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Future Mutant
Republic Military School
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Posted - 2009.11.26 18:35:00 -
[361]
Originally by: ep1k
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
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ep1k
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.26 21:35:00 -
[362]
Originally by: Future Mutant
Originally by: ep1k
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
Maybe you should test things or read other poeoples post and inform yourself instead of spouting off uninformed nonsense.
Anomalies will not support 20 people, this has been pointed out several times. A fully upgraded system has about 1-2 max tier anoamlies with 3-5 slightly lower ones, and all the rest are crap anomalies with under 5misk/hour.
The top ones earn you about 20-22 mil an hour on bounties. Salavage and loot are crap and come out as a wash compared to level 4s. If you arent making more than 25 million off of bounties/mission rewards/LP doing level 4's then you are doing them wrong.
So income is less than level 4s. For about 5 people per system.
Feel free to test this. Or continue being threatened that your precious level 4s are at risk and dont bother testing this stuff.
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Future Mutant
Republic Military School
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Posted - 2009.11.26 23:07:00 -
[363]
Originally by: ep1k
Originally by: Future Mutant
Originally by: ep1k
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
Maybe you should test things or read other poeoples post and inform yourself instead of spouting off uninformed nonsense.
Maybe you should stop lying to ppl about the updates?
Originally by: ep1k Anomalies will not support 20 people, this has been pointed out several times. A fully upgraded system has about 1-2 max tier anoamlies with 3-5 slightly lower ones, and all the rest are crap anomalies with under 5misk/hour.
So what if they only support 10 per system? you like to pvp i assume? Do that and stop crying. Your isk per hour figures are so ridiculously low that anyone thats ever ran an anomaly knows your outright lying
Originally by: ep1k The top ones earn you about 20-22 mil an hour on bounties. Salavage and loot are crap and come out as a wash compared to level 4s. If you arent making more than 25 million off of bounties/mission rewards/LP doing level 4's then you are doing them wrong.
Salvage and loot equal to lvl 4's and thats bad how? And if you arent making 25+ mill an hour in null sec NOW- your doing something wrong. After dominion more income is more.
Originally by: ep1k So income is less than level 4s. For about 5 people per system.
Blatant lie- both about the number of ppl an upgraded system supports and the isk per hour.
Originally by: ep1k Feel free to test this. Or continue being threatened that your precious level 4s are at risk and dont bother testing this stuff.
Continue being a lying, cheating, lazy scammer if you want- but dont expect everyone to fall for your idiotic tales
Null sec corps after dominion 1. corps keep moon goo income- Corps can easily use this to fully pay for all sov and system upgrade costs- wont cost the average null sec corp member a single isk.
Obviously the corps dont want to pay for upgrades- its isk out of their pocket. They would rather convince you that the upgrades are worthless.
2. members living in null will make more income. More is more. More and better rats. More and better anomalies. More and better mining sites. More and better in every way.
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Hewolf
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Posted - 2009.11.26 23:42:00 -
[364]
This might be teh wrong spot but I'm just curious. when are the Miners and the people that prefer NOT to PvP going to get some goodies?
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Future Mutant
Republic Military School
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Posted - 2009.11.26 23:47:00 -
[365]
Originally by: Hewolf This might be teh wrong spot but I'm just curious. when are the Miners and the people that prefer NOT to PvP going to get some goodies?
Pve lovers arent exactly left out of dominion either. Check out the pirate ship changes, the faction ship changes, and the new faction ships. A few other things are nice changes as well- but less glamorous. Like the revamped mail system.
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XXXAKTIVE
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Posted - 2009.11.26 23:57:00 -
[366]
Edited by: XXXAKTIVE on 26/11/2009 23:59:40
Originally by: Future Mutant
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
1. 4th level missions If U do them wisely (I mean NOT completing missions like angelganza and having them 5-6 every day for a week),average income on a golem on 4th level missions is 12-30kk + bounty+ 5-10kk salvage + loot 5-10kk Total ammount per hour is 23-50 kk per hour (maybe more) No risk, half afk, nicely pimped ship
2. Ratting Depends on a region and a quality of the system. Let's take blood rider/sansha zero system with average quality for ratting -0.5 If U spent 3-6 hours improving resps, depending on your luck, U get 24-30 kk bounty per hour + 20-40kk loot + 15-20kk in salvage TOTAL 59-90 kk per hour ratting (after killing 3-6 hours to make resps nice). Ratting is a good thing, but U waste a hell of a lot of time to make nice resps.
BUT... the problem is only one, lol. I am speaking about -0.5 ss standing of a 0.0 space. Considering there are enormous amounts of ****ty systems in 0.0 space with quality of -0.05 and etc, only lucky ones-the owners of systems in zeros with quality more than -0.5 can rat nicely. Others are in financial trouble and get average 20-35 kk per hour in low quality of zero space. (Comment. In NPC 0.0 space ratting is better than in PC 0.0 space at least 1.5 times in profit in the same quality of the system.
3. Mining Nice way to make money in 0.0 space, if U are mining arkonor or bistot under rorqual. Smth like 60-80kk per hour half afk on a hulk. More minig alts=more profit per hour. Not my kind of profit, 'tause it is too mudane
4.Anomalies Similar to ratting, but bounties are bigger and are about 50-100kk per hour. (if U are doing only the best ones one after other). Optimistic numbers, considering not much wasting time on locating anomalies itself. Average numbers for anomalies are 20-50kk per hour
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Future Mutant
Republic Military School
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Posted - 2009.11.27 00:04:00 -
[367]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 26/11/2009 23:59:40
Originally by: Future Mutant
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
1. 4th level missions If U do them wisely (I mean NOT completing missions like angelganza and having them 5-6 every day for a week),average income on a golem on 4th level missions is 12-30kk + bounty+ 5-10kk salvage + loot 5-10kk Total ammount per hour is 23-50 kk per hour (maybe more) No risk, half afk, nicely pimped ship
2. Ratting Depends on a region and a quality of the system. Let's take blood rider/sansha zero system with average quality for ratting -0.5 If U spent 3-6 hours improving resps, depending on your luck, U get 24-30 kk bounty per hour + 20-40kk loot + 15-20kk in salvage TOTAL 59-90 kk per hour ratting (after killing 3-6 hours to make resps nice). Ratting is a good thing, but U waste a hell of a lot of time to make nice resps.
BUT... the problem is only one, lol. I am speaking about -0.5 ss standing of a 0.0 space. Considering there are enormous amounts of ****ty systems in 0.0 space with quality of -0.05 and etc, only lucky ones-the owners of systems in zeros with quality more than -0.5 can rat nicely. Others are in financial trouble and get average 20-35 kk per hour in low quality of zero space. (Comment. In NPC 0.0 space ratting is better than in PC 0.0 space at least 1.5 times in profit in the same quality of the system.
3. Mining Nice way to make money in 0.0 space, if U are mining arkonor or bistot under rorqual. Smth like 60-80kk per hour half afk on a hulk. More minig alts=more profit per hour. Not my kind of profit, 'tause it is too mudane
4.Anomalies Similar to ratting, but bounties are bigger and are about 50-100kk per hour. (if U are doing only the best ones one after other). Optimistic numbers, considering not much wasting time on locating anomalies itself. Average numbers for anomalies are 20-50kk per hour
This ^^ tbh. Finally someone with some integrity. This is roughly what i know is possible now. In dominion you can expect all these figures to raise. Not drastically, but more is more. Its nice to see some ppl havent been taken by goons lies.
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Lolion Reglo
Demio's Corporation
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Posted - 2009.11.27 00:23:00 -
[368]
Originally by: Hewolf This might be teh wrong spot but I'm just curious. when are the Miners and the people that prefer NOT to PvP going to get some goodies?
If you have some guts after dominion hits there will be better mining to be had out in null sec space. and if you eman new toys to play with go play with the orca... thats less than a year old and your already bored with it?... geez. ADD much?...lol.
Also im going to also agree with Future Mutant on all of this. Increasing the income of null sec from what it is to what it will be will be benificial either way.
