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Thread Statistics | Show CCP posts - 3 post(s) |

Etara Silverblade
Minmatar
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Posted - 2010.11.13 14:28:00 -
[301]
Originally by: Czert ElPrezidente
6. add kilts
I second the kilts!!
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Selinate
Amarr Wardens of the Void
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Posted - 2010.11.13 15:17:00 -
[302]
Edited by: Selinate on 13/11/2010 15:18:50 Is it just me, or is anyone else having the problem where they can't do female characters? If I select female, or try and recreate any of my existing characters, no avatar appears. Male, it seems to work fine.
EDIT: Nvm, guess I'm not. Disappointment. Oh well.
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Dian Rasd
Blue Republic
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Posted - 2010.11.13 17:40:00 -
[303]
What's up with Firstname and Lastname? Or is this merely a device to allow us more than one Space in our names? I was just able to create a char with 2 spaces in his name on sisi. (Li Mu Bai - yeah I just watched Crouching Tiger, Hidden Dragon) Anyways just wondering if this is intended or not.
Also I shall update in 10 hours (more likely more than 10 hours) how much spaces a name can really have. My guess right now is 3 (Firstname: Li Mu, Lastname: Bai Whatever. Obviously the creator puts a space between firstname and lastname.
Also it would be nice to try what happens if you create a character only with a firstname and one only with a lastname.
I'll try this myself but as it stands it will take a couple of hours till I have my characterslots free.
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Black Dranzer
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Posted - 2010.11.13 20:15:00 -
[304]
Character creation was all kinds of buggy for me.
Having the shader model set to high meant that after selecting my race and gender and moving onto the modeling part, the UI would jam up. It wouldn't technically freeze; I could open the escape menu, and even drag the FPS graph around if it was up, but the entire character interaction interface froze up before the player model even appeared. However, I'm running a pretty crappy old onboard graphics chip, so that doesn't surprise me terribly. Setting shader settings to low let me view the character models, whereupon I ran into different problems.
I couldn't actually sculpt the character, and half the interface elements I couldn't interact with. I couldn't, for example, adjust the color of my eyes or hair. Sometimes the little ring of colour circles would come up when choosing a hairstyle or eyestyle, but I couldn't click on them. In addition, I couldn't move any of the sliders; I couldn't adjust the weight or muscularity of my characters, or the freckles or age. Randomization still worked, but incidentally, the weight bar never gave me any feedback; It always appeared to be at its minimum, even when randomization gave me a fat character.
Most facial hair elements had a habit of turning my character's head entirely white. There was also an anomaly with changing the hair style having an influence on the skin colour of the head and neck but not the body, typically making it darker. I don't know if that's a bug or just a WIP thing. Oh, also, There were no female models.
More detail on the inability to sculpt; Left clicking only rotated the model. I never noticed any of the "grids" coming up on the surface of the skin that I've seen in the creation videos, either. There was a minor weird anomaly; After loading up a character model but before actually left clicking it, the texture on the model looked slightly.. different. It's hard to describe, but the first left click after the model loads appeared to make slight definition appear in the texture, as if some minor shadows were being added on some corners of the face or something. Sorry if that's vague, it really is hard to describe.
Finally, when it came to the "take a photo" stage, I couldn't change the background, the character's pose, or the character's facial expression.
Running Windows XP Pro, 32 bit. Graphics card is some ****ty onboard thing, Intel GMA 3100 (which doesn't support shader 3.0 apparently). So that might be why setting the shaders to high froze things up for me.
What I did see was quite cool, though. Keep it up guys! -------------------------------------------------- Learning skills are an ultimatum, not a choice. |

Velicity
Minmatar
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Posted - 2010.11.13 20:33:00 -
[305]
Nice try CCP, but unfortunately I'm one of the 5 day come back trial people, my account will expire in 7 hours and all my characters are female. So I basically got nothing out of this, but wasted time downloading and updating etc.
Maybe in another year I'll check back. Think you'll have walk on stations by then... oh, probably not.
Good luck.
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Koaalar
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Posted - 2010.11.13 23:08:00 -
[306]
Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
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Damion Rayne
Gallente Dark-Rising IT Alliance
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Posted - 2010.11.14 00:25:00 -
[307]
No Female Characters are loading for me. All males are on the other hand, this is an issue as it blocks 50% of the content you want us to test. It MUST be fixed soon.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.14 01:05:00 -
[308]
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
this, completely
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Pesets
The Hunt Club
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Posted - 2010.11.14 02:31:00 -
[309]
Face sculpting has a strong tendency to jam up (if you click and hold one element, it often doesn't get "released" when you release the mouse, you can still hear the sound and can't select any other element). The highlights themselves look like random weird lines (i'd expect tatoos to look like that, but not highlights). Also, it looks like there are even less morphing controls than there were in the previous iteration (which is not a good thing).
The previews are a bit hard to work with, as you can only see three of them at a time. Especially tedious with photo backgrounds, where you have over a hundred of them, and many are same "picture" in a different color (also, is that really how the backgrounds are going to look like in the final version?). Could be better if it worked like, say, character map in Windows (lot of small thumbnails that get enlarged if you hover your mouse over them).
Muscularity/fatness sliders don't react to clicking. Neither do color selection circles (for eyes, hair, etc); for many elements they don't even show up.
Confirming that female avatars aren't loading.
In character creation, the background still shows Gallente station no matter which race you choose.
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Geddings
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Posted - 2010.11.14 02:36:00 -
[310]
Also want to point out i noticed some graphic glitches with the chin, if you move the mouse of avatars in the pose/photo editor thing you just this little artifact sticking out of the chin that should not be there.
Also it seems that there is an issue partically with the amarr/amarr models that the bottoms of the eyes get this discolored look at first i thought it was just the rendering but i think looking closer it actually might be a graphical model artifact along the same lines as the chin/lip issue.
Also another issue is the lighting the way the lighting system works sometimes one of the players eyes is not lit well so it looks like a dark spot often, so maybe a tweak in that aspect would be helpful.
The clothing seems a bit limited at the moment as far as color/texture (which in the 2008 presentation it was hinted that we could change both color and texture for clothing)
Also as others have pointed out, it might be great to bring back a few racial clothing types, like amarr robes and hoods and the like.
currently it seems all clothing and hair options are available to all races. I think while some clothing/hairstyles should be made available to all races Within the editor itself some clothing/hair options should be limited to that specific race/bloodline For example you really would not want to see Amarr being able to use Minimatar bloodline hairstyles.
Also as some others have pointed out some of the options are hard to see. when selecting.
Also i am not sure but it seems to me that an outer overcoat clothing is required before finishing your charecter, It should be only required to have a top and pants and shoes but an outer layer should not be required in my opinion. (and a way to REMOVE the outer later once selected would be great too)
Overall it looks nice so far. Just needs some more clothing and race/bloodline specific clothing/hair options. Maybe even accessories such as headbands or neckwear (like the fancey amarr thingies that are in the classic character creator)
After taking a few tries with it i must say that it really is a nice system and i can imagine walking around in stations with my new looks.
I notice that you can select up to 4 photos when posing? are you planning to allow users to switch avatar photos in game?
It be nice to have a way to store a larger image of your photos in the documents folder so that you can upload online or share with friends as well.
Also one suggestion make the in game photos in the chat window (the smaller sizes) make them just a tiney bit bigger ... as since the avatars will have more detail it would be nice to see a slightly larger photo in chat.
(not super large. something that is in between the small and medium photo size option that we have now)
One other idea i have is somehow having a preview window much like ships have where you can click on a 3D view of a persons avatar (to save resources make it so that in basic view only the 2D photo is shown but maybe have a little icon on the characters page to open up a 3d viewer of that person. Might be fun. If not now then maybe down the road? Though that would be a nice feature for incursion to give players at least SOME way to view theirs and others avatars in full 3D while we wait for Incarna.
Because the only major downside of the new charecter creation is that the new creations look so nice that is really a shame that it is reduced to a small 2D photo until 6 months from now when Incarna comes out! (simple solution? have the Incarna test on SiSi happen months ahead of its final release!)
But other then that really great work. Now the character creation tool has a purpose!
Oh and one suggestion when you "Fix" the Photos in game issue to show up correctly and readd the female avatars can you reset the creation tool for avatars so we have a chance to redo it over on test server? :-) thanks!
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Sakaane Eionell
Gallente Intaki Liberation Front
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Posted - 2010.11.14 03:22:00 -
[311]
Putting in a vote for corsets for Intaki females, a la http://twitpic.com/36mxou/full.
Not everyone likes wearing t-shirts. : )
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.14 04:02:00 -
[312]
Originally by: MotherMoon
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
this, completely
Imo, CCP should look into a system that would allow us to change everything about our character, just once. For example, you log in, pick the character, go to a station and generate a "history token" which you then redeem to the account. when you make a character, you can return this token to your hanger and activate it, restoring all your possessions, history, etc.
This way we can change our image/gender/race/bloodline to match tastes that develop from this new character creator. |

Vereor Lepus
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Posted - 2010.11.14 04:35:00 -
[313]
Okay...
No female avatars was a nuisance as it meant I only had the one slot to play with but for my sins... however
1. When changing poses for portrait - if you have clipped the mouth of your avatar close in for that pinched look then when you alter your facial expression into a smile, half smile or smirk - you get a collision on the model, the lower teeth protrude through your lip like a zombie creature...
2. Male Brutor for me doesn't allow any kind of body shaping almost 50% of the time (13 out of 24 attempts to check). Can move camera angle and alter side bar design elements but no pulsating blue lines show up on body. Tried with all graphics settings, no difference made by settings, seems random.
3. Tried to pose with camera above character finding out in the process that I can't tilt the chin backwards.So movement of head consists of ear to shoulder either way and spinal rotation but no chin to chest or eyes to sky, is this built in or is such movement being limited?
4. When sculpting eyes it is possible to get eyeball clipping through the eyelids.
5. When posing altering the direction of the eyes to be peering at a sharp angle across the bridge of the nose causes clipping of the eyeball through eyelashes and at a number of angles through eyelid.
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Mag's
the united Negative Ten.
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Posted - 2010.11.14 10:06:00 -
[314]
Blind eyes, how hard is it?
Can't comment on the rest as none of the sliders worked for me. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Dian Rasd
Blue Republic
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Posted - 2010.11.14 12:03:00 -
[315]
Originally by: Dian Rasd What's up with Firstname and Lastname?
Just tested this. Two spaces are the max, it won't accept spaces in the lastname, so with the new character creation you can now essentially have first-, middle- and lastname. Creating a character with only a firstname or only a lastname is possible and it doesn't make a difference as far as the game is concerned, works just like single word character names now.
Anyways, where do I put bugreports? The random (last)name creator sometimes contains "-" which is a sign that's disallowed in character names in the current build on sisi.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.14 15:03:00 -
[316]
Originally by: Mag's Blind eyes, how hard is it?
Unless CCP implement a blank white eyeball you won't be able to recreate it.
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.11.14 16:06:00 -
[317]
FIX THE WIMMINZ!
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.14 16:30:00 -
[318]
I did a quick play around with a Minmatar Vheroikor only using the randomiser for the sculpting.
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Scarlet Charlotte
Amarr
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Posted - 2010.11.14 17:11:00 -
[319]
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
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Rustpunk
Ghost Festival
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Posted - 2010.11.14 18:30:00 -
[320]
Originally by: Scarlet Charlotte
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
You may want to read about Maleatu Shakor, then.
However, I really like the idea of displaying implants in some way. Not sure how you'd handle charisma and memory and such, though?
In any case, more feedback: Vherokior (at least) have a pronounced mouth-breather effect I can't remove. The head/body skin disparity, while a known problem, is fairly distracting. I can't move some of the sliders, like aging or freckles, without just using the random spinner. Facial hair and occasionally scalp hair do not render properly: for example, on the head, sometimes the hair right on the scalp itself is one color, while any "styled" hair (mohawk) will be different. The color wheel doesn't appear to function properly, either. And the cheek tone makes it look as though I have LEDs in my skin. Finally, the glasses simply don't render for me at all.
Will bugreport later today.
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Mag's
the united Negative Ten.
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Posted - 2010.11.14 21:05:00 -
[321]
Originally by: Scarlet Charlotte
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
I spend most of my time hooked up to a pod and have no use for my eyes. Anyway role playing aside, it's a look a lot of people want and I don't think it's much to ask for.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Chancellor November
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Posted - 2010.11.14 21:38:00 -
[322]
The new layout is taking leaps forward, and is now far more 'intuitive' to use, which is excellent news. And as some have noted; although many of the new options can't be selected manually, using the individual 'randomize' icons for each category does work...
I'm very glad to see that non-symmetrical posing (for the face) has arrived. Although, while lower eyelids are individually selectable, the upper eyelids don't seem to be; and move as one...
For me... Trying to 'pose' the face of Brutor males is very difficult, not that I've tried every race and bloodline, but trying to 'find' the selection points is what bugs me, atm...
As others have mentioned, teeth often seem to protrude below the lips when crafting a smile. And on two of the metal-plate/cyber-implant head options, skin protrudes near the back.
