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X Gallentius
Quantum Cats Syndicate
238
|
Posted - 2012.05.27 02:44:00 -
[121] - Quote
Veshta Yoshida wrote:4 years as opposed to your 4 months .. that is why my opinion matters more than yours .. nublet.. 4 years + 4 months. I trump you, and therefore my opinion means more than yours. nublet. 
Cearain, you've been wanting non-stop pvp for 3 years. Now you have it and you still complain. WTF? |

Shadow Adanza
Colonial Marines EVE Division Villore Accords
4
|
Posted - 2012.05.27 08:32:00 -
[122] - Quote
I rather like the new patch. We're getting a lot of good fights now and both sides of the Gallente/Caldari war seem to be enjoying it more. We've got some cool new opponents on the Caldari side who are a lot of fun to square off against. Sure, some nights we've got the "Jesus Blob" out in full force (to be fair it's rather hilarious), but we're getting more and more decent fights, so it's been a blast. Win or lose, it's just a game. Respect your enemies and your teammates. |

Ambrose Brutus
The Paratwa Ka
0
|
Posted - 2012.05.27 08:44:00 -
[123] - Quote
Greetings fellow warriors. The new lay of the land has bought many more battles and skirmishes in my experience, and so the changes are very much welcomed by me.
I would like to see some method for the opponents to get back into the fight. Great rewards for the victors is of course necessary, although perhaps the losing faction could get some kind of speed multiplier to capturing systems or something of similar effect.
Also I feel that our defensive efforts should not go unnoticed, it would be nice if there was some reward for protecting and defending our captured systems.
One question which has puzzled me, I have seen players who are in the complexes not receiving rewards for being to too far away. I see some kind of range from capture point monitor has been implemented to reward only those who are close by to the capture point. It is no longer possible to guard the entrance to the complex and also get the rewards. Has any one figured out the distance we should be from the capture point to still be rewarded for our efforts? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
147
|
Posted - 2012.05.27 08:57:00 -
[124] - Quote
X Gallentius wrote:4 years + 4 months. I trump you, and therefore my opinion means more than yours. nublet.  It was time in FW, not character age silly .. 
Ambrose Brutus wrote:..Has any one figured out the distance we should be from the capture point to still be rewarded for our efforts? Last I heard it was in capture range (10-20km) .. period. Used to get VP for merely being on grid, but makes sense to tighten the requirement once LP is on the table. Believe requirements for LP-for-Kills has also been tightened to require being not only in fleet but also on grid .. think the only requirement was 'fleet' before. |

