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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.13 16:46:00 -
[1]
Edited by: Isil Rahsen on 13/11/2009 16:55:46 Another stealth nerf. So ruining the Moros wasn't good enough but you had to nerf the **** out of the Nag too? http://i36.tinypic.com/2ymjga9.jpg
So the (not) so great CCP Nozh, what is the reason behind this?
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Ragel Tropxe
DEATHFUNK Atlas Alliance
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Posted - 2009.11.13 16:51:00 -
[2]
Epic!
they finally boost the Naglfar after recognising it had major issues - then within a few months they re-nerf it, only they also change the bonus so that its WORSE than before (now 5% damage on guns rather than 5% rof).
Plus we have to another capital skill to train, plus half of our weapons have such nerfed explosion velocity you need to shoot supercaps to get full damage
I hope this is a mistake
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.11.13 16:53:00 -
[3]
I have no experience with the nag - but how (other than capital missiles being pretty bad as mentioned by someone on the "dont nerf the pheonix weapon systems" thread) is the nag being nerfed? I thought it had 5% ROF to guns + 5% ROF to missiles since it was made? =======================================
"Never underestimate the power of human stupidity." |

Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.13 16:54:00 -
[4]
Originally by: Mashashige I have no experience with the nag - but how (other than capital missiles being pretty bad as mentioned by someone on the "dont nerf the pheonix weapon systems" thread) is the nag being nerfed? I thought it had 5% ROF to guns + 5% ROF to missiles since it was made?
It's current bonuses are 7.5% Damage on Proj and 7.5% Rof on Projectiles. Check TQ.
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Larkness
modro Gentlemen's Club
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Posted - 2009.11.13 16:56:00 -
[5]
Yer dont expect an answer they wont unless u put the words petition in the title and then u can guarantee it will get locked asap - ill be surprised if they dont lock this as well 
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Abrazzar
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Posted - 2009.11.13 16:57:00 -
[6]
Originally by: Isil Rahsen
Originally by: Mashashige I have no experience with the nag - but how (other than capital missiles being pretty bad as mentioned by someone on the "dont nerf the pheonix weapon systems" thread) is the nag being nerfed? I thought it had 5% ROF to guns + 5% ROF to missiles since it was made?
It's current bonuses are 7.5% Damage on Proj and 7.5% Rof on Projectiles. Check TQ.
Didn't they change the capital weapons after changing the Nagl to 7.5% bonus? That would explain the change in the bonus, because the weapons already come buffed now. --------
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Ragel Tropxe
DEATHFUNK Atlas Alliance
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Posted - 2009.11.13 16:59:00 -
[7]
copied from a post on scrapheap. Guns dont much different to me (they are nerfed if anything)
6x2500mm AC TQ->Sisi
Tracking: 0.0216 -> 0.00486 RoF: 11.81 -> 9.45 Optimal: 8km -> 20km Falloff: 32km -> 19km DmgMod: 5.39 -> 5.8
The tracking reduction isn't actually as bad as it looks, as the Siege Module got changed from -92.5% to -50% tracking = in siege, the new tracking is actually better than the old.
Quad 3500mm Artillery TQ->Sisi Tracking: 0.0045 -> 0.0018 RoF: 35.44 -> 35.44 Optimal: 80km -> 72km Falloff: 70km -> 70km DmgMod: 12.075 -> 12.075
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Pattern Clarc
Blue Republic
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Posted - 2009.11.13 16:59:00 -
[8]
This is pretty appalling form tbh.
Ion Siege cannons seem to have been nerfed along with repeating artillery optimal also. ____ Domination Balance (Or how we fix the Tempest) |

Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.13 17:01:00 -
[9]
Edited by: Isil Rahsen on 13/11/2009 17:03:08 As the posters above have pointed out the current changes to XL Projectiles are a buff to ammo while nerfing the tracking of both Autos and Artys. They've also nerfed the base optimal of the 3500mm Quad Arties from 80km down to 72km, while the XL Autos gain a 20km optimal and 19km falloff. These changes in no way make up for the loss of the ROF bonus on the guns. I could almost stomach the nerf to outright gun damage since the ammo is boosted but this is ridiculous. Nag will be the worst dread yet again.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.13 17:21:00 -
[10]
I really don't understand decreasing the DPS of dreads. Post domination, DPS will be the last remaining use to fly them often as SOV will no longer revolve around shooting fortified structures. They already have a hard time shooting against RR carriers as they stand.
I'm pretty certain now, that the balance team really have no idea what their doing. ____ Domination Balance (Or how we fix the Tempest) |

Schmell
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Posted - 2009.11.13 17:22:00 -
[11]
ZOMG Is it trolling or what? Is it real? (cant verify now - have no test client)
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Ragel Tropxe
DEATHFUNK Atlas Alliance
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Posted - 2009.11.13 17:23:00 -
[12]
perhaps this is panic measure to try to justify nerfing mothership DPS??? its anyone sguess at this stage.
btw Rev owners - your Dread seems to be the only one untouched atm - keep an eye out on Sisi
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.13 17:25:00 -
[13]
this is bizarre.
what the **** is ccp doing?
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Pedron Niaal
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.13 17:25:00 -
[14]
Originally by: Pattern Clarc I really don't understand decreasing the DPS of dreads. Post domination, DPS will be the last remaining use to fly them often as SOV will no longer revolve around shooting fortified structures. They already have a hard time shooting against RR carriers as they stand.
I'm pretty certain now, that the balance team really have no idea what their doing.
/ signed
Are these people actually playing the game or creating random changes? The Naglfar was perfect as it was in this Patch. The Cruise Citadel Launchers dont interest my 2 Naglfar Pilots, its the guns that matter anyways for capital combat.
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.13 17:33:00 -
[15]
Someone make a Save our naglfar Signature ASAP to go with the Save our Mothership Sigs. |

Mkiaki
Gallente Center for Advanced Studies
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Posted - 2009.11.13 17:38:00 -
[16]
It's a change for the better. I think CCP are really on the ball with this one.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.13 17:40:00 -
[17]
Originally by: Pattern Clarc I'm pretty certain now, that the balance team really have no idea what their doing.
I've been of that opinion since the non-answer about balance in the never-repeated "I'll answer all your questions" thread a couple of years ago.
There is apparently a dev blog coming, presumably about all capital warfare, and it had better be pretty damn epic otherwise - well, they thought the negativity they saw about ghost training and the carrier nerf was bad?
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Mkiaki
Gallente Center for Advanced Studies
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Posted - 2009.11.13 17:54:00 -
[18]
Originally by: Elaron
Originally by: Pattern Clarc I'm pretty certain now, that the balance team really have no idea what their doing.
I've been of that opinion since the non-answer about balance in the never-repeated "I'll answer all your questions" thread a couple of years ago.
There is apparently a dev blog coming, presumably about all capital warfare, and it had better be pretty damn epic otherwise - well, they thought the negativity they saw about ghost training and the carrier nerf was bad?
Seriously man it's all good. CCP knows what they're doing. 
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.13 17:59:00 -
[19]
Originally by: Mkiaki
Originally by: Elaron
Originally by: Pattern Clarc I'm pretty certain now, that the balance team really have no idea what their doing.
I've been of that opinion since the non-answer about balance in the never-repeated "I'll answer all your questions" thread a couple of years ago.
There is apparently a dev blog coming, presumably about all capital warfare, and it had better be pretty damn epic otherwise - well, they thought the negativity they saw about ghost training and the carrier nerf was bad?
Seriously man it's all good. CCP knows what they're doing. 
ahahah nice troll
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2009.11.13 18:10:00 -
[20]
I have to applaud CCP, they must have a bet running at the office who can generate the most tears. /sarcasm
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.13 20:19:00 -
[21]
can we get a dev response?
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.13 20:25:00 -
[22]
We probably need to threadnought before we'll see any replies from CCP.
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Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
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Posted - 2009.11.13 20:39:00 -
[23]
Edited by: Arramis on 13/11/2009 20:41:32 They really need to fire the "ballance" team .. or start someday ... TO play eve. Until then i bet lot`s of the old players .. that players that give the ****ing feedback...will probably emo-rage-quit. WTF is WRONG with you CCP? OH .. but look ...how beautiful are the stars! ... it`s true ..that worlds average IQ is dropping... ------------------------------------------ Manelele`s expresia clara a prostiei si inculturii romanesti. |

Altair Mogwa
Amok. Minor Threat.
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Posted - 2009.11.13 20:43:00 -
[24]
Originally by: Isil Rahsen We probably need to threadnought before we'll see any replies from CCP.
While i never believed they would change back to the old capital cyno effect it's the biggest petition thread I had/have seen in a long time, and it never even got an acknowledgment .
Most you can hope for is early on responses to dev blogs in the comments thread, or when they open up testing and as for input, like when they rolled out the new mail system.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.13 20:52:00 -
[25]
Originally by: Altair Mogwa
While i never believed they would change back to the old capital cyno effect it's the biggest petition thread I had/have seen in a long time, and it never even got an acknowledgment .
Originally by: CCP Abathur While I do not know exactly what is being done, the last time I spoke to someone in graphics I was assured that this is being addressed and that the end result will be "more better awesome mozo cool". You may all proceed to spam the "WHEN?!" button, but that's all the information I have at this time. :)
Threadnoughts do actually work. ____ Domination Balance (Or how we fix the Tempest) |

Altair Mogwa
Amok. Minor Threat.
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Posted - 2009.11.13 23:15:00 -
[26]
Originally by: Pattern Clarc
Threadnoughts do actually work.
I missed that post, and just got owned in the face.
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Urhgo Khanab
Minmatar Rogen's Heroes
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Posted - 2009.11.14 00:30:00 -
[27]
This makes me unhappy. Plz keep the Naglfar focused on projectiles. I like it as it is now on TQ
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Koltranx
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Posted - 2009.11.14 00:45:00 -
[28]
Problems started here
This started this mess and it is not even a boost.
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Kalia Masaer
Rosa Castellum
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Posted - 2009.11.14 01:23:00 -
[29]
I am not a dread pilot, but I do fly other minmatar ships and have to say divided bonuses are well just plain annoying. It actually removes versatility because you have to fit both weapon types to be remotely effective. Where with a single bonus allows you to be a little more versatile by droping an unbonused weapon for something unexpected.
Some of you will say but look at the phoon, well the phoon has enough drones to make it tolerable if you don't even fit a weapon on the thing.
Bonus a single weapon CCP for pete's sake.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.14 02:01:00 -
[30]
Here's a novel thought. How about they leave it the **** alone since it was just boosted to being useful this year for christs sake.
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HeliosGal
Caldari
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Posted - 2009.11.14 06:42:00 -
[31]
how about u boost the resists on the nag by 10% across the board as a starting point Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Panzram
GoonFleet GoonSwarm
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Posted - 2009.11.14 06:58:00 -
[32]
hilarious
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m3rb3aSt
Minmatar Advanced Component Research Enterprise GoonSwarm
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Posted - 2009.11.14 07:15:00 -
[33]
I really hope this is a mistake :(
The naglfar was finally up to par with the other dreads and then this?
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Ragel Tropxe
DEATHFUNK Atlas Alliance
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Posted - 2009.11.14 08:03:00 -
[34]
look , CCP, it's not that hard.
You finally had the Naglfar as a competitive Dreadnought. You'd almost got rid of the stupid spilt weapon systems (ok it still had 2 launchers but no bonuses attached to them).Now you bring it back?
If you are reducing the damage of all Dreads then why not take a launcher hardpoint away??? - then balance the projectile bonuses up or down from there. Although in truth the best change would be to remove the laucnhers all together and make this a triple turreted Dread, but we know the art dept is too busy creating comets or something to do this.
Also, stop trying to balance ships by looking at numbers generated by theorycrafting EFT muppets.
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HeliosGal
Caldari
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Posted - 2009.11.14 08:09:00 -
[35]
id say drop another arty and add a capital smartbomb Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
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Posted - 2009.11.14 12:41:00 -
[36]
Oh joy. Just as I'm about to finish cruise 5 (started shortly after they announced splitting capital missiles into torps/cruises), this gem comes along.
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Mkiaki
Gallente Center for Advanced Studies
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Posted - 2009.11.14 12:52:00 -
[37]
The change to the Nag is awesome 
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Ragel Tropxe
DEATHFUNK Atlas Alliance
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Posted - 2009.11.14 13:10:00 -
[38]
Edited by: Ragel Tropxe on 14/11/2009 13:09:56 just as a reminder to the Devs - this is a quote from Abathurs initial blog about the Cap changes
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
so...lets ask again - why change the Naglfar???
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Ivanna Nuke
Gallente Daralux
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Posted - 2009.11.14 14:16:00 -
[39]
Originally by: Ragel Tropxe Edited by: Ragel Tropxe on 14/11/2009 13:41:50 Edited by: Ragel Tropxe on 14/11/2009 13:09:56 just as a reminder to the Devs - this is a quote from Abathurs initial blog about the Cap changes
"Dreads will remain unchanged with one small exception - the Moros will only receive its drone damage bonus if it is in siege mode."
so...lets ask again - why change the Naglfar???
^ This really, and silence on CCP's part is not going well for PR.
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BlackHole31
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Posted - 2009.11.14 16:04:00 -
[40]
Why the Hell are you Nerfing The Nagflar ? Is it a joke ?
I really wonder why i am skilling this ship since months, such a waste of time !
We have now to skill Citadel cruisers ( lol... thanks for this gift, still another sucky skill to learn 25 days will be wasted ) and besides, our dps will suck.
I am so disappointed, you are just able to NERF NERF NERF the ships, and you are NOT listening the players...
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Duries Kain
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Posted - 2009.11.14 16:11:00 -
[41]
Guys, how about to not go in full emorage mode for now? I would almost bet on that it a wrong template for it was used and that's the result.
-- Need a fast, reliable and scalable Teamspeak 2 Server? Click Me! |

