-sec exploration, and more diversity in missions (waiting to see what changes are being made on this front).
Thanks for a least this small token of improvement though. --
Don't harsh my mellow |

Yahrr
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Posted - 2009.06.01 19:39:00 -
[212]
Originally by: Tarodir Want lv 4 mission runners in lowsec? Change the way scanning works, i tried to run one in lowsec and got probed out in about a minute.
I think we see the difference here between low and high sec habitants. How does it come that a high sec person get's killed within minutes while many low sec people fly the same ship until they try something way over the top (aka suicide mission)? I get the feeling here that high sec makes people blind and totally unaware of their surroundings, partially thanks to the protection that concord provides and the lack of cooperation with other players. Besides, if you limit yourself to high sec you miss 80% of the game...
Keep your eyes, your overview, scanner and local window open and you will be alright in low. That is if you don't try anything stupid like going for a mission in Aeschee or OMS of course.
I'm trying to make pirating a living and probing mission runners is fun imo, but the real reason (err.. semi real reason) that I support the idea of getting more people to low sec is to show them that there is more than the little world we call high sec. Explore the game, make a sunday trip to the New Eden wormhole, command your battlehauler of Doom to pick up your low sec buy orders, etc...
[/Aargh]
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Nessa Aldeen
Caldari Furious Hamsters in Space
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Posted - 2009.06.01 20:03:00 -
[213]
CCP I've been in missions for a long time now..Mostly to feed my ravenous need to kill in pvp, I need to grind pointless, wave after wave of missions that is about as exciting as watching Super Glue bond.
Bellum has a point.. the rewards in L4 missioning is huge. I make about 100m (if I'm lazy) a day, and make sick isk for no risk. However, being gunned down my some pirates in pvp fit while missioning in low risk is not something a missioner wants. Why risk my capital ship so that a pirate can go "LOL you noob?" There are tons of solo missioners out there who go into game, day in day out to make the isk that fund the economy from low sec and 0.0. True.
But for the love of eve, the changes you propose wont do jack. Just like L5 agents, they fail to attract the numbers because pirates want in on easy kills. and it will certainly not change the hubs.
I propose two different and drastic changes. The first is a revamp of the system of agents and how they work. A missioner (noobs or vets) is a given a range of agents they can pick from say 5 Level 1s. And each agent isn't too far away from one another or in low sec. The missioner then has to reach the 10.0 agent loyalty in which in turn he can choose to choose another agent from a different set..e.g. Level 1s again or Level 2s (they have no quality). And so on and so forth.
This makes the missioner to MOVE away from the same hub over and over again. Upon reaching the 10.0 mark, there will be a reward/award from that agent and he cant ask from that agent any longer.
Now, let's say hypothetically the missioner has done EVERY SINGLE agent for that faction (which I doubt,,, so you might wana tweak it a bit.). The missioner is now granted access to exclusive access to agents that give out locations to wormhole missioning/or faction killing. These agents are located in low sec and hi-sec. SO whats the difference? One mo..
Which comes to the revamp of the missions themselves..instead of endless ganks, endless trips from point a-b and endless mining. Make them more interesting by having missioners having to repair a ship while tanking, warp scramming a target ship, camping a gate (within the dungeon), etc. Courier missions while traveling from point a to b they have to deliver inside the dungeon i.e. station or ship and along the way theyre attacked (so the cargo either needs to be protected or small quantites)
Now for the low sec/faction militia (massive fail the latter) mission running, avoid slugfests that make the missioners a sitting duck for pirate and pirate-wanabes i.e. use of covop ships/stealth bombers and cruiser sized and BC/t3 class ships.
The idea is to make the missioners SWEAT but giving them a chance to gtfo say 50/50. Now if you dont like that idea, these missions can occur in wormholes or dungeons that have a time limit (a cover generator i suppose by the agent) before they are exposed to probes by pirates or gankers. After which, they can either gtfo or risk it.
So what about rewards? Faction/special/sleeper drops and higher isk rewards and NOT bounties x1000000! Be serious CCP, having carriers running mission for level 5 is not what they are meant for. And its isk farming in a very large way.
Each special agent will offer the missioner a chance to be a true merc say every 30 mission to have a KILL RIGHT (Concord issued!) on criminals (-2 and below) with high bounties (which the criminals will not know who but are told they are now a target) located either in low or hisec. A true crossover from pve to pvp. Either that or make us a Merc sub profession :P
These special agents have inexhaustible number of missions but will only issue a certain number of mission before the missioner is referred to another agent. The previous agent will then contact the missioner after a certain time or award limit. Make these agents award special stuff not FLUFF.
Dont make missioners travel in BS for 11 jumps in low sec infested pirates to do Low sec L4s.
oh yeah, TL;DR.
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Animka
Gallente Center for Advanced Studies
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Posted - 2009.06.01 21:07:00 -
[214]
Edited by: Animka on 01/06/2009 21:14:17
Originally by: CCP Molock Part of the incentive for this initiative has to do with the fact that a lot of this stuff has been sitting in the game for years and simply needs some freshening up.
And its still sitting there... adding some agents here and there isnt really refreshing anything.
Originally by: Nessa Aldeen Make them more interesting by having missioners having to repair a ship while tanking
Thats a great idea. To repair while repairing, hmm... very interesting.
Quote: camping a gate (within the dungeon)
Ohoho... that would be pretty pointless and boring. Unless there is a chance for a NPC hauler full of valuable BPO`s jumping in.
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Adept Hunter
Caldari
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Posted - 2009.06.02 00:54:00 -
[215]
I feel so bad for mission runners in low sec..... lol Go navy!
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Tarodir
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Posted - 2009.06.02 02:09:00 -
[216]
Originally by: Yahrr
Originally by: Tarodir Want lv 4 mission runners in lowsec? Change the way scanning works, i tried to run one in lowsec and got probed out in about a minute.
I think we see the difference here between low and high sec habitants. How does it come that a high sec person get's killed within minutes while many low sec people fly the same ship until they try something way over the top (aka suicide mission)? I get the feeling here that high sec makes people blind and totally unaware of their surroundings, partially thanks to the protection that concord provides and the lack of cooperation with other players. Besides, if you limit yourself to high sec you miss 80% of the game...
Keep your eyes, your overview, scanner and local window open and you will be alright in low. That is if you don't try anything stupid like going for a mission in Aeschee or OMS of course.
I'm trying to make pirating a living and probing mission runners is fun imo, but the real reason (err.. semi real reason) that I support the idea of getting more people to low sec is to show them that there is more than the little world we call high sec. Explore the game, make a sunday trip to the New Eden wormhole, command your battlehauler of Doom to pick up your low sec buy orders, etc...
[/Aargh]
I agree people should explore the game. I've been playing for over 3 years and i've done pvp in lowsec and 0.0 and run missions, that's why i run missions is to lose ships. PVP ships that is, not get killed by pirates while running missions. The way low sec missions are now lv 4 and 5 its just not profitable enough. I admit it can fun though. The nighthawk and fittings i took in lowsec cost just over 300mil and was in the process of soloing a lv 5 when 2 pirates warped in. So it was me vs 15 npcs + 2 pirates(devoter/typhoon)i aligned to the highsec gate, killed the npcs that were scraming. After about 10 minutes of them shooting at me, not being able to break my tank they gave up and i warped to highsec. I thought that was funny, fail gankers.
That's my example of how lowsec mission running can be fun and potentially unprofitable at the sametime. If i did lose that nighthawk would taken a bunch of missions to replace, thus unprofitable. Now if they did increase the profit and made it slightly harder to probe, not impossible just harder i don't think it would be hard to get a couple people together to risk doing missions in low sec.
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Cpt EVGA
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Posted - 2009.06.02 04:34:00 -
[217]
LVL 4 missions suck now, all the loot and bounties have been reduced....
super fun to rip around in a tengu in one though heh
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yonpytr
Amarr
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Posted - 2009.06.02 04:55:00 -
[218]
Great, new agents that i won't be using, but i guess it must benefit someone. Will they help to lower the load in busy mission hubs? time will tell.
IMHO one option to break the busy mission hubs is to have an equal number of level 4 agents in all regions and with all corps in null, low and high sec. This means that if you have 50 agents in caldari high sec, 20 in low sec and 10 in null sec, you should have the same numbers in the other empires and null sec regions. If you keep adding agents mostly to caldari, you will get more players in caldari space until you need to dedicate a whole server just to that region.
I'm more familiar with amarr agents, but i'm sure there are similar cases in all regions. If a corp like Ardishapur has only 2 lvl 4 agents, (Q-17 and Q-14) one in 0.5 and the other in 0.4, and another corp like Civic Court has 12 lvl 4 Q20 agents in 3 systems in low sec (not counting other lvl 4 agents), this needs to be rebalanced.
I think many of us would like to know how CCP decided adding agents was a solution and what other options they considered, but I won't hold my breath.
One question, where are the Viziam R&D lvl 4 agents?
One suggestion regarding missions with sleeper AI, CCP could introduce them like storyline mission, after a number of normal missions (hopefully less than 16), an agent (the same, a storyline or a new kind of agent) could offer it. After that, frequency can be adjusted.
There are improvements we want, improvements we need and improvements we get.
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Lugburz
|
Posted - 2009.06.02 05:08:00 -
[219]
Edited by: Lugburz on 02/06/2009 05:12:32 LOL
No low sec agents, i really hope you guys mean 'no low sec PIRATE' agents? Stop looking for easy prey your as bad as the guys in nubhubs killing ibis's. As for the faction agents mainly being caldari i sort of understand as a most of the people who run missions do so in caldari space - but i dont think you asked why, to my knowledge caldari space is good to run missions in as most of the hubs are far enough from low sec to not get missions there and also there are a fair few systems that have more than 1 level four agent in one station which doesnt seem to be quite the same for others. No small rats in missions anymore? Does that mean i know longer have to worry about being scrammed?? WooT! personally i think missions would be better if kitted out like PvP so instead of umpteen dumb bs/bc/frigs you would only get a few but using dif tactics (so use the templates for falcons/rooks/arazu's etc - curses would be EXCELLENT rats in missions for blood or sanshas) im not sure why its not so? A thought on empire faction low sec missions (just a thought) maybe solo mission runners could be assigned wingmen (much in the same way as fighters work) for dangerous low sec missions? Any changes to COSMOS areas? Also what about agents like Bosmeiver mauls or whatever his name is (the second lot of agents from the graduation certificate tree that dont work) My five minutes anyways 
Edit: Yes i know some of the above has been mentioned before but i cant remember the arguments against them, i definetly remember seeing the fighters one. as for low sec missions, well i would rather do missions in 0.0 than do them in low sec - in 0.0 at least you know who your fighting against or at least what your up against seems less risky, prolly just more people roaming low sec.
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Sister Tisiphone
|
Posted - 2009.06.02 05:16:00 -
[220]
Edited by: Sister Tisiphone on 02/06/2009 05:17:31
Originally by: Terranid Meester Eve is pvp first and pve second.
Perhaps the developers have forgotten that basic bit of info? Level 4 missions make too much for little effort. They should all be moved or changed into the lower sec scheme of things. Let level 3 missions take over from level 4's in high sec. Grinding Level 4 mission runners should be made to make more effort for their isk. In fact remove the grind.
Care to prove this ?
If this were even remotely true, the dev blog wouldn't have been talking about the majority of players missioning in Caldari Hi sec.
You seem to forget what EVE really is: It's a business. While you and several others may enjoy PvP, ganking and piracy, CCP must make sure that there is enough content in the safe areas of the game to ensure their players do not get frustrated by the griefers out there and stop paying their $14.95 a month.
