Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Solid Prefekt
Haven Front
|
Posted - 2009.11.21 15:37:00 -
[331]
I am loving what I see so far. You are putting corps that think they are PVP first into an interesting position where if they build up too much then they will have trouble getting participation in Ops. It also gives you an incentive to live in your area if you want to get any value out of it. Corps that want pvp can then hit the systems that have been built up a lot and force those corps to fight to protect their assets.
As for the specific cost settings, those can easily be changed as needed to balance things out. Something you could not easily do with the current SOV system.
This is tremendously better then the existing SOV system.
|
Gramtar
GoonFleet GoonSwarm
|
Posted - 2009.11.22 08:49:00 -
[332]
If you want to know what the Military Index upgrades are like, feel free to follow the progress in this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1211774
Summary so far: 1) Index level reading of the I-Hub is unreliable - it displays different things to people observing it at the same time. If you see it as a lower level than it actually is, you cannot install an upgrade.
2) Collision radius of the I-Hub is too large. If you bookmark it, you need to warp at 20 to avoid bouncing.
3) How you can set the reinforcement timer of the I-Hub is unknown.
4) Raising the military index to level 4 seems fairly easy for 5-10 people in less than a week. It is unknown if belt ratting with good truesec contributes positively to this.
5) Income from Cosmic Anomalies generated by level 1 and 2 upgrades is negligible, < 10M isk/hour in bounties (10% corp tax rate). You should be able to earn more in very crappy truesec. Loot is nonexistent (same or worse than lower level missions), but salvage proceeds are more comparable to belt rats.
6) You can raise the index without having upgrades installed; i.e. you can raise the index to 5 without having levels 1-4 installed, but you must install the lower levels to install level 5. Upgrades are 250K m3, so you can fit exactly one of them in a jump freighter.
We'll be testing level 3-4 CA upgrades after the next downtime. We also have Entrapment upgrades loaded and I will post the results of that once we have them.
I'm neither optimistic nor pessimistic at this point. Hopefully, with level 4-5 upgrades, CA's will be more profitable than conventional ratting in perfect truesec. If it isn't, then I'd classify the approach as a failure unless significant changes (e.g. bounty increase) are made.
|
Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.11.22 15:56:00 -
[333]
Originally by: Tharrn Sorry about not reading all pages (yet) but this strikes me as bad:
This upgrade provides a variety of salvage & archaeology sites to explore. Every level of upgrade will give you an increasing chance per level increase in being able to find one. These sites run on a 12 hour re-spawn delay.
Does this basically means those people who can be on right after downtime harvest these sites? Daily? That would be pretty bad. Needs some random factor IMHO.
so do FW plexes.
We're still waiting for that.
Quote:
Neu Bastian Valklear Guard - CEO
|
HeliosGal
Caldari
|
Posted - 2009.11.23 02:10:00 -
[334]
and please fix the CA not despawning issue otherwise there will eb complaints Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Windryder
|
Posted - 2009.11.23 09:23:00 -
[335]
I know these comments will get lost in the noise but...
I honestly think that while the attempted sov changes and hubs are a positive step forward, I think that CCP is putting the cart before the horse by attempting to overhaul the player sov system.
To be honest, I believe that you should be focussing on the NPC sov system.
I believe that the player sov system would benefit the most from CCP being able to answer, for itself/to itself, questions like;
* How do 0.0 NPC entities hold and maintain sov? What do they get out of it? What mechanism makes their space immune to being taken? What structures/jammers do they have in place that stop you deploying cyno jammers, outposts etc?
* How do the Empire NPC entities hold and maintain regional sov? What is the actual relationship between sec-level and distance from a Concord Jump Drone hub? How do Concord/DED drones jump into hi-sec systems? What structures/jammers do they have in place that stop you deploying moon-miners in 0.4+, assigning fighters in 0.4 and anchoring anything in 0.8 or higher?
* How do NPC corporations drop Stations in systems belonging to hostile factions without losing them? What structures/modules do NPC entities have in place that allow the use of gate and station guns? What tech do they have that enables multiple stations per system?
I honestly think being able to answer such questions will enable you to build a more integrated and logical sov system for the entire game universe.
(I am NOT saying that the Empire tech and Concord drones be available to players BUT that the system for PCs be the same system as for NPCs.)
|
Murauke
Red White and Blue DEFI4NT
|
Posted - 2009.11.23 11:58:00 -
[336]
OK so quick question,
will all systems start with level one industry and miltary come the patch? Another way to say this is are they are systems that are going to be maxed out level wise for the best ores and best anomilies?
|
Future Mutant
Republic Military School
|
Posted - 2009.11.23 15:25:00 -
[337]
Originally by: Murauke OK so quick question,
will all systems start with level one industry and miltary come the patch? Another way to say this is are they are systems that are going to be maxed out level wise for the best ores and best anomilies?