Faol'gus
E X I U S
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Posted - 2009.11.14 16:40:00 -
[42]
They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.11.14 16:44:00 -
[43]
Welp, they didn't boost torpedoes, but the Phoenix has been nerfed too.
I don't think that it exists a logic about the last recent changes. This changes are motivated by the beliefs of one game designer, not by feedbacks or reasoning. |

Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.14 16:57:00 -
[44]
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
The removal of the ROF bonus in no way is comparable to the damage mod buff even taking the new ammo damage into account. It's a considerable nerf to damage from the guns and as evidenced by the post above Citadel Torps are going to be pretty useless. Split weapons systems are bad mmmkay? We just went through this bull**** to get the Nag buffed to being useful. A more acceptable nerf would be 5% Damage and 5% ROF on projectiles in light of the current changes, not this split weapon bull**** yet again.
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Zaiyo Modi
Minmatar
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Posted - 2009.11.14 16:59:00 -
[45]
<-- Naglfar owner (can't fly it yet thought :D )
I recall asking for a new capital ship warfare paradigm some time ago, but I don't like not knowing what is ahead if such would be the case.
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Rayokashi
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Posted - 2009.11.14 23:33:00 -
[46]
Please give us answer CCP. Why did you nerf Nag? Was minmatar dread overpowered? Are minmatar battleships overpowered? Do you recommend training any other race?
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.15 08:11:00 -
[47]
bump
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Pedron Niaal
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.15 11:51:00 -
[48]
they think that with the new sov changes, close range dreads for TCU killin ops will be used. That might be possible of you control the whole system anyways. but the technique of dread warfare at the moment is range > closerange as always.
a naglfar with citadel torps and ACs, can dish out lots of damage. but you can totally forget it compared to a Revelation with its possibility to do close AND long range dps. aswell as dread battle range from about 50km.
The Artilleries so lack 2.5% of dmg and 7.5% of rof, thats hilarious... compared to what it was. EVEN with the other guns adjusted.
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Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
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Posted - 2009.11.15 12:28:00 -
[49]
Originally by: Pedron Niaal they think that with the new sov changes, close range dreads for TCU killin ops will be used. That might be possible of you control the whole system anyways. but the technique of dread warfare at the moment is range > closerange as always.
a naglfar with citadel torps and ACs, can dish out lots of damage. but you can totally forget it compared to a Revelation with its possibility to do close AND long range dps. aswell as dread battle range from about 50km.
The Artilleries so lack 2.5% of dmg and 7.5% of rof, thats hilarious... compared to what it was. EVEN with the other guns adjusted.
DO you really think they care?. This example is the real thing behind the words ... "We tell you what you wanna hear... and **** you as we want... becouse we control your ****ing game, we are some god`s that don`t give a **** to few years of debating to make naglfar an competitive dread". So us too ..let`s do the same ..don`t give a **** about what they say ..sell or want... and is fine.
------------------------------------------ Manelele`s expresia clara a prostiei si inculturii romanesti. |

Mr Yarrr
Black Rise Angels
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Posted - 2009.11.15 12:42:00 -
[50]
what a joke
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
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Posted - 2009.11.15 14:29:00 -
[51]
I think it's an official plan at CCP that Minmatar capital ships must eventually go extinct. I've lived in 0.0 for over a year by now, and fought in several major wars, and I have never, ever seen a Hel or Ragnarok outside hull preview window (I was DDed by an xDeath Ragnarok once, but I never had the time to actually see it). More often than not, when I take my Naglfar into a dread fleet, I'm the only Naglfar pilot there, and even when there are others, it's never more than a handful - in fleets numbering 50+. Same goes for Nidhoggur - I've never flown mine with another Nidhoggur on the field, and while there were occasions when someone took one to support a dread fleet, those are exceedingly rare.
So, since it's an established fact that Minmatar capital ships are nowhere neat FOTM, yet they keep getting hit with nerf after nerf, one has no choice but to assume that CCP plans to nerf them completely out of the game.
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 15:19:00 -
[52]
this is pretty damn ******ed on CCPs part i mean you admit something was screwed and did not work so you change it everyone is happy (other dread pilots were not complaining) then for no reason you nerf it again.
TBH this is just ridiculous flying a nag requires about 50% more skill training in the first place since you need to train missile support skills and gunnery skills anyway and you are already adding a horrible change in terms of yet another weapon system to train with citadel cruise. Then to add insult to injury nags wont even wok best with projectiles (again).
I guess you have forgotten that it was better to fit lasers or hybrids (depending on short or long range) on the nag before you fixed it and now its a single 5% damage bonus rather than 7.5% ROF bonus that was in existence before you made the nag reasonable with the last patch it will be even more advantageous to use lasers or blasters than it was back then. I have a minmatar dread 5 pilot yet even with the maximum bonus I will still be far better off using lasers/hybrids if this change goes through.
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
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Posted - 2009.11.15 15:20:00 -
[53]
Addendum: while I have never seen a Hel or Ragnarok in space, I have seen Wyverns, Aeons, Nyxes, Avatars, Leviathans (first titan I ever saw, in fact, was KIA Leviathan flown by Omega Theory) and Erebuses plenty of times, both friendly and hostile, so I do have a pretty good sample size.
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 15:36:00 -
[54]
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.15 16:05:00 -
[55]
Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
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Cornette
Gallente Black Screen of Death Huzzah Federation
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Posted - 2009.11.15 16:50:00 -
[56]
I guess I should be happy that I trained Minmatar Dreadnought 5 just to see it nerfed a few months later.
Now if I train for Amarr the nerf train should reach full circle soon enough. ---
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
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Posted - 2009.11.15 17:37:00 -
[57]
Originally by: Cornette
Now if I train for Amarr the nerf train should reach full circle soon enough.
Considering that the people who have trained Amarr Dreadnoughts outnumber those of us who trained Minmatar by some absurdly huge amount and they just keep getting buffed (what's the word on infrastructure hub resists again? All Exp/Kin, all the time?), I don't think that's likely.
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Schmell
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Posted - 2009.11.15 17:43:00 -
[58]
Edited by: Schmell on 15/11/2009 17:43:08
Originally by: Cornette Now if I train for Amarr the nerf train should reach full circle soon enough.
Oh plz train amarr faster, i beg you.
So, what do we have:
1) Sov revamp. Result: strange
2) AF boost. Status: cancelled
3) Projectiles boost. Status: falloff boost cancelled in the very last moment
4) Capital ships and weapons rebalance. Status: totally ****ed up
I think this patch should have name "Eve-Online: Asylum"
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.15 20:33:00 -
[59]
Originally by: Seishi Maru Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
I think you missed the point of my post i think current nerf is silly and it would be more sensible instead to keep it 2 projectile bonuses and just change the projectile damage bonus from 7.5% to 5% with Lv4 dread effective DPS multiplier from bonuses (and projectile damage change) for projectile guns would look roughly like this: Nag 1 year ago - 1.43x Nag on TQ now - 1.86x Nag on SiSi with 9.1% EMP boost - 1.309x Nag I proposed above (7.5% projectile ROF, 5% Projectile Damage bonus) with 9.1% EMP boost - 1.87x (so a very very slight increase for Lv4 over current TQ nag slight decrease for Lv5, Lv5 curently on TQ is x2.2 with this change would be x2.182 but again roughly equal)
Now that admittedly is only the damage modifier for projectile damage so that ignores that the missile damage is buffed on Nag 1 year ago and Nag on SiSi (not including the actual torp DPS boost which would be irrelevant if using citadel cruise) however bonusing both projectiles and missiles also means reverting back to needing both types of damage mods which is not good.
I also had forgotten that blaster and railgun DPS is being boosted so infact the gap would be even larger between nag fitted with hybrids over nag fitted with projectiles than I was thinking.
|

Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
|
Posted - 2009.11.15 22:11:00 -
[60]
Originally by: Random Womble
Originally by: Seishi Maru Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
I think you missed the point of my post i think current nerf is silly and it would be more sensible instead to keep it 2 projectile bonuses and just change the projectile damage bonus from 7.5% to 5% with Lv4 dread effective DPS multiplier from bonuses (and projectile damage change) for projectile guns would look roughly like this: Nag 1 year ago - 1.43x Nag on TQ now - 1.86x Nag on SiSi with 9.1% EMP boost - 1.309x Nag I proposed above (7.5% projectile ROF, 5% Projectile Damage bonus) with 9.1% EMP boost - 1.87x (so a very very slight increase for Lv4 over current TQ nag slight decrease for Lv5, Lv5 curently on TQ is x2.2 with this change would be x2.182 but again roughly equal)
Now that admittedly is only the damage modifier for projectile damage so that ignores that the missile damage is buffed on Nag 1 year ago and Nag on SiSi (not including the actual torp DPS boost which would be irrelevant if using citadel cruise) however bonusing both projectiles and missiles also means reverting back to needing both types of damage mods which is not good.
I also had forgotten that blaster and railgun DPS is being boosted so infact the gap would be even larger between nag fitted with hybrids over nag fitted with projectiles than I was thinking.
They forgot the threads and arguments in the past so the truth is that...they don`t care. ------------------------------------------
Manelele`s expresia clara a prostiei si inculturii romanesti. |

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.15 22:33:00 -
[61]
I think some of them care. And tries to do the correct hings on the last few months and patches.
But there is some game dev that outranks them that was on vacation or somethign like that.. and now that he is back he is destroying everything and makign the same stupidity that was happening not so long ago...
its the only logical explanation.
|

Ninninx Jaasii
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.11.15 23:16:00 -
[62]
The CCP Balance team were also running the Icelandic economy prior to the crunch.
So fear not - They know what they're doing.
|

HeliosGal
Caldari
|
Posted - 2009.11.16 01:01:00 -
[63]
once everyone stops using titans and super carreiers ccp will buff em again alwyas works that way Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Seriously Bored
Minmatar
|
Posted - 2009.11.16 02:22:00 -
[64]
I just checked Sisi and the original post is legit. I really can't believe they made this change without any sort of announcement. This is untenable.
If the Naglar was pure pwnage with the ammo/XL projectile changes in tubes, CCP should really reduce the 7.5%/level bonuses, not change it into something worse than its first incarnation.
The Nagfar required a ridiculous amount of training for poor performance originally. With the introduction of XL Cruise missiles as well as changes to XL Torps, the training times would become infinitely worse for something far less effective.
Someone has made a massive, massive mistake. Look at the numbers, and if 7.5% ROF/Damage is too much, make it 7.5% Damage/5% ROF. If the changes are so effing ridiculous at the XL level that even that is too much, make it 5% Damage/5% ROF.
Do not make the Nag a split system ship again.
|

Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.16 04:04:00 -
[65]
Originally by: Seriously Bored Someone has made a massive, massive mistake. Look at the numbers, and if 7.5% ROF/Damage is too much, make it 7.5% Damage/5% ROF. If the changes are so effing ridiculous at the XL level that even that is too much, make it 5% Damage/5% ROF.
Do not make the Nag a split system ship again.
^This oh ****ing god this. 
|

Nye Jaran
|
Posted - 2009.11.16 07:19:00 -
[66]
I'm probably one of the few people that don't mind the split weapon system. Hell, I'm not even particularly bothered by needing to train Citadel Cruise (already have Cruise 5, so what's one more skill?).
What bothers me is, when you include the the bonus changes and the citadel missile changes, the ship is unable to bring to bear it's full DPS against small and medium towers. Correct me if I'm wrong but weren't dreads introduced to fulfill a primary role of DPS during POS sieges? The anti-capital role was secondary, yes? So, why the hell can't it hit a small tower for full damage? It's not enough that up until the last boost the Nag was extremely subpar when compared to other Dreads, but now we can't even properly fulfill the role that CCP has publicly stated (I'll get the source for this tomorrow, it's too late tonight) is the ships primary purpose.
|

Rayokashi
|
Posted - 2009.11.16 07:30:00 -
[67]
Who is responsible for this change? Bump for great justice!
|

gorak cz
Thundercats RAZOR Alliance
|
Posted - 2009.11.16 08:13:00 -
[68]
I'll leave it with hope that its bad joke or fail old ship info Inappropriate signature removed. Navigator |

OMGGANK
|
Posted - 2009.11.16 11:04:00 -
[69]
Originally by: gorak cz I'll leave it with hope that its bad joke or fail old ship info
All of us hope is that...
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.16 11:50:00 -
[70]
Anyoen with some good common sense at CCP! Pay attention. Naglfar must be projectiles focused!!
You can even remove the stupid citatel launchers! Do not balance (or should I say unbalance) the ship based on a scenario that will NOT happen (fights at 30 km).
|

BearCare
Caldari
|
Posted - 2009.11.16 14:45:00 -
[71]
3 questions.
1. Why isn't this on first page?  2. CCP why are you using subcap ammo changes for caps? The new ammos are **** for artillery, and short range capital weapons are rather useless, as we all know. Please, rethink this.  3. If the new bonuses and ammo stays, can we get something like a Role bonus: +50% damage for projectiles, so naglfars can still compete with other races? 
Thanks in advance. And now for something completely different! It's BearCare's Flying Signature. |

Kai Lae
Gallente Shiva Morsus Mihi
|
Posted - 2009.11.16 15:04:00 -
[72]
I'd love to see a justification for this change, because as far as I can tell there isn't one.
|

Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.16 15:54:00 -
[73]
Originally by: Kai Lae I'd love to see a justification for this change, because as far as I can tell there isn't one.
There still are some pilots flying Minmatar capitals - this cannot be allowed to continue. Hence the changes.
|

Dont AFK
|
Posted - 2009.11.16 15:56:00 -
[74]
oh noes, the nag was finally awesome, and now they ****ed it up again. What is it CCP? you dont like minmatar? First, you give us split-weapon systems, on many ships (ex typhoon). split-weapon always means lower dps. Then you nerf nano. Nano was minmatars biggest str. After a while you nerf missiles. and now you re-nerf the dread which finally was the best dread ingame. COMON CCP, just remove mini.
|

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.11.16 16:14:00 -
[75]
Originally by: Mkiaki The change to the Nag is awesome 
Are you a bitter Moros pilot? :P
Once again, Nozh - and I'm sure it was you that did this - you really must reconsider this change. Doing this at this stage seems, well, petty.
|

Vir Hellnamin
Gradient Electus Matari
|
Posted - 2009.11.16 16:28:00 -
[76]
Edited by: Vir Hellnamin on 16/11/2009 16:27:52 I'm not sure how bitter Moros' pilots can be, since according to the Show Info - like the Nagl in this thread was quoted - Moros has the old +50%/lvl for drone-damage back...
so either a) whole thing smells like CCP style bad config control, b) Moros got boosted, since Nyx is new station-camping Moros ;)
-- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.11.16 17:13:00 -
[77]
This is worrying, I started to train for the Naglfar after they boosted it. If these changes are true and not a mistake I'm not going to waste my time training for it anymore.
I might as well just train for a Revelation. I know the grass is always greener on the other side, but as things are looking they most likely are.
|

Kai Lae
Gallente Shiva Morsus Mihi
|
Posted - 2009.11.16 18:15:00 -
[78]
Originally by: Walker Bulldog There still are some pilots flying Minmatar capitals - this cannot be allowed to continue. Hence the changes.
All lols aside, this is actually why I think there's little chance that it'll be undone. The naggy was so awful for so long there's very few people who actually use one anymore. Therefore the amount of complaints when they take a perfectly working dread and revert it into a horrible POS again will be low because so few people care. It'd be like small smartbombs, to most of the playerbase they probably wouldn't even notice.
However, I'm still at a loss why the change was a good idea in the first place. Ammo changes? Doesn't add any additional damage overall, just allows you to select type of damage. Combine that with citadel torp nerfing and you have one dread nerfed really, really hard for 0 apparent reason.
Meanwhile, revelation is as awesome as always. There seems to be no logic behind it all, it's almost like their using a magic 8 ball on mondays on what they should nerf next.
|

BearCare
Caldari
|
Posted - 2009.11.16 18:41:00 -
[79]
Originally by: Kai Lae Meanwhile, revelation is as awesome as always. There seems to be no logic behind it all, it's almost like their using a magic 8 ball on mondays on what they should nerf next.
Apparently they forgot to include lasers on this magic 8-ball and only have them on the buff one..  And now for something completely different! It's BearCare's Flying Signature. |

Sovarin
Caldari Divine Retribution Sons of Tangra
|
Posted - 2009.11.16 18:48:00 -
[80]
Edited by: Sovarin on 16/11/2009 18:48:53
Originally by: Kai Lae Meanwhile, revelation is as awesome as always. There seems to be no logic behind it all, it's almost like their using a magic 8 ball on mondays on what they should nerf next.
This 8 ball is named CCP Abathur. He thinks the changes are brilliant.
Seriously tho, poor nag pilots. 
--------------------------------------------------------------------------------
|

Pattern Clarc
Blue Republic
|
Posted - 2009.11.16 20:40:00 -
[81]
Edited by: Pattern Clarc on 16/11/2009 20:41:10 These changes where done by Nozh along with the Super-carrier changes FYI.
I'm just furious that there's been no rationale or even explanation as to why. Seems like typical Ninja Dev to save the day action here tbh. ____ Domination Balance (Or how we fix the Tempest) |

Alhambra Rainwalker
Caldari Rosa Alba Curatores Veritatis Alliance
|
Posted - 2009.11.16 21:22:00 -
[82]
Edited by: Alhambra Rainwalker on 16/11/2009 21:21:54 Seems pretty stupid, Naglfar was decently good now. Kind of like rupture that is mostly about turret damage with a bit of auxiliary dps coming from missiles if you want. If those projectile changes gave it too much dps just cut down on those bonuses a bit, donŠt swap them back to the old suckiness or worse. 
IŠd like to have a reason to actually train for a vertical dread but if this goes in IŠll go with cookie cutter revelation or moros which actually was boosted for longer ranges. 
|

Sae Jabar
|
Posted - 2009.11.17 00:28:00 -
[83]
according to someone who currently has sisi installed, the damage mod on 1000mm rails has been dropped from 5.5 to 5.3. yet another nerf to the Moros as well
why are you doing these crap changes when you clearly have no clue of their impact? The only reason your company is popular is because of the addictiveness of the mmorpgs; keep pressing the limits and you'll see a steady drop in subscribers. Only then will you realize you ruined the game when everyone is back in the shark-fin soup line in Reykjavik!
|

Vadinho
GoonFleet GoonSwarm
|
Posted - 2009.11.17 00:44:00 -
[84]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 16/11/2009 20:50:28 Edited by: Pattern Clarc on 16/11/2009 20:41:10 These changes where done by Nozh along with the Super-carrier changes FYI.
I'm just furious that there's been no rationale or even explanation as to why. Seems like typical Jack Bauer Dev going rouge to save the day by ninja edits to the database action here tbh.
ccp nozh, in fixing what isnt broken until it is broken and stomping on what is broken until its fragile amber crystals are pulverized into a shimmering power, will accomplish what we failed to do in four years of trying
he will destroy the game
|

sue denim
|
Posted - 2009.11.17 03:18:00 -
[85]
just cant leave minnies alone huh ;p give em a little fun but then its back to the slave pits :|
|

Cornette
Gallente Black Screen of Death Huzzah Federation
|
Posted - 2009.11.17 11:34:00 -
[86]
Originally by: Pattern Clarc
Edited by: Pattern Clarc on 16/11/2009 20:41:10 These changes where done by Nozh along with the Super-carrier changes FYI.
I'm just furious that there's been no rationale or even explanation as to why. Seems like typical Jack Bauer Dev going rouge to save the day by ninja edits to the database action here tbh.
This makes me wonder if there is some kind of discord between the Devs and they are not really speaking with each other. Or discord between the teams of devs who do balancing, like some kind of "turf war".
The fixing of the Naglfar was done after years of being broken when we had a several pages long whinethread about it.
That made me buy and train for one and with it undone and back to crap without a posted reason why I seriously doubt I will use one again.
It will be hard to sell, so I might as well insure it for full, self-destruct and save the isk for one of the new unbalanced supercarriers.
Then me and my alliance will go camp a lowsec entrypoint with 20 of them. ---
|

Tyby
tr0pa de elite Triumvirate.
|
Posted - 2009.11.17 11:52:00 -
[87]
Originally by: Schmell Edited by: Schmell on 15/11/2009 17:43:08
Originally by: Cornette Now if I train for Amarr the nerf train should reach full circle soon enough.
Oh plz train amarr faster, i beg you.
So, what do we have:
1) Sov revamp. Result: strange
2) AF boost. Status: cancelled
3) Projectiles boost. Status: falloff boost cancelled in the very last moment
4) Capital ships and weapons rebalance. Status: totally ****ed up 5)....
I think this patch should have name "Eve-Online: Asylum"
|

Hun Jakuza
24th Imperial Guard
|
Posted - 2009.11.17 12:10:00 -
[88]
Another minmatar and gallente nerf. Would be change the game name to Amarr online.
|

Otebski
|
Posted - 2009.11.17 13:48:00 -
[89]
At least its still VERTICAL!
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.11.17 14:23:00 -
[90]
Originally by: Otebski At least its still VERTICAL!
don't give them any more ideas... - putting the gist back into logistics |

Evil Flowerchild
|
Posted - 2009.11.17 16:47:00 -
[91]
So, the introduction of citadel cruise pretty much means that we will have to train another skill as the citadel torpedoes will be the short range version of the two. None of the other capital weapons require that you train separate skills for short and long range weapons. Yet another time sink of skills for a dread that is being made sub-par again.
Also I have not examined the DPS of the citadel cruise missile, but I imagine the DPS is not on par with the current citadel torpedoes which would mean another nerf to the long range DPS of the Naglfar besides the current bonus changes.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.17 19:49:00 -
[92]
I shall rerise the quesiton CCP.
WHY the naglfar was MASSIVELY nerfed? TO a status WORSE than before its original boost?
|

sue denim
|
Posted - 2009.11.17 23:43:00 -
[93]
dear ccp,
stop making me train more **** to use the naglfar, thanks
p.s. also don't make it suck too much.
|

Ernst Ra'Kun
|
Posted - 2009.11.18 02:59:00 -
[94]
I had planned and invested quite a lot to training for the naglfar. I was quite happy with the boost they gave but now.... sigh...
is there any way this can be a good ship still or do i just train for amarr?
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.11.18 05:35:00 -
[95]
Originally by: Ernst Ra'Kun I had planned and invested quite a lot to training for the naglfar. I was quite happy with the boost they gave but now.... sigh...
is there any way this can be a good ship still or do i just train for amarr?
if the hel remains to be the only mom with an explosion radius bonus to fighter bombers, it could very well be the only minnie capital with an edge. - putting the gist back into logistics |

Nuts Nougat
Sniggerdly Pandemic Legion
|
Posted - 2009.11.18 12:56:00 -
[96]
Originally by: BearCare 1. Why isn't this on first page? 
This. ---
|

HeliosGal
Caldari
|
Posted - 2009.11.18 13:20:00 -
[97]
its as it is we adapt or die Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Seriously Bored
Minmatar
|
Posted - 2009.11.18 16:10:00 -
[98]
Originally by: HeliosGal its as it is we adapt or die
It is a horrible design mistake that took forever to fix in the first place. The Nag needs it's double turret bonuses back. Just tweak them to the appropriate level.
|

Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
|
Posted - 2009.11.18 16:45:00 -
[99]
Originally by: Seriously Bored
Originally by: HeliosGal its as it is we adapt or die
It is a horrible design mistake that took forever to fix in the first place. The Nag needs it's double turret bonuses back. Just tweak them to the appropriate level.
You are another clueless noob ..it seems. It got rid of dual bonuces for various motives, but it`s hard to read before posting. ------------------------------------------
Manelele`s expresia clara a prostiei si inculturii romanesti. |

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.18 17:02:00 -
[100]
Originally by: Arramis
Originally by: Seriously Bored
Originally by: HeliosGal its as it is we adapt or die
It is a horrible design mistake that took forever to fix in the first place. The Nag needs it's double turret bonuses back. Just tweak them to the appropriate level.
You are another clueless noob ..it seems. It got rid of dual bonuces for various motives, but it`s hard to read before posting.
you are the one noobshiling ignoring the massive discussion that we had with devs on the naglfar main thread months ago. When we proved and convinced them that split weapons do not escalate well, basically because you need 2 times the number of modules/rigs for damage and 2 times the number of modules/rigs to extend your rang of engagement.
Split weapon systems work PARTIALLY only at point blank range. POint blank range is NOT viable in capital ship warfare (the whole change for close range weapons is just a joke commign from people that really lack a feeling of how capital warfare is conducted in the age of 100 dreads per side)
Weapons that cannot reach 150 km.. are useless.
|

Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.18 20:01:00 -
[101]
Back to the top.
|

Mr Yarrr
Black Rise Angels
|
Posted - 2009.11.18 21:41:00 -
[102]
top top top
|

Mr Opinions
|
Posted - 2009.11.18 22:02:00 -
[103]
Edited by: Mr Opinions on 18/11/2009 22:05:51 Edited by: Mr Opinions on 18/11/2009 22:05:11
I rarely bump something but this is so awful. I agree it deserves to be on top. It's a double nerf. First going from 7.5 to 5%. Then, much much worse, reintroducing the horrible split weapon system bonuses. This hasn't been corrected in the last two patches on Sisi, which worries me somewhat.
|

Ernst Ra'Kun
|
Posted - 2009.11.19 01:05:00 -
[104]
Originally by: Roemy Schneider
Originally by: Ernst Ra'Kun I had planned and invested quite a lot to training for the naglfar. I was quite happy with the boost they gave but now.... sigh...
is there any way this can be a good ship still or do i just train for amarr?
if the hel remains to be the only mom with an explosion radius bonus to fighter bombers, it could very well be the only minnie capital with an edge.
Truly? Hopefully that lasts a while. I'm beginning to feel theres a lack of hope for going to... bigger minmatar ships. Anyways, though not wanting to turn up the heat on this a lot more, I am curious to know if many people did feel the current 7.5% RoF and Dmg to XL projectile is considered somewhat ...over powered? (personally it looked nice to me)
|

Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.11.19 01:21:00 -
[105]
It was not overpowered. At lvl 4 Dread a Rev still does more damage, only at lvl 5 does the nag pull ahead DPS wise. |

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.19 10:06:00 -
[106]
Bringing this up. Because if CCP tough that the old naglfar rants and whines were a lot. ... they better get ready to what will come from the comunity every frickign day even after dominion is deployed until this is solved!
The because of falcon Meme will sound like a joke compared to what will happen.
|

