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Thread Statistics | Show CCP posts - 7 post(s) |
Sharp Feather
Gallente POS Builder Inc. Silent Requiem
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Posted - 2009.11.19 02:10:00 -
[211]
Thank you very much CCP for listenning to your players and thank you very much for trying hard to make 0.0(or EVE) a place better to live for pirates as well as carebears or even miners.
I also love that you specified what you changed from the players feedback. Irt should always be that way, the more obvious, the better it is and make some people realise that you guys work hard and try to please your fans at a maximum. It also mean you saw my thread about it, or I just got lucky. :P
TLDR: Keep doing your best even if some people think its not good enough... <3
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Switowski
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Posted - 2009.11.19 02:22:00 -
[212]
Originally by: William Caldon Edited by: William Caldon on 19/11/2009 02:09:21
@dude above: a lot of wars have been fought over things other thank isk/hour. IE: BOB VS GOONS. You cannot seriously tell me that Bob fought Goons over Goon's "valuable" space....There are plenty of other examples.
May have edited the quote a bit wrong...apologies if i did...I guess that would be in the 'sh*ts and giggles' part...admitedy i didn't think of bad diplomacy or someone declaring they are going to take over all of 0.0 and the other guy doesn't exist. My bad but i think this is much less likely now that a lot of alliances are in coalitions
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Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
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Posted - 2009.11.19 02:34:00 -
[213]
Edited by: Isaac Starstriker on 19/11/2009 02:34:24
Originally by: Switowski
Originally by: William Caldon Edited by: William Caldon on 19/11/2009 02:09:21
@dude above: a lot of wars have been fought over things other thank isk/hour. IE: BOB VS GOONS. You cannot seriously tell me that Bob fought Goons over Goon's "valuable" space....There are plenty of other examples.
May have edited the quote a bit wrong...apologies if i did...I guess that would be in the 'sh*ts and giggles' part...admitedy i didn't think of bad diplomacy or someone declaring they are going to take over all of 0.0 and the other guy doesn't exist. My bad but i think this is much less likely now that a lot of alliances are in coalitions
Here is some info: CCP cannot change people's behaviors. If everyone wants to be one massive NAP train, then CCP cannot do anything about it (or else the game would be very unfun). They've said this multiple times in the past. So if Goons, -A-, Drone Regions and everyone wants to be one massive happy family, then there is nothing they can do about it.
Nothing whatsoever. (would be boring as hell though...)
--Isaac Signature is now under construction: check back in a couple weeks. Or months....
AMAAR VICTOR!
"You just can't fix stupid"
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Ramman K'arojic
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Posted - 2009.11.19 03:00:00 -
[214]
With respect to how often things Spawn and de spawn.. I dont really care on how often.. I take your best judement..
What do care about and get really Sh*ty about is that always resetting these things on DT means that players who log on say 1 hour before DT are stuffed around and disadvanated
Be creative let these things spawn for 24 but start from a random start time. May be have a period of 6 hours with none.. Or a period with 2.
(PS why your there do this for WH's as well - it would make your TZ poor people less disadvanated)
Ramm
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.19 03:11:00 -
[215]
This is certainly a step in the right direction. If King Ark is indeed kingly and is also accompanied some trit refinable royalty, mining might be good to go.
Belt NPCs and complexes still need work. It doesn't matter how many you have; until bounties and loot values increase, the isk/hour ratio will remain unattractive.
Finally, as long as prices are flat regardless of the number of systems owned or the expanse of space, the territory controlled by alliances will not change. We will hold fewer systems but the same territory and you will not be seeing any new faces in 0.0
Colonies and Capitals |
Auron Akarzi
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Posted - 2009.11.19 03:22:00 -
[216]
Now Since This Is a Nice Little Convosation that Seemingly gone off topic on rats i'm gona try and re align it back on topic, So heres a little Table of how much its gona cost you guys to have your space from now on. (each number represents a Million so, 39 = 39,000,000Isk, Also this is calculated for max upgraded Systems)
SystemsDayWeek MonthYear (Millions Of Isk) 139273117014040 278546234028080 3117819351042120 41561092468056160 51951365585070200 62341638702084240 72731911819098280 831221849360112320 9351245710530126360 10390273011700140400 11429300312870154440 12468327614040168480 13507354915210182520 14546382216380196560 15585409517550210600 16624436818720224640 17663464119890238680 18702491421060252720 19741518722230266760 20780546023400280800 21819573324570294840 22858600625740308880 23897627926910322920 24936655228080336960 25975682529250351000 261014709830420365040 271053737131590379080 281092764432760393120 291131791733930407160 301170819035100421200 311209846336270435240 321248873637440449280 331287900938610463320 341326928239780477360 351365955540950491400 361404982842120505440 3714431010143290519480 3814821037444460533520 3915211064745630547560 4015601092046800561600 4115991119347970575640 4216381146649140589680 4316771173950310603720 4417161201251480617760 4517551228552650631800 4617941255853820645840 4718331283154990659880 4818721310456160673920 4919111337757330687960 5019501365058500702000 5119891392359670716040 5220281419660840730080 5320671446962010744120 5421061474263180758160 5521451501564350772200 5621841528865520786240 5722231556166690800280 5822621583467860814320 5923011610769030828360 6023401638070200842400 6123791665371370856440 6224181692672540870480 6324571719973710884520 6424961747274880898560 6525351774576050912600 6625741801877220926640 6726131829178390940680 6826521856479560954720 6926911883780730968760 7027301911081900982800 7127691938383070996840 72280819656842401010880 73284719929854101024920 74288620202865801038960 75292520475877501053000 76296420748889201067040 77300321021900901081080 78304221294912601095120 79308121567924301109160 80312021840936001123200 81315922113947701137240 82319822386959401151280 83323722659971101165320 84327622932982801179360 85331523205994501193400 863354234781006201207440 873393237511017901221480 883432240241029601235520 893471242971041301249560 903510245701053001263600 913549248431064701277640 923588251161076401291680 933627253891088101305720 943666256621099801319760 953705259351111501333800 963744262081123201347840 973783264811134901361880 983822267541146601375920 993861270271158301389960 1003900273001170001404000
So, As you can See, 1 system = 1.17 Billion Isk per Month 10 System's = 11.7 Billion Isk per Month 50 System's = 58.5billion Isk per Month,
Basically what i'm trying to get at is.. Unless your already out there set up and are capable of making those numbers per month. Great!!! Yeah its Cheaper than running all those large POS's all the time... But Remember you Still need those POS's to mine the moons. True less but there still there. Also, Most New Alliance's are no where near cable of generating those numbers, They haven't got a Clue how to. So It sounds like CCP is going for the Elietist aproach to 0.0 sov. Where only the Rich Or Vetrans can live. Nice and Exclusive.
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Auron Akarzi
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Posted - 2009.11.19 03:35:00 -
[217]
Here's another Number for you guys to show how big the isk sink is,
there are currently 3524 Conqurable system's If Everyone of them was claimed and upgraded to max that would be...
137 Billion 436 Million Isk Per Day
962 Billion 052 Million Isk Per Week
4 Trillion 123 Billion 080 Million Isk Per Month
49 Trillion 476 Billion 960 Million Isk Per Year
Big enough Sink for you Sir's?
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Vivian Azure
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Posted - 2009.11.19 03:40:00 -
[218]
Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough?
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Vyktor Abyss
The Abyss Corporation
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Posted - 2009.11.19 03:44:00 -
[219]
A few things I'd like to talk about.
1. I don't see how this new system really makes 0.0 a more "emergent" environment to be honest. You appear to be making players spend MORE time PVE'ing to actually hold/improve and claim their 0.0 systems.
2. Starbase Control Towers/POS are now suffering from legacy mechanics "functionality creep" and are very clunky in terms of their very diverse roles. For example for moon mining a Titanium moon, should you really need a 10 Million hitpoint structure to do so? In your next "iteration" can you please look to make anchorable structures more specific to their roles or add new structures - For example a dedicated moon mining tower with less hp at much less cost giving more small gang "infrastructure harrasment" targets.