Vagrian Omaristos
The Imperial LansDrahd
0
|
Posted - 2012.05.27 09:52:00 -
[125] - Quote
My humble opinion. I am Amarr, have only played Amarr, and only played in FW. I have been playing right around a year. So my opinion will be a bit skewed as such.
What was done partially right: -Pro: Shifting focus to plexing, and significantly more being needed to take a system *Con: a good idea, poor implementation in having NO reward for defensive plexing. Nobody does anything that intermidably boring just for the warm fuzzy feeling of doing it. There are several fixes like refilling the 'pool' of upgrades by defensive plexing that would have made this far less pointless and sad. -Pro: Giving systems upgrades of any sort, some sort of benefit for being held *Con: the upgrades are "taken away" by offensive plexing - but not replenished by defensive plexing, this would be a great way to implement the rewards mentioned above without just giving out more LP. Additionally the rewards given are kind of flimsy - but I think that's good. Always better to play cautiously on this just to see how much it affects gameplay. -Pro: Station lockout. I hated the whole thing at first, but it does bring more tension to FW, as evidenced by the vastly larger and more heated fights just prior to patch. Additionally it definitely gives that 'supply lines' feel. *Con: I can dock in any station in Minmatar hi-sec as an Amarr militia pilot but cannot dock in a nearby 24th IC station? Really? This doesn't make much sense.
What was done wrong: -LP for ship kills is non distributed, but LP for plexing is, they should both be distributed. Additionally, you can be actively attacking a plex, but oh, so sorry.. you were fending off enemies 1km too close to the warpin, and not right on the button? No LP for you! Better hope you last-hit something expensive, buddy. Additionally no reward for time. I can run a plex solo for 9/10ths of its duration only to have a fleet of 20 friendlies hop in and "steal" all my LP. Already on all sides we're seeing bickering over "stealing" a plex or LP from a plex. Maybe reward people based on the time spent in the plex? -The inventory system is just painfully bad. While technically not FW-related, it slows down reshipping, makes fitting ships a paint, makes everything harder to find, and gives me a headache. Why force this on people when you could add it as an 'optional view' and lt people give you good feedback on it before making the switch. Or maybe just listen to the people on the test server who begged for it to be changed significantly or not implemented at all? Why not focus on any number of other things, its insult to injury that not only was this horribad interface not wanted, it took development time away from things that have desperately needed it for years? Really? I haven't spoken to a single player who likes this new inventory system. Is there a complete communications disconnect going on with this? - No NPC balancing. Amarr faction NPCs are terrible. They can' track, don't shoot missiles, have no meaningful ewar, and have no range. It takes fewer pilots, less effort, and smaller/cheaper ships for our enemies to do their plexes and missions because of this, thus making their LP gain easier, faster, and with less risk. Its been this way since the beginning, and has always needed to be fixed. I don't just want Amarr ships "buffed" I want all militia ships to be balanced. Maybe let them all use all types of ewar, or none at all, whatever works to level that playing field. There is no justifiable reason not ot do this. -LP penalty/bonus. I'm fine with the 'winning' team having some benefits, but the gap is too big. Essentially already starting the "new" FW in a huge hole because of inferior numbers, Amarr Militia now cannot make money off their FW LP, in addition to having next to no systems to dock in, etc, etc. EVE is all about harsh realities, and from that standpoint, I get it... militia cutoff from their supply lines, outnumbered, and surrounded don't get things handed to them just to make things "more fair" ... I like it that there is some very tangible win/loss out of pushing for sytems, but if you want a healthy back and forth, this definitely needs some tweaking and/or toning down. -FW Missions. So many things here... from what I hear, with minmatar owning most of the space, they still have their missions spawn in this newly friendly territory. So you have a compounded problem: bonused LP, More LP buying power, Already easier missions (see above terribad NPCs), now in friendly territory with even less risk. While the losing side gains less LP, less LP buying power, and has most of their agents rendered inaccessible. Again, losing should still be losing, but there's a bit of a shortsightedness in the whole system. Honestly? I think the whole FW missions thing needs to be thrown out the window. Make plexing/fighting the only way to gain LP from militia factions. Remove at least a little bit of the FarmVille. Or maybe balance NPCs. Or both. Please both? -That crappily written story about militia "deserters". That thing pissed me off. I'm not a RPer, but the whole thing had a tone of "you don't like the changes that we're making without listening to any of your complaints, requests, pleading,begging, or posting for the last 4 years? You don't like that we ignored every single bug with FW that we have been made aware of for years and only created more, refuse to reset the warzone, and plan to lock you out of assets? You plan to leave militia because we blithly ignored you? well screw you! We'll right an RP piece to call you 'deserters'!" Seriously its just an 'up yours' piece to the people who had for years hoped for some needed attention to FW only to get ham-handed and misguided responses. The attitude of the game creators to their customers represented by this little 'newspiece' is just sad.
Thats it, though there's stuff I've left off, this post is already waaay too long >.< |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
147
|
Posted - 2012.05.27 10:07:00 -
[126] - Quote
A bit Wall-of-Texty, a few more spaces between paragraphs would be good .. but not unreadable 
Re: Defensive Plexing. Having it fill up 'damaged' LP would make the LP drain a one time deal (until system flip) so counter productive .. have defensive plexes repair 25-50% of damaged LP however so that you at least get a bit while still requiring a re-investment.
Re: FW Missions. Has that been confirmed, that missions can go to any system that originally had hostile Sov? If so .. Holy Screw Up Batman! |

Duke Dantez
T.R.I.A.D Defiant Legacy
9
|
Posted - 2012.05.27 10:29:00 -
[127] - Quote
Veshta Yoshida wrote:A bit Wall-of-Texty, a few more spaces between paragraphs would be good .. but not unreadable  Re: Defensive Plexing. Having it fill up 'damaged' LP would make the LP drain a one time deal (until system flip) so counter productive .. have defensive plexes repair 25-50% of damaged LP however so that you at least get a bit while still requiring a re-investment. Re: FW Missions. Has that been confirmed, that missions can go to any system that originally had hostile Sov? If so .. Holy Screw Up Batman! Crap.. I agree with everything you just said ... In this post. Even the wall of text jab... I had to do the highlight line before scrolling trick to keep my place.
But seriously, I can see how the "diminishing returns" concept needs to be tweaked a little. Hopefully CCP will keep their promise and make some adjustments over the next few months. The losing side needs to be able to make enough LP to cover their loses.. at the very least. |

Jones Bones
Imperial Outlaws
59
|
Posted - 2012.05.27 11:10:00 -
[128] - Quote
Quote:- No NPC balancing. Amarr faction NPCs are terrible.
Yeah, this I have to agree with. I'm new to FW but it's somewhat annoying to see speed tankers in tons of Amarr plexes. Meanwhile Minnie NPCs have webs and TPs... |

Garr Earthbender
Quantum Cats Syndicate
42
|
Posted - 2012.05.27 13:57:00 -
[129] - Quote
I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.' -Rock is overpowered, Scissors is fine. |

Dread Pirate Pete
Tribal Core Defiant Legacy
2
|
Posted - 2012.05.27 15:14:00 -
[130] - Quote
Garr Earthbender wrote:I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.'
This is probably a good idea, currently I am soloing Amarr meds in my 1,1 mil sp rifter, which seems a bit silly. Just giving the NPC's a few med neuts/nos or a handful of drones would force me to actually bring something to fight them with.
Defensive plexing should have some form of reward, say half or even quarter LP of an offensive if you are decontesting.
The lp only if you are at the button rule I presume is to avoid rewarding random people warping in and then burning away from the NPC's while you do all the work and take all the risks. I would suggest everybody in the plex who is in the same fleet as the guy on the button gets to share no matter where they are in the plex as a good compromise. |

Dread Pirate Pete
Tribal Core Defiant Legacy
2
|
Posted - 2012.05.27 15:15:00 -
[131] - Quote
dp |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
147
|
Posted - 2012.05.27 15:34:00 -
[132] - Quote
Duke Dantez wrote:..Crap.. I agree with everything you just said  ... Way to make me sound like a raving maniac .. I may have a stable full of dead'ish horses that I spend quite some time flogging, but outside the stable I am rather ordinary.
Garr Earthbender wrote:I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.' That idea is as old as the discussion about FW NPC balance ... one of the many "proofs" that CCP has been glossing over (read: ignoring) everything related to FW the past four years  Would be such a simple fix and solve some of the imbalances in that regard .. remaining would be the question of eWar and the NPCs tendency to involve themselves in the pew. |

Cearain
Imperial Outlaws
438
|
Posted - 2012.05.27 22:55:00 -
[133] - Quote
Garr Earthbender wrote:I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.'
I kill them all already. The minmatar target painters and missile spam gets to be too much for a lone pilot otherwise.
My problem with the minmatar npcs is they skrew up pvp opportunities. I often have to warp out and leave a plex when someone comes in a ship I would usually fight because half my tank is gone. Now with the inablility to dock up to repair the npcs will likely mean I will have to switch out of my pvp fit to a pve one that includes a cloak. In other words the no docking rule puts a larger wall between plexing and pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
438
|
Posted - 2012.05.27 23:13:00 -
[134] - Quote
Vagrian Omaristos wrote:-Pro: Station lockout. I hated the whole thing at first, but it does bring more tension to FW, as evidenced by the vastly larger and more heated fights just prior to patch. Additionally it definitely gives that 'supply lines' feel.
Again the intense fighting that occured before the patch was due to several different factors. Including the large economic incentives to owning systems, and the 5x shorter flip times. (yes the station lock out almost certainly contributed to this but that is theory crafting that we can't say is based on data because we don't have the other 2 major variables controled) If the intense fighting was due only to the station lock outs we would still see the intense fighting we saw before the patch.
We still see allot of fighting in these 2 frontline systems but that is in part because 1) lots of new players have entered faction war and 2) Due to the station lock outs all the fighting has moved to the frontline systems and the back water minmatar systems are all but dead.
Now I do think the fighting pre-expansion was more focused in 2 systems because of the station lock out rule. On the amarr Minmatar front it was all pretty much focused in on kourm and kamela and the remaining systems were pretty much empty. I think if there was no station lock out rule we would have still had allot fighting over plexes, but it would have been more spread out. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Garr Earthbender
Quantum Cats Syndicate
43
|
Posted - 2012.05.28 00:27:00 -
[135] - Quote
Veshta Yoshida wrote:Duke Dantez wrote:..Crap.. I agree with everything you just said  ... Way to make me sound like a raving maniac  .. I may have a stable full of dead'ish horses that I spend quite some time flogging, but outside the stable I am rather ordinary. Garr Earthbender wrote:I like this idea I heard a couple of nights ago concerning capturing plexes: Must kill all npcs inside a plex to capture it in addition to the timer. Or at least have to kill certain 'triggers.' That idea is as old as the discussion about FW NPC balance ... one of the many "proofs" that CCP has been glossing over (read: ignoring) everything related to FW the past four years  Would be such a simple fix and solve some of the imbalances in that regard .. remaining would be the question of eWar and the NPCs tendency to involve themselves in the pew.
I had no idea that CCP was glossing this over. HANS!!!!! WHERE ARE YOU!!!!
I'm OK with the NPCs mixing it up with the pew. The Ewar definitely sucks most (imho) getting jammed by Caldari rats, but i'll deal with it. -Rock is overpowered, Scissors is fine. |

Vagrian Omaristos
The Imperial LansDrahd
0
|
Posted - 2012.05.28 00:55:00 -
[136] - Quote
Veshta Yoshida wrote:A bit Wall-of-Texty, a few more spaces between paragraphs would be good .. but not unreadable  Re: Defensive Plexing. Having it fill up 'damaged' LP would make the LP drain a one time deal (until system flip) so counter productive .. have defensive plexes repair 25-50% of damaged LP however so that you at least get a bit while still requiring a re-investment. Re: FW Missions. Has that been confirmed, that missions can go to any system that originally had hostile Sov? If so .. Holy Screw Up Batman!
Yeah it was terribly long, I probably could have expressed my thoughts less verbosely.
About defensive plexing - that was my idea, though I didn't really specify, it shouldn't give 100% returns, but at least something, maybe at least the rep gains back? Just... anything really.
About missions - I'm not yet sure on that. Their missions are still orders of magnitude easier, faster, and safer, but I haven't followed the pattern of Minmatar mission runners or made an alt. I'm going by what I've heard several 'bitter vets' grumble about on that one.
Cearain wrote:Again the intense fighting that occured before the patch was due to several different factors. Including the large economic incentives to owning systems, and the 5x shorter flip times. (yes the station lock out almost certainly contributed to this but that is theory crafting that we can't say is based on data because we don't have the other 2 major variables controled) If the intense fighting was due only to the station lock outs we would still see the intense fighting we saw before the patch.
This is true, there was pride, stubbornness, a desire for good fights, etc on the line. The economic incentive of owning the few systems Amarr defended is next to nil, as the defensive fights were largely successful, but with so little territory already held, the worst possible LP situation is still what they got stuck with. A lot of Amarr militia (and many Minmatar I've seen) are extremely low in the sec status department (a good bit from killing neutral boosters and the like, another issue that is really aggrivating, but not directly related to the discussion at hand), and have massive quantities of assets located solely in their 'home' systems. These people cannot 'move out' to hi-sec without doing a LOT of ratting. So those station lockouts meant an end to a way of life as much as anything else for those stubborn corps full of pirates who didn't just drop militia. I'd say station lockout was probably the biggest motivator.
|

