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Thread Statistics | Show CCP posts - 7 post(s) |

Dianabolic
Reikoku
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Posted - 2009.11.18 15:37:00 -
[31]
Originally by: EvilweaselFinance oh, and you live in 0.0? where, I don't see any IT stations on the map?
Reading isn't your fortT, is it?
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DaemonBarber
M. Corp Mostly Harmless
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Posted - 2009.11.18 15:38:00 -
[32]
Does your 'Strategic Index' reset to zero if Sov is lost and then recovered a day or two later, or does it degrade over time, the same as the others?
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:39:00 -
[33]
Originally by: Dianabolic
Originally by: EvilweaselFinance oh, and you live in 0.0? where, I don't see any IT stations on the map?
Reading isn't your fortT, is it?
"do live in 0.0" i get that you used to live in 0.0 thanks for the W-4 stations but you seemed to imply you still have space
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Fuujin
GoonFleet
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Posted - 2009.11.18 15:40:00 -
[34]
Originally by: DaemonBarber Does your 'Strategic Index' reset to zero if Sov is lost and then recovered a day or two later, or does it degrade over time, the same as the others?
If its based on time held, it's reset immediately on loss of sov, that is: TCU offlines/goes explodey.
Same as its present form (albeit tower-based).
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Dianabolic
Reikoku
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Posted - 2009.11.18 15:42:00 -
[35]
Originally by: EvilweaselFinance
Originally by: Dianabolic
Originally by: EvilweaselFinance oh, and you live in 0.0? where, I don't see any IT stations on the map?
Reading isn't your fortT, is it?
"do live in 0.0" i get that you used to live in 0.0 thanks for the W-4 stations but you seemed to imply you still have space
I'm sure there are threads where we could continue this conversation, I'm sure that I spend more time in 0.0 than in empire or low sec, I'm sure that it actually has no real value to THIS thread, however, so I won't be trouting it up.
I'd suggest you do the same, this is a thread to "fix" the game, as opposed to waving your e-willy around, isn't it?
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DaemonBarber
M. Corp Mostly Harmless
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Posted - 2009.11.18 15:43:00 -
[36]
Originally by: Fuujin
Originally by: DaemonBarber Does your 'Strategic Index' reset to zero if Sov is lost and then recovered a day or two later, or does it degrade over time, the same as the others?
If its based on time held, it's reset immediately on loss of sov, that is: TCU offlines/goes explodey.
Same as its present form (albeit tower-based).
Do we know that, or do you think that? I haven't been on Sisi so I don't know, but I expect you're right.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.11.18 15:45:00 -
[37]
onehundredeighty million per month just for sov?!
**** it, get your carbides and sylramic fibers elsewhere - i'm not reacting that in 0.0 w/o sov-fuel-savings any time soon.
hf with climbing t2 ship prices - i'll join back in once armor plates hit 15k
yes, these sov costs will affect your t2 ship prices - putting the gist back into logistics |

Zardock
Reikoku IT Alliance
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Posted - 2009.11.18 15:45:00 -
[38]
Originally by: Gnulpie Also ... always good to see that CCP is listening to their playerbase. Yay! 
Danger! Danger! Put on your flame ******ant suit before the mothership people find you :)
But as per topic and blog, I share other's concerns on the profitability of these changes for two reasons.
If there is a new isk source as great as a small stack of deadspace 10/10 complexes with auto-respawning anomalies we'd notice a great inflation as almost any system could be upgraded to have those in 0.0 rather than the little handful there is now. This is not mentioning that if asteroid belts respawn every day with fresh roids high end minerals will probably crash and burn pretty quick.
Second and this is my game-breaker really, if everyone has a uber upgraded system to make tons of isk in, then what incentive is there to invade and take over other people's space? See people who are content with what they have will probably not make the effort to go to war (also usually applies to real life!)
Let's not turn EVE into an even bigger carebear fest :) |

EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:47:00 -
[39]
people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
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Dianabolic
Reikoku
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Posted - 2009.11.18 15:47:00 -
[40]
Originally by: DaemonBarber
Originally by: Fuujin
Originally by: DaemonBarber Does your 'Strategic Index' reset to zero if Sov is lost and then recovered a day or two later, or does it degrade over time, the same as the others?
