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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

GreenSeed
57
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Posted - 2012.06.25 17:16:00 -
[1] - Quote
IGÇÖm running 7 clients, never had a problem before. Now after updating all the clients "forget" the name of the account, they all used to remember their corresponding account name. And they also work fine for a while after launch, but i get a crippling slowdown. The slowdown doesnGÇÖt come with time; it seems it gets triggered after doing a system jump, but not every time.
As soon as the slowdown starts all clients become unplayable, and the only way around it is to logoff or quit the game.
Seems itGÇÖs NOT a problem with the hardware or the gfx of the game, rather something that runs almost every time i jump system. I say this because if it were a gfx problem it wouldnGÇÖt go away with a logoff with no restart.
The problem persists regardless of client graphic settings, cache clearing, toilet flushing, or incense burning.
Anyone else has this problem?
|

Taihbea
Federal Navy Academy Gallente Federation
113
|
Posted - 2012.06.25 17:46:00 -
[2] - Quote
+1 and people from corp reporting the same |

Ninjas InTheNight
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.25 18:11:00 -
[3] - Quote
Yes same problem here, and it's not jumping because i'm sticking to 1 system and it just gets slower and slower to the point of being near unusable. |

ColonelSplendido
Dreddit Test Alliance Please Ignore
46
|
Posted - 2012.06.25 18:23:00 -
[4] - Quote
Im having the same issue. |

Captain Bongman
Demonic Retribution Good Sax
0
|
Posted - 2012.06.25 18:25:00 -
[5] - Quote
Same problems here with 3 clients. Framerate has dropped from a steady 60fps to a struggling 24-28fps.
This is now in a worse state than before the optimisations made in the last expansion. :(
Nothing seems to be bottlenecking. Plenty of free memory, cpu and gpu at < 40% |

GreenSeed
58
|
Posted - 2012.06.25 18:27:00 -
[6] - Quote
Ninjas InTheNight wrote:Yes same problem here, and it's not jumping because i'm sticking to 1 system and it just gets slower and slower to the point of being near unusable.
yeah, there seems to be a progressive slowdown, but jumping triggers a complete slowdown. from 60 down to 3 fps instantly.
|

Frank Drabin
Psychotic Society
0
|
Posted - 2012.06.25 18:34:00 -
[7] - Quote
1 client runs at 70-150 fps. When i start second client (own folder on HDD) both clients (both window mode) drop to 2-10 fps. Awesome patch. |

czMulti
Posthuman Society Elysian Empire
13
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Posted - 2012.06.25 18:39:00 -
[8] - Quote
Happened to me with single char on, while jumping thru wh, and changing from map. Fps from 40-50 to uplayable 1fps
On my laptop, same thing with 3 clients, on stargate this time from 40 fps to 3-8.
+1 from my corp as well. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.25 18:43:00 -
[9] - Quote
Someone post this in general discussion so it gets noticed. |

James Amril-Kesh
4S Corporation RAZOR Alliance
305
|
Posted - 2012.06.25 18:45:00 -
[10] - Quote
Getting major FPS slowdown on a single client here. I used to run about 60 FPS on high graphics settings. Now I get 20-30 FPS on low graphics, and jumping through a gate causes it to slow about 10. Using a jump bridge causes a huge spike in lag and my ship doesn't load until I've been in warp for several seconds.
WTF? This patch is really pissing me off. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |
|

Dr Wayland
Posthuman Society Elysian Empire
0
|
Posted - 2012.06.25 19:15:00 -
[11] - Quote
I have the same problem, running to clients, and every time one client get a around a get my frame rate drops to around 3-4
+1 from me |

Bellista
Perkone Caldari State
3
|
Posted - 2012.06.25 19:33:00 -
[12] - Quote
Confirming from the Linux realm. Myself and 1 other player in the Linux channel also reported having framerate drops. My framerate has tanked considerably since patching today.
Ubuntu 11.10 Wine 4 Running at around 5 fps while nothing is on the grid and while warping. |

Tyrion Crendraven
BlakkStorm Armories Black Thorne Alliance
0
|
Posted - 2012.06.25 21:17:00 -
[13] - Quote
+1
I used to run two clients, two monitors, window mode with no issues, fairly consistent at 60fps. After this patch I was running some missions while salvaging on the other client and when NPCs were on grid my fps dropped to around 10-20fps until the NPCs were killed. This patch broke something. |

Lumi Leena
EVE University Ivy League
1
|
Posted - 2012.06.25 21:34:00 -
[14] - Quote
It's running VERY slow even when using a single client (I have two monitors though, and use fixed window for that); it's almost unplayable even at minimum graphics ("optimize for performance") and max zoom out. Did CCP accidentally ship a Debug build instead of a Release one? |

Pestoa
ThunderTeam Viking Empire
0
|
Posted - 2012.06.25 22:07:00 -
[15] - Quote
Yep, had ~ 60 fps with my single client , and now it is almost 30 .
|

Hedliner
Sniggerdly Pandemic Legion
0
|
Posted - 2012.06.25 22:39:00 -
[16] - Quote
Confirming this is also happening to me, any chance of getting word of when something may be done to fix this, kinda making it impossible to do much other than ship spin...and even that is hard, some of us have a war to fight  |

Pachuco Chancel
FOXH0UND Outer Heaven
0
|
Posted - 2012.06.25 23:03:00 -
[17] - Quote
Same here, single-client with dual monitor in fixed-windows mode. Graphics card is AMD HD 6870, latest catalyst drivers.
Please look into this, the game is unplayable right now :( |

Elizabeth Chenal
Matchbook Lounge
0
|
Posted - 2012.06.26 01:47:00 -
[18] - Quote
czMulti wrote:Happened to me with single char on, while jumping thru wh, and changing from map. Fps from 40-50 to uplayable 1fps
On my laptop, same thing with 3 clients, on stargate this time from 40 fps to 3-8.
+1 from my corp as well.
Same issue. Several people from my alliance report it as well. |

Angsty Teenager
52
|
Posted - 2012.06.26 02:53:00 -
[19] - Quote
Same issue here, and on only one client. Have all effects turned off, evreything set to low, and my FPS has dropped to ~30 while zoomed in. I get issues when I undock as well with my framerate dropped to like 5fps until I zoom in, move the camera around for a little bit and then zoom back out.
No idea what's going on, but this is really annoying and I frankly I don't care about graphical improvements if they **** all over my play experience (read: fps). |

Skarii
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.26 03:14:00 -
[20] - Quote
Same issue, 1st client opened, runs fine. 2nd client has major issues with performance. Even turned all settings to low with no change to 2nd client. Never got out of the system, it's bad as soon as I leave the station. |
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Tarselis
Republic University Minmatar Republic
0
|
Posted - 2012.06.26 06:23:00 -
[21] - Quote
Same issue here, even with single client. I uses to have around 120-150fps when alone in space camping on a celestial. After the patch fps dropped to 60-30 with nothing happening around me. Funny thing is, when opening the options screen the fps skyrocket back to the old value. |

MaD CheF
The Legion of Spoon Curatores Veritatis Alliance
0
|
Posted - 2012.06.26 09:31:00 -
[22] - Quote
I have also noticed a drop in FPS and I'm running a single client.
Cheers, MC |

Droidyk
Maniacal Miners INC
0
|
Posted - 2012.06.26 09:37:00 -
[23] - Quote
I confrim this issue as I get this even on a single client, the framerates were reduced before this patch but now its even worse and it is significantly. Even if I turn off shadows, hdr, post procesing (which I hadnt problem with these before) and its no difference. |
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CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.06.26 09:39:00 -
[24] - Quote
We-¦re investigating. |
|

Doc Banshee
Baby Seal Bashing Club Ninja Unicorns with Huge Horns
6
|
Posted - 2012.06.26 09:50:00 -
[25] - Quote
More or less same issue
Running 4 clients. 2x fixed windowed 1920/1080 - 2x windowed 1280/1024
After a while, all clients freeze for 5-15 seconds every time when doing these things: Undocking Warping Docking Jumping (including jumping to cyno)
relogging all clients fixes the issue for half an hour or so.
ram usage not unusual, 2 main clients eating 1,4gb, other 2 eating 700-800meg
gfx should be good enough, you sold it to me for 20 plex.
Before this patch, I could easily run all clients + have another windowed game from steam running without issues.
\Doc |

Fraa Bjorn
Cell 317
50
|
Posted - 2012.06.26 10:08:00 -
[26] - Quote
Same thing with a corpmate, he can no longer run eve as it's too sluggish. His theory is that the game is using much more memory now than before and his laptop crawls to a halt. All games have QQ, but only Eve has Q.Q |
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CCP Zulu
C C P C C P Alliance
205

|
Posted - 2012.06.26 10:17:00 -
[27] - Quote
As Snorlax said, we're investigating. It would really help if people experiencing this issue told us how many clients they're running, how much RAM they have and what type of video card. Either as a reply to this post or in a bugreport.
Thanks |
|

Droidyk
Maniacal Miners INC
1
|
Posted - 2012.06.26 10:24:00 -
[28] - Quote
Cool thanks for the info and instructions CCP Snorlax and Zulu. |

Tarselis
Republic University Minmatar Republic
1
|
Posted - 2012.06.26 10:24:00 -
[29] - Quote
HD6870 and 4gb of ram. Single and dual client. single around 60-30 fps, same with dual client.
Before patch the single client has around 120-150fps, dual client both had around 80-60 in average.
Like i wrote before it is odd, that the fps go back to normal when i hit escape to open the options menu. When i close options the fps drop down again. |

Droidyk
Maniacal Miners INC
1
|
Posted - 2012.06.26 10:34:00 -
[30] - Quote
Yeh I also forgot to mention that by hitting escape as Tarselis said but more significantly when I hit key shortcut to hide all UI windows when making screenshotsm the game immediately starts to go pretty much smoothly again.. most of the time. I wondered if it could be caused by the new UI (Unified Inventory) which I really like so I dont want that old one back but It probably needs to be tweaked a little bit. |
|

Pachuco Chancel
FOXH0UND Outer Heaven
1
|
Posted - 2012.06.26 10:58:00 -
[31] - Quote
Radeon HD 6870, latest catalyst drivers, 16gb RAM, single client, dual monitor setup with large fixed window spanning two screens.
A maybe interesting bit is that despite the drop in FPS the fans on the graphics card do _not_ go as fast as they used to (that is, it seems like the card is underused).
In my case it seems not a RAM problem, as loading times are as snappy as usual and I do not notice any swapping. |

Frank Drabin
Psychotic Society
0
|
Posted - 2012.06.26 11:28:00 -
[32] - Quote
Somehow the game or windows tells my GFX Card to go into idle mode after i started second client. I can clearly hear how my card gets really really quiet. With "interval" immediate the fan of my card was usually running at max noise level.
System Information
Time of this report: 6/26/2012, 13:15:22 Machine name: PHENOMII Operating System: Windows VistaGäó Business (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336) Language: German (Regional Setting: German) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 12/08/08 17:55:51 Ver: 08.00.15 Processor: AMD Phenom(tm) II X3 720 Processor (3 CPUs), ~2.8GHz Memory: 4094MB RAM Page File: 2031MB used, 6389MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce 9800 GTX+ Manufacturer: NVIDIA Chip type: GeForce 9800 GTX+ DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0613&SUBSYS_C8843842&REV_A2 Display Memory: 2287 MB Dedicated Memory: 495 MB Shared Memory: 1791 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor: SyncMaster 2494SW(Digital) Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0013.0142 (English) DDI Version: 10 BGRA Supported: Yes Driver Attributes: Final Retail Driver Date/Size: 5/15/2012 12:48:00, 18044224 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4553-11CF-7C5B-89E81CC2C535} Vendor ID: 0x10DE Device ID: 0x0613 SubSys ID: 0xC8843842 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: [...] DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
Card name: NVIDIA GeForce 9800 GTX+ Manufacturer: NVIDIA Chip type: GeForce 9800 GTX+ DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0613&SUBSYS_C8843842&REV_A2 Display Memory: 2287 MB Dedicated Memory: 495 MB Shared Memory: 1791 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor: PnP-Monitor (Standard) Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0013.0142 (English) DDI Version: 10 BGRA Supported: Yes Driver Attributes: Final Retail Driver Date/Size: 5/15/2012 12:48:00, 18044224 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4553-11CF-7C5B-89E81CC2C535} Vendor ID: 0x10DE Device ID: 0x0613 SubSys ID: 0xC8843842 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: [...] DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
|

Potrondal Morrison
The Scope Gallente Federation
51
|
Posted - 2012.06.26 11:32:00 -
[33] - Quote
+1
3 Clients running, slowdown starts soon after and keeps on going until unplayable. Tried with 2 clients running with more or less the same result.
Run www.speedtest.net without clients running and get just over 18mbs downstream. Run the same after clients have started over a period of 30mins to 1 hour every 5 or so mins and my downstream starts to quicky decrease each time i try it to the extent my downstream sits around 0.3mbs with 3 clients running.
Windows 7 64Bit AMD Phenom II x4 965 Black edition 3.4GHz 8GB 1666mhz ATi 5770 HD |

GreenSeed
60
|
Posted - 2012.06.26 12:08:00 -
[34] - Quote
CCP Zulu wrote:As Snorlax said, we're investigating. It would really help if people experiencing this issue told us how many clients they're running, how much RAM they have and what type of video card. Either as a reply to this post or in a bugreport.
Thanks
i have 2 pcs, one intel/Nvidia based, Second one ATI/AMD.
the ati/amd setup gets hit FAR worse than the nvidia set up, i think this is mainly because the nvidia/intel is a monster pc and can just buldoze trough whatever this bug might be.
AMD details: this is my main EVE pc, runs 7 clients.
12gb ram AMD phenom II 1090T 3.2ghz VGA is an ATI 5870 1gb ram. setting are all to minimum. (using the memory preset)
VGA load actually goes down when the bug triggers, cpu load stays at regular levels. BUT everything else using the CPU actively slows down too. for example i usally watch movies or series on this pc while all the clients run on second monitor, once the bug triggers all load remains the same but the video rendering on VLC begins to skip frames and shows artifacts.
Intel Details i run only one client on this pc. 16gb ram i7 2600k nvidia 580x2 SLI setting all to max
both pcs running windows7 64bits, both pcs running the client windowed.
the AMD rig, goes from around 60fps on all clients down to 5 - 8fps. the same thing happens if i use only one client. it goes from 60 to 5 - 8fps.
the intel pc goes from a steady 60fps, down to 30fps, but the game feels way too laggy as if i were on one of those "old" nullsec 500 vs 500 fights.
worth noting is that the clients do not crash, so theres no crash report to show. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.26 12:36:00 -
[35] - Quote
Same issue here, and I just upgraded from an nvidia 460 GTX to a monster 670 GTX and i actually have worse performance than before, by a mile, ever since inferno 1.1 patch. I can actually load more clients to the eve splash login screen than before with this 670 GTX, a whole lot more, than I could with the 460 GTX, with no slow down, I did that as a test. The GTX 670 is vastly superior.
Once i'm logged in though, performance is far worse and the game appears to have a stutter, like it is freezing a few times per second. |