Not to mention i knew it was going to be a gradual change in terms of isk per hour earned out there so the market isnt given a heart attack and crashes. People are so demanding and expect instant 50 million isk per hour changes and quite honestly i think its you guys who have disilusioned yourselves and CCP has only made a reality check for what people WANT null sec to be instead of what it realisticly CAN be.
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Persepoli
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Posted - 2009.11.27 00:29:00 -
[369]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 27/11/2009 00:11:23
Originally by: Future Mutant
I disagree with pretty much everything goons have said on this subject so no big suprise i disagree with your figures.
What exactly do you think the income is from a lvl 4 mission?
What do you estimate will be the income from anomalies with they system upgraded to allow 20 at any given time?
How much do you think null sec activities should make? ratting? mining? anomalies?
1. 4th level missions If U do them wisely (I mean NOT completing missions like angelganza and having them 5-6 every day for a week),average income on a golem on 4th level missions is 12-30kk + bounty+ 5-10kk salvage + loot 5-10kk Total ammount per hour is 23-50 kk per hour (maybe more) No risk, half afk, nicely pimped ship
2. Ratting Depends on a region and a quality of the system. Let's take blood rider/sansha zero system with average quality for ratting -0.5 If U spent 3-6 hours improving resps, depending on your luck, U get 24-30 kk bounty per hour + 20-40kk loot + 15-20kk in salvage TOTAL 59-90 kk per hour ratting (after killing 3-6 hours to make resps nice). Ratting is a good thing, but U waste a hell of a lot of time to make nice resps.
BUT... the problem is only one, lol. I am speaking about -0.5 ss standing of a 0.0 space. Considering there are enormous amounts of ****ty systems in 0.0 space with quality of -0.05 and etc, only lucky ones-the owners of systems in zeros with quality more than -0.5 can rat nicely. Others are in financial trouble and get average 20-35 kk per hour in low quality of zero space. (Comment. In NPC 0.0 space ratting is better than in PC 0.0 space at least 1.5 times in profit in the same quality of the system.
3. Mining Nice way to make money in 0.0 space, if U are mining arkonor or bistot under rorqual. Smth like 60-80kk per hour half afk on a hulk. More minig alts=more profit per hour. Not my kind of profit, 'tause it is too mudane
4.Anomalies Similar to ratting, but bounties are bigger and are about 50-100kk per hour. (if U are doing only the best ones one after other). Optimistic numbers, considering not much wasting time on locating anomalies itself. Average numbers for anomalies are 20-50kk per hour
1. All people fear the inflation caused by hubs. Yes this this is true, it will happen with a mining upgrade installed. Imagine 20+ mining bots digging arknor 24'7 under rorqual??? CHEAT, isn't it??
2. What is stopping lots of people of not going to 0.0 space??? The lack of nice high quality systems in 0.0 space. All nice quality systems are devided with huge alliances like Goons, AAA, Legion of XXDEATH (it is the other story lol, people there earn stable 60-100kk ratting per hour on alloys from drones). Are there any interest for small alliance to go to live in 0.0 space to live in -0.05 quality systems?? Hell NO!!! These systems are useless (just for digging moons only). Even pets of the alliances dont want to rent them.
The quality increasement upgrade is very much needed imho
No idea where you get your figures from, but no way in heck could you get that sort of isk ratting in 0.0. I know as have done it quite a bit.
I regularly rat Angels in a -0.97 system and at the very best (once the belts are humming with Thrones and Malks), I'd be lucky to pull in 10-15m isk per hour on a solo account. If I had a 2nd account pulling in salvage and loot (mainly for melting down tbh as this is more cost effective than trying to sell the things) this would probably be more like 15-20m isk per hour - but it would of taken me a couple of hours of solid ratting to get that belt humming. Take that into account and over a 3 or 4 hour stretch, you may be lucky to avg it at 15m per hour.
And that's not even taking into account other ratters in the system, frequent visits from folks wanting to blow you up (or ruining the spawns when they can't track you down), CTA's.
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XXXAKTIVE
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Posted - 2009.11.27 07:53:00 -
[370]
Hey, man! Are U hunting on a trasher? I was talking about golem. Ok, U gave a nice example of a system with almost top quality in 0.0 space. There are a few systems like that in each region (hard for a mortal to get there). For your info, -0.90 and -1.0 quality systems have a chance of officer resp in asteroid belts, that is why such systems are under control mostly by huge alliances, that dont want anyone nearby.
Smart ones are ratting with POS, where U store your loot and salvage from ratting. I was ratting in such top systems as well on a golem. Considering the system is filled with malakaims, chuburums, U get about 24-36kk bounty per hour + salvage at least 20kk + loot of 15-20kk. Total of 59-76kk per hour.
BUT U need a golem +salvaging 5 + imps+perfect missle skills+smart setup.
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Black MagicWoman
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Posted - 2009.11.27 13:49:00 -
[371]
Originally by: adriaans Edited by: adriaans on 18/11/2009 18:56:20 Just checked to make sure on test server,
the infrastructure hubs are 750 000 m3... HOW is a small alliance supposed to get that to it's destination... a small alliance won't have the manpower or logistics needed that the large already established ones do. If the size was reduced so that it could fit in an orca that would make it MUCH better for someone like us (it can SS and cloak when hostiles get to close). Because a freighter moving through 0.0 WILL be hunted by pretty much everyone and face it.. none of the current holders are gonna want anyone else into 0.0 with exception of people joining their blob.. sorry alliance, the most usual response you get when approaching any of the current holders is ''go back to grinding missions and ganking noobs, nub''... i highly doubt that will change.. err off topic...
point is: how is a smaller entity which wants to(and which you (ccp) wants into 0.0) supposed to be able to do a freighter run and live, especially if it is deeper into 0.0! We want to, but how we are going to get the freighter in (and pref out) alive is to me a mystery... even with nap's/blue's.
it's not like we can just get a titan to bridge it in...
also, would just like to add that i think the current high end anomalies are pretty decent, especially as i very regulary get faction drops from them (the problem is finding enough of them which with the upgrade will no longer be an issue)
Did this ever get addressed... not been able to log into sisi for a while Being in a small 0.0 corp we have the same issue
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XXXAKTIVE
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Posted - 2009.11.28 16:30:00 -
[372]
Originally by: Black MagicWoman
Did this ever get addressed... not been able to log into sisi for a while Being in a small 0.0 corp we have the same issue
I totally agree with U. Such modules must be in size to be transported by jump freighters. I am thinking of 200.000 m3. Nice solution to a problem
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Lolion Reglo
Demio's Corporation
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Posted - 2009.11.30 03:00:00 -
[373]
If you want into that space bad enough you will find a means,.... be it diplomatic or otherwise if you want it you will be there. The size is i believe is large enough and will prevent people from trying to claim more than one system at a time with one freighter.
But once again, if you think Null sec is an easy place to move into and you wont have enemies and obstacles to over come you don't belong out here.
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HeliosGal
Caldari
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Posted - 2009.11.30 05:40:00 -
[374]
If u want that space u simply move in bad enough, diplomatic u can still upgrade the system and with a quantium flux generator u may also get wormholes to other 00 locations where they might be quite systems where u can send a dual pve-pvp gang thro to harvest other locations
Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
WooRu
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Posted - 2009.11.30 05:51:00 -
[375]
I just checked volume of upgrade to move them , you perhaps have to considere to fix it ... you want ALL ally to be able to claim a sys in null sec and use the advantage of upgrade but HUB = 750 000m3 need a freighter to move it , cyno generator upgrade 400 000m3 need a freighter to move it , cyno jammer 500 000m3 need a freighter to move it result you will have the big ally in titan in the first low sec to jump their freighter where they need and all other ally have their freighter killed on the way to their home result only ally owning a titan wil have sov with upgrade remove a 0 please
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Kanatta Jing
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Posted - 2009.11.30 10:36:00 -
[376]
Yes the HUB size will make it tricky for small alliances to live in deep 0.0
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Spurty
Caldari Rionnag Alba Triumvirate.
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Posted - 2009.11.30 23:35:00 -
[377]
Only issue I have with comments about mission running isk income is that they pretend only one account is running them. No alt salvaging / logistics behind the dps ship, all loot scooped and all salvage collected.