Zaiyo Modi
Minmatar
|
Posted - 2009.11.19 11:44:00 -
[107]
Edited by: Zaiyo Modi on 19/11/2009 11:45:53
I hope ccp realise that people's patience might be awfully getting thin in regard to absurd and possibly r etardative changes to the game mechanics (it is a real and unprovocative word, surely it is not wrong to circumvent this cencoring feature).
It seem pertinent to keep in mind certain characteristics that seem ill willed for the evolvement of the game, in terms of game mechanics and other sensibilities.
a) Featurekreep. b) An ever changing stat description on ships and items. c) Existing issues not being improved upon. d) The watering down of the soul of eve online, so to speak. e) Misunderstood idealism, i.e "balancing" issues.
|

HeliosGal
Caldari
|
Posted - 2009.11.19 12:05:00 -
[108]
here is what ccp will do ......
motherships will be reintroduced between titans and supercarriers later on ( perhaps tech 2 variants) existing caps will be pulled back slightly and tech 2 variants introduced sometime next year bringing them in between t1 dread-carriers and the supercarrier and mothershipd classes.
Just my take a bit like other ship changes introducing the way for tech 3 ( this ties in with tech 3 modules neededing prereq level 5 and tech 2s being pulled back to 4 and 3 for this patch)
Only other option is introducing advanced hacking, cloaking skills or a level 6 into game Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Dursun Idris
|
Posted - 2009.11.19 12:23:00 -
[109]
if: 200 damage from a turret. %5 damage (one bonus) = 210 damage. if: 100 damage from a turret %5 damage 100 damage from a launcer %5 damage (two bonuses)= 210 damage.
Dear CCP, see? Split weapon problems start with here...
And don't even ****ing let me start about arties and nagl***... Only viable explanation to this nerf is Iceland got too cold and DEV's got brainfreeze.
|

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.11.19 18:21:00 -
[110]
I've submitted bug report ID #86867 with the following text:
Quote: Only a few months ago, the Naglfar was changed by CCP Chronotis to be focused more on projectile damage than relying on split weapon bonuses. See thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1061225, specifically post 498 on page 17 which details the changes that made it to Tranquility.
This came about after a very long period of player lobbying with proof that the Naglfar was substantially subpar compared to the other dreadnoughts. This lobbying effort even involved the CSM, and the improvement to the ship has been touted since as one of the things the CSM has achieved.
The current change on SiSi back to split weapon bonuses undoes a significant portion of the improvement. The Naglfar is already the most training-intensive dreadnought to pilot (requiring two - soon three - capital weapon systems trained as well as, for maximum fitting flexibility, both capital tanking methods); to hamper it with what will effectively be only one weapon bonus (it is mathematically demonstrable that two split weapon bonuses are equivalent to one weapon bonus on more focused ships) feels unjust and poorly thought out. On top of it, fitting it will be more problematic as the requirement to fit double the number of weapon modules in order to get the same increase in damage means less slots available for tanking.
Please revisit the Naglfar changes before Dominion and I implore you to revert the ship back to focused weapon bonuses, with citadel missiles being a supplement to DPS, not a major component. The current change on SiSi is desperately unfair to a ship that has only just been changed to let it be competitive for the first time. If you feel that the Tranquility bonuses of 7.5% each overdo it for the ship, then by all means reduce them, but please keep the projectile focus that the players and the CSM lobbied so hard for.
Looking forward to seeing what the response is.
|

Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.19 22:28:00 -
[111]
Good luck getting anything other than "Working as intended.".
|

Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.11.19 23:33:00 -
[112]
Originally by: Elaron I've submitted bug report ID #86867 with the following text:
Quote: Only a few months ago, the Naglfar was changed by CCP Chronotis to be focused more on projectile damage than relying on split weapon bonuses. See thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1061225, specifically post 498 on page 17 which details the changes that made it to Tranquility.
This came about after a very long period of player lobbying with proof that the Naglfar was substantially subpar compared to the other dreadnoughts. This lobbying effort even involved the CSM, and the improvement to the ship has been touted since as one of the things the CSM has achieved.
The current change on SiSi back to split weapon bonuses undoes a significant portion of the improvement. The Naglfar is already the most training-intensive dreadnought to pilot (requiring two - soon three - capital weapon systems trained as well as, for maximum fitting flexibility, both capital tanking methods); to hamper it with what will effectively be only one weapon bonus (it is mathematically demonstrable that two split weapon bonuses are equivalent to one weapon bonus on more focused ships) feels unjust and poorly thought out. On top of it, fitting it will be more problematic as the requirement to fit double the number of weapon modules in order to get the same increase in damage means less slots available for tanking.
Please revisit the Naglfar changes before Dominion and I implore you to revert the ship back to focused weapon bonuses, with citadel missiles being a supplement to DPS, not a major component. The current change on SiSi is desperately unfair to a ship that has only just been changed to let it be competitive for the first time. If you feel that the Tranquility bonuses of 7.5% each overdo it for the ship, then by all means reduce them, but please keep the projectile focus that the players and the CSM lobbied so hard for.
Looking forward to seeing what the response is.
Originally by: CCP Nohz's new blahg Due to the changes made to XL Turrets, Citadel Missiles/Torpedoes and projectile turrets, the Naglfar became an absolute monster, not in a good way. The weapon bonuses on the Naglfar had to be adjusted to keep the balance intact.
yeah sure lol.... ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Arramis
Minmatar ROMANIA Renegades
|
Posted - 2009.11.19 23:47:00 -
[113]
Originally by: Grimpak
Originally by: Elaron I've submitted bug report ID #86867 with the following text:
Quote: Only a few months ago, the Naglfar was changed by CCP Chronotis to be focused more on projectile damage than relying on split weapon bonuses. See thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1061225, specifically post 498 on page 17 which details the changes that made it to Tranquility.
This came about after a very long period of player lobbying with proof that the Naglfar was substantially subpar compared to the other dreadnoughts. This lobbying effort even involved the CSM, and the improvement to the ship has been touted since as one of the things the CSM has achieved.
The current change on SiSi back to split weapon bonuses undoes a significant portion of the improvement. The Naglfar is already the most training-intensive dreadnought to pilot (requiring two - soon three - capital weapon systems trained as well as, for maximum fitting flexibility, both capital tanking methods); to hamper it with what will effectively be only one weapon bonus (it is mathematically demonstrable that two split weapon bonuses are equivalent to one weapon bonus on more focused ships) feels unjust and poorly thought out. On top of it, fitting it will be more problematic as the requirement to fit double the number of weapon modules in order to get the same increase in damage means less slots available for tanking.
Please revisit the Naglfar changes before Dominion and I implore you to revert the ship back to focused weapon bonuses, with citadel missiles being a supplement to DPS, not a major component. The current change on SiSi is desperately unfair to a ship that has only just been changed to let it be competitive for the first time. If you feel that the Tranquility bonuses of 7.5% each overdo it for the ship, then by all means reduce them, but please keep the projectile focus that the players and the CSM lobbied so hard for.
Looking forward to seeing what the response is.
Originally by: CCP Nohz's new blahg Due to the changes made to XL Turrets, Citadel Missiles/Torpedoes and projectile turrets, the Naglfar became an absolute monster, not in a good way. The weapon bonuses on the Naglfar had to be adjusted to keep the balance intact.
yeah sure lol....
Oh my god...Nozh is on crack. FIRE HIM!!! ------------------------------------------
Manelele`s expresia clara a prostiei si inculturii romanesti. |

Linas IV
|
Posted - 2009.11.20 00:08:00 -
[114]
REVERT THE ****ING NAGLFAR!!!!
This is not fun anymore, Citadel Torps/Cruise are an ABSOLUTE JOKE on sisi atm, (Lol 2250m Exp-rad. wtf)
Don't try to tell me we should fit freaking targetpainters on a shieltanking Dreadnought, just to serve their one and only purpose: To shoot towers!
Additionaly dropping the first and lowering the 2nd Projectile bonus rendered the Naglfar completely useless again in Capital fights. (Revelation FOTM again with those changes)
Leave it as it ***ING IS ON TQ ATM!!
I dont care about your planned weapon rebalances.
Just leave it as it is, weapons and all.
Thats all.
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Seriously Bored
Minmatar
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Posted - 2009.11.20 00:17:00 -
[115]
Edited by: Seriously Bored on 20/11/2009 00:17:19 It's obvious that with 7.5% dual damage bonuses combined with the new turret changes, the Nagl would be very, very overpowered.
But making it split weapon against is the worst thing conceivable. CCP is making another Level 5 skill (Cruise missiles) mandatory to fly this thing. A different approach must be taken.
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Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2009.11.20 00:26:00 -
[116]
Originally by: Seriously Bored Edited by: Seriously Bored on 20/11/2009 00:18:30 It's obvious that with 7.5% dual damage bonuses combined with the new turret changes, the Nagl would be very, very overpowered.
But making it split weapon against is the worst thing conceivable. CCP is making another Level 5 skill (Cruise missiles) mandatory to fly this thing, not to mention that sniping with missiles will still be a crappy idea. A different approach must be taken.
if they are worried about how overpowered the nag will be after changes, nerfing it to the same bonuses that the tempest has would be enough, but hey, CCP knows best with their sledgehammer approaches. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Seriously Bored
Minmatar
|
Posted - 2009.11.20 00:36:00 -
[117]
Just to add to the topic:
If the Naglfar's bonuses were changes to 5% Damage/ROF for Projectile turrets, and its missile bonus was removed, this would result in a 5% increase in DPS over what is currently on Sisi. (Calculated for ACs/Torps off the XL weapon balance thread.)
Is that so incredibly gamebreaking CCP? 5%? Give us our turrets back, PLEASE.
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.11.20 01:01:00 -
[118]
Why cant a Dread that has 4! Dread weapons be the Dread which does the most DPS?
why is it always the Amarr who do the most DPS followed by the Gallente? All minmatar dread pilots will need to train Citadel cruise now. uh why do i even bother posting. might as well talk to myself while i play navyfield. |

Ernst Ra'Kun
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Posted - 2009.11.20 01:18:00 -
[119]
Originally by: Kraken Kill Why cant a Dread that has 4! Dread weapons be the Dread which does the most DPS?
why is it always the Amarr who do the most DPS followed by the Gallente? All minmatar dread pilots will need to train Citadel cruise now. uh why do i even bother posting. might as well talk to myself while i play navyfield.
i find myself gleefully reading this one.
why indeed hmm? i have to agree that the 4 weapons slots as a defining thing abt the naglfar (aside also from the fact that it is the only VERTICAL dread, but dats another matter ) it shud deal good amount of dps, though of course not overly so. But again, I also have to ask another thing coz i havent been on sisi or such, are the new proposed XL projectile changes that good that the nag needs this severe a nerf?
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Seriously Bored
Minmatar
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Posted - 2009.11.20 01:45:00 -
[120]
Originally by: Ernst Ra'Kun Are the new proposed XL projectile changes that good that the nag needs this severe a nerf?
I've been doing the math...they might be. At least to justify a large reduction in the bonuses. I think making it split weapon again is the most severe part of the nerf, however.
But I guess I'm going to have to take a closer look at the missile changes and what it does to final real DPS before complaining further.
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Arramis
Minmatar ROMANIA Renegades
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Posted - 2009.11.20 01:58:00 -
[121]
Originally by: Seriously Bored
Originally by: Ernst Ra'Kun Are the new proposed XL projectile changes that good that the nag needs this severe a nerf?
I've been doing the math...they might be. At least to justify a large reduction in the bonuses. I think making it split weapon again is the most severe part of the nerf, however.
But I guess I'm going to have to take a closer look at the missile changes and what it does to final real DPS before complaining further.
TEST THEM ON SISI...is verry simple...not math involved. I can do more DPS with my vargur with 1400`s then a sieged dread against a STATIONARY TITAN.
------------------------------------------ FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME!
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.20 02:20:00 -
[122]
This is simply insulting. A new devblog entry is out concerning capitals, and the massive Naglfar nerf isn't mentioned at all - not even in passing. It's like the ship already doesn't exist.
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.20 02:30:00 -
[123]
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Seriously Bored
Minmatar
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Posted - 2009.11.20 03:17:00 -
[124]
Originally by: Walker Bulldog This is simply insulting. A new devblog entry is out concerning capitals, and the massive Naglfar nerf isn't mentioned at all - not even in passing. It's like the ship already doesn't exist.
See the image below your post. That's exactly what CCP Nozh said about it.
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.11.20 06:35:00 -
[125]
Originally by: Seriously Bored Edited by: Seriously Bored on 20/11/2009 03:34:14
Originally by: Walker Bulldog This is simply insulting. A new devblog entry is out concerning capitals, and the massive Naglfar nerf isn't mentioned at all - not even in passing. It's like the ship already doesn't exist.
See the image below your post. That's exactly what CCP Nozh said about it.
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
Sweet ****ing jesus. I'm so glad that we clearly have an idiot who doesn't even understand how a simple module works rebalancing our ships into useless piles of ****. If ever there was a facepalm moment this is it. 
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Gamrikis
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Posted - 2009.11.20 06:38:00 -
[126]
Has Nozh worked for Sony at some point? Eve has certainly taken on the feel of a game where changes are made regardless of what the players (CCP's bread and butter) say.
Wait I have it wrong, this man is clearly smarter than everyone in the projectile thread and the nag nerf is just simply brilliant... Screw George Bush, Nozh could have done a better job butchering the U.S.A.
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Schmell
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Posted - 2009.11.20 10:23:00 -
[127]
What the point of Nagl now? Training 3 weapon systems (projectiles, torps, cruises) and being still worst at ALL?
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Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.20 10:48:00 -
[128]
FOR GOD'S SAKE. What is wrogn with you NOHZ? Do not balance things upon your new STUPID short range weapons that are useless and will not see comba6t more than 5% of ships.!!!
Do not nerf the naglfar because you think people will use your useless torpedoes with pathetic 36 KM range! I have NEVER EVER fired at any capital ship under 40 km while piloting a dread!
GET REAL!
Also LOL Target painters? Target paint what? Dreads that are immune to them? POS modules that are immune to them? MOtherships and titans that are immune to them?
Or carriers that simply due to being always moving are also immune to them?
Again! GET REAL!
Split weapons do not escalate when either on damage and on range since you need a LOT more modules to do it!
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
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Umbra Armanis
EVIL ALTS Talon Alliance
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Posted - 2009.11.20 11:08:00 -
[129]
WTS minmatar dreadnought skillbook. Literally meant to be plugging it in today, don't think I'll bother now..
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sodney
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Posted - 2009.11.20 14:18:00 -
[130]
Originally by: Umbra Armanis WTS minmatar dreadnought skillbook. Literally meant to be plugging it in today, don't think I'll bother now..
ill give u half npc price for it
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1600 RT
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Posted - 2009.11.20 15:07:00 -
[131]
http://www.eveonline.com/devblog.asp?a=blog&bid=717

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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.20 15:13:00 -
[132]
Originally by: 1600 RT http://www.eveonline.com/devblog.asp?a=blog&bid=717

based on that blog that i gave my last post here.
A dev that talks about using target painters, clearly not considerign that dreads, moms, titans, POS, pos structures... in fact ALL dreadnaught targets are IMUNE to them.. The rest of targets.. liek battleships... would need 8 not stack nerfed target painters to reach full damage... BUT target painters ARE stack nerfed!!! Someone that writes something like that clearly cannot be taken seriously. Same complete blindness that brings up ideas like cheap motherships that can dock in outposts.
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.11.20 15:43:00 -
[133]
Edited by: Mashashige on 20/11/2009 15:46:59
Originally by: Seishi Maru
Originally by: 1600 RT http://www.eveonline.com/devblog.asp?a=blog&bid=717

based on that blog that i gave my last post here.
A dev that talks about using target painters, clearly not considerign that dreads, moms, titans, POS, pos structures... in fact ALL dreadnaught targets are IMUNE to them.. The rest of targets.. liek battleships... would need 8 not stack nerfed target painters to reach full damage... BUT target painters ARE stack nerfed!!! Someone that writes something like that clearly cannot be taken seriously. Same complete blindness that brings up ideas like cheap motherships that can dock in outposts.
Funny thing was I actually tried to give Nozh a break, assuming he has some good ideas up his sleeve. Seems like hes as bad as captain branco, just with worse game knowledge. I'd be ****ing ashamed if I was a professional at a field and didn't know my field well enough to say something as stupid as that. Honestly, if he was a decent person he'd atleast apologized and step down, but he reminds me of those politicians who get caught red handed and still won't have the decency to leave office.
Anyhow, I think this last stunt made 99% of the forum goers hate his like rabies. Fools with good intentions and power usually end up with the worse results. =======================================
"Never underestimate the power of human stupidity." |

Liisa
Jericho Fraction The Star Fraction
|
Posted - 2009.11.20 16:19:00 -
[134]
Has somebody actually modeled the damage the "new" dreadnoughts and their weapon systems do?
It would be interesting to see just how good or bad the naglfar actually does in comparison before we really go mental, though the new split damage bonus does annoy quite a bit.
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Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
|
Posted - 2009.11.20 17:21:00 -
[135]
Edited by: Lilith Velkor on 20/11/2009 17:22:48
Originally by: Seriously Bored
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
I'm actually wondering if there is a stealth buff to target painters in the working.
Would make sense to have them work on sieged dreads, triaged carriers and otherwise ewar-immune supercaps, as it doesnt interfere with any systems on the target ship but just points a flashlight at them.
Would give my Rapier some use in fleets, apart from the obvious "hey lets pop this recon for teh lulz" target decoy.
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Succubine
Caldari Succubine Dynasty Technologies
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Posted - 2009.11.20 17:49:00 -
[136]
Originally by: Liisa Has somebody actually modeled the damage the "new" dreadnoughts and their weapon systems do?
It would be interesting to see just how good or bad the naglfar actually does in comparison before we really go mental, though the new split damage bonus does annoy quite a bit.
I don't really care too much about this since cap vs cap fights are so rare and POS sieges are a snorefest. However, a dps graph (excluding damage type bias) comparing the pre-patch Naglfar with the updated one including the projectile changes would be helpful.
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Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.20 18:13:00 -
[137]
Edited by: Seishi Maru on 20/11/2009 18:16:48
Originally by: Lilith Velkor Edited by: Lilith Velkor on 20/11/2009 17:22:48
Originally by: Seriously Bored
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
I'm actually wondering if there is a stealth buff to target painters in the working.
Would make sense to have them work on sieged dreads, triaged carriers and otherwise ewar-immune supercaps, as it doesnt interfere with any systems on the target ship but just points a flashlight at them.
Would give my Rapier some use in fleets, apart from the obvious "hey lets pop this recon for teh lulz" target decoy.
IF ccp makes target painters NOT stack nerfed.. and make them work even on ewar immune ships, pos structures and POS themselves.. then and ONLY then Nohz sentence can be taken seriously.
damage charts can be done but must be done to realistic situations. How much damage the dread can do at 60 km and 180 km against for example another naglfar.
The torpedoes and other short range weapons are not even worth consideration. Immobile ships cannot get into battlefield without being sure to be able to reach ANY significant target after they deploy into siege.
Naglfar damage MUST be focused into its turrets to be anywhere near meaningfulness.
DO NOT, i repeat do NOT unbalance naglfar just because of a STUPID short range torpedo that is USELESS both because of its range and LOL explosion radius.
|

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.20 21:11:00 -
[138]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 20/11/2009 17:22:48
Originally by: Seriously Bored
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
I'm actually wondering if there is a stealth buff to target painters in the working.
Would make sense to have them work on sieged dreads, triaged carriers and otherwise ewar-immune supercaps, as it doesnt interfere with any systems on the target ship but just points a flashlight at them.
Would give my Rapier some use in fleets, apart from the obvious "hey lets pop this recon for teh lulz" target decoy.
If you want to go down the conspiracy theory route regarding target painters as i said in the other thread could be intentionally designed so someone actually buys and uses those lovely new (rubbish) domination target painters that will be coming out as loot for the epic arc in domi
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Arele
Minmatar The Hull Miners Union
|
Posted - 2009.11.20 23:08:00 -
[139]
Target painter boost?! Finally a use for the Huginn's bonus! ;)
At any rate, can we please have Seleene back at the helm instead of Captain "Nozh" Ahab, since it's obvious he'll never catch Moby **** and is just trainwrecking the capitals in his wake. |

Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.20 23:08:00 -
[140]
I'm simply loving how this thread and every question being posted about the Nag in the devblog feedback thread is conveniently ignored en masse by CCP. Sure sign that these ****ty changes are going live methinks. Nag and Phoenix worst dreads 4 life.
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Nobani
Merch Industrial GoonSwarm
|
Posted - 2009.11.21 00:32:00 -
[141]
Edited by: Nobani on 21/11/2009 00:32:28 In keeping with CCP's new ship role kick, may I present race roles:
Amarr: Fleet PVP, also everything else too Caldari: PVE Gallente: Getting laughed at Minmatar: Small gang PVP
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Isil Rahsen
Gallente Ferrum Superum
|
Posted - 2009.11.21 00:48:00 -
[142]
Just copying this here incase anyone missed it in the devblog thread.
Originally by: Isil Rahsen Edited by: Isil Rahsen on 21/11/2009 00:43:44
Originally by: Mioelnir
Originally by: CCP Hammer [...] We could have tried to put out ôsomethingö just because we have been talking about it, but then we would be in a situation where players are getting into ships that might very well change again in a coming patch. [...]
That's a funny thing to say when there are Naglfar pilots in the audience. Exactly how many patches now was the Naglfar worthwhile before you smacked it down again and brought back the worst possible bonus type eve has to offer (the split weapon bonus)?
Hahaha nice catch. I completely overlooked that comment. Lets see how long before both these posts get deleted. Post [1381]
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Hun Jakuza
24th Imperial Guard
|
Posted - 2009.11.21 03:49:00 -
[143]
Originally by: Seishi Maru Edited by: Seishi Maru on 20/11/2009 11:53:11 Edited by: Seishi Maru on 20/11/2009 11:06:42 FOR GOD'S SAKE. What is wrogn with you NOHZ? Do not balance things upon your new STUPID short range weapons that are useless and will not see comba6t more than 5% of ships.!!!
Do not nerf the naglfar because you think people will use your useless torpedoes with pathetic 36 KM range! I have NEVER EVER fired at any capital ship under 40 km while piloting a dread!
The XL long range projectiels are NOT stronger.. the reduction on damage will be HUGE HUGE. A dreadnaught that cannot land damage at 170-180 km is worthless nowadays. Phoenix can use rigs to achieve that. Other ships can use track enhancers. Naglfar needs to USE BOTH!!!! That sided with havign to use BOTH types of damage mods.
GET REAL!
Also LOL Target painters? Target paint what? Dreads that are immune to them? POS modules that are immune to them? MOtherships and titans that are immune to them?
Or carriers and battleships that simply due to being always moving and beign small enough that 3 stack nerfed target painters will not be able to raise the torpedo damage to anything larger than a LOL ?
Again! GET REAL!
Split weapons do not escalate when either on damage and on range since you need a LOT more modules to do it!
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
Congratulations nohz you managed to set a new record to the most massive utterly exagerated nerf that EVER happened one sided way on this game!
I agree with all of your words
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chatgris
Quantum Cats Syndicate
|
Posted - 2009.11.21 04:27:00 -
[144]
Originally by: Nobani Edited by: Nobani on 21/11/2009 00:32:28 In keeping with CCP's new ship role kick, may I present race roles:
Amarr: Fleet PVP, also everything else too Caldari: PVE Gallente: Getting laughed at Minmatar: Small gang PVP
QFT.
Where are the bushes I can hide my navy domi in?!?
|

Linas IV
|
Posted - 2009.11.21 10:37:00 -
[145]
Originally by: Hun Jakuza
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
QFT
Really throw away the Launchers and increase the Projectile Bonuses FINALY that its two Turrets can compare with the three on other dreads.
The new Citadel Torps/Cruises are utterly trash for nearly every purpose, and No TPs aren't the Way to go to fix them!
|

1600 RT
|
Posted - 2009.11.21 11:49:00 -
[146]
Originally by: Linas IV
Really throw away the Launchers and increase the Projectile Bonuses FINALY that its two Turrets can compare with the three on other dreads.
this
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
|
Posted - 2009.11.21 11:54:00 -
[147]
Agreed (even though I just finished training cruise 5 in anticipation of torp nerf). Toss the launchers, adjust fitting, and since you're too lazy to copy and paste another segment into the model, give it a role bonus of 50% damage to projectile turrets. Then give it 5%/level bonuses like every other dread.
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Arramis
Minmatar ROMANIA Renegades
|
Posted - 2009.11.21 12:33:00 -
[148]
Edited by: Arramis on 21/11/2009 12:34:59
Linkage - this explains everithing.  ------------------------------------------ FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME!
|

Ernst Ra'Kun
|
Posted - 2009.11.21 18:21:00 -
[149]
Originally by: Arramis Edited by: Arramis on 21/11/2009 12:34:59
Linkage - this explains everithing. 
lol.... funny
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TheMillenia
Minmatar Monsters
|
Posted - 2009.11.21 21:44:00 -
[150]
Originally by: Arramis Edited by: Arramis on 21/11/2009 12:34:59
Linkage - this explains everithing. 
Greatest work out of MSPaint ever.
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Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.11.22 01:24:00 -
[151]
Originally by: Seishi Maru Bringing this up. Because if CCP tough that the old naglfar rants and whines were a lot. ... they better get ready to what will come from the comunity every frickign day even after dominion is deployed until this is solved!
The because of falcon Meme will sound like a joke compared to what will happen.
Because of Nozh(fail)?
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Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.22 11:08:00 -
[152]
Edited by: Seishi Maru on 22/11/2009 11:09:42 I therefor declare open the new meme of DOMINION!
BECAUSE OF NOZH!
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HeliosGal
Caldari
|
Posted - 2009.11.22 14:13:00 -
[153]
it will be fun watching it all Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Cpt AngelNova
Amarr Curatores Veritatis Alliance
|
Posted - 2009.11.22 19:42:00 -
[154]
Edited by: Cpt AngelNova on 22/11/2009 19:44:41
Originally by: Linas IV
Originally by: Hun Jakuza
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
QFT
Really throw away the Launchers and increase the Projectile Bonuses FINALY that its two Turrets can compare with the three on other dreads.
The new Citadel Torps/Cruises are utterly trash for nearly every purpose, and No TPs aren't the Way to go to fix them!
To quote it again for importance: Originally by: Hun Jakuza Really throw away the Launchers and increase the Projectile Bonuses FINALY that its two Turrets can compare with the three on other dreads.
One has to ask then. Why not just do away with the 2 launchers compleatly then and give it a 3rd turret, thus making it a 3 turret dread like the Revelation / Moros ?
In another tread its been talked about how weak the Naglfar is interms of staying power
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1217073&page=52 Posts: 1533 or 1550
With a 3 turret weapon system it can then get a bonus to its weapons, say... RoF for example and the 2nd bonus goes to its staying power, be it a 5% HP increase or 5% resists bonus per skill level.... or move the extra high to the medslots, depending if CCP wants it to be shield tanked or armor tanked
atm i can only come up with 2 issues regarding making the Naglfar a single weapon system
1. after this ONLY 2 ships in the whole of EvE will use capital missiles the phoenix and Leviathan 2. People might complain about having torps L5 already, though if the buff to the naglfar is enough, i doubt it...and there is always the 5 launcher typhoon after dominion 
though this is just my opinion, making it a turret only dread like a revelation will also fix the skill training issue and bring it inline, as things stand now.. having to train 3 weapons systems for 1 dread is a little heavy (torps, cruise,Projectile turret)
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.11.22 22:26:00 -
[155]
the Nags model cant support 3 turrets due to design issues, thats why originally they made it so the bonuses were more aimed at the 2 turrets and not at all at the missiles.
The Nag will primarily be using Cruise missiles- frankly if a Rev at lvl 4/5 does more damage than a max skilled Nag at lvl 4/5 dread with the new bonuses, CCP devs have made a huge failing- that a ship requiring 2 weapon upgrade types, has 4 cap weapons in highs somehow still doesnt do the most damage.
Pos engagements happen 45km-50km from the tower CCP, that gives 15-20km with bumpage so you dont get stuck on pos shields. Torps cannot hit that far nor can they do max damage to the targets anyway with the REDICULOUS EXPLOSION RADIUS. |

HeliosGal
Caldari
|
Posted - 2009.11.23 02:23:00 -
[156]
and so it will be Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Jack Coutu
Gallente Duty.
|
Posted - 2009.11.23 04:23:00 -
[157]
FIRE NOZH
|

HeliosGal
Caldari
|
Posted - 2009.11.23 05:51:00 -
[158]
embrace change, ok sure no one will fly the nag but who cares Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Ramson
Minmatar
|
Posted - 2009.11.23 06:34:00 -
[159]
Originally by: Roemy Schneider
Originally by: Ernst Ra'Kun I had planned and invested quite a lot to training for the naglfar. I was quite happy with the boost they gave but now.... sigh...
is there any way this can be a good ship still or do i just train for amarr?
if the hel remains to be the only mom with an explosion radius bonus to fighter bombers, it could very well be the only minnie capital with an edge.
Now the Hel is going to be nerfed too ... you couldnt keep quiet.. could you  -------
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
|
Posted - 2009.11.23 06:37:00 -
[160]
....
i really hate to say this... but I'm considering setting a long skill training and joining wow.
Eve is just so porely balanced and at best it's in a perpetual state of half finishedness. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
|

Exordium8
Minmatar Royal Hiigaran Navy Maru Ka'ge
|
Posted - 2009.11.23 10:17:00 -
[161]
Originally by: Jack Coutu FIRE NOZH
CCP, when will you listen to the players demands? Fire Nozh and push dominion back until this is all sorted out. Also, please don't censor your playerbase. If you took the criticism and made the game better because of it, im sure the playerbase wouldn't care about moving dominion back a little while. --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload. When the going gets tou |

HeliosGal
Caldari
|
Posted - 2009.11.23 10:30:00 -
[162]
actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Slayerofthecarebears
|
Posted - 2009.11.23 10:46:00 -
[163]
Originally by: HeliosGal actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more
Yes, completely unbalance ships and unbalance caps until they're unusuable. After all, im a carebear and i can't use caps in hisec, so why should i care? Doesnt affect me.
|

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.11.23 14:07:00 -
[164]
Originally by: HeliosGal actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more
I wouldn't have minded a reduction in the Naglfar's bonuses for balance, but returning the ship to having a split weapon bonus is asinine and insulting.
|

Ryuzaki Lawliet
Caldari
|
Posted - 2009.11.23 14:18:00 -
[165]
First, I can't fly any caps, nor do I plan to anytime soon.
But deteriorating the Nag as much as you have, via a tertiary weapon system, and then making the missile properties horrendous, you have effectively cut Minmatar out of the capital field.
Congratulations on removing pretty much the last thing that Minmatar had going for them. Makes my skills in Minmatar ships feel completely wasted. Think you can refund me those SP so I can train something that is at least useful for PvP?
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.11.23 15:04:00 -
[166]
Originally by: Elaron
Originally by: HeliosGal actualy ignore the 00 whiners and go with the balance. Put dominions thro and have a mini patch with mothership changes to make em adapt or die more
I wouldn't have minded a reduction in the Naglfar's bonuses for balance, but returning the ship to having a split weapon bonus is asinine and insulting.
Words practically stolen out of my mouth.
I want it to be balanced, adequate along side the other dreads and having its own flavor.
Split weapons suck CCP! You're making two different damage mods do the same thing as ONE on the other dreads. Fit one and you are only boosting damage to half of your weapons, fit two and you finally get to boost all of them... it's like a built in penalty for being minmatar.
While the other dreads happily boost their full rack of weapons with just one damage module, and then even more by fitting two. To achieve the same kind of boost of damage the Naglfar has to have FOUR (2xGyros/2xBCS) damage modules fitted, only then is the damage potential a smidgen higher. Meaning you're doing practically the same thing, only using double the amount of slots to do it.
Now add the fact you have to train more skills for it to even work. 
Training more only to waste slots is stupid.
It's pretty appalling that you need to train two capital skills to use Capital Torps and Cruises when you only need one skill for both long and short range turrets. What is the reasoning behind this?
|

Seriously Bored
Minmatar
|
Posted - 2009.11.23 15:43:00 -
[167]
Originally by: Myrkala
Split weapons suck CCP!
The ironic thing is that the devs said so themselves in the Faction/Pirate ship balance threads. I wish I knew where to dig it up, but the sentiment was, "We've learned that split weapon systems are a very bad idea over the years..."
And then they did this. It's surgery with a sledgehammer, not a scalpel.
For the love of all things rusty, change it back to double projectile bonuses and reduce them!
Please read this post by Mioelnir for why these bonus changes are sensible.
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.11.23 15:56:00 -
[168]
Originally by: Seriously Bored
Originally by: Myrkala
Split weapons suck CCP!
The ironic thing is that the devs said so themselves in the Faction/Pirate ship balance threads. I wish I knew where to dig it up, but the sentiment was, "We've learned that split weapon systems are a very bad idea over the years..."
And then they did this. It's surgery with a sledgehammer, not a scalpel.
For the love of all things rusty, change it back to double projectile bonuses and reduce them!
Please read this post by Mioelnir for why these bonus changes are sensible.
Hah, yeah. I bet we can find it somewhere.
And that post by Mioelnir was great, and it also proved that the change was either "a jump to conlusions" change, due to laziness or just plain out of spite.
The drop from one of the bonuses from 7,5% to 5% was pretty obvious once you research it a bit, I saw it coming in the post. And it's such a simple solution too, we should lobby it. -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Linas IV
|
Posted - 2009.11.23 16:34:00 -
[169]
Well, after visiting Sisi Today and noticing that nothing on this topic has change yet, I re-red Nozh's Devblog and tried now to imagine an alternative that should make most people happy (hopefully...)
Quote: Naglfar: Final Edition
Slot Layout: 4 / 6 / 6 2x Turrets / 1x Missile-launcher (one less Highslot and ML, reduce PG accordingly)
Bonuses: 5% XL-Projectile Rof per level 7,5% XL-Projectile Falloff per level
Role Bonus: 50% XL-Projectile Damage
Results: (with the new weapon changes)
-3 Effective bonused Weapons (Turrets) finaly!! => same as all other dreads. -Still the weakest Tank. -Closerange Turret-Damage slightly below Rev-Level, a bit above when using the aditional Torp Launcher. (but still well below Moros with Ions + Sentries) -Reasonably able to hit Towers with ACs. (due to Falloff-Bonus) -Longrange Turret-Damage on par with the Moros, a bit more range due to higher Falloff, but still a lot less dmg than a Rev. -Added Damage for additional skill time (1x Cit-Torp/Cruise) but not necessary.
=> Fixed Naglfar
So please try to consider it at least.
|

Seriously Bored
Minmatar
|
Posted - 2009.11.23 18:47:00 -
[170]
Originally by: Linas IV
=> Fixed Naglfar
So please try to consider it at least.
That's more powerful that the original 7.5%/7.5% Nag bonuses man...
Mioelnir made a very good case that 7.5% Damage/5% ROF would be right on the money. I just hope the folks on the balance team wake up and see how incredibly extreme the changes are considering there was word ZERO until a few days ago.
|

Linas IV
|
Posted - 2009.11.23 18:57:00 -
[171]
Originally by: Seriously Bored That's more powerful that the original 7.5%/7.5% Nag bonuses man...
No it isn't because of the one Laucher less. Calculate it for yourself.
|

Marmios
Elite Aeronautic Developer Syndicate Zenith Affinity
|
Posted - 2009.11.23 22:16:00 -
[172]
Edited by: Marmios on 23/11/2009 22:16:34 Eh whats going on this sissi shot?
my ROF on TQ with Cit Torps is 23.97 actually...
hidden phoenix and nag boost? 
btw ive tested it, its not just a typo. The rof is real.
|

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.11.23 23:24:00 -
[173]
Edited by: Sky Marshal on 23/11/2009 23:26:00 It is not hidden, the dev blog stated about it (will do more damage etc...).
But the Torp range, his Explosion Velocity and his Explosion Radius has been nerfed. It becomes a close range weapon who don't do good damage against POSes. At this day, CCP still hasn't œ increase the signature radius of the larger structures +, same if the dev blog promised it. _______ With the NGE, I''m sorry about the mistake we made. We screwed up and didn''t listen to the fans when we should have, and it''s not a mistake we''re going to make again.
|

Marmios
Elite Aeronautic Developer Syndicate Zenith Affinity
|
Posted - 2009.11.23 23:43:00 -
[174]
Well its double the damage as before...
|

Norris Packard
Wings of Redemption Black Flag Alliance
|
Posted - 2009.11.24 02:29:00 -
[175]
I am astonished that there has been no response from CCP about this butchering of the Nag.
|

BanMeAgainPlz
|
Posted - 2009.11.24 02:54:00 -
[176]
They've gone into full stealth "we don't give a **** mode" and are going to do whatever they want regardless of what the playerbase says. It's plainly obvious from the fact that the devblog thread has been ignored since the day it was posted and this thread has never gotten a dev reply while I watch new threads get a dev reply within hours of being posted. What a shock. 
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.11.24 03:00:00 -
[177]
Originally by: BanMeAgainPlz They've gone into full stealth "we don't give a **** mode" and are going to do whatever they want regardless of what the playerbase says.
I'm not really aware of ccp ever operating in any other fashion. Yes they ask for opinions and often will impliment them if they make sense but I can't ever recall a time ccp did something against their will from player intervention(read:threadnaught whinges) and that hilarious carrier fighter nerf troll ccp did way back to annoy all the forum whingers doesn't count. 
Originally by: CCP Casqade The forum does not represent anywhere close to 90% of the users. In fact it represents a clear minority of them.
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.11.24 05:19:00 -
[178]
Yeah, I would really, really, really... like to get an explanation as to WHY it was changed back to focus on a split weapon system. I don't like it one bit, the current TQ Naglfar is the way it should be. Just tweak the bonuses! -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Seriously Bored
Minmatar
|
Posted - 2009.11.24 06:14:00 -
[179]
Originally by: BanMeAgainPlz They've gone into full stealth "we don't give a **** mode" and are going to do whatever they want regardless of what the playerbase says. It's plainly obvious from the fact that the devblog thread has been ignored since the day it was posted and this thread has never gotten a dev reply while I watch new threads get a dev reply within hours of being posted. What a shock. 
The thread got two replies to my knowledge...
Not to keep bashing a certain dev (who is getting far more than his share of the blame), but the first reply tried to demonstrate that cap torps were overpowered on Moms that use 5x Drone Control Units and 3x Target Painters against un-seiged Dreads. The second reply was Hammer saying that entire balance team acts as a unit, and no one changes anything without it being agreed on.
I wish any part of the above were an exaggeration. 
Come on CCP. You know there are better options. Don't double gimp the Nag...
|

BanMeAgainPlz
|
Posted - 2009.11.24 08:07:00 -
[180]
Edited by: BanMeAgainPlz on 24/11/2009 08:09:57
Originally by: Seriously Bored
The thread got two replies to my knowledge...
Not to keep bashing a certain dev (who is getting far more than his share of the blame), but the first reply tried to demonstrate that cap torps were overpowered on Moms that use 5x Drone Control Units and 3x Target Painters against un-seiged Dreads. The second reply was Hammer saying that entire balance team acts as a unit, and no one changes anything without it being agreed on.
I wish any part of the above were an exaggeration. 
Come on CCP. You know there are better options. Don't double gimp the Nag...
I was referring to it being ignored since Hammerhead tried to do damage control. No new replies since from CCP as far as I can see and plenty of constructive post deletion to be had.
|

Seth Ruin
Minmatar Ominous Corp Cult of War
|
Posted - 2009.11.24 13:20:00 -
[181]
Originally by: Typhado3 Edited by: Typhado3 on 23/11/2009 06:42:37 ....
why do we even bother, they obviously don't give a **** about what we think, they'll just remove months of feedback and changes in a weekend as a minor balance change.
Eve is just so porely balanced and at best it's in a perpetual state of half finishedness.
Honestly, I think CCP bit off more than they could chew with this patch. And it's too late now to tweak the Naglfar much more before the patch, as every tweak would need testing and feedback. I think at this point, Dominion's probably in a feature-freeze and in a purely bug-testing mode. Whether it's actually "finished" or still needs balancing is kind-of irrelevant at less than a week 'till launch.
The new sov mechanics combined with the rather significant change to capitals means they're going to need to do some major balancing and tweaking based on feedback from Tranquility in the coming months.
|

BanMeAgainPlz
|
Posted - 2009.11.25 01:28:00 -
[182]
Of course that is what they're going to do. Instead of doing it right the first time and delaying the whole god damn thing they're going to push out a half finished unbalanced piece of crap just like they always do. You'd think they'd learn at some point but I guess that is just too hard.
|

AcmonSuport
|
Posted - 2009.11.25 11:17:00 -
[183]
On sisi now ... naglfar still ****ed up, motherships will stay on unpayed accounts (couse you can not take into battle a ship that can be popped by 2 titans), titan`s allmost useless (besides is mobile gate role). Good job !
|

HeliosGal
Caldari
|
Posted - 2009.11.25 11:28:00 -
[184]
who needs titans anyway ccp want us to throw bs dreads and carriers at each other in blobs
They could add more wormhole space more 00 NPC space for factional warfare, more 00 space and more low sec and high sec to expand the player base but nope Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Liisa
Jericho Fraction The Star Fraction
|
Posted - 2009.11.25 11:34:00 -
[185]
Has anybody actually modeled the new turrets with the actual ship bonuses/slot layouts yet?
All I see in the devblog is the turrets by themselves and not how the actual dreadnoughts in siege would fare against other capital ships, whether they be in siege or not. Especially the influence of damage mods would be nice to see with the new split bonus of the naglfar rearing it's head again after we had so hoped it would be dead and buried.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 17:21:00 -
[186]
Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
they have a fuggin huge sig anyway.
regarding lower dps issue on caps, yeah you need tps on standard caps but not on supercapitals. btw - 50 % rof makes up nearly +100% more dps. That should make up some lost dps due to the sig radius issue.
but anyway you people will keep on complaining and no one will read this.
|

Nobani
Merch Industrial GoonSwarm
|
Posted - 2009.11.25 17:42:00 -
[187]
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 17:44:00 -
[188]
Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with increased rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.25 17:57:00 -
[189]
Originally by: Merfio Edited by: Merfio on 25/11/2009 17:47:39 Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with reduced rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
Have you ever been in a large cap fight? You realize when you jump 100 dreads into a cyno they will NEVER EVER result in more than 2/3 of them land anywhere near inside a radius of 40 km due to bumping? Capital torps are useless range.. and have useless damage against dreads.
Dreads do not even need balance to fire at POS. they need balance to fight among themselves!!!
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 18:02:00 -
[190]
Originally by: Seishi Maru
Originally by: Merfio Edited by: Merfio on 25/11/2009 17:47:39 Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with reduced rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
Have you ever been in a large cap fight? You realize when you jump 100 dreads into a cyno they will NEVER EVER result in more than 2/3 of them land anywhere near inside a radius of 40 km due to bumping?
oh now im confused. the goon is telling me that cap fights happen on short range, he calls ccp on denying that and you tell me that ccp is right? Something is wrong here.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.25 18:18:00 -
[191]
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 19:21:00 -
[192]
Originally by: Seishi Maru stuff
Ok now im getting you but aint that more a issue of bumping mechanics then capital weapons and/or ships?
|

Nobani
Merch Industrial GoonSwarm
|
Posted - 2009.11.25 20:00:00 -
[193]
Originally by: Merfio
Originally by: Seishi Maru stuff
Ok now im getting you but aint that more a issue of bumping mechanics then capital weapons and/or ships?
No, the problem with short ranged weapons is dreads have zero mobility for 10min at a time, and the DPS against an out-of-range target is 0.
The problem with a huge missiles explosion radius means that you're doing reduced damage against the targets where DPS is most important -- other cap and supercap ships.
The new torps have both disadvantages combined into one incredibly useless weapon system.
|

Mysteriax
Scoopex Majesta Empire
|
Posted - 2009.11.26 11:29:00 -
[194]
Meh only a few days until I have all min dread skills at 4+, guess thats kinda useless now, on top of it all i will have to train for cruise missiles aswell, thanks CCP its not like we already had to train 2x more skills then the rest.
|

Arramis
Minmatar ROMANIA Renegades Primary.
|
Posted - 2009.11.26 13:23:00 -
[195]
Originally by: Seishi Maru
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
Verry simple and correct response. And when you modify weapon systems arround TP`s, gyro, DCU`s for ms`s .. is verry clear that you`ll never be able to resolve capital problems. When a dread has -1 slot for tankng, takes 2 times more (now 3 times more) time to train, and his bonuses are for 2 types of weapon for no real or special advantage ...that dread is A FAIL DREAD ..and reasons are many..just spend time reading them ..are lot`s of threads. Simple advice: Join Cap fights MAN!...lose a dread, a carrer, a MS... and then you`ll find problems to solve, and not ruin things that are ok. OR JUST LOOK AT THE KILLBOARDS of the big alliances..and see the fittings arrond capitals. ------------------------------------------
|

Pattern Clarc
Blue Republic
|
Posted - 2009.11.26 13:35:00 -
[196]
Edited by: Pattern Clarc on 26/11/2009 13:37:15
Originally by: Merfio
Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
So... better off using carriers and battleships right??
Anyway, TCU's can still be placed near POS's IIRC ____ *New* - Tempest/Maelstrom |

HeliosGal
Caldari
|
Posted - 2009.11.26 13:49:00 -
[197]
capital torpedos need some work, but u use carriers dreads and battleship blobs after dominion. Sig and pos radius are an issue but adapt we do Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HELIC0N ONE
GoonFleet GoonSwarm
|
Posted - 2009.11.26 13:53:00 -
[198]
I just trained for a Naglfar. Why didn't I just do the sensible thing and crosstrain for Amarr like everyone else?
|

Ernst Ra'Kun
|
Posted - 2009.11.26 14:45:00 -
[199]
... if everyone goes amarr, till the point dat the game is filled with just amarr ships, maybe then devs would look at fixing the other ships?
|

Max Hardcase
Art of War Cult of War
|
Posted - 2009.11.26 21:38:00 -
[200]
There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
|

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.11.27 01:29:00 -
[201]
Originally by: SiSi bonuses for the Naglfar Minmatar Dreadnought Skill Bonus: 5% bonus to Capital Projectile damage per level 5% bonus to Missile Launcher rate of fire per level.
Something about the wording of the latter bonus led me to wonder something. It doesn't specify citadel missile launchers.
So I fitted a Siege Launcher II to the ship.
And it got the Rate of Fire bonus.
I've bug reported it, so let's see if that stays...
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.27 14:48:00 -
[202]
Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
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Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.27 14:54:00 -
[203]
Originally by: Max Hardcase There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
The point of the nerfs are not balance! Otherwise ccp would never do things like this stupid changes to dreads, in special the naglfar.
The whole purpose of nerfs is to make people suffer and cry and feel hopeless.
|

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.11.27 15:53:00 -
[204]
Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.11.27 17:50:00 -
[205]
Originally by: Elaron Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
aa now makes sense why they delayed the rocket boost! THey feared naglfar woudl be too powerful against POS if using rockets!
|

Ernst Ra'Kun
|
Posted - 2009.11.27 20:37:00 -
[206]
Originally by: Max Hardcase There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
haha like so... quite balanced it will be... heheh
but what i meant is that if all other ships are unused, CCP might feel the need to boost em up so as to attract people to use em again...
|

Kalia Masaer
Rosa Castellum
|
Posted - 2009.11.28 03:35:00 -
[207]
And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.11.28 05:33:00 -
[208]
Edited by: Roemy Schneider on 28/11/2009 05:33:06
Originally by: Seishi Maru
Originally by: Elaron Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
aa now makes sense why they delayed the rocket boost! THey feared naglfar woudl be too powerful against POS if using rockets!
/me fits heavy assault launchers with defenders -.- - putting the gist back into logistics |

Seriously Bored
Minmatar
|
Posted - 2009.11.28 05:56:00 -
[209]
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
I have a feeling that won't ever happen. Notice that every Dread got nerfed directly or indirectly this patch except for the Rev?
|

Ernst Ra'Kun
|
Posted - 2009.11.28 05:56:00 -
[210]
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
ur probably right.... still, im trying to think when CCP has ever got it to a point where every faction feels balanced out with each other... or will they always have a ..flavor of the year?
oh well... save the naglfar!
|

HeliosGal
Caldari
|
Posted - 2009.11.28 06:14:00 -
[211]
Yeah he has a point. CCP has every balance of every faction within a flavourless year issue. Naglfar this time Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Xing Fey
|
Posted - 2009.11.28 06:50:00 -
[212]
Originally by: Seriously Bored
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
I have a feeling that won't ever happen. Notice that every Dread got nerfed directly or indirectly this patch except for the Rev?
Rev got -15% damage too. But all dreads (bar the phoenix, which got pwned in other ways) got this.
Revelation didn't get any specific nerfs though. Moros got it's drone nerf but still is at least mostly-intact (It didn't get a railgun DPS nerf, for instance)
It's a sad day for people who crosstrained Caldari/Minmatar....
|

HeliosGal
Caldari
|
Posted - 2009.11.28 07:16:00 -
[213]
Rev damage lssened. Dreads were balanced across the board. Moros just changed from drone focus to drone-blaster-rail focus. Cross trained peeps still benefit from factional battleships and maybe ccp might generate factional dreads-capitals with bonus-rarity Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Furb Killer
Gallente
|
Posted - 2009.11.28 11:40:00 -
[214]
Originally by: Seishi Maru
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
Then why all the whining about CCP Nozh (since we blame him for everything) making short ranged weapons useful for short ranged dread fights? (Anyone fits cap blasters now?). So according to you if you define short ranged dread fights as dread fights where you use short ranged weapons (which would be pretty logical definition), then nozh is right?
|

Linas IV
|
Posted - 2009.11.28 22:12:00 -
[215]
Bump
This problem needs to be looked at seriously.
|

Dursun Idris
|
Posted - 2009.11.29 12:03:00 -
[216]
Top.
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Arra Lith
HUSARIA Curatores Veritatis Alliance
|
Posted - 2009.11.29 12:07:00 -
[217]
According to dev blog Naglfar lost projectile weapon bonus and is now missile bonus only (with ROF bonus).
|

Dursun Idris
|
Posted - 2009.12.02 00:02:00 -
[218]
So we do stuck with that idiotic nerf?
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Tessho
Kernel of War Tau Ceti Federation
|
Posted - 2009.12.02 00:50:00 -
[219]
still no reply from CCP ? Why their game designers did this to our (now former) competitive dreadnought.
Thxs CCP for the nerf (now we are -again- the worst dreadnought ingame) and also thxs for the new 26 skilling days necessary to be able to go back on the battlefield with our MARVELLOUS and POWERFUL naglfar.
I guess there is no CCP employee that is playing minmatar or capital minmatar...
|

Juliette DuBois
|
Posted - 2009.12.02 05:09:00 -
[220]
Edited by: Juliette DuBois on 02/12/2009 05:10:42 Honestly just blow up your naggies and train for revelation. That might make CCP think about what theyŠve done.
|

Gronker Lonker
|
Posted - 2009.12.02 10:44:00 -
[221]
I did some calcs with EFT:
New DPS according to EFT : old values in brackets
Rev 4380 (4754) -367 Mor 4026 (4530) -504 Pho 3934 (4570) -636 --> (no Faction CRs availible (~+10%)) Nag 3404 (4630) -1226 --> (no Faction CRs availible (~+5%))
All ships with All lvl 5, 3 Dmg-Mods, low tier faction ammo and 5x bouncer II.
Without faction ammo, Rev and Pho should be pretty much equal at Pure-DPS (but have the explosion-radius in mind). The Moros is a bit behind and the Naglfar is ... ****ed.
Maybe the new EFT is just wrong but if not, CCP needs some help at math.
|

Kaeser
Caldari DEATHFUNK Atlas Alliance
|
Posted - 2009.12.02 12:22:00 -
[222]
The other big issue with the Citadel Cruise is that you're limited to 157500 meters range with perfect skills unless you use rigs/implants (missile velocity or flight time) to enhance that. 
 |

Narf Point
|
Posted - 2009.12.02 15:17:00 -
[223]
So glad I crosstrained Minmatar / Caldari. Now I can fly two nerfed Dreads. Ah well, Amarr, here I come!
|

BanMeAgainPlz
|
Posted - 2009.12.02 16:07:00 -
[224]
Originally by: Gronker Lonker I did some calcs with EFT:
New DPS according to EFT : old values in brackets
Rev 4380 (4754) -367 Mor 4026 (4530) -504 Pho 3934 (4570) -636 --> (no Faction CRs availible (~+10%)) Nag 3404 (4630) -1226 --> (no Faction CRs availible (~+5%))
All ships with All lvl 5, 3 Dmg-Mods, low tier faction ammo and 5x bouncer II.
Without faction ammo, Rev and Pho should be pretty much equal at Pure-DPS (but have the explosion-radius in mind). The Moros is a bit behind and the Naglfar is ... ****ed.
Maybe the new EFT is just wrong but if not, CCP needs some help at math.
HAHAHA Way to go CCP. Glad to see your balance by speadsheet method worked so well. Atleast the nag doesn't use CAP right? Right guys? Lmfao how hilariously imbalanced.
|

Dursun Idris
|
Posted - 2009.12.03 09:56:00 -
[225]
Worst tank. "Lol" damage. So what is the point of nagl***s? Poke enemy dreads with its pointy parts?
|