Silence iKillYouu
KA POW POW Inc Late Night Alliance
166
|
Posted - 2012.05.28 02:25:00 -
[137] - Quote
I like all the changes. Buff titans http://fw-frontline.blogspot.com/ |

Lock out
Shadows Of The Federation Drunk 'n' Disorderly
199
|
Posted - 2012.05.28 07:42:00 -
[138] - Quote
Silence iKillYouu wrote:I like all the changes. Buff titans
More importantly, nerf omens. They are OP |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
170
|
Posted - 2012.05.28 11:47:00 -
[139] - Quote
My impressions so far have been largely positive.
That being said, I want to say I fundamentally believe Cearain is wrong in his objections.
The station lock out is bringing a front line and concentrating where the fighta are occurring so people can find them. It is also giving some consequences. The "casual" pvper who logs in once a week needs to adjust to base out of high sec. That's a given. If you can't log on/monitor the war zone to see if a system you base in is getting close to flipping, base where it can't flip. Otherwise, you can log in casually, get a few fights and/or run a few plexes (worst case defensive plex to save your system!!!) - this hasn't changed. (Yes, CCP needs to look at where missions are spawned. They MUST spawn only in systems held by the enemy. No good sending the mission runner to Arzard if no one is there. The FW missions are about "furthering the war"...).
Where CCP screwed up was with the Escalation patch. This is where the NPCs SHOULD have been rebalanced and the plex VP adjustment SHOULD have been implemented PRIOR to announcing to the FW community the exact mechanics they were implementing in INFERNO.
This would have put all 4 empires on a somewhat even field. CCP was never going to reset the warzone anymore than they will reset sov in null (short of out of game Hacks etc...). If this was done, the Amarr would have had a better chance to push back again the Minmitards. Yes, they would still have superior USTZ numbers. That's fine. We must accept it in the same way a null sec alliance must accept the same thing. However due to the differences in NPCs AND the short time needed to flip a system, it made it very difficult to stop that USTZ juggernaut flipping a system. Any work the AU or EU TZ did could be undone and the system flipped before the next DT.
That being said, the Amarr FW guys who left must also accept they added to the issue. They could have moved to Kamela or saht for example. 7th fleet and WBR resolved to hold firm. Certain assets such as caps might have been moved to be safe, but fundamentally the resolve was to hold the line which we actually did. From that point of view, Amarr won the pre-patch fights in those last few days. The Kamela and Saht pipe held. Both sides had a great time and the buzz from it is the best I have seen in FW period. The SoTF move was just the icing on the top - a bit of good old back stabbing/dipplomatic argument/ally restting drama is what makes EvE EvE....
The Amarr FW guys are working together now in a way I have not seen in ages. The Fwedit noob injection is a nice morale boost. Yes they are making stupid noob mistakes, fitting some horrible setups at times, but knowing that in a few months they will have some decent frig/dessie skills is good to know for those who have been here for awhile and continue to hold firm in this belief we will prevail. We all know what the Goons did once upon a time with a fleet of Rifters. The minor plex mechanic ensures that this is still a valid fleet composition.
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
The question I must ask of those living in Egghelende is why we are not seeing more contesting of Auga and the other system BEHIND the current front lines? Go offensive plex the crap out of those systems and make the minnies split their focus or risk losing Auga etc... Downgrade their system upgrades so their LP bonus is reduced. Its currently at 4x. Drop their system upgrades and it will come down and make their LP worth less. You get LP for hitting these systems. They don't. They have to expend their LP to keep them at level 5...
I'm sure I will get some flames from some people for this. That's fine. Forums are for discussion. The main point is that for the first time in a long time, I am enjoying fighting in FW as there are consequences to my actions. That means there is sand in the sandbox, Eve FW is real and I AM THERE!!!
Amarr Victor Will the new FW be any good??? |

Jade Constantine
Jericho Fraction The Star Fraction
1985
|
Posted - 2012.05.28 12:01:00 -
[140] - Quote
Vagrian Omaristos wrote: -That crappily written story about militia "deserters". That thing pissed me off. I'm not a RPer, but the whole thing had a tone of "you don't like the changes that we're making without listening to any of your complaints, requests, pleading,begging, or posting for the last 4 years? You don't like that we ignored every single bug with FW that we have been made aware of for years and only created more, refuse to reset the warzone, and plan to lock you out of assets? You plan to leave militia because we blithly ignored you? well screw you! We'll right xan RP piece to call you 'deserters'!" Seriously its just an 'up yours' piece to the people who had for years hoped for some needed attention to FW only to get ham-handed and misguided responses. The attitude of the game creators to their customers represented by this little 'newspiece' is just sad.
For what its worth I read that RP piece as a teaser for DUST514 to suggest that members of the groundside empire militias were slipping away into the shadowy attractions of merc lifestyle.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
171
|
Posted - 2012.05.28 12:22:00 -
[141] - Quote
Jade Constantine wrote:Vagrian Omaristos wrote: -That crappily written story about militia "deserters". That thing pissed me off. I'm not a RPer, but the whole thing had a tone of "you don't like the changes that we're making without listening to any of your complaints, requests, pleading,begging, or posting for the last 4 years? You don't like that we ignored every single bug with FW that we have been made aware of for years and only created more, refuse to reset the warzone, and plan to lock you out of assets? You plan to leave militia because we blithly ignored you? well screw you! We'll right xan RP piece to call you 'deserters'!" Seriously its just an 'up yours' piece to the people who had for years hoped for some needed attention to FW only to get ham-handed and misguided responses. The attitude of the game creators to their customers represented by this little 'newspiece' is just sad.
For what its worth I read that RP piece as a teaser for DUST514 to suggest that members of the groundside empire militias were slipping away into the shadowy attractions of merc lifestyle. I took it as CCP explaining why the FW community was gaining/losing numbers... But that is just my guess since the whole thing was pretty hard to follow and understand!!! Don't see how it was Dust related since we are gods and why would we care about ground pounders??? M.I. does the dying. Fleet just does the flying!!!
Will the new FW be any good??? |

Cearain
Imperial Outlaws
440
|
Posted - 2012.05.28 13:44:00 -
[142] - Quote
Har Harrison wrote:My impressions so far have been largely positive.
That being said, I want to say I fundamentally believe Cearain is wrong in his objections.
The station lock out is bringing a front line and concentrating where the fighta are occurring so people can find them. It is also giving some consequences. The "casual" pvper who logs in once a week needs to adjust to base out of high sec. That's a given. If you can't log on/monitor the war zone to see if a system you base in is getting close to flipping, base where it can't flip. Otherwise, you can log in casually, get a few fights and/or run a few plexes (worst case defensive plex to save your system!!!) - this hasn't changed.
Good to hear your perspective. Reading the above I am not sure why you think we disagree.
I also said the station lockouts push casual pvpers out of the war zone. Either that or it will force them to spend their limited time online grinding plexes instead of pvp. I think we agree on this.
You ask why the systems near egg are not more vulnerable? Well I can say that I am finding that actually grinding plexes for occupancy does not yield as many pvp fights as roaming around. Many of the groups that had to move to Egg, do some plexing, but are mainly pvp corps.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
440
|
Posted - 2012.05.28 13:56:00 -
[143] - Quote
Har Harrison wrote:
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
I realize that if we all log in more we can win this. But realistically I am not going to be able to log in more. If I wanted to face a situation where I had to either log in more often or be kicked out of my space I would be in null sec.
I don't understand how strategic objectives are defined along "supply routes." Don't neutrals bring most of your supplies in? They aren't effected by sov. I am not sure what you mean. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Har Harrison
Amarrian Retribution Amarr 7th Fleet
171
|
Posted - 2012.05.28 14:11:00 -
[144] - Quote
Cearain wrote:Har Harrison wrote:
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
I realize that if we all log in more we can win this. But realistically I am not going to be able to log in more. If I wanted to face a situation where I had to either log in more often or be kicked out of my space I would be in null sec. I don't understand how strategic objectives are defined along "supply routes." Don't neutrals bring most of your supplies in? They aren't effected by sov. I am not sure what you mean. If we have to return to a station we can dock in to reship - it potentially limits your ability to rapidly ship up/ship down. Hence you will potentially stay closer to your systems when offensively plexing.
As for the PvP corps - if you hit those systems hard enough, you will get fights coming to you when they come to chase you out and/or decontest. Will the new FW be any good??? |

Axl Borlara
T.R.I.A.D Defiant Legacy
29
|
Posted - 2012.05.28 16:34:00 -
[145] - Quote
Har Harrison wrote: The question I must ask of those living in Egghelende is why we are not seeing more contesting of Auga and the other system BEHIND the current front lines? Go offensive plex the crap out of those systems and make the minnies split their focus or risk losing Auga etc... Downgrade their system upgrades so their LP bonus is reduced. Its currently at 4x. Drop their system upgrades and it will come down and make their LP worth less. You get LP for hitting these systems. They don't. They have to expend their LP to keep them at level 5...
It's nice to see someone else understanding the 'bigger picture', even if they are the enemy.  You're right - Amarr can offensive plex all over the place now (possibly with a bit of travel time). You gain LP, take it away from us, and make us defensive plex for which we get nothing and pull us back from the front line. That is the balance.
Quote: I'm sure I will get some flames from some people for this. That's fine. Forums are for discussion. The main point is that for the first time in a long time, I am enjoying fighting in FW as there are consequences to my actions. That means there is sand in the sandbox, Eve FW is real and I AM THERE!!!
I totally agree.
Cearain on the other hand, seems to want to have a pile of ships in a station, undock and pvp. Nothing else. Which is fine. There are places you can do that (RvB comes to mind). FW now has more than that - those that want to will adapt as required. |

