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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

H3ndrix
Commonwealth Mercenaries Pendulum of Doom
2
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Posted - 2012.06.29 02:41:00 -
[121] - Quote
also looks like a nasty memory leak, was monitoring task manager processes with one client logged in started at around 650kk and crept up to over 1gb memory used and still rising even when idle docked in station  |

Droidyk
Maniacal Miners INC
3
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Posted - 2012.06.29 03:34:00 -
[122] - Quote
It is fixed for me aswell. Thanks. |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.29 11:24:00 -
[123] - Quote
Big improvement for me with inferno 1.15, won't say as far as it's completely fixed but it's miles better than it was, very playable. |

Tarselis
Republic University Minmatar Republic
2
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Posted - 2012.06.29 11:42:00 -
[124] - Quote
Confirm framerate going back to normal values, thank you! |

Ninjas InTheNight
Pator Tech School Minmatar Republic
1
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Posted - 2012.06.29 11:53:00 -
[125] - Quote
Strangely, i now get 30 fps with my GTX 670 on multiple clients but my older, far less powerful GTX 460 gets 40 fps with the same number of clients on the same machine? Confused. |
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CCP Zulu
C C P C C P Alliance
205

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Posted - 2012.06.29 11:53:00 -
[126] - Quote
Great to hear the issue is fixed for at least some people. We suspect there are still cases of slowdown out there in the wild so we'd appreciate continued reporting of those happening to help us track down the issue. |
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CCP Solomon
C C P C C P Alliance
152

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Posted - 2012.06.29 11:54:00 -
[127] - Quote
We have deployed one fix to TQ today to address the ongoing rendering performance issues players are experiencing. Based on our testing on Singularity, many players have experienced improvements but this is not a conclusive fix and we are continuing to investigate.
If you are still having performance problems after today's patch, please tell us about it here. Alternatively you can submit a bug report through the in-game bug reporting tool (F12), this will capture useful diagnostic information about your system. Associate Technical Producer - Foundation Technology |
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Rethyl
Valkyries of Night
0
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Posted - 2012.06.29 11:55:00 -
[128] - Quote
Still completely unplayable for me. I get 60 FPS just fine as long as I stay in space in one system. I can shoot at people or rats and everything is peachy.
However, any of the following will drop me to about 2 or 3 FPS, roughly 50% of the time: jumping through to another system, or docking, or undocking, or opening the star map, or opening the market window. |

Salpun
Paramount Commerce Masters of Flying Objects
332
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Posted - 2012.06.29 11:57:00 -
[129] - Quote
Rethyl wrote:Still completely unplayable for me. I get 60 FPS just fine as long as I stay in space in one system. I can shoot at people or rats and everything is peachy.
However, any of the following will drop me to about 2 or 3 FPS, roughly 50% of the time: jumping through to another system, or docking, or undocking, or opening the star map, or opening the market window. Bug Report Number? |

Rethyl
Valkyries of Night
0
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Posted - 2012.06.29 12:28:00 -
[130] - Quote
Salpun wrote:Bug Report Number?
139883.
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Droidyk
Maniacal Miners INC
3
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Posted - 2012.06.29 12:29:00 -
[131] - Quote
Thats right its getting really playable, but there might be still something that is slowing down on framerate. Maybe still something with the new UI , especially the Unified Inventory. But we are getting really close to the original playability. |

Amarr Mistress
Focused Radical Energy Engineering
1
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Posted - 2012.06.29 12:30:00 -
[132] - Quote
For the most part frame rates are back where they belong, but I still get total collapse of frames for a short time when dragging ore form cargo to jetcan for example:
See: http://clip2net.com/s/24Mjw
Also when new ore appears in the cargohold the frame rate drop to 1/3s for a second. Meaning Instancing one single icon seems to consume a LOT of resources. |

Droidyk
Maniacal Miners INC
3
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Posted - 2012.06.29 12:42:00 -
[133] - Quote
Ah I found out that the problem with the automaticlly turning on anti-aliasing is still there on Tranquility.. yeh that should be really repaired. I see really the shapes of the objects as it is turned on medium if not high. But there is still major slowdown when working with the Unified Invetory.. Turning the UI off is also making the framerates go faster. |

Amarr Mistress
Focused Radical Energy Engineering
1
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Posted - 2012.06.29 12:55:00 -
[134] - Quote
Here a more detailed picture: http://clip2net.com/s/24MuA
The first 4 dips are form me just left clicking an item in a floating jet can. It is important to notice that only on the mouse release does a the dip occur!
The next deeper dips are from me dragging the item across the same jet-can and releasing it where i picked it up.
And the double dip (even deeper) is form me dragging while there was also ore popping up in my cargo hold due to a harvester cycle ending.
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Amarr Mistress
Focused Radical Energy Engineering
1
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Posted - 2012.06.29 13:10:00 -
[135] - Quote
One more observation:
The most horrific slowdown occurs when you drag an item (a stack of ore in my case) continually over multiple stocks of other items (what naturally occurs when dragging something)
See: http://clip2net.com/s/24MLH
Here I picked up the lower veldspar stack and dragged it over the top row of ore stacks several times! |

Graifazig
Cataclysm Enterprises Ev0ke
1
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Posted - 2012.06.29 13:14:00 -
[136] - Quote
Interface related performance issues seem to have been resolved for me on the current TQ build. But anti aliasing still sets itself to high on session changes from time to time. It's not much of a performance issue for me most of the time, but I'd like to keep the control over my client. |

Dray Cil
Dragonfire Industries
21
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Posted - 2012.06.29 13:58:00 -
[137] - Quote
Well, I thought 1.15 fixed things for me, but after mining for an hour and making a jump...BAM, both clients dropped to 5 FPS and stays there. (From average 60 FPS). However, If I sit in station for 10 minutes or so, the lag finally stops or fixes itself. Very odd.
Dray
PS. What system does Mayor slowdown govern?   |

malalepa
TheDarkLegion Inc
0
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Posted - 2012.06.29 14:02:00 -
[138] - Quote
I did bug report it!. Patch fixed UI rendering problems for me, but this AA randomly turning ON and OFF is doing same thing to fps as did UI rendering, dropping it to bare playable levels. It seems that AA can not be turned off, only way is to re log clients.
Hope it helps a bit. |

m4ster112
Skyforger Tactical Narcotics Team
0
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Posted - 2012.06.29 14:04:00 -
[139] - Quote
downloaded new patch after Dt and still the same situation, fps is high then a session change drops it to 12-15 fps. |

Droidyk
Maniacal Miners INC
3
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Posted - 2012.06.29 14:44:00 -
[140] - Quote
Yeh it seems, most of these problems are caused when you are jumping continuously.. well even one jump is enough actually. But the anti-aliasing makes the framerates go down pretty badly for me. |
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Vincent Athena
V.I.C.E. Comic Mischief
780
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Posted - 2012.06.29 15:16:00 -
[141] - Quote
CCP Solomon wrote:We have deployed one fix to TQ today to address the ongoing rendering performance issues players are experiencing. Based on our testing on Singularity, many players have experienced improvements but this is not a conclusive fix and we are continuing to investigate.
If you are still having performance problems after today's patch, please tell us about it here. Alternatively you can submit a bug report through the in-game bug reporting tool (F12), this will capture useful diagnostic information about your system.
Tested both Sisi and TQ: Inferno 1.1.5 by sitting outside Jita 4-4 and looking at a "Jita cam" type view. Sisi: 20 fps, TQ: 30 fps (45 with interval immediate). And on TQ there are ships flying about. So TQ with 1.1.5 is much better than Sisi. That same test gave me 13 fps with Inferno 1.1.3.
Sitting at a POS is also greatly improved, 20 fps vs some painfully low value I did not record with 1.1.3.
Graphics settings: Performance + shader and texture to medium.
OSX10.7.4
Model Name:MacBook Pro Model Identifier:MacBookPro6,1 Processor Name:Intel Core i7 Processor Speed:2.66 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache (per core):256 KB L3 Cache:4 MB Memory:8 GB
Chipset Model:NVIDIA GeForce GT 330M Type:GPU Bus:PCIe PCIe Lane Width:x16 VRAM (Total):512 MB
http://vincentoneve.wordpress.com/ |

Dominik Miethling
Evoke. Ev0ke
0
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Posted - 2012.06.29 15:53:00 -
[142] - Quote
The problem with the FPS-drop to 5-10 seems to be gone. However the overall performance is still not even close to what it was before. Funnily i have the feeling, it was even better before, as long as you don't have the FPS-drop. I made a bug-report and hopefully this will get fixed. |
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CCP Solomon
C C P C C P Alliance
152

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Posted - 2012.06.29 16:33:00 -
[143] - Quote
Based on the feedback in this thread, we've discovered another issue where non-cached icon rendering is causing FPS drops on device reset (docking/undocking, jumping, alt-tabbing, resizing and toggling windowed/full screen).
We are working on a fix. Associate Technical Producer - Foundation Technology |
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GreenSeed
66
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Posted - 2012.06.29 16:56:00 -
[144] - Quote
looking forward to testing it on sisi |

m4ster112
Skyforger Tactical Narcotics Team
0
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Posted - 2012.06.29 17:40:00 -
[145] - Quote
GreenSeed wrote:looking forward to testing it on sisi
more wanting it to get to tranquility asap :P |

Cartaphilius
Brotherhood of Sleep
0
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Posted - 2012.06.29 19:07:00 -
[146] - Quote
m4ster112 wrote:GreenSeed wrote:looking forward to testing it on sisi more wanting it to get to tranquility asap :P
Agreed. Your focus, CCP, should be to get this fix on TQ ASA*******P |

Dray Cil
Dragonfire Industries
22
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Posted - 2012.06.29 21:25:00 -
[147] - Quote
Yeah, I've reached my tolerance limit. Not playing with more than 1 client until this gets fixed. I am continually dropping to ~5 FPS now, especially when travelling/jumping. Slows my ENTIRE computer down too, not just the frame rate in-game.
I've even had the clients go non-responsive for about a minute at a time. "Not Responding" Never happened until 1.1 patch.
Dray |

GreenSeed
66
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Posted - 2012.06.29 21:29:00 -
[148] - Quote
IGÇÖm hoping next patch fixes it; otherwise the tears from the alliance tournament people will be unbearable. |

James Amril-Kesh
4S Corporation RAZOR Alliance
314
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Posted - 2012.06.29 21:57:00 -
[149] - Quote
I'm also having a lot of problems with the grid sometimes failing to load after jumping through a stargate with lots of others (50+ ships). I have to relog to fix this problem. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

nardaq
Orion Expeditions
21
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Posted - 2012.06.29 22:25:00 -
[150] - Quote
I'm getting 30fps(single client) when I'm in grid with a tower and a ton of mods, when i warp out its back to normal (bug ID 139931) Also i not getting a steady FPS when I'm in warp. Its fluctuating around 50-60 fps.
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