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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 09:02:00 -
[1]
Let's play a little game for a second. Pretend you're a lead game designer and someone comes to you with a new idea to be added to Eve:
<Junior Game Designer> Hi boss, I have this great idea for a new type of ship.
<You> Oh yeah, what is it?
<Junior Game Designer> Well, it's a capital ship, exactly like a freighter, but with slightly less capacity, but here's the fun part- it's nearly invulnerable! It will be able to use cynos to jump directly to heavily defended POSes, and with warp to zero it can escape to high sec space without worrying about being attacked!
<You> Hmm. Sounds pretty awesome, but what about getting back into lowsec/0.0? Won't it have to jump into vulnerable space and be caught away from the gate? I mean, it could always logoffski like the Russians do it, but that isn't 100% reliable now is it?
<Junior Game Designer> Well, I've thought that through as well- the jump freighters will be able to cyno DIRECTLY OUT OF HIGHSEC SPACE. How cool will that be?!
<You> Now you're talkin! Wow, great job! Once we add these into the game I'm certainly getting one. Using a regular freighter is so scary, what with actually being able to be locked and all. Oooohhhh, and with jump bridges and cyno jammers, it'll be super safe in 0.0! I can't wait!
Sarcasm aside, coupled with WTZ, POSes, jump bridges and cyno jammers jump freighters provide easy logistics with near 100% immunity to being destroyed. WTF? I don't see the risk/reward here.
-- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit Balance of Judgment
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Posted - 2009.08.19 09:04:00 -
[2]
Do you realize how easy it is to kill a Jump Freighter? I didn't get my FacWar Medal so CCP Reset my Signature saying I didn't get it...way to go. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.19 09:04:00 -
[3]
Hmm, i could swear i've seen jump freighter kill mails 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 09:07:00 -
[4]
Originally by: Sheriff Jones Hmm, i could swear i've seen jump freighter kill mails 
You're confusing 'possible' with 'common'. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.19 09:09:00 -
[5]
Originally by: Bellum Eternus
Originally by: Sheriff Jones Hmm, i could swear i've seen jump freighter kill mails 
You're confusing 'possible' with 'common'.
Well, you're changing "near impossible" to "possible" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 09:19:00 -
[6]
Originally by: Sheriff Jones
Originally by: Bellum Eternus
Originally by: Sheriff Jones Hmm, i could swear i've seen jump freighter kill mails 
You're confusing 'possible' with 'common'.
Well, you're changing "near impossible" to "possible" 
Exactly. JFs should be possible to kill, not nearly impossible to kill. IMO they should be removed from the game completely, as there isn't any way to fix the flaws in the game design without making other ships (freighters) redundant. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit Balance of Judgment
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Posted - 2009.08.19 09:20:00 -
[7]
I'm sorry but this thread is fail and its in the wrong board to boot. I didn't get my FacWar Medal so CCP Reset my Signature saying I didn't get it...way to go. |

Cyprus Black
Caldari 4 wing Mostly Harmless
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Posted - 2009.08.19 09:25:00 -
[8]
Of all things to complain about, you've picked quite possibly the least important thing. Seriously, nobody gives a crap about jump freighters jumping through high/low/null sec space.
The ships are expensive as hell and are necessary to keep alliance resupplied. Ever try to go through 0.0 in a standard freighter? Yeah, epic lulz and fail.
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Johnathan Roark
Caldari Quantum Industries RAZOR Alliance
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Posted - 2009.08.19 09:28:00 -
[9]
by reading your sarcasm, i've came to the conclusion your using the wrong tactics. They are only hard to kill because they are expensive ships flown by experienced players (normally). Also, your point about cyno jammers does not make any since, they nor any other capital can cyno into cyno jammed systems.
Quantum Industries is recruiting! |

Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.08.19 09:29:00 -
[10]
So you just can't get a JF killmail and now would like CCP to present you with an alternative way to kill them easyplay or remove them?
Well, you could do something alternative aswel if you catch my drift.
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SK Rooster
No Trademark
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Posted - 2009.08.19 09:33:00 -
[11]
Originally by: Shun Makoto Do you realize how easy it is to kill a Jump Freighter?
obviously not if he made this thread
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SK Rooster
No Trademark
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Posted - 2009.08.19 09:35:00 -
[12]
also, OP fails pretty bad
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MOOstradamus
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Posted - 2009.08.19 09:41:00 -
[13]
FAIL thread MOOCIFER Emerald/Alpha Oldtimer who has been a part of EVE a lot longer than you. |

Lubomir Penev
Dark Nexxus
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Posted - 2009.08.19 09:52:00 -
[14]
Originally by: Bellum Eternus It will be able to use cynos to jump directly to heavily defended POSes, and with warp to zero it can escape to high sec space without worrying about being attacked!
So you got a Moros and you want to encourage people to cyno to POS? -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Major Reach
Gallente Death of Virtue
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Posted - 2009.08.19 09:57:00 -
[15]
Lol, just lol.
Bellum gets introduced to environment with lots of jump freighters. Bellum writes post about jump freighters. :D
It's a shame though, people who manage to scratch the isk needed for a jump freighter aren't gonna be the type to lose one with all the securities to protect it. Maybe I'll kill one... someday.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.19 10:12:00 -
[16]
If you think jump freighters are bad how do you feel about jump bridges?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 10:13:00 -
[17]
Originally by: Johnathan Roark by reading your sarcasm, i've came to the conclusion your using the wrong tactics. They are only hard to kill because they are expensive ships flown by experienced players (normally). Also, your point about cyno jammers does not make any since, they nor any other capital can cyno into cyno jammed systems.
How can someone be using the wrong tactics when the ships are literally invulnerable, save suicide ganking them in highsec? Unless someone makes a horrible mistake, you're never going to get one, since they're always within dock range or able to cyno out without being locked.
Crappy game mechanics are fail. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 10:13:00 -
[18]
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Lubomir Penev
Dark Nexxus
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Posted - 2009.08.19 10:14:00 -
[19]
Originally by: Major Reach Lol, just lol.
Bellum gets introduced to environment with lots of jump freighters. Bellum writes post about jump freighters. :D
It's a shame though, people who manage to scratch the isk needed for a jump freighter aren't gonna be the type to lose one with all the securities to protect it. Maybe I'll kill one... someday.
You mean he's serious and missed all the JFs getting nynced as they cynoed "directly to heavily defended POSes"? -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

fivetide humidyear
Gallente The Avalon Foundation The Drift.
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Posted - 2009.08.19 10:16:00 -
[20]
you need to look into how nync was killing jump freighters. it's totally possible.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.19 10:19:00 -
[21]
Originally by: fivetide humidyear you need to look into how nync was killing jump freighters. it's totally possible.
I'm pretty sure jump freighters can cyno into station docking range though. How to deal with them? 
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.19 10:22:00 -
[22]
Originally by: Bellum Eternus
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible.
All right, what about covops + interdiction nullifier t3 cruisers? 
And safespotted or docking range command ships / command t3 cruisers that give bonuses to the whole system without being ever having to be pvp or any risk.
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Iva Soreass
Gentlemen Bastards
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Posted - 2009.08.19 10:24:00 -
[23]
Posting in a "I Failed to kill a JF, so there for must WHINE and CRY about it" Thread.
As loth would say, lrn2kill.

Please resize sig to a maximum of 400 x 120 - Mitnal |

Golden Admiral
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Posted - 2009.08.19 10:25:00 -
[24]
Sit in a JF and let me gather my fleet. You will have to get from Point A to Point B in a different system. Let's see who will win (we all know who, don't we)
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 10:29:00 -
[25]
Originally by: Dibsi Dei
Originally by: Bellum Eternus
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible.
All right, what about covops + interdiction nullifier t3 cruisers? 
And safespotted or docking range command ships / command t3 cruisers that give bonuses to the whole system without being ever having to be pvp or any risk.
Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Winterblink
Body Count Inc. Against ALL Authorities
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Posted - 2009.08.19 10:32:00 -
[26]
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
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Anubis Hothyck
Trans-Solar Works Rooks and Kings
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Posted - 2009.08.19 10:32:00 -
[27]
Originally by: Bellum Eternus <Junior Game Designer> Well, it's a capital ship, exactly like a freighter, but with slightly less capacity, but here's the fun part- it's nearly invulnerable! It will be able to use cynos to jump directly to heavily defended POSes, and with warp to zero it can escape to high sec space without worrying about being attacked!
Heck. We've even killed jumpfreighters on heavily defended POS's without any of the shuttle jetting/self destructing dread tricks. Link here.
To be fair though, Jump Freighters are essentially unkillable if you just log them when a red/neut enters local at a POS and don't cyno them into safespots and other silly stuff. I don't see that as a problem though. Just makes it more of a prize when you catch one. Contact me for R&K Diplomatic Issues and Recruitment. |

iP0D
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Posted - 2009.08.19 10:33:00 -
[28]
Oh man, down bello.
You've become such a little whiner it's getting silly. Yeah, we realise that you have a problem with making effort, but even when things seem to be too difficult you could at least put some thought in it.
A jumpfreighter is one of the easiest targets to gank, especially around bridges. Easily bumped, slow to move, bubbles are wonderful, easy to track around space and ridiculously expensive 
Look, we all know that adapting to a changing 0.0 was overly hard on you, but there are plenty of other game niches available. Aside of this EVE really is a multiplayer game, teamwork is king.
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fivetide humidyear
Gallente The Avalon Foundation The Drift.
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Posted - 2009.08.19 10:34:00 -
[29]
Originally by: Dibsi Dei
Originally by: fivetide humidyear you need to look into how nync was killing jump freighters. it's totally possible.
I'm pretty sure jump freighters can cyno into station docking range though. How to deal with them? 
yes, true the Nync method is for the heavily defended POS's Bellum referred to.... and as for stations sometimes people hit the little sticky out bit and fly 200km off station before the jump timer is up.
but easier logistics is good for all concerned , no?
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.19 10:34:00 -
[30]
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Command ships should at least give bonuses to grid only. 
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 10:37:00 -
[31]
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Remove WTZ. Problem solved. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.19 10:40:00 -
[32]
You complain too much. It hurts your credibility.
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Suas
Perkone
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Posted - 2009.08.19 10:46:00 -
[33]
JFs are just as invincible as carriers, dreadnaughts and other cyno-capable ships. If their pilot makes no mistakes (cynos in 1k from POS shield, in docking range, etc.) they will never die. This is not really an issue as it has been around for a long time and people will always make mistakes.
There are still plenty of ways to kill mediocre JF pilots (people who use cyno generators that are a bit off the POS shield), just because you are apparently incapable of doing so does not make it impossible. Cloaked HIC / Dictors, RR BS gang ready next door, etc.
If you have the password of the POS the JF is going to you can even bubble him from outside the shield and use your RR BS to bump him out. There are a lot of options.
I'd warrant a guess and say that atleast 75% of kills in EVE are due to pilot error. Get used to it and exploit it.
Originally by: Bellum Eternus
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Remove WTZ. Problem solved.
...stop making dumb suggestions that you know will never pass. Christ man. :|
Your posts are absolutely horrendous lately and your suggestions are just as bad. Get a grip.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 10:52:00 -
[34]
Originally by: iP0D Oh man, down bello.
You've become such a little whiner it's getting silly. Yeah, we realise that you have a problem with making effort, but even when things seem to be too difficult you could at least put some thought in it.
A jumpfreighter is one of the easiest targets to gank, especially around bridges. Easily bumped, slow to move, bubbles are wonderful, easy to track around space and ridiculously expensive 
Look, we all know that adapting to a changing 0.0 was overly hard on you, but there are plenty of other game niches available. Aside of this EVE really is a multiplayer game, teamwork is king.
Bubbles don't exist in lowsec. Neither do jump bridges. I simply mentioned jump bridges in the OP as yet another item that makes Alliance life super easy from a logistics standpoint.
Jumpfreighters are easily one of the most impossible capitals to kill in lowsec. Like I've said previously, unless the pilot makes a horrible horrible mistake, they're completely invulnerable.
It's *possible* to kill a JF at a deathstar POS, but only if you know when and where it's going to be cynoing in, have a specialized gank fleet assembled and are able to put everything together within the 30 seconds or so warning you have between the cyno going up and the JF arriving. That just doesn't seem that workable in my book. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Ghaelsto Kakram
Mindgamers
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Posted - 2009.08.19 10:55:00 -
[35]
Keep on to that rage. Let it eat your inside and finally have it burst out in a gigantic rage quit.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2009.08.19 11:05:00 -
[36]
Originally by: Bellum Eternus
Originally by: iP0D Oh man, down bello.
You've become such a little whiner it's getting silly. Yeah, we realise that you have a problem with making effort, but even when things seem to be too difficult you could at least put some thought in it.
A jumpfreighter is one of the easiest targets to gank, especially around bridges. Easily bumped, slow to move, bubbles are wonderful, easy to track around space and ridiculously expensive 
Look, we all know that adapting to a changing 0.0 was overly hard on you, but there are plenty of other game niches available. Aside of this EVE really is a multiplayer game, teamwork is king.
Bubbles don't exist in lowsec. Neither do jump bridges. I simply mentioned jump bridges in the OP as yet another item that makes Alliance life super easy from a logistics standpoint.
Jumpfreighters are easily one of the most impossible capitals to kill in lowsec. Like I've said previously, unless the pilot makes a horrible horrible mistake, they're completely invulnerable.
It's *possible* to kill a JF at a deathstar POS, but only if you know when and where it's going to be cynoing in, have a specialized gank fleet assembled and are able to put everything together within the 30 seconds or so warning you have between the cyno going up and the JF arriving. That just doesn't seem that workable in my book.
JF are just as easy to catch as a carrier or dread. I have also seen many go down to a handfull of pirates on low sec gates.
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cBOLTSON
Caldari SCUM. ACADEMY SCUM.
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Posted - 2009.08.19 11:08:00 -
[37]
Edited by: cBOLTSON on 19/08/2009 11:11:13
Originally by: Bellum Eternus
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible.
NO! LOL Jump bridges are very much needed. JF`s have about 1/4 of the cargo space of regular frieghters, that is thier downside.
In my PERSONAL opinion, I do not agree with you.
EDIT: I think you forget that it has 0 weapons. It needs some sort of defence. And besides the idea behind it is that it can escape through dangerous regions.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 11:16:00 -
[38]
Originally by: cBOLTSON Edited by: cBOLTSON on 19/08/2009 11:11:13
Originally by: Bellum Eternus
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible.
NO! LOL Jump bridges are very much needed. JF`s have about 1/4 of the cargo space of regular frieghters, that is thier downside.
In my PERSONAL opinion, I do not agree with you.
EDIT: I think you forget that it has 0 weapons. It needs some sort of defence. And besides the idea behind it is that it can escape through dangerous regions.
If WTZ and precision cynos were removed, JFs wouldn't be invulnerable like they are now. I'm not saying that their utility isn't needed. I'm saying that other game mechanics make them invulnerable. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Mr Reason
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Posted - 2009.08.19 11:19:00 -
[39]
Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 11:24:00 -
[40]
Originally by: Bellum Eternus
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Remove WTZ. Problem solved.
You know you could warp to 0 before it was added to the UI right?
So how does that solve ANYTHING?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 11:28:00 -
[41]
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
Oh look, one guy out of 20 gets it! Thanks for the supporting viewpoint. I too think that all of the easy travel/logistics have made this game smaller and made the space alliances can control too large and easily maintained.
Personally I'd like to see the areas groups can dominate reduced quite a bit. And it wouldn't take much. Removal of jump bridges, removal of WTZ. Done. Smaller areas of control means more opportunity for the little guys to carve out their chunk of 0.0.
The farther and deeper into 0.0 you go away from empire, the harder and harder it becomes to supply your outposts and people with their much needed supplies. Proximity to empire now starts to mean something, as does the lower true security of those far away systems.
The game is horribly static in 0.0 specifically due to poor game design like WTZ and jump bridges. Cyno jammers don't help either.
If the undock invulnerability time is 30 seconds, make the time it takes to initialize a cyno jump 45 seconds. Remove the instant cyno ability from all ships with their own jump drives. Remove the perfect invulnerability from Eve. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 11:29:00 -
[42]
Originally by: Ryoji Tanakama
Originally by: Bellum Eternus
Originally by: Winterblink
Originally by: Bellum Eternus Also horrible game design. Obviously. People may not agree with me, but you can't say I'm not consistent with my opinions.
You have yet to provide any intelligent alternatives beyond removing them from the game. Lets assume that it's impossible to remove anything you want out, how would you change them to satisfy the issues you perceive are there?
Remove WTZ. Problem solved.
You know you could warp to 0 before it was added to the UI right?
So how does that solve ANYTHING?
Instas were broken then, just like WTZ is now. You know that using instas was basically an exploit designed to get around a fundamental game design feature, right? -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Din Rideou
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Posted - 2009.08.19 11:33:00 -
[43]
And everyone used them.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 11:42:00 -
[44]
Originally by: Din Rideou And everyone used them.
Because CCP didn't have the backbone to remove them and not introduce WTZ. Just because instas were in the game didn't make them right from a game design standpoint. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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The Riddik
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Posted - 2009.08.19 11:42:00 -
[45]
you have to laugh at the idiocy of the OP.
hey op, jumpfreightors are easy as hell to kill, hence the hoard of killmails across the board, and at 4 bill approx cost, plus whatever cargo they carry , it is very lucrative to kill them.
now having said that, you do need a brain, to figure out how to catch them, which you do not.
you fail.
the end.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.08.19 11:43:00 -
[46]
Originally by: Suas JFs are just as invincible as carriers, dreadnaughts and other cyno-capable ships. If their pilot makes no mistakes (cynos in 1k from POS shield, in docking range, etc.) they will never die.
Cyno 1km from the force field can get you as far as 6km from the force field afaik, which if there is any non trusted blue in local can be damn dangerous. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Rawr Cristina
Caldari Annihilate. Avarice.
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Posted - 2009.08.19 11:46:00 -
[47]
Originally by: Suas JFs are just as invincible as carriers, dreadnaughts and other cyno-capable ships. If their pilot makes no mistakes (cynos in 1k from POS shield, in docking range, etc.) they will never die. This is not really an issue as it has been around for a long time and people will always make mistakes.
There are still plenty of ways to kill mediocre JF pilots (people who use cyno generators that are a bit off the POS shield), just because you are apparently incapable of doing so does not make it impossible. Cloaked HIC / Dictors, RR BS gang ready next door, etc.
If you have the password of the POS the JF is going to you can even bubble him from outside the shield and use your RR BS to bump him out. There are a lot of options.
^this
- Malyutka (The Virus) - |

Endtimes
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Posted - 2009.08.19 11:57:00 -
[48]
Edited by: Endtimes on 19/08/2009 11:58:20
Originally by: Bellum Eternus Instas were a nuisance then, just like WTZ aren't anymore. You know that using instas was basically a remedy designed by players to get around CCP's fundamental game design flaw/sudden drop of IQ, right?
Fixed that for ya 
People always adapt, have more faith. It's just people preferring the status quo and hating change. You have all the ore you need in 0.0 to make your own stuff and start your own trade hubs there + being supplied by smugglers from empire. 0.0 alliances aren't empires as long as they depend on highsec for their supplies. You are being kept down by Da Man!
Begone evil Jump Freighters in highsec/lowsec! Welcome back trade routes through lowsec, the protected trade caravans to nullsec! Let us party in the lowsec trade hubs once more!
I'll even wave at the lowsec pirates returning to profitability 
The remedy is so obvious it boggles the mind we keep putting up with the existing crap
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 11:59:00 -
[49]
Originally by: Bellum Eternus Instas were broken then, just like WTZ is now. You know that using instas was basically an exploit designed to get around a fundamental game design feature, right?
You may consider it an exploit, CCP clearly did not. They could have simply implemented the code that they used to remove the bookmarks in a more permanent fashion or prevented bookmarks from being created at points in space close to large objects (stations, gates), but they added WTZ instead.
The point remains, removing WTZ does nothing to solve your 'problem'.
I'm really sorry you can't always get your easy epeen kills, but other players manage just fine. Frankly a 4 billion ISK with engines manned by a hamster and no ability to fit any defensive modules deserves the protection it has.
And before you say anything about escorts, we all know that you can't defend against ganking regardless of how many ships you have in your gang. Having friends does not protect a JF in any meaningful way.
So what you're asking for is a 4 billion isk sitting target, because you're too lazy to put some effort into killing something worth 16 times your entire BS gang. Lame.
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Ryoji Tanakama
Caldari Firestar Drive Yards
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Posted - 2009.08.19 12:03:00 -
[50]
Edited by: Ryoji Tanakama on 19/08/2009 12:04:22
Originally by: Endtimes
Welcome back trade routes through lowsec, the protected trade caravans to nullsec! Let us party in the lowsec trade hubs once more!
Doesn't work, as soon as someone realises there's an industrial train or freighter passing through their fleet of throw-away-for-insurance-profit geddons turns up, alphas the indys/freighters for lols and profit. There isn't even the guarantee of concordokken to dissuade them.
Until ganking is reballanced to include some risk of loss, there is the necessity for jump-capable haulers.
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Mr Reason
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Posted - 2009.08.19 12:09:00 -
[51]
Originally by: Ryoji Tanakama Edited by: Ryoji Tanakama on 19/08/2009 12:04:22
Originally by: Endtimes
Welcome back trade routes through lowsec, the protected trade caravans to nullsec! Let us party in the lowsec trade hubs once more!
Doesn't work, as soon as someone realises there's an industrial train or freighter passing through their fleet of throw-away-for-insurance-profit geddons turns up, alphas the indys/freighters for lols and profit. There isn't even the guarantee of concordokken to dissuade them.
Until ganking is reballanced to include some risk of loss, there is the necessity for jump-capable haulers.
Why wouldn't that work? All it takes is EFFORT to defend and plan your logistics. It worked before we had carrier and JF's. Here's the thing, people see effort as something nasty, that should be avoided at all times. But effort equates to value and it means that instead of the game being a boring, stagnant farce of a PVP game (it's just a napfest) smaller groups have the ability to exist.
But hey, it takes effort right? we'd rather not thave that. |

Dipluz
Caldari Fraser's Finest
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Posted - 2009.08.19 12:12:00 -
[52]
I understand ur point but u still fail to see the bigger picture of CCP's 0.0 Politics, when it comes to Sov holding and thats exactly what jump frieghters were built for, without em its 100 x harder to fuel just 1 region in 0.0 when it comes to holding sov. and obviously u fail to tackle a jump freighter so  |

Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.08.19 12:29:00 -
[53]
:facepalm: -- Quis custodiet ipsos custodes? |

No Homo
Gallente Big Heart Industries
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Posted - 2009.08.19 12:33:00 -
[54]
CCP make it easier for me to gank freighters plz i dont have the skills to fight real ships and im not good enough to catch a freighter
oh and waaaaaaahhhh big meanie alliances have it too easy ;_;
Seriously, this is probably the saddest thread in a while. Go talk to nync if you want to know about ganking JF's, that dude is a pro
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 12:40:00 -
[55]
Originally by: Dipluz I understand ur point but u still fail to see the bigger picture of CCP's 0.0 Politics, when it comes to Sov holding and thats exactly what jump frieghters were built for, without em its 100 x harder to fuel just 1 region in 0.0 when it comes to holding sov. and obviously u fail to tackle a jump freighter so 
So hold less space, or get more people to populate and maintain the same amount of space. It's not that difficult. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.19 13:03:00 -
[56]
Originally by: No Homo CCP make it easier for me to gank freighters plz i dont have the skills to fight real ships and im not good enough to catch a freighter
oh and waaaaaaahhhh big meanie alliances have it too easy ;_;
Seriously, this is probably the saddest thread in a while. Go talk to nync if you want to know about ganking JF's, that dude is a pro
I concur, this has to be one of the most pathetic whine threads in a LONG while.
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Doggiee
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Posted - 2009.08.19 13:07:00 -
[57]
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
I usualy dont agree with Bellum Eternus ideas, but this one is quite understandable. And the reason of Mr Reason ( ) actualy hits the spot on that. Also - any "insta-hauling" ruins my sweet lil idea of Convoys, as I mentioned here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1153729
I rly, rly, RLY dont want all the warfare in null/low-sec to come down to POS sieges and entry gatecamping. How are black-ops gangs disrupt supply lines if all happens with cyno-buttons? How the pirates can get a precious loot if its all cynoed straight to high-sec/low-sec station door?
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Masrina Yasmin
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Posted - 2009.08.19 13:08:00 -
[58]
Originally by: Bellum Eternus
Originally by: Dipluz I understand ur point but u still fail to see the bigger picture of CCP's 0.0 Politics, when it comes to Sov holding and thats exactly what jump frieghters were built for, without em its 100 x harder to fuel just 1 region in 0.0 when it comes to holding sov. and obviously u fail to tackle a jump freighter so 
So hold less space, or get more people to populate and maintain the same amount of space. It's not that difficult.
Why dont you have more friends and have more dps to kill JF (and brains). It's not that difficult.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.19 13:10:00 -
[59]
Err, what? Jumpfreighters?
Damn, and I thought this threat would be about Dust!!
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WeaponsHot
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Posted - 2009.08.19 13:33:00 -
[60]
Originally by: Gnulpie Err, what? Jumpfreighters?
Damn, and I thought this threat would be about Dust!!
Of course all have been referring DUST...
But how u guessed that invencible Jumpfreighters would be used to transport DUSTimites to conquer worlds by BANG-BANG other DUSTimites?
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IshiShemi
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Posted - 2009.08.19 13:36:00 -
[61]
Edited by: IshiShemi on 19/08/2009 13:36:38 Jumpbridge saturation and of course, dust are bigger causes for concern.
Actualy - how much dust can you fit in a JF?
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Honest Nonlabor
Neo Spartans Laconian Syndicate
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Posted - 2009.08.19 13:42:00 -
[62]
JF's die all the damn time. They are not hard to kill, they melt to be honest. Just have to be fast and smart to catch them.
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Lord Takani
Caldari DOOMSDAY. Minor Threat.
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Posted - 2009.08.19 13:50:00 -
[63]
I thought carebears whined alot. Jesus, go get a fruit rollop and a juicebox and go sit somewhere else.
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WeaponsHot
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Posted - 2009.08.19 13:50:00 -
[64]
What you would expect from a JF or even from a F when those ships don't have any kind of slots as support.
Both have reasonable structure but apart from that are not invincible and quite vulnerable during alignment for jumps.
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5pinDizzy
Amarr Caldari State 1st Protectorate
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Posted - 2009.08.19 13:56:00 -
[65]
Someone post some jump freighter killmails plz.
Make the thread more interesting. 
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Deus Letus
Chooch Inc.
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Posted - 2009.08.19 14:03:00 -
[66]
Last I checked JF have a 13 LY year range with max Jump Calibration Skills (about 60 days of training) So to get form point a to Point b usually means a stop over somewhere may be necassary. This may not always have a "deathstar" for cover. JF cna fit 0 mods so they are vulnerable while waiting for their cap to recharge befor they can make their next jump.
Oh and wans't the OP the same guy complaining about Falcons.
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bff Jill
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Posted - 2009.08.19 14:06:00 -
[67]
all capital ships should be removed from the game. POS should be removed from the game, alliances should be removed from the game.
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Ard UnjiiGo
The Bastards The Bastards.
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Posted - 2009.08.19 14:07:00 -
[68]
Originally by: Honest Nonlabor JF's die all the damn time. They are not hard to kill, they melt to be honest. Just have to be fast and smart to catch them.
Neo Spartans pushing 29k total kills 1 JF Kill
No Trademark pushing 19k total kills 2 JF Kills
It's happening all the time all right.
2 PvP corps with nearly 50k combined ship kills and only 3 total JF kills telling Bellum to l2p. 
Any rate, bottom line is that when logistics for 0.0 can bypass nearly all risk in low-sec it's bad for the game.
Flame on you hyperbolic PvPers and 0.0 drones.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 14:20:00 -
[69]
Edited by: Astria Tiphareth on 19/08/2009 14:25:22
Originally by: Bellum Eternus
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
..An almost equivalent post...
All valid points in a way, but addressing them means you change the game, dramatically. It no longer becomes the game people play today. That's an enormous risk to take and would take a heck of a lot of planning to get even remotely right. Hopefully the new sov changes will be a step in the right direction.
I can see where you're coming from, even if the OP really was a whine and you focus way too much on WTZ. I've long held the view that practically instant travel makes for a really difficult PvP environment - there's no logistics train to attack, no supply lines, and instant reinforcements almost anywhere (obviously these are generalisations). Unfortunately, CCP seem to disagree, because they gave carriers and others the ability to jump from A to B pretty quickly as their primary/only method of travel.
In features and ideas, one of the big issues discussions about how to improve 0.0 always seemed to hit was that major powers can mount large offensives/defenses rapidly and without (as much) need to deal with supplies, travel time, time to reinforce a battle, and so on.
Changing capital travel would have huge repercussions for the game. On the plus side, space would be bigger, moving goods from empire to 0.0 would have more windows of opportunity to attack, and mounting a multi-system offensive would actually require more strategy & preparation, because reinforcements aren't a cyno away. I don't really need to list the downsides, because a small legion of players used to the present sitation will for me  ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Xtreem
Gallente Knockaround Guys Inc. Exxxotic
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Posted - 2009.08.19 14:26:00 -
[70]
for the cost id want some percs! also they can be killed :)
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.19 14:49:00 -
[71]
Originally by: Astria Tiphareth
All valid points in a way, but addressing them means you change the game, dramatically. It no longer becomes the game people play today. That's an enormous risk to take and would take a heck of a lot of planning to get even remotely right. Hopefully the new sov changes will be a step in the right direction.
I can see where you're coming from, even if the OP really was a whine and you focus way too much on WTZ. I've long held the view that practically instant travel makes for a really difficult PvP environment - there's no logistics train to attack, no supply lines, and instant reinforcements almost anywhere (obviously these are generalisations). Unfortunately, CCP seem to disagree, because they gave carriers and others the ability to jump from A to B pretty quickly as their primary/only method of travel.
In features and ideas, one of the big issues discussions about how to improve 0.0 always seemed to hit was that major powers can mount large offensives/defenses rapidly and without (as much) need to deal with supplies, travel time, time to reinforce a battle, and so on.
Changing capital travel would have huge repercussions for the game. On the plus side, space would be bigger, moving goods from empire to 0.0 would have more windows of opportunity to attack, and mounting a multi-system offensive would actually require more strategy & preparation, because reinforcements aren't a cyno away. I don't really need to list the downsides, because a small legion of players used to the present sitation will for me 
Quite frankly, these days any sort of negative post is branded a 'whine'. Particularly when it's not a popular idea and especially when the point of the post directly makes someone's playing more difficult if a change resulted from the post.
The invulnerable JF issue is a symptom of a larger problem. *Because* of CCP's very poor game design CCP as reduced the window of attack on targets to basically when they jump through a gate and try and warp off and when they undock and try and warp away to safety. Anything else is simply a mistake on the part of the pilot, and if the pilot knows what they're doing this almost never happens.
Anyway, very few people want the current travel situation to change because it'll make their life a little more difficult. Who cares if it's better for the game in the long run.
I think it was Greyscale that brought up nerfing carriers and he was flamed to hell and back? Quite frankly he was right, but people didn't want to have to put more effort into the game.
I get irritated with poor game design only because I know it can be better and the problems resolved in a very inexpensive fashion (with respect to coding, man hours etc.) -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Rawr Cristina
Caldari Annihilate. Avarice.
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Posted - 2009.08.19 14:53:00 -
[72]
Originally by: IshiShemi
Actualy - how much dust can you fit in a JF?
1mil to whoever works this out
- Malyutka (The Virus) - |

Sub 7
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Posted - 2009.08.19 15:05:00 -
[73]
Posting in the only thread on the front page not about dust... oh wait.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.19 15:14:00 -
[74]
Edited by: Kahega Amielden on 19/08/2009 15:15:32 I actually agree. Undefended freighters carrying ridiculous amounts of stuff through hostile space shouldn't be hard to kill. IMO, an alliance should have to put real effort into scouting and escorting their supply chain.
The solution is pretty simple...no cynos within 10-20km of a gate or station or POS.
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Doggiee
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Posted - 2009.08.19 17:26:00 -
[75]
Originally by: Ard UnjiiGo
Originally by: Honest Nonlabor JF's die all the damn time. They are not hard to kill, they melt to be honest. Just have to be fast and smart to catch them.
Neo Spartans pushing 29k total kills 1 JF Kill
No Trademark pushing 19k total kills 2 JF Kills
It's happening all the time all right.
2 PvP corps with nearly 50k combined ship kills and only 3 total JF kills telling Bellum to l2p. 
Any rate, bottom line is that when logistics for 0.0 can bypass nearly all risk in low-sec it's bad for the game.
Flame on you hyperbolic PvPers and 0.0 drones.
Another hit on the spot, good job sir, made me laugh and I totally agree with that. If an alliance doesnt know how to defend their supplies they should return to empire and farm missions. EVE is about MMO - MULTIPLAYER and TEAMPLAY, not a few bored dudes with 10 accounts and 3 years of skills but no ability to socialize.
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Doggiee
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Posted - 2009.08.19 17:31:00 -
[76]
Quote: Anyway, very few people want the current travel situation to change because it'll make their life a little more difficult. Who cares if it's better for the game in the long run.
I think it was Greyscale that brought up nerfing carriers and he was flamed to hell and back? Quite frankly he was right, but people didn't want to have to put more effort into the game.
I have to agree... again  I too agreed with Greyscales idea, but the angry mob - "dont touch my toys" - bashed logic to pieces and things remain as they are. Now the SAME people whine about BLOBS, GATECAMPS and overall BOREDOM. Hmmmm...
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.08.19 17:34:00 -
[77]
Originally by: Bellum Eternus
Originally by: Sheriff Jones
Originally by: Bellum Eternus
Originally by: Sheriff Jones Hmm, i could swear i've seen jump freighter kill mails 
You're confusing 'possible' with 'common'.
Well, you're changing "near impossible" to "possible" 
Exactly. JFs should be possible to kill, not nearly impossible to kill. IMO they should be removed from the game completely, as there isn't any way to fix the flaws in the game design without making other ships (freighters) redundant.
That's what i said.
I've seen Jump Freighter killmails. It's possible. You said i'm ocnfusing possible with common. Which means you're changing your original point of "near impossible" to "possible".
So effectively, you've eliminated your own post 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Verx Interis
Amarr SkyNet. Cruor-Salax Legion
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Posted - 2009.08.19 17:47:00 -
[78]
Considering the number of ambushed JF's by many alliances during various evac's, I don't think they're invulnerable.
5 dreads can tank the deathstar and melt the JF before it makes it back into the bubble... ---- Logins required for this post: 530620 |

Doggiee
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Posted - 2009.08.19 18:23:00 -
[79]
Edited by: Doggiee on 19/08/2009 18:25:36
Originally by: Verx Interis Considering the number of ambushed JF's by many alliances during various evac's, I don't think they're invulnerable.
5 dreads can tank the deathstar and melt the JF before it makes it back into the bubble...
Yeah, you just need to have 5 dreads ready in lol-local "ambush" to kill one hauler. That realy improoves the gameplay and player expirience...
What a great way to pirate or cripple enemy supply-lines. Actualy You could climb the house of that JF pilot and cut his electric wire just after he jumps, I think there's a guy who would be willing to pay for stuff like this ...oh wait... 
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.19 18:33:00 -
[80]
Originally by: Cyprus Black Ever try to go through 0.0 in a standard freighter? Yeah, epic lulz and fail.
yes, have you?? it was back when it was hard for alliances to control more then a region cause it was harder to keep a logistics chain going. imagine that, ppl actually had to do freighter ops and make big gangs to escort the freighters to their destination..
this game has become way to easy and pretty risk free for most part. jump freighters, rorqs etc have no real risk of dying unless the pilot is a idiot, and its also made logistics way to easy for alliances.
those of you complaining about the op just dont get the fact that this game has become pretty risk free for most big alliances cause of stuff like jump freighters
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Doggiee
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Posted - 2009.08.19 18:42:00 -
[81]
Quote: it was back when it was hard for alliances to control more then a region cause it was harder to keep a logistics chain going. imagine that, ppl actually had to do freighter ops and make big gangs to escort the freighters to their destination..
YES! That's how it worked and should be working right now. That would solve the low-sec boredom too and gave a chance for honest (lol) merc corps to earn their living escorting stuff or blowing someones competition to pieces. I guess it was much better fun than cyno-in/cyno-out.
But who cares here about FUN, it's the pwnage and grief that metters, right?
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Fenix12
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Posted - 2009.08.19 18:42:00 -
[82]
i've seen jump freighters ganked on pos's by RR BS gangs in 0.0, for the price that they are you shud have to put the effort into organizing a large gang to kill them in high risk situation, it would be stupid for a 4.5bil ship to get popped in low sec by scummy pirates camping a gate. Low sec pirates dont deserve nice kills, only noob badger kills 
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Naga Elohim
Amarr Hel's Wing
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Posted - 2009.08.19 18:44:00 -
[83]
To the OP,
So because you cant use a warp scrambler or a webifier that is CCP's problem?
You do know jump drives cant jump if they are pointed...you do know that right?
I don't get what this post is about, but I did stay at a Holiday Inn Express last night!
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.19 23:51:00 -
[84]
Originally by: ArmyOfMe
Originally by: Cyprus Black Ever try to go through 0.0 in a standard freighter? Yeah, epic lulz and fail.
yes, have you?? it was back when it was hard for alliances to control more then a region cause it was harder to keep a logistics chain going. imagine that, ppl actually had to do freighter ops and make big gangs to escort the freighters to their destination..
this game has become way to easy and pretty risk free for most part. jump freighters, rorqs etc have no real risk of dying unless the pilot is a idiot, and its also made logistics way to easy for alliances.
those of you complaining about the op just dont get the fact that this game has become pretty risk free for most big alliances cause of stuff like jump freighters
Not to mention insurance after which fleets of battleships and even capitals are almost free to lose.
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Charlemeign
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Posted - 2009.08.20 00:01:00 -
[85]
Now tell us.... where did the bad Russian logoffski..
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Rellik B00n
Lethal Death Squad
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Posted - 2009.08.20 00:06:00 -
[86]
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
this tbh.
Usual people come out of the woodwork to ridicule the suggestion and since they are largely space-holding-alliances/JF-pilots/people-with-a-vested-interest-in-the-status-quo i dont blame them.
The people that annoy me are ones that apparently have no idea how to think for themselves and are giving it HAR HAR LOLS AT OP! Without considering things fully. cruiser & rig BPOs LDS kb |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.08.20 00:21:00 -
[87]
Originally by: Rawr Cristina
Originally by: IshiShemi
Actualy - how much dust can you fit in a JF?
1mil to whoever works this out
Lots.
Now gimme 1m.
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Helena C
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Posted - 2009.08.20 00:24:00 -
[88]
Originally by: Bellum Eternus
Originally by: Johnathan Roark by reading your sarcasm, i've came to the conclusion your using the wrong tactics. They are only hard to kill because they are expensive ships flown by experienced players (normally). Also, your point about cyno jammers does not make any since, they nor any other capital can cyno into cyno jammed systems.
How can someone be using the wrong tactics when the ships are literally invulnerable, save suicide ganking them in highsec? Unless someone makes a horrible mistake, you're never going to get one, since they're always within dock range or able to cyno out without being locked.
Crappy game mechanics are fail.
You sir fail to think out side the box.. The cyno operator is the weakest link.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.20 00:46:00 -
[89]
You want to shrink the 0.0 powerblocks? Give us the ability to support more than 2-3 average alliance members per system. We need lots of space because you can't have more than a few people ratting per system before the revenue starts dropping like crazy. Once you can get a bunch of people in one system like the empire missions runners, and big alliances won't need lots of space.
As someone who now does some alliance-level logistics, the current setup involves bringing untold numbers of JF loads per week into 0.0. Nerfing JFs (or removing them) will destroy big alliances' ability to have lots of space, which crams lots of people into not much space, which means no one earns isk, and so we all quit.
Although that's probably what you want. Eh, I figure I'd actually just go into Jihading full-time at that point. I'd love a day when highsec was just as dangerous as 0.0, if not more so, just out of spite.
****, I've fallen for a ****ty troll again!
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Kessiaan
Minmatar Aitvaras Strategic Industries
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Posted - 2009.08.20 00:51:00 -
[90]
Edited by: Kessiaan on 20/08/2009 00:51:30 As a JF pilot myself I can say with 100% certainty that Jump Freighters are NOT invulnerable - you just have to know when they're vulnerable and hit them then.
The usual method I've seen to kill JFs is to have a cloaked cyno alt hang out at POS jump beacon. JF jumps in, cyno goes up, over 9000 carriers jump in and you have a very dead JF. They're also vulnerable to being bumped off the station when they jump in to lowsec (they're pretty much immune on the jump out part due to the session change mechanic) and if you don't mind suiciding your tackler the above method with the carriers also works with a conventional BS fleet hanging out on the far side of a gate, this can also net you kills at a jump bridge, where the JF pilot is likely to be less vigilant as the system will be cynojammed and he knows he can't get hotdropped.
If that sounds like too much to you, I don't really care. They're capital ships, it should require as much effort and planning to kill one as it does any other cap.
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Mr Reason
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Posted - 2009.08.20 01:07:00 -
[91]
Originally by: Astria Tiphareth All valid points in a way, but addressing them means you change the game, dramatically. It no longer becomes the game people play today. That's an enormous risk to take and would take a heck of a lot of planning to get even remotely right. Hopefully the new sov changes will be a step in the right direction.
I can see where you're coming from, even if the OP really was a whine and you focus way too much on WTZ. I've long held the view that practically instant travel makes for a really difficult PvP environment - there's no logistics train to attack, no supply lines, and instant reinforcements almost anywhere (obviously these are generalisations). Unfortunately, CCP seem to disagree, because they gave carriers and others the ability to jump from A to B pretty quickly as their primary/only method of travel.
In features and ideas, one of the big issues discussions about how to improve 0.0 always seemed to hit was that major powers can mount large offensives/defences rapidly and without (as much) need to deal with supplies, travel time, time to reinforce a battle, and so on.
Changing capital travel would have huge repercussions for the game. On the plus side, space would be bigger, moving goods from empire to 0.0 would have more windows of opportunity to attack, and mounting a multi-system offensive would actually require more strategy & preparation, because reinforcements aren't a cyno away. I don't really need to list the downsides, because a small legion of players used to the present sitation will for me 
True but it's needed, there needs to be some drastic changes to the sov system and the ease of travel. 0.0 is stagnant, boring and lead by accountants and carebears disguised as fierce PVPers. It's impossible to go into 0.0 unless you're part of the major power blocks, the situation as is is crushing opportunists, new blood and people looking for a decent home and a bunch of fights simply because the current situation advantages big, cumbersome entities who blob the living crap out of everything.
People keep asking for more 0.0 space but that won't solve anything, IF they'd add more it would simply be absorbed by existing powers ending in a new status quo while it didn't help in any way. We don't need more space, we need better use of space, more people IN those systems so there's actually something happening.
Will those changes make a whole bunch of people throw their toys out of the pram and quit the game, possibly because they stayed because 'they had to' and this would be a great moment to get rid of the 2nd (or sometimes 1st) job that's called 0.0 ownership? Yeah, you bet that's going to happen but it will ALSO revitalise the whole 0.0 idea, it'll create chances for new players, people who cba with the whole blobfest mentality. 0.0 would be a challenge again.
It needs to be done, this and sov changes.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 01:49:00 -
[92]
Originally by: Cyprus Black Of all things to complain about, you've picked quite possibly the least important thing. Seriously, nobody gives a crap about jump freighters jumping through high/low/null sec space.
The ships are expensive as hell and are necessary to keep alliance resupplied. Ever try to go through 0.0 in a standard freighter? Yeah, epic lulz and fail.
Hi newbie. Yes i did use freighter to haul pos stuff. Everyone did. It was called "convoy". When was the last time you used *gasp* ESCORT for a freighter? Thats the point. Whole risk part of 0.0 was removed. So pretty much the only person who failed here is you.
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Rilwar
BlackStar Industrial
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Posted - 2009.08.20 02:10:00 -
[93]
Isn't this thread a little late? -------------------------------------------------

Mitnal was here. |

Dufas
Amarr freelancers inc Minor Threat.
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Posted - 2009.08.20 03:04:00 -
[94]
Award for Most Useless Thread ever...how about complaining that the roids take up too much space...if you cant kill something then you dont know what you are doing...try again k thanks  --------------------------------
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.20 03:20:00 -
[95]
Originally by: Bellum Eternus Senseless Whine
LOL Pew Pew Lazorz!!! |

Megan Maynard
Minmatar Out of Order Cult of War
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Posted - 2009.08.20 03:48:00 -
[96]
Despite them having a impossible to catch humorlessly huge price tag of an ass..............
They have drastically reduced the price of guns and shooty stuff, so I'll bite my cheek and accept them......
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Rellik B00n
Lethal Death Squad
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Posted - 2009.08.20 04:46:00 -
[97]
Originally by: Rotnac as dangerous as 0.0
hehe. cruiser & rig BPOs LDS kb |

MirrorGod
Heretic Army
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Posted - 2009.08.20 06:20:00 -
[98]
Bellum, I agree. Now then, be more creative about killing the big 4.5B loot pinata. Also, nerf CCP.
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Philis McCrakin
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Posted - 2009.08.20 15:13:00 -
[99]
I scored a killing blow on a Rhea last year with a valkyrie II, true story!
No loot though, it all went poof! 
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Lifelongnoob
Caldari Final Conflict UK
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Posted - 2009.08.20 15:43:00 -
[100]
lol yup i seen from inside our pos how quickly a jump freighter can die thank god it wasnt ours... but yes they die and die often... now if only ccp would fix that pos vs jumpfreighter pilot with high standing bug im sure alot less jump freighters would die
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Cpt Branko
Beyond Divinity Inc
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Posted - 2009.08.20 16:05:00 -
[101]
Edited by: Cpt Branko on 20/08/2009 16:08:36 Easy logistics (and travel / reinforcements) suck, as does the pointlessness of more localized trade hubs thanks to fast and easy travel.
However, your average EvE player likes having it easy, nothing you can really do about that.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.08.20 16:07:00 -
[102]
Jump freighters are designed for high sec -> 0.0 transporting they work fine and are plenty vulnerable. We kill them on jump beacons with dreads all the time.
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sooperkool
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Posted - 2009.08.20 16:10:00 -
[103]
Originally by: Rotnac You want to shrink the 0.0 powerblocks? Give us the ability to support more than 2-3 average alliance members per system. We need lots of space because you can't have more than a few people ratting per system before the revenue starts dropping like crazy. Once you can get a bunch of people in one system like the empire missions runners, and big alliances won't need lots of space.
As someone who now does some alliance-level logistics, the current setup involves bringing untold numbers of JF loads per week into 0.0. Nerfing JFs (or removing them) will destroy big alliances' ability to have lots of space, which crams lots of people into not much space, which means no one earns isk, and so we all quit.
you have everything you need in the regions of space you live in to build anything that you would ever need. why do you need to make runs to jita to buy stuff?
also, jfs are easy to kill if the pilot makes a mistake. if they dont, its just like every other ship in the game.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 16:22:00 -
[104]
Edited by: Deva Blackfire on 20/08/2009 16:23:29
Originally by: Professor Dumbledore Jump freighters are designed for high sec -> 0.0 transporting they work fine and are plenty vulnerable. We kill them on jump beacons with dreads all the time.
From your KB: Jump Freighter1315
I guess "all the time" = 2 per month? Or less (cant remember when they were introduced). Thats not nearly enough.
EDIT: also the JFs that die are not mostly on bridges or jump in. The ones that die are usually clueless/idiot pilots who would have even died having dread in hisec. How about jumping in Rhea into 120 man hostile gang? Been there, killed it...
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.20 16:36:00 -
[105]
Originally by: Bellum Eternus
Originally by: iP0D Oh man, down bello.
You've become such a little whiner it's getting silly. Yeah, we realise that you have a problem with making effort, but even when things seem to be too difficult you could at least put some thought in it.
A jumpfreighter is one of the easiest targets to gank, especially around bridges. Easily bumped, slow to move, bubbles are wonderful, easy to track around space and ridiculously expensive 
Look, we all know that adapting to a changing 0.0 was overly hard on you, but there are plenty of other game niches available. Aside of this EVE really is a multiplayer game, teamwork is king.
Bubbles don't exist in lowsec. Neither do jump bridges. I simply mentioned jump bridges in the OP as yet another item that makes Alliance life super easy from a logistics standpoint.
Jumpfreighters are easily one of the most impossible capitals to kill in lowsec. Like I've said previously, unless the pilot makes a horrible horrible mistake, they're completely invulnerable.
It's *possible* to kill a JF at a deathstar POS, but only if you know when and where it's going to be cynoing in, have a specialized gank fleet assembled and are able to put everything together within the 30 seconds or so warning you have between the cyno going up and the JF arriving. That just doesn't seem that workable in my book.
And why is that wrong for a ship that cost 4 times more than a carrier?
They should not be easy to kill. Also ALL ships in this game are almost invulnerable unless the pilot makes a horrible mistake or put them into combat on purpose. You not gonna ever see any transport ship put into combat willingly. SO your case is nonsense. They are possible to kill if pilot makes a mistake, like all other ships. Ever tried to kill their cyno alts for starters?Don knwo if that mechanic stil exist, but used to be funny what happened whn cyno died while capital jumping.
The only thing bad about these ships is they reduce the ammount of normal haulers moving around. That would usually be flown by less smart players and therefore easier to kill.
I also hate warp to zero, but this is not a JF issue.
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Murkelost
Swedish Aerospace Inc
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Posted - 2009.08.20 16:41:00 -
[106]
Originally by: Cyprus Black Of all things to complain about, you've picked quite possibly the least important thing. Seriously, nobody gives a crap about jump freighters jumping through high/low/null sec space.
The ships are expensive as hell and are necessary to keep alliance resupplied. Ever try to go through 0.0 in a standard freighter? Yeah, epic lulz and fail.
I assume you weren't playing the game before all those fancy jump bridges, cyno jammers, jump freighters arrived? Back then people did escort gangs for freighters to move them securely down through 0.0 or low sec. Now a days we got Jump freighters, jump bridges etc etc *yawn*, was more fun when people actually had to do something in this game rather than flinch their eyes and "voala" they are done. Worthwhile thinking about 
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Salhauler
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Posted - 2009.08.20 16:47:00 -
[107]
Originally by: Bellum Eternus Let's play a little game for a second. Pretend you're a lead game designer and someone comes to you with a new idea to be added to Eve:
<Junior Game Designer> Hi boss, I have this great idea for a new type of ship.
<You> Oh yeah, what is it?
<Junior Game Designer> Well, it's a capital ship, exactly like a freighter, but with slightly less capacity, but here's the fun part- it's nearly invulnerable! It will be able to use cynos to jump directly to heavily defended POSes, and with warp to zero it can escape to high sec space without worrying about being attacked!
<You> Hmm. Sounds pretty awesome, but what about getting back into lowsec/0.0? Won't it have to jump into vulnerable space and be caught away from the gate? I mean, it could always logoffski like the Russians do it, but that isn't 100% reliable now is it?
<Junior Game Designer> Well, I've thought that through as well- the jump freighters will be able to cyno DIRECTLY OUT OF HIGHSEC SPACE. How cool will that be?!
<You> Now you're talkin! Wow, great job! Once we add these into the game I'm certainly getting one. Using a regular freighter is so scary, what with actually being able to be locked and all. Oooohhhh, and with jump bridges and cyno jammers, it'll be super safe in 0.0! I can't wait!
Sarcasm aside, coupled with WTZ, POSes, jump bridges and cyno jammers jump freighters provide easy logistics with near 100% immunity to being destroyed. WTF? I don't see the risk/reward here.
Strange how I remember scouting ahead for a fellow corp member flying a Jump Freighter while we beat a hastry retreat back to highsec with corp assets following the collapse of the alliance we were in at the time (Nothing to do the with corp/alliance I'm in now). I guess there was no point ensuring that the systems being jumped to where free of hostiles.
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Jslice
Amarr Divine Retribution Sons of Tangra
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Posted - 2009.08.20 17:00:00 -
[108]
Bellum I suggest lvl 3's if lvl 4's aren't working out for you :)
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Galison
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Posted - 2009.08.20 17:16:00 -
[109]
While im not in an alliance or even a player corp I have had jfs bring stuff to me in null sec. But i do have one idea im sure not popular with null sec sov corps but its my understanding cyno jammers stop stuff from being jumped in but also jumpbridges can work in cynojamed systems why not make it so the cynojammer has to be turned off to use teh bridge would mix up gameplay a little give people a chance to get an cyno alt in and jump people in if an alliance has to offline the cyno to bring stuff in themselfs. I'm not talking a long timer to reonline it would need new coding so online and anchoring take time so peopl cant just have cynojammers in system to throw back up if their taken out. I mean more an on/off switch that once its anchored and online can give a small window turn it off cynos work turn it on and 1min later the system is safe again. You would have more people tring to sneak alts or covery people in with cynos if tehy know a system amybe due for a resupply would maybe improve the number of battles people have. |

LittleTerror
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Posted - 2009.08.20 17:16:00 -
[110]
Yeah lets go back to hardly anyone living in 0.0 due to logistics being outrageously hard, time consuming and boring... |
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Jslice
Amarr Divine Retribution Sons of Tangra
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Posted - 2009.08.20 17:21:00 -
[111]
Originally by: LittleTerror Yeah lets go back to hardly anyone living in 0.0 due to logistics being outrageously hard, time consuming and boring...
This |

Lag Generator
GoonFleet
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Posted - 2009.08.20 17:26:00 -
[112]
Is this thread an elaborate troll? We're talking about a ship that costs the price of three dreadnoughts, has battleship hitpoints, and no defenses whatsoever. Yeah, in theory it can move under cynojammer, but you try doing that in *your* JF in a siege situation. The reason that relatively few have been lost is because the ship costs a crapton of money, and hence people are most of the time very careful with it. And that most people fly/used to fly other, cheaper capitals. |

Sophia Truthspeaker
Imperial Shipment
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Posted - 2009.08.20 17:37:00 -
[113]
I think the problem is largely due to the difference of controlling the stargate, controlling the system and controlling the moons.
Going totally way back in time is, in my opinion the wrong way to do it.
But changing sov in a way that active pilots have to secure the jump points would make more sense.
And I hate to agree with a goon, but stuffing more people into a smaller area won't really work. People go into 0.0 to pvp and get rich. It is supposed to be where the richest income is, and thanks to the moons, it probably is. But the grunt rarely sees anything of that riches and is stuck with rattin and plexing, which only supports so many people until other ways to gain income are far more effectiv.
Perhaps changing jump bridges and cyno generators so the pos shield shrinks and no weapons can be installed? That would at least be a temporary solution until the sov system gets a complete overhaul.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.20 17:41:00 -
[114]
Originally by: LittleTerror Yeah lets go back to hardly anyone living in 0.0 due to logistics being outrageously hard, time consuming and boring...
you'r talking about back when alliances had to do some work to keep their space and logistics going? if so then yes please.
just look at alliances like morsus mihi that can jump their jf's directly from jita to their station systems, not really much risk for them other then those times when their pilots screw up(tends to happen a lot for one of their corps for some reason) |

Sibane
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Posted - 2009.08.20 17:41:00 -
[115]
they are fine as they are, plenty die on a regular basis you clearly have no idea of what you are talking about, as if you would ever catch one on a low-sec gate anyway ...
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.20 17:52:00 -
[116]
Originally by: ArmyOfMe
Originally by: LittleTerror Yeah lets go back to hardly anyone living in 0.0 due to logistics being outrageously hard, time consuming and boring...
you'r talking about back when alliances had to do some work to keep their space and logistics going? if so then yes please.
**** it, let's just get rid of 0.0 while we're at it. Just a buncha lazy ***gots, amirite?
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.20 18:01:00 -
[117]
Edited by: Spurty on 20/08/2009 18:01:24 I have a terrible idea as well, CCP should seed NPC stations with T1 stuff every month. 555,555 of every T1 item should appear in every NPC station, even 0.0 ones.
I don't fly my freighter anymore, just no need these days.
I don't miss convey / escort duty.
Having said that, it was sorta fun to train people in the art of aligning and not warping until freighters get into their warp (and take 2 weeks to arrive).
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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Furb Killer
Gallente
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Posted - 2009.08.20 18:09:00 -
[118]
I am afraid bellum just wants easy kills of ships which cant defend themselves, but i do agree with his point.
Especially jump freighters, but also some other mechanics like normal freighter goign through jump bridges, make 0.0 logistics very easy. Now I see the problem with making it just harder, it is boring. However imo in the current situation there isnt nearly enough incentive to make products on location, usually it is just far easier and far cheaper to jump in everything directtly bought in jita, so even if the local producer wants to make something he has to stay arround jita prices deep in 0.0 to sell something.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.20 18:18:00 -
[119]
Originally by: Rotnac
Originally by: ArmyOfMe
Originally by: LittleTerror Yeah lets go back to hardly anyone living in 0.0 due to logistics being outrageously hard, time consuming and boring...
you'r talking about back when alliances had to do some work to keep their space and logistics going? if so then yes please.
**** it, let's just get rid of 0.0 while we're at it. Just a buncha lazy ***gots, amirite?
more like whiny ***gots tbh, but i didnt expect any better from goons anyhow tbh
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Butter Dog
Gallente The Littlest Hobos Ushra'Khan
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Posted - 2009.08.20 18:19:00 -
[120]
sure - if people use jump frieghters intelligently, they are very hard to kill
if people use *any* ship intelligently, and don't want to be killed, they are very hard to kill (scouting, cloak, safespots, etc)
but heres the thing
people are stupid and lazy - jump freighters can use gates too, and unbelievably, they do
you get kills when people get lazy and/or stupid, just like any other kill in eve
----------
AKA 'Bitter Dog'
Failing at everything he does in EvE since '05 |
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The AEther
Caldari Perkone
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Posted - 2009.08.20 18:30:00 -
[121]
Originally by: Suas JFs are just as invincible as carriers, dreadnaughts and other cyno-capable ships...
This pretty much. To be consistent your carrier should be removed too. Because these capital ships if not used directly in combat are just as invincible as a jump freighter and even more so because they can fight off a small gang while a JF has zero defenses except its hit points that takes less than 10 minutes to go through. They cannot cyno in from highsec but how often do you warp yours to gates like you are proposing JF pilots should do? And unlike JFs they can transport 2 rigged battleships. This is totally overpowered if you ask me :P
Making jump freighters be unable to jump from highsec will make people bring them from backwater highsec/lowsec pipes loaded with goodies into lowsec and simply take more jumps to their destination. The only kind of gameplay this would encourage is gate camping the lowsec/highsec perimeter. Having moar gate camps is not going to make the game more interesting or exciting to play :|
Link to PVP University |

Mire Stoude
The Undesirables
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Posted - 2009.08.20 18:33:00 -
[122]
Edited by: Mire Stoude on 20/08/2009 18:33:13
Originally by: Bellum Eternus coupled with WTZ, POSes, jump bridges and cyno jammers jump freighters provide easy logistics with near 100% immunity to being destroyed. WTF?
POSes require a pretty heavy investment of time and Isk. Jump bridges and cyno jammers require SOV which also requires a pretty heavy investment of time and isk of alot of people on an alliance wide scale. All this along with the outrageous cost of a JF. And there are JF's killed everyday so they aren't exactly invincible. But you can't gank them, that is a terrible shame, we should change everything.
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Synex
Gallente Oursulaert Industries
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Posted - 2009.08.20 18:34:00 -
[123]
Thread is full of fail... I'd expect more from you Bellum.
Synex Oursulaert Industries
Freelancer industrialist? Contact me for some exciting opportunities. |

Discrodia
Gallente SCUM. ACADEMY SCUM.
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Posted - 2009.08.20 18:37:00 -
[124]
Please OP go off an pop their damn POS if it's so important to you. But leave the forums alone. ___________________________________________
MUFFINS :D |

Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.08.20 18:39:00 -
[125]
I totally 100% agree with you on this.
Jump Freighters in LOW-SEC are just about impossible to kill if the pilot knows what he's doing.
There are no jump beacons that you can camp with a covops. No bubbles.
They are MORE difficult than carriers/dreads - because they can go into high sec, they don't have to go cyno to cyno.
To people claiming you can get bumped off a station - the easy solution is getting the cyno pilot to use the tactical display - go out to the 5km circle and make sure you're still within 0km of the station. Now you have 0 risk in bumping off a station.
Where are the killmails of these 'incredibly' easy to kill JF in low sec?
Logistics should be made harder in this game - being in the outer fringes of the game should be more difficult (with the reward that they're better quality systems).
Easy Risk-free logistics = static end game. |

CEOcat
CAT Corp
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Posted - 2009.08.20 19:04:00 -
[126]
Originally by: Bellum Eternus Exactly. JFs should be possible to kill, not nearly impossible to kill. IMO they should be removed from the game completely, as there isn't any way to fix the flaws in the game design without making other ships (freighters) redundant.
You are funny.
JF is 4 billion isk. A regular freighter is around 800m. JFs by no means make regular freighters redundant. High sec is full of regular freighters for a reason.
Jump freighters are essential and about the only reasonable way to move large amounts of stuff in null sec and between null sec and empire. I think that without them much of nullsec would be the same wasteland low sec is.
Also they aren't more difficult to kill then any other cyno ship in the game. But maybe you just wanna get rid of cynos and restrict everyone to use jump bridges cause that would be fun and not monopolize nullsec at all?
The fact that they can jump out of high sec don't make them more difficult to kill. It is just convinent not having to move all you **** one jump into low sec before you cyno. You don't kill outbound cyno ship unless you get extremly lucky anyhow no matter where they are... CAT Corp - BPO/BPC store |

Jessie Jacobs
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Posted - 2009.08.20 19:18:00 -
[127]
OP fails.
Cry Havoc Killboard ---> Stats ---> Jump Freighters
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bucktooth
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2009.08.20 19:31:00 -
[128]
Edited by: bucktooth on 20/08/2009 19:44:45 Solution to this guys problem - Make everything in eve blow up, ships, planets, jump bridges, kamakazi hamsters....
...or rage quit!
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 20:12:00 -
[129]
Originally by: Jessie Jacobs OP fails.
Cry Havoc Killboard ---> Stats ---> Jump Freighters
Duh you have 14 JF killed, we have 16... and i still say that they are too hard to catch. Most of kills (at leats ones i checked) was gank at POS with mothership. Its exactly same here - most of our kills were at POS using mothership. Still IMO JF is the least of an issue. They cost shedloats, are quite expensive so w/ever. IMO JBridges are more annoying/stupid idea making everything WAY too easy (like posted before - way easier than in empire). Risk vs reward? Sure. People whine that 0.0 gives "not enough reward" but read up last devblog and you can see that 0.0 pilots are on average richer than lowsec/hisec. Risk factor? Totally screwed up - 0.0 is safer than empire...
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The AEther
Caldari Perkone
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Posted - 2009.08.20 20:15:00 -
[130]
Originally by: Omarvelous They are MORE difficult than carriers/dreads - because they can go into high sec, they don't have to go cyno to cyno.
Once you make that first jump out of high sec, remainder of jumps you have to make beacon to beacon. JF has shorter jump ranges than carriers and where carrier can make just 1 jump JFs often have to make 2.
Originally by: Omarvelous To people claiming you can get bumped off a station - the easy solution is getting the cyno pilot to use the tactical display - go out to the 5km circle and make sure you're still within 0km of the station. Now you have 0 risk in bumping off a station.
Once you jump to station you cannot dock for 30 seconds because of session change. In this time if a party is waiting for you on the other end they can bump you out of that 0m point with their ships. Station docking perimeters also come in different sizes - some are quite shallow making bumping much easier.
Originally by: Omarvelous Logistics should be made harder in this game - being in the outer fringes of the game should be more difficult (with the reward that they're better quality systems). Easy Risk-free logistics = static end game.
One of the reasons that new/small alliances have trouble getting started in 0.0 is precisely because logistics is very risky such that without heavy back-up and a see of friends/blues your small alliance just won't be able to run logistics to support your infrastructure.
Link to PVP University |
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2009.08.20 20:40:00 -
[131]
Originally by: Deva Blackfire From your KB: Jump Freighter1315
I guess "all the time" = 2 per month? Or less (cant remember when they were introduced). Thats not nearly enough.
Strategic Cruisers are also unbalanced as the Goons havn't killed 20 of them yet.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.20 20:52:00 -
[132]
Edited by: Deva Blackfire on 20/08/2009 20:54:05
Originally by: Terranid Meester
Originally by: Deva Blackfire From your KB: Jump Freighter1315
I guess "all the time" = 2 per month? Or less (cant remember when they were introduced). Thats not nearly enough.
Strategic Cruisers are also unbalanced as the Goons havn't killed 20 of them yet.
Except for: strat cruisers are in game for around 4 months now (including production warmup time which took around 1-2 months). JFs are for over a year.
Quote: One of the reasons that new/small alliances have trouble getting started in 0.0 is precisely because logistics is very risky such that without heavy back-up and a see of friends/blues your small alliance just won't be able to run logistics to support your infrastructure.
You sure? And not because as soon as you show up you get removed by larger alliance? Try planting 1 tower in the north (doesnt matter which region) and tell me how long will it last. Even with current "easy" logistics.
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Exlegion
Caldari Salva Veritate
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Posted - 2009.08.20 21:25:00 -
[133]
Originally by: Bellum Eternus Quite frankly, these days any sort of negative post is branded a 'whine'. Particularly when it's not a popular idea and especially when the point of the post directly makes someone's playing more difficult if a change resulted from the post.
Did you type that with a straight face? This guy seems legit.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.20 21:38:00 -
[134]
Man, you guys got trolled hard. And by a really bad troll.. Feel pretty stupid now, huh?
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.08.21 06:53:00 -
[135]
Originally by: The AEther
Once you make that first jump out of high sec, remainder of jumps you have to make beacon to beacon. JF has shorter jump ranges than carriers and where carrier can make just 1 jump JFs often have to make 2.
JF are invincible in low sec. 0.0 has some mechanics to make it a little bit more possible to catch and destroy.
Originally by: The AEther Once you jump to station you cannot dock for 30 seconds because of session change. In this time if a party is waiting for you on the other end they can bump you out of that 0m point with their ships. Station docking perimeters also come in different sizes - some are quite shallow making bumping much easier.
WTB Crystal ball knowing exactly when JF is cynoing to system to tony docking radius station so my 20 man RR BS fleet is ready to kill it. 
Originally by: The AEther One of the reasons that new/small alliances have trouble getting started in 0.0 is precisely because logistics is very risky such that without heavy back-up and a see of friends/blues your small alliance just won't be able to run logistics to support your infrastructure.
No small alliances can't get a foothold because the larger powerblocks will annihilate anything near them. You can even the playing field with tougher logistics. Easier logistics means the bigger alliances can make use of them that much easier.
Important Internet Spaceship League Wants You |

Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.08.21 07:43:00 -
[136]
Originally by: Bellum Eternus Sarcasm aside, coupled with WTZ, POSes, jump bridges and cyno jammers jump freighters provide easy logistics with near 100% immunity to being destroyed. WTF? I don't see the risk/reward here.
If they are at poses, you drop capitals on them (carriers or a suicide dread which costs 500m after insurance and killing 4b + cargo would be considered nice risk/reward).
Originally by: Bellum Eternus
Originally by: Dibsi Dei If you think jump freighters are bad how do you feel about jump bridges?
Jump bridges are horrible.
Dropping one of those NIFTY bubbles on a jump bridge makes it impossible to jump through. You should try it ______________________________________________
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Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.08.21 07:50:00 -
[137]
Edited by: Iria Ahrens on 21/08/2009 07:55:20 Edited by: Iria Ahrens on 21/08/2009 07:52:43
Originally by: Bellum Eternus
If WTZ and precision cynos were removed, JFs wouldn't be invulnerable like they are now. I'm not saying that their utility isn't needed. I'm saying that other game mechanics make them invulnerable.
Do you REALLY think that removing WTZ will change the game? Lesse, WTZ didn't always exist, what did people do then? Why they had dozens of bookmarks at the gate so they could WTZ.
All any competent pilot would do would be to run the route first in an inty or cloaky ship and preset bookmarks before going, so you only have a chance at the COMPLETELY incompetent pilots, which generally don't fly jump freighters anyway.
Actually, they probably added WTZ so player's would cut down on the bookmarks, which started being so numerous they made the system lag.
Quote: No small alliances can't get a foothold because the larger powerblocks will annihilate anything near them. You can even the playing field with tougher logistics. Easier logistics means the bigger alliances can make use of them that much easier.
making something harder puts more pressure on the weak, not the strong. Yes it will level the playing field, by cutting out the weaker alliances.
--
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |

Doggiee
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Posted - 2009.08.21 07:54:00 -
[138]
YES to convoys NO to easy-road logistics NO to magical "Move to Jita" button NO to lager power-blocks that hold absurdly large areas with almost no effort
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LittleTerror
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Posted - 2009.08.21 08:35:00 -
[139]
Complaining about something that is doing what is designed to do is stupid really. So what the OP is asking is for them to be removed from the game? Allowing an enemy to setup a POS that close to empire is a failure on your part sir and if its such a problem for you then perhaps you should go and destroy the POS or take the station instead of crying on the forums for it to be changed?
I never understand these people that whine about such little things its like they must just sit there and find something, any little thing to cry about and then go make a crappy whine post on the forums.
QQ more. |

Doggiee
|
Posted - 2009.08.21 08:48:00 -
[140]
Looks like CCP thinks the same: http://www.eveonline.com/devblog.asp?a=blog&bid=683
So it's like a stop of carrier/dread hauling, now at least you'll need a specialized char and expensive ship for almost 99.99% secure logistics in null/low-sec.
Good job for the start, but a bigger step is needed - Jump Fireghters shouldn't run with daily supplies - thats what a convoys are for. JF job should be logistic spec-ops and emergency supplies delivery, not a way to earn a living.
IMHO: haluers + escort = lots of fun for both sides (traders and pirates) and should be supported by game mechanics. Howgh!
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Taradis
Amarr Paxton Industries Paxton Federation
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Posted - 2009.08.21 09:43:00 -
[141]
waaaaa
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2009.08.21 09:55:00 -
[142]
Lowsec Pirate fails to sologank capital ship. Cries to forum
Fail. -- Come join the carebear napfest train, everyone is welcome! |

Doggiee
|
Posted - 2009.08.21 10:01:00 -
[143]
Edited by: Doggiee on 21/08/2009 10:04:13 Null-sec nerd is terrified to ask for help with escort because he has no friends he can trust or even talk to, so he prefers to run his 10 accounts alone. He then sees an idea that could put his selfish existance to danger, so pops-out with "oh-Im-so-tough" pose and spits venom instead of reasonable arguments 
Orrr... he just can't accept that someone could actaly do something bad, boo hoo, to his precious itemsss, oh noes, but cannot accept the fact that he maybe would have to share the profit from hauling with other players involved in the convoy, boo! 
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.08.21 10:59:00 -
[144]
Edited by: Ezekiel Sulastin on 21/08/2009 11:02:54 Edited by: Ezekiel Sulastin on 21/08/2009 11:02:08
Originally by: Doggiee Edited by: Doggiee on 21/08/2009 10:04:13 Null-sec nerd is terrified to ask for help with escort because he has no friends he can trust or even talk to, so he prefers to run his 10 accounts alone. He then sees an idea that could put his selfish existance to danger, so pops-out with "oh-Im-so-tough" pose and spits venom instead of reasonable arguments 
Orrr... he just can't accept that someone could actaly do something bad, boo hoo, to his precious itemsss, oh noes, but cannot accept the fact that he maybe would have to share the profit from hauling with other players involved in the convoy, boo! 
Better than being a condescending forum-alt warrior, to be honest :)
Honestly, the problem with escort is that a lot of times it turns into a fancy word for gatecamping and maybe another RR BS blob - if enough enemies show up, it doesn't matter WHAT you have protecting your %ESCORTED_SHIP%, it WILL die because there is nothing you can do as the escorting force to stop the pain unless you're all in Falcons or something. There's a reason why most gamers heap scorn upon escort missions in other games ;)
Not that work is good or bad - I'm too tired to think about that T-T ... just that maybe your "Escort is fun for both sides :D" argument is full of it ... ----
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.21 11:00:00 -
[145]
Originally by: Butter Dog but heres the thing
people are stupid and lazy - jump freighters can use gates too, and unbelievably, they do
you get kills when people get lazy and/or stupid, just like any other kill in eve
This, unconsensual pvp in EVE only happens with pilot stupidity.
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Neriel Odershank
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Posted - 2009.08.21 11:03:00 -
[146]
Bellum, stop crying for an easy game, the most of your threads are about you crying becouse you are not capable to kill something....
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Rockhead Rumple
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Posted - 2009.08.21 11:14:00 -
[147]
What you guys fail to see is that despite the way some of you are using this topic to boost your standings with the uber-l33t-faction, jump freighters HAVE ruined the game for everyone who's into logistics and diplomacy.
Jump freighters are making this game smaller and dull EXACTLY for the reasons Bellum stated. None of the outter territories could be supplied this easy and so far without proper planning.
I'm really hoping to see a vote on this subject soon.  |

chromez0r
Gallente Roving Guns Inc.
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Posted - 2009.08.21 11:16:00 -
[148]
Originally by: Bellum Eternus
Exactly. JFs should be possible to kill, not nearly impossible to kill. IMO they should be removed from the game completely, as there isn't any way to fix the flaws in the game design without making other ships (freighters) redundant.
im⋅pos⋅si⋅ble - [im-pos-uh-buhl] ûadjective 1. not possible; unable to be, exist, happen, etc. 2. unable to be done, performed, effected, etc.: an impossible assignment. 3. incapable of being true, as a rumor. 4. not to be done, endured, etc., with any degree of reason or propriety: an impossible situation. 5. utterly impracticable: an impossible plan. 6. hopelessly unsuitable, difficult, or objectionable.
pos⋅si⋅ble - [pos-uh-buhl] ûadjective 1. that may or can be, exist, happen, be done, be used, etc.: a disease with no possible cure. 2. that may be true or may be the case, as something concerning which one has no knowledge to the contrary: It is possible that he has already gone.
so ah if something is "nearly" impossible, doesn't that make it possible?
*scratchs head*
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Rockhead Rumple
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Posted - 2009.08.21 11:18:00 -
[149]
Edited by: Rockhead Rumple on 21/08/2009 11:18:41 No.
Well yes. But you're not funny, nor clever.
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chromez0r
Gallente Roving Guns Inc.
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Posted - 2009.08.21 11:24:00 -
[150]
Originally by: Rockhead Rumple Edited by: Rockhead Rumple on 21/08/2009 11:18:41 No.
Well yes. But you're not funny, nor clever.
you're cute.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.21 12:04:00 -
[151]
Originally by: chromez0r
Originally by: Bellum Eternus
Exactly. JFs should be possible to kill, not nearly impossible to kill. IMO they should be removed from the game completely, as there isn't any way to fix the flaws in the game design without making other ships (freighters) redundant.
im⋅pos⋅si⋅ble - [im-pos-uh-buhl] ûadjective 1. not possible; unable to be, exist, happen, etc. 2. unable to be done, performed, effected, etc.: an impossible assignment. 3. incapable of being true, as a rumor. 4. not to be done, endured, etc., with any degree of reason or propriety: an impossible situation. 5. utterly impracticable: an impossible plan. 6. hopelessly unsuitable, difficult, or objectionable.
pos⋅si⋅ble - [pos-uh-buhl] ûadjective 1. that may or can be, exist, happen, be done, be used, etc.: a disease with no possible cure. 2. that may be true or may be the case, as something concerning which one has no knowledge to the contrary: It is possible that he has already gone.
so ah if something is "nearly" impossible, doesn't that make it possible?
*scratchs head*
How about "more probable"? Is that better verbiage? -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 12:14:00 -
[152]
So, the OP wants to remove or nerf a defensless ship costing more than multiple dreads, boring to fly and to train for, with *1* boring purpose, sharing the same jump mechanics (but worse) of an host of other ships? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Rockhead Rumple
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Posted - 2009.08.21 12:41:00 -
[153]
Edited by: Rockhead Rumple on 21/08/2009 12:43:52
- nvm.
Please come up with arguements instead of poorly attempted sarcasm. If you're too ****ing poor for a jump freighter it may be an indication that you don't understand the game mechanics well enough to be able to participate in this discussion anyway.
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DeathRavens
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Posted - 2009.08.21 13:16:00 -
[154]
No kill mail for you.You fail now gtfo out of here.Because i said so.
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Dionisius
Gallente Saiyans United death from above..
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Posted - 2009.08.21 13:30:00 -
[155]
Cry a bit more Bellum...  _____________________________________
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Omarvelous
Destry's Lounge Important Internet Spaceship League
|
Posted - 2009.08.21 21:16:00 -
[156]
LOL at the Northern alliance care bears insulting anyone daring to propose a change to their easy mode logistics.
Important Internet Spaceship League Wants You |

Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.08.21 23:28:00 -
[157]
Originally by: Bellum Eternus Let's play a little game for a second. Pretend you're a lead game designer and someone comes to you with a new idea to be added to Eve:
You got the story all wrong. This is what happened:
<Junior Game Designer> Hi boss, I have this great idea for a new type of ship.
<You> Oh yeah, what is it?
<Junior Game Designer> Well, it's a capital ship, exactly like a carrier, except it can't fight and is useful for hauling stuff only!
<You> Hmm. You mean like a freighter with jump drive? Sounds pretty awesome! But wouldn't players just use carriers instead?
<Junior Game Designer> Damn, that's right ... Screw the whole idea.
<You> Nah, don't screw it. We need some new content for our next expansion!
<Junior Game Designer> Hmm. We could nerf carriers...
<You> That's the spirit! Let's nerf carriers then. The next expansion will be awesome!
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SiJira
|
Posted - 2009.08.22 20:20:00 -
[158]
Originally by: Bellum Eternus Let's play a little game for a second. Pretend you're a lead game designer and someone comes to you with a new idea to be added to Eve:
<Junior Game Designer> Hi boss, I have this great idea for a new type of ship.
<You> Oh yeah, what is it?
<Junior Game Designer> Well, it's a capital ship, exactly like a freighter, but with slightly less capacity, but here's the fun part- it's nearly invulnerable! It will be able to use cynos to jump directly to heavily defended POSes, and with warp to zero it can escape to high sec space without worrying about being attacked!
<You> Hmm. Sounds pretty awesome, but what about getting back into lowsec/0.0? Won't it have to jump into vulnerable space and be caught away from the gate? I mean, it could always logoffski like the Russians do it, but that isn't 100% reliable now is it?
<Junior Game Designer> Well, I've thought that through as well- the jump freighters will be able to cyno DIRECTLY OUT OF HIGHSEC SPACE. How cool will that be?!
<You> Now you're talkin! Wow, great job! Once we add these into the game I'm certainly getting one. Using a regular freighter is so scary, what with actually being able to be locked and all. Oooohhhh, and with jump bridges and cyno jammers, it'll be super safe in 0.0! I can't wait!
Sarcasm aside, coupled with WTZ, POSes, jump bridges and cyno jammers jump freighters provide easy logistics with near 100% immunity to being destroyed. WTF? I don't see the risk/reward here.
i made these predictions before the ships came out Trashed sig, Shark was here |

Le Skunk
Low Sec Liberators
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Posted - 2009.08.22 23:06:00 -
[159]
Originally by: fivetide humidyear ...and as for stations sometimes people hit the little sticky out bit and fly 200km off station before the jump timer is up...
Great game design when when the only way a ship can be killed (baring stupid pilots) is
"that little sticky out bit on them stations"
I think you just proved the OPs point.
SKUNK (o)
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Princess Misha
Caldari
|
Posted - 2009.08.22 23:28:00 -
[160]
Edited by: Princess Misha on 22/08/2009 23:29:50 Currently a JF cost about 4.2 B
To solve this 'issue', lets create an 'anti-docking' ship...
Lets say a T2 BS-hull costing 4.2B isk with this anti docking ability?
No guns no drones just an anti docking ability... costing 4.2b
How would you feel now? A DEFENCELESS ship with ONLY ONE purpose costing THAT much...
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.22 23:44:00 -
[161]
Originally by: SiJira
i made these predictions before the ships came out
As did I. I'm simply reiterating. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.23 00:06:00 -
[162]
I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
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Mr Reason
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Posted - 2009.08.23 00:46:00 -
[163]
Originally by: Rotnac I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
u mad?
You also missed the point, DUE to all these long/instant hauling options there ARE these large 0.0 entities, which makes it boring.
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Ahz
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Posted - 2009.08.23 00:50:00 -
[164]
Originally by: Bellum Eternus WTF? I don't see the risk/reward here.
You don't eh?
3rd most expensive ship class in-game behind Titans and Mother ships, they do only one thing and they're completely defenseless on their own. That's on the risk side.
What's the right level of reward? They're hard as heck to catch if a supporting gang is taking care of it. That seems fair.
But it's still not impossible to catch them. Take a small gang and some portable bubbles with you and get creative.
I've also got to wonder how big a problem this is. They've been in game for almost a year now and I've only run into one or two of them. They're pretty rare where I am.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.23 01:21:00 -
[165]
Originally by: Ahz
Originally by: Bellum Eternus WTF? I don't see the risk/reward here.
You don't eh?
3rd most expensive ship class in-game behind Titans and Mother ships, they do only one thing and they're completely defenseless on their own. That's on the risk side.
What's the right level of reward? They're hard as heck to catch if a supporting gang is taking care of it. That seems fair.
But it's still not impossible to catch them. Take a small gang and some portable bubbles with you and get creative.
I've also got to wonder how big a problem this is. They've been in game for almost a year now and I've only run into one or two of them. They're pretty rare where I am.
I've been in systems where I see at least one or two per hour cyno in and jump into highsec with complete impunity. I run into dozens every day. It's a big problem, just not to you.
To everyone else who seems to think that Eve is confined to 0.0: bubbles aren't always an option. And eve if they are, how do bubbles change the problem of being able to dock instantly, or land on a gate and jump into highsec to safety? Bubbles don't change that. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.08.23 10:33:00 -
[166]
Edited by: Omarvelous on 23/08/2009 10:33:52
Originally by: Rotnac I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
That's the point. You have it too easy to do logistics. If it was more difficult your crappy internet empire wouldn't be so big. Smaller empires = more room for other smaller empires in 0.0.
Originally by: Bellum Eternus I've been in systems where I see at least one or two per hour cyno in and jump into highsec with complete impunity. I run into dozens every day. It's a big problem, just not to you.
To everyone else who seems to think that Eve is confined to 0.0: bubbles aren't always an option. And eve if they are, how do bubbles change the problem of being able to dock instantly, or land on a gate and jump into highsec to safety? Bubbles don't change that.
Forget it dude the 0.0 drones will drown you out with trolling.
Just because a ship is expensive doesn't mean it should be invulnerable in low sec. I saw that argument for gate camping motherships prior to the introduction of HICs...
Important Internet Spaceship League Wants You |

Cpt Branko
Beyond Divinity Inc Beyond Virginity
|
Posted - 2009.08.23 11:26:00 -
[167]
Edited by: Cpt Branko on 23/08/2009 11:26:37
Originally by: Ahz
Originally by: Bellum Eternus WTF? I don't see the risk/reward here.
You don't eh?
3rd most expensive ship class in-game behind Titans and Mother ships, they do only one thing and they're completely defenseless on their own. That's on the risk side.
Funny, low-sec motherships had their low-sec invulnerability button removed, and they're the second most expensive ship class in game. People had two arguments supporting invulnerable low-sec motherships: (a) It's expensive. (b) It was done once, so it is obviously possible to kill them.
But anyway, instant/fast travel in EVE sucks as a rule.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.23 11:33:00 -
[168]
Originally by: Rotnac I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
oh look at bitter goons and nc's when they start thinking about having to put in some work to keep their logistics chains going
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Rockhead Rumple
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Posted - 2009.08.23 16:20:00 -
[169]
It is time for Rockhead Rumple to call for a petition! 
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Veldya
Guristari Freedom Fighters
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Posted - 2009.08.23 17:10:00 -
[170]
Originally by: ArmyOfMe
Originally by: Rotnac I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
oh look at bitter goons and nc's when they start thinking about having to put in some work to keep their logistics chains going
lol show me on the doll where the 4S people touched you. 
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.08.23 17:55:00 -
[171]
Originally by: Veldya
Originally by: ArmyOfMe
Originally by: Rotnac I'd like to know how many of the people *****ing in here about JFs have ever actually had to help with logistics for a large 0.0 entity? Or have done anything but suck at lowsec piracy?
oh look at bitter goons and nc's when they start thinking about having to put in some work to keep their logistics chains going
lol show me on the doll where the 4S people touched you. 
if u come here to me i wont need a doll
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Dimitrios Ypsilanti
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Posted - 2009.08.23 17:57:00 -
[172]
Originally by: Bellum Eternus I run into dozens every day...
Dozens? That's a lot of extremely high-value targets!
Originally by: Bellum Eternus ... how do bubbles change the problem of being able to dock instantly...
If they always jump directly from high sec into docking range then you probably can't catch them.
If they have to use a jump bridge or a gate at some point then you can.
With dozens of targets you'll get lucky eventually.
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Ahz
|
Posted - 2009.08.24 04:16:00 -
[173]
Originally by: Feilamya You got the story all wrong. This is what happened:
No no no... here's what happened:
<Senior Game Designer> Wow, these guys are sticking with this game for years. If this keeps up we'll have a population of tens of thousands of multi-billionaires. New players will never stand a chance outside of high sec. The game will die.
We need an ISK sink!
<Junior Game Designer> I have an idea!
<SGD> Oh yeah, what is it?
<JDG> Well, it's a capital ship, exactly like a carrier, except it can't fight and is useful for hauling stuff only!
<SGD> Hmm. You mean like a freighter with jump drive? Sounds pretty awesome! But wouldn't players just use carriers instead?
<JGD> Hmm. We could nerf carriers...
<SGD> That's the spirit! Just make sure these things are hella expensive! Also, they have to be just cool enough to get the rich guys to buy them! Wow, this next expansion will be great!
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.24 04:26:00 -
[174]
Originally by: Dimitrios Ypsilanti
Originally by: Bellum Eternus I run into dozens every day...
Dozens? That's a lot of extremely high-value targets!
Originally by: Bellum Eternus ... how do bubbles change the problem of being able to dock instantly...
If they always jump directly from high sec into docking range then you probably can't catch them.
If they have to use a jump bridge or a gate at some point then you can.
With dozens of targets you'll get lucky eventually.
They cyno directly to stations and then warp to zero at a high sec gate and jump into high sec. If they are agressed at a station they dock/log. If they accidentally bounce, they just log. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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BirdieGirl
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Posted - 2009.08.24 04:30:00 -
[175]
We have killed a few (some 2-3 a day) and have lost a fair share too. I would not say they are "invulnerable"
Here
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.24 05:33:00 -
[176]
Originally by: BirdieGirl We have killed a few (some 2-3 a day) and have lost a fair share too. I would not say they are "invulnerable"
Here
After taking a look at your killboard I do agree that Atlas has some fairly consistent success with respect to killing JFs. More than most at any rate.
Inspecting the killmails shows that the majority of the kills in lowsec have a capital involved, and more often than not a mothership, if not two or more.
I find it interesting to note that the only ships that Atlas as killed less often than JFs are BlackOps, Cap. Industrials (Rorquals), Orcas, Titans, Strategic Cruisers (T3), and Motherhips. The ships killed less often than JFs are either much more expensive than they are (Motherships, Titans, the Rorqual is about comparable) or more rare due to their lack of performance vs. cost (BlackOps, T3).
Atlas' killboard shows 19 JFs killed and a total number of ships killed of 66,852. JFs account for 0.0002% of all of Atlas' kills as an alliance. You would think that a ship that is used so commonly and one that is so popular and prolific would be killed more often than that. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.24 05:48:00 -
[177]
Although, as JFs are extremely expensive, they are most likely flown with great care and scouting. This would make the ships show up less often despite being fairly frequently used.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.24 09:26:00 -
[178]
Originally by: Rotnac Although, as JFs are extremely expensive, they are most likely flown with great care and scouting. This would make the ships show up less often despite being fairly frequently used.
That's just it, they aren't. It's stupid easy to fly one. Cyno into dock range at a station, warp to 0km at highsec gate, jump out. Cyno directly from highsec into 0.0. Wash, rinse, repeat. -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.08.24 09:48:00 -
[179]
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
true
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.08.24 11:11:00 -
[180]
OP should use a time machine to go back to good'ol 2004.
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epsilonion
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Posted - 2009.08.24 11:26:00 -
[181]
anyway, instant/fast travel in EVE sucks as a rule.
Yup u need to do something whilst waiting for your skills... :D
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.24 11:45:00 -
[182]
I have a simple solution, ban them from high sec like all other jump capable ships. The JF is still invincible, but the cargo isn't as it must be transferred to or from the JF in a station or POS by a non-jump capable ship that can be intercepted. That basically resolves the issue I think. -----------------------------------------------------
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viuva
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Posted - 2009.08.24 12:03:00 -
[183]
Jump freighters and jump bridges , for me were the worst things that ccp could bring to eve .
You dont need any op for logistic, 2 or 3 guys could do the job... they could travel with billions in easy mode.
(easy mode... does this feel make me remember some game ?)
The logistic operations MUST be strong protected in any war situation or strategic game, except in eve .
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Kessiaan
Minmatar Aitvaras Strategic Industries
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Posted - 2009.08.24 12:12:00 -
[184]
JF would have to be removed entirely to give Bellum what he wants.
I fly a JF, on an alt of course. I doubt Bellum flies a JF at all or he'd somewhat understand what he's complaining about.
These ships cost upwards of 4.5B isk. They usually carry at least that much again in cargo. Nobody is going to undock 9B ISK in a defenseless ship unless they're certain they won't get caught. It's not like the old motherships that were almost invulnerable but you could you still bait and do bumping tricks, JFs won't fight period, because they can't.
JFs are invulnerable in lowsec unless the pilot is an idiot. You cyno to a station, warp to the gate, jump, wave goodbye in local. This is the only part of the equation Bellum sees - JFs must be flown with great care in nullsec since POS jump beacons land you 5kms away from the shields and that gives the world a chance to jump you. JBs are better but they can be bubbles and you can get blobbed by BS.
Anyway, see the bolded part above. If you take away these ship's relative invulnerability in lowsec it will change nothing - people will cyno into empty dead-end systems and then do even lamer tricks with a regular freighter (basically, the web trick + fake jump logoffski). You'll still never catch them unless the pilot is stupid and all it will do is inconvenience everyone.
If you want a jump capable hauler that can't do any cheap lowsec tricks, the risk has to be brought down substantially. It's the same reasoning behind the empire suicide gank nerfs - the aggressor risks virtually nothing except a little time after insurance. If all the risk is on one party CCP has shown plenty of times they'll even it up, either by making the activity riskier or just so hard it's nearly impossible to do without a lot of prior planning.
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MatrixSkye Mk2
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Posted - 2009.08.24 13:16:00 -
[185]
You know, I really wouldn't mind if CCP gave Bellum and a couple other intense whiners a "God" mode option just to keep them from cluttering up the forums with their silly whines about stuff they fail to kill and stuff that easily kills them.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.24 13:26:00 -
[186]
Originally by: Kessiaan JF would have to be removed entirely to give Bellum what he wants.
I fly a JF, on an alt of course. I doubt Bellum flies a JF at all or he'd somewhat understand what he's complaining about.
These ships cost upwards of 4.5B isk. They usually carry at least that much again in cargo. Nobody is going to undock 9B ISK in a defenseless ship unless they're certain they won't get caught. It's not like the old motherships that were almost invulnerable but you could you still bait and do bumping tricks, JFs won't fight period, because they can't.
JFs are invulnerable in lowsec unless the pilot is an idiot. You cyno to a station, warp to the gate, jump, wave goodbye in local. This is the only part of the equation Bellum sees - JFs must be flown with great care in nullsec since POS jump beacons land you 5kms away from the shields and that gives the world a chance to jump you. JBs are better but they can be bubbles and you can get blobbed by BS.
Anyway, see the bolded part above. If you take away these ship's relative invulnerability in lowsec it will change nothing - people will cyno into empty dead-end systems and then do even lamer tricks with a regular freighter (basically, the web trick + fake jump logoffski). You'll still never catch them unless the pilot is stupid and all it will do is inconvenience everyone.
If you want a jump capable hauler that can't do any cheap lowsec tricks, the risk has to be brought down substantially. It's the same reasoning behind the empire suicide gank nerfs - the aggressor risks virtually nothing except a little time after insurance. If all the risk is on one party CCP has shown plenty of times they'll even it up, either by making the activity riskier or just so hard it's nearly impossible to do without a lot of prior planning.
Cost never justifies function/game design/balance. If that were the case then my T3 cruiser should be 100x more effective than it is. Same goes for my officer fit Marauders.
The cost is 100% justified by the convenience of not having to do massive logistic ops. This still doesn't mean that they should be (nearly) invulnerable. As for flying a JF- one of my characters can fly multiple JFs. How else am I going to be able to steal them? -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.24 15:38:00 -
[187]
Edited by: Vaerah Vahrokha on 24/08/2009 15:42:21
Quote:
Vaerah, please come up with arguements instead of poorly attempted sarcasm. If you're too ****ing poor for a jump freighter it may be an indication that you don't understand the game mechanics well enough to be able to participate in this discussion anyway.
I don't have a JF because I don't need it (oh gosh!), but I am almost done making the 2nd freigther used as item to create one off invention (I create my own ships).
Also, you may ask Red Frog Corp for whose is that hauling alt that applied to their freighting corp... Or wonder why I am Logistics Officer in my corp.
Quote:
You also missed the point, DUE to all these long/instant hauling options there ARE these large 0.0 entities, which makes it boring
It's not like there were big pre-BoB alliances. Oh wait.
Quote:
That's the point. You have it too easy to do logistics. If it was more difficult your crappy internet empire wouldn't be so big. Smaller empires = more room for other smaller empires in 0.0.
Dear Einstein, care to explain how your new corp would even GET to their new 0.0 home if they had to use indys and / or slowpoke normal freigthers?
Just to make sure our freigthers could survive 5-7 jumps in low sec to our new homes (we changed 3 times before going in 0.0) required 30 battleships.
Now enter the new budding 0.0 corp that wants to get those 66 jumps in low and then 0.0 sec (that is, what *we* did) thru Goon / AAA etc. space. Edit: we did as in we had to use cyno ships or die. Will not happen. A nice 30 sov owner dreads hot drop and the whole fleet is over.
Quote:
OP should use a time machine to go back to good'ol 2004.
He could use some of his own medicine and be forced to mine in 0.0 system X, then only have indys available to carry the stuff 10 systems away to refine, then indy again other 10 systems to manufacture. Like in the "golden age". That would show the MEN, those who can endure the savage grinding with bulging hormonal muscles.
Quote: Cost never justifies function/game design/balance
It's why you can buy a Rifter, a Vagabond and a Titan at the same amount.
Quote: If that were the case then my T3 cruiser should be 100x more effective than it is
Instead of crying, learn about exponentially diminishing returns on investment as game balance practiced by CCP and every other developer since a decade.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Isareal Altara
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Posted - 2009.08.24 16:38:00 -
[188]
if eve uni can do it... so cans you!
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Enraku Reynolt
Minmatar Mid Knights Wildly Inappropriate.
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Posted - 2009.08.24 17:02:00 -
[189]
Originally by: viuva Jump freighters and jump bridges , for me were the worst things that ccp could bring to eve .
You dont need any op for logistic, 2 or 3 guys could do the job... they could travel with billions in easy mode.
(easy mode... does this feel make me remember some game ?)
The logistic operations MUST be strong protected in any war situation or strategic game, except in eve .
please, like you'd kill one anyways, instead, you be here in the forums whining that some alliance blob defended their freighter convoy, nerf freighter Hp so you can just suicide charge it ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same |

MatrixSkye Mk2
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Posted - 2009.08.24 17:03:00 -
[190]
Originally by: Isareal Altara if eve uni can do it... so cans you!
Yeah but... He wants an easier way to do it.
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m0vin 9o0d5
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Posted - 2009.08.24 17:13:00 -
[191]
hmm, remember the days of no sov. I remember my ninja pos out in catch, fun times. burning past gate camps with my miniscuel hold full of the fuel i needed in a non transport ship because they didn't exist. Good ol Sigil. Man was fueling that pos and hauling the goods out a pain in the ass but just as much fun. |

Jesslyn Daggererux
Private Nuisance
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Posted - 2009.08.24 19:17:00 -
[192]
Originally by: Doggiee EVE is about MMO - MULTIPLAYER and TEAMPLAY, not a few bored dudes with 10 accounts and 3 years of skills but no ability to socialize.
crap. guys, we've been found out. -------------------------
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