Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Eva Rourge
5
|
Posted - 2012.05.28 13:49:00 -
[1] - Quote
No wall of text here, just a simple question. A clear one sentence reply would benice. J'ai bien assez vecuGǪ |

Harbonah
A-OK Logistics and Fabrication StoneGuard Alliance
6
|
Posted - 2012.05.28 13:51:00 -
[2] - Quote
A false soft baby blanket of false security that you can hide under so you can't see the monsters that are getting ready to tear your baby blanket in half and rip you a new bum before dumping your body in a shallow asteroid? |

Eva Rourge
5
|
Posted - 2012.05.28 13:56:00 -
[3] - Quote
Harbonah wrote:A false soft baby blanket of false security that you can hide under so you can't see the monsters that are getting ready to tear your baby blanket in half and rip you a new bum before dumping your body in a shallow asteroid?
Close, we're making progress here. Anyone else?
J'ai bien assez vecuGǪ |

sweetrock
State War Academy Caldari State
11
|
Posted - 2012.05.28 13:57:00 -
[4] - Quote
IMO, especialy with starter systems, it gives genuin new guys a first impression of the game, skewed or not |

Eva Rourge
5
|
Posted - 2012.05.28 13:58:00 -
[5] - Quote
sweetrock wrote:IMO, especialy with starter systems, it gives genuin new guys a first impression of the game, skewed or not
Ok. And what impression is that? J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
7442
|
Posted - 2012.05.28 13:59:00 -
[6] - Quote
To provide an area where aggression comes at a cost, so you can gamble on people's miserliness and hope it keeps you from getting blown up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Spurty
D00M. Northern Coalition.
278
|
Posted - 2012.05.28 14:00:00 -
[7] - Quote
Role playing mostly ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Eva Rourge
5
|
Posted - 2012.05.28 14:00:00 -
[8] - Quote
Tippia wrote:To provide an area where aggression comes at a cost, so you can gamble on people's miserliness to keep you from getting blown up.
Interesting, but define cost please. J'ai bien assez vecuGǪ |

Darth Tickles
Dark Sun Consortium
449
|
Posted - 2012.05.28 14:01:00 -
[9] - Quote
Hisec is the totality of systems with security ratings from 0.5 to 1.0 inclusive. This bracket of systems operates under concord protection with respect to pod pilot interactions. |

Eva Rourge
5
|
Posted - 2012.05.28 14:01:00 -
[10] - Quote
Spurty wrote:Role playing mostly
Fails at that then unless the role is that of roadkill. J'ai bien assez vecuGǪ |
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
520
|
Posted - 2012.05.28 14:01:00 -
[11] - Quote
Good grief, yet another one of these posts.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Eva Rourge
5
|
Posted - 2012.05.28 14:02:00 -
[12] - Quote
Darth Tickles wrote:Hisec is the totality of systems with security ratings from 0.5 to 1.0 inclusive. This bracket of systems operates under concord protection with respect to pod pilot interactions.
Fails that that as well. Anyone else? J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
7442
|
Posted - 2012.05.28 14:03:00 -
[13] - Quote
Eva Rourge wrote:Interesting, but define cost please. Get a dictionary.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Eva Rourge
5
|
Posted - 2012.05.28 14:04:00 -
[14] - Quote
Thorn Galen wrote:Good grief, yet another one of these posts.
Define "these" please. J'ai bien assez vecuGǪ |

Eva Rourge
5
|
Posted - 2012.05.28 14:05:00 -
[15] - Quote
Tippia wrote:Eva Rourge wrote:Interesting, but define cost please. Get a dictionary.
No reason for aggression. Simply pointing to the fact that cost is relative and may approach zero. J'ai bien assez vecuGǪ |

sweetrock
State War Academy Caldari State
11
|
Posted - 2012.05.28 14:05:00 -
[16] - Quote
Well by having starter system it will of course make the game seem more populated then it is. It will also attract attention of baiters, so there will be a variety of ships to cause a wooooooow factor |

Jafit
Dreddit Test Alliance Please Ignore
147
|
Posted - 2012.05.28 14:06:00 -
[17] - Quote
A place where CCP put newbies, and then direct them to tutorials where they have to shoot red crosses or mine, then they think that all you do in Eve is shoot red crosses or mine, and they grow up to be whiny risk-averse officer-fit-Golem or hulk flying publords. |

Tippia
Sunshine and Lollipops
7442
|
Posted - 2012.05.28 14:07:00 -
[18] - Quote
Eva Rourge wrote:Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant. None of which makes the slightest bit of difference.
Also, no, you're not pointing anything out. You're asking a silly question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Eva Rourge
5
|
Posted - 2012.05.28 14:07:00 -
[19] - Quote
sweetrock wrote:Well by having starter system it will of course make the game seem more populated then it is. It will also attract attention of baiters, so there will be a variety of ships to cause a wooooooow factor
Ok getting much warmer now, so what you are saying is that it has an underlying "business" goal in terms of new "customer" appeal? J'ai bien assez vecuGǪ |

Josef Djugashvilis
The Scope Gallente Federation
237
|
Posted - 2012.05.28 14:08:00 -
[20] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
So that 0.0 dwellers can feel tough, smug and have folk to look down on. You want fries with that? |
|

Eva Rourge
5
|
Posted - 2012.05.28 14:09:00 -
[21] - Quote
Tippia wrote:Eva Rourge wrote:No reason for aggression. Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant. None of which makes the slightest bit of difference.
Surely does. Try removing the word "cost" from your statement and see how much sense it makes:
Tippia wrote:To provide an area where aggression comes at a cost, so you can gamble on people's miserliness and hope it keeps you from getting blown up.
J'ai bien assez vecuGǪ |

Gealbhan
Used Shuttle Sales Representative
153
|
Posted - 2012.05.28 14:09:00 -
[22] - Quote
The point of high sec is ...uh...um... it just is, ok!?  |

Darth Tickles
Dark Sun Consortium
449
|
Posted - 2012.05.28 14:12:00 -
[23] - Quote
Pretty sure I see where this is going.
Hulk pilots aren't "new" players.
End of thread. Next. |

Tippia
Sunshine and Lollipops
7442
|
Posted - 2012.05.28 14:12:00 -
[24] - Quote
Eva Rourge wrote:Surely does. Nope. Highsec remains a place where aggression comes at a cost and where you gamble on people's miserliness to keep you safe.
Whether it's relative or approaching zero makes no difference.
edit: wtf, writing is hard.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Eva Rourge
5
|
Posted - 2012.05.28 14:15:00 -
[25] - Quote
Darth Tickles wrote:Pretty sure I see where this is going.
Hulk pilots aren't "new" players.
End of thread. Next.
On the contrary, i personally have no bias. I dont mine and i could care less. I am simply curious as to why this aspect of the game exists and does it succeed or fail as fulfilling its function. J'ai bien assez vecuGǪ |

Warpshade
2
|
Posted - 2012.05.28 14:16:00 -
[26] - Quote
Imho high sec adds a different layer of PvP, wether is be wardeccing, suicide ganking or criminal flagging. |

Eva Rourge
5
|
Posted - 2012.05.28 14:17:00 -
[27] - Quote
Tippia wrote:Eva Rourge wrote:Surely does. Nope. Highsec remains a place where aggression comes at a cost and where you gamble on people's miserliness to keep you safe. Whether it's relative or approaching zero makes no difference. edit: wtf, writing is hard. 
Right and repeating yourself does. Actually if cost becomes irrelevant then your statement simply means that highsec is a place where you gamble on people's miserliness at the risk of aggression.
I do understand your refusal to discuss this further and you are entitled to your own opinion. J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
7443
|
Posted - 2012.05.28 14:17:00 -
[28] - Quote
Eva Rourge wrote:i personally have no bias. Unlikely. You wouldn't use the phrase GÇ£getting warmerGÇ£ unless you have already made up your mind about what the GÇ£correctGÇ¥ answer is.
Quote:Actually if cost becomes irrelevant then your statement simply means that highsec is a place where you gamble on people's miserliness at the risk of aggression. Good thing, then, that nothing of the sort happens.
That means highsec remains a place where aggression comes at a cost and that you can keep gamble on people's miserliness and hope it's enough to keep you safe.
Quote:I do understand your refusal to discuss this further Discuss what? You asked a question. I gave you the answer. The answer still holds true. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Eva Rourge
5
|
Posted - 2012.05.28 14:20:00 -
[29] - Quote
Warpshade wrote:Imho high sec adds a different layer of PvP, whether it be wardeccing, suicide ganking or criminal flagging.
Interesting point. Thus high sec is really not safe at all, is it? In fact it really does not differ much from low sec except for the circumstances surrounding your death. J'ai bien assez vecuGǪ |

Darth Tickles
Dark Sun Consortium
451
|
Posted - 2012.05.28 14:20:00 -
[30] - Quote
Tippia wrote:Unlikely. You wouldn't use the phrase GÇ£getting warmerGÇ£ unless you have already made up your mind about what the GÇ£correctGÇ¥ answer is
Agreed.
|
|

Alavaria Fera
GoonWaffe Goonswarm Federation
919
|
Posted - 2012.05.28 14:20:00 -
[31] - Quote
Tippia wrote:Eva Rourge wrote:i personally have no bias. Unlikely. You wouldn't use the phrase GÇ£getting warmerGÇ£ unless you have already made up your mind about what the GÇ£correctGÇ¥ answer is. Quote:Actually if cost becomes irrelevant then your statement simply means that highsec is a place where you gamble on people's miserliness at the risk of aggression. Good thing, then, that nothing of the sort happens. The means highsec remains a place where aggression comes at a cost and that you can keep gamble on people's miserliness and hope it's enough to keep you safe. Totally believing the unbiased person who just wants a safer highsec.
Yep, oh and did you hear about - Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Merovee
Gorthaur Legion Of Mordor
17
|
Posted - 2012.05.28 14:21:00 -
[32] - Quote
Hi-sec is formal pvp/pve (industrial, Market, trade and thuggery) and a great place to be even with the risks. |

Eva Rourge
5
|
Posted - 2012.05.28 14:22:00 -
[33] - Quote
Tippia wrote:Eva Rourge wrote:i personally have no bias. Unlikely. You wouldn't use the phrase GÇ£getting warmerGÇ£ unless you have already made up your mind about what the GÇ£correctGÇ¥ answer is. Quote:Actually if cost becomes irrelevant then your statement simply means that highsec is a place where you gamble on people's miserliness at the risk of aggression. Good thing, then, that nothing of the sort happens. That means highsec remains a place where aggression comes at a cost and that you can keep gamble on people's miserliness and hope it's enough to keep you safe.
Nope, i have not made up my mind but i do have a guess. By warmer i simply mean we are getting constructive replies. Honestly, i've never mined in my life and i don't inted to. I do not care about bears as i do not care about gankers, i associate myself with neither. J'ai bien assez vecuGǪ |

Sentient Blade
Walk It Off Imperial Ascension
407
|
Posted - 2012.05.28 14:23:00 -
[34] - Quote
Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else. |

Tippia
Sunshine and Lollipops
7443
|
Posted - 2012.05.28 14:23:00 -
[35] - Quote
Eva Rourge wrote:Nope, i have not made up my mind but i do have a guess. Then nothing is GÇ£getting warmerGÇ¥.
Quote:By warmer i simply mean we are getting constructive replies. Equally unlikely.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Alavaria Fera
GoonWaffe Goonswarm Federation
919
|
Posted - 2012.05.28 14:25:00 -
[36] - Quote
Tippia wrote:Eva Rourge wrote:Nope, i have not made up my mind but i do have a guess. Then nothing is GÇ£getting warmerGÇ¥. Quote:By warmer i simply mean we are getting constructive replies. Equally unlikely. Their, uh, intent is showing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Eva Rourge
5
|
Posted - 2012.05.28 14:26:00 -
[37] - Quote
Tippia wrote:Eva Rourge wrote:Nope, i have not made up my mind but i do have a guess. Then nothing is GÇ£getting warmerGÇ¥. Quote:By warmer i simply mean we are getting constructive replies. Equally unlikely.
It's ok, really, no need to explain further. You don't like the fact that i poked a hole through your statement and since you can not argue it any further you have to question the reasoning behind my question. Perfectly understood. Now unless you have any proof that i side with either bears or gankers lets just move along. Thanks. J'ai bien assez vecuGǪ |

Eva Rourge
5
|
Posted - 2012.05.28 14:27:00 -
[38] - Quote
Alavaria Fera wrote:Tippia wrote:Eva Rourge wrote:Nope, i have not made up my mind but i do have a guess. Then nothing is GÇ£getting warmerGÇ¥. Quote:By warmer i simply mean we are getting constructive replies. Equally unlikely. Their, uh, intent is showing.
Oh hey there. Glad you joined the discussion. Perhaps you could give me an idea of what you consider high sec to be. J'ai bien assez vecuGǪ |

Makkz
Lamorei Prosapia Vexillum
4
|
Posted - 2012.05.28 14:29:00 -
[39] - Quote
High sec is the place where npc's have a form of control, it is "relatively" safe, it is where warfare is done legally by paying of the cops, but more importantly, its where capital ships controlled by players cant go. |

Jake Warbird
Republic Military School Minmatar Republic
1227
|
Posted - 2012.05.28 14:29:00 -
[40] - Quote
You have enough constructive answers. What is the point of this thread? |
|

Tippia
Sunshine and Lollipops
7443
|
Posted - 2012.05.28 14:31:00 -
[41] - Quote
Eva Rourge wrote:You don't like the fact that i poked a hole through your statement What fact would that be that I don't like?
After all, you didn't really poke hole in anything so you must be talking about something else. vOv Also, I can't really argue further since you've offered no counter-argument.
The actual fact remains: highsec is a place where aggression comes at a cost. Whether or not that cost is relative or approaches zero (and these days, it cannot be zero) doesn't in any way change this fact. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Eva Rourge
5
|
Posted - 2012.05.28 14:31:00 -
[42] - Quote
Jake Warbird wrote:You have enough constructive answers. What is the point of this thread?
Glad you asked. The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
7443
|
Posted - 2012.05.28 14:33:00 -
[43] - Quote
Eva Rourge wrote:The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Most people do, yes. The rest whine. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:36:00 -
[44] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all? lol! ******** thread high sec is for the fw and such god i cant believe this was asked lol There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Khadann
First Legion
19
|
Posted - 2012.05.28 14:37:00 -
[45] - Quote
what is the rate of player's produced items in high sec against low and null sec?
Is it like 80% of goods produced in high sec?
We need this backbone which is high sec: Imagine jita under 0.0 and all other systems. You won't be able to find a single neutral place to buy, build or sell your stuff.
Maybe we could make all eve 0.0, but that means you can not survive in midle size corporations At the end, the game will just be 4 giant coalitions with territories and agreements... sounds even more boring than high sec :s |

Vyl Vit
Cambio Enterprises
534
|
Posted - 2012.05.28 14:39:00 -
[46] - Quote
Hi. I just had my 57th birthday. Thanks. I've been playing "Chew The Opposition Into Little Pieces" for more than forty years. I'm a chess master - basketball player for 17 years, football for 12, baseball for 20. I can roast you in bridge, spades, gin rummy, MONOPOLY, double-board Risk. In fact, I've spent my entire life in unbridled competition with one thought in mind, "Winning isn't everything. It's the only thing.
You might imagine with so much win/loss, reams of scores, several major INJURIES, my adrenalin pumping, stick it to the enemy days of glory are about over. I've had my run. However, playing isn't. Playing is good for the mind. Einstein said intelligent people need to play. When I found EVE Online I found something where I can make a contribution and let the other folks have their time with going for each other's throats.
It just so happens, I can do my bit to contribute in high sec. I don't pick high sec cause it's safe. I pick it cause it's practical. I get what I'm doing done there, so there's where I do it. What I don't get is, why are there people who want things all their own way to such an extreme that they'd contort this sandbox into their own personal, custom made, suit only me environment and tell everybody else to just go get lost?
I shall not humble myself to such selfish people. The PvP end of this game has nothing in it to match the RL PvP I've done in four decades (and I've got the scars to prove it), so making some claim the world revolves around this handful of folks (to me) is no more than average doo doo ka ka.
So I ask, "What is the point of your question, and who are "you" to ask?" Anyone with any sense has already left town. |

Eva Rourge
5
|
Posted - 2012.05.28 14:41:00 -
[47] - Quote
Tippia wrote:Eva Rourge wrote:The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Most people do, yes. The rest whine.
Agreed. Thus the fact that some guy who actually takes the time to write a long letter explaining how being a business man he prefers to mine and whatever it is that he does: clearly does not represent failure of other players or the game itself but perhaps failure of CCP marketing?
CCP: what did you invision high sec to be? What do you see it being now? Could we let the cat out of the bag already and let our new subs know that high sec isnt the PvE "realm" and losing your beloved mining barge isn't an accident but rather the logical finale or the sum of all of your actions which you've amounted to? J'ai bien assez vecuGǪ |