If its based on time held, it's reset immediately on loss of sov, that is: TCU offlines/goes explodey.
Same as its present form (albeit tower-based).
Do we know that, or do you think that? I haven't been on Sisi so I don't know, but I expect you're right.
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xttz
GoonFleet GoonSwarm
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Posted - 2009.11.18 15:49:00 -
[41]
Edited by: xttz on 18/11/2009 15:55:07 Ok here goes
1. When a system is under attack and a hub is destroyed, progress is preserved by the defender not being able to anchor a new hub until SBUs are destroyed. How is progress preserved for outpost, and what stops the defender retaking and repairing it to gain extra reinforced timers?
2. Will there be any mechanic to build hubs and upgrades from smaller materials, or are players actually expected to haul scores of freighters in under a week just to keep their existing space?
3. Will the sov-based restrictions on starbases be lifted, such as the anchoring limit of 1/5 per day. 3a.Will starbases recieve any form of buff now they are now longer the focus of sov and will be used far less often? Capital ship proliferation since starbases were introduced makes them relatively weak in small numbers, and the starbase defense role is now marginalised. The current stront-based reinforce timer leaves industrial towers such as capital ship arrays hilariously vulnerable to impromptu kiting and constant job interruption.
4. Do you realise how much the recent mothership changes break sov mechanics? *sits a dozen motherships on an outpost* *repairs it* *docks after taking 50m damage* *repairs for free, resumes repping*
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:51:00 -
[42]
Edited by: EvilweaselFinance on 18/11/2009 15:51:20
Originally by: xttz
1. When a system is under attack and a hub is destroyed, progress is preserved by the defender not being able to anchor a new hub until SBUs are destroyed. How is progress preserved for outpost, and what stops the defender retaking and repairing it to gain extra reinforced timers?
If you retake and repair it why wouldn't you just whack the SBU's, which are vulnerable as long as the outpost isn't reinforced?
edit: oh, hilarious mothership repairing/docking games
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Furb Killer
Gallente
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Posted - 2009.11.18 15:51:00 -
[43]
People who are worried about inflation should realise these anomalies arent significantly better than lvl 4 missions (not going to discuss how good exactly they are, but it isnt much more income for sure).
Now if CCP adds something that on top of the normal bounty pay out the sov holding corp receives also isk (infrastructure thingie of like 3% per level, so 15% max), then everyone would be happy.
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The Mittani
GoonFleet GoonSwarm
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Posted - 2009.11.18 15:54:00 -
[44]
Abathur and Soundwave remain the competent sort of devs who you can trust to listen to feedback. Now if we can only pry Nozh off supercapitals, Dominion might actually work.
That said, having to haul 200 freighter-loads of crap from Empire in only one week during the grace period is terrible. If the size of hubs could be reduced a bit, or the grace period extended, that'd be nice. GS has a fairly compact little empire close to hisec, I shudder to think what far-flung alliances such as Atlas, AAA and the dronies will have to suffer through.
Therefore, emptyquotin xttz:
Quote: 1. When a system is under attack and a hub is destroyed, progress is preserved by the defender not being able to anchor a new hub until SBUs are destroyed. How is progress preserved for outpost, and what stops the defender retaking and repairing it to gain extra reinforced timers?
2. Will there be any mechanic to build hubs and upgrades from smaller materials, or are players actually expected to haul scores of freighters in under a week just to keep their existing space?
3. Will the sov-based restrictions on starbases be lifted, such as the anchoring limit of 1/5 per day. 3a.Will starbases recieve any form of buff now they are now longer the focus of sov and will be used far less often? Capital ship proliferation since starbases were introduced makes them relatively weak in small numbers, and the starbase defense role is now marginalised. The current stront-based reinforce timer leaves industrial towers such as capital ship arrays hilariously vulnerable to impromptu kiting and constant job interruption.
answer these plx~
Sins of a Solar Spymaster: my ~fair and balanced~ column TheMittani @ Twitter
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.11.18 15:54:00 -
[45]
Now all what need to be done is adjusting the anomalies a bit. Some are very bad and simple to do. Take a example to the sansha sanctum, thats a good one.
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Adam C
Rionnag Alba
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Posted - 2009.11.18 15:57:00 -
[46]
Yea my question is Q: Why dont u guys let the art dept express itself more? Im starved for wallpapers n ****zle kthks
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 15:57:00 -
[47]
Seed hubs in outposts during the grace period please
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Dianabolic
Reikoku
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Posted - 2009.11.18 15:57:00 -
[48]
Originally by: DaemonBarber
Originally by: Fuujin
Originally by: DaemonBarber Does your 'Strategic Index' reset to zero if Sov is lost and then recovered a day or two later, or does it degrade over time, the same as the others?
If its based on time held, it's reset immediately on loss of sov, that is: TCU offlines/goes explodey.
Same as its present form (albeit tower-based).
Do we know that, or do you think that? I haven't been on Sisi so I don't know, but I expect you're right.
It is stated in the blog:
Quote: Originally we considered allowing the I-Hub to be capturable but the more we discussed the idea the more we agreed that it would be a bad idea to allow an invader to capture a Hub and then be able to deploy a cyno jammer five minutes later. However, we did want to preserve a sense of "I want to take their stuff!" so what we've done is disconnect the activity-based indices from the Hub.
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Mookuh
Amarrian Retribution
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Posted - 2009.11.18 15:58:00 -
[49]
Originally by: Notitius Novos There's a good reason you can't fly Rogue drone ships - there are none. Those "Drone ships" you blow up ARE the drones, hence unavalibity of said ships.
Well, you can find Rattlesnake BPCs in Guristas ships, for instance, and you did blow up the ship it was in, too.
Also, we've adapted technology from sleepers and used the salvage of sleeper drones to reverse engineer T3 ships, surely we can somehow interface with Rogue Drone tech in order to use their technology to fly improved droneboats? E.g. a Dominix with bonuses to Drone Damage/hitpoints, drone speed and drone control range. Or drone range/tracking.
All that aside, game world consistency takes a back seat in so many areas, why not here? And about those anomalies in Drone regions...
------------------------------------------------
Terry 'Mookuh' Hijakosji CAIN Public Relations |

Esna Pitoojee
Amarr TalCorp Enterprises
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Posted - 2009.11.18 15:59:00 -
[50]
Only thing that's not quite clear to me is what decides the strategic upgrade index.
Is it just time spent holding that system, or based on activity, like the other indexes?
If it is activity-based, how will the level be decided? All types of activity (i.e., exploring, mining, and combat) added together, or take the highest number? Can you raise your strategic index by having people jumping in and out, but not actually engaging in combat/mining/whatever in the system? ----------------------------------------------
Say "Amarr ships suk, lol." I dare you.
My statments do not represent the opinions, views, or actions of my corp. |

Manfred Rickenbocker
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Posted - 2009.11.18 16:00:00 -
[51]
Interesting observation: How will the DED complex spawns and anomalies scale to affect the drone regions? If the top complexes are supposed to be high-isk generation, does that mean more valuable compounds, or a need for bigger haulers to clean up the mess? Also, from my knowledge, there are no DED plexes for the drone regions which would render "Entrapment" upgrades useless. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:00:00 -
[52]
Originally by: CCP Soundwave
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.18 16:01:00 -
[53]
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month??
It only needs 6 mil per day to claim sov, that is 180 mil per month. ALL the military and industrial upgrades are completely free.
So you have 20 super-highend anomalies 100% the time for just 180 mil. If am sure that each of those 20 anomalies give you at least 10 mil. So just running them ONCE you already paid sov costs for the whole month. All the remainig time is completely free and a pure isk source.
You goons always scream about the L4's. Okay, so how many good mission hubs exist? 5? 10? 20?
How many maxed out 0.0 systems could exist? 100? 1000?
Yeah, I think inflation is some concern and I would really like to know that CCP did their homework and did the number crunching. And I hope that the titan prediction ("there will exist only 5 or 6 titans ever because they are so uber expensive no one can afford them") is a mistake which wont happen again aka "there will be only 5 or 10 systems maxed out". 
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:03:00 -
[54]
Edited by: EvilweaselFinance on 18/11/2009 16:05:42 Edited by: EvilweaselFinance on 18/11/2009 16:03:57
Originally by: Gnulpie
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month??
