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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tareha Were
Gallente Glacial Dream
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Posted - 2010.10.14 06:49:00 -
[31]
Well after some testing and getting new drivers for my video card, I'm going to conclude that there is something up with the female models during the body sculpting process, it is Very unresponsive whether I have fast character models on or off, but when I get into the face sculpting or if I mess with a male character model, it seems more responsive than the last iteration of the character creator.
I like the broadened movement available on the face sculpting for the individual sections, but I would like the ability to tweak each side individually after setting the features.
All in all a solid update to the character creator, I can't wait to see what the next revision will bring.
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Tadashi Amaya
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Posted - 2010.10.14 07:19:00 -
[32]
I didn't think to get a screenshot before the cluster went down, but the models rendered on what the OP calls 'the carousel' were all broken in some way. Some were black silhouettes, others were missing their torso, and still others were nude.
If, in my ignorance, I were to guess at the cause, I'd say that it looked like a lot of this was due to them perhaps calling on clothing assets that are not yet available. Therefore, I first assumed this would be the case for everybody and therefore a known issue, but since I don't see it on the 'known issues' list, here's the report. Hi.
Shaders: High Video Card: EVGA GTX 480 Drivers: 258.96
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Sidus Isaacs
Gallente
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Posted - 2010.10.14 08:34:00 -
[33]
Edited by: Sidus Isaacs on 14/10/2010 08:36:26
Originally by: chatgris Edited by: chatgris on 13/10/2010 17:07:01 On Low graphics settings, I was not able to get the sculpting grid to load. No matter where I clicked and dragged, only the shoulders would change shape.
On high graphics settings, the sculpting grid works fine.
edit: this behaviour has existed before and after this current iteration.
Ditto. Plus on low graphics all eyes look like dark orbs.
Also, the dial you use to change things needs to be a bit more work I think. Buttons is much easier to use, and has the same function. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
T'san Manaan
Minmatar
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Posted - 2010.10.14 11:01:00 -
[34]
Edited by: T''san Manaan on 14/10/2010 11:05:36 Using high shader level.
When changing the color of my beard the head skin color becomes much lighter. and beards look fuzzy (not fuzzy like a beard should look but fuzzy as in un-clear)
Edit: Oh, and please dont forget sun glasses for all races and the masks for the vherokior male.
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Verlaine Glariant
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Posted - 2010.10.14 11:32:00 -
[35]
Originally by: Nikita Alterana Still no options to change skin tone. CCP this needs to exist.
They already said several times that they are planning to add that feature, so do not insist.
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JS LiamElms
Gallente Zor Industries Pandemic Legion
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Posted - 2010.10.14 11:51:00 -
[36]
please put little arrows up once selected on the area of modelling, and highlight a) what way can be adjusted, b)what way you area actually adjusting.
you could actually show upper and lower limits of that adjustment.
spent a lot of time trying to do one style, then giving up and going for another style that seemed easier.... which was what ever i could do at the time.
dials are very bad!
would like more area's to adjust, i seemed not able to do pointy ears?
short hair i couldn't make grey or light... just had a really dark undertone.
last face modelling system i used was poser, and that seemed to be really well done. but was interesting to try it out at this stage.
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Luthair StoneDog
Gallente Wormhole XXXtreme
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Posted - 2010.10.14 11:56:00 -
[37]
First of all, congrats on the new build, I like the new content and it runs much more quickly that the previous version (though still room for a bit more nip..)
I noticed when making a Gallente Gallente male character that when I selected the trousers designed to tuck into boots, the legs remained pinched forever more, no matter which trousers or boots I selected. I even tried removing the trousers (leading his bare legs to look normal) and putting them back on, but to no avail... the bottoms remained pinched in for non existent boots.
Next up. Please. Please... Gallente tattoos. Tattoos on Gallente men are cool. Makeup is not. Please, don't force us into cross dressing... I don't mind if it's an option, the Gallente are liberated after all, but please include the tattoos many of us love.
Oh yeh, and shades and kilts for all!!
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Stitcher
Caldari legion of qui
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Posted - 2010.10.14 13:01:00 -
[38]
A few things that struck me
1: I'm getting quite visible clipping with the eyeballs showing through the skin of the lower eyelid and the teeth being visible when the camera is pulled out to look at the whole body. also, the outer and bottomouter clothing is continue to not adjust itself to match the underlying physique.
2: the beards are.... very fuzzy. They also don't match up with the hair colour options - it's fine if your guy has orange hair you can get a perfect match, but dark hair doesn't have a counterpart beard colour.
3: Apparently our guys all wax or something? I think there should be body hair - at least chest and arm hair for the guys. -
- Verin "Stitcher" Hakatain.
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HyperZerg
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Posted - 2010.10.14 13:19:00 -
[39]
Nice! Some more feedback like we work on Lipsticks or when you are planning to give a new update would be nice.
My Feedback:
Pro: 3D moddeling is nice! Now we are talking :) Less Clipping-Error with shooes or breats
Con: Crashs really often when tabbing Boddy adjustem seems broken Still can't make them smile :(
Looking forward to new updates !
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.10.14 14:40:00 -
[40]
High shader settings, working fine.
The GOOD:
- The broader range of settings for sculpting is the right step. Now we are talking!
- The two steps of sculpting and posing are comming together neatly now. Works quite well once you got the knack.
- Those eyes ... that is just ... woah. Great work there!
- The high quality of the face (skin, eyes, modelling) is really astounding. Grats!
The BAD:
- The face needs an (optional) frame as overly that shows the area which we can manipulate. Some areas are really easy to miss and difficult to spot.
- When sculpting an area we should really have some sort of axis that shows how far we can push and pull (two axes should do it).
- UNDO tool! And not just an undo button but a full window which shows the manipulation history. Maybe even the own history for each manipulatable area of the face/body.
- Save progress button! It takes a long time to sculpt and sometimes you just need to rush off, would be bad to have all that work lost then.
- A color selector to choose our own colors would be good. Or more predefined colours, especially for the hair.
- Color mismatch of facial hair. Haircolor and the beardcolor do not match.
- A way to change the basic skin-tone within certain range would be good. The skin-details/cheek color is a good, but a way to change the overall skin-tone, make it darker or more light, would be good.
- Eyelashes controls do not work properly.
- The effects of the weight are weird. With at least one bloodline the result of high weight is absurd and totally unnatural.
- Give us an option to turn on/off symmetrical sculpting. We need asymmetrical features. So far the sculpting works only symmetrically. Asymmetric is the way to go!
- A dial with many options is really bad. The notches on the dial are so close together, that you have problems to hit the right one, that is especially the case with the many hair styles of the females.
- Color strains in the hair. For example I want some few grey strains in the hair of my char so that he looks older. To control the amount of strains in the hair would be great.
- More light options in the posing menu needed. And our own light colors.
The UGLY:
- Beard is hopefully WIP, the bad gfx quality is totally out of place and doesn't match the high quality of the other parts.
- The hair on the head is too low quality in several cases and doesn't look that great.
- Something is wrong with sculpting the female body: it is extremely unresponsive. Sculpting the female face is fine, male body (and face) are okay too.
- Only using the char creator once in a lifetime of a pilot would be a waste! Sculpting and working with the char creator is really fun. So we should be able to re-enter the char creator later on also for minor changes. Maybe allow changes to the pose and clothing only then.
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Akumari Halsith
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Posted - 2010.10.14 15:14:00 -
[41]
Admittedly I've not played the singularity test, and I'm not posting a bug report. but I want to see something along the lines of armour for my character as clothing. this would be a nice feature for the role playing side of the game that really like to put in a lot of detail to their characters and want to cloth them in a way that fits their backgrounds. I.E. a miner would have a miners uniform. or in the case my character is bit of a sort of pirate at times and gets into a few fights. I want my character to look the part.
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Extreme
Eye of God Black Star Alliance
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Posted - 2010.10.14 15:19:00 -
[42]
Edited by: Extreme on 14/10/2010 15:21:10
I wrote my feedback on the main testserver page.
Aside of my main post you'll read a bit of a discussion there where i also will give more advise and comments.
* Please read * . .
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.10.14 15:32:00 -
[43]
Ok, so I have all graphics options settings to maximum. Running a GeForce 9800GTX+.
I've had a limited play with the latest version of the character customizer, and it's definetely a step in the right direction. It's running smoother than before, and more assets in place is good.
I see there are options under beards, however when I try and select one nothing is rendered.. possibly this is a problem with my drivers etc that I'm currently checking out/rectifying.
I have to say I can't see a huge difference in the sculpting options from the last time. The option for asymmetry would be a great start (ask any Caldari!) However I'm limited to one character I can mess with while I wait for a slot to empty.*
The Red eyes are gone!! Please put these back!
The only image I can currently link to is my original attempt at Lord Wamphyri from the first version of the creator. This is pretty close to how I'd like to look in the final release, albeit with a greater degree of hooded eyebrows (think Vampires from Buffy/Angel) and KEEP THE RED EYES!
And yes I know this is a Scifi game not WOD but still.. that's how my character is played and I'd like to keep it that way.
But definetely going in the right direction.. good work so far!
*Is there any way of resetting the creator so I can redo my main? I clicked save first time round before knowing this would subsequently lock me out of the creator!
My EVE Tattoo! My Second EVE Tattoo! |
Destination SkillQueue
Are We There Yet
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Posted - 2010.10.14 16:20:00 -
[44]
Edited by: Destination SkillQueue on 14/10/2010 16:22:03
I just want to make one general note about all the options and how vide variety you will allow players to have with them.
Allow everything but those things that you have a good reason to not allow. Basicly don't think "Should we allow them to customise this and use these options?", think "Is there a good reason to not allow that?" Yes this will lead to some people making less than optimal choices for whatever reason, but the majority will naturally gravitate towards the good looking options. Most people just want to look good, but even then some of their ideas about what looks good will be different from what you have thought of. Don't limit their options unless you have a good reason to do so.
The freedom allowed will have extra benefits. By allowing more freedom you allow more people to have their dream avatar and allow creative people to find new combinations, that you didn't originally think of, that end up looking amazing regardless. You literally can't have too many options for customisation. The worst end result of customisation isn't some weird looking avatar with purple contact lenses, silly expression on his face and a weird hairstyle. The worst outcome is having too many identical avatars and people being stuck with avatars they don't want to play with and can't identify with.
I guess my worry is that you might be too concervative about the options you allow, or that you have the stereotypical image of a capsuleer in mind and you are designing all the options with that in mind. Yes we are the elite of the society, but most players are just miners, pirates, warriors, explorers, spies, killers, badass "female dogs" or what ever. They aren't and don't see themselves as the stereotype that you almost always portray the capsuleers in your backstories. If you don't keep this in mind with the options you provide, you will fail on a fundamental level of avatar customisation by making the models fit your preconceptions instead of giving players the options, within the limits of EVE universe, to make avatars that fit in to how they see themselves.
The creation process is looking good so far, but all the options have the same theme that doesn't really fit with what I imagine for most of my characters, so you will have to excuse my little, possibly unfounded, rant about these things.
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Zin Mercher
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Posted - 2010.10.14 17:35:00 -
[45]
After using it for a while, I like the direction this is going, it seems to need some fine tuning.
Just a few comments...
1) MOST IMPORTANT: The wheels for adjusting features are different, but very clumsy. Please use a slider and make it so we can identify whatever setting they are on so if we want to switch between two, we can easily identify the last one we were on. They are not very user friendly.
2) The age range of a character needs some work. You can't make an older character.
3) A system for allow for subtle changes along the way would be cool. Clothes, hair cut, etc. Changes that actually make sense.
4) Realizing the art assets are still WIP, I suggest you they really work on them hairdo's. Weak sauce. Add some more basic hair styles to the mix.
5) We can use some more background options. Please don't lose what is classic EVE in terms of backgrounds. Leave the original backgrounds in and just give us a few new ones.
6) A little more guidance in what can and can't be done with the editor. It needs a bit more intuitiveness.
7) I really liked the option to start with a mock up of your old avatar. Please allow that. Some of us don't want to start from scratch.
Zin
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amarian arch
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Posted - 2010.10.14 17:44:00 -
[46]
Issues
-The hell is up with male amarrians still common man now even the khanid are sexy compared to us. Damn Khanid -Some bump mapping issues with scars and facial features which end up removing all facial bump maps making characters look much younger Young Amarrian -Male tunic thing still has issues with many chins -Naked crotchless guys in character selection menu (we know why they have size issues now and need to build titans) -Clipping issues with almost all the boots and pants -Horrible texture quality loss on the shirt area of characters -For some reason Im finding some of the heads on characters way the hell too wide -Needs more hairstyles for men so we dont all end up looking either like greasers -Colouration of things between blue and brown needs to be fixed -Beards look odd right now the way they are implemented
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 17:47:00 -
[47]
Edited by: Tippia on 14/10/2010 17:49:27
Originally by: CCP Gangleri - Mac client will not load an avatar on highest shader setting (enable fastcharacters setting for a temporary workaround)
How do you do this?
The current version of the Mac SiSi client crashes on launch for me, and I'm thinking this might be part of it (or not, but either way, if the client gets fixed, I'll be running on high shaders and will need to set this anyway) so if it's an in-game setting, I can't get to it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lachesis VII
Amarr The Python Cartel.
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Posted - 2010.10.14 18:14:00 -
[48]
Allright, time for some more feedback.
Overall, the whole system is running more smoothly. I'm getting higher FPS, and things aren't taking as long to load. Good times.
There is still a problem with the sculpting. Facial sculpting is responsive, but the directions of the mouse movement don't always seem to match up with the action taken with the model. The sculpting constraints also *feel* strange. It seems like, for example, if I move the mouse :left: for a ways (for example), it runs into some constraint on the limits of what can be sculpted. Further movement in that direction produces no result. However, I still have response in the vertical axis. So I move the mouse :up: a ways. Then I either can't get any response moving :right: (back towards my original position on the left-right adjustment axis), or I can suddenly continue to move :left: on the adjustment axis after the vertical change. This issue seems most prevalent in the brow and cheek adjustments.
Now I get to talk about a subject near and dear to my heart, breasts.
Continuing with the sculpting.... adjusting the female body is awful, especially the chest. Fine control over that area is impossible, and seems to have no relation whatsoever to the adjustments made with the mouse.
Also, *ahem*, might I asked why you imposed a new *minimum* size on the female anatomy? The new default size looks to be a B cup or small C cup... there are plenty of women out there who are much smaller, and plenty of guys with female avatars who wouldn't mind a more... flat appearance. I've noticed that we can now have the overstuffed/augmented look, but, umm, if that's your thing, I guess.
Next up, the new bra is kind of awful. The old bikini top was pretty bad, and I'll grant that the new bra/breast shape seems to be better (size issues aside, the transition from chest to breast looks more natural for a supported breast), but the new article of clothing pretty much eliminates possibilities for plunging-neckline outfits. Phooey.
Finally, why does setting the muscularity to a high setting give my avatar hard nipples (which point in directions that would make a goldfish do a double-take)?
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Talin
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Posted - 2010.10.14 18:45:00 -
[49]
Edited by: Talin on 14/10/2010 18:47:21 (Running on High Shader, I do not run with Fast Character on, and she works fine.)
I have to say IÆve been hyped for Incarna and its other names for a long time and I welcome this editor/game change. IÆve been around since Beta and still play. What you have done even just test builds are great. So now that the praise has been dispensed time to critique.
THE GOOD
Excellent addition in the range of changes we can do for our characters, the process of sculpting the face is much more refined, and elegant. It still needs more options though. If the limits can be increased more that would be great as well.
The new Hairs for males are great. And IÆm sure they will be even better as time goes on.
Eyes are just fantastic. I canÆt wait to see what they all look like when modifiable by color.
Male body posture looks great, a impressive improvement over the previous incarnation.
The character creator, once you get the hang of it is a lot of fun to use.
THE NEEDED
The sculpting tool needs an selectable option to show an overlay of all adjustable areaÆs just so the player knows what they can do.
A voice over that you can turn on that tells you about the options you can do with while sculpting would be great. Or even I dialog box that tells you that if you turn the head you pull things out or in. Basically that looking from different angles will give you more options and customization. Everyone loves hearing Aurora.
Some side indicators when we pinch and pull parts of the face that tell us how high or low we are on the scale of the sculpting modification range would be nice.
Five OÆClock shadow.
An option to reenter character creation on your character whenever you want so you can see your character in body and all.
THE BAD
The dials are still vague, and sometimes unresponsive, some kind of designation that tells a number or a small picture so we know what our selections have been before needs to be there. Just so we donÆt get lost.
The male neck needs to have some of the lumps taken out of it, making it more smooth and streamlined. Or at least the ability to make it smoother.
Male weight gain is still atrocious. There is no fat person I have seen that gains so much weight in the neck in till they pass Morbidly Obese and hit Grotesquely Obese. I could be wrong, but at this point, male weight gain just looks god awful at any level. The neck is too lumpy, in ways that it really shouldnÆt be as most men gain weight. More emphasis needs to be placed on the gut, as men gain weight. And excess weight gained on the neck needs to be done away with all together, and in its place give more of a double chin.
Again it varies from person to person, but right now gaining weight just looks horrifically wrong. It needs to be changed in some way, I know itÆs a lot of work, and I doubt we will see any change to it, but if you can consider it, please do.
Obviously beards are a work in progressà Right?
CHARACTER
I really like the look I was able to achieve.
Current Incarna Incarnation of Talin
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Odelya d'Hanguest
1st Praetorian Guard
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Posted - 2010.10.14 18:50:00 -
[50]
Dear CCP Gangleri, dear devs, dear each and all,
I love the new CC and look forward to its full potential. The interface is a bit headstrong, but it is great fun to try and play with it. Great job!
Originally by: Celeste Starwind Actually, I miss a tool to translate old avatar data to new. A button "make maximum resemblance to old avatar"
That would be really, really niceùavatars are the main identifiers of our characters in EVE. To enhance them is gorgeous, to confine them is not. (It could be an option to start the CC with a ôtranslatedö avatar, so some of the concern about uniformity in appearance would be attenuated.)
Things I also would like to see: Racial options for clothing and assets! I for instance love my winged ôKimonoö, the Jin-Mei do have their hats, the Minmatar their tattoos and sunglasses, the Caldari their face metal and bluetooth stuff. Maybe it isnÆt 2003 anymore, but while Earth has changed, EVE should keep what is good. Please include as much old stuff as possible. Add new, but most importantly preserve the things we love.
Originally by: Jenny Hawk ...but the Khanid female looks like she¦s not more than 16-18 years old...
Perhaps we can get school uniforms? :D
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.10.14 20:07:00 -
[51]
how do you re-set the character?
Or do I just have to melt one down to free up an alt slot to experiment?
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 20:49:00 -
[52]
Originally by: Ogogov how do you re-set the character?
Or do I just have to melt one down to free up an alt slot to experiment?
"Fast characters option toggle allows you to bypass the race/bloodline/gender preset for existing characters."
Just do that (if you still have at least one character that you haven't taken to the end of the char making process).
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Talanayaa
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Posted - 2010.10.14 20:54:00 -
[53]
From my perspective young men seem somewhat girlish. So far I have seen two great models.
True Amarr-http://tinypic.com/view.php?pic=o56npt&s=7 Khanid-http://img440.imageshack.us/i/20101013213717.jpg/
Pretty much every other male looks like a woman. Body hair CCP? You know males got body hair, right ? :D
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 21:06:00 -
[54]
Originally by: Talanayaa Edited by: Talanayaa on 14/10/2010 20:59:12 From my perspective young men seem somewhat girlish. So far I have seen two great models.
True Amarr-Linkage Khanid-Linkage
Pretty much every other male looks like a woman. Body hair CCP? You know males got body hair, right ? :D
What?
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Talanayaa
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Posted - 2010.10.14 21:27:00 -
[55]
Originally by: Erdiere
What?
That one is also good, too bad I didn't see it before.
Still, my prediction for Incarna is - A lot of older men, and even more young women. ;)
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Jennifer Starling
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Posted - 2010.10.14 21:30:00 -
[56]
Originally by: Talanayaa Still, my prediction for Incarna is - A lot of older men, and even more young women. ;)
Not sure if there's more girls, actually I think not. But unless they introduce some skins between old witch and teenager I'll probably end up like one of these.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.14 22:12:00 -
[57]
It would have been easy to get your character reset with the new mirror so you could try the creator on your main again....Just a thought really... ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.10.14 22:17:00 -
[58]
Originally by: Lord Wamphyri
*Is there any way of resetting the creator so I can redo my main? I clicked save first time round before knowing this would subsequently lock me out of the creator!
I second this, you should set it to ask weather you want to create char every time you log in (on sisi), its not much inconveinience for those wanting to test somehting else, but its a real boon to those who want to try out your avatar creation system... and give you lots of helpfull feedback. perhaps also giving an option for faster char deletion on sisi, for those who have 3 full slots and want to try out different races.
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Pesets
The Hunt Club
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Posted - 2010.10.14 23:03:00 -
[59]
Edited by: Pesets on 14/10/2010 23:07:32 Seems to be working faster than before, though could probably work just a bit faster still.
Confirming that the carousel is broken, females are missing arms and males are all completely naked.
More range on face sculpting is nice, but there seem to be some controls missing (around the eyes and above the forehead). Or maybe their effects got rearranged and merged with other controls, can't really tell.
In portrait editing i can't actually get it to take a portrait. When i click that camera button, only background appears on that mini-portrait preview. Some people might be excited about not showing up in the mirror, but i'm not one of them.
Confirming that some hair styles seem to get a "light circle" on them once you start selecting clothing. It seems to kinda go away if you change lighting in portrait taking mode, but in that mode the color of all the hair "burns out" really fast (it gets almost black within a few seconds even if you select the lightest color available).
Speaking of hair, i really hope that all bloodlines will have access to all haircuts? I.e. you won't limit Brutors to a few types of dreadlocks, Gallente to Elvis' Vortexes of various sizes, Amarr to several variations of bald, etc...
Confirming that i want my 5 o'clock shadow back. I hope the reason beards look so silly right now is that we'll be able to edit their length later. Still, i think you might be better off making about four textures of different hair lengths instead, because procedural beards do look silly. Especially against the hair that's on the top of the head.
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Rikki Sals
Caldari
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Posted - 2010.10.14 23:23:00 -
[60]
I'm very impressed with the system, but I think the implementation could be little better.
I fear that the range of the current sculpting options, or perhaps quantity of sculpting options, may be insufficient to keep large numbers of characters from looking slightly too similar to others in their bloodline. Similar beyond just sharing the same "bloodline"... it'll be like they all came out of the same clone vat and are chromosomally inbred.
The skin tone variation you plan on adding may help that substantially, though.
Keep up the great work!
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