Not that ive tested it on sisi but my understanding is all the indexes are started at 0. They raise as conditions are met (ie mining index rises when you mine. Ive heard of no plans to start any indexes at 5- and i dont see any good reason for doing so.
Sov itself has a "grace" period where sov remains at their privious level (for the ship manus that have sov based prereqs). But even sov will degrade if not upgraded appropriately.
|
XXXAKTIVE
|
Posted - 2009.11.23 16:53:00 -
[338]
I like the hub idea, but I would like to talk about numbers. I am one of the pets of the big alliance and I rent a system with my friend. Nowdays I have a cynojam, jump bridge, cynogen and capital assembly array. It means I will have to pay 39 million isk after the update to have same modules. Ok it means 39x30 days=1,170 billion isk per month. Then I have a rent fee, which is about 1 billion isk as well. So it will be 2,17 billion isk total for system a month. Outrageous, dont U think? It also means that I will spend a hell of a lot of time to just to earn money to pay for the system.
About these pirate complexes... I think that it would be fair if ONLY MEMBERS OF corp, that owns the hub would be able to locate them. It is unfair if anyone can fly to your system with your TCU and do anomalies there.
There are very interesting upgrades of the hub, but U missed one-the upgrade for ratting. I mean rasing quality of the system.Why not to present the upgrade like that?
|
Quesa
Atlas Alliance
|
Posted - 2009.11.23 18:26:00 -
[339]
Edited by: Quesa on 23/11/2009 18:26:19 I went through most of the thread and I have a few detail questions. If I've missed an answer to one of the following questions, by a Dev, please feel free to comment.
1)Will all indecis start at 0 when dominion is released? 2)Can HUB ownership be transfered? 3)What activity increases which index? Do running plexes and Anoms in your system increase them? 4)Will activities in a specific system only increase the index in said system or will the index in systems throughout a constellation gain a benifit? 5)Will the POS fuel discount increase as an index increases? 6)Will Dominion allow Corporations to claim sov? (If not, why?) 7)Will the index that is affected by mining be increased by how much m3 is pulled, how many rocks are destroyed or how many people are participating in the activity? 8)Will certain POS arrays, such as the refining arrays, be adjusted to make 0.0 life for smaller entities more attractive and possible? 9)What was the thought process behind making HUB's and the top tiered upgrades to large to fit into even a maxed out JF?
|
Pointfive
|
Posted - 2009.11.23 20:42:00 -
[340]
So far in a level 4 upgrade system, you are probably better off ratting. I still spawns mostly hub and lower anomalies. There are some havens which are nice, but i haven't seen more than 1 up at a time. Income so far is no where near level 4. If they actually removed the lower anomalies as you upgrade it might be worth it. But so far its not. It could be a nice system. But they have a week to make it so. If it goes live like this, most people are not going to bother keeping systems upgraded.
Theres a thread in the test forum for more details.
|
|
xTyberiousx
Gallente DEATHFUNK Atlas Alliance
|
Posted - 2009.11.23 20:52:00 -
[341]
I dunno...
The more I think the Dominon upgrades the more discontent I am with them especially regarding the system upgrades. A vast number of your subscribers pay to combat player vs player. Many of these individuals rely on plex'ing as a source of income to fund thier pvp habits (new ships / fittings etc.).
Increased plex'es means increased loot availablitity, increased loot availablitiy means a drop in value for those items. The drop in value means that more time would likey have to be spent doing more plex'es to earn the same "value".
Ships are getting some changes regarding the build cost (reduction in high end ores) I am in doubt that it will be enough from what I have read thus far to off set the proposed increases in plex spawns.
In order to keep the "value" of items the reduction in ship construction cost would have to drop in relation to the number of plex'es being added to the game or the approximate increase in dead space item availablitiy.
All this is simply going to do with it's current design is create infaltion within the eve economy. Meaning that more of our time will be spent trying to earn isk to replace ships that have seen little change in there value.
Just my 2 cents.
|
Gramtar
GoonFleet GoonSwarm
|
Posted - 2009.11.23 23:06:00 -
[342]
Some feedback from Sisi:
1) Hub and upgrade sizes (500K m3 for the hub, 250K for level 4 and 500K for level 5 upgrades, 400-500K for cyno beacon, jammer, and jump bridge upgrades) force people to use regular freighters to upgrade their space. For this reason, more distant regions that aren't serviced using existing logistics networks will be very difficult to upgrade in the future.