When this happens, even the PvP crowd loses: Less carebears coming into lo sec to lose their ships to the griefers. (And by griefers, I mean those who gank a ship that has no chance of surviving the encounter: A gate camp taking out an Iteron I is simply ruining the game for the Iteron pilot, unless a ransom is at least offered)
Some people seem to have this silly, almost childish misconception about PvP and how it's the be-all and end-all of MMO's; When done right, i.e. when a player is given a choice in whether to participate or not (i.e. aware of the risks), it works well. When forced into PvP (i.e. moving all L4 contacts into lo sec), it is inevitable that they'll meet up with the pirates who are really teenagers being raised in a trailer park, getting their kicks out of blowing up the no0bs.
Before you start screaming for how every little target - err, player - should be moved to lo sec, think a moment about the business aspect of the game: You have to take care of / please the carebears because they're the ones paying the bills.
So if you want something for lo sec, pirates, gankers, etc, come up with an equally balanced suggestion for the carebears. Making suggestions that only benefit the lo sec gankers are pretty much going to get ignored, as they rightly should be.
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Rip Minner
|
Posted - 2009.06.02 05:51:00 -
[221]
Originally by: thorax spartan (having players in corps fighting over a good agent sys willnot only make the game more fun but will make all the carebears band together to fight off highsec merc's and other carebears for for cntrl of mission sys's
Why do you think carebears will fight over cntrl of a missioning system. You cant force us to pvp. We dont fight for low sec or null sec ether. You guys got to get it into your thick heads you cant make non pvp players suddenly want to pvp. The best rewards for fighting are already there in low sec and null sec.
We run missions becouse we like pve content. Were not going to suddenly start pvping to get at are pve content.
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Junko Togawa
Caldari
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Posted - 2009.06.02 06:36:00 -
[222]
Yay for CCP, cleaning up the overview, streamlining L4's and adding more agents to hisec, the one true home of the dedicated Mission Runner! PvE gets some lub, and I get mad lulz at all the tears and braindead 'solutions' pouring forth from the butthurt piwate-alt forum warriors ITT.
Go CCP! Long live EvE! 
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AncientLord
|
Posted - 2009.06.02 09:40:00 -
[223]
Edited by: AncientLord on 02/06/2009 09:44:05
Originally by: CanI haveyourstuff
Originally by: CCP Fallout blablablablaaaa.....dev blog.
CCP and guys who work on this "improvement" , I'm sorry to be rude but this shows ****ing clearly that you do not have any damn idea about this game.
Why do you have to do everything against what your players ask?????
I really hope that you NOW READ this feedback what players have written here and reconsider some stuff about this "improvement"
This is so true, developers have clearly showen.... they dont have any idea how the game goes.
Originally by: Poreuomai Am I the only one who is not too concerned about agent quality? Most of my (alt's) mission income comes from bounties, loot & salvage, which are not affected by agent quality.
Your thinking out of the box, while others dont :).
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carebear one
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Posted - 2009.06.02 11:55:00 -
[224]
I think this tweak of the mission system is a good start by CCP.
Also I dont understand why there is so much complains about pushing up the numbers of caldari agents. Even the players who are now complaining about that using most of the time caldari agents because there is the fact with this agents is the lowest chance to be send to the low sec.
Also this whining about moving Level 4 agents to the low sec is redicioules ... what will happen then? Most of the mission runners wont use the level 4 agents anymore. The risk of loosing a multimillion ISK mission ship due to pirats, gangers and griefers is not compensated by the reward of those mission (beside there is a growing number of players in EVE, even if the pvp-player like that or not, who dont like to be forced to a pvp-fight and those players are also paying customers who making CCP able to pay there employees and to keep EVE online) and it is a fact the a pve-ship has few to none pvp-capabilities even like a pvp-ship cant run a higher level mission.
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Arran Ramir
|
Posted - 2009.06.02 12:34:00 -
[225]
The current mission system is just Fail in EvE, and i cant grasp anyone who does them for fun.. Dont get me wrong, i run each weekend mission in High Sec getting my wallet up, to buy new ships i loose in PvP in the rest of the week (my corp aint active in weekends)..
But i HATE running these missions, its a nessecity, thats all, their not fun too do, nor even challenging by now, but they are the best and fastest means too grind ISK in the game, if you arent into trading, or buying ISK.
I am not able too run 0.0 belts nor plexes due too heavy hostilities in the area i'm bases at in 0.0 space, and i loose enough in PvP that i dont want too be jumped by some griever piwaat that thinks he is cool by jumping in my mission pocket shooting my multi billion faction fitted CNR when i allready have a load of lol rats on me, while the reward of that mission is not more rewarding as that backwater agent in Empire..
If i risk a multi billion ISK ship, i want too be rewarded accordingly, in PvP there is a golden rule, dont fly want you cannot afford too loose.
A other thing is why people dont want too risk ships, is price vs reward, keeping them stuck too empire..
If i look at myself, i play since 2006, i got for PvP mostly cheap ships, too a max of 200mil with fittings, my PvP ships that i loose, i can replace often in one evening of mission grinding in Highsec, If i loose my CNR (full faction fitted) on a mission by a ganking piwaat, the loss is just too high too replace it in a short amount of time, it will takes months too replace it, hence you prolly only see such ships in empire, hardly in 0.0 space or lowsec..
Thus risk reward too use these ships in a pvp enviroment is way too high compared too the cost/time you too get such a ship Ships as this are Carebear ships, and alot of mission runners (Hardcore Carebears and PvP pilots getting their wallet up alike) wont take these into a risky situation..
