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Thread Statistics | Show CCP posts - 19 post(s) |

P220
Project Nemesis
2
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Posted - 2012.07.04 20:11:00 -
[241] - Quote
It's still not completely fixed for me either. It's not as bad as it was before todays patch, but like the others, I used to be able to run my clients no problem at 60 fps pre 1.1... where now, I'm getting 30-40 fps.
Though I had one instance where one client was running at 60 fps, with the others still running in the 30-40 fps range; with all clients running with the same settings, on the same computer and screen, in windowed mode, until i session changed it... then it joined the rest in the lower fps range for a few mins, but then went back up to 60 fps (with the others still in the 30-40 fps range, no matter what). |

Inspiration
Focused Radical Energy Engineering
33
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Posted - 2012.07.04 22:48:00 -
[242] - Quote
I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.
As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy on (Aero).
Go to computer > properties > Advanced System Settings . On the Advance Tab, click the button for Performance Settings.
Set everything to performance (maybe try with "Enable desktop composition" still on, but mine is always off and you may need to reboot!
See: http://clip2net.com/s/25Iht
Then on your shortcut to EVE set the following compatibility options (I had "Disable visual themes" already off, but now checked the "Disable display scaling" option as well)
See: http://clip2net.com/s/25IgK
Here the WIndows 7 information about "Desktop composition" and what it does:
See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.html
try both with and without...and make sure that after changing it, the setting sticks!!!
These setting might not remedy the issue, but i think using these settings will make it less problematic! |

Gabaldi
Aliastra Gallente Federation
0
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Posted - 2012.07.04 23:23:00 -
[243] - Quote
Gabaldi wrote:I'll have to do a bug report when I have time. This last patch dropped my FPS real bad. Could run 2 clients before with all maxed at 60 FPS each and now with 1 client only dropped to 8.4 FPS.
All fixed now. I was trying on my own to see what the problem was and found that the patch locked my vid cards GPU clock at 50MHZ when default should be 720 MHZ. I tried to adjust manually and it wouldn't. Ends up all I had to do was a reboot of my PC ( which had not been done since the patch install ) and all was good, now back to 60 FPS and GPU clock back at 720MHZ |

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
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Posted - 2012.07.05 02:03:00 -
[244] - Quote
Patch has made multiboxing playable but the memory leak is still there and fps is still a bit jumpy, Alliance mate has reported single client chewing up 1.8gb |

N1ghtW1ng
The Filthy Few Pendulum of Doom
0
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Posted - 2012.07.05 02:15:00 -
[245] - Quote
The patch has helped me some but i am still getting a a major fps drop and big memory leak. it takes 1.8gb just to run one client . i have submitted a bug report. the number is140361 |

P220
Project Nemesis
2
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Posted - 2012.07.05 02:29:00 -
[246] - Quote
Inspiration wrote:I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.
As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy (Aero off).
Go to computer > properties > Advanced System Settings . On the Advance Tab, click the button for Performance Settings.
All i did was change the "Adjust for best performance of:" to 'Programs', as opposed to what it was (Background services). And im getting 60 FPS on all my clients again \o/ |

hilma power
Science and Trade Institute Caldari State
0
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Posted - 2012.07.05 11:48:00 -
[247] - Quote
For me the problem also isn't fixed. I always was able to run two clients and record one client with Fraps. In the past I had 60 fps on the client where fraps wasn't integrated on the other client I had 30 fps because of the chocke from fraps. Now I have 15 to 20 fps on both clients if fraps is running. Please fix this problem.
System: 2 x ATI HD7770 Intel Core i5 3570 8GB RAM Windows 7 |

Altornator
The Milkmen Test Alliance Please Ignore
7
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Posted - 2012.07.05 14:09:00 -
[248] - Quote
During yesterdays big fight in delve I was running two clients with everything @ low settings and getting around 2-3 fps... On a 670gtx. Just to do a little testing I checked the clocks on the GPU. With one client open I was getting around 2/3 total clock speed, and with 2 clients open the clock speeds dropped to half. (temps we're well within range) Now when I run another game the clocks scaled right up to their full speeds.
TLDR: Fix your **** CCP. |

GreenSeed
69
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Posted - 2012.07.05 17:41:00 -
[249] - Quote
Also, there IS a performance degradation, all you need to do is open many clients and go sit at an ice belt, and watch the fps go from 60 down to 55, 50, 45... And then switch to another client. fps back to 60!... itGÇÖs really odd, since some clients are more affected than others even when they are all sitting the same grid watching the same ships go in and out with the same settings and even flying the same ships. Some clients degrade, some others donGÇÖt, initially.
Oddly enough some clients actually get better fps if you switch focus around. For example one client goes from 60 down to 45 fps, so i switch to another and then back and fps might go back up to 50. Nothing changed, except focus. No changes in pov or zoom at all.
About the clock thing i found the same problem, if i run multiple clients and open anything that uses hardware video accel clocks go into video mode and eve does nothing to get the clocks back up like it used to, so performance is terrible and whatGÇÖs worse the clocks get stuck on idle sometimes. Something that happens only with eve, other games let the video process set the clocks down but they take control when back in focus and clocks are forced back to game mode.
And like i said, they get STUCK on video mode, at that point closing eve and running another 3d application wonGÇÖt set it back to game mode, not even running it on fullscreen which is supposed to force clocks to max regardless of video load. This "clocks STUCK on video mode" is a real problem, because thereGÇÖs no way of fixing it other than restarting the pc.
I simply canGÇÖt reproduce this "idle bug" with any other game, so it is eve the one causing it. for some reason VLC doesnGÇÖt trigger this problem. But MPC, the windows player and even flash, depending on the video. Will trigger it. youtube up to 480p wont but 720p will.
Tested it creating a 5 seconds blank video file saved at 1080p and running it on the windows video player, so the clocks would get reset more often. When using one client i never seen it trigger, but with multiple clients IGÇÖve seen it 2 times already. it seems all the clients tell the driver to go into game mode at the same time and the driver doesnGÇÖt know what to do sometimes. Something that didnGÇÖt happen before and doesnGÇÖt happen with other games regardless of how many instances i open of them.
idk what you changed, i do know itGÇÖs not on the patchnotes and whatever it was, was working fine before... if itGÇÖs not broken, donGÇÖt fix it.  |

Alundil
The Unnamed.
152
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Posted - 2012.07.05 18:42:00 -
[250] - Quote
Well I submitted a bug report/petition last night with good documentation. Multiclient, screen shots, FPS monitor and Monitor and Log Server files.
Sent it in. Got conformation ingame....checked this afternoon on the website.....no petition to be found....:/
So that's a little frustrating that the petition system loses petitions.
But at any rate
1.1.6 is much more playable than 1.1.5. FPS is generally steady around 60 FPS while flying around on grid. Warping is slightly jumpy but still averaging in the 50s.
However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up. |
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Inspiration
Focused Radical Energy Engineering
34
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Posted - 2012.07.05 18:59:00 -
[251] - Quote
Alundil wrote:However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up.
That sounds like a serious case of overdraw or overdone geometry. I know of some missions that have these anomalies in them (bright shining stuff) that generates a similar slowdown if it is too prominent in view. One such mission is called "The blockade" (level 4 Serpents mission) for example. |

Sebin
Missions Mining and Mayhem Northern Coalition.
0
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Posted - 2012.07.06 06:58:00 -
[252] - Quote
Brand new machine, when Eve starts up, it sits at 40fps. (for no reason). Turning off desktop composition lets it go back to 60fps.
Turning on interval immediate goes to 400fps in space.
Turning off "Resource Cache enabled" fixes the memory leak.
I'd much rather not turn off desktop composition, and still have 60fps on interval one or interval default. The gpu is never taxed unless I turn on interval immediate (of course). So I don't see any reason to not start up at 60fps.
If I select monitor 2 in the eve client, the eve client moves to the other monitor and uses 60fps. But I'm really getting annoyed at moving each eve cflient to the opposite monitor after starting them all up.
|

Malgarin
Invictus Australis Northern Coalition.
2
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Posted - 2012.07.06 09:59:00 -
[253] - Quote
Inspiration wrote:I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them. ... Here the WIndows 7 information about "Desktop composition" and what it does: See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.htmltry both with and without...and make sure that after changing it, the setting sticks!!! These setting might not remedy the issue, but i think using these settings will make it less problematic!
Great advice Inspiration. Many Thanks.
My setup 3 monitors - 1 x 580 driving centre, 1x580 drive left / right displays.
1 eve client centre screen, up to 4 eve clients on left / right display.
Confirming on default mode the sum of the client fps = 60, so 4 clients up, each client sees 15 fps, 2 clients 30fps etc.
Easily reproducible.
Turn off Desktop composition, lose pretty aero look and feel but each client then operates at a flat 60 fps. |

Dominik Miethling
Evoke. Ev0ke
0
|
Posted - 2012.07.07 16:50:00 -
[254] - Quote
As some allready said, I can also confirm, that it is running way better than before. It's not like it is the same as pre-broken (mainly due to weird bumps in FPS), but at least it is now back on a playable level. I didn't notice the sharp fps-drops while jumping or docking anymore (where fps dropped to 5-15 fps and didn't went up again). |

Pachuco Chancel
FOXH0UND Outer Heaven
1
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Posted - 2012.07.10 21:33:00 -
[255] - Quote
Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.
Are there any changes on SiSi that still have to be deployed on TQ? What's going on?
|

