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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2009.11.24 13:20:00 -
[181]
Originally by: Typhado3 Edited by: Typhado3 on 23/11/2009 06:42:37 ....
why do we even bother, they obviously don't give a **** about what we think, they'll just remove months of feedback and changes in a weekend as a minor balance change.
Eve is just so porely balanced and at best it's in a perpetual state of half finishedness.
Honestly, I think CCP bit off more than they could chew with this patch. And it's too late now to tweak the Naglfar much more before the patch, as every tweak would need testing and feedback. I think at this point, Dominion's probably in a feature-freeze and in a purely bug-testing mode. Whether it's actually "finished" or still needs balancing is kind-of irrelevant at less than a week 'till launch.
The new sov mechanics combined with the rather significant change to capitals means they're going to need to do some major balancing and tweaking based on feedback from Tranquility in the coming months.
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BanMeAgainPlz
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Posted - 2009.11.25 01:28:00 -
[182]
Of course that is what they're going to do. Instead of doing it right the first time and delaying the whole god damn thing they're going to push out a half finished unbalanced piece of crap just like they always do. You'd think they'd learn at some point but I guess that is just too hard.
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AcmonSuport
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Posted - 2009.11.25 11:17:00 -
[183]
On sisi now ... naglfar still ****ed up, motherships will stay on unpayed accounts (couse you can not take into battle a ship that can be popped by 2 titans), titan`s allmost useless (besides is mobile gate role). Good job !
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HeliosGal
Caldari
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Posted - 2009.11.25 11:28:00 -
[184]
who needs titans anyway ccp want us to throw bs dreads and carriers at each other in blobs
They could add more wormhole space more 00 NPC space for factional warfare, more 00 space and more low sec and high sec to expand the player base but nope Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Liisa
Jericho Fraction The Star Fraction
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Posted - 2009.11.25 11:34:00 -
[185]
Has anybody actually modeled the new turrets with the actual ship bonuses/slot layouts yet?
All I see in the devblog is the turrets by themselves and not how the actual dreadnoughts in siege would fare against other capital ships, whether they be in siege or not. Especially the influence of damage mods would be nice to see with the new split bonus of the naglfar rearing it's head again after we had so hoped it would be dead and buried.
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Merfio
Caldari School of Applied Knowledge
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Posted - 2009.11.25 17:21:00 -
[186]
Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
they have a fuggin huge sig anyway.
regarding lower dps issue on caps, yeah you need tps on standard caps but not on supercapitals. btw - 50 % rof makes up nearly +100% more dps. That should make up some lost dps due to the sig radius issue.
but anyway you people will keep on complaining and no one will read this.
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.25 17:42:00 -
[187]
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
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Merfio
Caldari School of Applied Knowledge
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Posted - 2009.11.25 17:44:00 -
[188]
Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with increased rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.25 17:57:00 -
[189]
Originally by: Merfio Edited by: Merfio on 25/11/2009 17:47:39 Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with reduced rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
Have you ever been in a large cap fight? You realize when you jump 100 dreads into a cyno they will NEVER EVER result in more than 2/3 of them land anywhere near inside a radius of 40 km due to bumping? Capital torps are useless range.. and have useless damage against dreads.
Dreads do not even need balance to fire at POS. they need balance to fight among themselves!!!
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Merfio
Caldari School of Applied Knowledge
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Posted - 2009.11.25 18:02:00 -
[190]
Originally by: Seishi Maru
Originally by: Merfio Edited by: Merfio on 25/11/2009 17:47:39 Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with reduced rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
Have you ever been in a large cap fight? You realize when you jump 100 dreads into a cyno they will NEVER EVER result in more than 2/3 of them land anywhere near inside a radius of 40 km due to bumping?
oh now im confused. the goon is telling me that cap fights happen on short range, he calls ccp on denying that and you tell me that ccp is right? Something is wrong here.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.25 18:18:00 -
[191]
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
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Merfio
Caldari School of Applied Knowledge
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Posted - 2009.11.25 19:21:00 -
[192]
Originally by: Seishi Maru stuff
Ok now im getting you but aint that more a issue of bumping mechanics then capital weapons and/or ships?
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.25 20:00:00 -
[193]
Originally by: Merfio
Originally by: Seishi Maru stuff
Ok now im getting you but aint that more a issue of bumping mechanics then capital weapons and/or ships?
No, the problem with short ranged weapons is dreads have zero mobility for 10min at a time, and the DPS against an out-of-range target is 0.
The problem with a huge missiles explosion radius means that you're doing reduced damage against the targets where DPS is most important -- other cap and supercap ships.
The new torps have both disadvantages combined into one incredibly useless weapon system.
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Mysteriax
Scoopex Majesta Empire
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Posted - 2009.11.26 11:29:00 -
[194]
Meh only a few days until I have all min dread skills at 4+, guess thats kinda useless now, on top of it all i will have to train for cruise missiles aswell, thanks CCP its not like we already had to train 2x more skills then the rest.
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Arramis
Minmatar ROMANIA Renegades Primary.
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Posted - 2009.11.26 13:23:00 -
[195]
Originally by: Seishi Maru
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
Verry simple and correct response. And when you modify weapon systems arround TP`s, gyro, DCU`s for ms`s .. is verry clear that you`ll never be able to resolve capital problems. When a dread has -1 slot for tankng, takes 2 times more (now 3 times more) time to train, and his bonuses are for 2 types of weapon for no real or special advantage ...that dread is A FAIL DREAD ..and reasons are many..just spend time reading them ..are lot`s of threads. Simple advice: Join Cap fights MAN!...lose a dread, a carrer, a MS... and then you`ll find problems to solve, and not ruin things that are ok. OR JUST LOOK AT THE KILLBOARDS of the big alliances..and see the fittings arrond capitals. ------------------------------------------
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Pattern Clarc
Blue Republic
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Posted - 2009.11.26 13:35:00 -
[196]
Edited by: Pattern Clarc on 26/11/2009 13:37:15
Originally by: Merfio
Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
So... better off using carriers and battleships right??
Anyway, TCU's can still be placed near POS's IIRC ____ *New* - Tempest/Maelstrom |
HeliosGal
Caldari
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Posted - 2009.11.26 13:49:00 -
[197]
capital torpedos need some work, but u use carriers dreads and battleship blobs after dominion. Sig and pos radius are an issue but adapt we do Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HELIC0N ONE
GoonFleet GoonSwarm
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Posted - 2009.11.26 13:53:00 -
[198]
I just trained for a Naglfar. Why didn't I just do the sensible thing and crosstrain for Amarr like everyone else?
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Ernst Ra'Kun
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Posted - 2009.11.26 14:45:00 -
[199]
... if everyone goes amarr, till the point dat the game is filled with just amarr ships, maybe then devs would look at fixing the other ships?
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Max Hardcase
Art of War Cult of War
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Posted - 2009.11.26 21:38:00 -
[200]
There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.27 01:29:00 -
[201]
Originally by: SiSi bonuses for the Naglfar Minmatar Dreadnought Skill Bonus: 5% bonus to Capital Projectile damage per level 5% bonus to Missile Launcher rate of fire per level.
Something about the wording of the latter bonus led me to wonder something. It doesn't specify citadel missile launchers.
So I fitted a Siege Launcher II to the ship.
And it got the Rate of Fire bonus.
I've bug reported it, so let's see if that stays...
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 14:48:00 -
[202]
Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 14:54:00 -
[203]
Originally by: Max Hardcase There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
The point of the nerfs are not balance! Otherwise ccp would never do things like this stupid changes to dreads, in special the naglfar.
The whole purpose of nerfs is to make people suffer and cry and feel hopeless.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.27 15:53:00 -
[204]
Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 17:50:00 -
[205]
Originally by: Elaron Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
aa now makes sense why they delayed the rocket boost! THey feared naglfar woudl be too powerful against POS if using rockets!
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Ernst Ra'Kun
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Posted - 2009.11.27 20:37:00 -
[206]
Originally by: Max Hardcase There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
haha like so... quite balanced it will be... heheh
but what i meant is that if all other ships are unused, CCP might feel the need to boost em up so as to attract people to use em again...
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Kalia Masaer
Rosa Castellum
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Posted - 2009.11.28 03:35:00 -
[207]
And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.11.28 05:33:00 -
[208]
Edited by: Roemy Schneider on 28/11/2009 05:33:06
Originally by: Seishi Maru
Originally by: Elaron Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
aa now makes sense why they delayed the rocket boost! THey feared naglfar woudl be too powerful against POS if using rockets!
/me fits heavy assault launchers with defenders -.- - putting the gist back into logistics |
Seriously Bored
Minmatar
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Posted - 2009.11.28 05:56:00 -
[209]
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
I have a feeling that won't ever happen. Notice that every Dread got nerfed directly or indirectly this patch except for the Rev?
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Ernst Ra'Kun
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Posted - 2009.11.28 05:56:00 -
[210]
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
ur probably right.... still, im trying to think when CCP has ever got it to a point where every faction feels balanced out with each other... or will they always have a ..flavor of the year?
oh well... save the naglfar!
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