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Thread Statistics | Show CCP posts - 7 post(s) |
DaemonBarber
M. Corp Mostly Harmless
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Posted - 2009.11.18 16:11:00 -
[61]
Wasn't one of the big advantages of the new probing system that it couldn't be easily run with macros?
As much as I like the idea of 20 easy to run isk factories, I don't like the idea of a team of macroers doing the same. Is it so bad to have to actually scan for these?
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Jove
Amarr Viziam
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Posted - 2009.11.18 16:12:00 -
[62]
Originally by: EvilweaselFinance
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
You fail at EVE. The point is obviously that man power is not the limiting factor in GS. I mean seriously, legion of xxdeath have almost as many systems as GS but less than 1/5th the members, and they live in the drone lands of all places. How miserable do you think their job is going to be?
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CCP Soundwave
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Posted - 2009.11.18 16:12:00 -
[63]
Originally by: Dianabolic Soundwave dear boy, I have a question with regards your anomalies:
Have CCP done any number crunching as to how much isk would be generated through a fully upgraded system? 20 insta-spawning plex's sounds, to me, like an awful lot of cash flooding in to the system. Knowing just how much my corp alone could milk out of these I would not be surprised to see at least 500m PER DAY being milked out of these systems in pure bounties.
How is this going to affect the economy of EvE? Just running on "doily maths" this is going to lead to MASSIVE inflation, isn't it? Making the isk people do have, now, completely worthless within 100days when everyone becomes a billionaire from npc'ing?
Has any consideration been given to follow the drone region model, whereby you don't get any bounties (or certainly a vastly reduced one) but the meta-drop levels are increased dramatically? Or increased salvage? The cost of upgrading these systems to handle this look to be around ~1bn per month - using the above that's just two days of npc'ing for a corp, the rest going back in to empire to further inflate prices of *stuff*.
I sincerely do hope that some serious consideration has been given to this isk-tap because in all the notes I've seen for dominion there is nowhere near the kind of isk-sink that would be required to balance out such as HUGE influx of isk.
Thanks in advance of an answer that isn't an anomaly!
Yep, we've definitely looked at all of this. I'm not a big fan of the drone region model where the reward is loot based, because it will usually end up being a competing feature. Today for example, mining is not as profitable as it could be, in parts because of the drone regions, which further weakens players ability to support themselves in 0.0.
Deciding on a cash based reward is in part because we've settled on what other moneymaking features we want to be competing with. Ideally, people who run missions in empire for cash, while living/wanting to live in 0.0 will hopefully see this as a viable alternative. Ratting is a very limited resources, mining isn't as profitable as I'd like it to be, and running missions takes you into some areas where the population isn't always friendly. Hopefully this will let people who want to grind for isk do so, in a relatively friendly environment.
In terms of rewards, it shouldn't pump an amount of money into the system that is bad for EVEs economy compared to other moneymaking activities. The anomaly content is accessible by selecting this over another similar activity.
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Ezekialous
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Posted - 2009.11.18 16:13:00 -
[64]
Originally by: Zardock
Second and this is my game-breaker really, if everyone has a uber upgraded system to make tons of isk in, then what incentive is there to invade and take over other people's space? See people who are content with what they have will probably not make the effort to go to war (also usually applies to real life!)
Instead of fighting to make you feel supieror, you fight to expanded your empire and your influence in the game of eve. More people that join your alliance, the more you will need to expand. I think these changes will see more border conflict and less North vs South.
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Melissa Coldstorm
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Posted - 2009.11.18 16:15:00 -
[65]
Is there a still a fuel bonus for POS in systems you hold Sov in?
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xttz
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:16:00 -
[66]
Originally by: Gnulpie
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month?? ....
How many maxed out 0.0 systems could exist? 100? 1000?
There are currently: 3524 Conquerable systems 2204 Systems with sov between 1 and 4 397 Conquerable stations 82 Sov 4 capital stations
If every system with sov currently claimed was carried over without upgrades into Dominion, its a 528b/year isk sink. If every conq station was fully upgraded, its a 467bn isk sink plus around 1-2bn per system for all hubs and upgrades required. Now throw in all the Hubs, upgrades TCUs and BCUs that will be bought and lost as territory is invaded and conqured.
If anything 1 trillion is too small an estimate.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.11.18 16:19:00 -
[67]
Edited by: Roemy Schneider on 18/11/2009 16:20:59
Originally by: Melissa Coldstorm Is there a still a fuel bonus for POS in systems you hold Sov in?
was answered in the previous... "debate" - yes, the good ole' 25% reduction - just that it costs you 180mil/month now the break-even should occur somewhere around 5 large reaction towers before paying off - putting the gist back into logistics |
ropnes
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Posted - 2009.11.18 16:21:00 -
[68]
Edited by: ropnes on 18/11/2009 16:24:58 I don't think there's nearly enough incentive for conquering other people's space
Also: I think there should be an expensive upgrade that adds local Non-sov systems should have delayed local
Would be a good compromise IMO
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adriaans
Amarr Ankaa. Nair Al-Zaurak
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Posted - 2009.11.18 16:24:00 -
[69]
Looks good, my alliance shall once again look for opportunities now
btw, how large are those things you need to anchor etc? if we need a freighter to move the stuff... the plans are off again -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |
EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:24:00 -
[70]
Originally by: adriaans Looks good, my alliance shall once again look for opportunities now
btw, how large are those things you need to anchor etc? if we need a freighter to move the stuff... the plans are off again
I have some bad news for you.
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:26:00 -
[71]
Originally by: Jove
Originally by: EvilweaselFinance
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
You fail at EVE. The point is obviously that man power is not the limiting factor in GS. I mean seriously, legion of xxdeath have almost as many systems as GS but less than 1/5th the members, and they live in the drone lands of all places. How miserable do you think their job is going to be?
interestingly mittens raised that exact point...in a post you replied to no less! wonder where you got it from
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.11.18 16:27:00 -
[72]
Originally by: EvilweaselFinance
Originally by: Jove Stop whining about Hub size.
One of the stated goals of Dominion is to get more people into 0.0. That means people currently holding space are going to have to let go of some of it. Which means you won't need to haul quite so many freighters full of crap.
Also Mittani, there's over 5000 people in GS, I expect you probably own enough freighters to do it all in one go if you really wanted.
yes let's tell all 5000 of our members when we plan to send giant space pinatas through the few empire-goonspace chokepoints, it's not like we have a spy problem or anything
Assemble Deathstar in Empire bordering lowsec system Lockdown entry point Have multiple rapiers waiting to web incoming freighters Freighters warp to Deathstar where Titan awaits Bridge chain activated ??? Profit!
Logistics isn't hard, especially with the assets at Goonswarms disposal.
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BanzaiJoe
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Posted - 2009.11.18 16:27:00 -
[73]
I still don't understand why maintenance is "isk into the ether". I stick isk into a machine in space and it works... weak.
My suggestion is to convert the isk plan into resources that already exist in the game. There are a variety of materials already seeded. Convert the isk bill to 90% of cost of seeded for risk / time-energy to buy in empire and move to 0.0
A couple things come of this
Pros ++ The absurdity of putting isk into a virtual account to keep an object in space kept up is gone.
++ Those that live deep in 0.0 with a region or two between them and low-sec will have some weakness whereas now they can sit deep and earn fat loot (Dominion style).
+ Seeded objects can have a market based on distance
+ Can be varied in accordance with structure e.g. valuable structure requires item that does not cost much but has large volume requiring corp to work together to get item and earn value of space
+/- Corps supply lines will need to carry new items - Corp supply lines already exist
- It's close to Dominion release
- Requires testing/ feedback
- ???
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John Zorg
Caldari The Arrow Project Morsus Mihi
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Posted - 2009.11.18 16:28:00 -
[74]
Nice Blog, looks to be well thought out. Good job CCP. Could you now please fix the Motherships :)
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Dianabolic
Reikoku
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Posted - 2009.11.18 16:29:00 -
[75]
Originally by: EvilweaselFinance Edited by: EvilweaselFinance on 18/11/2009 16:03:57
Originally by: Gnulpie
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month??
It only needs 6 mil per day to claim sov, that is 180 mil per month. ALL the military and industrial upgrades are completely free.
So you have 20 super-highend anomalies 100% the time for just 180 mil. If am sure that each of those 20 anomalies give you at least 10 mil. So just running them ONCE you already paid sov costs for the whole month. All the remainig time is completely free and a pure isk source.
You goons always scream about the L4's. Okay, so how many good mission hubs exist? 5? 10? 20?
How many maxed out 0.0 systems could exist? 100? 1000?
Yeah, I think inflation is some concern and I would really like to know that CCP did their homework and did the number crunching. And I hope that the titan prediction ("there will exist only 5 or 6 titans ever because they are so uber expensive no one can afford them") is a mistake which wont happen again aka "there will be only 5 or 10 systems maxed out".
jump bridge systems are half a billion a month cynojammers three-quarters it's probably more like two trillion isk at a minimum
this is a gigantic ****ing isk sink that wan't there before and intelligent people were more worried about deflation than inflation
also mission hubs are inexhaustable it doesn't matter how many there are
IF you jam them all.
Which you won't.
You cannot attribute what you hold "now" to the calculations of what you're going to hold "after" dominion.
You won't have a bridge route that goes to every station, nor will you jam EVERY system.
And even if we take your numbers, 1tn goes out... yet at least TREBLE that is coming in.
It's a net influx, which causes inflation.
Lots of it.
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Fuujin
GoonFleet
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Posted - 2009.11.18 16:31:00 -
[76]
Originally by: BanzaiJoe I still don't understand why maintenance is "isk into the ether". I stick isk into a machine in space and it works... weak.
My suggestion is to convert the isk plan into resources that already exist in the game. There are a variety of materials already seeded. Convert the isk bill to 90% of cost of seeded for risk / time-energy to buy in empire and move to 0.0
A couple things come of this
Pros ++ The absurdity of putting isk into a virtual account to keep an object in space kept up is gone.
++ Those that live deep in 0.0 with a region or two between them and low-sec will have some weakness whereas now they can sit deep and earn fat loot (Dominion style).
+ Seeded objects can have a market based on distance
+ Can be varied in accordance with structure e.g. valuable structure requires item that does not cost much but has large volume requiring corp to work together to get item and earn value of space
+/- Corps supply lines will need to carry new items - Corp supply lines already exist
- It's close to Dominion release
- Requires testing/ feedback
- ???
Protip: if your game requires you to work it like a job just so your internet spaceship alliance can hold virtual land, its a bad system.
One of the big reasons they shifted TO a pure ISK model is to cut out the soul-crushing logistics requirements. A supply chain is still required to fuel jump bridge/jammer/mining/etc towers, but thankfully the need to fuel several hundred towers to hold a region or two of space is gone.
Try it before you eagerly run back to it like an abused spouse.
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Dianabolic
Reikoku
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Posted - 2009.11.18 16:34:00 -
[77]
Originally by: CCP Soundwave Yep, we've definitely looked at all of this. I'm not a big fan of the drone region model where the reward is loot based, because it will usually end up being a competing feature. Today for example, mining is not as profitable as it could be, in parts because of the drone regions, which further weakens players ability to support themselves in 0.0.
Deciding on a cash based reward is in part because we've settled on what other moneymaking features we want to be competing with. Ideally, people who run missions in empire for cash, while living/wanting to live in 0.0 will hopefully see this as a viable alternative. Ratting is a very limited resources, mining isn't as profitable as I'd like it to be, and running missions takes you into some areas where the population isn't always friendly. Hopefully this will let people who want to grind for isk do so, in a relatively friendly environment.
In terms of rewards, it shouldn't pump an amount of money into the system that is bad for EVEs economy compared to other moneymaking activities. The anomaly content is accessible by selecting this over another similar activity.
Thanks for the answer, I hadn't considered it in that way - the limiting factor being that regardless of how many systems you upgrade it just means that people choose anomaly over lvl4 over mining - the limiting factor is in fact active accounts / players themselves.
Will you be running a "Power of two" offer any time soon?
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EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
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Posted - 2009.11.18 16:38:00 -
[78]
Edited by: EvilweaselFinance on 18/11/2009 16:44:48
Originally by: Dianabolic
IF you jam them all.
Which you won't.
You cannot attribute what you hold "now" to the calculations of what you're going to hold "after" dominion.
You won't have a bridge route that goes to every station, nor will you jam EVERY system.
And even if we take your numbers, 1tn goes out... yet at least TREBLE that is coming in.
It's a net influx, which causes inflation.
Lots of it.
have you heard of my friends "ratting" and "mission running" the two things most replaceable by these CA's if they actually work, what exactly is it you think they do w/r/t isk
sums of money are being taken out of the economy at unprecedented levels, and the eve economy hasn't yet crumbled from the inexhaustable isk sink of level4's without any isk sink, and it won't crumble from the added isk coming in that is more than counteracted by isk being taken out
your assumption is that every isk generated by these CA's wouldn't have been generated otherwise which is clearly incorrect as the people would have been ratting otherwise, the only relevant amount for inflation fears is the amount this generates over ratting
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Morgan Versailles
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Posted - 2009.11.18 16:40:00 -
[79]
Originally by: BanzaiJoe I still don't understand why maintenance is "isk into the ether". I stick isk into a machine in space and it works... weak.
My suggestion is to convert the isk plan into resources that already exist in the game...
I agree with you on this. Would it be beneficial to EVE to make the resources needed for maintenance the mining resources to give them more value (demand) and make mining more profitable?
I don't know much about mining, so I wouldn't know.
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Draco Argen
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Posted - 2009.11.18 16:40:00 -
[80]
This looks good. The statement or changes to making anom's "some of the most profitable content in the game" is excellent. As this means the most profitable place is in the most dynamic part of the game. If you are looking for emergence, this is the way to do it. I don't think any of us really know how this is going to evolve, but this is a good way of letting the game/gamers decide.
Mining Also kudos to the mining sites being "mythical beasts". This should encourage the magpie like miners to risk themselves more in 0.0 combat zones for the reward. I'm not a miner, but WH roid belts were tasty to even my eyes.
Sov Cost The costs before were too high, I agree. However I do fear they have bounced to too low. But what this does do is allow assimilation of the new techniques for large alliance. I hope CCP will monitor the bank accounts of the biggest alliance and actively tweak the costs as time goes by. Doing things the other way round (too expensive and reduce costs later) would cause irreparable damage to the sov map and players investment.
The high cost of Cyno jammers should mean "capital/central" systems will likely be protected but peripheral less important ones being the war grounds of the cap ships and territory. Perhaps not. But it will make strategic placement of Cyno jammers more of a cerebral tactical decision and fun imo.
We are also in for an economic roller coaster as Ice demand either drops or wabbles. Loot floods markets, T2 base materials resettle and mins rarity Fluxuates with all the new changes.
Scaling sov cost vanished I think I understand why there is no scaling cost for number of systems. As much as I thought it was a good idea. If CCP sets a scale, they ultimately determine the optimal territory size of any given Alliance (its more complicated than this, but it would be the ultimate result). The best comparison is the Outpost upgrades scale. We just don't use the latter ones at all, too expensive. They would be prescribing how we play. This way its a simple = more straight line graph.
Sov battles This isn't the perfect place but I just wanted to say the Sov battle mechanic looks great with the tweaked times. 3 hours battle per gate or in parallel (Blockades) sounds like an epic weekend. As opposed to a mind F--- marathon with 12 hours proposed way back. As well as their suggested price (cost of a large tower was mentioned elsewhere) means there less likely to be spammed.
I can't wait to see how the landscape shapes. The number of gates per system will be the equivalent of hills and terrain. The true sov the fertility of the ground and the new indexes the cities farms and buildings.
Sun Tzu has never been more applicable :D
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:40:00 -
[81]
Originally by: Jove Stop whining about Hub size.
One of the stated goals of Dominion is to get more people into 0.0. That means people currently holding space are going to have to let go of some of it. Which means you won't need to haul quite so many freighters full of crap.
Problem is that we'll go for the low-hanging fruit, and most likely abandon the space that is the biggest pain in the ass to get to. If (say) ATLAS consolidate into Detorid and abandon Omist, then any new group trying to take Omist for themselves not only has to move all their combat ships down to the fight, they have to make large numbers of freighter runs through hostile territory just to get sovereignty claims set up. That's not going to do anything to encourage new alliances to take part in 0.0, is it.
Quote: Also Mittani, there's over 5000 people in GS, I expect you probably own enough freighters to do it all in one go if you really wanted.
Again, its hardly a problem for the large established superpower alliances, but how about the small upcoming groups that CCP explicitly said they wanted to see in 0.0 with this expansion? Is a regular freighter escort op through 40 jumps of hostile space (I've been on a couple of these back in the days before jump bridges and titan portals and they're best described as 'mind numbing tedium') the way to encourage them out?
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Eleana Tomelac
Gallente Eclats de verre
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Posted - 2009.11.18 16:43:00 -
[82]
-Won't the new sov system remove most of the demand for ice products? -Isn't this system moving from requiring alliances to mine/trade for ice products to just getting enough isk to make it work (NPC sold trade goods equals paying Isk, so for this part it's the same)? -I'm really not a fan of POS refuelling and even less when there are tons of them of refuel, but still, a change as big will cause havoc to ice mining profitability, won't it? -So you're offering the alliances to reduce the logistic side, increase the ratting/mining/exploration in the system (generating corp/refining tax) which will pay for the new sov costs? -Is it designed for the alliances to be more self sufficient in their space and have to import less goods (which meant exporting ISK and rare items in exchange)?
May we get some answers about such possible economic impact (with numbers and graphs, we love them) from our favorite economist Dr. Eyj=lfur Gu=mundsson?
There must be a lot of other stuff I didn't think about in terms of economic impact... -- Fanfest memories : I looked in your eyes And I found the galaxy Now I'm stuck in eve.
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Sellmewarez
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Posted - 2009.11.18 16:45:00 -
[83]
First of all, thanks CCP for listening to us all.
These changes are definately a step in the right direction. Its still not perfect by any stretch and theres a few things that don't appear to quite add up but at least its more of a solid base to work from.
This of course can be changed based on feedback and testing in the future, which at least we know is happening now
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:45:00 -
[84]
Originally by: Isaac Starstriker Edited by: Isaac Starstriker on 18/11/2009 16:10:47
Originally by: Aprudena Gist
Originally by: CCP Soundwave
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
I did an anomaly on Si-Si in the Catch region with a buddy. I made many times more isk doing that anomaly than I ever did ratting belts that are so effed up due to imbeciles. isk/hr is higher, considering it was with help. Is it higher than lvl 4s? Probably not, but a lot of players don't give a crap about isk/hour. If people are overly concerned with isk/hr, guess what, nothing is going to incite them to come to 0.0. Unless you move concord in.
Also, you people are hilarious. First, its not enough isk, now, its isk INFLATION!!! Are you ever going to quit complaining? Give it a rest.
These changes are great and really, I am quite pleased with it. The fact that grav sites are on par (or close to it) with Wormholes is insanely good.
Thank you very much CCP for continuing to listen.
--Isaac
See you dont even understand all the problems associated with an easily scan down able site that anyone can enter that isn't gated in 0.0 not that i would expect you too not being in a 0.0 corp or ever living in 0.0 for an extended period of time. Go back to empire and get out and leave 0.0 to the real players.
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Lord Saradomin
Gallente Nex Exercitus IT Alliance
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Posted - 2009.11.18 16:46:00 -
[85]
You have changed the random reinforcement timers from 4 hours to only 2 hours...
How are you thinking this is going to change "timezone" wars which you said you wanted to remove?
The anchoring reduction is welcome but the reinforcement timers should have gone from 4 hours either way to 8 hours if not 12.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.18 16:47:00 -
[86]
Originally by: xttz
Originally by: Gnulpie
Originally by: EvilweaselFinance people who are worried about inflation have missed the trillion-isk/month (at least) isk sink that just got added to the game
What trillion isk / month?? ....
How many maxed out 0.0 systems could exist? 100? 1000?
There are currently: 2204 Systems with sov between 1 and 4
If every system with sov currently claimed was carried over without upgrades into Dominion, its a 528b/year isk sink. If every conq station was fully upgraded, its a 467bn isk sink plus around 1-2bn per system for all hubs and upgrades required. Now throw in all the Hubs, upgrades TCUs and BCUs that will be bought and lost as territory is invaded and conqured.
If anything 1 trillion is too small an estimate.
Let's assume all those 2204 systems would be upgraded to the max.
Then the upkeep costs would be: 39 mil upkeep per day * 2204 systems * 30 days = 2579 billion isk upkeep per month
Now if we assume also that 1/20 of the systems have military index 5, if we assume that one anomaly takes 1 hour and that all anomalies could be occupied 50% of the time and that each of those high-end anomalies pay 10 mil in bounty, then we will have an _additional_ income from those anomalies alone: 110 systems * 20 anomalies * 23 anomaly respawns/day * 0.50 occupancy * 10 mil per anomaly * 30 days = 7590 billion isk income per month
So, you have 2579 billion additional costs due to upkeep. But you have 7590 billion income from those anomalies. That makes a net additional income after Dominion of 5.01 TRILLION isk per month.
Now please explain me, where is that deflation?
And my assumptions are pretty conservative: only 5% of the systems maxed out, only 50% coverage of the anomalies, only 10 mil income for each anomaly, up to one hour time to run one anomaly, and ALL current sov systems also claimed and max upgraded after Dominion. Also I didn't consider the non-maxed systems.
If 20% systems are maxed, 66% coverage of the anomalies, 15 mil income and 45 minutes time for each anomaly, then you would have an income from those anomalies of 80 trillion per month compared to 2.6 trillion expanses due to upkeep. That are 960 trillion in one year. I think that this is a pretty large sum and IS significant for the economy.
A word from CCP might be nice here.
How many systems do you expect to have a maxed out military index? How many systems do you think SHOULD be maxed out?
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The Mittani
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:47:00 -
[87]
Originally by: Fuujin Moreover, I think Mittens wasn't too worried about us, but rather the alliances in the ass end of space. But hey, not my problem if they get shafted, right?
First week of december is going to be hilarious.
yeah, i thought my post was p. clear, delve is right by multiple empire hubs and laughably easy to resupply
god forbid we still lived in feythabolis or detorid, right now our logistics dudes are less than 10 realspace gates from two major hubs.
i was pouring out a 40 for the poor logistics dudes of atlas/aaa/xix/etc, talk about a nightmare
Sins of a Solar Spymaster: my ~fair and balanced~ column TheMittani @ Twitter
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Lost0ne
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Posted - 2009.11.18 16:58:00 -
[88]
Originally by: CCP Soundwave
Yep, we've definitely looked at all of this. I'm not a big fan of the drone region model where the reward is loot based, because it will usually end up being a competing feature. Today for example, mining is not as profitable as it could be, in parts because of the drone regions, which further weakens players ability to support themselves in 0.0.
If this is true are you dong anything to fix the Drone regions then?
It seems to me the best way to fix the drone regions is to leave the belt rats alone but seed 'other' faction anomalies instead of just drone anomalies. Right now Drone regions have no DED complex's, no officer spawn, no faction loot. Seems a simple and elegant fix for a major regional problem.
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CCP Soundwave
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Posted - 2009.11.18 16:58:00 -
[89]
Originally by: Aprudena Gist
Originally by: Isaac Starstriker Edited by: Isaac Starstriker on 18/11/2009 16:10:47
Originally by: Aprudena Gist
Originally by: CCP Soundwave
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
Are you ****ing kidding or something you stupid idiot. Soffer i know you aren't this stupid shut the hell up. CA ****ing suck. Every single rat in a CA is worse then a belt rat, they have ****ty salvage, they have ****ty payout, they are instance and you can end up finding another person in one. CA ****ing suck as a mechanic and unless you are going to instance them the way missions are level 4 missions will always beat them in isk/time so fix it already.
I did an anomaly on Si-Si in the Catch region with a buddy. I made many times more isk doing that anomaly than I ever did ratting belts that are so effed up due to imbeciles. isk/hr is higher, considering it was with help. Is it higher than lvl 4s? Probably not, but a lot of players don't give a crap about isk/hour. If people are overly concerned with isk/hr, guess what, nothing is going to incite them to come to 0.0. Unless you move concord in.
Also, you people are hilarious. First, its not enough isk, now, its isk INFLATION!!! Are you ever going to quit complaining? Give it a rest.
These changes are great and really, I am quite pleased with it. The fact that grav sites are on par (or close to it) with Wormholes is insanely good.
Thank you very much CCP for continuing to listen.
--Isaac
See you dont even understand all the problems associated with an easily scan down able site that anyone can enter that isn't gated in 0.0 not that i would expect you too not being in a 0.0 corp or ever living in 0.0 for an extended period of time. Go back to empire and get out and leave 0.0 to the real players.
It's a massive misconception that anomalies are not profitable. As said before, the top ones (which you'll have permanently available through the top tier upgrades) isk for isk match the most profitable missions, and certainly blow ratting out of the water.
Added to that, we're looking at more ways to improve on the planned content, hopefully building on the foundation we're laying now.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.11.18 16:59:00 -
[90]
there should be at least 1 month of leeway time before any of this dominion sov **** is turned on anyways it doesn't even work properly on sisi still
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