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Thread Statistics | Show CCP posts - 1 post(s) |

Dursun Idris
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Posted - 2009.12.08 08:19:00 -
[241]
Lack of response from a dev makes it between the line of being amusing and annoying...
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.08 09:57:00 -
[242]
Originally by: Ernst Ra'Kun Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
all the MONSTER stuff came form the twisted Nohz idea that someone would use his new invention the Citadel short range torpedoes, envisioning a scenario where there could be targets inside that pathetic range and that those targets could be hugely target painted enough so the missiles would do more damage than cruise citatels.
Unfortunately that scenario does not exist and will not exist, because using a weapon with fixed 36 km range in dread operations is suicidal! Tneither TP work on ANY of the usual dread targets.
Put hiis inyour head CCP.. drop the launchers completely on the naglfar if needed. But focus this damm ship in projectiles as it should be!
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Dursun Idris
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Posted - 2009.12.08 10:49:00 -
[243]
3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
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Sunset Rogue
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Posted - 2009.12.09 03:43:00 -
[244]
Originally by: Dursun Idris 3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
Thissss!!
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Xing Fey
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Posted - 2009.12.09 07:11:00 -
[245]
Originally by: Seishi Maru
Originally by: Ernst Ra'Kun Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
all the MONSTER stuff came form the twisted Nohz idea that someone would use his new invention the Citadel short range torpedoes, envisioning a scenario where there could be targets inside that pathetic range and that those targets could be hugely target painted enough so the missiles would do more damage than cruise citatels.
Unfortunately that scenario does not exist and will not exist, because using a weapon with fixed 36 km range in dread operations is suicidal! Tneither TP work on ANY of the usual dread targets.
Put hiis inyour head CCP.. drop the launchers completely on the naglfar if needed. But focus this damm ship in projectiles as it should be!
So in order to fix the missile bit of the Naglfar being potentially OP they shifted one of the gun bonuses to a missile bonus?
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Dursun Idris
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Posted - 2009.12.09 09:15:00 -
[246]
New naglfar suggestion...
5 low 6 med 3 high 2 turret highpoint
Role bonus: +%100 x-large turret dps +%5 projectile damage(or rof) +%7.5 x-large turret faloff per level. -20 cpu
Fixed?
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SRS Tali
Minmatar Enterprise Estonia Cult of War
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Posted - 2009.12.12 13:25:00 -
[247]
Naglfail still nerfed, up we go.
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Wildest
Minmatar The Perfect Storm Gentlemen's Club
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Posted - 2009.12.13 17:48:00 -
[248]
Pls fix the Naglfar...as it is it's just a waste of skillpoints to train for it... before Dominion it was actually on the same lvl as other dreads and ppl could use them if they wanted..but now..there good to take insurance on them if ur lucky... who ever thought up this nerf should really start playing the game..or at least test the dread in an actual combat situation....not the most likely never to happen one...
thx in advance
my 2 cents
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Dursun Idris
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Posted - 2009.12.15 14:46:00 -
[249]
Originally by: Wildest Pls fix the Naglfar...as it is it's just a waste of skillpoints to train for it... before Dominion it was actually on the same lvl as other dreads and ppl could use them if they wanted..but now..there good to take insurance on them if ur lucky... who ever thought up this nerf should really start playing the game..or at least test the dread in an actual combat situation....not the most likely never to happen one...
thx in advance
my 2 cents
Postponing easy things and go for hard part first to fix things are fail at start... Make it marauder, make it proj ship and everyone will be happy... Test it with 4 ppl using dreads, see how it works, and tweak. Unless you are ****** it will take like 1 hour to get done. No dreadful formulas like explosion speed after this...
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Bl3ckH0le
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Posted - 2009.12.16 17:20:00 -
[250]
Edited by: Bl3ckH0le on 16/12/2009 17:23:17 We can say that the Naglfar has to be fixed for sure. we have to learn more skills than all others races, it's a fact ; However, our dreadnought is just REALLY BAD.
With the nagflar we have to learn :
Capital shield tanking ( but, of course, we have to skill capital armor tanking for the nidhoggur... i guess that only the minmatars have to skill 2 differents tanking for the capital ships ) Capital projectile turret Capital citadel torpedoes ( the only one dread with 3 differents weapon systems ) Capital CRUISE missiles
Of course, we got stupid bonuses with this dreadnought : Minmatar Dreadnought Skill Bonus: 5% bonus to Capital Projectile damage per level 5% bonus to Missile Launcher rate of fire per level.
The divided bonuses are a pain, they ruin the dps of this ship... So we can resume the naglfar like that :
1/ This dread takes forever to skill ( training 3 weapons systems, nice joke ) 2/ Worst tanking ( -1 medium slot compared to the phoenix ) 3/ Very bad dps with divided bonuses 4/ worst Dreadnought : such a waste of SP... 5/ an advice for the new mimatars players : DO NOT SKILL THIS SHIP FOR THE MOMENT ( skill the revelation )
CCP, you have to FIX this dreadnought, and you have to answer back !
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.12.17 01:02:00 -
[251]
Fsss, this still sends my blood boiling.
<font size="6">WHY?! WHY?! WHY DID YOU TAKE OUR ADEQUATE NAGLFAR AWAY FROM US AND GIVE US A USELESS SHIP THAT IS HARDER TO SKILL FOR AND HARDER TO FIT THAN ANY OTHER DREADNOUGHT OUT THERE?</font>
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NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Dursun Idris
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Posted - 2009.12.17 09:05:00 -
[252]
Edited by: Dursun Idris on 17/12/2009 09:06:09 Good thing to see this thread is still going on... As for myself i am not going to shut up unless we get a fix- or a REASONABLE response from a dev...
Edit: Fixed a typo.
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Sunset Rogue
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Posted - 2009.12.18 15:07:00 -
[253]
Seriously. Has there been any response whatsoever from the devs as to why the nag (or the moros) was surprise nerfed?
Also:
Originally by: Dursun Idris 3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
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Dursun Idris
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Posted - 2009.12.19 15:34:00 -
[254]
top!
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Schmell
Russian Thunder Squad Against ALL Authorities
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Posted - 2009.12.19 16:26:00 -
[255]
http://www.it-kills.us/?a=kill_related&kll_id=114622
Top damagers in almost all mails.
Does not look like horrible nerf for me 
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Roemy Schneider
Vanishing Point.
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Posted - 2009.12.19 16:44:00 -
[256]
Originally by: Schmell http://www.it-kills.us/?a=kill_related&kll_id=114622
Top damagers in almost all mails.
Does not look like horrible nerf for me 
but certainly like horrible primary-obedience. can be excused with those odds, though - putting the gist back into logistics |

Medidranda Livoga
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Posted - 2009.12.19 17:32:00 -
[257]
Hardly in every mail. Besides it seems that you hotdropped in close range and didnŠt get bumped out of torpedo range, which can be bit problematic at times. 
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Ernst Ra'Kun
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Posted - 2009.12.22 01:20:00 -
[258]
I read this post by CCP abathur...just read first few pages, anyhow....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1236843
but it did state the naglfar will have its "Launcher RoF bonus removed and Turret RoF bonus (5%) added"
i guess this is... good .... hope to see the people who can crunch out numbers prove this is good enuff
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CCP Abathur
C C P C C P Alliance

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Posted - 2009.12.22 07:56:00 -
[259]
Naglfar has been made Vertical again.
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Dursun Idris
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Posted - 2009.12.22 14:12:00 -
[260]
Originally by: CCP Abathur Naglfar has been made Vertical again.
    
Thanks for hearing our pleas... But another thing, while you have hands on those, how about making it 2 turrets, removing a low and 2 highs and giving it %100 turret damage bonus?

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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.12.22 16:50:00 -
[261]
Originally by: CCP Abathur Naglfar has been made Vertical again.
Thanks for listening to us, Abathur!
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