3. Making the ISK making upgrades "free" in terms of costs was a good move, BUT how much will they actually cost? Why can't you also seed blueprints and allow the upgrades to be built? Note: If the upgrades are priced too high, it is a massive barrier for anyone new entering 0.0 (unless they try to conquer existing sov territory). You will have the same "old money" superpowers as now in control of 0.0, without any real chance for others to get a foothold.
4. What real incentive is there for one alliance to actually conquer another alliances space? 10/10 plexes and the like gave people more things to fight over in the past. Now it seems 0.0 is becomming more and more generic with 10/10 plexes possible everywhere along with arkronor belts etc.
I'm falling asleep now typing this so apologies if it makes no sense. Will revisit it tomorrow.
Cheers.
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William Caldon
Caldari Golden Cross Enterprises
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Posted - 2009.11.19 03:47:00 -
[220]
Once again another bunch of numbers about maxed out systems. Did CCP Say you need to max them out: no. Do you have to max them out: no But you want to: yes.
These changes are fine
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Auron Akarzi
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Posted - 2009.11.19 03:48:00 -
[221]
Edited by: Auron Akarzi on 19/11/2009 03:53:30 And Of how much of that actually goes to the allaince that pays for it? Its not like the Exercuter Corps can set an allince wide tax...
CCP Introduce an Alliance wide tax... After all its not like every player in eve is a greedy money grabing self centred *****.
Best i've seen is Alliances having mabey One 100% tax day a month and mabey a small per member fee that gets transfered up to alliance level....
Even then most people avoide NPCing on 100% tax days and the small fee... well... Its small lol (has given up on maths)
And yes you don't have to upgrade them all the way but even the necassary way for most systems the standard is Sov + jammer which is still 780million per system
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Magnum III
Journey On Squad
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Posted - 2009.11.19 03:52:00 -
[222]
I'm thinking the entire reason for this in the 1st place was that POS wars was booooorrrrrrring!!!!
Does this stop that borring and most inportantly,
Does this stop the thing were you only won because your enemy got borred and demoralised and was just tired of defending them selves oe whatever.
If it stops that mindnumbing borring POS war type stuff not to mention the gate camping instead of fighting at the actual objectives because there is a real reason, then I say this is good to go.
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Vivian Azure
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Posted - 2009.11.19 03:53:00 -
[223]
Originally by: Auron Akarzi And Of how much of that actually goes to the allaince that pays for it? Its not like the Exercuter Corps can set an allince wide tax...
CCP Introduce an Alliance wide tax... After all its not like every player in eve is a greedy money grabing self centred *****.
Best i've seen is Alliances having mabey One 100% tax day a month and mabey a small per member fee that gets transfered up to alliance level....
Even then most people avoide NPCing on 100% tax days and the small fee... well... Its small lol (has given up on maths)
It's not the executor corp paying all the sov-bills, but the corps which actually plant the TCUs. So the sov-bill for a system with jammer and jump-bridge is allready covered with 1% corp-tax, if your members do use only half the potential of the fully upgraded system.
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Pointfive
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Posted - 2009.11.19 03:58:00 -
[224]
Originally by: Vivian Azure Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough?
How about i join the level 4 running alliance with you?
35 Million x infinite missions = infinite Million ISK / hour x 24 hours = infinite isk ISK
Maybe you dont care a bout personal income, but every individual person that actually lives in 0.0 and doesn't afk and spend most of their time making money in empire like you , personal income does matter.
If these changes do make you get ON PAR income with level 4's the most this change will do is make some of the people who dont have level 4s spend their time in 0.0 instead.
Space remains the same, nullsec still not enticing to the majority of the player base, patch changes nothing. Space is going to be even harder to take. So all this does is entrench the large alliances more. Great patch.
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Vivian Azure
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Posted - 2009.11.19 04:04:00 -
[225]
Originally by: Pointfive
Originally by: Vivian Azure Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough?