Since regions distant from empire are already at a disadvantage (due to cost of maintaining logistics), I think these sizes are too large. If I were designing this, I'd make no module/upgrade/hub larger than 250K m3, so at least they can fit in a jump freighter.
2) We have a system upgraded to level 4 for Cosmic Anomalies (known as Pirate Detection Upgrade), and as I noted previously noted, it's bearing out that these upgrades are good for residents of crappy space. However, they only appear to be about equal to ratting in good truesec, and only for maybe 2-4 people per system. I don't know what the cost of the upgrade modules will be, but if you're talking a billion or something, then those alliances who already have enough good trusec for their members probably won't upgrade very much if at all. There's no reason to.
3) Running CA's absolutely wrecks Pirate Faction standing. Doing enough CA's over the weekend to get about 50M in bounties, my Blood Raider faction standing went from +0.1 to -2.12. At first I thought this was due to me popping some structures early on, but after testing it again today I can confirm it happens just from killing NPCs.
Ratters know they can both rat and run missions for the same faction. With CA's, this isn't an option, and more than that the damage will quickly be irreparable (easy to fall below -5 unmodified).
4) Underlying disparities in game design between factions and regions: The Drone regions will see no benefit from the Entrapment upgrade. Others, including Delve, will see a short term benefit if they install the Entrapment upgrade at all. The problem is there are no Blood Raider 7/8/9 complexes. You get 6/10 or 10/10. This will lead to loot from these becoming cheap if the upgrades are used, and devaluing the upgrade by its very nature. The value of Overseer Effects isn't enough to make running them worthwhile.
Without a revamp to some underlying aspects of PvE, most of the upgrades are of minimal to no value.
5) We have yet to see the effects of the level 5 Detection upgrade, and I hope we do tomorrow. From what I've seen so far, you still can only begin to approach the isk/hour of running level 4 missions in highsec. With a level 4 Detection upgrade, you're still earning less than mission running in complete safety, and only that much for about 2-4 people in one system at a time.
Maybe the level 5 upgrade is all kittens and rainbows, but I'm very skeptical.
At this time, I think CCP should reconsider all the issues that have been raised in threads like this, and consider holding off on this patch until they are all addressed. 0.0 should be more than an end, in and of itself. It should have its own advantages, generating isk/hour casually among them, beyond being a place you can see a colored dot on the map, name a station, and essentially play Eve on "hard" mode.
|
Lolion Reglo
Demio's Corporation
|
Posted - 2009.11.24 02:01:00 -
[343]
Originally by: XXXAKTIVE Edited by: XXXAKTIVE on 23/11/2009 17:03:16
I like the hub idea, but I would like to talk about numbers. I am one of the pets of the big alliance and I rent a system with my friend. Nowdays I have a cynojam, jump bridge, cynogen and capital assembly array. It means I will have to pay 39 million isk after the update to have same modules. Ok it means 39x30 days=1,170 billion isk per month. Then I have a rent fee, which is about 1 billion isk as well. So it will be 2,17 billion isk total for system a month. Outrageous, dont U think? It also means that I will spend a hell of a lot of time to just to earn money to pay for the system. And also I will have to stick to PVE much more than PVP to get my system up and running. It will make me very unhappy 100%
About these pirate complexes... I think that it would be fair if ONLY MEMBERS OF corp, that owns the hub would be able to locate them. It is unfair if anyone can fly to your system with your TCU and do anomalies there.
There are very interesting upgrades of the hub, but U missed one-the upgrade for ratting. I mean rasing quality of the system.Why not to present the upgrade like that?
I already feel that U already nerfed drops from rats and made ratting harder as well as cut drops in exploration sites.
if you think these numbers are bad then you should have seen the pre fix numbers... all that you just described would cost 75 million isk a day... not the current 39 million. Honestly if its just you and your friend in your system then you really shouldn't be out in null sec. its allaince space and unless you find more people to help support your endeavor your crys to lessen the price will fall on deaf ears here. the prices are good as they are and will not change just because 2 people want ccp to lower the price to support single player activity. sounds like your a carebear whos found a way out of your play pen...
anyone should be able to run the plexs in null sec as it is a sand box and everyone should be able to get to it. if you dont like other people using your space fight them to get them out. simple as that.