HeliosGal
Caldari
|
Posted - 2009.12.03 10:14:00 -
[226]
Originally by: Dursun Idris Worst tank. "Lol" damage. So what is the point of nagl***s? Poke enemy dreads with its pointy parts?
nag can hold quite a few freed slaves perhaps offer youre services to the sisters of eve to jump the freed slaves from the amarr areas into minmatar low sec SOE stations for resettlement within the republic Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Wildest
Minmatar The Perfect Storm Gentlemen's Club
|
Posted - 2009.12.03 11:00:00 -
[227]
Edited by: Wildest on 03/12/2009 11:00:25 i think i know what CCP is trying to do to all minmatar pilots...they want us to fly only Command ships or lower ...and maybe the occasional BS....couse frankly at the way minmatar caps are now u would be better off flying a Sleipnir into combat..as it would prolly do more dmg to the other fleet then ur naglfar...
my 2 cents
|

Dursun Idris
|
Posted - 2009.12.03 11:11:00 -
[228]
Originally by: Wildest Edited by: Wildest on 03/12/2009 11:00:25 i think i know what CCP is trying to do to all minmatar pilots...they want us to fly only Command ships or lower ...and maybe the occasional BS....couse frankly at the way minmatar caps are now u would be better off flying a Sleipnir into combat..as it would prolly do more dmg to the other fleet then ur naglfar...
my 2 cents
I agree your opinion that they are on the way to remove minmatar caps. But at least, minmatar BS's got a reason to deploy now, both with ac's and arties... But i feel a nerfbat coming soon to ac faloff :( (After i saw easyly obtainable 90km faloff - can go to 130 and 150 with fantasy setups - on AC's)
|

Ernst Ra'Kun
|
Posted - 2009.12.03 11:58:00 -
[229]
Originally by: Dursun Idris
Originally by: Wildest Edited by: Wildest on 03/12/2009 11:00:25 i think i know what CCP is trying to do to all minmatar pilots...they want us to fly only Command ships or lower ...and maybe the occasional BS....couse frankly at the way minmatar caps are now u would be better off flying a Sleipnir into combat..as it would prolly do more dmg to the other fleet then ur naglfar...
my 2 cents
I agree your opinion that they are on the way to remove minmatar caps. But at least, minmatar BS's got a reason to deploy now, both with ac's and arties... But i feel a nerfbat coming soon to ac faloff :( (After i saw easyly obtainable 90km faloff - can go to 130 and 150 with fantasy setups - on AC's)
i certainly hope not... while my plans to go naglfar might be questionable now, im at least enjoying my minmatar BS
|

HeliosGal
Caldari
|
Posted - 2009.12.03 12:32:00 -
[230]
just enjoy the bs plans train minmatar carrier-dread because what ccp nerfs this expansion might be boosted in some form in the next Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Dursun Idris
|
Posted - 2009.12.03 13:21:00 -
[231]
Stalin: Death is the solution to all problems. No man - no problem.
Nozh's point of view to minmatar cap problems... If no one will use them, there will be no further need to fix them 
|

Zarak1 Kenpach1
R.E.C.O.N.
|
Posted - 2009.12.03 19:03:00 -
[232]
Edited by: Zarak1 Kenpach1 on 03/12/2009 19:06:05 Edited by: Zarak1 Kenpach1 on 03/12/2009 19:04:12 I'm personally going with my own plan B.
Siphon off all my minmatar assets including capitals to an alt for sale at a later date and putting up my minmatar pilot up for sale on the bazaar. Problem solved.
plus a lot richer
|

Hun Jakuza
24th Imperial Guard
|
Posted - 2009.12.03 20:19:00 -
[233]
Naglfar sold, problem solved , now let's play with amarr online.
|

Weird Compulsion
Minmatar
|
Posted - 2009.12.03 23:36:00 -
[234]
Ahahahaha. I love this! The Naglfail/Naglol once more lives up to it's name. Thank you CCP!
no wait..
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.12.04 02:08:00 -
[235]
Originally by: Gronker Lonker I did some calcs with EFT:
New DPS according to EFT : old values in brackets
Rev 4380 (4754) -367 Mor 4026 (4530) -504 Pho 3934 (4570) -636 --> (no Faction CRs availible (~+10%)) Nag 3404 (4630) -1226 --> (no Faction CRs availible (~+5%))
All ships with All lvl 5, 3 Dmg-Mods, low tier faction ammo and 5x bouncer II.
Without faction ammo, Rev and Pho should be pretty much equal at Pure-DPS (but have the explosion-radius in mind). The Moros is a bit behind and the Naglfar is ... ****ed.
Maybe the new EFT is just wrong but if not, CCP needs some help at math.
Youre doing it wrong!
You MUST fit 4 damage mods on Nagl, but even so it will be like fitting just TWO on the other dreads!
FOUR damagemods on Nagl = TWO damagemods on revelation, phoenix, moros....  -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

SRS Tali
Minmatar Enterprise Estonia Cult of War
|
Posted - 2009.12.04 08:02:00 -
[236]
Nozh can go diaf tbfh, idiot dev who insist using tp's in cap combat and lol "balancing" amarrboy 
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.12.04 15:22:00 -
[237]
Originally by: Hun Jakuza Naglfar sold, problem solved , now let's play with amarr online.
but to sell if you need to find someoen idiotic enough to buy it!
|

Sunset Rogue
|
Posted - 2009.12.05 22:05:00 -
[238]
Any response from the devs yet?
|

Artassaut
Minmatar Oblivion Amalgamated
|
Posted - 2009.12.06 03:18:00 -
[239]
Originally by: Seishi Maru
Originally by: Hun Jakuza Naglfar sold, problem solved , now let's play with amarr online.
but to sell if you need to find someoen idiotic enough to buy it!
1: Buy Naglfars for super cheap. 2: Perfect refine! 3: ???? 4: Build other Dreads. --- The Gate: Lol, try targeting me in a fleet fight. The Station: No U. |

Ernst Ra'Kun
|
Posted - 2009.12.06 03:29:00 -
[240]
Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
|

Dursun Idris
|
Posted - 2009.12.08 08:19:00 -
[241]
Lack of response from a dev makes it between the line of being amusing and annoying...
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.12.08 09:57:00 -
[242]
Originally by: Ernst Ra'Kun Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
all the MONSTER stuff came form the twisted Nohz idea that someone would use his new invention the Citadel short range torpedoes, envisioning a scenario where there could be targets inside that pathetic range and that those targets could be hugely target painted enough so the missiles would do more damage than cruise citatels.
Unfortunately that scenario does not exist and will not exist, because using a weapon with fixed 36 km range in dread operations is suicidal! Tneither TP work on ANY of the usual dread targets.
Put hiis inyour head CCP.. drop the launchers completely on the naglfar if needed. But focus this damm ship in projectiles as it should be!
|

Dursun Idris
|
Posted - 2009.12.08 10:49:00 -
[243]
3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
|

Sunset Rogue
|
Posted - 2009.12.09 03:43:00 -
[244]
Originally by: Dursun Idris 3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
Thissss!!
|

Xing Fey
|
Posted - 2009.12.09 07:11:00 -
[245]
Originally by: Seishi Maru
Originally by: Ernst Ra'Kun Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
all the MONSTER stuff came form the twisted Nohz idea that someone would use his new invention the Citadel short range torpedoes, envisioning a scenario where there could be targets inside that pathetic range and that those targets could be hugely target painted enough so the missiles would do more damage than cruise citatels.
Unfortunately that scenario does not exist and will not exist, because using a weapon with fixed 36 km range in dread operations is suicidal! Tneither TP work on ANY of the usual dread targets.
Put hiis inyour head CCP.. drop the launchers completely on the naglfar if needed. But focus this damm ship in projectiles as it should be!
So in order to fix the missile bit of the Naglfar being potentially OP they shifted one of the gun bonuses to a missile bonus?
|

Dursun Idris
|
Posted - 2009.12.09 09:15:00 -
[246]
New naglfar suggestion...
5 low 6 med 3 high 2 turret highpoint
Role bonus: +%100 x-large turret dps +%5 projectile damage(or rof) +%7.5 x-large turret faloff per level. -20 cpu
Fixed?
|

SRS Tali
Minmatar Enterprise Estonia Cult of War
|
Posted - 2009.12.12 13:25:00 -
[247]
Naglfail still nerfed, up we go.
|

Wildest
Minmatar The Perfect Storm Gentlemen's Club
|
Posted - 2009.12.13 17:48:00 -
[248]
Pls fix the Naglfar...as it is it's just a waste of skillpoints to train for it... before Dominion it was actually on the same lvl as other dreads and ppl could use them if they wanted..but now..there good to take insurance on them if ur lucky... who ever thought up this nerf should really start playing the game..or at least test the dread in an actual combat situation....not the most likely never to happen one...
thx in advance
my 2 cents
|

Dursun Idris
|
Posted - 2009.12.15 14:46:00 -
[249]
Originally by: Wildest Pls fix the Naglfar...as it is it's just a waste of skillpoints to train for it... before Dominion it was actually on the same lvl as other dreads and ppl could use them if they wanted..but now..there good to take insurance on them if ur lucky... who ever thought up this nerf should really start playing the game..or at least test the dread in an actual combat situation....not the most likely never to happen one...
thx in advance
my 2 cents
Postponing easy things and go for hard part first to fix things are fail at start... Make it marauder, make it proj ship and everyone will be happy... Test it with 4 ppl using dreads, see how it works, and tweak. Unless you are ****** it will take like 1 hour to get done. No dreadful formulas like explosion speed after this...
|

Bl3ckH0le
|
Posted - 2009.12.16 17:20:00 -
[250]
Edited by: Bl3ckH0le on 16/12/2009 17:23:17 We can say that the Naglfar has to be fixed for sure. we have to learn more skills than all others races, it's a fact ; However, our dreadnought is just REALLY BAD.
With the nagflar we have to learn :
Capital shield tanking ( but, of course, we have to skill capital armor tanking for the nidhoggur... i guess that only the minmatars have to skill 2 differents tanking for the capital ships ) Capital projectile turret Capital citadel torpedoes ( the only one dread with 3 differents weapon systems ) Capital CRUISE missiles
Of course, we got stupid bonuses with this dreadnought : Minmatar Dreadnought Skill Bonus: 5% bonus to Capital Projectile damage per level 5% bonus to Missile Launcher rate of fire per level.
The divided bonuses are a pain, they ruin the dps of this ship... So we can resume the naglfar like that :
1/ This dread takes forever to skill ( training 3 weapons systems, nice joke ) 2/ Worst tanking ( -1 medium slot compared to the phoenix ) 3/ Very bad dps with divided bonuses 4/ worst Dreadnought : such a waste of SP... 5/ an advice for the new mimatars players : DO NOT SKILL THIS SHIP FOR THE MOMENT ( skill the revelation )
CCP, you have to FIX this dreadnought, and you have to answer back !
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.12.17 01:02:00 -
[251]
Fsss, this still sends my blood boiling.
<font size="6">WHY?! WHY?! WHY DID YOU TAKE OUR ADEQUATE NAGLFAR AWAY FROM US AND GIVE US A USELESS SHIP THAT IS HARDER TO SKILL FOR AND HARDER TO FIT THAN ANY OTHER DREADNOUGHT OUT THERE?</font>
-
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Dursun Idris
|
Posted - 2009.12.17 09:05:00 -
[252]
Edited by: Dursun Idris on 17/12/2009 09:06:09 Good thing to see this thread is still going on... As for myself i am not going to shut up unless we get a fix- or a REASONABLE response from a dev...
Edit: Fixed a typo.
|

Sunset Rogue
|
Posted - 2009.12.18 15:07:00 -
[253]
Seriously. Has there been any response whatsoever from the devs as to why the nag (or the moros) was surprise nerfed?
Also:
Originally by: Dursun Idris 3 high slots and +%100 turret damage, anyone? Saves you from making another ship model ccp...
|

Dursun Idris
|
Posted - 2009.12.19 15:34:00 -
[254]
top!
|

Schmell
Russian Thunder Squad Against ALL Authorities
|
Posted - 2009.12.19 16:26:00 -
[255]
http://www.it-kills.us/?a=kill_related&kll_id=114622
Top damagers in almost all mails.
Does not look like horrible nerf for me 
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.12.19 16:44:00 -
[256]
Originally by: Schmell http://www.it-kills.us/?a=kill_related&kll_id=114622
Top damagers in almost all mails.
Does not look like horrible nerf for me 
but certainly like horrible primary-obedience. can be excused with those odds, though - putting the gist back into logistics |

Medidranda Livoga
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Posted - 2009.12.19 17:32:00 -
[257]
Hardly in every mail. Besides it seems that you hotdropped in close range and didnŠt get bumped out of torpedo range, which can be bit problematic at times. 
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Ernst Ra'Kun
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Posted - 2009.12.22 01:20:00 -
[258]
I read this post by CCP abathur...just read first few pages, anyhow....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1236843
but it did state the naglfar will have its "Launcher RoF bonus removed and Turret RoF bonus (5%) added"
i guess this is... good .... hope to see the people who can crunch out numbers prove this is good enuff
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CCP Abathur
C C P C C P Alliance

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Posted - 2009.12.22 07:56:00 -
[259]
Naglfar has been made Vertical again.
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Dursun Idris
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Posted - 2009.12.22 14:12:00 -
[260]
Originally by: CCP Abathur Naglfar has been made Vertical again.
    
Thanks for hearing our pleas... But another thing, while you have hands on those, how about making it 2 turrets, removing a low and 2 highs and giving it %100 turret damage bonus?

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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.12.22 16:50:00 -
[261]
Originally by: CCP Abathur Naglfar has been made Vertical again.
Thanks for listening to us, Abathur!
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