How about i join the level 4 running alliance with you?
35 Million x infinite missions = infinite Million ISK / hour x 24 hours = infinite isk ISK
Maybe you dont care a bout personal income, but every individual person that actually lives in 0.0 and doesn't afk and spend most of their time making money in empire like you , personal income does matter.
If these changes do make you get ON PAR income with level 4's the most this change will do is make some of the people who dont have level 4s spend their time in 0.0 instead.
Space remains the same, nullsec still not enticing to the majority of the player base, patch changes nothing. Space is going to be even harder to take. So all this does is entrench the large alliances more. Great patch.
My corp covers all fleet-ships, from Interceptors to Dreadnoughts, so what do I need personal wealth for exactly? And no, we don't have 100% but only 10% tax... astonishing, isn't it?
If your alliance/corp leadership isn't that cooperative with it's membership, then you should consider of leaving your aliance/corp... NO?
If it's all about personal wealth for you, then why do you still live in 0.0 instead of running LvL 4 missions?
And no, I'm still not allowed to post with my main in these forums.
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Jimu Orgas
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.11.19 04:38:00 -
[226]
Originally by: Nye Jaran
Has there been any thought towards implementing a mechanism to drive up the overall TCO in a non-linear fashion as the number of controlled systems increases?
That is a great idea.It would need to be something like first 5 systems are at base cost, then an extra 10% cost for each additional 5 systems, cumulative.
Or scale costs for system improvements inversely with the improvement levels - if you have level 1 for military/industrial/etc it costs alot, but folks who spend the time to bring things to level 4 or 5 across the board save large ISK. This encourages maximum exploitation of each system and higher player density. A formula like (Base Cost) * (1-(0.1*Industrial))* (1-(0.1*Military)) * (1-(0.1*Strategic)). Then raise the base cost for each improvement significantly.
On the whole, I'm quite impressed, CCP - if anomalies can be as lucrative as hisec L4s, this can work.
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Kanatta Jing
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Posted - 2009.11.19 04:39:00 -
[227]
Originally by: L'Artest
Originally by: xttz Edited by: xttz on 18/11/2009 15:55:07 Ok here goes
1. When a system is under attack and a hub is destroyed, progress is preserved by the defender not being able to anchor a new hub until SBUs are destroyed. How is progress preserved for outpost, and what stops the defender retaking and repairing it to gain extra reinforced timers?
2. Will there be any mechanic to build hubs and upgrades from smaller materials, or are players actually expected to haul scores of freighters in under a week just to keep their existing space?
3. Will the sov-based restrictions on starbases be lifted, such as the anchoring limit of 1/5 per day. 3a.Will starbases recieve any form of buff now they are now longer the focus of sov and will be used far less often? Capital ship proliferation since starbases were introduced makes them relatively weak in small numbers, and the starbase defense role is now marginalised. The current stront-based reinforce timer leaves industrial towers such as capital ship arrays hilariously vulnerable to impromptu kiting and constant job interruption.
4. Do you realise how much the recent mothership changes break sov mechanics? *sits a dozen motherships on an outpost* *repairs it* *docks after taking 50m damage* *repairs for free, resumes repping*
please respond to this post
The answer is simple. Thats what titans are for now.
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Kanatta Jing
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Posted - 2009.11.19 05:05:00 -
[228]
Assembled in one post...
Originally by: Hamish Nuwen
Originally by: CCP Abathur Upkeep Costs
TCU: 6m ISK / day Jump Bridge: 10m ISK / day Cyno Generators: 2m ISK / day Cyno Jammers: 20m ISK / day Capital Ship Assembly Arrays: 1m ISK / day
And the cost per day of Infrastructure Hub?
Rolled into the TCU cost
Originally by: something somethingdark ehehe you sayd errect
but now : Dear CCP
What influence does True Sec have ?
How easy it is to upgrade your military index and the chance your ratters can find a Hauler Spawn?
Originally by: Needa3 So are these issues staying in the game or is CCP NOZH (aka CCP i-don't-know-the-game)going to mess the whole thing up again?