Its only 50mill an hour per 'team'. If you have 2 accounts here, your effective per hour income is actually a max 25mill (Still ok).
Sure, one person might be getting all of that ISK, but if it really was 50mill per hour, with 2 accounts you should be pulling in 100mill per person. No way you doing that ;-)
Having said all this, I really don't give a monkeys about how people get their isk ingame, as long as they are doing something 'ingame' to get it.
I think I'll need to find a way to make isk around March 2010. I have plenty for my burn rate.
Sooner I didn't have to spend a MONTH of 1-2 hours a night play time to make another couple of billion isk. Sooner people were considerably richer and could Leyroy Motherships into fights ALL the time without fear or worry that they would look stoopid, cause who DOESN'T have 30bill in their wallet all the time when at that level? :-)
More PVP please, less people whining about the size of some people's wallet.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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Windryder
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Posted - 2009.12.01 21:15:00 -
[378]
Originally by: WooRu I just checked volume of upgrade to move them ...remove a 0 please
I agree completely - the upgrades need to be at least a tenth the size.
This is *especially* true given that the upgrades cannot be *captured*
If the point of the upgrade hub was to alleviate the "good space" vs "crap space" issue then its going to fail. The limitations imposed by the size of the packaged structure are merely going to refine the definitions of "good" and "crap" based on the extra limitation of deploying upgrade structures.
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PURPLE REIGNS
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Posted - 2009.12.05 00:09:00 -
[379]
I doubt this will be read by ccp at this point but had to find a place to voice my concerns about new sov changes. First thankyou for really good workability upgrades. well done. Thank you ccp for not changing anything about sov or the gameplay. you not only made it harder for a small alliance to go out to 0.0 and claim space. you made it so the large allainces in game can be even more rich and fat. Lot of false promises. I truely feel you intended to make changes but didnt know how to. So instead of just complaining i offer some suggestions. 1) make sov holding prices in an escalating scale. ie for each system you hold it goes up.if its reasonable to hold say 6 systems and gets to be murder to hold more. most big alliances, if have right resources should be able to hold at max 3 constellations. 2) make sure in order to keep upgrades the systems have to be worked. ie ratted and mined. especially to get to cyno jammers level and jump bridges. 3) make the changes fast. all dominion is right now is an update to all the accesories. lets get back to that orginal premise you talked about now that your preset deadline is over. and do it the way it will work. p.s. give us the super carriers with bombers we played with so much on sisi. and let em dock. thank you for your time.
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PURPLE REIGNS
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Posted - 2009.12.05 00:18:00 -
[380]
Also adding to the topic i posted. a change that is needed is to go back to orginal premise. that all systems are created equal.lol get rid of sev status. make it up to the upgrades. based off useage. this will allow crap systems to be made equal. until this is done nothing will change.
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Empire Dweller
Pator Tech School
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Posted - 2009.12.05 11:09:00 -
[381]
Originally by: OninoTimmo Corporations and alliances looking to rent upgraded systems in Delve, Querious, and Period Basis should send an evemail to penifSMASH, the official Real Estate Liaison Officer for GoonSwarm.
If you want to enjoy easy DED complexes, broken true-sec (every system is effectively -1.0), and Cosmic Anomalies that are more profitable than high-sec L4 missions, then act fast before all systems are rented out.
Just found this (goonies) post- Seems to contradict half the goon posts here. Could it be? Do they really secretly think the new changes are good?
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2009.12.06 19:52:00 -
[382]
"Ore Prospecting Arrays
These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you've ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ęKing Arkonor' and many of his closest friends.
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. "
per the dev blog we where expecting these sites to respawn, however the site we have in our system is still the same, in the same location, with the same rocks as it was yesterday. -We So SeXy |
Empire Dweller
Pator Tech School
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Posted - 2009.12.07 18:45:00 -
[383]
Edited by: Empire Dweller on 07/12/2009 18:47:50
Originally by: SXYGeeK "Ore Prospecting Arrays
These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you've ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ęKing Arkonor' and many of his closest friends.