It only needs 6 mil per day to claim sov, that is 180 mil per month. ALL the military and industrial upgrades are completely free.
So you have 20 super-highend anomalies 100% the time for just 180 mil. If am sure that each of those 20 anomalies give you at least 10 mil. So just running them ONCE you already paid sov costs for the whole month. All the remainig time is completely free and a pure isk source.
You goons always scream about the L4's. Okay, so how many good mission hubs exist? 5? 10? 20?
How many maxed out 0.0 systems could exist? 100? 1000?
Yeah, I think inflation is some concern and I would really like to know that CCP did their homework and did the number crunching. And I hope that the titan prediction ("there will exist only 5 or 6 titans ever because they are so uber expensive no one can afford them") is a mistake which wont happen again aka "there will be only 5 or 10 systems maxed out". 
jump bridge systems are half a billion a month cynojammers three-quarters it's probably more like two trillion isk at a minimum
this is a gigantic ****ing isk sink that wan't there before and intelligent people are more worried about deflation than inflation
also mission hubs are inexhaustable and have no useability cap it doesn't matter how many there are while there's a hard limit on how many people can farm a level 5 0.0 system
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Khem Dahn
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Posted - 2009.11.18 16:03:00 -
[55]
Originally by: Gnulpie 20 top notch anomalies respawning instantly ... woah, I hope you have really crunched the numbers about that. Talk about inflation...
So if 0.0 exploration is equal to or better than Level 4 mission running it will cause horrendous inflation that will kill Eve's economy. If 0.0 exploration isn't better than Level 4 mission running than it's pointless as no-one will leave their Empire cash cow.
Talk about a Catch-22.
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Dianabolic
Reikoku
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Posted - 2009.11.18 16:03:00 -
[56]
Originally by: The Mittani That said, having to haul 200 freighter-loads of crap from Empire in only one week during the grace period is terrible. If the size of hubs could be reduced a bit, or the grace period extended, that'd be nice. GS has a fairly compact little empire close to hisec, I shudder to think what far-flung alliances such as Atlas, AAA and the dronies will have to suffer through.
Serves you right :p
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Jove
Amarr Viziam
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Posted - 2009.11.18 16:05:00 -
[57]
Stop whining about Hub size.
One of the stated goals of Dominion is to get more people into 0.0. That means people currently holding space are going to have to let go of some of it. Which means you won't need to haul quite so many freighters full of crap.
Also Mittani, there's over 5000 people in GS, I expect you probably own enough freighters to do it all in one go if you really wanted.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:07:00 -
[58]
Originally by: Jove Stop whining about Hub size.
One of the stated goals of Dominion is to get more people into 0.0. That means people currently holding space are going to have to let go of some of it. Which means you won't need to haul quite so many freighters full of crap.
Also Mittani, there's over 5000 people in GS, I expect you probably own enough freighters to do it all in one go if you really wanted.
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
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Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
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Posted - 2009.11.18 16:09:00 -
[59]
Edited by: Isaac Starstriker on 18/11/2009 16:10:47
Originally by: Aprudena Gist
Originally by: CCP Soundwave
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
I did an anomaly on Si-Si in the Catch region with a buddy. I made many times more isk doing that anomaly than I ever did ratting belts that are so effed up due to imbeciles. isk/hr is higher, considering it was with help. Is it higher than lvl 4s? Probably not, but a lot of players don't give a crap about isk/hour. If people are overly concerned with isk/hr, guess what, nothing is going to incite them to come to 0.0. Unless you move concord in. 
Also, you people are hilarious. First, its not enough isk, now, its isk INFLATION!!! Are you ever going to quit complaining? Give it a rest.
These changes are great and really, I am quite pleased with it. The fact that grav sites are on par (or close to it) with Wormholes is insanely good.
Thank you very much CCP for continuing to listen.
--Isaac Signature is now under construction: check back in a couple weeks.
AMAAR VICTOR!
"You just can't fix stupid"
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Fuujin
GoonFleet
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Posted - 2009.11.18 16:10:00 -
[60]
Moreover, I think Mittens wasn't too worried about us, but rather the alliances in the ass end of space. But hey, not my problem if they get shafted, right?
First week of december is going to be hilarious.
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