Try to remember he's a real person and not just a name on your screen. You'll hurt is feelings or something going on like that.
Originally by: Pointfive Are the loot, salavage, and bounty tables for anomaly rats still crap?
Is lp/loot/salavage factored into this mission comparison?
You say is better than warping around belts, what will solve me warping into anomalies that people are already using? If i have 20 anomalies up and 20 people in a system running them i have a 19/20 chance of going to a full anomaly.
Do you have any numbers on the income from these anomalies? Everyone i know that has run them has said they are LESS than level 4 income.
Whats the point of making all space the same in the end? Why should i want someone elses space?
Is weeks of grinding for level 4 income goign to drive anyone out from empire to get what they already have?
Have you thought through the fact that having more complexes spawning will just make them worth less and less?
If many systems have the worhomle upgrade, dont they just start to cancel each other out?
This is the 4 spawn version, the True Sansha one is 7 spawns.
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Shady McAltface
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Posted - 2009.11.19 06:09:00 -
[229]
Originally by: Vivian Azure My corp covers all fleet-ships, from Interceptors to Dreadnoughts, so what do I need personal wealth for exactly? And no, we don't have 100% but only 10% tax... astonishing, isn't it?
If your alliance/corp leadership isn't that cooperative with it's membership, then you should consider of leaving your aliance/corp... NO?
If it's all about personal wealth for you, then why do you still live in 0.0 instead of running LvL 4 missions?
And no, I'm still not allowed to post with my main in these forums.
Dear god in heaven, please make this troll go away.
1. You claim your corp provides all, yet you still run empire missions. So on the one hand you are telling everyone they don't need personal isk, but you do?????
2. Just because your corp has ship replacement doesn't mean all corps can afford this. Take a small alliance battling to gain ground in 0.0 without years of moon goo to back them up.
3. It's not about getting rich, it's about earning ISK to replace ships (I doubt your corp replaces faction or officer gear). The only thing under debate is whether this ISK should be earnable in 0.0 at a better rate than empire.
4. The only reason for better rate is so that more people will choose 0.0 over empire.
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Altaica Amur
Ichizoku
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Posted - 2009.11.19 06:24:00 -
[230]
This is certainly interesting as a solution and though it seems to heavily favor anomalies as a solution to producing income in 0.0 over other methods. Seeing more exploration content be they DED or salvage sites would have been nice for sheer variety, of course they might be a comparable amount but the chance based mechanics make it all a bit hazy. I'm still a bit concerned on how this will play out for the drone regions but as a whole this seems like a good change from the previous iteration.
Cries about inflation/deflation are a bit silly given that these improvements will primarily be affecting less then 15% of the EVE population, unless there far larger moves to null-sec then anyone has imagined I suspect that overall inflation based on these mechanics is highly unlikely. What might happen though is some changes to specific items that are sourced in some significant fashion from 0.0, namely faction and commander gear which may end up spawning more often in the anomalies being spawned in larger numbers and frequency then ever before.
The result would be more of such items and for the sake of argument lets say there are twice as many faction items produced in 0.0 and this would in turn drive down the price of said items, while many would see this as a big blow to these prices they should also consider the actual state of the faction gear market. Currently it's dominated by the very mission runners that many are complaining 'earn too much' with some people's calculations putting the LP earned through missioning at around 30% of the value of a level 4, supported by the high and currently rising prices of those very items. Given this relationship I'd very much like to see more faction gear hit the market from 0.0 either through more people seeking them out or through higher spawn/drop rates that might help reduce the value of level 4s without nerfing them directly as well as improve the market for the pirate faction ships which should be seeing a lot more PvP with the recent changes made.
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Hrodgar Ortal
Minmatar Ma'adim Logistics
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Posted - 2009.11.19 06:42:00 -
[231]
Seems to look good. 20 anomalies, which by earlier dev posts is about as profitable as lvl4's, so 20 people can run that. 5 belts which can probably have continuously 15 accounts (since few mine with one account) and a heap of other stuff. So probably around 40 people in each system which seems like a good number to me.