Now i dont see myself as a Carebear, and i hate mission running, but if i look on the speed i can make ISK in 0.0 space, and the speed i can make ISK in HighSec, i would be a idiot, trying too grind ISK in 0.0 space nowerdays.. Partionally we are ourself too blame, even i use probing too probe plexes out, hoping too find a idiot who's plexing, and then giving him a visit.. Knowing others can do that to me as well, prevents me of doing plexes on my own, while i have more means of defending myself as the average solo carebear (i still have corpmates and a alliance members that could help) still, the reward of making ISK like that, bleeches with the ease you can grind ISK in empire, withou too worry too loose your ship..
In short :
1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0 2 : T2 ships are too expensive for most too loose, thus people wont risk them 3 : People hunt Mission runners in lowsec/0,0 space with no means when jumped too excape, drop aggro, get-out fast, making them avoid missioning in lowsec/0.0 4 : Mission are repettavive, boring and way too easy, spice them up, by smarter ai, with more players let them switch aggro, make them dynamic, towards a players SP or sumthing (hence running them now for 3 years, atm back at AFK mission grinding, nothing penetrates my tank nowerdays on lvl4's).. 5 : Lvl 5 missions rewards are not on par with lvl4's making them uninterresting to do, keeping more people based at lvl4 agents.
Adding more empire agents wont solve the issue, the mission running problems lies way deeper as just adding more agents
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Sister Tisiphone
|
Posted - 2009.06.02 13:31:00 -
[226]
Originally by: Yahrr
I'm trying to make pirating a living and probing mission runners is fun imo, but the real reason (err.. semi real reason) that I support the idea of getting more people to low sec is to show them that there is more than the little world we call high sec. Explore the game, make a sunday trip to the New Eden wormhole, command your battlehauler of Doom to pick up your low sec buy orders, etc...
... I think you made a spelling mistake. Allow me to rephrase what you said:
"the real reason that I support the idea of getting more people to low sec is to have more PvE'ers to blow up, take their stuff and nuke their pod."
You guys (gankers, pirates, griefers) still don't get it: We're not going into lo sec en masse because it's not fun. When I get a mission that takes me into lo sec, I get my jump clone, a gallente shuttle or an Iteron I, do the mission and get out. If/when the gankers get me, they get squat, other than the testosterone rush they get from killing a shuttle. (Akin to taking candy from a baby, but with even less skill).
PvP is a small minority of the players in Eve: They happen to be the more vocal of players, which is why you hear more of it, but this Dev blog is the proof in the pudding that the majority of the players are PvE'ers: In other words: They're the ones that pay the bills, that keep the lights on at CCP, so to speak.
Remember this, too: In order for a PvE'er to even have a chance against the gankers, it needs a lot of SP to get the modules and ship you'd like: That means staying in the game long enough to get both the SP and the experience to give it a shot. Force those people into lo sec and they'll just up and quit: The gankers are notoriously short-sighted in their neanderthal thinking, being obsessed with their KB rankings and not thinking about the long term effects of their bully-in-a-schoolyard behaviour.
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Chib
All Around Research Inc Onslaught.
|
Posted - 2009.06.02 14:17:00 -
[227]
my vote is here for pirate mission overhaul.... specifically sansha
for every 5 missions you do you can bet at least 2 are the same mission...which either indicates to me there usnt enough or whatever mechanism you have in place that assigns the missions each time you open the conversation is borked
so in summary
More LVL 4 sansha missions Less doing the same mission over and over again consecutively
and of course
********LVL 5 PIRATE MISSIONS********* ---------------------------------------------
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Rip Minner
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Posted - 2009.06.02 14:42:00 -
[228]
Edited by: Rip Minner on 02/06/2009 14:44:57 Edited by: Rip Minner on 02/06/2009 14:43:06
Originally by: Arran Ramir Edited by: Arran Ramir on 02/06/2009 12:38:13 1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
Edit: But I bet your corp's and allance thx you for the cheap guard and fighter so they can make big isk.
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Tiny Tove
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Posted - 2009.06.02 14:45:00 -
[229]
I want to add my voice to the din of muppets who think that putting L4 in lowsec fixes Eve. I mean I know lowsec has the best agents already, and I know that it was actually the lowsec inhabitants that are the reason they don't take the lowsec mission options, but I want to suspend reality a little here and whine.
Actually I take it all back. What I mean is, me and my two friends are camping a gate, if CCP could take the trouble to send one fully faction fitted CNR into our little party at a rate of 1 every five minutes, at regular 5 minute intervals, that would be really great thanks, I think we can all agree that once this change is made, the Eve market will balance quickly and the price of goods will return to the mythical figures people carry in their heads about how much things should cost, and how much a CNR wreck should be worth.
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Arran Ramir
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Posted - 2009.06.02 16:58:00 -
[230]
Originally by: Rip Minner Edited by: Rip Minner on 02/06/2009 14:44:57 Edited by: Rip Minner on 02/06/2009 14:43:06
Originally by: Arran Ramir Edited by: Arran Ramir on 02/06/2009 12:38:13 1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
Edit: But I bet your corp's and allance thx you for the cheap guard and fighter so they can make big isk.
Guess you never been into 0.0 space i guess, or at least never expierenced real 0.0 life, wars etc.. Try too grind a pocket/plex, i give you 20secs before your probed out, and ganked in that plex pocket...
Most of the time your grinding a pocket with one eye out on local, if local is spiking with neuts, only a idiots stay in the pocket, and ofc whines later here on the forums that he is ganked...
And sure i see constantly people with haulers and salvager run behind their main chars in 0.0 too salvage, and damn those belts are allways full with miners getting minerals.. And damn, those stations have a constant stream of mission runners earning ISK...
Not everyone is in goonfleet, and is protected by 300 blues in local in 0.0 space, but alas, those braincells of your werent working anyways, since you allready had the urge too allready start out name calling, and seeing your writing style, and assumptions.. dont be afraid, not everyone has enough braincells and realize they have too use them before replying.. 
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Jove X
Dragon Highlords Death Is Everywhere
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Posted - 2009.06.02 18:22:00 -
[231]
Edited by: Jove X on 02/06/2009 18:23:49
Originally by: harogen So... unless I missed something, not a single new agent in in low sec? brilliant...
.. and along this line .. no 0.0 NPC faction agents (Sansha's, Angels etc) as many apparently have already noticed?
Well, ok - how about: AN INTERBUS STATION (with LP STORE)?
Hide if you need to, make us find it .. but please CONSIDER IT?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.03 04:28:00 -
[232]
Originally by: Arran Ramir
Originally by: Rip Minner Edited by: Rip Minner on 02/06/2009 14:44:57 Edited by: Rip Minner on 02/06/2009 14:43:06
Originally by: Arran Ramir Edited by: Arran Ramir on 02/06/2009 12:38:13 1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
Edit: But I bet your corp's and allance thx you for the cheap guard and fighter so they can make big isk.
Guess you never been into 0.0 space i guess, or at least never expierenced real 0.0 life, wars etc.. Try too grind a pocket/plex, i give you 20secs before your probed out, and ganked in that plex pocket...
You are not looking at whole picture in here. While it is true that some (majority) of 0.0 areas have 'crap' quality the rewards are still there. They are just not 'personal' level rewards but more like corporate/alliance level rewards in the form of higher end moons and refining taxses in outposts. Those rewards do offer you as an alliance footsolider some indirect benefits - usually in the form of various replacement or dotation schemes or just being able to get some extra dreadnaughts into battles or even simply 'free jumps' for your transportation needs. If you are really getting absolutely nothing from those rewards there is good propability someone in the leadership is saving alliance money for personal titan or whatever just poke around to find where it is going and if you don't like it you can always throw a tantrum about it.
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Rip Minner
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Posted - 2009.06.03 04:51:00 -
[233]
Originally by: Arran Ramir
Originally by: Rip Minner Edited by: Rip Minner on 02/06/2009 14:44:57 Edited by: Rip Minner on 02/06/2009 14:43:06
Originally by: Arran Ramir Edited by: Arran Ramir on 02/06/2009 12:38:13 1 : Risk vs Reward in lowsec/0.0 is off, in fact i can make ISK faster in Empire as in lowsec/0.0
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
Edit: But I bet your corp's and allance thx you for the cheap guard and fighter so they can make big isk.
Guess you never been into 0.0 space i guess, or at least never expierenced real 0.0 life, wars etc.. Try too grind a pocket/plex, i give you 20secs before your probed out, and ganked in that plex pocket...
Most of the time your grinding a pocket with one eye out on local, if local is spiking with neuts, only a idiots stay in the pocket, and ofc whines later here on the forums that he is ganked...
And sure i see constantly people with haulers and salvager run behind their main chars in 0.0 too salvage, and damn those belts are allways full with miners getting minerals.. And damn, those stations have a constant stream of mission runners earning ISK...
Not everyone is in goonfleet, and is protected by 300 blues in local in 0.0 space, but alas, those braincells of your werent working anyways, since you allready had the urge too allready start out name calling, and seeing your writing style, and assumptions.. dont be afraid, not everyone has enough braincells and realize they have too use them before replying.. 
Your right I was usuming your were in a real corp/allance not a freelance roving piret gang. The kind that have to live off the scraps of High sec and low sec becouse there not on par with low sec 0.0 Allances and cant realy protect and defend a system for them selfs. And hate the fact that they have to go carebear it up to suport them selfs in low sec. But that still dont mean that low sec and 0.0 dont have better isk rewards that you cant get at.
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Valkerias
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Posted - 2009.06.03 05:01:00 -
[234]
Someone mentioned that PVP setups are poor for Missions. I think I have a solution. When someone probes down a mission, and warp in (as opposed to warping in as a fleet member), the rats for that mission should re-spawn and aggro that person, including the gate scrambling NPCs. Let's make these "pirates" and "ninja salvagers" have to fight to the "prize" just like the PVE players do. Sure, the risk will still be there, but it'll be more manageable. In addition, if the PVPs get frustrated and give up, or lose too many ships, that's just more bounties for the PVE player. Which would actually result in BETTER rewards for low-sec and bring MORE PVE players, and as a bonus, reduce high-sec overcrowding. Wouldn't that be best for everyone? But no, I can already hear some Griefbear go, "NOO I want my easy 'carebear' kills! Don't make me fight NPCs too!! It's so booring!!!"
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2009.06.03 10:49:00 -
[235]
I must admit, when I read about this it APPEARED that what ccp was saying was.
"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...
Everyone seems to have taken it (for some reason) to mean "ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"
Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..
Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk. ----------- Never Forget |

Malusae
Caldari House CHOAM Terrebellum
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Posted - 2009.06.03 11:38:00 -
[236]
One of my main level 4 agents was on this list. But unless the market hub that I make money off of moves with it, I'm not going anywhere.
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Odhinn Vinlandii
V I R I I Cult of War
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Posted - 2009.06.03 18:11:00 -
[237]
Originally by: Sister Tisiphone Edited by: Sister Tisiphone on 02/06/2009 05:17:31
Originally by: Terranid Meester Eve is pvp first and pve second.
Care to prove this ?
He doesn't have to. The Dev's have said repeatedly that this is a pvp game, and that logging in is consent to pvp.
However, trading, manufacturing, mining are all pvp as well.
You are logged in competing against other players are you not?
...or by /carebear/ do you mean someone who play's EVE as if it were a solo offline game? I hate these types of anti-community solo-players passionately and they should be grief'd.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.03 21:01:00 -
[238]
Originally by: DeODokktor I must admit, when I read about this it APPEARED that what ccp was saying was.
"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...
Everyone seems to have taken it (for some reason) to mean "ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"
Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..
Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk.
no one uses the other agents because a) they don't exist b) they are in the middle of nowhere c) they are in lowsec
and no, most of us are viewing this as the completely wrong solution, and that ccp didn't even try to understand the problem they were trying to fix.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.03 21:03:00 -
[239]
Originally by: Malusae One of my main level 4 agents was on this list. But unless the market hub that I make money off of moves with it, I'm not going anywhere.
only 1 agent is being moved. and a few new agents will probably have very little effect on established market hubs.
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Valkerias
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Posted - 2009.06.04 04:27:00 -
[240]
Originally by: Jove X Edited by: Jove X on 02/06/2009 18:23:49
Originally by: harogen So... unless I missed something, not a single new agent in in low sec? brilliant...
.. and along this line .. no 0.0 NPC faction agents (Sansha's, Angels etc) as many apparently have already noticed?
Well, ok - how about: AN INTERBUS STATION (with LP STORE)?
Hide if you need to, make us find it .. but please CONSIDER IT?
Interesting. Here's some suggestions for LP store items.
Jove Modulated strip miner. (1.5X the yield of tech 2 modulated strip miners.)
Jovian overdrive Ice Harvester (0.5 harvesting time of Ice Harvester I.)
Sleeper Technology skill book.
Jovian Faction Covetor 4 high slots, 2 med slots, 4 low slots. Base cargo 8000
Base speed 100 m/s
Jovian Faction Hulk
4 High slots, 4 Med slots, 4 low slots. Base cargo 10000
Base speed 100 m/s
Same boosts as regular hulk or covetor but 1.5 X powergrid and cpu.
Jovian Mining implant, doubles the target range of Strip miners and harvesters, increases mining barge and exhumer target range by 4 Km. Downside, decays like mining crystals and will eventually self-destruct in time. (or self-destruct player pod via "jovian disease.")
The LP and isk price of these items should be insanely high or it could unbalance the game.
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Zey Nadar
Gallente Stormwatch Galactic
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Posted - 2009.06.04 13:46:00 -
[241]
Originally by: Rip Minner
If you cant make more isk in low sec or 0.0 then mission runing in high sec its becouse you lack the skills to harvest/refine/use the invaluble resoures that make what low sec and 0.0 what they are. And you lack the brains to see this.
HAHAHAHA.
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Samantha Fu
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Posted - 2009.06.05 11:51:00 -
[242]
what exactly is the point of moving agents around ?
here's what I think it means : nerf ingame ISK making process -> people buy more GTC's to sell for ISK -> more money for CCP
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2009.06.05 19:19:00 -
[243]
Originally by: Chainsaw Plankton
Originally by: DeODokktor I must admit, when I read about this it APPEARED that what ccp was saying was.
"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...
Everyone seems to have taken it (for some reason) to mean "ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"
Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..
Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk.
no one uses the other agents because a) they don't exist b) they are in the middle of nowhere c) they are in lowsec
and no, most of us are viewing this as the completely wrong solution, and that ccp didn't even try to understand the problem they were trying to fix.
You guys are viewing it as the wrong solution to help reduce lag in overused systems?...
I think people are mixing the issue that the devblog says they are trying to tackle with something else.
CCP isnt going to add 200 agents to corps that no one wants to run (work for nothing?)..
If people were running the agents a lot more, then ccp would have put in duplicates/replacements for the other corps.
Perhaps I just dont understand what everyone feels the "problem" is. |

Valkerias
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Posted - 2009.06.06 12:34:00 -
[244]
Originally by: DeODokktor
Originally by: Chainsaw Plankton
Originally by: DeODokktor I must admit, when I read about this it APPEARED that what ccp was saying was.
"You guys use these 25 agents sooooo much that it's dragging down those systems, so we are adding in 25 more agents in different systems to spread the load and make the system run better"...
Everyone seems to have taken it (for some reason) to mean "ZOMG WE LUV L4 AGENTS AND KALDARI, SO WE ARE GIVING YOU MO-MO-MO-MO AGENTZ!"
Lets face it, No new Agents that YOU use = Because Not enough people are mission running on those agents!..
Possibly I got the wrong end of it, but I rekon most of you are not viewing this as a server performance feature, your viewing it as a perk.
no one uses the other agents because a) they don't exist b) they are in the middle of nowhere c) they are in lowsec
and no, most of us are viewing this as the completely wrong solution, and that ccp didn't even try to understand the problem they were trying to fix.
You guys are viewing it as the wrong solution to help reduce lag in overused systems?...
I think people are mixing the issue that the devblog says they are trying to tackle with something else.
CCP isnt going to add 200 agents to corps that no one wants to run (work for nothing?)..
If people were running the agents a lot more, then ccp would have put in duplicates/replacements for the other corps.
Perhaps I just dont understand what everyone feels the "problem" is.
Problem with reading comprehension?
Here's the short- short version. Too many high quality agents too close together attracts too many players creating unbearable lag. CCP adds MORE high quality agents nearby to "reduce lag." CCP pats itself on back. "problem solved."
Does that help? |

DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2009.06.07 00:31:00 -
[245]
Edited by: DeODokktor on 07/06/2009 00:35:46
Originally by: Valkerias
Problem with reading comprehension?
Here's the short- short version. Too many high quality agents too close together attracts too many players creating unbearable lag. CCP adds MORE high quality agents nearby to "reduce lag." CCP pats itself on back. "problem solved."
Does that help?
Just because two systems adjoin each other it doesnt mean they are running on the same node*.
*edit changed server to node
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.07 04:22:00 -
[246]
Originally by: Tiny Tove I want to add my voice to the din of muppets who think that putting L4 in lowsec fixes Eve. I mean I know lowsec has the best agents already, and I know that it was actually the lowsec inhabitants that are the reason they don't take the lowsec mission options, but I want to suspend reality a little here and whine.
Actually I take it all back. What I mean is, me and my two friends are camping a gate, if CCP could take the trouble to send one fully faction fitted CNR into our little party at a rate of 1 every five minutes, at regular 5 minute intervals, that would be really great thanks, I think we can all agree that once this change is made, the Eve market will balance quickly and the price of goods will return to the mythical figures people carry in their heads about how much things should cost, and how much a CNR wreck should be worth.
right but of these best agents they are clustered to 3 stations that I know of, there are probably a few more. in the lowsec pocket that Idle lives in there are 2 combat level 4 agents but both are really low quality and then there is an low quality administration agent or something.
I want a highquality agent there  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.07 04:32:00 -
[247]
Originally by: Samantha Fu what exactly is the point of moving agents around ?
here's what I think it means : nerf ingame ISK making process -> people buy more GTC's to sell for ISK -> more money for CCP
ummm what? your post really makes no sense, could you please expand on your thoughts a bit more. as well a) they didn't move agents (aside from 1) and b) adding more agents hardly nerfs the in game isk making process. also if they aren't paying their sub and are buying gtcs instead then well ccp really isn't making much more money.
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Kadosch
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Posted - 2009.06.08 11:03:00 -
[248]
Add more lvl 4 agent to highsec!!! And pls, look Ammar Navy, we need a lvl 20 agent in highsec.
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Falkrich Swifthand
Caldari eNinjas Incorporated
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Posted - 2009.06.08 12:30:00 -
[249]
One new Lai Dai PS agent and it is in a system with > 50m ISK corp hangar rental O.o I'm staying put. |

Doc Matt
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Posted - 2009.06.10 23:50:00 -
[250]
I have read some hillarious posts in this forum! But yet, I don't see any response from CCP... 
Maybe it wasn't as good of an idea as they thought...or maybe this is just the beginning with adjustments to come??
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Altaree
Eve University Ivy League
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Posted - 2009.06.11 11:46:00 -
[251]
Doc, Yup, I am wondering the same thing... There hasn't been one dev response to this whole thread :( |

g0ggalor
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Posted - 2009.06.11 21:02:00 -
[252]
Originally by: Chainsaw Plankton Edited by: Chainsaw Plankton on 29/05/2009 01:38:04 Edited by: Chainsaw Plankton on 29/05/2009 01:37:51 lol fail.
you guys need to understand why mission hubs occur, aka highsec agents of a highish quality that don't send you to lowsec, and are in the lowest sec. I will comment on one of the agents who popped out, as well remembering agent names is very low on the priority list for me.
Quote: Asturi Arakenda 18 Corporate Police Force Surveillance Oshaima (0.5) Eratsaka Ogyonin
while this sounds nice Oshaima is a highsec/lowsec border system resulting in *drum roll please* almost no one going there, especially when there is a similar quality and sec agent for the same corp.
This pretty much sums it up.
People who run missions want the highest quality agent in the lowest security system without having any low sec neighbors.
CCP should have skipped out on the sub Q15 agents in this update and put the agents in good .5 or .6 systems with no low sec neighbors. That, and only that, would uncrowd the big mission hubs. As it is, there are only 1 or 2 agents in the whole list that anyone who runs L4s would contemplate moving to. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.11 23:04:00 -
[253]
Edited by: Chainsaw Plankton on 11/06/2009 23:04:19
Originally by: Kadosch Add more lvl 4 agent to highsec!!! And pls, look Ammar Navy, we need a lvl 20 agent in highsec.
I'd settle for a q18 combat in yarebap or maybe one in the cosmos constellation, that seems to have a lot of .5s.
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Jaravan
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Posted - 2009.06.12 04:33:00 -
[254]
Well truly i dont care where the agents are or will be. I am a missioner. I have been to nullsec, lots of fun to have a ship you built, kitted and set out to take on some of the better bounty rats to be blown to bits by some pinhead. Pvp should be a choice sorta thing. If you wanna pvp, fantastic go get you some. If you dont want to pvp, fantastic tell them buzz off and problem ended. I have the usual ships in my inventory. I have been here a while and as such skills add up over time. That said, some of those ships will NEVER see low/null sec for the simple reason of there is no point to risking a multi million isk ship for some idiot to get a cheap charge off of. Some people do find missioning fun. Some dont. To say that you must pvp or must goto low sec to become cannon fodder is idiotic to an extreme. Additionally I agree with the posters who say that running lvl 5 missions is a waste of time. Even if you complete the mission, was it really worth all the added hazards? In short the game is about choices, if you get your jollies by blowing someone up, cool. Carry on and enjoy. If you enjoy running missions, cool. Carry on and enjoy. But the choice of whether or not you engage in pvp or pve is something that should be made by both parties, |

Yves Song
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Posted - 2009.06.14 06:12:00 -
[255]
Reading the dev blog, it is pretty clear that the intention was not to adjust any game balance (whether PvP vs. PvE or faction vs. faction). It was to spread out the mission runners and otherwise reduce the concentrated system load. That's in keeping with the other things announced in the blog (fewer ships in missions, fewer structures in deadspaces).
From that point of view, as long as some Caldari mission runners move to their new agents, the devs have succeeded in their goal.
Of course, if that was the limit of their perspective, it would be quite unfortunate.
There has perhaps been a failure of logic. It seems the devs have looked at the number of mission runners in each faction and concluded "players who roll Caldari like to run missions". Of course there's a competing hypothesis which is "Caldari space has the best agents, so players who like to run missions roll Caldari".
Adding a proportionately greater number of Caldari agents in the first case does relatively little harm. But if the second hypothesis is true, it's just going to be a vicious circle; as the reward for running missions elsewhere thins out and more and more options open up for Caldari runners.
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Materia Hunter
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Posted - 2009.06.23 12:23:00 -
[256]
I just noticed that one of the Amarr L3 agents from a station by me a has gone. His name is not mentioned in the dev blog.
Is this a bug, or have some been removed?
This isn't even at a mission hub, I try to stop away from those - although I'm starting to question that
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Zerphena
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Posted - 2009.06.24 02:02:00 -
[257]
Originally by: Amberle Vale
Originally by: The Recession Get the Lvl 4 agents to low sec. This is the fix Eve needs. Adding more lvl 4 agent to highsec is a short term solution.
I'm in disagreement with this, Lvl 5 agents should be made compelling enough to drive players into low sec. Currently the loot for 5's is sub-par and the reward is a bunch of LP, that should be buffed substantially. Gimping the revenue of players to force them into low sec is not the best approach.
Big difference between risk/reward, and forcing your player base into the meat grinder because they simply can't afford to replace their losses otherwise.
I hate to say this knowing the feedback i will get but here goes... Have some of the missions offer faction gear when you kill key people like in (The part that will flame me) WOW or most other MMO's.
Then have those missions be in low sec. Or even have it be a mission reward for the missions that lead into low sec. Then people will have a reason to risk there ships to go there and if they get jumped by pirates they (the pirates) can actually get some quality loot out of the deal.
Or create some new gear all together that you cant get any other way but to mission in low sec. and possibly have that gear only lootable by the person that killed the mob, so that people wont be tempted to take tons of friends with them just to get around pirates and gate camps to get better gear.
This i feel would also make it difficult to farm gear since not many people will risk their ships to get someone else better gear on there ship.
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CCP Molock

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Posted - 2009.07.09 15:19:00 -
[258]
Just a quick note, if anyone's still reading. As I noted in this blog, there were a couple of agents moved as opposed to purely new ones created. In writing the blog, I made the sweeping comment that all of the agents listed were level 4; however, that was inaccurate. In fact, two of the new agents were level 3, not level 4: Avele Lelynier and Skartufer Arnor.
Sorry for the confusion.
Also, regarding the misapprehension that we are made of fail (even though, as noted above, I do indeed fail from time to time), we have every intention of balancing the numbers of high-quality agents across all four empires. In fact, we've just added a number of new high-quality agents to our internal test servers for Roden Shipyards, part of a new Roden Command division, in Gallente space. These will be going out to TQ in the near future.
Look for more agent improvements in the coming months.
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Erik Talon
tlhlnag wo The Elders Alliance
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Posted - 2009.07.09 15:52:00 -
[259]
Thanks CCP Molock!
Looking forward to the new agents. Does this relate to the epic arch's or is this part of a more general ongoing agent rebalancing ?
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CCP Molock

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Posted - 2009.07.09 19:44:00 -
[260]
This is an ongoing effort unrelated to the epic arcs - those will continue to have unique epic agents that are apart from the normal agent system.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.07.09 20:04:00 -
[261]
Originally by: CCP Molock
Look for more agent improvements in the coming months.
Does this mean people in 0.0 could finally use their agent tab while docked in station?  ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Comrade Seven
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Posted - 2009.07.15 11:32:00 -
[262]
Originally by: Sister Tisiphone You guys (gankers, pirates, griefers) still don't get it: We're not going into lo sec en masse because it's not fun.
Not fun? It is great fun to see you lose 2 billion in ship and fittings and 500 mil in fittings.
The only thing that would be more fun is if the loss would make you quit EVE, that would be like a IRL podding.
And it would be priceless to read about you in the paper the next morning.
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Earthican
Minmatar DARKFELL EXCURSIONS Bunny Nation
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Posted - 2009.07.19 17:45:00 -
[263]
Originally by: CCP Molock Just a quick note, if anyone's still reading. As I noted in this blog, there were a couple of agents moved as opposed to purely new ones created. In writing the blog, I made the sweeping comment that all of the agents listed were level 4; however, that was inaccurate. In fact, two of the new agents were level 3, not level 4: Avele Lelynier and Skartufer Arnor.
Sorry for the confusion.
Also, regarding the misapprehension that we are made of fail (even though, as noted above, I do indeed fail from time to time), we have every intention of balancing the numbers of high-quality agents across all four empires. In fact, we've just added a number of new high-quality agents to our internal test servers for Roden Shipyards, part of a new Roden Command division, in Gallente space. These will be going out to TQ in the near future.
Look for more agent improvements in the coming months.
First off thank you for finally showing a slight interest in this thread.
Secondly thank you for noticing that this patch was slightly imbalanced.
Third "intention of balancing" "Gallente" + "Roden" + "Gallente" = 1 Last patch's improvements = 1 Number of player races in Eve = 4
Hi I'm Minmatar remember us? We are the ones with only 6 (7?) tribes but only 1 decent corperation worth missioning for.
We do have a different corperation that takes all the important storylines despite the fact that they don't have any good agents of their own. I am of course talking about Six Kin and that annoying b***** Aekelm Ontbald. KILL HER
My unmodified standings with Six Kin : 7.63 My lifetime accumulation of LP with Six Kin : 21
On a seperate note Can I buy a Domination Control Tower Small now please? P.S. Has anyone counted the number of Minmatar regions in empire space? |

Anndy
Caldari Praetorian Black Guard
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Posted - 2009.08.16 01:38:00 -
[264]
has this already happened? if not any idea when it will happen?
i've been looking up some of the agents on the list and they seem to be moved according to the list however the list says Kotasen Isanakka should be coming to Uesuro and he's currently in Unpas
some clarification would be great :)
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Anndy
Caldari Praetorian Black Guard Frater Adhuc Excessum
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Posted - 2009.08.21 18:03:00 -
[265]
just went through every agent on the list and they all seem to have been moved/created except Kotasen Isanakka is currently in Unpas but the blog says he should be in Uesuro
is there some reason for this? was his location changed for some reason? if so why were we not told? i can understand that things can change but ccp really should have said something because no doubt people had been making plans or even moving ships only to find out the agent never got placed where ccp said it would be and in this case moving ship in preparation is a little more serious considering the only way to get to Uesuro is low sec which is heavily camped
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