Pachuco Chancel
FOXH0UND Outer Heaven
1
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Posted - 2012.07.10 21:44:00 -
[256] - Quote
Pachuco Chancel wrote:Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.
Are there any changes on SiSi that still have to be deployed on TQ? What's going on?
This is what I'm talking about::
http://i.imgur.com/bwMCD.jpg
Just sitting there not interacting at all with anything. FPS fluctuates periodically between 30 and 60.
EDIT: another example, for some reason the fluctuation is faster now:
http://i.imgur.com/0wDjI.jpg |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.07.11 17:17:00 -
[257] - Quote
Todays patch screwed things up for me as well. I have this jumps from 30 to 60 FPS too, whether I use a single client or multiple clients in fixed window mode. When I use two clients the FPS graphs seem to be very similar, with the lows and highs at the same time. When I set one of the clients to full screen, the FPS on both clients goes up to a steady 60 FPS again. Opening a conversation with an NPC seemed to have fixed the problem for now, but restating the client didn't.
Here an image that shows the client and FPS monitor of both clients and marking the point in time when the conversation with an npc on one of the clients seems to have fixed the problem.
http://i.imgur.com/jseci.jpg |

Mara Kell
Herrscher der Zeit Test Friends Please Ignore
0
|
Posted - 2012.07.13 00:04:00 -
[258] - Quote
There is still something not working correctly.
I have noticed a really weird behavior of my two eve clients once a third 3d application ist started. Once i launch some other game, the tabbed out eve clients start to consume cpu resources. Usually when im on desktop both eve clients consume 0-1% cpu power, but some moments after i start some other 3d application both clients start to use about 10% CPU load slowing the whole system down massively. Basicly it looks like you have solved the problem for parallel running eve clients but it comes back with other 3d apps present.
Sounds weird, but check the two screens i made. First one three eve clients in the background, everything fine: http://i49.tinypic.com/2aalym0.jpg
Second one, two eve clients and one other game client in the background. Suddenly the two eve clients start to consume CPU resources. http://i47.tinypic.com/351h7aw.jpg
I can reproduce this behavior with any other 3d application.
Edit: And even running flash applications in the brower can reproduce this behavior. Just noticed that a running plugin container makes eve clients to consume lots of CPU when in the background. |

Nyx Vega
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.07.17 09:20:00 -
[259] - Quote
got the same prb as everyone else..in station....fps is 60 fps...undocked 14-16.....i normally run 5-6 accounts on the one screen....windowed and all r sitting nicely at 60 fps...but if i afk in station for a few minutes...it goes from 60 to 30 then 60 again...damn depressing....tired of station spinning...running window 7 home premium 32 bit..3.2 gig duel core amd processor..4 gig corsair gaming ram...5770 ati hd raedon 1 gig vid card....not overclocked...so i have no idea...pissing me off that there is no responce from ccp..been 1 week since i made a petition.... |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.07.22 07:52:00 -
[260] - Quote
When can we expect the current Singularity build to be released on TQ?
On TQ I have noticed that some of the performance breakdowns are connected to the rendering of the inventory index. Sometimes after I open the inventory in space this seems to start. Everytime the index seems to be updated (it flashes) the frame rate drops from 60 FPS to about 35 FPS according to the FPS Monitor. This seems to be fixed in Singularity I couldn't recreate this and the inventory index doesn't seem to update without flashing, but there I have no chance of testing with TQ like conditions of many objects in space, like ships and containers. |
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Jon Markus
University of Caille Gallente Federation
0
|
Posted - 2012.08.24 23:48:00 -
[261] - Quote
I'm experiencing the same exact issues. Most the replies in this thread are from last month so are we still waiting for the fix to move to the regular server or am I one of the few it didn't help? |

Tarryn Nightstorm
Hellstar Towing and Recovery
633
|
Posted - 2012.08.26 01:30:00 -
[262] - Quote
I just started having the same problem, and I don't even multi-instance. (Really, OP: seven clients? )
Only started with Inferno 1.2.6, my rather older hardware drops it down to an essentially unplayable 5-8 FPS after a minute or so of play, sometimes even just in stations, but especially after landing on-grid of a gate. Sometimes during flight it will go away and back up to normal, but always comes back, usually fairly soon.
I've done everything but a hard re-set and/or client un-install + re-install, and as far as I can determine, it's not my hardware or connection.
W. T. F.
Fix this CCP, FFS...
E:
I also started seeing a lot of "rubber-banding" with Inferno 1.2.4 (IIRC), which is still present, that I haven't seen in like, years. Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
103
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Posted - 2012.09.06 16:06:00 -
[263] - Quote
Yep. Im having this same issue, except it seems to take about 5-10 minutes to kick in. But then I am only running two clients. |

Kara Books
Deal with IT.
213
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Posted - 2012.10.03 20:58:00 -
[264] - Quote
Same issue, Horrific handycap for multiboxing Merchants on my end, Im now forced to work on 1 merchant and can no longer play the game as planned, trained characters, etc etc.
This also has something to do with modifying Market orders!!
Machine:
DV6 laptop 3550MX quadcore APU 7690 ATi
A quadcore dual GPU laptop not being able to handle 2 eve clients? =/ |
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