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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Gangleri
Minmatar

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Posted - 2010.10.13 16:53:00 -
[1]
Edited by: CCP Gangleri on 13/10/2010 16:55:10 We have made some improvements and added a lot more assets to the character creation and customization system. It is all still a work in progress and not final. Old feedback thread is here.
Known issues: The message shown when selecting an existing character is to allow you to either enter the new creation system or skip it altogether and enter space straightaway All art assets are still WIP, this is especially true for hair, makeup and skin details. As with last update the portrait you create is not actually used in the client, this depends on another backend system that is not in place on Sisi yet Mac client will not load an avatar on highest shader setting (enable fastcharacters setting for a temporary workaround) This feature is still best enjoyed with the shader setting on high, on the lower settings it looks bad. The very first screen in character creation, the one where you select your race, bloodline and gender has been updated but is still WIP. And it will take a few seconds for the characters to load once a race has been selected There are still some texture seams between head and body Opening the escape menu will cause you the character to be blacked out Using the escape menu will usually crash the client. The controls for the skin customization are not final. The limits for sculpting are still WIP Certain SM2 hardware may crash (set shader to low and enable fastcharacters), please post your hardware specs if you fall into this category Direct selection of the areas now works for choosing the different areas to customize, but we still have not removed need to for menu dropdowns Fast characters option toggle allows you to bypass the race/bloodline/gender preset for existing characters The eyelashes may clip through the eyelids when the character blinks, male eyelashes are skewed.
Tips: The plan is still to add a form of undo/redo before release The plan is still to add a randomizing feature before release We plan to add skin tone selection.
------------------ Tester, Scrum Master Quality Assurance
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chatgris
Quantum Cats Syndicate
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Posted - 2010.10.13 17:05:00 -
[2]
Edited by: chatgris on 13/10/2010 17:07:01 On Low graphics settings, I was not able to get the sculpting grid to load. No matter where I clicked and dragged, only the shoulders would change shape.
On high graphics settings, the sculpting grid works fine.
edit: this behaviour has existed before and after this current iteration.
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Windle Poons
Amarr Ankh-Morpork City Watch
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Posted - 2010.10.13 17:17:00 -
[3]
Are movable features planned before release? Moving depth, height of such things as nose, brow, eyes, ears.
Any possibility of non symmetric faces?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.13 17:37:00 -
[4]
Edited by: Destination SkillQueue on 13/10/2010 17:46:27 Couldn't get the sculpting grid to show. Tried playing with the different shaders quickly and with the fastload character option, but it made no difference. Tried to make my meaty woman to have an actual ass instead of a small butt a 13 year old boy might have and I can only alter the shoulders. Still no indication what I'm actually changing and how. The character creator is pretty much useless for me in the current build.
On high shader setting I get this.
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Azureite
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Posted - 2010.10.13 18:17:00 -
[5]
In order to rotate your person you have to click somewhere off of their face/body. If you click on their face or body and try to drag and rotate them then it doesn't do anything - this is annoying. There's no reason for the avatar not to rotate when you are clicking on and trying to drag the person rather than the space around them.
Hair colors on the Female Amarr still often look nothing like the colors shown on the dial.
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Turelus
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.10.13 18:26:00 -
[6]
I'll keep updating this with issues as I try it over the next couple of days.
- adding any kind of bottomouter & feet now darkens the hair and seems to add a gloss to it. - body sculpting seems very jumpy to now. - Lighting wheel could use a red dot to mark the original position (so you can remember you like three to the left or two to the right)
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Corin Durant
Gallente
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Posted - 2010.10.13 18:32:00 -
[7]
Hair choices for Gallente/Gallente males don't look anything like the selection offered.
Some bad clipping with clothing options.
When chosing clothes, a ring of discolor appears around the hair for Gallente/Gallente male that looks like a texture issue. Not sure about other races/bloodlines.
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Celeste Starwind
Mustela nivalis. Stella Polaris.
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Posted - 2010.10.13 18:53:00 -
[8]
Actually, I miss a tool to translate old avatar data to new. A button "make maximum resemblance to old avatar"
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Calathea Sata
State War Academy
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Posted - 2010.10.13 18:53:00 -
[9]
- Pressed ESC to open options window when creating char and without changing anything I pressed ESC again to close it, the game says "Shader setting changing..." but the game crashed, and an error window poped up saying it's crashed, something about _trinity.dll.
- Facial features are now 3 axis! Great job on that one. (The sculpting controls behave differently when you're looking from the front / from the side.) It's indeed much more intuitive now. Please keep it that way (and make people aware of the front/side difference) but perhaps put in more control points.
- The whole character creation UI (or feel) is so different from the rest of the game, it makes entering the game feel like going back in time or going to a different game or something. E.g. if you're going to use those circular sliding things why not put them into the actual game.
- Topinner puts an extra piece of bottominner (of a matching color) on my char (undie on top of undie), making the bottominner slider not that useful.
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Borgh Brainbasher
Brutor tribe
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Posted - 2010.10.13 19:06:00 -
[10]
Sweet sweet beards. Although I still miss my 5 o'clock shadow in the list. skin for brutr men seems to have gotten a major boost from "white guy who sat in tanning both for too long" to "actual black-ish dude" lack of loose dreads will get you murdered by Mynxee
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Lucien Tripoux
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Posted - 2010.10.13 19:36:00 -
[11]
Edited by: Lucien Tripoux on 13/10/2010 19:37:53 I don't know if it's due to my computer, but all beards look blurry. Is it intended?
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.10.13 20:20:00 -
[12]
Sculpting grid is still sticky and doesn't always respond on click-and-drag, in particular on the body. It is more responsive on the face.
Sculpting limits are indeed still very much WIP. ♥
___
Latest video: Future Proof (720p) 2D Animator |

Calathea Sata
State War Academy
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Posted - 2010.10.13 20:43:00 -
[13]
faces - please put in more control spots e.g. eyeheight... forehead size... also the face/cheeks need 1 or 2 more sliders/areas...
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.10.13 20:50:00 -
[14]
Can you add the ability to sculpt the "cup" of the chin so that we don't get ridiculously pointy chins? ----- Andreus Ixiris CEO, Mixed Metaphor
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Jenny Hawk
State War Academy
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Posted - 2010.10.13 20:56:00 -
[15]
A few findings (female):
1> Nice that we have a new eyeliner menu!
2> The eyeshadow menu now gives only yellow, blue and red eyeshadow. Even the brown colour palette shows yellow now! This obviously isn't an improvement.
3> Light effects are now very extreme, the subtlety has gone. Can we have sliders for light direction AND intensity AND colour?
4> Going back and forth between 2nd and 3rd screen turns the mouse beserk
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Publius Valerius
Amarr East Khanid Trading Khanid Trade Syndicate
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Posted - 2010.10.13 21:08:00 -
[16]
Very nice.. I like that we can now more sculpting. I think the Amarr/Amarr/Male become better, but I think there should be a funktion, that make them younger (so one point of the wheel should make them, or maybe all athers races and blodlines, younger)
http://img146.imageshack.us/f/20101013210044.jpg/
P.S In the beginning where we can choose the races and bloodlines... in this overview are all males are naked.
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Jenny Hawk
State War Academy
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Posted - 2010.10.13 21:30:00 -
[17]
Originally by: Publius Valerius Very nice.. I like that we can now more sculpting. I think the Amarr/Amarr/Male become better, but I think there should be a funktion, that make them younger (so one point of the wheel should make them, or maybe all athers races and blodlines, younger)
Perhaps for the men but the Khanid female looks like she¦s not more than 16-18 years old .. but perhaps when the other 4 age options are active you can add/subtract a number of years ..
Originally by: Publius Valerius P.S In the beginning where we can choose the races and bloodlines... in this overview are all males are naked.
LOL I noticed that too!! xD
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HeliosGal
Caldari
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Posted - 2010.10.13 21:31:00 -
[18]
Sculpting could be improved esp WIP
textures between head and body need work
Waiting for next output to comment further
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Princess Aspire
DarkStar 1 Goonswarm Federation
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Posted - 2010.10.13 21:32:00 -
[19]
Edited by: Princess Aspire on 13/10/2010 21:33:42 can we get some acount reactivations or... please :)
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.13 23:09:00 -
[20]
I tested this on max graphix settings shader 3.
I would like to say that I am looking forward to incarna and am looking forward to recreating my charachter in full 3d 'realisum?' and on first impressions the new avatars look great. But... While I am not going to comment on things obviousely not working yet as this is beta and you're already working on that. I do however have some thoughts on the design of the avatar creation system which do appear to be the way you are going forwards for the finished product.
My biggest issue is that everything from clothing to eybrow type, seems to be selected with strange virtual knobs, while some things wich represent smooth transitions form one extreem to another (freckle count for example) might suit a twisly knob things, or standard slider bars. Descrete mutually exclusive options, hair style, colour, clothing type.... are best suited to drop down menue's with actual descriptions of what all the options are. This is less fancy and swish looking perhaps, but its a lot more functional and is much more self explanitory for the beginer. lets face it creating a charachter is THE first thing all new players will do, you shouldn't need to guess what elements do, it should be self explanitory.
As for the Avatars themselves, I understand that the sculpting is still WIP but I would like to request that when complete it allows for;
chin dimples, a small thing I know but both my male avatars have them and I really want to be able have them on my new avatars.
Stubble/5 o'clock shadow, not currently included in the beard options but should definately be there.
More control over the neck area, including lengh thickness and the two socking great muscles (sorry no idea what they are called) that come triangularly down from either side, they may be fine if your a body building fanatic caldari, but as a galente my chars are far more refined and civilised and thus don't look like Arnold Schwarzenegger. On a similar vain posibly an option to modify not just muscle's and weight but muscle-tone as well would be nice. Basically I wan't the option to make my chars look more like average joe's if I wan't to... my charachters got into the pod program through intelectual ability not muscle strengh, and as at least one is a special forces member, he should be able to disapear into a crowd not stand out like a sore-thumb.
I'm assuming, and just want to make sure, warpaint/tatoos need to be there, all my chars have them.
Also on the clothing I assume there will be more available on launch (again selection through dropdowns makes sooo much more sence than the weird swirly knobs) but I would like to request some top coats that are full/floor lengh. Somthing from the neo/morpheus line would be nice, Also the gold braided jacket you have atm, I love, but could I have a full/floor lengh version please :-)
Soden Rah
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Marchocias
Silent Ninja's
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Posted - 2010.10.13 23:37:00 -
[21]
1) Changing from fullscreen to windowed mode during character creation, I'm left with a full-black silouette of the character, no textures or lighting visible.
2) If I cancel character creation and return to character selection screen, and then return to character creation, the main character model doesn't display, but I do see the blue wireframe selection grids appearing if I move the mouse.
---- I belong to Silent Ninja (Hopefully that should cover it). |

Kaity Shtoll
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Posted - 2010.10.13 23:47:00 -
[22]
Wow, lights are really out of control now! ItĘs so intense and extreme ū only a couple can be really used. But I think this is a known issue. Now again about uniqueness... Look at this thread. Not a single pair of similar characters on the avatars. And big part of it is background. Do you plan to add more backgrounds? Not only color but textures?
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Joe Starbreaker
M. Corp
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Posted - 2010.10.14 00:23:00 -
[23]
My feedback:
1) The Khanid male looks better! Previously I complained that the default age looked way too old and wrinkly. Now it appears to start around age 30 (still, older than other bloodlines) and the age slider works well.
2) Under "skin details" (again, the Khanid male), "eye details" seems to just be a kind of eye makeup. "Cheek color" for some reason looks like a sunburn -- it puts red splotches on the forehead, nose, and the skin on both sides of the nose (not farther out on the cheekbones, though).
3) I still hate the dials. I want sliders with numbers on them, for understanding and replicability. It is still unclear what the two-part knobs with an inner dial and outer selector are supposed to do.
4) The "weight" slider still doesn't do anything to the face, which means that the transition between neck and head gets really strange.
5) Looks like you can pull the chin left and right for a sideways smile. Is that new? Looks promising!
6) After sculpting the head, I switched to full body and noticed that a kind of "halo" appeared on the character's hair. It wasn't a glow, but rather was as if a cross section (a slice parallel to the "floor") of his hair was lighter than the rest. When I went back to "head" view you could still see it. Even changing hairstyle it was still there. In the screenshot below you can see just a little of it... the very top curl of the hairstyle which appears more blond than the rest. Sorry I don't have any better screenshots.
New joe starbreaker here.
... Join M. Corp, see the Galaxy |

Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.14 00:55:00 -
[24]
In fact the client dont give me anymore the option to remake my character look. Dammit
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2010.10.14 01:00:00 -
[25]
PURE WIN
Managed to run it with >good< graphics on a gforce 7300 Its laggy, but working. Sometimes it can switch black, and sometimes it might crash, but I guess it's my old hardware fault, and not that frequent.. I did two characters with two crashes.
I like the sculpture tool, and didnt have problems handleing it. Lots of room to improvements though.
The thing I miss the most is the bloodlines characteristics, but i'm not even complaining because i think it is that way for testing purposes, RIGHT?
Other than that.. Just need more features do customize.. Will get much better after the WIP stuff is done. It's missing the blind eyes texture too. DONT FORGET IT OK? =p
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Lilibeth Suko
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Posted - 2010.10.14 01:50:00 -
[26]
First of all, I like the looser limits you've given with the morph controls, having more freedom is better. Things that I've noticed however:
1) The new character creator menu won't let me proceed to the sculpting even though I chose a race, bloodline and gender. 2) The hair sits a little high on the head, making the foreheads just a bit too big. 3) In pose mode, the smiling option gives heavy wrinkles around the mouth and makes the characters look possessed.
All in all though, great progress. I can't wait for the next update.
-Lilibeth
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2010.10.14 01:54:00 -
[27]
Hmmm Question whats up with the First and Last Name on the Character Creator?
Why the two boxes instead of one now?
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Dian Rasd
Blue Republic
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Posted - 2010.10.14 03:12:00 -
[28]
Edited by: Dian Rasd on 14/10/2010 03:14:51 Face sculpting makes now 'smooth' faces without wierd looking edges. Very nice!
However the third* sculpting point on the nose needs work. Seemed to mess things up a bit + in general the sculpting options for the nose aren't even WIP, they are plain ridiculous and stupid. Thought we wanted to move away from the cartoonish look?
*the one that's new
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Nikita Alterana
Risen Angels
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Posted - 2010.10.14 06:16:00 -
[29]
K, lets see
Sculpting is much better now, much smoother, faster, more responsive, and more in depth, although as I've said, there is a slight issue in that its a very complicated tool to use, which is sort of silly considering its only going to be used once. Functionality should trump prettiness.
The ring spinners are still rather meh, their not needed, they lag the system rendering the realistic dial spinning, the dials still slip the wrong direction when clicked on, and its overall still difficult to use. I think it could be fixed to work well, its not that bad, but I think on principle, they are a bad idea. One thing I think that would really help, was if there was some sort of labeling on the spinner to delineate between the options, for instance, on the eyes, label what each type is, same on the hair, etc, etc.
Still no options to change skin tone. CCP this needs to exist. All the characters are currently a very generic perfect white except for the Brutors. (lolgenericblackpeople) In the old client, my Intaki character looked rather Indian with her dark skin, but now Intaki's are bland white. Even the Asian bloodlines don't have much differentiation between skin pigments, the Achurans, Vherokiors, and Khanid look rather white considering they're supposed to be distinctly Asian. Overall CCP, I know it might be a bit hard to implement this due to the way the avatars are rendered, but you really can't skimp on it. There needs to be that level of modifiability or everyone will look the same. Before you could roll anything from black to olive tan on a brutor, you could roll anything from pale as a ghost to half black with Gallente, you could roll anything from creamy white to distinctly Indian with Intaki, there should be more skin color options, not less. I'm glad everyone will have unique, sculpted faces that look photorealistic, but on the tiny little boxes, all we'll see are faces with no way to tell them apart. It also hurts a lot of immersion factor, since one of the reasons I found eve special was that it lacked the whole "in the future everyone will be white and European" I feel like we're drifting back towards that.
The races still lack any unique feel. No accessories, no more outfits, no tattoos, no piercings, nothing to make one character stand apart from another...you see the problem I'm seeing here? We've gone from, in the old system, everyone looking like their bloodlines, and the bloodlines looking similar, to everyone just looking similar. Sure, there are a lot of for instance, hair options, but when you look at the big picture, there are going to be a LOT of clones, this used to only happen in the same bloodline, but its gonna happen a whole lot more if we don't get some more really distinct big things to tell the bloodlines apart.
Female hair colors are still incredibly different in the pallet then they are on the body
Female hair on some of the styles are still too high up on the head, too much forehead, specifically on the long straight one, but all of the longer styles suffer this a bit.
Specifically the hair style with the half Mohawk in the back, the hair cuts into the face above the right eye.
Sculpting the body is still incredibly awkward, its just a pain in the ass to do and pulling and pushing on things doesn't do what you'd expect to a rather annoying degree. The same is true to of the expression sculpting on the pose section, though not quite as much so, and there's still no way to have asymmetrical expressions, like a half grin, or a raised eyebrow.
so overall, in terms of core technology, its improving, in terms of the actual usability and modifiability though? not so much.
Crazy doesn't even start to cover it |

Morux
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Posted - 2010.10.14 06:46:00 -
[30]
Dunno if this is still on the drawing board, but it seems that the characters are still boxed into a 25-40 year age range. Trying to make a character actually look like they have some age on them is difficult (couldn't seem to apply "grey hair", etc.) The age effects also seem to only apply to the very front of the face, and not to sides/back/neck, etc... so the char looks odd once you get done. Skin tends to "droop" and increase as you age (think of shar pei dogs), instead of just having dents in it as the modeler suggests. Someone mentioned in the thread that there may be some options for initial age selections but couldn't find anything out there about this being supported in the final char-modeler version. Would be awesome to be able to start out with a generalized age group before modeling a character.
Specs: Running with SM2 on a laptop (and the client crashes at char selection under high shader, fyi).
Side note: Have seen some youtube vids out there from folks who have a gfx card that ISN'T crap - the overall results look awesome on a decent system, so to the devs - kudos on the work done so far... looks pretty dang cool  |
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Tareha Were
Gallente Glacial Dream
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Posted - 2010.10.14 06:49:00 -
[31]
Well after some testing and getting new drivers for my video card, I'm going to conclude that there is something up with the female models during the body sculpting process, it is Very unresponsive whether I have fast character models on or off, but when I get into the face sculpting or if I mess with a male character model, it seems more responsive than the last iteration of the character creator.
I like the broadened movement available on the face sculpting for the individual sections, but I would like the ability to tweak each side individually after setting the features.
All in all a solid update to the character creator, I can't wait to see what the next revision will bring.
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Tadashi Amaya
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Posted - 2010.10.14 07:19:00 -
[32]
I didn't think to get a screenshot before the cluster went down, but the models rendered on what the OP calls 'the carousel' were all broken in some way. Some were black silhouettes, others were missing their torso, and still others were nude.
If, in my ignorance, I were to guess at the cause, I'd say that it looked like a lot of this was due to them perhaps calling on clothing assets that are not yet available. Therefore, I first assumed this would be the case for everybody and therefore a known issue, but since I don't see it on the 'known issues' list, here's the report. Hi.
Shaders: High Video Card: EVGA GTX 480 Drivers: 258.96
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Sidus Isaacs
Gallente
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Posted - 2010.10.14 08:34:00 -
[33]
Edited by: Sidus Isaacs on 14/10/2010 08:36:26
Originally by: chatgris Edited by: chatgris on 13/10/2010 17:07:01 On Low graphics settings, I was not able to get the sculpting grid to load. No matter where I clicked and dragged, only the shoulders would change shape.
On high graphics settings, the sculpting grid works fine.
edit: this behaviour has existed before and after this current iteration.
Ditto. Plus on low graphics all eyes look like dark orbs.
Also, the dial you use to change things needs to be a bit more work I think. Buttons is much easier to use, and has the same function. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

T'san Manaan
Minmatar
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Posted - 2010.10.14 11:01:00 -
[34]
Edited by: T''san Manaan on 14/10/2010 11:05:36 Using high shader level.
When changing the color of my beard the head skin color becomes much lighter. and beards look fuzzy (not fuzzy like a beard should look but fuzzy as in un-clear )
Edit: Oh, and please dont forget sun glasses for all races and the masks for the vherokior male.
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Verlaine Glariant
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Posted - 2010.10.14 11:32:00 -
[35]
Originally by: Nikita Alterana Still no options to change skin tone. CCP this needs to exist.
They already said several times that they are planning to add that feature, so do not insist.
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JS LiamElms
Gallente Zor Industries Pandemic Legion
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Posted - 2010.10.14 11:51:00 -
[36]
please put little arrows up once selected on the area of modelling, and highlight a) what way can be adjusted, b)what way you area actually adjusting.
you could actually show upper and lower limits of that adjustment.
spent a lot of time trying to do one style, then giving up and going for another style that seemed easier.... which was what ever i could do at the time.
dials are very bad!
would like more area's to adjust, i seemed not able to do pointy ears?
short hair i couldn't make grey or light... just had a really dark undertone.
last face modelling system i used was poser, and that seemed to be really well done. but was interesting to try it out at this stage.
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Luthair StoneDog
Gallente Wormhole XXXtreme
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Posted - 2010.10.14 11:56:00 -
[37]
First of all, congrats on the new build, I like the new content and it runs much more quickly that the previous version (though still room for a bit more nip..)
I noticed when making a Gallente Gallente male character that when I selected the trousers designed to tuck into boots, the legs remained pinched forever more, no matter which trousers or boots I selected. I even tried removing the trousers (leading his bare legs to look normal) and putting them back on, but to no avail... the bottoms remained pinched in for non existent boots.
Next up. Please. Please... Gallente tattoos. Tattoos on Gallente men are cool. Makeup is not. Please, don't force us into cross dressing... I don't mind if it's an option, the Gallente are liberated after all, but please include the tattoos many of us love.
Oh yeh, and shades and kilts for all!!
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Stitcher
Caldari legion of qui
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Posted - 2010.10.14 13:01:00 -
[38]
A few things that struck me
1: I'm getting quite visible clipping with the eyeballs showing through the skin of the lower eyelid and the teeth being visible when the camera is pulled out to look at the whole body. also, the outer and bottomouter clothing is continue to not adjust itself to match the underlying physique.
2: the beards are.... very fuzzy. They also don't match up with the hair colour options - it's fine if your guy has orange hair you can get a perfect match, but dark hair doesn't have a counterpart beard colour.
3: Apparently our guys all wax or something? I think there should be body hair - at least chest and arm hair for the guys. -
- Verin "Stitcher" Hakatain.
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HyperZerg
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Posted - 2010.10.14 13:19:00 -
[39]
Nice! Some more feedback like we work on Lipsticks or when you are planning to give a new update would be nice.
My Feedback:
Pro: 3D moddeling is nice! Now we are talking :) Less Clipping-Error with shooes or breats
Con: Crashs really often when tabbing Boddy adjustem seems broken Still can't make them smile :(
Looking forward to new updates !
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.10.14 14:40:00 -
[40]
High shader settings, working fine.
The GOOD:
- The broader range of settings for sculpting is the right step. Now we are talking!
- The two steps of sculpting and posing are comming together neatly now. Works quite well once you got the knack.
- Those eyes ... that is just ... woah. Great work there!
- The high quality of the face (skin, eyes, modelling) is really astounding. Grats!
The BAD:
- The face needs an (optional) frame as overly that shows the area which we can manipulate. Some areas are really easy to miss and difficult to spot.
- When sculpting an area we should really have some sort of axis that shows how far we can push and pull (two axes should do it).
- UNDO tool! And not just an undo button but a full window which shows the manipulation history. Maybe even the own history for each manipulatable area of the face/body.
- Save progress button! It takes a long time to sculpt and sometimes you just need to rush off, would be bad to have all that work lost then.
- A color selector to choose our own colors would be good. Or more predefined colours, especially for the hair.
- Color mismatch of facial hair. Haircolor and the beardcolor do not match.
- A way to change the basic skin-tone within certain range would be good. The skin-details/cheek color is a good, but a way to change the overall skin-tone, make it darker or more light, would be good.
- Eyelashes controls do not work properly.
- The effects of the weight are weird. With at least one bloodline the result of high weight is absurd and totally unnatural.
- Give us an option to turn on/off symmetrical sculpting. We need asymmetrical features. So far the sculpting works only symmetrically. Asymmetric is the way to go!
- A dial with many options is really bad. The notches on the dial are so close together, that you have problems to hit the right one, that is especially the case with the many hair styles of the females.
- Color strains in the hair. For example I want some few grey strains in the hair of my char so that he looks older. To control the amount of strains in the hair would be great.
- More light options in the posing menu needed. And our own light colors.
The UGLY:
- Beard is hopefully WIP, the bad gfx quality is totally out of place and doesn't match the high quality of the other parts.
- The hair on the head is too low quality in several cases and doesn't look that great.
- Something is wrong with sculpting the female body: it is extremely unresponsive. Sculpting the female face is fine, male body (and face) are okay too.
- Only using the char creator once in a lifetime of a pilot would be a waste! Sculpting and working with the char creator is really fun. So we should be able to re-enter the char creator later on also for minor changes. Maybe allow changes to the pose and clothing only then.
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Akumari Halsith
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Posted - 2010.10.14 15:14:00 -
[41]
Admittedly I've not played the singularity test, and I'm not posting a bug report. but I want to see something along the lines of armour for my character as clothing. this would be a nice feature for the role playing side of the game that really like to put in a lot of detail to their characters and want to cloth them in a way that fits their backgrounds. I.E. a miner would have a miners uniform. or in the case my character is bit of a sort of pirate at times and gets into a few fights. I want my character to look the part.
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Extreme
Eye of God Black Star Alliance
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Posted - 2010.10.14 15:19:00 -
[42]
Edited by: Extreme on 14/10/2010 15:21:10
I wrote my feedback on the main testserver page.
Aside of my main post you'll read a bit of a discussion there where i also will give more advise and comments.
* Please read * . .
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.10.14 15:32:00 -
[43]
Ok, so I have all graphics options settings to maximum. Running a GeForce 9800GTX+.
I've had a limited play with the latest version of the character customizer, and it's definetely a step in the right direction. It's running smoother than before, and more assets in place is good.
I see there are options under beards, however when I try and select one nothing is rendered.. possibly this is a problem with my drivers etc that I'm currently checking out/rectifying.
I have to say I can't see a huge difference in the sculpting options from the last time. The option for asymmetry would be a great start (ask any Caldari!) However I'm limited to one character I can mess with while I wait for a slot to empty.*
The Red eyes are gone!! Please put these back!
The only image I can currently link to is my original attempt at Lord Wamphyri from the first version of the creator. This is pretty close to how I'd like to look in the final release, albeit with a greater degree of hooded eyebrows (think Vampires from Buffy/Angel) and KEEP THE RED EYES!
And yes I know this is a Scifi game not WOD but still.. that's how my character is played and I'd like to keep it that way.
But definetely going in the right direction.. good work so far!
*Is there any way of resetting the creator so I can redo my main? I clicked save first time round before knowing this would subsequently lock me out of the creator!
My EVE Tattoo! My Second EVE Tattoo! |

Destination SkillQueue
Are We There Yet
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Posted - 2010.10.14 16:20:00 -
[44]
Edited by: Destination SkillQueue on 14/10/2010 16:22:03
I just want to make one general note about all the options and how vide variety you will allow players to have with them.
Allow everything but those things that you have a good reason to not allow. Basicly don't think "Should we allow them to customise this and use these options?", think "Is there a good reason to not allow that?" Yes this will lead to some people making less than optimal choices for whatever reason, but the majority will naturally gravitate towards the good looking options. Most people just want to look good, but even then some of their ideas about what looks good will be different from what you have thought of. Don't limit their options unless you have a good reason to do so.
The freedom allowed will have extra benefits. By allowing more freedom you allow more people to have their dream avatar and allow creative people to find new combinations, that you didn't originally think of, that end up looking amazing regardless. You literally can't have too many options for customisation. The worst end result of customisation isn't some weird looking avatar with purple contact lenses, silly expression on his face and a weird hairstyle. The worst outcome is having too many identical avatars and people being stuck with avatars they don't want to play with and can't identify with.
I guess my worry is that you might be too concervative about the options you allow, or that you have the stereotypical image of a capsuleer in mind and you are designing all the options with that in mind. Yes we are the elite of the society, but most players are just miners, pirates, warriors, explorers, spies, killers, badass "female dogs" or what ever. They aren't and don't see themselves as the stereotype that you almost always portray the capsuleers in your backstories. If you don't keep this in mind with the options you provide, you will fail on a fundamental level of avatar customisation by making the models fit your preconceptions instead of giving players the options, within the limits of EVE universe, to make avatars that fit in to how they see themselves.
The creation process is looking good so far, but all the options have the same theme that doesn't really fit with what I imagine for most of my characters, so you will have to excuse my little, possibly unfounded, rant about these things.
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Zin Mercher
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Posted - 2010.10.14 17:35:00 -
[45]
After using it for a while, I like the direction this is going, it seems to need some fine tuning.
Just a few comments...
1) MOST IMPORTANT: The wheels for adjusting features are different, but very clumsy. Please use a slider and make it so we can identify whatever setting they are on so if we want to switch between two, we can easily identify the last one we were on. They are not very user friendly.
2) The age range of a character needs some work. You can't make an older character.
3) A system for allow for subtle changes along the way would be cool. Clothes, hair cut, etc. Changes that actually make sense.
4) Realizing the art assets are still WIP, I suggest you they really work on them hairdo's. Weak sauce. Add some more basic hair styles to the mix.
5) We can use some more background options. Please don't lose what is classic EVE in terms of backgrounds. Leave the original backgrounds in and just give us a few new ones.
6) A little more guidance in what can and can't be done with the editor. It needs a bit more intuitiveness.
7) I really liked the option to start with a mock up of your old avatar. Please allow that. Some of us don't want to start from scratch.
Zin
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amarian arch
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Posted - 2010.10.14 17:44:00 -
[46]
Issues
-The hell is up with male amarrians still common man now even the khanid are sexy compared to us. Damn Khanid -Some bump mapping issues with scars and facial features which end up removing all facial bump maps making characters look much younger Young Amarrian -Male tunic thing still has issues with many chins -Naked crotchless guys in character selection menu (we know why they have size issues now and need to build titans) -Clipping issues with almost all the boots and pants -Horrible texture quality loss on the shirt area of characters -For some reason Im finding some of the heads on characters way the hell too wide -Needs more hairstyles for men so we dont all end up looking either like greasers -Colouration of things between blue and brown needs to be fixed -Beards look odd right now the way they are implemented
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 17:47:00 -
[47]
Edited by: Tippia on 14/10/2010 17:49:27
Originally by: CCP Gangleri - Mac client will not load an avatar on highest shader setting (enable fastcharacters setting for a temporary workaround)
How do you do this?
The current version of the Mac SiSi client crashes on launch for me, and I'm thinking this might be part of it (or not, but either way, if the client gets fixed, I'll be running on high shaders and will need to set this anyway) so if it's an in-game setting, I can't get to it. łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Lachesis VII
Amarr The Python Cartel.
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Posted - 2010.10.14 18:14:00 -
[48]
Allright, time for some more feedback.
Overall, the whole system is running more smoothly. I'm getting higher FPS, and things aren't taking as long to load. Good times.
There is still a problem with the sculpting. Facial sculpting is responsive, but the directions of the mouse movement don't always seem to match up with the action taken with the model. The sculpting constraints also *feel* strange. It seems like, for example, if I move the mouse :left: for a ways (for example), it runs into some constraint on the limits of what can be sculpted. Further movement in that direction produces no result. However, I still have response in the vertical axis. So I move the mouse :up: a ways. Then I either can't get any response moving :right: (back towards my original position on the left-right adjustment axis), or I can suddenly continue to move :left: on the adjustment axis after the vertical change. This issue seems most prevalent in the brow and cheek adjustments.
Now I get to talk about a subject near and dear to my heart, breasts.
Continuing with the sculpting.... adjusting the female body is awful, especially the chest. Fine control over that area is impossible, and seems to have no relation whatsoever to the adjustments made with the mouse.
Also, *ahem*, might I asked why you imposed a new *minimum* size on the female anatomy? The new default size looks to be a B cup or small C cup... there are plenty of women out there who are much smaller, and plenty of guys with female avatars who wouldn't mind a more... flat appearance. I've noticed that we can now have the overstuffed/augmented look, but, umm, if that's your thing, I guess.
Next up, the new bra is kind of awful. The old bikini top was pretty bad, and I'll grant that the new bra/breast shape seems to be better (size issues aside, the transition from chest to breast looks more natural for a supported breast), but the new article of clothing pretty much eliminates possibilities for plunging-neckline outfits. Phooey.
Finally, why does setting the muscularity to a high setting give my avatar hard nipples (which point in directions that would make a goldfish do a double-take)?
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Talin
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Posted - 2010.10.14 18:45:00 -
[49]
Edited by: Talin on 14/10/2010 18:47:21 (Running on High Shader, I do not run with Fast Character on, and she works fine.)
I have to say IĘve been hyped for Incarna and its other names for a long time and I welcome this editor/game change. IĘve been around since Beta and still play. What you have done even just test builds are great. So now that the praise has been dispensed time to critique.
THE GOOD
Excellent addition in the range of changes we can do for our characters, the process of sculpting the face is much more refined, and elegant. It still needs more options though. If the limits can be increased more that would be great as well.
The new Hairs for males are great. And IĘm sure they will be even better as time goes on.
Eyes are just fantastic. I canĘt wait to see what they all look like when modifiable by color.
Male body posture looks great, a impressive improvement over the previous incarnation.
The character creator, once you get the hang of it is a lot of fun to use.
THE NEEDED
The sculpting tool needs an selectable option to show an overlay of all adjustable areaĘs just so the player knows what they can do.
A voice over that you can turn on that tells you about the options you can do with while sculpting would be great. Or even I dialog box that tells you that if you turn the head you pull things out or in. Basically that looking from different angles will give you more options and customization. Everyone loves hearing Aurora.
Some side indicators when we pinch and pull parts of the face that tell us how high or low we are on the scale of the sculpting modification range would be nice.
Five OĘClock shadow.
An option to reenter character creation on your character whenever you want so you can see your character in body and all.
THE BAD
The dials are still vague, and sometimes unresponsive, some kind of designation that tells a number or a small picture so we know what our selections have been before needs to be there. Just so we donĘt get lost.
The male neck needs to have some of the lumps taken out of it, making it more smooth and streamlined. Or at least the ability to make it smoother.
Male weight gain is still atrocious. There is no fat person I have seen that gains so much weight in the neck in till they pass Morbidly Obese and hit Grotesquely Obese. I could be wrong, but at this point, male weight gain just looks god awful at any level. The neck is too lumpy, in ways that it really shouldnĘt be as most men gain weight. More emphasis needs to be placed on the gut, as men gain weight. And excess weight gained on the neck needs to be done away with all together, and in its place give more of a double chin.
Again it varies from person to person, but right now gaining weight just looks horrifically wrong. It needs to be changed in some way, I know itĘs a lot of work, and I doubt we will see any change to it, but if you can consider it, please do.
Obviously beards are a work in progressą Right?
CHARACTER
I really like the look I was able to achieve.
Current Incarna Incarnation of Talin
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Odelya d'Hanguest
1st Praetorian Guard
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Posted - 2010.10.14 18:50:00 -
[50]
Dear CCP Gangleri, dear devs, dear each and all,
I love the new CC and look forward to its full potential. The interface is a bit headstrong, but it is great fun to try and play with it. Great job!
Originally by: Celeste Starwind Actually, I miss a tool to translate old avatar data to new. A button "make maximum resemblance to old avatar"
That would be really, really nicełavatars are the main identifiers of our characters in EVE. To enhance them is gorgeous, to confine them is not. (It could be an option to start the CC with a ōtranslatedö avatar, so some of the concern about uniformity in appearance would be attenuated.)
Things I also would like to see: Racial options for clothing and assets! I for instance love my winged ōKimonoö, the Jin-Mei do have their hats, the Minmatar their tattoos and sunglasses, the Caldari their face metal and bluetooth stuff. Maybe it isnĘt 2003 anymore, but while Earth has changed, EVE should keep what is good. Please include as much old stuff as possible. Add new, but most importantly preserve the things we love.
Originally by: Jenny Hawk ...but the Khanid female looks like she¦s not more than 16-18 years old...
Perhaps we can get school uniforms? :D
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.10.14 20:07:00 -
[51]
how do you re-set the character?
Or do I just have to melt one down to free up an alt slot to experiment?
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 20:49:00 -
[52]
Originally by: Ogogov how do you re-set the character?
Or do I just have to melt one down to free up an alt slot to experiment?
"Fast characters option toggle allows you to bypass the race/bloodline/gender preset for existing characters."
Just do that (if you still have at least one character that you haven't taken to the end of the char making process).
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Talanayaa
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Posted - 2010.10.14 20:54:00 -
[53]
From my perspective young men seem somewhat girlish. So far I have seen two great models.
True Amarr-http://tinypic.com/view.php?pic=o56npt&s=7 Khanid-http://img440.imageshack.us/i/20101013213717.jpg/
Pretty much every other male looks like a woman. Body hair CCP? You know males got body hair, right ? :D
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 21:06:00 -
[54]
Originally by: Talanayaa Edited by: Talanayaa on 14/10/2010 20:59:12 From my perspective young men seem somewhat girlish. So far I have seen two great models.
True Amarr-Linkage Khanid-Linkage
Pretty much every other male looks like a woman. Body hair CCP? You know males got body hair, right ? :D
What?
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Talanayaa
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Posted - 2010.10.14 21:27:00 -
[55]
Originally by: Erdiere
What?
That one is also good, too bad I didn't see it before.
Still, my prediction for Incarna is - A lot of older men, and even more young women. ;)
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Jennifer Starling
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Posted - 2010.10.14 21:30:00 -
[56]
Originally by: Talanayaa Still, my prediction for Incarna is - A lot of older men, and even more young women. ;)
Not sure if there's more girls, actually I think not. But unless they introduce some skins between old witch and teenager I'll probably end up like one of these.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.14 22:12:00 -
[57]
It would have been easy to get your character reset with the new mirror so you could try the creator on your main again....Just a thought really... ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.14 22:17:00 -
[58]
Originally by: Lord Wamphyri
*Is there any way of resetting the creator so I can redo my main? I clicked save first time round before knowing this would subsequently lock me out of the creator!
I second this, you should set it to ask weather you want to create char every time you log in (on sisi), its not much inconveinience for those wanting to test somehting else, but its a real boon to those who want to try out your avatar creation system... and give you lots of helpfull feedback. perhaps also giving an option for faster char deletion on sisi, for those who have 3 full slots and want to try out different races.
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Pesets
The Hunt Club
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Posted - 2010.10.14 23:03:00 -
[59]
Edited by: Pesets on 14/10/2010 23:07:32 Seems to be working faster than before, though could probably work just a bit faster still.
Confirming that the carousel is broken, females are missing arms and males are all completely naked.
More range on face sculpting is nice, but there seem to be some controls missing (around the eyes and above the forehead). Or maybe their effects got rearranged and merged with other controls, can't really tell.
In portrait editing i can't actually get it to take a portrait. When i click that camera button, only background appears on that mini-portrait preview. Some people might be excited about not showing up in the mirror, but i'm not one of them.
Confirming that some hair styles seem to get a "light circle" on them once you start selecting clothing. It seems to kinda go away if you change lighting in portrait taking mode, but in that mode the color of all the hair "burns out" really fast (it gets almost black within a few seconds even if you select the lightest color available).
Speaking of hair, i really hope that all bloodlines will have access to all haircuts? I.e. you won't limit Brutors to a few types of dreadlocks, Gallente to Elvis' Vortexes of various sizes, Amarr to several variations of bald, etc...
Confirming that i want my 5 o'clock shadow back. I hope the reason beards look so silly right now is that we'll be able to edit their length later. Still, i think you might be better off making about four textures of different hair lengths instead, because procedural beards do look silly. Especially against the hair that's on the top of the head.
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Rikki Sals
Caldari
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Posted - 2010.10.14 23:23:00 -
[60]
I'm very impressed with the system, but I think the implementation could be little better.
I fear that the range of the current sculpting options, or perhaps quantity of sculpting options, may be insufficient to keep large numbers of characters from looking slightly too similar to others in their bloodline. Similar beyond just sharing the same "bloodline"... it'll be like they all came out of the same clone vat and are chromosomally inbred. 
The skin tone variation you plan on adding may help that substantially, though.
Keep up the great work! 
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.14 23:23:00 -
[61]
Edited by: Orb Lati on 14/10/2010 23:24:47 Is there any possibility that facial jewellery/hardware might be implemented. Specifically thinking about in game cybernetic implants.
In the case of eyes (perception implant?).
Possibly sub-dermal scarring? Perhaps some bald options where you can skull panels. or "ghost in the shell" reminiscent access/information ports.
Also since these are pod pilots, are there any physical manifestations that can be expressed on their bodies. To borrow from the matrix are there any nutrient implants, that might be seen if somebody wears a tee shirt/halter top?
Also are not Amarrian pilots more likely to have expressed cybernetics as per their back story. Are not rich non pod pilots suppose to be heavily modified as they cling to life. I would imagine the desire to have expressed modification on a capsule pilot reminiscent of their religious/state leaders might be pretty strong. Robotic hand anybody?
"We worship Strength because it is through strength that all other values are made possible" |

Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.15 00:08:00 -
[62]
Originally by: Orb Lati Edited by: Orb Lati on 14/10/2010 23:24:47 Is there any possibility that facial jewellery/hardware might be implemented. Specifically thinking about in game cybernetic implants.......
Damn the Bottom left eye is sexy, where's it from?.
And again, second desire for implants being visible (at least as an option) not looking to go full borg here but just something to show that our pod pilots might not be fully human anymore. maybe some implants only bechome visible when activated/used. ie: for eyes you might have enhanced vision implants/augmented reality wich make your eye's look funky when activated. other options might include digital tattos, that are invisible most of the time but can apear/light up (either because the pilot chooses or perhaps activated by some remote device. Used as a method of identifying secret agents or tribe/clan members that kind of thing.) also could be an in game thing that makeing implants invisible costs more perhaps, (fixable later at a cosmetics salon, when incana gets going)
also as a side thought, I had an idea the other day looking at the scarring options. It would be really cool if you could have designer tatoos. so you could have diferent kinds, like bullet wound, laser graze, burn knife wound... ect. and select wether it was a graze or full hit, whereth there was just an entrance or and entrance and exit wound. then you select the top and bottom of the scar (knife slash, bottle gouge) or th entrance and exit points in the avatar, and then the wound is generated. (with options for scar age, and how much repair work was done on it that kind of thing) From a roleplay perspective, while pod pilots might be able to have all physical imperfections fixed surgically, they might carry battle scars by choice, out of pride, or to remind them of some past mistake and what it cost. Not deep enough to affect their performance or reduce sensitivity (nerve's undernieth fully regenerated) but visible reminders or suverneirs of past battles. from a roleplay perspective it could be fun comming up wih the stories of how they came about, and maybe someday, when incarna comes around, youl go back to the quarters of some goodlooking fleet admiral, you'l take off your shirt, she'll gasp, and ask where you got that, and you'll tell her, then she'll tell you she has one to beat it... yeah ok im a lethal weapon fan but you get the idea ;-)
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Typhado3
Minmatar
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Posted - 2010.10.15 02:09:00 -
[63]
Good work so far
Great to see many of the things we mentioned being worked on.
HAIR FEMALES (vherokior)
- hair 7th on the right (twin dreads down the front, look like lekku) that was going into the breasts, you've done something to fix that which is good. However if I set it to that hair style then go back to the sculpting I can make the breasts go through the hair again (though I can't slide breast size smoothly it jumps from max size to 'size that fits').
- Pony tails and hair bands: For some of the ponytails they have a hairband that shares a similar but slightly different colour to the hair (I think they where the same last time?) which is nice, though being able to select collour of both would be nicer (maybe too hard). Some other pony tail styles (8 & 9 on the left) have hair bands that seem to be made out of hair, they share exact same colour and texture as the hair. This may be some sort of hair style where you use the hair to tie itself in a ponytail, if it is please teach me the trick to this, otherwise could use some fixing. The clip in the back of the hair in the style 3rd to the right, follows the colour of the hair a bit too much. Should be more like the bands in style 10th to the left, especially noticeable with colours like bright orange.
will come with more later great work so far, keep it up ------------------------------ God is an afk cloaker |

Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.10.15 03:42:00 -
[64]
Edited by: Siigari Kitawa on 15/10/2010 03:44:13 This is driving me crazy.
A shirt is not a latex suit. For low-cut shirts, please have the fabric stretch between the cleavage so I can see into the shirt. For normal shirts have there be a space between the shirt and the skin for full coverage shirts. Do not have it stick to their bodies. That is unrealistic.
Please make this happen! It'd be one of the first games where I'd be pleased to say clothes look realistic.
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Lucien Tripoux
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Posted - 2010.10.15 04:37:00 -
[65]
Edited by: Lucien Tripoux on 15/10/2010 04:44:44
Quote: Damn the Bottom left eye is sexy, where's it from?.
I think it's from the Deus-ex 3 trailer.... You'll find it here, around the 0:52.
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Lojak 2501
Three Sails
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Posted - 2010.10.15 05:03:00 -
[66]
so far i love the new chars (female jin mei is damn sexy) but are there plans for additional clothes and assesories? and for later dates is the portrait swap (or full char swap as this case may be) still going to be implemented? and just cuz im a nosy bastard when do we get to fool around the full set of options for char creation?
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Jdestars
Stars Research systems Incorporation
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Posted - 2010.10.15 07:23:00 -
[67]
Edited by: Jdestars on 15/10/2010 07:27:46 Test with old & new charactere : no major matter during the process except final rending in charactere sheet dont worked
-some hazardous response of wheel selection & render ( seem to be a delay) -add more hair capabilitie like long hair style, more color for exemple -add more modification of Eyebrow -add more modification in body (separate muscule top & bottow for exemple) -add more cloth too for women ( dont like women in pants ;) )
-add option for revamp race of old charactere create before the release of "new" race ( i dont like the base body of gallente not enough sexy ;) )
CG ( GTX 470) Shader 3.0 support ) & maximun option except : no used cache
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Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2010.10.15 11:44:00 -
[68]
Everybody starts with the same damn face, there's not randomization button.
It should start with a random one, and then a button to make it random again.
Otherwise everybody going to look exactly the same other than hair, beards, eyes, and clothes. ------
0800-LAG-A-NODE
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Trask Galvin
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Posted - 2010.10.15 11:59:00 -
[69]
I was using high graphics.
Very important (IMHO), you need more clothing options. It appears there is one "outfit" per race, and more would add a LOT of value for many players. For Amarrains, I believe you need a robe/hood combo since this appears to be quite popular. If this is planned, I apologize, didn't see it listed.
I also believe more portriat backgrounds are needed. Not the massive selection available in the "old" system, but more than what is available now.
Overall impression: This isn't really going to be an improvement and will probably upset a large number of people who were perfectly happy with their old picture. Myself included.  Trask Galvin |

Interscene
The Maverick Navy
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Posted - 2010.10.15 12:18:00 -
[70]
On Caldari Deteis female, adding shoes changes the haircolour, followed by client crash shortly after when trying to change hair.
I had been working my way down the list, added the shoes first to break routine, hair instantly changed to a black shade instead of a blonde. All shades of hair were then black-tinted and highlighted. Then client crashed.
Am I supposed to submit bug-reports in addition to posting in this thread (and if so, where?) or does this thread super-cede the BR procees? I have a few screenshots.
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Kagura Nikon
Minmatar Emptiness.
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Posted - 2010.10.15 12:31:00 -
[71]
Verhokior female eyes are still problematically shaped. They too closed and look extremely expressionless, like the character is always almost sleeping.
Please give us a handle to control a bit the general shape of the eyes. That is FAR more important than the type of inner eye for the recognition of a face. The main trait the brain uses to annalyse a face are the eyes shapes. You cannot achieve a system with good and different characters without that. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Jenny Hawk
State War Academy
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Posted - 2010.10.15 12:36:00 -
[72]
I have the feeling the new version is even less stable, I had a few heavy crashes while selecting hair.
GF 9600GT, win XP SP3
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Katy Ling
Gallente Crimnson Concept Flame Care Factor
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Posted - 2010.10.15 13:22:00 -
[73]
WOwwwww .... first of all, trying to remake the character under low texture settings, does not give eyes to toon, then, reseating from low to high textures plus shader, crashes the sisi client.
loging back and pressing escape in creation menu, wants to apply shader every time we press ESC .... and the toon becomes unworkable ...
i want to click in the interaction well, and i keep circling the toon , i'm not happy :(
there's a silly well that circles hair stiles, it's not intuitive at first, as there's some dashes that apply different hair stile, sometimes it stops in the middle others doesn't, sometimes there's a second weel with different colour applications, other times it disappears ... it's confusing, not intuitive, and i'm not happy ... the circle should work, but isn't working properly .. have you guys thought about a sidebar with different drawings from the respective hair stile ? and what about making the second weal colours actually match ? they don't allways match exactly :(
every time i switch hair style, the colour reset, it's giving me extra work remaking it :(
eyebrows are not good :( ... not available, except for the last ones, that are horrible :(
Skin - what ? no different skin tones ?
scarring - well, that one scared the heck out of me ... there's a slider and it's not that obvious where is max and minimum ... can't you put a "+" on one side and a "-" on the other side ? for dumb people :) and why is there 2 sliders there !?
Eye shadow - in high texture, it's actually looking cool, i can't decide which one to use ... that's the sort of feature people should be able to change constantly.
Blush - only one has colour palette ... the others don't have.
Lipstick - oh gosh ... there's 1 point with 3 colours, red, blue and green (what about yellow and others ?) toggling the colour strength actually helps.
moar different cloths and every time i quit client, it crashes :(
still has some work to go :)
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Cheneis Riemswyth
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Posted - 2010.10.15 13:35:00 -
[74]
Everyone seems to be picking on colors and selection. I think its pretty good for what's there so far. (I'm Ass/u/me'ing its still rather bare bones).
The one thing I was having some issues with is the facial posing for the final picture. At first I was trying to get a "shifty" look with eyes and grin(see current pic), but failing that even a normal smile was extremely frustrating. Trying to move part of the face and instead ending up turning the whole head. When I did manage to grab the part I wanted, I couldn't seem to move past a small smirk or oddly open mouth.
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Shingly
Amarr League of War
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Posted - 2010.10.15 13:43:00 -
[75]
Aight heres the thing. I'm a guy with ****. But we return on this few lines later. The general experience gives feeling that this is Alpha not even Beta ready. All issues are here previously stated. Now suggestions...
You have add'ed option where you can make your self either FAT or Slim. This is fine. But for go sake guys please add option whit what I can make Boob's that my toon wouldn't be flat chested boy with long hair. And please do not delete Gallentian clothes. You know what I mean... Yes you do.
But great job in generally. Just hoped to see much more complex shaping options. But I guess this way is better with presets.
Play as it would be your last day in EVE |

Stitcher
Caldari legion of qui
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Posted - 2010.10.15 13:55:00 -
[76]
Edited by: Stitcher on 15/10/2010 14:04:05 Just going to repeat the call for body hair here.
For somebody this manly and hirsute to have totally hairless arms seems wrong somehow.
Also, the "ageing" slider should add grey hairs.... or at least give us greying hair colour options that are somewhere between "dyed/young hair" and "VENERABLE WISE OLD MOUNTAIN MAN" -
- Verin "Stitcher" Hakatain.
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Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.15 14:32:00 -
[77]
Good to see an update! However, the new update hasn't improved the usability, only added more content. In itself, that's a good thing of course (great to see new "normal" hairstyles. thanks!), and maybe there hasn't been time to change other things, but the dials and sculpting are as much in need of improvement as ever.
Here's what i (still) think needs improvement:
Sculpting boundaries It would be great to have an overview of how "far" you could sculpt, in the different areas. In the old CC, you had an overview of your modeling capabilities. You could see how far you could go, and how much you had moved the sliders. You had an overview of what you were doing. I'd like this in the new CC as well.
Clearer indications of what you can sculpt Like others have said, and showed, it needs to be clear what you can actually sculpt in the character, instead of having to mouse-over each part to reveal them.
Better visibility when sculpting It's annoying that the blue "net" stays on top of the area you can sculpt, even when you're in the process of sculpting. I'd like to see what I'm doing.
Better dials It would be a much better solution if the dials had numbers, instead of simple "notches". You could quickly go to the hairstyle you want, remembering its number, instead of trying to remember where the notch was in relation to the red dot. This is a thing that really bothers me. You have no clue what's what. It's just a bunch of similar lines in the dial.
!!!Forward/backward buttons on dials!!! Instead of having to pull the damn dial, it would be great if you could just hold the mouse still, while hovering a "next" button, on top of the dial (for example). This way you wouldn't have to change focus all the time - look at character, look at dial to move properly, succeed in moving it one notch at a time, look back at character, repeat. It's extremely annoying.
To emphasize my points, I'm going to quote someone from the previous thread. The complaints are very similar, so please consider them strongly.
Originally by: Ciarente
1) I would really like some sort of indicator of how far off 'baseline' you've moved a feature. At the moment it's hard to tell exactly what you've done, when sculpting, especially since some of the results are a bit counter-intuitive (making eyes larger by pulling them upwards, for example)
(...)
3) The expressions in the portrait-taker are difficult to manipulate and counter-intuitive. Presets or else a slider to indicate what you've moved and how much would help. Also, they seem to be only symmetrical? It would be really great if we could make a picture of our character winking or raising a single eyebrow.
4) The dials to chose between options are incredibly frustrating.
5) The skin customization - it would be great to have a variation that is between 'perfect' and 'terrible acne scars'.
-Better overview of sculpting -Asymmetrical face expressions (didn't write that myself, but good point) -Better dials -Better scaring options. (The old CC had this. it wasn't only perfect skin, or terrible acne scars. you could choose between lots of 'single' scars.)
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Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.15 14:36:00 -
[78]
Originally by: Shingly Aight heres the thing. I'm a guy with ****. But we return on this few lines later. The general experience gives feeling that this is Alpha not even Beta ready. All issues are here previously stated. Now suggestions...
You have add'ed option where you can make your self either FAT or Slim. This is fine. But for go sake guys please add option whit what I can make Boob's that my toon wouldn't be flat chested boy with long hair. And please do not delete Gallentian clothes. You know what I mean... Yes you do.
But great job in generally. Just hoped to see much more complex shaping options. But I guess this way is better with presets.
I don't get why people keep complaining about this. You CAN make your boobs bigger. simply go to sculpting - body - and drag the boobs around. It's not easy making them look big and nice though. It's a bit weird...
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2010.10.15 15:19:00 -
[79]
Not sure if this was listed in the know bugs but the client crashes when a screen shot is taken in windowed mode.
Happened twice once when i was trying to take pictures of remakes of both my mains.
I have dual monitor set up on one graphics card; nVidia GeForce GTS 250.
Windows 7 (64-bit) 3.07GHz Intel i3 4.00 GB Ram GeForce GTS 250
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Saman Ayan
Minmatar Lazy.
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Posted - 2010.10.15 16:11:00 -
[80]
Originally by: Qorthas !!!Forward/backward buttons on dials!!! Instead of having to pull the damn dial, it would be great if you could just hold the mouse still, while hovering a "next" button, on top of the dial (for example). This way you wouldn't have to change focus all the time - look at character, look at dial to move properly, succeed in moving it one notch at a time, look back at character, repeat. It's extremely annoying.
While I do agree with your other suggestions (we really do need a way to find specific options easily!), with a dial you can click on any notch and it will rotate to that notch, so you do not have to drag the dial to choose the different options. It's not obvious, though.
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Joe Starbreaker
M. Corp
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Posted - 2010.10.15 17:16:00 -
[81]
1) Chest hair on males. Arm and leg and back hair.
2) Stubble instead of a well-trimmed beard. 3) "Normal guy" clothing. After spending three years in a capsule filled with goo, I want to put on a T-shirt with a ketchup stain and some comfortable jeans.
... Join M. Corp, see the Galaxy |

Kethot
Ordo Drakonis Fidelas Constans
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Posted - 2010.10.15 17:40:00 -
[82]
Originally by: Joe Starbreaker 1) Chest hair on males. Arm and leg and back hair.
2) Stubble instead of a well-trimmed beard. 3) "Normal guy" clothing. After spending three years in a capsule filled with goo, I want to put on a T-shirt with a ketchup stain and some comfortable jeans.
Signed. Please give us more reality. There are some really fantastic options during character modeling, but please make men look like men.
Body hair and all.
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2010.10.15 17:57:00 -
[83]
/signed
Body hair is a must!
Different levels of thickness for all hair type (Body/head/facial for guys and girlies) may help when trying to fine tune the avatars for age... rather than just having to rely on the over wrinklyness option on the age tab. To make the avatars older it seems to be a hard combination of the age dial and the scar dial. The first few scar levels simple to add a nice layer of texture to the face to offset the baby face smooth default.
Apologies can't post my playing around results as per my previous post as i the client crashed both times.
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Eternum Praetorian
PWNED Factor Elite
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Posted - 2010.10.15 18:23:00 -
[84]
Edited by: Eternum Praetorian on 15/10/2010 18:24:22 Seriously? Still No Tattoos?    
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amarian arch
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Posted - 2010.10.15 19:03:00 -
[85]
better scars are needed. Everyone with them looks like they have pockmarked Edward James Olmos skin or Tommy Lee Jones skin.
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Dante Marcellus
Minmatar Nation of Muppets
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Posted - 2010.10.15 19:15:00 -
[86]
Edited by: Dante Marcellus on 15/10/2010 19:16:00 My character remade, although I miss the tattoos, it is pretty awesome:
<<<< PaxCorpus This wasn't the road home -- This was a road littered with questions that would inevitably lead to an answer. |

Mynxee
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Posted - 2010.10.15 20:40:00 -
[87]
Edited by: Mynxee on 15/10/2010 20:54:44 Edited by: Mynxee on 15/10/2010 20:47:43 The selector wheel approach I just messed around with on SiSI is annoyingly cumbersome since it forces me to look at every single option before making a choice--a ridiculous amount of effort considering that odds are that only a couple of options will be of interest.
Besides that, from a development perspective there are some potential concerns with the wheel control approach:
-- It would seem to make it difficult to add more choices later--or impose a limit on the maximum number of choices you could add. I mean, there is only so much room for notches before it becomes challenging to click accurately on them (especially for users running at ultra high resolutions). -- You might believe you're going to limit the number of choices now and thus avoid the problem mentioned above, but that kind of thinking is risky in the long run. UI design best practices suggest that planning for extensibility in a way that minimizes future level of effort to implement more choices is a good idea.
I sincerely hope that Incarna is not delivered with the same cumbersome wheel controls as I see now. They make me work far harder than is necessary for what is essentially a one-time task. Don't try to turn avatar creation into some kind of mini-game with clever controls. Keep it simple and straightforward, Provide users with the information and visual cues they need to make prompt decisions with a minimum of fuss. THAT is good UI design. A scrollable list of thumbnails would be a far better approach than the mystery wheels being used right now.
Speaking as a woman player, if you're looking to attract more women to EVE with Incarna and full body avatars are one important element of that, then don't make the character creation process so fiddly. Otherwise you risk alienating that potential audience of new subscribers before they even get a chance to experience the game.
I mean...look at online shopping sites. There are certain patterns they all follow that people get used to. As soon as you come to a site that deviates too much from that and makes it really hard to complete a simple task, eyes glaze over and credit card goes elsewhere. There's a lesson in that observation for the avatar creation screen.
Life In Low Sec |

Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.15 20:51:00 -
[88]
Originally by: Saman Ayan
Originally by: Qorthas !!!Forward/backward buttons on dials!!! Instead of having to pull the damn dial, it would be great if you could just hold the mouse still, while hovering a "next" button, on top of the dial (for example). This way you wouldn't have to change focus all the time - look at character, look at dial to move properly, succeed in moving it one notch at a time, look back at character, repeat. It's extremely annoying.
While I do agree with your other suggestions (we really do need a way to find specific options easily!), with a dial you can click on any notch and it will rotate to that notch, so you do not have to drag the dial to choose the different options. It's not obvious, though.
cool, didn't know that. but that doesn't really change my unhappiness with the wheel. i want single clicks, without moving the mouse, to move on in the selection - as with a 'next' button. and as you practically said yourself, knowing what identical notches means, isn't the greatest hobby ever cerated. sorry to tell you CCP.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.15 21:06:00 -
[89]
Edited by: Abyss Wyrm on 15/10/2010 21:10:22 Males are still awful. I dont inderstand why i cant make non-wide jaw for any male char? Are male-capsuleers supose to look brute? We are the damn capsuleers, who can "fire a volley with single thought"(C) not some bar bouncers.
I liked this achura for more then 4 years. And that the best i've could do with new editor. I realy hate to see so much wide jaws on him, he looks veeeeeery stoopid with them. And if I can't make it as before, I will prefer not to make it at all. Better to have faceless silhouette then this :(
And since eyelashes often looks awful as well, especialy then you try edit eye-emotions, i think better add option to remove eyelashes at all.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.15 23:25:00 -
[90]
Edited by: Soden Rah on 15/10/2010 23:30:09 Having spent some more time playing around with this creating different chars and I have to say that my irritation/hate level for the dials is growing at an exponential rate. Please for the love of whatever Amarrian god you worship, get rid of them.... use drop down menus (and back forward arrows for those just wanting to browse) with names (and numbers) for all the different options, itĘs easy and intuitive, you get an idea of what your selecting before hand, can easily find options you like/avoid those you don't. For testing its useful as we could say hairstyle 23 is great and 32 causes my machine to crash, incidentally the laggyest thing is the hair selection by far, which just highlights how bad an idea the dials are, they eat up badly needed processing/graphics power and do a worse job than a simpler less intensive option.
On the subject of the hair, when trying to create and Amarr female char her hair changed colour (got a lot darker) when i put her boots on. I actually preferred the new colour (definitely need more and better options here, most of the hair colours are really bad. Again you could save some trouble for your selves and our graphics cards by making the colour selection for the hair global, so it doesn't have to optionally load every time you choose a different style.)
also particularly when trying to sculpt and then pose the face, the little movements to show the avatar's 'alive' are really irritating and make life a lot harder, especially for the posing as trying to get the avatar to make an expression (of any kind) and hold it while you take a shot is damn near impossible, perhaps making the avatar freeze when being sculpted and when being posed for a the photo shot would help (also an option to turn the movement on and off might help those with less graphics processing power at hand).
When creating a new char the character carousel is too small, (also the guys are naked and neutered , which may be fine for the Amarr but IĘm Galente and we don't roll that way. If the guys in the office are too embarrassed to design some man pieces worthy of a capsular have one of the women on the team do it ) for those trying to choose what race and bloodline they want (especially if they are new to the game) you want nice big chars you can tell apart not little tiny ones you have to squint at.
Male (female?) body hair, we need some, with lots of slidey bar options for length density colour and such.
The sculpting controls on the legs are basically for the hips and arse, and do very little to the legs themselves, and while I might want to make some linked regional changes I also want to be able to then go in and alter smaller regions as well (also asymmetrically) perhaps having some sculpting controls for large sections of the body for general shape changes, then more specific control's for smaller sub regions, like for the arms you could have specific controls for upper and lower arm thickness and length( with the ability to make symmetric changes adjusting both left and right lower arm length say, or adjusting each individually if I want (you could have an asymmetry limit if you want to prevent people making completely ridiculous lopsided people that wouldn't work for incarna). Also need to be able to specify height, in Imperial please, no metric nonsense, or optional metric nonsense for those not brought up properly. 
One thing though, and I know your very busy, but a post now and then saying, hey that idea was good, or sorry no we're not going to do that, or thatĘs not possible, or what do you think of this idea/feature.... for example a post saying don't worry the dials are temporary, or ok we were trying them out but they evidently suck so we're going to do something else... then we can stop complaining about them and move onto the next thing and progress is made 
Anyhow, I am looking forward to even this small taste of incarna and await the next iteration with interest.
Soden Rah
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Lazarus Bavon
Caldari Caldari Provisions
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Posted - 2010.10.15 23:36:00 -
[91]
Just my two cents here.
The facial morphing seems pretty neat, but I'm having problems creating faces that are really distinct from one another, maybe include more in-depth morphing options? Of course, more clothing options would be nice.
What about the idea of robotic limbs? I'd like to give my Caldari pilot some metal meat-hooks, so to speak.
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.15 23:37:00 -
[92]
Originally by: Stitcher Edited by: Stitcher on 15/10/2010 14:04:05 Just going to repeat the call for body hair here.
For somebody this manly and hirsute to have totally hairless arms seems wrong somehow.
Also, the "ageing" slider should add grey hairs.... or at least give us greying hair colour options that are somewhere between "dyed/young hair" and "VENERABLE WISE OLD MOUNTAIN MAN"
I see your Cmd. Riker and I raise an Admiral Adama: http://img143.imageshack.us/img143/2443/20101014040205.jpg

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Virtuozzo
Against ALL Authorities
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Posted - 2010.10.15 23:38:00 -
[93]
I can't find my hair in the new character creation wizard. Aside of that, I can't seem to really reproduce much of facial expressions :/
Also, same points as previously in the thread. UI is .. an example of awesome that simply is not in tune with what's been long established for expectations. These wheels, I'm sorry, it's just not making any sense.
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |

Dagoth Minmatar
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Posted - 2010.10.16 00:07:00 -
[94]
As a lot of things are already mentioned further up, I will keep this feed back brief and only emphasize on most important issues(IMHO).
Dials: some notches do not result in changes and multidials (inner and outer) are unclear how they should work.
Weight: Combination of not muscular and overweight looks very out of proportion in the neck area. It is far from natural.
I missed a color wheel to match eye brow color with hair and beard. I suggest that after choosing hair color, eye brows and beard default to matching color, but changes should be still allowed.
Thanks a lot, in general I like the avatar creation already a lot!
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Fabienne Jax
Minmatar Black Science Navigators
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Posted - 2010.10.16 00:16:00 -
[95]
From the perspective of working w/ female characters, as none of my male characters render.
Clothing:
Race exclusive clothing? Everyone has access to the same wardrobe? Professional styles Rebellious styles Formal styles Casual styles Fighter styles Rugged styles And... The... List... Goes... On...
I realize we're not there yet, but with a clothing designer and all this attention to the new super great modeling system, I expect to see an extensive range of clothing styles.
Hair:
Race exclusive hair?
Are the artists responsible for sculpting hairstyles biased toward shorter styles? Hair is a big concern for me, and I want it to look farging good. I prefer elegance in long styles, and interestingly out of 30 or so hairstyles a whopping TWO of them are long, excluding a few cookiecutter ponytails and dreads/cornrows combos. Those insignificant two look like threadbare mops. No, I'm not the kinda guy who played w/ Barbie dolls as a child, but if I'm gonna be staring at a particular portrait for my entire EVE life I would like it to closely resemble the characteristics and personality I'd envision it's live avatar to have - NOT akin to Princess Leia.
Retain hair color when switching styles.
Hair colors don't match hair models.
Sculpting:
Doesn't respond logically to mouse movements, especially shoulders.
The grid/control points thing is pretty cool, but it seems like adjustments are too minor to make much of any difference.
Clicking the empty space for character rotation doesn't bother me at all, though other games are different. It's a minor adjustment.
UI:
Are rotary phones still used in Iceland?
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.16 00:39:00 -
[96]
On to some feedback... Well it's kinda hard to understand what's ""final"" (double quotes for added emphasis...) and what's wip, so that may make the feedback harder. Anyway... I really dislike how the male facial hair looks, I hope it's DEEPLY WIP because it's just plain ugly. Also some "stubble" options would be really appreciated... Some middle ground between completely shaved and omfg do you even know what's a razor?
The work on the female char creator is impressive, especially all those variations on the makeup. A big thumbs up here. Female hairstyles also look so much better. Some more sculpting on the eyebrows would be good (though I realize they're in the WIP list), and (this for both male and female models) the freckles skin option is way too mild. There should be some heavy freckling options in there...
Now a strange bug... I haven't had the time to test it thoroughly, but it seems that adding "outer" clothing (either top or bottom (or both)) messes with the color shade of the hair... Mostly it seems to darken it, but in some cases it just modifies it in some way... The effect goes away if you remove said clothing, but I've found no way to make the hair retain its proper color with those clothes on.
Also the remodeling of the leg sometimes (quite randomly) doesn't complete well for boots that overlap leggings. Sometimes you can adjust it by changing to another leg/feet model, but not always. I noticed this only on the female models (though it might have been a streak of luck on the male models since it seems quite random).
Now some suggestions... Some accessories would be greatly welcomed... Like glasses, earrings, piercings, technothingies, collars and whatnot. Some body accessories would be good as well, though I guess those can come quite later (and I hope there will be a way to modify/buy more of them after Incarna is out). More extremes on the expressions... Can't really get a model to openly smile or to appear angry (though you can make quite an expression of surprise...). Also smiling with an open mouth right now resembles more a dog baring its teeth than a human being smiling... I also hope that when Incarna is ready we won't be walking around with the fixed expression of our portrait... Though it'd be great if we could setup some "moods", so that we can have a selection of facial expressions to choose from.
A final suggestion... When Incursion hits TQ, you should give a long (I'd say 2 or 3 months, so that you have enough time) grace period on character remodeling, so that players can remodel their chars for free during that period. The reason is that there are way too many possible combinations to be tested thoroughly enough on SiSi and thus bugs are bound to happen. A grace period will cut the petitions and allow you to have an "extended" testing on the production server. Either that or at least retain the ability to conditionally give "face respecs" for patches and bugged individuals.
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Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.16 00:50:00 -
[97]
Edited by: Qorthas on 16/10/2010 00:53:06
Originally by: Abyss Wyrm Edited by: Abyss Wyrm on 15/10/2010 23:10:32 Males are still awful. I dont inderstand why i cant make non-wide jaw for any male char? Are male-capsuleers supose to look brute? We are the damn capsuleers, who can "fire a volley with single thought"(C) not some bar bouncers.
I liked this achura for more then 4 years. And that the best i've could do with new editor. I realy hate to see so much wide jaws on him, he looks veeeeeery stoopid with them. And if I can't make it as before, I will prefer not to make it at all. Better to have faceless silhouette then this :(
Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw. ...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise.
Originally by: Fabienne Jax
UI: Are rotary phones still used in Iceland?
lol'd 
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 01:13:00 -
[98]
Originally by: Qorthas Edited by: Qorthas on 16/10/2010 00:53:06 Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw. ...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise. lol'd 
He has no jaw, really?? I knew one guy who really had no jaw, his name was Darth Malak. Oh and it will be cool to make char with absolutely no lower jaw, instead of that stupid wide jaw %) But no such option are available... Old avatar have the jaw almost like my own. Though i didnt try to make him to look like myself, i realy hate bully-type male faces. And with current limits for sculpting you simply cant make non-bully faces for males.
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JD Galis
New Player Experience
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Posted - 2010.10.16 01:14:00 -
[99]
I would just like to suggest that On Dial selection if it could also be navigating by left or right arrow key.
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Jaxley
The Tuskers
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Posted - 2010.10.16 01:50:00 -
[100]
Edited by: Jaxley on 16/10/2010 01:53:08 I'm rather satisfied with the new CC.
Personally I couldn't care less about the UI (EVE itself made me pretty resistant to cumbersome interfaces), but as stated above there is much room for improvement, especially in regards to potential new players.
I'm sure there'll be more hairstyles and the coloring will be sorted out etc etc, so no need for me to cry about that either.
I strongly hope the finishing touches include beard-tweaking on the same level of makeup, though. Body hair? Nyeh, nice to have.
The technical inconsistencies like sculpting behavior is under heavy testing as well I'm sure.
There is no sense in complaining that the CC would be in its Alpha stage.. Yeah right - the issues present are esactly the things final polishing is supposed to sort out.
So great work CCP, keep it up!
-----
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Tek Gold
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Posted - 2010.10.16 02:23:00 -
[101]
Overall the newer version is much better. The racial traits are not that dominant anymore(maybe still a bit too much).
Controlling the mimics is still a bit difficult, though the sculpting is improved.
Head-Skin-Color changes when choosing different beards.
Feature-Wish:
Add a transparent overlay for a portrait- and profile-picture, so we can model our chars like us, prominents or fictive figures.
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Sakaane Eionell
Gallente Tantalus Inc.
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Posted - 2010.10.16 04:27:00 -
[102]
Running on high graphics settings 2X GeForce 8700M GT on WinXP SP3 Tested on female Gallente/Intaki
I'm in the camp that looks forward to new avatars but am miffed about not being able to port over my current appearance.
It's pretty cool and in some ways reminds me of the character creator from Dragon Age. In window mode it's pretty laggy. ~12fps at 1920x1080 screen res and system bogs down quite a lot. In game I normally get about 45fps and can run several other applications at once. Right now it's a strain to have the client open and also be typing in the forum.
The women at race/bloodline selection are OK but the men are all naked eunuchs.
I dislike the dials. Please give me sliders or a list to scroll through. Numerous dials have the red dot while others don't.
The progress buttons in the upper left corner are not very intuitive. I would prefer a "Next" button to go from one stage to another. Also, having the "Approve" button visible all the time is misleading: does it mean approve this stage or approve the entire character and exit? You don't know until you click!
Sculpting is neat but lilke many others I often found it unresponsive. I miss having the quadrant slider boxes from the old character creator. Can we please have the option to use either/or?
While sculpting, the character should stop moving. Sometimes it's difficult to know if a change was made because of all the shifting.
I encounter a lot of bugs previously mentioned: hair colors don't stick/get dark/change randomly; pants + footwear = weird results, etc.
The new hairstyles are OK but many are just so generic 20th/21st century Earth. This is OK for some players but others will miss the very unique hair we already have. These bizarre hairstyles (such as my current avatar or a certain one available to Amarr females) are recognizably and uniquely "EVE". Not porting them over will be a sad loss. There is something to be said for "less cartoony" but "generic" is bland... If I want to see a bunch of people with ponytails and or bowl cuts I can look in a magazine, ride the bus when the local schools let out, or watch daytime TV. Please keep the original hairstyles while introducing new ones.
The eye models are gorgeous, but why does the "default" eye option have no color wheel? Also, there is no option to have a very dark or black eye color. My avatar's eye color is currently nearly black with a hint of emerald green where the light hits. This is just as important to some of us as blind eyes are to other players. Please add!
Agreed that most of the hairstyles sit too high on the forehead. The women look like they have receding hairlines. The long-hair models suffer from 80's "Big Hair", giving the character something of a bed-head/excessive mousse/electrocuted sort of egg-head look. Later on in the Portrait stage, depending on the angle, certain areas of the long hair styles disappear.
The makeup options are pretty generic so I'm hoping to see more 'special' features, ie, my avatar currently has a series of green dots along her eyebrows in addition to her facial tattoos. These small details contribute to uniqueness.
Lip shape before applying lipstick is OK, but once lipstick is on the character looks like a clown. Specifically, the upper lip gets two very sharp peaks. I don't know any women (including myself) who actually apply lipstick like that! More shades would be appreciated too, especially in the burgundy/purple range.
Looking forward to more clothing options. The current selections are quite generic in that 20th/21st century Earth way. As with unique hair styles from the old character creator, many of the old clothing options (what we could see anyway) are also uniquely "EVE" and to not have these available is a loss.
In the Portrait stage, I found that dragging the eyes to the left sometimes made the irises look to the right, and vice versa. As with sculpting, in this stage the character should stop shifting around.
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Sakaane Eionell
Gallente Tantalus Inc.
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Posted - 2010.10.16 04:31:00 -
[103]
One last thing I wanted to mention is that Empyrean Age established (on the first page no less) that capsuleers have a socket:
Quote: It was then that he realized the base of his skull was fastened to the bed's surface, and that the connection was through a metallic socket implanted directly into the bone.
This is a fundamental and required part of being a capsuleer and should be included in all avatars by default, even if having long hair or wearing other clothing covers it up.
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Tony Hawkins
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Posted - 2010.10.16 05:23:00 -
[104]
First off, CCP you out did yourselves here. The new character creation is a work of art by itself and is fun to use once you get the hang of it though simplifying it would help for new comers to the game.
But anyway i tried it out and here's what i should should be in the creator.
-chest hair, arm hair and leg hair is a must - being able to show your character has implants (though as an accessory and not as a thing for someone that may or may not have implants) -5 OĘclock shadows are a must have -being able to change the color of most clothing like jackets, coats, t-shirts, pants and boots/sneakers -allowing us to make our character look like 20 years old all the way to making them look like 80 years old -accessories should be added in from visors, sunglasses or normal glasses, ear rings and implants as said earlier -tattoos for all races should be added into the creator soon -letting us selecting the tone of skin for our characters -undo and redo buttons should be added in
And that's about it. oh by the way, when i change the shade and texture settings while in the character creator it crashes on me sometimes.
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Cyprus Black
Caldari Perkone
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Posted - 2010.10.16 10:18:00 -
[105]
1) The dials are still there and they're still bad.
2) Face and body sculpting is poorly done. Impossible to discern which mouse movement translates into body/face sculpting. Often the same mouse movements yield radically different results. Little consistency.
3) Client crashes often.
4) Shader quality below high makes body/face sculpting impossible.
5) Hair style loading takes a very long time.
6) The dials are awful. So much so that it needs to be stated again.
From what I can tell, nothing was changed since the last update and the last feedback thread. There may have been changes, but the same problems are still there.
http://img37.imageshack.us/img37/2084/lolveur2.gif |

Jenny Hawk
State War Academy
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Posted - 2010.10.16 10:58:00 -
[106]
Been trying out a little more.
a) The sculpturing interface now allows you to adjust cheekbones, eye size, jaw length/width - which is good (although it often results in grotesque unrealistic faces, esp with women).
b) If I put different clothes on, sometimes the hair colour changes? Is this a feauture that's intended for racial haircolours/clothes?
c) The general interface is not really intuitive. If you put an "upracticed" person behind the editor you either get misshapes or standard faces.
d) Most lightning options have WAY too much contrast so you lose a lot of detail. In the previous build this was much better.
e) Still missing an "undo" and "reset all" button.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.10.16 11:07:00 -
[107]
I'm not real happy so far.
1) the eyes. very limmited control of shape and angle, narrow, wide, tilt. no control of bottom lid. and the two upper controls just make things worse and you can never seem to get it right again. No adjustment available to raise and lower eyeline. In general limmited eye customization which helps lead to all the characters looking a lot alike.
2)the smile. the relaxed face seems to have a built in frown and there are limits to the ability to make a realistic smile. You can't put all smiles, puckers, frowns on one very vague mouse movement and expect to get the subtle smiles and such that we see on the old avatars. Need waaay more control there. maybe play sims a while or something guys to get some ideas. (I note some races are better than others)
3) Seems to be a missing area of control on the cheek to get the face just right, but maybe that is just me.
4) hair and article selection on the wheels is sub-optimal. but maybe that is just a temporary selection method. it is too annoying really.
most of the issues are slownes and missing features which are normal for a WIP so we won't bother with those.
We have lived with our old avatars a long time. This needs to be good to make up for losing our old selves...
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Rommah
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Posted - 2010.10.16 13:41:00 -
[108]
Edited by: Rommah on 16/10/2010 13:46:31 First off, Im on a very low system (GeForce 6600) So it was very hard to make the editor work. By turning the shader quality down it made the creator somewhat responsive but made the graphics extremely pixelated and ugly. Then, soon after it would crash. Had to tick the quick character load in order for it to somewhat work... Due to my system, I cant say it is how it supposed to look. Usually I run eve perfectly and its the high shader that I (sometimes) have difficulty with...
The character I loaded was very-very oily. The skin was dark, brown-reddish. There were no option to change the skin tone that I could find. If there was, the UI needs much rework in order to make it accessible to player from the first glance.. Skin color is the base of making your character your own (god that sounds racist). Hair options gave me big disappointment. Im Gallente-Intaki. The long hair is pretty much a signature for that character type. I could not find a single thing that resembled straight long hair that make Intaki recognizable. UI is VERY difficult to operate. Trying to shape a body part is unbalanced and sometimes somewhat disproportional. Example, trying to match the chest to a stomach. There seemingly space between the stomach and the chest you should have control over but do not. Leaving the body shape unsatisfactory.. Same goes for facial features. For example a nose is very hard to shape. You start with a shape given and thats it. You can make the nostril wider, give a larger nose bridge, make it pointy (all which is extremely difficult to do) but in the end, it still resembles the same nose. There should be some option to select a different base for the nose. For body, we should have control of individual muscle and body parts. As it is now clicking on a leg grid for example, does nothing but make it larger and does not really give any shape I hoped to have control over. Selecting options by the wheel slider such as an eye type is erratic and feels unresponsive. The color menu, which should always be open and available rarely pops up when you need it. All such things make me really wish for the slider system. The wheel provided is basically a slider but a very poor, unusable and confusing one. Upon making a portrait, again UI is poor and unresponsive. For example, selecting a lighting on a wheel will usually skip back and forth betweeen 2 options. Even if you click and drag it in a single direction. Two thirds of options given are dark making a characters features almost invisible. If you somehow manage to finally select the light to illuminate the character (although not the one you wanted), it often resets after you pick another background. Same as grid body/face shaping, positioning the character is just as strange and unnatural. I spent 5 minutes trying to figure out just how to tilt the guys head straight (oh... what do you know, i had to drag his head by his ear -_-) Again, makes me wish for an easy to control and comprehensive slider or something similar...
***I understand that this is work in progress but Im making judgement on what Ive seen.. Overall, the character I ended up with looked pretty impressive and realistic if judged based on graphic quality, but the character and creator itself is quite bad. The character is nothing compared to my old one. Its not really "Mine" as the options that were given felt even more limiting that the old eve character creator. -(Please, at least add features that are recognizable from each race!) Customization controls and tools are a huge disappointment. As long as devs will fix the UI to give us a clean and easy control of the creator and give it variety and options of old creator, it will have alot of potential... (At least so we can recreate our old toons we grew close on over the years (especially if the character you attempting to make to resemble you). A character is like an extension of your self! And I would be very down if I cant make one Im comfortable with.
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Rommah
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Posted - 2010.10.16 13:55:00 -
[109]
Edited by: Rommah on 16/10/2010 13:59:12 Edited by: Rommah on 16/10/2010 13:56:44
Originally by: Abyss Wyrm
Originally by: Qorthas Edited by: Qorthas on 16/10/2010 00:53:06 Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw.
...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise. lol'd 
He has no jaw, really?? I knew one guy who really had no jaw, his name was Darth Malak. Oh and it will be cool to make char with absolutely no lower jaw, instead of that stupid wide jaw %) But no such option are available... Old avatar have the jaw almost like my own. Though i didnt try to make him to look like myself, i realy hate bully-type male faces. And with current limits for sculpting you simply cant make non-bully faces for males.
I agree with Abyss Wyrm... You should have freedom to make character that you wish or to resemble your self or your old avatar... Just because you dont like that he has a small jaw unlike your own toon shouldnt stop other players from shaping it as such... He is not slamming the devs, but providing feedback needed to make a creator to make as many players happy as possible... Even my own feedback seemed harsh, but I had to give my honest opinion for it to truly count...
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Astrid Rho
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Posted - 2010.10.16 14:20:00 -
[110]
Edited by: Astrid Rho on 16/10/2010 14:22:12 (MS Windows SP3, AMD Phenom 3,0 ghz,NVIDIA GeForce 8800. Client set with shaders, textures-LOD both set High, fast character/Rendering/Shadows enabled)
Good to see the feedback from the first trials were addressed in second release.....this is very promising.
I was originally enthusiastic about the wheels but not so sure now...if they were able to be advanced notch by notch with a mouse click, and they had some numbering on graduations it would help. I understand people's pov re sliders but I dont percieve thiis tool is intended to provide a graduation of appearance (other than sculpting)- it simply provides fixed options to permutate.
The face sculpting works better but still disapointed with the eye sculpting or rather eyelid shape sculpting...not much effect apparent...and the eyes have a massive effect on the characters expression in my view.
Is it possible to see a move to more feminine clothes for the female characters and/or less reliance on black fabrics.
Given the choices and permutations in this creator, it would be a pity if this was only available to set up a character initially as a one-off; and players were not able to change their characters looks subsequently.
NB- Client frequently crashes often when using the creator.
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Rommah
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Posted - 2010.10.16 16:11:00 -
[111]
Edited by: Rommah on 16/10/2010 16:13:17 Making more criticism on actual character aside the UI... this time with a screenie
This is my failed attempt... The skin tone is way too dark (i know the blue light on original helped to make the pale look) But Ive seen other intaki characters with normal lighting and still dont look nearly as dark toned. And does it have to be THIS oily?. Please let us chose skin tones and some skin texture options that do not include acne scars or wrinkles. The only way I made any progress in making any resemblance to my old toon is through darkening lips and eyes. But It made it look like he is wearing makeup instead. Hair... Looking at many Intaki characters, ALOT if not most will have long style similar to my old toons. This is the closest I found. Please add hairstyles that stay true to old characters. Ears... Had obsoletely no options other than make them stand out. (needs ability to control depth) Nose... Had no options other than nose bridge, nostril and length sizes... Eyebrows... Nothing that does not make it look like a caveman or a drag queen...
I really hope the final version allows for better creation :(
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.10.16 16:14:00 -
[112]
Edited by: Andreus Ixiris on 16/10/2010 16:15:16 I notice that one of the facial hair options for males is an Adolf moustache.
I think I know what style EVERY SINGLE MEMBER of Goons will be sporting come Incursion... ----- Andreus Ixiris CEO, Mixed Metaphor
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.16 16:33:00 -
[113]
Edited by: Soden Rah on 16/10/2010 16:36:09
Originally by: Astrid Rho I was originally enthusiastic about the wheels but not so sure now...if they were able to be advanced notch by notch with a mouse click, and they had some numbering on graduations it would help. I understand people's pov re sliders but I dont percieve thiis tool is intended to provide a graduation of appearance (other than sculpting)- it simply provides fixed options to permutate.
I agree that these dials are in the main not used for graduated options but are for descrete and mutually excluseive styles... wich is why dials are absolutely and fundememntaly the wrong things to use. Dials imply a graduation from one extreem to another, like volume control. For anything that isn't a graduated scale from one extreem to another useing a slider, be it strait or circular, is counter intuitive, and shows bad design. The only reason I see for useing dials is asthetic, and I for one would much prefer something functional first, prety second than prety but utterly useless.
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Djana Libra
Caldari Fallen Angel's Blade.
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Posted - 2010.10.16 16:50:00 -
[114]
Face needs more morphing options (cheeks, chin, ears) to prevent everyone to look like eachother.
Sometimes the graphics all turn black and return to rendered again after a minute waiting.
It reacts very slow to the sliders, freckles don't show up on characters face.
Clothing needs a lot more options <SIG> I bought the wife a toy Deimos to have fun with while i play eve!
</SIG> |

Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.16 17:00:00 -
[115]
After trying the new version of sculpting i can report that i still can NOT sculpt. All my mouse clicks and movements do is rotate the character and move it up and down. I will now be updating my older drivers to see if that alleviates any issues i'm currently having on SiSi. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 17:41:00 -
[116]
Edited by: Abyss Wyrm on 16/10/2010 17:43:29
Originally by: Rommah Edited by: Rommah on 16/10/2010 13:59:12 I agree with Abyss Wyrm... You should have freedom to make character that you wish or to resemble your self or your old avatar... Just because you dont like that he has a small jaw unlike your own toon shouldnt stop other players from shaping it as such... He is not slamming the devs, but providing feedback needed to make a creator to make as many players happy as possible... Even my own feedback seemed harsh, but I had to give my honest opinion for it to truly count...
Tis not even as much about what i like, but about how it shoult looks like. And with new editor achura is least like an... achura. Or japanise if to be more correct. Though yes, i do like roleplaying, and i also will agree that non-buly like civire (for example) will also will looks stupid. And since i playing achure character, i wish most of all that it look like achura.
And yes, i did choose achura because what they realy are, not because of thier stats in the past. And no, i am neither a japanise myself or weeaboo . I also do like amarrs, deteis and even intaki a bit. But achura was (and is) best choise for myself personaly.
BTW i would like to hear from CCP themself about what actual race are closest for each bloodline. For some its more more obviously, like achura = japanesee, deteis is likely a finns (because of many names of characters, corporations and systems in caldari state). Not so sure about civire. Gallente are 100% french, jin-mei are most likely chineses, (may be thais), and again i have no clue at all about intaki. Brutor are something middle between afro-american and latino. Sebeistor are something nordiс. Verokior at first thought are just gipsies. But aperently they are are somthing more/different. Amarrs are looks like a egyptians, by both looking and mentality, but with heavy mixing of turkish and european. Khanids by both appearance and mentality are mongols. Ni-kuni somehow make me think of them as of jews, because of thier mentality, though i am not 100% sure about them.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 19:08:00 -
[117]
And also about new AA feature. Tis nice that CCP ads natice AA option for client. But as much as i can see its just simple multisamling AA. Yeah i know, supersampling AA works awful with skybox currently, but there is also combined AA, whicj is with gamma-correction make even better picture then with supersampling.
Here the examples. This is what we can see with native 16q AA enabled. Jagies was 'cleaned' heavely, but a can still see them. And that what i have currently by using 8sq combined AA + gamma correction + transaparent 8x supersampling via nHancer utility. Picture is perfect. FPS is arount 20-30. If the clouds present (like in some missions or plexes or ladar sites) FPS could drop to 15 but usualy dont. I have GTS250 atm.
Although, nHancer somehow cant add AA in character creator :( Before second SiSi patch i was able to add AA only via nVidia control panel. And sadly there is no combined AA option available. Though at least there is supersampling option available, which is better then supersampling. But adding AA via nVidia control panel works reverse with nHancer. Tis add AA for character creator, but isnt work for the rest of the game.
Basicly i ask CCP if they can at least bring optional choise what AA technology to use for every player (including gamma-correction).
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Pesets
The Hunt Club
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Posted - 2010.10.16 19:27:00 -
[118]
Edited by: Pesets on 16/10/2010 19:33:18 I always assumed that vherokior were supposed to be thai/philippino, but definitely not gypsies. Right now they look kinda more korean. Gallente and old-school intaki females seemed to have some hints of indian descent, males look like something i'm guessing might be celts-related, but really have no clue to be honest. Overall i'd say most if not all bloodlines have at least two base ethnicities and can hardly be pegged as something specific.
The new portraits allow quite a lot of departure from what a bloodline is "supposed" to look like, too, if you fiddle with them for a while. They don't quite match the old avatars, which is very sad and i'm gonna miss the oldschool vherokior girls like hell... but i must admit that oldschool avatars, however avesome some of them are, are kinda cartoony overall. They wouldn't look quite right in "realistic" full-3D environment.
I also hate to say this, but a lot of good oldschool portraits might be lucky shots from specific angles. I like my current avatar, but i tried to recreate it in the current (TQ) CC, and look at it from different angles and w/o glasses... and frankly i'm not quite so sure anymore if i'd want that to walk around in incarna 
I think the major problem right now is less in face sculpting and more in facial expressions. You might be able to make an ok base face, but after that you can only make it more spiteful and slightly less sleepy. It would be nice to have separate controls for left/right sides of the face, and more control around eyes.
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Rena Windor
Gallente Blue Dragon Enterprises
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Posted - 2010.10.16 20:49:00 -
[119]
The creator was very slow. I was using SM3 on High and when the sculpting grid came up it would usually take several seconds to make the changes. Other then that it looks like it is coming along quite nicely. Just because I am ugly doesn't mean I can't be loved. |

Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.16 21:43:00 -
[120]
How do you now get to the Character editor if you do not have empty character slots? Previously on the first version you would click on your char and have the option of skipping the character creator to get in the game. Now its click on your char & go straight to game with no obvious access to the character creator?
"We worship Strength because it is through strength that all other values are made possible" |
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 22:13:00 -
[121]
I've cleared one slot myself. Its a test server anyway, no back changes will be made.
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Ma'at Achu
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Posted - 2010.10.16 22:33:00 -
[122]
The carousel style of selecting features needs to have some sort of way to identify each bullit on it, so its easier to go back to options you like.
As it is now its very time consuming to find the style you like, first you have to go through all the bullits to see what options you have, but sins you cannot identify the once you like during the first iteration you will have to go through them again to find the once you like the most, you can reapat this several times before you are done.
Possible solutions: - Give each item a name and let the name stick out from the bullit like a fan. - or Drop the carousel and make a simple drop down where each option has a simple name.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.10.16 23:23:00 -
[123]
So, I can understand the need for a bra for the female doll, but it looks very sloppy when you can see the shoulder strings after putting on a shirt. Either give those dolls a sports bra or make a "futuristic" one that covers the breasts with no strings attached.
Btw. a Barbie doll wears no bra.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.17 00:53:00 -
[124]
Originally by: Abyss Wyrm Edited by: Abyss Wyrm on 16/10/2010 19:25:43 And also about new AA feature. Tis nice that CCP ads natice AA option for client. But as much as i can see its just simple multisamling AA. Yeah i know, supersampling AA works awful with skybox currently, but there is also combined AA, whicj is with gamma-correction make even better picture then with supersampling.
Here the examples. This is what we can see with native 16q AA enabled. Jagies was 'cleaned' heavely, but a can still see them. And that what i have currently by using 8sq combined AA + gamma correction + transaparent 8x supersampling via nHancer utility. Picture is perfect. FPS is arount 20-30. If the clouds present (like in some missions or plexes or ladar sites) FPS could drop to 15 but usualy dont. I have GTS250 atm.
Although, nHancer somehow cant add AA in character creator :( Before second SiSi patch i was able to add AA only via nVidia control panel. And sadly there is no combined AA option available. Though at least there is supersampling option available, which is better then supersampling. But adding AA via nVidia control panel works reverse with nHancer. Tis add AA for character creator, but isnt work for the rest of the game.
Basicly i ask CCP if they can at least bring optional choise what AA technology to use for every player (including gamma-correction).
There's AA now!?!? AWESOME!! Thanks CCP!  Can't believe how fast it got added, after me asking. Don't know if it was because I brought it up in the old CC thread, or if it was on the schedule already, but either way, thanks a ton anyway CCP :) Was really waiting for this feature to turn up in eve. Gonna make new characters right away, and look at the beautiful graphics, not brought down by rough edges anymore.
Anyway Abyss, there appears to be no AA enabled in your first screenshot, whether you enabled it or not. I've really tested AA in various games and programs over the years, and to me it really looks like there's no AA at all, in the first shot.
But to CCP, I agree with Abyss. I think it would be even greater to be able to choose between AA filtering (multi sampling, combined sampling, super sampling) in the final product, for the whole game. It really makes the game look so much better, and the different filtering options drastically change performance and quality, so it would be awesome to be able to choose what AA to use.
Again though, thanks a lot for putting AA in there CCP. you're the best. And i didn't even know it was there until i read Abyss' post. Gonna start reading patch notes from now on ^^
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Pherusa Plumosa
Minmatar Rionnag Alba Northern Coalition.
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Posted - 2010.10.17 01:04:00 -
[125]
Edited by: Pherusa Plumosa on 17/10/2010 01:05:36 1. If I had awesome aiming and reflexes, I'd play FPS. Please can you remove those dialer style menu and replace it with a banal drop down menu with labels like hairstle 1, hairstyle 2 ... whatever? They are extremely unhandy and exhausting.
2. Male hairstyles: most of them look like mother-in-laws dream hairstyle from the 80ies, or like Ken from Barbie. I also miss the Gallente Intaki male "pigtail"
3. Customisation: characters do not differ much, because very charactersitic features of the human face, like eyes and nose all have the same shape. They don't need to be fully customizable, but please try to add some additional premade shapes for eyes, nose, mouth and face shape.
4. not-so important bug: if you didn't finished customizing character A, abort creation and select character B, from the login menu, the customization menu is empty. __________________________________________________
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Akuma Kenatsuki
Caldari A Lite in the Darkness
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Posted - 2010.10.17 01:48:00 -
[126]
I think it's been mentioned, but is there any chance of resetting to be able to start over on a toon that's already been saved? The Save button not giving you a second chance (Are you sure?) and not having any way to tell if it is used to save the current changes (think the "Apply" button in PI), or the whole character and exit the editor.
TL;DR: Reset Akuma so I can actually edit her, please?
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Alain Kinsella
Minmatar D'ni Honor Guard
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Posted - 2010.10.17 02:37:00 -
[127]
OK, some notable items not in your issues list:
-> Where are the tattoos? You spent several Chronicles going over the importance of Minmatar's tats, and they're completely missing. Amusingly, my Amarr char has one too, but its not as important as Alain's.
-> Can't seem to make Alain gaunt enough. Current portrait has him almost looking like an Arcane (race in old Spelljammer series). Also need a stronger scarring setting (this is a Siebestor, I'd expect him to look 'weather-worn' even when young).
-> Would a dynamic lighting position be possible? Probably a tall order, but can always ask...
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Horsa
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Posted - 2010.10.17 04:55:00 -
[128]
I looked forward to this very much, and all I can say is that I'm very disappointed and I now dread Incarna.
- The dials are horrible. I found them difficult to use and I don't see how they are better than sliders.
- When sculpting the faces, I get deep skin creases when I decrease the volume of the features (cheeks, jaw, etc). It's not a bug, but it makes all the characters look old.
- For Amarr females, I had no sculpt zone on the bottom of the flesh between the nostrils. It was very difficult to give her an attractive small turned up nose.
- It was hard to make noses thinner.
- Sculpt zones were far too few! Legs, arms, gut chest? That's it??? It was very unsatisfactory trying to give her wider more normal looking hips.
- Boobs. The boobs were a travesty. they had 3 sizes: Small & Pathetic, Medium Shapeless Pushup, and Medium Saggy. Omg. Just save the boobs.
- Far too little normal variation. I don't want extreme faces. I don't want to make bizarre deformed people or see deformed Eve space people. But within the normal ranges there was a stunning lack of variety. On the male caldari, the round shape of his chin looked the same always no matter what, and it didn't look good.
- The eyebrows were horrible. On everyone.
- Hair. There had BETTER BE traditional Amarr hair! I want traditional Amarr gold bunted ponytails!!! I liked the long braids for females. They was a good additional hairstyle. I'd like to see some retro betty page hair or ancient retro egyptian queen hair (like long betty page hair with the ends cut square).
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
- better hairs for men. we need more crewcut and flattop styles. We are space pilots, and our hair must not get in the way!
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Tandina
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Posted - 2010.10.17 05:13:00 -
[129]
Edited by: Tandina on 17/10/2010 05:22:39
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 13/10/2010 18:08:55 On high shader setting I get this.
Same here, seams that the client is not detecting that the system cannot render SM3 content. The client should revert to SM2 if SM3 is not available. I'm using a Toshiba Satelitte L3550 laptop with ATI x1250 graphics. (hopeing to upgrade soon!) :)
Also, Since your still working on hair styles, please include mine! I consider it part of my "personality"
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Tek Gold
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Posted - 2010.10.17 05:15:00 -
[130]
Mhhh...I tried some more face-sculpting. The eyes can be way too large or small(looks like terrible abominations). If you want to create a kind look on the eyes, they get somewhat childish. It would be nice to have more costumization-options on the eye-sockets. Also: Why do male chars just have the choice between the following hair-styles: Irokese, bald/shaved bald, 1950-space-hero, gay boyband-member a/b/c/d? I certainly would like to see some normal styles or some woven braids(viking-stuff), military hair-cuts.
Some tattoos or piercings would be great too.
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2010.10.17 09:26:00 -
[131]
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
^^ This.
My first impressions of the character editor were really promising, but there was just something missing. Something I couldn't put my finger on (apart from all the regular points being made a.k.a. difficulty of wheel selection, not enough sculpting points, not enough variation between races...).
Then I watched this video and my jaw kinda dropped. Everyone is keenly aware that the character creation part of EvE is a game breaking mechanic. If it isn't done correctly it could kill the game.
If you can produce an editor that uses this as a bench mark we will have WIN for everyone who plays EvE. If this is released and it is not a complete product you'll have a lot disillusioned subscribers on your hands. This is the one game mechanic you CAN'T get away with being only 3/4s complete. IT MUST be a fully finished everything included, completed product. Because you get ONE chance to make your character and thats IT.
I think i speak for most people when I say I would rather WAIT for a complete product rather than you rush to release something that doesn't have all the features thet it MUST have. Minmatar tattoos spring to mind.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.17 10:31:00 -
[132]
Originally by: Aline Kia
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
^^ This.
My first impressions of the character editor were really promising, but there was just something missing. Something I couldn't put my finger on (apart from all the regular points being made a.k.a. difficulty of wheel selection, not enough sculpting points, not enough variation between races...).
Then I watched this video and my jaw kinda dropped. Everyone is keenly aware that the character creation part of EvE is a game breaking mechanic. If it isn't done correctly it could kill the game.
If you can produce an editor that uses this as a bench mark we will have WIN for everyone who plays EvE. If this is released and it is not a complete product you'll have a lot disillusioned subscribers on your hands. This is the one game mechanic you CAN'T get away with being only 3/4s complete. IT MUST be a fully finished everything included, completed product. Because you get ONE chance to make your character and thats IT.
I think i speak for most people when I say I would rather WAIT for a complete product rather than you rush to release something that doesn't have all the features thet it MUST have. Minmatar tattoos spring to mind.
Or allow the players the option to remake them again with Incarna one way or the other, with the full options and tweaked character creator. Either a service available with Incarna or an option to freely remake after installing Incarna just like we have now. It can't be that much of a chore, since it will already be a part of Incarna or they can reuse the system they made for this release.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.17 11:06:00 -
[133]
Originally by: Pherusa Plumosa Edited by: Pherusa Plumosa on 17/10/2010 01:18:41 2. Male hairstyles: most of them look like mother-in-laws dream hairstyle from the 80ies, or like Ken from Barbie. I also miss the Gallente Intaki male "pigtail"
Agree, most oа hairstyles are awful. I also miss my current hairstyle. The best alternative in new editor is bald head
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Ryan Easte
Caldari
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Posted - 2010.10.17 11:31:00 -
[134]
I have macbook with a 9400M running windows 7. In game I can have everything on high running smooth as. I noticed with the creation toon it is very "laggy" the laptop has 3gb ram and a P3750 Duel core processor.
Is it the fact that it is a WIP and on a test server that it lags or is it potentially that the laptop cannot handle it? I was only running eve. This card is shader 3 ready.
was ok with the lower detail checkbox enabled. had all the usual probs with escape etc etc. All in all tho very nice |

Sajeera
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Posted - 2010.10.17 13:04:00 -
[135]
It will be nice if there is a shortcut (holding ALT for example) witch to highlight all the drag zones on the face and body, its kinda hard to spot them now.
Would like some more (and better) hairstyles for males, at the moment i can mostly see a variations of dudes with hairloss in different phases of baldness.
Overall it looks very good, just keep improving it.
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Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.17 14:20:00 -
[136]
Edited by: Qorthas on 17/10/2010 14:23:23
Originally by: Horsa
I looked forward to this very much, and all I can say is that I'm very disappointed and I now dread Incarna. (...)
So your entire Incarna experience, that's still left to come, is now ruined, because of a very early character creator? Most things are work in progress, and the rest simply hasn't been made yet. I think you're way too harsh on the new CC. -Dials are horrible, yes. -Deep skin creases? i never saw anything like it, except for when i tried the 'aging' dial. -Making noses thinner is as easy as clicking the middle of the nose, and pulling the mouse in the right direction. Very easy stuff. -Body sculpting.. its not finished yet. -The biggest boob size is certainly not "medium sized", although their shape does look weird at times, when you sculpt. but again, its not a finished product. They look fine at the default setting. unless you're only into double F cups, as round as balloons. -Variation.. i agree with you on this one, that faces tend to look very similar within the same race, as long as you go with a "normal" look. -Eyebrows.. there are only very few of them so far, and they aren't necessarily finished. The first one on caldari females looks fine though (which is what I've focused on so far). -Hair.. I'm not good with amarrian hair, but I completely agree with your second hair point. more normal hair styles would be nice - although they did add some in this patch, which is nice. This is what I've been able to do with the new CC, and I think it's amazing.
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Fabienne Jax
Minmatar Black Science Navigators
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Posted - 2010.10.17 14:48:00 -
[137]
Originally by: Aline Kia
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
^^ This.
My first impressions of the character editor were really promising, but there was just something missing. Something I couldn't put my finger on (apart from all the regular points being made a.k.a. difficulty of wheel selection, not enough sculpting points, not enough variation between races...).
Then I watched this video and my jaw kinda dropped. Everyone is keenly aware that the character creation part of EvE is a game breaking mechanic. If it isn't done correctly it could kill the game.
If you can produce an editor that uses this as a bench mark we will have WIN for everyone who plays EvE. If this is released and it is not a complete product you'll have a lot disillusioned subscribers on your hands. This is the one game mechanic you CAN'T get away with being only 3/4s complete. IT MUST be a fully finished everything included, completed product. Because you get ONE chance to make your character and thats IT.
I think i speak for most people when I say I would rather WAIT for a complete product rather than you rush to release something that doesn't have all the features thet it MUST have. Minmatar tattoos spring to mind.
^^ This, both quotes.
In a month and a half, or whatever, I just don't see EVE's CC suddenly becoming nearly as sophisticated as APB. Until 15 minutes ago I hadn't ever heard of the game, but I find myself hoping for something equally as cool as what is seen in that video bec it seems to reflect the attitude of EVE.
If that kind of polish will be coming in stages then that is something I can live with, but I don't think that polish will ever happen. I'm sure our EVE artists are good at what they do, and I don't mean to question their abilities....
wait...
...yes I do.
Originally by: Qorthas So your entire Incarna experience, that's still left to come, is now ruined, because of a very early character creator? Most things are work in progress, and the rest simply hasn't been made yet.
Please keep in mind, they have little over a month to get it excellent.
EXCELLENT.
Not good, or decent, but w/ enough bells and whistles to make us go 
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.17 16:01:00 -
[138]
Edited by: Freyya on 17/10/2010 16:02:37
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
HOLY CRAP.. CCP, it's very nice and all to develop your own character creator but if you can't meet this level of customisation when Incursion hits, wouldn't it just be easier to buy the rights to use their creator and rewrite it for use in Python W/E? Just a thought really but damn, that vid set my standard for hopes how the eve crator will become  ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2010.10.17 18:07:00 -
[139]
Did not read whole thread, dunno if someone already brought this up. Realize that OP says hair is WIP (as if the words WIP on certain styles wasn't a tipoff about that). However, the colors flat out look wrong; they're too metallic. It sort of looks like people with hair that had shiny hair color sprayed on them. Plus there's not that much natural variation - you can't get very many brown looking colors for instance, and there's not one that looks naturally black.
So yeah needs some work.
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Mag's
the united Negative Ten.
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Posted - 2010.10.17 18:30:00 -
[140]
Edited by: Mag''s on 17/10/2010 18:36:03
Please for the love of Eve, do away with the dials. They are very unintuitive and when being used for say ageing or freckles, you cannot set them anywhere except on the dots.
The eyes, yea great stuff but can we please have a blind/white set.
Oh and can you remove the whole dial system. Did I mention the dials?
I know there is more to come, but you're not actually give us any feedback. 
Edit: With a short amount of time remaining, I'm hoping you'll allow people more than one free change. No disrespect, but I don't see you getting this right in time.
I'll more than likely hold off changing my char until the last minute. Eve players become attached to their chars, that's why this is so important.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.17 19:05:00 -
[141]
Originally by: Freyya Edited by: Freyya on 17/10/2010 16:02:37
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
HOLY CRAP.. CCP, it's very nice and all to develop your own character creator but if you can't meet this level of customisation when Incursion hits, wouldn't it just be easier to buy the rights to use their creator and rewrite it for use in Python W/E? Just a thought really but damn, that vid set my standard for hopes how the eve crator will become 
That is the best character creator at the moment by a huge margin. Everything else just pales in comparison. If you set your hopes up with that, you will end up being disappointed. I know EVEs CC is WIP, but it won't achieve that or better in a month, no way. Maybe something close to it by Incarna, but now we wil get the CC v1.0, that is pain to use and is low on features that will make you go with awe.
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Jens Beckstrom
Free Space Initiative
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Posted - 2010.10.17 20:02:00 -
[142]
Great work so far! 
Alas, i get the feeling beards arent a high priority, there are all these mustaches and whatnot, but no real option for those of us who want that stylish inbetween the clean shave and a full beard (well trimed and refined of course). Please add more realistic beards pretty please....at least someting that goes between clean cut and hobo-wildgrowth. would also be nice to be able to apply different shades of collor to the different parts of the beard, like ligther hairs around the mouth area. For referance my own beard goes from brown by the ears to redin the front and to blonde under the lips. With all the work that has been laid down on the female's hairs that shows real affection (great job on most, some are a bit erh unrealistic at best ) im sure the bears will get the attention they deserve, but please give us men some desent hair on our heads as well, something inbetween glossy sleak and punk.
For after all... Let Men be MEN! 
As for the collor sliders in general i hope they will be changed form fixed palletes to gradient sliders, your working with collor codes anyway so why use a fixed pallete? at least give the option in some of the custemining areas. I understand the desire to work with a fixed pallette with respect to the overall design themes for the blodlines, but if it's applied everywhere the feeling of true customisations is lost. There should be no real grounds against having a female with pink hair as loog as its done well, we'r not asking for pink ships (Gaaah the horror!).
Oh and another idea, can we have the option of having some of our implants show, like ocular filters, you know with little spots of ligth in the eyes or plugs that emerge from the skin. nothing much, subtile but ennerving. Im sure some of the artists would be thrilled at the shanse.
Another issue is the plugs for where the cords would go inn the spine, they nead to be made protruding and in mettal (titanium or likewhise) as they are now they follow the contours of the skin and look realy bizzare when the caracter is made muscular.
As for rendering i sometimes experience that cloathes get cut about by the navel so the lower stomace shows, creepy on guys... Belts sometimes protrude trough shirts. Shoes poke trough pants. Ligthing in the photo room neads a real workower, its horribly hard and does dreadfull things to hair. get a desent portrait photographer involved please. Some hairstyles for males shows the skull trough the hair, not good. I use a NVIDIA GeForce 9800 GTX card.
To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand, And Eternity in an hour |

Yuki Kulotsuki
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Posted - 2010.10.17 20:22:00 -
[143]
Like the new race selection althogh not a huge fan of the naked eunuchs. If you have a bloodline selected and switch to a different race then back, the bloodline is still selected on the menu but the text below doesn't indicate that a bloodline is selected. Clicking on the selected bloodline does not update this. You cannot move on to customization because it doesn't count as having a selected bloodline or gender.
Also I can only submit that I hate the wheels and would love for more sliders/menus.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.17 21:13:00 -
[144]
Originally by: Aline Kia
I think i speak for most people when I say I would rather WAIT for a complete product rather than you rush to release something that doesn't have all the features thet it MUST have. Minmatar tattoos spring to mind.
+1
Dropping the new character editor from Incursion wouldn't be such a big deal anyways, as we aren't getting any real use for it yet. ....As long as you wouldn't take that as a permission to put it on the back burner and not really do any hard work with it.
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Chancellor November
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Posted - 2010.10.17 21:18:00 -
[145]
Having now spent some time on the second iteration of the character creator, I can say I'm very happy with the progress that's being made.
Dials still annoy the hell out of me though.
I just reactivated another one of my old accounts, to build up an Orca pilot; and having just used the old creator - for the first time in ages, I was shocked at how easy it was to put 'real' character into the faces... perhaps I've spent three hours too many, on the new creator ;)
Asymmetry is an absolute must for the portrait work, before release.
I've also noticed some strange things, which may be affecting everyone, or maybe just me...?
1. Female models have a 'rogue' flashy triangle on their right breast. 2. They also seem to be wearing their old bikini bottoms under their new underwear. 3. On the first screen Carousels, all males, in all races are 'naked' 4. The Gallente women, on the carousel, are fine - but the Mini & Caldari ladies have no ribs, breasts or arms. The Amarr women seem fine, but their outer jacket only displays its collar and sleeves(on the carousel.)
---
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz Memory: 8GB RAM Card name: NVIDIA GeForce GTX 460 1GB; with Eve's AA on 16Q, HDR, shadows, etc. 'high' & no bloom.
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Pherusa Plumosa
Minmatar Rionnag Alba Northern Coalition.
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Posted - 2010.10.17 23:31:00 -
[146]
Edited by: Pherusa Plumosa on 17/10/2010 23:35:52 Edited by: Pherusa Plumosa on 17/10/2010 23:33:02
Originally by: Horsa - Boobs. The boobs were a travesty. they had 3 sizes: Small & Pathetic, Medium Shapeless Pushup, and Medium Saggy. Omg. Just save the boobs.
Medium Saggy? The largest ones are D or even E-Cup. That's not really small. People don't question unnatural mega boobs. I blame movies with alot of naked ppl having sexual intercourse and asian grind games. Btw, you can move your mouse up and down to adjust "saggyness". But I agree, that boobs look horrible. They look like 2 halved orbs. Only really bad implants look like that.
edit: profanity filter ftl __________________________________________________
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 01:16:00 -
[147]
Edited by: Gecko O''Bac on 18/10/2010 01:17:04
Originally by: Pherusa Plumosa
1. If I had awesome aiming and reflexes, I'd play FPS. Please can you remove those dialer style menu and replace it with a banal drop down menu with labels like hairstle 1, hairstyle 2 ... whatever? They are extremely unhandy and exhausting.
I have both awesome aim and reflexes and I do play FPS (and I'm good at them) and I STILL find those dials to be utter crap :P
Still they're probably just placeholders... Imho they should go for normal sliders for intensity and change to a preview model for the modifier being applied, at least where it's feasible (EG: a preview of a freckle mesh may not be that useful, but the preview of eye types, eyeliner designs and so on would on the other hand be really welcome and it'd make more customization accessible since not so many people bother to go through all the variations and often have a hard time remembering which one they choose if it's not numbered or somehow easy to find)
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Kandrew Dorak
Gallente The Graduates Morsus Mihi
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Posted - 2010.10.18 01:21:00 -
[148]
Originally by: Chancellor November
4. The Gallente women, on the carousel, are fine - but the Mini & Caldari ladies have no ribs, breasts or arms. The Amarr women seem fine, but their outer jacket only displays its collar and sleeves(on the carousel.)
Oh, so it's not just me? Why are all of the men naked?
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Elisa Day
Shade. Mercenary Coalition
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Posted - 2010.10.18 01:48:00 -
[149]
Originally by: Chancellor November
4. The Gallente women
That guy looks awfully smug for someone with no, uh, equipment.
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 01:49:00 -
[150]
Originally by: Kandrew Dorak
Originally by: Chancellor November
4. The Gallente women, on the carousel, are fine - but the Mini & Caldari ladies have no ribs, breasts or arms. The Amarr women seem fine, but their outer jacket only displays its collar and sleeves(on the carousel.)
Oh, so it's not just me? Why are all of the men naked?
From the first post:
Originally by: CCP Gangleri
Known issues: - The very first screen in character creation, the one where you select your race, bloodline and gender has been updated but is still WIP. And it will take a few seconds for the characters to load once a race has been selected - The order of the bloodlines in the carousel is wrong
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Brazero
Amarr Noble House
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Posted - 2010.10.18 09:29:00 -
[151]
I don't know if this have been said allready, but I think the devs should have a look at Mass Effect char creation.
Just to see how it can be done.
Originally by: Rodj Blake CCP are planning to give Amarrians some "oomph"
Unfortunately, "oomph" is the sound one makes when kicked repeatedly in the ribs.
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Jdestars
Stars Research systems Incorporation
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Posted - 2010.10.18 11:00:00 -
[152]
wheel system are not bad idea , just if there are more option add a "sub" wheel However according to the degree deep of the menus it to become few a little bit "painful" (test to do )
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I'thari
Minmatar
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Posted - 2010.10.18 12:32:00 -
[153]
Originally by: Jdestars wheel system are not bad idea , just if there are more option add a "sub" wheel
It is bad:
1. There's only so much space for "subwheels" and wheel positions you can add before it becomes completly unusable and complex for somone who sees it first time to understand (but hey, it's CCP - reinventing wheels and adding most unintuitive results in UI since 2003).
2. You can't add some sort of "visualization" to it no matter how you do it - best you can do is add a number so people will have to remember them (harstyle #7890 is cool, but #9896 sux), there will be thirdparty sites listing that stuff, ofc (again CCP seems t think it's indication of "cool" community when it's indication of bad design descisions) but that hardly will make process of creating character more enjoyable.
3. You have to fully rotate wheel to see all choices which takes a lot of time and leaves a feeling of stumbling around in complete darkness. List of thumblails, for example, will reduce time to create character greatly in comparison and is much more intuitive (plus can have vrtually infinite amount of choices)... not only possible option, ofc.
Generaly, it's always a good idea to have an indication of what you're about to do: if choice is very limited, wheel, slider or whatever else will do the trick quite fine, but when number of choices comming close to a dosen it becomes rather cumbersome. And we get to "fighting with UI" part again... even if this one is not so epic as in actual game.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.18 13:41:00 -
[154]
Originally by: I'thari
Originally by: Jdestars wheel system are not bad idea , just if there are more option add a "sub" wheel
It is bad:
1. There's only so much space for "subwheels" and wheel positions you can add before it becomes completly unusable and complex for somone who sees it first time to understand (but hey, it's CCP - reinventing wheels and adding most unintuitive results in UI since 2003).
2. You can't add some sort of "visualization" to it no matter how you do it - best you can do is add a number so people will have to remember them (harstyle #7890 is cool, but #9896 sux), there will be thirdparty sites listing that stuff, ofc (again CCP seems t think it's indication of "cool" community when it's indication of bad design descisions) but that hardly will make process of creating character more enjoyable.
3. You have to fully rotate wheel to see all choices which takes a lot of time and leaves a feeling of stumbling around in complete darkness. List of thumblails, for example, will reduce time to create character greatly in comparison and is much more intuitive (plus can have vrtually infinite amount of choices)... not only possible option, ofc.
Generaly, it's always a good idea to have an indication of what you're about to do: if choice is very limited, wheel, slider or whatever else will do the trick quite fine, but when number of choices comming close to a dosen it becomes rather cumbersome. And we get to "fighting with UI" part again... even if this one is not so epic as in actual game.
I pretty much agree here after thinking about things a little. If you think how such wheels are use in devices IRL, it is either with features where there are only a small number of options, used on features like volume control where you control only one thing or as a multiselector when you have no room to use other methods. Even then some kind of visualisation is always used to indicate what it is you are currently controlling and selecting.
I don't think a wheel system is inherently bad design, but it is true that it doesn't seem to fit well with the number of options CCP are trying to use it for. Compared to other forms of control, especially small thumbnails seen in the left upper corner of the pic, it becomes cumbersome and is needlesly making things difficult for you. Even if you knew all the options you wanted to choose in advance, a wheel control will force you to go through a lot of unnecessary options, that you had no interest in and it becomes worse as more options get added to the system.
I'm convinced that relying solely on the wheel controls will end up causing much unnecessary irritation and frustration with the players for no real gain. It isn't like they serve some kind of purpose either, that couldn't be achieved by other means. Granted they look nice, but that is about it at the moment.
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Hannibal Ord
Minmatar Noir. Noir. Mercenary Group
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Posted - 2010.10.18 15:30:00 -
[155]
Not to sound super gay here or anything. But you know when you make an avatar on the Xbox Live system. Lots of thumbnails, scrolling with arrows for more thumbnails.
Much better system than ****ing wheels. Because you can keep adding more and more options. and less fiddle.
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Gabriel Theodoulos
Amarr 1st Praetorian Guard
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Posted - 2010.10.18 18:14:00 -
[156]
* Strange as it may seem, you see an aged Amarrian monk lying on the ground, blubbering like a little baby...
PLEASE, please, please, ... tell me that you will add more clothes! I look like some hybrid between a Gallente Epicurean and a Matari Disco Dancer... and that is the best I can do!
I am Amarrian; a pious, faithful, and devout Amarrian.
Where can I find my robes? My habit?
Is BLACK the only color you can think of?!?!?!?!
Gaaaahhhhh....!!!!!
Who do I talk to about this matter??? Who do I fall prostrate before and plead my case?!?!?!
WHO DO I BRIBE?!?!?!!
* whimper.....
Gabe's Blog: http://housetheodoulos.blogspot.com |

Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.10.18 18:36:00 -
[157]
CCP, we really need the same level of customisation they had in APB. Really, we just do. ----- Andreus Ixiris CEO, Mixed Metaphor
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Hikaru Kobayashi
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Posted - 2010.10.18 19:03:00 -
[158]
Rotating around your character does not work well if you donĘt have the sculpting option selected.
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Companion Qube
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Posted - 2010.10.18 19:23:00 -
[159]
What's up with the lack of ass-size adjustment? I mean, really, if I'm going to give her a huge rack she needs a proportional ass.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.10.18 19:31:00 -
[160]
Edited by: Avernus on 18/10/2010 19:36:00 Liking the welcome addition of shorter haircuts for the men, looking forward to some more in that regard to give some variety.
I think I've realized what it is about the circular selection controls that has people at odds. You have to take your eyes off the character you are building, it adversely effects the feeling of intuitive control.
Edit: possible fix... shortcut key for next and back?
Another edit: For planned clothing... something diplomatic/business minded themes could go down well. Selection varying from stodgy to flashy. Everyone likes things that go boom, but some spend more time in the boardroom or on the trade floor.
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Keiko Kobayashi
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2010.10.18 19:38:00 -
[161]
First attempt at recreating myself:
ItĘs not entirely to my liking yet, but ok I guess. I wasnĘt really able to make the chin less protruding (rather, put a little more flesh in the dimple between the chin and the cheek). And the eyelashes could be a little more pronounced.
And the available set of clothing is a little too... not sci-fi for me. There were a lot of choices with weird hair and accessories previously, theyĘre currently much more ęnormalĘ unfortunately.
IĘm really hoping weĘll get the option to change character clothing, hair and position later. Getting a haircut every once in a while would be cool!
Oh and ps. thereĘs a little black graphic artefact getting through the skin next to the ear.
Originally by: Abyss Wyrm P.S. Hovever, CCP definitely like big... things, with max limiting in sculpting you can create a realy.... something
Ha! That second one is actually quite awesome! :)
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Lord Wulfengheist
Amarr Adhocracy Incorporated
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Posted - 2010.10.18 19:39:00 -
[162]
Edited by: Lord Wulfengheist on 18/10/2010 19:42:37 Edited by: Lord Wulfengheist on 18/10/2010 19:41:01 Dials to sliders, naked men, skin tones... etc.
Rote grumbling over...
Whenever I start up the editor and get to the customization page, I have no tools selected by default. Generally, when I start a character editor I expect to start with modifying the actual structure, in this case sculpting. For the sake of streamlining, have the sculpting tool selected by default...
Men also need more long hair styles. Currently we get cornrow dreads (which aren't attached to the head, on brutor, true amarr and deteis, so methinks all races), Bon Jovi mop and Dr Emett Brown throwback thingy. Long and straight, pulled forward/back, would be nice.
Beards stay basically stuck to the chin (but hey, at least they aren't rendering above the head). They're also rendering as blured textures for me, running on max graphics (no fastcharacter though).
Also, why do true amarr men default with a head tilt? Makes sculpting a bit of a challenge since you aren't looking at a balanced image.
I assume that more clothing will be available when Incursion is released, but that too.
I've still managed to get something I'm relatively speaking happy with, though I really could stand a comb.
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.10.18 20:27:00 -
[163]
I hope they come up with better hair, most of it is piecy and thin, and looks like the character has flees. Especially the men... Ick.
Adding a forward, back buttons on each side of the wheels might help, also a 1,2,3, etc on each segment. For colors and smooth variations the wheel should remove snap and allow for gradual gradients. Like hair color. An ability to create custom colors would be good too.
Face and body sculpting are great, but there should be equivalent sliders or wheels for each area.
Posing the face should allow you to alter each side of the face independently. Also, in the "arms folded" pose the fingers (pinky in particular) look strange and unnatural. I'm guessing these poses aren't final.
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Kaity Shtoll
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Posted - 2010.10.18 21:20:00 -
[164]
I will repeat it again: the main problem for me is zero similarity between old faces and new. I choose my avatar for the look, not anything else. And now I will be forced to use that new face that first ugly and still masculine-like (gallente-intaki) and second ū has no resemblance with the old one.
Again and again ū allow one time change of blood-line! Ok, make it for money, but let us get it, please!
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 23:03:00 -
[165]
Originally by: Kaity Shtoll I will repeat it again: the main problem for me is zero similarity between old faces and new. I choose my avatar for the look, not anything else. And now I will be forced to use that new face that first ugly and still masculine-like (gallente-intaki) and second ū has no resemblance with the old one.
Again and again ū allow one time change of blood-line! Ok, make it for money, but let us get it, please!
Intaki doesn't seem to me masculine at all O_o http://img101.imageshack.us/img101/3872/20101016001231.jpg
On the actual screen it looked better, still doesn't seem masculine at all (though the attempt at a smile is kinda disappointing)
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HyperZerg
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Posted - 2010.10.18 23:19:00 -
[166]
Originally by: Gecko O'Bac
Intaki doesn't seem to me masculine at all O_o http://img101.imageshack.us/img101/3872/20101016001231.jpg
On the actual screen it looked better, still doesn't seem masculine at all (though the attempt at a smile is kinda disappointing)
I think it stills little masculine . Or at least not that much feminine I would expecht from a gallente-intaki-women. I got one myself an think it's the nose thats somehow too much masculine.
Also, some more feedback from blues would be nice.
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Companion Qube
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Posted - 2010.10.18 23:41:00 -
[167]
Originally by: Avernus I think I've realized what it is about the circular selection controls that has people at odds. You have to take your eyes off the character you are building, it adversely effects the feeling of intuitive control.
Edit: possible fix... shortcut key for next and back?
Left arrow and right arrow shortcuts would make the dial a whole lot easier to use.
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 23:48:00 -
[168]
Originally by: HyperZerg
Originally by: Gecko O'Bac
Intaki doesn't seem to me masculine at all O_o http://img101.imageshack.us/img101/3872/20101016001231.jpg
On the actual screen it looked better, still doesn't seem masculine at all (though the attempt at a smile is kinda disappointing)
I think it stills little masculine . Or at least not that much feminine I would expecht from a gallente-intaki-women. I got one myself an think it's the nose thats somehow too much masculine.
Also, some more feedback from blues would be nice.
Uhm I think there are some issues with the nose, but that's a problem by itself... I mean, that was the second attempt at a character... First one crashed midway, but the nose was much more feminine... Somehow the second time I couldn't get it to act the same way it acted before while being sculpted. Still saying that it's "masculine" seems to me it's stretching the truth a bit...
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.19 02:46:00 -
[169]
Originally by: Horsa
- CCP, it seems like you tried to reinvent the wheel and blew it. Take a look at All Points Bulletin character customization for some inspiration. It was easy to use and you get vast variety of races and looks. You could even adjust the lenghts of the hair. Muscular and fat worked right it was perfect easy to make unique face by playing with the sliders, one going up down the other side to side. Check it out on youtube.
http://www.youtube.com/watch?v=1WhOTrc5554 http://www.youtube.com/watch?v=ubZF6col4hs&feature=related
That character creator sets a damn high bar for CCPs implementation of this Character Creator, especially considering that those videos were posted nearly 2 years ago.
http://www.gamebreaker.tv/game-breaker/the-demise-of-apb/2010/10
The link above is an interview from one of the managers of APB. Talks a bit about some of the features of the content creator (which sounds fantastic). I kind of hope CCP are looking at the technology underpinning character customisation for future Incarna.
The rest of the interview as well covering how things went wrong with APB is also very informative.
"We worship Strength because it is through strength that all other values are made possible" |

Horsa
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Posted - 2010.10.19 03:09:00 -
[170]
Originally by: I'thari
Originally by: Jdestars wheel system are not bad idea , just if there are more option add a "sub" wheel
It is bad:
3. You have to fully rotate wheel to see all choices which takes a lot of time and leaves a feeling of stumbling around in complete darkness.
Generaly, it's always a good idea to have an indication of what you're about to do: if choice is very limited, wheel, slider or whatever else will do the trick quite fine, but when number of choices comming close to a dosen it becomes rather cumbersome. And we get to "fighting with UI" part again... even if this one is not so epic as in actual game.
Stumbling in complete darkness is exactly how I felt.
I can put into words now what is wrong with the wheels and the sculpt points.
They're just sliders you can't see.
With a slider system, you select the area you want to work on from a list. The sliders appear and by being there show you how to click / move your mouse to get the effect. You can see what's going on as you move the sliders and you can remember what you like (halfway, all the way, a third of the way across the slider) The slider locks in your mouse motion, left or right, up or down.
The sculpt points don't show you that. You have to figure it out just moving your mouse around, while doing unpredictable things to your character. Even when you do, without the lock in effect of a slider, you can be trying to move your mouse in the right direction, but you have no visual reference for your controls and suddenly you've made an adjustment you didn't want. It doesn't help that it seems the same mouse motion controls different things when you get to the ends of the range.
The wheels are just a selection tool, functionally not different than a drop down menu except harder to use.
With the sculpt points, you're limited because you can't cram a bunch of visual sculpt points on the model the way you can have a big drop down list of features to adjust like in APB, Oblivion, Age of Conan, etc.
Another problem is that the sculpt points were promoted like you could just grab with your mouse and adjust the model intuitively. If so, I should be able to move my mouse however I want and have an effect, like pull the nose how I want it etc, but they don't do that. They have the defined movements like a regular slider. The changes as I adjusted the model were not fluid. It was a confusing first experience, trying to move my mouse straight without a visual reference while the adjustments would jolt. Keep in mind that we get one shot at this unless we want to pay to update our portraits.
By the way, good job CCP for giving the women nipples. On the whole Eve players are older and more mature and having decently anatomically correct character models gives us a little credit and breaks away from the stupid puritanical idea that games are only for kids so you can't show a woman's body.
The male models need some kind of package. There needs to be some kind of contour besides a eunuch scar.
The outer layer of the hair seems to sit too high.
I can make some attractive characters, except Amarr who are old from birth, but it's pretty hard trying to make anyone who resembles my current characters.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.10.19 04:27:00 -
[171]
Originally by: Companion Qube
Originally by: Avernus I think I've realized what it is about the circular selection controls that has people at odds. You have to take your eyes off the character you are building, it adversely effects the feeling of intuitive control.
Edit: possible fix... shortcut key for next and back?
Left arrow and right arrow shortcuts would make the dial a whole lot easier to use.
That would work fine as well, perhaps it can be added in addition to the circular slider thing.
Mainly seems to be, imo, a matter of not really having to look at the controls too much while making adjustments.
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.10.19 12:22:00 -
[172]
I've recently had to downgrade my video card down to an old 7800GTX, and the character creation system is running considerably slower than before, to the point that it's very difficult to use, and in some instances, completely unusable. Smaller sculpting areas, such as facial features worked alright, but any larger areas such as the shoulder, belly, or chest/bust were virtually unsculptable. Switching clothing or hair models was much slower and clunkier too. I find this behavior very curious, as the rest of EVE runs normally. Resolution, Color Depth, Fullscreen/Windowed mode, nor Shader Quality seemed to make any difference in regards to this performance issue.
I had no such issues when I played around with the first round of the new Creator, but at the time I was also using an 8800GT Video Card. I'm going to load the SiSi client on my shop computer (that has a GeForce 8500 card) and see how that handles it (perhaps an issue with the 7000 series?) --- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate. |

Lirinas
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Posted - 2010.10.19 12:35:00 -
[173]
Edited by: Lirinas on 19/10/2010 12:37:56 Finally got a few minutes to play with the Character creator a bit again. I don't have too much to add, but I did notice that female breasts look a little better than before. There's still room for improvement, but they do look better than before. However, is it my imagination, or did the minimum bust size bigger than before? The upper limit looked to be about the same.
I'd say the current bust size range spans from a B-Cup to a D-Cup. While the majority of Terran females fall in that range, there are a lot of women that fall outside of that range - both smaller and bigger. I think that the range should be at least a couple sizes greater - small down to AA/Flat, and bigger up to an E or F. Any smaller is physically impossible (obviously), while any bigger could cause too many clipping issues (not to mention that few women IRL are that big naturally).
Oh, and one last thing - there was a missing texture or clipping issue on the outer side of the right breasts, where the skin underneath was showing through the bra.
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Rafe Firestorm
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Posted - 2010.10.19 13:29:00 -
[174]
My own opinion is that as it currently stands this feature should not go live at this time. It really is not that user friendly and for those of us who are not graphically inclined will have a horrible time trying to get something that is livable with. At the very least I can see the need for a 4th character creator use slot only whereby characters can be created, a bodycode generated which can be passed along to others for them to recreate their avatar. Also can see the need for the 'old' avatar picture to be available during the creation process so that at least some means of being able to compare the 2 while working is there. And a save feature is a must along with the bodycode being displayed.
Some other things; - Dials must go. - Some idea of what everything does must be available because too much is guesswork and will tend to put off newcomers who may never try EvE again. - Compared to other character creators what we are seeing is good but demands too high a level of expertise from users to create. It needs to be usable by people who are not artists and right now that is what is demanded by the creator.
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Im Blue
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Posted - 2010.10.19 15:15:00 -
[175]
after playing with the current system i will not be bothered setting up a new character until the system makes me redo them all, dont liek the dial system, dont like the very limited options, dont like that all races look the same currently.
a recreate fuction would help so much, allow the system to pick up and duplicat with as much detail our old faces. if you cant do that at the moment, delay role out til it can.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.19 15:35:00 -
[176]
Edited by: Destination SkillQueue on 19/10/2010 15:36:50
Originally by: Im Blue after playing with the current system i will not be bothered setting up a new character until the system makes me redo them all, dont liek the dial system, dont like the very limited options, dont like that all races look the same currently.
a recreate fuction would help so much, allow the system to pick up and duplicat with as much detail our old faces. if you cant do that at the moment, delay role out til it can.
I doubt it will ever be able to recreate anything. It is an entirely new system, working in an entirely new way, so there is no way to automaticly recreate anything. Since the process would have to be manually done anyway, the best way propably is just to give players the option to see the original image while working on their new avatars.
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Leila Duran
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Posted - 2010.10.19 15:56:00 -
[177]
Hey, it got better! Awesome.
Bug: -Male Gallente Jin Mei: I just tried to remake my rather chubby gallente guy. He has very small eyes and when the eye moves (as it does constantly) it regularly pokes through the skin due to bad clipping.
-The nose is better sculptable, nice! -Better control for the eyes, yeah! Still, you need to give us the possibility to edit them separately in portrait mode. Winks and such are important. -Still no real smiles possible. I want my girl to actually look happy, not sourely content. (check the avatar on the left.) I could grin like a madwoman though but that's not what I want. -The texture of the lips is too smooth. I want to be able to have little wrinkles on them or dry lips. My guy looks like he uses lipgloss. -The skin-options for males are weird. It either looks like sunburn or fleshrot. This is also the case with the lips and eyes. -Females need way more choices for lipstick. The crazy techno-look of the old silver lipsticks or double/tripple-painted lips was awesome (complicated but awesome) -Beards, as some already stated, look like a smear in Windows paint. (All graphics high no fast rendering, ATI radeon 4870 with current drivers.) -I would find it very nice if you could get rounder faces if wished for. Especially some of the old chubby jin meis were rather round-faced but now they can't be anymore. -We still need a numerical indicator what option we currently have selected. -Of course more stuff overall. Clothes, hairdos that are not just slightly differing to each other. At the moment we have 1/3 "generic girl from some fashion magazine with short hair" some "normal long hair" and 1/3 punks&****s. Honestly, some of your old hairdoes were really good, get some inspiration there. Especially the female Amarr were very fitting even though most looked like a clone princess in the end. The gallente girls also had some crazy hairs which some people really liked they should not be forced to spend an hour in the bathroom every morning just because you decided that every girl should either be a punk or a slave to last years "vogue".
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.10.19 18:20:00 -
[178]
Isn't she just as cute as one can be? She doesn't like you - at all
Like to echo others here: - need to able to adjust eye position / angle better, also the above the eyelid-area needs a little more control - forehead needs to be more shape-able - cheek middle position needs another control zone - make color selection from a palette with wider selection, why limit only to couple of choices? - the control zones need even more range (cheek bones, eyebrows, sides of the jaw) - ear size / shape needs control zones - hopefully you can implement tattoos (look how APB did it if you need motivation and ideas what's possible) - hopefully the lighting will pick colors from the background in future revisions - hopefully one can save the character and come back to it before making it final -------------------------------------------------
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.10.19 18:31:00 -
[179]
Update: On my shop computer (a single-core system with an GeForce 8500), the Character Creator performed only slightly worse than my home system (AMD Quad Core w/7800 GTX).
I tinkered-around with settings a little more. Again, screen resolution and depth made no difference. Adjusting Texture Size and LOD settings did nothing. Toggling Shadows does nothing. The new option Fast Character Render does help some, but it improves performance from abysmal to barely functional.
As I said before, this is specifically in regards to sculpting the avatar's torso - arms, chest, breasts, belly. Facial sculpting is perfectly fine. With all of the tinkering I did, I could make the game run silky smooth on even my older computer, except for when I tried to sculpt one of those larger areas. --- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate. |

Saelie
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Posted - 2010.10.19 19:04:00 -
[180]
Edited by: Saelie on 19/10/2010 19:09:12 Just played around with the creator a bit, so not a lot of feedback. Some, though.
- Vherokior females have very, very narrow eyes, which combines with the generally high-on-the-head hair to give them utterly massive foreheads. The narrow eyes also give them a permanent expression of boredom or disinterest (Which works for my character, but not for everyone). At a full-body zoom, they look like they're sleeping. Eyes that narrow look like they'd impede your vision - Maybe a wee bit of widening is in order.
- On my graphics settings, whatever they were, the body sculptor grid was twitchy and unresponsive which severely limited my ability to actually use it, though this may be a problem on my end (Faces worked fine). Changes I made were due more to persistence than practice. Additionally, some of the facial sculpting options can turn up utterly unnatural-looking people with ease.
- The long, free-flowing hairstyles look wispy and insubstantial at times compared to the longer, fuller hairstyles available to people who make avatar pictures now.
- Not a whole lot of distinguishing facial features available. The old system has cybernetics, headsets, masks, microphones, headpieces, and tattoos, not to mention that funky lace that the Ni-Kunni love putting everywhere and the golden symbols that True Amarr (Including the Empress) usually have on their foreheads. We need more of these!
- Sliders would be nicer than dials, or a drop-down box. Especially for poses, since there's no reference point on those dials. An option to see the full body while posing would be nice, too - If it was there, I couldn't find it.
- I couldn't find the distinctive female Ni-Kunni gravity-defying hairstyle that makes them look so unique. I hope that becomes an option in the future.
- An option to 'import' the old avatar into the new character creator, to give the new character model a face as close to the old one as possible, would be much appreciated, but I understand it might not be technologically possible.
- Facial expressions. There are a lot of subtle and not-so-subtle expressions that are visible throughout the current system, from big goofy smile to 'Serious Business' to subtle little smirk. Character pictures now, if done well, can evoke a reaction based on their face - Thinking 'This guy's probably a smartass' or 'She thinks she's hot but she's trying too hard' when you look at a portrait does happen. I wasn't able to get a whole lot out of the new system, though, possibly due to my sculptor issues.
Ultimately, I think this new character creation system is going to be a big step for EVE and CCP should take their time to make sure it's perfect, not rush it out the door so it fits with their expansion plans like they did to Faction Warfare. I don't mind if it's delayed six months, even a year, if they can prove they're making solid progress towards making it as great as can be. After all, we'll be stuck with the results for the rest of our EVE career.
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Cresalle
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Posted - 2010.10.19 19:56:00 -
[181]
Edited by: Cresalle on 19/10/2010 20:00:33 re: 'attempt to recreate existing facial features' - It's possible but I bet they think they can't pull it off before Incursion. (Since it's very important to have this feature active in time for the incursion launch...... Right? ... ... .................................)
Anyway, skin-tone sliders needed. Bounded by race/bloodline? Fine, but my Brutor male looks more like a Native American than an African American. The hair options for the Brutor male range from "that's really not what I want" to "WHAT THE HELL IS THAT!? <RAAAAAAGE>". You guys seriously, seriously, seriously, seriously need to add models for the existing character hairstyles.
Also, beard selections (I know they're WIP) need a 'stubble' option. NEED IT.
Wholeheartedly agree with the earlier comment that the cheek needs a mid-mesh instead of just upper and lower meshes. I want to keep prominenet cheekbones but sink the cheeks themselves in a bit without making the jawline look like Calista Flockhart.
Also agree that the meshes are counter-intuitive. Maybe even a tooltip informing you of what you're about to adjust (completey destroy) by using that mesh would be appropriate. Some of the meshes seem to not do anything, and most of them don't do what I want them to. For instance, I want a worn-in scowl, so I grab the brow-ridge and pull it downward in the center, but apparently it's already as far down as it goes. I'll admit I look mildly preturbed, but I want to look permanently disgusted with that sweet little mafioso hint of "I know where you live."
Camera bounds are too restrictive when panning. If I zoom in on the face there's no way to pan so that I can even remotely see the top of the head. I want to be able to center the part of the face I'm working on by panning.
Portrait mode is no bueno. Let me pose the thing myself. Lighting and bg options are insufficient. I'm sure you'll add BG later though. For lighting why not create a 3-D mover to position one or two light sources and a pallete for color selection of the same? By "3-D mover" I mean something that looks like those things on the current TQ character builder that lets you position the eye/face direction, etc. (IOW a 2-D mover at a fixed radius from the center of the character.)
Still a long way to go on this. Many more options will be needed if you don't want to end up with the same problem that exists now: thousands of possibilities but everyone only picks the ones that don't suck.
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Spectre Wraith
Darwin Inc.
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Posted - 2010.10.19 21:02:00 -
[182]
I know this has been mentioned numerous times, regarding racial traits just not showing through like they do now. However, I feel the current Sebiestor model looks much more like how I'd picture Achura, at least in the female sense, I haven't compared males.
Many of my other complaints have been addressed already, such as clunkiness, not knowing the extent of the morph range on different areas, detached sphere to adjust direction of eyes, and it would make things easier if they wouldn't feel the need to move while were sculpting.
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Chancellor November
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Posted - 2010.10.19 22:00:00 -
[183]
I think almost everything that's to be gotten from Round 2, is probably on the table already; so I'm seriously looking forward to Round 3.... 
Before it comes though, I'd like to chime-in on 3 modelling issues; the first of which is constantly commented on...
1. Breasts - I'm running a 64bit, quad core system with 8gigs of ram, and a 1gig GTX 460; so unlike our unfortunate friends who currently find the modeller 'laggy', it flies for me - but *still* !! Try to model breasts, and Aaarghhh...
Medium... Huge...(damn) Medium... Smaller... Smaller... nearly there... HUGE!!! (f*ckit...)
2. Bring back bee-stings... 'Flat'-chested space ladies win. 
3. Deformed butts FTL... In sculpt-mode, try to drag a female models thighs 'up' as far as they'll go, to change her hip-shape; then turn her around to see the damage that's done - it aint pretty... There should be a better way to improve hips.
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Zephna
Minmatar Phyrexian Factory
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Posted - 2010.10.19 23:19:00 -
[184]
All of the following applied to both Gallente and Brutor female
I run on everything at top; 8gigs of 1333 3ddr ram, 5770 sapphire radeon. 3.0 amd quad core. and im still getting slow rendering issues with body sculpting stuffs to the point of i cant control them properly. Head sculpting worked just fine.
Getting a lot of clipping of the eyeball through the eyelids when you squint the eyes in portrait mode.
Artifacts from the shoes and pants where they connect. At one point I coulda swore it stripped all the flesh down to just the shin bone going into the top of the boot! Also the lower torso kept clipping over and under the shirts.
The thighs, ass, and hips need to be all independent sculpting from each other. Cause moving them all at once makes for something out of the crypt keeper. would love to see more booty poppin.
Some kind of oddity where the neck looked as if it had the head chopped off and another head placed there. Also on the topic of neck i thought it looked a bit too much like overstretched polished leather when you turn the head in portrait mode.
I too felt a bit lost on the wheel maybe just a simple select wheel and use arrow keys to pan through the stuff because i did feel as if i had to stop paying attention to my character and make sure the wheel was turning properly. And maybe a color wheel for clothes? :)
Despite all the criticism i think this is a very good thing going and i thought it looked really great! I loved the posing part so much more control of the facial expression! Tho ide like more range for more eccentric expressions and custom body poses.
You can try and try you cant be me. |

Pytria Le'Danness
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Posted - 2010.10.20 04:59:00 -
[185]
I had some clipping issues as well, the eyes issue as mentioned already and some problems with the clothing - the belt buckle of one of the outfits pokes through the overcoat and there was some intermittent clipping in the waist area, probably due to the movement of the character. Speaking of the movement, I like that - it is enough to be noticeable, but not too overwhelming. In some other games I had problems focussing on the characters because they kept dodging out of the visible area .
What I would definitely like is a "Redo Avatar" option. When I first logged onto SiSi changing your avatar was mandatory and I was late for a test so I quickly skipped over the creation. I can imagine similar circumstances when this hits TQ - a CTA, a quick skill change and you have to spend hours building your face instead of fighting Sansha - or skip the step and end up with a crap avatar. I still have a character slot left so I play with that one, but those who have a full roster cannot effectively test without scrapping a character.
The characters in the "Select Race and bloodline" screen look very similar and are too small to discern any differences. In fact they might be exactly the same, I cannot tell.
As others have written I don't like the rotary dial stuff too much, I'd prefer something with a preview or at least a description, especially for the hairs. Those take relatively long to load on my system. (as in, there is a noticeable pause, not as in "come back in a few minutes" :) ).
The sculpting takes some getting used to but appears to be very powerful if I finally get the hang of it.
A suggestion: It would be perfect if you would add a Mass Effect 2-style code field that allows you to play around on SiSi and quickly recreate your perfect face on TQ when the patch is deployed.
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Bhattran
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Posted - 2010.10.20 06:03:00 -
[186]
Stop calling the modification option 'sculpting' that word alludes to much more customization than you seem willing to offer us, call it tweak or adjust or something along those lines that doesn't put the idea in someone's mind that they could actually 'sculpt' the avatar or any part of it.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |

Horsa
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Posted - 2010.10.20 06:37:00 -
[187]
Originally by: Rafe Firestorm My own opinion is that as it currently stands this feature should not go live at this time. It really is not that user friendly and for those of us who are not graphically inclined will have a horrible time trying to get something that is livable with.
Originally by: Saelie Edited by: Saelie on 19/10/2010 19:27:24 Ultimately, I think this new character creation system is going to be a big step for EVE and CCP should take their time to make sure it's perfect, not rush it out the door so it fits with their expansion plans like they did to Faction Warfare. I don't mind if it's delayed six months, even a year, if they can prove they're making solid progress towards making it as great as can be. After all, we'll be stuck with the results for the rest of our EVE career.
I completely agree. I've looked forward to Incarna for a very long time, and the new characters are the most important part of it. This is much too important to rush.
CCP, Eve is a great game now, there's no need to push something this important out before it's ready. I've had my oldest characters for 7 YEARS. They're older than some people's kids! It will be truly horrible if our characters are just... mutilated. Incarna will make Eve accessible to new markets of gamers who want a full character in their mmos, and it HAS to be right. You have the skill and the resources. Take your time with this.
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.10.20 07:45:00 -
[188]
Honestly I'm concerned that this has been being created for 4 years (says images, videos and dev art) and we're still having to give serious feedback.
Just this one thing, because it bothers me:
FIX WOMEN'S SHIRT GEOMETRY.
They are not latex cling-cloth. I don't want to see two mounds erupting individually from their chest. There should be a rack, not two mounds.
Please fix this.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.10.20 09:48:00 -
[189]
Quote:
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
And I think APB was based on Unreal technology, while the customization was their creation I guess the 3D transformation / textures was based on licended IP.
Originally by: Siigari Kitawa
FIX WOMEN'S SHIRT GEOMETRY.
They are not latex cling-cloth. I don't want to see two mounds erupting individually from their chest. There should be a rack, not two mounds.
Please fix this.
And I need cleavage! Breast are as varied as faces, why limit us to only 4-6 choices... -------------------------------------------------
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Daan Sai
Polytrope
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Posted - 2010.10.20 11:11:00 -
[190]
Feedback:
1) Found the dials hard to step single steps, kept overshooting, hard to step back too. arrow key control after a click to focus would help. 2) Without distinct markings - ie numbers, it is hard to keep track of which settings have already been tried. 3) Jin Mei: no color option for eyebrows - so they mostly don't match the hair color! Daan has white eyebrows!
Overall, dial controls are the biggest failure - linear numbered sliders would be much easier to use.
Finally, I assume the clothing wardrobe is not complete, they are all definitely "young people's" styles - a broader selection for older looking chars would be nice.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.20 12:17:00 -
[191]
Originally by: Joshua Deakin
Quote:
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
And I think APB was based on Unreal technology, while the customization was their creation I guess the 3D transformation / textures was based on licended IP.
Also since they're 2 completely different graphic engines it'd be also much more difficult to fit to the current framework than just making the framework work in the way we want it to.
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Deejell Nexxis
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Posted - 2010.10.20 13:00:00 -
[192]
Edited by: Deejell Nexxis on 20/10/2010 13:06:11 Edited by: Deejell Nexxis on 20/10/2010 13:05:17 I hope it will be better when it's finished. IMO right now it's nothing to write home about. The old system has much more of an atmoshperic touch to it. Ofcourse it's still in early stages. But still... I'd say just upgrade the old system or use it as the foundation for the new and we all will be happy .
I tried to remake this char, instead it ended up looking like some nimcampoo, some schmug without any distinctive feeling or personality of being Caldari or a real EvE character. I would'nt like running around in EvE like this. I'd prefer running around in a character that would look more like my current picture!
My feeling when playing with the editor was a constant ' bah '. Sorry CCP.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.10.20 13:51:00 -
[193]
Originally by: Daan Sai 1) Found the dials hard to step single steps, kept overshooting, hard to step back too. arrow key control after a click to focus would help.
Use the mouse wheel it helps a lot when just jumping to the next option. -------------------------------------------------
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Jennifer Starling
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Posted - 2010.10.20 14:02:00 -
[194]
I do like the new editor and the characters look quite amazing but most of the new bloodlines don't look like the old ones at all!
I hope we can change race/bloodlines, it doesn't have any in-game consequences.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.10.21 09:59:00 -
[195]
Finally managed to actually load the utility but for all its snazziness and apparent customizability it is not very good .. we pay to play Eve and not play with barbie dolls :D
Requirements: - Presets for the various bloodlines similar to what can currently be done in the old character customizer. People can then customize further (you can even enforce a minimum amount of changes to avoid a sea of sameness). - For the wheels that don't have a lot of ticks, seriously consider using a grid with small image of selection instead, or - Add a preview image of "next" and "prev" selection on wheel. Navigation feels almost random now.
PS: Amarr NEEDS to have cloaks/hoods .. a lot of the old timers have gotten rather attached to their faceless slaver selves :D
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Deejell Nexxis
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Posted - 2010.10.21 10:35:00 -
[196]
I have to come back at my earlier statement. While the initial feeling was a bit of a 'bah', I discovered I can build some interesting looking females. Yarr ! ! !
Still i miss a deeper level of customisation, like implants decorations, better sculpting and all this stuff. Hope this something that is being worked on. And Still i dont like my current picture cant be paralelled with this new editor
Give it some good love CCP
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Haleuth
Amarr Blue Republic
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Posted - 2010.10.21 17:15:00 -
[197]
Hi
I have spent sometime creating avatars on sisi and i must say the graphics and detail are very good indeed.
This may sound strange, even obtuse, but i must ask if there is anyway that i can keep my existing avatar when incarna is released.
Its not that i dislike the feature, its just that i like my avatar exactly the way he is. The only thing i would like is that my avatar gradually ages i.e grey hair appears, wrinkles & frowns get deeper etc
Sorry if this has been asked before
Hal Haleuth |

Griff McGriffin
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Posted - 2010.10.21 18:26:00 -
[198]
- The message shown when selecting an existing character is to allow you to either enter the new creation system or skip it altogether and enter space straightaway
I'm not getting this message anymore, has the ability to play with character editor been disabled?
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Chancellor November
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Posted - 2010.10.21 18:59:00 -
[199]
I think so. It's back to the old one, at the moment.
I believe there's a mass-test on shortly, though; so it may be a roll-back while they test something else....
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Aphoxema G
Sebiestor tribe
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Posted - 2010.10.22 00:02:00 -
[200]
I'm really fond of the new character creator so far. One problem I have is though the dials seem appropriate and the red dot is relief enough but it's still hard to tell where on the dial something is if there's many options. Might I also suggest that, perhaps, when clicking on the center of the dial the next option in order is selected? Maybe left click to advance and right click to... uhhh... the opposite of advance.
For the placement of the portrait, you can get enough of the bust if you zoom in but if you're out a little it seems that you can't scroll down far enough to make it look right.
I know it's a bit early to talk about it, but I really hoping the "portrait swap" nonsense is done away with. Players really should be free to change their image anytime they want, even with some delay, especially since more content might be added over time. I can guarantee that if people are stuck with a fee for playing with their appearance, all those people that might be attracted to try EVE or play again due to Incarna are going to walk right back out. Out with the old, right? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
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FluffyDice
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Posted - 2010.10.23 16:19:00 -
[201]
Originally by: Jennifer Starling
I hope we can change race/bloodlines, it doesn't have any in-game consequences.
Would play some serious havoc if everyone in a some corps changed races due to this little skill:
Ethnic Relations Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
So not entirely consequence free. Im not sure if bloodlines would affect anything though.
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Harris Dorn
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Posted - 2010.10.24 10:58:00 -
[202]
#1 Problem is it is not possible to recreate current characters, some come close but many are waaaay off the mark no matter how much 'sculpting' you do. How it was decided that we wouldn't be able to recreate our characters when the whole premise is supposedly to have people 'bond/identify' more with their characters/avatar and you make us start over pretty much from scratch ignoring 'who' we've been for X months/years.
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McFly
Peanut Factory
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Posted - 2010.10.24 13:34:00 -
[203]
Originally by: Harris Dorn #1 Problem is it is not possible to recreate current characters, some come close but many are waaaay off the mark no matter how much 'sculpting' you do. How it was decided that we wouldn't be able to recreate our characters when the whole premise is supposedly to have people 'bond/identify' more with their characters/avatar and you make us start over pretty much from scratch ignoring 'who' we've been for X months/years.
EXACTLY! McFly is 7+ Years old, why would I suddenly have pupils, and be missing my scars?
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Yosarian
Koshaku Dark Syndicate.
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Posted - 2010.10.24 16:37:00 -
[204]
The new system is offline still I'm assuming? Can't seem to access it, just getting the old character creator
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Potrero
Gallente Federal Navy Academy
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Posted - 2010.10.24 18:53:00 -
[205]
Stuff looks good.
But concerned that without any new head shapes (round, angular, long...) you're going to end up with characters that look too much alike.
Plus would be nice to add more poses.
Hands in prayer, steepled fingers, chin in hand, would be some that I would add.
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Ghorrn Kranthil
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Posted - 2010.10.25 16:45:00 -
[206]
Hm, I will miss my... "hat" thingy... will something like that be added to clothes / hair? would you, even overhauling styles, try to offer us the possibility to create avatars that look by default at least a bit like our old ones? a bit this all reminds me of... second life. i hope later the market won't be flooded with different eyes, beards, vanity stuff :-D i liked my avatar's thick nose!
the circular slider system seems... a bit odd to me. could the options to choose from get some names? more bushy eyebrows, please ;-) for beards... can't they be combined? might make it easier to choose from given combinations, if not without/shaven...
good to know that many things are WIP... so far it's a nice bit of stuff (thumbsup), but it has to be refined another good bit.
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MotherMoon
Huang Yinglong
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Posted - 2010.10.25 17:18:00 -
[207]
Originally by: Potrero
But concerned that without any new head shapes (round, angular, long...) you're going to end up with characters that look too much alike.
you mean the same way we all look alike right now?
to me it'll be like real life. Some more racey people think all mexicans look at the same in real life. I mean they don't but it'll be the same in eve.
you should like your race, but that doesn't mean everyone will actually look the same.
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Kireiina
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Posted - 2010.10.26 04:22:00 -
[208]
Release this only when walking in stations is coming out. That gives you time to grow the options available and include any avatar changes required by Incarna/WoD. Giving people a "beta" avatar, or asking them to update it when you make changes, is a bad idea when it's not actually adding anything over the current avatar people have grown accustomed to.
Make it accept "codes" that define a face. This will let people who love designing faces sell or gift good looking character images to those who aren't as talented. This worked well in APB spawning quite a sub-industry.
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Pherusa Plumosa
Minmatar Rionnag Alba Northern Coalition.
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Posted - 2010.10.26 10:48:00 -
[209]
Concerning make-up: would be great to have more options to choose from than drag queen or prostitute. I bet there are some cosmetitians or at least some girl friends available on Iceland to help you with that topic. If not, there are enough You Tube-tutorials out there.
PS: I wantz other eye-liner styles and colours !1!!1!! __________________________________________________
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Im Blue
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Posted - 2010.10.26 19:50:00 -
[210]
its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
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H3llHound
Capital Construction Research Pioneer Alliance
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Posted - 2010.10.26 20:31:00 -
[211]
Please for the love of everything make the character models static to reduce stress on my crappy laptop GFX.
Recruiting │3rd Party Service |

MotherMoon
Huang Yinglong
|
Posted - 2010.10.26 23:41:00 -
[212]
Originally by: H3llHound Please for the love of everything make the character models static to reduce stress on my crappy laptop GFX.
so you want to take out whats arguable the best feature to support 1% of the playerbase?
HTFU
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.27 00:43:00 -
[213]
Edited by: Soden Rah on 27/10/2010 00:49:57
Originally by: MotherMoon
Originally by: H3llHound Please for the love of everything make the character models static to reduce stress on my crappy laptop GFX.
so you want to take out whats arguable the best feature to support 1% of the playerbase?
HTFU
Actually its a pain in the backside trying to sculpt or pose a face thats a moving target. And also puts un-needed load on people's grafix cards, especially at the low end/on laptops. Which is why I (and others) have sugested that moving charachters be an option you can turn on and off and/or for the avatars to stop moving whilest you try to sculpt them.
It's not an unreasonable request and deserves a better and politer responce than HTFU. Sugesting this feature be optional thus pleasing those who like it AND those that don't at the same time rather than simply insulting the op might have shown more thought.
And for reference My grfx card handels it fine and I still don't like this feature.
EDIT: an on a similar note, I have on a number of occasions try out the char creator have sculpted the avatar to what looked reasonable (with no clothes on) then put clothes on and decided that in retrospect (for example) the breasts that looked tiny on the 6 inch nude model were actually massively oversized when I put clothes on it. whilest you can sculpt with clothes on I did kinda want an option to flick from nude to fully clothed and back again without going through the whole selecting wardobe buisness. So I ask for a 'make clothing invisible' on off switch.
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MotherMoon
Huang Yinglong
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Posted - 2010.10.27 02:41:00 -
[214]
excuse me but my 2 year old laptop runs sm4 and it only cost me 1,200$
A modern laptop for 500$ would run the character creator at full fps easy once it's finished.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.27 06:24:00 -
[215]
Originally by: Soden Rah I have on a number of occasions try out the char creator have sculpted the avatar to what looked reasonable (with no clothes on) then put clothes on and decided that in retrospect (for example) the breasts that looked tiny on the 6 inch nude model were actually massively oversized when I put clothes on it. whilest you can sculpt with clothes on I did kinda want an option to flick from nude to fully clothed and back again without going through the whole selecting wardobe buisness. So I ask for a 'make clothing invisible' on off switch.
Supported. I think it happened to me the first time I tried the system, and it is especially annoying with the dial system. A simple on/off switch would make things so much more convenient, if you choose your clothes before starting or finishing sculpting.
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Aznwithbeard
Minmatar Twin Paradox
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Posted - 2010.10.29 06:02:00 -
[216]
is it not active atm? Guns don't kill people. onowait. |

Particle Fountain
Thundercats RAZOR Alliance
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Posted - 2010.10.29 22:34:00 -
[217]
Seems so.
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Zakonis
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Posted - 2010.10.30 19:17:00 -
[218]
Darn :(
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Reiisha
Evolution IT Alliance
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Posted - 2010.10.31 03:33:00 -
[219]
Originally by: Im Blue its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
The system which is responsible for the current avatars will be scrapped. You'll have to remake all of your characters' faces. You don't *have* to remake them, but then you'll just have the black head avatar.6
"If you do things right, people won't be sure you've done anything at all"
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MotherMoon
Huang Yinglong
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Posted - 2010.11.01 07:46:00 -
[220]
when will it be back up?
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Dian Rasd
Blue Republic
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Posted - 2010.11.01 14:16:00 -
[221]
Hey if you guys want to be awesome, you'll enable it tomorrow, so we got something to do during patch day.
Also I want to start a new alt account but I'd want to base the decision on the looks of the new creator, rather than on the old looks... so how does an additional 15 bucks a month sound? 
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Im Blue
|
Posted - 2010.11.02 21:01:00 -
[222]
Originally by: Reiisha
Originally by: Im Blue its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
The system which is responsible for the current avatars will be scrapped. You'll have to remake all of your characters' faces. You don't *have* to remake them, but then you'll just have the black head avatar.6
i was under the impression that we woudlnt be able to log that avatar in if it wasnt redone. so im really happy that all but 1 of my guys can remain faceless.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.11.03 13:55:00 -
[223]
Edited by: Freyya on 03/11/2010 13:57:10
Originally by: Im Blue
Originally by: Reiisha
Originally by: Im Blue its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
The system which is responsible for the current avatars will be scrapped. You'll have to remake all of your characters' faces. You don't *have* to remake them, but then you'll just have the black head avatar.6
i was under the impression that we woudlnt be able to log that avatar in if it wasnt redone. so im really happy that all but 1 of my guys can remain faceless.
You're partly right. There's a grace period when this goes live. You can log in with the old portrait as a new portrait in black. After several weeks you will be obliged to remake your character afaik. That's what i got of it anyways...
EDIT: Any ETA on a new version with more options? ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Femina Somnium
|
Posted - 2010.11.03 14:47:00 -
[224]
Originally by: Freyya Edited by: Freyya on 03/11/2010 13:57:10
Originally by: Im Blue
Originally by: Reiisha
Originally by: Im Blue its been said that we will be made to redo out faces and bodys at somepoint, is there any chance that this point would be the point we want to walk in a station?
as soemone with many different face(accounts) i will probibly only walk with 1 in a station to see what this novilty feature is about, the rest will never ever step outside there pods. so im failing to see why i would want to bother wasting my time changing them. this would also allow me to keep the faces i want to and not have to make changes i dont want.
The system which is responsible for the current avatars will be scrapped. You'll have to remake all of your characters' faces. You don't *have* to remake them, but then you'll just have the black head avatar.6
i was under the impression that we woudlnt be able to log that avatar in if it wasnt redone. so im really happy that all but 1 of my guys can remain faceless.
You're partly right. There's a grace period when this goes live. You can log in with the old portrait as a new portrait in black. After several weeks you will be obliged to remake your character afaik. That's what i got of it anyways...
Just to add to this. If you don't make a new avatar during that grace period, the game will press the randomize button and there is your new avatar. There won't be missing avatars/old avatars after that grace period in any shape or form. Having an avatar you liked ruined by an automated avatar generator isn't a good business move though, so CCP will likely give people who weren't active at the time a chance to remake their avatar at login or by ingame means at a later date(Incarna).
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Im Blue
|
Posted - 2010.11.03 17:46:00 -
[225]
Originally by: Femina Somnium
Just to add to this. If you don't make a new avatar during that grace period, the game will press the randomize button and there is your new avatar. There won't be missing avatars/old avatars after that grace period in any shape or form. Having an avatar you liked ruined by an automated avatar generator isn't a good business move though, so CCP will likely give people who weren't active at the time a chance to remake their avatar at login or by ingame means at a later date(Incarna).
so rather than let the peopel who dont give a crap about this a blank face or let them keep there old ones. they are going to redo them for everyone? i really do think that they shoudl implemnet a system that can pull from our current face choices and redo them in the new system. then apon log in we can shake it up a little if we want or leave it untouched and log in.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.11.04 01:35:00 -
[226]
Originally by: Im Blue
Originally by: Femina Somnium
Just to add to this. If you don't make a new avatar during that grace period, the game will press the randomize button and there is your new avatar. There won't be missing avatars/old avatars after that grace period in any shape or form. Having an avatar you liked ruined by an automated avatar generator isn't a good business move though, so CCP will likely give people who weren't active at the time a chance to remake their avatar at login or by ingame means at a later date(Incarna).
so rather than let the peopel who dont give a crap about this a blank face or let them keep there old ones. they are going to redo them for everyone? i really do think that they shoudl implemnet a system that can pull from our current face choices and redo them in the new system. then apon log in we can shake it up a little if we want or leave it untouched and log in.
This has been said often and ccp's responce is its too technically challenging to make an automated script to do it. If you really don't care how your avatar looks then do you really want to suggest they embark on a long time consumeing technically chalenging exercise in makeing an automated avatar copying program, in addition to all the work they will have to do to create a charachter creation system and the rest of incarna... or do you want to let them work on other things you do care about?
If this really is an issue, it should be fairly easy (as their will be a crossover period where some people have the new avatars and some the old) to be able to have it as an option to keep your old char portrait, and only need to remodel your full 3d avatar for walking in stations.
you could even have it so that you kept the old portraits (some have great sentimental value) and added in the new one and you could choose which you wanted to dispay.
I understand that ccp wants to make them all shiny and new but some people have evidently gotten really attatched to the old. as keeping around the old char portraits is codeing and storage wise pretty easy, I would say that a compramise where everyone has the option to keep and use their old portrait for chat channels and out game forums, and you make people remodel their full body avatars just in time for incarna. (also unless the charachter creation system gets a lot better before this comming expansion an option to (for free) re-redo your full body avatar (and portrait) when incarna comes out with all the new features everyone's been demanding since the upcoming expansion till then.
Anyhow awaiting charachter creation thread 3. Without Dials please! (or at least a detailed explanation of what you will be replaceing them with in the next itteration and why you thought they were a good idea in the first place)
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Koketsu
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Posted - 2010.11.04 02:46:00 -
[227]
my shader was set to high.
I only got sisi working a little before it switched back to testing patches for tyranis, but I did get to play with it a little bit before it did.
two main complaints: 1.) no undo, I know they're already working on that, but it's the most major problem with the system as it is, so it deserves mention anyway. 2.) too hard to figure out exactly how to go about getting the result you want...IE, you want to make the nose longer/shorter/whatever...as it stands I made the exact same changes a dozen times and never got the same result twice. I think a simple axis system simular to the ones on the probes when scanning would make it much easier to reach the desired result... that said, I haven't the faintest clue what would actually be involved in implimenting such a system, and if it hit TQ as is, I'd still consider it a vast improvement over the current system 
yes, I'm posting on an alt. I prefer my stupidity not be directly linked to my corp |

Jmarr Hyrgund
The Bastards
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Posted - 2010.11.04 11:40:00 -
[228]
is the char creator coming back to SiSi at any point. my PC died just before it was released last time and I've only just got it fixed so didn't get chance to play with it :(
Pirate - Blogger - Rifter Pilot |

Tsabrock
Gallente Circle of Friends
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Posted - 2010.11.04 18:51:00 -
[229]
Now that I have my new Video Card, I'm anxious for when the next version of the creator hits SiSi - my old 7800GTX wasn't handling things that well.
One thing that I was thinking about... how is our old avatar stored in the game? I'm fairly certain that once our portrait was created, it was saved as a 2D Image and all of the 3D data to create that image is lost. Thus, the difficulty in trying to re-convert that to a 3D Image. I can think of one or two ways that this could be accomplished relatively easily, but would be extremely CPU intensive and very time consuming per portrait.
The fact that there is no plans to have a portrait of our old character is puzzling, as it's extremely easy to just have a second window open with a high-resolution portrait of our character. Sounds to me like they will be purging all portrait data from the system entirely. --- If you've read something I posted and want to contact me, EVE-Mail me, or contact me via EVE Gate. |

I'thari
Minmatar
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Posted - 2010.11.05 18:57:00 -
[230]
Originally by: Tsabrock I'm fairly certain that once our portrait was created, it was saved as a 2D Image and all of the 3D data to create that image is lost.
No
Besides devs stated that "it's gonna be cool! now we'll have static picture and there won't be a need for a client to re-render portraits".
Plus failbook rendered portraits for 3 days (and then about a week "fixed" some of them).
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Destovel
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Posted - 2010.11.05 22:44:00 -
[231]
I am on SISI and the character creation is the same. Is it disabled atm? If not, then how do I launch it?
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Geddings
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Posted - 2010.11.06 00:13:00 -
[232]
I have not got a chance to try out the charecter creation but judging from some of the youtube videos it looks like the Amarr does not have that cool roman like feather like hairstyle thats you know bald but with like two puffs of hair sticking out on each side. I think you should include most of the hairstyles from the base game so that its possible to somewhat recreate your look in the game. Oh well looking good!
I really think they should be away to view a players look in 3D in the game maybe not in chat view that would take up much resources but say when you click on a charterers profile maybe a way to view them in 3d or something (like you can with ships)
and i hope they include more clothes/hair options in future updates in fact some possible way of a more detailed clothing designer might be fun as for example for shops in stations maybe create a toolset or something but they might have to be preapproved maybe a user based voting system or something i dont know.
some form of player generated content such as clothings could be a fun idea down the road
think of like Second Life it has so many clothing and charecter options and social aspects. i think some of that idea can be brought to the world of Eve too.
Lets hope stations will be given more and more options over time like more furnature options club options etc :-)
its only the start! Please whatever you do dont just make the 3d full charecters and walking in stations be a little gimmic Make it alive!
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Jenny Hawk
State War Academy
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Posted - 2010.11.06 00:22:00 -
[233]
Edited by: Jenny Hawk on 06/11/2010 00:26:21
Originally by: Femina Somnium Having an avatar you liked ruined by an automated avatar generator isn't a good business move though, so CCP will likely give people who weren't active at the time a chance to remake their avatar at login or by ingame means at a later date(Incarna).
I hope it will be like that. The new expansion will already be launched within a few weeks, there's no news that the new editor will have full options and a user-friendly interface by then. We also haven't seen all the "WiP" options either.
There's been a lot of feedback from the player population and I don't think they have enough time to adjust the character editor accoriding to all the wishes and bug reports. At best we get an improved beta version but I wouldn't bet on it that it will be smooth and polished in a few weeks from now.
I hope that they're not rushing the whole thing - giving us the limited editor now and give us the option to remake our portraits (again) in half a year when Incarna (hopefully) gets released in full glory seems to be CCP's best option imo.
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Destovel
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Posted - 2010.11.06 12:15:00 -
[234]
knowing ccp, I am sure they will consider these issues because they are just damn obvious. It is still work in progress and I don't think they will simplify the looks of characters by just not giving enough options for looks. It would be a bad idea to end up having a character that looks worse than what we have now. It's still work in progress and I don't mind it coming out with limited options. But if they patch more options then I hope we won't have to pay to create a new portrait or look just to use them. That would be totally gay!
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Mag's
the united Negative Ten.
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Posted - 2010.11.06 12:22:00 -
[235]
They have 2 options.
- A. Release it.
- B. Delay it.
I don't think they'll choose option B, so welcome to months of creation nightmares.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Grideris
Gallente Fleet Coordination Commission
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Posted - 2010.11.11 16:47:00 -
[236]
Edited by: Grideris on 11/11/2010 16:48:53 Wow. This feels completely different.
Good call on throwing out the old wheel and replacing it with pictures with numbers. Just I can not get the colour picker to work.
Also, when using the photo mode, the area that you are adjusting does get highlighted. This resulted in me stabbing around trying to catch some area that I can change. However, I must add, when I did get an area, the control felt better than before. Also, I can now smile! 
Also, Awesome glasses are awesome. Need more.
EDIT: Noticed with full smile (both sides of the mouth at max height) the bottom of the lip seems to clip through just above the chin.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.11.11 17:42:00 -
[237]
The new UI is miles above the old one, but it's very broken as many others will probably attest to. :)
___
Latest video: Future Proof (720p) 2D Animator |

Keras Authion
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Posted - 2010.11.11 17:48:00 -
[238]
Using high shader, simulated hair & cloth, high textures, AAx4. Club 3D Radeon HD 4870 OC, 1024MB, PCI-E, Drivers from 28.9.2010 version 8.782.0.0. Shader model 4.1 capable.
Tried the character creator after installing the new patch (the first with the incursion splash screen). Trying to model this character. Clicking any of the bars like musculature, aging or colour doesn't do a thing, neither does dragging. It assumes that I want to roll the selection carousel. Hair 6/24 made the character model disappear entirely. Switching to 7/24 from it displays just the default bald but going back from 8/24 shows #7 correctly.
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xxHELGAxx
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Posted - 2010.11.11 18:19:00 -
[239]
I can't seem to change any colors or sliders in the options. I made a minmatar sebestor. I had to randomize to get the results I wanted for the age/freckles thing. Also, some of the shirts cause the character to diappear or lose his middle. Overall I like the creator alot but it needs more hair styles and more clothing options. The best thing about it was being able to set up a perfect pose for the portrait, I really got to spend some time making my guy, the setting him up right for his photo, being able to mould his face into the expression I want was sweet.
big things to fix: More variety in hair/pants/sunglasses and fix the various bugs that make the character disappear. Fix the option to change the color and the sliders for certain things
things that are great: the moulding of the character by clinking and moving the body part around works great, that was my favorite single feature. it could use a few fix ups here and there but it is the most interesting thing about what the creator has to offer.
I played APB for a while, and it had THE BEST character customization of any game I've ever played. EVE's new character customization is very close to being that good, and I'm sure when its finished will rival or better APB's, which is no small task. The only thing APB has on this character customizer is that they could put emblems on clothing however they wanted, which was great because you could take a boring t-shirt and make it however you want. I don't expect EVE to do this, but that would be amazing if it was included. GJ CCP, keep it up!
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amarian arch
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Posted - 2010.11.11 18:27:00 -
[240]
Edited by: amarian arch on 11/11/2010 18:27:13 everything the previous 3 people said.
Edit-Most if not all the clothes were gray for some reason
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Sorano Mitsu
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Posted - 2010.11.11 18:50:00 -
[241]
Edited by: Sorano Mitsu on 11/11/2010 18:52:09 Can't get Achura Female to show up at all, tried relogging and the second time when trying to change anything to see if it'd make the character appear it crashed with an exception, unfortunately forgot to make a note, will try and recreate later when I have more time.
Also the male Achura's hands look like the belong on a plastic mannequin. I'll play around some more later and see if I notice anything else.
Liking the sculpting though, good work on that.
Edit: Running on ATI Radeon HD 5800 1gb, all settings at max |

Miss Boxphet
Gallente
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Posted - 2010.11.11 18:57:00 -
[242]
gtx 260 q9400 two different races of females would not show up. both caldari achura and gallente. no matter what options nor using random settings. i tried to log off and back on still does not work. have all graphics to max.
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Gainremi
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Posted - 2010.11.11 19:00:00 -
[243]
Same here, I'm not showing up, so in biomass I go! |

HyperZerg
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Posted - 2010.11.11 19:01:00 -
[244]
I tried them all, only male subjects availible for me :(
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Orithien Veladorn
ICE is Coming to EVE Not Found.
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Posted - 2010.11.11 19:29:00 -
[245]
- Horizontal sliders aren't working: cannot manually modify Muscularity, Weight, Aging, Freckle-ness, etc. other than by randomizing. - Hair color selection isn't working: clicking on a color only validates the current haircut, but doesn't change hair color. - Selecting a beard turns, in most cases, the whole face black. And the facial hair color option has disappeared. - It's difficult to tell between the different eye colors in the eye selector, and the same goes for facial hair.
Overall, the character creation interface is much more intuitive than the previous one.
I have only tested the Gallente Male model.
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amarian arch
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Posted - 2010.11.11 21:33:00 -
[246]
Edited by: amarian arch on 11/11/2010 21:33:55 glasses We need some of these glasses horribly. amarrian male Yes my Fuhrer!(Does the Dr. Strangelove arm thing) Ahem I mean empress.
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Syyl'ara
Gallente Intaki Liberation Front Intaki Prosperity Initiative
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Posted - 2010.11.11 21:38:00 -
[247]
Females do not show up at all, males I only see an odd silhouette that might be the teeth and tongue models.
Looks like it will be another chunky download before getting to test this.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.11 21:47:00 -
[248]
The randomiser is awesome, but as stated above, the rest is broken.
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Rex Harper
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Posted - 2010.11.11 22:09:00 -
[249]
Edited by: Rex Harper on 11/11/2010 22:12:42 I tested it out, thought it was amazing. Good work in progress so far. Sometimes things would make your character dissapear but zooming in on the face would make it come back. Cant wait to see if they add tatoos.
The only thing I think I was bummed about was that the only skin tones for Brutor were dark. It wouldnt of bothered me knowing the background of things but currently Brutor avatars can sport some pretty light skin tones.
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Price Checkin'Yo
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Posted - 2010.11.11 22:17:00 -
[250]
Achura Female, Gallente Female and Civre female will all not load for me. I like the new UI though, much less annoying than those click wheels from the previous version. +1 for including glasses too!
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Yuki Kulotsuki
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Posted - 2010.11.11 22:20:00 -
[251]
UI is much better. Thank you so much for ditching the dial. That said...
Sliders not working. Color wheels for hair styles not working. Sculpting is very dark. Facial hair doesn't match skin tone: link. Female models don't load but sculpting interfaces do if you switch from male to female. You can sculpt the invisible body.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Ytamii Arval
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Posted - 2010.11.11 23:21:00 -
[252]
Originally by: Celeste Starwind Actually, I miss a tool to translate old avatar data to new. A button "make maximum resemblance to old avatar"
This
Though I doubt it's even possible to make the new grotesqueries resemble my characters. Just now finished playing with it for two hours, and I couldn't come even vaguely close to either of my male avatars.
For me, anything like the current version going live is a complete deal breaker.
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.12 01:14:00 -
[253]
One positive piece of feedback is that there is now a great selection of portrait backgrounds.
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Caiden Baxter
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Posted - 2010.11.12 01:55:00 -
[254]
Need better selections of beards, cause atm they all look like 70's Adult Actors beards imo . Though the day old stubs where nice. Also good u got rid of them dials.  |

Anabelle Martinez
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Posted - 2010.11.12 02:03:00 -
[255]
I can't seem to get it to work right with the latest SiSi build, but what I did get to work it was pretty darn great. Epic work CCP |

Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.12 02:07:00 -
[256]
Beards and hair seem to show up as messy smears.
Also: the amarrian faction needs full length robes w/t hoods. The whole monk look is one f the hallmarks of them. |

Caiden Baxter
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Posted - 2010.11.12 02:12:00 -
[257]
Oh yea forgot about the Robe. For all that is worth anything include robes for Amarr. Its their effin trademark.
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Scarlet Charlotte
Amarr
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Posted - 2010.11.12 02:56:00 -
[258]
Messed about with the character creator for a bit and managed to make the following portraits: linky dink.
All the bugs I encountered have already been mentioned by others.
I really like the character creator so far, even in it's buggy beta-state. If I where to make any suggestions, it would be to request a few more "bright" backgrounds (probably not going to happen at this late stage). Most of the backgrounds are very dark and so are most of the lighting themes. Dark lighting + dark background = character merges undefinably into background, whereas a darkly lit character on a brighter backdrop makes for a strong siluette. Just my two cents.
Eager to see the finished product. :D
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Wuz Wiz
Hedion University
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Posted - 2010.11.12 04:19:00 -
[259]
A couple posts asked whether any options would be race/bloodline specific. I don't recall seeing any answers on that anywhere. I tried this out and from what I can see so far, every race/bloodline seems to have all the same options for hair, clothing, etc. I really hope that's not the case in the end result. Oh, and also hoping for blind characters.
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Hra Neuvosto
The 8th Order
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Posted - 2010.11.12 08:11:00 -
[260]
I noticed we have a lot of background choices that are not yet available, I hope these are better than the ones we have on sisi at the moment, I couldn't find anything I like 
Are the old backgrounds going to be available for the new portraits?
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TheUnknown
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Posted - 2010.11.12 09:36:00 -
[261]
Hooded amarrians stay in, plz 
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.12 11:04:00 -
[262]
Female Avatars and mini-skirts please. 
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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T'san Manaan
Minmatar
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Posted - 2010.11.12 11:45:00 -
[263]
the Newest iteration of the character creator is a HUGE improvement over the last one. You are definatly moving in the right direction.
Just polish it up and I think you are good to go.
One thing though, where the pants are bloused over the boots you shouldn't be able to see the top of the boots. If your going for the military look they use blousing straps to get that look. They dont actually tuck the pants into the boot. Just my .02 ISK.
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Janos Saal
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Posted - 2010.11.12 14:15:00 -
[264]
It's impossible to make a Male Khanid that doesn't look like a 40 year old with Down's Syndrome.
Why CCP? Why you do this thing?
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.11.12 15:24:00 -
[265]
Originally by: Janos Saal Edited by: Janos Saal on 12/11/2010 14:53:06 Edited by: Janos Saal on 12/11/2010 14:52:36 It's impossible to make a Male Khanid that doesn't look like a 40 year old with Down's Syndrome.
I tried making a Male Khanid and he ended up looking like an Asian wino.
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Midnite Blue
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Posted - 2010.11.12 17:12:00 -
[266]
Also can't get any female avatars to load....
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.12 17:33:00 -
[267]
Originally by: Janos Saal Edited by: Janos Saal on 12/11/2010 14:53:06 It's impossible to make a Male Khanid that doesn't look like a 40 year old with Down's Syndrome.
e: I can't make anything that even vaguely resembles my current character. That's a deal-breaker for me. If this is how Incarna is going to be then that's my cue to unsub.
How's this for size? The jaw is hard to get as squared and the facial expressions are a bit limited atm. With a hood I'm sure the resemblance would be much greater. But for me this char does not relate to Down syndrome... Khanid male -------------------------------------------------
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Baneken
Gallente School of the Unseen
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Posted - 2010.11.12 18:39:00 -
[268]
I do hope we can make gallente gallente look a bit less intimidating, I tried to make "me" and ended up with something that stares back at you in what would make cross the street instantly.  New me looks more of a creepy drug user with high cheekbones, round eyes and a stare to match. My current character has a rather friendly face which seems to be difficult to make with the new editor.
Also shadows we're like blanket on occasion, models disappearing, colour choices didn't work etc also facial color makes you look like a) painted (male) ***** b) one having a baby rash c) a drunkard d) one who was drowned in a paint bucket as a baby.
http://desusig.crumplecorn.com/sigs.html |

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.12 18:57:00 -
[269]
From what I have seen in the current build, aside from a few WIP-eyebrows, sliders not working and only male avatars for the moment is, that the colours of hair, eyebrows and beard often don't match. I would recommend to add an additional script that autoadjusts the colour of the other two.
So when the hair is set to black, beard and eyebrows automatically follow. Right now this is not always the case.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.12 19:32:00 -
[270]
Originally by: Baneken New me looks more of a creepy drug user with high cheekbones, round eyes and a stare to match. My current character has a rather friendly face which seems to be difficult to make with the new editor.
Here's my take on your character with some artistic freedom included  Baneken v2 |
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amarian arch
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Posted - 2010.11.12 19:36:00 -
[271]
amarrian males have too fat of heads to wear sunglasses
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Baneken
Gallente School of the Unseen
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Posted - 2010.11.12 19:37:00 -
[272]
Originally by: Joshua Deakin
Originally by: Baneken New me looks more of a creepy drug user with high cheekbones, round eyes and a stare to match. My current character has a rather friendly face which seems to be difficult to make with the new editor.
Here's my take on your character with some artistic freedom included  Baneken v2
Not bad actually. 
http://desusig.crumplecorn.com/sigs.html |

Natthias Sharl
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Posted - 2010.11.12 19:57:00 -
[273]
I love that there are now options to adjust the age of your character (you can make a male Ni-Kunni that doesn't look like he's sixty years old).
What I think is really needed, though, is lots more racially-specific stuff. Minmatar tattoos and Amarrian robes have already been mentioned, but also and specifically:
Jin-Mei: fancy outfits with crazy collars and headgear
Brutor: more dreadlock options
Sebiestor/Vherokior: more cyberpunk-ish accessories, crazy tribal hairstyles
Achura: fancy headgear (both ornamental and functional, like their microphones and eyepieces
Honestly, I think the hairstyles should be racially specific in any case, but that's just me.
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Chailan
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Posted - 2010.11.12 22:10:00 -
[274]
None of the sliders work, i can't choose colors and i have to use an existing character to even see anything. |

Koaalar
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Posted - 2010.11.12 23:11:00 -
[275]
well i think CCP iss planing to add much more clothes and stuff. But pls, all the shoes are horrible. If my char has to walk around in shoes like that i will never leave my ship :D
All the Bugs have already been mentioned. No Sliders working, females dont show up at all ...
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Sakaane Eionell
Gallente Intaki Liberation Front
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Posted - 2010.11.13 00:47:00 -
[276]
Running on high graphics settings 2X GeForce 8700M GT on WinXP SP3 Tested on male Gallente/Intaki (female models didn't load)
When I first loaded the latest build I had a heck of a time with it. FPS was down to about 5 and several times I CTD with this error:
Quote: Runtime Error!
<EVE Test Client Folder>/bin/ExeFile.exe
abnormal program termination
CTD seemed to happen most often when trying to back up or exit early out of the character creator.
Several times when trying to move back and forth between the character builder and the race choices, I also received an error that said I had run out of system memory! I have 4GB of RAM and 512MB on my graphics cards. This was kind of worrisome.
For a while when I tried to load the client from a fresh boot up all I would get is a black screen. The intro music would play but nothing else would happen. I had to manually clear the cache to correct. Now the login screen looks OK--but is the nebula supposed to flash like that?
Only once during race selection did a promo video (the Gallente one) play. Are they set that they don't load again if you've already viewed them? Just curious.
Additionally, I've noticed over several loads that the races are sometimes listed in a different order. Currently I have Amarr, Gallente, Minmatar, and Caldari. Last time I loaded it was Minmatar, Gallente, Caldari, and Amarr. The order of the bloodlines changes too.
Normally on my system I turn SLI off and run my GPUs independently so I can hook up another monitor. For this test I've turned SLI back on (PhysX GPU acceleration off) but IMO I'm not really seeing that much of a performance improvement with a male model loaded (~20fps) compared to my previous test (I had ~12fps then, see page 4 of the thread). I still have graphics set on high and 2x AA but no HDR.
There's something about the *background graphic* in the character creator that kills FPS with AA turned on. If I load fresh with AA on, the FPS in the character creator is about 5-7. If I load fresh with AA turned off, I see about 20FPS... Turning AA to 2x without exiting the client, the background graphic disappears and FPS stays the same, though I can see the character model is now smoother. I much prefer the creator with the flat grey background (much more neutral).
Musculature/weight slideres don't work. Once when I loaded the character creator, no mouse clicks of any kind were recognized after the character model was loaded.
The model has obvious texture borders along the neck and now also in the midriff.
There is no tooltip when hovering over the "Eyes" title.
The grammar in the other tooltips is not exactly the best. For Shape you have a run-on sentence (the comma should be a semi-colon or a period). The tooltip for Skin should have the possessive "character's" (note the apostrophe), not the plural "characters". The comma in the Hair tooltip needs to be deleted. Skin Details should say "apply makeup to" not "apply makeup too" and the comma needs to be a period.
Only the last three eye options had colors wheels (which didn't work). Still no option for very dark eye colors. When zoomed in, the eyeball clips over the upper eyelid and eyelashes. This is especially noticable when the model blinks.
There doesn't seem to be a difference between eyebrows 4 and 5 even though neither of them are labelled WIP.
Sculpting this time is much easier. Still hoping for the option to make the model stop moving though!
Some places on the face (forehead and lips) are sculptable but no highlight shows up.
When changing effects it would be nice to see a simple timer (like the session timer) so we know when the new effect has finished loading.
When I'm zoomed in, I want to be able to pan up and down to look at other areas (specifically the upper portion of the head to focus on hair) rather than only being able to tilt or rotate the character.
(continued...)
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Sakaane Eionell
Gallente Intaki Liberation Front
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Posted - 2010.11.13 00:49:00 -
[277]
Hair #6 makes the entire model disappear.
Hair #7, #8 and #9 - Are these supposed to represent the cranial socket that all capsuleers have? Pretty cool! #9 has clipping at the back of the head where the skin shows through.
Some of the other hairstyles still sit way too high on the skull/forehead (#12 in particular).
Facial hair...yeah, those aren't anywhere close to being ready.
I don't see any difference at all between the options for Eye Details, Lash Thickness, or Lip Tone.
I don't understand how the Cheek Color option is desirable... It looks like you've had your face planted in a bowl of nacho cheese Doritos.
Must clothing really be shiny? Really? The choices for Outer are getting better but the rest still looks very much 20th/21st century Earth.
What's the point of having a coat on inside a station? If the character has a coat on that isn't open, why choose a shirt? Are we going to have the option with Incarna to take the outer layer(s) off?
The thumbnail for Topouter #4 doesn't match what loads.
Outer #13 makes the entire model disappear.
Oops, I made a cripple: http://twitpic.com/369rj0 This happened when I switched to Feet #7 from #6. There didn't seem to be any way to fix this.
Portrait backgrounds are sooo much better! However there needs to be a "reset expression" button in case you royally screw up. : ) Additionally the model seems to sit too low in the window, I couldn't get the Lights to respond and the FPS in this section is really low--around 5 or less.
In the end, this is what I came up with: http://twitpic.com/36a12t
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.13 00:56:00 -
[278]
First complaint: The UI should replace the images with text related to the clothing. For example, the amarrian jacket might be called Amarr Jacket 1, followed by Amarr Jacket 2; this will make it more clear what you're actually selecting (perhaps as an altnerative to the images if you wish).
Second: There seems to be a lack of... futurism. Much of the clothing feels like it's from the 1990s, not the far future. Before we even enter the actual character maker, we should at least have the opinion of "dramatic implants" like cybernetic arms/legs/etc. Further, we need glasses to look less CSI Miami and more CSI New Eden. We also need things like jump suits and full length robes.
Third: We need more coloring options! CCP, you should take a leaf out of Cryptic Studio's CoH/V or CO or STO and make it so that we can alter the colors on any item of clothing. I realize this might cause some items of clothing to look bad, but given we can do that by screwing around with the face system.
Fourthly: This would be a good time to implement a system where in we can add our rank or decorations to our public character sheet, as well as figuring out a way of attaching them directly to our character.
Finally: Are you planing on making those racial jackets real and selling them in the EVE store? I'd buy one.
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Corianna Barradin
Caldari
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Posted - 2010.11.13 02:25:00 -
[279]
- None of the sliders work at all. - Female character models don't load or are completely invisible.
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ForumWarrior
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Posted - 2010.11.13 02:34:00 -
[280]
I didn't read through the entire thread, so I don't know if this is a "known issue" or not, but no models load for me at all.
Any race, any gender, any bloodline - all I get, at most, is a small dark rectangle that looks like it might be the shadow inside the mouth. If a choose a hairstyle, the hair appears floating in air about where the head should be. That's all I get on any graphics setting. --- ōThere is a powerful tension in our relationship to technology. We are excited by egalitarianism and anonymity, but we constantly fight for our identity.ö |
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Estrith
Dashavatara
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Posted - 2010.11.13 03:48:00 -
[281]
Originally by: ForumWarrior I didn't read through the entire thread, so I don't know if this is a "known issue" or not, but no models load for me at all.
Any race, any gender, any bloodline - all I get, at most, is a small dark rectangle that looks like it might be the shadow inside the mouth. If a choose a hairstyle, the hair appears floating in air about where the head should be. That's all I get on any graphics setting.
Same issue.
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Swidgen
|
Posted - 2010.11.13 03:54:00 -
[282]
LOLCP strikes again. I just signed up for the Power Of 2 second account, and the first thing I need to do is - obviously - create a character. I want to base my choice on what the new character creator options are, not the current pre-Incursion ones.
But no, the female avatars don't work on sisi. So now I'm paying for an account I can't use because I refuse to select a race and gender without knowing approximately what I'll end up with in another couple of months. If I can't get some sense of all available options then I will just go on, I guess, paying for an account I can't use.
CCP <-- Murphy's Law Invented Here
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Equto
|
Posted - 2010.11.13 04:04:00 -
[283]
Edited by: Equto on 13/11/2010 04:04:34 I can not get the character to come up on ubuntu 10.10
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Elegbara
|
Posted - 2010.11.13 05:40:00 -
[284]
Originally by: Equto Edited by: Equto on 13/11/2010 04:04:34 I can not get the character to come up on ubuntu 10.10
That's because she's female. Male characters do work in Ubuntu ____________________________________ Open your eyes. And Awaken. |

Scarlet Charlotte
Amarr
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Posted - 2010.11.13 05:56:00 -
[285]
So far I've had a lot of fun with the new character creator: portrait 1 portrait 2 portrait 3
I assume CCP knowingly released the character creator with the obvious missing bits like: no females, no working sliders and missing/buggy hair and clothes. Apart from missing bits I've not suffered any crashes or serious glitches.
I have found some of the hair to be overly "poofy" especially hair nr. 11: Poofy hair Although excellently sculpted and textured, some of the hairs just look kinda weird. That might just be my personal taste.
I also wouldn't mind a feature that let you mirror the background pictures. something like: mirror I've come across a few occasions where that would have been nice.
I'm really impressed with the CC so far. Push on CCP!
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amarian arch
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Posted - 2010.11.13 06:17:00 -
[286]
Originally by: Scarlet Charlotte So far I've had a lot of fun with the new character creator: portrait 1 portrait 2 portrait 3
I assume CCP knowingly released the character creator with the obvious missing bits like: no females, no working sliders and missing/buggy hair and clothes. Apart from missing bits I've not suffered any crashes or serious glitches.
I have found some of the hair to be overly "poofy" especially hair nr. 11: Poofy hair Although excellently sculpted and textured, some of the hairs just look kinda weird. That might just be my personal taste.
I also wouldn't mind a feature that let you mirror the background pictures. something like: mirror I've come across a few occasions where that would have been nice.
I'm really impressed with the CC so far. Push on CCP!
Make a non ridiculously old looking true amarr character!
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.13 06:48:00 -
[287]
Originally by: amarian arch Make a non ridiculously old looking true amarr character!
This is about as young as you can get with the current build: Still old Amarr male -------------------------------------------------
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amarian arch
|
Posted - 2010.11.13 08:10:00 -
[288]
Edited by: amarian arch on 13/11/2010 08:11:00
Originally by: Joshua Deakin
Originally by: amarian arch Make a non ridiculously old looking true amarr character!
This is about as young as you can get with the current build: Still old Amarr male
my best attempt so far amarr male youngerish They all still end up looking old like bill nighy's or german/italians with crazy profound cheek bones.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.13 08:19:00 -
[289]
Originally by: Joshua Deakin
Originally by: amarian arch Make a non ridiculously old looking true amarr character!
This is about as young as you can get with the current build: Still old Amarr male
We still got wrinkels in the future? Even after cloning and this high-bio-tech was invented and thrououghfully tested all the time over new eden? meh New Eden needs a Public Feature/Idea/Bug-Tracker |

Joshua Deakin
Gallente Scavenge Inc
|
Posted - 2010.11.13 08:42:00 -
[290]
Originally by: amarian arch my best attempt so far amarr male youngerish They all still end up looking old like with crazy profound cheek bones.
As you age your nose, ear, chin still usually keeps growing. So making the lips a bit fuller and nose/ear smaller will make them a bit more younger looking. But this won't mitigate the fact that the skin still has many pronounced wrinkles. The cheekbones can be made smaller, rotate to side view and drag the chin towards the ear. Also lowering the cheekbone can help. As making the area beside the mouth a bit fuller, again rotate to back three quarters so you can drag the lower cheek outward a bit. -------------------------------------------------
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.13 08:42:00 -
[291]
Originally by: amarian arch
Make a non ridiculously old looking true amarr character!
When was it ever possible to create a young male Amarr character? All faces that can be created now are old and/or hooded.
The Amarr also want to look older then they really are, because age is a sign of having wisdom and power, as described in this PF source: Catch of the Day
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Joshua Deakin
Gallente Scavenge Inc
|
Posted - 2010.11.13 08:49:00 -
[292]
Originally by: Tres Farmer We still got wrinkels in the future? Even after cloning and this high-bio-tech was invented and thrououghfully tested all the time over new eden? meh
No such troubles for Gallente males  Another youngling
Intaki on the other hand is not as easy. Still they too can be made to look quite young. I think the Caldari asian(?) bloodline has some similar age "problems" as the Amarr males. But I guess age is what defines them. Old immortals, they carry their experiences on their faces... -------------------------------------------------
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Destination SkillQueue
Are We There Yet
|
Posted - 2010.11.13 09:14:00 -
[293]
Originally by: Deviana Sevidon
Originally by: amarian arch
Make a non ridiculously old looking true amarr character!
When was it ever possible to create a young male Amarr character? All faces that can be created now are old and/or hooded.
The Amarr also want to look older then they really are, because age is a sign of having wisdom and power, as described in this PF source: Catch of the Day
It's just dark side corruption caused by their many vile deeds plain and simple. I guess the amarr highups felt the need to create a more appealing fairytail to make it a sign of power and ability instead of the corrupting rot it actually is.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2010.11.13 09:30:00 -
[294]
Originally by: Destination SkillQueue
It's just dark side corruption caused by their many vile deeds plain and simple. I guess the amarr highups felt the need to create a more appealing fairytail to make it a sign of power and ability instead of the corrupting rot it actually is.
Check what's under the robes of some of the most attractive Emperor Palpatine lookalikes. Now on Coruscant news at eleven. 
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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amarian arch
|
Posted - 2010.11.13 10:01:00 -
[295]
Edited by: amarian arch on 13/11/2010 10:04:39
Originally by: Deviana Sevidon
Originally by: amarian arch
Make a non ridiculously old looking true amarr character!
When was it ever possible to create a young male Amarr character? All faces that can be created now are old and/or hooded.
The Amarr also want to look older then they really are, because age is a sign of having wisdom and power, as described in this PF source: Catch of the Day
spooky thing as a teenager i did this. Before even knowing this! I hated looking like some idiot with jeans hanging down to their crotch and wearing some crap skater shirt.
Edit: I will embrace my wrinkles and old fartness Huzzah bring on the grey hair!
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Triple Entendre
|
Posted - 2010.11.13 10:17:00 -
[296]
Edited by: Triple Entendre on 13/11/2010 10:18:31 Hey people. Here's a little story.
There was once a capsuleer called Trip. He liked breaking things and explosions, and happened to look a little bit like about half of the Team Fortress team.
One day, he was in a fleet op. The FC told him that smartbombs weren't needed. Trip didn't understand this no matter how hard he tried. Eventually, though, it clicked. Trip was disgusted.
And the FC was never seen or heard from again.
-Fin.
Originally by: CCP Navigator Confirming that I am the best poster. I realize no one asked but confirming it regardless.
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Czert ElPrezidente
Caldari
|
Posted - 2010.11.13 10:58:00 -
[297]
1.allow us to recreate avatar once char creation is updates, just to test new features :)
2.improve changing of colors - I was unable to change color of hairs. Jup I sow colored circle, but was unable to select color from him
3.make bars woring from menus - so, that muscularity, aging...ect will afect your character directly and will apply to all body. (sims 3 char creator is very easy to understand and use - nice for inspiration)
4. allow us to wear watches, rings, piercing, borg implnatats :)
5.allow us to select none of clothing, one you select one (doesnt matter if upper or lower) you are unable to remove it.
6. add kilts
------------------------------------------------
Signature removed not EVE related - Adida |

Tozmeister
Digital Fury Corporation Northern Coalition.
|
Posted - 2010.11.13 13:26:00 -
[298]
and Afros'
+++????+++Out of Cheese Error. Redo From Start+++ |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2010.11.13 13:43:00 -
[299]
Another Female character victim here.
Guess something is going wrong when loading the model, since there are female character .stuff files.
Oh well, guess I'll play with a male in the editor. 
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Miss President
Caldari SOLARIS ASTERIUS
|
Posted - 2010.11.13 14:25:00 -
[300]
Edited by: Miss President on 13/11/2010 14:28:49 picture
Look at this guy's belly, someone at CCP has been having too much beer 
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Etara Silverblade
Minmatar
|
Posted - 2010.11.13 14:28:00 -
[301]
Originally by: Czert ElPrezidente
6. add kilts
I second the kilts!!
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Selinate
Amarr Wardens of the Void
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Posted - 2010.11.13 15:17:00 -
[302]
Edited by: Selinate on 13/11/2010 15:18:50 Is it just me, or is anyone else having the problem where they can't do female characters? If I select female, or try and recreate any of my existing characters, no avatar appears. Male, it seems to work fine.
EDIT: Nvm, guess I'm not. Disappointment. Oh well.
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Dian Rasd
Blue Republic
|
Posted - 2010.11.13 17:40:00 -
[303]
What's up with Firstname and Lastname? Or is this merely a device to allow us more than one Space in our names? I was just able to create a char with 2 spaces in his name on sisi. (Li Mu Bai - yeah I just watched Crouching Tiger, Hidden Dragon) Anyways just wondering if this is intended or not.
Also I shall update in 10 hours (more likely more than 10 hours) how much spaces a name can really have. My guess right now is 3 (Firstname: Li Mu, Lastname: Bai Whatever. Obviously the creator puts a space between firstname and lastname.
Also it would be nice to try what happens if you create a character only with a firstname and one only with a lastname.
I'll try this myself but as it stands it will take a couple of hours till I have my characterslots free.
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Black Dranzer
|
Posted - 2010.11.13 20:15:00 -
[304]
Character creation was all kinds of buggy for me.
Having the shader model set to high meant that after selecting my race and gender and moving onto the modeling part, the UI would jam up. It wouldn't technically freeze; I could open the escape menu, and even drag the FPS graph around if it was up, but the entire character interaction interface froze up before the player model even appeared. However, I'm running a pretty crappy old onboard graphics chip, so that doesn't surprise me terribly. Setting shader settings to low let me view the character models, whereupon I ran into different problems.
I couldn't actually sculpt the character, and half the interface elements I couldn't interact with. I couldn't, for example, adjust the color of my eyes or hair. Sometimes the little ring of colour circles would come up when choosing a hairstyle or eyestyle, but I couldn't click on them. In addition, I couldn't move any of the sliders; I couldn't adjust the weight or muscularity of my characters, or the freckles or age. Randomization still worked, but incidentally, the weight bar never gave me any feedback; It always appeared to be at its minimum, even when randomization gave me a fat character.
Most facial hair elements had a habit of turning my character's head entirely white. There was also an anomaly with changing the hair style having an influence on the skin colour of the head and neck but not the body, typically making it darker. I don't know if that's a bug or just a WIP thing. Oh, also, There were no female models.
More detail on the inability to sculpt; Left clicking only rotated the model. I never noticed any of the "grids" coming up on the surface of the skin that I've seen in the creation videos, either. There was a minor weird anomaly; After loading up a character model but before actually left clicking it, the texture on the model looked slightly.. different. It's hard to describe, but the first left click after the model loads appeared to make slight definition appear in the texture, as if some minor shadows were being added on some corners of the face or something. Sorry if that's vague, it really is hard to describe.
Finally, when it came to the "take a photo" stage, I couldn't change the background, the character's pose, or the character's facial expression.
Running Windows XP Pro, 32 bit. Graphics card is some ****ty onboard thing, Intel GMA 3100 (which doesn't support shader 3.0 apparently). So that might be why setting the shaders to high froze things up for me.
What I did see was quite cool, though. Keep it up guys! -------------------------------------------------- Learning skills are an ultimatum, not a choice. |

Velicity
Minmatar
|
Posted - 2010.11.13 20:33:00 -
[305]
Nice try CCP, but unfortunately I'm one of the 5 day come back trial people, my account will expire in 7 hours and all my characters are female. So I basically got nothing out of this, but wasted time downloading and updating etc.
Maybe in another year I'll check back. Think you'll have walk on stations by then... oh, probably not.
Good luck.
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Koaalar
|
Posted - 2010.11.13 23:08:00 -
[306]
Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
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Damion Rayne
Gallente Dark-Rising IT Alliance
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Posted - 2010.11.14 00:25:00 -
[307]
No Female Characters are loading for me. All males are on the other hand, this is an issue as it blocks 50% of the content you want us to test. It MUST be fixed soon.
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MotherMoon
Huang Yinglong
|
Posted - 2010.11.14 01:05:00 -
[308]
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
this, completely
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Pesets
The Hunt Club
|
Posted - 2010.11.14 02:31:00 -
[309]
Face sculpting has a strong tendency to jam up (if you click and hold one element, it often doesn't get "released" when you release the mouse, you can still hear the sound and can't select any other element). The highlights themselves look like random weird lines (i'd expect tatoos to look like that, but not highlights). Also, it looks like there are even less morphing controls than there were in the previous iteration (which is not a good thing).
The previews are a bit hard to work with, as you can only see three of them at a time. Especially tedious with photo backgrounds, where you have over a hundred of them, and many are same "picture" in a different color (also, is that really how the backgrounds are going to look like in the final version?). Could be better if it worked like, say, character map in Windows (lot of small thumbnails that get enlarged if you hover your mouse over them).
Muscularity/fatness sliders don't react to clicking. Neither do color selection circles (for eyes, hair, etc); for many elements they don't even show up.
Confirming that female avatars aren't loading.
In character creation, the background still shows Gallente station no matter which race you choose.
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Geddings
|
Posted - 2010.11.14 02:36:00 -
[310]
Also want to point out i noticed some graphic glitches with the chin, if you move the mouse of avatars in the pose/photo editor thing you just this little artifact sticking out of the chin that should not be there.
Also it seems that there is an issue partically with the amarr/amarr models that the bottoms of the eyes get this discolored look at first i thought it was just the rendering but i think looking closer it actually might be a graphical model artifact along the same lines as the chin/lip issue.
Also another issue is the lighting the way the lighting system works sometimes one of the players eyes is not lit well so it looks like a dark spot often, so maybe a tweak in that aspect would be helpful.
The clothing seems a bit limited at the moment as far as color/texture (which in the 2008 presentation it was hinted that we could change both color and texture for clothing)
Also as others have pointed out, it might be great to bring back a few racial clothing types, like amarr robes and hoods and the like.
currently it seems all clothing and hair options are available to all races. I think while some clothing/hairstyles should be made available to all races Within the editor itself some clothing/hair options should be limited to that specific race/bloodline For example you really would not want to see Amarr being able to use Minimatar bloodline hairstyles.
Also as some others have pointed out some of the options are hard to see. when selecting.
Also i am not sure but it seems to me that an outer overcoat clothing is required before finishing your charecter, It should be only required to have a top and pants and shoes but an outer layer should not be required in my opinion. (and a way to REMOVE the outer later once selected would be great too)
Overall it looks nice so far. Just needs some more clothing and race/bloodline specific clothing/hair options. Maybe even accessories such as headbands or neckwear (like the fancey amarr thingies that are in the classic character creator)
After taking a few tries with it i must say that it really is a nice system and i can imagine walking around in stations with my new looks.
I notice that you can select up to 4 photos when posing? are you planning to allow users to switch avatar photos in game?
It be nice to have a way to store a larger image of your photos in the documents folder so that you can upload online or share with friends as well.
Also one suggestion make the in game photos in the chat window (the smaller sizes) make them just a tiney bit bigger ... as since the avatars will have more detail it would be nice to see a slightly larger photo in chat.
(not super large. something that is in between the small and medium photo size option that we have now)
One other idea i have is somehow having a preview window much like ships have where you can click on a 3D view of a persons avatar (to save resources make it so that in basic view only the 2D photo is shown but maybe have a little icon on the characters page to open up a 3d viewer of that person. Might be fun. If not now then maybe down the road? Though that would be a nice feature for incursion to give players at least SOME way to view theirs and others avatars in full 3D while we wait for Incarna.
Because the only major downside of the new charecter creation is that the new creations look so nice that is really a shame that it is reduced to a small 2D photo until 6 months from now when Incarna comes out! (simple solution? have the Incarna test on SiSi happen months ahead of its final release!)
But other then that really great work. Now the character creation tool has a purpose!
Oh and one suggestion when you "Fix" the Photos in game issue to show up correctly and readd the female avatars can you reset the creation tool for avatars so we have a chance to redo it over on test server? :-) thanks!
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Sakaane Eionell
Gallente Intaki Liberation Front
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Posted - 2010.11.14 03:22:00 -
[311]
Putting in a vote for corsets for Intaki females, a la http://twitpic.com/36mxou/full.
Not everyone likes wearing t-shirts. : )
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Aeo IV
Amarr Oneironautics Research Institute
|
Posted - 2010.11.14 04:02:00 -
[312]
Originally by: MotherMoon
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
this, completely
Imo, CCP should look into a system that would allow us to change everything about our character, just once. For example, you log in, pick the character, go to a station and generate a "history token" which you then redeem to the account. when you make a character, you can return this token to your hanger and activate it, restoring all your possessions, history, etc.
This way we can change our image/gender/race/bloodline to match tastes that develop from this new character creator. |

Vereor Lepus
|
Posted - 2010.11.14 04:35:00 -
[313]
Okay...
No female avatars was a nuisance as it meant I only had the one slot to play with but for my sins... however
1. When changing poses for portrait - if you have clipped the mouth of your avatar close in for that pinched look then when you alter your facial expression into a smile, half smile or smirk - you get a collision on the model, the lower teeth protrude through your lip like a zombie creature...
2. Male Brutor for me doesn't allow any kind of body shaping almost 50% of the time (13 out of 24 attempts to check). Can move camera angle and alter side bar design elements but no pulsating blue lines show up on body. Tried with all graphics settings, no difference made by settings, seems random.
3. Tried to pose with camera above character finding out in the process that I can't tilt the chin backwards.So movement of head consists of ear to shoulder either way and spinal rotation but no chin to chest or eyes to sky, is this built in or is such movement being limited?
4. When sculpting eyes it is possible to get eyeball clipping through the eyelids.
5. When posing altering the direction of the eyes to be peering at a sharp angle across the bridge of the nose causes clipping of the eyeball through eyelashes and at a number of angles through eyelid.
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Mag's
the united Negative Ten.
|
Posted - 2010.11.14 10:06:00 -
[314]
Blind eyes, how hard is it?
Can't comment on the rest as none of the sliders worked for me. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Dian Rasd
Blue Republic
|
Posted - 2010.11.14 12:03:00 -
[315]
Originally by: Dian Rasd What's up with Firstname and Lastname?
Just tested this. Two spaces are the max, it won't accept spaces in the lastname, so with the new character creation you can now essentially have first-, middle- and lastname. Creating a character with only a firstname or only a lastname is possible and it doesn't make a difference as far as the game is concerned, works just like single word character names now.
Anyways, where do I put bugreports? The random (last)name creator sometimes contains "-" which is a sign that's disallowed in character names in the current build on sisi.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.14 15:03:00 -
[316]
Originally by: Mag's Blind eyes, how hard is it?
Unless CCP implement a blank white eyeball you won't be able to recreate it.
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.11.14 16:06:00 -
[317]
FIX THE WIMMINZ!
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2010.11.14 16:30:00 -
[318]
I did a quick play around with a Minmatar Vheroikor only using the randomiser for the sculpting.
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Scarlet Charlotte
Amarr
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Posted - 2010.11.14 17:11:00 -
[319]
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
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Rustpunk
Ghost Festival
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Posted - 2010.11.14 18:30:00 -
[320]
Originally by: Scarlet Charlotte
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
You may want to read about Maleatu Shakor, then.
However, I really like the idea of displaying implants in some way. Not sure how you'd handle charisma and memory and such, though?
In any case, more feedback: Vherokior (at least) have a pronounced mouth-breather effect I can't remove. The head/body skin disparity, while a known problem, is fairly distracting. I can't move some of the sliders, like aging or freckles, without just using the random spinner. Facial hair and occasionally scalp hair do not render properly: for example, on the head, sometimes the hair right on the scalp itself is one color, while any "styled" hair (mohawk) will be different. The color wheel doesn't appear to function properly, either. And the cheek tone makes it look as though I have LEDs in my skin. Finally, the glasses simply don't render for me at all.
Will bugreport later today.
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Mag's
the united Negative Ten.
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Posted - 2010.11.14 21:05:00 -
[321]
Originally by: Scarlet Charlotte
Originally by: Mag's Blind eyes, how hard is it?
I can't imagine we'll actually get blind eyes. An all white eye with no pupil, is essentially blind and useless. In a future with advanced cloning technology and cybernetic enhancements, there would be no reason for rich and powerfull podpilots not to get their eyes fixed.
Would be interesting if we were allowed to display our implants on our characters, for instance with cool effects on the eyes if you had a perception implant.
I spend most of my time hooked up to a pod and have no use for my eyes. Anyway role playing aside, it's a look a lot of people want and I don't think it's much to ask for.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Chancellor November
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Posted - 2010.11.14 21:38:00 -
[322]
The new layout is taking leaps forward, and is now far more 'intuitive' to use, which is excellent news. And as some have noted; although many of the new options can't be selected manually, using the individual 'randomize' icons for each category does work...
I'm very glad to see that non-symmetrical posing (for the face) has arrived. Although, while lower eyelids are individually selectable, the upper eyelids don't seem to be; and move as one...
For me... Trying to 'pose' the face of Brutor males is very difficult, not that I've tried every race and bloodline, but trying to 'find' the selection points is what bugs me, atm...
As others have mentioned, teeth often seem to protrude below the lips when crafting a smile. And on two of the metal-plate/cyber-implant head options, skin protrudes near the back.
What I'd like to see soon, is the ability to control the mouth in more depth, for instance, at the moment it is possible to 'lift' the corners of the mouth, but not really 'lower' them. Also; to be able to move the lips more - try making a 'good' sad face IRL without moving your bottom lip much...
On 'ethnicities', I'm happy to see more pronounced difference, although the female models were the ones causing me 'concern' - to be quite honest, though - I'm not sure I like the Khanid males, to me at least, I thought a lot of them had the look of 'American Indian' shamans, or suchlike... My lazor-alt's gonna look like a crazy samurai now (if he doesn't get his face-plate helmet back...)
Civire Male Khanid Male Brutor Male Gallente Male
And to echo an earlier post someone else made - I'd really like to see an option in space to view other characters, in a style that's similar to the current ship viewer...
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.15 02:37:00 -
[323]
I know that it was said that tattoos wouldn't make it into this release - will they make it in the future? Are they something we can customize, ie add/remove in Incarna? Same goes with hair & makeup, clothes, etc. I'm just curious why makeup is included, but not tats
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.15 03:07:00 -
[324]
An issue I haven't seen mentioned in the last few pages is facial hair - looks like someone spilled coffee all over my chin. (Or even worse - something related to the shape of the Sansha supercarrier.)
Two feature requests:
Glasses. Not sunglasses, normal transparent glasses. I know in the 120th century we will have robotic laser surgery and eye transplants and implants and camera drones feeding images directly into your brain, but some people just look better with glasses.
Backgrounds. While I like the new abstract backgrounds, where have all the "realistic" ones gone? I don't want to look like I'm in some weird computer simulation, I want to show up on the bridge of a spaceship, or a factory, or a market building, etc. And for the abstract backgrounds, maybe have a separate option to select the "shape" and the color. ___________
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Masjheira
Minmatar Cursed Inc. Cursed Alliance
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Posted - 2010.11.15 12:39:00 -
[325]
It's waaaaayyyyy better than the first release of the charactor editor. For the first time I was able to create two different characters with same race/bloodline without having them look like twins with just a small change.
I'm sure people before me pointed out what was wrong with current version... but well, it sure needs lot of work, so I guess we'll have to wait some weeks to have a useable tool :)
And please CCP, don't rush the charactor editor tool, we don't give a **** if it had to be released in June, as far as it's DONE and WELL done.
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Nilanni
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Posted - 2010.11.15 17:57:00 -
[326]
Originally by: Lirael Dyrim FIX THE WIMMINZ!
& when you do, respectable Ni-Kunni women will need their veils, as much as the Brutor men need their shades.
Also, if possible, perhaps consider including the 'old' backgrounds along with the new abstract ones...for existing players, this can help provide some continuity with the previous avatar after the transition.
Please take all the time needed to get this right before release |

Jack' Sparrow
Minmatar J0urneys End Journeys End Alliance
|
Posted - 2010.11.15 18:24:00 -
[327]
Hi,
I have a question regarding the portraits of now & when the new release is put live. Some people will no doubt want to keep there portraits they currently have but from playing on the test server I have seen no option of this apart from not do the new character creation which would no doubt not be an option when it goes live. What are the views on this of the general public and CCP themselves?
Cheers
You Can Run But You Cant Hide |

Janos Saal
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Posted - 2010.11.15 20:21:00 -
[328]
Originally by: Jack' Sparrow Hi,
I have a question regarding the portraits of now & when the new release is put live. Some people will no doubt want to keep there portraits they currently have but from playing on the test server I have seen no option of this apart from not do the new character creation which would no doubt not be an option when it goes live. What are the views on this of the general public and CCP themselves?
CCP have already stated their position - all players will have to remake their portraits in the new style. There will be a grace period in which you can do this (probably a few weeks) after which you will have a portrait randomly generated in the new system if you still haven't made one yourself.
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Mistrala DeLegra
Caldari Novus Alba FerrumSus
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Posted - 2010.11.15 20:46:00 -
[329]
From what iv seen so far im not impressed and really am amazed that CCP would even ask people to test the new char creation pages when its as buggy as hell.
*Female Avi's do not load, i was left facing a blue screen with options but no model to work on. *Male Avi's that managed to load have very limited options and very buggy indeed.
why are they even asking people to test it when its no where near ready? i was so lookin forward to char creation but allas i was very disapointed, at least get the thing working before asking us to test it CCP! 
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adalyn mea
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Posted - 2010.11.15 20:58:00 -
[330]
i have 3 toons on this account and 2 will load and this one wont, anyone else get this prob,
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.15 21:03:00 -
[331]
I can confirm that female avatars are indeed in the current build. There are just some really nasty bugs that prevent them from showing up.
As a workaround clicking on the randomize all button several times make the female avatar eventually show up.
The main reason most of them are invisible seem to be the hair styles. Except one or two, all of them turn the female Avatar invisible again. The same with the outer clothing. Trying to make a selection turns the avatar invisible again with no option to go back, so the creation cannot be completed right now.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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adalyn mea
|
Posted - 2010.11.15 21:06:00 -
[332]
well at least i know its not me then, thanks for that.
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Idami Raptor
Gallente Section Eight LLC Omega Vector
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Posted - 2010.11.15 21:09:00 -
[333]
Originally by: Deviana Sevidon I can confirm that female avatars are indeed in the current build. There are just some really nasty bugs that prevent them from showing up.
As a workaround clicking on the randomize all button several times make the female avatar eventually show up.
The main reason most of them are invisible seem to be the hair styles. Except one or two, all of them turn the female Avatar invisible again. The same with the outer clothing. Trying to make a selection turns the avatar invisible again with no option to go back, so the creation cannot be completed right now.
I clicked randomize all over and over and over again and nothing appeared. If what you say is true, then the combination of settings that allow the character to actually appear is so specific that for all intents and purposes, female characters aren't in the build. The assets might be there, but if they're not visible almost all the time, then they might as well not be.
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Bella Delacier
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Posted - 2010.11.15 21:22:00 -
[334]
Well for what its worth, I personally think this tool has made huge progress since the trials started, its clearly still work in progress, but the mechanics of the character creator now promise to be very good indeed.Having followed this thread since the start of round one, its clear that the Developers are actually listening to the feedback on this Forum!
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.15 21:36:00 -
[335]
I managed to complete one Avatar, here I present you: Mikka Hakinnen, Miss Caldari YC112 and the most often used pin-up-girl in caldari soldier barracks. A strong reminder to any Caldari soldier to fight as far away from home as possible:
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Gray Phantom
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Posted - 2010.11.15 22:27:00 -
[336]
Ok here I go.
I logged into a character, said yes to use the system.
Hit WSC to check i was on high graphics settings (I was, everything set to high) Switched Bloom from none to low. Back to character generation and there are no lines or design behind him
minimise all option dropdowns and click on body parts - Legs - Hairstyle and eyebrow dropdowns open????
Cant adjust the Shape sliders
Hair choices kept changing to bright orance and the colour wheel didnt work to change colour
facial hair does not work
BUT MOST OF ALL - Most people took time to create their original portrait. Can we not have that on shown so was can try and at least get something similar to our current portraits?????
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Jack' Sparrow
Minmatar J0urneys End Journeys End Alliance
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Posted - 2010.11.15 23:29:00 -
[337]
Edited by: Jack'' Sparrow on 15/11/2010 23:31:28 From reading the reply I got to my last post I have to say I am not very happy that you cant keep your original portrait. We pay good money to play Eve and should have the right to keep our own original character portraits and have a walking in stations character as well but so it doesn't affect the portrait. So simple yet they didn't think of it. I hope CCP read this reply as well.
Baffled but cheers I guess
Jack
You Can Run But You Cant Hide |

Warp Warrior
Caldari hirr Morsus Mihi
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Posted - 2010.11.15 23:34:00 -
[338]
Well, personaly, it would really interest me, if lets say there would be a possibility to change the bloodline at least, since we'll change the portrait, so i guess bloodline should do much harm :)
Originally by: Agemmemnon No... no.. no Guns I am going to live in Eve without killing!!
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Oakatsura
|
Posted - 2010.11.15 23:58:00 -
[339]
Having a problem loading up any kind of a visual on the Character creator tool system, the toolsets come up fine, but no slider grid or visuals what so ever...
Set my settings from Low - High to see if it was a graphics problem, but nothing seemed to bring up avatars or my characters visuals.
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Qatanqo
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Posted - 2010.11.16 00:16:00 -
[340]
I hear there will be last day too test your character upgrade on sisi. Now my question can there also be transseksueel upgrade, as i not satified with the female face i have now i want all my charaters be male.
Qatanqo
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Scarlet Charlotte
Amarr
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Posted - 2010.11.16 01:12:00 -
[341]
Originally by: amarian arch Edited by: amarian arch on 13/11/2010 08:11:00
Originally by: Joshua Deakin
Originally by: amarian arch Make a non ridiculously old looking true amarr character!
This is about as young as you can get with the current build: Still old Amarr male
my best attempt so far amarr male youngerish They all still end up looking old like bill nighy's or german/italians with crazy profound cheek bones.
I had a go at it and this is what I came up with: Youngish Amarr Not really young, but it's the best I could do. The amarr looked older than the other races in the original character creator, so I guess CCP meant for the Amarr to look old.
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Damion Rayne
Gallente Dark-Rising IT Alliance
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Posted - 2010.11.16 01:15:00 -
[342]
Originally by: Jack' Sparrow Edited by: Jack'' Sparrow on 15/11/2010 23:31:28 From reading the reply I got to my last post I have to say I am not very happy that you cant keep your original portrait. We pay good money to play Eve and should have the right to keep our own original character portraits and have a walking in stations character as well but so it doesn't affect the portrait. So simple yet they didn't think of it. I hope CCP read this reply as well.
Baffled but cheers I guess
Jack
Seriously, "I pay good money" so does everyone else mate, get over yourself. I'm really very sick of all the moaning here, you're not gona get to keep your original photo people..defeats the whole damn purpose of a new char-gen. Stop asking for sliders, that defeats the purpose of "Sculpting". Seriously if you can't handle this, you need to take a good solid look at other MMO's.
Now onward and upward to "feedback" instead of "*****/moan/whine".
Still having distinct issues with female characters showing up at all, I've tried changing all gfx settings but nothing seems to work at the moment.
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Wongnim
|
Posted - 2010.11.16 01:49:00 -
[343]
I dislike greatly how you go about selecting options for the character now, it makes it very tedious to find just what you want when you can only see three options at a time, instead I think you should have it so when you select a catagory, it fills the screen with options, and you pick what you like. Also, for something like the backrounds, I like the selection and all, but I think you should get rid of repeats but rather instead you should have the base ones and give the player the ability to change the colors or brightness and such, just in case if someone ever wanted lime green for a backround color :P
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MotherMoon
Huang Yinglong
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Posted - 2010.11.16 02:15:00 -
[344]
Originally by: Wongnim I dislike greatly how you go about selecting options for the character now, it makes it very tedious to find just what you want when you can only see three options at a time, instead I think you should have it so when you select a catagory, it fills the screen with options, and you pick what you like. Also, for something like the backrounds, I like the selection and all, but I think you should get rid of repeats but rather instead you should have the base ones and give the player the ability to change the colors or brightness and such, just in case if someone ever wanted lime green for a backround color :P
actully if all those little boxes flew out to locations around your charatcer that would be pretty awesome :P
but honestly, it's not hard, you can see like 9 at a time and you can rotate it by click and dragin inside the wheel.
yes it's still a wheel, just a 3d one.
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Asruv'ynn
GeoCorp. -Mostly Harmless-
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Posted - 2010.11.16 05:31:00 -
[345]
On max settings, it runs very smoothly and looks nice. Male characters load for the most part; females do not load at all. Out of sheer luck, I managed to load a female model once, but could not use the vertex tool and most features could not be utilized. On the male models, the vertex tool can be difficult to use (e.g. it won't enable the feature for some reason), articles of clothing were buggy, but nevertheless worked. The biggest problems I found with what worked were the color wheel (did not work and had to remove the hair style and re-apply in hopes of a new color) and applications for the skin such as age, scarring and freckles, opacity (could not select any minor change within these).
The most important fixes short term I want are working female models, color wheel, and the 'slider' options for skin/cheek/hair.
Long term, I would like to see more options in clothing, some more 'slider' options in color for hair and skin tone for example and accessories such as a headset, bags/luggage/purses, jewelry, and tattoos/piercings.
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.16 08:42:00 -
[346]
Among the great ideas here, I hope they allow it so you can move the orientation point for those of us with two or more monitors. Also the image is stretched quite a bit in the beginning when choosing race. If they're pushing for multiple monitors, I would hope they think about it for this aspect of the game as well.
One thing too that I want is the ability to wear pants over boots, instead of tucked in military-style. Or create another boot that is angle-high or something. A great feature that I'm not sure is possible would be allowing us to tuck in shirts, keep them untucked, tuck pants into boots, untuck them, take off a jacket & sling it over your shoulder, etc.
I also noticed that there are lots of types of jackets and shirts, but several are just different colors. Simply allow color modifications, ie first & secondary colors, trim, etc. A leather jacket that can be red, black, brown, etc and have red stripes, no stripes, etc. All the same model & basic garment, yet fully ranged customizations.
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Kandrew Dorak
Gallente The Graduates Morsus Mihi
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Posted - 2010.11.16 09:42:00 -
[347]
Definitely a great step forward from the first character creator. There were only two things I noticed. It takes more than one "click" of my scroll wheel to go to the next option. It makes it kind of useless to use the scroll wheel. Also the sliders to adjust weight and muscle didn't seem to change when I tried clicking on them. All I could do was randomize them. I like that the races finally look a little more unique. I'm not sure what the point is of having two outer layers and an inner layer of clothing. The outer layers obviously don't really work if they're both on. And what happened to being able to change the color of your underwear?
I can't wait to see it when female characters actually work.
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Mag's
the united Negative Ten.
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Posted - 2010.11.16 12:36:00 -
[348]
Originally by: Deviana Sevidon I managed to complete one Avatar, here I present you: Mikka Hakinnen, Miss Caldari YC112 and the most often used pin-up-girl in caldari soldier barracks. A strong reminder to any Caldari soldier to fight as far away from home as possible:
That's a 'what David Coulthard would look like as a women' picture. Makes me wonder if Caldari soldiers have bad eye sight tbh.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Kabaal S'sylistha
Caldari The Technomages Comrades-Of-Two
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Posted - 2010.11.16 14:18:00 -
[349]
Could make 2-3 edits when I went to recreate my char then it would go black and never come back. Gave up after 4 attempts
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.16 14:25:00 -
[350]
Originally by: Kandrew Dorak It takes more than one "click" of my scroll wheel to go to the next option. It makes it kind of useless to use the scroll wheel. Also the sliders to adjust weight and muscle didn't seem to change when I tried clicking on them. All I could do was randomize them.
Yeah, the mousewheel is unusable atm, use drag only. It works reasonably well, it feels like it's designed for touch use. Randomize is the only way to change some of the options. And if you want to change hair color for example, just click the hair option once again to get another color. I personally think it's a bit easier just the "delete" the current hair rather than change to another and then change back. But I'm sure the next version we will be able to use the color pickers / shape sliders as intended. -------------------------------------------------
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Cytheras SecondLover
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Posted - 2010.11.16 14:28:00 -
[351]
ISSUE: Crashed when i was examining each race/bloodline/gender using the back and accept buttons too rapidly, i got a C++ error, was on amarrian - male - middle bloodline option.
Rig stats according to Xfire: Manufacturer: Sony Corporation Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs) Memory: 2046MB RAM Hard Drive: 314 GB Video Card: NVIDIA GeForce 210 Monitor: Plug and Play Monitor Sound Card: Realtek HD Audio rear output Speakers/Headphones: Keyboard: USB Root Hub Mouse: USB Root Hub Mouse Surface: Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441) Motherboard: Computer Case:
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Iece Quaan
Caldari Dreddit Test Alliance Please Ignore
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Posted - 2010.11.16 14:49:00 -
[352]
Same criticisms as before.
Needs tons more work, more options. Everything I make looks like some kind of space hipster. These characters are transhumans- we need enough options to make them look distinctly alien.
Motorcycle jackets and Hunter Thompson glasses ( in space ) ain't cutting it.
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Lurchibles
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Posted - 2010.11.16 15:53:00 -
[353]
So yeah, downloaded the Singularity client and tried to customize a character... I choose to create a new one and enter the "Character Customization" screen.
What do I see? Zilch, Zada, Nothing, Emptyness, Blankness... Space! :( I tried messing around with the shader settings but still no avail! Going to try hitting "randomize" a few dozen times and see what happens...
Guess I can come back when it's more stable!
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Yaz Mynne
Gallente Federal Navy Academy
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Posted - 2010.11.16 16:10:00 -
[354]
Finally got the character creator mostly working on the female side. Several of the hairstyles would make it disappear, but if I switched back to bald, it came back. Got the clothes on, although I couldn't click on the full body option so I could see it. Got down to the glasses, decided to try them out, and poof went my creation. No amount of clicking or cursing would bring it back. Oh, well...WIP We can't stop here! It's BAT country!!! |

K'Daai
Mensa.
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Posted - 2010.11.16 16:29:00 -
[355]
Well thought I'd post some feedback on this char creator thingy:
- the sculpting thing is an awesome idea but extremely hard to use if you are not a sculptor (any chance for sliders so the non-artists can make something decent?)
- how do you move the position of the eyes? as in the direction they are staring, I couldnt figure out how to do this one
- how do you remove makeup and lipstick? didnt seem to work like the removing clothes
- is there going to be a robe for amarr chracters? as it stands now all the clothes seem to be thought out on the idea of top and bottom pieces - would be really sad if no robes are coming
- there are now 4 snapshots on the final steps instead of one, will all these 4 be part of your ingame profile or just one?
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Aladine
Lambent Enterprises
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Posted - 2010.11.16 18:12:00 -
[356]
No hoods, I want a hood!!!!
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Joshua Deakin
Gallente Scavenge Inc
|
Posted - 2010.11.16 19:24:00 -
[357]
Originally by: K'Daai
the sculpting thing is an awesome idea but extremely hard to use if you are not a sculptor (any chance for sliders so the non-artists can make something decent?)
Using sliders would be no different and actually much harder to get good results. You just need to drag drag drag until it feels right. Turn the head to adjust from different directions. It just takes a bit time to do it. Practice a few times, you'll get the hang of it. You would need a ton of sliders to achieve the same results.
For the "non-artists" there's the "randomize" function 
Originally by: K'Daai how do you move the position of the eyes? as in the direction they are staring, I couldnt figure out how to do this one
You move the eyes not in the sculpting but in the "posing" phase. Atm you can raise/lower your eyebrows, drag the lips to something like a smile/grin/smirk. Pursing lips works too but only accidentaly...
Originally by: K'Daai how do you remove makeup and lipstick? didnt seem to work like the removing clothes
It should work the same way, just press [x]. It doesn't work always, sometimes the beard or makeup sticks...
Originally by: K'Daai is there going to be a robe for amarr chracters?
Probably. It's just a prototype with shared features.
Originally by: K'Daai there are now 4 snapshots on the final steps instead of one, will all these 4 be part of your ingame profile or just one?
Probably just one, but you can take a shot which looks good, take anothe, third and fourth and then decide what's the best. This way you won't loose the pose that actually looked the best. -------------------------------------------------
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Jack' Sparrow
Minmatar J0urneys End Journeys End Alliance
|
Posted - 2010.11.16 22:50:00 -
[358]
Edited by: Jack'' Sparrow on 16/11/2010 22:52:08
Originally by: Damion Rayne
Originally by: Jack' Sparrow Edited by: Jack'' Sparrow on 15/11/2010 23:31:28 From reading the reply I got to my last post I have to say I am not very happy that you cant keep your original portrait. We pay good money to play Eve and should have the right to keep our own original character portraits and have a walking in stations character as well but so it doesn't affect the portrait. So simple yet they didn't think of it. I hope CCP read this reply as well.
Baffled but cheers I guess
Jack
Seriously, "I pay good money" so does everyone else mate, get over yourself. I'm really very sick of all the moaning here, you're not gona get to keep your original photo people..defeats the whole damn purpose of a new char-gen. Stop asking for sliders, that defeats the purpose of "Sculpting". Seriously if you can't handle this, you need to take a good solid look at other MMO's.
Now onward and upward to "feedback" instead of "*****/moan/whine".
Still having distinct issues with female characters showing up at all, I've tried changing all gfx settings but nothing seems to work at the moment.
Damion you obviously can't read very well my friend. you state I put 'I Pay Good Money' Try reading again and read twice in future before replying. I'm not going to go on about this thing of portraits as CCP will do what they want anyway and I'm just asking for a one way ticket to forum ban to, but seriously Damion, try reading better please.
Apart from that, and yes, this is my last post. What are the Sensible views of the general public on the new character thing? Do you really want to lose your original portraits. If you were a real life space pilot you can't just change what you look like. it's stupid in my opinion.
Look forward to the replies to this one, but I know what to expect 
Jack
You Can Run But You Cant Hide |

AFK Hauler
|
Posted - 2010.11.16 23:57:00 -
[359]
I like my eyes and want to keep them as blank.
I see no option to see the eye angle or direction that would allow a blank, white eye.
As of 11/15/2010 |

Tiny Montgomery
|
Posted - 2010.11.17 00:06:00 -
[360]
Wasn't able to use the scales. Not sure if this has been mentioned or is common for everyone. These include the body shape scales and the skin scales (age/freckles/scarring). Had to resort to randomising until the desired combo came up. Weight never did change.
Personally I would like to see some buttons for incrementally changing scales and selections. Buttons (left/right) for selecting eyes, hair, clothes, that would allow to move to the next or previous selection one at a time, would be helpful.
For Deteis, sometimes there was minimal ageing affect even with a high ageing setting. However, when combined with a high freckles setting it seemed to trigger more of an ageing affect. Specifically in regards to a lined forehead. Again, was only able to experiment with this by continually hitting the random button. |
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MotherMoon
Huang Yinglong
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Posted - 2010.11.17 00:33:00 -
[361]
Originally by: Jack' Sparrow Edited by: Jack'' Sparrow on 16/11/2010 22:52:08
Originally by: Damion Rayne
Originally by: Jack' Sparrow Edited by: Jack'' Sparrow on 15/11/2010 23:31:28 From reading the reply I got to my last post I have to say I am not very happy that you cant keep your original portrait. We pay good money to play Eve and should have the right to keep our own original character portraits and have a walking in stations character as well but so it doesn't affect the portrait. So simple yet they didn't think of it. I hope CCP read this reply as well.
Baffled but cheers I guess
Jack
Seriously, "I pay good money" so does everyone else mate, get over yourself. I'm really very sick of all the moaning here, you're not gona get to keep your original photo people..defeats the whole damn purpose of a new char-gen. Stop asking for sliders, that defeats the purpose of "Sculpting". Seriously if you can't handle this, you need to take a good solid look at other MMO's.
Now onward and upward to "feedback" instead of "*****/moan/whine".
Still having distinct issues with female characters showing up at all, I've tried changing all gfx settings but nothing seems to work at the moment.
Damion you obviously can't read very well my friend. you state I put 'I Pay Good Money' Try reading again and read twice in future before replying. I'm not going to go on about this thing of portraits as CCP will do what they want anyway and I'm just asking for a one way ticket to forum ban to, but seriously Damion, try reading better please.
Apart from that, and yes, this is my last post. What are the Sensible views of the general public on the new character thing? Do you really want to lose your original portraits. If you were a real life space pilot you can't just change what you look like. it's stupid in my opinion.
Look forward to the replies to this one, but I know what to expect 
Jack
well even though you said you know what to expect I'll bite.
I've had my avatar for 5 years. And I will not be sad to see her go, in fact with the charatcer creator and walkig I welcome even being able to change my gender.
The new creator is not based on the old one, as such it has 100s more options. If everyone didn't change then everyone would still look the same like we do now.
This is a painful, but necessary change for the game to move forward.
If you know anything about normal maps and zbrush, then you know this character creator is future proof up until we need more than 2 million polys per model.
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Saju Somtaaw
Gallente Department of Defence Apotheosis of Virtue
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Posted - 2010.11.17 00:57:00 -
[362]
Any ETA on when we'll be able to select weight, musularity(sp), freckles, agings, scaring, hair and eye color ourseleves instead of having to hid randomize until we get what we want? ---- --- ---
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JilliDK
|
Posted - 2010.11.17 03:14:00 -
[363]
I am not able to view the model at all in the Incusion test that is currently on singularity (the one with incursion flash n login page and all)
anything wrong with my graphics settings?
win7 64bit 8800 gts pretty recent nvidia drivers
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.17 03:47:00 -
[364]
Edited by: Tres Farmer on 17/11/2010 03:52:55 Edited by: Tres Farmer on 17/11/2010 03:49:29
Originally by: Jack' Sparrow *snip* Apart from that, and yes, this is my last post. What are the Sensible views of the general public on the new character thing? Do you really want to lose your original portraits. If you were a real life space pilot you can't just change what you look like. it's stupid in my opinion.
Look forward to the replies to this one, but I know what to expect 
Put them old portraits into some kind of personal file that goes aloing with your char and lists all those kind of changes we can't get a hold of yet:
- char changes account
- char changes portrait
- char changes name
- char gets the name of a formerly deleted char
As for your sentimental wish to keep the old char protraits forever.. grow a brain. CCP hasn't enough manpower to write a conversion tool that satisfies your need/their aspiration for lossless transformation into the new char engine. CCP also hasn't enough manpower to keep the old char engine besides the new one.. The new char engine is corifiedm, as they'll use it in WoD too and there is no way back from that road.
As I said.. make a proposal for some kind of personal char file with above mentioned features and I will sign it.
I can see it right now.. when CCP finally manages to rework the current POS models/mechanic (one can dream, no?) there will be people that ***** and whine against those changes too.. *facepalm* New Eden needs a Public Feature/Idea/Bug-Tracker |

Asruv'ynn
GeoCorp. -Mostly Harmless-
|
Posted - 2010.11.17 09:09:00 -
[365]
Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.17 10:01:00 -
[366]
Originally by: Asruv'ynn Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
Why didn't you add a surname when you created your char? Or do you just want a way to get a new name that doesn't start on A?
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Caia Amantial
|
Posted - 2010.11.17 14:16:00 -
[367]
New patch data this morning, but still no female characters.
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Bone HeadXVII
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Posted - 2010.11.17 16:41:00 -
[368]
Originally by: Asruv'ynn Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
I too would pay for it to be possible to change my character's name. |

Yaz Mynne
Gallente Federal Navy Academy
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Posted - 2010.11.17 17:30:00 -
[369]
Originally by: Bone HeadXVII
Originally by: Asruv'ynn Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
I too would pay for it to be possible to change my character's name.
Lol same here. Since I started playing, they created a birth control pill with dangerous side-effects with the same name as my main  We can't stop here! It's BAT country!!! |

Asruv'ynn
GeoCorp. -Mostly Harmless-
|
Posted - 2010.11.17 18:13:00 -
[370]
Originally by: Mashie Saldana
Originally by: Asruv'ynn Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
Why didn't you add a surname when you created your char? Or do you just want a way to get a new name that doesn't start on A?
Eh, more so that I just don't like the name and I really didn't figure in having a surname at the time of this character's creation. Due to the ships that I fly, I'm almost never seen so the A-name I can deal with. With this new character creation it makes me wish I had chosen a more conservative name and done some other things with ships, missions and skillpoints.
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Malfesa Longoten
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Posted - 2010.11.17 18:13:00 -
[371]
When are we going to be able to update our female avatars again? Hello CCP?
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MotherMoon
Huang Yinglong
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Posted - 2010.11.17 18:29:00 -
[372]
Originally by: Bone HeadXVII
Originally by: Asruv'ynn Also would like to add about the last portions of character creation: I would kill to have my name changed, especially now since we can get a surname portion and the beginning school to be what you wish. Heck, I would pay good money to have it changed if I could.
I too would pay for it to be possible to change my character's name.
I don't see why it would be so hard to have a real name which everyone can see in your profile, and a nickname/AKA name. Something you can't change more than once.
that way you can't run from your history, but you can change your name.
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KurotsuchiMayuri
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Posted - 2010.11.17 19:29:00 -
[373]
Originally by: JilliDK I am not able to view the model at all in the Incusion test that is currently on singularity (the one with incursion flash n login page and all)
anything wrong with my graphics settings?
win7 64bit 8800 gts pretty recent nvidia drivers
I'm having the same issue on 64-bit win7 on my Dell Studio laptop. The UI for the char creator appears, but there's no 3D model of my character showing. No amount of clicking on any of the UI makes the model appear.
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KurotsuchiMayuri
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Posted - 2010.11.17 19:31:00 -
[374]
Originally by: KurotsuchiMayuri
Originally by: JilliDK I am not able to view the model at all in the Incusion test that is currently on singularity (the one with incursion flash n login page and all)
anything wrong with my graphics settings?
win7 64bit 8800 gts pretty recent nvidia drivers
I'm having the same issue on 64-bit win7 on my Dell Studio laptop. The UI for the char creator appears, but there's no 3D model of my character showing. No amount of clicking on any of the UI makes the model appear.
Huh... works for my main but not my alt. Damn -- it's the female alt I.. erm... I've said to much... ^^
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Anastasiya Cyzarine
Caldari Galaxy Punks Dead Terrorists
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Posted - 2010.11.17 20:45:00 -
[375]
Hm
any character model simply fails to load. Can choose the body shape, and all the other options but no customization nor any loading of a character. At the first screens there is the options and thats it.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.11.17 22:11:00 -
[376]
Edited by: Soden Rah on 17/11/2010 22:13:21 Build Version: 6.40.203631
Intel Core 2 Duo 6400 @ 2.13 Ghz 4MB Ram Windows Vista 64 bit latest patches/updates NVIDEA GeForce 210 (yes I know, will get around to buying something less crappy at some point SoonTM) 1600x1200, interval default. Shadows/Resource cache/HDR, all on. Anti Aliasing Off. Bloom Low. Shader/texture/LOD all High. Physically Simulated cloth & Hair Texture ~ Extreme
Right well as we have a completely new setup here from the one when this threadnaught started a new thread with a known issues/wish list on the front would be nice. However as it doesnĘt exist yet, here goes.
Bugs:
Lots of options donĘt work, Female chars wonĘt appear, char vanished when I attempted to put on outer jacket and wouldnĘt reappear when I took it off. (must have been stealth jacket) Char/background picture disappears if you go to esc menu, and wonĘt come back. General WIPĘness which you know about already and i wonĘt waste any more time on.
UI Design Thoughts.
1) The Back/Accept buttons should be Back/Forward options until last screen when it would be acceptable to have Back and Accept to indicate that your now accepting a complete char rather than continuing to the next stage of the creator.
2) It should be possible to browse the various options (hair/clothing/eye type ect.) without actually applying them to the char. This makes life much easier if you want to scroll back and forward to compare different options as you donĘt have to wait while it tries to apply each option as you go back and forth, this also makes for less chance of freezing if someone scrolls through options faster than it can apply them. Which brings me to...
3) Back and forward buttons for scrolling through options.
4) Options need to have descriptive names as well as thumbnail pics.
5) It should be possible to see all the available options and pick one (based on name/description) without scrolling through all the options one by one.
My ideal design for this would be to have a drop down menu for, say, Hairstyles. The thumbnail for the current selection shows underneath with various customisations, colour for example, underneath. Then when you want to try it out on the main char image you click an apply button. For convenience options like colour changes might auto-apply themselves so you only have to select the apply option when changeing the whole style.
6) The randomization buttons are too easy to click accidentally and undo all the careful changes you have just spent ages making, they need to be put somewhere safer. Preferably actually inside the menu for the thing you want to alter, with a master randomize button somewhere totally different nowhere near the other options. Done properly they shouldnĘt need a ędo you really want to do thisĘ check but as they are they are far too close to things you click all the time. Which leads me onto....
7) Undo/Redo Buttons
8) A Save current progress option, combined with an auto save feature so that if you spend 2~3 hrs making your char, nearly finish then have to rush off/power cut/internet crash/you forgot the time and daily DT starts.... then you donĘt lose all your work
9) Clothing on/off (or make clothing invisible button, if you prefer) so that if you cloth your char up then decide that actually what looked good nude looks terrible in clothes you can quickly alter it without taking all the clothes off and then having to reselect them all to put them back on.
10) Char still moves whilst trying to sculpt/pose, needs to freeze whilst sculpting/poseing and preferably also needs an option to turn on/off char movement (for those with lower power computers and those just irritated by it)
Cont........ |

Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
|
Posted - 2010.11.17 22:13:00 -
[377]
cont.....
11) The sculpting areas are still hard to find, and it is still unclear what they do and what mouse movements have what results. Also as you move the mouse around it is all too easy to accidentally select the wrong area (particularly if itĘs a small one) so the ability to click on to select an area and then be able to sculpt that without worrying about altering neighbouring options.
Ideally for this I would like to have visual indicators for sculpting options. For example, if you were trying to sculpt your characters breasts (and why wouldnĘt you want to do this ;-p ) you should be able to click on the breasts, thus selecting them, and causing the sculpting controls to appear (or you could make them all visible and have all bar the one selected faint and transparent, but that might be too cluttered). In this incidence the options you want are, size, separation, angle/droop/height (whatever you want to call it) and shape. So a rod coming out of each breast through the nipple, with a slider on each rod. Moving the rods up and down or side to side changes the separation/height of the breasts, and moving the slider up and down the rod alters the size (with markers to denote actual cup size/measurements). Then at the side there are options for shape. This way each breast can be individually moved or moved together (either by having a toggle switch or by using right and left click to denote moving together or separately). Something along these lines for this and all the other sculpting points would make the system much more intuitive and make it easier to have multiple levels of control without having to make overly complicated and vague mouse movements.
12) Need option to change char height (and have actual height in feet and inches displayed, along with general waist/leg/chest measurements so we can get an idea of how big/sensible the char is without having to guess by looking at a 6 inch high computer image.) Ok that should be enough to be getting on with ;-) I will look forward to Character creation thread 3 coming to a forum near us (SoonTM).
|

MechaMouse
|
Posted - 2010.11.17 22:15:00 -
[378]
I cannot use any of the sliders (muscularity, Weight, Scarring, etc) Randomize works, but I can't seem to change them any other way.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
|
Posted - 2010.11.17 23:38:00 -
[379]
Oh and I should have said.... Thankyou Thankyou Thankyou for taking away the horrible dials.
I can now stop having nightmares about them.
Thankyou
Soden Rah
ps: Did I say thankyou?
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Scarlet Charlotte
Amarr
|
Posted - 2010.11.18 00:30:00 -
[380]
Edited by: Scarlet Charlotte on 18/11/2010 00:34:30 How to make the women work (kinda)
Originally I thought there were no female assets included, but by sheer accident I discovered how to make them appear. You won't be able to sculpt them though, you can only randomize till you get something you like.
Simply follow this guide I made: Guide
Any hairstyles other than 2, 3, 4, 7, 9, 20, 27, 30, 31, 34, 36 will make the model disappear, but you can make it reappear simply by picking a working hairstyle again.
You can pick clothing items, but it may cause the model to disappear (not specific clothing items, it seems to happen at random). If this happens, you have to restart the client to make the model reappear. Zooming out and random events can also make the model disappear.
Some wummins I dun made
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Iam Widdershins
Project Nemesis
|
Posted - 2010.11.18 00:33:00 -
[381]
My main issue: I cannot seem to use half of the controls. There are bars for muscularity, weight, and opacity of skin features; there are color wheels for hair styles, eyes, and skin features: none of these controls actually do anything for me. I can click in, on, and around them all I want but nothing happens. The only way I can change them is to click on randomize (where available) and hope for the best.
Some unusable bars and wheels, circled (pic) Some more (pic)
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Math'ra Hiede
Amarr Khanid Provincial Vanguard Black Inquisition
|
Posted - 2010.11.18 02:55:00 -
[382]
My current major frustration is the lighting when trying to do the sculpting - especially for Khanid males.
With the dark skin the flat blue background I have to squint really hard to make them out, and even when taking the portrait pictures its just as bad, the hard lighting from side only makes it impossible to see anything other than a sliver on one side of the face.
That and with sculpting for Khanids (males is all I tested) its very VERY limiting and still sticky and clunky, its a major frustration to try and get anything to look halfway decent.
I would still love to see a long hair option for men, like the Khanids have allready - as well as the good old space-helmet that made the Khanid's trademark Vader-like appearance so distinctive.
Overall I am liking the changes, but it need so much more polishing and finishing - with the current usability level actuall causing frustration and annoyance more than enjoyment and "Oh wow!" factor.
Recruitment Open |

Cetida Chiya
Coma Vault Systems
|
Posted - 2010.11.18 03:55:00 -
[383]
Originally by: Scarlet Charlotte Edited by: Scarlet Charlotte on 18/11/2010 00:34:30 ... Originally I thought there were no female assets included, but by sheer accident I discovered how to make them appear. You won't be able to sculpt them though, you can only randomize till you get something you like. ...
If you go to the next step and then come back you'll be able to sculpt.
Something I tried: Jin-Mei female Gallente female
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Khyna
Amarr
|
Posted - 2010.11.18 04:19:00 -
[384]
Originally by: Scarlet Charlotte Edited by: Scarlet Charlotte on 18/11/2010 00:34:30 How to make the women work (kinda)
Originally I thought there were no female assets included, but by sheer accident I discovered how to make them appear. You won't be able to sculpt them though, you can only randomize till you get something you like.
Simply follow this guide I made: Guide
Any hairstyles other than 2, 3, 4, 7, 9, 20, 27, 30, 31, 34, 36 will make the model disappear, but you can make it reappear simply by picking a working hairstyle again.
You can pick clothing items, but it may cause the model to disappear (not specific clothing items, it seems to happen at random). If this happens, you have to restart the client to make the model reappear. Zooming out and random events can also make the model disappear.
Some wummins I dun made
Yeah... that does not work at all. I have tried it multiple times, I restarted it each time too. All I get is a flicker and nothing. I press everything random, then go to each section and hit random, i resize it, I press the back button, I did basically everything I could to try to make the females appear... I am assuming it will work with random machines? I know its still WIP but kind of wish I could play around with the females. Oh well, Btw are they going to release this still on the 21st of November? or is it being pushed back cuz of these issues they are running to? or did I just read the wrong info on the date?
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Malfesa Longoten
|
Posted - 2010.11.18 04:37:00 -
[385]
Females are still not working for me, no matter what "tweaks" I try.
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Mina O'Bane
Caldari Valkyries of Bosiu
|
Posted - 2010.11.18 04:40:00 -
[386]
couldn't get the body to load, tried restarting the client several times, even tried making a new character, never got it to load. kinda difficult to mold a body that doesn't exist I can't hear you over how big my guns are |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.11.18 05:08:00 -
[387]
Originally by: Khyna *snip* Btw are they going to release this still on the 21st of November? or is it being pushed back cuz of these issues they are running to? or did I just read the wrong info on the date?
It will be January for the Incursion and Incarna parts of the expansion.. New Eden needs a Public Feature/Idea/Bug-Tracker |

Loni Elahhez
|
Posted - 2010.11.18 05:08:00 -
[388]
ok, seems i did not do a good enough scan of this thread, the male models works fine, its only the female ones not showing as pointed out already.
fixy please :p
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Scarlet Charlotte
Amarr
|
Posted - 2010.11.18 06:50:00 -
[389]
Originally by: Cetida Chiya
Originally by: Scarlet Charlotte Edited by: Scarlet Charlotte on 18/11/2010 00:34:30 ... Originally I thought there were no female assets included, but by sheer accident I discovered how to make them appear. You won't be able to sculpt them though, you can only randomize till you get something you like. ...
If you go to the next step and then come back you'll be able to sculpt.
Something I tried: Jin-Mei female Gallente female
Awesome! Works as good as the men now :) Moar ladies
Originally by: Khyna
Originally by: Scarlet Charlotte Edited by: Scarlet Charlotte on 18/11/2010 00:34:30 How to make the women work (kinda)
Originally I thought there were no female assets included, but by sheer accident I discovered how to make them appear. You won't be able to sculpt them though, you can only randomize till you get something you like.
Simply follow this guide I made: Guide
Any hairstyles other than 2, 3, 4, 7, 9, 20, 27, 30, 31, 34, 36 will make the model disappear, but you can make it reappear simply by picking a working hairstyle again.
You can pick clothing items, but it may cause the model to disappear (not specific clothing items, it seems to happen at random). If this happens, you have to restart the client to make the model reappear. Zooming out and random events can also make the model disappear.
Some wummins I dun made
Yeah... that does not work at all. I have tried it multiple times, I restarted it each time too. All I get is a flicker and nothing. I press everything random, then go to each section and hit random, i resize it, I press the back button, I did basically everything I could to try to make the females appear... I am assuming it will work with random machines? I know its still WIP but kind of wish I could play around with the females. Oh well, Btw are they going to release this still on the 21st of November? or is it being pushed back cuz of these issues they are running to? or did I just read the wrong info on the date?
Damn... Must only work on certain systems then.
|

Facepalm
Amarr Battlestars Wildly Inappropriate.
|
Posted - 2010.11.18 07:42:00 -
[390]
Is it me or do all the races look the same? ------------
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 09:03:00 -
[391]
Originally by: Facepalm Is it me or do all the races look the same?
Only if you model them to your specific liking you can get them reasonably close. I tend to model as I find appealing, which is not always as easy as you can tweak only so much. -------------------------------------------------
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Joshua Deakin
Gallente Scavenge Inc
|
Posted - 2010.11.18 09:09:00 -
[392]
Originally by: Scarlet Charlotte
Awesome! Works as good as the men now :) Moar ladies
The third one for me looked the best of the lot. The others are a bit "manly". I don't care much for the high cheeckbones / angular look.
Have you found out how to consistently purse the lips? I've succeeded twice by accident only, both times I think I was working on the brows.
Good find that resize thingy, I tried changing clothting and going between pose and model, but I didn't try and resize the screen. -------------------------------------------------
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AlZuma
|
Posted - 2010.11.18 10:01:00 -
[393]
Edited by: AlZuma on 18/11/2010 10:04:45 I can't see the char. I do press all whats pressable - but nothing.
lol thats only for females - male char do work, after switching to female i got abnormal error.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 10:59:00 -
[394]
Originally by: AlZuma
I can't see the char. I do press all whats pressable - but nothing.
There's a trick to it, for females that is. Read the previous page... -------------------------------------------------
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.11.18 11:16:00 -
[395]
WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB WTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTBWTB
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Mina O'Bane
Caldari Valkyries of Bosiu
|
Posted - 2010.11.18 15:08:00 -
[396]
I put on the hair 16/24 and the whole dude became stripey, also I tried to put on facial hair but it's like a black mass.  I can't hear you over how big my guns are |

MechaMouse
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Posted - 2010.11.18 15:44:00 -
[397]
Thanks Scarlet Charlotte, your tips and tweaks worked for me. It takes a bit of fiddling and I have to start up in windowed mode, but it works!
|

Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 19:31:00 -
[398]
Edited by: Joshua Deakin on 18/11/2010 19:31:34 Here's a picture that took quite considerable time to get approximately how I wanted for her to look like. I think the shaders are not working quite as intended after the window resize. I couldn't get the look that the previous version was able to give. Most of the time the character looks nothing worth taking a snapshot. -------------------------------------------------
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Scarlet Charlotte
Amarr
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Posted - 2010.11.18 20:22:00 -
[399]
Originally by: MechaMouse Thanks Scarlet Charlotte, your tips and tweaks worked for me. It takes a bit of fiddling and I have to start up in windowed mode, but it works!
Awesome. Glad it works for you :)
Originally by: Joshua Deakin ...I think the shaders are not working quite as intended after the window resize...
Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody. I'm running win7 64bit with an nvidia geforce GTX 260 currently running the 257.21 driver. Hope this helps CCP fix the problem.
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Cetida Chiya
Coma Vault Systems
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Posted - 2010.11.18 23:35:00 -
[400]
The workaround is working for me as well. So if it's worth something: I'm running win7 64-bit, dual GTX 275 in SLI and 258.96 drivers.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 06:55:00 -
[401]
Originally by: Scarlet Charlotte
Originally by: Joshua Deakin ...I think the shaders are not working quite as intended after the window resize...
Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody.
Yes your guide should work for everyone, but to get it working you can't do many missteps.
When I said the "shaders" don't quite seem to be working right is still in effect when you've gotten from the shader "on/off" situation to almost normal coming back to sculpting from the pose screen. The looks on the character is a bit "dead" to my eyes. I was getting a much more pleasant effect when doing the males without resizing the window in between. The change is subtle, but I think the skin / eyes are missing a layer. Because with the first prototype when the females were working the same as males, the sculpting screen gave very good skintones.
Here's a couple of examples from the previous creator version. Brutor female "Tyra" Brutor female - sculpting screen Brutor female - posing - the look I was after but can't model as anymore
For example compared to this Intaki male it seems to have better lighting that I'm able to get with the females, the male is from the current version too.
-------------------------------------------------
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Erinni Tisifone
Lupi di Wotan Indomita Classis
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Posted - 2010.11.19 07:57:00 -
[402]
from "TATOO" chronicle:
"While body markings and modifications appear across all cultures in New Eden, it is the Minmatar who have taken that most ancient method of body marking, the tattoo, to a whole new level. To the Minmatar, the tattoo is not simply a form of art, but rather an integral part of their culture and customs."
i suppose will be a lots of tatoo options in the final release (just a thought and an hope ;) )
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Erayo
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Posted - 2010.11.19 08:56:00 -
[403]
the selection panel needs some way to navigate other than click and drag, esp. when there are 100+ options such as the background selection - sometimes it will continually run by itself even when you stop dragging. The facial hair need some work, looks like paint at the moment. i couldn't try any of the female models cause they aren't showing up (although i will try the work-around now).
you can make some really sexy gallente males though.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 09:12:00 -
[404]
Originally by: Erayo you can make some really sexy gallente males though.
As a "RL male" I'm not going to call them "sexy" but here's a couple that pleases me somewhat aesthetics wise: Gallente male Gallente male - Boyish look - smirk Gallente male - young Pitt? Intaki male -------------------------------------------------
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Mag's
the united Negative Ten.
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Posted - 2010.11.19 10:25:00 -
[405]
I'll ask again, can we have blind/white eyes please?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 11:11:00 -
[406]
Originally by: Mag's I'll ask again, can we have blind/white eyes please?
You will just have to wait and see if the next version or until they release the final in expansion. I don't think we'll get a response here in the forum from the devs.
There is a grey/foggy eye option available, I'm sure for the character that "cataract" version is as good as being blind  -------------------------------------------------
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Alexei Antonov
Caldari The Devil's Brigade
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Posted - 2010.11.19 17:45:00 -
[407]
Did they turn off the new system or something? Old creator is showing up. Maybe I did something. Gunna reintsall the test client from scratch and see if that helps. [url=http://gho.eve-kill.net/?a=pilot_detail&plt_id=375068] [/url] |

Mikelangelus
Gallente The New Guardians of Eden
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Posted - 2010.11.19 18:10:00 -
[408]
Originally by: Alexei Antonov Did they turn off the new system or something? Old creator is showing up. Maybe I did something. Gunna reintsall the test client from scratch and see if that helps.
You don't have to. It is reverted to the old Creator, as the old avatars are also showing up again on SiSi.
The new Version (that is no more available now ;)) is a lot better, than the first version from the design point of view, but I had a lot of problems with it.
Females not showing up at all, sliders (e.g. muscularity, age) that I'm not able to modify other than with the random button and so on. Hope, the final version will be more polished.
If only we could not only redo our avatars, but change them completely. I'd love to turn Mike here into Michelle ;)
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Commdore8888
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Posted - 2010.11.19 23:41:00 -
[409]
hhmm,bummer, I was looking forward to playing with it. Exams and all got in the way. Although my roomate had it up and it looked like a large improvement UI wise. Just have to work out some bugs and it should be solid.
Maybe they'll have it up for screwing with over thanksgiving break. One can hope :P
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oprime
Infinite Covenant Systematic-Chaos
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Posted - 2010.11.19 23:58:00 -
[410]
idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.20 12:48:00 -
[411]
Originally by: oprime idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
Since everyone can have sunglasses, could other than amarr have robes? I know some people want race specific clothing, but that doesn't really make much sense. You will have players not born amarr(insert race of your choice) wanting to sympathise with them or roleplay someone affiliated with them, so it would be better to allow people to change to outfits of that race. For example I don't want to look like a typical minmatar, if I joined an amarr loyalist roleplaying corp. I would want to fit in and either erase or minimize my typical minmatar attributes.
Race hasn't had much meaning for some time now, so I don't think it would be a big thing to keep race specific options to the bare minimum and exclude race specific clothing altogether. Not allowing everything at character creation would be fine and give each race a race specific initial flavor in appearance, but don't limit the options to alter the appearance of your character after the initial character creation.
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Joe Forum
Amarr
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Posted - 2010.11.20 14:04:00 -
[412]
Has there been any mention of when the new character creation will be back? Or do these features go on and off (my first visit to the test server)? |

Kali Minar
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Posted - 2010.11.20 14:22:00 -
[413]
The new charachter creation looks great. I understand why some features will not be instantly available but would like to see 'facial surgery' offered (to create a new portraits / tweak avatars) down the line.
Only criticism is that avatars now look like various human races from various continents and seem to have lost their 'Alien / scifi' vibe which was crucial to charachter choice when we all first started.
For example the male minmatar sebeistor doesn't look 'alien' at all on sisi but with a bit of playing about can look a little like a monkey/human hybrid which although new, is not the same as what many have come to love.
I just feel there still needs to be a stronger link to the characters created in the past whilst embracing the new.
Other than that, it looking awesome.
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Joe Forum
Amarr
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Posted - 2010.11.20 14:41:00 -
[414]
Originally by: Destination SkillQueue
Originally by: oprime idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
Since everyone can have sunglasses, could other than amarr have robes? I know some people want race specific clothing, but that doesn't really make much sense. You will have players not born amarr(insert race of your choice) wanting to sympathise with them or roleplay someone affiliated with them, so it would be better to allow people to change to outfits of that race. For example I don't want to look like a typical minmatar, if I joined an amarr loyalist roleplaying corp. I would want to fit in and either erase or minimize my typical minmatar attributes.
Race hasn't had much meaning for some time now, so I don't think it would be a big thing to keep race specific options to the bare minimum and exclude race specific clothing altogether. Not allowing everything at character creation would be fine and give each race a race specific initial flavor in appearance, but don't limit the options to alter the appearance of your character after the initial character creation.
I smell a microtransaction opportunity :)
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Jenny Hawk
State War Academy
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Posted - 2010.11.20 16:52:00 -
[415]
Originally by: Scarlet Charlotte Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody.
Sadly it doesn't work for me! 
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.20 17:40:00 -
[416]
Originally by: Jenny Hawk Sadly it doesn't work for me! 
Well, duh! Here's a friendly hint. Read a couple posts above and you'll know why it doesn't work. It baffles me how little people put effort into looking already answered questions and rather make a post something akin "tie my shoelaces as I can't be bothered"  -------------------------------------------------
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Hovain Ulord
Gallente Pandemonium Agenda LLC
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Posted - 2010.11.20 18:30:00 -
[417]
Anyone know when they are going to re-enable the character creation for testing. wanted to test it out Fly hard or go home |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.11.21 01:12:00 -
[418]
Originally by: Hovain Ulord Anyone know when they are going to re-enable the character creation for testing. wanted to test it out
Most likely some time after the Christmas patch. About the time they start working on it again. ...
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Alexei Antonov
Caldari The Devil's Brigade
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Posted - 2010.11.22 03:21:00 -
[419]
Curious why they cant leave the code in even if things a a bit broken in spots. Most likely some server side thing or some complication. If ccp is restoring it around xmas time it better be in good shape :D [url=http://gho.eve-kill.net/?a=pilot_detail&plt_id=375068] [/url] |

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.22 07:40:00 -
[420]
Originally by: Razin Most likely some time after the Christmas patch. About the time they start working on it again.
Not sure about it, but I think the code is not so much of a problem. The character editor is a part of the incarna teams and I would not be surprised if they already had the bug internally fixed, but this would have to be included in a new version of the editor which would have to added to a new built of the incarna client, which would have to be tested by QA internally before release, even when it's still beta and so on. There was also a lot of feedback on the editor which might, or might not,have an impact on the design (clothing requests: Kilts, Hoods, Mini-Skirts etc. )
Creating new builts takes a lot of time and this time would have be taken from other stuff already in the pipeline for release. Somewhere around the new year we will see a improved version of the editor, more stable and with less WIP-elements.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.11.22 12:28:00 -
[421]
These were my last attempts at the newest version of the Character Creator before it disappeared.
Lord Wamphyri (Amarr/Amarr) Caldari/Deteis male
The new UI was much improved, however I did notice a few clipping errors still, mainly in the posing section, adjusting the mouth would sometimes have the teeth clip through the bottom lip.
All on the right track however, I'm looking forward to the next incarnation! 
Originally by: Joshua Deakin
Originally by: Mag's I'll ask again, can we have blind/white eyes please?
You will just have to wait and see if the next version or until they release the final in expansion. I don't think we'll get a response here in the forum from the devs.
There is a grey/foggy eye option available, I'm sure for the character that "cataract" version is as good as being blind 
I used the grey eye selection for Lord Wamphyri, however I'd love to see a much wider colour palette for selection of things like eyes, hair etc. I really want to be able to have red eyes! (see sig) 
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |

Yosarian
Koshaku Dark Syndicate.
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Posted - 2010.11.22 16:27:00 -
[422]
Edited by: Yosarian on 22/11/2010 16:28:20 First I'd like to say that the team behind this have done an incredible job! The avatars are incredibly lifelike, and the range of different looks you can achieve is like no other game previously. Kudos!
My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
Either this or allow for the hair to be manipulated in a way similar to the facial structure.
It also would be 'nice' if we could have some control over head shape. Especially for the bald or nearly bald characters, being able to shape the skull a bit would mean more variability.
FYI, here is my attempt at updating the avatar for my main:
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Watak Hunt
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Posted - 2010.11.23 13:19:00 -
[423]
I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
There, I've said it.
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Joshua Deakin
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Posted - 2010.11.23 19:36:00 -
[424]
Originally by: Watak Hunt I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
Isn't that a good thing? 
A "girlfriend" may be a little too strong though. I mean the characters won't do anything by themselves. There is no A.I.
I just want to make something that looks pleasing to the eye. |

Jenny Hawk
State War Academy
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Posted - 2010.11.24 15:38:00 -
[425]
Edited by: Jenny Hawk on 24/11/2010 15:39:48
Originally by: Yosarian My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
Yes I also wonder about the transition between character portraits and the final Incarna.
Will we have to determine everything now? Does that mean that all options that will be in Incarna will already be in the editor that's released end january 2011?
Or will we be able to switch character faces again when the "real" incarna will finally be released? I'm not really very concerned about clothes as we can change them in-game anwyay but faces, hairstyles will probably be fixed from character creation on?
And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.24 18:14:00 -
[426]
Originally by: Yosarian
My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
More options to change colors would also help a lot with this. I'm assuming some kind of cloth/cloth area dyeing/tinting will be made possible sooner or later. It creates loads of variation in the looks of a game, multiplies the number of clothing options manyfold without the need to create new models and is relatively easy to implement. It would be stupid to not put something like that in. Even in the worst case, where it would only have a limited amount of dev-selected colors to choose from, it would still diversify the look and feel of clothing sets by a great deal.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.24 18:39:00 -
[427]
Originally by: Jenny Hawk *snip* And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
Has been discussed to hell and back already.. if you give this option you end up with min/max and not much in between. Personally I would vote for a random height (*) if someone wants a non-casual height and the chance being 50/50 of it ending up taller or smaller 
*) Oh, and the dice can only be rolled ONCE. New Eden needs a Public Feature/Idea/Bug-Tracker |

Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.24 19:10:00 -
[428]
Originally by: Tres Farmer
*) Oh, and the dice can only be rolled ONCE.
Role dice, don't get what you want, cancel character creation and start making new character.
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Khyna
Amarr
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Posted - 2010.11.24 22:40:00 -
[429]
I read some one on the DEV team stated that the females would be up around the 24-25th of Nov, I logged on today and its back to normal. Ive been getting confused on why some of the Dev team say things and then things change. Is there anyone that has OFFICIAL testing schedules? As in when is CCP going to put back the Char Customizations back up?
I am not saying I demand them to put it back, just tiered of getting wrong info. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Maya DeReneau
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Posted - 2010.11.24 23:54:00 -
[430]
I'm not sure if this has been suggested before, since this is such a long thread, but I'd really like to be able to save intermediate results in the character creator. I can see it taking a while to come up with something acceptable, and it would really help if I could work on it for a while, save, and come back to it later. I think the way it works now is you either accept the final result or start all over.
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Terekt
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Posted - 2010.11.25 08:52:00 -
[431]
Edited by: Terekt on 25/11/2010 08:53:33 brrr looks like i just downloaded and installed the sisi client for nothing :/
Any news when the charakter creator will be available on sisi again? Would like to look and play a little with the new creator tool...
Any chance to test it befor release date in januar2011 ? it looks so cool !!!!!!
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Aia
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Posted - 2010.11.25 22:21:00 -
[432]
Edited by: Aia on 25/11/2010 22:22:06
Originally by: Watak Hunt I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
There, I've said it.
Yeah, seriously, let's take females out of this game so we only have our boyfriends to play with instead... Obviously, this guy only likes to play with men. Sounds like a plan. /sarcasm
On a serious note... bring it back... I just got access and now I can't try it. :(
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Czert ElPrezidente
Caldari
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Posted - 2010.11.26 20:04:00 -
[433]
Anyone have idea why was carbon creating of char was removed ? Posponed due to bugs ? polishing some stuff ? ------------------------------------------------
Signature removed not EVE related - Adida |

Ina Rabe
Blue Sun Enterprises
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Posted - 2010.11.26 20:31:00 -
[434]
The new toons are awesome. Good Job CCP, the skin textures were very lifelike overall. That's not just art what you created there, it's a masterpiece. The controls were quite intuitive, though I didn't find out how to scale the facial proportions instantly, a little help screen will (yes, you got it right) help people who're unfamiliar with it.
In all honesty; I have never seen such a great work on character textures, ever. With some proper lightning I couldn't even tell if the character was real or not.
On a downside I found the additional red facial textures looked like sunburns and flus. They might need some more attention.
"Now leaving: Uncanny Valley" :)
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Janos Saal
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Posted - 2010.11.26 21:08:00 -
[435]
Originally by: Czert ElPrezidente Anyone have idea why was carbon creating of char was removed ? Posponed due to bugs ? polishing some stuff ?
CCP periodically changes the Sisi version to a current or older TQ mirror for various reasons. I believe it's currently reverted to an older mirror of TQ while the new learning skill changes are being implemented for testing.
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Omega skitz
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Posted - 2010.11.26 23:42:00 -
[436]
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
I'd agree with this because the same is true of the Brutors if no skin tone feature is added.
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Jenny Hawk
State War Academy
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Posted - 2010.11.27 00:05:00 -
[437]
Edited by: Jenny Hawk on 27/11/2010 00:07:26
Originally by: Tres Farmer
Originally by: Jenny Hawk *snip* And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
Has been discussed to hell and back already.. if you give this option you end up with min/max and not much in between. Personally I would vote for a random height (*)
I disagree. I'd hate it to walk into a station and see all men being exactly 6 foot and the women being 5 foot 6. It takes away from the immersion and RP aspect.
The randomizer sounds ok, that will cause some nice variation. But NO standard lengths for everyone PLEASE! This isn't WOW!
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
Also agree with this. A lot of bloodlines are unrecognizable, like the Vherokior, Khanid and Akura.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.27 06:04:00 -
[438]
you guys could do a simple 5 inch difference only. And make it so it jsut scales everything :P
sure it's kinda lazy, but then you won't have to change the rigs or anything, and the small 5 in max difference in height will help a TON with immersion.
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Ische Qou
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Posted - 2010.11.28 20:28:00 -
[439]
I must say that what I've seen (experimented with) of this character creator is pretty neat.
I'd pretty much only like to comment on the clothing options. And I find it rather saddening that I am not finding any of the clothes our "livestock" wear in the game. Not that I saw much of that in the old creator either.
I would like to have an "Amarr Light Marines" (and Khanid Marine/Kameiras etc) outfit. It would be cool
Additionally I didn't find any properly regal clothings, equal to the ones in the old creator. We are semi-deities after all, compared to the planet shackled..
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Kar Stoertebecker
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Posted - 2010.11.29 06:14:00 -
[440]
hm hairs i miss my hairs at least on the last time i testet check my hairs on my char i need them :)
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.11.30 11:24:00 -
[441]
Now that Incursion 1.0.0 is being deployed to Tranquility, is there any word on when the Character creator will return to SISI?
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |

Mei DaHo
Gallente Covert Technologies Group
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Posted - 2010.11.30 15:47:00 -
[442]
I never logged onto the test server to play with this but i did see some videos on it. My question is, why does it look like the head was cut off then reattached? I see nasty looking line around the neck. Eye in the sky |

Joshua Deakin
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Posted - 2010.11.30 15:53:00 -
[443]
Edited by: Joshua Deakin on 30/11/2010 15:53:07
Originally by: Mei DaHo My question is, why does it look like the head was cut off then reattached? I see nasty looking line around the neck.
Because the creator is still a work in progress and there is no final approved stamped finalized art ready. They still have an awful lot of work ahead. |

PNQ Stationholder
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Posted - 2010.11.30 19:46:00 -
[444]
yes please give us the character editor (update it if you wish), to test what its possible (have to decide - and this is a urgent decision) - so please bring it back !
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CCP Gangleri
Minmatar

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Posted - 2010.12.01 09:22:00 -
[445]
Thanks for all the feedback, the new character creator will be available on Sisi again some time mid Decemeber. At that time we will post a fresh feedback thread since there will have been quite a bit of changes from the version you have already seen. ------------------ Tester, Scrum Master Quality Assurance
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Tankamos
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Posted - 2010.12.01 13:26:00 -
[446]
CCP Gangleri:
I noticed one thing while playing with myself... err, I meant playing with the character creator.
First of all, the models look amazing and lifelike, almost too lifelike, it's like having a real person there, almost.
But the eyes bug me, they are really lifelike and have a nive vibrant 'glow' to them, but other then that they are dead.
I think the eyes should kind of follow you, have you ever watched a person get a makeup? much of the time they are looking in the mirror, looking at themselves, or using the mirror to see the person behind them.
But sometimes the person moves in front of them, and then the eyes follow you instead.
What I am saying is that sometimes I think the eyes should look at where the cursor is, not always, considering it's a model and behaving as such, but just have them take a glance over to the side, or maybe just straight at you.
I know this is just a cosmetic thing, but I feel if would mean the world to the whole experience.
Just look at about 1:42 of the youtube video http://www.youtube.com/watch?v=tJ_DQFVuixM and see. She could be looking over to the side there, just a quick glimpse.
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Joshua Deakin
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Posted - 2010.12.01 14:15:00 -
[447]
Originally by: Tankamos
Just look at about 1:42 of the youtube video http://www.youtube.com/watch?v=tJ_DQFVuixM and see. She could be looking over to the side there, just a quick glimpse.
That's the modeling phase where you can rotate your character fully. The eyes can't possibly follow you/the cursor all the time. And it may not even be desirable as the eye is not a perfect sphere. Think about when adjusting the eyelid, you would poke yourself in the eye! I hope they'll model the eye in such detail so that the cornea will bulge a bit. (Parts of the eye) This matters when you move the eye around and the eyelid adjusts accordingly.
Where the eye tracking would be useful is in the posing phase, it would be nice to be able to lock the gaze to a certain point and rotate the head instead. But I guess the current version is as good. Although you need to time your snapshots so that the char is not blinking at the wrong time.
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Tankamos
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Posted - 2010.12.01 14:26:00 -
[448]
I reckon they have alot of control on which angle the model is looking, and can therefore very easy detect if the model can look at the mouse pointer at all, else maybe look at it from the corner of the eye or something.
Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps. 
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Joshua Deakin
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Posted - 2010.12.01 17:50:00 -
[449]
Originally by: Tankamos Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps. 
It's easier to model if the character stays put 
But hopefully the full functionality when in stations with a finished "toon" will be convincing enough.
What I do hate and fear the most is what even Incarna won't do correctly is walking and turning without "skiing" in place. Why is it so hard to fix the position with the station floor? I guess it is easier to simply run an animation and hope the movement is close enough. But it's really a big immersion downer when your character slides all over the place.
Plant the foot for once! Otherwise we're looking only a prettier version of a 15 year old game like: Resident Evil 1
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Harlequin 01
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Posted - 2010.12.02 03:43:00 -
[450]
The planting of the foot isn't so hard as how funny it will look with the lack of control a person has over their avatar. Take, for example, you are standing in the station and someone comes up to you from the left. You turn to talk to them. From your perspective you are staring right at them. From others, you planted your foot where you stopped walking and you are carrying on a conversation while twisted at the hip. At what point does your character now to turn the whole body? You could add an additional control mechanism, similiar to tank games, where you can control the direction your upper seperate from your lower body, but most people won't use this, again, having characters standing and facing at weird angles. This is the problem with planting the foot. You can create a shuffle animation for turning, but it will still look a little like skiing when you turn. Especially if you turn quickly. Believe me, this is an issue that plagues the animation side of gaming.
Originally by: Joshua Deakin
Originally by: Tankamos Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps. 
It's easier to model if the character stays put 
But hopefully the full functionality when in stations with a finished "toon" will be convincing enough.
What I do hate and fear the most is what even Incarna won't do correctly is walking and turning without "skiing" in place. Why is it so hard to fix the position with the station floor? I guess it is easier to simply run an animation and hope the movement is close enough. But it's really a big immersion downer when your character slides all over the place.
Plant the foot for once! Otherwise we're looking only a prettier version of a 15 year old game like: Resident Evil 1
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Ak'athra J'ador
Amarr Imperial Shipment
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Posted - 2010.12.02 15:31:00 -
[451]
Originally by: CCP Gangleri Thanks for all the feedback, the new character creator will be available on Sisi again some time mid Decemeber. At that time we will post a fresh feedback thread since there will have been quite a bit of changes from the version you have already seen.
Hurry it up, I want to play with it. Cant you upload the old version until we wait for the newer one?
Pretty please
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Etheoma
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Posted - 2010.12.16 03:47:00 -
[452]
A standalone app would also be acceptable like the spore Creature creator just so you can see what its like but i suppose that would take time to implement, time which you could spend getting it to work with the eve client.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.16 07:46:00 -
[453]
Hm, as this one lost it's glue we're not far from a new one then? *me rubs hands*
happy happy joy joy 
support Public Idea Tracker | 24hr PLEX |

Joshua Deakin
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Posted - 2010.12.16 16:43:00 -
[454]
Originally by: Tres Farmer Hm, as this one lost it's glue we're not far from a new one then?
Two weeks still left (the cc will back by the end of December)  |

Hiram Alexander
Caldari
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Posted - 2010.12.16 20:38:00 -
[455]
Originally by: Joshua Deakin
Originally by: Tres Farmer Hm, as this one lost it's glue we're not far from a new one then?
Two weeks still left (the cc will back by the end of December) 
You could well be right, however >> here << CCP Spitfire and Navigator hint that it might actually be back this weekend, if all goes well....
In the meantime, there are some excellent new pics, in the Eve Online Facebook profile's photo album - including a 'History Bar' on the Char Gen screen... :)))
--HA
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Ak'athra J'ador
Amarr Imperial Shipment
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Posted - 2010.12.16 22:47:00 -
[456]
lets hope they hurry, I would really like to test this baby...
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.12.16 22:54:00 -
[457]
Originally by: Ak'athra J'ador lets hope they hurry, I would really like to test this baby...
It might?? come back on friday. to run their mass test of an incursion site I assume they will have to update SISI to include incursions. And if they are doing that they might as well put in the Character creator and PI at the same time. Once they are happy the latest TQ patch has bedded in and they don't have any ductape patches that need testing then there is no reason to wait to update sisi to the next patch.
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
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Posted - 2010.12.17 02:21:00 -
[458]
Looks like tattoos are in the carbon character creator now if the latest promo art is to be believed.
http://www.eveonline.com/bitmaps/newsletters/reactivation/2010Dec/face.jpg
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Teklah Narvolen
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Posted - 2010.12.17 13:23:00 -
[459]
Originally by: Soden Rah It might?? come back on friday. to run their mass test of an incursion site I assume they will have to update SISI to include incursions. And if they are doing that they might as well put in the Character creator and PI at the same time. Once they are happy the latest TQ patch has bedded in and they don't have any ductape patches that need testing then there is no reason to wait to update sisi to the next patch.
Either you either have inside information (work for CCP) or you are incredibly annoying. How do you know there is 'no reason to wait' and they 'might as well' do this or that? I don't care if you've worked in this industry your entire career, you have no idea how things are going, what is in the pipe, and what their priorities are. They are not beholden to us, the average citizen.
Typical Gallente arrogance. And you call yourself a technologist!
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Hiram Alexander
Caldari
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Posted - 2010.12.17 14:49:00 -
[460]
Originally by: Teklah Narvolen
Originally by: Soden Rah It might?? come back on friday. to run their mass test of an incursion site I assume they will have to update SISI to include incursions. And if they are doing that they might as well put in the Character creator and PI at the same time. Once they are happy the latest TQ patch has bedded in and they don't have any ductape patches that need testing then there is no reason to wait to update sisi to the next patch.
Either you either have inside information (work for CCP) or you are incredibly annoying. How do you know there is 'no reason to wait' and they 'might as well' do this or that? I don't care if you've worked in this industry your entire career, you have no idea how things are going, what is in the pipe, and what their priorities are. They are not beholden to us, the average citizen.
Typical Gallente arrogance. And you call yourself a technologist!
No annoying Gallente required, Teklah.
It's going to be available from this evening, around 18:00 - No doubt thanks to the industry of the State :)))
--HA
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CCP Affinity

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Posted - 2010.12.17 16:29:00 -
[461]
Many thanks for all the feedback so far
Please continue discussion in this thread |
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Rylos Cenaturi
Caldari Caldari Provisions
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Posted - 2011.01.03 00:50:00 -
[462]
Edited by: Rylos Cenaturi on 03/01/2011 00:56:51 Disregard. Posted on new thread. 
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