No i think there is the one in there for ratting as well. its under the military index of the hub... so im pretty sure ratting will also improve WITH THE USE OF THE SYSTEM.
rofl... when did you get into null sec? and what true sec level system do you run in?
|
Aprudena Gist
GoonFleet GoonSwarm
|
Posted - 2009.11.24 04:40:00 -
[344]
Edited by: Aprudena Gist on 24/11/2009 04:44:33 Edited by: Aprudena Gist on 24/11/2009 04:42:05 Edited by: Aprudena Gist on 24/11/2009 04:41:15 CCP Hammer you are so dumb when it comes to 0.0 content it hurts to even know you have a position at CCP at all.
http://www.mmorpg.com/gamelist.cfm/game/14/feature/3751/EVE-Online-Dominion-Interview.html
Quote:
How will these changes impact resources in the game? Do you fear a change to the economy? Noah Ward: The biggest change to resources that will happen in Dominion 1.0 is that players owning space in 0.0 space will be able to upgrade the density so that more people can live in a given system.
The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources.
We're going to watch how the resource upgrades take hold and iterate on them. The majority of the upgrades revolve around exploration content and we have plans to boost that content, but not until we let players get used to the system and we're sure we're not going to crash the economy.
According to your newest interview you want some people pay tons of money and spend time upgrading and maintaining to be worse then level 4 missions. Are you ****ing serious? You need to do something so maybe one day you can think straight and actually provide something worth while to the residents of 0.0 space and not have people do level 4 missions in highsec just to provide themselves money to do pvp in 0.0 this is so backwards it makes me want to scream in your face until you get the point.
More then 1/2 of your current "upgrades" for 0.0 sov **** dont even work the way they are intent how can you say this patch is even close to ready?
If something we are paying for and doing tons of ****ing work for isn't innately better them something any old dumbass can walk in an do missions for what the hell is the point of that content existing at all?
|
Future Mutant
Republic Military School
|
Posted - 2009.11.24 10:11:00 -
[345]
Edited by: Future Mutant on 24/11/2009 10:11:32
Originally by: Aprudena Gist
CCP Hammer you are so dumb when it comes to 0.0 content it hurts to even know you have a position at CCP at all.
http://www.mmorpg.com/gamelist.cfm/game/14/feature/3751/EVE-Online-Dominion-Interview.html
Quote:
How will these changes impact resources in the game? Do you fear a change to the economy? Noah Ward: The biggest change to resources that will happen in Dominion 1.0 is that players owning space in 0.0 space will be able to upgrade the density so that more people can live in a given system.
The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources.
We're going to watch how the resource upgrades take hold and iterate on them. The majority of the upgrades revolve around exploration content and we have plans to boost that content, but not until we let players get used to the system and we're sure we're not going to crash the economy.
According to your newest interview you want some people pay tons of money and spend time upgrading and maintaining to be worse then level 4 missions. Are you ****ing serious? You need to do something so maybe one day you can think straight and actually provide something worth while to the residents of 0.0 space and not have people do level 4 missions in highsec just to provide themselves money to do pvp in 0.0 this is so backwards it makes me want to scream in your face until you get the point.
More then 1/2 of your current "upgrades" for 0.0 sov **** dont even work the way they are intent how can you say this patch is even close to ready?
If something we are paying for and doing tons of ****ing work for isn't innately better them something any old dumbass can walk in an do missions for what the hell is the point of that content existing at all?
1 ****ing week to setup new ****ing sov structures is not enough time considering your going to be a smug **** about all this stuff that doesn't work. 1 week is not enough time to move the dozen's of freighters of crap in place just to get something about the same as what we already have.
lol so whining didnt entirely work so you thought you would try abusive belligerence? Eve doesnt need ppl like you- your nothing special.
Ccp has proposed changes that will provide more income then the activity used to. If you have some skewed version of what lvl 4 missioning makes then thats your problem. Having visited null i can say that the changes will make many things about null pay much more then lvl 4 missions. I would like to see cap ship changes ironed out too- but crying about it isnt going to get it done any faster.
|
Quesa
Atlas Alliance
|
Posted - 2009.11.24 17:27:00 -
[346]
Originally by: Quesa
I went through most of the thread and I have a few detail questions. If I've missed an answer to one of the following questions, by a Dev, please feel free to comment.
1)Will all indecis start at 0 when dominion is released? 2)Can HUB ownership be transfered? 3)What activity increases which index? Do running plexes and Anoms in your system increase them? 4)Will activities in a specific system only increase the index in said system or will the index in systems throughout a constellation gain a benifit? 5)Will the POS fuel discount increase as an index increases? 6)Will Dominion allow Corporations to claim sov? (If not, why?) 7)Will the index that is affected by mining be increased by how much m3 is pulled, how many rocks are destroyed or how many people are participating in the activity? 8)Will certain POS arrays, such as the refining arrays, be adjusted to make 0.0 life for smaller entities more attractive and possible? 9)What was the thought process behind making HUB's and the top tiered upgrades to large to fit into even a maxed out JF?
Edit: more! 10)When talking of the upgrade that increases the chance that a WH or Plex will spawn in the upgraded system: Are these plexes or WH's in ADDITION TO what is currently spawning or are these upgrades simply moving the spawn points from one system to another? 10a)If it's the later, how will multiple upgraded systems in the same region affect each other?
|
Sunbird Huy
Caldari WEPRA CORP
|
Posted - 2009.11.24 17:39:00 -
[347]
Edited by: Sunbird Huy on 24/11/2009 17:40:06 Edited by: Sunbird Huy on 24/11/2009 17:39:16 Hey folks. Nice work, just one remark - for all my militia fellas that are about to be griefed once they open this thread:
I HEARD THERE WILL BE NO MORE DEADSPACE MODULE DROPS AFTER DOMINION.
*Sunbird Huy flexes his fingers for the smack storm in militia chat :D
|
XXXAKTIVE
|
Posted - 2009.11.24 18:33:00 -
[348]
Originally by: Lolion Reglo
if you think these numbers are bad then you should have seen the pre fix numbers... all that you just described would cost 75 million isk a day... not the current 39 million. Honestly if its just you and your friend in your system then you really shouldn't be out in null sec. its allaince space and unless you find more people to help support your endeavor your crys to lessen the price will fall on deaf ears here. the prices are good as they are and will not change just because 2 people want ccp to lower the price to support single player activity. sounds like your a carebear whos found a way out of your play pen...
anyone should be able to run the plexs in null sec as it is a sand box and everyone should be able to get to it. if you dont like other people using your space fight them to get them out. simple as that.
No i think there is the one in there for ratting as well. its under the military index of the hub... so im pretty sure ratting will also improve WITH THE USE OF THE SYSTEM.
rofl... when did you get into null sec? and what true sec level system do you run in?
2250 million isk for having all needed stuff in system? lol. It means that installing this hub will be just useless. Most of the people stay with the way it is without hubs. Yeah yeah.. sandbox.. thiefs will do your complexes in not your prime time, lol. Just one corp pays, others are using for free lol. This is kinda bad.
|
Lolion Reglo
Demio's Corporation
|
Posted - 2009.11.24 23:28:00 -
[349]
Originally by: XXXAKTIVE
2250 million isk for having all needed stuff in system? lol. It means that installing this hub will be just useless. Most of the people stay with the way it is without hubs. Yeah yeah.. sandbox.. thiefs will do your complexes in not your prime time, lol. Just one corp pays, others are using for free lol. This is kinda bad.
perhaps installing a hub for an alliance or corp that only has two people to use the system yeah, its useless. Hence the entire point of having it cost that much. It takes MORE than two people to hold space and the groups that have a ****on cant hold too much.
And yes i expect people to run complexes in my down time. Hell it helps me by keeping the system in use which means at a point ill get to lvl V upgrades. 20 anomalies to use that respawn after they are cleared.... hmmm yeah no benefits there at all.... right... Honestly as our corp expands our system we will want people to use our space. that way they will buy our stuff from our station and expand our upgrades, and create an economy out in our region. so perhaps you can get your head out of the warped "its my system no one else can use it" vision and maybe you could see why this expansion is desperately needed. or not and you can leave... up to you really. more space for us in the end
|
Sarah Shadows
|
Posted - 2009.11.24 23:33:00 -
[350]
Originally by: XXXAKTIVE
Originally by: Lolion Reglo
It means that installing this hub will be just useless. Most of the people stay with the way it is without hubs. Yeah yeah.. sandbox.. thiefs will do your complexes in not your prime time, lol. Just one corp pays, others are using for free lol. This is kinda bad.