Also it is always fun to see the big alliances concern for the smaller who might want to spread their wings...
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Hjakona
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Posted - 2009.11.19 06:46:00 -
[232]
I have a few questions and suggestions. 1# Do Constellation Capitals have any form of benefit in Domination? Lots of SOV4 Constellations out there built only for the SOv4 Bonus. Is that useless now? 2# Any plans to 'nerf' the undocking range on the Outposts that have Huge docking radius? Or somthing else to remove/counter 'undocking games' (MS/Carriers RR Outposts). 3# Any plans to remove T1 loot? This would kill 2 birds with one stone. T1 is buildable by players and as such they should be the only supplyers of T1, most of T1 loot gets refined anyway and in turn lowers mineral prices. T1 Items would be profitable to produce for low level Industrialists, minerals might see a little boost in prices. Missioners would only loose a little income on this. 4# Easy fix for Drone Region. -50% on alloy Drops and give them 50% Pirate-bounty.
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Clansworth
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Posted - 2009.11.19 07:04:00 -
[233]
Originally by: Peryner cool, I would rather had seen level 4 agents in 0.0 but it looks really good : )
just take one thing into account for a second... If or when you ever release agents in 0.0 space.. would you be doing so on TOP of the sites? would that be way to much money? If the agents gave more money than the sites would people stop running them? If the agents don't pay enough would they never be used??
Here is my solution to future proof the agents in 0.0 idea : ) Make them real missions!
But... wait.. what? real missions?
ok hear me out. Agents in 0.0 could be set up by alliance members.
Kinda doing the same role as contracts.. but cooler : )
So you could set up delievery missions. And mining missions. So there could am mission to mine ice. The reward is paid out of the alliance wallet. Then there could be a mission to deliever said ice to another system. There could be missions to fuel POS.
Maybe whenever a STOP (sorry still stuck on old terms :P) is planted a new agent could spawn automatically, thus giving incentive to the carebears to defend the system. The Allaince could set the reward pay out.
I don't know.. I'm just saying make sure agents don't do the same thing as what you've desided on for this expansion.
: )
and thank you for making 0.0 more profitable than high sec.. I hope.
A lot of what you propose with the 'alliance agents' can be done with contracts currently. Set up a bunch of Want to Buy contracts for ores, minerals, whatnot, and, aside from it not specifically spawning a location to source said materials, is essentially what you want. It is also much more free-form, which I think is a good thing.
Intel/Nomad |
Kaydin Versailles
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Posted - 2009.11.19 08:32:00 -
[234]
Originally by: Vivian Azure
Originally by: Pointfive
Originally by: Vivian Azure Edited by: Vivian Azure on 19/11/2009 03:41:10 Can we please stop to ask about LvL 4 Missions and about personal profits?
20 anomalies with each having some 20 million ISK / hour as they're also increased in value with the upgrades will result in:
20 Million x 20 anomalies = 400 Million ISK / hour x 24 hours = 9.6 billion ISK / day x 28days = 268.8 billion / month
A potential 268.8 billion a month, without even considering mining, complexes or belt-ratting. That's what you get for your alliance and/or your members to split.
Not enough?
How about i join the level 4 running alliance with you?
35 Million x infinite missions = infinite Million ISK / hour x 24 hours = infinite isk ISK
Maybe you dont care a bout personal income, but every individual person that actually lives in 0.0 and doesn't afk and spend most of their time making money in empire like you , personal income does matter.
If these changes do make you get ON PAR income with level 4's the most this change will do is make some of the people who dont have level 4s spend their time in 0.0 instead.
Space remains the same, nullsec still not enticing to the majority of the player base, patch changes nothing. Space is going to be even harder to take. So all this does is entrench the large alliances more. Great patch.
My corp covers all fleet-ships, from Interceptors to Dreadnoughts, so what do I need personal wealth for exactly? And no, we don't have 100% but only 10% tax... astonishing, isn't it?
If your alliance/corp leadership isn't that cooperative with it's membership, then you should consider of leaving your aliance/corp... NO?
If it's all about personal wealth for you, then why do you still live in 0.0 instead of running LvL 4 missions?
And no, I'm still not allowed to post with my main in these forums.
In the other Sov thread you stated that your Corp covers only ship loses for specific ships. While I don't necessarily disagree or agree with what you've said, you're still a liar with terrible reading comprehension and even worse argumentative posts.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.11.19 09:27:00 -
[235]
Okay some of the numbers looking better and things are better explained that's good.
However 2 major problems remain.
1. Size of Infrastructure Hubs: Can we at least get these reduced to fit into a jump freighter. As it stands now the bottlenecks are going to prevent anyone from getting a freighter through.
2. NRDS space is threatened. I have an idea for a solution that I've not seen. A system tax. This is a tax on bounties received in the system set by the sovereign of the system and sent to their executor's wallet. Make it from like 1-10%. It also is taken before corp tax is taken so as not to have a corp bump their tax up to 100% and make the sovereign get nothing.
(Would also be nice to have an alliance tax...similar structure 1-10%, it comes out before corp tax but after sovereign tax :)...this would help alliances too :) )
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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Infinion
Caldari Endless Destruction BricK sQuAD.
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Posted - 2009.11.19 09:39:00 -
[236]
Originally by: Auron Akarzi Now Since This Is a Nice Little Convosation that Seemingly gone off topic on rats i'm gona try and re align it back on topic, So heres a little Table of how much its gona cost you guys to have your space from now on. (each number represents a Million so, 39 = 39,000,000Isk, Also this is calculated for max upgraded Systems)
SystemsDayWeek MonthYear (Millions Of Isk) 139273117014040
5019501365058500702000
1003900273001170001404000
So, As you can See, 1 system = 1.17 Billion Isk per Month 10 System's = 11.7 Billion Isk per Month 50 System's = 58.5billion Isk per Month,
Basically what i'm trying to get at is.. Unless your already out there set up and are capable of making those numbers per month. Great!!! Yeah its Cheaper than running all those large POS's all the time... But Remember you Still need those POS's to mine the moons. True less but there still there. Also, Most New Alliance's are no where near cable of generating those numbers, They haven't got a Clue how to. So It sounds like CCP is going for the Elietist aproach to 0.0 sov. Where only the Rich Or Vetrans can live. Nice and Exclusive.
Now assuming an alliance doesn't need a capital ship assembly array, Jump bridge, Cyno Generator, and Cyno Jammer all together in each system and that they can cyno caps using their cyno ships, a TCU expenditure table would more accurately look like this:
SystemsDayWeekMonthYear 16421682016 212843364032 3181265046048 4241686728064 53021084010080 636252100812096 742294117614112 848336134416128 954378151218144 1060420168020160 1166462184822176 1272504201624192 ... ... ... .... ..... ... ... ... .... ..... 251501050420050400 261561092436852416 271621134453654432 281681176470456448 291741218487258464 301801260504060480 ... ... ... .... ..... ... ... ... .... ..... 452701890756090720 462761932772892736 472821974789694752 482882016806496768 492942058823298784 5030021008400100800 ... ... ... .... ..... ... ... ... .... ..... 70420294011760141120 71426298211928143136 72432302412096145152 73438306612264147168 74444310812432149184 75450315012600151200 ... ... ... .... ..... ... ... ... .... ..... 90540378015120181440 91546382215288183456 92552386415456185472 93558390615624187488 94564394815792189504 95570399015960191520 96576403216128193536 97582407416296195552 98588411616464197568 99594415816632199584 100600420016800201600
sounds pretty manageable to me
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Venkul Mul
Gallente
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Posted - 2009.11.19 09:52:00 -
[237]
Originally by: Dianabolic
Originally by: Layna Fraggs And how much isk could the same players do in empire running l4's Dianabolic?
I have no idea, Layna, but if the rewards are 500m per day then I would also say those are broken - as I don't run them and have lived / do live in 0.0 I feel it appropriate to just comment on what I know and leave the rest to others.
I have looked a bit what the the top anomalies give in bounties:
- about 30 millions each, plus the loot and salvage (hard to guess the exact amount as the spawns are variable, you can get commanders and faction with larger bounties)
with the right ship (a PvE ship) you will make them in half a hour.
That is a potential of 50 million in isk alone each hour plus loot and salvage.
For potentially 20 players at the same time
The only thing you need to do is to bookmark the location and leave before starting looting, so that the old site despawn and new site spawn.
If all people doing anomalies are in the same fleet you will see where they are in the system map, so people will not enter the same anomaly some other player is doing.
That give a potential of 1 billion/hour in isk for a system with maximum military upgrade from the anomalies alone.
Plus loot and salvage.
It the ista-respawn work correctly the anomalies alone will give more than level 4 missions.
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Lady Aja
Caldari Cobalt Dragon Exploration Company
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Posted - 2009.11.19 09:56:00 -
[238]
Correct me if i am wrong.
wont major alliances who have pets/renters be able to cover tese cost much easier?
and nother thing. top notch anons are not that easy to do solo ( ONE ACCOUNT! not 1 person multiboxing ) if you was not reading this right now? what would you be doing instead of reading my sig?
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Industria Dragous
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Posted - 2009.11.19 10:12:00 -
[239]
Ah the fine print. # Changed the online time of Sovereignty Blockade Units from six hours to three hours. # Changed the reinforcement variance timers on Outposts and Infrastructure Hubs from four hours to two hours.
Not sure I like these 2 changes since it appears to have been made to support the aggressor. The intent as I read early on with this patch was to allow smaller groups to claim space and to cut down on the timezone issue. With these 2 timer reductions the attacker can roll over a system with 2 to 3 gates and no outpost in about 7-8hrs. That is assuming the Infrastructure Hub has about a large POS HP's and resists. With the reinforcement variance timers now falling to a narrower range the Hub would be more likely to fall in a closer time to the attacker. Therefore the defender logs in to find the Hub an SBU are invulnerable an have nothing to do but wait. The SBU should be vulnerable an require a repair in order for the attacker to continue or something. I may not understand the exact timing here but it seems that a smaller window on reinforcement variance with the shorter anchor time will likely limit the small groups to defend in their peak time with even a small amount of space.
Vulnerability states
SBU(s) are vulnerable while being anchored and onlining.
Once an Outpost and/or Infrastructure Hub is reinforced, the SBU(s) enter a parallel reinforcement cycle. That means that the SBU(s) are invulnerable as long as there are no vulnerable structures in system.
If the Outpost and Infrastructure Hub are vulnerable, so is the SBU(s). If the Infrastructure Hub is vulnerable and the outpost is not, then the SBU(s) are vulnerable. If the Outpost and Infrastructure Hub are vulnerable, so is the SBU(s).
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Mrs Snowman
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Posted - 2009.11.19 10:33:00 -
[240]
Making 0.0 more appealing or more "emergent"
I see a lot of people asking about this. Thought I'd give a stab at it.
In my view, the new system doesn't actually encourage new corps/alliances to move into 0.0 by itself! Neither will it encourage highsec carebears to suddenly want to jump into 0.0
I think you have to look at this from the perspective of the CURRENT Sovereignty holding alliances. Now these Alliances like their Pew Pew, they will have CTA's (Call to arms) nearly every day.. this doesn't afford them much opportunity to farm their systems to upgrade them, to make them profitable enough to pay for them.
So to resolve this I feel that these organizations will now accept more 'carebear' style corps into their alliance for the sole purpose of farming for them.
How is this any different than before?
Alliances get corporations knocking on their door all the time, asking to join them. MOST of the time these corps get knocked back, simply because they already have tenants who pay them a rent for occupying their space, or because said alliance knows that the only reason they want to join their fold is to get their greedy paws on their rats.
As you can see from the ISK now required, this is going to require a massive influx of more corps to come help them farm.
There will of course still be a limit to how many more corps/players Alliances will need, but suffice it to say that they will need more!
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