Cearain
Imperial Outlaws
441
|
Posted - 2012.05.28 16:40:00 -
[146] - Quote
Har Harrison wrote:Cearain wrote:Har Harrison wrote:
Yes, the Amarr are in a tight corner at this point in time. But we CAN fight out of it and push the minnies back IF people log in and fight. Yes Raa fell. It was too far away from 7th fleet to actively defend and that was also possibly the case for the people in Kamela. The strategic objectives will now be more defined around supply routes.
I realize that if we all log in more we can win this. But realistically I am not going to be able to log in more. If I wanted to face a situation where I had to either log in more often or be kicked out of my space I would be in null sec. I don't understand how strategic objectives are defined along "supply routes." Don't neutrals bring most of your supplies in? They aren't effected by sov. I am not sure what you mean. If we have to return to a station we can dock in to reship - it potentially limits your ability to rapidly ship up/ship down. Hence you will potentially stay closer to your systems when offensively plexing.
Bottom line is Raa was lost without a fight due to station lock outs. If we could still dock in lost systems we could have planted a bunch of plexing ships there. That way even if we lost the system that effort wouldn't be wasted because we could still use those ships to start offensive plexing and starting to take it back. However with the current mechanic if we moved ships there it would have had a large potential to be a wasted effort and lead to us having to move all that stuff back out again.
(Docking in mehator is not an option for the low sec status pilots and even if that weren't a problem that gate could be easilly camped.)
I think its important that we consider the number of pvp fights we are not getting due to the no docking rule. I think we will find that if we could dock in the system even if we lose it every system would be fought over. Now its just a few systems.
Fact is if the minmatar were strategizing rationally they wouldn't even bother with sahtogas or kamela. They can already easilly get to level 5 for their lp store with the systems they have already. The only reason they would want to take those systems is for ego/bragging rights.
Har Harrison wrote: As for the PvP corps - if you hit those systems hard enough, you will get fights coming to you when they come to chase you out and/or decontest.
We are plexing these systems. Its just that after a while of orbitting a button with nothing but npcs we tend to say hey enough with this pve, lets go get some fights.
Maybe if we sat there for hours on end with no fights the minmatar might start coming with their large blob to chase us out. Maybe not. So what 30 hours of grinding later we might get fights? But what if we can't even match their numbers when they come? All that grinding for nothing no system flipped and not even any pvp. Just allot of grinding plexes. Sorry that is not really a rational way to play this game if you want pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
441
|
Posted - 2012.05.28 16:55:00 -
[147] - Quote
Axl Borlara wrote:Har Harrison wrote: The question I must ask of those living in Egghelende is why we are not seeing more contesting of Auga and the other system BEHIND the current front lines? Go offensive plex the crap out of those systems and make the minnies split their focus or risk losing Auga etc... Downgrade their system upgrades so their LP bonus is reduced. Its currently at 4x. Drop their system upgrades and it will come down and make their LP worth less. You get LP for hitting these systems. They don't. They have to expend their LP to keep them at level 5...
It's nice to see someone else understanding the 'bigger picture', even if they are the enemy.  You're right - Amarr can offensive plex all over the place now (possibly with a bit of travel time). You gain LP, take it away from us, and make us defensive plex for which we get nothing and pull us back from the front line. That is the balance. Quote: I'm sure I will get some flames from some people for this. That's fine. Forums are for discussion. The main point is that for the first time in a long time, I am enjoying fighting in FW as there are consequences to my actions. That means there is sand in the sandbox, Eve FW is real and I AM THERE!!!
I totally agree. Cearain on the other hand, seems to want to have a pile of ships in a station, undock and pvp. Nothing else. Which is fine. There are places you can do that (RvB comes to mind). FW now has more than that - those that want to will adapt as required.
Thats not true at all. I did RvB and it is allot of fun. It also demonstrates that there are allot of players who want quality pvp that null sec doesn't offer. But alas at base it is not really a game mechanic. Its just basically a series of duels with no meaning other than the isk lost.
I want FW to be improved and to have consequences added. I just didn't want it turned into null sec where it involves more grinding that fighting. I want the consequences to be tied to pvp not to pve.
That is the point I am making. X Gallentius and others post how many great fights they are having in faction war. But then when he is asked how many plexes his gang actually captured during that time there is no response.
In other words the vast majority of the fighting still has very little to do with any of the consequences of the occupancy war. There is still a wall between pve plexing and pvp. I want that to change. Others are just so busy cheerleading that they are missing this. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Arianna Satellizer
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.28 17:25:00 -
[148] - Quote
Cearain wrote:
I want FW to be improved and to have consequences added. I just didn't want it turned into null sec where it involves more grinding that fighting. I want the consequences to be tied to pvp not to pve.
In other words the vast majority of the fighting still has very little to do with any of the consequences of the occupancy war. There is still a wall between pve plexing and pvp. I want that to change. Others are just so busy cheerleading that they are missing this.
Quote above. |

Garr Earthbender
Quantum Cats Syndicate
43
|
Posted - 2012.05.28 18:37:00 -
[149] - Quote
The wall might be over where you fight Cearain, but they work hand in hand over in the gall/cal side of space. Even when I'm just defensive plexing in a T1 frig, I always have someone come in and either A) chase me out or B) come in another T1 frig and fight me, or C) we get small gang on small gang action.
The consequences of our warzone are right smack dab in our face. Where your war zone is currently lopsided, ours is more evenly matched in system control and we have a slight lead in systems. L5 LP store prices is what we're fighting for. So each system is necessary. Having PvE squids that run from each and every fight if it's not 3-4 to 1 odds (no matter the hull) and just plex for the LP is making it hard for us.
On a side note, camping Ichoria is great fun nowadays since that's a direct route between the war zone and Jita for our squid-like adversaries. -Rock is overpowered, Scissors is fine. |

RavenPaine
RaVeN Alliance
51
|
Posted - 2012.05.28 18:45:00 -
[150] - Quote
I joined FW to have "PvP available" but not really be commited full time. I have PvP'd for years and am just burnt out on it atm. I wanted to ISK up and just chill for a month or two. I did a ton of missions and did just that.
Along the way, I notice that many dedicated militia members kind of hate the mission runners.
Now: The mission LP have dropped in value, but ppl like me can plex for ISK, and the plexing helps the cause/whole militia. I put major dents in a lot of systems occupancy/contested levels. And I keep the enemy distracted along the way. |
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