You have a great point there XXXAKTIVE, anyone thought of the idea that no matter who uses the space it upgrades? Might solve a few things as big alliances could/ would tolerate carebareing in the off hours. It could give the ccp intent of more people out in 0.0 a bit more incentive. CVA is supposed to be the model and it would be a major boon to them and perhaps a model for others. If one big alliance wants to screw with another then all they have to do is go after the others unofficial/ official carebears. Which just might give the small guerilla attacks a chance to work and let the big war machines still hit the hubs. It could also encourage the holding alliance to maybe defend the carebears as they would be providing a service. Then again it might give them a lot more targets once they hit the highest upgrade.
|
|
Lolion Reglo
Demio's Corporation
|
Posted - 2009.11.24 23:44:00 -
[351]
Edited by: Lolion Reglo on 24/11/2009 23:47:54
Originally by: Sarah Shadows
Originally by: XXXAKTIVE
Originally by: Lolion Reglo
It means that installing this hub will be just useless. Most of the people stay with the way it is without hubs. Yeah yeah.. sandbox.. thiefs will do your complexes in not your prime time, lol. Just one corp pays, others are using for free lol. This is kinda bad.
You have a great point there XXXAKTIVE, anyone thought of the idea that no matter who uses the space it upgrades? Might solve a few things as big alliances could/ would tolerate carebareing in the off hours. It could give the ccp intent of more people out in 0.0 a bit more incentive. CVA is supposed to be the model and it would be a major boon to them and perhaps a model for others. If one big alliance wants to screw with another then all they have to do is go after the others unofficial/ official carebears. Which just might give the small guerilla attacks a chance to work and let the big war machines still hit the hubs. It could also encourage the holding alliance to maybe defend the carebears as they would be providing a service. Then again it might give them a lot more targets once they hit the highest upgrade.
Your giving props to the wrong person sarah... XXXAKTIVE DOESN'T want people to use his and his friends system, they want it all to themselves. He is complaining about how other people will use his space and help increase its level and who he doesn't think that's fair.
But then again i forgot this until now... He rents space... so its not really his concern about prices anyway, or About what becomes available. Thus rendering his argument even more invalid...
|
Herring
Caldari Alcatraz Inc. Tactical Narcotics Team
|
Posted - 2009.11.25 11:46:00 -
[352]
Originally by: Dianabolic Soundwave dear boy, I have a question with regards your anomalies:
Have CCP done any number crunching as to how much isk would be generated through a fully upgraded system? 20 insta-spawning plex's sounds, to me, like an awful lot of cash flooding in to the system. Knowing just how much my corp alone could milk out of these I would not be surprised to see at least 500m PER DAY being milked out of these systems in pure bounties.
How is this going to affect the economy of EvE? Just running on "doily maths" this is going to lead to MASSIVE inflation, isn't it? Making the isk people do have, now, completely worthless within 100days when everyone becomes a billionaire from npc'ing?
Has any consideration been given to follow the drone region model, whereby you don't get any bounties (or certainly a vastly reduced one) but the meta-drop levels are increased dramatically? Or increased salvage? The cost of upgrading these systems to handle this look to be around ~1bn per month - using the above that's just two days of npc'ing for a corp, the rest going back in to empire to further inflate prices of *stuff*.
I sincerely do hope that some serious consideration has been given to this isk-tap because in all the notes I've seen for dominion there is nowhere near the kind of isk-sink that would be required to balance out such as HUGE influx of isk.
Thanks in advance of an answer that isn't an anomaly!
This also interests me; when I saw that there would be anomolies available 24/7 I immediately thought yeah, this is something ben bernanke would do :). I see inflation coming except in rare loot drops, which, unless the drop rates change, will fight inflation and drop in price due to their overabundance.
Perhaps there will be a huge suprise sink to go along with this stuff...
|
Lolion Reglo
Demio's Corporation
|
Posted - 2009.11.25 21:36:00 -
[353]
Originally by: Herring
Originally by: Dianabolic Soundwave dear boy, I have a question with regards your anomalies:
Have CCP done any number crunching as to how much isk would be generated through a fully upgraded system? 20 insta-spawning plex's sounds, to me, like an awful lot of cash flooding in to the system. Knowing just how much my corp alone could milk out of these I would not be surprised to see at least 500m PER DAY being milked out of these systems in pure bounties.
How is this going to affect the economy of EvE? Just running on "doily maths" this is going to lead to MASSIVE inflation, isn't it? Making the isk people do have, now, completely worthless within 100days when everyone becomes a billionaire from npc'ing?
Has any consideration been given to follow the drone region model, whereby you don't get any bounties (or certainly a vastly reduced one) but the meta-drop levels are increased dramatically? Or increased salvage? The cost of upgrading these systems to handle this look to be around ~1bn per month - using the above that's just two days of npc'ing for a corp, the rest going back in to empire to further inflate prices of *stuff*.
I sincerely do hope that some serious consideration has been given to this isk-tap because in all the notes I've seen for dominion there is nowhere near the kind of isk-sink that would be required to balance out such as HUGE influx of isk.
Thanks in advance of an answer that isn't an anomaly!