Malcanis
Vanishing Point. The Initiative.
3976
|
Posted - 2012.05.28 14:41:00 -
[48] - Quote
Eva Rourge wrote:Warpshade wrote:Imho high sec adds a different layer of PvP, whether it be wardeccing, suicide ganking or criminal flagging. Interesting point. Thus high sec is really not safe at all, is it? In fact it really does not differ much from low sec except for the circumstances surrounding your death.
Correct. All areas of EVE support non-consensual combat PvP, with high sec having the most complex and restrictive rules of engagement, and 0.0 having no rules at all.
As Tippia correctly states, attemtping non-consensual PvP in hi-sec comes at a cost; you can either pay CONCORD to look the other way while you make war on another corp; you can allow or entice another player to steal your property from a jet-can; you can have killrights from previously losing a ship; or you can accept that CONCORD will destroy your ship.
With respect to that final cost, if the target makes himself a sufficiently vulnerable, valuable target, then it becomes economic to to gank him for a profit. Fortunately, it is generally possible to improve the survivability of your ship (or use a ship with better options) to make ganking uneconomic. For instance, a Hulk can be tanked to the point where it requires 2 battlecruisers to kill it, with a net cost to the attackers of well in excess of 100 million ISK, more than they can reasonably hope to recover. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Aeryn Sun Aumer
Celestial Fox Reconnaissance
0
|
Posted - 2012.05.28 14:44:00 -
[49] - Quote
Make every system null sec and be done with it. |

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:46:00 -
[50] - Quote
Aeryn Sun Aumer wrote:Make every system null sec and be done with it. -1 stupid idea wud ruin eve There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |
|

Eva Rourge
5
|
Posted - 2012.05.28 14:46:00 -
[51] - Quote
Vyl Vit wrote:So I ask, "What is the point of your question, and who are "you" to ask?"
I am the average Eve player but wait... what does your age have anything to do with anything rather than your age and who are you to ask me who i am? I'm 39, i like to listen to Muse and enjoy firearms competitively. I have 2 children and am at this very moment pouring myself a glass of scotch. Anything else?
J'ai bien assez vecuGǪ |

Francisco Bizzaro
132
|
Posted - 2012.05.28 14:46:00 -
[52] - Quote
Eva Rourge wrote:Jake Warbird wrote:You have enough constructive answers. What is the point of this thread? Glad you asked. The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Why should we expect anything? It's a sandbox, so what happens happens.
Quote: I'll go further: could it be that instead of "fixing" high sec so that "everyone" feels comfortable the only thing that is needed is a clear warning label? Do new/casual/whatever players actually understand what they are stepping into when they undock for the very first time?
I agree with this. But doesn't the warning already exist? The promos market Eve as a harsh universe. The tutorials are also pretty clear on the point, from what I recall. Part of the trouble is that people don't believe what they are being told no matter how often you tell them.
Probably our comprehension has been numbed by years of video game advertisement where a game like WoW is marketed as a world at war when actually is a pretty organized and civil place. So among the expectations that they bring to Eve is that all this stuff about the "harsh universe" is just a bunch of hype that doesn't need to be taken seriously. A lot of Eve hype doesn't need to be taken seriously - but at least that one point is somewhat accurate. |

Jake Warbird
Republic Military School Minmatar Republic
1229
|
Posted - 2012.05.28 14:48:00 -
[53] - Quote
I'm pretty much under the 1 year bracket of players and I understand the risks of undocking... Regardless of sec your ship is going to go boom. The sooner we come to terms with that fact the easier Eve is going to be. |

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:48:00 -
[54] - Quote
Eva Rourge wrote:Vyl Vit wrote:So I ask, "What is the point of your question, and who are "you" to ask?" I am the average Eve player but wait... what does your age have anything to do with anything rather than your age and who are you to ask me who i am? I'm 39, i like to listen to Muse and enjoy firearms competitively. I have 2 children and am at this very moment pouring myself a glass of scotch. Anything else? no one cares... he asked why shud you be the sole voice of the people There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Vincent Athena
V.I.C.E. Comic Mischief
679
|
Posted - 2012.05.28 14:49:00 -
[55] - Quote
High sec is a place for people who do like SiFi spaceship games, but do not get "The Rush" to play. Just in case you do not quite get what I mean by The Rush:
The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.
People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.
As most people do not get The Rush, there is in fact a majority of EvE players in high sec. Retaining these players is good for CCP's income, which keeps them from going bankrupt. http://vincentoneve.wordpress.com/ |

Aeryn Sun Aumer
Celestial Fox Reconnaissance
0
|
Posted - 2012.05.28 14:50:00 -
[56] - Quote
Snow Burst wrote:Aeryn Sun Aumer wrote:Make every system null sec and be done with it. -1 stupid idea wud ruin eve
Why, that is what CCP wants, ruthless PVP. What would harbor that more than making every system null sec.
0t would prevent mining, carebears and whining.
Everything people ***** about.
|

Darth Tickles
Dark Sun Consortium
452
|
Posted - 2012.05.28 14:50:00 -
[57] - Quote
Aeryn Sun Aumer wrote:Make every system null sec and be done with it.
I gotta say, all else being equal, when I think about what the trade hubs in a fully 0.0 game would be like I get pretty engorged. The funny thing is the incentives for creating a secure free trade zone would be enough that the biggest power players would probably be nrds.
Unfortunately the game would die without a hisec for beginners and casuals. |

Jake Warbird
Republic Military School Minmatar Republic
1229
|
Posted - 2012.05.28 14:50:00 -
[58] - Quote
Vyl Vit wrote:Hi. I just had my 57th birthday. Thanks. Wow a RL bitter vet! j/k
Happy Bday,sir! Hope you had a good one!
|

March rabbit
Trojan Trolls Red Alliance
180
|
Posted - 2012.05.28 14:51:00 -
[59] - Quote
just a simple question: why the biggest trade hub is Jita and not some ass of 0.0 space like 1A8-? I'm pretty sure if you try to answer this question you will understand what high-sec is needed for. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
139
|
Posted - 2012.05.28 14:51:00 -
[60] - Quote
Question is wrong, why we need 0.0 is proper question. |
|

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:52:00 -
[61] - Quote
Bad Messenger wrote:Question is wrong, why we need 0.0 is proper question. for fun... nuff said There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:54:00 -
[62] - Quote
March rabbit wrote:just a simple question: why the biggest trade hub is Jita and not some ass of 0.0 space like 1A8-? I'm pretty sure if you try to answer this question you will understand what high-sec is needed for. good question. not 0.0 because itd be perma camped. jita because its caldari trade hub like hek is minnies dodixie is gallente and amarr is amarr ofc but most people started as caldari so id imagine thats why There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Snow Burst
RED.OverLord
29
|
Posted - 2012.05.28 14:55:00 -
[63] - Quote
Aeryn Sun Aumer wrote:Snow Burst wrote:Aeryn Sun Aumer wrote:Make every system null sec and be done with it. -1 stupid idea wud ruin eve Why, that is what CCP wants, ruthless PVP. What would harbor that more than making every system null sec. 0t would prevent mining, carebears and whining. Everything people ***** about. because itd ruin the game... as said before i think. itd just end with huge coalitions n nothing else scale fw to the whole of eve with 0.0 sec ratings thts what itd be so boring There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Aeryn Sun Aumer
Celestial Fox Reconnaissance
0
|
Posted - 2012.05.28 14:56:00 -
[64] - Quote
Darth Tickles wrote:Aeryn Sun Aumer wrote:Make every system null sec and be done with it. I gotta say, all else being equal, when I think about what the trade hubs in a fully 0.0 game would be like I get pretty engorged. The funny thing is the incentives for creating a secure free trade zone would be enough that the biggest power players would probably be nrds. Unfortunately the game would die without a hisec for beginners and casuals.
Why provide even the pretense of safety then. Might as well get indoctrinated to the ahole players in this game from the get go. |

Alavaria Fera
GoonWaffe Goonswarm Federation
919
|
Posted - 2012.05.28 14:58:00 -
[65] - Quote
March rabbit wrote:just a simple question: why the biggest trade hub is Jita and not some ass of 0.0 space like 1A8-? I'm pretty sure if you try to answer this question you will understand what high-sec is needed for. Yeah, like the reds camping our trade hub all the time.
At least they haven't tried to headshoot it recently... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Francisco Bizzaro
132
|
Posted - 2012.05.28 15:03:00 -
[66] - Quote
Eva Rourge wrote:CCP: what did you invision high sec to be? What do you see it being now? Could we let the cat out of the bag already and let our new subs know that high sec isnt the PvE "realm" and losing your beloved mining barge isn't an accident but rather the logical finale or the sum of all of your actions which you've amounted to? Has CCP ever advertised high-sec as a PVE realm?
For instance, here is the description currently on Evelopedia:
Evelopedia wrote: High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.
Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this. |

Suqq Madiq
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.28 15:07:00 -
[67] - Quote
Call me crazy, but considering EVE's similarity to Internet Submarines in Space, I liken EVE Online to a public swimming pool.
Highsec is obviously the shallow end with the lifeguards (CONCORD) watching out for the fat, post-pubescent neckbearded bullies in their speedos (gankers) trying to drown the unsuspecting kiddies (the noobs) or steal their toys. The lifeguards provide some measure of protection for the kiddies, but if the speedos are quick enough they can take out scores of unsuspecting kiddies before the lifeguards have a chance to toss them out.
Lowsec, being the deep end, is a lot more dangerous than the shallow water as some of the speedos have morphed into sharks (pirates!) which are a lot more difficult to spot and can gobble up the unsuspecting kiddies while the lifeguards do little more than give them a warning (sec status hit).
And, of course, Nullsec is the change rooms. This is the place where the speedos go when they get thrown out of the shallow end or can't hack it in the deep end. When they aren't faceraping any unsuspecting kiddie who "DARES. VENTURE. INTO. THEIR. CHANGE. ROOM." they're circle-jerking each other and extolling the virtues of their fearless (lol) leaders or debating the relative awesomeness, or lack thereof, of Something Awful vs. Reddit vs. 4chan. |

Eva Rourge
5
|
Posted - 2012.05.28 15:08:00 -
[68] - Quote
Darth Tickles wrote:Unfortunately the game would die without a hisec for beginners and casuals.
Correct me if i misunderstood but are you saing that the excisting playerbase that knows and understands the "harshness" of the Eve universe is now matter how hardened and glorious in its conquests is in the end dependent on fresh meat to keep paying for the servers and staff and thus it needs to lure and bait only to then crush and discard?
I don't judge, i am simply curious.
Is high sec then simply the boot-camp? The grinder that eventually weeds out the weak?
J'ai bien assez vecuGǪ |

Joolushko Tunai FentaHovalis
Celestial Fox Reconnaissance
0
|
Posted - 2012.05.28 15:16:00 -
[69] - Quote
Francisco Bizzaro wrote:Eva Rourge wrote:CCP: what did you invision high sec to be? What do you see it being now? Could we let the cat out of the bag already and let our new subs know that high sec isnt the PvE "realm" and losing your beloved mining barge isn't an accident but rather the logical finale or the sum of all of your actions which you've amounted to? Has CCP ever advertised high-sec as a PVE realm? For instance, here is the description currently on Evelopedia: Evelopedia wrote: High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.
Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.
|

Eva Rourge
5
|
Posted - 2012.05.28 15:18:00 -
[70] - Quote
Francisco Bizzaro wrote:Has CCP ever advertised high-sec as a PVE realm? For instance, here is the description currently on Evelopedia: Evelopedia wrote: High security space (also referred to as Highsec and High-Sec) is systems with a security rating of 1.0 down to 0.5. These systems are policed by CONCORD which awards some safety from pirates. While CONCORD does not prevent acts of piracy in high security space, they will quickly respond to such acts and punish the perpetrator. In many cases the response time is fast enough to save the victim from destruction. They will also punish the act by adjusting the security rating according to how high the security in the system is, the higher the system, the higher the penalty.
Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this.
I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong. As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?
My qustion is valid: what is the point of high sec? To create a false sense of safety so that new players (except for the ones that quit right away) get a chance (not a guaranteed chance mind you) to maybe possibly "graduate" and stay thus continuing to support the game via monthly sub contributions?
Note that so far i have not suggested what high sec should be. Just listening to opinions. J'ai bien assez vecuGǪ |
|

DeadDuck
Macabre Votum Against ALL Authorities
10
|
Posted - 2012.05.28 15:27:00 -
[71] - Quote
Eva Rourge wrote:Do we really need high sec at all?
Yes we need. There are a lot of people that really dont like the way of life of 0.0 or Low sec., so they stand in there. Not so risky as in other EVE universe regions, but still with some risk. Nothing wrong for me.
In other way what annoys me are the ones that want to have a life of fireworks and PVP but don't go to 0.0 since it's just to dam risky for them. No Neut alts to get in a fight, suicide ganks against unarmed ships, etc, etc, etc. These are the people that I would really would love to see in 0.0 and see how it goes when both parts can play dirty. |

Darth Tickles
Dark Sun Consortium
452
|
Posted - 2012.05.28 15:27:00 -
[72] - Quote
Eva Rourge wrote:Correct me if i misunderstood but are you saing that the excisting playerbase that knows and understands the "harshness" of the Eve universe is now matter how hardened and glorious in its conquests is in the end dependent on fresh meat to keep paying for the servers and staff and thus it needs to lure and bait only to then crush and discard?
I don't judge, i am simply curious.
Is high sec then simply the boot-camp? The grinder that eventually weeds out the weak?
I think Eve is just about as "harsh" as it can be without going from "niche" to "obscure". That said, the greatest failure in this game is the new player experience and the transition from a theme park mentality to a sandbox one. I don't think CCP sells Eve very well, or at least not as well as it could, and I think they utterly fail at getting into the mind of the average gamer and providing an organic transition of learning and understanding with respect to enjoying a new and innovative style of game.
Is it within the realm of possibility to have an extremely popular Eve game without hisec, where players are thrust knowingly into a dangerous, chaotic, and pitiless world? Absolutely. However, CCP isn't yet prepared enough to steward a game like that, nor is the world of gaming culturally ready to offer up enough of such gamers. I do think as more and more people tire of the "pile in, pile out" themepark model, you will have more and more people ready and willing to take the leap into sandbox gaming. The other necessary element of CCP evolving and maturing enough to steward such a transition is far more questionable and far less inevitable, but that just means other companies will take over where CCP will fail and further develop the sandbox niche themselves. |

Francisco Bizzaro
132
|
Posted - 2012.05.28 15:31:00 -
[73] - Quote
Joolushko Tunai FentaHovalis wrote:Francisco Bizzaro wrote:Evelopedia wrote:In many cases the response time is fast enough to save the victim from destruction. Seems pretty level-headed and very careful about its use of the word safety. I don't see where this would give anyone the idea that they are immune from trouble in high-sec and I don't recall CCP making statements inconsistent with this. I assume you are interested in the bit you underlined, which is one of the quotes which makes my point. "Many cases" is accurate and doesn't sound like absolute security to me. |

Francisco Bizzaro
132
|
Posted - 2012.05.28 15:31:00 -
[74] - Quote
Eva Rourge wrote:I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong.
Who is responsible for these misconceptions? If CCP is not telling them they are safe then I guess it's not CCP, which is the angle you seem to be taking.
Quote: As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?
Concord are not useless. They are sometimes less effective than you'd like them to be. But anyone reading up on concord knows this and the evelopedia article clearly points it out.
Quote: My qustion is valid: what is the point of high sec? To create a false sense of safety so that new players (except for the ones that quit right away) get a chance (not a guaranteed chance mind you) to maybe possibly "graduate" and stay thus continuing to support the game via monthly sub contributions?
Players seem to be creating their own false sense of security by reading too much into the role of concord or the name "high-sec". |

Sarton Wells
Blackmoon Ltd.
4
|
Posted - 2012.05.28 15:33:00 -
[75] - Quote
Eva Rourge wrote:I'm sorry but that isn't saying much as it does not reflect reality at all. Some poor bastard is writing about being ganked repeatedly and losing his hard-earned stuff and the fact that he clearly does not give a crap about the gankers losing their galss cannons to concord and so on and so fourth. Almost everyone posting about their losses is under the impression that high sec means "occasional" encounters and "occasional" losses and that high sec "discourages" pirates and gankers. Wrong. As we all know and see the losses can be made "systemic" and that "safe" activities can be disrupted for significant periods of time and in fact given the will even permanently. It is wonderful that concord "polices" high sec but when was the new player told that concord can be rendered useless?
And yet I'm sitting in a covetor right now, mining, not afraid of someone coming to gank me. Something I wouldn't dream of doing in low sec because I'd be in a pod/station in the first hour. So obviously high sec is doing it's job. |

bongsmoke
School of Applied Knowledge Caldari State
51
|
Posted - 2012.05.28 15:34:00 -
[76] - Quote
Hi-Sec is like training wheels, it helps you out to learn, but doesnt mean you cant fall over, just helps out till you get a bit more knowledge. |