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. "
per the dev blog we where expecting these sites to respawn, however the site we have in our system is still the same, in the same location, with the same rocks as it was yesterday.
hard to say if thats part of the anomaly respawn bug or if they just take a few days (or the roids being mined out) to repawn. I know in hi sec grav sites can last 2 sometimes 3 days before despawning unless you mine them completely out.
edit to add- in hi sec grav sites the npcs spawn randomly, i have no idea how thats supposed to be for these sites. I would assume you couldnt "run out" of npcs and that they would pop up now and then
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2009.12.07 20:45:00 -
[384]
Originally by: Empire Dweller
hard to say if thats part of the anomaly respawn bug or if they just take a few days (or the roids being mined out) to repawn.
again, this very dev blog claimed that these upgraded mining sites would respawn "Every Downtime" it isn't happening. -We So SeXy |
Rakessh
Arachnea Phoenix Battalion Phalanx Alliance
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Posted - 2009.12.08 11:55:00 -
[385]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 23/11/2009 17:03:16
I like the hub idea, but I would like to talk about numbers. I am one of the pets of the big alliance and I rent a system with my friend. Nowdays I have a cynojam, jump bridge, cynogen and capital assembly array. It means I will have to pay 39 million isk after the update to have same modules. Ok it means 39x30 days=1,170 billion isk per month. Then I have a rent fee, which is about 1 billion isk as well. So it will be 2,17 billion isk total for system a month. Outrageous, dont U think? It also means that I will spend a hell of a lot of time to just to earn money to pay for the system. And also I will have to stick to PVE much more than PVP to get my system up and running. It will make me very unhappy 100%
About these pirate complexes... I think that it would be fair if ONLY MEMBERS OF corp, that owns the hub would be able to locate them. It is unfair if anyone can fly to your system with your TCU and do anomalies there.
There are very interesting upgrades of the hub, but U missed one-the upgrade for ratting. I mean rasing quality of the system.Why not to present the upgrade like that?
I already feel that U already nerfed drops from rats and made ratting harder as well as cut drops in exploration sites.
You got to tell me though... who is U? I've never seen him or know who he is... Or maybe it is a guy like Q in Startrek? Does he also steal faction spawns in belts? Just curious.
CEO Arachnea Phoenix Battalion |
Mohammad alGhazaali
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Posted - 2009.12.10 14:25:00 -
[386]
Has anyone mentioned that the DED complex upgrade doesn't increase the net amount of complexes in the region? It just makes the set number far more likely to spawn in the systems it's installed in.
I pity the poor bastards who only control half a region and see a net loss of plex spawns as a consequence of another corporation upgrading a different part of the same region.
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Empire Dweller
Pator Tech School
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Posted - 2009.12.11 21:49:00 -
[387]
Originally by: Mohammad alGhazaali Has anyone mentioned that the DED complex upgrade doesn't increase the net amount of complexes in the region? It just makes the set number far more likely to spawn in the systems it's installed in.
I pity the poor bastards who only control half a region and see a net loss of plex spawns as a consequence of another corporation upgrading a different part of the same region.
and you know this how?
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2009.12.16 17:23:00 -
[388]
Per the dev blog here the ore sites are to respawn every downtime. "Ore Prospecting Arrays
These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you've ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ęKing Arkonor' and many of his closest friends.
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. "
However, I got a response on a test server thread that contradicts the dev blog here.
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
Every downtime is a bit different from every 3-4 days. the worthwhile ore from 1 site every 3-4 days does not even sustain level 1 let alone get you to level 2, grinding is the only way to keep it up.
can we get some clarification on what the intention for this is? -We So SeXy |
Erovicious
Vanishing Point. The Initiative.
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Posted - 2009.12.16 19:51:00 -
[389]
Agreed with above poster. We made plans according to your posts with having ore respawns DAILY, not every 3 days.
As it is right now, the site spawns up, high ends are nuked in short order, and as the rest of the TZ's come through the Hidden belt is largely ignored until it respawns some many days later.
Please deliver what you stated. Many of us have made Rental agreements based on your statements that are now leaving the spaceholder with worse space than the Renters with the lack of delivery of promised spawns.
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