This also interests me; when I saw that there would be anomolies available 24/7 I immediately thought yeah, this is something ben bernanke would do :). I see inflation coming except in rare loot drops, which, unless the drop rates change, will fight inflation and drop in price due to their overabundance.
Perhaps there will be a huge suprise sink to go along with this stuff...
perhaps but judging on how much CCP is limiting the quality of anomalies so far im pretty sure they are going to have a nice solid control on lot drops to control inflation and price sinks. which is the one complain people are arguing is that they want more isk but they aren't taking into account the market crash that could result if CCP allowed millions to be made out in null sec more than high sec. So yeah your right but i trust the economic team at CCP to do this right.
|
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2009.11.26 05:56:00 -
[354]
Originally by: Lolion Reglo
perhaps but judging on how much CCP is limiting the quality of anomalies so far im pretty sure they are going to have a nice solid control on lot drops to control inflation and price sinks. which is the one complain people are arguing is that they want more isk but they aren't taking into account the market crash that could result if CCP allowed millions to be made out in null sec more than high sec. So yeah your right but i trust the economic team at CCP to do this right.
Think you are forgetting the alternative income source. If people make 30m/h from lvl4s or 35m/h from 0.0 (just random numbers) it won't cause noticable inflation. Nor will it increase the amount of faction/officer mods as a lot of them currently come from ratting and the people who rat will probably do so less.
That people want orders of magnitude higher income in 0.0 compared to high-sec is another matter. Mostly they are ignoring the passive income streams that alliances make which makes up a signifiant portion of the total income in 0.0 and will continue to do so after dominion. That this money doesn't come to the players is irrelevant as they would have to pay the same amount to the alliances from their own pockets if it wasn't there. All in all the income seems to be fairly ok. If a fully upgraded system can keep 30-40 accounts busy with lvl4 level income without counting moons/planets then I'd say they have come very close to a good balance.
|
Pointfive
|
Posted - 2009.11.26 07:30:00 -
[355]
Originally by: Hrodgar Ortal
Originally by: Lolion Reglo
All in all the income seems to be fairly ok. If a fully upgraded system can keep 30-40 accounts busy with lvl4 level income without counting moons/planets then I'd say they have come very close to a good balance.
It currently provides less than level 4 income. And will support 3-4 people. Income from bounties on anomalies is less than ratting in good true sec. Better than ratting in awful true sec. Loot and salvage are far worse.
|
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2009.11.26 10:43:00 -
[356]
Originally by: Pointfive
Originally by: Hrodgar Ortal
All in all the income seems to be fairly ok. If a fully upgraded system can keep 30-40 accounts busy with lvl4 level income without counting moons/planets then I'd say they have come very close to a good balance.
It currently provides less than level 4 income. And will support 3-4 people. Income from bounties on anomalies is less than ratting in good true sec. Better than ratting in awful true sec. Loot and salvage are far worse.
Most space isn't good true sec to start with. Also you are focusing on one aspect namely anomalies, there are several other. For example how much income will the grav sites yield? The added chance of plexes? etc etc. I'm not saying the income of the anomalies are perfect, honestly have no idea about the income they give. But overall it seems to be ok. That they might have to tweek the income level from each anomaly, possible, but it should be fairly easy to do.
|
Tyr Zewa
Caldari Tax Collectors
|
Posted - 2009.11.26 11:15:00 -
[357]
Originally by: Hrodgar Ortal
Originally by: Pointfive
Originally by: Hrodgar Ortal
All in all the income seems to be fairly ok. If a fully upgraded system can keep 30-40 accounts busy with lvl4 level income without counting moons/planets then I'd say they have come very close to a good balance.
It currently provides less than level 4 income. And will support 3-4 people. Income from bounties on anomalies is less than ratting in good true sec. Better than ratting in awful true sec. Loot and salvage are far worse.
Most space isn't good true sec to start with. Also you are focusing on one aspect namely anomalies, there are several other. For example how much income will the grav sites yield? The added chance of plexes? etc etc. I'm not saying the income of the anomalies are perfect, honestly have no idea about the income they give. But overall it seems to be ok. That they might have to tweek the income level from each anomaly, possible, but it should be fairly easy to do.
You don't need to say that you "honestly have no idea" because your post makes it clear that you're clueless. If you'd bothered to read the rest of the thread and the thread about testing of CAs you'd have known better.
Current level5 CA upgrades will support 10 people tops because there's to many low level anomalies. Anomalies pay as much as level4s, if you don't include the LP. Grav sites have always been useless, more of something useless is still useless. Plexes make nice money so that upgrade will likely be worth it, for a while until the loot value goes down because of the market influx.