Bootleg Jack
Potters Field
101
|
Posted - 2012.05.28 15:37:00 -
[77] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all?
Hell no, we can just toss the new players into null.
I know the developers won't mind not being paid.
I'm an American, English is my second language... |

Eva Rourge
5
|
Posted - 2012.05.28 15:42:00 -
[78] - Quote
Looks like we all agree on what high sec is at this moment. Now if i may throw in my 2 cents, i suggest that the following is done:
CCP creates a "starter" area for each race with a few stations, an unbeatable secutiry system and a single gate leading to the rest of Eve. No pilot will be alowed to leave this area until they complete a mandatory 2 week period. The area should have enough content to make the 2 weeks enjoyable. However all of the starter missions and tutorials should keep repeating a warning which would both remind the new pilot about what he or she is about to face and increase excitement. Pilots would be able to "challenge" each other ance once the challenge is accepted - fight but would not be able to otherwise attack. Target, fire and get a message stating "you may not fire upon this ship without offering a challenge" or something like this. After the 2 weeks the pilot may now exit through the gate. At this point he or she should receive a big pop-up message saying "You are about to enter the hostilve world of Eve where you can be killed at any moment. Never let your guard down and never assume you are safe. Even the highest security regions are deadly. You can and will come under fire at the time you least expect it" The pilot should then check off the "i understand" checkbox and be allowed to exit the starter area into what we currently know as high sec. Nobody can ever return to the starter area as the exit gate would not be bi-directional. Trying to enter the starter area would simply produce a message stating that this area is off-limits.
Thats all. J'ai bien assez vecuGǪ |

bongsmoke
School of Applied Knowledge Caldari State
51
|
Posted - 2012.05.28 15:43:00 -
[79] - Quote
Bootleg Jack wrote:Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all? Hell no, we can just toss the new players into null. I know the developers won't mind not being paid. Plexes are the pay checks they seek. |

Ituhata Saken
Elysium Enterprises
113
|
Posted - 2012.05.28 15:45:00 -
[80] - Quote
Hi-sec is to the city like 0.0 is to the sticks: no one really knows or cares what's going on in the sticks and people are still murdered in the city, but the odds are that unless you're a gang member the cops will catch the killer and if you're hot enough you'll get some air-time on Nancy Grace. |
|

Darth Tickles
Dark Sun Consortium
452
|
Posted - 2012.05.28 15:45:00 -
[81] - Quote
Eva Rourge wrote:Looks like we all agree on what high sec is at this moment. Now if i may throw in my 2 cents, i suggest that the following is done.
Your idea is ******, and nobody cares.
|

Eva Rourge
5
|
Posted - 2012.05.28 15:48:00 -
[82] - Quote
Darth Tickles wrote:Eva Rourge wrote:Looks like we all agree on what high sec is at this moment. Now if i may throw in my 2 cents, i suggest that the following is done. Your idea is ******, and nobody cares.
But they should. You are only ignorat until the game starts to die and one day when you can no longer log in you will say "****, we could have prevented this". I guess you also don't care about the neighbor's house burning down until the day yours catches on fire. J'ai bien assez vecuGǪ |

Fredfredbug4
The Scope Gallente Federation
351
|
Posted - 2012.05.28 15:54:00 -
[83] - Quote
It's to give a false impression as to what EVE really is. |

Francisco Bizzaro
132
|
Posted - 2012.05.28 15:55:00 -
[84] - Quote
Eva Rourge wrote:Thats all. Except that perhaps CCP could also include a free pack of diapers with every new subscription.
Any number of warnings will be ignored as efficiently as the current warnings are ignored. People will still race to their first hulk, still feel entitled to fly that hulk however they like, and still complain when someone shows them differently. No amount of fenced off starter zone hand-holding will change that.
The only possible thing this idea could encourage is the formation of bad habits during those initial quarantined weeks. And I'm not sure that a developer treating me like a child is the way to encourage me to sign on to their product. |

Roll Sizzle Beef
Space Mutiny
452
|
Posted - 2012.05.28 15:58:00 -
[85] - Quote
Highsec semi sense of safety is currently the only thing that can feed its entire player base simply by paying CCP. PvP'ers would in fact be hurt by alienating carebears that feed CCP money, not necessarily how they effect the in game market as they never get proper training to eliminate that horribly annoying "I mined the minerals, they are free" idea. However the bears who are only used to Highsec and constantly harrased by lower secs will often never trust anyone and will thus never produce a competitive spirit to risk anything as they feel doomed to never succeed in anything but being some "lol" betrayal in a major alliance, and their game in the sandbox is simply to avoid getting conned. Highsec can squeak by a living, and with much lower risk they eventually can acquire much wealth over a long period of time. However this painfully slow acquisition of wealth makes them terminally risk adverse as they can only think about how long it would take to rebuild their prime ship. Instead of high being used as a recruitment base for ever major group in nul to feed their eternal battles, they treat highsec as just another war front to suck hope and tears from yet never conquer making a sub culture that hates everything about lower secs residents as an enemy. And this feeling spreads as every highsec newb corp bringing in new players with the hope of no taxes and the hope of group success will spread this knowledge and animosity and points to every hulkageddon and every can flip as the evil of nul sec bored players.
The actions of each sec range has been godfathered in from years ago by the players and is enforced and perpetuated by current players. It's not Concord, it's not CCP. It has been the players who have made high, low, and nul. |

Romar Agent
Ishukone Regional Headquarters
45
|
Posted - 2012.05.28 16:06:00 -
[86] - Quote
To give me some space to play in. |

Eva Rourge
5
|
Posted - 2012.05.28 16:08:00 -
[87] - Quote
Problem is, with all of the ganker vs bear posts and cries it is bluntly obvious that people do not understand what the game is about and how to play it. How can you play the game for months and then be surprised and upset by the fact that you just lost all of your belongings because you decided to afk mine?
If you think that a "starting" area will form bad habits propose something else but we need new players and we need existing players to stay. We actually need more PvP, not less. So how do you encourage the fact that Eve is all about war and the only reason economy esists is to support war? J'ai bien assez vecuGǪ |

Just Lilly
16
|
Posted - 2012.05.28 16:15:00 -
[88] - Quote
It's a pretty safe area where you can fly what you want, rather then what you can afford to loose 
At you own (r)isk ofc May 15 2012 |

Rath Kelbore
The Six-Pack Syndicate
210
|
Posted - 2012.05.28 16:18:00 -
[89] - Quote
Vyl Vit wrote:Hi. I just had my 57th birthday. Thanks. I've been playing "Chew The Opposition Into Little Pieces" for more than forty years. I'm a chess master - basketball player for 17 years, football for 12, baseball for 20. I can roast you in bridge, spades, gin rummy, MONOPOLY, double-board Risk. In fact, I've spent my entire life in unbridled competition with one thought in mind, "Winning isn't everything. It's the only thing.
You might imagine with so much win/loss, reams of scores, several major INJURIES, my adrenalin pumping, stick it to the enemy days of glory are about over. I've had my run. However, playing isn't. Playing is good for the mind. Einstein said intelligent people need to play. When I found EVE Online I found something where I can make a contribution and let the other folks have their time with going for each other's throats.
It just so happens, I can do my bit to contribute in high sec. I don't pick high sec cause it's safe. I pick it cause it's practical. I get what I'm doing done there, so there's where I do it. What I don't get is, why are there people who want things all their own way to such an extreme that they'd contort this sandbox into their own personal, custom made, suit only me environment and tell everybody else to just go get lost?
I shall not humble myself to such selfish people. The PvP end of this game has nothing in it to match the RL PvP I've done in four decades (and I've got the scars to prove it), so making some claim the world revolves around this handful of folks (to me) is no more than average doo doo ka ka.
So I ask, "What is the point of your question, and who are "you" to ask?"
I think you are confusing your life with rambo's frank. I plan on living forever.......so far, so good. |

Ohanka
Aggressive Narcissists
91
|
Posted - 2012.05.28 16:20:00 -
[90] - Quote
Eva Rourge wrote:Tippia wrote:To provide an area where aggression comes at a cost, so you can gamble on people's miserliness to keep you from getting blown up. Interesting, but define cost please.
just bugger off you utter troll |
|

Eva Rourge
5
|
Posted - 2012.05.28 16:24:00 -
[91] - Quote
Ohanka wrote:Eva Rourge wrote:Tippia wrote:To provide an area where aggression comes at a cost, so you can gamble on people's miserliness to keep you from getting blown up. Interesting, but define cost please. just bugger off you utter troll
Off-subject but still, i am actually amazed at how many people are just hopelessly bitter. There was a study somewhere online that was talking about how "anonymity" online brings out the worst in people. Take you for example: are you an ******* online or in real life as well? Regardless, nobody forced you to read this thread buddy, no need to rage. J'ai bien assez vecuGǪ |

Ohanka
Aggressive Narcissists
91
|
Posted - 2012.05.28 16:30:00 -
[92] - Quote
Eva Rourge wrote:Ohanka wrote:Eva Rourge wrote:Tippia wrote:To provide an area where aggression comes at a cost, so you can gamble on people's miserliness to keep you from getting blown up. Interesting, but define cost please. just bugger off you utter troll Off-subject but still, i am actually amazed at how many people are just hopelessly bitter. There was a study somewhere online that was talking about how "anonymity" online brings out the worst in people. Take you for example: are you an ******* online or in real life as well? Regardless, nobody forced you to read this thread buddy, no need to rage.
how exactly is that rage. I told you to "bugger" off. Bugger. Least offensive word in the english dictionary. Other than And or It. I was merely expressingly my slight disgruntlement at your conduct in this thread.
Good day to you sir. |

Eva Rourge
5
|
Posted - 2012.05.28 16:32:00 -
[93] - Quote
And how is "Interesting, but define cost please." trolling and "give reasons" is not? And if my conduct was offensive - unfortunately i can not please everyone and nor do i intend to. Great day to you as well. J'ai bien assez vecuGǪ |

Alavaria Fera
GoonWaffe Goonswarm Federation
919
|
Posted - 2012.05.28 16:42:00 -
[94] - Quote
Eva Rourge wrote:Darth Tickles wrote:Eva Rourge wrote:Looks like we all agree on what high sec is at this moment. Now if i may throw in my 2 cents, i suggest that the following is done. Your idea is ******, and nobody cares. But they should. You are only ignorat until the game starts to die and one day when you can no longer log in you will say "****, we could have prevented this". I guess you also don't care about the neighbor's house burning down until the day yours catches on fire. Gotta protect the highsec pvp, or soon they'll come after our blobs.
It always starts with the gankers, because they're the easy targets when it comes to nerfing playstyles. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Josef Djugashvilis
The Scope Gallente Federation
240
|
Posted - 2012.05.28 16:46:00 -
[95] - Quote
Vyl Vit wrote:Hi. I just had my 57th birthday. Thanks. I've been playing "Chew The Opposition Into Little Pieces" for more than forty years. I'm a chess master - basketball player for 17 years, football for 12, baseball for 20. I can roast you in bridge, spades, gin rummy, MONOPOLY, double-board Risk. In fact, I've spent my entire life in unbridled competition with one thought in mind, "Winning isn't everything. It's the only thing.
You might imagine with so much win/loss, reams of scores, several major INJURIES, my adrenalin pumping, stick it to the enemy days of glory are about over. I've had my run. However, playing isn't. Playing is good for the mind. Einstein said intelligent people need to play. When I found EVE Online I found something where I can make a contribution and let the other folks have their time with going for each other's throats.
It just so happens, I can do my bit to contribute in high sec. I don't pick high sec cause it's safe. I pick it cause it's practical. I get what I'm doing done there, so there's where I do it. What I don't get is, why are there people who want things all their own way to such an extreme that they'd contort this sandbox into their own personal, custom made, suit only me environment and tell everybody else to just go get lost?
I shall not humble myself to such selfish people. The PvP end of this game has nothing in it to match the RL PvP I've done in four decades (and I've got the scars to prove it), so making some claim the world revolves around this handful of folks (to me) is no more than average doo doo ka ka.
So I ask, "What is the point of your question, and who are "you" to ask?"
Folk our age usually have more sense than to brag like an insecure teen-ager. You want fries with that? |

Alavaria Fera
GoonWaffe Goonswarm Federation
919
|
Posted - 2012.05.28 16:48:00 -
[96] - Quote
Josef Djugashvilis wrote:Folk our age usually have more sense than to brag like an insecure teen-ager. Basically, highsec needs to be safer and if you think otherwise you're a jerk and an *******.
Make highsec safer now. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Ginseng Jita
Pator Tech School Minmatar Republic
339
|
Posted - 2012.05.28 16:50:00 -
[97] - Quote
@Eva Rourge What is the point of High Sec?
People looked about and pondered - then a brave high-sec miner stood, clinched his fist and proclaimed.
High sec player: The open space, afk hulks, mining drones at port and starboard, and all the asteroids you can nom!
CCP Rep: Wrong! Ginseng what is the purpose of high-sec space?
Ginseng Jita: To buy cheap ganking boats, to fly them into asteroid fields, blow up badly tanked and afk miners, then hear the lamentations of their pilots.
CCP Rep: That is good! That is good. |

Vicky Somers
Rusty Anchor
25
|
Posted - 2012.05.28 16:52:00 -
[98] - Quote
This is such a nasty troll thread. So many trapped. Well played OP.
Just look at all the goontards. Every one of their antics that got them some attention happened in high sec, to high sec dwellers or involved high sec mechanics. I think the point of having rules in a game is fairly obvious when the majority of the (vocal) players depend on breaking said rules to get their yuckity yucks and their 5 seconds of fame. |

Bridgette d'Iberville
DeadStar Marauders
4
|
Posted - 2012.05.28 16:54:00 -
[99] - Quote
Nothing wrong with Hi-Sec, IMO. You can get blown up, but it's unlikely that you will. While I can't measure it, I'm pretty sure there are far fewer non-mutual PvP kills in Hi-Sec than low when controlled for population densities.
The way EVE is structured with respect to skills/ships, you really do need an area of realtive safety for newer players to at least train skils without fear of being constantly podded. Otherwise, you'll have older/more skilled players hang out at stations and blast the **** out of everything that undocks. <- Not a great gaming experience for the newbie.
As far as Hulks and whatnot, if you're capable of flying and buying a Hulk, you really should know the game well enough to know you can/will get ganked. |

Simetraz
State War Academy Caldari State
263
|
Posted - 2012.05.28 17:07:00 -
[100] - Quote
Hmm "do we really need"..... I think I have heard this statement before.
General Discussion has really gone down Hill.
With all the Issues in EVE you want to people to justify how many mechanics and how many rule sets in one broad term called High-sec. For that matter we could do the same for low-sec or null or W-space.
By the way the players didn't create High-sec, CCP did. So you want CCP to justify High-sec, good luck with that one.
THis thread was dead before it even began.
Now you could have asked the players what they believe CCP had in mind with creating High-sec or you could ask what High-sec means to people and that would be valid questions.
But what you are asking is a complete waste of time. |
|

Corina Jarr
Spazzoid Enterprises Purpose Built
793
|
Posted - 2012.05.28 17:17:00 -
[101] - Quote
Responding to OP.
Its rather simple. High sec is a place where it is relatively safe. It plays off of people's risk aversion.
It also plays a part in the back story of the game, which has been rather lacking in recent years IMO. |

Skippermonkey
Tactical Knightmare
1019
|
Posted - 2012.05.28 17:24:00 -
[102] - Quote
Hisec is the lifeblood of EVE Online, with all its intricacies of aggro mechanics and amusing ways to create pvp situations, trillions of isk traded in goods and bounties and the place where the majority of EVE players choose to call home.
Given the nature of your original question and replies i think you need to consider this;
if the vast majority choose to live in hisec... 'What is the point of nulsec?' My homeboys tried to warn me But that butt you got makes me so horny |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
81
|
Posted - 2012.05.28 17:26:00 -
[103] - Quote
To let us scrubs win EVE I only ever emerge from the shadows when my main is banned. |

Eva Rourge
5
|
Posted - 2012.05.28 17:30:00 -
[104] - Quote
Skippermonkey wrote:if the vast majority choose to live in hisec... 'What is the point of nulsec?'
Perhaps then i should have phrased it as "What is the point of having multiple security levels?"
J'ai bien assez vecuGǪ |

Simetraz
State War Academy Caldari State
263
|
Posted - 2012.05.28 17:35:00 -
[105] - Quote
Eva Rourge wrote:Skippermonkey wrote:if the vast majority choose to live in hisec... 'What is the point of nulsec?' Perhaps then i should have phrased it as "What is the point of having multiple security levels?"
What do you mean ? System Security Levels ? What exactly is your question, is there particular mechanic ?
System Security Levels effect a lot of different things. You have to be more specific, |

Skippermonkey
Tactical Knightmare
1019
|
Posted - 2012.05.28 17:37:00 -
[106] - Quote
Eva Rourge wrote:Skippermonkey wrote:if the vast majority choose to live in hisec... 'What is the point of nulsec?' Perhaps then i should have phrased it as "What is the point of having multiple security levels?"
Maybe you should never have asked the question in the first place
Variety is good, end of discussion My homeboys tried to warn me But that butt you got makes me so horny |