James Amril-Kesh
4S Corporation RAZOR Alliance
308
|
Posted - 2012.06.26 13:14:00 -
[36] - Quote
I don't believe this problem has to do with multiple clients, but rather opening multiple clients simply compounds the issue. I get this major slowdown on a single client. Graphics settings have almost no effect on FPS. I'm running 8 GB DDR3 RAM, ATI Mobility Radeon HD 4670, and Core 2 Duo 2.93 GHz.
dxdiag: http://pastebin.com/TyHnJUHu Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Sobaan Tali
Caldari Quick Reaction Force
59
|
Posted - 2012.06.26 13:23:00 -
[37] - Quote
James Amril-Kesh wrote:I don't believe this problem has to do with multiple clients, but rather opening multiple clients simply compounds the issue. I get this major slowdown on a single client. Graphics settings have almost no effect on FPS. I'm running 8 GB DDR3 RAM, ATI Mobility Radeon HD 4670, and Core 2 Duo 2.93 GHz. dxdiag: http://pastebin.com/TyHnJUHu
Correct, I had 60fps in space (would drop to smooth 30 when in a fight, but I was fine with that). Now, in space I get a choppy 45-60 and it drops to around 15-20 after system jump. All from one client.
Intel i5 650 @ 3.2GHz (ASUS) Windows 7 64bit Home Premium 9500GT 1Gb (I know, crap card, but as I said earlier, the worst I would get was a smooth 30fps before 1.1 patch) 8Gb RAM Latest drivers (double checked them last night to be sure) |

Ninjas InTheNight
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.26 14:11:00 -
[38] - Quote
I was running at 30 fps, I pressed escape to goto options screen as many as suggesting, all clients at once. Then i went out of that back into normal overview again and now my performance has taken massive hit ,down to 10-15 fps. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.06.26 14:22:00 -
[39] - Quote
My Mac is effected as well.
iMac 27", Mid 2011 3.1Ghz Intel Quad Core i5 16GB Ram ATI Radeon HD 5750 1024 MB graphics Mac OSX Lion 10.7.4
It really feels like single client is worse but the problem is deeply shown when running two, then it shows its exponentially worse over time. |
|

CCP Donut Golem
C C P C C P Alliance
46

|
Posted - 2012.06.26 14:24:00 -
[40] - Quote
Thanks for your posts, we believe that we're closing in on a fix. |
|
|

Nice Claran
EntroPrelatial Industria EntroPraetorian Aegis
6
|
Posted - 2012.06.26 15:03:00 -
[41] - Quote
MacBook Pro
Nvidia 8600GT 256MB
OSX Lion
Old gaer, but used to run 2 clients fine with 20-30 fps at low settings, which is fine while on on travel on a laptop.
Now both are 4-5FPS when at a pos. Only in free space it's up to 20. unplayable.
Same thing happened in Inferno 1.0 until you guys released the "mac graphical update patch" |

Reizak StormFury
Caldari Navy Industrial Division Caldari Navy Reserve
0
|
Posted - 2012.06.26 15:04:00 -
[42] - Quote
Sounds like a threading issue to me. The pool is getting full of un-utilised or deadlocked threads gradually. I would imagine that additional threads are created when jumping, docking, etc., anything that involves a new graphical scene/overlay to be incorporated basically.
More useless threads = CPU doing less (showing as being idle, whilst it's jumping around yielding threads) = The gradual or quick degradation of performance, depending on how many are being added/removed.
If that's the case, not much you can do except let the CCP boys do their job.
Also, as threads are controlled in part by the OS, that would explain why some people experience it a lot more severely than others. |

Sobaan Tali
Caldari Quick Reaction Force
60
|
Posted - 2012.06.26 17:14:00 -
[43] - Quote
CCP Donut Golem wrote:Thanks for your posts, we believe that we're closing in on a fix.
Hope it works, Just docked up a while ago after jumping to an adjacent system, fps crawls to about 10-15, outside is a little better but not by much. I dare not undock again until fps gets alot better and stable. |

Joccob
Vex Ubiquity Project
0
|
Posted - 2012.06.26 19:03:00 -
[44] - Quote
Same problem w/two clients running. Saw it on Sisi last week and was afraid I'd see it in the final release... |

Dex Tera
New Eden Burns Moist.
34
|
Posted - 2012.06.26 22:13:00 -
[45] - Quote
im having this issue to i would post my pc specs but ....... you would all laugh and point at me now taking donations for a new computer but i guess its not that bad it can run 3 clients with low graphics  |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.26 23:11:00 -
[46] - Quote
Pachuco Chancel wrote:Same here, single-client with dual monitor in fixed-windows mode. Graphics card is AMD HD 6870, latest catalyst drivers.
Please look into this, the game is unplayable right now :(
Me too, 9800GTX card, latest drivers, dual-monitor fixed windows.. 5fps when I log in the 2nd client and undock him. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Veldar Reku
Wu Xi Holdings
1
|
Posted - 2012.06.27 04:37:00 -
[47] - Quote
CCP Donut Golem wrote:Thanks for your posts, we believe that we're closing in on a fix.
Woohoo! More donuts for the golem! 
|

Mizram
The New Era C0NVICTED
0
|
Posted - 2012.06.27 10:08:00 -
[48] - Quote
+1
3 clients running, slowdown starts soon after 2 or 3 client opens and keeps on going until unplayable (1~2 fps across all client).
Windows 7 64Bit Intel i5 3.3 GHz 16gig RAM GeForce GTX 560 Ti |

Marl Ginnishi
Huang Yinglong White-Lotus
0
|
Posted - 2012.06.27 11:22:00 -
[49] - Quote
Patch 1.1.2 did not fix the problem. |

Tarselis
Republic University Minmatar Republic
2
|
Posted - 2012.06.27 11:45:00 -
[50] - Quote
I can confirm that, no difference to yesterday. |
|

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.27 11:51:00 -
[51] - Quote
Not fixed for me either, this is getting stupid. |

Frank Drabin
Psychotic Society
1
|
Posted - 2012.06.27 12:02:00 -
[52] - Quote
Two days & two patches later nothing has changed. Guess CCP has to reimburse players with more than 1 account. |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.27 12:05:00 -
[53] - Quote
This is probably a bigger problem, give them time and we will see. |
|

CCP Donut Golem
C C P C C P Alliance
52

|
Posted - 2012.06.27 12:44:00 -
[54] - Quote
Hi, the fix I was referring to is currently on Singularity. If any of you have time, we'd really appreciate it if you could see if this build resolves your issue. The fix concerns persistence of settings, something that this fine thread clued us into. Given that, please keep a careful eye out for saving of client settings, including window layout, etc. Thanks for your patience in this matter 
Instructions for connecting to the Singularity Test Server can be found here: http://wiki.eveonline.com/en/wiki/Singularity |
|

Potrondal Morrison
The Scope Gallente Federation
53
|
Posted - 2012.06.27 13:07:00 -
[55] - Quote
CCP Donut Golem wrote:Hi, the fix I was referring to is currently on Singularity. If any of you have time, we'd really appreciate it if you could see if this build resolves your issue. The fix concerns persistence of settings, something that this fine thread clued us into. Given that, please keep a careful eye out for saving of client settings, including window layout, etc. Thanks for your patience in this matter  Instructions for connecting to the Singularity Test Server can be found here: http://wiki.eveonline.com/en/wiki/Singularity
i dont know about singularity or this fix you have applied there, but the window settings you mention, small things keep changing on Tranquility, such as overview size from when i last logged off. No big problem, just since you asked i thought you might like to know.
|

Henrik Oldenburg
Fractal Mining Industries Dark Phoenix Rising.
0
|
Posted - 2012.06.27 13:08:00 -
[56] - Quote
I've just been on Singularity and I'm still getting <8 FPS on a single client while sitting in station. No improvement I can notice. |
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CCP Habakuk
C C P C C P Alliance
213

|
Posted - 2012.06.27 13:27:00 -
[57] - Quote
Henrik Oldenburg wrote:I've just been on Singularity and I'm still getting <8 FPS on a single client while sitting in station. No improvement I can notice.
Could you please send a bugreport through the ingame bugreporting tool at F12 from Singularity, while this issue is happening? Please include a screenshot of your client, with open fps monitor (ctrl+f) and client monitor (ctrl+alt+shift+m).
Thanks! CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.27 13:36:00 -
[58] - Quote
Tested it, I was trying to do the stuff I usually do on Tranquility but so far I see no difference I must say. But again when I hide my UI (for screenshot) , seems the framerate goes up quite significantly. |

Henrik Oldenburg
Fractal Mining Industries Dark Phoenix Rising.
0
|
Posted - 2012.06.27 13:37:00 -
[59] - Quote
CCP Habakuk wrote:Henrik Oldenburg wrote:I've just been on Singularity and I'm still getting <8 FPS on a single client while sitting in station. No improvement I can notice. Could you please send a bugreport through the ingame bugreporting tool at F12 from Singularity, while this issue is happening? Please include a screenshot of your client, with open fps monitor (ctrl+f) and client monitor (ctrl+alt+shift+m). Thanks!
Done, I hope it helps. |

Frank Drabin
Psychotic Society
1
|
Posted - 2012.06.27 13:50:00 -
[60] - Quote
CCP Habakuk wrote:Henrik Oldenburg wrote:I've just been on Singularity and I'm still getting <8 FPS on a single client while sitting in station. No improvement I can notice. Could you please send a bugreport through the ingame bugreporting tool at F12 from Singularity, while this issue is happening? Please include a screenshot of your client, with open fps monitor (ctrl+f) and client monitor (ctrl+alt+shift+m). Thanks!
i just did that, for some reason while filling out the report, FPS has been restored to usual level. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
309
|
Posted - 2012.06.27 15:48:00 -
[61] - Quote
Droidyk wrote:Tested it, I was trying to do the stuff I usually do on Tranquility but so far I see no difference I must say. But again when I hide my UI (for screenshot) , seems the framerate goes up quite significantly. Confirmed, hiding the UI causes the framerate to jump upwards by about 20-30 FPS. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Henrik Oldenburg
Fractal Mining Industries Dark Phoenix Rising.
0
|
Posted - 2012.06.27 16:01:00 -
[62] - Quote
Henrik Oldenburg wrote:
Done, I hope it helps.
I just restarted my computer and the fps on singularity seems to be back to normal. I don't think there has been any update between these two posts, so I don't know what fixed it. |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.06.27 16:59:00 -
[63] - Quote
I experienced similar performance issues. In addition to that I noticed that anti aliasing turns itself on to High from Disabled from time to time when I undock form a station. When I enter captain quarters for example it is turned off but when I enter hangar view it is turned on again. There is no way to disable or change other than to restart the client, AA for me when it enabled itself like this.
I will update Singularity and run some tests there. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.27 17:35:00 -
[64] - Quote
SISI same problem.
Single client logged on, 60FPS.
2nd Client logged on - 6FPS.
2nd Client l0ogs off - 60FPS again - but warping to gates, anoms, stations sometimes results in dropping to 5FPS again.
Bug Report sent from my alt on SISI with screenshots and details of how to replicate. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Captain Dunzel
School of Applied Knowledge Caldari State
0
|
Posted - 2012.06.27 17:39:00 -
[65] - Quote
Still NOT working on SiSi, at least using fixed window mode. Using interval Default when in station and running 4 clients the frame rate should be and was 60fps with Inferno 1.0 for all 4 clients, now running 30fps with Inferno 1.1. If I switch Monitor 1 to Fullscreen it jumps to 60 fps. What has been fixed is the decrease in framerate when in space, the in station framerate and in space framerate are the same.
System Information Time of this report: 6/27/2012, 09:50:01 Machine name: EVEMACHINE Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: X58A-UD3R BIOS: Default System BIOS Processor: Intel(R) Core(TM) i7 CPU 930 @ 4.01GHz (8 CPUs) Memory: 12286MB RAM Page File: 3623MB used, 12229MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.3790.3959 32bit Unicode Display Devices Card name: NVIDIA GeForce GTX 460 x2 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Display Memory: 1024.0 MB Current Mode: 1920 x 1200 (32 bit) (60Hz) Monitor: Plug and Play Monitor Sound Devices Description: SB X-Fi Audio [0001] Default Sound Playback: Yes Default Voice Playback: Yes |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.27 18:02:00 -
[66] - Quote
Graifazig wrote:I experienced similar performance issues. Hiding the UI does also increase FPS significantly on my clients. In addition to that I noticed that anti aliasing sets itself to High from Disabled, from time to time when I undock form a station. When I enter captain quarters for example it is turned off but when I enter hangar view it is turned on again. There is no way to disable or change other than to restart the client, AA for me when it enabled itself like this.
I will update Singularity and run some tests there.
That is also good point, the anti-aliasing is turned on probably on high it can be seen just visually that there are almost no jagged lines or anything even from great distance and I am having it everywhere apart from captain's quarters also. Even as it is disabled in settings, it is probably the same value as if it were set on High. So another major issue that is causing framerates to go slow. |

Returnal
Ore Hogz Rolling Thunder.
0
|
Posted - 2012.06.27 18:26:00 -
[67] - Quote
Spar Jamlamin wrote:My Mac is effected as well.
iMac 27", Mid 2011 3.1Ghz Intel Quad Core i5 16GB Ram ATI Radeon HD 5750 1024 MB graphics Mac OSX Lion 10.7.4
It really feels like single client is worse but the problem is deeply shown when running two, then it shows its exponentially worse over time.
My problem .. exactly Processor Name:Intel Core i5 Processor Speed:2.66 GHz Number Of Processors:1 Total Number Of Cores:4 L2 Cache (per core):256 KB L3 Cache:8 MB Memory:8 GB Chipset Model:ATI Radeon HD 4850
BARELY runs 2 clients now
|

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.27 19:32:00 -
[68] - Quote
My problem is a little stranger, I can run 8 clients on my machine with a GTX 460 gpu, which is my old GPU, my new GTX 670 will struggle to run 8, to the point of being a slideshow.
In comparison the GTX 670 is about 4 times better than the GTX 460, it's a near -ú400 GPU with 1344 cuda cores vs a -ú90 gpu with 344 cuda cores, and yet the high end 670 GTX is the one that struggles, while the 460 GTX performs a lot better, ever since inferno 1.1 patch? Doesn't make sense why I get far more peformance out of an older card than a brand new high end one.
This problem started as soon as the 600mb inferno 1.1 patch was deployed. |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.06.27 20:25:00 -
[69] - Quote
Tested stuff on Singularity, and there was no significant improvement of client performance, even that AA bug was existent.
Also I had a quite nice fleet battle in TDE4-H a few minutes ago, but the client performance was really horrible.
Here a picture of the FPS and Monitor window (notice that I was docked at that moment): http://i.imgur.com/QO6vm.jpg
I was at max zoom out almost all the time. Before the patch on monday I was able to play in fleet battles with a constant 40+ FPS. But this is quite the game breaker for me.
I'd have a more extensive graph showing on the monitor window but my ISP wouldn't let me participate in that fleet battle w/o resetting my internet connection.
PS. I also use Fixed Window Mode, since I have a dual screen setup and play either on the left, the right or both screens or a combination of those. |

Pachuco Chancel
FOXH0UND Outer Heaven
1
|
Posted - 2012.06.27 20:29:00 -
[70] - Quote
On my single-client dual-monitor setup, I tried to reduce the screen to a single monitor and switched from "fixed window" mode to fullscreen mode. This _seems_ to have restored performance, but I'm still testing out.
Could it be a problem with fixed window mode? It seems like a lot of people affected are either running multiple clients and/or multiple monitors. |
|

Marl Ginnishi
Huang Yinglong White-Lotus
0
|
Posted - 2012.06.27 20:40:00 -
[71] - Quote
CCP Donut Golem wrote:Hi, the fix I was referring to is currently on Singularity.
Just tested on Singularity and the problem is still there: Before jumping through gate: Antialiasing off, everything fine. After Jump: AA is on, fps down to 2-5.
|

korondipeter
Meus Frater Custodis Preatoriani
0
|
Posted - 2012.06.27 20:46:00 -
[72] - Quote
It kills my whole operation system since the update (windows7slowdown). It occurs randomly. First observed when entering the map, but happened elsewhere also. After quitting eve, things get back to normal. Restart eve, works fine a while, then repeat. However no high cpu or ram issues.
2 monitor setup with 1 client running. |

Pollychrest
eHarmony Inc. Brushie Brushie Brushie
7
|
Posted - 2012.06.27 20:46:00 -
[73] - Quote
I have the same problem but anti-aliasing does not seem to be a factor in my case.
GEForce GT 325M 4 GB RAM Intel Core i5 CPU M450 @2.4 GHz
Running one or two clients seems to have little or no difference. All graphics settings are disabled or lowest.
The clients will periodically run at 60 FPS for 4-5 minutes then drop down to 10 FPS. The only thing that I have found which effects them every time is hiding the UI brings it back up to 30ish FPS as others have reported.
This was not an issue before the recent patches. |

Market Warriorz
School of Applied Knowledge Caldari State
0
|
Posted - 2012.06.27 22:33:00 -
[74] - Quote
For what it's worth, I too am experiencing this problem.
FPS while sitting in station is roughly 26FPS, while before incursion 60 fps wasn't a problem.
For me, the problem only really manifests itself after long hours of gameplay. If I happen to reboot my computer, and re-enter the game I have no problems.
If I tab between clients enough times, or let my machine idle (eating dinner or whatnot), then I comeback to laggy clients.
I thought I had fixed this yesterday by going into my nvidia control panel, and telilng my driver to prefer performance over going to sleep or whatever, which worked for me yesterday, but it seems I'm back to square one today as that isn't working for me. |

Frank Drabin
Psychotic Society
1
|
Posted - 2012.06.27 23:32:00 -
[75] - Quote
I tried setting all kinds of texture filtering methods to OFF in the driver settings. So far, this brower is lagging as hell when eve is running, but eve itself is playable again (60+ FPS). Also activate dual monitor acceleration. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.27 23:35:00 -
[76] - Quote
Just ran a benchmark on my 670 GTX and 460 GTX gpus, same system
460 gtx only scores 2040 on the benchmark, goes to nearly 80 degrees temp too, and only 35 fps 670 gtx scores 4400, max 70 degrees temp, 75 fps
The 670 GTX wins hands down.
Yet i'm forced to use the 460 GTX for EVE since inferno 1.1 because for some reason it gives me much better FPS than the 670 GTX does, only happens in EVE.
|

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 00:10:00 -
[77] - Quote
I tested the exact point the FPS drop occurs, it's when i actually enter the game and the ship/UI loads in space, haven't tried it docked, i logged in in space.
Had all my clients at character select, steady 30-35 fps. I logged in one character, the fps on that character remained 25-30. I logged in a second character, and within 20 seconds my FPS dropped to 5-10 across all clients, even the ones still at character select screen have dropped to 10-15 fps, whole computer is slowed down by it. GPU is only at 52 degrees.
Next I closed the clients on the two I had logged into space with, my performance did not recover much, the remaining clients at character select are only seeing 15-20 fps, it's jumping between 15-20 even though nothing is happening on the screen. |

Veldar Reku
Wu Xi Holdings
1
|
Posted - 2012.06.28 01:39:00 -
[78] - Quote
I'm running EVE under Linux (using Wine) and I've had the same issue with low FPS immediate after patch, even on a single client. For some unknown reason, the following workaround fixes the issue,
Hardware: nVidia 9400 GT with drivers 302.17
1. Login to EVE - 3 fps on a POS 2. go to nvidia-settings utility, and rotate screen - fps up to 15 fps 3. rotate the screen back to normal - back to old normal 28 fps on the POS
This was with Interval immediae. When I switched to Interval 2, FPS dropped in space to 10 fps. I rotated screen with nvidia utility, and BOOM, back up to 30 fps..
Session changes, etc. appear to have no effect so far.
Why screen rotation fixes the issue, is a mystery to me.
|

GreenSeed
63
|
Posted - 2012.06.28 02:05:00 -
[79] - Quote
Even with the settings resetting after jumping, itGÇÖs not enough to explain the slowdown... i could play with 5 clients with all setting maxed at 60fps. minnie V3/fsaa is in no way enough to explain a drop in fps.
Something else is broken... IGÇÖm not sure if CCP is actually reproducing this error on their test machines... itGÇÖs not a "slowdown", that doesnGÇÖt quite describe the issue. Its GÇ£frustrating unresponsivenessGÇ¥ with a touch of "5fps" followed by GÇ£ctrl+alt+del and killing the processGÇ¥...
I havenGÇÖt played any eve since 1.1 was launched.
|

Hatincat
Perkone Caldari State
0
|
Posted - 2012.06.28 03:59:00 -
[80] - Quote
Been playing on and off for a few years, and stopped playing a while back because of lag issues. This is far worse. It's not just the slow frame rate (this is awful for me I'm getting under 3) - as mentioned by others, entire response rate is awful. If I request a mission, it takes over 5 seconds for the mission text to come up... basically makes the game unplayable... I certainly can't do what I want to be doing...
I'm just running 1 client, have an old PC with 4 gig of ram and a Nvidia geforce 8400M GS graphics card.
What ever has been done in this latest patch has really messed things up. |
|

Veng3ance
Illicit Technologies
5
|
Posted - 2012.06.28 04:07:00 -
[81] - Quote
Happens to me when I run three accounts. When I open my third account everything works fine for a bit, 60 FPS across all three clients. But if I undock even one character BAM every client drops to 6-7 FPS and will stay that way until I log off, not even re-docking helps. |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.06.28 09:58:00 -
[82] - Quote
CCP Zulu wrote:As Snorlax said, we're investigating. It would really help if people experiencing this issue told us how many clients they're running, how much RAM they have and what type of video card. Either as a reply to this post or in a bugreport.
Thanks
8-gigs RAM EVGA GTX 560 Ti 1 - 4 clients, doesn't seem to matter as it does it regardless how many clients I try to run. I've experienced socket closed errors ar gates and while docking. FPS slows to a crawl, module s get all wonkey and mining is pretty much a no go. I can't imagine what it would have been like had I decided to mission tonight. It actually seems to be bogging down my PC, although monitoring shows nothing out of the ordinary. I can't seem to stay connected now as my client just received yet another socket closed error sitting in station as I type this. |

Beccy Tokila
Innovation Inc.
0
|
Posted - 2012.06.28 10:01:00 -
[83] - Quote
Not sure if i'm right but all of the specs i've read that seem to have this issue are using Nvidia cards, or did i miss something?
I'm getting the same issue (And the socket closing one) since patch, i've comfortably run two clients before now the only slowdown i noticed pre patch was opening the same planet for PI in both windows, but now its almost everything i do. If i try to warp both clients at the same time, my PC just begs for mercy :(.
I'm using a slightly old Nvidia card too, just thought that might have something to do with it is all :S. Hope we get a fix soon though! |

Dieter Rams
The Nommo
23
|
Posted - 2012.06.28 10:14:00 -
[84] - Quote
CCP Quality Control: VERY POOR
Why am I paying for this? You should be paying me for being a constant beta-tester for your weak programming team. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 10:22:00 -
[85] - Quote
Veng3ance wrote:Happens to me when I run three accounts. When I open my third account everything works fine for a bit, 60 FPS across all three clients. But if I undock even one character BAM every client drops to 6-7 FPS and will stay that way until I log off, not even re-docking helps.
This sounds like the same problem that effects me, if I enter two character into space, drops to 6-9 fps, it will effect all clients, even docked/ones at login screen, and logging out the ones in space will not resolve it. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 10:24:00 -
[86] - Quote
Beccy Tokila wrote:Not sure if i'm right but all of the specs i've read that seem to have this issue are using Nvidia cards, or did i miss something?
I'm getting the same issue (And the socket closing one) since patch, i've comfortably run two clients before now the only slowdown i noticed pre patch was opening the same planet for PI in both windows, but now its almost everything i do. If i try to warp both clients at the same time, my PC just begs for mercy :(.
I'm using a slightly old Nvidia card too, just thought that might have something to do with it is all :S. Hope we get a fix soon though!
There's people using ati cards effected too. I actually use a GTX 670 and it peforms like a 680, near one of the best cards out there atm, it actually performs worse than my gtx 460 for EVE since the 1.1 patch. |

MamCieZjemCie
Processor Co Rolling Thunder.
10
|
Posted - 2012.06.28 10:51:00 -
[87] - Quote
There is also error with Commit size of Eve, overtime in general eve can take less memory than app declare to... cousing low memory message and generaly screwing whole system as nothing new will get up if no space left on request for Commit space. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.28 11:20:00 -
[88] - Quote
New patch today has fixed this for me \0/
Nice job CCP, thanks  The box said "Requires Windows-á2000 or better", so I installed Linux. |

Nianah
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.28 11:30:00 -
[89] - Quote
I only run a single client but my performance improved a lot with this update today. Just need to see if the memory leak is still an issue. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 11:31:00 -
[90] - Quote
Hasn't fixed it for me.
Seems I don't even need to load a second eve into space, I just need multiple clients running, log in 1 into space, load fraps, which makes all the eve windows dissapear for a second and then reload with 5 fps. |
|
|

CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.06.28 11:34:00 -
[91] - Quote
We've tracked down a likely culprit and are working on a fix. Sometimes seemingly innocent changes in low-level rendering code can have unforeseen side effects.
We'll try to get a fix out on Sisi as soon as possible so that we can verify we've really figured it out this time. |
|

Tarselis
Republic University Minmatar Republic
2
|
Posted - 2012.06.28 11:58:00 -
[92] - Quote
Has not fixed it for me either... :( |

Tarselis
Republic University Minmatar Republic
2
|
Posted - 2012.06.28 12:01:00 -
[93] - Quote
CCP Snorlax wrote:We've tracked down a likely culprit and are working on a fix. Sometimes seemingly innocent changes in low-level rendering code can have unforeseen side effects. .
Whatever the patch changed. The sideeffect is that it has no effect. *scnr* 
|

MamCieZjemCie
Processor Co Rolling Thunder.
10
|
Posted - 2012.06.28 12:24:00 -
[94] - Quote
Tarselis wrote:CCP Snorlax wrote:We've tracked down a likely culprit and are working on a fix. Sometimes seemingly innocent changes in low-level rendering code can have unforeseen side effects. . Whatever the patch changed. The sideeffect is that it has no effect. *scnr* 
They made sun blink havent you see it?
But seriously this sun blinking ie something related to shaders is pissin me off, im playing freaking game if i want to get flash in my face numerous times I would rather get out of house and go to disco or something. |

Dray Cil
Dragonfire Industries
21
|
Posted - 2012.06.28 12:31:00 -
[95] - Quote
No changes here. Upon logging into 2nd client I go from about 40 FPS to ~5 FPS or worse.
GeForce 9800GT, 4gb ram
Also, latest patch has botched up the in-station inventory tree. Default tree size is super-narrow, and it NEVER saves it when I make it wider.
Dray
|

Dominik Miethling
Evoke. Ev0ke
0
|
Posted - 2012.06.28 13:44:00 -
[96] - Quote
Older Nvidia graphic here, 8GB and I5. I noticed it yesterday for the first time (where i actually tried to check, wtf happened, might have occured earlier). Started, when i logged in a 3rd client and caused my fps to drop massivly to around 5-10. I logged the 3rd client off and the fps didn't change much (maxed at 12). Today i tried some more and it was going good with 2 clients (one docked all the time - A, other in space doing stuff - B). After I docked and undocked a few times (2-3 don't know, Clioent B) both client's fps drop to 15 and don't seem to recover. It seems to slow down my system aswell, although nothing indicates that (CPU and RAM-usage as always). When I minimize the client which seemingly causes the slowdown (Client B), Client A goes up again (while minimizing A doesn't do the same on B). Maximizing B will result in slowing down the system again. |

Argh Prkl
Stargates and Smuggler Barons
0
|
Posted - 2012.06.28 13:48:00 -
[97] - Quote
2x GTX560 running in SLI here, using 2560*1600 resolution, fixed window mode.
Single client - constant 60fps.
Start 2nd client - 60fps. After ~5 minutes however, both clients slow down to < 5fps. GPU usage drops down to single digits and the fans slow down. Nothing resolves this issue except closing one of the clients. After doing that the framerate jumps back to 60fps almost immediately.
DXDIAG: http://pastebin.com/GjBTr5jH
Unfortunately I'm not able to run SISI but I hope this helps. |
|

CCP Habakuk
C C P C C P Alliance
213

|
Posted - 2012.06.28 15:55:00 -
[98] - Quote
Hi!
Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.
It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Frank Drabin
Psychotic Society
1
|
Posted - 2012.06.28 16:09:00 -
[99] - Quote
Problem seems SOLVED for me with todays patch on TQ. I also forced my NVIDIA drivers for set antialiasing OFF. |

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.06.28 16:19:00 -
[100] - Quote
same here also since 1.1 cannot run more than 1 client without huge fps drops/system hangup, vid card set to performance, no improvement |
|

Reaver Benitz
The Last Bastion Yulai Federation
0
|
Posted - 2012.06.28 16:33:00 -
[101] - Quote
Patch today made the problem a little better for me... fps drop from 60 to 20 with single client when undocking or jumping or docking.. So something is helping but still cannot run two clients without major issues. |

malalepa
TheDarkLegion Inc
0
|
Posted - 2012.06.28 17:02:00 -
[102] - Quote
CCP Habakuk wrote:Hi!
Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.
It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.
Hi there,
Got on Sisi, downloaded patch, started 2 clients and went to do usually things i do on TQ server. And everthing is fine, 2 clients running smooth, 60fps, just like before this Inferno 1.1 patch
My vote for putting this on TQ ASAP!!! |

Sir Porkins
Teh Fale C0rp
0
|
Posted - 2012.06.28 17:09:00 -
[103] - Quote
Looks good on SiSI for me. |

Veng3ance
Illicit Technologies
5
|
Posted - 2012.06.28 17:25:00 -
[104] - Quote
Looks good on SISI.
Todays patch June 28th, did not do anything! I don't know what people are talking about. Test server looks good though. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.06.28 17:38:00 -
[105] - Quote
CCP Habakuk wrote:Hi!
Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.
It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.
Do you guys mind posting here if these fixes make it out to TQ? Otherwise I'll test Singularity when I get home from work. |

Pollychrest
eHarmony Inc. Brushie Brushie Brushie
7
|
Posted - 2012.06.28 18:02:00 -
[106] - Quote
Since the latest patch everything has been running smoothly with two clients at 60FPS for me. Hopefully this surprise downtime doesn't mess it up again =P |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.28 18:47:00 -
[107] - Quote
If the patch this unscheduled downtime was supposed to fix it, it didn't. |
|

CCP Habakuk
C C P C C P Alliance
213

|
Posted - 2012.06.28 18:51:00 -
[108] - Quote
Ninjas InTheNight wrote:If the patch this unscheduled downtime was supposed to fix it, it didn't.
The fix is currently only on SIngularity, the unscheduled downtime on TQ did not include it. We hope to be able to bring the fix to TQ with the next patch, assuming that we find no problems with it. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

ColonelSplendido
Dreddit Test Alliance Please Ignore
46
|
Posted - 2012.06.28 19:32:00 -
[109] - Quote
The patch on sisi didnt fix it for me, my problem is i get major slowdowns with a single client after a few session changes or alt tabbing for some reason. i already put a bug report out about it on tq. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
125
|
Posted - 2012.06.28 19:38:00 -
[110] - Quote
SISI fixed it for me, although framerate is slightly below par. It's playable again though:) The box said "Requires Windows-á2000 or better", so I installed Linux. |
|

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.06.28 20:10:00 -
[111] - Quote
The current Singularity patch fixed these issues for me as well. No more framrate dropping connected with the UI, no more random anti aliasing on session changes.
Looking forward to the implementation on TQ. |

Beccy Tokila
Innovation Inc.
1
|
Posted - 2012.06.28 20:38:00 -
[112] - Quote
CCP Habakuk wrote:Hi!
Our test-server Singularity was just updated with a patch for these performance problems. We found some issues in our rendering code, which caused the GPU being flooded with very small requests. This has been fixed now on Singularity and we assume that this will solve the performance problems or at least reduce them a lot.
It would be awesome if you could help us by testing this on Singularity, as we have still trouble with reproducing the issue reliably in-house. Please report back here, if it worked for you, or if you client is still totally slow.
Spent about an hour on Sisi tonight testing, and the issue appears to be resolved there for me, lets hope this can get rolled out on to TQ soon. And just to balance the earlier flames of some people i for one find the attention this issue received from CCP to be very good, and am impressed with the efforts of the staff members at CCP for their effort in rectifying. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.06.28 22:50:00 -
[113] - Quote
On Singularity now and I believe the problem is solved.
But then again, there's no one else flying ships and nothing to create enough lag (no POS where I landed). So hopefully I can test more and find something to fill up my brackets and overview.
Edit: I'm getting an average of 30FPS which is below normal pre-1.1 but it's plenty to play with. Better than the 4-5 FPS I was getting the other day at my POS. |

GreenSeed
65
|
Posted - 2012.06.28 22:56:00 -
[114] - Quote
if 30fps is the average we can expect, then its not fixed. im getting that on one client. it is better than 4fps, but in no way acceptable performance. |

nardaq
Orion Expeditions
21
|
Posted - 2012.06.28 23:01:00 -
[115] - Quote
fps seems to be back (60fps) on each clients i bring to front @ sisi, so thats a relieve! patch asap!! 
win XP 64 24GB I7 975 (3.3Ghz) |

nardaq
Orion Expeditions
21
|
Posted - 2012.06.28 23:05:00 -
[116] - Quote
nardaq wrote:fps seems to be back (60fps) on each clients i bring to front @ sisi, so thats a relieve! patch asap!!  (however the fps is gaining again in the background witch was dropping(= less load) before patch, can u have a look at that to? ) win XP 64 24GB I7 975 (3.3Ghz)
|

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.06.28 23:21:00 -
[117] - Quote
Spar Jamlamin wrote: But then again, there's no one else flying ships and nothing to create enough lag (no POS where I landed). So hopefully I can test more and find something to fill up my brackets and overview.
Try to run some missions. That's how I compared between TQ and Singularity. |

James Amril-Kesh
4S Corporation RAZOR Alliance
313
|
Posted - 2012.06.28 23:30:00 -
[118] - Quote
It's better, but not quite fixed. Hiding the UI still causes a substantial rise in framerate. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Konferge
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2012.06.28 23:59:00 -
[119] - Quote
Current build on Sisi made absolutely no progress for me. I am still seeing very horrible lag after 5-10 minutes in-game and out. But the lag when logged onto Sisi still disappears as soon as I minimize the client. |

Adrenalinemax
Perkone Caldari State
23
|
Posted - 2012.06.29 01:32:00 -
[120] - Quote
Where I was 30-40fps on TQ, I am 80-120 on SiSi
Even at the fight area with brackets on, I stayed about 40 the whole time. |
|

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.06.29 02:41:00 -
[121] - Quote
also looks like a nasty memory leak, was monitoring task manager processes with one client logged in started at around 650kk and crept up to over 1gb memory used and still rising even when idle docked in station  |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.29 03:34:00 -
[122] - Quote
It is fixed for me aswell. Thanks. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.29 11:24:00 -
[123] - Quote
Big improvement for me with inferno 1.15, won't say as far as it's completely fixed but it's miles better than it was, very playable. |

Tarselis
Republic University Minmatar Republic
2
|
Posted - 2012.06.29 11:42:00 -
[124] - Quote
Confirm framerate going back to normal values, thank you! |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
|
Posted - 2012.06.29 11:53:00 -
[125] - Quote
Strangely, i now get 30 fps with my GTX 670 on multiple clients but my older, far less powerful GTX 460 gets 40 fps with the same number of clients on the same machine? Confused. |
|

CCP Zulu
C C P C C P Alliance
205

|
Posted - 2012.06.29 11:53:00 -
[126] - Quote
Great to hear the issue is fixed for at least some people. We suspect there are still cases of slowdown out there in the wild so we'd appreciate continued reporting of those happening to help us track down the issue. |
|
|

CCP Solomon
C C P C C P Alliance
152

|
Posted - 2012.06.29 11:54:00 -
[127] - Quote
We have deployed one fix to TQ today to address the ongoing rendering performance issues players are experiencing. Based on our testing on Singularity, many players have experienced improvements but this is not a conclusive fix and we are continuing to investigate.
If you are still having performance problems after today's patch, please tell us about it here. Alternatively you can submit a bug report through the in-game bug reporting tool (F12), this will capture useful diagnostic information about your system. Associate Technical Producer - Foundation Technology |
|

Rethyl
Valkyries of Night
0
|
Posted - 2012.06.29 11:55:00 -
[128] - Quote
Still completely unplayable for me. I get 60 FPS just fine as long as I stay in space in one system. I can shoot at people or rats and everything is peachy.
However, any of the following will drop me to about 2 or 3 FPS, roughly 50% of the time: jumping through to another system, or docking, or undocking, or opening the star map, or opening the market window. |

Salpun
Paramount Commerce Masters of Flying Objects
332
|
Posted - 2012.06.29 11:57:00 -
[129] - Quote
Rethyl wrote:Still completely unplayable for me. I get 60 FPS just fine as long as I stay in space in one system. I can shoot at people or rats and everything is peachy.
However, any of the following will drop me to about 2 or 3 FPS, roughly 50% of the time: jumping through to another system, or docking, or undocking, or opening the star map, or opening the market window. Bug Report Number? |

Rethyl
Valkyries of Night
0
|
Posted - 2012.06.29 12:28:00 -
[130] - Quote
Salpun wrote:Bug Report Number?
139883.
|
|

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.29 12:29:00 -
[131] - Quote
Thats right its getting really playable, but there might be still something that is slowing down on framerate. Maybe still something with the new UI , especially the Unified Inventory. But we are getting really close to the original playability. |

Amarr Mistress
Focused Radical Energy Engineering
1
|
Posted - 2012.06.29 12:30:00 -
[132] - Quote
For the most part frame rates are back where they belong, but I still get total collapse of frames for a short time when dragging ore form cargo to jetcan for example:
See: http://clip2net.com/s/24Mjw
Also when new ore appears in the cargohold the frame rate drop to 1/3s for a second. Meaning Instancing one single icon seems to consume a LOT of resources. |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.29 12:42:00 -
[133] - Quote
Ah I found out that the problem with the automaticlly turning on anti-aliasing is still there on Tranquility.. yeh that should be really repaired. I see really the shapes of the objects as it is turned on medium if not high. But there is still major slowdown when working with the Unified Invetory.. Turning the UI off is also making the framerates go faster. |

Amarr Mistress
Focused Radical Energy Engineering
1
|
Posted - 2012.06.29 12:55:00 -
[134] - Quote
Here a more detailed picture: http://clip2net.com/s/24MuA
The first 4 dips are form me just left clicking an item in a floating jet can. It is important to notice that only on the mouse release does a the dip occur!
The next deeper dips are from me dragging the item across the same jet-can and releasing it where i picked it up.
And the double dip (even deeper) is form me dragging while there was also ore popping up in my cargo hold due to a harvester cycle ending.
|

Amarr Mistress
Focused Radical Energy Engineering
1
|
Posted - 2012.06.29 13:10:00 -
[135] - Quote
One more observation:
The most horrific slowdown occurs when you drag an item (a stack of ore in my case) continually over multiple stocks of other items (what naturally occurs when dragging something)
See: http://clip2net.com/s/24MLH
Here I picked up the lower veldspar stack and dragged it over the top row of ore stacks several times! |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.06.29 13:14:00 -
[136] - Quote
Interface related performance issues seem to have been resolved for me on the current TQ build. But anti aliasing still sets itself to high on session changes from time to time. It's not much of a performance issue for me most of the time, but I'd like to keep the control over my client. |

Dray Cil
Dragonfire Industries
21
|
Posted - 2012.06.29 13:58:00 -
[137] - Quote
Well, I thought 1.15 fixed things for me, but after mining for an hour and making a jump...BAM, both clients dropped to 5 FPS and stays there. (From average 60 FPS). However, If I sit in station for 10 minutes or so, the lag finally stops or fixes itself. Very odd.
Dray
PS. What system does Mayor slowdown govern?   |

malalepa
TheDarkLegion Inc
0
|
Posted - 2012.06.29 14:02:00 -
[138] - Quote
I did bug report it!. Patch fixed UI rendering problems for me, but this AA randomly turning ON and OFF is doing same thing to fps as did UI rendering, dropping it to bare playable levels. It seems that AA can not be turned off, only way is to re log clients.
Hope it helps a bit. |

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.06.29 14:04:00 -
[139] - Quote
downloaded new patch after Dt and still the same situation, fps is high then a session change drops it to 12-15 fps. |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.29 14:44:00 -
[140] - Quote
Yeh it seems, most of these problems are caused when you are jumping continuously.. well even one jump is enough actually. But the anti-aliasing makes the framerates go down pretty badly for me. |
|

Vincent Athena
V.I.C.E. Comic Mischief
780
|
Posted - 2012.06.29 15:16:00 -
[141] - Quote
CCP Solomon wrote:We have deployed one fix to TQ today to address the ongoing rendering performance issues players are experiencing. Based on our testing on Singularity, many players have experienced improvements but this is not a conclusive fix and we are continuing to investigate.
If you are still having performance problems after today's patch, please tell us about it here. Alternatively you can submit a bug report through the in-game bug reporting tool (F12), this will capture useful diagnostic information about your system.
Tested both Sisi and TQ: Inferno 1.1.5 by sitting outside Jita 4-4 and looking at a "Jita cam" type view. Sisi: 20 fps, TQ: 30 fps (45 with interval immediate). And on TQ there are ships flying about. So TQ with 1.1.5 is much better than Sisi. That same test gave me 13 fps with Inferno 1.1.3.
Sitting at a POS is also greatly improved, 20 fps vs some painfully low value I did not record with 1.1.3.
Graphics settings: Performance + shader and texture to medium.
OSX10.7.4
Model Name:MacBook Pro Model Identifier:MacBookPro6,1 Processor Name:Intel Core i7 Processor Speed:2.66 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache (per core):256 KB L3 Cache:4 MB Memory:8 GB
Chipset Model:NVIDIA GeForce GT 330M Type:GPU Bus:PCIe PCIe Lane Width:x16 VRAM (Total):512 MB
http://vincentoneve.wordpress.com/ |

Dominik Miethling
Evoke. Ev0ke
0
|
Posted - 2012.06.29 15:53:00 -
[142] - Quote
The problem with the FPS-drop to 5-10 seems to be gone. However the overall performance is still not even close to what it was before. Funnily i have the feeling, it was even better before, as long as you don't have the FPS-drop. I made a bug-report and hopefully this will get fixed. |
|

CCP Solomon
C C P C C P Alliance
152

|
Posted - 2012.06.29 16:33:00 -
[143] - Quote
Based on the feedback in this thread, we've discovered another issue where non-cached icon rendering is causing FPS drops on device reset (docking/undocking, jumping, alt-tabbing, resizing and toggling windowed/full screen).
We are working on a fix. Associate Technical Producer - Foundation Technology |
|

GreenSeed
66
|
Posted - 2012.06.29 16:56:00 -
[144] - Quote
looking forward to testing it on sisi |

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.06.29 17:40:00 -
[145] - Quote
GreenSeed wrote:looking forward to testing it on sisi
more wanting it to get to tranquility asap :P |

Cartaphilius
Brotherhood of Sleep
0
|
Posted - 2012.06.29 19:07:00 -
[146] - Quote
m4ster112 wrote:GreenSeed wrote:looking forward to testing it on sisi more wanting it to get to tranquility asap :P
Agreed. Your focus, CCP, should be to get this fix on TQ ASA*******P |

Dray Cil
Dragonfire Industries
22
|
Posted - 2012.06.29 21:25:00 -
[147] - Quote
Yeah, I've reached my tolerance limit. Not playing with more than 1 client until this gets fixed. I am continually dropping to ~5 FPS now, especially when travelling/jumping. Slows my ENTIRE computer down too, not just the frame rate in-game.
I've even had the clients go non-responsive for about a minute at a time. "Not Responding" Never happened until 1.1 patch.
Dray |

GreenSeed
66
|
Posted - 2012.06.29 21:29:00 -
[148] - Quote
IGÇÖm hoping next patch fixes it; otherwise the tears from the alliance tournament people will be unbearable. |

James Amril-Kesh
4S Corporation RAZOR Alliance
314
|
Posted - 2012.06.29 21:57:00 -
[149] - Quote
I'm also having a lot of problems with the grid sometimes failing to load after jumping through a stargate with lots of others (50+ ships). I have to relog to fix this problem. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

nardaq
Orion Expeditions
21
|
Posted - 2012.06.29 22:25:00 -
[150] - Quote
I'm getting 30fps(single client) when I'm in grid with a tower and a ton of mods, when i warp out its back to normal (bug ID 139931) Also i not getting a steady FPS when I'm in warp. Its fluctuating around 50-60 fps.
|
|

Lenier Chenal
Meritoc Industries Inc. SRS.
17
|
Posted - 2012.06.30 00:46:00 -
[151] - Quote
Still can't dual box without massive issues. I used to quad box ( dual PvP, dual indy at the same time) before this. |

Jack Malus
Blueprint Haus Get Off My Lawn
0
|
Posted - 2012.06.30 03:52:00 -
[152] - Quote
Today's patch made things more playable but it still drops to 3-5 FPS after awhile and stays there. Latest slowdown happened after I opened the map. |

Hatincat
Perkone Caldari State
0
|
Posted - 2012.06.30 04:23:00 -
[153] - Quote
Day 4 of ~5 FPS. Absolutely awful. Slows my whole PC down too. Disappointed that something as serious as this wasn't picked up in testing and is taking so long to isolate. very depressing.
Submitted a bug report, but still haven't seen anything related to compensation for effectively being unable to play. |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.30 11:05:00 -
[154] - Quote
Yeh I am starting to think it has really something to do with the new UI.. otherwise UI looks fine and works good besides that one big problem. Not want to mention the anti-aliasing problem but it is still there .. it is still turning on when jumping or when leaving stations. |

l0rd carlos
Friends Of Harassment
37
|
Posted - 2012.06.30 11:44:00 -
[155] - Quote
Just tested again in TQ: 1 Client Docket in Jita 1 Client flying in space.
Both startet frm the same installation dir. Both have over 60 FPS.
jita char undocket, everthing is peachy. Jita char docket, BOOOOOM. 5 fps, even non eve stuff like winamp does not work smooth anymore. The 5 fps stays until i close the jita char.
|

Marl Ginnishi
Huang Yinglong White-Lotus
0
|
Posted - 2012.06.30 11:56:00 -
[156] - Quote
Same here. The AA problem is still there and keeping me from flying safely. 
What I find strange is that the graphics look like AA set to high but the nvidia-settings program claims that AA is off. And forcing overrides in the nvidia-settings changes nothing. (Of course this might be just me running eve with wine under linux) |

Amarr Mistress
Focused Radical Energy Engineering
1
|
Posted - 2012.06.30 13:10:00 -
[157] - Quote
l0rd carlos wrote:Just tested again in TQ: 1 Client Docket in Jita 1 Client flying in space.
Both startet frm the same installation dir. Both have over 60 FPS.
jita char undocket, everthing is peachy. Jita char docket, BOOOOOM. 5 fps, even non eve stuff like winamp does not work smooth anymore. The 5 fps stays until i close the jita char.
Interesting, to you happen to also run the client in Fixed Window mode?
OMG. It just hit me!
Can it be that these session changes force the use of the primary display adapter?
Because on some systems and with multiple clients that would be total FPS destroying while on other it wouldn't make a difference at all! If the issue exist(ed) with AA, why not with this particular setting as well?
My own setup is 2 x ATI Radeon HD 6970 (2GB VRAM each), with each card running two two clients, running on three monitors. One card handles two monitors and the other just one). Monitors are big an I got to push a lot of pixels, even per card!
Now I remember form wen I first tried to make this work, it was important that I select the right graphics card in each client in order to not have to send all screen output over to PCI-Express (and main memory?) to the other card in order for it to be displayable.
Before Full screen window mode, even dragging part of one clients output off the screen to be displayed on another would drastically drop frame rates. I wouldn't be surprised at all many of the issues originating in this corner of the universe.
Another thing is the unsound resource use when dragging things around, maybe that forces countless redraws or some computation tat chokes stuff, with as a result dropping FPS. Have a look at that too, but I begin to feel thats a separate issue altogether.
Please inform us when you checked this avenue CCP! It is just one more concrete thing to test! |

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.06.30 16:19:00 -
[158] - Quote
Any Update on the situation ccp? |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2012.06.30 18:07:00 -
[159] - Quote
Same thing happens to me either i dock/undock or just jump by a gate i get a drop in fps from 60 fps to 6-7 fps. |

Pollychrest
eHarmony Inc. Brushie Brushie Brushie
7
|
Posted - 2012.06.30 19:14:00 -
[160] - Quote
Whatever worked for me a few days ago is gone after the second most recent patch. I'm back down to 10FPS until i remove the UI and i bump up to 30. Subscription runs out in 9 days, hope it's fixed by then  |
|

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.06.30 20:58:00 -
[161] - Quote
Confirming that when I start the client and log on my Avatar, everything is I would say almost 100% as it was before this slowdown. Anti-Aliasing is off, if it is turned off in the settings, Making UI dissapear just add 1-5 fps because it runs on 60 fps which is aproximate framerate as it was before. CPU, GPU fans go on normal speed. All of this changes when I undock and more so after jump. More jumping makes it worse. After any of these actions, the anti-aliasing goes to high, and everything goes under low framerates. Again hiding the UI makes it about 30 max FPS better. |

Bowervvick Wowbagger
EVE University Ivy League
0
|
Posted - 2012.06.30 21:27:00 -
[162] - Quote
frame rates have become an issue for me as well... I thought I noticed an improvement on the test server, but did encounter significant frame rate drops when engaged in combat (even with only a few ships 3+3 drones), when moving camera while in warp or approaching station, and when docked + engaging with the market UI
graphics settings at medium screen resolution: 1920x1200 I'm expecting ~50-60 fps (pre-patch)
the frame rate drop I encountered went down to ~5-7fps and held there for several 10s of seconds
Win 7 x64
Model: Lenovo W700 Model Name: 2757CTO Processor Name: Intel Core2 Extreme Q9300 @ 2.53ghz Number of Processors: 1 Number of Cores: 4 RAM: 4 GB
Chip Set Model: Nvidia Quadro FX 3700M type: GPU Dedicated Video Memory: 1024 MB
|

yan vogel
The Suicide Kings Test Alliance Please Ignore
1
|
Posted - 2012.06.30 21:52:00 -
[163] - Quote
Me too, 3 clients with quadcore G0 step with 6gb of ram and ATI 4850 1GB, almost lost my anshar twice now because client drops to 4fps. Its making the game entirely unplayable and is the result of the latest release. The patch has done nothing to help. Seems to kick in after i jump to a cyno or undock.
SORT THIS **** OUT AS ITS DESTROYED THE GAME FOR ME and a petition when i loose a jf will be "nothing wrong on logs i hope you recover from the loss of your anshar now sod off" |

Angsty Teenager
52
|
Posted - 2012.06.30 23:58:00 -
[164] - Quote
My overall framerate seems to be more or less back to normal after the past few patches, however, I still have HUGE problem.
When I jump gates/undock, evrey so often my framerate just drops to like 2fps (on all clients). It doesn't happen evrey jump or undock, and if i quit the client that had just jumped/undocked, my other clients start having normal FPS again.
This is extremely annoying and it interferes with normal pvp activity, I had this happen once when my fleet was jumping into an enemey fleet, I had to relog, the game is unplayable at 2 fps.
Please fix. |

Mangone
Domination. En Garde
31
|
Posted - 2012.07.01 00:01:00 -
[165] - Quote
GreenSeed wrote:IGÇÖm running 7 clients, never had a problem before. Now after updating all the clients "forget" the name of the account, they all used to remember their corresponding account name. And they also work fine for a while after launch, but i get a crippling slowdown. The slowdown doesnGÇÖt come with time; it seems it gets triggered after doing a system jump, but not every time. As soon as the slowdown starts all clients become unplayable, and the only way around it is to logoff or quit the game. Seems itGÇÖs NOT a problem with the hardware or the gfx of the game, rather something that runs almost every time i jump system. I say this because if it were a gfx problem it wouldnGÇÖt go away with a logoff with no restart. The problem persists regardless of client graphic settings, cache clearing, toilet flushing, or incense burning. Anyone else has this problem?  Small update: most ppl who are reporting this slowdown, also report that the VGA load goes down, as if the video card goes on idle mode. besides including your hardware specs also check if you notice the load/cooling/temp on your vga going down.
AAAARGH!!!
I have major LAG problems so i found this thread. This all sound very similar what im facing. All is good when i run only 1 client but when i log another client in game went so laggy it took 10secs settings page to open from esc button. Note i had both characters in same system. Lag wasnt that terrible when i reduced other client display settings. But when i undocked that alt my whole comptur froze like 15 secs. I didnt have any lag problems before this latest patch. I used to run 2 clients with max grapics and world of tanks same time with this computer. Its also pretty new comp so it shouldnt be readon for lag.
- 3,4ghz quad core - hd4870 - 4gb ddr3 - 64 bit win 7
This really sux more than the stupid inventory did. Now i cant really play this game anymore. Except maybe with 1 char but whats the fun in that...
|

Caltharian
0beron Construct Band 0f Brothers
5
|
Posted - 2012.07.01 00:02:00 -
[166] - Quote
same problem here frame rate randomly drops to 5-10 fps from 60+ over 3 clients
Phenom II 965 12gb Ram HD6870 Windows 7 Pro 64
fixed window on all 3 clients 2 running at 1920x1080, 1 running at 1680x1050
changes to the graphics settings do not improve or make worse the problem |

Vile EnEon
Inappropriate Acquisitions
18
|
Posted - 2012.07.01 04:58:00 -
[167] - Quote
Ran into similar issue and found perhaps a related item.
3 Clients run fine on 3 monitors in fixed window mode until I launch mumble. Then all three clients go from 2-6% CPU to 20-30% CPU.
Odd part is it is Eve's Exefile.exe that starts consuming CPU, not mumble.
As soon as I exit mumble, Eve is happy again, and all three clients return to normal.
Overlay setting is turned off in Mumble, is there anything like a -nod3d9ex switch for Eve?
|

Mangone
Domination. En Garde
31
|
Posted - 2012.07.01 10:33:00 -
[168] - Quote
Mangone wrote:GreenSeed wrote:IGÇÖm running 7 clients, never had a problem before. Now after updating all the clients "forget" the name of the account, they all used to remember their corresponding account name. And they also work fine for a while after launch, but i get a crippling slowdown. The slowdown doesnGÇÖt come with time; it seems it gets triggered after doing a system jump, but not every time. As soon as the slowdown starts all clients become unplayable, and the only way around it is to logoff or quit the game. Seems itGÇÖs NOT a problem with the hardware or the gfx of the game, rather something that runs almost every time i jump system. I say this because if it were a gfx problem it wouldnGÇÖt go away with a logoff with no restart. The problem persists regardless of client graphic settings, cache clearing, toilet flushing, or incense burning. Anyone else has this problem?  Small update: most ppl who are reporting this slowdown, also report that the VGA load goes down, as if the video card goes on idle mode. besides including your hardware specs also check if you notice the load/cooling/temp on your vga going down. AAAARGH!!! I have major LAG problems so i found this thread. This all sound very similar what im facing. All is good when i run only 1 client but when i log another client in game went so laggy it took 10secs settings page to open from esc button. Note i had both characters in same system. Lag wasnt that terrible when i reduced other client display settings. But when i undocked that alt my whole comptur froze like 15 secs. I didnt have any lag problems before this latest patch. I used to run 2 clients with max grapics and world of tanks same time with this computer. Its also pretty new comp so it shouldnt be reason for lag. - 3,4ghz quad core - hd4870 - 4gb ddr3 - 64 bit win 7 This really sux more than the stupid inventory did. Now i cant really play this game anymore. Except maybe with 1 char but whats the fun in that... Edit: Also i noticed that when the major lag hits my cpu usage is only 40% and memory usage is only around 60%.
CCP NEED TO ROLLBACK THIS **** AS SOON AS POSSIBLE. I CANT DO CYNO FOR MYSELF ATM BECAUSE OF F***** LAG. I CANT GET MY STUFF OUT OF NULL. IM LEAVING ON HOLIDAYS BUT I NEED TO LEAVE MY STUFF IN NULL. BECAUSE I CANT USE F***** ALTS. I WILL PETITION ALL THAT **** IF I LOSE ANY. ALSO AIM PAYING FROM A F**** CYNO ALT WHAT I CANT F**** USE ATM BECAUSE OFF F**** LAG . |

Mangone
Domination. En Garde
31
|
Posted - 2012.07.01 11:01:00 -
[169] - Quote
Mangone wrote:Mangone wrote:[quote=GreenSeed]IGÇÖm running 7 clients, never had a problem before. Now after updating all the clients "forget" the name of the account, they all used to remember their corresponding account name. And they also work fine for a while after launch, but i get a crippling slowdown. The slowdown doesnGÇÖt come with time; it seems it gets triggered after doing a system jump, but not every time. As soon as the slowdown starts all clients become unplayable, and the only way around it is to logoff or quit the game. Seems itGÇÖs NOT a problem with the hardware or the gfx of the game, rather something that runs almost every time i jump system. I say this because if it were a gfx problem it wouldnGÇÖt go away with a logoff with no restart. The problem persists regardless of client graphic settings, cache clearing, toilet flushing, or incense burning. Anyone else has this problem?  Small update: most ppl who are reporting this slowdown, also report that the VGA load goes down, as if the video card goes on idle mode. besides including your hardware specs also check if you notice the load/cooling/temp on your vga going down. AAAARGH!!! I have major LAG problems so i found this thread. This all sound very similar what im facing. All is good when i run only 1 client but when i log another client in game went so laggy it took 10secs settings page to open from esc button. Note i had both characters in same system. Lag wasnt that terrible when i reduced other client display settings. But when i undocked that alt my whole comptur froze like 15 secs. I didnt have any lag problems before this latest patch. I used to run 2 clients with max grapics and world of tanks same time with this computer. Its also pretty new comp so it shouldnt be reason for lag. - 3,4ghz quad core - hd4870 - 4gb ddr3 - 64 bit win 7 This really sux more than the stupid inventory did. Now i cant really play this game anymore. Except maybe with 1 char but whats the fun in that... Edit: Also i noticed that when the major lag hits my cpu usage is only 40% and memory usage is only around 60%.
CCP NEED TO ROLLBACK THIS CRAP PATCH AS SOON AS POSSIBLE. I CANT DO CYNO FOR MYSELF ATM BECAUSE OF F***** LAG. I CANT GET MY STUFF OUT OF NULL. IM LEAVING ON HOLIDAYS BUT I NEED TO LEAVE MY STUFF IN NULL. BECAUSE I CANT USE F***** ALTS. I WILL PETITION ALL THAT CRAP IF I LOSE ANY. ALSO AIM PAYING FROM A F**** CYNO ALT WHAT I CANT F**** USE ATM BECAUSE OFF F**** LAG . |

Rethyl
Valkyries of Night
0
|
Posted - 2012.07.01 12:08:00 -
[170] - Quote
Eve still effectively unplayable for me. I should mention that unlike a lot of the above posters, I'm not multiboxing, and only have one graphics card. So I don't think it's an issue with running multiple clients or multiple cards at once per se, it's probably just that whatever issue exists gets worse when you have 2+ clients that might trigger it at once.
Unless there's an emergency patch today, this will mark one full week of completely-unplayable Eve. :( |
|

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.01 12:37:00 -
[171] - Quote
Rethyl wrote:Eve still effectively unplayable for me. I should mention that unlike a lot of the above posters, I'm not multiboxing, and only have one graphics card. So I don't think it's an issue with running multiple clients or multiple cards at once per se, it's probably just that whatever issue exists gets worse when you have 2+ clients that might trigger it at once.
Unless there's an emergency patch today, this will mark one full week of completely-unplayable Eve. :(
Im in the same position as yourself, 1 client 1 gfx card and 1 week of non eve time. |

Titadine
EVE University Ivy League
2
|
Posted - 2012.07.01 12:42:00 -
[172] - Quote
m4ster112 wrote:Rethyl wrote:Eve still effectively unplayable for me. I should mention that unlike a lot of the above posters, I'm not multiboxing, and only have one graphics card. So I don't think it's an issue with running multiple clients or multiple cards at once per se, it's probably just that whatever issue exists gets worse when you have 2+ clients that might trigger it at once.
Unless there's an emergency patch today, this will mark one full week of completely-unplayable Eve. :( Im in the same position as yourself, 1 client 1 gfx card and 1 week of non eve time.
Same here. I'm hoping a fix comes soon. |

Vernn Miller
Dreddit Test Alliance Please Ignore
35
|
Posted - 2012.07.01 13:23:00 -
[173] - Quote
You guys should make another promotion "Power of 2" so we can buy more accounts and not be able to use them.
Can`t even log in 2 accounts to check prices in Amarr and Jita without getting choppy response from the game clients. How many Caldari does it take to screw in a light bulb? - None. Caldari do not screw, they are grown in factories. |

Rethyl
Valkyries of Night
0
|
Posted - 2012.07.01 14:15:00 -
[174] - Quote
For what it's worth (to CCP): I normally play Eve in Windows, but for kicks I tried running it in Wine in Linux this morning, and exactly the same problem occurs. So it appears to be something about my video card, rather than my OS, specific hardware drivers (aside from maybe NVIDIA's), or any other software that's running on the machine.
I plan on borrowing another video card from a friend later today or tomorrow, and I'll see if that helps at all. |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.07.01 15:14:00 -
[175] - Quote
CCP we really need some info about whats going on.. I think more and more people are coming to this thread coz they are being frustrated by this major problem. |

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.01 15:53:00 -
[176] - Quote
Id just like an update to get a timeframe on the fix, or it might not even be fully worked on due to it being the alliance tourney. |

Dray Cil
Dragonfire Industries
22
|
Posted - 2012.07.01 16:51:00 -
[177] - Quote
Well, I've cancelled my 2nd account until this is resolved. Just tried mining dual-boxing and I was going insane. When FPS rate wasn't at 5 FPS, both clients went unresponsive several times. Minimize one of them, and presto, 60 FPS. Grr.
With the tourny going on I doubt much if anything will get done. Yeah I know there's probably independant teams
Dray
|

SaintDubious
The Scope Gallente Federation
0
|
Posted - 2012.07.01 18:58:00 -
[178] - Quote
Same issue for me. I'm running on an old Dell Inpiron 1520. Clearly it's not a powerful machine, but I used to be able to run my one account with modest settings and I had no problems. I don't know if it's been mentioned, but for me the slowdown only starts at a session change. So If I can get my hulk into the asteroid belt I can run for hours with no problems. But when I dock, undock, or use a gate to a new system there's a good chance the game will grind to a halt. |

Basheron PIslave1
The Arrow Project CORE.
0
|
Posted - 2012.07.01 19:11:00 -
[179] - Quote
Same problem. Running a Radeon 7970 in 3x1 eyefinity, catalyst 12.6 Was running 90-120 fps with 2 clients open before the patch, now, 12 fps. It slows down the interface on my entire system it seems. Moving windows around the screen is slow as well. |

Thurken
Republic Military School Minmatar Republic
6
|
Posted - 2012.07.01 19:43:00 -
[180] - Quote
               
Dear Players, try to Uninstall Adobe Flash. It may help.
                 |
|

Dray Cil
Dragonfire Industries
22
|
Posted - 2012.07.01 20:34:00 -
[181] - Quote
Thurken wrote:               Dear Players, try to Uninstall Adobe Flash. It may help.                
Nah, that's not it. When I downloaded the latest Adobe version and updated, It had compatibility issues with Firefox so I reverted to a very old version a long time ago, and still having Eve issues.
Dray |

Sally Seashells
Space Farm Inc.
1
|
Posted - 2012.07.01 21:09:00 -
[182] - Quote
I am experiencing major client slow downs after launching second client. |

jasper beamsalot
Ice Fire Warriors Late Night Alliance
2
|
Posted - 2012.07.02 03:50:00 -
[183] - Quote
Also getting the huge drop in performance from 60+ fps to 2-3 fps after session changes (jump/dock/undock). I am usually running 3-4 clients, 1 at 1080X5780 rest at 1920x1080, however issue still happens even when only running 1 client, (just more often when using multiple due to increased session changes).
When offending client is closed the others return to normal, currently restarting eve aprox 15 times in a 3-4 hour play session, having this 'feature' while pvping is not fun. Can you confirm reimbursement plans for ppl affected by this feature?
Have submitted bug reports etc etc, Any updates from CCP would be great.
Task manager shows not excessive ram/cpu load during issue.
System: CPU: i7 GFX: ATI 5870 running in eyefinity mode on 3 monitors. RAM: 6GB OS: Win7 Eve running from SSD.
|

Cruentus Tigris
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2012.07.02 06:33:00 -
[184] - Quote
Adobe flash player Try to uninstall it. Then Reinstall it. JUST TRY IT so far its worked and update your drivers too |

jasper beamsalot
Ice Fire Warriors Late Night Alliance
2
|
Posted - 2012.07.02 06:48:00 -
[185] - Quote
Cruentus Tigris wrote:Adobe flash player Try to uninstall it. Then Reinstall it. JUST TRY IT so far its worked and update your drivers too
adobe not installed, (fresh win7 install with only eve and another game installed) latest catalyst drivers and DX so not my issue. |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2012.07.02 09:15:00 -
[186] - Quote
Just uninstalled Adobe Flash/Shockwave/Air players, got the new Nvidia 301.42 driver update , then installed the Adobe's back on and still no change.
I am getting a drop of frames down to 6-7 from 30-40 with 2 clients or from 60 with 1 client. |

NathanMoore
Little Bull League Corium Fission
4
|
Posted - 2012.07.02 10:00:00 -
[187] - Quote
Still the same problems as everyone else in here, but I noticed yesterday a way to reduce my problems at least a bit.
when I reduce the resolution of the second (and even third) client in window mode to minimum I can run three clients at stable fps.
Of course it sucks to use such mini windows, but at least I'm able to make myself cynos again.
|

GreenSeed
68
|
Posted - 2012.07.02 10:43:00 -
[188] - Quote
Cruentus Tigris wrote:Adobe flash player Try to uninstall it. Then Reinstall it. JUST TRY IT so far its worked and update your drivers too
thats not the problem. a year ago it was, but it was adobes fault.
(the old bug was a freeze on the map screen with a running flash player on your browser) |
|

CCP Habakuk
C C P C C P Alliance
214

|
Posted - 2012.07.02 10:44:00 -
[189] - Quote
The latest changes (fix for Anti-aliasing and writing settings) are on Singularity now. It would be awesome, if you could try them out and report back in this thread.
For further reports about problems: Please give us information about your video card and your video settings to make it a bit easier to see any trends. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

GreenSeed
68
|
Posted - 2012.07.02 11:05:00 -
[190] - Quote
testing it right now.
oppening many, many... many clients.
so far so good, first time in a week that i hear my VGA cooling turbine turned on, im guessing thats a good sign. |
|

Inspiration
Focused Radical Energy Engineering
33
|
Posted - 2012.07.02 12:00:00 -
[191] - Quote
CCP Habakuk wrote:The latest changes (fix for Anti-aliasing and writing settings) are on Singularity now. It would be awesome, if you could try them out and report back in this thread.
For further reports about problems: Please give us information about your video card and your video settings to make it a bit easier to see any trends.
While keeping one client on TQ and opening a test client on Singularity jettison a can, putting items in it, moving items around on that client, things ran fine. Its only a quick test and needs further investigation/validation. The frame rate dropped only from 60 to 52 then back very quick, which is a lot better then my experience with cans in TQ.
So first impression is that it does improve things, I will put some more time in for more detailed tests when i get back from work ....it looks promising! |

GreenSeed
68
|
Posted - 2012.07.02 12:01:00 -
[192] - Quote
All right, after over one hour of jumping around i think you should roll this to tranq asap.
Although, i did find a small bug with the monitor window that makes the client crash if you collapse it. :D heh, not related to this problem with FPS, but still annoying. Easy way to reproduce it is to switch to performance tab and collapse.
http://img259.imageshack.us/img259/7448/201207020857.jpg
The screen shows a one hour average on 6 clients running on http://pastebin.com/JLUG0Q3Y
one of them shows less data, thats the one that crashed. :/
also, please disregard the shield boosters. 
btw i could only load half the clients... is there some sort of limit on connections on sisi? never loaded that many. |

Mangone
Domination. En Garde
31
|
Posted - 2012.07.02 12:25:00 -
[193] - Quote
Mangone wrote:
AAAARGH!!!
I have major LAG problems so i found this thread. This all sound very similar what im facing. All is good when i run only 1 client but when i log another client in game went so laggy it took 10secs settings page to open from esc button. Note i had both characters in same system. Lag wasnt that terrible when i reduced other client display settings. But when i undocked that alt my whole comptur froze like 15 secs. I didnt have any lag problems before this latest patch. I used to run 2 clients with max grapics and world of tanks same time with this computer. Its also pretty new comp so it shouldnt be reason for lag.
- 3,4ghz quad core - hd4870 - 4gb ddr3 - 64 bit win 7
This really sux more than the stupid inventory did. Now i cant really play this game anymore. Except maybe with 1 char but whats the fun in that...
Edit: Also i noticed that when the major lag hits my cpu usage is only 40% and memory usage is only around 60%.
Im running 1920x1018 on window mode normally. With "quality" preset. I used to be able to run 2 or even 3 clients with it..
Now i noticed that i got lag problem stabilize little by closing all uneeded programs like steam, adobe, eve launcer etc that takes memory. Then i loaded "memory" preset on client and even set my alt on 1680x1050 window mode. With that i was without lag around 20mins. I even jumped trough gates and shot stuff. But all the sudden when i docked both characters same time on same station i got uber lag again. Nothing helped except closing both clients and restarting them. And it did also stuck my whole computer so it took like 10secs open windows tab. |

GreenSeed
68
|
Posted - 2012.07.02 12:53:00 -
[194] - Quote
seems to be fixed on sisi, you should test there if its fixed for you. |

Mangone
Domination. En Garde
31
|
Posted - 2012.07.02 13:30:00 -
[195] - Quote
GreenSeed wrote:seems to be fixed on sisi, you should test there if its fixed for you.
Sounds good but as im leaving early tomorrow morning on holiday i dont have time to do sisi testing atm. Will hope its fixed once i get back tho 
|

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.02 16:50:00 -
[196] - Quote
Well my sisi client is playing up but get it on TQ asap :) |

gladietor
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2012.07.02 17:42:00 -
[197] - Quote
i'm an owner of a EVGA GTX 670, installed on seven x64 with whql lastest driver 301.42. On singularity like tq i cant undock because all goes in slowdown after some second then i log in. Every time i launch eve after a few minutes i must reset from the case button!
i tried some different setup from the nvidia control panel but nothing, after some time with only ONE client open all goes slowdown (WM aero included). I tried also the beta driver, but the max time before the slowdown is 20 minutes!
With all other games there are no problems, please fix this issue soon, i play eve from 3 years and now i'm in delve for the war!!! Is a ******* stress that i can't log in because eve for me just now is unplayable |
|

CCP Habakuk
C C P C C P Alliance
215

|
Posted - 2012.07.02 18:01:00 -
[198] - Quote
gladietor wrote:i'm an owner of a EVGA GTX 670, installed on seven x64 with whql lastest driver 301.42. On singularity like tq i cant undock because all goes in slowdown after some second then i log in. Every time i launch eve after a few minutes i must reset from the case button!
i tried some different setup from the nvidia control panel but nothing, after some time with only ONE client open all goes slowdown (WM aero included). I tried also the beta driver, but the max time before the slowdown is 20 minutes!
With all other games there are no problems, please fix this issue soon, i play eve from 3 years and now i'm in delve for the war!!! Is a ******* stress that i can't log in because eve for me just now is unplayable
Could you please send a bugreport with as many details as possible? If you already sent one, then please reply with the id of it. Is it possible to send an ingame bugreport after the slowdown started, or is it too bad at this point? Getting any kind of logs (either through the ingame bugreporting or through logserver.exe) would be very important. A screenshot (best with open fps monitor and client monitor (ctrl+alt+shift+m)) and your detailed video settings would also be very interesting. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

WilliamMays
Stuffs Inc.
9
|
Posted - 2012.07.02 21:14:00 -
[199] - Quote
H3ndrix wrote:also looks like a nasty memory leak, was monitoring task manager processes with one client logged in started at around 650kk and crept up to over 1gb memory used and still rising even when idle docked in station 
This is the exact problem I have, no matter if its one client or twelve, they all stay around 600-700 mb memory usage. Each session change I go through bumps that memory usage up. I've had it as high as 1900 mb while out in a large fleet, running a single client. I can mine for hours with no problems, so long as I have no session changes.
i7 CPU 930 2.8 GHz 16 GB ram nvidia geforce GT 240 nvidia geforce GTX 465 nvidia geforce GTX 465 (yes, two of them)
|

Marl Ginnishi
Huang Yinglong White-Lotus
0
|
Posted - 2012.07.02 21:31:00 -
[200] - Quote
just tested on Singularity and the Antialiasing bug is gone, framerate is like it was before (maybe a little bit better)
NVIDIA Quadro NVS 140M (in a Lenovo T61 Laptop) running under linux with wine. |
|

P220
Project Nemesis
1
|
Posted - 2012.07.02 21:31:00 -
[201] - Quote
CCP Habakuk wrote:gladietor wrote:i'm an owner of a EVGA GTX 670, installed on seven x64 with whql lastest driver 301.42. On singularity like tq i cant undock because all goes in slowdown after some second then i log in. Every time i launch eve after a few minutes i must reset from the case button!
i tried some different setup from the nvidia control panel but nothing, after some time with only ONE client open all goes slowdown (WM aero included). I tried also the beta driver, but the max time before the slowdown is 20 minutes!
With all other games there are no problems, please fix this issue soon, i play eve from 3 years and now i'm in delve for the war!!! Is a ******* stress that i can't log in because eve for me just now is unplayable Could you please send a bugreport with as many details as possible? If you already sent one, then please reply with the id of it. Is it possible to send an ingame bugreport after the slowdown started, or is it too bad at this point? Getting any kind of logs (either through the ingame bugreporting or through logserver.exe) would be very important. A screenshot (best with open fps monitor and client monitor (ctrl+alt+shift+m)) and your detailed video settings would also be very interesting.
I've been having the same issue, sent an in game bug report id # 140181 |

Grrah
Deadwood Reserrection Persona Non Gratis
0
|
Posted - 2012.07.03 00:53:00 -
[202] - Quote
CCP Habakuk wrote:The latest changes (fix for Anti-aliasing and writing settings) are on Singularity now. It would be awesome, if you could try them out and report back in this thread.
For further reports about problems: Please give us information about your video card and your video settings to make it a bit easier to see any trends.
I have had similar problems as described in this post.
OS NameMicrosoft Windows 7 Ultimate Version6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS ManufacturerMicrosoft Corporation System Name System ManufacturerSystem manufacturer System ModelRampage Formula System Typex64-based PC ProcessorIntel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz, 2664 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/DateAmerican Megatrends Inc. 0701, 11/27/2008 SMBIOS Version2.4 Windows DirectoryC:\Windows System DirectoryC:\Windows\system32 Boot Device\Device\HarddiskVolume2 LocaleUnited States Hardware Abstraction LayerVersion = "6.1.7601.17514" User Nameopc64\Don Time ZoneEastern Daylight Time Installed Physical Memory (RAM)8.00 GB Total Physical Memory8.00 GB Available Physical Memory5.79 GB Total Virtual Memory16.0 GB Available Virtual Memory13.5 GB Page File Space8.00 GB Page FileC:\pagefile.sys
I have a GeForce 8800 GS video card.
I have the video settings in EVE set to "Optimize for Memory".
I run two clients with two screens. I just tested on SiSi. FPS was 60 with only the two ships on grid. FPS dropped to around 50 with NPC ships more than two BS NPCs. At two BS remaining, fps jumped back up .
In Tranquility, I have been experiencing severe lag when positioning the mouse, using Key-Stroke shortcuts (recalling drones, reloading turrets or launcers, etc.) or when trying to reposition the camera to a different direction in space.
Those issues seemed to have improved with the fix, but there was still a bit of lag.
Thank you.
Grrah |

P220
Project Nemesis
1
|
Posted - 2012.07.03 01:26:00 -
[203] - Quote
CCP Habakuk wrote:The latest changes (fix for Anti-aliasing and writing settings) are on Singularity now. It would be awesome, if you could try them out and report back in this thread.
For further reports about problems: Please give us information about your video card and your video settings to make it a bit easier to see any trends.
I just logged my accounts on to the test server... there really wasn't any changes. Except for when I dock then undock. On TQ, if I'm docked, then undock, my FPS drops to around 7 fps on all accounts, until i dock the toon up that just undocked.. then it goes back to 30ish fps... but on the test server, it just stays at around 30ish fps now |

Hatincat
Perkone Caldari State
1
|
Posted - 2012.07.03 04:36:00 -
[204] - Quote
Strange... Logged on, flew around a bit, jumped a few systems. so thought the issue was fixed. Managed to mission successfully, but on my way back to agent, I opened Internet Explorer, went to a webpage, and the frame rate immediately dropped to around 2.5... |

KanashiiKami
104
|
Posted - 2012.07.03 06:00:00 -
[205] - Quote
Hatincat wrote:Strange... Logged on, flew around a bit, jumped a few systems. so thought the issue was fixed. Managed to mission successfully, but on my way back to agent, I opened Internet Explorer, went to a webpage, and the frame rate immediately dropped to around 2.5...
so it stays at 2.5 even after u closed explorer? or u couldnt get FPS back up to nominal?
anyway, these lock ups on W7 only or prevalent on XP too? for me it seems XP crashes for no reasons ... WUT ??? |

Ana'Gia
Pink Bunny Club
1
|
Posted - 2012.07.03 09:13:00 -
[206] - Quote
CCP Habakuk wrote:The latest changes (fix for Anti-aliasing and writing settings) are on Singularity now. It would be awesome, if you could try them out and report back in this thread.
For further reports about problems: Please give us information about your video card and your video settings to make it a bit easier to see any trends. ATM i am having some huge fps drops on Tranquility which seems are getting caused by: - jumping from system to system - resizing the client window - or docking /undocking from station
So now i am back from the testserver. After flying for 30 mins through the Eve Universe it seems that things are fixed now. I travelled about 15 jumps, docked up several times, resized the client window multiple times. No more major FPS drops ;)
System: Intel Core Duo@ 2GHz 4 GB RAM Nvidia 8800 M GS
I hope that there will be a patch for Tranquility soon. And would like to have a DEV Blog about this issue.
Good Job CCP |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.07.03 12:11:00 -
[207] - Quote
No patch for tranquility today? The latest version of fix on singularity is very playable so we have at least something till its fixed completely. |

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.07.03 15:20:00 -
[208] - Quote
This is getting ******** now, having to restart the client after every 9-10 jumps or so as memory usage is upwards of 1.5gb and rising with every damn session change plus fps rates are all over the place, either deploy the fix thats on sisi or rollback the damn server, or are you going to replace every loss incured becaused of this ****** patch  |
|

CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.07.03 16:01:00 -
[209] - Quote
H3ndrix wrote:This is getting ******** now, having to restart the client after every 9-10 jumps or so as memory usage is upwards of 1.5gb and rising with every session change plus fps rates are all over the place, either deploy the fix thats on sisi or rollback the damn server, or are you going to replace every loss incured because of this ****** patch 
Please try running with the LogServer and file a bug report, attaching the log. Put my name in the header of the bug report so it gets to me quicker and I'll take a look. We have not seen memory leaks of this nature inhouse, so I'm curious to see logs from your sessions. |
|

l0rd carlos
Friends Of Harassment
39
|
Posted - 2012.07.03 16:54:00 -
[210] - Quote
Wow, after the 1.1 patch i had massive FPS drop in missions like "The Pirate invasion" (angel) when looking at the station. Now i got smooth 60 - 70 FPS in the same mission on TQ. Lets just hope the Multiboxing bug gets fixed on TQ soon. |
|

Sebastian Hoch
Black Lance RAZOR Alliance
0
|
Posted - 2012.07.03 18:22:00 -
[211] - Quote
Please try running with the LogServer and file a bug report, attaching the log. Put my name in the header of the bug report so it gets to me quicker and I'll take a look. We have not seen memory leaks of this nature inhouse, so I'm curious to see logs from your sessions.[/quote]
I am seeing the main problem still on TQ. It acts like a memory leak to me--progressive through various session changes in the game. I am however seeing it fixed in SISI. I simultaneously auto-piloted four accounts last night 30 jumps on sisi and the problem did not manifest.
I did notice on SISI that the hanger graphic/animation freezes on dock up. Basically the ship wont spin but everything else works and the game is just fine including right clicking your ship. Its just wierd not seeing your ship spin and makes me think internet spaceships are not real and I should go get some exercise or spend time with my friends lol.
If you need a bug report on TQ for the main problem, and or on Sisi on the ship spin problem I can do it. Do you need these?
While I appreciate the vigor in which you are personally putting to resolve this issue, I'd suggest that CCP invest time and people in fast, easy, and idiot proof tools for customers to report bugs if CCP is going to rely so heavily on them for QA. The instructions look easy enough but between replicating the problem, using the log server, reading all instructions, and filling out the bug form, its going to take an hour out of my time which frankly is a bit much for a product I pay for.
Thanks,
Seb |

justneedaname
Upside Down Circle Righter Uppers
0
|
Posted - 2012.07.03 20:05:00 -
[212] - Quote
CCP Snorlax wrote:H3ndrix wrote:This is getting ******** now, having to restart the client after every 9-10 jumps or so as memory usage is upwards of 1.5gb and rising with every session change plus fps rates are all over the place, either deploy the fix thats on sisi or rollback the damn server, or are you going to replace every loss incured because of this ****** patch  Please try running with the LogServer and file a bug report, attaching the log. Put my name in the header of the bug report so it gets to me quicker and I'll take a look. We have not seen memory leaks of this nature inhouse, so I'm curious to see logs from your sessions.
I just made an in game bug report, with what i think is the memory leak problem bug id # 140262 |

Harleigh
Genbuku.
67
|
Posted - 2012.07.03 20:33:00 -
[213] - Quote
With the latest round of patches an old bug I used to experience has come back to haunt me. I have 2 machines, both i7's but one has a 7970 with 3 monitors and the other is a 6870 with 2 monitors. A while back the one wih the 7970 started locking up with the f10 map, especially if i had multiple clients running. And when I say 'lock up' i am talking having to hold the power button for 4 seconds and power back on type locked up ... It seemed to go away with crucible. Now all of a sudden it is back and I had it lock up 3 times in the span of 30 min yesterday. The 8670 is having no issues.
Playing skyrim or anything else for hours on end does not have any issues so it is not thermal or hardware related.
|

m4ster112
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.03 21:14:00 -
[214] - Quote
filed a bug report straight after fps drop
I.D 140168 |

Arcturus Trask
Vindicator Corporation Strategic Alliance
122
|
Posted - 2012.07.03 21:25:00 -
[215] - Quote
8 Clients Same Problem.
Win 7 64 bit Ultimate. Dual QuadCore(s) i7 2700J 3.5Ghz, 32 GB DDR3 Dual Nvidia GTS-450 in SLI Mode on one large monitor. IsBoxer for windows control only.
I am used to running all 8 in High rez, but after this last patch I will be running in the lowest graphics settings I can, and still drop to 5fps for no reason I can spot. Also my GPU(s) suddenly jump to 100% when this happens. I normally see them at 33% to 65% with 8 active accounts in high rez.
Have not tried it on the test server yet. Hope the fix hits the main servers soon. |
|

CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.07.03 22:25:00 -
[216] - Quote
Sebastian Hoch wrote:CCP Snorlax wrote:Please try running with the LogServer and file a bug report, attaching the log. Put my name in the header of the bug report so it gets to me quicker and I'll take a look. We have not seen memory leaks of this nature inhouse, so I'm curious to see logs from your sessions. I am seeing the main problem still on TQ. It acts like a memory leak to me--progressive through various session changes in the game. I am however seeing it fixed in SISI. I simultaneously auto-piloted four accounts last night 30 jumps on sisi and the problem did not manifest. I did notice on SISI that the hanger graphic/animation freezes on dock up. Basically the ship wont spin but everything else works just fine including right clicking your ship. Its just wierd not seeing your ship spin and makes me think internet spaceships are not real and I should go get some exercise or spend time with my friends lol. If you need a bug report on TQ for the main problem, and or on Sisi on the ship spin problem I can do it. Do you need these? While I appreciate the vigor in which you are personally putting to resolve this issue, I'd suggest that CCP invest time and people in fast, easy, and idiot proof tools for customers to report bugs if CCP is going to rely so heavily on them for QA. The instructions look easy enough but between replicating the problem, using the log server, reading all instructions, and filling out the bug form, its going to take an hour out of my time which frankly is a bit much for a product I pay for. Thanks, Seb Please, no crazy talk, Internet spaceships are serious business! You don't need friends or exercise...
I'll see if we can repro the ship spin problem - I'll get back to you if I need more information - don't worry about the formal bug report.
Point taken on the tools - I agree, this is something we need to improve. |
|

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.07.03 22:34:00 -
[217] - Quote
Quote:I'll see if we can repro the ship spin problem - I'll get back to you if I need more information - don't worry about the formal bug report.
Are u shitting me, what about the probs making the game near unplayable ie the huuuuuuuuuuuuge memory leak, and ur fixing the damn ship spinner, way to go ccp borked patch after borked patch and u worry about the stupid ship spinner  |
|

CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.07.03 22:50:00 -
[218] - Quote
H3ndrix wrote:Quote:I'll see if we can repro the ship spin problem - I'll get back to you if I need more information - don't worry about the formal bug report. Are u shitting me, what about the probs making the game near unplayable ie the huuuuuuuuuuuuge memory leak, and ur fixing the damn ship spinner, way to go ccp borked patch after borked patch and u worry about the stupid ship spinner 
You do realize we have more people working at CCP? Don't worry, we can investigate more than issue at a time :) |
|

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.07.03 23:02:00 -
[219] - Quote
Bug Report submitted :- ID 139991 |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
126
|
Posted - 2012.07.04 00:59:00 -
[220] - Quote
Bug Report 139802 updated.
Still suffering from extremely poor framerates dual-boxing on SISI as of today, when there are NPC's on grid (typical L4 mission).
EDIT: As to ship-spinning.. I don't suppose the complainant has unchecked the "Load Station Environment" box? The box said "Requires Windows-á2000 or better", so I installed Linux. |
|

Sebastian Hoch
Black Lance
1
|
Posted - 2012.07.04 01:39:00 -
[221] - Quote
Bibosikus wrote:Bug Report 139802 updated.
EDIT: As to ship-spinning.. I don't suppose the complainant has unchecked the "Load Station Environment" box?
Yes I unchecked that because I was automatically loading captains quarters. Originally it was that button that got you out of it, now I see you dock in the hanger or quarters in whatever matter you un-docked except when "load station environment" is unchecked, you are forced into the static hanger. No bug here, move along, nothing to see here.
Thanks,
Seb |

zebbchi
Heimr Fatal Ascension
0
|
Posted - 2012.07.04 03:48:00 -
[222] - Quote
Experiencing the same slowdown issues as others in this thread, when dual-boxing.
"Based on the feedback in this thread, we've discovered another issue where non-cached icon rendering is causing FPS drops on device reset (docking/undocking, jumping, alt-tabbing, resizing and toggling windowed/full screen)."
When I do the above, especially resizing windows / toggling and alt-tabbing I can reproduce the behavior - reduces frame rate to nearly 0 and requires a reboot at times.
System config: - Win 7 - 2 x nvidia GTX 295 running in SLI - Intel Core i7 975 - 12gb memory
Have not tried on Sisi but will be willing to if it helps - will watch this thread for advice / next steps from dev team.
|

Cartaphilius
Brotherhood of Sleep
0
|
Posted - 2012.07.04 06:20:00 -
[223] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1566423#post1566423
This solution worked for me on TQ. I now have 7 clients running with no fps issues [all clients Shader and Texture at medium in-game settings]. |

Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
10
|
Posted - 2012.07.04 06:49:00 -
[224] - Quote
Bug report ID 140302 submitted for performance degradation (2-3 FPS, max CPU as reporting by in-client Monitor). |

gladietor
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2012.07.04 08:11:00 -
[225] - Quote
now with AA off ( disabled from nvidia control panel ) all seems to work. I running two client in fixed windows mode on two different monitors, one in full HD one in 1680 x 1050. Both client have high details one was ratting and one in AP to jita FPS are stable above 60. if i enable the AA i got the same issue with a general slow down, and i only perform an hard reset.
for me now work on TS, i submitted a bug report with the log server for the AA issue
ID 140305 |

Droidyk
Maniacal Miners INC
3
|
Posted - 2012.07.04 09:46:00 -
[226] - Quote
For me right now, the performace and framerate is really good if not better than it was before slowdown. But some particular effects like new missile GPU effects does the similar problem with major slowdown. Already posted bug report about some these effects. I am not sure if the problem with multiboxing was solved but I think its pretty close to complete fix of this big issue. |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2012.07.04 10:59:00 -
[227] - Quote
Confirming that AA off on a 8500GT from Nvidia Control Panel for eve online, seems to have solved the issue with fps drop when docking/undocking and jumping systems. |
|

CCP Donut Golem
C C P C C P Alliance
54

|
Posted - 2012.07.04 11:57:00 -
[228] - Quote
Nova Soldier wrote:Confirming that AA off on a 8500GT from Nvidia Control Panel for eve online, seems to have solved the issue with fps drop when docking/undocking and jumping systems.
These were two different issues, but I'm very glad to hear that they both seem fixed for you  |
|

l0rd carlos
Friends Of Harassment
39
|
Posted - 2012.07.04 12:28:00 -
[229] - Quote
Is this patch on TQ? Because two of my corp mates say multiboxing now works for them. |
|

CCP Snorlax
C C P C C P Alliance
273

|
Posted - 2012.07.04 12:37:00 -
[230] - Quote
l0rd carlos wrote:Is this patch on TQ? Because two of my corp mates say multiboxing now works for them.
Yes, we have a fix now out on TQ. We're still keeping an eye out for more issues, but the latest fix should address the most severe cause of slowdown. |
|
|

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
126
|
Posted - 2012.07.04 12:59:00 -
[231] - Quote
CCP Snorlax wrote:l0rd carlos wrote:Is this patch on TQ? Because two of my corp mates say multiboxing now works for them. Yes, we have a fix now out on TQ. We're still keeping an eye out for more issues, but the latest fix should address the most severe cause of slowdown.
Thanks for the work to address the various problems so far. But are you implying that you know of other perhaps less severe issues and this remediation is ongoing? The box said "Requires Windows-á2000 or better", so I installed Linux. |

Half Ton McGregor
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.07.04 13:20:00 -
[232] - Quote
Got the slowdown after the latest patch today. FPS went from 60 to 6 after a jump. BUT, about 10 minutes later FPS went back up to 60 at precisely the same time as I looted a wreck. Weird! |

Rethyl
Valkyries of Night
0
|
Posted - 2012.07.04 13:30:00 -
[233] - Quote
\o/
Fixed for me in Tranquility. Thanks CCP! |
|

CCP Snorlax
C C P C C P Alliance
274

|
Posted - 2012.07.04 13:38:00 -
[234] - Quote
Bibosikus wrote:CCP Snorlax wrote:l0rd carlos wrote:Is this patch on TQ? Because two of my corp mates say multiboxing now works for them. Yes, we have a fix now out on TQ. We're still keeping an eye out for more issues, but the latest fix should address the most severe cause of slowdown. Thanks for the work to address the various problems so far. But are you implying that you know of other perhaps less severe issues and this remediation is ongoing? I'm just saying I'm not confident enough to claim that this fix addresses all slowdown issues. If players or our metrics indicate there are still issues we'll continue to track them down. |
|

Salpun
Paramount Commerce Masters of Flying Objects
335
|
Posted - 2012.07.04 13:48:00 -
[235] - Quote
CCP Snorlax wrote:Bibosikus wrote:CCP Snorlax wrote:l0rd carlos wrote:Is this patch on TQ? Because two of my corp mates say multiboxing now works for them. Yes, we have a fix now out on TQ. We're still keeping an eye out for more issues, but the latest fix should address the most severe cause of slowdown. Thanks for the work to address the various problems so far. But are you implying that you know of other perhaps less severe issues and this remediation is ongoing? I'm just saying I'm not confident enough to claim that this fix addresses all slowdown issues. If players or our metrics indicate there are still issues we'll continue to track them down. The only issue is the on first undock after logging in the FPS drops as you load up the in space rendering engine. This is noticable with 3 or more clients. If it could be preloaded or undocking would be held up while it loads it would be great. |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.07.04 16:44:00 -
[236] - Quote
Todays TQ patch fixed some problems for me like random AA settings. But after a while of testing I still experienced FPS drops.
I tested with a single client and ran some missions. Here the client graphics settings, FPS and client Monitor:
http://i.imgur.com/K5DQs.png
Current system specs used for testing: http://pastebin.com/BWGk1pxE
It is a ATI Radeon HD 6770 graphics card. |

Gabaldi
Aliastra Gallente Federation
0
|
Posted - 2012.07.04 17:39:00 -
[237] - Quote
I'll have to do a bug report when I have time. This last patch dropped my FPS real bad. Could run 2 clients before with all maxed at 60 FPS each and now with 1 client only dropped to 8.4 FPS.
|

Inspiration
Focused Radical Energy Engineering
33
|
Posted - 2012.07.04 18:59:00 -
[238] - Quote
The most severe slowdown seem to have gone for me, but the FPS is still not as stable and glued to 60 as it once was.
And I noticed a very specific case (easy to reproduce where FPS becomes glued to a very low number).
See: http://clip2net.com/s/25GbW
It happens when you go to the windows task-bar and keep the mouse hovering above any (not just EVE) running application on there!
I run 4 clients on Windows 7 using 2 independent ATI HD6970 cards. I am not sure this particular slowdown is really to blame to the EVE client, but it a remarkable slowdown and affects those multi boxing to some degree. At least it is interesting to know what is going on there!
|

GreenSeed
69
|
Posted - 2012.07.04 19:05:00 -
[239] - Quote
IGÇÖm not having any lag spikes like before on TQ, but performance with other ships present in space is really bad. Going from 60 fps down to 30, 20. When before 1.1 i was at a steady 60.
the odd thing is, if undock and have around 10 ships around me fps drops down to 40, and if i undock on jita when thereGÇÖs almost 50 or more ships around me the fps drop to 40ish too, it doesnGÇÖt feel like the graphical load is any different, vga is on the old average load while all the clients are set to minimum.
Inspiration wrote:The most severe slowdown seem to have gone for me, but the FPS is still not as stable and glued to 60 as it once was. And I noticed a very specific case (easy to reproduce where FPS becomes glued to a very low number). See: http://clip2net.com/s/25GbWIt happens when you go to the windows task-bar and keep the mouse hovering above any (not just EVE) running application on there! I run 4 clients on Windows 7 using 2 independent ATI HD6970 cards. I am not sure this particular slowdown is really to blame to the EVE client, but it a remarkable slowdown and affects those multi boxing to some degree. At least it is interesting to know what is going on there!
Yeah, i saw this same thing happening, if you move the mouse around the stack of windows the fps climbs up to 60... And when you go back to client and are on space fps goes back down to 40ish.
so if ingame you get 40fps, you access anything that makes use of the windows Aero interface it goes down to 30, and then it immediately climbs up to 60, even better than before!
Very weird.
|

Inspiration
Focused Radical Energy Engineering
33
|
Posted - 2012.07.04 20:08:00 -
[240] - Quote
I run with Aero turned off, so it ain't exactly identical. |
|

P220
Project Nemesis
2
|
Posted - 2012.07.04 20:11:00 -
[241] - Quote
It's still not completely fixed for me either. It's not as bad as it was before todays patch, but like the others, I used to be able to run my clients no problem at 60 fps pre 1.1... where now, I'm getting 30-40 fps.
Though I had one instance where one client was running at 60 fps, with the others still running in the 30-40 fps range; with all clients running with the same settings, on the same computer and screen, in windowed mode, until i session changed it... then it joined the rest in the lower fps range for a few mins, but then went back up to 60 fps (with the others still in the 30-40 fps range, no matter what). |

Inspiration
Focused Radical Energy Engineering
33
|
Posted - 2012.07.04 22:48:00 -
[242] - Quote
I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.
As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy on (Aero).
Go to computer > properties > Advanced System Settings . On the Advance Tab, click the button for Performance Settings.
Set everything to performance (maybe try with "Enable desktop composition" still on, but mine is always off and you may need to reboot!
See: http://clip2net.com/s/25Iht
Then on your shortcut to EVE set the following compatibility options (I had "Disable visual themes" already off, but now checked the "Disable display scaling" option as well)
See: http://clip2net.com/s/25IgK
Here the WIndows 7 information about "Desktop composition" and what it does:
See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.html
try both with and without...and make sure that after changing it, the setting sticks!!!
These setting might not remedy the issue, but i think using these settings will make it less problematic! |

Gabaldi
Aliastra Gallente Federation
0
|
Posted - 2012.07.04 23:23:00 -
[243] - Quote
Gabaldi wrote:I'll have to do a bug report when I have time. This last patch dropped my FPS real bad. Could run 2 clients before with all maxed at 60 FPS each and now with 1 client only dropped to 8.4 FPS.
All fixed now. I was trying on my own to see what the problem was and found that the patch locked my vid cards GPU clock at 50MHZ when default should be 720 MHZ. I tried to adjust manually and it wouldn't. Ends up all I had to do was a reboot of my PC ( which had not been done since the patch install ) and all was good, now back to 60 FPS and GPU clock back at 720MHZ |

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
|
Posted - 2012.07.05 02:03:00 -
[244] - Quote
Patch has made multiboxing playable but the memory leak is still there and fps is still a bit jumpy, Alliance mate has reported single client chewing up 1.8gb |

N1ghtW1ng
The Filthy Few Pendulum of Doom
0
|
Posted - 2012.07.05 02:15:00 -
[245] - Quote
The patch has helped me some but i am still getting a a major fps drop and big memory leak. it takes 1.8gb just to run one client . i have submitted a bug report. the number is140361 |

P220
Project Nemesis
2
|
Posted - 2012.07.05 02:29:00 -
[246] - Quote
Inspiration wrote:I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.
As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy (Aero off).
Go to computer > properties > Advanced System Settings . On the Advance Tab, click the button for Performance Settings.
All i did was change the "Adjust for best performance of:" to 'Programs', as opposed to what it was (Background services). And im getting 60 FPS on all my clients again \o/ |

hilma power
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.05 11:48:00 -
[247] - Quote
For me the problem also isn't fixed. I always was able to run two clients and record one client with Fraps. In the past I had 60 fps on the client where fraps wasn't integrated on the other client I had 30 fps because of the chocke from fraps. Now I have 15 to 20 fps on both clients if fraps is running. Please fix this problem.
System: 2 x ATI HD7770 Intel Core i5 3570 8GB RAM Windows 7 |

Altornator
The Milkmen Test Alliance Please Ignore
7
|
Posted - 2012.07.05 14:09:00 -
[248] - Quote
During yesterdays big fight in delve I was running two clients with everything @ low settings and getting around 2-3 fps... On a 670gtx. Just to do a little testing I checked the clocks on the GPU. With one client open I was getting around 2/3 total clock speed, and with 2 clients open the clock speeds dropped to half. (temps we're well within range) Now when I run another game the clocks scaled right up to their full speeds.
TLDR: Fix your **** CCP. |

GreenSeed
69
|
Posted - 2012.07.05 17:41:00 -
[249] - Quote
Also, there IS a performance degradation, all you need to do is open many clients and go sit at an ice belt, and watch the fps go from 60 down to 55, 50, 45... And then switch to another client. fps back to 60!... itGÇÖs really odd, since some clients are more affected than others even when they are all sitting the same grid watching the same ships go in and out with the same settings and even flying the same ships. Some clients degrade, some others donGÇÖt, initially.
Oddly enough some clients actually get better fps if you switch focus around. For example one client goes from 60 down to 45 fps, so i switch to another and then back and fps might go back up to 50. Nothing changed, except focus. No changes in pov or zoom at all.
About the clock thing i found the same problem, if i run multiple clients and open anything that uses hardware video accel clocks go into video mode and eve does nothing to get the clocks back up like it used to, so performance is terrible and whatGÇÖs worse the clocks get stuck on idle sometimes. Something that happens only with eve, other games let the video process set the clocks down but they take control when back in focus and clocks are forced back to game mode.
And like i said, they get STUCK on video mode, at that point closing eve and running another 3d application wonGÇÖt set it back to game mode, not even running it on fullscreen which is supposed to force clocks to max regardless of video load. This "clocks STUCK on video mode" is a real problem, because thereGÇÖs no way of fixing it other than restarting the pc.
I simply canGÇÖt reproduce this "idle bug" with any other game, so it is eve the one causing it. for some reason VLC doesnGÇÖt trigger this problem. But MPC, the windows player and even flash, depending on the video. Will trigger it. youtube up to 480p wont but 720p will.
Tested it creating a 5 seconds blank video file saved at 1080p and running it on the windows video player, so the clocks would get reset more often. When using one client i never seen it trigger, but with multiple clients IGÇÖve seen it 2 times already. it seems all the clients tell the driver to go into game mode at the same time and the driver doesnGÇÖt know what to do sometimes. Something that didnGÇÖt happen before and doesnGÇÖt happen with other games regardless of how many instances i open of them.
idk what you changed, i do know itGÇÖs not on the patchnotes and whatever it was, was working fine before... if itGÇÖs not broken, donGÇÖt fix it.  |

Alundil
The Unnamed.
152
|
Posted - 2012.07.05 18:42:00 -
[250] - Quote
Well I submitted a bug report/petition last night with good documentation. Multiclient, screen shots, FPS monitor and Monitor and Log Server files.
Sent it in. Got conformation ingame....checked this afternoon on the website.....no petition to be found....:/
So that's a little frustrating that the petition system loses petitions.
But at any rate
1.1.6 is much more playable than 1.1.5. FPS is generally steady around 60 FPS while flying around on grid. Warping is slightly jumpy but still averaging in the 50s.
However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up. |
|

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.05 18:59:00 -
[251] - Quote
Alundil wrote:However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up.
That sounds like a serious case of overdraw or overdone geometry. I know of some missions that have these anomalies in them (bright shining stuff) that generates a similar slowdown if it is too prominent in view. One such mission is called "The blockade" (level 4 Serpents mission) for example. |

Sebin
Missions Mining and Mayhem Northern Coalition.
0
|
Posted - 2012.07.06 06:58:00 -
[252] - Quote
Brand new machine, when Eve starts up, it sits at 40fps. (for no reason). Turning off desktop composition lets it go back to 60fps.
Turning on interval immediate goes to 400fps in space.
Turning off "Resource Cache enabled" fixes the memory leak.
I'd much rather not turn off desktop composition, and still have 60fps on interval one or interval default. The gpu is never taxed unless I turn on interval immediate (of course). So I don't see any reason to not start up at 60fps.
If I select monitor 2 in the eve client, the eve client moves to the other monitor and uses 60fps. But I'm really getting annoyed at moving each eve cflient to the opposite monitor after starting them all up.
|

Malgarin
Invictus Australis Northern Coalition.
2
|
Posted - 2012.07.06 09:59:00 -
[253] - Quote
Inspiration wrote:I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them. ... Here the WIndows 7 information about "Desktop composition" and what it does: See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.htmltry both with and without...and make sure that after changing it, the setting sticks!!! These setting might not remedy the issue, but i think using these settings will make it less problematic!
Great advice Inspiration. Many Thanks.
My setup 3 monitors - 1 x 580 driving centre, 1x580 drive left / right displays.
1 eve client centre screen, up to 4 eve clients on left / right display.
Confirming on default mode the sum of the client fps = 60, so 4 clients up, each client sees 15 fps, 2 clients 30fps etc.
Easily reproducible.
Turn off Desktop composition, lose pretty aero look and feel but each client then operates at a flat 60 fps. |

Dominik Miethling
Evoke. Ev0ke
0
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Posted - 2012.07.07 16:50:00 -
[254] - Quote
As some allready said, I can also confirm, that it is running way better than before. It's not like it is the same as pre-broken (mainly due to weird bumps in FPS), but at least it is now back on a playable level. I didn't notice the sharp fps-drops while jumping or docking anymore (where fps dropped to 5-15 fps and didn't went up again). |

Pachuco Chancel
FOXH0UND Outer Heaven
1
|
Posted - 2012.07.10 21:33:00 -
[255] - Quote
Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.
Are there any changes on SiSi that still have to be deployed on TQ? What's going on?
|

Pachuco Chancel
FOXH0UND Outer Heaven
1
|
Posted - 2012.07.10 21:44:00 -
[256] - Quote
Pachuco Chancel wrote:Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.
Are there any changes on SiSi that still have to be deployed on TQ? What's going on?
This is what I'm talking about::
http://i.imgur.com/bwMCD.jpg
Just sitting there not interacting at all with anything. FPS fluctuates periodically between 30 and 60.
EDIT: another example, for some reason the fluctuation is faster now:
http://i.imgur.com/0wDjI.jpg |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.07.11 17:17:00 -
[257] - Quote
Todays patch screwed things up for me as well. I have this jumps from 30 to 60 FPS too, whether I use a single client or multiple clients in fixed window mode. When I use two clients the FPS graphs seem to be very similar, with the lows and highs at the same time. When I set one of the clients to full screen, the FPS on both clients goes up to a steady 60 FPS again. Opening a conversation with an NPC seemed to have fixed the problem for now, but restating the client didn't.
Here an image that shows the client and FPS monitor of both clients and marking the point in time when the conversation with an npc on one of the clients seems to have fixed the problem.
http://i.imgur.com/jseci.jpg |

Mara Kell
Herrscher der Zeit Test Friends Please Ignore
0
|
Posted - 2012.07.13 00:04:00 -
[258] - Quote
There is still something not working correctly.
I have noticed a really weird behavior of my two eve clients once a third 3d application ist started. Once i launch some other game, the tabbed out eve clients start to consume cpu resources. Usually when im on desktop both eve clients consume 0-1% cpu power, but some moments after i start some other 3d application both clients start to use about 10% CPU load slowing the whole system down massively. Basicly it looks like you have solved the problem for parallel running eve clients but it comes back with other 3d apps present.
Sounds weird, but check the two screens i made. First one three eve clients in the background, everything fine: http://i49.tinypic.com/2aalym0.jpg
Second one, two eve clients and one other game client in the background. Suddenly the two eve clients start to consume CPU resources. http://i47.tinypic.com/351h7aw.jpg
I can reproduce this behavior with any other 3d application.
Edit: And even running flash applications in the brower can reproduce this behavior. Just noticed that a running plugin container makes eve clients to consume lots of CPU when in the background. |

Nyx Vega
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.07.17 09:20:00 -
[259] - Quote
got the same prb as everyone else..in station....fps is 60 fps...undocked 14-16.....i normally run 5-6 accounts on the one screen....windowed and all r sitting nicely at 60 fps...but if i afk in station for a few minutes...it goes from 60 to 30 then 60 again...damn depressing....tired of station spinning...running window 7 home premium 32 bit..3.2 gig duel core amd processor..4 gig corsair gaming ram...5770 ati hd raedon 1 gig vid card....not overclocked...so i have no idea...pissing me off that there is no responce from ccp..been 1 week since i made a petition.... |

Graifazig
Cataclysm Enterprises Ev0ke
1
|
Posted - 2012.07.22 07:52:00 -
[260] - Quote
When can we expect the current Singularity build to be released on TQ?
On TQ I have noticed that some of the performance breakdowns are connected to the rendering of the inventory index. Sometimes after I open the inventory in space this seems to start. Everytime the index seems to be updated (it flashes) the frame rate drops from 60 FPS to about 35 FPS according to the FPS Monitor. This seems to be fixed in Singularity I couldn't recreate this and the inventory index doesn't seem to update without flashing, but there I have no chance of testing with TQ like conditions of many objects in space, like ships and containers. |
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Jon Markus
University of Caille Gallente Federation
0
|
Posted - 2012.08.24 23:48:00 -
[261] - Quote
I'm experiencing the same exact issues. Most the replies in this thread are from last month so are we still waiting for the fix to move to the regular server or am I one of the few it didn't help? |

Tarryn Nightstorm
Hellstar Towing and Recovery
633
|
Posted - 2012.08.26 01:30:00 -
[262] - Quote
I just started having the same problem, and I don't even multi-instance. (Really, OP: seven clients? )
Only started with Inferno 1.2.6, my rather older hardware drops it down to an essentially unplayable 5-8 FPS after a minute or so of play, sometimes even just in stations, but especially after landing on-grid of a gate. Sometimes during flight it will go away and back up to normal, but always comes back, usually fairly soon.
I've done everything but a hard re-set and/or client un-install + re-install, and as far as I can determine, it's not my hardware or connection.
W. T. F.
Fix this CCP, FFS...
E:
I also started seeing a lot of "rubber-banding" with Inferno 1.2.4 (IIRC), which is still present, that I haven't seen in like, years. Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
103
|
Posted - 2012.09.06 16:06:00 -
[263] - Quote
Yep. Im having this same issue, except it seems to take about 5-10 minutes to kick in. But then I am only running two clients. |

Kara Books
Deal with IT.
213
|
Posted - 2012.10.03 20:58:00 -
[264] - Quote
Same issue, Horrific handycap for multiboxing Merchants on my end, Im now forced to work on 1 merchant and can no longer play the game as planned, trained characters, etc etc.
This also has something to do with modifying Market orders!!
Machine:
DV6 laptop 3550MX quadcore APU 7690 ATi
A quadcore dual GPU laptop not being able to handle 2 eve clients? =/ |
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