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Thread Statistics | Show CCP posts - 3 post(s) |

Lazarus Bavon
Caldari Caldari Provisions
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Posted - 2010.10.15 23:36:00 -
[91]
Just my two cents here.
The facial morphing seems pretty neat, but I'm having problems creating faces that are really distinct from one another, maybe include more in-depth morphing options? Of course, more clothing options would be nice.
What about the idea of robotic limbs? I'd like to give my Caldari pilot some metal meat-hooks, so to speak.
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.15 23:37:00 -
[92]
Originally by: Stitcher Edited by: Stitcher on 15/10/2010 14:04:05 Just going to repeat the call for body hair here.
For somebody this manly and hirsute to have totally hairless arms seems wrong somehow.
Also, the "ageing" slider should add grey hairs.... or at least give us greying hair colour options that are somewhere between "dyed/young hair" and "VENERABLE WISE OLD MOUNTAIN MAN"
I see your Cmd. Riker and I raise an Admiral Adama: http://img143.imageshack.us/img143/2443/20101014040205.jpg

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Virtuozzo
Against ALL Authorities
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Posted - 2010.10.15 23:38:00 -
[93]
I can't find my hair in the new character creation wizard. Aside of that, I can't seem to really reproduce much of facial expressions :/
Also, same points as previously in the thread. UI is .. an example of awesome that simply is not in tune with what's been long established for expectations. These wheels, I'm sorry, it's just not making any sense.
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |

Dagoth Minmatar
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Posted - 2010.10.16 00:07:00 -
[94]
As a lot of things are already mentioned further up, I will keep this feed back brief and only emphasize on most important issues(IMHO).
Dials: some notches do not result in changes and multidials (inner and outer) are unclear how they should work.
Weight: Combination of not muscular and overweight looks very out of proportion in the neck area. It is far from natural.
I missed a color wheel to match eye brow color with hair and beard. I suggest that after choosing hair color, eye brows and beard default to matching color, but changes should be still allowed.
Thanks a lot, in general I like the avatar creation already a lot!
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Fabienne Jax
Minmatar Black Science Navigators
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Posted - 2010.10.16 00:16:00 -
[95]
From the perspective of working w/ female characters, as none of my male characters render.
Clothing:
Race exclusive clothing? Everyone has access to the same wardrobe? Professional styles Rebellious styles Formal styles Casual styles Fighter styles Rugged styles And... The... List... Goes... On...
I realize we're not there yet, but with a clothing designer and all this attention to the new super great modeling system, I expect to see an extensive range of clothing styles.
Hair:
Race exclusive hair?
Are the artists responsible for sculpting hairstyles biased toward shorter styles? Hair is a big concern for me, and I want it to look farging good. I prefer elegance in long styles, and interestingly out of 30 or so hairstyles a whopping TWO of them are long, excluding a few cookiecutter ponytails and dreads/cornrows combos. Those insignificant two look like threadbare mops. No, I'm not the kinda guy who played w/ Barbie dolls as a child, but if I'm gonna be staring at a particular portrait for my entire EVE life I would like it to closely resemble the characteristics and personality I'd envision it's live avatar to have - NOT akin to Princess Leia.
Retain hair color when switching styles.
Hair colors don't match hair models.
Sculpting:
Doesn't respond logically to mouse movements, especially shoulders.
The grid/control points thing is pretty cool, but it seems like adjustments are too minor to make much of any difference.
Clicking the empty space for character rotation doesn't bother me at all, though other games are different. It's a minor adjustment.
UI:
Are rotary phones still used in Iceland?
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.16 00:39:00 -
[96]
On to some feedback... Well it's kinda hard to understand what's ""final"" (double quotes for added emphasis...) and what's wip, so that may make the feedback harder. Anyway... I really dislike how the male facial hair looks, I hope it's DEEPLY WIP because it's just plain ugly. Also some "stubble" options would be really appreciated... Some middle ground between completely shaved and omfg do you even know what's a razor?
The work on the female char creator is impressive, especially all those variations on the makeup. A big thumbs up here. Female hairstyles also look so much better. Some more sculpting on the eyebrows would be good (though I realize they're in the WIP list), and (this for both male and female models) the freckles skin option is way too mild. There should be some heavy freckling options in there...
Now a strange bug... I haven't had the time to test it thoroughly, but it seems that adding "outer" clothing (either top or bottom (or both)) messes with the color shade of the hair... Mostly it seems to darken it, but in some cases it just modifies it in some way... The effect goes away if you remove said clothing, but I've found no way to make the hair retain its proper color with those clothes on.
Also the remodeling of the leg sometimes (quite randomly) doesn't complete well for boots that overlap leggings. Sometimes you can adjust it by changing to another leg/feet model, but not always. I noticed this only on the female models (though it might have been a streak of luck on the male models since it seems quite random).
Now some suggestions... Some accessories would be greatly welcomed... Like glasses, earrings, piercings, technothingies, collars and whatnot. Some body accessories would be good as well, though I guess those can come quite later (and I hope there will be a way to modify/buy more of them after Incarna is out). More extremes on the expressions... Can't really get a model to openly smile or to appear angry (though you can make quite an expression of surprise...). Also smiling with an open mouth right now resembles more a dog baring its teeth than a human being smiling... I also hope that when Incarna is ready we won't be walking around with the fixed expression of our portrait... Though it'd be great if we could setup some "moods", so that we can have a selection of facial expressions to choose from.
A final suggestion... When Incursion hits TQ, you should give a long (I'd say 2 or 3 months, so that you have enough time) grace period on character remodeling, so that players can remodel their chars for free during that period. The reason is that there are way too many possible combinations to be tested thoroughly enough on SiSi and thus bugs are bound to happen. A grace period will cut the petitions and allow you to have an "extended" testing on the production server. Either that or at least retain the ability to conditionally give "face respecs" for patches and bugged individuals.
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Qorthas
Caldari Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.16 00:50:00 -
[97]
Edited by: Qorthas on 16/10/2010 00:53:06
Originally by: Abyss Wyrm Edited by: Abyss Wyrm on 15/10/2010 23:10:32 Males are still awful. I dont inderstand why i cant make non-wide jaw for any male char? Are male-capsuleers supose to look brute? We are the damn capsuleers, who can "fire a volley with single thought"(C) not some bar bouncers.
I liked this achura for more then 4 years. And that the best i've could do with new editor. I realy hate to see so much wide jaws on him, he looks veeeeeery stoopid with them. And if I can't make it as before, I will prefer not to make it at all. Better to have faceless silhouette then this :(
Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw. ...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise.
Originally by: Fabienne Jax
UI: Are rotary phones still used in Iceland?
lol'd 
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 01:13:00 -
[98]
Originally by: Qorthas Edited by: Qorthas on 16/10/2010 00:53:06 Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw. ...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise. lol'd 
He has no jaw, really?? I knew one guy who really had no jaw, his name was Darth Malak. Oh and it will be cool to make char with absolutely no lower jaw, instead of that stupid wide jaw %) But no such option are available... Old avatar have the jaw almost like my own. Though i didnt try to make him to look like myself, i realy hate bully-type male faces. And with current limits for sculpting you simply cant make non-bully faces for males.
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JD Galis
New Player Experience
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Posted - 2010.10.16 01:14:00 -
[99]
I would just like to suggest that On Dial selection if it could also be navigating by left or right arrow key.
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Jaxley
The Tuskers
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Posted - 2010.10.16 01:50:00 -
[100]
Edited by: Jaxley on 16/10/2010 01:53:08 I'm rather satisfied with the new CC.
Personally I couldn't care less about the UI (EVE itself made me pretty resistant to cumbersome interfaces), but as stated above there is much room for improvement, especially in regards to potential new players.
I'm sure there'll be more hairstyles and the coloring will be sorted out etc etc, so no need for me to cry about that either.
I strongly hope the finishing touches include beard-tweaking on the same level of makeup, though. Body hair? Nyeh, nice to have.
The technical inconsistencies like sculpting behavior is under heavy testing as well I'm sure.
There is no sense in complaining that the CC would be in its Alpha stage.. Yeah right - the issues present are esactly the things final polishing is supposed to sort out.
So great work CCP, keep it up!
-----
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Tek Gold
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Posted - 2010.10.16 02:23:00 -
[101]
Overall the newer version is much better. The racial traits are not that dominant anymore(maybe still a bit too much).
Controlling the mimics is still a bit difficult, though the sculpting is improved.
Head-Skin-Color changes when choosing different beards.
Feature-Wish:
Add a transparent overlay for a portrait- and profile-picture, so we can model our chars like us, prominents or fictive figures.
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Sakaane Eionell
Gallente Tantalus Inc.
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Posted - 2010.10.16 04:27:00 -
[102]
Running on high graphics settings 2X GeForce 8700M GT on WinXP SP3 Tested on female Gallente/Intaki
I'm in the camp that looks forward to new avatars but am miffed about not being able to port over my current appearance.
It's pretty cool and in some ways reminds me of the character creator from Dragon Age. In window mode it's pretty laggy. ~12fps at 1920x1080 screen res and system bogs down quite a lot. In game I normally get about 45fps and can run several other applications at once. Right now it's a strain to have the client open and also be typing in the forum.
The women at race/bloodline selection are OK but the men are all naked eunuchs.
I dislike the dials. Please give me sliders or a list to scroll through. Numerous dials have the red dot while others don't.
The progress buttons in the upper left corner are not very intuitive. I would prefer a "Next" button to go from one stage to another. Also, having the "Approve" button visible all the time is misleading: does it mean approve this stage or approve the entire character and exit? You don't know until you click!
Sculpting is neat but lilke many others I often found it unresponsive. I miss having the quadrant slider boxes from the old character creator. Can we please have the option to use either/or?
While sculpting, the character should stop moving. Sometimes it's difficult to know if a change was made because of all the shifting.
I encounter a lot of bugs previously mentioned: hair colors don't stick/get dark/change randomly; pants + footwear = weird results, etc.
The new hairstyles are OK but many are just so generic 20th/21st century Earth. This is OK for some players but others will miss the very unique hair we already have. These bizarre hairstyles (such as my current avatar or a certain one available to Amarr females) are recognizably and uniquely "EVE". Not porting them over will be a sad loss. There is something to be said for "less cartoony" but "generic" is bland... If I want to see a bunch of people with ponytails and or bowl cuts I can look in a magazine, ride the bus when the local schools let out, or watch daytime TV. Please keep the original hairstyles while introducing new ones.
The eye models are gorgeous, but why does the "default" eye option have no color wheel? Also, there is no option to have a very dark or black eye color. My avatar's eye color is currently nearly black with a hint of emerald green where the light hits. This is just as important to some of us as blind eyes are to other players. Please add!
Agreed that most of the hairstyles sit too high on the forehead. The women look like they have receding hairlines. The long-hair models suffer from 80's "Big Hair", giving the character something of a bed-head/excessive mousse/electrocuted sort of egg-head look. Later on in the Portrait stage, depending on the angle, certain areas of the long hair styles disappear.
The makeup options are pretty generic so I'm hoping to see more 'special' features, ie, my avatar currently has a series of green dots along her eyebrows in addition to her facial tattoos. These small details contribute to uniqueness.
Lip shape before applying lipstick is OK, but once lipstick is on the character looks like a clown. Specifically, the upper lip gets two very sharp peaks. I don't know any women (including myself) who actually apply lipstick like that! More shades would be appreciated too, especially in the burgundy/purple range.
Looking forward to more clothing options. The current selections are quite generic in that 20th/21st century Earth way. As with unique hair styles from the old character creator, many of the old clothing options (what we could see anyway) are also uniquely "EVE" and to not have these available is a loss.
In the Portrait stage, I found that dragging the eyes to the left sometimes made the irises look to the right, and vice versa. As with sculpting, in this stage the character should stop shifting around.
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Sakaane Eionell
Gallente Tantalus Inc.
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Posted - 2010.10.16 04:31:00 -
[103]
One last thing I wanted to mention is that Empyrean Age established (on the first page no less) that capsuleers have a socket:
Quote: It was then that he realized the base of his skull was fastened to the bed's surface, and that the connection was through a metallic socket implanted directly into the bone.
This is a fundamental and required part of being a capsuleer and should be included in all avatars by default, even if having long hair or wearing other clothing covers it up.
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Tony Hawkins
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Posted - 2010.10.16 05:23:00 -
[104]
First off, CCP you out did yourselves here. The new character creation is a work of art by itself and is fun to use once you get the hang of it though simplifying it would help for new comers to the game.
But anyway i tried it out and here's what i should should be in the creator.
-chest hair, arm hair and leg hair is a must - being able to show your character has implants (though as an accessory and not as a thing for someone that may or may not have implants) -5 OÆclock shadows are a must have -being able to change the color of most clothing like jackets, coats, t-shirts, pants and boots/sneakers -allowing us to make our character look like 20 years old all the way to making them look like 80 years old -accessories should be added in from visors, sunglasses or normal glasses, ear rings and implants as said earlier -tattoos for all races should be added into the creator soon -letting us selecting the tone of skin for our characters -undo and redo buttons should be added in
And that's about it. oh by the way, when i change the shade and texture settings while in the character creator it crashes on me sometimes.
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Cyprus Black
Caldari Perkone
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Posted - 2010.10.16 10:18:00 -
[105]
1) The dials are still there and they're still bad.
2) Face and body sculpting is poorly done. Impossible to discern which mouse movement translates into body/face sculpting. Often the same mouse movements yield radically different results. Little consistency.
3) Client crashes often.
4) Shader quality below high makes body/face sculpting impossible.
5) Hair style loading takes a very long time.
6) The dials are awful. So much so that it needs to be stated again.
From what I can tell, nothing was changed since the last update and the last feedback thread. There may have been changes, but the same problems are still there.
http://img37.imageshack.us/img37/2084/lolveur2.gif |

Jenny Hawk
State War Academy
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Posted - 2010.10.16 10:58:00 -
[106]
Been trying out a little more.
a) The sculpturing interface now allows you to adjust cheekbones, eye size, jaw length/width - which is good (although it often results in grotesque unrealistic faces, esp with women).
b) If I put different clothes on, sometimes the hair colour changes? Is this a feauture that's intended for racial haircolours/clothes?
c) The general interface is not really intuitive. If you put an "upracticed" person behind the editor you either get misshapes or standard faces.
d) Most lightning options have WAY too much contrast so you lose a lot of detail. In the previous build this was much better.
e) Still missing an "undo" and "reset all" button.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.10.16 11:07:00 -
[107]
I'm not real happy so far.
1) the eyes. very limmited control of shape and angle, narrow, wide, tilt. no control of bottom lid. and the two upper controls just make things worse and you can never seem to get it right again. No adjustment available to raise and lower eyeline. In general limmited eye customization which helps lead to all the characters looking a lot alike.
2)the smile. the relaxed face seems to have a built in frown and there are limits to the ability to make a realistic smile. You can't put all smiles, puckers, frowns on one very vague mouse movement and expect to get the subtle smiles and such that we see on the old avatars. Need waaay more control there. maybe play sims a while or something guys to get some ideas. (I note some races are better than others)
3) Seems to be a missing area of control on the cheek to get the face just right, but maybe that is just me.
4) hair and article selection on the wheels is sub-optimal. but maybe that is just a temporary selection method. it is too annoying really.
most of the issues are slownes and missing features which are normal for a WIP so we won't bother with those.
We have lived with our old avatars a long time. This needs to be good to make up for losing our old selves...
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Rommah
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Posted - 2010.10.16 13:41:00 -
[108]
Edited by: Rommah on 16/10/2010 13:46:31 First off, Im on a very low system (GeForce 6600) So it was very hard to make the editor work. By turning the shader quality down it made the creator somewhat responsive but made the graphics extremely pixelated and ugly. Then, soon after it would crash. Had to tick the quick character load in order for it to somewhat work... Due to my system, I cant say it is how it supposed to look. Usually I run eve perfectly and its the high shader that I (sometimes) have difficulty with...
The character I loaded was very-very oily. The skin was dark, brown-reddish. There were no option to change the skin tone that I could find. If there was, the UI needs much rework in order to make it accessible to player from the first glance.. Skin color is the base of making your character your own (god that sounds racist). Hair options gave me big disappointment. Im Gallente-Intaki. The long hair is pretty much a signature for that character type. I could not find a single thing that resembled straight long hair that make Intaki recognizable. UI is VERY difficult to operate. Trying to shape a body part is unbalanced and sometimes somewhat disproportional. Example, trying to match the chest to a stomach. There seemingly space between the stomach and the chest you should have control over but do not. Leaving the body shape unsatisfactory.. Same goes for facial features. For example a nose is very hard to shape. You start with a shape given and thats it. You can make the nostril wider, give a larger nose bridge, make it pointy (all which is extremely difficult to do) but in the end, it still resembles the same nose. There should be some option to select a different base for the nose. For body, we should have control of individual muscle and body parts. As it is now clicking on a leg grid for example, does nothing but make it larger and does not really give any shape I hoped to have control over. Selecting options by the wheel slider such as an eye type is erratic and feels unresponsive. The color menu, which should always be open and available rarely pops up when you need it. All such things make me really wish for the slider system. The wheel provided is basically a slider but a very poor, unusable and confusing one. Upon making a portrait, again UI is poor and unresponsive. For example, selecting a lighting on a wheel will usually skip back and forth betweeen 2 options. Even if you click and drag it in a single direction. Two thirds of options given are dark making a characters features almost invisible. If you somehow manage to finally select the light to illuminate the character (although not the one you wanted), it often resets after you pick another background. Same as grid body/face shaping, positioning the character is just as strange and unnatural. I spent 5 minutes trying to figure out just how to tilt the guys head straight (oh... what do you know, i had to drag his head by his ear -_-) Again, makes me wish for an easy to control and comprehensive slider or something similar...
***I understand that this is work in progress but Im making judgement on what Ive seen.. Overall, the character I ended up with looked pretty impressive and realistic if judged based on graphic quality, but the character and creator itself is quite bad. The character is nothing compared to my old one. Its not really "Mine" as the options that were given felt even more limiting that the old eve character creator. -(Please, at least add features that are recognizable from each race!) Customization controls and tools are a huge disappointment. As long as devs will fix the UI to give us a clean and easy control of the creator and give it variety and options of old creator, it will have alot of potential... (At least so we can recreate our old toons we grew close on over the years (especially if the character you attempting to make to resemble you). A character is like an extension of your self! And I would be very down if I cant make one Im comfortable with.
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Rommah
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Posted - 2010.10.16 13:55:00 -
[109]
Edited by: Rommah on 16/10/2010 13:59:12 Edited by: Rommah on 16/10/2010 13:56:44
Originally by: Abyss Wyrm
Originally by: Qorthas Edited by: Qorthas on 16/10/2010 00:53:06 Your avatar practically has no jaw at all. I don't get why you would want a character with absolutely no jaw, but that's besides my point. You have to cut them some slack with this. I don't think they deserve to get slammed for not making the CC able to go into extremes with one certain feature. To me you might as well be complaining you cant have ears as big as your head, but only half as big.
TLDR: Your old avatar has no jaw. Your new avatar has an extremely narrow jaw.
...I don't see the problem. mm'kay? Honestly though, I think there's a very big distance from you new avatar, to a standard grunt. facial shape-wise. lol'd 
He has no jaw, really?? I knew one guy who really had no jaw, his name was Darth Malak. Oh and it will be cool to make char with absolutely no lower jaw, instead of that stupid wide jaw %) But no such option are available... Old avatar have the jaw almost like my own. Though i didnt try to make him to look like myself, i realy hate bully-type male faces. And with current limits for sculpting you simply cant make non-bully faces for males.
I agree with Abyss Wyrm... You should have freedom to make character that you wish or to resemble your self or your old avatar... Just because you dont like that he has a small jaw unlike your own toon shouldnt stop other players from shaping it as such... He is not slamming the devs, but providing feedback needed to make a creator to make as many players happy as possible... Even my own feedback seemed harsh, but I had to give my honest opinion for it to truly count...
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Astrid Rho
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Posted - 2010.10.16 14:20:00 -
[110]
Edited by: Astrid Rho on 16/10/2010 14:22:12 (MS Windows SP3, AMD Phenom 3,0 ghz,NVIDIA GeForce 8800. Client set with shaders, textures-LOD both set High, fast character/Rendering/Shadows enabled)
Good to see the feedback from the first trials were addressed in second release.....this is very promising.
I was originally enthusiastic about the wheels but not so sure now...if they were able to be advanced notch by notch with a mouse click, and they had some numbering on graduations it would help. I understand people's pov re sliders but I dont percieve thiis tool is intended to provide a graduation of appearance (other than sculpting)- it simply provides fixed options to permutate.
The face sculpting works better but still disapointed with the eye sculpting or rather eyelid shape sculpting...not much effect apparent...and the eyes have a massive effect on the characters expression in my view.
Is it possible to see a move to more feminine clothes for the female characters and/or less reliance on black fabrics.
Given the choices and permutations in this creator, it would be a pity if this was only available to set up a character initially as a one-off; and players were not able to change their characters looks subsequently.
NB- Client frequently crashes often when using the creator.
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Rommah
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Posted - 2010.10.16 16:11:00 -
[111]
Edited by: Rommah on 16/10/2010 16:13:17 Making more criticism on actual character aside the UI... this time with a screenie
This is my failed attempt... The skin tone is way too dark (i know the blue light on original helped to make the pale look) But Ive seen other intaki characters with normal lighting and still dont look nearly as dark toned. And does it have to be THIS oily?. Please let us chose skin tones and some skin texture options that do not include acne scars or wrinkles. The only way I made any progress in making any resemblance to my old toon is through darkening lips and eyes. But It made it look like he is wearing makeup instead. Hair... Looking at many Intaki characters, ALOT if not most will have long style similar to my old toons. This is the closest I found. Please add hairstyles that stay true to old characters. Ears... Had obsoletely no options other than make them stand out. (needs ability to control depth) Nose... Had no options other than nose bridge, nostril and length sizes... Eyebrows... Nothing that does not make it look like a caveman or a drag queen...
I really hope the final version allows for better creation :(
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.10.16 16:14:00 -
[112]
Edited by: Andreus Ixiris on 16/10/2010 16:15:16 I notice that one of the facial hair options for males is an Adolf moustache.
I think I know what style EVERY SINGLE MEMBER of Goons will be sporting come Incursion... ----- Andreus Ixiris CEO, Mixed Metaphor
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.16 16:33:00 -
[113]
Edited by: Soden Rah on 16/10/2010 16:36:09
Originally by: Astrid Rho I was originally enthusiastic about the wheels but not so sure now...if they were able to be advanced notch by notch with a mouse click, and they had some numbering on graduations it would help. I understand people's pov re sliders but I dont percieve thiis tool is intended to provide a graduation of appearance (other than sculpting)- it simply provides fixed options to permutate.
I agree that these dials are in the main not used for graduated options but are for descrete and mutually excluseive styles... wich is why dials are absolutely and fundememntaly the wrong things to use. Dials imply a graduation from one extreem to another, like volume control. For anything that isn't a graduated scale from one extreem to another useing a slider, be it strait or circular, is counter intuitive, and shows bad design. The only reason I see for useing dials is asthetic, and I for one would much prefer something functional first, prety second than prety but utterly useless.
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Djana Libra
Caldari Fallen Angel's Blade.
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Posted - 2010.10.16 16:50:00 -
[114]
Face needs more morphing options (cheeks, chin, ears) to prevent everyone to look like eachother.
Sometimes the graphics all turn black and return to rendered again after a minute waiting.
It reacts very slow to the sliders, freckles don't show up on characters face.
Clothing needs a lot more options <SIG> I bought the wife a toy Deimos to have fun with while i play eve!
</SIG> |

Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.16 17:00:00 -
[115]
After trying the new version of sculpting i can report that i still can NOT sculpt. All my mouse clicks and movements do is rotate the character and move it up and down. I will now be updating my older drivers to see if that alleviates any issues i'm currently having on SiSi. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 17:41:00 -
[116]
Edited by: Abyss Wyrm on 16/10/2010 17:43:29
Originally by: Rommah Edited by: Rommah on 16/10/2010 13:59:12 I agree with Abyss Wyrm... You should have freedom to make character that you wish or to resemble your self or your old avatar... Just because you dont like that he has a small jaw unlike your own toon shouldnt stop other players from shaping it as such... He is not slamming the devs, but providing feedback needed to make a creator to make as many players happy as possible... Even my own feedback seemed harsh, but I had to give my honest opinion for it to truly count...
Tis not even as much about what i like, but about how it shoult looks like. And with new editor achura is least like an... achura. Or japanise if to be more correct. Though yes, i do like roleplaying, and i also will agree that non-buly like civire (for example) will also will looks stupid. And since i playing achure character, i wish most of all that it look like achura.
And yes, i did choose achura because what they realy are, not because of thier stats in the past. And no, i am neither a japanise myself or weeaboo . I also do like amarrs, deteis and even intaki a bit. But achura was (and is) best choise for myself personaly.
BTW i would like to hear from CCP themself about what actual race are closest for each bloodline. For some its more more obviously, like achura = japanesee, deteis is likely a finns (because of many names of characters, corporations and systems in caldari state). Not so sure about civire. Gallente are 100% french, jin-mei are most likely chineses, (may be thais), and again i have no clue at all about intaki. Brutor are something middle between afro-american and latino. Sebeistor are something nordiс. Verokior at first thought are just gipsies. But aperently they are are somthing more/different. Amarrs are looks like a egyptians, by both looking and mentality, but with heavy mixing of turkish and european. Khanids by both appearance and mentality are mongols. Ni-kuni somehow make me think of them as of jews, because of thier mentality, though i am not 100% sure about them.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.10.16 19:08:00 -
[117]
And also about new AA feature. Tis nice that CCP ads natice AA option for client. But as much as i can see its just simple multisamling AA. Yeah i know, supersampling AA works awful with skybox currently, but there is also combined AA, whicj is with gamma-correction make even better picture then with supersampling.
Here the examples. This is what we can see with native 16q AA enabled. Jagies was 'cleaned' heavely, but a can still see them. And that what i have currently by using 8sq combined AA + gamma correction + transaparent 8x supersampling via nHancer utility. Picture is perfect. FPS is arount 20-30. If the clouds present (like in some missions or plexes or ladar sites) FPS could drop to 15 but usualy dont. I have GTS250 atm.
Although, nHancer somehow cant add AA in character creator :( Before second SiSi patch i was able to add AA only via nVidia control panel. And sadly there is no combined AA option available. Though at least there is supersampling option available, which is better then supersampling. But adding AA via nVidia control panel works reverse with nHancer. Tis add AA for character creator, but isnt work for the rest of the game.
Basicly i ask CCP if they can at least bring optional choise what AA technology to use for every player (including gamma-correction).
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Pesets
The Hunt Club
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Posted - 2010.10.16 19:27:00 -
[118]
Edited by: Pesets on 16/10/2010 19:33:18 I always assumed that vherokior were supposed to be thai/philippino, but definitely not gypsies. Right now they look kinda more korean. Gallente and old-school intaki females seemed to have some hints of indian descent, males look like something i'm guessing might be celts-related, but really have no clue to be honest. Overall i'd say most if not all bloodlines have at least two base ethnicities and can hardly be pegged as something specific.
The new portraits allow quite a lot of departure from what a bloodline is "supposed" to look like, too, if you fiddle with them for a while. They don't quite match the old avatars, which is very sad and i'm gonna miss the oldschool vherokior girls like hell... but i must admit that oldschool avatars, however avesome some of them are, are kinda cartoony overall. They wouldn't look quite right in "realistic" full-3D environment.
I also hate to say this, but a lot of good oldschool portraits might be lucky shots from specific angles. I like my current avatar, but i tried to recreate it in the current (TQ) CC, and look at it from different angles and w/o glasses... and frankly i'm not quite so sure anymore if i'd want that to walk around in incarna 
I think the major problem right now is less in face sculpting and more in facial expressions. You might be able to make an ok base face, but after that you can only make it more spiteful and slightly less sleepy. It would be nice to have separate controls for left/right sides of the face, and more control around eyes.
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Rena Windor
Gallente Blue Dragon Enterprises
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Posted - 2010.10.16 20:49:00 -
[119]
The creator was very slow. I was using SM3 on High and when the sculpting grid came up it would usually take several seconds to make the changes. Other then that it looks like it is coming along quite nicely. Just because I am ugly doesn't mean I can't be loved. |

Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.16 21:43:00 -
[120]
How do you now get to the Character editor if you do not have empty character slots? Previously on the first version you would click on your char and have the option of skipping the character creator to get in the game. Now its click on your char & go straight to game with no obvious access to the character creator?
"We worship Strength because it is through strength that all other values are made possible" |
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