Francisco Bizzaro
132
|
Posted - 2012.05.28 17:37:00 -
[107] - Quote
Eva Rourge wrote:Problem is, with all of the ganker vs bear posts and cries it is bluntly obvious that people do not understand what the game is about and how to play it. How can you play the game for months and then be surprised and upset by the fact that you just lost all of your belongings because you decided to afk mine? Who knows what goes on in miners' heads, this mystery has occupied many forum pages.
But miners can do a great deal better as far as educating each other. If you look at the most popular introductory mining guide, there is barely a mention of suicide ganking. The section on tanking is exclusively devoted to belt rats in null space. A "perfect miner" is the one who has achieved maximum yield through skills, modules, implants and every other bonus. It is written for another era and no surprise that miners get the wrong idea if that's the only documentation they read. The impression which is reinforced on these forums is that miners are living in denial of the actual game around them.
Gankers have done an excellent job of developing and documenting their art. If miners felt any sense of community, they would do something similar. Embrace the fact that a big part of your job is to avoid trouble, and document the techniques to do that. There are many. It is ironic that the most useful posts in these miner threads are those of gankers giving suggestions. But that advice is quickly forgotten and needs to be repeated in the next thread. Collect it, add it to a guide, and the next generation of miners won't be so frustrated by this game.
Quote: Off-subject but still, i am actually amazed at how many people are just hopelessly bitter. There was a study somewhere online that was talking about how "anonymity" online brings out the worst in people. Take you for example: are you an ******* online or in real life as well? Regardless, nobody forced you to read this thread buddy, no need to rage especially when you post one-liners like
Hmm, two pages ago you were telling us you were "non judgmental, just curious."
Fact is, the most bitter people in this game are the ones who try to deny it by twisting the mechanics to their PVE aims. Creating a walled-off PVE sanctuary won't help players embrace the challenges and fun of keeping yourself safe in a dangerous universe. But the ones who do are the ones who will turn into loyal customers for CCP.
So to get back to your original question: The point of CCP's implementation of high-sec is to create a zone where you can experience that fun ... with just a bit of help from your friends in Concord. |

Thaylon Sen
The Istari Syndicate
20
|
Posted - 2012.05.28 17:45:00 -
[108] - Quote
Some people play EVE for different reasons. In the vastness of CCP's SciFi simulator there should be room for everyone and the more that play, the better the whole becomes. |

Kaserin Smarte
The Industrial Consortium G a l a c t i c Industries
2
|
Posted - 2012.05.28 17:54:00 -
[109] - Quote
Jafit wrote:A place where CCP put newbies, and then direct them to tutorials where they have to shoot red crosses or mine, then they think that all you do in Eve is shoot red crosses or mine, and they grow up to be whiny risk-averse officer-fit-Golem or hulk flying publords.
That is one thing to do in eve that people enjoy. Not everyone want to PVP and the game provides a good game for both. You people are the problem not miners and casual PVE players. Hence this http://nanaki.affenfelsen.de/wordpress/wp-content/uploads/2011/06/eve-wtd-1024x715.jpg
This game is about PEW PEW on each other as much as it is about PEW PEW on NPCs. |

Hauling Hal
The Black Ops
61
|
Posted - 2012.05.28 18:02:00 -
[110] - Quote
Can't be bothered to find the post and quote, but if everywhere was nullsec, Eve would be the most boring game on the internet.
You'd have to have lived in nullsec to understand why. |
|

Snow Burst
RED.OverLord
40
|
Posted - 2012.05.28 18:06:00 -
[111] - Quote
Aeryn Sun Aumer wrote:Snow Burst wrote:Aeryn Sun Aumer wrote:Make every system null sec and be done with it. -1 stupid idea wud ruin eve Why, that is what CCP wants, ruthless PVP. What would harbor that more than making every system null sec. 0t would prevent mining, carebears and whining. Everything people ***** about. i think ull find ccp WANTS mining and pve AND pvp not JUST pvp :p There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |

Malcanis
Vanishing Point. The Initiative.
3979
|
Posted - 2012.05.28 18:23:00 -
[112] - Quote
Snow Burst wrote:Aeryn Sun Aumer wrote:Snow Burst wrote:Aeryn Sun Aumer wrote:Make every system null sec and be done with it. -1 stupid idea wud ruin eve Why, that is what CCP wants, ruthless PVP. What would harbor that more than making every system null sec. 0t would prevent mining, carebears and whining. Everything people ***** about. i think ull find ccp WANTS mining and pve AND pvp not JUST pvp :p
And now there's more PvP in hi-sec than there used to be, and more mining in 0.0 than there used to be.
Looks like CCP are getting what they wanted. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.28 18:39:00 -
[113] - Quote
Eva Rourge wrote:Problem is, with all of the ganker vs bear posts and cries it is bluntly obvious that people do not understand what the game is about and how to play it. How can you play the game for months and then be surprised and upset by the fact that you just lost all of your belongings because you decided to afk mine?
If you think that a "starting" area will form bad habits propose something else but we need new players and we need existing players to stay. We actually need more PvP, not less. So how do you encourage the fact that Eve is all about war and the only reason economy esists is to support war?
You have the problem completely wrong, and you're confusing some players wants with reality.
They KNOW EVE isn't a safe place. They WANT Hi-sec to be safe.
They are not ignoring, or unaware, that they can lose thier ship wihout ever setting foot in low sec. They think they can convince CCP to pull a Second Age expansion, and create a 100% safe and pve friendly zone for them to play in. Afterll, if they could convince the developers of UO to do it, why not CCP.
BTW, your idea really sucked, and you would be a horrible designer. An entirely quarntined section of EVE that you're forces to remain in for a specific amount of time, and constantly checking off agreements before you can ever play the real game is pure brilliance. That is so totally sandbox and not an immersion killer at all.
And stop being an alarmist, it makes you no better then the people crying about getting ganked in hi-sec. EVE is one of the very few MMO's that continues to grow it's playerbase; yet you insist on pulling the chicken little routine and telling everyone something needs to change before the world comes to an end. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
159
|
Posted - 2012.05.28 18:47:00 -
[114] - Quote
empire is a place to fall back to when you discover that there is no place in null sec for you. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

nat longshot
New Eden Inc.
19
|
Posted - 2012.05.28 18:47:00 -
[115] - Quote
Eva Rourge wrote:Skippermonkey wrote:if the vast majority choose to live in hisec... 'What is the point of nulsec?' Perhaps then i should have phrased it as "What is the point of having multiple security levels?"
easy give diffent players levels of pvp. High sec for those that like to play some were that feel safe but is not. Low is for those that like pvp but cant handle o.o. 0.0 if for those that like no rules other then the rule of the gun and can work to hold something.
Now as for those that think high sec is for people that cry and wine. i belive they forgeting something they started in high sec and moved to other forms of pvp. Were other dont like that play style of low or 0.0.
It a game were you pick how you want to live and were other try to force what they want on you.
|

Gianath
Gallentian Legitimate Businessmen
4
|
Posted - 2012.05.28 19:03:00 -
[116] - Quote
I like the shopping selection of high sec. When I need to restock supplies or purchase a ship I finally got skilled for, I can just fly to a trade hub that isn't Jita, buy what I need, and fly back to home base without worrying too much about getting podded.
Sure, I take cloaky tours through low/null/WH anomalies to fund my purchases, but I try not to get blown up there too.
All in all, I like not being blown up. Some people don't mind it so much. I do. |

Suqq Madiq
Imperial Academy Amarr Empire
2
|
Posted - 2012.05.28 19:07:00 -
[117] - Quote
Ohanka wrote:how exactly is that rage. I told you to "bugger" off. Bugger. Least offensive word in the english dictionary.
It's obvious you have no idea what the dictionary definition of the word "bugger" is. Otherwise you would not be calling it the least offensive word, that's for damn sure. 
|

Talon SilverHawk
Patria o Muerte
223
|
Posted - 2012.05.28 19:08:00 -
[118] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Because the game is not just about PVP.
and before some idiot comes on to say it is.
Mining, manufacturing, research , production, trading etc
Tal
|

Bridgette d'Iberville
DeadStar Marauders
4
|
Posted - 2012.05.28 19:12:00 -
[119] - Quote
Talon SilverHawk wrote: Mining, manufacturing, research , production, trading etc
Not really disagreeing, but a lot of people would say:
Mining, manufacturing, research , production -> Trading
...and trading is a form of nonviolent PvP.
|

Blabb3r M0uth B11tch
Pator Tech School Minmatar Republic
10
|
Posted - 2012.05.28 19:12:00 -
[120] - Quote
Interesting thread. I think it would be really interesting to level all space to 0.0. It would basically level everything. |
|

Tippia
Sunshine and Lollipops
7446
|
Posted - 2012.05.28 19:12:00 -
[121] - Quote
Talon SilverHawk wrote:Because the game is not just about PVP.
and before some idiot comes on to say it is.
Mining, manufacturing, research , production, trading etc SoGǪ to disprove that it's all about PvP, you list a number of PvP activities?
Idgi. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ayuren Aakiwa
21
|
Posted - 2012.05.28 19:12:00 -
[122] - Quote
Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu. I traded my free aurum for a recon ship, so thanks I guess. |

Surfin's PlunderBunny
Hulkageddon Orphanage
1279
|
Posted - 2012.05.28 19:14:00 -
[123] - Quote
Talon SilverHawk wrote:Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield? Because the game is not just about PVP. and before some idiot comes on to say it is. Mining, manufacturing, research , production, trading etc Tal
-2 corps mining in same belt after the same thing, PVP! -2 people manufacturing ame thing to sell in same region... PVP! -Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP! -production = manufacturing - Trading... lol yeah, no PVP there at all!  |

Talon SilverHawk
Patria o Muerte
223
|
Posted - 2012.05.28 19:14:00 -
[124] - Quote
Tippia wrote:Talon SilverHawk wrote:Because the game is not just about PVP.
and before some idiot comes on to say it is.
Mining, manufacturing, research , production, trading etc SoGǪ to disprove that it's all about PvP, you list a number of PvP activities? Idgi. 
What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ?
Tal
|

Talon SilverHawk
Patria o Muerte
223
|
Posted - 2012.05.28 19:16:00 -
[125] - Quote
Surfin's PlunderBunny wrote:Talon SilverHawk wrote:Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield? Because the game is not just about PVP. and before some idiot comes on to say it is. Mining, manufacturing, research , production, trading etc Tal -2 corps mining in same belt after the same thing, PVP! -2 people manufacturing ame thing to sell in same region... PVP! -Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP! -production = manufacturing - Trading... lol yeah, no PVP there at all! 
F*ck off troll you know what ppl are talking about when they say PVP 99% of the time.
Tal
|

Tobiaz
Spacerats
530
|
Posted - 2012.05.28 19:17:00 -
[126] - Quote
How it used to be in the 'old days' imho. Underlined the things that now seem out of balance.
High-sec: low risk, low reward, low commitment, high convenience - rewards are now medium, barely below low-sec
Low-sec: high risk, medium reward, low commitment, medium convenience
Null-sec: high risk, high reward, high commitment, medium convenience - low-cost jump and bridge mechanics completely mess up risk, commitment and convenience factors
Wh: high risk, very high reward, medium commitment, low convenience - too easy to make it impossible to be evicted, a BC-sized POS/Cap basher could fix this Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

No More Heroes
GoonWaffe Goonswarm Federation
308
|
Posted - 2012.05.28 19:18:00 -
[127] - Quote
The point of high sec is to give the illusion of security. Why do you think people buy insurance? (ingame and RL) . |

Ginseng Jita
Pator Tech School Minmatar Republic
361
|
Posted - 2012.05.28 19:20:00 -
[128] - Quote
Talon SilverHawk wrote:Surfin's PlunderBunny wrote:Talon SilverHawk wrote:Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield? Because the game is not just about PVP. and before some idiot comes on to say it is. Mining, manufacturing, research , production, trading etc Tal -2 corps mining in same belt after the same thing, PVP! -2 people manufacturing ame thing to sell in same region... PVP! -Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP! -production = manufacturing - Trading... lol yeah, no PVP there at all!  F*ck off troll you know what ppl are talking about when they say PVP 99% of the time. Tal
Awww...did the widdle bunny **** you off mate?
|

Talon SilverHawk
Patria o Muerte
225
|
Posted - 2012.05.28 19:21:00 -
[129] - Quote
No More Heroes wrote:The point of high sec is to give the illusion of security. Why do you think people buy insurance? (ingame and RL)
Ingame insurance no illusion of security there lol 
Tal
|

Vicky Somers
Rusty Anchor
26
|
Posted - 2012.05.28 19:22:00 -
[130] - Quote
Ayuren Aakiwa wrote:Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu.
You are visibly upset. |
|

Talon SilverHawk
Patria o Muerte
225
|
Posted - 2012.05.28 19:22:00 -
[131] - Quote
Ginseng Jita wrote:Talon SilverHawk wrote:Surfin's PlunderBunny wrote:Talon SilverHawk wrote:Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield? Because the game is not just about PVP. and before some idiot comes on to say it is. Mining, manufacturing, research , production, trading etc Tal -2 corps mining in same belt after the same thing, PVP! -2 people manufacturing ame thing to sell in same region... PVP! -Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP! -production = manufacturing - Trading... lol yeah, no PVP there at all!  F*ck off troll you know what ppl are talking about when they say PVP 99% of the time. Tal Awww...did the widdle bunny **** you off mate?
No just a tw*t
Tal
|

Tippia
Sunshine and Lollipops
7446
|
Posted - 2012.05.28 19:22:00 -
[132] - Quote
Talon SilverHawk wrote:What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ? My logic is that they're all PvP.
Mining GÇö competition for resources, player vs. player. Manufacturing, research, production manufacturing again GÇö competition for slots/moons, a means to provide an edge inGǪ Market GÇö competition for best purchase and/or sale price, player vs. player.
GǪnot to mention that all of the above only serves to feed the demand generated by combat and destruction.
At no point are you competing against any kind of GÇ£environmentGÇ£ or NPCs, only against other players.
There are exactly two things in EVE that are not subject to PvP: GÇ£accept missionGÇ¥ and GÇ£complete missionGÇ¥ (GÇ£abandon missionGÇ¥ might have counted if it weren't for PvP being such a common reason for people using that button). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ayuren Aakiwa
21
|
Posted - 2012.05.28 19:31:00 -
[133] - Quote
Vicky Somers wrote:Ayuren Aakiwa wrote:Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu. You are visibly upset.
Yeah hi sec does that to me. But hey it's a sandbox so I don't actually have to interact with the type of players there, and you can do whatever it is people do in empire. And It's the players there that bother me not the mechanics for the record. I traded my free aurum for a recon ship, so thanks I guess. |

Forum Clone 77777
State War Academy Caldari State
4
|
Posted - 2012.05.28 19:31:00 -
[134] - Quote
This thread is ******** and I think everyone, including me, who made a reply in here got a fair bit dumber (except for the goon and the OP, obviously) |

Talon SilverHawk
Patria o Muerte
226
|
Posted - 2012.05.28 19:33:00 -
[135] - Quote
Tippia wrote:Talon SilverHawk wrote:What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ? My logic is that they're all PvP. Mining GÇö competition for resources, player vs. player. Manufacturing, research, production manufacturing again GÇö competition for slots/moons, a means to provide an edge inGǪ Market GÇö competition for best purchase and/or sale price, player vs. player. GǪnot to mention that all of the above only serves to feed the demand generated by combat and destruction. At no point are you competing against any kind of GÇ£environmentGÇ£ or NPCs, only against other players. There are exactly two things in EVE that are not subject to PvP: GÇ£accept missionGÇ¥ and GÇ£complete missionGÇ¥ (GÇ£abandon missionGÇ¥ might have counted if it weren't for PvP being such a common reason for people using that button).
Er TLDR sorry let me clarify for the trying to be clever combat PVP.
Tal |

EVE Roy Mustang
State War Academy Caldari State
1
|
Posted - 2012.05.28 19:36:00 -
[136] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
agreed. Fixes the problem on gankers hiding behind CONCORD. Make it as it is now, where its bannable to grief/kill/scam/trick noobs and the rest is fair game.
Tippia wrote: Manufacturing, research, production manufacturing again GÇö competition for slots/moons, a means to provide an edge inGǪ
So creating your own POS (outside of wartime) and using your own slots isnt PVP then? |

Tippia
Sunshine and Lollipops
7447
|
Posted - 2012.05.28 19:38:00 -
[137] - Quote
Talon SilverHawk wrote:Er TLDR sorry let me clarify for the trying to be clever combat PVP. But then you're not really answering the question. Combat is as much a part of highsec as of any of the other sec levels, and the activities you listed are as much a part of the other sec levels as they are of highsec.
You're making distinctions that aren't really there.
EVE Roy Mustang wrote:So creating your own POS (outside of wartime) and using your own slots isnt PVP then? Of course it is. Read what you quoted again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1486
|
Posted - 2012.05.28 19:40:00 -
[138] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Because some of us prefer it.
Dont like it?
Move to the ghetto.
|

