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Thread Statistics | Show CCP posts - 9 post(s) |
Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.28 12:52:00 -
[811]
Edited by: Seishi Maru on 28/09/2009 12:54:16
Originally by: Liang Nuren
Originally by: Seishi Maru THe tempest change is a welcome help to make it useful on RR fleet gangs.
The Tempest change means 5K EHP with 2 EANM, DC, Trimarks. I mean, it's better, but it's by no means a great change. IMO, if anything, the projectile changes will either fix the pest or not.
However, we've always said it's best to fix projectiles *THEN* the pest.
-Liang
But they are doign that.. They announce the projectile changes 2 days before the tempest shield armor adjustment :P
THis small increase in HP at least bring the tempest in a NOT COMPLETELY PATHETIC HP on RR gangs. The increase on damage from the ammo changes will also help a bit.
Now for the tempest to have a different role than the other ships it needs, as Astro said something as more agility/speed. Make it able to warp out in 9 seconds.. and then you have a real advantage. That would make it in a good hit and run ship ... then is just neede to create situations where this is useful :)
The 10% damage bonus and 10% falloff per level would be the perfect tempest with a different role. Less DPS than the other 2 battleships but with clear advantage on using its range. BUT that might be a bit too much to expect from CCP, since a lot of peopel would whien just because 2 bonuses of 10%
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.09.28 15:55:00 -
[812]
Originally by: Tozmeister Thank you, and yes it would be a poor mans Mach. but that's no bad thing now is it.....
I love your signature.
Also, kinda gotten used to the paintjob on the Navy Domi, doesn't look so bad. Can't really speak for ship balance though.
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Trent Tyler
Minmatar Legion of Lost Souls
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Posted - 2009.09.28 17:55:00 -
[813]
Firetail give it back its unique max speed Typhoon 5/5 would be much nicer instead of a 8th low, which is just gonna be another plate
Join channel: "Eve University" or read here "What is best in life?" " |
God GirlFriend
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Posted - 2009.09.28 20:13:00 -
[814]
Originally by: Trent Tyler Firetail give it back its unique max speed Typhoon 5/5 would be much nicer instead of a 8th low, which is just gonna be another plate
omg READ..it will be BOTH 5/5 and 8 low slots.
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Ahz
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Posted - 2009.09.29 00:51:00 -
[815]
Originally by: CCP Ytterbium Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.09.29 06:56:00 -
[816]
Originally by: Ahz
Of course, I don't know who will ever put guns on one again, but that's a different problem.
Well, projectiles are getting boosted. And also, even ACs will give you much better operational range than torps, and are ridiculously easy to fit. Sure, most setups will probably go for an in-your-face torp setup, but ACs (with Barrage) can be pretty nasty too (coupled with lots of neuts, for example).
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Veryez
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Posted - 2009.09.29 08:55:00 -
[817]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
68 mil SP and I can finaly fly the phoon correctly, you then change it into the stuff of dreams, please make these changes. The Tempest changes are meh, but perhaps w/the projectile changes might turn out ok.
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Caldor Mansi
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Posted - 2009.09.29 09:16:00 -
[818]
Edited by: Caldor Mansi on 29/09/2009 09:20:04 Moved..
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.29 11:32:00 -
[819]
Originally by: Alex Harumichi
Originally by: Ahz
Of course, I don't know who will ever put guns on one again, but that's a different problem.
Well, projectiles are getting boosted. And also, even ACs will give you much better operational range than torps, and are ridiculously easy to fit. Sure, most setups will probably go for an in-your-face torp setup, but ACs (with Barrage) can be pretty nasty too (coupled with lots of neuts, for example).
Even with AC ammo boost, the torpedoes are a whole class superior. They can reach around 18 km with NO damage reduction from range with already WAY higher base DPS and sicne they are missiles and ignore the tracking from your own ship moving Fast (somethign typhoon can do) they are the perfect choice.
People will use AC only when usign a full 8 rack of guns (5 torps 3 AC)
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Potrero
Gallente Federal Navy Academy
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Posted - 2009.09.29 15:33:00 -
[820]
Originally by: Seishi Maru
Originally by: Alex Harumichi
Originally by: Ahz
Of course, I don't know who will ever put guns on one again, but that's a different problem.
Well, projectiles are getting boosted. And also, even ACs will give you much better operational range than torps, and are ridiculously easy to fit. Sure, most setups will probably go for an in-your-face torp setup, but ACs (with Barrage) can be pretty nasty too (coupled with lots of neuts, for example).
Even with AC ammo boost, the torpedoes are a whole class superior. They can reach around 18 km with NO damage reduction from range with already WAY higher base DPS and sicne they are missiles and ignore the tracking from your own ship moving Fast (somethign typhoon can do) they are the perfect choice.
People will use AC only when usign a full 8 rack of guns (5 torps 3 AC)
Yeah, pretty sure this will officially turn the phoon into a torpedo boat.
Maybe the Fleet Issue should get the 5/5 = 8 layout but the standard phoon should stay at 4/4 = 8.
Personally I'm okay with having to make these trade-offs with the current ship.
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Oedepus
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Posted - 2009.09.29 15:59:00 -
[821]
Played around with some Hookbill fits. =/ I feel the proposed CAP, PG, CPU and slot layout make it almost useless.
I would much prefer to see this ship get fit with 4 turret slots with the CAP, PG and CPU to fit a proper tank and tackle with adjusted bonuses to match. If it is to remain a missile ship then at least give it 4 launcher slots and still boost the CAP, PG and CPU to provide for a decent tank and tackle.
The Hawk is the T2 missle varient for the Caldari AF and it is considered to be one of the worst AFs in game. Why make a T1 version of it that can't fight it's way out of .7 astroid belt.
If the current changes for the Hookbill make it into the game I'll give mine away as I'll no longer have a need for it.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.09.29 16:28:00 -
[822]
Yeah, I tried putting SMLs, MWD, MSE buffer, disruptor and then some ewar on the Hookbill, making a nice kiting frigate with ewar. But the fittings were hopelessly inadequate.
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Orakkus
Minmatar m3 Corp Paxton Federation
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Posted - 2009.09.29 16:32:00 -
[823]
Originally by: Seishi Maru
Even with AC ammo boost, the torpedoes are a whole class superior. They can reach around 18 km with NO damage reduction from range with already WAY higher base DPS and sicne they are missiles and ignore the tracking from your own ship moving Fast (somethign typhoon can do) they are the perfect choice.
People will use AC only when usign a full 8 rack of guns (5 torps 3 AC)
Maybe. I don't think they will have the CPU/PG to go with a 5 torp/3 AC setup without gimping the tank or the versatility. You will probably see some glass tank versions, but I think for the most part the 5 AC, 3 Torp will be the more likely to happen.
I only do diplomancy because I haven't found you.. yet. |
Ahz
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Posted - 2009.09.29 16:51:00 -
[824]
Originally by: Orakkus
Originally by: Seishi Maru
Even with AC ammo boost, the torpedoes are a whole class superior. They can reach around 18 km with NO damage reduction from range with already WAY higher base DPS and sicne they are missiles and ignore the tracking from your own ship moving Fast (somethign typhoon can do) they are the perfect choice.
People will use AC only when usign a full 8 rack of guns (5 torps 3 AC)
Maybe. I don't think they will have the CPU/PG to go with a 5 torp/3 AC setup without gimping the tank or the versatility. You will probably see some glass tank versions, but I think for the most part the 5 AC, 3 Torp will be the more likely to happen.
My current fit on Sisi
- 5x Torp - 3x Heavy Diminishing
- 1x Web II - 1x Scram II - 1x Cap Booster - 1x 100mn AB II
- 1x ENAM - 2x Hardners - 2x Ballistic Control II - 1x Heavy Repper II - 1x Damage Control II
Current Router Rigs to make it fit + 1 CCC (I think)
That's with 7 lows. I'm sure everyone can think of a couple of things to do with the proposed 8th low slot.
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Galdethi
Caldari TARDZ
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Posted - 2009.09.29 19:30:00 -
[825]
Well speaking as a mish runner who uses a passive tank on his CNR (and has spent shedloads on maxing all the skills for it and the imps) I think the shield regen change for all navy BS's is BS, its only going to nerf passive tanking CNR's and do buggerall to the rest who dont shield tank anyway.
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Orakkus
Minmatar m3 Corp Paxton Federation
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Posted - 2009.09.29 20:01:00 -
[826]
Originally by: Ahz My current fit on Sisi
- 5x Torp - 3x Heavy Diminishing
- 1x Web II - 1x Scram II - 1x Cap Booster - 1x 100mn AB II
- 1x ENAM - 2x Hardners - 2x Ballistic Control II - 1x Heavy Repper II - 1x Damage Control II
Current Router Rigs to make it fit + 1 CCC (I think)
That's with 7 lows. I'm sure everyone can think of a couple of things to do with the proposed 8th low slot.
Yeah, I was right though. You gimped your tank pretty severely to get that to work (PG rigs instead of tanking rigs, no armor plates, no armor repping rigs). A single local rep might be enough when fielding three neuts against an opponent (though in practice myself, two were usually sufficent). Also looks like you are using named T1 Siege launchers instead of T2 variants. Same with the Cap booster, are you running a Heavy or just a medium? It would be interesting though after the projectile changes to see what the difference will be in damage output.
I only do diplomancy because I haven't found you.. yet. |
wallenbergaren
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Posted - 2009.09.29 20:04:00 -
[827]
k, so pls tell me wtf the slasher is losing CPU? What do you expect us to use the extra low for without CPU?
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Ahz
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Posted - 2009.09.29 21:15:00 -
[828]
Originally by: Orakkus
Originally by: Ahz My current fit on Sisi
- 5x Arbi Torp - 3x Heavy Diminishing
- 1x Web II - 1x Scram II - 1x Heavy Cap Booster II - 1x 100mn AB II
- 1x ENAM - 2x Hardners - 2x Ballistic Control II - 1x Heavy Repper II - 1x Damage Control II
Current Router Rigs to make it fit + 1 CCC (I think)
That's with 7 lows. I'm sure everyone can think of a couple of things to do with the proposed 8th low slot.
Yeah, I was right though. You gimped your tank pretty severely to get that to work (PG rigs instead of tanking rigs, no armor plates, no armor repping rigs). A single local rep might be enough when fielding three neuts against an opponent (though in practice myself, two were usually sufficent). Also looks like you are using named T1 Siege launchers instead of T2 variants. Same with the Cap booster, are you running a Heavy or just a medium? It would be interesting though after the projectile changes to see what the difference will be in damage output.
Fixed. And you're right. Not the toughest of tanks. But again, we just got another low.
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Orakkus
Minmatar m3 Corp Paxton Federation
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Posted - 2009.09.29 22:02:00 -
[829]
As I said, maybe :).
Either way, I'd like to know how well you do against Mega/Domis and Amarr battleships on Sisi.
I only do diplomancy because I haven't found you.. yet. |
Ahz
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Posted - 2009.09.29 22:35:00 -
[830]
Originally by: Orakkus As I said, maybe :).
Either way, I'd like to know how well you do against Mega/Domis and Amarr battleships on Sisi.
So would I.
Look me up on Sisi and we'll find out.
So far I've taken it out 3 times: A win and a loss against two Nightmares. A loss to a Navy Domi.
But that was with seven low slots. I now have eight.
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Dfire
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Posted - 2009.09.30 08:34:00 -
[831]
Originally by: CCP Ytterbium Further changes.
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Plz, Do not do it!!!
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OSGOD
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Posted - 2009.09.30 13:39:00 -
[832]
is navy gonna get its 50% bonus to large hybrid turrets back u bunch of mofo`s
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Orakkus
Minmatar m3 Corp Paxton Federation
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Posted - 2009.09.30 16:02:00 -
[833]
Originally by: Ahz
Look me up on Sisi and we'll find out.
So far I've taken it out 3 times: A win and a loss against two Nightmares. A loss to a Navy Domi.
But that was with seven low slots. I now have eight.
Yeah, sounds like a plan. It'll take me a bit to get SiSi test connection setup, but once I do I'll look for ya.
I only do diplomancy because I haven't found you.. yet. |
Pattern Clarc
Celtic Anarchy
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Posted - 2009.09.30 17:24:00 -
[834]
I HAVE A DREAM!
[Tempest, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Heavy Capacitor Booster II, Cap Booster 800 Large Shield Extender II Invulnerability Field II Large Shield Extender II Invulnerability Field II
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 Warrior II x5
+10% speed and agility ____ Domination Balance (Or how we fix the Tempest) |
Roemy Schneider
Vanishing Point.
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Posted - 2009.09.30 17:34:00 -
[835]
maybe we need subsystems for the tempest so everyone can pick his slot layout -.- - putting the gist back into logistics |
Ulstan
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Posted - 2009.09.30 18:04:00 -
[836]
Originally by: Seishi Maru
Originally by: Alex Harumichi
Originally by: Ahz
Of course, I don't know who will ever put guns on one again, but that's a different problem.
Well, projectiles are getting boosted. And also, even ACs will give you much better operational range than torps, and are ridiculously easy to fit. Sure, most setups will probably go for an in-your-face torp setup, but ACs (with Barrage) can be pretty nasty too (coupled with lots of neuts, for example).
Even with AC ammo boost, the torpedoes are a whole class superior.
Well they ought to be generally superiour considering their much higher fitting cost than AC's. I have no trouble with the typhoon generally being used as a missile boat - it's about time Minmatar had a good missile boat BS, given how 'versatile' they are suppoesd to be.
And I think AC typhoons still have their advantages and uses.
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Ecky X
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Posted - 2009.09.30 20:37:00 -
[837]
Why does CCP insist all Minmatar ships be armor tankers?
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Makalu Zarya
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Posted - 2009.09.30 22:03:00 -
[838]
the colors on the navy mega and domi are really not that great, i vote to change navy mega to what it used to be and give the same c/s to the navy domi as well
just my 2 cents
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Seriously Bored
Minmatar
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Posted - 2009.09.30 22:39:00 -
[839]
Edited by: Seriously Bored on 30/09/2009 22:39:58
Originally by: Ecky X Why does CCP insist all Minmatar ships be armor tankers?
The Maelstrom, Cyclone, Vagabond, nano-Cane, Rapier, Sleipnir, Vargur, Scimitar, and Broadsword would like to have words with you...
ED: Forgot a couple.
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Manique
Caldari Ominous Corp Ethereal Dawn
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Posted - 2009.09.30 23:38:00 -
[840]
Originally by: Cordo Draken
Originally by: CCP Ytterbium II. Navy Tier 2 Battleships: General: all navy battleship shield recharge time has been increased to 3390s.
0.0 Ah, take away one of the main strengths of the Caldari. With all the Nuets out there, this makes perfect sense to surplunge the CNR completely! That kills that tank.
As with everyone else here I think, We enjoy the added goodies you guys at CCP develop for us, but seriously, it seems like not everything is thought out thoroughly. Many would argue favorites in the race category. Please don't make Caldari and Minmatar the red-headed step children you just bash around with nerf fury. It really kinda kills it for that half of the universe, and with all the posts to back, seems very obvious.
As a caldari player I have to agree with this. At least give the navy raven some defence against neuts/nos.
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