What I'd like to see soon, is the ability to control the mouth in more depth, for instance, at the moment it is possible to 'lift' the corners of the mouth, but not really 'lower' them. Also; to be able to move the lips more - try making a 'good' sad face IRL without moving your bottom lip much...
On 'ethnicities', I'm happy to see more pronounced difference, although the female models were the ones causing me 'concern' - to be quite honest, though - I'm not sure I like the Khanid males, to me at least, I thought a lot of them had the look of 'American Indian' shamans, or suchlike... My lazor-alt's gonna look like a crazy samurai now (if he doesn't get his face-plate helmet back...)
Civire Male Khanid Male Brutor Male Gallente Male
And to echo an earlier post someone else made - I'd really like to see an option in space to view other characters, in a style that's similar to the current ship viewer...
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.15 02:37:00 -
[323]
I know that it was said that tattoos wouldn't make it into this release - will they make it in the future? Are they something we can customize, ie add/remove in Incarna? Same goes with hair & makeup, clothes, etc. I'm just curious why makeup is included, but not tats
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.15 03:07:00 -
[324]
An issue I haven't seen mentioned in the last few pages is facial hair - looks like someone spilled coffee all over my chin. (Or even worse - something related to the shape of the Sansha supercarrier.)
Two feature requests:
Glasses. Not sunglasses, normal transparent glasses. I know in the 120th century we will have robotic laser surgery and eye transplants and implants and camera drones feeding images directly into your brain, but some people just look better with glasses.
Backgrounds. While I like the new abstract backgrounds, where have all the "realistic" ones gone? I don't want to look like I'm in some weird computer simulation, I want to show up on the bridge of a spaceship, or a factory, or a market building, etc. And for the abstract backgrounds, maybe have a separate option to select the "shape" and the color. ___________
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Masjheira
Minmatar Cursed Inc. Cursed Alliance
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Posted - 2010.11.15 12:39:00 -
[325]
It's waaaaayyyyy better than the first release of the charactor editor. For the first time I was able to create two different characters with same race/bloodline without having them look like twins with just a small change.
I'm sure people before me pointed out what was wrong with current version... but well, it sure needs lot of work, so I guess we'll have to wait some weeks to have a useable tool :)
And please CCP, don't rush the charactor editor tool, we don't give a **** if it had to be released in June, as far as it's DONE and WELL done.
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Nilanni
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Posted - 2010.11.15 17:57:00 -
[326]
Originally by: Lirael Dyrim FIX THE WIMMINZ!
& when you do, respectable Ni-Kunni women will need their veils, as much as the Brutor men need their shades.
Also, if possible, perhaps consider including the 'old' backgrounds along with the new abstract ones...for existing players, this can help provide some continuity with the previous avatar after the transition.
Please take all the time needed to get this right before release |

Jack' Sparrow
Minmatar J0urneys End Journeys End Alliance
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Posted - 2010.11.15 18:24:00 -
[327]
Hi,
I have a question regarding the portraits of now & when the new release is put live. Some people will no doubt want to keep there portraits they currently have but from playing on the test server I have seen no option of this apart from not do the new character creation which would no doubt not be an option when it goes live. What are the views on this of the general public and CCP themselves?
Cheers
You Can Run But You Cant Hide |

Janos Saal
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Posted - 2010.11.15 20:21:00 -
[328]
Originally by: Jack' Sparrow Hi,
I have a question regarding the portraits of now & when the new release is put live. Some people will no doubt want to keep there portraits they currently have but from playing on the test server I have seen no option of this apart from not do the new character creation which would no doubt not be an option when it goes live. What are the views on this of the general public and CCP themselves?
CCP have already stated their position - all players will have to remake their portraits in the new style. There will be a grace period in which you can do this (probably a few weeks) after which you will have a portrait randomly generated in the new system if you still haven't made one yourself.
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Mistrala DeLegra
Caldari Novus Alba FerrumSus
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Posted - 2010.11.15 20:46:00 -
[329]
From what iv seen so far im not impressed and really am amazed that CCP would even ask people to test the new char creation pages when its as buggy as hell.
*Female Avi's do not load, i was left facing a blue screen with options but no model to work on. *Male Avi's that managed to load have very limited options and very buggy indeed.
why are they even asking people to test it when its no where near ready? i was so lookin forward to char creation but allas i was very disapointed, at least get the thing working before asking us to test it CCP! 
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adalyn mea
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Posted - 2010.11.15 20:58:00 -
[330]
i have 3 toons on this account and 2 will load and this one wont, anyone else get this prob,
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