EVE Roy Mustang
State War Academy Caldari State
1
|
Posted - 2012.05.28 19:41:00 -
[139] - Quote
Tippia wrote:EVE Roy Mustang wrote:So creating your own POS (outside of wartime) and using your own slots isnt PVP then? Of course it is. Read what you quoted again.
it was a joke -.-
damn serious forums lol |

Tippia
Sunshine and Lollipops
7447
|
Posted - 2012.05.28 19:42:00 -
[140] - Quote
EVE Roy Mustang wrote:it was a joke -.- It lacked the humour bit. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
|

Darth Tickles
Dark Sun Consortium
455
|
Posted - 2012.05.28 19:47:00 -
[141] - Quote
Talon SilverHawk wrote:Er TLDR sorry let me clarify for the trying to be clever combat PVP.
That's the whole point. You're creating a false distinction. Everything you do costs somebody else the opportunity to do it (besides missions, but the antecedents to missioning also involve you in pvp), so it is pvp. The fact that you want to be able to engage in some forms of pvp while opting out of others is the very problem. Between wardecs and ganks, somebody can always reach out and touch you if they want to. As long as you're playing the game and competing with others, you are as vulnerable to the full spectrum of competition as anyone else, and you always will be.
|

Talon SilverHawk
Patria o Muerte
226
|
Posted - 2012.05.28 19:48:00 -
[142] - Quote
Tippia wrote:Talon SilverHawk wrote:Er TLDR sorry let me clarify for the trying to be clever combat PVP. But then you're not really answering the question. Combat is as much a part of highsec as of any of the other sec levels, and the activities you listed are as much a part of the other sec levels as they are of highsec. You're making distinctions that aren't really there. EVE Roy Mustang wrote:So creating your own POS (outside of wartime) and using your own slots isnt PVP then? Of course it is. Read what you quoted again.
Er but I am. Non combat pvp (just to make you happy) is more likely to be taken up by peeps who aren't interest in combat pvp and would like to undock without getting shot at when they go about there daily non combat pvp activities.
Tal |

Kaaeliaa
Ministry of War
199
|
Posted - 2012.05.28 19:53:00 -
[143] - Quote
Normally, OP, I give sarcastic answers to stupid questions, but I'll make an exception this time. Apparently you've never actually taken the time to evaluate the state of EVE.
It's pretty simple. High security space is comprised of systems closest to the home systems of the four main, and most powerful, NPC power blocs. These four entities have an interest in protecting the space around their home systems, and thus, they have police patrols and sentry guns guarding their assets. These four blocs also assisted in the creation of a fifth, neutral, law enforcement agency known as CONCORD. CONCORD has vast resources and jurisdiction to prosecute known criminals, in an attempt to deter criminal actions in the systems where the majority of New Eden's non-capsuleer population lives. The four empires and CONCORD also have an interest in protecting capsuleers as well as they can, because capsuleers form a large portion of their supply chain to maintain their military and police forces.
High security space is an analogue to a densely populated city, specifically, a city that has grown around a manufacturing base and maintains a strong military and police presence in the interests of its own survival and prosperity.
Nullsec is frontier space. Just like the 1848 gold rush in the United States, people that are either brave, crazy, or some combination of both forego the protections of organized society in the hopes of discovering and exploiting untapped and valuable resources. In the process, they form their own communities and organize into units capable of defending themselves. Eventually, they become very much like the developed areas they left, especially if they have a nearly insurmountable advantage inherent to their territory that makes it simple to defend (jump gates).
And thus is the state of EVE. The fact that the game centers on us, the capsuleers, does not mean that the NPCs do not exist. There's your reason. Now stop asking stupid questions. |

Darth Tickles
Dark Sun Consortium
455
|
Posted - 2012.05.28 19:53:00 -
[144] - Quote
Talon SilverHawk wrote:Er but I am. Non combat pvp (just to make you happy) is more likely to be taken up by peeps who aren't interest in combat pvp and would like to undock without getting shot at when they go about there daily non combat pvp activities
Again, that's the whole point. You don't get to compete in one aspect while being protected from the others. What you're saying is EXACTLY the same as a "combatpvp" pilot wanting to opt out of competing on ship prices and just be given ships at a flat NPC rate...or even for free. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.05.28 19:58:00 -
[145] - Quote
Talon SilverHawk wrote:Tippia wrote:Talon SilverHawk wrote:Er TLDR sorry let me clarify for the trying to be clever combat PVP. But then you're not really answering the question. Combat is as much a part of highsec as of any of the other sec levels, and the activities you listed are as much a part of the other sec levels as they are of highsec. You're making distinctions that aren't really there. EVE Roy Mustang wrote:So creating your own POS (outside of wartime) and using your own slots isnt PVP then? Of course it is. Read what you quoted again. Er but I am. Non combat pvp (just to make you happy) is more likely to be taken up by peeps who aren't interest in combat pvp and would like to undock without getting shot at when they go about there daily non combat pvp activities. Tal
My brother got blown up once in like 4 or 5 years playing. He was in a low sec system. He ragequit and to this day, for him, EVE i a game full of gankers.
I was suicided once in hi-sec. I could only laugh that someone would blow up my barge, only to be blown up by concord immediatly after. I thought it was pretty silly. It was in fact the very first time I ever lost a ship.
The second time I lost a ship, was in null space. That was also the last time, but not the last time someone tried. I don't do pvp, I've never fired a single shot at another person in fact. I often think about it, but then I'm like, meh, to many clickies.
The thing that bothers me most is that you people insist that carebears are being blown up constantly; all over hi-sec. As if CCP doesn't have data to the contrary, and I'm confident that it is in fact contrary. Or that some of you will constantly harp on the, "they need to change it or everyone will leave!!"
Games been this way for 9 years. Stop being liars. No one likes liars. |

Xenuria
Center Haus Apocalypse Now.
517
|
Posted - 2012.05.28 20:00:00 -
[146] - Quote
High-Sec is for people like me that enjoy EVE and want to have fun without the need to constantly buy more ships, fits, clones and implants. Some people want to play casually and then when they have the isk and the mood sets in they leave high-sec for awhile to have some more serious fun. High-sec is neccecary because it provides an environment for people who aren't juiced up on amphetamines, hyper-vigilant and constantly checking the D-scan to make sure nobody is coming for them. The Future of GoonSwarm |

Talon SilverHawk
Patria o Muerte
226
|
Posted - 2012.05.28 20:03:00 -
[147] - Quote
Natsett Amuinn wrote:Talon SilverHawk wrote:Tippia wrote:Talon SilverHawk wrote:Er TLDR sorry let me clarify for the trying to be clever combat PVP. But then you're not really answering the question. Combat is as much a part of highsec as of any of the other sec levels, and the activities you listed are as much a part of the other sec levels as they are of highsec. You're making distinctions that aren't really there. EVE Roy Mustang wrote:So creating your own POS (outside of wartime) and using your own slots isnt PVP then? Of course it is. Read what you quoted again. Er but I am. Non combat pvp (just to make you happy) is more likely to be taken up by peeps who aren't interest in combat pvp and would like to undock without getting shot at when they go about there daily non combat pvp activities. Tal My brother got blown up once in like 4 or 5 years playing. He was in a low sec system. He ragequit and to this day, for him, EVE i a game full of gankers. I was suicided once in hi-sec. I could only laugh that someone would blow up my barge, only to be blown up by concord immediatly after. I thought it was pretty silly. It was in fact the very first time I ever lost a ship. The second time I lost a ship, was in null space. That was also the last time, but not the last time someone tried. I don't do pvp, I've never fired a single shot at another person in fact. I often think about it, but then I'm like, meh, to many clickies. The thing that bothers me most is that you people insist that carebears are being blown up constantly; all over hi-sec. As if CCP doesn't have data to the contrary, and I'm confident that it is in fact contrary. Or that some of you will constantly harp on the, "they need to change it or everyone will leave!!" Games been this way for 9 years. Stop being liars. No one likes liars.
Er what. Not sure why quoting me but a couple of things.
1 No the game has changed a lot in 9 years 2 Good for you but this thread isn't about you 3 WTF are you talking about ?
Tal
Yes I know, I said a couple and mentioned a few
Tal |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.05.28 20:05:00 -
[148] - Quote
Xenuria wrote:High-Sec is for people like me that enjoy EVE and want to have fun without the need to constantly buy more ships, fits, clones and implants. Some people want to play casually and then when they have the isk and the mood sets in they leave high-sec for awhile to have some more serious fun. High-sec is neccecary because it provides an environment for people who aren't juiced up on amphetamines, hyper-vigilant and constantly checking the D-scan to make sure nobody is coming for them.
While I agree with you.
I think you'd be better off picking up a hooker. I won't tell you to /wrist or anything like that. To be honest, I'm going to kill myself instead. Good luck in life, just know you have blood on your hands. |

Alavaria Fera
GoonWaffe Goonswarm Federation
920
|
Posted - 2012.05.28 20:09:00 -
[149] - Quote
Natsett Amuinn wrote:Xenuria wrote:High-Sec is for people like me that enjoy EVE and want to have fun without the need to constantly buy more ships, fits, clones and implants. Some people want to play casually and then when they have the isk and the mood sets in they leave high-sec for awhile to have some more serious fun. High-sec is neccecary because it provides an environment for people who aren't juiced up on amphetamines, hyper-vigilant and constantly checking the D-scan to make sure nobody is coming for them. While I agree with you. I think you'd be better off picking up a hooker. I won't tell you to /wrist or anything like that. To be honest, I'm going to kill myself instead. Good luck in life, just know you have blood on your hands. Don't do it, the blob needs you ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Natsett Amuinn
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.05.28 20:09:00 -
[150] - Quote
Talon SilverHawk wrote:Natsett Amuinn wrote: My brother got blown up once in like 4 or 5 years playing. He was in a low sec system. He ragequit and to this day, for him, EVE i a game full of gankers.
I was suicided once in hi-sec. I could only laugh that someone would blow up my barge, only to be blown up by concord immediatly after. I thought it was pretty silly. It was in fact the very first time I ever lost a ship.
The second time I lost a ship, was in null space. That was also the last time, but not the last time someone tried. I don't do pvp, I've never fired a single shot at another person in fact. I often think about it, but then I'm like, meh, to many clickies.
The thing that bothers me most is that you people insist that carebears are being blown up constantly; all over hi-sec. As if CCP doesn't have data to the contrary, and I'm confident that it is in fact contrary. Or that some of you will constantly harp on the, "they need to change it or everyone will leave!!"
Games been this way for 9 years. Stop being liars. No one likes liars.
Er what. Not sure why quoting me but a couple of things. 1 No the game has changed a lot in 9 years 2 Good for you but this thread isn't about you 3 WTF are you talking about ? Tal Yes I know, I said a couple and mentioned a few Tal
When I read your post I go the impression you were making statement that you shouldn't have to pvp if you want.
People have this tendency to get blown up once, and then all of a sudden the games full of gankers. EVE isn't the only game this has happened in, but it's one of the safest.
I'm on a lot of drugs, so how the hell should I know?
|
|

Talon SilverHawk
Patria o Muerte
226
|
Posted - 2012.05.28 20:09:00 -
[151] - Quote
Natsett Amuinn wrote:Xenuria wrote:High-Sec is for people like me that enjoy EVE and want to have fun without the need to constantly buy more ships, fits, clones and implants. Some people want to play casually and then when they have the isk and the mood sets in they leave high-sec for awhile to have some more serious fun. High-sec is neccecary because it provides an environment for people who aren't juiced up on amphetamines, hyper-vigilant and constantly checking the D-scan to make sure nobody is coming for them. While I agree with you. I think you'd be better off picking up a hooker. I won't tell you to /wrist or anything like that. To be honest, I'm going to kill myself instead. Good luck in life, just know you have blood on your hands.
Proof or STFU 
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.05.28 20:10:00 -
[152] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:Xenuria wrote:High-Sec is for people like me that enjoy EVE and want to have fun without the need to constantly buy more ships, fits, clones and implants. Some people want to play casually and then when they have the isk and the mood sets in they leave high-sec for awhile to have some more serious fun. High-sec is neccecary because it provides an environment for people who aren't juiced up on amphetamines, hyper-vigilant and constantly checking the D-scan to make sure nobody is coming for them. While I agree with you. I think you'd be better off picking up a hooker. I won't tell you to /wrist or anything like that. To be honest, I'm going to kill myself instead. Good luck in life, just know you have blood on your hands. Don't do it, the blob needs you ~
Did you click his sig link? You wouldn't say that if you clicked his sig link!  |

Talon SilverHawk
Patria o Muerte
226
|
Posted - 2012.05.28 20:12:00 -
[153] - Quote
Natsett Amuinn wrote:Talon SilverHawk wrote:Natsett Amuinn wrote: My brother got blown up once in like 4 or 5 years playing. He was in a low sec system. He ragequit and to this day, for him, EVE i a game full of gankers.
I was suicided once in hi-sec. I could only laugh that someone would blow up my barge, only to be blown up by concord immediatly after. I thought it was pretty silly. It was in fact the very first time I ever lost a ship.
The second time I lost a ship, was in null space. That was also the last time, but not the last time someone tried. I don't do pvp, I've never fired a single shot at another person in fact. I often think about it, but then I'm like, meh, to many clickies.
The thing that bothers me most is that you people insist that carebears are being blown up constantly; all over hi-sec. As if CCP doesn't have data to the contrary, and I'm confident that it is in fact contrary. Or that some of you will constantly harp on the, "they need to change it or everyone will leave!!"
Games been this way for 9 years. Stop being liars. No one likes liars.
Er what. Not sure why quoting me but a couple of things. 1 No the game has changed a lot in 9 years 2 Good for you but this thread isn't about you 3 WTF are you talking about ? Tal Yes I know, I said a couple and mentioned a few Tal When I read your post I go the impression you were making statement that you shouldn't have to pvp if you want. People have this tendency to get blown up once, and then all of a sudden the games full of gankers. EVE isn't the only game this has happened in, but it's one of the safest. I'm on a lot of drugs, so how the hell should I know?
No you should have pvp, hi sec should not be completely safe. It should have a bit more balance though.
Can I have some : )
Tal
|

Nemesis Factor
Clann Fian
55
|
Posted - 2012.05.28 20:16:00 -
[154] - Quote
Eva Rourge wrote:Tippia wrote:Eva Rourge wrote:Interesting, but define cost please. Get a dictionary. No reason for aggression. Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant.
She probably realized you weren't genuinely asking the question. You had your pre-conceptions already and we're shooting down everyone's input and would continue to do so until we all came to the same conclusion as you; that hi-sec is unnecessary.
As for my two cents, imagine joining this game in lowsec. Unless you know someone in the game you are instantly toast. No opportunity to gain a foothold, no money to buy ships, no way to make money. Within a day you would have no isk, no assets and no reason to continue your sub. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.05.28 20:19:00 -
[155] - Quote
Talon SilverHawk wrote:Natsett Amuinn wrote:Talon SilverHawk wrote:Natsett Amuinn wrote: My brother got blown up once in like 4 or 5 years playing. He was in a low sec system. He ragequit and to this day, for him, EVE i a game full of gankers.
I was suicided once in hi-sec. I could only laugh that someone would blow up my barge, only to be blown up by concord immediatly after. I thought it was pretty silly. It was in fact the very first time I ever lost a ship.
The second time I lost a ship, was in null space. That was also the last time, but not the last time someone tried. I don't do pvp, I've never fired a single shot at another person in fact. I often think about it, but then I'm like, meh, to many clickies.
The thing that bothers me most is that you people insist that carebears are being blown up constantly; all over hi-sec. As if CCP doesn't have data to the contrary, and I'm confident that it is in fact contrary. Or that some of you will constantly harp on the, "they need to change it or everyone will leave!!"
Games been this way for 9 years. Stop being liars. No one likes liars.
Er what. Not sure why quoting me but a couple of things. 1 No the game has changed a lot in 9 years 2 Good for you but this thread isn't about you 3 WTF are you talking about ? Tal Yes I know, I said a couple and mentioned a few Tal When I read your post I go the impression you were making statement that you shouldn't have to pvp if you want. People have this tendency to get blown up once, and then all of a sudden the games full of gankers. EVE isn't the only game this has happened in, but it's one of the safest. I'm on a lot of drugs, so how the hell should I know? No you should have pvp, hi sec should not be completely safe. It should have a bit more balance though. Can I have some : ) Tal
Gotcha, we're on the same page then.
And no. I'm greedy, as well as lazy. |

Tippia
Sunshine and Lollipops
7449
|
Posted - 2012.05.28 20:54:00 -
[156] - Quote
Talon SilverHawk wrote:Er but I am. Non combat pvp (just to make you happy) is more likely to be taken up by peeps who aren't interest in combat pvp and would like to undock without getting shot at when they go about there daily non combat pvp activities. Yes (well, no, but for the sake of itGǪ)? That still doesn't answer what highsec is for.
Basically, your answer is that some people aren't interested in something that exists everywhere in EVE, and instead want to do something else that exists everywhere in EVE.
Those non-combat activities (and the ability to do them without being shot at) exist outside of highsec as well. Highsec isn't particularly needed to fill that preference. Highsec just lets you do all of that with a different rule-set.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Bahr Cudas
Beta Ray Bill
4
|
Posted - 2012.05.28 22:02:00 -
[157] - Quote
Eva, we get that Empire Space isn't for you. Doesn't make you better or worse than anyone else. |

YuuKnow
344
|
Posted - 2012.05.28 22:09:00 -
[158] - Quote
The purpose of hi-sec is to create a low-risk, low-reward zone of gameplay as opposed to the high-risk, high reward zone of gameplay that Null-sec is.
yk |

Malcanis
Vanishing Point. The Initiative.
3982
|
Posted - 2012.05.28 22:16:00 -
[159] - Quote
Barbara Nichole wrote:empire is a place to fall back to when you discover that there is no place in null sec for you.
I have a place in nullsec as part of an alliance that isn't part of a giant coalition, doesn't have "CTAs", places virtually no restrictions on what I do or when I do it, and expects nothing more of me than that I enjoy the company of my corpies and vice versa.
Sorry you weren't lucky like I was. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
3982
|
Posted - 2012.05.28 22:16:00 -
[160] - Quote
YuuKnow wrote:The purpose of hi-sec is to create a low-risk, low-reward zone of gameplay as opposed to the high-risk, high reward zone of gameplay that Null-sec is.
yk
And that purpose has long been obsolete. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Malcanis
Vanishing Point. The Initiative.
3982
|
Posted - 2012.05.28 22:18:00 -
[161] - Quote
Nemesis Factor wrote:Eva Rourge wrote:Tippia wrote:Eva Rourge wrote:Interesting, but define cost please. Get a dictionary. No reason for aggression. Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant. She probably realized you weren't genuinely asking the question. You had your pre-conceptions already and we're shooting down everyone's input and would continue to do so until we all came to the same conclusion as you; that hi-sec is unnecessary. As for my two cents, imagine joining this game in lowsec. Unless you know someone in the game you are instantly toast. No opportunity to gain a foothold, no money to buy ships, no way to make money. Within a day you would have no isk, no assets and no reason to continue your sub.
mmm I'm not so sure this is true. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Barbelo Valentinian
The Scope Gallente Federation
228
|
Posted - 2012.05.28 23:16:00 -
[162] - Quote
It's just a place where relatively new, mainly PvE players, can find their feet re.the mechanics of the game without too much danger of getting ganked. It also makes sense as lore. |

Ocih
Space Mermaids Somethin Awfull Forums
216
|
Posted - 2012.05.28 23:27:00 -
[163] - Quote
Patch to patch the answer will be different.
In other words, CCP don't have a fuckin clue what it's for. |

Aggressive Nutmeg
246
|
Posted - 2012.05.29 00:07:00 -
[164] - Quote
Imagine how boring the game would be if you didn't have several environments to work with.
The game is richer for the presence of high, low and null. Each requires a different skillset. Take any of them away and we have a lesser game. Never make eye contact with someone while eating a banana. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
521
|
Posted - 2012.05.29 09:17:00 -
[165] - Quote
Eva Rourge wrote:Thorn Galen wrote:Good grief, yet another one of these posts.
Define "these" please.
"this" = singular, one. "these" = plural, many.
I hope I have contributed positvely towards your language acumen. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Roime
Shiva Furnace Dead On Arrival Alliance
822
|
Posted - 2012.05.29 09:54:00 -
[166] - Quote
Hisec is the tutorial and market area of New Eden. It's just a bit broken at the moment, and many people exploit the features that are meant to help new players to learn the game and gather some capital.
Gallente - the choice of the interstellar gentleman |

Tippia
Sunshine and Lollipops
7456
|
Posted - 2012.05.29 10:01:00 -
[167] - Quote
Roime wrote:Hisec is the tutorial and market area of New Eden. Nope. Never was, never will be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Cushi
Planet Buffy
0
|
Posted - 2012.05.29 11:09:00 -
[168] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice. So CCP Devs don't have to take up singing. |

Malcanis
Vanishing Point. The Initiative.
3989
|
Posted - 2012.05.29 11:11:00 -
[169] - Quote
Roime wrote:Hisec is the tutorial and market area of New Eden. It's just a bit broken at the moment, and many people exploit the features that are meant to help new players to learn the game and gather some capital.
This may have been the original conception but it hasn't been true since at least 2006. The sooner that we recongnise that Hi-sec isn't just a starter area, the sooner we can have a sensible debate on how to develop it to provide high-end, high-risk, high-reward gameplay.
I wrote a thing.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

March rabbit
Trojan Trolls Red Alliance
180
|
Posted - 2012.05.29 11:13:00 -
[170] - Quote
Tippia wrote:Roime wrote:Hisec is the tutorial and market area of New Eden. Nope. Never was, never will be. have never heard about Jita?  |
|

J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
216
|
Posted - 2012.05.29 11:16:00 -
[171] - Quote
Without high-sec a lot of griever corps and alliance would not alive and a lot of players wouldn't have the game they like to play. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

Tippia
Sunshine and Lollipops
7458
|
Posted - 2012.05.29 11:20:00 -
[172] - Quote
March rabbit wrote:have never heard about Jita?  Jita is definitely not a tutorial area and only ever really hurts new players. They might indeed learn something from the experience, though, but they'll do that same when they jump into HED-GP as well.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
143
|
Posted - 2012.05.29 11:22:00 -
[173] - Quote
Snow Burst wrote:Bad Messenger wrote:Question is wrong, why we need 0.0 is proper question. for fun... nuff said
What is fun in there? |

Malcanis
Vanishing Point. The Initiative.
3989
|
Posted - 2012.05.29 11:26:00 -
[174] - Quote
Bad Messenger wrote:Snow Burst wrote:Bad Messenger wrote:Question is wrong, why we need 0.0 is proper question. for fun... nuff said What is fun in there?
I live in Curse, plenty of fun to be had there (also missions) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Roime
Shiva Furnace Dead On Arrival Alliance
824
|
Posted - 2012.05.29 11:41:00 -
[175] - Quote
Malcanis wrote:Roime wrote:Hisec is the tutorial and market area of New Eden. It's just a bit broken at the moment, and many people exploit the features that are meant to help new players to learn the game and gather some capital.
This may have been the original conception but it hasn't been true since at least 2006. The sooner that we recongnise that Hi-sec isn't just a starter area, the sooner we can have a sensible debate on how to develop it to provide high-end, high-risk, high-reward gameplay. I wrote a thing.
All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area.
It's impossible to balance the safety and income for older players between security levels so that everyone is happy.
1. If you leave it as it is, everybody whines (high reward, uncontrollable risk) 2. If you buff safety to satisfy carebears, rest of EVE whines 3. If you nerf income to satisfy rest of EVE, carebears whine
it would be great to have 4. Buff the income outside hisec, but this would probably break EVE.
When it's fixed and established as a tutorial area, these problems cease to exist. New players plan their tutorial time with the mindset that they will eventually leave the cradle.
How to do this, and what it would do subscriber counts does not interest me.
Problem is as stated above, and I see only two solutions. CCP can either ignore the whine (will work fine, forum whiners are not really important in the grand scheme) or completely change the mechanics of NPC corps and hisec, content & feature balancing will never completely solve the issues.
Gallente - the choice of the interstellar gentleman |

Tippia
Sunshine and Lollipops
7459
|
Posted - 2012.05.29 11:52:00 -
[176] - Quote
Roime wrote:All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area. Close, but not quite. All issues stem from people falsely believing it's a tutorial area. As soon as people drop this notion, the vast majority of the supposed issues go away.
If people stop assuming that it is, and stop thinking that they can hide behind it, the level of automated safety turns out to be just right GÇö perhaps even a bit on the high side GÇö and they will start to create their own security, there as everywhere else.
Stop spreading the myth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Roime
Shiva Furnace Dead On Arrival Alliance
824
|
Posted - 2012.05.29 11:56:00 -
[177] - Quote
Tippia wrote:Roime wrote:All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area. Close, but not quite. All issues stem from people falsely believing it's a tutorial area. As soon as people drop this notion, the vast majority of the supposed issues go away. If people stop assuming that it is, and stop thinking that they can hide behind it, the level of automated safety turns out to be just right GÇö perhaps even a bit on the high side GÇö and they will start to create their own security, there as everywhere else. Stop spreading the myth.
No, they do not realise it was meant to be a tutorial area.
The whiners think it's a PVE server in the middle of the sandbox.
Gallente - the choice of the interstellar gentleman |

Talon SilverHawk
Patria o Muerte
234
|
Posted - 2012.05.29 12:07:00 -
[178] - Quote
Tippia wrote:Eva Rourge wrote:The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Most people do, yes. The rest whine.
Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its biased towards the play style of someone else.. (which it currently is as far as high sec ganking of Hulks is concerned)
Tal |

Roime
Shiva Furnace Dead On Arrival Alliance
824
|
Posted - 2012.05.29 12:08:00 -
[179] - Quote
Talon SilverHawk wrote:Tippia wrote:Eva Rourge wrote:The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Most people do, yes. The rest whine. Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else.. Tal
What's a "play style"?
Gallente - the choice of the interstellar gentleman |

Talon SilverHawk
Patria o Muerte
234
|
Posted - 2012.05.29 12:11:00 -
[180] - Quote
Roime wrote:Tippia wrote:Roime wrote:All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area. Close, but not quite. All issues stem from people falsely believing it's a tutorial area. As soon as people drop this notion, the vast majority of the supposed issues go away. If people stop assuming that it is, and stop thinking that they can hide behind it, the level of automated safety turns out to be just right GÇö perhaps even a bit on the high side GÇö and they will start to create their own security, there as everywhere else. Stop spreading the myth. No, they do not realise it was meant to be a tutorial area. The whiners think it's a PVE server in the middle of the sandbox.
Its not just a tutorial area, can you show me where it says that in the official documentation ?
The sand box is bollocks, CCP regularly change rules in all sec areas depending on balance and player found exploitations.
Tal
|
|

Talon SilverHawk
Patria o Muerte
234
|
Posted - 2012.05.29 12:13:00 -
[181] - Quote
Roime wrote:Talon SilverHawk wrote:Tippia wrote:Eva Rourge wrote:The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it? Most people do, yes. The rest whine. Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else.. Tal What's a "play style"?
I cant be asked to answer dumb questions.
|

Tippia
Sunshine and Lollipops
7461
|
Posted - 2012.05.29 12:13:00 -
[182] - Quote
Roime wrote:No, they do not realise it was meant to be a tutorial area. GǪbecause it was never meant to be a tutorial area. We have tutorial areas to take care of that.
As long as people keep lying to them and saying that highsec is a tutorial area, they will keep believing it. So stop doing that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Malcanis
Vanishing Point. The Initiative.
3989
|
Posted - 2012.05.29 12:20:00 -
[183] - Quote
Roime wrote:Malcanis wrote:Roime wrote:Hisec is the tutorial and market area of New Eden. It's just a bit broken at the moment, and many people exploit the features that are meant to help new players to learn the game and gather some capital.
This may have been the original conception but it hasn't been true since at least 2006. The sooner that we recongnise that Hi-sec isn't just a starter area, the sooner we can have a sensible debate on how to develop it to provide high-end, high-risk, high-reward gameplay. I wrote a thing. All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area. It's impossible to balance the safety and income for older players between security levels so that everyone is happy. 1. If you leave it as it is, everybody whines (high reward, uncontrollable risk) 2. If you buff safety to satisfy carebears, rest of EVE whines 3. If you nerf income to satisfy rest of EVE, carebears whine it would be great to have 4. Buff the income outside hisec, but this would probably break EVE. When it's fixed and established as a tutorial area, these problems cease to exist. New players plan their tutorial time with the mindset that they will eventually leave the cradle. How to do this, and what it would do subscriber counts does not interest me. Problem is as stated above, and I see only two solutions. CCP can either ignore the whine (will work fine, forum whiners are not really important in the grand scheme) or completely change the mechanics of NPC corps and hisec, content & feature balancing will never completely solve the issues.
Well if you read what I wrote, you'll see that I have laid out a 5th alternative. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Natsett Amuinn
GoonWaffe Goonswarm Federation
11
|
Posted - 2012.05.29 12:23:00 -
[184] - Quote
Roime wrote:Tippia wrote:Roime wrote:All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area. Close, but not quite. All issues stem from people falsely believing it's a tutorial area. As soon as people drop this notion, the vast majority of the supposed issues go away. If people stop assuming that it is, and stop thinking that they can hide behind it, the level of automated safety turns out to be just right GÇö perhaps even a bit on the high side GÇö and they will start to create their own security, there as everywhere else. Stop spreading the myth. No, they do not realise it was meant to be a tutorial area. The whiners think it's a PVE server in the middle of the sandbox.
I don't know what it was like the first 3 years, but in '06 it was clearly not a tutorial, only the place were the tutorial took place. Do you think they're going to have a part of the tutorial send new players into low sec or null space?
I didn't need to have played the game for the first 3 years to know that CCP never intended for there to be any guaranteed safe havens outside of a station. You keep trying to imply otherwise, and therein exists the problem.
Your position isn't any better then the people that want it to be totally safe.
It's a sandbox. You can't restrict what players do and still call it a sandbox. Hi sec puts LIMITS on what a player can do, but doesn't negate any action.
Removing any form of safety would be a bad thing as well. CCP is on of the only studios that actually understand that you need carebears in order for the game to work. Without them, there is no real game, just a deathmatch arena with a busted economy.
The only problem with hi sec is the people that insist on spreading the misconception that you WILL get blown up, and that's not true. Some people spend their entire existance in EVE, never leaving hi sec, and never getting killed by another player. It takes just a handful of people to have a single pvp encounter, and then all of a sudden you get a stampede of people on forums telling the world that the games full of gankers.
I talk to a lot of people who will not play EVE because it's a FFA pvp game with full loot. Every time I try to explain to them that it's not as bad as people make it sound, they still refuse because they read that it's full of gankers. 5 years I spent in hi sec and I lost one effing ship. I'm just one guy though, and some people only see the handful saying how bad it is, and that other players FORCE them to do stuff they don't want to. It's a bunch of BS.
The gankers aren't hurting the game, you guys who insist on complaining about them are. You're the biggest detriment to the growth of EVE in the playerbase. You guys come to the game, know what the game is about, and still insist on bitching when someone shoots you. And then to top it off, you try to insinuate that they shot you by somehow getting around a mechanic in the game that's supposed to keep you from getting killed; further purpetrating the myth that the game is full of nothing but gankers.
How dare people organize an annual event to reduce the flow of minerals in an attempt to alter the market by killing miners, in a sandbox game. Imagine that, people |

Roime
Shiva Furnace Dead On Arrival Alliance
824
|
Posted - 2012.05.29 12:25:00 -
[185] - Quote
Talon SilverHawk wrote:
Its not just a tutorial area, can you show me where it says that in the official documentation ?
Quote:The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game.
What other purpose would it serve in a sandbox game? Gallente - the choice of the interstellar gentleman |

Natsett Amuinn
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.05.29 12:26:00 -
[186] - Quote
Roime wrote:Talon SilverHawk wrote:
Its not just a tutorial area, can you show me where it says that in the official documentation ?
http://wiki.eveonline.com/en/wiki/About_EVE_Online wrote:The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game. What other purpose would it serve in a sandbox game?
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
|

Tippia
Sunshine and Lollipops
7461
|
Posted - 2012.05.29 12:27:00 -
[187] - Quote
Roime wrote:What other purpose would it serve in a sandbox game? To offer different buckets and spades.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Talon SilverHawk
Patria o Muerte
234
|
Posted - 2012.05.29 12:27:00 -
[188] - Quote
Roime wrote:Talon SilverHawk wrote:
Its not just a tutorial area, can you show me where it says that in the official documentation ?
Quote:The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game. What other purpose would it serve in a sandbox game?
Read the responses in this thread that may give you a clue.
Tal
|

Roime
Shiva Furnace Dead On Arrival Alliance
824
|
Posted - 2012.05.29 12:29:00 -
[189] - Quote
Talon SilverHawk wrote: I cant be asked to answer dumb questions.
You were asked to clarify your statement. What do you mean by a "play style" in this context?
Gallente - the choice of the interstellar gentleman |

Doc Severide
Caldari Provisions Caldari State
100
|
Posted - 2012.05.29 12:31:00 -
[190] - Quote
Eva Rourge wrote:Thorn Galen wrote:Good grief, yet another one of these posts.
Define "these" please. Idiotic gripes about hi-sec
|
|

Doc Severide
Caldari Provisions Caldari State
100
|
Posted - 2012.05.29 12:34:00 -
[191] - Quote
Natsett Amuinn wrote:The gankers aren't hurting the game, you guys who insist on complaining about them are. You're the biggest detriment to the growth of EVE in the playerbase. You guys come to the game, know what the game is about, and still insist on bitching when someone shoots you. And then to top it off, you try to insinuate that they shot you by somehow getting around a mechanic in the game that's supposed to keep you from getting killed; further purpetrating the myth that the game is full of nothing but gankers. This is an excellent reply. Right on !!! |

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 12:37:00 -
[192] - Quote
Tippia wrote:Roime wrote:What other purpose would it serve in a sandbox game? To offer different buckets and spades.
The buckets and spades are identical in all EVE with a handful of combat ability -related exceptions, which exist to keep hisec a safer area for new players to learn the game.
Quote:Read the responses in this thread that may give you a clue.
There is no consensus in this thread. Gallente - the choice of the interstellar gentleman |

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 12:38:00 -
[193] - Quote
Roime wrote:Talon SilverHawk wrote: I cant be asked to answer dumb questions.
You were asked to clarify your statement. What do you mean by a "play style" in this context?
and I responded.
Tal
|

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 12:39:00 -
[194] - Quote
Roime wrote:Tippia wrote:Roime wrote:What other purpose would it serve in a sandbox game? To offer different buckets and spades. The buckets and spades are identical in all EVE with a handful of combat ability -related exceptions, which exist to keep hisec a safer area for new players to learn the game. Quote:Read the responses in this thread that may give you a clue. There is no consensus in this thread.
Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..
Tal
|

Tippia
Sunshine and Lollipops
7461
|
Posted - 2012.05.29 12:45:00 -
[195] - Quote
Roime wrote:The buckets and spades are identical in all EVE Nope. The bucket and spades (and coarseness of the sand, and the availability of water hoses) are quite different.
None of it makes highsec a new-player area, and in fact, many of the special rules in place makes it harder for new players to understand what's going on than if they are whisked off to nullsec on their first day. You're still confusing highsec with starter systems. We have the latter; they're not the same thing as the former. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 12:48:00 -
[196] - Quote
Natsett Amuinn wrote: Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
No, I can't. You can target and shoot most things everywhere in EVE. To protect the new players while they learn the game, CCP has created CONCORD, a concept that introduces a level of security in the starter areas without breaking the idea of a sandbox.
It protects the new players by making it less than sensible to shoot players in cheap ships.
Gallente - the choice of the interstellar gentleman |

Simetraz
State War Academy Caldari State
275
|
Posted - 2012.05.29 12:49:00 -
[197] - Quote
Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems.
Those are the ONLY systems systems that players are protected and are considered tutorial zones.
Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else.
|

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 12:51:00 -
[198] - Quote
Talon SilverHawk wrote:
Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..
You are still referring to some obscure "play style" concepts like they would mean anything to other people.
Or maybe you can tell what is my "play style"?
Gallente - the choice of the interstellar gentleman |

Natsett Amuinn
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.05.29 12:52:00 -
[199] - Quote
Roime wrote:Natsett Amuinn wrote: Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
No, I can't. You can target and shoot most things everywhere in EVE. To protect the new players while they learn the game, CCP has created CONCORD, a concept that introduces a level of security in the starter areas without breaking the idea of a sandbox. It protects the new players by making it less than sensible to shoot players in cheap ships.
So....where's the problem?
That sounds EXACTLY what hi-sec is, and exactly what CCP intended of hi-sec. A place of safety that isn't 100% safe.
It's like the difference between hanging out in a crime infested ghetto or living in Beverly hills. Your chances of getting shot and your **** taken are much higher in the ghetto, but that doesn't mean it won't happen in a gated community in the middle of an affluent white neighborhood.
Just ask Treyvon. |

Doc Severide
Caldari Provisions Caldari State
100
|
Posted - 2012.05.29 12:53:00 -
[200] - Quote
Roime wrote:
Or maybe you can tell what is my "play style"?
I prefer "play with myself style"
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.05.29 12:54:00 -
[201] - Quote
Simetraz wrote:Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems. Those are the ONLY systems systems that players are protected and are considered tutorial zones. Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else.
6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today. |

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 12:57:00 -
[202] - Quote
Roime wrote:Talon SilverHawk wrote:
Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..
You are still referring to some obscure "play style" concepts like they would mean anything to other people. Or maybe you can tell what is my "play style"?
No not really, I can see from your posts that no one can tell you anything, so whats the point.
Obscure concept, 
Tal
|

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.29 13:01:00 -
[203] - Quote
Eva Rourge wrote:Tippia wrote:Eva Rourge wrote:Nope, i have not made up my mind but i do have a guess. Then nothing is GÇ£getting warmerGÇ¥. Quote:By warmer i simply mean we are getting constructive replies. Equally unlikely. It's ok, really, no need to explain further. You don't like the fact that i poked a hole through your statement and since you can not argue it any further you have to question the reasoning behind my question. Perfectly understood. Now unless you have any proof that i side with either bears or gankers lets just move along. Thanks. Seems to me you're asking a loaded question.
I.E., you have some kind of agenda or point (whatever that may be) you're trying to make.
Or in other words, trolling. EVE: The most hardcore thing out of Iceland since Eric the Red. |

Chip Flux
Center for Advanced Studies Gallente Federation
40
|
Posted - 2012.05.29 13:04:00 -
[204] - Quote
the point is to make eve popular with any type of person, not a small minority.
|

Simetraz
State War Academy Caldari State
275
|
Posted - 2012.05.29 13:05:00 -
[205] - Quote
Natsett Amuinn wrote:
6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today.
Well the odds of you or anyone actually being in a newbie system are well slim to say the least. Let alone ganking a newbie in that system as they aren't even worth the time. Something tells me you aren't going to bother with a newbie ship or a T1 frigate fitted with T1 mods carrying around well nothing of value.
The ones that do tend not to last long in this game cause that get warned and banned pretty quickly.
CCP is rather protective of newbie players as they should be. If there was actual issues in those systems CCP would have locked them down with even more rules by now.
|

Tippia
Sunshine and Lollipops
7464
|
Posted - 2012.05.29 13:06:00 -
[206] - Quote
Roime wrote:To protect the new players while they learn the game, CCP has created CONCORD No. That is not what CONCORD does. You are confusing CONCORD with game masters.
Remember the old adage, repeated again and again by CCP: CONCORD provides consequences, not protection. You're only illustrating yet another false myth about highsec, just like you keep repeating the false myth that highsec is a starter area. It's the repetition of this kind of nonsense that keeps so many of the highsec issues alive.
Quote:It protects the new players by making it less than sensible to shoot players in cheap ships. No. CONCORD GǣprotectsGǥ everyone by ensuring that all aggression in highsec comes at a costGǪ and again, it's not actual protection.
Protection (of a non-player kind) only exists in the tutorial systems (and there, it comes in the form of harsher rules and nasty ebil GMs). It does not exist in highsec beyond what players can create for themselves. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:09:00 -
[207] - Quote
Talon SilverHawk wrote:No not really, I can see from your posts that no one can tell you anything, so whats the point. Obscure concept,  Tal
Or then you just realised that here is no such thing outside your small mind, and try to cover your obvious inability to convey your simple thoughts of what it could be by zero-content unfunny replies. Gallente - the choice of the interstellar gentleman |

Natsett Amuinn
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.05.29 13:10:00 -
[208] - Quote
Roime wrote:Talon SilverHawk wrote:No not really, I can see from your posts that no one can tell you anything, so whats the point. Obscure concept,  Tal Or then you just realised that here is no such thing outside your small mind, and try to cover your obvious inability to convey your simple thoughts of what it could be by zero-content unfunny replies.
What exactly is your stance. What is it you think CCP should do? |

hank boar
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.29 13:20:00 -
[209] - Quote
Simetraz wrote:Natsett Amuinn wrote:
6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today.
Well the odds of you or anyone actually being in a newbie system are well slim to say the least. Let alone ganking a newbie in that system as they aren't even worth the time. Something tells me you aren't going to bother with a newbie ship or a T1 frigate fitted with T1 mods carrying around well nothing of value. The ones that do tend not to last long in this game cause that get warned and banned pretty quickly. CCP is rather protective of newbie players as they should be. If there was actual issues in those systems CCP would have locked them down with even more rules by now.
well as just starting 3 new char they do bait in newbe system with a can noob takes the loot and they get poded lol see it happen all the time with all 3 that I started. the only way to stop this would be not to allow to target other player's in 1.0 systems |

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:21:00 -
[210] - Quote
Tippia wrote:Roime wrote:To protect the new players while they learn the game, CCP has created CONCORD No. That is not what CONCORD does. You are confusing CONCORD with game masters. Remember the old adage, repeated again and again by CCP: CONCORD provides consequences, not protection. You're only illustrating yet another false myth about highsec, just like you keep repeating the false myth that highsec is a starter area. It's the repetitions of this kind of nonsense that keeps making highsec that keeps so many issues alive. Quote:It protects the new players by making it less than sensible to shoot players in cheap ships. No. CONCORD GǣprotectsGǥ everyone by ensuring that all aggression in highsec comes at a costGǪ and again, it's not actual protection. Protection (of a non-player kind) only exists in the tutorial systems (and there, it comes in the form of harsher rules and nasty ebil GMs). It does not exist in highsec beyond what players can create for themselves.
You are confusing prevention with protection.
CONCORD as a punitive, posterior mechanism makes it financially senseless to suicide gank noobs, which protects the noobs without breaking the sandbox. Very clever from CCP.
Problem is, again, people who don't want to leave their NPC corps because ~wardecs~, don't want to leave hisec because they have no reasons and ~other players~, and whine on the forums that Hulkageddoners need to be banned.
For me, hisec is fine and without the forums I'd have very little interaction with it. Gallente - the choice of the interstellar gentleman |
|

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:22:00 -
[211] - Quote
Roime wrote:Talon SilverHawk wrote:No not really, I can see from your posts that no one can tell you anything, so whats the point. Obscure concept,  Tal Or then you just realized that here is no such thing outside your small mind, and try to cover your obvious inability to convey your simple thoughts of what it could be by zero-content unfunny replies.
Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
|

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:28:00 -
[212] - Quote
Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD.
Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses  Gallente - the choice of the interstellar gentleman |

Tippia
Sunshine and Lollipops
7465
|
Posted - 2012.05.29 13:31:00 -
[213] - Quote
Roime wrote:You are confusing prevention with protection. No, I'm thinking of protection as protection GÇö prevention doesn't even come into it, but that's why people get confused and why you should stop feeding them that kind of nonsense.
CONCORD doesn't protect anyone. All it does is impose cost on aggression. For some this will act as a preventive measure; for others it will not. At no point does it protect anyone GÇö only the player himself (possibly with the help of some friends) can do that. With a bit of luck, you can protect yourself for long enough to have the CONCORD consequences kick in.
GǪpeople who keep lying to other players about what highsec (and CONCORD) is, giving them the wrong expectations and thus (in)directly making them whine when said expectations clash with reality. That reality is that CONCORD does not offer protection GÇö they have to protect themselves GÇö and that highsec is not a starter area where you can or should expect any kind of gentler touch. You have to expect the same harshness there as everywhere else (aside from the actual starter areas), only it will come in a different form because the tools available GÇö the aforementioned bucket and spade GÇö will be slightly different than elsewhere. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Indahmawar Fazmarai
709
|
Posted - 2012.05.29 13:33:00 -
[214] - Quote
What is hisec?
Hisec is the reason why 75% of the people in EVE log in to New Eden.
Draw your own conclussion about the consequences of succesfully depriving that people of whatever reasons they have to stay in hisec. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.05.29 13:35:00 -
[215] - Quote
Roime wrote:Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD. Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses 
Ok, I get you now.
I was starting to get the impression you were one of the "there should be no hi-sec" types because some peopel seem to think that there are people playing EVE that think that hi-sec is a PvE zone were you're not supposed to get killed by other players.
To be honest, people shouldn't be worried about CCP changing anything. They won't. People can complain all they want about getting ganked in hi-sec.
It should be our responcibility to remind these people that every time they complain about it, they're literally driving someone else away from a great game. Because they're giving the impession that you can't do anything in hi-sec without another player blowing them up, and that's not true. |

Roime
Shiva Furnace Dead On Arrival Alliance
825
|
Posted - 2012.05.29 13:38:00 -
[216] - Quote
Talon SilverHawk wrote: Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
All I wanted is to see you try and apply your vision of this "play style" concept to a sandbox game, and explain why "play style" would dictate reactions to hisec as you stated.
Gallente - the choice of the interstellar gentleman |

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:46:00 -
[217] - Quote
Roime wrote:Natsett Amuinn wrote:
What exactly is your stance. What is it you think CCP should do?
CCP should stop reading GD. Personally I think they should move 4/10s and L4s to lowsec and buff their rewards, change NPC corps to have graduation, buff CONCORD and make hisec a lot smaller, but none of this increases the subscription base and that should be the motivation behind changes. You can't always do the right thing and please the masses 
This would negatively affect solo\casual gamers.
I don't see why ppl want to make hi sec smaller. You cannot not force ppl to go where they don't want to go. This is an old argument.
Not everyone who plays the game wants to take part in combat PVP.
LVL 4s should stay right where they are, and they have already been nerfed to kingdom come.
So you want CCP to stop reading feedback = bad
Tal
|

Talon SilverHawk
Patria o Muerte
235
|
Posted - 2012.05.29 13:54:00 -
[218] - Quote
Roime wrote:Talon SilverHawk wrote: Mate if you don't know what "play style" is or find the concept obscure then It's not my small mind you need worry about.
Personal attacks attack as well, you running out of overly worded zero content replies ?
Tal
P.S I wasn't trying to be funny.
All I wanted is to see you try and apply your vision of this "play style" concept to a sandbox game, and explain why "play style" would dictate reactions to hisec as you stated.
Play style is the way you play the game, be it miner, PVP god or what ever.
Some ppl love the manufacturing, PI, trading part of Eve but don't want to play pew pew, others want to shoot everything that moves and a few things that don't and screw non combat roles.
All should be catered for in Eve
Tal |

Molinator Agnon
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.29 14:29:00 -
[219] - Quote
Jafit wrote:A place where CCP put newbies, and then direct them to tutorials where they have to shoot red crosses or mine, then they think that all you do in Eve is shoot red crosses or mine, and they grow up to be whiny risk-averse officer-fit-Golem or hulk flying publords. Do you really think EVE would be doing as well as it is today without giving new players the ability to earn ISK to buy PLEX? The suggestion that high sec should be removed (or to a lesser extent removing level 4s from high sec) would hinder a new player from earning enough ISK to buy PLEX during their first few months.
I can understand not wanting people to get stuck in high sec doing missions or mining for their entire EVE life - but there should be better ways to engage people in the riskier parts of EVE than removing High Sec/CONCORD or removing level 4s from high sec.
I was attracted to EVE because of all I had heard about how much freedom players had and how danger could be anywhere - but I was also attracted to EVE because there was a low barrier for entry.
I began a 21 day trial and started learning the game, moving through tutorials and learning about tracking, optimal, falloff, and tanking. I made my first spreadsheet for armor tanking and got the same numbers the game/EFT was showing me. I was hooked. I knew in just a month or so more of skill training, I could be doing level 4s and earning enough ISK for my PLEX, removing the need to pay with real life cash. I ended up activating my account via Steam for 5$ and bought two PLEX.
I think the option to pay for EVE with in game currency is a huge factor for new players. It allows them to continue to learn the game and find the right corporation while not feeling as if they're still in a trial phase of the game but still paying for it.
So what I think it boils down to is that EVE is a very old game and because there is so much content to absorb you'll feel new to the game even with a years worth of skill points. That first year is going to solidify someone's dedication to the game. Removing high security space is by extension removing the low-risk income of a new player who is only paying for game time through ISK. The risk/reward scenario for said player factors in the very likely situation that they don't make enough isk for their PLEX and cannot continue playing the game - something veteran players almost never have to consider.
I can understand the reason you want it removed or changed. It's the same reason that the best games of poker are high stakes - they get the adrenaline pumping the most. Removing high security space is virtually the same as raising blinds across the board to get players risking more on each hand, making it more exciting to play.
The paradox of the situation is the fact that while such an increase in the blinds is likely necessary considering the age of EVE and how ingrained some players are in their security in space - the ability to attract new players would be crippled by it.
I don't think the solution is as simple as removing high sec or level 4s from it. An elegant solution would be one that entices the most risk-averse players to take more chances while also allowing the high-risk side of EVE to be an area that a new player chooses to enter, rather than being forced to do so.
tl;dr - don't kill the game for new players just because you want more risk in EVE. |

EVE Roy Mustang
State War Academy Caldari State
2
|
Posted - 2012.05.29 14:40:00 -
[220] - Quote
Natsett Amuinn wrote:Simetraz wrote:Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems. Those are the ONLY systems systems that players are protected and are considered tutorial zones. Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else. 6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today.
well then feel free to gank them and get banned, we need more Goons like you
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.05.29 14:44:00 -
[221] - Quote
EVE Roy Mustang wrote:Natsett Amuinn wrote:Simetraz wrote:Natsett Amuinn wrote:
Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems. of which there are what 8 or 12 in game all 1.0 systems. Those are the ONLY systems systems that players are protected and are considered tutorial zones. Every other system in game is a free for all. High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec. The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship. That is it, NOTHING else. 6 years ago I did the tutorial. I can't be expected to remember how a system worked 6 years ago. I can't even be expected to bathe properly today. well then feel free to gank them and get banned, we need more Goons like you
If there were more goons like me, then the goons wouldn't be any fun..
I've never shot at any persons ship, ever.
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
9
|
Posted - 2012.05.30 01:33:00 -
[222] - Quote
I live out in the boonies where you get shot at just for passing though (and I have been shot at for passing though), and I like it out there.
High sec is a nice place to do business, though. Now, nowhere in EvE is 100% safe, but it is significantly easier to prepare logistics to get you ready for combat when you aren't actively engaged in combat. Of course if you aren't a noob corp sissie, there's a wrench in that sometimes. My own alliance is currently under a war dec, in fact. |

Alavaria Fera
GoonWaffe Goonswarm Federation
945
|
Posted - 2012.05.30 03:29:00 -
[223] - Quote
Xindi Kraid wrote:I live out in the boonies where you get shot at just for passing though (and I have been shot at for passing though), and I like it out there.
High sec is a nice place to do business, though. Now, nowhere in EvE is 100% safe, but it is significantly easier to prepare logistics to get you ready for combat when you aren't actively engaged in combat. Of course if you aren't a noob corp sissie, there's a wrench in that sometimes. My own alliance is currently under a war dec, in fact. NPC corps are the way to go.
Yes, you might want a POS for compressing the minerals, but hey, CCP gave us the NPC corp tool, we better make full use of it ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Vyl Vit
Cambio Enterprises
538
|
Posted - 2012.05.30 07:19:00 -
[224] - Quote
Eva Rourge wrote:Vyl Vit wrote:So I ask, "What is the point of your question, and who are "you" to ask?" I am the average Eve player but wait... what does your age have anything to do with anything rather than your age and who are you to ask me who i am? I'm 39, i like to listen to Muse and enjoy firearms competitively. I have 2 children and am at this very moment pouring myself a glass of scotch. Anything else? Well, if you read the post without a chip on your shoulder about your age, you'd see I'm conveying I've played games to win, rabid competition, longer than you've been ALIVE. Some of us out here just aren't that into cracking open other people's skulls for the scoreboard anymore. When you reach MY age, you'll see what I'm saying.
The point you apparently MISSED was...so why do PvP-ers think they can railroad me out of what other things this sandbox has to offer just because they do what they do the way THEY do it?
No need to thank me for the clarification. Anyone with any sense has already left town. |

Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 08:16:00 -
[225] - Quote
Talon SilverHawk wrote: Play style is the way you play the game, be it miner, PVP god or what ever.
Some ppl love the manufacturing, PI, trading part of Eve but don't want to play pew pew, others want to shoot everything that moves and a few things that don't and screw non combat roles.
All should be catered for in Eve
Tal
Now we are getting somewhere, and that somewhere is the "don't want to play pew pew", and the misconception that someone out there wants to screw non-combat roles. Anyway, most EVE players don't fall under one easily defined "play style", in order to succeed in this sandbox, you either need to do a little bit of everything/many things, or succumb to defined role as part of a large organization. Instead of clearly defined black & white playstyles, there are numerous shades of gray.
"Don't want to play pew" however, is a black & white view, and not catered for in EVE, never will be and those looking for that kind of game simply need to unsub and leave. There will always be non-consensual PVP everywhere in EVE, this been stated numerous times by CCP. So, you can't stick to this "play style" in EVE, you need to adapt. Finding friends to protect you would be the most obvious choice in an MMO, moving out of hisec is also the sensible thing to do.
I guess from their viewpoint, the gankers and ebil piwates want to screw non-combat roles when they blow haulers and miners up, but that is really just a part of the game. These guys, like Goons as the currently popular example, might have huge industrial wings in their organisations. Shooting miners not blue to them is playing the game, manipulating the economy for their own good.
I do PI, sometimes harvest gas and mine as well, build ships from mineral stockpiles I acquired with capital I created from active cross-regional trading. I enjoy exploration too, but most of all I enjoy living in wormhole space where I can take care of my own, and shoot who I want without anyone interfering. This is true independence, only available in a virtual game universe. Why be a slave of a virtual society, when you can build your own corner with your own rules?
Finally, EVE comes down to this imho:
If I blow up your ship and pod you, was it because I didn't like your playstyle or drive you out of the game, or because you failed and couldn't defend yourself?
Gallente - the choice of the interstellar gentleman |

Herzog Wolfhammer
Sigma Special Tactics Group
1542
|
Posted - 2012.05.30 08:22:00 -
[226] - Quote
High sec exists for one reason:
People will kill everything that moves if they can (in a game of course) and that includes EVERYTHING.
Even the noobs.
Ever get corpsed camped by a max level rogue in a starter zone in WoW, on a PVP server? Heck at least in this game the people who got you the first time have to wait 15 minutes before they can do it again.
|

Vaerah Vahrokha
Vahrokh Consulting
995
|
Posted - 2012.05.30 08:58:00 -
[227] - Quote
Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else.
It sort of failed at that, didn't it?
Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 09:02:00 -
[228] - Quote
Vaerah Vahrokha wrote:Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else. It sort of failed at that, didn't it? Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant.
When did that happen? Gallente - the choice of the interstellar gentleman |

Vaerah Vahrokha
Vahrokh Consulting
995
|
Posted - 2012.05.30 09:07:00 -
[229] - Quote
Roime wrote:Vaerah Vahrokha wrote:Sentient Blade wrote:Highsec is a barrier that ensures no one group can ever completely control EvE to the detriment of everyone else. It sort of failed at that, didn't it? Hi sec only puts in a cost into doing that. Once someone is too big to care about costs, that obstacle becomes irrelevant. When did that happen?
Some months ago.
I am actually surprised no goon has thought about how fun it'd be to permanently camp every hi sec main and secondary route and hub. Something like burn Jita (which would be a "beta test" but permanent and spread everywhere).
If I was a goon I'd force EvE to die just because it's amusing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 09:10:00 -
[230] - Quote
Vaerah Vahrokha wrote:
Some months ago.
I am actually surprised no goon has thought about how fun it'd be to permanently camp every hi sec main and secondary route and hub. Something like burn Jita (which would be a "beta test" but permanent and spread everywhere).
If I was a goon I'd force EvE to die just because it's amusing. Plus they already rolled on several GW2 servers, so they have a replacement game where to go anyway.
lol @ Goons controlling your game
They do control the propaganda war. Gallente - the choice of the interstellar gentleman |
|

Tor Gungnir
Agenda Industries
117
|
Posted - 2012.05.30 09:11:00 -
[231] - Quote
From what I've gathered on the forum, the point of High-Sec is apparently to kill EVE Online. Gallente is what America believes itself to be.
Caldari is how America is in reality. |

Jori McKie
Friends Of Harassment
20
|
Posted - 2012.05.30 09:42:00 -
[232] - Quote
Highsec should be a starting area and a recreation area (hotels, shopping mall etc.) but by no means an ISK fountain themepark area as it is right now.
The major problems with highsec are the false sense of security and it's incentive to stay combined with it's themepark modeling. Many new players get the sense that highsec in EVE is the same environment as in any other themepark MMO with a sprinkle of danger. You can try to get rid of that false sense of security with warnings and game mechanic but it won't change the attitude/feeling of many players as there is still the themepark modeling.
There is only one way, get rid of the ISK fountain themepark area in highsec. Just reduce the possible ISK income to a degree that absolute new players can progress the ~ first month with ease but then have to think about new ISK sources.
That means of course the reward in the dangerous areas of EVE like lowsec and 0.0 should be high enough that you can afford to loose some stuff occasionally. At best the reward in lowsec and 0.0 will be dynamic like highest rewards in the most dangerous areas defined by the worth of destroyed player stuff in that area over a period of time. So to say if you PvE (be it missions, mining, industry etc.) in the backyard or an alliance controlled system where less player stuff has been destroyed the reward will be great but if you want the absolute best reward in game you have to go a very high risk system with lots of player stuff destroyed. To define the risk in a system just use a dynamic security level for any 0.0 and lowsec system, the lower the security level the more dangerous it is but the higher the PvE reward will be.
CCP can implented that easy as the changes in UI and FW already have the basics to calculate the ISK worth of stuff. CCP needs to implement a dynamic security system for any 0.0 and lowsec system.
Examples: A system with a mission agent but zero destroyed player stuff over a period of time will have a security level of 0.5. Less reward and less dangerous. A system with a mission agent but some destroyed player stuff over a period of time will have a security level of 0.25. Medium reward and more dangerous A system with a mission agent but lots of destroyed player stuff over a period of time will have a security level of 0. High reward and really dangerous.
|

Baldrik DeLeNoir
Beltane Legion
16
|
Posted - 2012.05.30 10:15:00 -
[233] - Quote
Hi sec is supposed to a "sliding scale" of safety leading to low sec, which is also supposed to more lawless the lower it gets. This seems to have been forgotten by CCP.
If it was all "just one big battlefield" the lack of variation would get really boring, personally anyway - can't answer for others. |

Roime
Shiva Furnace Dead On Arrival Alliance
828
|
Posted - 2012.05.30 10:25:00 -
[234] - Quote
I agree with both posters above, especially Jori has good points.
I'd like to see NPCs podding players. Rats would pod in < -0.5, CONCORD and Navies would pod outlaws in > 0.5, and negative sec status pilots in > 0.9.
Hisec shouldn't be harder just for the bears.
Gallente - the choice of the interstellar gentleman |

N'maro Makari
The Synenose Accord Celestial Imperative
66
|
Posted - 2012.05.30 10:36:00 -
[235] - Quote
BEHOLD! A MIGHTY NULL PLAYER! TREMBLE BEFORE ME! WOMEN WANT ME AND MEN FEAR ME! I AM A GOD AMONG MEN, IMMUNE TO PROJECTILES, RAILGUNS, MISSILES AND MOST OF ALL, LOGIC! PLAYING IN NULL HAS ENDOWED ME WITH A 46 INCH MANHOOD AND WASHBOARD ABS!
THIS! IS! NULLSEC!
There is of course a serious point to all that, not all of EVE is null and that is so for a good reson. Not everyone wants to be one drip in a blob following some null overlords bidding. To some, the large fleet fights, and the high stakes game of strategy simply isnt tempting. Hi, Low, Null and WH are just different ways of playing the same game. Hi sec exists, end of. N'maro Makari Director of Public Relations The Synenose Accord Celestial Imperative |

c4 t
Push Pharmaceuticals Push Interstellar Network
43
|
Posted - 2012.05.30 10:36:00 -
[236] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Troll or idiot. |

Lfod Shi
Lfod's Ratting and Salvage
19
|
Posted - 2012.05.30 10:43:00 -
[237] - Quote
It's not Pure-sec. Hi-sec is like walking down the streets of NYC. Cops everywhere but you can still get shot in the back at any given time. GÖ¬ They'll always be bloodclaws to me GÖ½ |

Lin-Young Borovskova
Science and Trade Institute Caldari State
72
|
Posted - 2012.05.30 10:48:00 -
[238] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
2 numbers:
10 years
-/+ 45k (up to 61 and rabbles when everyone logs all alts or creates some new ones just because numbers are cool)
If it looks like crap
If it smells like crap
Then it's most probably, crap.
|

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
46
|
Posted - 2012.05.30 12:34:00 -
[239] - Quote
Tippia wrote:We have tutorial areas to take care of that. The difficulty with that suggestion is that most of the tutorials aren't in the tutorial areas.
The starter systems, with their protection against baiting and so forth, are the starting point for very little of the new player experience; most of the rest occurs in the career agent systems (normally two jumps away from the home system).
The career agent section of the tutorial occurs in regular highsec, and they see quite a high level of newbie-greifing (can baiting, agro-manipulation...etc) because of their lack of protection.
To the question itself however...
In my opinion High Sec is somewhere between a free port and a wild west town.
It is a place where people can come to trade with minimal political interference and minimal control, it is the place where you can get your horse shoed because it's the place with a blacksmith/farrier, it's the place you can go for some whiskey and a few hands of cards - but if you shoot the guy you think is cheating then the marshall is not likely to be pleased and you might want to get out of town sharpish...
In highsec you might look ascance at your enemies but it's possible to do business with them - whereas under normal cirumstances the red on the overview (or lack of blue on the overview) would mean either running or fighting. |

Dors Venabily
United Starbase Systems
19
|
Posted - 2012.05.30 12:53:00 -
[240] - Quote
Eva Rourge wrote:Darth Tickles wrote:Pretty sure I see where this is going.
Hulk pilots aren't "new" players.
End of thread. Next. On the contrary, i personally have no bias. I dont mine and i could care less. I am simply curious as to why this aspect of the game exists and does it succeed or fail as fulfilling its function.
It is the only reason there are enough people subscribed to keep this game going. As such it is the reason the game exists and it succeeds in fulfilling this function.
|
|

Baldrik DeLeNoir
Beltane Legion
16
|
Posted - 2012.05.30 17:04:00 -
[241] - Quote
Tor Gungnir wrote:From what I've gathered on the forum, the point of High-Sec is apparently to kill EVE Online.
you really shouldn't believe what you read in the forums - especially GD |

Darth Tickles
Dark Sun Consortium
514
|
Posted - 2012.05.30 17:05:00 -
[242] - Quote
Baldrik DeLeNoir wrote:you really shouldn't read the forums - especially GD
Fixed.
|

Drei Ontalas
Science and Trade Institute Caldari State
1
|
Posted - 2012.05.30 18:54:00 -
[243] - Quote
Hi-sec is where CCP gets its money. At least this is my suspicion. I doubt CCP would provide info that confirms or denies this though.
After reading various threads on these forums I have gained the impression that CCP is philosophically opposed to PVE, yet it nevertheless retains Hi-sec.
The logical conclusion is that CCP believes that Hi-sec serves a purpose (to the game as a whole or CCP's pockets) that forces it to retain Hi-Sec. |

Nefertiri Ra'apharo
Mabad Ilhba Alasw'd
20
|
Posted - 2012.05.30 19:37:00 -
[244] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Hi sec exists as a counterpoint -- for example how can one know Dark if no Light exists to separate and define Darkness. |

Fiddler Hays
East Central Industrial Corp Imperial Crimson Legion
0
|
Posted - 2012.05.30 19:46:00 -
[245] - Quote
The only issue I see wrong with Hi-sec is that CONCORD is too soft on flagged criminals. I read a lot of advocates of PvP talk about consequences, tank your ship, etc. And yet they have the advantage that CONCORD will not pod them. I chuckle when I see a bunch of -10 criminals waltz into .5, meet up with their 5.0 buddy in an Orca to get a ship and gank someone.
If they rate a -10, why isn't CONCORD killing them? As is always pointed out in these threads by the PvPers. You got to have consequences. I don't consider losing a ship in hi-sec appropriate consequences for a person flagged -10 that has not only destroyed a ship but a lot of times has podded the person as well.
My 2 cents. |

Mokanor Lenak
Republic University Minmatar Republic
25
|
Posted - 2012.05.30 19:58:00 -
[246] - Quote
Eva Rourge wrote:No wall of text here, just a simple question. A clear one sentence reply would benice.
Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?
Just one big battle-field will almost surely kill EvE.
High-sec is a big part of eve. This is where new players will feel relatively safe, where new players grow. This is also where null/low sec people "escape" after a while to relax.
Null and low are great, but you can't just take your freighter 20 jumps without a heavy escort now can you?
Ganking makes high-sec a bit more interesting. Brings you a bit extra "oh what was that?" to the mix of just carelessly flying about.
But without it new players will die constantly just because of douchbags. And its not WoW. When you die you don't keep your stuff.
A new player flying from one system to the other, constantly having to go back to a rifter because he keeps getting his cruiser blown up, or having to play the waiting game 3 out of 5 hours of game time because someone bored in a T3 keeps killing him, will just kill the game.
Every MMO have to have a bit of carebaring it in. Without it, the game is dead within a year tops IMO. |

Sekirei Takahashi
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.05.30 20:10:00 -
[247] - Quote
The OP is trolling, thread locked! |

Lady Bavmorda
Grau Foundation
4
|
Posted - 2012.05.30 20:15:00 -
[248] - Quote
The point of High Sec is to allow us to call Low sec "low sec" otherwise it would just be (not very high) sec. |

Juess
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.05.30 20:17:00 -
[249] - Quote
Eve needs High Sec to grow what it kills for CONCORD's sake.
(Original Quote from William S Burroughs: Death needs Time to grow what it kills for Ah Pook's sake.) |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |