Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

HeliosGal
Caldari
|
Posted - 2009.11.14 06:42:00 -
[31]
how about u boost the resists on the nag by 10% across the board as a starting point Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Panzram
GoonFleet GoonSwarm
|
Posted - 2009.11.14 06:58:00 -
[32]
hilarious
|

m3rb3aSt
Minmatar Advanced Component Research Enterprise GoonSwarm
|
Posted - 2009.11.14 07:15:00 -
[33]
I really hope this is a mistake :(
The naglfar was finally up to par with the other dreads and then this?
|

Ragel Tropxe
DEATHFUNK Atlas Alliance
|
Posted - 2009.11.14 08:03:00 -
[34]
look , CCP, it's not that hard.
You finally had the Naglfar as a competitive Dreadnought. You'd almost got rid of the stupid spilt weapon systems (ok it still had 2 launchers but no bonuses attached to them).Now you bring it back?
If you are reducing the damage of all Dreads then why not take a launcher hardpoint away??? - then balance the projectile bonuses up or down from there. Although in truth the best change would be to remove the laucnhers all together and make this a triple turreted Dread, but we know the art dept is too busy creating comets or something to do this.
Also, stop trying to balance ships by looking at numbers generated by theorycrafting EFT muppets.
|

HeliosGal
Caldari
|
Posted - 2009.11.14 08:09:00 -
[35]
id say drop another arty and add a capital smartbomb Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.14 12:41:00 -
[36]
Oh joy. Just as I'm about to finish cruise 5 (started shortly after they announced splitting capital missiles into torps/cruises), this gem comes along.
|

Mkiaki
Gallente Center for Advanced Studies
|
Posted - 2009.11.14 12:52:00 -
[37]
The change to the Nag is awesome 
|

Ragel Tropxe
DEATHFUNK Atlas Alliance
|
Posted - 2009.11.14 13:10:00 -
[38]
Edited by: Ragel Tropxe on 14/11/2009 13:09:56 just as a reminder to the Devs - this is a quote from Abathurs initial blog about the Cap changes
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
so...lets ask again - why change the Naglfar???
|

Ivanna Nuke
Gallente Daralux
|
Posted - 2009.11.14 14:16:00 -
[39]
Originally by: Ragel Tropxe Edited by: Ragel Tropxe on 14/11/2009 13:41:50 Edited by: Ragel Tropxe on 14/11/2009 13:09:56 just as a reminder to the Devs - this is a quote from Abathurs initial blog about the Cap changes
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
so...lets ask again - why change the Naglfar???
^ This really, and silence on CCP's part is not going well for PR.
|

BlackHole31
|
Posted - 2009.11.14 16:04:00 -
[40]
Why the Hell are you Nerfing The Nagflar ? Is it a joke ?
I really wonder why i am skilling this ship since months, such a waste of time !
We have now to skill Citadel cruisers ( lol... thanks for this gift, still another sucky skill to learn 25 days will be wasted ) and besides, our dps will suck.
I am so disappointed, you are just able to NERF NERF NERF the ships, and you are NOT listening the players...
|
|

Duries Kain
|
Posted - 2009.11.14 16:11:00 -
[41]
Guys, how about to not go in full emorage mode for now? I would almost bet on that it a wrong template for it was used and that's the result.
-- Need a fast, reliable and scalable Teamspeak 2 Server? Click Me! |

Faol'gus
E X I U S
|
Posted - 2009.11.14 16:40:00 -
[42]
They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
|

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.11.14 16:44:00 -
[43]
Welp, they didn't boost torpedoes, but the Phoenix has been nerfed too.
I don't think that it exists a logic about the last recent changes. This changes are motivated by the beliefs of one game designer, not by feedbacks or reasoning. |

Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.14 16:57:00 -
[44]
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
The removal of the ROF bonus in no way is comparable to the damage mod buff even taking the new ammo damage into account. It's a considerable nerf to damage from the guns and as evidenced by the post above Citadel Torps are going to be pretty useless. Split weapons systems are bad mmmkay? We just went through this bull**** to get the Nag buffed to being useful. A more acceptable nerf would be 5% Damage and 5% ROF on projectiles in light of the current changes, not this split weapon bull**** yet again.
|

Zaiyo Modi
Minmatar
|
Posted - 2009.11.14 16:59:00 -
[45]
<-- Naglfar owner (can't fly it yet thought :D )
I recall asking for a new capital ship warfare paradigm some time ago, but I don't like not knowing what is ahead if such would be the case.
|

Rayokashi
|
Posted - 2009.11.14 23:33:00 -
[46]
Please give us answer CCP. Why did you nerf Nag? Was minmatar dread overpowered? Are minmatar battleships overpowered? Do you recommend training any other race?
|

Graalum
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.11.15 08:11:00 -
[47]
bump
|

Pedron Niaal
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.11.15 11:51:00 -
[48]
they think that with the new sov changes, close range dreads for TCU killin ops will be used. That might be possible of you control the whole system anyways. but the technique of dread warfare at the moment is range > closerange as always.
a naglfar with citadel torps and ACs, can dish out lots of damage. but you can totally forget it compared to a Revelation with its possibility to do close AND long range dps. aswell as dread battle range from about 50km.
The Artilleries so lack 2.5% of dmg and 7.5% of rof, thats hilarious... compared to what it was. EVEN with the other guns adjusted.
|

Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
|
Posted - 2009.11.15 12:28:00 -
[49]
Originally by: Pedron Niaal they think that with the new sov changes, close range dreads for TCU killin ops will be used. That might be possible of you control the whole system anyways. but the technique of dread warfare at the moment is range > closerange as always.
a naglfar with citadel torps and ACs, can dish out lots of damage. but you can totally forget it compared to a Revelation with its possibility to do close AND long range dps. aswell as dread battle range from about 50km.
The Artilleries so lack 2.5% of dmg and 7.5% of rof, thats hilarious... compared to what it was. EVEN with the other guns adjusted.
DO you really think they care?. This example is the real thing behind the words ... "We tell you what you wanna hear... and **** you as we want... becouse we control your ****ing game, we are some god`s that don`t give a **** to few years of debating to make naglfar an competitive dread". So us too ..let`s do the same ..don`t give a **** about what they say ..sell or want... and is fine.
------------------------------------------ Manelele`s expresia clara a prostiei si inculturii romanesti. |

Mr Yarrr
Black Rise Angels
|
Posted - 2009.11.15 12:42:00 -
[50]
what a joke
|
|

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.15 14:29:00 -
[51]
I think it's an official plan at CCP that Minmatar capital ships must eventually go extinct. I've lived in 0.0 for over a year by now, and fought in several major wars, and I have never, ever seen a Hel or Ragnarok outside hull preview window (I was DDed by an xDeath Ragnarok once, but I never had the time to actually see it). More often than not, when I take my Naglfar into a dread fleet, I'm the only Naglfar pilot there, and even when there are others, it's never more than a handful - in fleets numbering 50+. Same goes for Nidhoggur - I've never flown mine with another Nidhoggur on the field, and while there were occasions when someone took one to support a dread fleet, those are exceedingly rare.
So, since it's an established fact that Minmatar capital ships are nowhere neat FOTM, yet they keep getting hit with nerf after nerf, one has no choice but to assume that CCP plans to nerf them completely out of the game.
|

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
|
Posted - 2009.11.15 15:19:00 -
[52]
this is pretty damn ******ed on CCPs part i mean you admit something was screwed and did not work so you change it everyone is happy (other dread pilots were not complaining) then for no reason you nerf it again.
TBH this is just ridiculous flying a nag requires about 50% more skill training in the first place since you need to train missile support skills and gunnery skills anyway and you are already adding a horrible change in terms of yet another weapon system to train with citadel cruise. Then to add insult to injury nags wont even wok best with projectiles (again).
I guess you have forgotten that it was better to fit lasers or hybrids (depending on short or long range) on the nag before you fixed it and now its a single 5% damage bonus rather than 7.5% ROF bonus that was in existence before you made the nag reasonable with the last patch it will be even more advantageous to use lasers or blasters than it was back then. I have a minmatar dread 5 pilot yet even with the maximum bonus I will still be far better off using lasers/hybrids if this change goes through.
|

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.15 15:20:00 -
[53]
Addendum: while I have never seen a Hel or Ragnarok in space, I have seen Wyverns, Aeons, Nyxes, Avatars, Leviathans (first titan I ever saw, in fact, was KIA Leviathan flown by Omega Theory) and Erebuses plenty of times, both friendly and hostile, so I do have a pretty good sample size.
|

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
|
Posted - 2009.11.15 15:36:00 -
[54]
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.15 16:05:00 -
[55]
Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
|

Cornette
Gallente Black Screen of Death Huzzah Federation
|
Posted - 2009.11.15 16:50:00 -
[56]
I guess I should be happy that I trained Minmatar Dreadnought 5 just to see it nerfed a few months later.
Now if I train for Amarr the nerf train should reach full circle soon enough. ---
|

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.15 17:37:00 -
[57]
Originally by: Cornette
Now if I train for Amarr the nerf train should reach full circle soon enough.
Considering that the people who have trained Amarr Dreadnoughts outnumber those of us who trained Minmatar by some absurdly huge amount and they just keep getting buffed (what's the word on infrastructure hub resists again? All Exp/Kin, all the time?), I don't think that's likely.
|

Schmell
|
Posted - 2009.11.15 17:43:00 -
[58]
Edited by: Schmell on 15/11/2009 17:43:08
Originally by: Cornette Now if I train for Amarr the nerf train should reach full circle soon enough.
Oh plz train amarr faster, i beg you.
So, what do we have:
1) Sov revamp. Result: strange
2) AF boost. Status: cancelled
3) Projectiles boost. Status: falloff boost cancelled in the very last moment
4) Capital ships and weapons rebalance. Status: totally ****ed up
I think this patch should have name "Eve-Online: Asylum"
|

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
|
Posted - 2009.11.15 20:33:00 -
[59]
Originally by: Seishi Maru Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
I think you missed the point of my post i think current nerf is silly and it would be more sensible instead to keep it 2 projectile bonuses and just change the projectile damage bonus from 7.5% to 5% with Lv4 dread effective DPS multiplier from bonuses (and projectile damage change) for projectile guns would look roughly like this: Nag 1 year ago - 1.43x Nag on TQ now - 1.86x Nag on SiSi with 9.1% EMP boost - 1.309x Nag I proposed above (7.5% projectile ROF, 5% Projectile Damage bonus) with 9.1% EMP boost - 1.87x (so a very very slight increase for Lv4 over current TQ nag slight decrease for Lv5, Lv5 curently on TQ is x2.2 with this change would be x2.182 but again roughly equal)
Now that admittedly is only the damage modifier for projectile damage so that ignores that the missile damage is buffed on Nag 1 year ago and Nag on SiSi (not including the actual torp DPS boost which would be irrelevant if using citadel cruise) however bonusing both projectiles and missiles also means reverting back to needing both types of damage mods which is not good.
I also had forgotten that blaster and railgun DPS is being boosted so infact the gap would be even larger between nag fitted with hybrids over nag fitted with projectiles than I was thinking.
|

Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
|
Posted - 2009.11.15 22:11:00 -
[60]
Originally by: Random Womble
Originally by: Seishi Maru Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
I think you missed the point of my post i think current nerf is silly and it would be more sensible instead to keep it 2 projectile bonuses and just change the projectile damage bonus from 7.5% to 5% with Lv4 dread effective DPS multiplier from bonuses (and projectile damage change) for projectile guns would look roughly like this: Nag 1 year ago - 1.43x Nag on TQ now - 1.86x Nag on SiSi with 9.1% EMP boost - 1.309x Nag I proposed above (7.5% projectile ROF, 5% Projectile Damage bonus) with 9.1% EMP boost - 1.87x (so a very very slight increase for Lv4 over current TQ nag slight decrease for Lv5, Lv5 curently on TQ is x2.2 with this change would be x2.182 but again roughly equal)
Now that admittedly is only the damage modifier for projectile damage so that ignores that the missile damage is buffed on Nag 1 year ago and Nag on SiSi (not including the actual torp DPS boost which would be irrelevant if using citadel cruise) however bonusing both projectiles and missiles also means reverting back to needing both types of damage mods which is not good.
I also had forgotten that blaster and railgun DPS is being boosted so infact the gap would be even larger between nag fitted with hybrids over nag fitted with projectiles than I was thinking.
They forgot the threads and arguments in the past so the truth is that...they don`t care. ------------------------------------------
Manelele`s expresia clara a prostiei si inculturii romanesti. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |