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Thread Statistics | Show CCP posts - 19 post(s) |

James Amril-Kesh
4S Corporation RAZOR Alliance
309
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Posted - 2012.06.27 15:48:00 -
[61] - Quote
Droidyk wrote:Tested it, I was trying to do the stuff I usually do on Tranquility but so far I see no difference I must say. But again when I hide my UI (for screenshot) , seems the framerate goes up quite significantly. Confirmed, hiding the UI causes the framerate to jump upwards by about 20-30 FPS. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Henrik Oldenburg
Fractal Mining Industries Dark Phoenix Rising.
0
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Posted - 2012.06.27 16:01:00 -
[62] - Quote
Henrik Oldenburg wrote:
Done, I hope it helps.
I just restarted my computer and the fps on singularity seems to be back to normal. I don't think there has been any update between these two posts, so I don't know what fixed it. |

Graifazig
Cataclysm Enterprises Ev0ke
1
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Posted - 2012.06.27 16:59:00 -
[63] - Quote
I experienced similar performance issues. In addition to that I noticed that anti aliasing turns itself on to High from Disabled from time to time when I undock form a station. When I enter captain quarters for example it is turned off but when I enter hangar view it is turned on again. There is no way to disable or change other than to restart the client, AA for me when it enabled itself like this.
I will update Singularity and run some tests there. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
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Posted - 2012.06.27 17:35:00 -
[64] - Quote
SISI same problem.
Single client logged on, 60FPS.
2nd Client logged on - 6FPS.
2nd Client l0ogs off - 60FPS again - but warping to gates, anoms, stations sometimes results in dropping to 5FPS again.
Bug Report sent from my alt on SISI with screenshots and details of how to replicate. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Captain Dunzel
School of Applied Knowledge Caldari State
0
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Posted - 2012.06.27 17:39:00 -
[65] - Quote
Still NOT working on SiSi, at least using fixed window mode. Using interval Default when in station and running 4 clients the frame rate should be and was 60fps with Inferno 1.0 for all 4 clients, now running 30fps with Inferno 1.1. If I switch Monitor 1 to Fullscreen it jumps to 60 fps. What has been fixed is the decrease in framerate when in space, the in station framerate and in space framerate are the same.
System Information Time of this report: 6/27/2012, 09:50:01 Machine name: EVEMACHINE Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: X58A-UD3R BIOS: Default System BIOS Processor: Intel(R) Core(TM) i7 CPU 930 @ 4.01GHz (8 CPUs) Memory: 12286MB RAM Page File: 3623MB used, 12229MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.3790.3959 32bit Unicode Display Devices Card name: NVIDIA GeForce GTX 460 x2 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Display Memory: 1024.0 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor: Plug and Play Monitor Sound Devices Description: SB X-Fi Audio [0001] Default Sound Playback: Yes Default Voice Playback: Yes |

Droidyk
Maniacal Miners INC
3
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Posted - 2012.06.27 18:02:00 -
[66] - Quote
Graifazig wrote:I experienced similar performance issues. Hiding the UI does also increase FPS significantly on my clients. In addition to that I noticed that anti aliasing sets itself to High from Disabled, from time to time when I undock form a station. When I enter captain quarters for example it is turned off but when I enter hangar view it is turned on again. There is no way to disable or change other than to restart the client, AA for me when it enabled itself like this.
I will update Singularity and run some tests there.
That is also good point, the anti-aliasing is turned on probably on high it can be seen just visually that there are almost no jagged lines or anything even from great distance and I am having it everywhere apart from captain's quarters also. Even as it is disabled in settings, it is probably the same value as if it were set on High. So another major issue that is causing framerates to go slow. |

Returnal
Ore Hogz Rolling Thunder.
0
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Posted - 2012.06.27 18:26:00 -
[67] - Quote
Spar Jamlamin wrote:My Mac is effected as well.
iMac 27", Mid 2011 3.1Ghz Intel Quad Core i5 16GB Ram ATI Radeon HD 5750 1024 MB graphics Mac OSX Lion 10.7.4
It really feels like single client is worse but the problem is deeply shown when running two, then it shows its exponentially worse over time.
My problem .. exactly Processor Name:Intel Core i5 Processor Speed:2.66 GHz Number Of Processors:1 Total Number Of Cores:4 L2 Cache (per core):256 KB L3 Cache:8 MB Memory:8 GB Chipset Model:ATI Radeon HD 4850
BARELY runs 2 clients now
|

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.27 19:32:00 -
[68] - Quote
My problem is a little stranger, I can run 8 clients on my machine with a GTX 460 gpu, which is my old GPU, my new GTX 670 will struggle to run 8, to the point of being a slideshow.
In comparison the GTX 670 is about 4 times better than the GTX 460, it's a near -ú400 GPU with 1344 cuda cores vs a -ú90 gpu with 344 cuda cores, and yet the high end 670 GTX is the one that struggles, while the 460 GTX performs a lot better, ever since inferno 1.1 patch? Doesn't make sense why I get far more peformance out of an older card than a brand new high end one.
This problem started as soon as the 600mb inferno 1.1 patch was deployed. |

Graifazig
Cataclysm Enterprises Ev0ke
1
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Posted - 2012.06.27 20:25:00 -
[69] - Quote
Tested stuff on Singularity, and there was no significant improvement of client performance, even that AA bug was existent.
Also I had a quite nice fleet battle in TDE4-H a few minutes ago, but the client performance was really horrible.
Here a picture of the FPS and Monitor window (notice that I was docked at that moment): http://i.imgur.com/QO6vm.jpg
I was at max zoom out almost all the time. Before the patch on monday I was able to play in fleet battles with a constant 40+ FPS. But this is quite the game breaker for me.
I'd have a more extensive graph showing on the monitor window but my ISP wouldn't let me participate in that fleet battle w/o resetting my internet connection.
PS. I also use Fixed Window Mode, since I have a dual screen setup and play either on the left, the right or both screens or a combination of those. |

Pachuco Chancel
FOXH0UND Outer Heaven
1
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Posted - 2012.06.27 20:29:00 -
[70] - Quote
On my single-client dual-monitor setup, I tried to reduce the screen to a single monitor and switched from "fixed window" mode to fullscreen mode. This _seems_ to have restored performance, but I'm still testing out.
Could it be a problem with fixed window mode? It seems like a lot of people affected are either running multiple clients and/or multiple monitors. |
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Marl Ginnishi
Huang Yinglong White-Lotus
0
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Posted - 2012.06.27 20:40:00 -
[71] - Quote
CCP Donut Golem wrote:Hi, the fix I was referring to is currently on Singularity.
Just tested on Singularity and the problem is still there: Before jumping through gate: Antialiasing off, everything fine. After Jump: AA is on, fps down to 2-5.
|

korondipeter
Meus Frater Custodis Preatoriani
0
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Posted - 2012.06.27 20:46:00 -
[72] - Quote
It kills my whole operation system since the update (windows7slowdown). It occurs randomly. First observed when entering the map, but happened elsewhere also. After quitting eve, things get back to normal. Restart eve, works fine a while, then repeat. However no high cpu or ram issues.
2 monitor setup with 1 client running. |

Pollychrest
eHarmony Inc. Brushie Brushie Brushie
7
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Posted - 2012.06.27 20:46:00 -
[73] - Quote
I have the same problem but anti-aliasing does not seem to be a factor in my case.
GEForce GT 325M 4 GB RAM Intel Core i5 CPU M450 @2.4 GHz
Running one or two clients seems to have little or no difference. All graphics settings are disabled or lowest.
The clients will periodically run at 60 FPS for 4-5 minutes then drop down to 10 FPS. The only thing that I have found which effects them every time is hiding the UI brings it back up to 30ish FPS as others have reported.
This was not an issue before the recent patches. |

Market Warriorz
School of Applied Knowledge Caldari State
0
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Posted - 2012.06.27 22:33:00 -
[74] - Quote
For what it's worth, I too am experiencing this problem.
FPS while sitting in station is roughly 26FPS, while before incursion 60 fps wasn't a problem.
For me, the problem only really manifests itself after long hours of gameplay. If I happen to reboot my computer, and re-enter the game I have no problems.
If I tab between clients enough times, or let my machine idle (eating dinner or whatnot), then I comeback to laggy clients.
I thought I had fixed this yesterday by going into my nvidia control panel, and telilng my driver to prefer performance over going to sleep or whatever, which worked for me yesterday, but it seems I'm back to square one today as that isn't working for me. |

Frank Drabin
Psychotic Society
1
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Posted - 2012.06.27 23:32:00 -
[75] - Quote
I tried setting all kinds of texture filtering methods to OFF in the driver settings. So far, this brower is lagging as hell when eve is running, but eve itself is playable again (60+ FPS). Also activate dual monitor acceleration. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.27 23:35:00 -
[76] - Quote
Just ran a benchmark on my 670 GTX and 460 GTX gpus, same system
460 gtx only scores 2040 on the benchmark, goes to nearly 80 degrees temp too, and only 35 fps 670 gtx scores 4400, max 70 degrees temp, 75 fps
The 670 GTX wins hands down.
Yet i'm forced to use the 460 GTX for EVE since inferno 1.1 because for some reason it gives me much better FPS than the 670 GTX does, only happens in EVE.
|

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.28 00:10:00 -
[77] - Quote
I tested the exact point the FPS drop occurs, it's when i actually enter the game and the ship/UI loads in space, haven't tried it docked, i logged in in space.
Had all my clients at character select, steady 30-35 fps. I logged in one character, the fps on that character remained 25-30. I logged in a second character, and within 20 seconds my FPS dropped to 5-10 across all clients, even the ones still at character select screen have dropped to 10-15 fps, whole computer is slowed down by it. GPU is only at 52 degrees.
Next I closed the clients on the two I had logged into space with, my performance did not recover much, the remaining clients at character select are only seeing 15-20 fps, it's jumping between 15-20 even though nothing is happening on the screen. |

Veldar Reku
Wu Xi Holdings
1
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Posted - 2012.06.28 01:39:00 -
[78] - Quote
I'm running EVE under Linux (using Wine) and I've had the same issue with low FPS immediate after patch, even on a single client. For some unknown reason, the following workaround fixes the issue,
Hardware: nVidia 9400 GT with drivers 302.17
1. Login to EVE - 3 fps on a POS 2. go to nvidia-settings utility, and rotate screen - fps up to 15 fps 3. rotate the screen back to normal - back to old normal 28 fps on the POS
This was with Interval immediae. When I switched to Interval 2, FPS dropped in space to 10 fps. I rotated screen with nvidia utility, and BOOM, back up to 30 fps..
Session changes, etc. appear to have no effect so far.
Why screen rotation fixes the issue, is a mystery to me.
|

GreenSeed
63
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Posted - 2012.06.28 02:05:00 -
[79] - Quote
Even with the settings resetting after jumping, itGÇÖs not enough to explain the slowdown... i could play with 5 clients with all setting maxed at 60fps. minnie V3/fsaa is in no way enough to explain a drop in fps.
Something else is broken... IGÇÖm not sure if CCP is actually reproducing this error on their test machines... itGÇÖs not a "slowdown", that doesnGÇÖt quite describe the issue. Its GÇ£frustrating unresponsivenessGÇ¥ with a touch of "5fps" followed by GÇ£ctrl+alt+del and killing the processGÇ¥...
I havenGÇÖt played any eve since 1.1 was launched.
|

Hatincat
Perkone Caldari State
0
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Posted - 2012.06.28 03:59:00 -
[80] - Quote
Been playing on and off for a few years, and stopped playing a while back because of lag issues. This is far worse. It's not just the slow frame rate (this is awful for me I'm getting under 3) - as mentioned by others, entire response rate is awful. If I request a mission, it takes over 5 seconds for the mission text to come up... basically makes the game unplayable... I certainly can't do what I want to be doing...
I'm just running 1 client, have an old PC with 4 gig of ram and a Nvidia geforce 8400M GS graphics card.
What ever has been done in this latest patch has really messed things up. |
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Veng3ance
Illicit Technologies
5
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Posted - 2012.06.28 04:07:00 -
[81] - Quote
Happens to me when I run three accounts. When I open my third account everything works fine for a bit, 60 FPS across all three clients. But if I undock even one character BAM every client drops to 6-7 FPS and will stay that way until I log off, not even re-docking helps. |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.06.28 09:58:00 -
[82] - Quote
CCP Zulu wrote:As Snorlax said, we're investigating. It would really help if people experiencing this issue told us how many clients they're running, how much RAM they have and what type of video card. Either as a reply to this post or in a bugreport.
Thanks
8-gigs RAM EVGA GTX 560 Ti 1 - 4 clients, doesn't seem to matter as it does it regardless how many clients I try to run. I've experienced socket closed errors ar gates and while docking. FPS slows to a crawl, module s get all wonkey and mining is pretty much a no go. I can't imagine what it would have been like had I decided to mission tonight. It actually seems to be bogging down my PC, although monitoring shows nothing out of the ordinary. I can't seem to stay connected now as my client just received yet another socket closed error sitting in station as I type this. |

Beccy Tokila
Innovation Inc.
0
|
Posted - 2012.06.28 10:01:00 -
[83] - Quote
Not sure if i'm right but all of the specs i've read that seem to have this issue are using Nvidia cards, or did i miss something?
I'm getting the same issue (And the socket closing one) since patch, i've comfortably run two clients before now the only slowdown i noticed pre patch was opening the same planet for PI in both windows, but now its almost everything i do. If i try to warp both clients at the same time, my PC just begs for mercy :(.
I'm using a slightly old Nvidia card too, just thought that might have something to do with it is all :S. Hope we get a fix soon though! |

Dieter Rams
The Nommo
23
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Posted - 2012.06.28 10:14:00 -
[84] - Quote
CCP Quality Control: VERY POOR
Why am I paying for this? You should be paying me for being a constant beta-tester for your weak programming team. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 10:22:00 -
[85] - Quote
Veng3ance wrote:Happens to me when I run three accounts. When I open my third account everything works fine for a bit, 60 FPS across all three clients. But if I undock even one character BAM every client drops to 6-7 FPS and will stay that way until I log off, not even re-docking helps.
This sounds like the same problem that effects me, if I enter two character into space, drops to 6-9 fps, it will effect all clients, even docked/ones at login screen, and logging out the ones in space will not resolve it. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.28 10:24:00 -
[86] - Quote
Beccy Tokila wrote:Not sure if i'm right but all of the specs i've read that seem to have this issue are using Nvidia cards, or did i miss something?
I'm getting the same issue (And the socket closing one) since patch, i've comfortably run two clients before now the only slowdown i noticed pre patch was opening the same planet for PI in both windows, but now its almost everything i do. If i try to warp both clients at the same time, my PC just begs for mercy :(.
I'm using a slightly old Nvidia card too, just thought that might have something to do with it is all :S. Hope we get a fix soon though!
There's people using ati cards effected too. I actually use a GTX 670 and it peforms like a 680, near one of the best cards out there atm, it actually performs worse than my gtx 460 for EVE since the 1.1 patch. |

MamCieZjemCie
Processor Co Rolling Thunder.
10
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Posted - 2012.06.28 10:51:00 -
[87] - Quote
There is also error with Commit size of Eve, overtime in general eve can take less memory than app declare to... cousing low memory message and generaly screwing whole system as nothing new will get up if no space left on request for Commit space. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
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Posted - 2012.06.28 11:20:00 -
[88] - Quote
New patch today has fixed this for me \0/
Nice job CCP, thanks  The box said "Requires Windows-á2000 or better", so I installed Linux. |

Nianah
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.06.28 11:30:00 -
[89] - Quote
I only run a single client but my performance improved a lot with this update today. Just need to see if the memory leak is still an issue. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.28 11:31:00 -
[90] - Quote
Hasn't fixed it for me.
Seems I don't even need to load a second eve into space, I just need multiple clients running, log in 1 into space, load fraps, which makes all the eve windows dissapear for a second and then reload with 5 fps. |
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