With this expansion you're still better off having an empire alt to do level4s with so you can pay for your 0.0 pvp. And yes this is an empire mission running alt. This is also pretty much risk free unless you fly a 5bil faction fit ship that is a profitable jihad target. Do level4's for more money than ratting while watching a dvd, or do CAs for less money than level4s while watching local, your pick?
CCP is once again releasing broken half assed content with the premise of fixing it later on - do you need a list of things that have not been fixed since 2003 to see why this sucks?
|
Hrodgar Ortal
Minmatar Ma'adim Logistics
|
Posted - 2009.11.26 13:40:00 -
[358]
Originally by: Tyr Zewa
You don't need to say that you "honestly have no idea" because your post makes it clear that you're clueless. If you'd bothered to read the rest of the thread and the thread about testing of CAs you'd have known better.
Current level5 CA upgrades will support 10 people tops because there's to many low level anomalies. Anomalies pay as much as level4s, if you don't include the LP. Grav sites have always been useless, more of something useless is still useless. Plexes make nice money so that upgrade will likely be worth it, for a while until the loot value goes down because of the market influx.
With this expansion you're still better off having an empire alt to do level4s with so you can pay for your 0.0 pvp. And yes this is an empire mission running alt. This is also pretty much risk free unless you fly a 5bil faction fit ship that is a profitable jihad target. Do level4's for more money than ratting while watching a dvd, or do CAs for less money than level4s while watching local, your pick?
CCP is once again releasing broken half assed content with the premise of fixing it later on - do you need a list of things that have not been fixed since 2003 to see why this sucks?
I've read this thread. And again you are focusing on one of the income areas. Also is it 3-4 or is it 10? Quite a big difference.
They have said the grav sites from the improvements are not the common ones but similar to the ones in wormholes which are not bad.
You have somehow read that you should get a much higher income than lvl4s. Nowhere has CCP stated that. They have said that you will get similar level income. They have exaggerated the amount of people each system will support that is true.
CCP has stated at least once than they don't want to trash the economy. Thats probably the reason the income from anomalies are below what you expect. But people also need to not expect to cut gold with a penknife at every turn.
|
HeliosGal
Caldari
|
Posted - 2009.11.26 16:00:00 -
[359]
acutally loot drops going up if youre running these plexes and getting t1 loot drops and then putting them on youre battleships and overheating all the time u can just burn those mods right out get t2 performacnea and simply repalce from rat loot Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
ep1k
Minmatar GoonFleet GoonSwarm
|
Posted - 2009.11.26 18:14:00 -
[360]
Originally by: Hrodgar Ortal
Originally by: Tyr Zewa
You don't need to say that you "honestly have no idea" because your post makes it clear that you're clueless. If you'd bothered to read the rest of the thread and the thread about testing of CAs you'd have known better.
Current level5 CA upgrades will support 10 people tops because there's to many low level anomalies. Anomalies pay as much as level4s, if you don't include the LP. Grav sites have always been useless, more of something useless is still useless. Plexes make nice money so that upgrade will likely be worth it, for a while until the loot value goes down because of the market influx.
With this expansion you're still better off having an empire alt to do level4s with so you can pay for your 0.0 pvp. And yes this is an empire mission running alt. This is also pretty much risk free unless you fly a 5bil faction fit ship that is a profitable jihad target. Do level4's for more money than ratting while watching a dvd, or do CAs for less money than level4s while watching local, your pick?
CCP is once again releasing broken half assed content with the premise of fixing it later on - do you need a list of things that have not been fixed since 2003 to see why this sucks?
I've read this thread. And again you are focusing on one of the income areas. Also is it 3-4 or is it 10? Quite a big difference.
They have said the grav sites from the improvements are not the common ones but similar to the ones in wormholes which are not bad.
You have somehow read that you should get a much higher income than lvl4s. Nowhere has CCP stated that. They have said that you will get similar level income. They have exaggerated the amount of people each system will support that is true.
CCP has stated at least once than they don't want to trash the economy. Thats probably the reason the income from anomalies are below what you expect. But people also need to not expect to cut gold with a penknife at every turn.
They stated slightly above level 4 income. Its about 25% less than level 4 income, so the whole this is pretty pointless. Wow upgrade my space and pay huge fees so i can earn less than just running a level 4 alt. What a well thought out idea. People want to make more than level 4's, the exact ammount more is up for debate.
Making LESS than level 4,s paying for the privilege, and being at risk of getting ganked is just awful game design.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |