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jonnykefka
Adhocracy Incorporated Adhocracy
97
|
Posted - 2012.08.03 15:52:00 -
[1] - Quote
From reading the CSM minutes it's pretty clear that the POS redesign is primarily geared towards Nullsec. However, living in w-space we are all completely reliant on POSes and whatever replaces them. Two Step did a great job of representing WH interests at that meeting and I'm sure will continue to do so, but it got me thinking that it would probably be helpful to him and to Greyscale to have a clear idea of what the residents of w-space want from new POSes, and ideally have one thing to point to.
I think you see where this thread is going.
I expect there will be some differences of opinion on what we do or don't want to see for new POSes in W-space, so keep it civil, but at least having the discussion is helpful.
To kick it off: While I understand that Greyscale really wants to ditch the whole concept of the force-field (which I am not inherently opposed to), there are certain traits of the force-field that I think are particularly important in W-space, given delayed local.
1. transparency. Both being able to see what's outside your POS (important if you are under siege), but more often being able to see who's in a POS and what they are flying, without them even knowing you're there.
2. No timers. Bob hates docking games. Even if we end up with "mooring" or what have you, keeping w-space timer-free is an important part of its character.
Another important thing, to my mind, is POS gunning. I know Two Step disagrees with me on this point, but in an environment where you can't just dump a dozen supercarriers and titans and reinforce something in less than five minutes, POS gunning can make POSes vastly more defensible and the process of sieging POSes vastly more interesting. Given the skill requirements and the fact that it paralyzes you, it seems like a fair trade-off for enhancing the effectiveness of your static defenses. I would like to see some continuation of the concept of "manning the guns."
I think we can all agree on some points about security, personal storage, some degree of defensibility, probably a few things I'm not thinking of. Big POSes in small holes is another thing to keep in mind.
Obviously new POSes are still very early in design, but I think it's important that from these early stages, the CSM and devs know what the playerbase needs from them, especially when we are so completely reliant on them. |

SunTsu Rae
Legio VIII Augusta The Ancients.
0
|
Posted - 2012.08.03 16:02:00 -
[2] - Quote
Here's an in addition too item.
This applies to POS's and alliance sharing. Specifically the research and copy functions.
Currently POS's are only acessable to the POS owner corp. That may or may not change, but what can help that process would be having completed products, such as inventions or copies, end up in a container, like a courier box, that is only retrievable by the by the job owner corp or the POS corp.
It should also be viewable only by the owning corp of the POS or the job creation corp when opening the lab or array hangar.
That should help the Dev's a bit in design. SunTsu Rae Ensuring Rights, Recognition, and Remembrance. (Gulf War 1991) [url]http://www.vfw.org[/url] |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.03 16:09:00 -
[3] - Quote
It would be a shame to see the FF go its part of the flavor of wormhole space and I'd be dead against it.
The main thing is security and some overhauls to make things like access rights, who the POS will and won't agress on (and general defence options), dealing with multiple POS mods, etc. more friendly to the user. |

ArchAngel Rodney
Mechanical Eagles Inc. The Ancients.
0
|
Posted - 2012.08.03 16:24:00 -
[4] - Quote
Greetings,
I was thinking also maybe having a way to have initials of your charector or a way to either have your name imprinted on the bpo once you purchase it. Or something to indicate which bp is owned by which charector. If multiple persons use it for reserch and or building. With several of the same Bp used. (Weather a original or copy)
To help eliminate confusion on which BP is owned by which Toon.
Weather automatically done after buyng them, Or being able to manually put in (For Example) Merlin BluePrint AAR Or Owner ArchAngel Rodney BluePrint Merlin
Something like that when inside a POS. or while in a POS a indication when passing over it.. Saying ArchAngel ROdney insalled this bp. |

Gnaw LF
AQUILA INC Verge of Collapse
129
|
Posted - 2012.08.03 18:19:00 -
[5] - Quote
I applaud you on trying to collect the opinions and knowledge of the w-space community. However, I think this thread is going to cause a problem rather then provide a solution. Since all that will happen is that the issues with the Force Fields will be drowned by a bunch of other, albeit great, ideas. So I will try to list all the problems that will arise with the removal of Force Fields and then we should probably try to offer solutions that will allow CCP to transition to the new POS system without breaking the w-space game.
FORCE FIELDS
- Biggest issue with removing Force Fields in w-space is the fact that it has to be replaced by some other item or status that can be seen on the overview. See where I am going here? Imagine for a second that the new POS system has been introduced and the Force Fields are gone. You jump into your static only to see 6 Player Own Starbases on d-scan. Great, awesome, someone lives in that system or do they? Without the Force Field on d-scan you have no idea that the POS is online or occupied WITHOUT warping to EACH and EVERY POS on d-scan.
Now, think of what will happen if a corp does a FULL MOON coverage. Think of how the w-space is littered with defunct and offline towers and without FF there is no way to know they are defunct or offline. CCP will have to come up with a solution that will indicate that a POS is offline/online on d-scan, otherwise the w-space game will be come extremely tedious. Maybe one such way is to make a Ship Berth an object that will only appear on the online tower and will be visible on overview / d-scan.
- Intel gathering. Without ships lingering behind a Force Field and without cloaky scouts, fight in w-space are going to be hard to come by. Lets for a moment dismiss the fact that getting intel on your opponent's fleet comp is beneficial. Lets just ignore that. There is another massive benefit that transparent force fields provide, they help you determine if the said opponent is forming up for a fight. The nature of w-space and the lack of local means that the ability to see ships appear on d-scan is EXTREMELY important in determining if a fight will occur. The ability to figure out what their composition will be is only a secondary benefit in my opinion.
Don't know how this can be maintained with the new system. Docking will remove the ship from d-scan and there will ability to figure out if the fight will be brought is diminished.
- POS gunning, like stated already by Rodney, is a must in w-space. Especially critical in lower class w-space system. The new POS docking / berthing system must provide intel or info to the owner on what is happening outside of the POS. However, if such info / data is given to the owner / defender then the attackers will have additional disadvantages on top of multiple obstacles they already face in invading a foreign system.
As you can see there are many aspect of the current POS setup that work really well for w-space and their removal will impact the entire aspect of this gameplay. I am a bit shocked and extremely appalled that CCP is making this massive proposals without actually knowing how their game is played or actively consulting with all of the communities. |

Vassal Zeren
Uncontrollable Innovations
10
|
Posted - 2012.08.04 05:47:00 -
[6] - Quote
Gnaw LF wrote:I applaud you on trying to collect the opinions and knowledge of the w-space community. However, I think this thread is going to cause a problem rather then provide a solution. Since all that will happen is that the issues with the Force Fields will be drowned by a bunch of other, albeit great, ideas. So I will try to list all the problems that will arise with the removal of Force Fields and then we should probably try to offer solutions that will allow CCP to transition to the new POS system without breaking the w-space game.
FORCE FIELDS
- Biggest issue with removing Force Fields in w-space is the fact that it has to be replaced by some other item or status that can be seen on the overview. See where I am going here? Imagine for a second that the new POS system has been introduced and the Force Fields are gone. You jump into your static only to see 6 Player Own Starbases on d-scan. Great, awesome, someone lives in that system or do they? Without the Force Field on d-scan you have no idea that the POS is online or occupied WITHOUT warping to EACH and EVERY POS on d-scan.
Now, think of what will happen if a corp does a FULL MOON coverage. Think of how the w-space is littered with defunct and offline towers and without FF there is no way to know they are defunct or offline. CCP will have to come up with a solution that will indicate that a POS is offline/online on d-scan, otherwise the w-space game will be come extremely tedious. Maybe one such way is to make a Ship Berth an object that will only appear on the online tower and will be visible on overview / d-scan.
- Intel gathering. Without ships lingering behind a Force Field and without cloaky scouts, fight in w-space are going to be hard to come by. Lets for a moment dismiss the fact that getting intel on your opponent's fleet comp is beneficial. Lets just ignore that. There is another massive benefit that transparent force fields provide, they help you determine if the said opponent is forming up for a fight. The nature of w-space and the lack of local means that the ability to see ships appear on d-scan is EXTREMELY important in determining if a fight will occur. The ability to figure out what their composition will be is only a secondary benefit in my opinion.
Don't know how this can be maintained with the new system. Docking will remove the ship from d-scan and there will ability to figure out if the fight will be brought is diminished.
- POS gunning, like stated already by Rodney, is a must in w-space. Especially critical in lower class w-space system. The new POS docking / berthing system must provide intel or info to the owner on what is happening outside of the POS. However, if such info / data is given to the owner / defender then the attackers will have additional disadvantages on top of multiple obstacles they already face in invading a foreign system.
As you can see there are many aspect of the current POS setup that work really well for w-space and their removal will impact the entire aspect of this game play. I am a bit shocked and extremely appalled that CCP is making this massive proposals without actually knowing how their game is played or actively consulting with all of the communities.
The POS changes will probably come with a way to remove off-lined tower, thus dramatically decreasing the likelihood that towers on D scan will be inactive. Give it a couple of weeks after the POS changes, and there will be no off-lined towers in sight. (which will greatly add to the wonderful feeling of emptiness that whs have lacked for so long) The rest will be intel.
As for no force fields, what if the so called mooring would be a semi docking state allowing a player to see the grid around the POS and check D scan just as he would otherwise. His ship would still appear on D scan but there would be a small animation of it moored to the POS. Thus, less functionality of FF's is lost. I think FF's look hideous in any case and anything that is hideous does not deserve to be in a beautiful space game like eve! (I'm looking at you moa! ) |

Utsen Dari
Adhocracy Incorporated Adhocracy
12
|
Posted - 2012.08.04 09:05:00 -
[7] - Quote
r.e. force fields: Why not just put online towers in the same bin as TCUs and other such infrastructure - warpable objects on the overview (that can be trapped with dragbubbles as usual)?
Also, adding my support that some 2-way intel transparency is necessary for structures in w-space. POS structures at the very least are going to need windows onto the nearby grid, and some visual indicator of how many active ships are docked inside. |

Captain Spyrow
The Scope Gallente Federation
2
|
Posted - 2012.08.04 14:15:00 -
[8] - Quote
I honestly hated just about every single idea they had about the new POS system. I like that they are thinking outside the box, but as it stands it sounds like it will be even more complicated, and more suited to nullsec alliances.
A POS should be just that, a player owned station. It should be, for all intents and purposes, a station similar to NPC stations. Have your main structure where you fuel it, and have compartments where you fit modules in, but let it be interacted with like an NPC station. Dock into it, spin your ship, go to your quarters, etc.
I don't see what is so difficult about this.
Want to fix our current POS system? Start by allowing us to unanchor offlined towers. That would make a lot of WH people very happy, myself included. |

Messoroz
AQUILA INC Verge of Collapse
282
|
Posted - 2012.08.04 14:51:00 -
[9] - Quote
Captain Spyrow wrote:I honestly hated just about every single idea they had about the new POS system. I like that they are thinking outside the box, but as it stands it sounds like it will be even more complicated, and more suited to nullsec alliances.
A POS should be just that, a player owned station. It should be, for all intents and purposes, a station similar to NPC stations. Have your main structure where you fuel it, and have compartments where you fit modules in, but let it be interacted with like an NPC station. Dock into it, spin your ship, go to your quarters, etc.
I don't see what is so difficult about this.
Want to fix our current POS system? Start by allowing us to unanchor offlined towers. That would make a lot of WH people very happy, myself included.
So what you are saying is you want people to grief you and prevent you from playing by having cloaky proteuses sitting outside the POS undock. Yes, this is clearly a good direction on CCP's part. I will personally go about with a few alts inflicting terror on carebears after the change. I will even have alts in dreads sieging upper classes POSes to see if anyone is home. CCP's vision is brilliant on creating reasons to blob in wspace.
Removing force fields will turn wspace into station game faggotry seen in wardecs in highsec. You will have little room to stage a defense. If you are stuck in a POS being sieged, good news, you just lost. You wouldn't be able to get out to another POS to form up. Whole defense fleet stuck in POS? Good news, you are all ****** and will have your guardians instapop before thye can start reps. |

Tark en Chalune
Taggart Transdimensional Virtue of Selfishness
12
|
Posted - 2012.08.04 23:16:00 -
[10] - Quote
Leave POS's alone.
CCP can introduce large dockable Stations as a different class of object. WH operators can decide on their own if they wish to have one, and deal with the disadvantages and advantages they bring.
As for defunct stations ... maybe give them a timer. After enough shutdowns pass, they can be removed with salvage modules? |
|

Two step
Aperture Harmonics K162
2123
|
Posted - 2012.08.05 02:22:00 -
[11] - Quote
CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Derath Ellecon
Washburne Holdings
279
|
Posted - 2012.08.05 02:38:00 -
[12] - Quote
I'm not sure I care how it looks. I just want things to work. I want FULL fitting services. Not that I mine really, but a refining array that isn't capped at 75% efficiency. The ability to repackage items in the arrays. Simple stuff like that. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
173
|
Posted - 2012.08.05 02:40:00 -
[13] - Quote
As long as they don't gimp lower class wh's with "lesser POS's" I am good with change. Alliance Diplomat, Recruiter |

kapolov
Hedion University Amarr Empire
0
|
Posted - 2012.08.05 03:10:00 -
[14] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
TBH from reading the minutes the POS part seemed to have a lot of technical information lacking compared to the great detail that other topics got discussed? How much that was discussed are we missing?
The whole new POS system seems to greatly favor the attacker in a hostile situation. You would give up having access to all our current intel for the upside of a few benefits that in station services will give us? Options we should already have? Why the **** do you see them as trade offs we should pass up?
I don't expect to have POS's favor the local residents but i don't think they should now play stupid docking games when a well composed fleet can sit at your undock point and tank your POS defenses and stop you from leaving in a fleet format to form up any worthwhile defense.
I think the whole lesser POS idea is a bad option completely as you include C2,3 and 4 in those plans. I agree POS limitations need to be changed in C1's however or mass numbers looked at.
EDIT: Not all of us want to live in C5'6's and play the Cap game. You should remember that. |

Messoroz
AQUILA INC Verge of Collapse
282
|
Posted - 2012.08.05 14:53:00 -
[15] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
This is where wspace becomes highsec. All that will result are docking games, you can also literally rapecage to **** a POS and not even cloakies undocking will be able to get out. |

Irya Boone
Escadron leader La League des mondes libres
28
|
Posted - 2012.08.05 15:07:00 -
[16] - Quote
I just want the choice to anchor a POS or a station. Have a real Fiiting service. reduce the price In PW and CPU of refining and assembly arrays !! |

Doc Hollidai
V0LTA Verge of Collapse
5
|
Posted - 2012.08.05 16:12:00 -
[17] - Quote
I think it's pretty clear from this thread already, docking in a POS (with current station dock mechanics) is a horrible horrible idea. |

Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
10
|
Posted - 2012.08.05 17:56:00 -
[18] - Quote
Two step wrote:Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
To comporomise on either of those points is to fundamentally abandon two elements that define the difference between Wspace and Kspace.
Reconsider your standpoint on these points, please. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
29
|
Posted - 2012.08.06 02:22:00 -
[19] - Quote
Hi sec docking games need to stay in hisec. The freedom that you have in WH that you can leave you pos unless you are heavily outnumbered and outgunned (bubbles everywere) and lets you defend yourself accordingly is the difference that you have. Don`t ruin that. Wspace is all about being different from empire. |

Derath Ellecon
Washburne Holdings
280
|
Posted - 2012.08.06 02:30:00 -
[20] - Quote
Honestly, IMO all they need to do is keep the control tower as is. Rather than anchoring the various mods in space around the control tower, they should just plug in to the tower. Think of a tower with silo's etc sticking out from it etc. Then all you have to do is be within range of the tower and you can access everything
Oh and fix fitting services and all that jazz
|
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Jack Miton
Bite Me inc Elysian Empire
431
|
Posted - 2012.08.06 02:52:00 -
[21] - Quote
Bane Nucleus wrote:As long as they don't gimp lower class wh's with "lesser POS's" I am good with change.
move to a real WH?
seriously tho, Force Fields are just about essential. If you remove them, you just make fighting near a POS into station camping bullshit, just like station fighting right now.
the changes are good overall but for me, removal of the force field is a deal breaker.
in this day and age of technology, having it removed for 'technical reasons' is just a lame way of saying they are too lazy to code it properly and hence is not a valid reason. if they have a legit gameplay reason that i can't think of, i would love to hear it but please keep the 'technical reasons' crap out of it. |

Marzuq
Scarlet Weather Rhapsody
20
|
Posted - 2012.08.06 06:21:00 -
[22] - Quote
Oh boy docking games wonderful. Had enough of that bullshit in k-space.
This would only be acceptable in my opinion if you could put plant bombs on the dock areas. If they undock the bombs go off and damage their ship, if they dock the bombs will damage them as well. |

Soon Shin
Caucasian Culture Club Transmission Lost
116
|
Posted - 2012.08.06 06:23:00 -
[23] - Quote
I personally do not favor the idea of bringing docking games to POSes.
But I think the issue with forcefields is that it makes certain ships and weapons useless when you want to destroy a pos.
The removal of forcefields will no longer render smaller weapons and blasters useless when trying to damage a pos. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
133
|
Posted - 2012.08.06 09:24:00 -
[24] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
I really, strongly disagree. Any new system MUST provide full visibility of players doing something in their POS as well as a way for 'docked' players to see what's going on around them.
If you want to be invisible, sit somewhere in a cloaked ship. But as soon as you want to change your ship, take something from your hangar or do anything else, it must be fully visible to everyone.
And from the other side, when I log on and 'undock' from my POS and find that ten guys have bubbled my undock and I can't leave, how ******* lame is that? We don't want this crap in our w-space.
I'm very sceptical about these POS plans. Keep in mind that most of us went into w-space because it's so much better than k-space. Don't bring to us what we intentionally left behind! The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Godfrey Silvarna
Stargates and Smuggler Barons
30
|
Posted - 2012.08.06 10:00:00 -
[25] - Quote
Perspective people, perspective. The defining difference between w-space and k-space is security status, lack of local and completely different requirements for navigation and logistics, not that w-space dwellers live in POS:s. K-psace has the exact same POS system available after all. Claiming that POS:s alone are the reason why w-space is what it is seems like a massively exaggerated kneejerk reaction to a so far uncertain change, since change is SCAAAARYYYYYYYY, and uncertainty is DOUBLEMEGASCAAARYYYY.
Seriously, current POS mechanics suck hairy monkey balls. I trust the judgement of CCP and Two Step on what could be done to change it. |

TheGunslinger42
Bite Me inc Elysian Empire
203
|
Posted - 2012.08.06 10:28:00 -
[26] - Quote
just dont let greyscale anywhere near the issue, thats what I want
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
133
|
Posted - 2012.08.06 10:50:00 -
[27] - Quote
Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ).
Docking is in itself a bad mechanic. A player leaves the universe and suddenly is in a windowless environment, unconnected to space and completely safe. It's even bad from an immersion point of view. Most modern games simulating a world try to be seamless, have no loading times and not have separate 'levels' but only one world where you go from one place to the next without interruptions.
The real way forward would be to create some kind of station environment that still leaves you in space. Zoom in to see your ship hangar and indulge in ship spinning, zoom out and see the space surrounding the POS/station. Including access to d-scan.
And when viewing such a POS, we can see a 'guest list' like in a station from the outside.
If there has to be POS-docking, one way to go could be to give POSes multiple undock tubes we can select, like up, down, left, right, front, rear if it's cubicle-shaped. That way in a siege the attackers would have to block all six undock tubes to prevent the inhabitants from undocking. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Godfrey Silvarna
Stargates and Smuggler Barons
30
|
Posted - 2012.08.06 10:55:00 -
[28] - Quote
Terrorfrodo wrote:The real way forward would be to create some kind of station environment that still leaves you in space. Zoom in to see your ship hangar and indulge in ship spinning, zoom out and see the space surrounding the POS/station. Including access to d-scan.
And when viewing such a POS, we can see a 'guest list' like in a station from the outside.
If there has to be POS-docking, one way to go could be to give POSes multiple undock tubes we can select, like up, down, left, right, front, rear if it's cubicle-shaped. That way in a siege the attackers would have to block all six undock tubes to prevent the inhabitants from undocking. I like this. |

kapolov
Hedion University Amarr Empire
0
|
Posted - 2012.08.06 10:55:00 -
[29] - Quote
Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ).
Docking is in itself a bad mechanic. A player leaves the universe and suddenly is in a windowless environment, unconnected to space and completely safe. It's even bad from an immersion point of view. Most modern games simulating a world try to be seamless, have no loading times and not have separate 'levels' but only one world where you go from one place to the next without interruptions.
The real way forward would be to create some kind of station environment that still leaves you in space. Zoom in to see your ship hangar and indulge in ship spinning, zoom out and see the space surrounding the POS/station. Including access to d-scan.
And when viewing such a POS, we can see a 'guest list' like in a station from the outside.
If there has to be POS-docking, one way to go could be to give POSes multiple undock tubes we can select, like up, down, left, right, front, rear if it's cubicle-shaped. That way in a siege the attackers would have to block all six undock tubes to prevent the inhabitants from undocking.
You also have to include the fact that they want to bring it in a station like effect. Where all other stations are (LS, HS and Null), they already have local as an intel tool for possible threats. While i am not proposing we get local in WH's it needs to be looked at from our point.
The problem is that they do only have Two steps views on this and we have no clue that a Dev even reads the WH section. But we need more people to input to this thread to at least show Two Step what his fellow WH people think about it, at least before next elections... |

Messoroz
AQUILA INC Verge of Collapse
282
|
Posted - 2012.08.06 11:00:00 -
[30] - Quote
Godfrey Silvarna wrote:Perspective people, perspective. The defining difference between w-space and k-space is security status, lack of local and completely different requirements for navigation and logistics, not that w-space dwellers live in POS:s. K-psace has the exact same POS system available after all. Claiming that POS:s alone are the reason why w-space is what it is seems like a massively exaggerated kneejerk reaction to a so far uncertain change, since change is SCAAAARYYYYYYYY, and uncertainty is DOUBLEMEGASCAAARYYYY.
Seriously, current POS mechanics suck hairy monkey balls. I trust the judgement of CCP and Two Step on what could be done to change it.
Here's what there judgement is:
NEED MOAR STATION GAMES.
They can $@$!@ off until they fix station aggro timers. |
|

TheGunslinger42
Bite Me inc Elysian Empire
204
|
Posted - 2012.08.06 11:09:00 -
[31] - Quote
No one would have voted for two step if we'd known he wanted to bring docking games to wormholes. Too late now though, eve in roo-ins, already unsubbed all eighty seven of my accounts, burning jita, etc |

Prez21
V0LTA Verge of Collapse
13
|
Posted - 2012.08.06 11:36:00 -
[32] - Quote
I think its safe to say that Pos mechanics arent the best, but if anyone thinks that by removing FF and allowing people to dock will improve things, well it just shows how stupid people can be. CCP is just getting lazy and im starting to think they are further out of touch with this game than i ever thought, turning w-space into docking games is just sad and stupid and wont improve the gameplay in the slightest.
Next they will be adding local and sticking concord on wormholes. if these changes arent done properly and are done without listen to the feedback of the people they will affect the most then ccp could destroy and entire aspect of their game, and possibly lose a few accounts along the way. |

Prez21
V0LTA Verge of Collapse
13
|
Posted - 2012.08.06 11:39:00 -
[33] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
Seriuosly who voted you in for CSM? nobody wants to have docking games and station bullshit in w-space, i couldnt think of a worse way to play this game and your a complete idiot for even trying to justify being able to dock in w-space. |

TheGunslinger42
Bite Me inc Elysian Empire
205
|
Posted - 2012.08.06 12:18:00 -
[34] - Quote
Prez21 wrote:Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
Seriuosly who voted you in for CSM? nobody wants to have docking games and station bullshit in w-space, i couldnt think of a worse way to play this game and your a complete idiot for even trying to justify being able to dock in w-space.
I did, though I wasn't aware that he had a stiffy for docking-games and wanted to push them onto POS |

Ya Huei
Imperial Collective
82
|
Posted - 2012.08.06 13:07:00 -
[35] - Quote
Have to agree with the rest of the gang, station games would be a very bad thing to happen in W-space.
|

Duramah
The Elysian Horde Elysian Empire
9
|
Posted - 2012.08.06 13:13:00 -
[36] - Quote
Station games? A big yes! Whilst we are at it let's get motherships to be able to enter wh's. Hell why not introduce cyno's to work and have local again. +1 |

TheGunslinger42
Bite Me inc Elysian Empire
206
|
Posted - 2012.08.06 13:41:00 -
[37] - Quote
Duramah wrote:Station games? A big yes! Whilst we are at it let's get motherships to be able to enter wh's. Hell why not introduce cyno's to work and have local again. +1
and lets make the wormhole connections fixed and permanent |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2121
|
Posted - 2012.08.06 14:31:00 -
[38] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. You'll forgive us if we have a hard time trusting reasons that are kept behind closed doors. We're talking about CCP making major changes to the mechanics of wormhole life and combat, and if the best they can muster is "trust us, we know what we're doing"...do I really need to make a list of all the things that have been screwed up with that mentality? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Lexylia
Atztech Inc. Exhale.
6
|
Posted - 2012.08.06 14:34:00 -
[39] - Quote
TheGunslinger42 wrote:Duramah wrote:Station games? A big yes! Whilst we are at it let's get motherships to be able to enter wh's. Hell why not introduce cyno's to work and have local again. +1 and lets make the wormhole connections fixed and permanent
Also a really nice thing would be if you can get SOV on Wormholes and Wormhole Constellations!! Would be reallly really cool lets do this! While we speaking of improving WH to the best, I always wanted titanbridge work in a WH, so i can cyno into other WH-¦s and make funny hotdrops \o/ |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
136
|
Posted - 2012.08.06 15:11:00 -
[40] - Quote
It hasn't been ****** up yet, so we'd better be constructive here. If this thread degenerates into an endless rant, no one important will read it.
Ok maybe nobody will read it anyway, but there's still a chance  The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |
|

Gnaw LF
AQUILA INC Verge of Collapse
136
|
Posted - 2012.08.06 15:29:00 -
[41] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
If there is a technical reason why they want to remove Force Fields, that is fine. However, like stated all around this thread CCP will need to incorporate numerous features in order to compensate for lost functionality. Another feature is d-scan, if everyone is docked at a POS how are we to check the d-scan to figure our if hostiles or scan probes are present in our system? Also, this idea of having multiple POSes on grid is terrible if there should be any sort of defense guns present. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2122
|
Posted - 2012.08.06 15:37:00 -
[42] - Quote
Terrorfrodo wrote:It hasn't been ****** up yet, so we'd better be constructive here. If this thread degenerates into an endless rant, no one important will read it. Ok maybe nobody will read it anyway, but there's still a chance 
Right now we have very little solid information, and even CCP's reasoning behind the changes is officially under NDA. That means we don't even know what they consider problems to be fixed, much less how they propose fixing them. It's hard to be constructive when we're that in the dark. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

jonnykefka
Adhocracy Incorporated Adhocracy
102
|
Posted - 2012.08.06 16:34:00 -
[43] - Quote
FloppieTheBanjoClown wrote:Terrorfrodo wrote:It hasn't been ****** up yet, so we'd better be constructive here. If this thread degenerates into an endless rant, no one important will read it. Ok maybe nobody will read it anyway, but there's still a chance  Right now we have very little solid information, and even CCP's reasoning behind the changes is officially under NDA. That means we don't even know what they consider problems to be fixed, much less how they propose fixing them. It's hard to be constructive when we're that in the dark.
The goal I had going into this thread was that we could be constructive without details in 2 ways:
1. What do we want to keep from the current POSes?
(The most frequent answer to this seems to be a force field or some alternative that retains the transparency and lack of docking games)
2. What can current POSes NOT do that wormhole dwellers would like to see new POSes do (especially things that are particular to w-space)?
Right now there's a lot of talk about (1) and almost none about (2), which makes some sense, as (2) applies to the universe as a whole and not just to us. Still, I encourage people to think about it.
As I said in the first post, I understand CCP wanting to get rid of FFs. They are cludgy, buggy, and I expect quite a bit of load on the server. However, I feel more confident than ever in saying that their replacement needs to preserve transparency. |

WolfeReign
T.O.R.
24
|
Posted - 2012.08.06 16:40:00 -
[44] - Quote
I'd prefer more of a spacedock design instead of an actual station you fly into. this would allow d-scan to pick up active (online) ships at the pos. Now sense its going to be a modular design you add a module that adds x number of docking bays to the pos and the number of bays controls how many people can be docked at the pos at one time. Then you just say that docked ships are protected by the spacedock's shields and now we have docking but d-scan still shows players who are at the pos |

WolfeReign
T.O.R.
24
|
Posted - 2012.08.06 16:43:00 -
[45] - Quote
And if docking games is a problem you can either buff pos guns, put a warp drive on a pos with a large spin up timer, create a traffic control delay of 2min or so when you undock, or make RR pos modules. That's just a few suggestions |

Jack Miton
Bite Me inc Elysian Empire
431
|
Posted - 2012.08.06 21:03:00 -
[46] - Quote
Gnaw LF wrote: Also, this idea of having multiple POSes on grid is terrible if there should be any sort of defense guns present.
^this is also an excellent point. many WH groups have 20+ POSs in their system. what's going to happen if you put up 20 deathstars on the same grid? will be impossible to take out with anything you can field in a WH. definitely needs limits.
as for the basic question: what changes do we actually need? TBH, the only things I can come up with are personal ship and mod storage and scalability from a personal POS to an alliance level POS. that's it as far as my lit goes. neither of those things need any sort of docking or 'mooring' crap.
PS: also, having smaller POSs harder to take out then larger POSs is on the same intelligence level as incarna. |

GordonO
Caldari Provisions Caldari State
2
|
Posted - 2012.08.06 21:35:00 -
[47] - Quote
Re-Packaging and being able to switch T3 subs would be great in a POS, especially in a WH. . |

Arox Dax
Posthuman Society Elysian Empire
12
|
Posted - 2012.08.06 21:56:00 -
[48] - Quote
I quite like Wolfreigns idea of a docking platform type of thing, could be something like a mooring system, as he said, use the modular system to be able to allow more ships to be moored alongside, but put a cap on it, this should be easily achievable using powergrid/cpu constrictions on the mooring module, it has the advantage of the ships being visible from outside (by cloaky ship or on d-scan) and pilots can see out, but if they are gonna get rid of the FF then they have to come up with something that does a similar job to the FF
I think the problem for CCP is that WH dwellers are pretty unique in the way they utilise POS's compared to the rest of the Eve universe, now I know that some Null entities "endure" the hardship of living out of a POS, but generally that's only when they are on "deployment" in a staging system, and it's generally short lived, there are also the few intrepid explorers who will live out of a POS in "hostile" areas for a few weeks, but only in WH's have the inhabitants used the "outposts" as they were possibly intended and live in them full time in the farthest reaches of space. Maybe CCP don't just have to look at POS's, but also look at what they can do for the WH dwellers without interfering with the fundamentals of WH life, we live here because we don't like docking games, null sec politics, blobs etc, so don't bring it to us.
As for jonnykefka asking about what do we want POS's to do, well not much really, fitting and repackaging seems to be a popular theme, not a long list of demands, but there seems to be a stronger voice saying, don't bring docking games to WH's, and that voice seems to be growing, so I hope Two step reads this thread, takes note and passes it on to CCP, though I won't hold my breath on them getting it right. |

Tommassino Preldent
SON OF RAVANA
1
|
Posted - 2012.08.06 22:19:00 -
[49] - Quote
What I would like from the new POSes: * Storage - private, corporation, alliance * Being able to repackage modules and fit subsystems * Better services - renting researching slots, refining, polymerization, deliveries to private hangars, etc
What I think is important that shouldnt change: * Grid - i think you should be on grid while using the POS, everybody should see you are in the POS. * Being able to find a POS by dscanning, cause its pretty important in getting intel.
Basically, something like a station, except you actually are in space instead ship spinning/in captains quarters. I dont really care if you gonna call it spacedock or whatever, im looking at the features, not how its gonna look.
Now the question is, why would anybody not use a POS, if it works like a station except gives you more intel about your surroundings... |

GordonO
Caldari Provisions Caldari State
3
|
Posted - 2012.08.07 00:32:00 -
[50] - Quote
Tommassino Preldent wrote:What I would like from the new POSes:
* Being able to find a POS by dscanning, cause its pretty important in getting intel. .
Not this ... WH's are supposed to be dangerous unknowns.. next thing someone is going to ask to have populated because intel is important..
. |
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
29
|
Posted - 2012.08.07 04:43:00 -
[51] - Quote
Well, for what I have read so far, the most important feature that FF works or "feels" as a sort of buffer that lets you interact with the system that you are currently at. A key feature I should say. So, how do we mantain this feature without a FF? Couple of thoughts on the fly. Improve Pos Defences. Make them stronger, faster and overall better. Built in Pos Defences, to work alongside Pos Defences, so to make exit campings a real bitc*.
Terrorfrodo wrote:The real way forward would be to create some kind of station environment that still leaves you in space. Zoom in to see your ship hangar and indulge in ship spinning, zoom out and see the space surrounding the POS/station. Including access to d-scan.
And when viewing such a POS, we can see a 'guest list' like in a station from the outside.
If there has to be POS-docking, one way to go could be to give POSes multiple undock tubes we can select, like up, down, left, right, front, rear if it's cubicle-shaped. That way in a siege the attackers would have to block all six undock tubes to prevent the inhabitants from undocking.
Also this, with a little of mine :P
What I think is that the most important thing in the new pos system is not to lose the balance of pos sieging mechanics and the in space mechanichs that a POS offer. Other than that just make an station and be done with it. |

TheGunslinger42
Bite Me inc Elysian Empire
213
|
Posted - 2012.08.07 07:30:00 -
[52] - Quote
I can't think of anything you could do to prevent docking games on a pos that wouldn't mess things up - buffing pos defenses, extended timers, etc that have been suggested here would cause huge issues in other areas.
There may be some mysterious NDA'd reasons why they'd like forcefields to go, but if it introduces docking games in any way then gg ccp, you'll see a metric **** tonne of complaints and unsubbing
The big floating "cities" with multiple pos on grid sounds cool and would look amazing... but it's a terrible idea. People pulling together twenty deathstars into a giant city of deathstars would be horrific |

Meytal
School of Applied Knowledge Caldari State
71
|
Posted - 2012.08.07 13:08:00 -
[53] - Quote
W-space works, and works well. The style of PvP and hunting is probably the best in the game, because it depends on superior strategy, planning, and old fashioned scouting; you can't just drop a blob on someone out of nowhere and win through sheer strength of numbers. Naturally they need to fix that. We also haven't had the Incarna crap shoved down our throats enough, so they need to fix that as well.
I suspect CCP doesn't know how to live and hunt in w-space, so it's only a matter of time before they break everything for us.
The changes mentioned sound interesting, if you're discussing outposts. Leave the discussed changes in the realm of outposts, keeping them in sov space. Leave w-space alone. In fact, get rid of POSes everywhere except w-space. Or, add this "changed POS" as a new kind of structure that we can choose to have instead of a "regular POS". The POS isn't perfect, but it's better than the alternatives.
There are only a handful of smaller issues that really need to be fixed, and they are not wormhole space-specific:
1) Fix permissions. Add the ACLs that someone mentioned some time ago. Think of how your network equipment, your servers, etc. work, and let us do that with POSes. We can grant access based on three or four roles/memberships. That's not sufficient.
2) They've created this [redacted] Unified Inventory, and it treats all containers, hangars, etc. as branches in a tree. Allow us to create arbitrary sub-categories and then apply the aforementioned ACLs to each sub-category. Let us grant a maximum amount of m3 to a category, or to a user. Remove the artificial limitation of seven divisions in the corporate hangar.
3) Let us assemble T3s and change their subsystems at a POS. Let us move packaged ships to a SMA. As long as we have subsystems in some storage entity within looting range, list them when assembling T3s. Assemble the T3 in the SMA if there's room, and eject it if there isn't. When changing subsystems, have the old ship graphic fade out, and the new one fade in, as if cloaking and uncloaking.
4) Let us repackage ships and modules at a POS.
Two Step, if you think bringing the docking games into w-space is a good idea, you just lost a lot of respect.
I know AHARM is a large w-space entity, but you guys aren't really on the hunt (anymore). In July, for example, your alliance only had 94 total kills, and only 42 of those in w-space. You were sixth from the bottom, where the top killer (CRIT) had 1605 total kills, and the top w-space killer (LOST) had 620 w-space kills! CRIT and LOST probably had more kills in a few minutes than AHARM did that whole month.
Defer your judgement to those who actually shoot stuff, especially those who shoot stuff in w-space. The amount of ISK destroyed in w-space isn't inconsequential. You're about to break the game for a lot of people, many of whom have already left the other regions to get away from the crap you're trying to introduce.
And everyone joking about turning w-space into nullsec ... please don't. CCP doesn't understand sarcasm. They'll actually do it, thinking we asked for it!
|

Ethan Revenant
Adhocracy Incorporated Adhocracy
4
|
Posted - 2012.08.07 13:11:00 -
[54] - Quote
Two step wrote:I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
I don't.
I'm willing to give up new and shiny tools for POSes that work. I don't think new and shiny is synonymous with working. If CCP wants to add functionality by introducing new shiny, then for the love of Bob please remind them that functionality needs to be preserved with their new shiny too. Since this is a "when it's done" feature (as far as I can tell) then I am willing to wait for it to be done right. Thus far, I haven't seen anything that I want omgthatmuch. Maybe it looked better in person, but in text it simply isn't that appealing.
What I want to keep: - The ability to log in and see my bros! Friendly intel is good too when you're figuring out what you want to do that day. Likewise, the ability to chillax in space at the POS. - The ability to be a creepy voyeur watching other people at their POSes. It's really nice to see what other people are doing and what ships they're flying. As long as I can see all active pilots at a POS, what ships they're flying, and what POS mods they're interacting with as applicable, it's fine if you add an animation where the ships tap-dance around our new deathstar overlords. I'd like to be able to see the ships on dscan too. - The ability to jump into a wormhole and see whether POSes are online or offline at a glance. - The ability to find POSes without dropping probes. - POS gunning! I have a soft spot in my heart for this (and it's really cool and useful, though the interface is not cool at all). - Shared hangar and item space.
What I want that we don't have: - A way to enable audit logging or some other record of ships taken out/put into SMAs or whatever their replacements may be. - Better roles! The amount of access you need in order to do industry is silly. More granularity in allowing access to various things is much desired. - Refitting T3s at POSes somehow. A special module, some way of doing it while it's in the hangar, anything. - Refining with the tools we have available sucks. This doesn't need to be addressed with POSes, but it sucks. - Better personal item storage. Cans and ship cargo holds get tedious. - Springboarding off of the former, better blueprint identification. They don't have to be locked to a person, but some way of putting a "this is mine!" or "this is for corp!" tag on it aside from everyone having to use a separate hangar division/all the cans in the world would be excellent. - POS interfaces that don't make people suffer. - Inspired by post above me: repackaging things at POSes!
That's all I can think off of the top of my head; I may remember some other stuff later.
I don't want docking in lieu of force fields. I don't want to replace POS guns with "station guns". I still want the environment we have with POSes. I just want these POS improvements to make things more better, not stations lite. Make the super docking thing with an undock something that you can't anchor in w-space or without sov or something if you really want that. |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
76
|
Posted - 2012.08.07 13:38:00 -
[55] - Quote
Ethan Revenant wrote:Two step wrote:I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though. I don't. I'm willing to give up new and shiny tools for POSes that work. I don't think new and shiny is synonymous with working. If CCP wants to add functionality by introducing new shiny, then for the love of Bob please remind them that functionality needs to be preserved with their new shiny too. Since this is a "when it's done" feature (as far as I can tell) then I am willing to wait for it to be done right. Thus far, I haven't seen anything that I want omgthatmuch. Maybe it looked better in person, but in text it simply isn't that appealing. What I want to keep: - The ability to log in and see my bros! Friendly intel is good too when you're figuring out what you want to do that day. Likewise, the ability to chillax in space at the POS. - The ability to be a creepy voyeur watching other people at their POSes. It's really nice to see what other people are doing and what ships they're flying. As long as I can see all active pilots at a POS, what ships they're flying, and what POS mods they're interacting with as applicable, it's fine if you add an animation where the ships tap-dance around our new deathstar overlords. I'd like to be able to see the ships on dscan too. - The ability to jump into a wormhole and see whether POSes are online or offline at a glance. - The ability to find POSes without dropping probes. - POS gunning! I have a soft spot in my heart for this (and it's really cool and useful, though the interface is not cool at all). - Shared hangar and item space. What I want that we don't have: - A way to enable audit logging or some other record of ships taken out/put into SMAs or whatever their replacements may be. - Better roles! The amount of access you need in order to do industry is silly. More granularity in allowing access to various things is much desired. - Refitting T3s at POSes somehow. A special module, some way of doing it while it's in the hangar, anything. - Refining with the tools we have available sucks. This doesn't need to be addressed with POSes, but it sucks. - Better personal item storage. Cans and ship cargo holds get tedious. - Springboarding off of the former, better blueprint identification. They don't have to be locked to a person, but some way of putting a "this is mine!" or "this is for corp!" tag on it aside from everyone having to use a separate hangar division/all the cans in the world would be excellent. - POS interfaces that don't make people suffer. - Inspired by post above me: repackaging things at POSes! That's all I can think off of the top of my head; I may remember some other stuff later. I don't want docking in lieu of force fields. I don't want to replace POS guns with "station guns". I still want the environment we have with POSes. I just want these POS improvements to make things more better, not stations lite. Make the super docking thing with an undock something that you can't anchor in w-space or without sov or something if you really want that. Yeah. A mooring mechanic should be the "default" way to allow ships to use starbases; the drydock module can simply require sov, just like a CSAA. |

Maker Atavuli
BDLM Investments and Industries Silent Requiem
2
|
Posted - 2012.08.07 21:33:00 -
[56] - Quote
Wow I really hate to hear that station games will be headed into WH space. My corp was war-deced three times by four to five man corps. These guys didnGÇÖt want to fight just run in and out of high sec stations. So we moved into a wormhole to avoid the whole grief dec kiddy game thing. As for POS are they really broken? I suppose I look at the POS in a different light, I live on and in the unknown fringes of space. I do NOT expect nor want to see the EVE version of a fricking Mc-Mansion on the dangerous unknown edges of space. If we want outposts, stations and all of the crap that comes with it we would move to 0.0. PLEASE I have no problem with change, but the entire development team that is going to make these changes should move into a nice C4 and live there for two months. Then come back HERE to the forums and discuss this with the folks who pay to live in the wonderful universe you guys work so hard to create and maintain.
|

Frothgar
V0LTA Verge of Collapse
30
|
Posted - 2012.08.07 22:27:00 -
[57] - Quote
What I want from the new system:
Better industrial services. Its kind of silly that many of the POS related industrial services have a massive material pentalty, they should be usable and make sense.
Better RnD services: Pos research should have the same inherent vulnerabilities of current POS research, but less opportunities for corp theft. Have it so the BPOs drop if the Pos goes boom, but make it more like outpost research.
Better services: I like the idea of docking, fitting and even management from inside a POS. Big + here.
New services for POSes available. Gotta say it: Installing a small amount of clones to choose from in a POS, keep the 1 day cooldown. EG if you get podded you can jumpclone back to an existing clone, install a new clone, and then return. However if you get podded again, you need to wait 24hrs before jumpcloning back to the POS.
More secure hanger options. Make a personal hanger option for personal ships/modules. Nothing too massive, also these should drop of the POS goes boom.
Docking Yes, but POS guns should be less horrible to subcaps, and possibly more horrible to Capitals.
Edit: I don't think docking games will be too awful, its certainly better than watching things in a POS bubble knowing that there isn't anything you can do about it. |

Veryez
Pator Tech School Minmatar Republic
20
|
Posted - 2012.08.07 23:20:00 -
[58] - Quote
Good and bad points here. As far as intel goes, most of us would just log off in space in a recon or bomber, thus enabling us to cloak when we came back. Like most wh dwellers, I have plenty of safe's in my home system, so I can work around the intel issue.
Bringing docking games into wh's would be horrible, nobody likes this style of gaming. So I am against stations in wh's for this alone.
Lastly POS gunning can make a real difference in wh's, I am not in favor of removing this part of the game in any way.
It's been said before, and it's still true. CCP created a nearly perfect enviroment in wh's. Yes it's tough and yes it's dangerous, but there are many of us who thrive out there and love it. CCP needs to stop being so narrowly focused in 0.0. You are pandering to a clear minority of your population, to the detriment of the rest.
Wh's are the true home of small gang PvP in EvE. If you really need to remove force fields/POS's from the game, fine. But replace it with something that keeps the best aspects of POS's, not something that brings some of the lame aspects of the game to wh space. |

IgnasS
High Intellion Exhale.
0
|
Posted - 2012.08.08 09:41:00 -
[59] - Quote
Frothgar wrote:What I want from the new system:
...
Edit: I don't think docking games will be too awful, its certainly better than watching things in a POS bubble knowing that there isn't anything you can do about it.
If you don't think docking games are awful then it's available in hi / low / null right now. I think that docking if implemented in WH would reduce the WH population so much that you would barely find any small entities in unknown space. Or they stay docked up and still you won't be able to do anything about it without bringing a large fleet to destroy the station, same tactic can be used with existing POS & Shield mechanics if you don't like them staying inside the shields.
Many ideas in this thread would make life in WH much better, docking games is certainly not one them. |

IgnasS
High Intellion Exhale.
0
|
Posted - 2012.08.08 09:59:00 -
[60] - Quote
Ethan Revenant wrote:[quote=Two step]
...
What I want that we don't have: - A way to enable audit logging or some other record of ships taken out/put into SMAs or whatever their replacements may be. - Better roles! The amount of access you need in order to do industry is silly. More granularity in allowing access to various things is much desired. - Refitting T3s at POSes somehow. A special module, some way of doing it while it's in the hangar, anything. - Refining with the tools we have available sucks. This doesn't need to be addressed with POSes, but it sucks. - Better personal item storage. Cans and ship cargo holds get tedious. - Springboarding off of the former, better blueprint identification. They don't have to be locked to a person, but some way of putting a "this is mine!" or "this is for corp!" tag on it aside from everyone having to use a separate hangar division/all the cans in the world would be excellent. - POS interfaces that don't make people suffer. - Inspired by post above me: repackaging things at POSes! edit: Two more things I thought of: - Some kind of vending machine where corp/alliance members can purchase goods directly from the corp/alliance without having to go through the rigamarole of finding the right item and figuring out the correct price and putting it in the right wallet division. - Once establishments come out, establishment modules where you can moor/move into their sphere of access and do establishment-y things. This won't be relevant until establishments happen, because I'm pretty sure no one wants a module that lets them walk around a mostly empty room and look at a door that they can't open.
That's all I can think off of the top of my head; I may remember some other stuff later.
I don't want docking in lieu of force fields. I don't want to replace POS guns with "station guns". I still want the environment we have with POSes. I just want these POS improvements to make things more better, not stations lite. Make the super docking thing with an undock something that you can't anchor in w-space or without sov or something if you really want that.
I want this ^^^ , thanks Ethan, your thoughts are spot on.
Terrible ideas presented in CSM minutes and what I don't want : - Multiple POS'es on grid cause it would impossible to destroy any well thought out establishment; - Any mechanic in any way that would allow docking games <-- belongs to kspace |
|

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
129
|
Posted - 2012.08.08 11:31:00 -
[61] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
Technical reasons bullshit. Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB. Removing force-fields will make POSes more like stations in k-space and no one wants station games.
CCP mentions that they do not want Jesus features. From what I have read in the minutes this POS revamp sounds like a Jesus feature. There is no need to fix what is not broken!
I would rather have current a bit broken system than a new one without FF. |

Joran Jackson
The Red Circle Inc.
26
|
Posted - 2012.08.08 11:42:00 -
[62] - Quote
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
I disagree it's worth it, some of those things are extremely important. Indentification of people reshipping in their POS is so key to how w-space operates at the moment I can't imagine how things would change without this feature.
Imagine not being able to see people moving in their POS reshipping to run escalations? Imagine not being able to sit a fleet on someone's static and watch to see if they're reshipping to come give you a fight? It removes the entire intel based game of w-space.
Don't let that go through without a replacement feature. |

Tiger Armani
Mialto Corp The Last Chancers.
10
|
Posted - 2012.08.08 11:45:00 -
[63] - Quote
I think CCP should clearly line what they want with these changes to POSs.
Do they want to change WH life closer to 0.0-life which should never happen. CCP managed to do the whole WH-environment pretty close to perfect by the first try.
There should be clear difference with POS and normal stations. But how POS infrastructure and managing everything for big corporations and alliances have to be smoother. Better role, cargo, ship etc. management.
If they allow more than one POS anchored to one moon, they should make them appear in different grids.
Luckily we have a experienced Two Steps on CSM who can inform CCP how current WH environment works.
|

Two step
Aperture Harmonics K162
2126
|
Posted - 2012.08.08 11:50:00 -
[64] - Quote
Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ).
Just wanted to comment on this (and many posts like it). First of all, I don't just present my personal opinions to CCP. I read threads like this, and try to present as many of the opinions I can. For example, I don't care at all about refitting T3s at a POS, but I regularly bug CCP about fixing it.
Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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kapolov
Hedion University Amarr Empire
1
|
Posted - 2012.08.08 11:53:00 -
[65] - Quote
Two step wrote:Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ). Just wanted to comment on this (and many posts like it). First of all, I don't just present my personal opinions to CCP. I read threads like this, and try to present as many of the opinions I can. For example, I don't care at all about refitting T3s at a POS, but I regularly bug CCP about fixing it. Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us.
Three pages of negative responses from the WH community to the changes and lack of information presented to us in the CSM minutes and that's all the response you give? |

Joran Jackson
The Red Circle Inc.
26
|
Posted - 2012.08.08 12:01:00 -
[66] - Quote
kapolov wrote:Two step wrote:Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ). Just wanted to comment on this (and many posts like it). First of all, I don't just present my personal opinions to CCP. I read threads like this, and try to present as many of the opinions I can. For example, I don't care at all about refitting T3s at a POS, but I regularly bug CCP about fixing it. Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us. Three pages of negative responses from the WH community to the changes and lack of information presented to us in the CSM minutes and that's all the response you give?
Amarr Empire is wormhole space now?
Get off the guy's back, he's clearly reading the thread, let's be constructive and not a bunch of forum shitposters. |

kapolov
Hedion University Amarr Empire
1
|
Posted - 2012.08.08 12:07:00 -
[67] - Quote
Joran Jackson wrote:kapolov wrote:Two step wrote:Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ). Just wanted to comment on this (and many posts like it). First of all, I don't just present my personal opinions to CCP. I read threads like this, and try to present as many of the opinions I can. For example, I don't care at all about refitting T3s at a POS, but I regularly bug CCP about fixing it. Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us. Three pages of negative responses from the WH community to the changes and lack of information presented to us in the CSM minutes and that's all the response you give? Amarr Empire is wormhole space now? Get off the guy's back, he's clearly reading the thread, let's be constructive and not a bunch of forum shitposters.
Our wings grow far.
And yes from reading the minutes Two Step sounded very generalized in his opinions and on the one major section that will relate heavily to WH space i feel he didn't do it justice at all.
He can say all he wants that he had to look at it from all perspectives and not just his own opinions but he was voted in because he lives in a WH and its bullshit to say otherwise. Even shitpoasters vote.
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
142
|
Posted - 2012.08.08 12:12:00 -
[68] - Quote
Two step wrote:Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us. That's good (and surprising) to hear. I hope they aren't all solo carebears who get ganked in their pve tengus all the time and are now going to punish us with their nerfbat ;)
If the people who will decide this are living in w-space, they cannot seriously consider removing forcefields without giving us something else that provides the same sort of protection and intel value (for both sides).
Still, all we got for now is the CSM minutes and they gave us reason to be alarmed, so we'll probably remain a little wary... The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Two step
Aperture Harmonics K162
2126
|
Posted - 2012.08.08 12:24:00 -
[69] - Quote
Reading through the thread, I think a lot of people need to re-read the minutes. Specifically:
Quote:CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays. Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat.
Quote:CCP Greyscale suggested that perhaps the larger power cores might require freighters to move around, which would prevent them from getting into lower class wormholes. (Note that this might also apply to the docking module)
One thing that wasn't in the minutes, because it was talked about outside the summit, was that mooring would be the primary way that people interact with a POS, and the docking module would be more expensive (and/or perhaps require a freighter to move).
As for the NPC corp alt that doesn't feel I am doing a good job representing them, feel free to run against me next time. Of course, I don't think you will do that, since you would probably have to run with your main. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Starbuck Raider
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.08.08 12:35:00 -
[70] - Quote
Two step wrote: I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
I seriously hope you are not so far detached from the community you are seated to represent as to genuinely mean this.
Two step wrote: CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable.
If this is in fact that CCP is unwilling to put the time and effort into developing two seperate UIs, one for docking and one for nPOS hangar functionality (which would be a true POS re-work, as we have now been promised for ages) then I neither find it reasonable as an argument or reasonable to NDA it; we should have the right to know if this boils down to a lack of willingness to commit resources to spaceships in space by CCP. |
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
142
|
Posted - 2012.08.08 12:46:00 -
[71] - Quote
Two step, now that you're writing that I realize that it wasn't the minutes itself that resulted in strong reactions, but your post in this thread:
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
Maybe you didn't mean it that way, but what I'm reading here is: Yeah, forcefields are important and all, and we should be able to see people in POSes, but "if I have to give that up to get all the other benefits, I think it is worth it though". The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

IgnasS
High Intellion Exhale.
0
|
Posted - 2012.08.08 12:57:00 -
[72] - Quote
Two step wrote:Reading through the thread, I think a lot of people need to re-read the minutes. Specifically: Quote:CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays. Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat. Quote:CCP Greyscale suggested that perhaps the larger power cores might require freighters to move around, which would prevent them from getting into lower class wormholes. (Note that this might also apply to the docking module) One thing that wasn't in the minutes, because it was talked about outside the summit, was that mooring would be the primary way that people interact with a POS, and the docking module would be more expensive (and/or perhaps require a freighter to move). As for the NPC corp alt that doesn't feel I am doing a good job representing them, feel free to run against me next time. Of course, I don't think you will do that, since you would probably have to run with your main.
I think it's ok to make a docking module, but it should be like 0.0 only and require sov to anchor/online. Mooring should be enough for w-space. |

Two step
Aperture Harmonics K162
2126
|
Posted - 2012.08.08 13:02:00 -
[73] - Quote
Terrorfrodo wrote:Two step, now that you're writing that I realize that it wasn't the minutes itself that resulted in strong reactions, but your post in this thread: Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though. Maybe you didn't mean it that way, but what I'm reading here is: Yeah, forcefields are important and all, and we should be able to see people in POSes, but "if I have to give that up to get all the other benefits, I think it is worth it though".
That sentence only applied to the 2nd paragraph. Let me rephrase it:
In exchange for all the new POS stuff (personal storage, possible docking, modular POSes, etc), I would be willing to give up the current system of knowing if a POS is out of fuel on d-scan and even how many people are inside a POS and what ships they are in. My preference is that CCP finds a way to still give us all that information, but if it isn't possible, I would be willing to accept that because of all the other benefits a new POS system would bring.
I understand that lots of folks are worried about docking games, and I have a couple of responses: 1) Docking modules will not be on every POS. They will at least cost a lot of fuel to operate, and may not fit into lower class wormholes at all 2) Being docked is, as was pointed out, both an advantage an a disadvantage. When docked you don't have intel on what is going on outside the POS, and people don't know what you are flying. 3) Docking in a POS will be different than at a station. For one thing, you have guns, webs and points on your POS to attack campers. Consider the situation right now, how many of you camp random POSes with defenses online? 4) How are docking games any worse than forcefield games right now? With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions). CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Ethan Revenant
Adhocracy Incorporated Adhocracy
8
|
Posted - 2012.08.08 13:03:00 -
[74] - Quote
Two step wrote:One thing that wasn't in the minutes, because it was talked about outside the summit, was that mooring would be the primary way that people interact with a POS, and the docking module would be more expensive (and/or perhaps require a freighter to move).
This just reminded me: one of the ideas tossed around was restricting the power cores or what-have-you for the largest class of tower so that they could only be moved by freighter. I would shed a nostalgic tear if this came to pass. People in lower class wormholes are people too. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
142
|
Posted - 2012.08.08 13:30:00 -
[75] - Quote
Two step wrote: I understand that lots of folks are worried about docking games, and I have a couple of responses: 1) Docking modules will not be on every POS. They will at least cost a lot of fuel to operate, and may not fit into lower class wormholes at all 2) Being docked is, as was pointed out, both an advantage an a disadvantage. When docked you don't have intel on what is going on outside the POS, and people don't know what you are flying. 3) Docking in a POS will be different than at a station. For one thing, you have guns, webs and points on your POS to attack campers. Consider the situation right now, how many of you camp random POSes with defenses online? 4) How are docking games any worse than forcefield games right now? With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions).
1) I don't think restricting this feature to some people makes it any better. It's either good or bad. If it's good, people in lower-class wormholes should have access to it as well, if it's bad, it shouldn't happen.
2) You can have one scout outside who sees everything, and 50 invisible people docked up. Huge advantage for the residents (right now you can also have 50 people invisible, but they can't do anything useful). I'm not even talking about fairness. But if we lose the ability to determine (not without effort, but within a short timeframe) whether there is activity in a system, there will be less fights, less interaction in w-space, which is bad.
3&4) Agreed, I don't see docking games as the biggest problem because right now, nobody decloaks intentionally at a POS unless they are invading in full force. But, in the event of an invasion, station-like docking would be disastrous for the defenders. Unlike a real station, you can't just sit the campers out or clone-jump when they have superiority... because they are killing your station. Defenders need a way to get into the fight, and not only at zero right before their POS.
We need to have visibility of any player who interacts with anything: A POS module, a can, switching ships, doing industry. I could probably even live with not seeing what goes on inside a station, after all it's hidden from view. But at least we need information like "7 players currently docked" when on the grid of the station. (You know, in the movies they say something like "our scanners show there is life on board that ship" ;-))
And the people in the station need access to d-scan... how silly is it that you can't see into space from a station anyway? It's not like they couldn't install some cameras and antennas, right? The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

TheGunslinger42
Bite Me inc Elysian Empire
225
|
Posted - 2012.08.08 13:31:00 -
[76] - Quote
Two step wrote:Terrorfrodo wrote:Of course it's only one aspect, but an important one. I'm a little concerned that Two steps personal opinions (which are legitimate of course) will pass for "what wormhole dwellers want" in sight of CCP (who obviously have little to no own knowledge of wormhole life for the most part ). Just wanted to comment on this (and many posts like it). First of all, I don't just present my personal opinions to CCP. I read threads like this, and try to present as many of the opinions I can. For example, I don't care at all about refitting T3s at a POS, but I regularly bug CCP about fixing it. Secondly, a *lot* of CCPers are in w-space. From CCP Soundwave on down, w-space is very popular with CCPers, for the same reason it is popular with all of us.
You don't care about refitting t3s, but do like the idea of station games
you are a crazy person |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.08 14:19:00 -
[77] - Quote
Chitsa Jason wrote:[quote=Two step]Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB. Removing force-fields will make POSes more like stations in k-space and no one wants station games.
CCP mentions that they do not want Jesus features. From what I have read in the minutes this POS revamp sounds like a Jesus feature. There is no need to fix what is not broken!
I would rather have current a bit broken system than a new one without FF.
Chista puts it well, absolutely no one sane wants station games in wormhole space and the FF definitely makes a lot of the flavor that is wormhole space, that feeling of sitting in a little bubble of relative safety in a hostile landscape. |

jonnykefka
Adhocracy Incorporated Adhocracy
104
|
Posted - 2012.08.08 14:56:00 -
[78] - Quote
Let me put my main concern up front: I'm worried that introducing docking to w-space would reduce all interactions between w-space corps to two ships passing in the night, completely unaware of each others' presence. Docking games etc. would just be a tremendous annoyance on top of that.
There are three conditions under which I would say docking in w-space is in any way acceptable:
1. Docking at 0 only.
The docking radius on a station is invisible. Half the source of all docking games is how you can engage without getting out of that invisible docking radius, and then disengage and redock within a minute. FFs have an unambiguous boundary. You're in or you're out. If docking were implemented in w-space, this would be one half of what is required to prevent the addition of docking from also adding docking games.
2. No timers.
The other half of preventing docking games. There are only two timers in all of w-space: session change and polarity. These set w-space apart from the rest of EVE. It's more transparent, because you can always duck back inside your FF (if you are close enough) or jump through a hole (if you aren't polarized). When I PvP in K-space, gate and docking timers are almost always the death of me, simply because they are invisible and I don't normally have to deal with them. Furthermore, they make w-space more dangerous and exciting. You can run and gun in ways that k-space does not allow, and it comes down to your reflexes rather than some arbitrary timer whether you can escape a bad situation (unless you get yourself polarized, but that's your own damn fault). Whether or not you could defend your 'undock', without timers and with a 0m docking radius, the new "docking" module merely becomes a more localized FF.
3. Transparency
As many people have said, it is absolutely essential to be able to see how many people are online in a POS. Fights in w-space almost invariably go to the party with superior information. While being able to see what's outside while in your POS is important for defensive purposes, I would say it's even more important to be able to see who's inside a POS from the outside. I can't see any way of doing this that would inform what ship they were docked in (as I understand the technical mechanics of docking, when you are docked you aren't really in a ship at all), but at a minimum a list or count of docked players visible from the outside or on d-scan would be essential.
Alternative proposal:
What benefit would docking have for w-space at all? The only good thing I can think of offhand is the ability to refit T3s. I don't want to see entire corps just docked up and doing nothing. If I wanted that, I'd go to lowsec or nullsec. However, if docking allows you to do some specific things that "mooring" does not, then make docking a module in the same way your guns are a module. Give it a 5-minute or so cycle time that burns up a lot of fuel or some other consumable resource. Do not allow permanent docking, only docking as long as is required to complete whatever operation docking allows that mooring does not.
Alternative proposal 2:
I quite understand that nullsec wants docking modules on their POSes and I say more power to them. Thanks to local, there's no guesswork about how many people are online in a system, even if they're docked up. They also get jump bridges, cyno beacons/jammers, and moon mining modules. In other words, just make it so you can't put up docking modules in w-space. There's no need to eliminate them from the game altogether, but the ability to dock (under current docking mechanics) would take away a huge part of what makes w-space unique and wonderful. It would render both hunters and hunted deaf, dumb, and blind.
Also, while docking modules may be costly fuel-wise and/or restricted to higher-class WHs, don't think for a second that will make them uncommon in any way. CCP learned long ago that sheer expense is no obstacle to players. Needing a freighter to get such a module in and a lot of fuel to keep it going would be no obstacle to any corp that lives in a C5 or C6. |

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
22
|
Posted - 2012.08.08 15:01:00 -
[79] - Quote
Relax.. You guys are getting all hyped over nothing... If you actually read the minutes, you'll notice this at the beginning of the pos chapter..
Quote:- It has not had its initial direction pinned down - ItGÇÖs not had any kind of formal design assessment - ItGÇÖs not had any kind of formal technical assessment - ItGÇÖs not had any kind of formal art assessment - ItGÇÖs not had any kind of formal QA assessment - Nothing has been signed off by anybody at any stage of the decision-making process, beyond the initial instruction to begin concept work
Sounds to me like they are just getting ideas, and haven't thought about possible game-play consequences yet. Wich is good, you don't want to restrict brainstorming because that will block `out of the box` ideas.
Also, on page 66:
Quote:3) Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to be cheap, and they may want to limit the number of ships that can be docked. CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays. Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat.
Sounds like an awesome replacement for forcefields. |

Two step
Aperture Harmonics K162
2126
|
Posted - 2012.08.08 15:15:00 -
[80] - Quote
Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets)
The main point with docking is that we can see from the current system that CCP is bad at maintaining 2 separate systems for how players interact with hangars and storage. Getting docking means that whatever features and improvements CCP makes to the station interface comes for free for wormhole people.
Clearly I need to write up another blog post about this, because I think folks are missing the point here. I fully agree that docking would change things, but I also think some change is really good for folks.
I also wanted to respond to one specific point from Chitsa and Rroff:
Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB
I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Myz Toyou
Bite Me inc Elysian Empire
153
|
Posted - 2012.08.08 15:30:00 -
[81] - Quote
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets)
1) - not needed in WH space 2) - not needed in WH space 3) - not needed in WH space 4) - not needed in WH space 5) - not needed in WH space 6) - would be nice to have and I-¦m sure it would be possible to implement it without the crap 7) - not needed in WH space 8) - would be nice to have and I-¦m sure it would be possible to implement it without the crap 9) - would be nice to have and I-¦m sure it would be possible to implement it without the crap 10) - would be nice to have and I-¦m sure it would be possible to implement it without the crap 11) - would be nice to have and I-¦m sure it would be possible to implement it without the crap 12) - would be nice to have and I-¦m sure it would be possible to implement it without the crap
On my personal top prio list would be 6, 9 & 11, everything else are minor issues or just space barbie crap close to getting Concord into WH space.
|

Ayeson
Hard Knocks Inc.
51
|
Posted - 2012.08.08 15:32:00 -
[82] - Quote
Two step wrote:W-space is about lack of information, and making people work hard just to survive there.
Yes. Two Step have my babies
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Ethan Revenant
Adhocracy Incorporated Adhocracy
8
|
Posted - 2012.08.08 15:40:00 -
[83] - Quote
Bloemkoolsaus wrote:Relax.. You guys are getting all hyped over nothing...Sounds to me like they are just getting ideas, and haven't thought about possible game-play consequences yet. Wich is good, you don't want to restrict brainstorming because that will block `out of the box` ideas.
Indeed. That's why I, and many others, have stepped forth to bravely do forum battle to bring up those gameplay consequences now, before things get set in stone. I agree that the torches and pitchforks are unnecessary, but now is exactly the time to say "hey, I dislike this idea as you have it presented!" and see where it goes from there.
Two step wrote:I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
Hate to contradict, but I like living out of a POS. There's plenty that's annoying about POSes, but that's why I, and I believe many others, were looking forward to a POS revamp. I wanted a better quality of life in my POS, not stations.
We all survived just fine without what stations give us. If the only way to bring those tools to POSes is to make them stations lite, then it's not a POS revamp any more. It's a POS replacement. Pretty sure do not want. Besides, wasn't the point of the modular POS to have all sorts of little bits and pieces that you can slap on to let you do these things? |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
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Posted - 2012.08.08 15:46:00 -
[84] - Quote
Have to agree, the FF adds to the flavor its not directly relevant to the enjoyment of w-space in its entirety, we want better ability to manage roles within the POS setup for security purposes i.e.:
-Filter FF access based on role or character rather than having it on/off for corp member use and having to enter a password each time.
-Filter CHA/SMA access with better granularity of role or character.
Bouncing off POS mods when trying to warp is another issue entirely.
Docked in a station cuts you off from the outside environment, gives you more of a feeling of safety and makes it harder to passively monitor the system for threats - which is something you don't have to do in k-space and part of what adds to the flavor. |

jonnykefka
Adhocracy Incorporated Adhocracy
104
|
Posted - 2012.08.08 16:00:00 -
[85] - Quote
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets)
I'm a little unsure about the "market" and "contracts" part, but everything else looks good in principle. The concept of player markets in w-space is...weird. I suspect it would be about as rare as player-owned freeports in nullsec, and far more dangerous for the person owning the POS because you're basically advertising "lots of crap in this pinata, come get some". Not inherently opposed, even an in-corp market would be useful for paying for corp mods.
8-11 should not require docking, just better corp hanger mechanics. 7 can be implemented now if it can take your fittings from your cargohold.
Two Step wrote: The main point with docking is that we can see from the current system that CCP is bad at maintaining 2 separate systems for how players interact with hangars and storage. Getting docking means that whatever features and improvements CCP makes to the station interface comes for free for wormhole people.
Granted.
Two Step wrote: Clearly I need to write up another blog post about this, because I think folks are missing the point here. I fully agree that docking would change things, but I also think some change is really good for folks.
The problem is not that we don't want the things you're talking about. I can see the benefits of docking, they are quite obvious. The problem is that we don't want to give up transparency to get it, or have to suffer through the docking games we fled to w-space to avoid. If CCP can promise both of those things, then bring on the docking modules. If not, I would rather stick to the horribly flawed system we have now.
Two Step wrote:I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
I agree with most of this, and I would even say that the exact mechanics of a forcefield are not integral to w-space. However, some of the by-products of those mechanics are.
The point I'm trying to get across in this thread, and what I personally would like you to represent to CCP, is that whatever they design that replaces POSes needs to maintain some of these specific by-products in w-space, even if it does it in a completely different way from what we have now. Aggregating from the thread, these by-products would be:
1. Transparency, transparency, transparency.
2. No timers, clear boundaries between "safe" and "not." In short, no docking games.
I don't care how CCP achieves this, as long as they do. Again, I see the worst-case scenario being that w-space fills up with mini-stations and no one can tell if anyone in a given system is online except for those rare moments when you jump in while someone is actively doing something in space. I certainly don't think we need to maintain current POSes in order to avoid that, but when it comes to the design of new POSes, I think the concern needs to be voiced and incorporated into the design discussion at an early stage.
POS gunning is a separate issue, but I'm glad to see I'm not the only one who wants to see it maintained somehow. |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
130
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Posted - 2012.08.08 17:19:00 -
[86] - Quote
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets) The main point with docking is that we can see from the current system that CCP is bad at maintaining 2 separate systems for how players interact with hangars and storage. Getting docking means that whatever features and improvements CCP makes to the station interface comes for free for wormhole people. Clearly I need to write up another blog post about this, because I think folks are missing the point here. I fully agree that docking would change things, but I also think some change is really good for folks. I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
I think you are wrong again. Current exact mechanics of FF make wspace exciting because you can rely on it to have your own little island in hostile space. After a fight you can return to your safe POS FF and enjoy a drink or two while still having ability to watch dscan, refit ships, probe - basically everything what you want in station plus ability to be in space. There are many drawbacks of current POS mechanics but POS FF is not one of them. If you ask people about top 10 reasons they like being in wspace i bet no one will say that they like being in a spaceship and flying but it does not mean it has to be removed.
I doubt there will be many people saying that force-fields suck and we should remove them hence they should be kept.
|

Joran Jackson
The Red Circle Inc.
26
|
Posted - 2012.08.08 17:27:00 -
[87] - Quote
We've lived without contracts and markets and all that bullshit for so long, I really don't need it. I truly don't need it in w-space.
What I do need is my PvP to not change. I want the exact same PvP I have right now. And I really think there's plenty of stuff about w-space PvP that changes with these new POSes.
And I'm not talking about the actual fights, but the game of intel and the hunt, which is what so much of what w-space is about. If we can't see people somehow moving in the POSes, it's a big problem. |

Gnaw LF
AQUILA INC Verge of Collapse
138
|
Posted - 2012.08.08 17:39:00 -
[88] - Quote
Two step wrote: I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
Actually I have to disagree with you about this. W-space is NOT about lack of information, in FACT everything in w-space is completely wide open and is available to voyeurs. W-space is about WORKING for information, but when the said work / effort is performed you are also rewarded with an advantage over those who have not put in the effort. The current POS mechanic, as much as its hated by all w-space residents, does have an advantage over the proposed POS mechanic in respect to gathering and providing visible clues as to the activities of w-space residents.
Yes, the most appealing aspects of the w-space is provided by mass limitations on wormholes. They limit the scale of the engagements. However, it will be harder to figure out if the engagement is going to happen at all with the new proposed system. If we don't see that the residents and our intended opponent is reshipping into a fleet to fight us, then we might not keep the hole long enough for them to form up. That will reduce the appeal of living in w-space. The proposed system also mentions anchoring poses almost anywhere in the system (at least away from moons), that means we will also need to drop combat probes or keep BMs for the POSes of our intended opponent. There goes most of the stealth aspect of the gameplay, that will reduce the appeal of w-space.
The docking game, there is just too much of it everywhere else and again that will reduce the appeal of w-space. So while you are partially right, the new proposed system of POSes will not completely ruin the w-space. However it will reduce the appeal of what is considered by many and AWESOME system. In the end you should think about this change from a different perspective. All that the w-space people want from POS changes is the ability to fit out T3s, use the Saved Fitting functionality and have a single modular structure so as to reduce clutter inside the Force Fields. All this can be accomplished within the current POS and FF mechanic. |

WInter Borne
Cold Station 12 Surely You're Joking
8
|
Posted - 2012.08.08 18:16:00 -
[89] - Quote
I'm skeptical of the POS changes as well, but I wholeheartedly agree they need to be fixed. I'm also willing to give Two Step the benefit of the doubt in this case. Keep in mind a lot of stuff they thought up has not been released because of the NDA and nothing is written in stone yet. |

Meytal
School of Applied Knowledge Caldari State
72
|
Posted - 2012.08.08 18:48:00 -
[90] - Quote
Two Step wrote:As for the NPC corp alt that doesn't feel I am doing a good job representing them, feel free to run against me next time. Of course, I don't think you will do that, since you would probably have to run with your main. Ignoring the ad hominem, hoping maturity will win out...
You say CCP lives in w-space. I could put up a tower in a 3-man corp and "live" in w-space. But that makes me no more qualified to comment on w-space mechanics than attending a orchestra performance qualifies me to be a conductor. There is more to w-space than shooting sleepers, just like there is more to k-space than Hisec missions. In fact, few things unite the w-space community better than when it comes time to evict yet another Nullbear corp who have only set up operations in w-space to fund their Nullsec activities and hide in their POSes the rest of the time.
By their very suggestions, CCP demonstrates they don't understand the differences between w-space and k-space, and why people choose to leave Hisec, Lowsec, and (heaven forbid) Nullsec to live here. The backlash from the community should be further evidence of just how out of touch they are.
And sadly, your list of "things you get with docking" is also out of touch with life in w-space. The majority of those things aren't needed (or desired) in w-space. Anything that is useful from that list is not w-space specific and does not require docking anyway. Dock up to get better access controls? Really now.
As others have said, w-space is nearly perfect just the way it is, even with the quirks we have to work through. It's one of CCP's rare few crowning achievements. For once in their lives, CCP should just make slow, small changes instead of trying to "fix" what isn't broken just to make some sweeping headline. Start with the issues discussed in this thread. Small, quality-of-life changes will make more of a difference than sweeping headline-grabbing "fixes".
For my part, if you bothered to look, I try to promote w-space life where I can, to try to encourage others to come out here. I do this because it offers differences you can't find in k-space. Differences that CCP is now threatening to eradicate.
We live in w-space because it's unique and challenging, and not like k-space. We don't want w-space to become like k-space.
Two Step wrote:How are docking games any worse than forcefield games right now? Try executing a Starburst from within a station. I would have loved to have been present the first time that was used, on either side, because that is pure brilliance -- emergent gameplay at its finest.
And I rather like watching my targets cower inside the forcefield. If they log off, the next time they log on it will be into a bubbled death trap. If they stay to watch their tower die, they die too. If they self-destruct, they still lose their assets. Win-win. |
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Bane Nucleus
The Kairos Syndicate Transmission Lost
174
|
Posted - 2012.08.08 19:14:00 -
[91] - Quote
Two step wrote:Quote:CCP Greyscale suggested that perhaps the larger power cores might require freighters to move around, which would prevent them from getting into lower class wormholes. (Note that this might also apply to the docking module) One thing that wasn't in the minutes, because it was talked about outside the summit, was that mooring would be the primary way that people interact with a POS, and the docking module would be more expensive (and/or perhaps require a freighter to move). As for the NPC corp alt that doesn't feel I am doing a good job representing them, feel free to run against me next time. Of course, I don't think you will do that, since you would probably have to run with your main.
I have a really big issue with this, as I live in a c2. At no point should people in lower class wormhole be "gimped" with lesser POS's. Having lived in both deep and shallow wormhole space, I can safely say shallow wh space is far more dangerous and active.
On top of that, having a corp the size of KAIRS requires a lot of space for ships, industry, storage, etc...
Just remember that when you make these changes that wormhole space isn't just C5 and C6 wh's.
Alliance Diplomat, Recruiter |

Malken
The Kairos Syndicate Transmission Lost
46
|
Posted - 2012.08.08 19:18:00 -
[92] - Quote
the idea of no large towers in c1-c4 is tbh pretty silly. cant shoot them down?, we do so whats the problem? it just takes manpower and skill to do it. if you dont have manpower and skill then gtfo of wormholes. go back to mining in rens or whatever.
Gÿ+/ /Gûî / \
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Lexylia
Atztech Inc. Exhale.
6
|
Posted - 2012.08.08 19:28:00 -
[93] - Quote
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets) The main point with docking is that we can see from the current system that CCP is bad at maintaining 2 separate systems for how players interact with hangars and storage. Getting docking means that whatever features and improvements CCP makes to the station interface comes for free for wormhole people. Clearly I need to write up another blog post about this, because I think folks are missing the point here. I fully agree that docking would change things, but I also think some change is really good for folks. I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
1) Markets <- yeah in WH-¦s ... bullsh..... 2) Contracts <- yeah in Wh-¦s bullsh..... 3) Secure Trade <- yeah in Wh-¦s bullsh.... 4) Ship spinning <- no comment 5) Captains Quarters/Whatever other Incarna stuff shows up <- WOOOOW i can run around in my 2m-¦ room and do nothing WOHO 6) Assemble/refit T3s <- really nice but still can also be done without docking BUT WOULD NEED WORKD TO DO 7) Fit from saved fittings <- normaly u know what u want to fit so np..... 8) Access to personal and shared storage <--- ??HELLO?? corphanger rights overwork and np... alsl would make WORK 9) Repackaging, repairing, refining [/i ]<- also can be done without docking.. 10) Real container access <--- also can be done without docking 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations <- JUST OVERWORK THE F..CKING POS RIGHTS INSTEAD OF IGNORE THE FACT ITS just need some love [i]12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets) <- not needed
....Also i take bets WH space = new 0.0 space with all the fun docking games in 3-9months anyone take me bet ? |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
17
|
Posted - 2012.08.08 19:41:00 -
[94] - Quote
Worried by the idea of the lack of a Force Field... Two Step mentioned there is a genuine reason for this under NDA and really, until that is explained in full it makes it hard to really put too much thought into discussing the pros and cons.
Personally I'd like to see a tweaked POS system, I like the idea of the modular parts. Say for example you build your main tower - and other bits just stick on as modules. Less overview junk, less things to bump off of...
I'm sure there must be a better way of handling assets without having to move the whole thing to in station whilst docked. It just needs a bit more control, an ACL with varying groups can't be that difficult to implement surely...
ps. Please for the love of god, no station game style mechanics... |

Malken
The Kairos Syndicate Transmission Lost
46
|
Posted - 2012.08.08 20:01:00 -
[95] - Quote
if all the nullsec ppl cant adapt to the wormhole life and pvp by downsizing the 1500man fleets to shoot large pos's in wormhole space then they should stay in nullsec.
Gÿ+/ /Gûî / \
|

Aradiaa
DEEP-SPACE CO-OP LTD Exhale.
9
|
Posted - 2012.08.08 21:18:00 -
[96] - Quote
Regardless of any other changes, I think any kind of docking mechanic in w-space is a terrible idea. We already lack local (which is awesome, in my opinion) but taking active pilots out of space leaves us no intel tool at all to assess hostile fleets. Dscan is our only way to see who's in system (and track down a POS to see what's piloted, what's not, etc.) and if you introduce docking, you take our only tool away. Cloaking already does this to an extent, but at least it's balanced by the fact that covert ships trade significant damage and utility for their ability to cloak.
POSes need work, but find a way to fix them without introducing a docking mechanic. |

Angus MacDoom
Clann Fian
2
|
Posted - 2012.08.08 21:21:00 -
[97] - Quote
Dear Gods of w-space, Please don't bring docking games to w-space, Please let me repackage items, Please let me refit my T3 subs, nothing else needs to change, w-space is a harsh environment, and I like it that way. Amen |

Darren Fox
DEEP-SPACE CO-OP LTD Exhale.
1
|
Posted - 2012.08.09 00:05:00 -
[98] - Quote
Starbuck Raider wrote: If this is in fact that CCP is unwilling to put the time and effort into developing two seperate UIs, one for docking and one for nPOS hangar functionality (which would be a true POS re-work, as we have now been promised for ages) then I neither find it reasonable as an argument or reasonable to NDA it; we should have the right to know if this boils down to a lack of willingness to commit resources to spaceships in space by CCP.
This is right on. What we need in W-Space is the ability to refit ships, repackage items, and a place to store our stuff. I don't think getting rid of forcefields will fix these needs in anyway. If CCP doesn't want to spend the time to fix poses the way they should be and just copy and paste stations into their place they should not do anything at all. I believe the ability to sit in my forcefield press my d-scan button and man my pos guns are very important parts of living in W-space. If I wanted to sit in my station and watch local I would go to null sec. Docking Games belong in high sec with the neutral RR **** that still hasnt been fixed. Thats my opinion. |

Miriena
Big Johnson's Ascendance.
8
|
Posted - 2012.08.09 01:41:00 -
[99] - Quote
Two step wrote:I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
I think that there are a few things you're missing when thinking through the issue. Sure, survival will become somewhat harder, but that's not really a big deal. What IS a big deal is that the interaction between unrelated groups of people in w-space will become quite a bit more scarce. Currently you can be sitting in your POS, tooling around with, say, your ship fittings or just chatting with buddies, pinging that d-scan button, when SUDDENLY a group of ships running sites in your systems / a string of haulers using your system as a route to k-space / a fleet doing god knows what in d-scan range / etc. You see this and you get some folks together and perhaps have a fun little engagement or just a quick gank or what have you. Or you're on the other side of things, and you jump into the system to see some ship on d-scan at a POS, find out that they are manned and set up bait or whatever. A decent number of engagements in w-space are influenced indirectly by the ability to sit in a FF bubble. Without the aforementioned scenarios of "d-scanning while in POS, spotting possible pew" and "spotting possible pew chilling in their POS" w-space will become that much more boring. Not dangerous. BORING. There's already plenty of boring content in the game, let's not add to it.
Turning POSes into mini-outpost is an easy solution to a difficult problem. Taking the easy way out is the right thing to do sometimes, but not when it's going to kill the way quite a few people play the game. I know I'm not looking forward to w-space where everyone is docked up and probably can't even see that you came knocking on their door unless every player has an alt outside, or is sitting outside themselves (which questions the usefulness of "stations" in w-space).
PS: you can spin your ship inside a FF, too. I know I do on occasion  |

TheGunslinger42
Bite Me inc Elysian Empire
231
|
Posted - 2012.08.09 08:26:00 -
[100] - Quote
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets) The main point with docking is that we can see from the current system that CCP is bad at maintaining 2 separate systems for how players interact with hangars and storage. Getting docking means that whatever features and improvements CCP makes to the station interface comes for free for wormhole people. Clearly I need to write up another blog post about this, because I think folks are missing the point here. I fully agree that docking would change things, but I also think some change is really good for folks. I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
And you can ask *anyone* if they'd like ******* docking games added to w-space and you'd get nothing but screams of NO |
|

Malcom Vincent
14
|
Posted - 2012.08.09 11:58:00 -
[101] - Quote
I'd like to swap T3 subs around via a drydock or something and have clone access.
But I don't want station games, for that priviledge. EVE Stratics! Managing Editor Interviews, News, Guides, Reviews, free forums and more! @EVEStratics |

Starbuck Raider
DEEP-SPACE CO-OP LTD Exhale.
109
|
Posted - 2012.08.09 13:18:00 -
[102] - Quote
I'm pretty depressed by what I see happening here and I wonder, Two Step, if you actually GÇö albeit just for a moment GÇö step outside the debate and look at what this amounts to with an objective eye, you would see the great travesty in the making that the chorus of w-space players here do. I wonder also if you might have the character to truly question, of yourself, if GÇö sucked in by the trappings of CCP 'stakeholding' GÇö you may actually have lost the very perspective that galvanized this community to elect you. I'm direct on this point because it matters; on this most fundamental issue to your term; you've got it wrong; CCP have got it wrong, and this is what you should be telling them with every fibre of your mandate. For this is a move to completely shelve the long-promised POS re-vamp and replace it with a straight dump of the existing station/docked game code with a bit of new artwork and a few bells and whistles, and it stands to ruin one of the fundamentals; one of the things that makes w-space w-space.
It's pretty jaw-dropping to a lot of us that you want a dump in w-space. |

Sun Win
Kill It With Fire
38
|
Posted - 2012.08.09 14:55:00 -
[103] - Quote
Two step wrote:I also wanted to respond to one specific point from Chitsa and Rroff: Chitsa Jason wrote:Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.
The first half of your post is about the conveniences that docking would add to w-space. In the second half you say that w-space is about making people work hard to survive there.
You are right that POSes are something we suffer but an inadvertent balance has come with them that it's important not to lose.
1. The lack of station services play a role in w-space by giving us a reason to make runs to k-space either as individuals or with convoys of haulers. This window of vulnerability is an important opportunity for predators living down the pipe. Every service you add to w-space reduces the reasons to go, and so reduces the chance of those encounters.
2. Building up a database of POS locations and owners is an important intel activity and part of how a well organised corp masters w-space. It's important to keep that valuable and part of that is knowing which POSes are on and offline. Don't need a force field for this, do need something.
3. "Ship on scanGǪit's in a POSGǪpiloted." D-scan is our local. In w-space, you are cloaked, you are logged out, or you are on d-scan. The ability to gather this intel is a critical part of hunting in w-space. Having this small bit of intel is what allows hunters to decide to sit and watch and wait and see if the residents do anything. If a populated new POS is indistinguishable from an empty new POS, this will also be a huge loss.
4. One POS per moon gives corps some chance to exert special control in a place where sovereignty doesn't exist. If we are allowed to put POSes anywhere in space, this will mean an enormous change in w-space life. I have no idea how to predict the consequences of it.
5. For defenders, being able to d-scan from a safe position is also a valuable form of intel. Docked characters can't scan. This is a huge change.
There are a lot of things we suffer through with POSes that are bad UI, or weird systems hacked together that could use some improvement. But there are other inconveniences that are gameplay elements. It's critical that CCP and you be at least conscious of those things and the changes you are bringing with docking anywhere on any grid POSes.
One of the most frustrating things about the CSM minutes is we hear a lot of talk about features and ideas without hearing the why. What are the problems that these new features are trying to solve? Maybe, like the force field thing you guys talked about this stuff and it all got NDA'd, but from the outside, it's hard to understand whether a change is good or bad without knowing what it's trying to do and what's been taken into account in thinking about it.
When I joined KILL, they told us, "Living in w-space is like a camping expedition." Every change that makes living in w-space more like living in k-space is a change that weakens the character of w-space. This needs to be considered and planned for.
TL;DR sometimes limitations and inconveniences are a positive design element |

TheGunslinger42
Bite Me inc Elysian Empire
234
|
Posted - 2012.08.09 15:11:00 -
[104] - Quote
I think we can summarise this thread with "If you got POS problems I feel bad for you son, I got 99 problems but a forcefield aint one"
or alternatively, I got 99 problems and shite docking mechanics is all of them |

Meytal
School of Applied Knowledge Caldari State
74
|
Posted - 2012.08.09 21:28:00 -
[105] - Quote
What do w-space dwellers need? Until now, many of us have been approaching this from a single point of view: our own. Overwhelmingly, that point of view expressed in the forums has been PVP-oriented. But the ideas under discussion would appear to provide benefits primarily for those averse to combat encounters. Think about it:
- Wormhole stabilizers would guarantee a route out of deep W-space, instead of potentially going days bumping into dead-end routes filled with hostiles who want to shoot you.
- With permanent W-space connections, the NAPfest found in Nullsec can now finally make its way into W-space as you make connections between your allies permanent. If someone DOES try to invade, not only can you field all of your capital ships in defense, but so can your allies. And they can support you at a moment's notice, instead of spending hours to roll their statics to find you or traveling from one side of k-space to the other to reach you.
Your attackers can only field whatever they can fit through the random hole they found into your artificial constellation. Forget about any more embarrassing Clarion Call encounters happening ever again. The blob makes its way into w-space.
- Removing towers and force-fields and changing to a docking mechanic means you can hide your online forces, as well as play docking games to frustrate your aggressor, who wants to shoot you.
- The availability of station services means there is less of a need to visit K-space, and less reason to traverse potentially hostile connecting systems, full of people who want to shoot you.
- Multiple towers in one location, combined with stabilized constellations, means no one will ever be able to drive the new w-space coalitions out. If your sticks-of-death can't sway your attackers, the blob will. Fewer people will bother trying to shoot you.
Now I see why some are in favour of the ideas and why some are not. Most of the people I see posting in opposition to these ideas are active PvP-oriented corps. They are out hunting for targets, searching for the weak, the unprepared, and even other hunters. They (we) want to shoot you. That PVP perspective seems to be what EVE is supposed to be about.
|

Substantia Nigra
Polaris Rising Gentlemen's Agreement
807
|
Posted - 2012.08.09 22:14:00 -
[106] - Quote
I have lived for quite a long-time in w-space GǪ solo for the vast majority of it. The main things I enjoyed about w-space were the income, the tougher combat PvE, and the fact that you lived (and died) by your wits and skills. ItGÇÖs only very recently that IGÇÖve started to engage in, and enjoy, the more PvP oriented activities GǪ and I donGÇÖt live in w-space right now.
I agree with the earlier postings that POSes are not one of the great things about w-space. They are simply a vehicle that helps accommodate many of our w-space goals. ThereGÇÖs lots of things IGÇÖd like to see improved with POSes - mainly around fine tuning of access privileges, repackaging, and refitting T3s - but by-and-large they do their job pretty well.
The other suggestions (WH stabilization FFS, stations etc) kinda mess with my brain. It seems to me that some ppl are wanting what they see as the benefits of w-space (perhaps the great income), without having to learn about and work within the more challenging aspects of the unknown. The lack of local is fantastic and adds a delightful 'edge' to most everything you do in w-space; the fact that your WH is gonna expire at some point within a sometimes-known range provides strategic and tactical benefits to ppl who understand the dynamics, plan, and prepare; the fact that you always have some combo of statics (going to different uncontrollable locations) and incoming K162s adds spice and variety to your w-space existence. This, along with the huge variety in disposition of w-space denizens GÇô one day my static-neighbours are helping escort my haulers thru their C2 and the next day I connect to a viper infested system who deploy fleets 24/24 to try kill my ppl GÇô makes w-space, as it is right now, a great part of eve. CCP please donGÇÖt mess with the GÇÿunknownGÇÖ elements of w-space just coz some ppl find it a bit challenging. By all means tidy-up POS dynamics but donGÇÖt wow our w-space GÇô please keep the great dangerous unknown great, dangerous, and unknown.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
38
|
Posted - 2012.08.09 22:25:00 -
[107] - Quote
Thinking about Forcefields, what do you think about its removal?
Im a bit half and half about the situation. The radius of forcefields around poses makes a lot of weapon systems and ships unable to hit the tower.
But at the same time it provides a niche for certain weapon systems like torpedoes. |

Two step
Aperture Harmonics K162
2126
|
Posted - 2012.08.09 22:37:00 -
[108] - Quote
Meytal wrote: pile of trolling snipped
Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas.
As I said, I need to write up a longer blog post to more fully explain my ideas, which I will try to do this weekend. I think people are worrying *far* too much about docking games, and things like contracts would simply make it more convenient for people to live in w-space. Note that I didn't say *easier*, but some of you people are acting like fighting against the UI is a lot more fun than fighting people. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Gnaw LF
AQUILA INC Verge of Collapse
142
|
Posted - 2012.08.10 01:22:00 -
[109] - Quote
Two step wrote:Meytal wrote: pile of trolling snipped
Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas. As I said, I need to write up a longer blog post to more fully explain my ideas, which I will try to do this weekend. I think people are worrying *far* too much about docking games, and things like contracts would simply make it more convenient for people to live in w-space. Note that I didn't say *easier*, but some of you people are acting like fighting against the UI is a lot more fun than fighting people.
People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets. |

Meytal
School of Applied Knowledge Caldari State
74
|
Posted - 2012.08.10 01:47:00 -
[110] - Quote
Two step wrote:Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas. Indeed. This thread is already full of terrible ideas. It's why many posters are trying to change your stance on them.
I'm sorry that you feel I'm trolling. I'm sorry that you feel it's acceptable to give up essentials of w-space in exchange for docking games, and k-space services, and other ideas that were discussed. I guess disagreeing and saying it's not acceptable is now trolling. I guess I'll need to troll some more then.
You said it's acceptable to give up some things that are absolutely vital to the pvp lifestyle in w-space -- and PvE to a lesser degree -- in order to obtain some list of benefits that either are not w-space specific, or would even be detrimental to our (PvP) way life in w-space. I hope from this thread, even if you ignore me, that you see that you are in the minority. Unfortunately, your voice will ring louder to CCP than ours will, even though this is supposed to be a PVP-focused game. So if you jump to accept scraps on our behalf, they'll never give us what we're looking for, and perhaps even take away what little we do have.
Yes, these are just "ideas" and not (necessarily) set in stone. However, history has shown that CCP will ignore even some of the loudest protests against features they have already spent dev time on. The only chance to change their course of action is to yell and scream really loud now, possibly before they've moved too far along their path. But if it's just the community speaking against it, and you go along with it, CCP will ignore us. So if it means I will have to prod you and try to make you realize what CCP is suggesting and what you are willing to accept is NOT what the w-space community wants, then I'll do that. Even if you refuse to believe I'm doing anything but trolling. You can ignore me, but you can't ignore everyone if you expect to be CSM again.
|
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
176
|
Posted - 2012.08.10 02:51:00 -
[111] - Quote
Gnaw LF wrote:
People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.
THIS. 99% of the people in wormhole space don't give a rats rectum about docking, markets, etc... We care about changing T3 subs, making pos security better and having a place for us to store our crap. Forcefields don't need to be gone for that to happen. Docking doesn't need to take place for that to happen. It honestly seems like CCP wants to reinvent the wheel, when it isn't really needed.
The whole K.I.S.S attitude should apply here (Keep It Simple Stupid) Wormhole space is one of the few places in Eve that isn't butchered to all hell. Let's keep it that way. Alliance Diplomat, Recruiter |

Sith1s Spectre
Sky Fighters Talocan United
7
|
Posted - 2012.08.10 03:09:00 -
[112] - Quote
Bane Nucleus wrote:Gnaw LF wrote:
People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.
THIS. 99% of the people in wormhole space don't give a rats rectum about docking, markets, etc... We care about changing T3 subs, making pos security better and having a place for us to store our crap. Forcefields don't need to be gone for that to happen. Docking doesn't need to take place for that to happen. It honestly seems like CCP wants to reinvent the wheel, when it isn't really needed. The whole K.I.S.S attitude should apply here (Keep It Simple Stupid) Wormhole space is one of the few places in Eve that isn't butchered to all hell. Let's keep it that way.
This pretty much sums it up nicely May you be one with Bob |

Marsan
Production N Destruction INC.
40
|
Posted - 2012.08.10 03:14:00 -
[113] - Quote
jonnykefka wrote:
I'm a little unsure about the "market" and "contracts" part, but everything else looks good in principle. The concept of player markets in w-space is...weird. I suspect it would be about as rare as player-owned freeports in nullsec, and far more dangerous for the person owning the POS because you're basically advertising "lots of crap in this pinata, come get some". Not inherently opposed, even an in-corp market would be useful for paying for corp mods.
Contracts and market make a lot more sense for deep c4-6 holes than for c1-3 or even C4-6 with c1-3 statics. It's also not needed for the small tight corp but for large corp or alliance wormholes. It's not uncommon for miners to need ore hauled to HS or ships/ammo/fuel to be imported. This would make it easier for your alliance haulers, fuel vendor, arms merchants and drug dealers to provide services to the corp/alliance. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
178
|
Posted - 2012.08.10 03:48:00 -
[114] - Quote
That just sounds like a poor attempt to make life easier in wormhole space. Alliance Diplomat, Recruiter |

MadbaM
Hard Knocks Inc.
5
|
Posted - 2012.08.10 07:31:00 -
[115] - Quote
Everyone is saying the same thing over and over, and I'm sorry to say Two Step i don't think you have done a very good job of addressing the issues or the people purposing them.
Honestly i hate to say it but your personal opinions of what will be lost or gained about loosing FF from W-Space an't what should be discussed, all i care about is that you openly recognize our concerns and do what you where elected to do by the community and raise them to CCP. And for CCP to recognize our concerns and address them accordingly explain your reasons or restrictions.
I understand that the WH community isn't the only people affected by this change or anywhere even close to the biggest affected community. But it will affect us the most of all the other EVE players, the ability to run operate and use a pos as a tool to conduct operations and a tool to gather intel on others operations.
And no one as far as i can see in the thread has spoken out against the off hand comment that cloaking stations may be possible but id like to just say no no no no.
I feel this thread is just going to get more railroaded, id love to speak to you and other interested CSM members in an open discussion but i understand probably not going to be a realistic possibility. But hey its a 2013 project so in CCP time we have another 3 years to discuss the changes and get them right.
|

Myz Toyou
Bite Me inc Elysian Empire
154
|
Posted - 2012.08.10 07:51:00 -
[116] - Quote
No wonder you hide behind an NPC alt, get out.
|

Aedeal
Bangarang Inc
26
|
Posted - 2012.08.10 07:52:00 -
[117] - Quote
Starbuck Raider wrote:I'm pretty depressed by what I see happening here and I wonder, Two Step, if you actually GÇö albeit just for a moment GÇö step outside the debate and look at what this amounts to with an objective eye, you would see the great travesty in the making that the chorus of w-space players here do. I wonder also if you might have the character to truly question, of yourself, if GÇö sucked in by the trappings of CCP 'stakeholding' GÇö you may actually have lost the very perspective that galvanized this community to elect you. I'm direct on this point because it matters; on this most fundamental issue to your term; you've got it wrong; CCP have got it wrong, and this is what you should be telling them with every fibre of your mandate. For this is a move to completely shelve the long-promised POS re-vamp and replace it with a straight dump of the existing station/docked game code with a bit of new artwork and a few bells and whistles, and it stands to ruin one of the fundamentals; one of the things that makes w-space w-space.
It's pretty jaw-dropping to a lot of us that you want a dump in w-space.
Nope. You can sit inside a station and you can't get your stuff destroyed if you don't undock. Don't undock to defend your pos, you loose stuff. *THAT* is your difference. They change that, then they really change the meaning of W-Space |

Sun Win
Kill It With Fire
39
|
Posted - 2012.08.10 09:00:00 -
[118] - Quote
Looking forward to the blog, two-step. I hope that as you explain the benefits of the proposed new POS, that you'll address what effect it'll have on d-scan. Right now, in w-space, you are cloaked, you are logged out, or you are on d-scan, and if you are siting safe in aforce field, then you cannot be cloaked. So you can be hidden or you can be invulnerable, but not both.
Wil the new POS preserve this? If not, how will the new POS improve on this dynamic of WH life? |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.10 10:32:00 -
[119] - Quote
Since POS's are vital to w-space dwellers, they should be designed around w-space and not null sec.
I would rather have force fields that docking games. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.10 10:39:00 -
[120] - Quote
Two Step, do you know if the new POS's are being designed to incorporate any future WIS gameplay? I want to play space poker with my corp mates while we wait for scouts the report on potential targets. 
Also, please remember to ask ccp to let us swap to a different clone in w-space (not jump to empire) |
|

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.10 11:50:00 -
[121] - Quote
All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.
How is dockable POS going to change that?
About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.
The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges. |

kapolov
Hedion University Amarr Empire
3
|
Posted - 2012.08.10 12:08:00 -
[122] - Quote
Dino Boff wrote:All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.
How is dockable POS going to change that?
About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.
The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.
I hope they make you sing something extremely embarrassing on TS or at least punch you in the neck. |

Senn Denroth
Lead Farmers Kill It With Fire
16
|
Posted - 2012.08.10 12:20:00 -
[123] - Quote
kapolov wrote:I hope they make you sing something extremely embarrassing on TS or at least punch you in the neck.
Dino doesn't use teamspeak.
Hint: Use your main account to post next time so people actually pay attention to what you're saying.
On the subject at hand, I look forward to see what you have to say about the new mechanics Two Step, and fixing many of the challenges behind said changes (at least I hope the players are listened to about their concern). |

IgnasS
High Intellion Exhale.
0
|
Posted - 2012.08.10 12:45:00 -
[124] - Quote
Dino Boff wrote:All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.
How is dockable POS going to change that?
About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.
The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.
I really hope you're just trolling... |

Sedilis
Lead Farmers Kill It With Fire
17
|
Posted - 2012.08.10 12:47:00 -
[125] - Quote
Two step wrote: W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list.
Completely true.
As the leader of a large wpsace corp, and the guy responsible for housing our members all I really want is secure storage for our members without having to jump through hoops to turn a completely broken system into half broken one as we do right now.
My concern with having ships moored at a docking ring is how scaleable that will be. Lets say you have 20 people living at a POS and each of them has 10 ships (a conservative number). That is 200 ships they would need to moor. While that would look cool it's going to be hell to load grid.
Equally having ships and their pilots disappear into the POS like being fully docked at a station would present us with a major intel gathering problem and could worsen the issue of people hiding from PvP. I donGÇÖt really care about docking games because you already have forcefield games and we rarely fight on a POS.
Some kind of secure SMA where you can only remove your own ships sounds like the best option but there are good technical reasons why that's really hard to do (you ship is destroyed by the server when docking / stored and no longer belongs to you). The idea of the docking ring is to keep the ship in space and retain the owner.
IGÇÖm ok with not having a force field surrounding the whole pos; that is going to be difficult if you can build your POS into whatever shape you want. But having a force field module you can build in at strategic points to enable ships to safeup would be solve a lot of the issues raised. Unless you can fully dock (and I hope you canGÇÖt) you will need somewhere to safely warp into when you log on.
@NPC forum alts. You've views don't count unless you post with your main. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.10 12:56:00 -
[126] - Quote
Dino Boff wrote: The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.
You use dscan to pinpoint the pos to a moon and then you click warp...  |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.10 13:40:00 -
[127] - Quote
The new pos might be anchored anywhere |

Bane Nucleus
The Kairos Syndicate Transmission Lost
182
|
Posted - 2012.08.10 13:47:00 -
[128] - Quote
If I have to drop combat probes to find someones POS, the sneaky factor goes to 0, and wh space goes to ****. Alliance Diplomat, Recruiter |

TheGunslinger42
Bite Me inc Elysian Empire
241
|
Posted - 2012.08.10 14:40:00 -
[129] - Quote
Bane Nucleus wrote:If I have to drop combat probes to find someones POS, the sneaky factor goes to 0, and wh space goes to ****.
Have to reveal yourself to find a pos. Finding pos is meaningless because 2000 carebears are docked in a "dock" module and you can't see them welcome to wormholes 2.0, everything is awful edition
I'm also not quite sure what "need" there is to allow POS to be put up anywhere at all, rather than requiring them being on a moon. |

corbexx
Aperture Harmonics K162
19
|
Posted - 2012.08.10 14:48:00 -
[130] - Quote
well i'd rather wait for more info on stuff before making judgements ccp is pretty terrible for changing stuff at the last minute.
|
|

Joran Jackson
The Red Circle Inc.
30
|
Posted - 2012.08.10 15:00:00 -
[131] - Quote
Gnaw LF wrote:Two step wrote:Meytal wrote: pile of trolling snipped
Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas. As I said, I need to write up a longer blog post to more fully explain my ideas, which I will try to do this weekend. I think people are worrying *far* too much about docking games, and things like contracts would simply make it more convenient for people to live in w-space. Note that I didn't say *easier*, but some of you people are acting like fighting against the UI is a lot more fun than fighting people. People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.
QFT, sums it up nicely. |

Tommassino Preldent
SON OF RAVANA
2
|
Posted - 2012.08.10 15:30:00 -
[132] - Quote
Im not sure if anybody thought about this, but... How is gonna rorqual compression work without a force field? |

Gnaw LF
AQUILA INC Verge of Collapse
146
|
Posted - 2012.08.10 15:38:00 -
[133] - Quote
corbexx wrote:well i'd rather wait for more info on stuff before making judgements ccp is pretty terrible for changing stuff at the last minute.
I have to say that the wait and see approach is pretty bad, as others have pointed out any company that has invested man hours into creating and polishing a feature will be extremely reluctant to change it. That is why you have people voicing their opinions and ideas right now, there is nothing wrong with that. Add to all this the fact that CSM minutes have been released to the public with a significant delay (understandably) and we have already heard an interview with a dev during the ATX tourney where he mentioned removal of Force Fields. So yeah, at this point we do not know how far along the new POS system is in the design cycle.
What we probably need is an organized petition to CCP to pick a w-space system at random and install a statue to something, later on we can all temp blue each other, scan each other into the system and shoot the dammned thing. In all seriousness though, I do not think we are asking for much here. We just want the devs to provide us with better info as to the reasons for FF removal, then simply keep us in the loop on the choices taken for the new POS design. |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
11
|
Posted - 2012.08.10 16:34:00 -
[134] - Quote
well.. i think i know why twostep doesn't see docking in whspace as an issue, maybe aharm is moving into nullsec? :D or maybe hs even |

Bane Nucleus
The Kairos Syndicate Transmission Lost
183
|
Posted - 2012.08.10 18:52:00 -
[135] - Quote
Two Step has been bought out by the rest of the CSM O_O CONSPIRACY! Alliance Diplomat, Recruiter |

Archdaimon
NorCorp Enterprise No Holes Barred
79
|
Posted - 2012.08.10 19:20:00 -
[136] - Quote
Things we need:
Being able to check online/offline towers through dscan Being able to check online players, unless cloaked, through dcan, also in poses Being unable to play docking games
If that is sorted in the new pos system, I'd welcome it greatly.
Other things to consider:
If a Pos can be placed anywhere but moons, wh defenses can be extreme If a pos can be placed anywhere but moons, poses will be placed far far out in system (The old fighter lost connection tricky thingy) If Poses can be placed so far away from moons through that trick, they can no longer be traced through d-scan. Very big issue.
Hope you get it sorted
Cheers Arch. |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
11
|
Posted - 2012.08.10 21:16:00 -
[137] - Quote
Archdaimon wrote:Things we need:
Being able to check online/offline towers through dscan
come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview....
i'll give you a guide, on one of your overview tabs (the scouting one) add forcefields from filters, then, when you're dscanning for poses ( you know how to do that, right) lower the angle so that you can only see the towers from a single planet (let's say you're doing this from the sun). if the planet has a pos on one of it's moons with no forcefields, it's offline, if it doesn't, it's not. boom, fixed.
P.S. if a planet has more then one pos, warp to the planet at 100 or whatever pleases you, turn on moon brackets (shift+alt+x i think) and do the same, but looking at the moons.
P.P.S. stop asking for handouts, do your work as a scout. |

jonnykefka
Adhocracy Incorporated Adhocracy
105
|
Posted - 2012.08.10 22:40:00 -
[138] - Quote
Indo Nira wrote:Archdaimon wrote:Things we need:
Being able to check online/offline towers through dscan
come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview....
Indeed, we can, the point is that the new POSes (which are supposedly ditching FFs) may NOT allow us to, and we don't want to lose it. |

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.10 23:20:00 -
[139] - Quote
Indo Nira wrote:Archdaimon wrote:Things we need:
Being able to check online/offline towers through dscan
come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview.... i'll give you a guide, on one of your overview tabs (the scouting one) add forcefields from filters, then, when you're dscanning for poses ( you know how to do that, right) lower the angle so that you can only see the towers from a single planet (let's say you're doing this from the sun). if the planet has a pos on one of it's moons with no forcefields, it's offline, if it doesn't, it's not. boom, fixed. P.S. if a planet has more then one pos, warp to the planet at 100 or whatever pleases you, turn on moon brackets (shift+alt+x i think) and do the same, but looking at the moons. P.P.S. stop asking for handouts, do your work as a scout.
Someone really did not read the thread now did he? At least we agree :D
|

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
41
|
Posted - 2012.08.11 02:01:00 -
[140] - Quote
Tommassino Preldent wrote:Im not sure if anybody thought about this, but... How is gonna rorqual compression work without a force field?
Either in the asteroid field, where you'll sit to boost your mining operations as some people demand (see the current ganglink grid-only discussions), in another vulnerable position somewhere in space or not at all. In other words it goes the same way as any non-covertopsable industry wtihout FFs: Down the gutter. |
|

Malken
The Kairos Syndicate Transmission Lost
47
|
Posted - 2012.08.11 19:06:00 -
[141] - Quote
and to those wanting clone access in WH space all i can say is that you are nuts.
podding people is a way to remove people from the WH and a direct meter on winning the fight as they have helluva lot harder to get back into the fight for said WH.
Gÿ+/ /Gûî / \
|

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.12 00:16:00 -
[142] - Quote
Sorry if someone has already said this but i don't think it will matter if we can't tell if the new POS's are offline or not, using d-scan.
Haven't people been asking for the ability to salvage/hack/unanchor abandoned POS's for a while now?
If they let us do that there won't be an issue because nobody is going to intentionally leave a place holder pos somewhere if it can be stolen.
|

TheGunslinger42
Bite Me inc Elysian Empire
247
|
Posted - 2012.08.12 00:21:00 -
[143] - Quote
Malken wrote:and to those wanting clone access in WH space all i can say is that you are nuts.
podding people is a way to remove people from the WH and a direct meter on winning the fight as they have helluva lot harder to get back into the fight for said WH.
I think the majority of people who want clones in wh space aren't thinking about getting podded and waking up back in wh space, but rather about the ability to switch implants.
|

Zedah Zoid
Adhocracy Incorporated Adhocracy
11
|
Posted - 2012.08.12 00:30:00 -
[144] - Quote
Bane Nucleus wrote:Gnaw LF wrote:
People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.
THIS. 99% of the people in wormhole space don't give a rats rectum about docking, markets, etc... We care about changing T3 subs, making pos security better and having a place for us to store our crap. Forcefields don't need to be gone for that to happen. Docking doesn't need to take place for that to happen. It honestly seems like CCP wants to reinvent the wheel, when it isn't really needed. The whole K.I.S.S attitude should apply here (Keep It Simple Stupid) Wormhole space is one of the few places in Eve that isn't butchered to all hell. Let's keep it that way.
I honestly don't know how to say it much better than this. Mooring the active ship is fine with me. I don't care if I can't see inactive ships. But no docking period. It just makes no sense. If you guys want to have a docking module for a POS that's fine. Just tie it to Sov like TCU's and don't allow that module in WH space. Keep our SMA's and add mooring if you want. I have no problem with some change here but it is clear nobody wants timers and docking games in WH space. And don't make docking available in C5 and C6's but not in C1-C4's.
Please do a blog post about this Twostep because based on what you've said here and what's in the minutes this is not looking good. You folks are basically ignoring your voting base. Nobody(well mostly nobody) is up in arms yet or screaming for heads while carrying pitchforks and torches. We know this is still fluid. But better to get the points across now rather than wait for it to show up on Sisi and be told, "Oh sorry. We can't change that now, it's too far along." |

Soon Shin
Caucasian Culture Club Transmission Lost
129
|
Posted - 2012.08.12 05:29:00 -
[145] - Quote
I must agree with the sentiment here. As nice it would be to have a station in wormhole space for convenience, I would rather not have to deal with docking games. (unless ofcourse the pos module that he's hiding in doesn't have reinforce timer and a not a lot of hitpoints)
|

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
18
|
Posted - 2012.08.12 10:54:00 -
[146] - Quote
Pink Marshmellow wrote:Thinking about Forcefields, what do you think about its removal?
Im a bit half and half about the situation. The radius of forcefields around poses makes a lot of weapon systems and ships unable to hit the tower.
But at the same time it provides a niche for certain weapon systems like torpedoes. This is currently the only reason I can see behind getting rid of forcefields as they are.
But surely it could be better fixed by tweaking the code so you do something crazy.... like shooting the outside of the forcefield! Surely it can't be *that* hard to modify the force field code like this.
*shrugs* |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.12 11:00:00 -
[147] - Quote
IMHO, docking games will be better than force field games. By games, I mean when the defender get out of the POS to alpha a weak ship or to kill a bubble but don't want to commit to a fight.
Currently, with force field, the defender will get some few hundred meters out of the force field and shoot something. The siege fleet will rep what the defender is shooting and send some ship over to try to bump him off. As soon as a ship come too close, the defender get back in and try again on the opposite side. it's quite boring, but one of the less boring of POS bashing activities, so we still play it even if the chance to bump him off correctly and in time is so low.
With a dock, the defender undock, shoot for some time until he need to deaggress to redock. The sieging fleet has one minute to bump out of the undock him and any logistic or carrier undocking to rep (by then, hopefully, repping will give aggression and prevent the ship from docking right away).
Also, defender might be more willing to get out to commit to a fight since if it's easier to surprise the sieging fleet (or ganking fleet if it is to go help a corp mate being ambushed).
Personally, as long as we can sneakily judge if a POS is active or not, I am ok with the occupant fleet composition being hidden. CCP could design those POS with visual clues of activity or we could have a POS scanner. |

TheGunslinger42
Bite Me inc Elysian Empire
247
|
Posted - 2012.08.12 20:00:00 -
[148] - Quote
Dino Boff wrote:IMHO, docking games will be better than force field games. By games, I mean when the defender get out of the POS to alpha a weak ship or to kill a bubble but don't want to commit to a fight.
Currently, with force field, the defender will get some few hundred meters out of the force field and shoot something. The siege fleet will rep what the defender is shooting and send some ships over to try to bump him off. As soon as a ship come too close, the defender get back in and try again on the opposite side. it's quite boring, but one of the less boring of POS bashing activities, so we still play it even if the chance to bump him off correctly and in time is so low.
With a dock, the defender undock, shoot for some time until he need to deaggress to redock. The sieging fleet has one minute to bump out of the undock him and any logistic or carrier undocking to rep (by then, hopefully, repping will give aggression and prevent the ship from docking right away).
Also, defender might be more willing to get out to commit to a fight since if it's easier to surprise the sieging fleet (or ganking fleet if it is to go help a corp mate being ambushed).
Personally, as long as we can sneakily judge if a POS is active or not, I am ok with the occupant fleet composition being hidden. CCP could design those POS with visual clues of activity or we could have a POS scanner.
Docking games are god awful. |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
134
|
Posted - 2012.08.12 21:37:00 -
[149] - Quote
/me still waiting for TwoStep to post blog post about POSes |

Shenra Twrin
Republic Military School Minmatar Republic
10
|
Posted - 2012.08.12 23:50:00 -
[150] - Quote
Chitsa Jason wrote:/me still waiting for TwoStep to post blog post about POSes
I think he still licking is wounds after you killed his Archon and Pod, so we gonna need to wait for an answere. also the comment on the pod his actualy funny |
|

Two step
Aperture Harmonics K162
2128
|
Posted - 2012.08.13 00:12:00 -
[151] - Quote
As promised, my blog post is up: http://twostep4csm.blogspot.com/2012/08/response-to-response-on-pos-redesign.html
That link isn't to my pod, BTW... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Shenra Twrin
Republic Military School Minmatar Republic
10
|
Posted - 2012.08.13 00:27:00 -
[152] - Quote
fixed
also
Quote: Docking Games
In the threads, the biggest problem people have with the system that was discussed is that a docking module would bring k-space style "docking games" to wormhole space. I understand this concern, but I do not think it will be nearly as big of a problem as some people seem to think. There are a couple of reasons for this: 1) We already have "forcefield games", and people just don't complain about that all that much. The difference would probably be fairly minor between the two mechanisms. 2) The vast majority of fights in w-space are not outside a POS, they are at wormholes or in sites. The new POS system will still have POS defenses, and that means the new system probably wouldn't change where people fight.
soooo you just did say .... the fact we already have"""" forcefield games""""" makes docking games not that bad... this is the same logic as We killed peoples in the old times so its ok if we start killing people now for no reason..... this is a knockout argument.... and totaly wrong
Also i see WH-¦s gonna failscading in a few months... so i will enjoy my time left in WH and then go to something else lets see whats left..... low sec hmmm yay gate camp 23/7..... hrm 0.0 ... empty systems or blobfare yaaay hrm highsec yay lvl4 missions soo funny....
no direct offense twosteps but i think ccp make WH like or likely 0.0 and i have no intentions of playing in WH which are like/ly 0.0 so i gonna pull the only protest a company understand and withdraw my sub then this changse gonna come up
also will give my stuff to a newbi like the tradition says |

Two step
Aperture Harmonics K162
2128
|
Posted - 2012.08.13 00:48:00 -
[153] - Quote
Shenra Twrin wrote:Quote: Docking Games
In the threads, the biggest problem people have with the system that was discussed is that a docking module would bring k-space style "docking games" to wormhole space. I understand this concern, but I do not think it will be nearly as big of a problem as some people seem to think. There are a couple of reasons for this: 1) We already have "forcefield games", and people just don't complain about that all that much. The difference would probably be fairly minor between the two mechanisms. 2) The vast majority of fights in w-space are not outside a POS, they are at wormholes or in sites. The new POS system will still have POS defenses, and that means the new system probably wouldn't change where people fight. soooo you just did say .... the fact we already have"""" forcefield games""""" makes docking games not that bad... this is the same logic as We killed peoples in the old times so its ok if we start killing people now for no reason..... this is a knockout argument.... and totaly wrong Also i see WH-¦s gonna failscading in a few months... so i will enjoy my time left in WH and then go to something else maybe another game no direct offense twosteps but i think ccp make WH like or likely 0.0 and i have no intentions of playing in WH which are like/ly 0.0 so i gonna pull the only protest a company understand
Can I have your stuff?
I disagree with your conclusions. Can you please explain to me how docking games are different than forcefield games? I'm still waiting for anyone to show the supposed major change that would result from docking. In 3 years of living (and fighting) in w-space, I can probably count on one hand the number of real fights I have had outside a POS, and I can't see how docking would change a single one of them. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Shenra Twrin
Republic Military School Minmatar Republic
10
|
Posted - 2012.08.13 00:54:00 -
[154] - Quote
Two step wrote:Shenra Twrin wrote:Quote: Docking Games
In the threads, the biggest problem people have with the system that was discussed is that a docking module would bring k-space style "docking games" to wormhole space. I understand this concern, but I do not think it will be nearly as big of a problem as some people seem to think. There are a couple of reasons for this: 1) We already have "forcefield games", and people just don't complain about that all that much. The difference would probably be fairly minor between the two mechanisms. 2) The vast majority of fights in w-space are not outside a POS, they are at wormholes or in sites. The new POS system will still have POS defenses, and that means the new system probably wouldn't change where people fight. soooo you just did say .... the fact we already have"""" forcefield games""""" makes docking games not that bad... this is the same logic as We killed peoples in the old times so its ok if we start killing people now for no reason..... this is a knockout argument.... and totaly wrong Also i see WH-¦s gonna failscading in a few months... so i will enjoy my time left in WH and then go to something else maybe another game no direct offense twosteps but i think ccp make WH like or likely 0.0 and i have no intentions of playing in WH which are like/ly 0.0 so i gonna pull the only protest a company understand Can I have your stuff? I disagree with your conclusions. Can you please explain to me how docking games are different than forcefield games? I'm still waiting for anyone to show the supposed major change that would result from docking. In 3 years of living (and fighting) in w-space, I can probably count on one hand the number of real fights I have had outside a POS, and I can't see how docking would change a single one of them.
pew..... give me 1-2 days to deliver because im now to sleepy to make a quality post about this important thing.... i will sent u a mail with the link to my answere so give me some times .... much work to do atm in rl so give me some time because work with paint take time :D because info pics are always nice |

Etheoma
The Dark Space Initiative
5
|
Posted - 2012.08.13 01:16:00 -
[155] - Quote
Quote:^this is also an excellent point. many WH groups have 20+ POSs in their system. what's going to happen if you put up 20 deathstars on the same grid? will be impossible to take out with anything you can field in a WH. definitely needs limits
They said they wanted to remove POS defences which is one of my biggest gripes. |

Etheoma
The Dark Space Initiative
5
|
Posted - 2012.08.13 01:27:00 -
[156] - Quote
Quote:Can I have your stuff?
I disagree with your conclusions. Can you please explain to me how docking games are different than forcefield games? I'm still waiting for anyone to show the supposed major change that would result from docking. In 3 years of living (and fighting) in w-space, I can probably count on one hand the number of real fights I have had outside a POS, and I can't see how docking would change a single one of them.
Have you ever fought in k-space off a station? If not then shhhh...
Yes the reason why people don't usually fight on the POS is because first the attacker is getting hit by gun's "which they want to remove." Second if the defenders are near the forcefield they can travel in and out of the forcefield. while the attacker cannot.
If they were to remove the defences and make it so that you had to undock they could camp you easily which makes for boring game play.
Most fighting in highsec goes on outside stations and believe me station games are no fun. Go do it for a while and you'll find out why. Just because someone can't verbalize the reasons why station games suck. doesn't mean they don't suck. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1771
|
Posted - 2012.08.13 01:31:00 -
[157] - Quote
It would be nice to have some kind of "minimal viable product" sooner rather than later :)
Just an anchoring gantry, power/CPU upgrade module and a ME or PE lab. No docking required, no storage other than fuel required, and CCP would be able to test the bedrock code with real users in hisec. Storage, reactors, refinery, etc can come later.
I especially like the idea of being able to scale up from a bedsit apartment to full fledged outpost/logistics support/assembly plant/market hub.
Death to Jita! Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1771
|
Posted - 2012.08.13 01:33:00 -
[158] - Quote
Etheoma wrote:If they were to remove the defences and make it so that you had to undock they could camp you easily which makes for boring game play.
Removing defenses would be stupid. Switching from force field games to docking games changes nothing. Day 0 advice for new players: Day 0 Advice for New Players |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.13 02:06:00 -
[159] - Quote
I missed that part where CCP mentions they would remove POS defence and according to Two Step, they won't. I understand there won't be guns and such structures to anchor anymore But I expect we will be able to add defence module to a POS.
In term of balance, they could limit them to one POS with defences per grid. You would have a corp POS with defence and various services like a corp market and around it on the same grid lots of personal POS, only used to store your own ships and modules. |

GordonO
Lycosa Syndicate Surely You're Joking
4
|
Posted - 2012.08.13 02:09:00 -
[160] - Quote
Switching to docking changes the way you can engage. In a POS you can see the enemy and warp off then back on them, or poke out the force field. With a station and no local you have no idea who is out there so if a solo or small corp un-docks in their wh they can easily be destroyed without any chance. And no, I do not want local populated in WH's.
. |
|

Two step
Aperture Harmonics K162
2128
|
Posted - 2012.08.13 02:24:00 -
[161] - Quote
Etheoma wrote:Quote:^this is also an excellent point. many WH groups have 20+ POSs in their system. what's going to happen if you put up 20 deathstars on the same grid? will be impossible to take out with anything you can field in a WH. definitely needs limits They said they wanted to remove POS defences which is one of my biggest gripes.
This is a perfect example of the sort of wild speculation we can all do without. The minutes say *nothing* of this sort, and even a cursory read of either the minutes or my blog post would clear this up.
Of course there need to be limits on guns on grid, but if you read the minutes, you will see that CCP was thinking about having POS guns not being able to shoot through their own structure. So if you have 20 POSes on grid, you should be able to find a blind spot with few guns able to hit you. I think that could end up being a really exciting mechanic, actually, and would reward proper preparation and scouting... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Gnaw LF
AQUILA INC Verge of Collapse
153
|
Posted - 2012.08.13 02:40:00 -
[162] - Quote
So basically you did not address anything. All you did was just say docking games are kinda sorta almost completely unlike force field games so its all cool. Then you said yes, we should be able to find online POSes but because we can possibly steal them and make a measly side profit on them we should now lose the ability to conduct covert recon. You did not address the following points at all:
-Multiple POSes on Grid -POSes anchorable away from celestials will require active probe scan thus ruining covert aspect of w-space -Ability for system defenders to conduct d-scan from inside the POS
I don't know man, this seems like a pretty poor response to an extensive discussion. You haven't really addresses any of our concerns, you just expanded on your previous points that were already deemed irrelevant to the regular w-space dweller. |

Jack Miton
Bite Me inc Elysian Empire
460
|
Posted - 2012.08.13 03:08:00 -
[163] - Quote
Two step wrote:In 3 years of living (and fighting) in w-space, I can probably count on one hand the number of real fights I have had outside a POS, and I can't see how docking would change a single one of them.
first one that comes to mind, off the top of my head: nullified T3s can leave a bubbled POS at will. there's no way you can get one off a dock if it's camped properly.
unless you have never ever fought on a station, i don't get how you can possibly state that POS/docking games are equivalent. to me, this is almost as ludicrous as suggesting fighting on a gate is the same as fighting on a WH and then suggesting putting agro timers on WHs and claiming it wouldnt change anything.
WHs are not meant to be easy. they are not means to be like kspace. they are not meant to have stations. they are meant to be tougher to live in and not have all to comforts and cotton wool of kspace and stations ect. frankly i would have expected someone of your background to get this by now. |

Senn Denroth
Lead Farmers Kill It With Fire
16
|
Posted - 2012.08.13 04:03:00 -
[164] - Quote
Disclaimer: Long post. Two Step; please read.
Ok guys I'm not sure how many of you actually read the minutes but CCP made it clear from the start that nothing has been set in stone and that 2013 is an early start date at best on this starbase revamp idea.
To be honest. I quite like the sound of it, as much of a change itGÇÖs going to be for all of us, you have to ask yourself why they're changing it up? To be frank, we asked for it to be changed (and we know from experience that when CCP focus on something they donGÇÖt like making tiny changes), and the old POS system is extremely old. 
Do I think negative feedback is good? No. As always, these changes are going to be made by CCP whether you like it or not. However, we have the opportunity here to provide our constructive criticism and advise which will be voiced to CCP through Two Step, and also possibly by the DevGÇÖs looking at this thread. Negative feedback can be provided in a positive light, thereGÇÖs no use crossing our arms and getting all red faced over these things. CCP are not out to ruin the game for everyone (although sometimes.. some big mistakes have been made). IGÇÖm sure theyGÇÖre going to put a lot of thought in to this matter as these changes affect EVERYONE except missioners as generally miners even have a research POS or whatever..
As some have previously stated, itGÇÖs going to be up to us as the wormhole community to present problems/situations we see arising that are unique to wormhole space, then it would be up to CCP to then provide a solution or work around to these problems. Otherwise on patch day, everything is going to be horrible and broken, meanwhile everything is going to work great in nullsec because that is where this starbase revamp is aimed towards (letGÇÖs be honest here).
Firstly I like that the changes are going to somewhat simplify the idea of going and setting up an outpost in a wormhole system, it will make it easier for newer players to break out in to wormhole space and in the end get more players stepping up in the wormhole corporation ranks.
It will fix a lot of the problems that we have in wormhole space such as not being able to assemble Tech 3 ships, as well as allowing secure storage for corporation members, etc.
However, what I would hate to see is wormhole space slowly getting turned in to the new nullsec. It sounds in a way that maybe a little too much is getting simplified, like ALL the extra features that are going to be introduced if docking comes in. Having cloning facilities in wormhole space makes it the same as every other place.. there are a few features that should be reserved for NPC stations only. Yes it sounds all good and simple introducing this to wormhole space but it actually overcomplicates things when you look at the details a little closer.
Also, in addition to that - when I say please donGÇÖt turn wormhole space in to the new nullsec; Yes simplify the starbase system, but for those of us out there that like to gather intel please donGÇÖt take that away from us. For example, when I warp to a POS I can observe several things about that POS that give me a lot of intel.
1.That the tower is online or not (can even check this on dscan beforehand as well, but what if it was to go offline while youGÇÖre watching it).
2.How many people are at the tower (please donGÇÖt take this away).
3.What defences they have.
4.How many ships the tower potentially has stored or capable of storing.
This fact alone is what us wormhole dwellers love about wormhole space. Take away the information gathering and itGÇÖs just like every other MMO.. EVE to me is as simple or as complex as you want it to be, it should pay off for those that want to look at things in finer detail (intel gatherers). Otherwise what seperates the playing level beween the elite and the average?  |

Senn Denroth
Lead Farmers Kill It With Fire
16
|
Posted - 2012.08.13 04:05:00 -
[165] - Quote
So Two Step: These are some of the direct problems I see with the proposed new starbase system in it's current form.
Clones GÇô I have a big issue here because this is a massive part of wormhole space being the unknown. Wormhole space is separated from K space by a fine line and I believe this is crossing it. Wormhole space isnGÇÖt much different to me if I have no effort at all getting to it or if itGÇÖs not logistically separated from K space by me having to scan and find me way in/out of it.
Not to mention that if normal clones are introduced to these new starbases: If IGÇÖm a new player and IGÇÖm away for a week or more from the game, and my only clone is set at a starbase in unknown space. That starbase could be wiped out and I come back to the game with no SP left, my clone is destroyed and me being a new player I have to start over again.
I say it in that way because if it was me, keeping that game mechanic in mind I would never put my primary clone in wormhole space.
Also, will all the modules/ships/corpses drop of people that were docked up and stored at the starbase? Or do you have to shoot all the modules individually after youGÇÖve destroyed the initial starbase core.
Ability to put starbases wherever you want GÇô This to me is also another one of the huge changes that in theory sound cool to a Developer but when you start to think about how it would affect gameplay itGÇÖs such a massive change I donGÇÖt think it should be one that is decided upon lightly. Think about the huge nullsec alliances that could put several starbases on grid from each other, and all within weapon range from each other. Aside from that alliance being wiped out from the inside out how can you possibly take down 5-10 towers while theyGÇÖre jamming you / shooting you. If anything, it makes it harder for someone to settle in your system when you think about what you could do with this mechanic. Sure they can set up in your system anywhere but will they be able to take out your death star with their 4-5 capitals that they have been able to sneak in? No.. this idea is even worse for wormhole space than it is for nullsec, because in null you can at least drop in titans and as many capitals on a starbase as you want.
It also adds the element of epic lag, that letGÇÖs face it, nobody likes..
It also takes away the element of gathering covert intel, combat probes will have to be dropped to find anything, you might as well add local back in to wormhole space because everyone will know youGÇÖre there.. and if local is added back in, CCP will have a lot of people leaving the game, including myself probably.
Shield reinforce timers GÇô are they going to exist still? Do we still have shields even though there looks to be no shields on a starbase? Or is the new starbase format going to be similar to a ship where you see hardeners active on the ship/starbase. Or is there just going to be a mini shield near the undock as the minutes suggest.
Docking GÇô Those that are saying undocking games are worse than station games are only kidding yourself. You just donGÇÖt like the idea of docking in general. Think about it seriously, if all the carebears dock up.. they canGÇÖt see how many are bashing their POS. They can be bumped off of the undock. They canGÇÖt self destruct their caps. It will make wormhole space a bit more ruthless than it is now, people will have to start fighting to survive.
So with docking in itself, it can make it easier for newbies in wormhole space, but also harder as they might not have as much of a chance to get their stuff out when you consider the starbase will be bubbled etc.
No doubt there will be more things I think of later..
So in summing up, considering how little information we have to go on, I hope people can post in a positive manner and some good changes come from suggestions from wormhole members, not just all the nullsec dwellers out there.
I believe that there should even be a line between how a wormhole starbase and a nullsec starbase can be used, features/etc (sure simplify things but donGÇÖt make wormhole space too easy like K space, wormhole space is supposed to be harder). But I think that is maybe stretching it a little bit too far. I would still like CCP in all their greatness to entertain the idea for even a short minute. |

Zedah Zoid
Adhocracy Incorporated Adhocracy
12
|
Posted - 2012.08.13 04:36:00 -
[166] - Quote
"Twostep" wrote:1) We already have "forcefield games", and people just don't complain about that all that much. The difference would probably be fairly minor between the two mechanisms.
The two are not even remotely similar. Have you ever sat cloaked off a docking point watching the guys running Incarna CQ pushing a dread out of the docking bay into space so they can kill it with the station guns? Meanwhile your bud is motoring in cloaked ready to try to eject and board the unmanned dread and snatch it from under the very friendly guns that will soon be trying to kill it? No? I have. In a wormhole off a POS with a shield where the characters were ships instead of bodies. And it was awesome.
Trying to coordinate surfacing a small fleet out the shield simultaneously to try to get a cheap alpha kill on something careless while avoiding being the kill on the other side of that. That requires MANUAL FLYING and looking at the graphic. It's not something you could do in a docking game situation. My very first POS takedown in WH space, the targets hired Noir to help defend and we had a great little fight on the POS shield while negotiations were actually ongoing in a couple of different chat channels. That's playing Eve in my opinion. If that had been a docking standoff neither side would have been doing anything except waiting for negotiations to finish. As it was we got to fly around and take pot shots at each other for fun during that time. |

Bamsey Amraa
X Legion Exiled Ones
0
|
Posted - 2012.08.13 04:48:00 -
[167] - Quote
I play in EVE because i can live in Wormhole without local ( i vote for delete local everywhere and make only Region local) where i must work hard for get intel i must spend many time watching my targets before we attack they. I love my empty not friendly mysterious space. I love my old POS and i dont want docking stations with all useless stuff. When i want go to my 2m3 quarter i go to hi sec.....
So when CCP start turn my home to null sec or hi sec **** i just simple unsubscribe ang go play to Guild Wars 2. Howgh. |

G0hme
Lead Farmers Kill It With Fire
18
|
Posted - 2012.08.13 04:48:00 -
[168] - Quote
Senn Denroth wrote:Docking GÇô Those that are saying undocking games are worse than station games are only kidding yourself. You just donGÇÖt like the idea of docking in general. Think about it seriously, if all the carebears dock up.. they canGÇÖt see how many are bashing their POS. They can be bumped off of the undock. They canGÇÖt self destruct their caps. It will make wormhole space a bit more ruthless than it is now, people will have to start fighting to survive.
First of all, thinking every pilot in a wormhole will dock up at the same time when hostiles enter their system is unlikely and naive. No one in their right mind would ever do that, no even the bears. So you truely believe that not being able to undock from a destructible starbase, due to sieging fleet of instalockers and fast tackle is gonna be healthy for Wspace? It would drive alot of Wspace residents out of Wspace. Hell I would leave Wspace in a heartbeat if I ever found myself in a situation where I had gone afk for an hour and docked up, come back and realize that my Starbase was under siege and the only options I had was to either stay docked and eventually explode, or undock and get insta-popped. GG for Wspace.
I believe it was CCP Greyscale himself who, at Fanfest said, "God hates station games".
Shook Eelm's hand at Fanfest 2012 |

Jack Miton
Bite Me inc Elysian Empire
461
|
Posted - 2012.08.13 06:23:00 -
[169] - Quote
Thought of another one: If you put in an undock, you can just sit and wait for a ship to undock and bomb it in bombers. Cannot currently do this, with a FF you need to actually watch where they go and then hunt them down.
As for clones, i havnt mentioned them yet but yes, obviously a terrible idea to allow cloning in WHs. |

IgnasS
High Intellion Exhale.
0
|
Posted - 2012.08.13 07:49:00 -
[170] - Quote
Clones - Two Step mentioned only switching clones that are installed in your POS and I'm pretty sure he didn't mean jumping to and from k-space.
I think the biggest issue with the new POS is that we all know what subscribers CCP are reaching out to with the rewamp - the null sec dwellers. And null sec is nothing like w-space, but let's not forget that CSM member responsible for new POS discussions with CCP is representing w-space community. As for Two Step's ideas I personally agree on some and don't agree on others. W-space dwellers can only hope that Two Step will hear our concerns and will present them to CCP developers. |
|

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.13 08:38:00 -
[171] - Quote
Quesiton for Two Step:
Has it been discussed that if starbases can be put away from moons that they will be placed far far far out in systems? (Wether through reconnected fighters or inties flying for months.) |

TheGunslinger42
Bite Me inc Elysian Empire
248
|
Posted - 2012.08.13 11:10:00 -
[172] - Quote
faith and respect for twostep -6,000,000
good luck next time bro, you've undoubtedly lost a huge portion of voters by insanely liking docking games |

TheGunslinger42
Bite Me inc Elysian Empire
248
|
Posted - 2012.08.13 11:19:00 -
[173] - Quote
oh and lets not forget how utterly fantastic using the new unified inventory would be if we had twenty towers worth of smas, chas, etc on grid at once
lmao
oh well it was a good run. Wormholes were great for a couple of years. RIP wh space. |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.13 11:24:00 -
[174] - Quote
TheGunslinger42 wrote:oh and lets not forget how utterly fantastic using the new unified inventory would be if we had twenty towers worth of smas, chas, etc on grid at once
lmao
oh well it was a good run. Wormholes were great for a couple of years. RIP wh space.
I completely agree.
And can i have yur stuffz? |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.13 11:48:00 -
[175] - Quote
G0hme, Are you scared to not be able to flee from a sieged wh? |

Nash MacAllister
The Kairos Syndicate Transmission Lost
6
|
Posted - 2012.08.13 13:18:00 -
[176] - Quote
I will try to keep it brief and I apologize if I have duplicated anything said in the previous 9 pages.
First, I support changes to the POS system. WH dwellers desperately need better user-specific security and roles, not to mention storage options. Changes can be good, and I certainly don't hit this with a blanket "Don't change anything in w-space!". But, I have some concerns...
First, and some will not agree, but the idea of making C4 and below w-space corps live in substandard (medium) or small) POS is insulting. KAIRS lives in a C2 because it is part of how we play the game. We could live in a C5/C6 but simply choose not to for a variety of sandboxy reasons. After seeing the insides of hundreds of wh, one thing is clear, VERY FEW people know how to correctly set up a POS. So the idea that C4 and below are impenetrable fortresses is sadly mistaken. But, as many people can attest to, if someone wants to burn your system, it can be done. It all depends on determination. So having said that, to make C4 and below residents live in "lesser" POS (not large), is a hell of a slap in the face. Not to mention how much more difficult it will make life if for instance, they have less capabilities as they would under the current model. Anyways, I and my corp have a lot of anger building over this potential change and see it as potentially a wh breaker for us.
Docking games. Hell no. This whole idea is asinine and if you make w-space like k-space, people will simply leave w-space, and I think a large portion may just leave Eve altogether. W-space is a refuge from the bs that goes on in the rest of Eve and to take that away would be catastrophic. Now, docking modules where you could see ships but not attack them, hmmm, maybe that is workable. But again, for the love of God, no docking games...
Multiple POS at a moon on the same grid. Interesting. Gonna wait and see where this goes. Same for LOS shooting.
Scouting and Intel Gathering. Gonna have to digest this a bit more as small changes to the proposed POS could vary this greatly. Going to be tough to balance this.
I am not trying to be outlandish here, or brag, but w-space PVP is what KAIRS does. And you don't have to live in a C5/C6 to be a "real" w-space corp. Proof - http://whkills.info/stats/?a=corp_detail&crp_id=98 , just look at the w-space kills. Two Step, we have some folks that would love to talk to you personally (and potentially CCP) to discuss some of the potential POS changes. I think a dialogue is important, and we are willing to spend the time to help make this successful because we all see that change is going to happen regardless of how loud people scream. Lol.
-Nash CEO - The Kairos Syndicate [KAIRS] A Founding Member of Transmission Lost [LOST] The enemy of my enemy is... -ájust another guy that needs killin' |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
18
|
Posted - 2012.08.13 13:20:00 -
[177] - Quote
Some of my initial worries about the POS changes are gone. I'm not saying I'm liking getting rid of the forcefield, but I'm certainly less apprehensive now. The majority of fights aren't at a POS anyway so I think the pain from that is being blown out of proportion slightly.
With proper POS defence still fit to a station (ie dickstar) it's only really going to be large battles involving caps and sieging a POS that are likely to change at all with removing the forcefield. I've not really experienced docking games in the way everyone worries about so I won't try and analyse how it could change things. No-one said that the timers and aggro mechanics would remain identical to other stations I believe?
Picturing in my mind how these new POS could look.... Massive customisable station with guns mounted all over the outside... Awesome! Thinking of the sort of potential starting fresh could have.... Imagine being eble to sit and customise a POS you'd like to build virtually whilst still sat in Jita for example, Chosing what mods you want where, what guns you want fitted, how things are ordered, how the power is configured (imagine if there were more efficient ways of positioning things like with PI) then just being able to hit a "buy all" button and save the config ready to set out step by step building in your wormhole.
Would be a massive change to currently, but whilst there are some bad points - there are some very big good ones that I'm looking forward to! |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.13 14:10:00 -
[178] - Quote
Nice blog. Thanks for taking time to highlight some of the concerns people are having.
The more I think about the "no force-field" thing the more acceptable it becomes, providing CCP design the whole POS system perfectly.
The current pos force field makes life easier in some cases and that isn't what wormhole space is supposed to be about. For example, when you siege a POS, the occupants have until the tower enters reinforced to fly to the sma and destroy all their ships and fly to the labs and take all their BPO's, which is all done in complete safety.
Now if there was no force field then the people under siege would be forced to field a fleet (see what i did their?!) that can make it to their labs to get their BPO's or disrupt the attackers blockade long enough to get their ships to safety.
However, I still don't want the docking games we see in k-space brought to w-space were the skill is simply in knowing timer mechanics better than the next guy. I would prefer if there was no pos forcefield and no undock/dock timers but in their place we get a "docking area".
This "docking area" could be a very small docking port that is protected by a small forcefield and can only be entered with the correct standings. The main idea being that you can undock from the pos and see what's out there. It would also allow nully fit t3's to do what they were designed for and escape from a bubbled pos without the fear of being insta-locked.
The catch could be that overcrowding the small docking area would carry a huge risk of people being bumped into enemy fire by their own corpmates. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.13 14:19:00 -
[179] - Quote
Nash MacAllister wrote: Docking games. Hell no. This whole idea is asinine and if you make w-space like k-space, people will simply leave w-space, and I think a large portion may just leave Eve altogether. W-space is a refuge from the bs that goes on in the rest of Eve and to take that away would be catastrophic.
This.
I moved to w-space to get away from the broken bullshit mechanics of k-space and i wouldn't be playing eve now, if it wasn't for wormholes.
|

Meytal
School of Applied Knowledge Caldari State
79
|
Posted - 2012.08.13 15:01:00 -
[180] - Quote
Two Step wrote:1) We already have "forcefield games", and people just don't complain about that all that much. The difference would probably be fairly minor between the two mechanisms. There are people dealing with force field games. People don't complain much about them (first time I've heard that term used). That might usually indicate there isn't much of a problem, or that any problems aren't worth complaining about.
In w-space, we might taunt the force field huggers in Local but we don't worry about it. We know that before too long, the force field will be destroyed and we'll get to squash them anyway if they haven't already self-destructed. POS bashes aren't resource raids; you're not likely to get rich by taking one down. If you go to a POS bash expecting otherwise, well, it's not the game mechanics at fault there. You can get lucky, and you always hope that tower doesn't have Stront, but it's not likely.
There are people dealing with docking games. The forums are filled with complaints about docking games. Any hisec wardec thread usually has people whining about "real PvP" in regards to docking games. People like Cannibal Kane over in C&P even mention frustration with docking games in his very entertaining stories. Nullsec battle reports often contain places where one side is whining about the other side playing docking games, not "coming out to fight", etc.
If that's a "fairly minor" difference, I'd hate to see something major. I guess I just can't understand the logic behind removing one mechanic that has little drama surrounding it and replacing it with one that has a significant amount of drama surrounding it. However, since you said that CCP wants to get rid of force fields, I guess that is the kiss of death for them and POSes as we know them. It's a bit more than just an "idea".
Actually, since other people have poked at the idea but haven't come out and asked, I'll continue to be the bad guy: Two Step, would you describe what you believe to be the differences between force field games and docking games, and detail the last couple of encounters you personally have had with each of them?
|
|

Papiranti robcki
Malum Inc.
10
|
Posted - 2012.08.13 15:03:00 -
[181] - Quote
I am too indeed very worried about this reinventing the wheel CCP is trying to do here. The more I hear about their ideas the more I begin to love the POS system that we have now . Yeah there are some annoying issues that would make life simpler but looking at the whole its not that bad.
About the FORCE FIELD technical problems that are still under NDA I am pretty sure it has something to do with the fact that CCP is hellbent on allowing more then one pos per grid. There was a lot of talk about pos cities so I imagine CCP figured if they want to go ahead with this idea they would have to remove force fields because there would be enormous problems with force fields overlapping and all the other technical problems that would come with it. Of course they could code it so that the fields from all the towers would join in a common bubble that would shrink when towers begin to die. But CCP naturally chose the way which requires less coding and technical details.
Now that we know why FF's are being removed I suggest we take a look at the more then one pos on grid retardation. As many already have pointed out here and on failheap this is a feature that should have been shot down the moment it came from a devs mouth. It's not even w-space related imagine 10 deathstars on a tech moon. Most of the high end alliances will have 50+ towers on one grid easy. I cant imagine how an attacker will be able to take that out even if they add some sort of cap how many guns you can have online. But then again if CCP forces you to gimp yourself when having more then one pos on a grid why even have more then one?
In the end I hope CCP sees how stupid their idea of tower city is and drops it by which removing the technical problem with force fields.I do find the idea of being able to put up a pos anywhere in space pretty cool. I already have a nice spot picked out 800km away from our plasma planet .
http://images1.wikia.nocookie.net/__cb57524/masseffect/images/4/49/IllusiveMan1.jpg Anyone?
|

Vincent Gaines
249
|
Posted - 2012.08.13 15:18:00 -
[182] - Quote
I don't have much to say that hasn't been said already, but where is it required for the POSs used in w-space to be the same as the ones in null?
Why can't null have their FF-less docking POS and we have exploratory platforms? |

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.13 15:28:00 -
[183] - Quote
Papiranti robcki wrote:Now that we know why FF's are being removed
That's highly presumptive. Your reasoning is plausible, but to take that as fact is silly.
@TwoStep: How set is CCP on getting rid of forcefields?
Do they want them gone to mesh with new features as Papiranti suggests? Do they want them gone because coding them is a nightmare? Or is there some technical reason that they have to go?
Bottom line, are forcefields realistically up for debate, or should we be focusing on ways to get what we want from a new system? |

TheGunslinger42
Bite Me inc Elysian Empire
248
|
Posted - 2012.08.13 15:46:00 -
[184] - Quote
Klarion Sythis wrote:Papiranti robcki wrote:Now that we know why FF's are being removed That's highly presumptive. Your reasoning is plausible, but to take that as fact is silly. @TwoStep: How set is CCP on getting rid of forcefields? Do they want them gone to mesh with new features as Papiranti suggests? Do they want them gone because coding them is a nightmare? Or is there some technical reason that they have to go? Bottom line, are forcefields realistically up for debate, or should we be focusing on ways to get what we want from a new system?
Well that stuff is all NDA'd for now. Best to just assume forcefields are as good as gone and start making noises about how to prevent awful docking game bs |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
41
|
Posted - 2012.08.13 15:49:00 -
[185] - Quote
Klarion Sythis wrote:Do they want them gone to mesh with new features as Papiranti suggests? Do they want them gone because coding them is a nightmare? Or is there some technical reason that they have to go?
I think the actual primary reasons behind removing FFs are the problems they create for ship-based weaponry (range is really an issue on any size of close range weapon, when assaulting a POS) and the problems they present for the POS's very own weapons (Hello Blasters, yes I am looking especially at you).
However the FFs also provide various options to the POS-owners, as detailed in this thread and elsewhere, which prevent dealing with POSes from becoming a nightmare:
- some sort of actually working protection for ships that prepare to take off the POS or arrive at it (docking delays, dock-timers, 100% predictable exit-vector) - this beeing especially a concern for larger ships, making it a deathtrap without FF or a similar function -
- providing an actual in-system staging ground for defences that is not nearly or completely effort-free to deal with
- preventing no-effort chokepoints (you do have to bubble the POS or possible warp-out points instead of mindlessly hugging the eject-point)
- preventing some of the more absurd problems that normal station-exits provide, for example blocking a fast warp-off by virtue of the structure beeing in the way most of the time (well, this still happens fairly often at current POSes, but at least you don't pay dearly for a gamemechanic-flaw), absurd eject-vectors (amarr stations), absurd station-designs that force you to fly a certain way before actually beeing able to move off (amarr stations again) and the vector-change-necessities to actually warp off makign you an easy target (getting ejected at high speeds, having to turn around and getting bumped and bumping by the dozens - this will be a very high profile problem with undocking during POS-defence, especially, again, with larger ships) making you an easy target and naturally cloak-prevention in large radiuses (sure the FF doesn't allow you to cloak, but you do know where the radius ends, not like with some of the stations)
|

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.13 16:27:00 -
[186] - Quote
I'm not expecting an answer to the "why" question; I just want to know if, based on what TwoStep knows, forcefields are up for debate or not. If he already knows they have to go, then no sense pissing in the wind with complaints. Time for ideas to make the upcoming system work for us. |

Papiranti robcki
Malum Inc.
10
|
Posted - 2012.08.13 17:55:00 -
[187] - Quote
Madner Kami wrote:
I think the actual primary reasons behind removing FFs are the problems they create for ship-based weaponry (range is really an issue on any size of close range weapon, when assaulting a POS) and the problems they present for the POS's very own weapons (Hello Blasters, yes I am looking especially at you).
This can be fixed easily by making the FF the target that we are shooting not the tower itself. I always found it kinda silly that bullets/missiles can pass through the FF and hit the tower but nothing else. I know its a gameplay issue with towers having armor and structure but since they are redoing everything they can probably just trow the hp around and make it so that when the shield goes the ff goes.
Would be awesome if they made it look something like this http://images.wikia.com/stargate/images/3/3d/AtlantisShieldImpact2.jpg
|

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
18
|
Posted - 2012.08.13 18:16:00 -
[188] - Quote
^^ That please :) |

Slaktoid
Aperture Harmonics K162
6
|
Posted - 2012.08.13 19:22:00 -
[189] - Quote
Some random statements:
Dunno bout you guys but I get a heck of a lot more action on stations than POSes when I roam Nullsec for example. Small gang warfare is impossible on a POS due to the guns.
KAIRS live in C2s because they're pansies.
So what if POS docking give the attacker an advantage? Come attack my POS when I'm docked in there, please. Let me get the fights right on my doorstep and have homefield advantage for once.
You all preach small gang warfare, as if it's the holy friggin grail, but most of you won't engage without 20-30 man fleets with dread support, logi and Falcons out the ass. Maybe 5% of you actually have the guts to come attack me when I travel through your system on my way to Nullsec, the only place one can find small gang warfare. "Small gang warfare" my ass...pansies...
Oh and ganking 3 month old Drake characters in C2 anoms isn't pvp. Fun occationally due to tears, but not pvp.
Would you be more or less inclined to come fight me if you could podjump back to your wormhole when I waste you?
I would like to know how you'd stop a nullified T3 from instaing off of a station. Genuinely, I do! Teach me something, oh ye knowledgable Lords of New Eden.
Eve Online would simply be a more fun game without ECM drones and Falcons. Falcons are gayer than gay people.
Hopefully I've pissed off people now to the point where you'll actually crawl out of your FFs and do something next time you see me. Too bad they don't have the "dislike" option on the forum. I feel I could have done real well in that department with this post. |

Vincent Gaines
250
|
Posted - 2012.08.13 19:37:00 -
[190] - Quote
Slaktoid wrote: but most of you won't engage without 20-30 man fleets with dread support, logi and Falcons out the ass. ]
You've had 2 1v1's this month, and one of those was against a noobship, the other you blapped a dictor with a Talos.
I have a pretty high opinion of AHARM, please don't ruin it any more than you have. |
|

Slaktoid
Aperture Harmonics K162
6
|
Posted - 2012.08.13 19:52:00 -
[191] - Quote
Actually I have had zero 1v1 this month. And the **** I blapped with the Talos there was the only stuff I could kill from those gangs. Thanks for your opinion "generic guy #1 who has never been in a wormhole", I'll take that +1 dislike. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
190
|
Posted - 2012.08.13 20:12:00 -
[192] - Quote
Slaktoid wrote: Blahj blah blah
Pretty sure this is a poor attempt at a troll, as AHARM has always been respectful in the manner they present themselves.
Also, I am fairly certain that AHARM isnt beyond ganking a hauler doing PI or a T3 running an anom. Hell, I am sure that anyone in wh space does this kind of thing regularly.
Alliance Diplomat, Recruiter |

Gnaw LF
AQUILA INC Verge of Collapse
156
|
Posted - 2012.08.13 21:07:00 -
[193] - Quote
Slaktoid wrote:Some random statements:.
One would think that you are reacting as if this thread is attacking AHARM or some sort of agenda from AHARM. If that is not so then chill out and let people voice their opinions and thoughts on what is a very serious change to the w-space mechanics. |

Two step
Aperture Harmonics K162
2130
|
Posted - 2012.08.13 21:19:00 -
[194] - Quote
Gnaw LF wrote:So basically you did not address anything. All you did was just say docking games are kinda sorta almost completely unlike force field games so its all cool. Then you said yes, we should be able to find online POSes but because we can possibly steal them and make a measly side profit on them we should now lose the ability to conduct covert recon. You did not address the following points at all:
-Multiple POSes on Grid -POSes anchorable away from celestials will require active probe scan thus ruining covert aspect of w-space -Ability for system defenders to conduct d-scan from inside the POS
I don't know man, this seems like a pretty poor response to an extensive discussion. You haven't really addresses any of our concerns, you just expanded on your previous points that were already deemed irrelevant to the regular w-space dweller.
You have deemed my points irrelevant, that doesn't mean the supposed "regular" w-space dweller has done so. In fact, the vast majority of the feedback on the minutes I get outside of this thread is actually very positive for the changes.
as for the things I supposedly didn't address: Multiple POSes on grid I talked about in the post right before your post! I do have concerns about them, and I think CCP needs to think about a system like limiting the amount of guns that could be on a single grid, or something similar. In general, just like the current system, POSes should be defended by ships, not by turrets.
POS anchoring locations is certainly a concern. I think this falls pretty far into the "it hasn't been designed yet" camp though. Perhaps most POSes will be findable with the built in scanner? Perhaps they will be on the overview unless you spend lots of extra power on cloaking modules (which are again, just an idea)? Perhaps it is a good thing that someone could be sitting in a POS you don't know about and surprise you?
Defenders not being able to d-scan from inside their POS sounds like a feature to me. If you want intel, you need to undock. This is somewhat a balance to providing possibly less intel to the attacker when you are docked...
Klarion Sythis wrote:I'm not expecting an answer to the "why" question; I just want to know if, based on what TwoStep knows, forcefields are up for debate or not. If he already knows they have to go, then no sense pissing in the wind with complaints. Time for ideas to make the upcoming system work for us.
What we were told was exactly what is in the minutes, that CCP did not want FF's to be part of the new POS system. I partly understand why they NDA'd out the reasons for this, but I wish they hadn't so you guys would stop with the crazy theories.
CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Two step
Aperture Harmonics K162
2130
|
Posted - 2012.08.13 21:26:00 -
[195] - Quote
Senn Denroth wrote:Disclaimer: Long post. Two Step; please read. (long post snipped)
I am reading all the posts in this thread... :)
Senn Denroth wrote: Clones GÇô Not to mention that if normal clones are introduced to these new starbases: If IGÇÖm a new player and IGÇÖm away for a week or more from the game, and my only clone is set at a starbase in unknown space. That starbase could be wiped out and I come back to the game with no SP left, my clone is destroyed and me being a new player I have to start over again.
I say it in that way because if it was me, keeping that game mechanic in mind I would never put my primary clone in wormhole space.
Also, will all the modules/ships/corpses drop of people that were docked up and stored at the starbase? Or do you have to shoot all the modules individually after youGÇÖve destroyed the initial starbase core.
I think you aren't understanding what I am asking for. I would like to be able to switch jump clones in w-space, not set my med clone to a w-space POS or jump into or out of w-space. Just store some clones, and be able to switch between them. If I die, I would be in my med station in empire.
Senn Denroth wrote: Ability to put starbases wherever you want GÇô
I address this above, but I agree that being able to find POSes without probing is good, though I don't have a problem with people having to make sacrifices to their POS setup to force people to probe their POS down.
Senn Denroth wrote: Shield reinforce timers GÇô are they going to exist still? Do we still have shields even though there looks to be no shields on a starbase? Or is the new starbase format going to be similar to a ship where you see hardeners active on the ship/starbase. Or is there just going to be a mini shield near the undock as the minutes suggest?
This is my biggest worry from the minutes. As proposed by CCP Greyscale, POS reinforcement timers might stretch into the weeks, and that is a terrible thing for w-space.
Senn Denroth wrote: Docking GÇô Those that are saying undocking games are worse than station games are only kidding yourself. You just donGÇÖt like the idea of docking in general. Think about it seriously, if all the carebears dock up.. they canGÇÖt see how many are bashing their POS. They can be bumped off of the undock. They canGÇÖt self destruct their caps. It will make wormhole space a bit more ruthless than it is now, people will have to start fighting to survive.
This might be the case. I really don't think the docking games thing will be at all the same when you have POS guns to back you up. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Two step
Aperture Harmonics K162
2130
|
Posted - 2012.08.13 21:34:00 -
[196] - Quote
Nash MacAllister wrote:I will try to keep it brief and I apologize if I have duplicated anything said in the previous 9 pages.
First, I support changes to the POS system. WH dwellers desperately need better user-specific security and roles, not to mention storage options. Changes can be good, and I certainly don't hit this with a blanket "Don't change anything in w-space!". But, I have some concerns...
First, and some will not agree, but the idea of making C4 and below w-space corps live in substandard (medium) or small) POS is insulting. KAIRS lives in a C2 because it is part of how we play the game. We could live in a C5/C6 but simply choose not to for a variety of sandboxy reasons. After seeing the insides of hundreds of wh, one thing is clear, VERY FEW people know how to correctly set up a POS. So the idea that C4 and below are impenetrable fortresses is sadly mistaken. But, as many people can attest to, if someone wants to burn your system, it can be done. It all depends on determination. So having said that, to make C4 and below residents live in "lesser" POS (not large), is a hell of a slap in the face. Not to mention how much more difficult it will make life if for instance, they have less capabilities as they would under the current model. Anyways, I and my corp have a lot of anger building over this potential change and see it as potentially a wh breaker for us.
I certainly understand your position, but I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6. If the attackers can't use a dread (without spending weeks building it in place), you should have less firepower available as well. You guys have made a purposeful decision to live in a C2, where you have less income from sleepers, and easier access to empire.
You guys have decided on less risk to your POSes, there should be a tradeoff to that decision. I don't support giving you *less* functionality than the current system, but I do think it is reasonable to give you fewer defenses, and possibly not some of the features that people that choose to expose themselves to higher risk would get.
Nash MacAllister wrote:Docking games. Hell no. This whole idea is asinine and if you make w-space like k-space, people will simply leave w-space, and I think a large portion may just leave Eve altogether. W-space is a refuge from the bs that goes on in the rest of Eve and to take that away would be catastrophic. Now, docking modules where you could see ships but not attack them, hmmm, maybe that is workable. But again, for the love of God, no docking games... Multiple POS at a moon on the same grid. Interesting. Gonna wait and see where this goes. Same for LOS shooting. Scouting and Intel Gathering. Gonna have to digest this a bit more as small changes to the proposed POS could vary this greatly. Going to be tough to balance this. I am not trying to be outlandish here, or brag, but w-space PVP is what KAIRS does. And you don't have to live in a C5/C6 to be a "real" w-space corp. Proof - http://whkills.info/stats/?a=corp_detail&crp_id=98 , just look at the w-space kills. Two Step, we have some folks that would love to talk to you personally (and potentially CCP) to discuss some of the potential POS changes. I think a dialogue is important, and we are willing to spend the time to help make this successful because we all see that change is going to happen regardless of how loud people scream. Lol. -Nash CEO - The Kairos Syndicate [KAIRS] A Founding Member of Transmission Lost [LOST]
I'm going to skip the docking games stuff as I really do think it would be completely different than in k-space.
I'm happy to talk to people anytime, it sounds like hosting a town hall type meeting for w-space would be something that people are interested in. I will try to schedule that after the full CSM town hall, which should be this weekend. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

TheGunslinger42
Bite Me inc Elysian Empire
248
|
Posted - 2012.08.13 21:47:00 -
[197] - Quote
Two step wrote:I'm going to skip the docking games stuff as I really do think it would be completely different than in k-space
It'd be slightly different to camping jita 4-4, yeah, but I still think it'd be pretty terrible, for reasons already expressed fifty times in this thread.
|

Joran Jackson
The Red Circle Inc.
31
|
Posted - 2012.08.13 21:59:00 -
[198] - Quote
Two step wrote:Defenders not being able to d-scan from inside their POS sounds like a feature to me. If you want intel, you need to undock. This is somewhat a balance to providing possibly less intel to the attacker when you are docked...
Yeah, you know where else this "balance" exists? K-space.
I mean our entire thread is saying keep your k-space out of my w-space and then you come up with a response like that, which basically says, yeah...well it's balanced in k-space. I can't imagine anyone in this thread is satisfied with that. We don't live in k-space, why are you so intent on bringing k-space "features" to us?
Two step wrote:You have deemed my points irrelevant, that doesn't mean the supposed "regular" w-space dweller has done so. In fact, the vast majority of the feedback on the minutes I get outside of this thread is actually very positive for the changes
I'm not going to say who elected you, I certainly don't have the demographics, but considering the amount of people in large w-space PvP corps and the amount of alts we all have, I certainly think you should be listening harder to this thread (and failheap) than your evemails. |

Gnaw LF
AQUILA INC Verge of Collapse
156
|
Posted - 2012.08.13 22:05:00 -
[199] - Quote
Two step wrote: You have deemed my points irrelevant, that doesn't mean the supposed "regular" w-space dweller has done so. In fact, the vast majority of the feedback on the minutes I get outside of this thread is actually very positive for the changes.
as for the things I supposedly didn't address: Multiple POSes on grid I talked about in the post right before your post! I do have concerns about them, and I think CCP needs to think about a system like limiting the amount of guns that could be on a single grid, or something similar. In general, just like the current system, POSes should be defended by ships, not by turrets.
POS anchoring locations is certainly a concern. I think this falls pretty far into the "it hasn't been designed yet" camp though. Perhaps most POSes will be findable with the built in scanner? Perhaps they will be on the overview unless you spend lots of extra power on cloaking modules (which are again, just an idea)? Perhaps it is a good thing that someone could be sitting in a POS you don't know about and surprise you?
Defenders not being able to d-scan from inside their POS sounds like a feature to me. If you want intel, you need to undock. This is somewhat a balance to providing possibly less intel to the attacker when you are docked...
Guess thats democracy in action for you, sad thought that so many are willing to give up the hunter/prey aspect of w-space for such crappy gimmicks as market and contracts. I guess we will have to live and see how all this will get implemented. |

Gnaw LF
AQUILA INC Verge of Collapse
156
|
Posted - 2012.08.13 22:22:00 -
[200] - Quote
Two step wrote:
I certainly understand your position, but I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6. If the attackers can't use a dread (without spending weeks building it in place), you should have less firepower available as well. You guys have made a purposeful decision to live in a C2, where you have less income from sleepers, and easier access to empire.
You guys have decided on less risk to your POSes, there should be a tradeoff to that decision. I don't support giving you *less* functionality than the current system, but I do think it is reasonable to give you fewer defenses, and possibly not some of the features that people that choose to expose themselves to higher risk would get.
Whoa, I was planning on leaving this convo for a while until I read this. This is just plain bad and feels like some weird elitism. How is C2 or C3 less? Yes, its scaled for smaller corps and alliances. The sleeper sites can be done in ships that require smaller SP investment and the connections prevent capital ship movement. Besides those two points this part of w-space is just as cruel and unforgiving as the rest of w-space. There is no local, no security status hits, you can still anchor bubbles and use all kinds of items that are not allowed in high sec. But high sec, where a freighter can move a Large POS will not have this limitation?
What the rest of k-space? Is null sec going to have better POSes than low sec? And how is having capitals in C5 an excuse for larger POSes and better defenses? Why can't the defender use the capitals to defend? After all you just said it yourself, that POSes need to be defended by ships and not turrets. So how does that make lower class w-space an exception? Also, I think Empire access is a liability as the attacker can use it to bring in more people into the system then cycle, as opposed to higher class w-space where an empire connection is rare. |
|

Two step
Aperture Harmonics K162
2130
|
Posted - 2012.08.13 22:45:00 -
[201] - Quote
Gnaw LF wrote:Two step wrote:
I certainly understand your position, but I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6. If the attackers can't use a dread (without spending weeks building it in place), you should have less firepower available as well. You guys have made a purposeful decision to live in a C2, where you have less income from sleepers, and easier access to empire.
You guys have decided on less risk to your POSes, there should be a tradeoff to that decision. I don't support giving you *less* functionality than the current system, but I do think it is reasonable to give you fewer defenses, and possibly not some of the features that people that choose to expose themselves to higher risk would get.
Whoa, I was planning on leaving this convo for a while until I read this. This is just plain bad and feels like some weird elitism. How is C2 or C3 less? Yes, its scaled for smaller corps and alliances. The sleeper sites can be done in ships that require smaller SP investment and the connections prevent capital ship movement. Besides those two points this part of w-space is just as cruel and unforgiving as the rest of w-space. There is no local, no security status hits, you can still anchor bubbles and use all kinds of items that are not allowed in high sec. But high sec, where a freighter can move a Large POS will not have this limitation? What the rest of k-space? Is null sec going to have better POSes than low sec? And how is having capitals in C5 an excuse for larger POSes and better defenses? Why can't the defender use the capitals to defend? After all you just said it yourself, that POSes need to be defended by ships and not turrets. So how does that make lower class w-space an exception? Also, I think Empire access is a liability as the attacker can use it to bring in more people into the system then cycle, as opposed to higher class w-space where an empire connection is rare.
Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?
This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.
POS defenses need to scale with the amount and size of ships that can be brought to bear against them. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.13 22:54:00 -
[202] - Quote
Nice answering all those things Two Steps.
Still to me it seem the primary concern is:
1) Timers 2) extreme locations of poses 3) Activity tracking on poses |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
41
|
Posted - 2012.08.13 23:24:00 -
[203] - Quote
Two step wrote:This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.
Learn to stealthbomb. Use smartbombing. Hell, use FoFs. Drones are rather disinterested in beeing jammed, too.
Also: Learn to stealthbomb, because any POS-sizes and -configurations are extremely weak in that field. |

Gnaw LF
AQUILA INC Verge of Collapse
158
|
Posted - 2012.08.14 00:13:00 -
[204] - Quote
Two step wrote:
Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?
This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.
POS defenses need to scale with the amount and size of ships that can be brought to bear against them.
Sure they can, just anchor a POS of your own in a d-ckstar setup and keep hunting the other guys untill they are no longer able to scan themselves into the system. Then their tower will run out of fuel. Your idea is that we need to nerf an entire class of w-space because new guys are having issues getting a foot into an active system is absurd. Its anti-EvE. By that extension we need to nerf half of sov nullsec because 50 man groups can't make it into there without being hot dropped.
Even if we want to approach your idea and make d-star setups less powerful in systems that cannot have capital support, the easier way of doing it is to reduce the efficiency of the ecm modules in the very same system class, or hell even across entire EvE. I don't think that a lot of people will complain about the less efficient ECM modules. There are other solutions, all of which don't bar a group of players from have the convenience of a large POS. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
191
|
Posted - 2012.08.14 00:17:00 -
[205] - Quote
Two step wrote:
Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?
This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.
POS defenses need to scale with the amount and size of ships that can be brought to bear against them.
5 man corp won't be able to take down a reasonably defended medium tower, let alone a large. The problem isn't with the pos though...IT"S WITH HAVING A 5 MAN CORP. Hell, I have seen a 5 man corp in a c5. Do you really think they have any chance, even with caps, to take down any reasonably sized/competent corp's tower?
Also, as far as scaling to the amount of ships that can be brought in...I've seen 100+ ships bashing a pos in a c2, so having medium pos's against a fleet that size just makes it all too easy for the attackers.
You aren't bringing up some issue of flawed game mechanics here. You are bringing up an issue of fairness. Hate to be the bearer of bad news here, but Eve isn't supposed to be fair. Alliance Diplomat, Recruiter |

Jack Miton
Bite Me inc Elysian Empire
463
|
Posted - 2012.08.14 02:29:00 -
[206] - Quote
Two step wrote:I really don't think the docking games thing will be at all the same when you have POS guns to back you up.
what's the first thing anyone anywhere does when attacking a POS? they kill off the guns....
Quote:KAIRS live in C2s because they're pansies.
QFT ;) |

Bane Nucleus
The Kairos Syndicate Transmission Lost
191
|
Posted - 2012.08.14 02:33:00 -
[207] - Quote
Jack Miton wrote:Quote:KAIRS live in C2s because they're pansies. QFT ;)
Just wait Jack. The next time that Orca of yours is going down! 
Alliance Diplomat, Recruiter |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 03:27:00 -
[208] - Quote
.
EDIT: I failed at mass quoting  |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 03:32:00 -
[209] - Quote
I think you really need to rethink your stance on the lower class WH's being gimped.
I do agree the C1 POS defence situation is a little unbalanced due to mass restrictions on the C1 hole. (that's not to say C1 evictions can't and don't happen, they are just painful.)
A 5 man corp is going to find it very hard to take over any size inhabited WH with only 5 people to field, but to say they can't move into C2's currently really is bullshit, there is plenty of uninhabited C2's with varying statics available and many of those with good PI as well. If they cannot find one of these empty C2's there is certainly many that go up for sale every single day and most go unsold for the lack of buyers. Again to say anything against that is pure bullshit and if you don't agree you guys need to get out of your hole and explore some more.
I here your point that attackers can't bring caps to attack a C2, But why the hell do you think you should be able to. If you live in a C5/C6 where your corp can make countless billions per week and most of these C5/C6 corps have a large member base. Do you really think you should be able to move your caps (that to you are disposable to some point from your large income base) around to every WH that you see fit and attack people living in C2's? Your C5/C6 corps already have the numbers and funds to easily go to any C2 and evict a resident regardless of tower composition and to say any difference to that again is bullshit.
I strongly feel that if a corp/Alliance has spent a great deal of their resources to fortify their home system in a C2- a C4 on the gimped income they have available compared to a C5/C6 they should be able to. Isnt it you that has pointed out previously Two Step that to fully evict a C5/C6 corp/Alliance it is also very hard if they have fortified their systems with multiple caps and towers and takes an enormous effort of moving caps in waves and rolling statics many hundreds of times to do so. You have to work for the eviction in the C5/C6's why do you think it should be a lot easier to evict people in lower class holes than in your own if they can fortify with such a massive difference in income levels.
To gimp lower class holes any further than they are will in the long term just see them as a waste land. I don't know what you want the outcome to be with this but you need to consider it. Do you want all lower class WH corps to move to your C5/C6? Or do you want to constantly scan your way through empty systems to get your junk to empire?
The idea that one of your corp mates can come out and completely bag the CEO of losts post ( A post that i found to have some completely reasonable concerns) with a response like move to a C5 you pansie is abhorrent. Have you guys not taken a look at your KB compared to theirs lately?
Or will you guys soon be moving to null where all your reall PVP is at?
(And no i am not from lost, they have touched me in bad places before and io am not a fan of theirs, ) But they are right this time. |

Kuning
The Kairos Syndicate Transmission Lost
6
|
Posted - 2012.08.14 04:01:00 -
[210] - Quote
There sure are a lot of people who rely on capital ships like a crutch. A lot of us are getting along fine just without them, including invading and evicting |
|

Nash MacAllister
The Kairos Syndicate Transmission Lost
9
|
Posted - 2012.08.14 04:23:00 -
[211] - Quote
Two step wrote: I certainly understand your position, but I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6. If the attackers can't use a dread (without spending weeks building it in place), you should have less firepower available as well. You guys have made a purposeful decision to live in a C2, where you have less income from sleepers, and easier access to empire.
You guys have decided on less risk to your POSes, there should be a tradeoff to that decision. I don't support giving you *less* functionality than the current system, but I do think it is reasonable to give you fewer defenses, and possibly not some of the features that people that choose to expose themselves to higher risk would get.
I respectfully disagree with this statement. To say that living in a C2 somehow poses less risk is absurd. We have the same risk to our POS as you do. Any WH can be fortified by putting time and ISK into it. And any WH can be burned, again, by putting time and ISK into it. Nobody is safe based solely on the class WH they live in, and although the threats vary, they are relatively the same no matter where you live. It is not uncommon to see 100 person T3 fleets burning a C2. Large towers don't last long, a medium would be laughable.
Is the goal to make it easier for ragtag corps to muscle their way in to the lower class wh? I cannot support being penalized for being organized. And WH space is about organization, and lack thereof is a recipe for disaster. And as was said, there are soooo many empty wh, an eviction is usually personal, not a lack of space. So why make it easy for the aggressors?
I absolutely do not agree that if you don't live in a C5/C6 then you are somehow taking the easy road. It simply is not the case. And the POS changes should not at all reflect that attitude. Don't fix what isn't broken. Stick to the legitimate concerns that have been voiced over and over again regarding POS security, management, and access IMHO. The enemy of my enemy is... -ájust another guy that needs killin' |

LanFear TyRaX
Lead Farmers Kill It With Fire
7
|
Posted - 2012.08.14 06:06:00 -
[212] - Quote
I second the request to know if ForceField removal is a done deal or not, we can plan better if we know that.
What I feel (and I may be wrong) is that CCP is trying to make more people move to wspace by making it accessible with more amenities ? I see that wspace will become another variant of kspace. While this is desirable to some people,it is not, to a good percentage (if not a majority) of active wspace residents.
Me at least, left kspace because of some of the things that are proposed to be added to wormholes. Like station games, instawarp undock, station camping etc. If wspace turns into 0.0 without local, we will have all the difficulties without any of the attractive distinctions.
In this thread, I see a lot of people from corporations and alliances I see and interact Please convey these ideas and feedbacks to CCP. Still,I think, CCP will be like, "hell, whatever we do, they will keep playing anyway".
|

Jack Miton
Bite Me inc Elysian Empire
463
|
Posted - 2012.08.14 06:25:00 -
[213] - Quote
Bane Nucleus wrote:Jack Miton wrote:Quote:KAIRS live in C2s because they're pansies. QFT ;) Just wait Jack. The next time that Orca of yours is going down! 
wasnt actually my orca. i was escorting it through a chain recently and it still has the hull damage from that run in :D |

Jack Miton
Bite Me inc Elysian Empire
463
|
Posted - 2012.08.14 06:37:00 -
[214] - Quote
Nash MacAllister wrote:I respectfully disagree with this statement. To say that living in a C2 somehow poses less risk is absurd. We have the same risk to our POS as you do.
oh please, youre just embarrassing yourself. comparing POS sieges in a c5/6 to a c2 is just stupid, at best ignorant.
POS defences on a C5/6 POS are basically decorative since any attacking fleet will have a LEAST 3, more likely a half dozen or more, dreads which can ignore them. attacking a decked out dickstar in a low class WH is THE single most tedious and horribly painful thing you can do in a WH.
yes, obviously it can be done regardless of POS setup, even in a C1. however, attacking a low class large POS with 100+ online ECM mods (which all low class POSs should have if they know what theyre doing, most dont) is beyond painful. |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 07:05:00 -
[215] - Quote
Jack Miton wrote:Nash MacAllister wrote:I respectfully disagree with this statement. To say that living in a C2 somehow poses less risk is absurd. We have the same risk to our POS as you do. oh please, youre just embarrassing yourself. comparing POS sieges in a c5/6 to a c2 is just stupid, at best ignorant. POS defences on a C5/6 POS are basically decorative since any attacking fleet will have a LEAST 3, more likely a half dozen or more, dreads which can ignore them. attacking a decked out dickstar in a low class WH is THE single most tedious and horribly painful thing you can do in a WH. yes, obviously it can be done regardless of POS setup, even in a C1. however, attacking a low class large POS with 100+ online ECM mods (which all low class POSs should have if they know what theyre doing, most dont) is beyond painful.
So we should just make us all use small/medium POS's so you can just breeze through evict a few noobs and move on back to your fortress of solitude. Get a grip on reality, how elitist can you be.
Get past the idea that the cap game is the only way to play in WH's |

Bane Nucleus
The Kairos Syndicate Transmission Lost
192
|
Posted - 2012.08.14 07:10:00 -
[216] - Quote
Jack Miton wrote:
oh please, youre just embarrassing yourself. comparing POS sieges in a c5/6 to a c2 is just stupid, at best ignorant.
POS defences on a C5/6 POS are basically decorative since any attacking fleet will have a LEAST 3, more likely a half dozen or more, dreads which can ignore them. attacking a decked out dickstar in a low class WH is THE single most tedious and horribly painful thing you can do in a WH.
yes, obviously it can be done regardless of POS setup, even in a C1. however, attacking a low class large POS with 100+ online ECM mods (which all low class POSs should have if they know what theyre doing, most dont) is beyond painful.
It's two different ways of accomplishing the same thing. To invade any decent sized corp/alliance in deep wormhole space, you are going to need more than just 3 dreads. This means you are going to be rolling, looking for a way to bring in more caps. By that time, there is a fleet of 100 people in a c2, already smashing everything in it's way. On top of that, if they feel like inviting friends, help is a stones throw away.
Having experienced both shallow and deep wormhole game play. , I would call that about even on the risk scale.
Alliance Diplomat, Recruiter |

Zwo Zateki
CazyKo PowerDucks Alliance
17
|
Posted - 2012.08.14 08:14:00 -
[217] - Quote
Two step wrote:The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. Yeah, you don't understand but we know what we're doing!!11
Heard that before... (Hint: Incarna) |

Zwo Zateki
CazyKo PowerDucks Alliance
17
|
Posted - 2012.08.14 08:19:00 -
[218] - Quote
Two step wrote:Gnaw LF wrote:Two step wrote:
I certainly understand your position, but I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6. If the attackers can't use a dread (without spending weeks building it in place), you should have less firepower available as well. You guys have made a purposeful decision to live in a C2, where you have less income from sleepers, and easier access to empire.
You guys have decided on less risk to your POSes, there should be a tradeoff to that decision. I don't support giving you *less* functionality than the current system, but I do think it is reasonable to give you fewer defenses, and possibly not some of the features that people that choose to expose themselves to higher risk would get.
Whoa, I was planning on leaving this convo for a while until I read this. This is just plain bad and feels like some weird elitism. How is C2 or C3 less? Yes, its scaled for smaller corps and alliances. The sleeper sites can be done in ships that require smaller SP investment and the connections prevent capital ship movement. Besides those two points this part of w-space is just as cruel and unforgiving as the rest of w-space. There is no local, no security status hits, you can still anchor bubbles and use all kinds of items that are not allowed in high sec. But high sec, where a freighter can move a Large POS will not have this limitation? What the rest of k-space? Is null sec going to have better POSes than low sec? And how is having capitals in C5 an excuse for larger POSes and better defenses? Why can't the defender use the capitals to defend? After all you just said it yourself, that POSes need to be defended by ships and not turrets. So how does that make lower class w-space an exception? Also, I think Empire access is a liability as the attacker can use it to bring in more people into the system then cycle, as opposed to higher class w-space where an empire connection is rare. Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads? This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing. POS defenses need to scale with the amount and size of ships that can be brought to bear against them. And you want 5 man corp to be able to destroy/steal billions of ISK stored @ Corporate Hangar Array just like that? Brilliant. |

TheGunslinger42
Bite Me inc Elysian Empire
250
|
Posted - 2012.08.14 08:46:00 -
[219] - Quote
As for the lower class wormholes issue, I think it's fairly balanced tbh. You gain a defense advantage because its harder for attackers to knock over your large death/**** stars, but at the same time you sacrifice a lot by living in a low class wormhole - the logistics can be harder and obviously the isk is pathetic. C1/C2 evictions also do actually happen
Beyond that, I also think purposefully gimping lower class wormholes by idiotic ideas such as preventing them from bringing in or using large towers or other mods you also make wormhole space less appealing for corps that are looking to try something new. You're saying either jump in at the deep end or get a really sucky experience. And jumping into the deep end could be a fairly sucky experience in and of itself unless they join one of the already established Big BoysGäó of wormhole space. |

Joachim Weiss
Executive Override Inc. Transmission Lost
2
|
Posted - 2012.08.14 09:12:00 -
[220] - Quote
I'm not so much worried about docking games. People can hang on the edge of their shields now for a similar effect. The biggest issue is transparency. The fact that wormhole life means you need to play with all your cards on the table (with a cloaky ace up your sleeve) provides a unique gameplay style that can't be found anywhere else in the Eve Universe. Our CSM and CCP should focus on making wormhole life even more unique, not thinking about how they can bring them in line with the rest of Eve. Variety of lifestyles is what keeps a lot of people here, don't take that away.
The ability to fit T3 subsystems on ships is something that I'm sure is on the top on any rational persons list, so I wanted to make sure CCP was aware of it as well.
As far as I'm concerned, you can leave the structures the same. Other than T3 fitting, the ability to have personal space to store ships and a personal hanger are the only real pressing needs to WH life as I see it. If you give me that, along with a POS management interface that doesn't look like a leftover from the Commodore 64 era, I will give you all my beans.
And before Bane pops a blood vessel, I must say that the idea of limiting POS size in wormholes is beyond silly. The idea to reduce ECM on a POS sounds nice, but even that addresses a problem that I don't think really exists. If someone wants that POS dead bad enough, there are plenty of ways and plenty of people who can do the job. Let their false sense of security be their consolation for living in silly little baby wormholes. |
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
193
|
Posted - 2012.08.14 09:15:00 -
[221] - Quote
Joachim Weiss wrote: Let their false sense of security be their consolation for living in silly little baby wormholes.
Lets see here. Where is that kick corp button again?......
Alliance Diplomat, Recruiter |

Sp0ki3
renditions of madness B A C K B 0 N E
2
|
Posted - 2012.08.14 10:18:00 -
[222] - Quote
I just want logs for the arrays to see where items are being moved and by who. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.14 11:23:00 -
[223] - Quote
Joachim Weiss wrote: I must say that the idea of limiting POS size in wormholes is beyond silly. The idea to reduce ECM on a POS sounds nice, but even that addresses a problem that I don't think really exists. If someone wants that POS dead bad enough, there are plenty of ways and plenty of people who can do the job. Let their false sense of security be their consolation for living in silly little baby wormholes.
I agree and i think limiting large POS's to high class wormholes at this stage would be totally unreasonable.
Punishing people for living in a c1-c3 after they have spent years developing and securing a wormhole system is not the way to go. Everyone should have to same abilities and benefits as they do now (including static pos defenses) but people in C4-C6 should get additions benefits/features. |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.14 11:57:00 -
[224] - Quote
POS hit points or defences capabilities should scale down in lower class wormholes, but other features should be the same. Higher class wormholes are farther away from empire space and station services but that's a trade off we accept when moving there to get better rewards (both in PVE and PVP). |

Monica Lesture
Republic Military School Minmatar Republic
16
|
Posted - 2012.08.14 12:01:00 -
[225] - Quote
Two Step in a " I have now clue about (lower class) WH PVP after my corp bunkered for years in a C6 and now are on the verge of collapse due to inactivity" non-shocker. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.14 12:05:00 -
[226] - Quote
Dino Boff wrote:POS hit points or defences capabilities should scale down in lower class wormholes, but other features should be the same. Higher class wormholes are farther away from empire space and station services but that's a trade off we accept when moving there to get better rewards (both in PVE and PVP).
If they system was originally designed that way sure but the fact is they weren't and we all had to deal with the ****** POS system.
It's not impossible to take out a pos in low end wormholes no matter how we defended they are. It's all down to the attackers determination.
Should they limit how many caps you can have in a c5/6 to make it easier for small c5/6 corps to siege a POS too? |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 12:07:00 -
[227] - Quote
Dino Boff wrote:POS hit points or defences capabilities should scale down in lower class wormholes, but other features should be the same. Higher class wormholes are farther away from empire space and station services but that's a trade off we accept when moving there to get better rewards (both in PVE and PVP).
If your going to put forward an stupid idea you should at the least explain why?
Why should we risk the 10's of billions in assets that we have just as a small corp in a C4 and be forced to live out of a POS with the defence and HP of a small POS, a small POS that any rag tag bunch of idiots with a fleet comp put together by a monkey could easilly handle.
Yeah lets make all low class WH's the entertainment for people while they can't find any C5/C6 cap fights.  |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 12:09:00 -
[228] - Quote
Rek Seven wrote:
Should they limit how many caps you can have in a c5/6 to make it easier for small c5/6 corps to siege a POS too?
A good point made, if we can no longer have a fortress why should you have more than three caps at a time. |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.14 12:41:00 -
[229] - Quote
POS have been design for empire and null sec.; they have too much HP and their defences are OP for small gang pvp we do in w-space.
Beside with the short life wormhole connection, what does protect a POS (or a POCO) in w-space is its timer (for all wormhole classes). |

Nash MacAllister
The Kairos Syndicate Transmission Lost
9
|
Posted - 2012.08.14 12:42:00 -
[230] - Quote
Jack Miton wrote:Nash MacAllister wrote:I respectfully disagree with this statement. To say that living in a C2 somehow poses less risk is absurd. We have the same risk to our POS as you do. oh please, youre just embarrassing yourself. comparing POS sieges in a c5/6 to a c2 is just stupid, at best ignorant. POS defences on a C5/6 POS are basically decorative since any attacking fleet will have a LEAST 3, more likely a half dozen or more, dreads which can ignore them. attacking a decked out dickstar in a low class WH is THE single most tedious and horribly painful thing you can do in a WH. yes, obviously it can be done regardless of POS setup, even in a C1. however, attacking a low class large POS with 100+ online ECM mods (which all low class POSs should have if they know what theyre doing, most dont) is beyond painful.
Your attitude and elitism on the matter is laughable and part of the underlying problem here. It would seem that you, Two Step, and many others feel that to be a "real" WH corp, you must strive to live in a C5/C6. And therefore, you create 2 classes of pilots/corps. Until that ridiculousness is abandoned, there will be serious challenges to making any of the proposed changes work for WH dwellers as a whole. And what we need is to make it a BETTER experience for new corps and players coming into w-space. More people successfully living in w-space = more encounters and potentially more fights which I know we would all love to see... The enemy of my enemy is... -ájust another guy that needs killin' |
|

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 12:44:00 -
[231] - Quote
Dino Boff wrote:POS have been design for empire and null sec.; they have too much HP and their defences are OP for small gang pvp we do in w-space.
Beside with the short life wormhole connection, what does protect a POS (or a POCO) in w-space is its timer (for all wormhole classes).
I seriously cant believe you still speak with that much crap dribbling out. It's unbelievable. |

Dino Boff
Lead Farmers Kill It With Fire
9
|
Posted - 2012.08.14 12:49:00 -
[232] - Quote
Rek Seven wrote:Should they limit how many caps you can have in a c5/6 to make it easier for small c5/6 corps to siege a POS too?
Please no, we want more capitals to shoot at, not less. |

TheGunslinger42
Bite Me inc Elysian Empire
250
|
Posted - 2012.08.14 12:51:00 -
[233] - Quote
Dino Boff wrote:POS have been design for empire and null sec.; they have too much HP and their defences are OP for small gang pvp we do in w-space.
Beside with the short life wormhole connection, what does protect a POS (or a POCO) in w-space is its timer (for all wormhole classes).
Their defenses are OP for "small gang pvp"? Uh... no. Small gangs were never intended to be able to steamroll towers, in any area of space. |

kapolov
Hedion University Amarr Empire
4
|
Posted - 2012.08.14 12:55:00 -
[234] - Quote
Dino Boff wrote:Rek Seven wrote:Should they limit how many caps you can have in a c5/6 to make it easier for small c5/6 corps to siege a POS too? Please no, we want more capitals to shoot at, not less.
Then take your caps and go invade a fully fortified C5/C6 for a complete eviction. Ohh wait that's to hard right? Perhaps if you changed **** up to suit your entertainment value then it would be ok.
The fact is that C5/C6 evictions happen a hell of a lot less than they do in lower class holes and you guys somehow think that our end is unbalanced. The naivety is palpable. |

TheGunslinger42
Bite Me inc Elysian Empire
251
|
Posted - 2012.08.14 13:00:00 -
[235] - Quote
heres a crazy idea regarding docking games, towers in c1s, etc:
dont fix what isn't broken
|

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.14 13:10:00 -
[236] - Quote
We've done full invasions several times in c6 and c5's.
It takes a lot of work and even for smaller entities a full weeks work.
We don't need to make it harder to invade wormholes. Quite the opposite.
In honesty though, it will be virtually impossible to kick out any one from smaller class wormholes if timers are set to weeks. It would require a tremendous tedious effort of pos bashing against an already defeated foe if we were to store our chars there for decades. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.14 13:14:00 -
[237] - Quote
Yeah well week long reinforcement timers are a stupid idea too. |

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
24
|
Posted - 2012.08.14 13:15:00 -
[238] - Quote
Nash MacAllister wrote:Give the C5/C6 guys something to help mitigate the Cap threat. But don't screw the lower class wh dwellers in doing so by limiting their POS or defensive selection.
Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.
I think the `balance` currently in being able to attack / defend a wormhole system are fine. I am against nerfing lower class wormholes, and I am against buffing highter classes. Like many already said before, a lower class wormhole is harder to invade (although inpractise that would remain to be seen) but you pay a huge price in pve income. That price is actually pretty substantial compared to a C5 or C6. POS'es in C1's should be the same as in C6's.
In addition to that, EVE isn't fair nor was it intended to be. If you are able to muster more power then some one else (be it by sheer numbers or more powerfull friends or whatever), then you have the right to claim what is his. This is one of the things for me that defines what EVE is. I don't think there should be a game mechanic to influence those effects, especially not in wpace. |

Meytal
School of Applied Knowledge Caldari State
80
|
Posted - 2012.08.14 13:23:00 -
[239] - Quote
I would say that it's MORE dangerous to live in a C2/HS/? than it is a C6/C6, because you would constantly have visitors coming in and out. And unless you have absolute control over your HS exit(s) -- and most people don't -- your system is wide open for anyone to wander in and provide intelligence to the rest of his group.
The issue with sieging well-defended systems isn't from actual shooting of the tower, it's from committing your time and resources to a prolonged operation. You limit yourself to primarily attacking that one target and giving up the occasion to look for other targets. Not many people really want to do this, whether you have dreads or not. Remember, unless you're suggesting something to CCP that we don't know about, we aren't fighting for Sov in w-space. Those TCUs in w-space don't do anything; they're just noob magnets. We're just looking for fights in general, preferably good ones.
W-space isn't Nullsec. You don't just get a bug up your butt allof a sudden and decide you want to evict half the residents from a region because there is a nice moon in there somewhere, hotdrop in your 100s of caps, blap blap for a few minutes, and come back the next day. Evictions are generally reserved for settling grudges, and are the last resort. We don't enjoy sitting around picking our noses waiting for reinforce timers while guarding bubbled holes and towers. We only do it when we have to or for a good cause, such as the large group kicking AAA out of their farming C6.
Dropping a temporary tower to provoke the occupants is a better way to get fights than sieging a system. I bet if you dropped a tower in any of the home systems of the corps in this thread, you'd get a nice fight. Y'know, I bet that fight would even be right on the tower too. This is a great use for small towers. You can't actually live out of them very well.
With a decent w-space static, that C2 corp could take in a lot of ISK. See, when you can't cap escalate the same sites every day, you chain-farm your statics; something you might have lost sight of living in a C6/C6. And unless you like blue-on-blue action, those of us in PvP corps/alliances hunt our statics too.
|

Ashimat
Reconfiguration Nation Transmission Lost
33
|
Posted - 2012.08.14 13:34:00 -
[240] - Quote
Nash MacAllister wrote:Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.
Well...
You can have as much caps in a C2 that you have in a C6, only difference is they all will belong to the ones defending the place and they all are to be considered a investment in the system. I know that in reality, that don't have the effect you would think it would on paper, but still...
I agree that the balance is pretty good as it is now thou. Maybe with a POS ECM nerf. http://rnat-postmortem.blogspot.se |
|

Chuckob Chuck
Shadowfire Enterprises Rura-Penthe
2
|
Posted - 2012.08.14 13:49:00 -
[241] - Quote
Maybe before they impement these POS changes they should sent out Surveys to CEO's and get a feel from the Low Sec and WH POS Owners and see how many and what kind of respones they get, to see if they are going in the right direction. Rather than trying to disarm the Bomb after its goes off. |

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.14 13:55:00 -
[242] - Quote
Meytal wrote:I would say that it's MORE dangerous to live in a C2/HS/?
That is the same thing as saying it is safer to mine in Zero sec than in Hisec!
You comment is laughable. Do you have any idea what it requires to live in a c6? from an organizational point of view?
1) There are so few c6 that if any one wants to find you, they will find you. You see? With a static c6, you can cycle hole for every 5 min. which mean that you should find the right hole once every day. Means that within a week you should be able to get a cap fleet into the system. You cannot hide, you have to fight.
2) No one lives in a c6 without a large cap fleet of there own. Yes we loose less ships in homesys to random ganks, but if we loose home sys the loss can hardly be counted in billions.
3) The only reason we do not loose ships to random ganks (which we btw still do, cause in order to logistics done, we have to go through lower class because of logistics), is the effort put into hi class wh.
4) We solo as much as the next isk hore in lower class wh, when there is nothing else to do.
Honestly. We live as much in c2's as you do. My bet is you never lived in a c6.
What we cannot do is to expect to find a certain low class wh within a week with our major logistics through hi, low and zero.
I wonder how many invasions you've done?
|

Nash MacAllister
The Kairos Syndicate Transmission Lost
10
|
Posted - 2012.08.14 14:07:00 -
[243] - Quote
Ashimat wrote:Nash MacAllister wrote:Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.
Well... You can have as much caps in a C2 that you have in a C6, only difference is they all will belong to the ones defending the place and they all are to be considered a investment in the system. I know that in reality, that don't have the effect you would think it would on paper, but still... I agree that the balance is pretty good as it is now thou. Maybe with a POS ECM nerf.
I didn't write that Ashi. Lol The enemy of my enemy is... -ájust another guy that needs killin' |

Dino Boff
Lead Farmers Kill It With Fire
10
|
Posted - 2012.08.14 14:30:00 -
[244] - Quote
POS fights shouldn't be about structure grinding, it should be about who's willing and able to fight for it. Reinforcing a POS or taking it down should be slow enough to let the defender get organised - or to let the sieging fleet get jumped on by some random fleet chain-rolling :) - but it shouldn't take hours like large POS with plenty hardeners require.
And you shouldn't have to bring a blob to reinforce a POS like when you need to bring more logi than online ecm and neut on the POS. If you bring too many people the defender wil self-destruct ships, put valuable loots in their hold and log off for a week.
POS bashing in w-space currently is just a boring activity with very few good fight. |

Rek Seven
Probe Patrol Project Wildfire
375
|
Posted - 2012.08.14 15:07:00 -
[245] - Quote
Dino Boff wrote: POS fights shouldn't be about structure grinding, it should be about who's willing and able to fight for it.
And you shouldn't have to bring a blob to reinforce a POS...
That's a bit of a contradiction don't you think?
You can't nerf low class wormholes without encouraging blob warfare in WH space. Is that what you want?
It's not like people are going to say "oh this POS we want to siege is only in a C2 so we don't need as may pilots." on the contrary, they will bring more pilots because the priority is to reinforce the POS as quickly as possible.
I would rather people be able to jump caps into our C2 than be forced to live in a small pos that's going to be blobbed to **** every weekend.
And yes, i realize i'm talking about future changes applying to the existing pos system but we don't have the details for the new pos system yet.
|

Ashimat
Reconfiguration Nation Transmission Lost
33
|
Posted - 2012.08.14 15:08:00 -
[246] - Quote
Nash MacAllister wrote:Ashimat wrote:Nash MacAllister wrote:Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.
Well... You can have as much caps in a C2 that you have in a C6, only difference is they all will belong to the ones defending the place and they all are to be considered a investment in the system. I know that in reality, that don't have the effect you would think it would on paper, but still... I agree that the balance is pretty good as it is now thou. Maybe with a POS ECM nerf. I didn't write that Ashi. Lol
Ah, no, you did not. The danger of editing a quote to make it clearer. It backfired there... hehe. Terribly sorry. I go train forum posting to 4 now, ok?
http://rnat-postmortem.blogspot.se |

Verran Skarne
Shadowfire Enterprises
2
|
Posted - 2012.08.14 15:16:00 -
[247] - Quote
I haven't been able to read all of the responses yet but here are my general thoughts as someone who spends a lot of time in wormholes.
First, my personal wish list for a POS revamp:
- Personal storage for corporation/alliance members
- Change administration so that a corp can operate multiple corporate offices and multiple POS's and manage permissions independently.
- Allow alliance members to actually use anything other than a ship maintenance array if given permission to do so.
- Make it one structure instead of a bunch of floating things that people can bump into/get stuck on.
- Allow ships to "dock" with the POS instead of having to store/board to change ships.
- Allow pilots to access hangar/storage/fitting like they do when docked in a station.
- Boost refining array efficiency. They're practically worthless.
- Make storage cheap/plentiful. It's silly that we use assembly arrays to store ore because the corporate hangar arrays are too small, for example.
How I would recommend doing it (briefly)
- POS is a single structure that has a fitting screen like a ship does.
- POS "modules" are fitted into the POS and use CPU/Powergrid
- Each "module" expands or adds capability.
- Modules can still be onlined/offlined depending on needs.
- POS fitting space should depend on size, but should have enough slots in the fitting screen to allow owners to fit about twice as much stuff as they could have online simultaneously.
- POS owners should be able to emphasize defenses but at a cost.
- Pilots who are moored should still be able to take manual control of defenses.
Specific issues being discussed:
Docking/Mooring/The Bubble
- I am not a fan of station games. Don't bring those into wormholes.
- I'm ok with losing the bubble as long as ships that have are close to the POS and not moored get some kind of defensive boost. Otherwise it's too easy for a sniper fleet to camp off a POS and primary anyone who unmoors.
- If we lose the bubble we should add a new POS module that works like either an enhanced directional scanner or a deep space scan probe (the latter can use some CPU/powergrid to balance it out). This lets pilots see what's around them before leaving protection.
- If we lose the bubble add new defensive modules or make existing defensive modules cheaper. One of the purposes of the bubble right now is fleet staging, so that pilots can get into the right ships and form up before getting into combat.
POS Sieges and "Evictions"
Do not remove the ability to anchor a large POS in a Class 1/2 wormhole. This is for two reasons:
1. Small and medium POS's simply can't store enough stuff in their current format to make it worthwhile to use them for a corp that is living in a wormhole and actively doing any mining whatsoever.
2. Small and medium POS's can be torn down far too quickly/easily with a small fleet of subcapital ships to be effective for anyone trying to live in a wormhole. It takes longer to reinforce a large POS with a subcap fleet, but it can be done very easily in matter of a few hours by a determined attacker, which still gives the defenders time to try and get people online to respond.
To help explain my perspective, I see Class 1 and 2 wormholes as the entry point for hi-sec mining/missioning corps that want to get some of the risk/reward of nullsec but don't really want to try to deal with the absolutely ridiculous politics of nullsec. These players are taking their first steps into more challenging areas of the game, and they're accepting a much higher level of risk of losing ships both in PvE and PvP. If you make it easier for some group of people to come around, blow up their house, and loot all their stuff, those corps will simply stay in hisec because they won't consider it worth the risk, and that will just lead to more stagnation in all areas of the game. As evidence I'll point to the number of dead towrs that we routinely fine in Class 1s and Class 2s, where the people who owned them simply gave up after losing a bunch of ships.
Of course, if you don't believe that EVE would benefit from having more players out in nullsec and in wormholes and blowing each other up and having fun doing it, that's your prerogative. But from my standpoint we want to encourage people to try out the cool stuff in EVE and help them make the transition out of carebearhood without scaring them off entirely.
Even with the current system it is trivially easy for a determined attacker, once they find a way in, to stage a siege or harassment campaign against a group of defenders in a Class 1 and either take their tower down or simply starve them out until they give up and leave. Yes, it takes planning and organization and it can go on for weeks depending on how well prepared and organized both sides are - but if you're fighting for control of territory you should be willing to make that kind of commitment to it in my opinion. If you want to own a system or kick someone out of one, you should be willing to commit time and resources to it, and it should not be the sort of thing that you do over the course of a single weekend. That's not what EVE is about, in my opinion.
Corps that move into Class 1s and 2s eventually outgrow them or at least start branching out into higher-class wormholes. They learn the basics and then they want to go after the bigger and better signatures and anomalies that bring in more ISK. When they do this they accept an even greater level of risk and they have to be even more organized to be successful. This brings the people already out there more opponents to fight (or potentially allies to befriend or recruit). If we change that paradigm, a year from now how many people will be in wormholes at all?
That's my two cents (for now). |

Bane Nucleus
The Kairos Syndicate Transmission Lost
193
|
Posted - 2012.08.14 17:26:00 -
[248] - Quote
Verran Skarne wrote:
Corps that move into Class 1s and 2s eventually outgrow them or at least start branching out into higher-class wormholes. They learn the basics and then they want to go after the bigger and better signatures and anomalies that bring in more ISK. When they do this they accept an even greater level of risk and they have to be even more organized to be successful. This brings the people already out there more opponents to fight (or potentially allies to befriend or recruit). If we change that paradigm, a year from now how many people will be in wormholes at all?
That's my two cents (for now).
That is just not true. KAIRS has been in a c2 for over two years. We have no desire to move to deeper wormhole space. Alliance Diplomat, Recruiter |

Nycodemis
National Institute of Mental Health
3
|
Posted - 2012.08.14 17:29:00 -
[249] - Quote
Quotes condensed due to forum limitation.
Two step wrote: 1) - "How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?"
2) - "...I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6."
3) - "[Lower WH class dwellers] have decided on less risk to your POSes..."
1a) There are a number of methods; ensuring they can't fuel their POS, calling in friends, podding them all back to k-space, etc. Pretending that just because they have a death/dickstar they're invincible is no exuse to limit POS size in smaller holes.
Your argument for limiting tower size in sub-C5's based on a 5-man corp taking an established hole is a bit... weak. A bit more objectivity would be helpful if your intention is to improve EVE. You didn't need an answer to that. You just chose to ignore anything that would go against your POV.
2a) Fair? It's only unfair once you ignore the fact that evictions happen regardless of WH class/POS size. As noted above; removing someone from a WH doesn't have to involve the POS defenses at all.
3a) When people move into C1-C4's it's usually not because they assume less risk. They do so for PvP/ISK per hour/HS-LS-Null accessibility, etc. The only people moving into lower class holes for less risk are probably moving in for the first time. They learn quickly, though... probably faster than those moving straight to a C5 due to the higher traffic.
Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
Two step wrote: 4) - "With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions)."
5) - "I'm going to skip the docking games stuff as I really do think it would be completely different than in k-space."
4a) - It would make no sense (from a game lore perspective) for a POS to prevent you from docking while aggressed as you own it in total and there is no CONCORD connection in w-space. Either way, this could easily be avoided with the proximity-based FF if CCP is intent on dropping the current FF.
5a) - So does that mean "Let's wait until after it becomes a problem?"
Two step wrote:Things you get from docking: (off the top of my head, and in no particular order) 1) Markets 2) Contracts 3) Secure Trade 4) Ship spinning 5) Captains Quarters/Whatever other Incarna stuff shows up 6) Assemble/refit T3s 7) Fit from saved fittings 8) Access to personal and shared storage 9) Repackaging, repairing, refining 10) Real container access 11) Real access rights, including the different corp hangar access for "based at" vs "other" stations 12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets)
1 - Limited usefulness in most circumstances. Not necessary. 2 - Only slightly more useful than #1. 3 - See #3. 4 - No thanks. At least in the POS I can see the bottom of my ship. Also, I'd rather see threats, d-scan, probe, etc. than POS walls. 5 - Personally I'd rather see W.I. Sleeper sites than W.I.P.O.S. Either way, there are more important things. 6 - Sweet!... but can it be done with mooring (Proximity FF) instead of docking? 7 - Useful, but not worth docking. 8 - Sweet!... but can it be done with mooring (Proximity FF) instead of docking? 9 - Sweet!... but not worth docking. 10 - Sweet!... but not worth docking. 11 - Mandatory and should be done regardless of docking, mooring, whatever. It's ridiculous as is. 12 - Useful, but not worth docking.
The issues that should be addressed first are Segmented Storage (Alliance, Corp, Personal, etc.), Ship Fitting (T3 subs), Granular Access Permissions, Containers, POS Gunnery UI, Repackaging, and Services Access (UI for attached POS modules such as Labs, Refineries, etc.)... roughly in that order.
IF CCP decides to limit POS sizes in sub-C5's/add unneccesary shinies/make POS's anchorable anywhere it should be done after the effects of the other changes have had time to play out. |

Rek Seven
Probe Patrol Project Wildfire
376
|
Posted - 2012.08.14 19:00:00 -
[250] - Quote
Nycodemis wrote: Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes?
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Meytal
School of Applied Knowledge Caldari State
81
|
Posted - 2012.08.14 19:15:00 -
[251] - Quote
Interestingly enough, you make my case for me, only holding onto the weak point that blindly finding a particular C6 is easier than blindly finding any other w-space system. It's naive to assume your attackers don't already have scouts in your system; most of the popular alliances already have scouts in them.
Archdaimon wrote:1) There are so few c6 that if any one wants to find you, they will find you. You see? With a static c6, you can cycle hole for every 5 min. which mean that you should find the right hole once every day. Means that within a week you should be able to get a cap fleet into the system. You cannot hide, you have to fight. It takes an average of a week to get a decent-sized capital fleet into a C6, and there is little or no chance of an ambush with that fleet. Meanwhile....
Archdaimon wrote:2) No one lives in a c6 without a large cap fleet of there own Defenders already have a large capital defense fleet.
Attackers need to get a fleet in, survive against the initial defensive fleet, and then control the static long enough vs subsequent defensive assaults to get more (subcap) ships in, if there is even a route. The initial fleet may need to collapse your static a few times before they can find a route in for subcap support ships. While attackers are trying to chain-collapse another route into your system, so are your allies chain-collapsing for the defense.
Now compare this with inserting forces into a C2 with static Hisec. I can pick and choose the time to put those forces into your system; I will obviously pick your least busy time and insert dozens or more ships before you even wake up.
What makes a C6 dangerous (or "deadly") isn't the fact that CCP says it's dangerous or deadly. It doesn't depend on whether you have wormholes through which capitals can jump. It depends on how easy it is for an attacker to insert hostile forces into your system while preventing you from doing the same.
Because of the ease in which it is possible to flood a C2/HS system with invading forces compared to the difficulty in doing the same thing in a C6, I maintain that a C2/HS/? is more dangerous to live in than a C6/C6.
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Frothgar
V0LTA Verge of Collapse
30
|
Posted - 2012.08.14 19:33:00 -
[252] - Quote
Gnaw LF wrote:Two step wrote:
Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?
This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.
POS defenses need to scale with the amount and size of ships that can be brought to bear against them.
Sure they can, just anchor a POS of your own in a d-ckstar setup and keep hunting the other guys untill they are no longer able to scan themselves into the system. Then their tower will run out of fuel. Your idea is that we need to nerf an entire class of w-space because new guys are having issues getting a foot into an active system is absurd. Its anti-EvE. By that extension we need to nerf half of sov nullsec because 50 man groups can't make it into there without being hot dropped. Even if we want to approach your idea and make d-star setups less powerful in systems that cannot have capital support, the easier way of doing it is to reduce the efficiency of the ecm modules in the very same system class, or hell even across entire EvE. I don't think that a lot of people will complain about the less efficient ECM modules. There are other solutions, all of which don't bar a group of players from have the convenience of a large POS.
Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.
I don't know if I see the need for the safety bubble, but thats just me.
I can definately see wanting to know how many people are docked up so to speak, and I'd personally have a hard time giving that up.
Personally I want to get away from the system that is the current POS. I've lived in them for over 2 years, I know what they do well, and what they do very very poorly.
As far as docking games go, sad to say we probably get a significant portion of our fights from people who TRY to do this to us in 0.0. Much of the time its something like we manage to bump something shiny off of a station, and a fight ensues. That doesn't really happen with a POS, and due to the fact of this, most of our kills come from 0.0 roams just because thats where more actual fights take place.
The odds of running into an actual fight (Not a surprise buttseks gank) are quite low. Meeting engagements are very very rare in W-space. More reason to stick around, and be less safe but have greater rewards for doing so are probably a good thing.
So I've heard some concerns about the new potential system, perhaps we can look at how to fix them, because I don't think anyone is claiming that POSes are "Fine" because IMO they're not. Quite a few of us have probably gotten used to them, but that doesn't mean thats a good thing. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
194
|
Posted - 2012.08.14 19:43:00 -
[253] - Quote
Frothgar wrote:
Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.
This would be an even bigger issue if you only allow medium POS's in C1-C4 space. The only surviving corps/alliances will be the ones that can field large numbers. Those 5 man corps being discussed will be at a bigger disadvantage. Alliance Diplomat, Recruiter |

Frothgar
V0LTA Verge of Collapse
30
|
Posted - 2012.08.14 20:38:00 -
[254] - Quote
Bane Nucleus wrote:Frothgar wrote:
Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.
This would be an even bigger issue if you only allow medium POS's in C1-C4 space. The only surviving corps/alliances will be the ones that can field large numbers. Those 5 man corps being discussed will be at a bigger disadvantage.
And thats possibly true, which way not be a direction that the WH community wants to move in. If thats the case, fair is fair and I hope the CSM would listen to that bit of imput.
Just off the top of my head, what would folks think of allowing the small cores to scale up to the functionality of a large POS scaling appropriately with fuel usage and cost, while large cores being able to be scaled to the functionality of small outposts capable of serving an entire alliance, costing appropriately as well.
? |

Ouoman
The Arrow Project
0
|
Posted - 2012.08.14 20:49:00 -
[255] - Quote
I can't believe I have seen only 1 person mention this and it was ignored.
In WH space we use stealth bombers pretty much universally. They're great. No FF mean you can be bombed in your pos though. Not so great.
In a hauler working on reactions? Bombed.
In POS preparing to run noms/roam? Bombed.
Anchoring/unanchoring new modules/guns? Bombed.
Log on? Bombed.
Undock? Bombed.
Sneeze? Bombed.
Logged off? Probably still bombed for good measure.
Whereas a good bomber can wreak havoc in a WH already(and that's a good thing) it takes some skill. With no FF a few bombers can just sit at a perch and bomb everything that moves and most stuff that doesn't, completely locking a corp inside their pos(or out). A decent bomber can be prealigned and launch a bomb before something bigger than a frig even had the time to align and warp off if it undocked or by using dscan could easily launch a bomb timed to land at the same time as say, your pod as you warp to your pos. Then you wake up in kspace 30 jumps from your nearest entrance. I'm not sure how you would get around this. Some sort of anti-bomb automated defense system maybe? Like a defender missile pos gun? Without some defense mechanism against bombs wh pos's will be little more than a graveyard. |

Dino Boff
Lead Farmers Kill It With Fire
10
|
Posted - 2012.08.14 21:37:00 -
[256] - Quote
You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
41
|
Posted - 2012.08.14 21:48:00 -
[257] - Quote
Dino Boff wrote:You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock.
His basic point still applies though. I'm really looking forward to a group of ships undocking to try to defend their no-FF POS during an active siege. Them bumping each other around, beeing incapable of moving into sensible attack positions, bombs flying at the group left and right while the spidered battleships and drakes fling whatever ordonance they have at the tightly-knit ratking, which tries to untangle itself at the only undock point of the POS, doing nothing else but creating fancy explosions. Funtimes. |

Eli Green
The Arrow Project
17
|
Posted - 2012.08.14 21:56:00 -
[258] - Quote
Madner Kami wrote:Dino Boff wrote:You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock. His basic point still applies though. I'm really looking forward to a group of ships undocking to try to defend their no-FF POS during an active siege. Them bumping each other around, beeing incapable of moving into sensible attack positions, bombs flying at the group left and right while the spidered battleships and drakes fling whatever ordonance they have at the tightly-knit ratking, which tries to untangle itself at the only undock point of the POS, doing nothing else but creating fancy explosions. Funtimes.
And so docking games begin  |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
135
|
Posted - 2012.08.14 22:06:00 -
[259] - Quote
Gnaw LF wrote:So basically you did not address anything. All you did was just say docking games are kinda sorta almost completely unlike force field games so its all cool. Then you said yes, we should be able to find online POSes but because we can possibly steal them and make a measly side profit on them we should now lose the ability to conduct covert recon. You did not address the following points at all: -Multiple POSes on Grid -POSes anchorable away from celestials will require active probe scan thus ruining covert aspect of w-space -Ability for system defenders to conduct d-scan from inside the POS I don't know man, this seems like a pretty poor response to an extensive discussion. You haven't really addresses any of our concerns, you just expanded on your previous points that were already deemed irrelevant to the regular w-space dweller.
QFT |

Two step
Aperture Harmonics K162
2135
|
Posted - 2012.08.14 22:19:00 -
[260] - Quote
Rek Seven wrote:Nycodemis wrote: Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes?
Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.
Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS.
As for the FF stuff, people are blaming me for CCP's decisions here. If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.
I do think it is *critical* that a new POS system supports docking because that way people who live in POSes don't have to suffer through a 2nd rate UI to manage their ships and items. My corpmate made a really good post about this on FHC (http://failheap-challenge.com/showthread.php?7700-W-Space-general-discussion&p=536618&viewfull=1#post536618, I will quote it here:
Quote: I absolutely disagree that POSs have to somehow be less comfortable (perhaps more broken?) than empire to maintain 'frontier status' in w-space. 'Missing basic functionality' doesn't just mean the lack of market, contracts, jumpclones - i don't really care that much about them, but I'm certain some people do - it means basic UI commands and abilities available in stations aren't available at POSs (and probably can't ever be, given the way they're set up now). It also means that future gains made toward improving the UI, fitting windows, etc, may not ever properly benefit w-space inhabitants or POS owners.
In short, I don't get the feeling of living on the frontier just because the UI and mechanics of living in POSs are underdeveloped, or because services are missing or unusable.
CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Bane Nucleus
The Kairos Syndicate Transmission Lost
194
|
Posted - 2012.08.14 22:45:00 -
[261] - Quote
In every c4 and under we have smashed, caps have been a non issue. Also, being able to bring in hordes of people from a static high sec is equal to having a lot of dreads.
Just out of curiosity, when was the last time you invaded a c4 or under wormhole? Alliance Diplomat, Recruiter |

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.14 22:45:00 -
[262] - Quote
But now that the FF thing is not up to you, what can we do and what is being done about convincing ccp to consider the needs of wh.
Truth is most people here are afraid they only think off null when continueing with their pos design. |

kapolov
Hedion University Amarr Empire
7
|
Posted - 2012.08.14 22:53:00 -
[263] - Quote
What you seem to be avoiding Two Step is the fact hat i and others have mentioned is that it is FACT that more evictions take place in lower class WH's than in C5/C6's. There is nothing at all unbalanced here.
The fact that it becomes to much of an issue for people that live in C5/C6's to go to a C2 and evict someone should not be the problem of every lower class WH dweller, they get evicted by HS rag tag groups all the time for holes, and from the other nasties that live below you.
You will create a massive class difference between C1-4 and C5-6, even more so than it already is. Good luck with the wasteland that will be low end WH's. Our corp will move on from it, it would be inevitably as the risk would be massive.
Last night we counted we had 46 Billion in assets stored in 2 large POS's in a C4 with 22 active pilots, i agree it is the pilots that defend a POS but should we really bloody have to every single weekend when some HS tools stumble upon 2two small POS's filled with gravy. We simply should not have to.
Those 22 active pilots with many many accounts between us all voted for you for the fact you stood for the betterment of the WHOLE WH community not just the elitist bunch of dicks living in C5/C6's, but if that's all you want to remain after the changes good luck to you.
If you leave it developing the way that you seem happy with, the whole thing will be a massive joke. |

Nycodemis
National Institute of Mental Health
7
|
Posted - 2012.08.15 00:05:00 -
[264] - Quote
Two step wrote: ... if you don't agree with my views, you are free to elect someone else next time.
Done... purely over the large tower/lower C-rating issue. Now the issue remains if you are going to represent W-Space for the remainder of your time in CSM or represent only the part of w-space you deem worthy.
Two step wrote: Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want.
You speak of fairness in this regard yet you ignore the facts that; - Sub-C5 evictions never need involve the POS. - Small corps can call on larger ones that regularly POS bash if they do decide to engage the POS directly. - You use small corps as the straw man when it's harder for them to defend their large POS due to their low numbers. - Direct connections to HS/LS are the greatest threat as the attacker can bring in essentially unlimited resources from HS. - By your logic large towers should be banned from HS as the attacker can't bring caps.
Regarding 10k DPS dreads in sub-C5... Moar Plz. Crunchy on the outside, squishy on the inside to sub-cap fleets.
Two step wrote: As for the FF stuff, people are blaming me for CCP's decisions here.
I don't know about others, but if I implied blame towards you regarding the FF issue it was not intended. You are, however, our direct route to CCP in this regard hence why the barrel is pointed in your direction. Consider yourself our HS route into their Large POS/Cap fortified C2. 
Two step wrote: If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.
I like this. The option to strap on a FF generator instead of docking/mooring arrays (or whatever they'll be called) would work in that respect. One or the other, they don't work together.... assuming that CCP is intent on ditching the current FF. |

Rek Seven
Probe Patrol Project Wildfire
377
|
Posted - 2012.08.15 00:12:00 -
[265] - Quote
Two step wrote: Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS.
It's logic like this that baffles me.... You make out as if people in low class wormholes have some huge advantage. They are not the ones earning tens off billions on an average sleeper op to spend on filling their system to the brim with capital ships, that they can then jump out into other systems to have a little fun.
Just because you are used to using caps to reinforce a pos now, doesn't mean c1-c4 should be nerfed to allow you to do it in the same time but with sub caps. You are the exception, not the rule.
The fact is, we all knew what we were getting into - you could either go into a high class wormhole with less minimal ristrictions, massive rewards and massive risk or, you could go into a lower class wormhole with with al lot of restrictions less reward and less risk of being steam rolled... And now it looks like you and CCP feel that low class wormholers should be suseptable to blobs too? 
Maybe you have a point if we are just talking about C1's that you can't fit a battle ship in, but that's not what you are saying. If we're not careful here, w-space will end up just like null sec where a few alliances dominate. A lot of people live in w-space to get away from that.
You are right. I am free to elect who i want but i elected you because i liked your attitude and thought that you would fairly represent all wormholers and not just a spoilt few. CCP are the developers so I don't really care for your personal vision and desires for eve, I just want you to fairly represent the communities concerns/views. |

Ketplunk
Loki's Legion
7
|
Posted - 2012.08.15 00:22:00 -
[266] - Quote
Two step wrote:Rek Seven wrote:Nycodemis wrote: Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes? Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time. Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has.
People who build capitals in the lower class wormholes are in the minority, and not very smart about what they're doing, since they can't get them out. So you're not going to come across corps that have "built as many of them as they wanted"...... |

Senn Denroth
Lead Farmers Kill It With Fire
18
|
Posted - 2012.08.15 04:10:00 -
[267] - Quote
After reading the thread up to date (and skipped several posts by alts) all I have left to say is that Two Step: I hope you listen to the concerns listed in this thread and present them to CCP to have potential issues resolved.
I would hate to see that fine line between wormhole space and nullsec dissolved. Just because you've built a viewpoint and direction in which you would like to take things, doesn't mean that the greater wormhole community as a whole wishes to go that way also.
Also -
Nycodemis wrote:I like this. The option to strap on a FF generator instead of docking/mooring arrays (or whatever they'll be called) would work in that respect. One or the other, they don't work together.... assuming that CCP is intent on ditching the current FF.
Give this man the golden medal, he has actually solved all the issues with this one statement here! Choose between a forcefield module or a docking module, have both of them use 51% CPU of what a large tower can put out, this will only enable one per tower.. or something to that effect (it doesn't have to be the CPU thing). |

kapolov
Hedion University Amarr Empire
10
|
Posted - 2012.08.15 05:14:00 -
[268] - Quote
Senn Denroth wrote: (and skipped several posts by alts) .
You know what though we actually have to post on alts when posting sensitive information like i did about our WH on alts to get our point across because hey there is actually people in C1-4's that go after gravy WH's to evict people.
It's not all cookies and cake being passed around while we hug each other and paint glitter filled rainbows like Two Step would have you believe.
The difference is you guys in C5/C6's have your gud fights gf it up in local then go back to your home system do a couple of sites, suck a little gas and replace all your losses the very same day. Evictions are very rare in C5/C6's against well established entities, i dare you to prove me wrong on that.
In lower class Wh's we still have fights and have them often but when we lose it takes more than one day to replace losses and if we go to far in inflicting losses against other people they turn up the next week in massive numbers to evict you, simply because they can. But hey i suppose we should put up with a little more of what you call fair and do it all out of a small POS.
Give me a break. |

Skippidipp
NorCorp Enterprise No Holes Barred
10
|
Posted - 2012.08.15 05:51:00 -
[269] - Quote
This is a very interesting post. Finaly CCP is fixing POS and ofc we have all the complaining. Yea, it will change WH living. Yea, some of the changes might hurt some people. But ffs, no changes can ever take place with out it effecting someone badly. I for one am very happy that they finaly got off there asses and are doing something about the ****** gameplay POS represents. This is a fix/replacement we have been waiting for, for a long time. Mini statinons are mutch better than the ****** forcefield in the fact that you cant just cruise 1k off and start shoting stuff, than 1 sec later go back in, and woop you are safe.
With the changes they propose the only things i would like them to change at the same time, is the max range for directional scanner, and an option to se if a pos is online or offine on directional. Yea it will make catching gassers near imposible if they pay attention to directional, but at least every system will be the same, "as in they would be like small systems are now". |

SpaceSavage
AQUILA INC Verge of Collapse
1
|
Posted - 2012.08.15 06:18:00 -
[270] - Quote
Two step wrote:
Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.
Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS.
most BS stuff ever, start picking on people your own size???
all of us here know how little reward in low class wh is and how small low class wh corp is due to the fact that if the corp grow too big, reward becomes even less than running level 4 in hisec.
|
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
197
|
Posted - 2012.08.15 06:29:00 -
[271] - Quote
Skippidipp wrote: With the changes they propose the only things i would like them to change at the same time.... and an option to se if a pos is online or offine on directional.
You can already do that. If you dscan in the direction of a pos, and it doesn't show a forcefield on dscan, it's offline.
Alliance Diplomat, Recruiter |

Ashimat
Reconfiguration Nation Transmission Lost
35
|
Posted - 2012.08.15 06:57:00 -
[272] - Quote
Quote:People who build capitals in the lower class wormholes are in the minority, and not very smart about what they're doing, since they can't get them out. So you're not going to come across corps that have "built as many of them as they wanted"...... Minority? maybe.
But they are the ones that do it right, or at least try to. You don't seriously think that it's a bad idea to build caps in a low class WH because you cant get them out do you?
That the same minority in most cases either opts to not use them or cant fly them properly when they are really needed is another matter.
http://rnat-postmortem.blogspot.se |

Senn Denroth
Lead Farmers Kill It With Fire
18
|
Posted - 2012.08.15 07:45:00 -
[273] - Quote
kapolov wrote:Senn Denroth wrote: (and skipped several posts by alts) . You know what though we actually have to post on alts blah blah blah
Didn't read it. No offense but I can get my point across without revealing super secret squirrel information.
Bane Nucleus wrote:Skippidipp wrote: With the changes they propose the only things i would like them to change at the same time.... and an option to se if a pos is online or offine on directional.
You can already do that. If you dscan in the direction of a pos, and it doesn't show a forcefield on dscan, it's offline.
I believe he was saying once the changes have been implemented, that is to say if there's no forcefield involved anymore. |

SpaceSavage
AQUILA INC Verge of Collapse
1
|
Posted - 2012.08.15 07:53:00 -
[274] - Quote
Archdaimon wrote:Meytal wrote:I would say that it's MORE dangerous to live in a C2/HS/?
That is the same thing as saying it is safer to mine in Zero sec than in Hisec! You comment is laughable. Do you have any idea what it requires to live in a c6? from an organizational point of view? 1) There are so few c6 that if any one wants to find you, they will find you. You see? With a static c6, you can cycle hole for every 5 min. which mean that you should find the right hole once every day. Means that within a week you should be able to get a cap fleet into the system. You cannot hide, you have to fight. 2) No one lives in a c6 without a large cap fleet of there own. Yes we loose less ships in homesys to random ganks, but if we loose home sys the loss can hardly be counted in billions. 3) The only reason we do not loose ships to random ganks (which we btw still do, cause in order to logistics done, we have to go through lower class because of logistics), is the effort put into hi class wh. 4) We solo as much as the next isk hore in lower class wh, when there is nothing else to do. Honestly. We live as much in c2's as you do. My bet is you never lived in a c6. What we cannot do is to expect to find a certain low class wh within a week with our major logistics through hi, low and zero. I wonder how many invasions you've done? confirm pos bashing is elite pvp |

TheGunslinger42
Bite Me inc Elysian Empire
256
|
Posted - 2012.08.15 08:09:00 -
[275] - Quote
Nycodemis wrote:Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
He's not speaking on behalf of c5/c6 dwellers in general either, since none of us want stupid docking games. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
198
|
Posted - 2012.08.15 08:14:00 -
[276] - Quote
Senn Denroth wrote:
I believe he was saying once the changes have been implemented, that is to say if there's no forcefield involved anymore.
My bad! lol Alliance Diplomat, Recruiter |

Bane Nucleus
The Kairos Syndicate Transmission Lost
198
|
Posted - 2012.08.15 08:20:00 -
[277] - Quote
SpaceSavage wrote:
I believe most people here only concern about fixing broken role/access system.
This and the T3 subsystem change. I don't know why they feel they need to change the whole damn thing. It's like buying a new car because your old one had a flat tire. Alliance Diplomat, Recruiter |

TheGunslinger42
Bite Me inc Elysian Empire
256
|
Posted - 2012.08.15 08:23:00 -
[278] - Quote
oh and the continued idiocy against lower class wormholes is laughable. Claiming they have a huge advantage because the attacker can't drop dreads on them is ignoring a thousand other things stacked against them, such as the fact they realistically aren't going to have a huge cap fleet to defend themselves (because who wants to invest in a ship-in-a-bottle when the bottle can be taken over by someone else with ease), that the residents generally have far less income to help fund defense fleets/mercs/etc, that the logistics for enemies to bring in huge numbers of subcaps is easier thanks to low/high sec entrances, or the general reality that evictions in low class wormholes happen waaaaay more than evictions in high class ones already.
I mean I personally don't like those baby class wormholes and would never live in one, but asking for them to be nerfed into the ground is just ridiculous.
More like Boo Step |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
11
|
Posted - 2012.08.15 08:27:00 -
[279] - Quote
Two step wrote: As for the FF stuff, people are blaming me for CCP's decisions here. If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.
ok ok ok, you're funny!!! did you ever consider doing stand up comedy? I think you'd be able to make a living by doing so.
but did you tell them that? or are you just an ass-kissing wannabe politician sucking up to the people that are paying for your trips to Iceland?
as for your corpmate, if you want a market, contracts and stuff, move to nullsec, ain't that hard.
and don't worry, i'm pretty sure you won't get the chance to be on csm again, so don't make any plans regarding that
Bane Nucleus wrote:SpaceSavage wrote:
I believe most people here only concern about fixing broken role/access system.
This and the T3 subsystem change. I don't know why they feel they need to change the whole damn thing. It's like buying a new car because your old one had a flat tire.
because it seems they can't code. and they know what they're doingGäó, take a look at incana they knew what they were doing then aswell
also
Twostep wrote: Two step > CCP said that the docking module might be too big to move by anythign other than a freighter
|

TheGunslinger42
Bite Me inc Elysian Empire
257
|
Posted - 2012.08.15 08:47:00 -
[280] - Quote
Indo Nira wrote:but did you tell them that? or are you just an ass-kissing wannabe politician sucking up to the people that are paying for your trips to Iceland?
I imagine it went something like this: CCP: *throws around some ideas, including very bad ones* Two Step: Yup yup yup yup *just happy to be there guy* yup yup yup Two Step on forums: *praise these ideas* Everyone who voted for him: Wow, no. These are bad because ... Two Step: Well it's ccp doing it anyway, but I do love it. Yup yup yup.
and in the future: wormhole space in ruins two step never getting near a seat on the csm again
|
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IgnasS
High Intellion Exhale.
3
|
Posted - 2012.08.15 09:21:00 -
[281] - Quote
kapolov wrote:Senn Denroth wrote: (and skipped several posts by alts) . You know what though we actually have to post on alts when posting sensitive information like i did about our WH on alts to get our point across because hey there is actually people in C1-4's that go after gravy WH's to evict people. ...snip... Give me a break.
Post with your main if you want to get your point across (many skip over alt posts), just don't reveal that sensitive information 
Two step wrote:Rek Seven wrote:
... I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time ...
Politician Tip  Two Step you were not elected to promote and present your view, but the view of the community that elected you! Be sure that you won't be elected again if you act in such manner. After seeing how community reacted to the ideas of possible POS rewamp, you should have picked up that CCP batphone and scream to the devs - "Oh shite, we ***** up big time, need to discuss all the ideas again! ASAP! Before it's too late." |

TheGunslinger42
Bite Me inc Elysian Empire
259
|
Posted - 2012.08.15 09:32:00 -
[282] - Quote
That quote is really quite damning; Two Step you're allowed your own opinions, but you have to also present the general concerns and opinions of those who elected you. Only talking about your own personal views and saying "elect someone else next time" is ridiculous. You seem to be reacting to becoming a csm member the same way some idiot children react to being made hall-monitor at school. No one likes that kid. |

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
28
|
Posted - 2012.08.15 09:59:00 -
[283] - Quote
I find it funny that some people think they are the community. lol 
The only real thing we all seem to agree on is that low class wormholes are fine and should not be nerfed. I've seen proponents and opponents about all other issues. So, claiming two step is acting against the community is just not true. Give the guy a break, it's hard representing an entire community, especially one filled with ocd folks like us :P I think he's doing fine as our voice on the CSM. |

kapolov
Hedion University Amarr Empire
10
|
Posted - 2012.08.15 10:04:00 -
[284] - Quote
Bloemkoolsaus wrote:I find it funny that some people think they are the community. lol  The only real thing we all seem to agree on is that low class wormholes are fine and should not be nerfed. I've seen proponents and opponents about all other issues. So, claiming two step is acting against the community is just not true. Give the guy a break, it's hard representing an entire community, especially one filled with ocd folks like us :P I think he's doing fine as our voice on the CSM.
Did you not read enough of the pages where he has said several times that he does not agree that low class WH's are "fine"?
I in fact think low class holes to some degree need buffs in income level's to encourage corps to grow further to the size of C5/C6 corps.
|

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
28
|
Posted - 2012.08.15 10:07:00 -
[285] - Quote
kapolov wrote:Did you not read enough of the pages where he has said several times that he does not agree that low class WH's are "fine"?
You must have missed all the response he got on that. |

kapolov
Hedion University Amarr Empire
10
|
Posted - 2012.08.15 10:08:00 -
[286] - Quote
Bloemkoolsaus wrote:kapolov wrote:Did you not read enough of the pages where he has said several times that he does not agree that low class WH's are "fine"? You must have missed all the response he got on that.
You must have missed where he has ignored all those responses.
Just like the response to the other complaints.
|

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
28
|
Posted - 2012.08.15 10:27:00 -
[287] - Quote
Just from this thread alone:
Wormhole nerf/buf.
Two step wrote:Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS.
Forcefields
Two step wrote:As for the FF stuff, people are blaming me for CCP's decisions here. If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.
Docking games
Two step wrote:I understand that lots of folks are worried about docking games, and I have a couple of responses: 1) Docking modules will not be on every POS. They will at least cost a lot of fuel to operate, and may not fit into lower class wormholes at all 2) Being docked is, as was pointed out, both an advantage an a disadvantage. When docked you don't have intel on what is going on outside the POS, and people don't know what you are flying. 3) Docking in a POS will be different than at a station. For one thing, you have guns, webs and points on your POS to attack campers. Consider the situation right now, how many of you camp random POSes with defenses online? 4) How are docking games any worse than forcefield games right now? With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions)
Dscan intel
Two step wrote:I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system.
Multiple POS on the same grid
Two step wrote:Multiple POSes on grid I talked about in the post right before your post! I do have concerns about them, and I think CCP needs to think about a system like limiting the amount of guns that could be on a single grid, or something similar. In general, just like the current system, POSes should be defended by ships, not by turrets.
POS anchoring locations is certainly a concern. I think this falls pretty far into the "it hasn't been designed yet" camp though. Perhaps most POSes will be findable with the built in scanner? Perhaps they will be on the overview unless you spend lots of extra power on cloaking modules (which are again, just an idea)? Perhaps it is a good thing that someone could be sitting in a POS you don't know about and surprise you?
What did I miss?
Now some of us may not agree on all of this, but stating he doesn't adress stuff is bullshit. You might get more out of just talking about WHY you are for/against stuff instead of attacking people because he sais something you don't like.
Also, if you're really serious, two step indicated on several occasions he's open for convo's to exchange ideas. Wich would be way more effective then forums.. (but I guess most ppl are just trolling and don't have the nerve for this)
bah i don't know why i keep getting drawn back to shi trhead :( |

TheGunslinger42
Bite Me inc Elysian Empire
260
|
Posted - 2012.08.15 10:44:00 -
[288] - Quote
We HAVE discussed why we're for/against certain things, and the responses we get from him are a joke. Telling us we should have elected someone else, or implying our feedback is irrelevant as CCP have already decided certain things (that are hid behind NDAs), or other crap that makes my faith in him, the csm in general and CCP plummet. |

Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 10:59:00 -
[289] - Quote
Senn Denroth wrote:Nycodemis wrote:I like this. The option to strap on a FF generator instead of docking/mooring arrays (or whatever they'll be called) would work in that respect. One or the other, they don't work together.... assuming that CCP is intent on ditching the current FF. Give this man the golden medal, he has actually solved all the issues with this one statement here! Choose between a forcefield module or a docking module, have both of them use 51% CPU of what a large tower can put out, this will only enable one per tower.. or something to that effect (it doesn't have to be the CPU thing).
Uh, how about including his quote of *me* who was the one that said that...
Two step wrote: If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.
SpaceSavage wrote:
PS: change clone is also BS, if you're too scared to fly your +5 clone to pvp in wspace, go back to empire.
http://dontshootx.com/killboard/?a=kill_detail&kll_id=13294 I fly with +5s already in w-space, I want to be able to switch between them, slave sets and talismans.
(running out of allowed quotes in a single post, to be continued) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 11:09:00 -
[290] - Quote
Ashimat wrote:Quote:People who build capitals in the lower class wormholes are in the minority, and not very smart about what they're doing, since they can't get them out. So you're not going to come across corps that have "built as many of them as they wanted"...... Minority? maybe. But they are the ones that do it right, or at least try to. You don't seriously think that it's a bad idea to build caps in a low class WH because you cant get them out do you? That the same minority in most cases either opts to not use them or cant fly them properly when they are really needed is another matter.
This is 100% correct. Just because some people use caps badly in lower class wormholes doesn't mean someone competent, like say the LOST guys, wouldn't be able to use them properly. How many caps do they have in that c2 of theirs?
TheGunslinger42 wrote:
He's not speaking on behalf of c5/c6 dwellers in general either, since none of us want stupid docking games.
*Nobody* is asking for docking games. If you want to participate in the big boy discussions, you need to act like a big boy. There are plenty of people in this very thread that want the ability to dock, especially if some of the intel issues can be resolved. Making demonstrably false statements doesn't help your argument, it just makes people ignore what you are saying.
TheGunslinger42 wrote:Indo Nira wrote:but did you tell them that? or are you just an ass-kissing wannabe politician sucking up to the people that are paying for your trips to Iceland? I imagine it went something like this: CCP: *throws around some ideas, including very bad ones* Two Step: Yup yup yup yup *just happy to be there guy* yup yup yup Two Step on forums: *praise these ideas* Everyone who voted for him: Wow, no. These are bad because ... Two Step: Well it's ccp doing it anyway, but I do love it. Yup yup yup. and in the future: wormhole space in ruins two step never getting near a seat on the csm again
How about you take 10 minutes out of your obviously very busy day and read the minutes? It is very clear to anyone who has done so that I wasn't at all shy about disagreeing with CCP when I think they were wrong.
(more to be continued, stupid quote limit) CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|

Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 11:09:00 -
[291] - Quote
IgnasS wrote:Politician Tip  Two Step you were not elected to promote and present your view, but the view of the community that elected you! Be sure that you won't be elected again if you act in such manner. After seeing how community reacted to the ideas of possible POS rewamp, you should have picked up that CCP batphone and scream to the devs - "Oh shite, we ***** up big time, need to discuss all the ideas again! ASAP! Before it's too late."
Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good.
Another free tip: This stuff isn't going to be in the Winter patch, so there is another chance to discuss it with CCP at the upcoming winter summit. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Rek Seven
Probe Patrol Project Wildfire
384
|
Posted - 2012.08.15 11:18:00 -
[292] - Quote
Damn, I don't know what to think anymore... Clearly we are getting nowhere. |

Durzel
The Xenodus Initiative.
30
|
Posted - 2012.08.15 11:20:00 -
[293] - Quote
I tend to think that the prevalence of capitals in lower class wormholes is a double-edged sword.
Since access to their wormhole is much easier than C4s+ then there is a far greater chance in my opinion that people will see them and then camp out in their holes waiting for them to use them, or simply rustle up enough T3 BCs to RF their POS leaving them no option but to fight or lose it.
Capitals in higher class wormholes, perhaps not C6 due to the limited number of them, are perversely more safer - unless they're actually being proactively used in combat - because access is infrequent and more tightly controlled (it's arguably easier to collapse a C5/C6 hole with Orcas + capital than it is trying to collapse a static D845 with Orcas)
I don't really have a massive problem with people building capitals in C1-C3, but my attitude is that you can sheer a sheep many times but you can only skin it once. Unless you are "grrrrrr I must evict them for some unfathomable reason even though I have no vested interest in living there" then how are those capitals affecting you? You might catch them out of POS, you might get them to drop them on a disposable bait POS... there are plenty of options if you're willing to think outside the box.
With respect to Two Step I think his mindset is rooted firmly in the playstyles of people who live in C6s - who are often a chain away from k-space and thus logistics and the need to jump between clones in w-space is a greater concern. Those of us who hop in and out of lower class wormholes from Empire - the vast majority of people I'd wager - have used and will continue to use a multitude of tools to prise people out of their POSes. Capitals in lower class wormholes only become an issue if you want to evict someone - and who really wants to bother doing that unless they want to move in themselves? It's not as if selling wormholes is particularly profitable compared to most other activities. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
43
|
Posted - 2012.08.15 11:25:00 -
[294] - Quote
Two step wrote:[quote=IgnasS]Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good.
Were they aware, that this would go hand in hand with the loss of the forcefield? I kinda doubt that, to be honest. |

IgnasS
High Intellion Exhale.
3
|
Posted - 2012.08.15 11:29:00 -
[295] - Quote
Two step wrote:IgnasS wrote:Politician Tip  Two Step you were not elected to promote and present your view, but the view of the community that elected you! Be sure that you won't be elected again if you act in such manner. After seeing how community reacted to the ideas of possible POS rewamp, you should have picked up that CCP batphone and scream to the devs - "Oh shite, we ***** up big time, need to discuss all the ideas again! ASAP! Before it's too late." Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good. Another free tip: This stuff isn't going to be in the Winter patch, so there is another chance to discuss it with CCP at the upcoming winter summit.
Dear Two Step,
I just hope by saying you represent your community you mean all of us. We need to be heard and we need that concerns addressed and presented to CCP, so they can be discussed and the new system is designed by going through most of the possible scenarios. I really think that community doesn't want a mini copy k-space stations. We know that the new system is not coming with winter expansion, but most likely CCP is going start coding for that pretty soon, maybe beginning of next year, and once they code I really doubt they will want to rewrite the code again.
Best Regards, IgnasS |

Irya Boone
Escadron leader
38
|
Posted - 2012.08.15 11:31:00 -
[296] - Quote
There is one thing working fine in this game .. the W-space and instead of doing ameliorations of WiS for High sec Why for god sake CCP come to **** in the glue with Whormoles ...?? human stupidity ... best stupidity Whormoles are working as Intended .. so don't Touch my Hole CCP !!! CCP Why don't you name the 0.0 and null system With real name of solar system it would be so awesome !!! and put some NASA logo on the game :)
|

Durzel
The Xenodus Initiative.
30
|
Posted - 2012.08.15 11:41:00 -
[297] - Quote
Meytal wrote: Because of the ease in which it is possible to flood a C2/HS system with invading forces compared to the difficulty in doing the same thing in a C6, I maintain that a C2/HS/? is more dangerous to live in than a C6/C6.
Quoted for truth. Same applies to C3 with static high too.
The argument that residents with capitals in lower class wormholes have an unfair advantage is a strange one since all you have to go is get a cloaky prober inside on of these holes and then you can just keep rolling the highsec until you get enough people in to do anything you want, and statistically more people are going to see those capitals being used or floating in POS so the risks are considerably higher.
C6s are a bit of a strange anomaly simply because you can chain-collapse to get the C6 you want, but I don't think game design should be based entirely upon the lack of easy access to station facilities when you live in C5+ - to be honest I'd go as far as to say that's one of the tradeoffs of considerably higher profits made in said holes.
I feel that the whole idea of POSes-that-are-stations-only-not-called-stations kinda reeks of a desire for wormhole sovereignty. POSes have problems in general and specifically in w-space that are widely known, I don't think anyone is disputing that, but I don't believe sweeping changes are needed that tend to solely benefit people that just coincidentally have infrequent access to empire stations..... |

Lexylia
Atztech Inc. Exhale.
7
|
Posted - 2012.08.15 11:48:00 -
[298] - Quote
Wormhole nerf/buf.
Two step wrote:Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS. I dont agree on this, because many C1-4 Corps have 5-15ppl so they only have thier POS to defend a large enemy fleet and if another corp really want to invade an already inhabitated WH(not like there are a watzliion good other low class WH) they gonna need to do plan and take isk in hand. But it-¦s do able its just need work. ALSO all in all EVE is not a fair place ... nerfing Low Class WH would be one step to closer to casusal wow MMO and this is what eve totaly isnt.
Forcefields!: ( couldnt quote the whole thing because i cant have more than 5quotes :/ ) but! FF are fine >:[
Docking games
Two step wrote:I understand that lots of folks are worried about docking games, and I have a couple of responses: 1) Docking modules will not be on every POS. They will at least cost a lot of fuel to operate, and may not fit into lower class wormholes at all Wait what ... ? so basicly CCP take so much time and sooo much money to CCP develop this new really cool bu..erm feature for us WH dwellers to fix thos horrible totaly unuseable POS system but only make it usable to C5/C6 inhabitats ... FAIL ?
QUOTE TWOSTEPS 2) Being docked is, as was pointed out, both an advantage an a disadvantage. When docked you don't have intel on what is going on outside the POS, and people don't know what you are flying. 3) Docking in a POS will be different than at a station. For one thing, you have guns, webs and points on your POS to attack campers. Consider the situation right now, how many of you camp random POSes with defenses online? /QOUTE TWOSTEPS
Docking sucks.... all we would need is like 7-10 Stealth Bomber and just bomb the whole fleet while they undocking....
Two step wrote: 4) How are docking games any worse than forcefield games right now? With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions)
forcefield games ????? Sorry but never heard the term forcefield games could u specify this term please... just for my info
Also docking games are worse because u can instantly dock up again this would only force the lowsec station camp ambition... get sensor boost nados ... in a force field u cant simply back in because u need to stop turn around and stuff... also why would u go out then you just can warp to ANY direction out of a FF so u can put the fight there u want and when you want because u can see whats going out outside.... also a BIG PRO is nobody mentioned till now.... you can SCAN with probs while you are in a FF so you cant perma "scout" your WH or perma scan out enemy and make suprise buttseks attacks and to be able to be allways aware and be able to scout them is really really really really something i wont trade off for anything !!!
Dscan intel
Two step wrote:I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. agree at least
Multiple POS on the same grid
Two step wrote:Multiple POSes on grid I talked about in the post right before your post! I do have concerns about them, and I think CCP needs to think about a system like limiting the amount of guns that could be on a single grid, or something similar. In general, just like the current system, POSes should be defended by ships, not by turrets. why on the same grid ? just simply why ?
POS anchoring locations is certainly a concern. I think this falls pretty far into the "it hasn't been designed yet" camp though. Perhaps most POSes will be findable with the built in scanner? Perhaps they will be on the overview unless you spend lots of extra power on cloaking modules (which are again, just an idea)? Perhaps it is a good thing that someone could be sitting in a POS you don't know about and surprise you? No why what no why ? POS locations are fine like they are on moons... why change it its a good supply of intel everybody can optain without say HELLO HERE I AM AND I WILL GONNA RA(P)E your SHIP SO HIDE YO ASSES HIDE YO ASSETS....
All in all the simplest thing would be to ""just"" fix the POS systems and add T3 subsystem changeablity, repacked and contis and FF are more than fine ... i really dont undestand this lets invent a square weel mentality... just becausae the code is messy or really messy... I imply LAZYNESS on Developer site to correct thier source code... But this would take a buttload for work and this is what the dev dont want.. they want to do shiny but easy thing so just write a whole new thing.... this is bad ...
Alll in all i dont blame you TwoSteps but some of your views are just narrow.. not all but some...
p.s i want to be able to quote more than 5 times -.- p.p.s long post is long im not sorry for it |

TheGunslinger42
Bite Me inc Elysian Empire
263
|
Posted - 2012.08.15 12:21:00 -
[299] - Quote
Two step wrote:Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good.
Did they know at the time that forcefields were also being removed?
And do comments on your blog have more weight than disucssions on this forum? Did the discussion/comments on your blogs have as many participants and posts as this (and the other threads that have popped up) thread?
Your excuses and justifications are pathetic. Enjoy your short stay in the CSM mate.
|

Skippidipp
NorCorp Enterprise No Holes Barred
12
|
Posted - 2012.08.15 12:39:00 -
[300] - Quote
With no FF there will be no more sucideing of ships when you lose an invasion, thats why all 5-15 member corporations are complaining. There POS will be that more atractive for invasions. Don't start with the FF is so great, cause thats a load of crap. Everyone that has to type in password every time they want to go in to a POS knows this. And the rest of the FF mechanics is just plain stupid. If CCP had a better designer back when POS first hit TQ, we wouldn't be stuck with this **** for all the time that we have. And yea, there would be no FF. And docking games? Serious? What about FF games? How many of you that complains about docking games have ever done an invasion or been invaded?
Stop filling your POS with everything you own and you should be fine after they change them. |
|

Monica Lesture
Republic Military School Minmatar Republic
16
|
Posted - 2012.08.15 12:52:00 -
[301] - Quote
Skippidipp wrote:slurp slurp slurp
Stop sucking on your masters jewels.
|

TheGunslinger42
Bite Me inc Elysian Empire
265
|
Posted - 2012.08.15 13:03:00 -
[302] - Quote
Skippidipp wrote:With no FF there will be no more sucideing of ships when you lose an invasion, thats why all 5-15 member corporations are complaining. There POS will be that more atractive for invasions. Don't start with the FF is so great, cause thats a load of crap. Everyone that has to type in password every time they want to go in to a POS knows this. And the rest of the FF mechanics is just plain stupid. If CCP had a better designer back when POS first hit TQ, we wouldn't be stuck with this **** for all the time that we have. And yea, there would be no FF. And docking games? Serious? What about FF games? How many of you that complains about docking games have ever done an invasion or been invaded?
Stop filling your POS with everything you own and you should be fine after they change them.
I've done invasions, and attacked pos in kspace, and even done hisec war back in the day. Forcefield games are far, far less annoying than docking games - both for the attacker and defender. |

Nash MacAllister
The Kairos Syndicate Transmission Lost
10
|
Posted - 2012.08.15 13:09:00 -
[303] - Quote
Skippidipp wrote: Don't start with the FF is so great, cause thats a load of crap. Everyone that has to type in password every time they want to go in to a POS knows this.
Confirming I fly a spaceship. It can instantly jump the distance between star systems, defend itself with shields and armor at an unbelievable level, and field thermonuclear and energy based weapons. However, the same ship cannot remember a password, and my POS has to be "reminded" who I am. So, if I get a touch of lag at login, or in the heat of battle I forget, or if I want to jump from one POS to another, I bounce off my FF and sit like a nice juicy target for anyone on-grid. Lol. Awesome!
The enemy of my enemy is... -ájust another guy that needs killin' |

Rek Seven
Probe Patrol Project Wildfire
386
|
Posted - 2012.08.15 13:21:00 -
[304] - Quote
Skippidipp wrote:With no FF there will be no more sucideing of ships when you lose an invasion, thats why all 5-15 member corporations are complaining. There POS will be that more atractive for invasions. Don't start with the FF is so great, cause thats a load of crap. Everyone that has to type in password every time they want to go in to a POS knows this. And the rest of the FF mechanics is just plain stupid. If CCP had a better designer back when POS first hit TQ, we wouldn't be stuck with this **** for all the time that we have. And yea, there would be no FF. And docking games? Serious? What about FF games? How many of you that complains about docking games have ever done an invasion or been invaded?
Stop filling your POS with everything you own and you should be fine after they change them.
Wow, your corp really hands out passwords and requires you to use that each time you log? that must suck balls. Is this the norm?
I don't think you are putting enough thought into it...
1. Kill/loss mails are now generated when you self-destruct (i think) so that issue is now irrelevant. 2. CCP are talking about not allowing you to dock at all in low class WH so without FF how is this going to work? 3. We are not talking about the docking games we typically see in k-space. As has already been pointed out, the POS deference will either force the attacker to bring a crap load of logi or sit way off in a sniper fleet blapping everything that undocks. |

Meytal
School of Applied Knowledge Caldari State
87
|
Posted - 2012.08.15 13:29:00 -
[305] - Quote
Durzel wrote:I feel that the whole idea of POSes-that-are-stations-only-not-called-stations kinda reeks of a desire for wormhole sovereignty. So, Two Step, what else do you talk about to CCP that doesn't make it into the minutes? Sov? Supercaps? Upgraded systems with guaranteed Sleeper spawns and other sites? Hopefully none of the above, but what else aren't you telling us?
Durzel wrote: POSes have problems in general and specifically in w-space that are widely known, I don't think anyone is disputing that, but I don't believe sweeping changes are needed that tend to solely benefit people that just coincidentally have infrequent access to empire stations..... People in deep w-space have infrequent access to k-space, and they knew that going in. They knew that to live in deep w-space, they would not be able to refuel their towers as easily. They knew they wouldn't be able to just nip out and pick up something at the market. They chose to live in deep w-space anyway.
Now some of them want to make life easier, because it's too hard. What gets me is that these people aren't a laughing stock, but are actually being taken seriously.
AHARM should be thankful that they have such a good reputation, especially right now since they're weak in active numbers, though I don't know why they keep a certain few people around. Corps have been evicted for less than this kind of garbage.
|

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.15 13:50:00 -
[306] - Quote
Rek Seven wrote:
Wow, your corp really hands out passwords and requires you to use that each time you log? that must suck balls. Is this the norm?
When members have private pos not everyone else can enter that pos without pw. It's currently the only way to protect members from other members.
It is also a way to avoid complete paranoia and give a new chance for new members to join our alliance without them stealing all the ****. |

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.15 13:53:00 -
[307] - Quote
Meytal wrote: AHARM should be thankful that they have such a good reputation, especially right now since they're weak in active numbers, though I don't know why they keep a certain few people around. Corps have been evicted for less than this kind of garbage.
Says an alt? |

TheGunslinger42
Bite Me inc Elysian Empire
265
|
Posted - 2012.08.15 13:54:00 -
[308] - Quote
Don't blame this on us deep holers, I believe the majority of us are against most of the silly changes suggested too.
As for some of the hisec-esque things like contracts, trading, etc... I'm personally not bothered about that at all. I live in a wormhole with my corp, I know the people. If I need something I'll ask in corp chat or on comms if anyone has one I could buy or borrow. Then fly on over to wherever they have it stored and get it from them. Not a big deal. |

Durzel
The Xenodus Initiative.
31
|
Posted - 2012.08.15 14:00:00 -
[309] - Quote
Roles and hangar access granularity is something CCP ought to fix, but it's not something specific to POSes nor does it merit a POS overhaul.
I agree that the current system of having individual members needing to maintain their own POS with its own password because member X can access tab Y in every single CHA, and you can either access a SMA or you can't, is dumb beyond belief.
Bearing in mind the basic principal of w-space in that it was intended to be a nomadic existence, besides T3 refitting, access permissions not being granular enough and Skynet defence settings - what is fundamentally broken about POSes that merit this kind of overhaul? If, for example, every wormhole of every class had permanent highsec access* - would these "crushing usability flaws" be such a big deal?
I'm one of those people that can see value in being able to watch someone whilst cloaked, be able to tell when they're about to run a site, or warp off to a wormhole, or moving towards their SMA to ship up, etc. All of this would be removed by being able to dock and would cripple solo/small gang opportunistic ganking.
* I'm not suggesting this obviously - I'm pointing out the potential bias in people from C6s whining about how they have to probe chains to be able to do "station stuff" |

Rek Seven
Probe Patrol Project Wildfire
387
|
Posted - 2012.08.15 14:06:00 -
[310] - Quote
Archdaimon wrote:Rek Seven wrote:
Wow, your corp really hands out passwords and requires you to use that each time you log? that must suck balls. Is this the norm?
When members have private pos not everyone else can enter that pos without pw. It's currently the only way to protect members from other members. It is also a way to avoid complete paranoia and give a new chance for new members to join our alliance without them stealing all the ****.
Ah well, i guess it makes sence if everyone has their own pos. We just require all our members to provide their home address incase they need to get beaten up in the future.  |
|

Malception
Whiskey Tango Foxtrot Echo
8
|
Posted - 2012.08.15 14:19:00 -
[311] - Quote
Exotic Dancers. Stripper Poles. Alcohol.
These are the things that are actually needed. |

Sinwalker
The Kairos Syndicate Transmission Lost
1
|
Posted - 2012.08.15 14:20:00 -
[312] - Quote
I don't know that I'm liking the direction this is taking. With no forcefield, how will you scout? Proper scouting is THE most important thing in wormholes. There is no local, what other way can you see what the opposition is bringing to a fight (ignoring cloakies, which is perfectly fine in cloak and dagger wormhole space). How could you even tell if there IS opposition? You expect us to camp every pos we come across just on the off chance someone might undock and do something? We'll be camping 100 empty poses. As it is now, we can at least tell pilots are online and people might be active.
Also, more large poses are destroyed in lower wormholes than higher. Look at our killboard. There is no reason to gimp us because you feel like we don't deserve having a large pos. We are probably one of the largest corps living in a C2, how would we ever fit our stuff into medium or small poses? You just want us to pick up and move to a higher class wormhole because it's what you want? Who cares if they have capitals and large poses in a c1, we'll bring t3s, logi, and curses. I don't need battleships to bash a large pos, that's silly. Large poses and capitals don't make you safe.
We kill more in wormholes than any other alliance in the game. Some of these changes would kill pvp in wormholes, and all you'll be left is carebears and gankers. Don't ruin our bastion of small gang pvp because you want life to be easy and safe. It takes skill to effectively use dscan, scout properly, combat scan, and find targets. There's no reason to change that and frankly I'd rather see no change at all than stuff like docking. Fix passwords/t3 subsystems and call it a day. What you propose would destroy what so much of us enjoy.
TLDR: IF IT AIN'T BROKE, DON'T FIX IT. We don't live in kspace for a reason. |

Archdaimon
NorCorp Enterprise No Holes Barred
81
|
Posted - 2012.08.15 14:21:00 -
[313] - Quote
Rek Seven wrote:Archdaimon wrote:Rek Seven wrote:
Wow, your corp really hands out passwords and requires you to use that each time you log? that must suck balls. Is this the norm?
When members have private pos not everyone else can enter that pos without pw. It's currently the only way to protect members from other members. It is also a way to avoid complete paranoia and give a new chance for new members to join our alliance without them stealing all the ****. Ah well, i guess it makes sence if everyone has their own pos. We just require all our members to provide their home address incase they need to get beaten up in the future.  But the pos security thing is CCP's main reason for redesigning to pos's, so this will not be an issue soon.
Basically those living together within these small townships know each other irl as well. We just have that many member ^^. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
202
|
Posted - 2012.08.15 14:23:00 -
[314] - Quote
Two Step, I would really like to know what you are basing this assumption that lower wh space needs to be nerfed on? Do you have an alt in a lower wh space corp or something, because I don't see where you are getting all these beliefs from.
We (KAIRS) live the lower class wormhole life everyday, and none of what you have talked about we have seen. I can't even begin to tell you how many reinforced pos's we find regularly, or the handful of caps we have seen that just didn't matter when it came time to siege the system. You make it sound like capitals are the be all/end all and they just aren't for us, or anyone we have seen.
Also, as one of the big fish in the lower wh space pond, forcing smaller corps to use lesser POS's puts them at a SERIOUS disadvantage. One where, if we decided to show up, they could not hope to keep their system. This is assuming that KAIRS even remains in wh space if these changes were put into effect. Alliance Diplomat, Recruiter |

Archdaimon
NorCorp Enterprise No Holes Barred
83
|
Posted - 2012.08.15 14:32:00 -
[315] - Quote
But Bane would a situation where small pos were reinforced in weeks not actually result in the opposite of what you are saying? From what I read of the minutes this was what ccp was thinking.
I don't think forcing people in smaller than current large poses is a good idea. But we do not want people to be able to stay reinforced for weeks.
Would it be possible to get a dev response to this discussion? At least that it has been read and is being considered? |

Bane Nucleus
The Kairos Syndicate Transmission Lost
204
|
Posted - 2012.08.15 14:37:00 -
[316] - Quote
Archdaimon wrote:But Bane would a situation where small pos were reinforced in weeks not actually result in the opposite of what you are saying? From what I read of the minutes this was what ccp was thinking.
No because planting a scout in the wormhole and finding a way in is 30x easier in shallow wh space. We would simply roll in, reinforce, and be back when the timer is up. By then, they will have left with all their stuff and only an empty pos would be there to get blown up.
The ease of logistics also gives the attacker the ease of returning whenever they feel like. Alliance Diplomat, Recruiter |

Durzel
The Xenodus Initiative.
31
|
Posted - 2012.08.15 14:52:00 -
[317] - Quote
Assuming a C1-C3 with static highsec you could RF someones tower and be back to finish it off easily, on your terms. Even without hole control you can get people in with no difficulties, dramas or delays.
Either the victims are going to log off their caps, SD them inside the POS shield, or lose them to the attackers.
Capitals are only a deterrent if you're prepared to use them, otherwise they're just ornaments, and in lower classes I'd wager they are more of an incitement for someone to camp out in your wormhole for a few days than anything else. The sort of corps that tend to have them in lower class wormholes are - generally speaking - ones that are ill equipped to deal with someone attacking their tower and/or have just the right amount of hubris to drop them on bait ships/POSes.
As the saying goes, bigger s**ts attract more flies. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
204
|
Posted - 2012.08.15 14:57:00 -
[318] - Quote
Durzel wrote:Assuming a C1-C3 with static highsec you could RF someones tower and be back to finish it off easily, on your terms. Even without hole control you can get people in with no difficulties, dramas or delays.
Either the victims are going to log off their caps, SD them inside the POS shield, or lose them to the attackers.
Capitals are only a deterrent if you're prepared to use them, otherwise they're just ornaments, and in lower classes I'd wager they are more of an incitement for someone to camp out in your wormhole for a few days than anything else. The sort of corps that tend to have them in lower class wormholes are - generally speaking - ones that are ill equipped to deal with someone attacking their tower and/or have just the right amount of hubris to drop them on bait ships/POSes.
As the saying goes, bigger s**ts attract more flies.
This man is wise. And for the record, we have NEVER run into a system, C4s or under, where we have thought "they have too many capitals". Alliance Diplomat, Recruiter |

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.15 15:10:00 -
[319] - Quote
Two step: I asked about 5 pages back whether you thought (based on your NDA knowledge) forcefields had to go and received somewhat of a non-answer. I've read the minutes, your blog, this whole thread, etc. I know what's been said on the issue, so let me clarify:
There are some ideas that could allow these new POSes to keep most people happy, but it would involve a smaller version of the FF. Based on what you know about the "technical reasons", is there room for any type of FF mechanic, or do the technical reasons require that they be abolished in any form?
Rough idea: The new POSes are going to be an actual structure instead of a space stick. I'm ok with the docking environment, but not so much actual docking. Mooring is going in the right direction, but it needs to be expanded on. The POS should have places to moor all over it, but still limited, and expandable by expanding the structure. No docking module. Instead, when you moor, you get an option to enter the station environment (Captains Quarter's) but your ship stays moored to the outside of the POS and shows you are piloting it. This allows intel preservation for both the enemy, and you, when you exit the station environment, still moored.
The catch, is that to prevent you from unmooring into a kill zone, the entire POS still needs a reduced FF (preferably asymmetric per POS setup) that is big enough to allow you to fly near the POS and exit the FF where you need to. This retains the need to bubble a whole POS, and allows pilots to avoid kill zones. The FF needs to be small enough to let CCP do whatever they need, but large enough you won't fly into a satellite dish while POS hugging and get bumped out.
So...are FF mechanics still on the table in any form, or is this idea not feasible? If you don't know, that's fine, but in that case, please consider presenting this idea to find out.
Thanks. |

Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 15:22:00 -
[320] - Quote
Rek Seven wrote:Are you saying that you only consider your community to be the people who read and comment on your blogs and that everyone else is irrelevant?
Yes, of course that is what I am saying. Come on, the stupid attacks are totally pointless, and just serve to undermine your other points. The reason I brought that stuff up is because I don't own a time machine. The only way I can present the views of w-space people is if those people tell me what their views are. I was totally clear both before and after the election about what I wanted from a POS redesign, and if you didn't speak up *before* the summit, how on earth was I supposed to know how you felt?
Madner Kami wrote:Two step wrote:Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good. Were they aware, that this would go hand in hand with the loss of the forcefield? I kinda doubt that, to be honest.
OFC they weren't because *I* wasn't aware that CCP wanted to remove Forcefields. I'm not sure how many more times I need to repeat this.
IgnasS wrote:Dear Two Step,
I just hope by saying you represent your community you mean all of us. We need to be heard and we need that concerns addressed and presented to CCP, so they can be discussed and the new system is designed by going through most of the possible scenarios. I really think that community doesn't want a mini copy k-space stations. We know that the new system is not coming with winter expansion, but most likely CCP is going start coding for that pretty soon, maybe beginning of next year, and once they code I really doubt they will want to rewrite the code again.
Best Regards, IgnasS
I'm pretty sure it is clear to everyone here that I hear what you are saying, or I would not be replying to this thread at all. I may not agree with all of you, but that doesn't mean I am not listening.
I also do not think it is at all clear that this community agrees on anything at all. There is certainly a vocal portion of the community that is posting in this thread, but that isn't everyone by any means.
Durzel wrote:I feel that the whole idea of POSes-that-are-stations-only-not-called-stations kinda reeks of a desire for wormhole sovereignty. POSes have problems in general and specifically in w-space that are widely known, I don't think anyone is disputing that, but I don't believe sweeping changes are needed that tend to solely benefit people that just coincidentally have infrequent access to empire stations.....
It isn't like being able to dock in a POS would somehow make logistics 10 times easier. I like living in w-space, but I hate living out of a POS. I especially hate having to deal with 50 POSes to have some sort of security. I really, really hate having ships and items scattered throughout many SMA/CHA/POSes. I see this is being just like corp bookmarks. Corp BMs made everyone's life easier, yet I didn't hear people talking about how they benefit those who live in deeper w-space because they have more wormholes to bookmark.
I want to be fighting people, not fighting the UI to refit my ship. It really is that simple, and I don't have some sort of secret desire for wormhole sov, whatever the f*** that means. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
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Gnaw LF
AQUILA INC Verge of Collapse
163
|
Posted - 2012.08.15 15:25:00 -
[321] - Quote
Two step wrote:IgnasS wrote:Politician Tip  Two Step you were not elected to promote and present your view, but the view of the community that elected you! Be sure that you won't be elected again if you act in such manner. After seeing how community reacted to the ideas of possible POS rewamp, you should have picked up that CCP batphone and scream to the devs - "Oh shite, we ***** up big time, need to discuss all the ideas again! ASAP! Before it's too late." Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good. Another free tip: This stuff isn't going to be in the Winter patch, so there is another chance to discuss it with CCP at the upcoming winter summit.
Sorry bro, but that is not your community, that is your reader base. That is a bit different, since the majority of the community took a break from being your reader base when you posted a blog on how w-space entities lack the end game content and should be able to build supers in their holes. kkthxbai. |

Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 15:32:00 -
[322] - Quote
Meytal wrote:AHARM should be thankful that they have such a good reputation, especially right now since they're weak in active numbers, though I don't know why they keep a certain few people around. Corps have been evicted for less than this kind of garbage.
Does this mean if I keep pissing you off the mighty w-space corp "School of Applied Knowledge" will come invade us? Do you know how much everyone in AHARM is wishing someone would step up and even attempt to invade?
Bane Nucleus wrote:Two Step, I would really like to know what you are basing this assumption that lower wh space needs to be nerfed on? Do you have an alt in a lower wh space corp or something, because I don't see where you are getting all these beliefs from.
We (KAIRS) live the lower class wormhole life everyday, and none of what you have talked about we have seen. I can't even begin to tell you how many reinforced pos's we find regularly, or the handful of caps we have seen that just didn't matter when it came time to siege the system. You make it sound like capitals are the be all/end all and they just aren't for us, or anyone we have seen.
Also, as one of the big fish in the lower wh space pond, forcing smaller corps to use lesser POS's puts them at a SERIOUS disadvantage. One where, if we decided to show up, they could not hope to keep their system. This is assuming that KAIRS even remains in wh space if these changes were put into effect.
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.
As for the big fish comment, that is already true. Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so. I don't see how making them more vulnerable to smaller groups changes that in any way.
Klarion Sythis wrote:Two step: I asked about 5 pages back whether you thought (based on your NDA knowledge) forcefields had to go and received somewhat of a non-answer. I've read the minutes, your blog, this whole thread, etc. I know what's been said on the issue, so let me clarify:
There are some ideas that could allow these new POSes to keep most people happy, but it would involve a smaller version of the FF. Based on what you know about the "technical reasons", is there room for any type of FF mechanic, or do the technical reasons require that they be abolished in any form?
Rough idea: The new POSes are going to be an actual structure instead of a space stick. I'm ok with the docking environment, but not so much actual docking. Mooring is going in the right direction, but it needs to be expanded on. The POS should have places to moor all over it, but still limited, and expandable by expanding the structure. No docking module. Instead, when you moor, you get an option to enter the station environment (Captains Quarter's) but your ship stays moored to the outside of the POS and shows you are piloting it. This allows intel preservation for both the enemy, and you, when you exit the station environment, still moored.
The catch, is that to prevent you from unmooring into a kill zone, the entire POS still needs a reduced FF (preferably asymmetric per POS setup) that is big enough to allow you to fly near the POS and exit the FF where you need to. This retains the need to bubble a whole POS, and allows pilots to avoid kill zones. The FF needs to be small enough to let CCP do whatever they need, but large enough you won't fly into a satellite dish while POS hugging and get bumped out.
So...are FF mechanics still on the table in any form, or is this idea not feasible? If you don't know, that's fine, but in that case, please consider presenting this idea to find out.
Thanks.
I've asked for some clarity from CCP, especially public clarity on FFs. My feeling is that they are probably gone. I'm not sure what exactly would be different in your proposal than just having a spherical FF. Your request for showing the active ship someone is in when docked is *exactly* what I asked for in the minutes: Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Two step
Aperture Harmonics K162
2137
|
Posted - 2012.08.15 15:34:00 -
[323] - Quote
Gnaw LF wrote:Two step wrote:
Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good.
Another free tip: This stuff isn't going to be in the Winter patch, so there is another chance to discuss it with CCP at the upcoming winter summit.
Sorry bro, but that is not your community, that is your reader base. That is a bit different, since the majority of the community took a break from being your reader base when you posted a blog on how w-space entities lack the end game content and should be able to build supers in their holes. kkthxbai.
Again, I am not going to let people throw around completely false accusations. Please point to where I said anything at all like that. I'll wait.... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Nycodemis
National Institute of Mental Health
11
|
Posted - 2012.08.15 15:38:00 -
[324] - Quote
TheGunslinger42 wrote:Nycodemis wrote:Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers. He's not speaking on behalf of c5/c6 dwellers in general either, since none of us want stupid docking games.
My fault for not being more clear. I realize almost no one wants to bring The Docking Games to w-space. Referring to c5-6 dwellers was only in regards to tower size limitations. |

Rek Seven
Probe Patrol Project Wildfire
388
|
Posted - 2012.08.15 15:38:00 -
[325] - Quote
Two step wrote:Rek Seven wrote:Are you saying that you only consider your community to be the people who read and comment on your blogs and that everyone else is irrelevant? Yes, of course that is what I am saying. Come on, the stupid attacks are totally pointless, and just serve to undermine your other points. The reason I brought that stuff up is because I don't own a time machine. The only way I can present the views of w-space people is if those people tell me what their views are. I was totally clear both before and after the election about what I wanted from a POS redesign, and if you didn't speak up *before* the summit, how on earth was I supposed to know how you felt?
Firstly, that was a sincere question and you made it sound like that was what you are saying, so don't get personal and start calling me stupid because i ask you to clarify, rather than flying off the handle and making wild accusations that you don't give a crap about what anyone thinks.
Secondly, I try to keep up with what's going on with the CSM as much as possible but i must have missed your proposals to remove FF and force us into small gankable pos's. If i knew that at the time of the elections i wouldn't have got my entire alliance to vote for you. My bad.
But all this arguing is pointless. All people want you to do now is convey are feelings to CCP and put your personal views to one side because it is clear that you are out of touch with the rest of us. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
204
|
Posted - 2012.08.15 15:44:00 -
[326] - Quote
Two step wrote:
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.
We have neut legions for just this issue. Sadly, we have never had to use them as all the c1 bashes we have done have not involved the defenders using caps.
Two step wrote:
Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so.
So the issue isn't that they are too well defended. It's that the bigger alliances just don't want to. Alliance Diplomat, Recruiter |

TheGunslinger42
Bite Me inc Elysian Empire
267
|
Posted - 2012.08.15 15:50:00 -
[327] - Quote
Blah blah words words.
Ok, sure, fine whatever. People may have not known about the FF thing a while ago. Or they may have missed your blog or whatever, or not known your personal views on docking, lower class wormholes, etc. Maybe you didn't have a great understanding of the views and concerns wormhole players have on some of these things. Blah blah. What's done is done, but what we need to do now is look forward.
That is to say, instead of making excuses, justifying your own personal views, dickwaving / posturing at alts about aharm, flat out calling people "stupid" in this thread, etc, maybe you represent the people who elected you and help get their views across to ccp as best as possible from now on.
|

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.15 15:57:00 -
[328] - Quote
Two step wrote: I've asked for some clarity from CCP, especially public clarity on FFs. My feeling is that they are probably gone. I'm not sure what exactly would be different in your proposal than just having a spherical FF. Your request for showing the active ship someone is in when docked is *exactly* what I asked for in the minutes: Two step pointed out that this system might be nice for docking as well, so that people can get some indication of how many people are active in a starbase, especially in w-space where there is no local chat.
The example I listed wasn't meant to be presented as an original idea, just an example to illustrate the kind of answer I was looking for on the FF issue and why knowing the answer would be helpful. The difference between the example I listed and how things work now is size. The description of the mooring idea in the minutes included a mini forcefield, so it seemed plausible size was the issue rather than the entire mechanic. Also, mini forcefields on mooring points still create kill zones versus a mini forcefield over the whole POS.
Hopefully CCP will listen to your request and provide some clarity on the issue so we're less in the dark on the possibilities. Thank you for re-answering my question. |

TheGunslinger42
Bite Me inc Elysian Empire
267
|
Posted - 2012.08.15 15:58:00 -
[329] - Quote
Two step wrote:As for the big fish comment, that is already true. Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so. I don't see how making them more vulnerable to smaller groups changes that in any way.
Why should they be vulnerable to small groups? Will it promote more/better fights in lower class wormholes (is there a lack of fights in lower class wormholes)? Is there any problem that actually needs fixing here?
Also, who the hell says larger alliances aren't evicting people from lower class wormholes? That seems to happen quite regularly. You think people in low class wormholes aren't getting kicked out ever? Please, lower class wormhole residents get kicked out far far more than residents in big fortress c5-c6s. Even if you were correct in saying that people weren't getting kicked out of low class wormholes because there's "no reason to do so" (which you are not. Very not)... making lower class wormholes less valuable overall with additional limitations would only make this problem WORSE. There'd be even LESS reason for anyone to want to bother. |

Rek Seven
Probe Patrol Project Wildfire
388
|
Posted - 2012.08.15 16:02:00 -
[330] - Quote
Two step wrote: As for the big fish comment, that is already true. Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so. I don't see how making them more vulnerable to smaller groups changes that in any way.
Bear with me because i am trying my hardest to understand here...
You are admitting that there are multiple entities that can evict anyone they want from C1-C4, and you don't see a problem in making it effortless for them to do this by nerfing the defense of low end pos's? I 
Two step wrote: Do you know how much everyone in AHARM is wishing someone would step up and even attempt to invade?
Let me ask you this - How many capital ships do you have in your home system?
I bet you won't/can't answer that question but i bet it's over 20.
If anyone wanted to evict you they would need a fleet that could match yours in a head on battle. How long would this take the attackers to do and then explain to me how this is any different than if a group was to invade a C2 which required them to use multiple wormholes to get their BS fleet in? |
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Lexylia
Atztech Inc. Exhale.
8
|
Posted - 2012.08.15 16:03:00 -
[331] - Quote
Make Gaint post ... gets ignored by TwoSteps..... You are a mean person ;.[ |

Gnaw LF
AQUILA INC Verge of Collapse
163
|
Posted - 2012.08.15 16:07:00 -
[332] - Quote
Two step wrote:Gnaw LF wrote:Two step wrote:
Constituent tip: I am representing my community. I wrote a blog post in April where my first bullet point was that new POSes should have docking. The feedback I got from my community then was that this was good.
Another free tip: This stuff isn't going to be in the Winter patch, so there is another chance to discuss it with CCP at the upcoming winter summit.
Sorry bro, but that is not your community, that is your reader base. That is a bit different, since the majority of the community took a break from being your reader base when you posted a blog on how w-space entities lack the end game content and should be able to build supers in their holes. kkthxbai. Again, I am not going to let people throw around completely false accusations. Please point to where I said anything at all like that. I'll wait....
Looks like I was wrong about your blog post, does not change the fact that your support base is NOT your reader base. It is much larger and when we supported your vision of POSes we supported YOUR vision. Not this entire-city-made-of-poses-away-from-celestials-unavailable-in-low-class-wspace monstrosity that we are facing now. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
43
|
Posted - 2012.08.15 16:13:00 -
[333] - Quote
The forum ate my actual post >.< |

Godfrey Silvarna
Stargates and Smuggler Barons
33
|
Posted - 2012.08.15 16:17:00 -
[334] - Quote
Since the amount of rage and butthurt in this thread is nearing absolutely childish levels and it seems all that can be said has been said, I suggest we send Two Step back to CCP with any feedback he thinks can be gathered from here and wait for whatever information is released next.
My opinion has not changed: I Still hate the current POS mechanics more than I hate the uncertainty of changing mechanics. |

Archdaimon
NorCorp Enterprise No Holes Barred
84
|
Posted - 2012.08.15 16:58:00 -
[335] - Quote
Godfrey Silvarna wrote:Since the amount of rage and butthurt in this thread is nearing absolutely childish levels and it seems all that can be said has been said, I suggest we send Two Step back to CCP with any feedback he thinks can be gathered from here and wait for whatever information is released next.
My opinion has not changed: I Still hate the current POS mechanics more than I hate the uncertainty of changing mechanics.
If you did not wear a monocle I might almost have regarded you as reasonable 
|

Myz Toyou
Bite Me inc Elysian Empire
155
|
Posted - 2012.08.15 17:19:00 -
[336] - Quote
Archdaimon wrote:Godfrey Silvarna wrote:Since the amount of rage and butthurt in this thread is nearing absolutely childish levels and it seems all that can be said has been said, I suggest we send Two Step back to CCP with any feedback he thinks can be gathered from here and wait for whatever information is released next.
My opinion has not changed: I Still hate the current POS mechanics more than I hate the uncertainty of changing mechanics. If you did not wear a monocle I might almost have regarded you as reasonable 
He only supports dockable POSs so he can play more space barbie anyway 
|

Godfrey Silvarna
Stargates and Smuggler Barons
37
|
Posted - 2012.08.15 17:26:00 -
[337] - Quote
Myz Toyou wrote:Archdaimon wrote:Godfrey Silvarna wrote:Since the amount of rage and butthurt in this thread is nearing absolutely childish levels and it seems all that can be said has been said, I suggest we send Two Step back to CCP with any feedback he thinks can be gathered from here and wait for whatever information is released next.
My opinion has not changed: I Still hate the current POS mechanics more than I hate the uncertainty of changing mechanics. If you did not wear a monocle I might almost have regarded you as reasonable  He only supports dockable POSs so he can play more space barbie anyway  I got an instinctive "Action Man is not a doll!"-reaction. 
Guilty as charged. |

Two step
Aperture Harmonics K162
2139
|
Posted - 2012.08.15 18:08:00 -
[338] - Quote
Gnaw LF wrote:Looks like I was wrong about your blog post, does not change the fact that your support base is NOT your reader base. It is much larger and when we supported your vision of POSes we supported YOUR vision. Not this entire-city-made-of-poses-away-from-celestials-unavailable-in-low-class-wspace monstrosity that we are facing now.
Awesome, so how about going back and editing in a mention that the post was wrong?
Lexylia wrote:Make Gaint post ... gets ignored by TwoSteps..... You are a mean person ;.[
Sorry! If I don't quote your post it doesn't mean I didn't read it, it was just that many of your points were already covered in the thread. Specifically, you asked about fixing the current POS system, which as I have said several times, is not an option to CCP.
Rek Seven wrote:Two step wrote:Rek Seven wrote:Are you saying that you only consider your community to be the people who read and comment on your blogs and that everyone else is irrelevant? Yes, of course that is what I am saying. Come on, the stupid attacks are totally pointless, and just serve to undermine your other points. The reason I brought that stuff up is because I don't own a time machine. The only way I can present the views of w-space people is if those people tell me what their views are. I was totally clear both before and after the election about what I wanted from a POS redesign, and if you didn't speak up *before* the summit, how on earth was I supposed to know how you felt? Firstly, that was a sincere question and you made it sound like that was what you are saying, so don't get personal and start calling me stupid because i ask you to clarify, rather than flying off the handle and making wild accusations that you don't give a crap about what anyone thinks. Secondly, I try to keep up with what's going on with the CSM as much as possible but i must have missed your proposals to remove FF and force us into small gankable pos's. If i knew that at the time of the elections i wouldn't have got my entire alliance to vote for you. My bad. But all this arguing is pointless. All people want you to do now is convey are feelings to CCP and put your personal views to one side because it is clear that you are out of touch with the rest of us.
The first part of the question may have been sincere, but the "everyone else is irrelevant" part clearly wasn't. As I said above, I wouldn't be here responding to this thread if I didn't consider all of you my community. After all, the reason this forum even exists is because I asked CCP for it over and over and over again.
Of course, after the first paragraph, you drop right back into unconstructive mode, so I will not be responding to that.
Telling CCP "People like Forcefields" isn't all that helpful if they are set on getting rid of them. What is helpful is to talk to them about the reasons people like (and dislike) forcefields. That is what I have been doing, and what I plan on continuing to do. My job is not to design the new POS system, it is to tell CCP what people want from a new POS system. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Bane Nucleus
The Kairos Syndicate Transmission Lost
204
|
Posted - 2012.08.15 18:16:00 -
[339] - Quote
It's too bad that there is no poll function on here, as it would be easier to see how many care about which issues. Obviously, it's not perfect, but it's better than having to read through all these lol Alliance Diplomat, Recruiter |

Rek Seven
Probe Patrol Project Wildfire
389
|
Posted - 2012.08.15 18:42:00 -
[340] - Quote
Two step wrote: The first part of the question may have been sincere, but the "everyone else is irrelevant" part clearly wasn't. As I said above, I wouldn't be here responding to this thread if I didn't consider all of you my community. After all, the reason this forum even exists is because I asked CCP for it over and over and over again.
Of course, after the first paragraph, you drop right back into unconstructive mode, so I will not be responding to that.
Telling CCP "People like Forcefields" isn't all that helpful if they are set on getting rid of them. What is helpful is to talk to them about the reasons people like (and dislike) forcefields. That is what I have been doing, and what I plan on continuing to do. My job is not to design the new POS system, it is to tell CCP what people want from a new POS system.
Jesus Christ Two step, i don't want to sit here and aregue with you but what do you expect when you glosse over the main point of peoples posts and label them as "unconstructive"?
Clearly you have not thought about these new POS mechanics enough as you are unable to come up with any convincing arguments to back up your views. So i'm no longer interested in your opinion (which actually saddens me) so i just hope you stick to what you said: "My job is not to design the new POS system, it is to tell CCP what people want from a new POS system." |
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
205
|
Posted - 2012.08.15 18:54:00 -
[341] - Quote
Here is what I have gathered from this thread thus far:
1) Docking in wh space is about as well received as a sexually transmitted disease
2) Gimping lower class wormhole POS's isn't far behind
3) Not many care about contracts/markets in wh space
4) People seem interested in more details about "POS cities"
5) NO DOCKING Alliance Diplomat, Recruiter |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
11
|
Posted - 2012.08.15 19:02:00 -
[342] - Quote
Rek Seven wrote:
I just hope you stick to what you said: "My job is not to design the new POS system, it is to tell CCP what people want from a new POS system."
i doubt he'll even do that
Two step wrote: Two step > FF are probably going to be gone Two step > so folks might as well deal with it Two step > I have to be realistic Two step > if I just dig my heels in and say there must be FF, then CCP doesn't listen to me Two step > this is what politics is about
|

Rek Seven
Probe Patrol Project Wildfire
389
|
Posted - 2012.08.15 19:02:00 -
[343] - Quote
^^ well i have no problem with docking... |

Bane Nucleus
The Kairos Syndicate Transmission Lost
205
|
Posted - 2012.08.15 19:06:00 -
[344] - Quote
Rek Seven wrote:^^ well i have no problem with docking...
You are dead to me  Alliance Diplomat, Recruiter |

Rek Seven
Probe Patrol Project Wildfire
389
|
Posted - 2012.08.15 19:09:00 -
[345] - Quote
lol i would rather dock than just sit behind a pos shield that causes my frame rate chug like crap. But i also accepts that scouts should be able to see that i am online and what ship i have in the docking bay. |

Ouoman
The Arrow Project
2
|
Posted - 2012.08.15 21:07:00 -
[346] - Quote
Let's be constructive kids. It sounds like FF's are a goner and there's nothing we can do about it, so let's talk about what this'll do to WH pvp.
WH pvp is fairly high-end and relies a TON on intel. It's also fairly hard to come by good-fights compared to null or even lowsec. No FF + docking = no intel.
Looking for fights: If you go looking for pvp in a hostile wh how will you know if anyone is logged on or not? Sitting and watching a pos hoping somebody might undock sounds ridiculous. WH pvp is sort of scarce as it is. On the other side if you're about to undock you will have no idea what might be waiting for you on the other side since typically you would have multiple people hanging around a pos watching dscan.
Engaging targets: If we, for instance, catch some drakes running c3's in their home wh and want to engage with a small t3 fleet, how do we know if what kind of backup they have? They might have 3 or 4 mates to call for backup and we can take them. OR they might have 30 mates for backup and we're fuckered. Unless we have the pilots to spare to have a scout watching every one of their pos's we won't even know what might be coming until they're already in warp and dscan lights up.
If we can't keep FF's then how can we keep wh pvp the high end fights they are and not make it even harder to come by then it already is. And if anyone suggests adding local to wh's I will personally land one of two-steps wh supers on your c1 small pos(sorry two-step, couldn't help myself). |

Wolvun
Crimson Cell
13
|
Posted - 2012.08.16 02:41:00 -
[347] - Quote
Quote:Two Step wrote:
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.
As for the big fish comment, that is already true. Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so. I don't see how making them more vulnerable to smaller groups changes that in any way.
Before we go well into nerfing low end w-space on "your" experience can you get some actual figures from CCP about low class w-space? And how many towers get destroyed in C1-4 compared to C5/C6 and the use of capitals linked to that data?
I see so many other people "with" experience refute your claims that C1-4 need nerfing, why are you so unwilling to listen and so steadfast that you will put your views forward to them instead? I would also ask that you make the people that have alledgedly said to you that pos sizes need to be lowered in low class holes come and say it publicly and say why they think they should be lowered, as it stands you seem to be the only person to have the opinion that they need to be nerfed.
Every time you have commented back about the POS size nerf in low end w-space you have come back with your reasoning regarding C1's and their mass limitations. I actually agree that C1's need a shakeup, but i definitely do not think you need to nerf the people that have gone to significant effort to protect there part of space in a C2,3 or 4.
You pointed out the reasoning that a small group of people can't go in and take a WH with a large well set up tower. I would like to say i doubt that it would even help them if you changed them to small towers as there is still so many empty low class w-space systems that are completely empty that a small group of people could move into without needing to fire one shot of ammo to get. There is very much still opportunities for people new to go and get themselves a piece of space to try out wormhole life.
But there is the problem now that if you put your views forward that POS's should be nerfed that it would be unattainable to expect us to stay in a C1-4 and expect to have to defend our towers consistently against anyone that wants to roam through and get some fun. There is plenty of people in my view that already have the organisation and numbers to go evict people in alarge well built pos, why make it so that a 3 people can come and knock your tower into reinforce every night while you sleep with little effort on their part? |

Nero Pantera
Double-Down Transmission Lost
0
|
Posted - 2012.08.16 02:42:00 -
[348] - Quote
One thing I would like to see is the role system redone. Especially Drug making. Why does one have to have so many rights to make drugs....ugh
I also agree with most everyone on the FF. Find some way to gather intel on whats maned at the pos. Might sound lame but maybe have the pos have a billboard or a hologram of the ships that are manned...even then a person couldn't detect if they are active or afk like FF provide when ships gain speed. |

SpaceSavage
AQUILA INC Verge of Collapse
1
|
Posted - 2012.08.16 06:30:00 -
[349] - Quote
http://kb.vergeofcollapse.com/?a=kill_detail&kll_id=5545
http://kb.vergeofcollapse.com/?a=kill_detail&kll_id=8269
we fly with slave too but none of us ask for clone changing.
stick with what you have, wspace is eve in hard mode |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
13
|
Posted - 2012.08.16 09:05:00 -
[350] - Quote
well.. dunno how this happened, please delete this post |
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
221
|
Posted - 2012.08.16 09:18:00 -
[351] - Quote
Wolvun wrote:
Before we go well into nerfing low end w-space on "your" experience can you get some actual figures from CCP about low class w-space? And how many towers get destroyed in C1-4 compared to C5/C6 and the use of capitals linked to that data?
I see so many other people "with" experience refute your claims that C1-4 need nerfing, why are you so unwilling to listen and so steadfast that you will put your views forward to them instead? I would also ask that you make the people that have alledgedly said to you that pos sizes need to be lowered in low class holes come and say it publicly and say why they think they should be lowered, as it stands you seem to be the only person to have the opinion that they need to be nerfed.
Every time you have commented back about the POS size nerf in low end w-space you have come back with your reasoning regarding C1's and their mass limitations. I actually agree that C1's need a shakeup, but i definitely do not think you need to nerf the people that have gone to significant effort to protect there part of space in a C2,3 or 4.
You pointed out the reasoning that a small group of people can't go in and take a WH with a large well set up tower. I would like to say i doubt that it would even help them if you changed them to small towers as there is still so many empty low class w-space systems that are completely empty that a small group of people could move into without needing to fire one shot of ammo to get. There is very much still opportunities for people new to go and get themselves a piece of space to try out wormhole life.
But there is the problem now that if you put your views forward that POS's should be nerfed that it would be unattainable to expect us to stay in a C1-4 and expect to have to defend our towers consistently against anyone that wants to roam through and get some fun. There is plenty of people in my view that already have the organisation and numbers to go evict people in a large well built pos, why make it so that 3 people can easily come and knock your tower into reinforce every night while you sleep with little effort on their part?
Also if someones has gone to the great expense of building a couple of cap ships in their hole on the limited income you can get in a low end wormhole why should they not be able to? Should you not say in fairness to what you want in low class holes that caps ships amounts should be limited in a C5 or C6 hole? seems to be the same argument to me that like you said you challenge people to go evict AHARM from your hole.
Why is it ok for you to fortify your w-space to that extent that you are not vulnerable to a small group wanting to take your w-space?
Aaaaaaaaaaaand we have a winner!!!!!!!!! Alliance Diplomat, Recruiter |

Durzel
The Xenodus Initiative.
43
|
Posted - 2012.08.16 09:51:00 -
[352] - Quote
Two step wrote:I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful. How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it?
That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly.
if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop?
|

RioCrokite
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.08.16 11:40:00 -
[353] - Quote
TwoStep,
Do you know what is the end game in w-space after you get iskies and do all the pve content out there?
Yes, it's pvp, it's hardest pvp in the game since to get one encounter you have to scan/watch/wait cloaked for HOURS sometimes for DAYS.
With no local obtaining info about whether system is active is hard enough: residents might be cloaked , be in hs or other hole. One of few valuable tools is directional scanner and people afking in poses so you can dscan pos and check whether someone is active or not. With dockable poses you decrease the time we could spot people in systems for about 90% thus reducing possible pvp encounters by half or more (since most wh corporations don't have many active members it's hard enough to spot them).
Example: now person preparing to do pi or gassing first sits @ pos for x-xx minutes doing remote PI, then refits to industrial and then flies to planet and back, then sits at pos maybe refitting to other ship or just being afk etc etc. With docking we firstly aren't able to see that anyone is active in that system (no ships on dscan, just poses), then undocking warping to planets and docking takes what 1-2min per planet max? So instead of seeing and preparing gank for that person for 1-2hours you decrease possible intel time to 5-10mins. How that could help increase very low number of pvp encounters in w-space i don't know.
2nd thing: bhaalgorn can neut 300cap/s while legion = 200cap/s so I don't really understand problem with caps in lower classes. Regarding deathstar poses: we have been given great tool recently - tier3 bc that can be used effectively in C1 pos bash with logi support - so exactly where battleships cannot enter.
Also having carriers in lower classes =/= knowledge how to use it (people almost never use caps in lower classes, if any they use it to farm sleepers lol) - which is great. It brought me many exciting cap kills and situations when I had to gtfo but could kill a carrier with a few more people in support in c4- w-space. People tend to overestimate capital role in lower class wormholes since they are not mobile and can be neuted by few above mentioned bhaals/legions.
3rd thing: Anchorable poses anywhere in space.
I cannot really see any major advantage of that while seeing many disadvantages and unintended consequences: Bookmarks overload since now every major corporation in w-space and 0.0 starts collecting thousands of bm of scanned poses to have better intel when they encounter that system (w-system or null) again.
Multiply number of corporations (no alliance bm yet) x number of systems with poses x average number of poses (x average requests for that bm in database), that's tens of millions of additional bookmarks that going to push pressure on database and eve performance now handled mostly in out-of-eve tracking applications. This also deepens information inbalance between larger and smaller corps and thus gimps smaller corps further in w-space.
One of the most beautiful thing about w-space is that many many small corps can live there independently. Variety is interesting and guarantee fresh experiences every day especially if you look for pvp. New pos changes and gimping poses / caps in lower classes hinders that beauty. It makes looking for pvping (end goal in w-space) even longer and tougher then what currently experienced.
Finding a good kill is already a full time-job with your fingers hurting from clicks (lots of scanning) . If spending hours bring even less potential ganks I can foresee pvp folks in lower classes logging even rarer than currently and playing other games. Thus w-space getting even less active pvp-wise and being focused more towards few large alliances; godfather dull politics it brings and w-space focused even more towards isk-farm than currently is.
What I find alarming TwoStep is that you don't propose viable solutions that go with proposed changes: - docking? why not but let the ship be visible inside the station with who's piloting it and also on dscan - anchoring anywhere in space? might be viable if poses can be scanned in efficient way i.e. one combat probe will give you 100% scan results on all poses within its scan range
Pvpers are the best folks that you can keep in wspace since they provide risk/reward content and keep pvers there on their toes. Do not destroy that beatiful thing in w-space and prove me that I'm wrong and I haven't wasted my 6 votes on you. |

Sin Pew
Dakini Rising The Kali Cartel
87
|
Posted - 2012.08.16 14:45:00 -
[354] - Quote
It's been discussed for a moment already, but it's open discussion right?
Two step wrote:CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.
I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though. Sorry but no, giving no details whatsoever on a change before it goes on Sisi just isn't right. Okay it can be tested then, but come on! how much changes does CCP perform on features pushed on Sisi before they release it on Tq? Forgive me if I don't wholeheartedly cheer up to the idea. NDA is a really crappy start and I'd rather have an clear view of their ideas before they invest manhours of work into something that most of us might actually not embrace, then be forced to use because they spent the time coding it and will fix it soon(tm). *breathes*
Now, what we like and what we want, eh? Wants: - working fitting services including T3 subs (please spare us the cargohold step when changing a fit), - repair shop (repair costs could be paid to corp/alliance owning POS, it's their facility after all), - anchorable pilot storage (the corp gives some sort of hangar to a pilot with ship and items tabs, he anchors it to the POS and it becomes his personnal hangar powered by the tower, corporate hangars serve just that: corporate stuff, no need for a floating 3D model, just another available container in the Unified Inventory) wich would be pretty much like stations, - bar with strippers, drugs and liquors (errm...), - instead of docking, anchoring to a POS and having a menu like stations to interact with it, rather than slowboating to the various floating structures (ships are visible and show on dscan, but protected by the POS shield until they "un-anchor"), - repackaging of mods and ships, to stack it and reduce clutter, - visible damage level on mods and ammos without having to fit them (come on! anyone who used crystals pestered having to load it in an ungrouped gun to see the actual damage, even those in k-space).
Likes: - I like being in space, I don't need incarna or ship spinning in hangars, the game is about spaceships for me... ok I'll accept bars with strippers and alcohol, - I like not knowing if someone's creeping around cloaked and having to stay on toes spamming dscan, scanning the system from time to time, but don't want the omgwtfpwnbbq fest when undocking just because I had no way of knowing something's happening outside since there's no local, - A large tower in a C1 can be taken down, it takes more time without battleships (can be argued with tier 3's battlecruisers) and capitals, but it can be done and while it happens, the fleet can be jumped, I don't see where the problem is with low-end WHs, they can't host very large corporations that might be a threat to the kind of alliances living in high-class WHs and willing to expel them.
Well... low-end dweller's two cents. "haiku are easy, But sometimes they don't make sense, Refrigerator." |

Meytal
School of Applied Knowledge Caldari State
87
|
Posted - 2012.08.16 15:03:00 -
[355] - Quote
Okay, removing force fields and allowing docking/mooring.
When you dock, you are no longer in that same location as the station's exterior object. Your user session has changed locations (session change), like a "dungeon" or "instance" in some other game; you just still share the same communication channels (ie: Local). Dscan will not work because you are not in the system anymore. Glancing at an overview will not work because you're not on-grid with the exterior of the station anymore. You have entered a single-player instance.
(Something like this is important for a place like Jita and useful in Hisec/Lowsec in general because they are Empire-controlled and someone else is providing "protection". It's not needed, or desired, in w-space because of the drawbacks, and probably shouldn't be in Nullsec either, though that's up to people who actually live there)
Right now, with a POS and its force field, you stay in the same system. You stay on grid. Tools that require those characteristics will continue to work. The force fields provide a measure of protection similar to, though not as complete as, being removed from the grid and placed into a single-player station instance.
My main question is, how is "mooring" different than "docking"? Are you still removed from the multi-player environment and placed into a single-player environment? If so, how can you hope to have a responsive dscan, and how could others dscan you? How can you hope to have a working overview, and how could others see you on-grid? Adding these capabilities would be an incredibly ugly hack job, add a fair bit of latency, and probably wouldn't be done. I wouldn't be surprised if it's more work to do this than to clean up and tighten the code for station services.
Instead of approaching it from the angle of "POSes are broken, lets make them like Stations", approach it from a different angle: "Station services are geared for only single-player environments, lets fix them and make them location-independent."
All services that are offered at a POS are multi-player-capable, obviously: ship fittings, hangar access, industry, etc. Even if some of them are kludgy, the support is there and can be refined further.
Services currently offered in stations could also be multi-player-capable, if their reliance on the station environment were removed. You don't need a single-player station environment to have market access. You don't need a single-player station environment to have a medical bay, or repairs, or access to storage, or whatever. Clean up the code so that there is no more reliance on session changes to clean up any left-overs.
After this, being in a station would effectively place you in an environment where you are within range of every station service provider. In space, you would right-click the tower to "Access Services".
Add new anchorable modules: Personal Hangar Array, Personal Ship Maintenance Array. In space, these can be destroyed and TONS of goodies might drop. These would become massive loot pinatas in w-space. In stations, these exist behind the scenes.
Add a Medical Bay module that provides some clone services, or that just allows implants to be removed once per 24 hours. Or just build this into the tower, along with market and contract service providers.
If station services were modified to work in generic locations, regardless of single-player station instances or multi-player POSes, then CCP would only need to maintain one branch of code for station services. Dscan and Overview would continue to be separate from station services, and would be available depending on your location.
At this point, the only reasons to dock up would be to be completely 100% safe and hide from others, and to play space barbie with yourself.
The last question then is how to protect people at a new-POS without a force field, or the concepts a force field represents? I'm starting to see more and more benefits to force fields the more I think about it, even if they're an ugly hack right now.
Is CCP determined to remove force fields, or would they be willing to modify them so they are not implemented as ugly hacks? Force fields and POSes provide something different, something unique. They offer a different style of game-play than what stations provide. It would be a shame to lose that, and move closer to homogenization.
|

Two step
Aperture Harmonics K162
2141
|
Posted - 2012.08.16 15:38:00 -
[356] - Quote
Durzel wrote:Two step wrote:I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful. How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it? That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly. if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop?
I certainly don't think it is a huge issue, but I am going to do a little more research and talking to folks about this. I understand that people have strong feelings about the issue.
RioCrokite wrote:TwoStep,
Do you know what is the end game in w-space after you get iskies and do all the pve content out there?
Yes, it's pvp, it's hardest pvp in the game since to get one encounter you have to scan/watch/wait cloaked for HOURS sometimes for DAYS.
Uh, dude, you do know I have lived in w-space for more than 3 years, and have been PVPing the whole time? You might want to consider that maybe I know a thing or two about PVP.
RioCrokite wrote: What I find alarming TwoStep is that you don't propose viable solutions that go with proposed changes: - docking? why not but let the ship be visible inside the station with who's piloting it and also on dscan - anchoring anywhere in space? might be viable if poses can be scanned in efficient way i.e. one combat probe will give you 100% scan results on all poses within its scan range
For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers. I have made it very clear to them that docking in w-space should not make you invisible from d-scan. This is mentioned in the minutes. It is mentioned in this thread. It is mentioned on my blog.
My preference for how to find POSes would be that they become findable using the built in scanner, unless the owner spends a lot of powergrid/CPU on some sort of possible cloaking modules.
Meytal wrote: good post snipped
Meytal, thank you for a constructive post. This is more or less what I would like CCP to do. The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

TheGunslinger42
Bite Me inc Elysian Empire
281
|
Posted - 2012.08.16 15:54:00 -
[357] - Quote
i lol'd all over myself when I read the cloaky pos bit of that last post
He really has lost it. |

Rek Seven
Probe Patrol Project Wildfire
395
|
Posted - 2012.08.16 16:21:00 -
[358] - Quote
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank. |

Gnaw LF
AQUILA INC Verge of Collapse
164
|
Posted - 2012.08.16 17:31:00 -
[359] - Quote
Rek Seven wrote:I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank. I want to fit a Doomsday on my POS 
How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature. |

unimatrix0030
Viperfleet Inc. Transmission Lost
5
|
Posted - 2012.08.16 17:49:00 -
[360] - Quote
his thread is derailing a bit. We need some kind of summary of what has been said, i see things repeating in here.
Also try to keep it civilised ! Don't aim at people, just prove you point with clear reasons of why you don't agree. We should also try to say what could be done instead. Maybe some examples could help.
As i seem to read between the NDA lines, CCP already has it mind set on removing it the Forcefield.
So now some thingys i think you guys missed.
Other smaller-versions of posses in c1-c2 wouldn't fit into ccp's design of the world. In high sec you also can't use caps to kill posses, so in the view the lower classes of WH's are a bit like the difference between HS, LS and 0.0 . Besides if a dedicated attacker wants a capital in a c1-c2 they just build one. I can rember at least one invasion where this happened. And c1/c2 are so easy to fly in cap-components... .
Quote: I have made it very clear to them that docking in w-space should not make you invisible from d-scan. This is mentioned in the minutes. It is mentioned in this thread. It is mentioned on my blog.
My preference for how to find POSes would be that they become findable using the built in scanner, unless the owner spends a lot of powergrid/CPU on some sort of possible cloaking modules. Posses and people online should be seen on d-scan. The ships they are in also. I think everyone ( two step also ) agrees on this. If the mooring thing is the only option so be it but what i don't see mentioned is the lack of mobility the mooring concept gives the defenders. I have seen many times defenders in system rush in from the pos to help allies/merc come into a wh so they can defeat the invaders. Fleets also form up, capitals align and pickup speed so they can warp at a moments notice, i hear in 0.0 large fleet assemble there before and after fights. and all this in forcefields. I seem to rember stations are quite easy bubbled, posses are not so easy bubbled. A single undock makes it quite easy for a hic/dic to shutdown reinforcements or a safe dock for a fleet retreating . We need more then 1 undocks if this would become the way we getout/getin of the pos . This might also be a problem in 0.0 and LS. |
|

Rek Seven
Probe Patrol Project Wildfire
395
|
Posted - 2012.08.16 18:04:00 -
[361] - Quote
Gnaw LF wrote:Rek Seven wrote:I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank. I want to fit a Doomsday on my POS  How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature.
It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use. |

Aalways above
LOGO industries
0
|
Posted - 2012.08.16 18:11:00 -
[362] - Quote
Two step wrote:
Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.
Two step wrote:Durzel wrote:Two step wrote:I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful. How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it? That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly. if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop? I certainly don't think it is a huge issue, but I am going to do a little more research and talking to folks about this. I understand that people have strong feelings about the issue.
Mr Two Step
I represent a small alliance currently living in a C2 with a history from both C4 and C5. We gathered something like 30-40 ish votes for you, so hear me out.
I-¦ve been reading up on this thread and I cant find ONE post that agrees with you on the subject of gimping POS abilities in C4-C1 systems. Im very glad that you are going to do some more research on the subject. I think you need to look at this from a new perspective and not being so very defensive about this issue. If I was in your position I-¦d be thrilled about the fact that ppl are debating things this much and lets be honest, a big portion of the ones you represent are in this post both the big C5 C6 alliances as well as the smaller corps.
What you need to do is to sum all of this up and take control of the thread by suggesting different solutions we can try and agree on. I have high respect for the work you are doing and I think there are some interesting ideas here for some of the other changes. But lets be honest, the gimping of C1-C4 is just not logical and I personally think drastic changes like that ruins the sandbox concept. I mean, we have this platform we all try to bend in our favour and we adapt to the given environment. To just throw things out and replace it with something new is just a wierd experiance. It happend to 0.0 and most ppl here would agree we dont want it for WH, that-¦s why we moved out there. Once you change something, you cant go back.
I have an important question for you. Who came up with the idea of gimping POS in C1-C4? Was it CCP, Nullblob or is this your personal view on WH mechanics?
Finally I do have a few suggestions for you to consider.
- POS prices, make them more expensive if you think it-¦s too easy for a C1 corp to put up a few and running assemblys.
- POS logistics, it-¦s just silly that you can move a structure with the size of a small city in a hauler or an orca. I for one think setting up a POS should be more complicated. When done I-¦d gladly see improvements in the UI.
- POS addons, let the owner choose what kind of service he wants to add to the POS, if you want a medic array buy one and anchor it to the POS.
B rgds Aalways Above
|

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
25
|
Posted - 2012.08.16 18:19:00 -
[363] - Quote
Messoroz wrote:Removing force fields will turn wspace into station game faggotry seen in wardecs in highsec. You will have little room to stage a defense. If you are stuck in a POS being sieged, good news, you just lost. You wouldn't be able to get out to another POS to form up. Whole defense fleet stuck in POS? Good news, you are all ****** and will have your guardians instapop before thye can start reps. Our corp has been in WH's for 2-3 years. If CCP does remove force fields from POS's we will be leaving WH space. |

Sinwalker
The Kairos Syndicate Transmission Lost
9
|
Posted - 2012.08.16 18:28:00 -
[364] - Quote
Rek Seven wrote:It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.
It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.
On another note: How does someone docked (or moored) dscan their system to check for hostiles? I'm assuming we are going to be forced into captains quarters since ccp has a hardon for that. Are they going to build another system into that so you can use dscan while in that interface? What a joke. And yeah, as has been mentioned, are we going to have to undock our fleet just so we can align somewhere? Undocking at all in wormholes just sounds so terrible. I got away from kspace so I didn't have to play undock games. I can just see 15 stealth bombers sitting on an undock hoping you can't dock before their bombs pop you.
Please, leave forcefields alone, fix permissions, changing subsystems, and passwords. That's all we want CCP. |

Rek Seven
Probe Patrol Project Wildfire
395
|
Posted - 2012.08.16 18:44:00 -
[365] - Quote
Sinwalker wrote: It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.
Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever.
But, it's just an idea and it's not even mine.  |

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.16 19:10:00 -
[366] - Quote
Rek Seven wrote:Sinwalker wrote: It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.
Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever. But, it's just an idea and it's not even mine.  Hunters spend a lot of time cloaked off a POS waiting for someone to fly out to do PI, sites, etc. rather than stumbling across them already doing it (exception for chain rolling). Therefore, if you need to probe down a POS, it gives away the hunter's element of surprise even if the fight itself doesn't happen at a POS. |

Gnaw LF
AQUILA INC Verge of Collapse
164
|
Posted - 2012.08.16 19:26:00 -
[367] - Quote
Rek Seven wrote:
It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.
Like I stated before it will only work a handful of times, because once the hostiles deployed their probes and scanned down your POS they will save its location for future. Second, this is a terrible idea for w-space where covert is key, at the rate this thread and this POS design is going might as well bring the local. Third, terrible idea since CCP will have to spend time implementing it for a handful of uses instead of working on new features. |

Gnaw LF
AQUILA INC Verge of Collapse
164
|
Posted - 2012.08.16 19:35:00 -
[368] - Quote
Rek Seven wrote:Sinwalker wrote: It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.
Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever. But, it's just an idea and it's not even mine. 
It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted. |

Meytal
School of Applied Knowledge Caldari State
88
|
Posted - 2012.08.16 19:37:00 -
[369] - Quote
Two Step wrote:For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers. I would argue that it is your job as our representative on the CSM. Call them solutions, call them ideas, call them suggestions. CCP (or you, or other CSM members) have proposed ideas. I think in this thread you can see that we collectively think those ideas blow chunks regardless of who suggested them. You now know how we feel and hopefully what we want, if you didn't already.
When CCP says "what do you think about X", and asks for input, that is the time to be our voice in their ears, or to let them know you need to gauge the community. We're groping in the darkness about how things are really implemented and exactly why they want to remove force fields thanks to the NDA, but you're not. It's an added pressure on you to spend time to come up with suggestions that work within the NDA'd framework and goals that CCP has to achieve what we want, but that's part of the job and why you were elected.
But we need to get our voices to them in a way they might have a chance of hearing as quickly as possible. Like most everyone else here, I don't want to look at w-space a year from now and not be able to tell the difference between it and k-space. That's what we're afraid of, and that's why we're screaming so loudly now, while there still might be a chance to prevent it from happening. It hasn't helped that you don't quite appear to be connecting with the general consensus in this thread.
Two Step wrote:The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV. If they want to have any sort of proximity-based safety area, that's a force field. We have that already. They would be taking away what we have now ... to give us ... what we already have.
Is that what they're talking about or proposing, or is that what you or another CSM is suggesting, or have they even mentioned anything about it, or is all of that under NDA wraps? We keep asking what is NDA and what isn't, because we don't know. Not having an answer on that just means we'll keep asking. Remember, we'll sit 4 hours just to gank a hauler. We have the patience to continue to poke at you about it ;)
|

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.16 20:49:00 -
[370] - Quote
I think Meytal nailed it. +1 |
|

Kuning
The Kairos Syndicate Transmission Lost
6
|
Posted - 2012.08.16 21:14:00 -
[371] - Quote
Klarion Sythis wrote:Rek Seven wrote:Sinwalker wrote: It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.
Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever. But, it's just an idea and it's not even mine.  Hunters spend a lot of time cloaked off a POS waiting for someone to fly out to do PI, sites, etc. rather than stumbling across them already doing it (exception for chain rolling). Therefore, if you need to probe down a POS, it gives away the hunter's element of surprise even if the fight itself doesn't happen at a POS.
I don't know... I've gotten a lot of my PI kills by just seein a hauler on d-scan not at a POS and then warping myself to the system's plasma or storm planet. Like moths to a flame, really. |

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.16 21:23:00 -
[372] - Quote
Kuning wrote:I don't know... I've gotten a lot of my PI kills by just seein a hauler on d-scan not at a POS and then warping myself to the system's plasma or storm planet. Like moths to a flame, really. Sure, that happens all the time. I just wanted to point out that lurking at a POS does too, so having to probe a POS matters (unless you bookmark every POS out there ). |

Two step
Aperture Harmonics K162
2142
|
Posted - 2012.08.16 21:48:00 -
[373] - Quote
TheGunslinger42 wrote:i lol'd all over myself when I read the cloaky pos bit of that last post
He really has lost it.
So I've had just about enough replying to people that haven't even bothered to read the minutes they are supposedly complaining about. Go read them, then come back to this thread.
Aalways above wrote:Mr Two Step I represent a small alliance currently living in a C2 with a history from both C4 and C5. We gathered something like 30-40 ish votes for you, so hear me out. I-¦ve been reading up on this thread and I cant find ONE post that agrees with you on the subject of gimping POS abilities in C4-C1 systems. Im very glad that you are going to do some more research on the subject. I think you need to look at this from a new perspective and not being so very defensive about this issue. If I was in your position I-¦d be thrilled about the fact that ppl are debating things this much and lets be honest, a big portion of the ones you represent are in this post both the big C5 C6 alliances as well as the smaller corps. What you need to do is to sum all of this up and take control of the thread by suggesting different solutions we can try and agree on. I have high respect for the work you are doing and I think there are some interesting ideas here for some of the other changes. But lets be honest, the gimping of C1-C4 is just not logical and I personally think drastic changes like that ruins the sandbox concept. I mean, we have this platform we all try to bend in our favour and we adapt to the given environment. To just throw things out and replace it with something new is just a wierd experiance. It happend to 0.0 and most ppl here would agree we dont want it for WH, that-¦s why we moved out there. Once you change something, you cant go back. I have an important question for you. Who came up with the idea of gimping POS in C1-C4? Was it CCP, Nullblob or is this your personal view on WH mechanics? Finally I do have a few suggestions for you to consider.
- POS prices, make them more expensive if you think it-¦s too easy for a C1 corp to put up a few and running assemblys.
- POS logistics, it-¦s just silly that you can move a structure with the size of a small city in a hauler or an orca. I for one think setting up a POS should be more complicated. When done I-¦d gladly see improvements in the UI.
- POS addons, let the owner choose what kind of service he wants to add to the POS, if you want a medic array buy one and anchor it to the POS.
B rgds Aalways Above
The worry about large POSes in lower class wormholes isn't something that I just made up. It has been mentioned many time by many people over the years. In this case, this is something CCP is somewhat aware of, and it actually has been discussed with them at other summits by other CSM members. If I recall correctly, in this case it was suggested by CCP that some of the POS modules would only fit in a freighter, just like i-hubs and some of the sov upgrades (I think?). For example, the minutes say: CCP Greyscale mentioned that he would love to have a death ray that required a ton of power plants as a possible module option.
That module (or the powerplants to power it), might need to be moved by freighters. Before people start going nuts about C6 death rays, I want to point out that it is just an idea, and might require sov, or might not exist at all.
I think increased POS prices might be nice, especially if shooting them only destroyed the core module and you could steal the rest. I'm not sure about making logistics harder, but it is interesting to hear you suggest it, since if they couldn't be moved in an orca that would require a freighter, which would mean C5 and C6 only. I would expect that the docking module (if it exists) would be large, and would probably require a lot of power and CPU, such that it would take many trips to set one up (and probably reduce the amount of spare grid for defenses).
"POS Addons" is pretty much the idea we talked about the whole time. The idea would be that you are attaching hangars or powerplants to a central core, but you only have a single object that you interact with. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Two step
Aperture Harmonics K162
2142
|
Posted - 2012.08.16 21:55:00 -
[374] - Quote
Meytal wrote:Two Step wrote:For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers. I would argue that it is your job as our representative on the CSM. Call them solutions, call them ideas, call them suggestions. CCP (or you, or other CSM members) have proposed ideas. I think in this thread you can see that we collectively think those ideas blow chunks regardless of who suggested them. You now know how we feel and hopefully what we want, if you didn't already. When CCP says "what do you think about X", and asks for input, that is the time to be our voice in their ears, or to let them know you need to gauge the community. We're groping in the darkness about how things are really implemented and exactly why they want to remove force fields thanks to the NDA, but you're not. It's an added pressure on you to spend time to come up with suggestions that work within the NDA'd framework and goals that CCP has to achieve what we want, but that's part of the job and why you were elected. But we need to get our voices to them in a way they might have a chance of hearing as quickly as possible. Like most everyone else here, I don't want to look at w-space a year from now and not be able to tell the difference between it and k-space. That's what we're afraid of, and that's why we're screaming so loudly now, while there still might be a chance to prevent it from happening. It hasn't helped that you don't quite appear to be connecting with the general consensus in this thread.
Do you really think I do want that? I mean, I have been in w-space longer than most of the folks here. I've put thousands of hours of work into building up AHARM into what it is right now. Do you think I would be trying to change the fundamental nature of w-space. The people in this thread who say that the end of forcefields will be the end of w-space are being just a tad overdramatic. Even if I agreed with them, it isn't my decision to make. Again, I want to capture why people say they want forcefields and try to encourage CCP to provide those features in a new POS system that will almost certainly not have forcefields.
Meytal wrote:Two Step wrote:The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV. If they want to have any sort of proximity-based safety area, that's a force field. We have that already. They would be taking away what we have now ... to give us ... what we already have. Is that what they're talking about or proposing, or is that what you or another CSM is suggesting, or have they even mentioned anything about it, or is all of that under NDA wraps? We keep asking what is NDA and what isn't, because we don't know. Not having an answer on that just means we'll keep asking. Remember, we'll sit 4 hours just to gank a hauler. We have the patience to continue to poke at you about it ;)
Mooring is CCP's idea. This is a better description than was in the minutes (which is partly my fault, we have actually been talking about mooring for a while outside the summit, and I forgot to put in a good description in the minutes). The idea here is that there is only safety when you are moored, and that might require you to approach some structure at 0 meters. If you eject from the ship, the ship would be safe but you would be in a pod. You wouldn't be able to move while moored, you wouldn't be able to activate any modules or guns.
Anything I say here isn't under NDA (or I would get in trouble :) ). CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
223
|
Posted - 2012.08.16 22:17:00 -
[375] - Quote
If you indeed do wish to gather more information about lower class wormhole space, I would love to be part of that discussion. Hell, I would even help organize a panel to get multiple points of view if you'd be up for it Alliance Diplomat, Recruiter |

Dino Boff
Lead Farmers Kill It With Fire
12
|
Posted - 2012.08.16 23:33:00 -
[376] - Quote
I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.
Here what I am hoping CCP will implement in term of defensive capability:
- Some wh effect reducing POS HP. - No hardeners. - No death star; - But enough DPS to require Logi on grid to siege a POS. - No ECM. - One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL. - Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces. - The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.
That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.
TLTR; Make invasion more dynamic, remove some of the grind. |

Dino Boff
Lead Farmers Kill It With Fire
12
|
Posted - 2012.08.16 23:33:00 -
[377] - Quote
err... |

Rek Seven
Probe Patrol Project Wildfire
396
|
Posted - 2012.08.16 23:53:00 -
[378] - Quote
Gnaw LF wrote:
It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted.
It seems to me that you missed the part of the discussions where it was suggested that POS's would no longer need to be anchored to a fixed location at a moon, requiring you to use combat scanner probes anyway.
Yes, cloaked POS's would effect the elite PVP practice of jumping in a wormhole, clicking d-scan and then watching a POS cloaked for 30 minutes, but maybe having to change tactics would make things more interesting.
Who knows what features and game mechanics ccp plan to change in the future... |

Wolvun
Crimson Cell
22
|
Posted - 2012.08.17 00:57:00 -
[379] - Quote
Dino Boff wrote:I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.
Here what I am hoping CCP will implement in term of defensive capability:
- Some wh effect reducing POS HP. - No hardeners. - No death star; - But enough DPS to require Logi on grid to siege a POS. - No ECM. - One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL. - Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces. - The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.
That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.
TLTR; Make invasion more dynamic, remove some of the grind.
But why should it be that easy for you to remove a group of people from a Wh? If you really do want to remove those people from a WH you should be expected to put in the effort to have a solid fleet composition to do so. If they do what you propose, you really won't have many people that will set up a tower like that in w-space and those that do will be the same 6-10 man corps that already set up really bad towers like that you could do the same to IN GAME NOW.
|

WInter Borne
Cold Station 12 Surely You're Joking
8
|
Posted - 2012.08.17 01:13:00 -
[380] - Quote
Dino Boff wrote:I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.
Here what I am hoping CCP will implement in term of defensive capability:
- Some wh effect reducing POS HP. - No hardeners. - No death star; - But enough DPS to require Logi on grid to siege a POS. - No ECM. - One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL. - Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces. - The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.
That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.
TLTR; Make invasion more dynamic, remove some of the grind. Pretty sure thats a troll post |
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
224
|
Posted - 2012.08.17 02:59:00 -
[381] - Quote
WInter Borne wrote: Pretty sure thats a troll post
Surely, you're joking.  Alliance Diplomat, Recruiter |

SpaceSavage
AQUILA INC Verge of Collapse
4
|
Posted - 2012.08.17 03:00:00 -
[382] - Quote
Dino Boff wrote:
TLTR; Make invasion more dynamic, remove some of the grind.
these guys like pos bashing. what an elite group of "pvpers" |

Bane Nucleus
The Kairos Syndicate Transmission Lost
224
|
Posted - 2012.08.17 05:00:00 -
[383] - Quote
Another thing....i read that these new pos mods would require a freighter to haul, hence would only be available in c5/c6. Does this mean HS will have the best pos's and lower end wh space wont? Think about the logic here. Alliance Diplomat, Recruiter |

TheGunslinger42
Bite Me inc Elysian Empire
282
|
Posted - 2012.08.17 07:55:00 -
[384] - Quote
Rek Seven wrote:Gnaw LF wrote:Rek Seven wrote:I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank. I want to fit a Doomsday on my POS  How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature. It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.
I think mechanics that force people to reveal their presence in w-space defeats the point entirely. You can do a bloody lot of intel gathering without using probes at all currently, changing the mechanics so you're pretty much forced to deploy probes the second you enter a new wh is just dumb imo |

TheGunslinger42
Bite Me inc Elysian Empire
282
|
Posted - 2012.08.17 08:12:00 -
[385] - Quote
Two Step, I have read the minutes. However the comment you made about your preference - i.e. a cloaking module (or whatever it'd be called) that'd let the owner hide POS from dscan - is just laughable. The fact that you presume anyone who disagrees with an idea you had/support is uninformed or ignorant is ridiculous. You've done it constantly throughout this thread, stop it.
But since you're fond of just telling people to read x or y, let me ask you to read this thread. As I, as well as several others, have asked what the perceived "problem" is with lower class wormholes. Either what you think is an issue, or what CCP / other CSM members in the past have raised concerns over, because I've yet to see you answer this, instead just blabbering on about potential ways to gimp lower class wormholes to make it easier to evict people from them, as if lower class evictions don't happen (or are somehow harder than knocking over fortresses c6 systems)
Tell us what the issue is and why it needs addressing before swamping us with ideas. |

SpaceSavage
AQUILA INC Verge of Collapse
4
|
Posted - 2012.08.17 08:23:00 -
[386] - Quote
Rek Seven wrote:Gnaw LF wrote:Rek Seven wrote:I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank. I want to fit a Doomsday on my POS  How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature. It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use. it's only good when you're a carebear corp |

Rek Seven
Probe Patrol Project Wildfire
397
|
Posted - 2012.08.17 08:40:00 -
[387] - Quote
Let me repost my last comment for those who may have missed it:
Rek Seven wrote:Gnaw LF wrote:
It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted.
It seems to me that you missed the part of the discussions where it was suggested that POS's would no longer need to be anchored to a fixed location at a moon, requiring you to use combat scanner probes anyway. Yes, cloaked POS's would effect the elite PVP practice of jumping in a wormhole, clicking d-scan and then watching a POS cloaked for 30 minutes, but maybe having to change tactics would make things more interesting. Who knows what features and game mechanics ccp plan to change in the future... |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
156
|
Posted - 2012.08.17 10:02:00 -
[388] - Quote
One thing I thought about... if POSes are hidden and cannot be found without probes, we'll have to build up bookmark libraries with POS locations. So next time we roll the system, we'll already know where the POS is.
This could even give an advantage to organized groups because many POS owners will feel safe at their POS when they don't see probes. BUT we'd need much more than the current 250 corp BMs we have now! (And alliance bookmarks!!)
If POSes don't have forcefields anymore, there could be another benefit: No empty ships floating around. If you see a ship on d-scan, you know it's either piloted or floating in unprotected space somewhere you can steal it. This would actually be an improvement. How often do we search for the POS with ships in it only to discover that nobody is online.
I'm still very sceptical, only trying to see the potential for *good* change here ;) The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Godfrey Silvarna
Stargates and Smuggler Barons
39
|
Posted - 2012.08.17 10:06:00 -
[389] - Quote
Terrorfrodo wrote:If POSes don't have forcefields anymore, there could be another benefit: No empty ships floating around. If you see a ship on d-scan, you know it's either piloted or floating in unprotected space somewhere you can steal it. This would actually be an improvement. How often do we search for the POS with ships in it only to discover that nobody is online. Hey, this is actually a fairly good point.
I am also intriqued by the idea of POSes being on the _overview_ by default, and hidable so they are only seen on dscan with a spesific POS module. |

JahMun
The Kairos Syndicate Transmission Lost
4
|
Posted - 2012.08.17 12:53:00 -
[390] - Quote
Alot of people scream that docking is crap, aparently this is not clear enough so let me wrap up the issues and show why the Forcefield mechanic is superior:
The reason people want forcefields instead of docking is because forcefields gives freedom and choices. "Forcefield games" allow more tactics then "Docking games" thus putting more depth into the game, making it more fun!
-Intel on both sides, who is in what ship and moving where (this has 2Steps attention in the new system, good!) -You can form up your fleet until you are ready to act -You can choose where to exit, wether it be by warp or flying.
Besides the intel issues, the problem with docking is twofold
1 Undocking is way too predictable and can be camped too easily. The POS defenses make camping harder, but during a serious assault on the pos this is still a big issue. The enemy can simply block the exit with ships to bump. Where forcefields gave you options to nip out, warp off, attack elsewhere in system, escape, snipe, warp back in, or whatever creative tactic you came up with. Instead the undocking seriously limits tactics. You undock with a fleet to fight right there or you stay docked.
2 Docking up is possible from anywhere "in range" where your ship simply dissappears. On stations it's unclear where exactly this border is and you don't even need to be flying towards it. With forcefields you need to manouvre smartly and it was clearly visible to the attacker when you get in the "safe" zone.
Both issues with docking make fights there pretty dull compared to fights near forcefields where more tactics are available.
As it stands I would be much happier with the idea of mooring AND forcefield. The mooring will make sure that the POS interface and station interfaces gets on one track, and the forcefield keeps your options open and gives a clear border between safe or not. This also makes the mooring easier to implement, no need for d-scan or other complex things while being docked. It only needs to make you visible on grid/d-scan.
But the issues can be dealt (less effective) otherwise too. Maybe a POSmodule "Undock Warp Cannon" can make you undock off grid for some posfuel cost. Multiple docking exits would help too (where you can choose which one to take). Only allow Docking up near the "Docking module" or within 1km of the structures. Theres plenty of options to change the docking mechanics to a newer less predictable/boring system. Up to the designers how exactly, but for more interesting gameplay it surely needs to be adressed and different from how it works now with stations. |
|

Meytal
School of Applied Knowledge Caldari State
94
|
Posted - 2012.08.17 13:24:00 -
[391] - Quote
(This is all from the perspective of keeping w-space multi-player and not session changing to a single-player environment, ie: docking in a station. Note that this means space barbies won't be possible, much to the joy and relief of w-space denizens everywhere)
I personally like force fields (proximity based protection zones) because they offer an area of safety. I like this from the defensive perspective, obviously, but it also offers a non-direct advantage to the hunter as well. Some benefits have already been mentioned, and are good ones. I particularly like the ability for a fleet to gather semi-safely, have room to align together semi-safely, and then warp together. For defenders, it's obvious why. For hunters, it means the defenders can organize and might be just that little bit more willing to bring a fight.
The lack of a proximity-based protection zone means that as soon as you are no longer attached to the structure, you are vulnerable. If you can't move while attached, you have to detach yourself (become vulnerable, moving at 0 m/s) to even try to warp out. This makes it much more dangerous for the defenders, and will actually hurt chances for fights to happen in a hostile system.
Sieged victims will most certainly NOT try to warp out into your bubble traps on the exit wormholes if they can immediately be shot at the "ondock" point. C5/C6 may not see many POS sieges, but they happen all the time in C4 and lower; many of our targets are sieged corp members trying to evac, especially when another corp member is smugly "negotiating" for an end of the shooting. After the corpmate is podded, the negotiator usually calms down and boasts less.
If you eject from your ship that is moored, what happens? Does the ship automatically go into storage and your pod becomes safe? Does the ship stay moored, and your pod is now floating and vulnerable? What happens if you don't have an SMA? Can you even eject safely in that case? I would really, really love to hear why CCP wants to get rid of force fields instead of reworking the code to make it an elegant feature instead of a nasty hack.
If I gank a Drake running anoms, and their Noctis warps back to the POS from another anom, that salvager should feel safe enough to reship to a superior ship to mine so he can come at me and fall prey to my ambush without worrying about being shot while reshipping. The proximity based protection zone provides a temporary safe zone while near the POS, so the pilot feels emboldened for further combat. No force field immediately puts someone who was just attacked deeper into a feeling of vulnerability.
|

IgnasS
High Intellion Exhale.
5
|
Posted - 2012.08.17 14:36:00 -
[392] - Quote
What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice.
It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options."
We can all see that Two Step is really reading this and replying extensively (doesn't matter if we agree with him or not) at least we can see that he's trying, +1 for him because of that.
EDIT : Ok, two sentences  |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
46
|
Posted - 2012.08.17 14:40:00 -
[393] - Quote
IgnasS wrote:What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice.
This would be very usefull.
IgnasS wrote:It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options."
This, however, not at all. I don't want a gummy-damage-control-reply, I'd like actual substance. |

IgnasS
High Intellion Exhale.
5
|
Posted - 2012.08.17 14:47:00 -
[394] - Quote
Madner Kami wrote:IgnasS wrote:What this thread really lacks in my opinion is a DEV response. I'm not saying that they should shower us with all the details of the upcoming POS changes/rewamp, but at least a single sentence from guys working on this CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer & CCP Unifex would be really nice. This would be very usefull. IgnasS wrote:It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading and considering a lot of possible options." This, however, not at all. I don't want a gummy-damage-control-reply, I'd like actual substance.
I see your point, but for starters it would be nice, then it could develop in to broader convo with devs and maybe (just maybe) an early dev blog about it, not like 1 month before release on TQ, when only minor bits and pieces can be changed before release.
NEW VERSION OF THE DEV RESPONSE. It should sound something like this - "Dear wormhole dwellers, rest assured we will do our best when designing new Starbase System, please keep posting your ideas and concerns. We are reading this thread, considering a lot of possible options and will keep discussing with you the changes we would to implement." |

Archdaimon
NorCorp Enterprise No Holes Barred
85
|
Posted - 2012.08.17 15:40:00 -
[395] - Quote
You already wrote the pr version. Now they just need to post: Read!
Then understood
Then full compliance  |

Klarion Sythis
Bite Me inc Elysian Empire
30
|
Posted - 2012.08.17 16:39:00 -
[396] - Quote
The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
46
|
Posted - 2012.08.17 16:50:00 -
[397] - Quote
Klarion Sythis wrote:The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch.
Point beeing, it'd be usefull to get some sort of acknowledgement of the concerns beyond just a CSM-member who expressed repeatedly, to not have the same concerns. I don't trust politicians further then I can throw them  |

Meytal
School of Applied Knowledge Caldari State
94
|
Posted - 2012.08.17 17:50:00 -
[398] - Quote
Klarion Sythis wrote:The team that will work on POSes is currently working on Crimewatch, which may not even be released by Winter. We're 3-6 months away from any serious thought on the subject from CCP. Acknowledgement would be nice, but to be honest, we're all getting quite a bit ahead of ourselves on this. We've expressed our current concerns and beating the dead horse another 20 pages won't make time go faster. There's not much to be done until CCP finishes Crimewatch. We are discussing amongst ourselves, trying to come to a consensus about what we want to ask CCP to do and what we want to ask CCP not to do. Once we can convince Two Step to present the views that the community wants, and not necessarily just his own ideas based on just his own experiences, he and the rest of the community will be ready for when CCP begins the design process.
If CCP is not even in the designing stages for the POS changes yet, then that is perfect. The time to be discussing these ideas is right now. If we wait and try to get our thoughts together and organized and try to work with the next CSM at the same time CCP is actually working on it, then they will have roughly mapped out what they want to do possibly before we even come to a consensus ourselves. By that point, it will be too late. Any chance that we had of CCP actually listening to us will be gone, and we'll get total crap as a result.
Now is the time to discuss our ideas together, not later.
|

Klarion Sythis
Bite Me inc Elysian Empire
31
|
Posted - 2012.08.17 18:38:00 -
[399] - Quote
Meytal, you have to take my post in context of this entire thread. There are people calling for Dev blogs and Dev interaction and that's unrealistic; CCP isn't there yet. We also have people taking advantage of this thread to attack Two step for obviously unrelated agendas or troll the general community (Slaktoid, SpaceSavage, etc.) so this thread is pretty cluttered with junk posts and redundant 3 page opinion pieces.
Sure, this needs to be discussed, but let's do so under the appropriate context:
- CCP isn't designing this yet; it's all ideas thrown at a dart board.
- Two step probably won't even be on the CSM when the bulk of the design work is being done (unless he's reelected). Depending on how Crimewatch goes, he might not be there when they start asking questions at all.
We're also highly unlikely to get a consensus with so many opinions.
If most people legitimately think Two step is likely to voice his opinions over the community's, then take Two step's advice and elect someone else during the year the POS redesign actually happens. That means someone else capable of doing it needs to step up for the community, but please god, don't start that process in this thread.
Otherwise, keep up the constructive posts that are sprinkled in here. |

Meytal
School of Applied Knowledge Caldari State
96
|
Posted - 2012.08.17 20:27:00 -
[400] - Quote
Klarion Sythis wrote:Otherwise, keep up the constructive posts that are sprinkled in here. Awesome. I was worried you were calling for an end to the discussion, so thanks for calming me down :) |
|

Messoroz
AQUILA INC Verge of Collapse
291
|
Posted - 2012.08.18 00:30:00 -
[401] - Quote
Here's the super hilarious part about having to scan down POSes.
A few years ago warp to zero didn't exist for stargates and people created bookmarks for them. They had to implement warp to zero because the terribad bm system was killing the server. The terribad bm system still eixsts. It will not take long for the server to go down in a hell fire with everyone BMing random POSes for scouting. |

Kynric
Sky Fighters Talocan United
1
|
Posted - 2012.08.18 07:12:00 -
[402] - Quote
Perhaps the present system of finding a POS and the 'anywhere idea' can co-exist. I suggest that if a tower is anchroed at a celestial object (i.e. moon) that it be found in the same way they currently are, however towers anchored anywhere else would have a 'navigational beacon' that would be found by the ship scanner. I suspect the 'anywhere' idea is inspired by a desire to make player homes widespread and that clearly the moons count in many areas of highsec would limit this. As such having structures at locations other than moons is probalby a feature we will have to live with. Also, clearly there need to have some limits on 'anywhere' as players errecting structures in asteroid belts, at gates, on the docking port of an existing stations, next to a poco or adjacent to other peoples towers would likely make life worse and not better.
I would like to hear more about details such as the transition plan, how much storage will be available for goods and ships, how many people will a tower comfortably support, what becomes of my old structures and so on. Will I log in one day and discover my old tower is suddnely something new, or will I have to rip it down, haul it out and drag something new in? |

Qual
Infinity Engine
14
|
Posted - 2012.08.18 07:58:00 -
[403] - Quote
Just reposting a thought I have posted on TwoSteps's blog, but I thought it might be better put here:
Quote:Ok, about the whole docking thing, imagine this. When you dock at the POS, you go to the normal station interface, exept that instead of the usual interior and ship to spin, to see the pos in space the same way you usually see the ship. (Which you could then spin, very important... :p ) Your ACTIVE ship would be tethering outside the POS. This actaully fix a LOT of issues.
- Others would be able to see active people docked, due to tethering.
- You would be able to see who is at the POS before undocking (or un-tethering as it is)
- Spy's would be able to still gather intel as jumping into other shipsfor fitting would actaully show them at the POS.
I know this is a more complex solution as it mixes current station environment with spce environment, but it could not hurt for CCP to think about it...
Disclaimer: I have not read throught this thread, so this or a similar idea might have be discussed already... |

Shilalasar
Dead Sky Inc. Talocan United
0
|
Posted - 2012.08.18 08:05:00 -
[404] - Quote
Another thing that FFs bring and seems to be overlooked since page 2 is range. Every small tower gets bashed just for the chance it might not have stront in it. And why do POCOs get RFed? Because you can do it with the standard armor-T3 gang. But to get a large tower down you need ships that can hit the tower. BS or dreads in most cases, which put a lot of mass on the entranceholes. If you take away FFs you allow the same fleetcomposition to do holecontrol and bashing. And they are almost immune to bombingruns or trying to snipe a (almost) stationary target, one of the few thing defenders can do when heavyly outnumbered. A well-defended POS can even force the attackers to field two entire different fleets and give the defender the chance to fight one of them. Armor-T3-fleet at your POS and you can-¦t apear further then 20km (f.e.) away leads only to instadeath of everyone undocking.
Also allowing only a number of ships to dock/moore/safehug a POS makes invasions with big fleets even more painful. "Let-¦s invade a home with a possible hostile force of 150? Ok if we want to be able for the same number of our pilots to go afk or log we-¦d have to bring in and set up 5 towers." The new POSses need an orca to haul it in? That-¦s going to be fun.
disclaimer: all numbers are made up. |

Ashera Yune
Royal Amarr Institute Amarr Empire
35
|
Posted - 2012.08.18 09:27:00 -
[405] - Quote
I personally would like the pos modules that can combine capital components into subsystems.
The time to build the subsystems combined will equal the current times to assemble a capital ship based on the subsystem blueprint.
These parts will be 100,000 m3 each and can be combined in an X-L assembly array to build a full complete capital ship in less than a few hours.
This will make pos sieging easier against people who refuse to fight back and hide in their pos.
Oh and too many people are in wormhole space, it'd be nice to evict farmers and lower classes from wormholes to make them more exclusive to only the more skilled and dedicated.
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.18 11:55:00 -
[406] - Quote
CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes.
Game desing balancing the game play? |

Dino Boff
Lead Farmers Kill It With Fire
12
|
Posted - 2012.08.19 11:36:00 -
[407] - Quote
Shilalasar wrote:Another thing that FFs bring and seems to be overlooked since page 2 is range. Every small tower gets bashed just for the chance it might not have stront in it. And why do POCOs get RFed? Because you can do it with the standard armor-T3 gang. But to get a large tower down you need ships that can hit the tower. BS or dreads in most cases, which put a lot of mass on the entranceholes. If you take away FFs you allow the same fleetcomposition to do holecontrol and bashing. And they are almost immune to bombingruns or trying to snipe a (almost) stationary target, one of the few thing defenders can do when heavyly outnumbered. A well-defended POS can even force the attackers to field two entire different fleets and give the defender the chance to fight one of them. Armor-T3-fleet at your POS and you can-¦t apear further then 20km (f.e.) away leads only to instadeath of everyone undocking.
Also allowing only a number of ships to dock/moore/safehug a POS makes invasions with big fleets even more painful. "Let-¦s invade a home with a possible hostile force of 150? Ok if we want to be able for the same number of our pilots to go afk or log we-¦d have to bring in and set up 5 towers." The new POSses need an orca to haul it in? That-¦s going to be fun.
disclaimer: all numbers are made up.
TLTR; force fields are good for w-space because ships flown in w-space can't be used to shoot them  |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.19 14:01:00 -
[408] - Quote
Stupid question, but, how many of you actually took the effort of reading the csm minutes? |

Gudrun Ellecon
Ghost Industries Inc
13
|
Posted - 2012.08.19 15:11:00 -
[409] - Quote
Kalel Nimrott wrote:Stupid question, but, how many of you actually took the effort of reading the csm minutes?
Why bother reading them? All that does is take away from the time you could spend complaining. |

Soon Shin
Caucasian Culture Club Transmission Lost
131
|
Posted - 2012.08.19 17:28:00 -
[410] - Quote
There is one thing that concerns me about the minutes. That is of ccp's idea of making pos takedown take weeks and is balanced around the hot drop fest of 0.0 |
|

kapolov
Hedion University Amarr Empire
16
|
Posted - 2012.08.19 21:07:00 -
[411] - Quote
@ Two Step
Can we have a CSM Town hall style meeting with you and leaders of most of the notable WH space entities, i think this would end threads like this reaching over 20 pages of confusing and trolls like me. |

Wolvun
Crimson Cell
22
|
Posted - 2012.08.19 21:15:00 -
[412] - Quote
kapolov wrote:@ Two Step
Can we have a CSM Town hall style meeting with you and leaders of most of the notable WH space entities, i think this would end threads like this reaching over 20 pages of confusing and trolls like me.
What the hell would that achieve? The guy has his viewpoints and doesn't want to listen to the overwhelming response to that at all when he disagrees.
Try getting him to discuss the comparison between large towers as an attempt to fortifying a C1-4 to the C5/6 fortifying their holes with large numbers of caps and the inherent problem with evicting a large well fortified group from a C5/6. The guy is very willing to nerf all low end w-space but unwilling to discuss at all nerfing his end of space. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.19 21:55:00 -
[413] - Quote
Wolvun, I took the effort of reading most of the CSM minutes regarding the new Starbase system and I can assure you that most of this thread lenght is due to missinformation and trolling. You can have some differences with what was said but you have to remember 2 things that was said there that would help you get in tune with it. First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all.
I have a third for the ones that did not read it: JUMP DRIVES ON STARBASES! (WTF?) |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
46
|
Posted - 2012.08.19 22:02:00 -
[414] - Quote
Kalel Nimrott wrote:First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all.
Unfortunately the thing that seems to stirr up people the most, is the one thing which both the minutes and twosteps's posts display as pretty much set in stone: Forcefield removal. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
40
|
Posted - 2012.08.19 22:14:00 -
[415] - Quote
Without capital support, it is much more time consuming and difficult to take on large towers. This applies to C1-C4 space.
Because Forcefield on large towers are 27 km in radius, the only real way to destroy a pos is by using Battleships, which cannot fit in a C1, or a Tier 3 Battlecruiser with are poorly suited to taking down defended pos due to their fragility.
I don't know whether or not Forcefields should be removed, but I believe when pos bashing the Forcefield itself should be the target, rather than the tower. Meaning that you no longer need large or long range weaponry in order actually pos bash.
Once the forcefield 's hitpoints are gone, it should disappear leaving behind the pos which has no shields. |

Wolvun
Crimson Cell
22
|
Posted - 2012.08.19 22:14:00 -
[416] - Quote
Kalel Nimrott wrote:Wolvun, I took the effort of reading most of the CSM minutes regarding the new Starbase system and I can assure you that most of this thread lenght is due to missinformation and trolling. You can have some differences with what was said but you have to remember 2 things that was said there that would help you get in tune with it. First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all.
I have a third for the ones that did not read it: JUMP DRIVES ON STARBASES! (WTF?)
I also read the minutes and i understand that nothing is set in stone but the person putting forward our views or doing so like he is supposed to be doing needs to listen to them before CCP starts coding or we will only have CCP's and Two Steps vision implemented.
What you fail to be reading in this thread is the many voices asking him not to go down the path of low end w-space nerfing and him completely determined to gimp all low end space. When the guy is committed to nerfing one end of w-space and unwilling to discuss the other end of w-space is a major problem to me, and if that's the position we go into when CCP starts coding then we are screwed. Perhaps you should read a bit more of the thread here yourself. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
8
|
Posted - 2012.08.20 00:19:00 -
[417] - Quote
1. Access logs for corp hangars and ship maintenance arrays. ie. Pilot 1 boarded Drake(Tango{name of ship}) at 18:45 on such and such date. Pilot 1 stored Drake(Tango) at 19:30 on such and such date. Viewable by anyone with the role to view such logs.
2. Keys or Passwords to fly a ship. If I own a ship, have it stored in a ship maint array........I set a password for the ship, or have a ship key stored in cargo that allows a pilot with possession of the key or password to fly the ship. If I want to loan the ship to someone, I can leave them a temporary key in cargo(set to that pilot/character) or give them a temporary password that will allow them to board that ship for chosen set of time. Sort of like an alarm system, or key/ignition system. If cars and trucks can have them in real life, why not spaceships in the future?
3. Parameters to allow access to different POS modules to chosen pilots. Whether in corp/alliance or not. ie. I create a bpc for someone, and set it so that person can come into the pos shields and collect that item. Possibly only that item they can see and take. So I can store multiple items/ships etc, and only those I contract them to can take/see etc.
Basically, more and more options and controls over our POSs so we can customize access and usability to a greater extent than we currently have. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.20 03:05:00 -
[418] - Quote
Wolvun wrote:Kalel Nimrott wrote:Wolvun, I took the effort of reading most of the CSM minutes regarding the new Starbase system and I can assure you that most of this thread lenght is due to missinformation and trolling. You can have some differences with what was said but you have to remember 2 things that was said there that would help you get in tune with it. First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all.
I have a third for the ones that did not read it: JUMP DRIVES ON STARBASES! (WTF?) I also read the minutes and i understand that nothing is set in stone but the person putting forward our views or doing so like he is supposed to be doing needs to listen to them before CCP starts coding or we will only have CCP's and Two Steps vision implemented. What you fail to be reading in this thread is the many voices asking him not to go down the path of low end w-space nerfing and him completely determined to gimp all low end space. When the guy is committed to nerfing one end of w-space and unwilling to discuss the other end of w-space is a major problem to me, and if that's the position we go into when CCP starts coding then we are screwed. Perhaps you should read a bit more of the thread here yourself.
I know you just want to rant and pick a forum fight, so lets have it. Read carefuly what I posted two post back. I actually referred to the problem of low end Wspace nerf and what was CCP answer to it. Also, If I`m telling you that nothing is final, then not even Wspace low end nerf is final. Tell me next time I`m too subtle for you 
Edit: Actually, was 3 post back, but only counting mines. |

Wolvun
Crimson Cell
22
|
Posted - 2012.08.20 03:26:00 -
[419] - Quote
Kalel Nimrott wrote:Wolvun wrote:Kalel Nimrott wrote:Wolvun, I took the effort of reading most of the CSM minutes regarding the new Starbase system and I can assure you that most of this thread lenght is due to missinformation and trolling. You can have some differences with what was said but you have to remember 2 things that was said there that would help you get in tune with it. First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all.
I have a third for the ones that did not read it: JUMP DRIVES ON STARBASES! (WTF?) I also read the minutes and i understand that nothing is set in stone but the person putting forward our views or doing so like he is supposed to be doing needs to listen to them before CCP starts coding or we will only have CCP's and Two Steps vision implemented. What you fail to be reading in this thread is the many voices asking him not to go down the path of low end w-space nerfing and him completely determined to gimp all low end space. When the guy is committed to nerfing one end of w-space and unwilling to discuss the other end of w-space is a major problem to me, and if that's the position we go into when CCP starts coding then we are screwed. Perhaps you should read a bit more of the thread here yourself. I know you just want to rant and pick a forum fight, so lets have it. Read carefuly what I posted two post back. I actually referred to the problem of low end Wspace nerf and what was CCP answer to it. Also, If I`m telling you that nothing is final, then not even Wspace low end nerf is final. Tell me next time I`m too subtle for you  Edit: Actually, was 3 post back, but only counting mines.
Was it a rant? Did it bug you?
And i don't care for a forum fight, i only care that Two Step puts the views of a community above his own. That's all.
Actually i don't see any of your posts that even slightly mention low end w-space nerfs so yes too subtle indeed. Or should i put some words in for you?
And we clearly all know nothing is final, but should we just say nothing and wait until Two Step convinces them of the horrible nerf and then go hey no one wants this, why are you doing that CCP? And then when CCP has put to many resources into making it so that it would take another 5 years to reverse?
I only asked that Two Step be willing to discuss it further and in more detail than caps in lows are bad and towers are to hard mmmk
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.20 05:39:00 -
[420] - Quote
Kalel Nimrott wrote:CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes. Game desing balancing the game play? Edit: Now I know why such a system would be implemented. If you hide in Wspace and have no Walking in station, a Dust Dweller wont be able to shoot you in the face.
Still too subtle? |
|

Wolvun
Crimson Cell
23
|
Posted - 2012.08.20 05:46:00 -
[421] - Quote
Kalel Nimrott wrote:Kalel Nimrott wrote:CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes. Game desing balancing the game play? Edit: Now I know why such a system would be implemented. If you hide in Wspace and have no Walking in station, a Dust Dweller wont be able to shoot you in the face. Still too subtle?
LOL that's not subtlety that's completely generalised and on the topic of nothing at all. Perhaps learn to elaborate your sentence structure to the point it has some meaning and content. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.20 05:48:00 -
[422] - Quote
Kalel Nimrott wrote:CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes. Game desing balancing the game play? Edit: Now I know why such a system would be implemented. If you hide in Wspace and have no Walking in station, a Dust Dweller wont be able to shoot you in the face.
Still too subtle?
Edit:
Madner Kami wrote:Kalel Nimrott wrote:First: NOTHING IS FINAL. Basically was a presentation of an idea that was in the mind of CCP. Second: Its a long way anything happening soon, so it may not happen at all. Unfortunately the thing that seems to stir up people the most, is the one thing which both the minutes and Two Steps's posts display as pretty much set in stone: Forcefield removal.
You can always do a workaround to get a similar effect. Brainstoming is always good. Like the docking ring could be a par of the station that while you are in a ship you get to pla with he dscan and all that, and you can even undock inside the docking ring...., somany desing options.... |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.20 05:50:00 -
[423] - Quote
Wolvun wrote:Kalel Nimrott wrote:Kalel Nimrott wrote:CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes. Game desing balancing the game play? Edit: Now I know why such a system would be implemented. If you hide in Wspace and have no Walking in station, a Dust Dweller wont be able to shoot you in the face. Still too subtle? LOL that's not subtlety that's completely generalised and on the topic of nothing at all. Perhaps learn to elaborate your sentence structure to the point it has some meaning and content. If you didnt understood why I brought the fuel comsupton idea,then you didnt read that part of the csm. |

Wolvun
Crimson Cell
23
|
Posted - 2012.08.20 05:53:00 -
[424] - Quote
Kalel Nimrott wrote:Wolvun wrote:Kalel Nimrott wrote:Kalel Nimrott wrote:CSM & CCP Meeting minutes, May 30th wrote:CCP Greyscale suggested that perhaps the larger power cores (fuel consumption) might require freighters to move around, which would prevent them from getting into lower class wormholes. Game desing balancing the game play? Edit: Now I know why such a system would be implemented. If you hide in Wspace and have no Walking in station, a Dust Dweller wont be able to shoot you in the face. Still too subtle? LOL that's not subtlety that's completely generalised and on the topic of nothing at all. Perhaps learn to elaborate your sentence structure to the point it has some meaning and content. If you didnt understood why I brought the fuel comsupton idea,then you didnt read that part of the csm.
I didn't really want to have a tit for tat argument with you when your so happy to edit your posts to suit yourself, but if that's how you win at the interwebs i really must try harder at edits. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
38
|
Posted - 2012.08.20 05:55:00 -
[425] - Quote
Nice one. Accusing of editing my post to suit myself... |

TheGunslinger42
Bite Me inc Elysian Empire
300
|
Posted - 2012.08.21 10:09:00 -
[426] - Quote
Pink Marshmellow wrote:Without capital support, it is much more time consuming and difficult to take on large towers. This applies to C1-C4 space.
Because Forcefield on large towers are 27 km in radius, the only real way to destroy a pos is by using Battleships, which cannot fit in a C1, or a Tier 3 Battlecruiser with are poorly suited to taking down defended pos due to their fragility.
I personally think that's kind of balanced already. If someone lives in a c1 then yes, attackers have a hard time because they can't swarm in battleships, but thats balanced by the fact that the residents live in a c1 - with less isk and more random traffic which wont hesitate to take the time out from their search for kspace to shoot the mining barge or lone drake doing pve
Pink Marshmellow wrote:I don't know whether or not Forcefields should be removed, but I believe when pos bashing the Forcefield itself should be the target, rather than the tower. Meaning that you no longer need large or long range weaponry in order actually pos bash.
Once the forcefield 's hitpoints are gone, it should disappear leaving behind the pos which has no shields.
Even though this would kind of go against what I just said about the little bit of "balance" I think it brings (at least with regards to lower class wormholes - 0.0, hisec, etc is a different story) I still support it just because it's always bugged me that the bullets and missiles glide right through this giant shield and happily pound the actual structure.
|

Doodle Dingle
Imperial Academy Amarr Empire
2
|
Posted - 2012.08.22 21:05:00 -
[427] - Quote
If you want stations.. Go live in K-space... revamp, don't replace..
also.. The CSM does not represent the playerbase, so CCP will have to gather intel from the crowd and not just rely on the CSM. Unless ofc. they like apologizing and letting staff off? (who knows? it's Iceland :S)
|

Pink Marshmellow
Caucasian Culture Club Transmission Lost
48
|
Posted - 2012.08.23 02:26:00 -
[428] - Quote
POS are only as good as their owners, if the owners can't fit or utilize the pos well, then the pos will not do much to save you.
If someone wants to destroy your pos, they will destroy it, unless you can man up a fight to stop them. |

Tau Cabalander
Retirement Retreat Working Stiffs
943
|
Posted - 2012.08.24 01:57:00 -
[429] - Quote
Random rambling:
* Docking games may not be wide-spread, as docking modules may not be that common.
This still doesn't solve the issue of docking games when the modules are present!
Also, if docking creates any vulnerability, there will be little point in having the benefits associated with docking, unless the benefits substantially outweigh the risks. As theorized so far, the potential benefits to docking seem unlikely to do so in wormholes.
If docking is risky in wormholes then, but it is the only way T3 can be refit, or items repackaged or reprocessed, etc., then I suspect most wormhole dwellers will continue on without such luxuries.
However if docking is worth the risks, then we've come full-circle, and we're back at concerns over docking games, because everybody will use a docking module.
* Defenses may protect the undocking / mooring area.
Current defenses, both automated and manned, are not adequate for the task (they lack DPS, durability, locking speed, tracking, etc. = general ineffectiveness), hence I expect there is wide-spread concern.
As long as a hostile fleet is able to stay in locking range, or bombs & smartbombs are within range, then the loss of the force field represents a major loss of functionality (= nerf)
* There are activities that can be done in relative safety in a force field, which cannot be performed while docked, moored, or with attackers at close range (there are reasons why there are so few skirmishes around a POS currently).
Example: I carry a control tower in my Rorqual, as a force field is a haven. Without a force field, this ship is completely vulnerable to attack, and wholly inadequate to carry out the roles of boosting and compression for which it was designed. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
107
|
Posted - 2012.08.24 02:02:00 -
[430] - Quote
don't tease me with being docked and seing the grid at the same time...
it make think about the eve forever 1 or the sansha trailer, where there was windows on the stations... and that would be so great... this itself would give an use to CQ : it's like forcefield, but it's nicer, safer and easier to manage.
what I would really like about docking on the POS, would be the ability to see our ship interior, like we were not inside the POS, but inside our ship, but outside our pod. art devs will hate me, but hell that I would like this... |
|

Isaiah Harms
Phase II
8
|
Posted - 2012.08.24 05:46:00 -
[431] - Quote
jonnykefka wrote:
1. transparency. Both being able to see what's outside your POS (important if you are under siege), but more often being able to see who's in a POS and what they are flying, without them even knowing you're there.
2. No timers. Bob hates docking games. Even if we end up with "mooring" or what have you, keeping w-space timer-free is an important part of its character.
I vote for the Deep Space Nine station environment. We dock inside a ring station that does have a dock protected by a force field.
The main issue we have with starbases is their management: POS modules clutter. Motor boating to the correct SMA is a pain (especially in a capital). The ease in which a corp thief can obtain starbase wide access to ships/modules turns many pilots away from getting into wormhole space.
Guys... we got a lot of fancy stuff in here. Nobody else has to share a ship hanger with other corp mates. Really.. THAT needs fixed.
Now.... Taking me OUT of my beautiful wormhole environment so I can stand INSIDE a station like icky KNOWN space. Ugh...
Much less concerned about intel and and docking games. Really.. WH PVP isn't THAT intense, and most of you can't watch all 35 starbases in NOVA anyway.
+1 to allow supercapitals to be built in wormholes.  |

Zador42
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
|
Posted - 2012.08.24 07:20:00 -
[432] - Quote
Idea for compromise.
You want us to dock we might be able to deal with but leave a force field around the pos just a smaller one. Say around 7500m. This allows for a safe undock within the shields so can then scan system before go out in the open. Diminish the force fields hp but add a warning of some kind for people docked that the Force field is down so they can decide if want to undock. This would solve all the docking games while still allowing new added features to pos's. As for seeing inside a pos what about a new probe type for that so that you could scan down number and type of ships inside a pos but remember you would also need a module for pos that does same as probe so balances for both sides.
The idea of multiple undocking areas is another that if incorporated to the first idea would then allow people inside a chance at undocking after shields go down.
I personally love the modular pos idea. Here are couple things ay want to consider. Instead of tower being center change it to the generator and use a new expanded corp hanger as center of modular pos. This will allow 2 bonuses. One is corp hanger would have to be a lot larger adding room for 20 separate member hangers of around 200K each. Two you could then remove storage from assembly arrays and labs and just have them take directly from the 5 remaining corp hangers inside the newly reconfigured corporate storage array.
You asked for sugestions for changes to pos's so one more thing. If i can create modules that alter cpu and power grid output on a ship by lessening the opposite why can i not build a pos module that does simaler. This would allow corps to talor pos's to thir needs instead of current where you are stuck with only what on hand.
With these ideas added in a more station like pos would be nice but please don't forget a repair shop!!!!!!!!!!!! |

Zador42
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
|
Posted - 2012.08.24 07:22:00 -
[433] - Quote
And on other subjects. Anything as important as changes to pos's, outposts, or stations should never be kept secret. The only reason an organization keeps things that important secret is if they are adding in ways to use it against the rest of people it concerns. |

Zador42
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
|
Posted - 2012.08.24 07:29:00 -
[434] - Quote
As to pos's anchored anywhere, you are just asking for full scale war over every asteroid belt in galaxy. Every corp will want to anchor pos's close as possible to the belts and will cause so many wars that will make all industry almost impossible. |

aadom
V0LTA Verge of Collapse
2
|
Posted - 2012.08.24 09:49:00 -
[435] - Quote
Docking/hiding in w-space will create a crippling level of safety that simply undermines the great ideals of living in wormhole space by removing the full two way transparency. Don't break this CCP.
Less risk + Less fights = More Bears |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
40
|
Posted - 2012.08.24 10:30:00 -
[436] - Quote
What if the ship docked an be seen at all times but will always tell what active playerbis usong it at all times? What about that you can remain docked while inside the ship instead being walking in the station and you can use dscan and ship scanner as you inside ff? The chages could be like the ones in station between captain quarters and ship hangar. While in quarters, the former. While in ship hangar the latter. Random thoughts |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
15
|
Posted - 2012.08.24 18:13:00 -
[437] - Quote
Kalel Nimrott wrote:What if the ship docked can be seen at all times but will always tell if an active player is using it? What about that you can remain docked while inside the ship instead being walking in the station and you can use dscan and ship scanner as you inside ff? The chages could be like the ones in station between captain quarters and ship hangar. While in quarters, the former. While in ship hangar the latter. Random thoughts
the thing is... if they couldn't CODE the forcefield thing properly (ccp did admit somewhere that forcefields suck because of the coding behind them, right?) I wouldn't trust them making this new system work flawlessly... i dunno, whatever.... |

Celestra Doxaila
MinTek Heavy Industries
11
|
Posted - 2012.08.24 19:24:00 -
[438] - Quote
My thought on this:
GIVE STATIONS WINDOWS |

Afuran
Native Freshfood Minmatar Republic
8
|
Posted - 2012.08.25 16:55:00 -
[439] - Quote
I thought the whole wormhole space idea was supposed to be like a new frontier? I don't want docking or stations in frontier space. I don't want people to be able to hide from pvp any more than they can currently.
I also don't want markets or contracts or in-station environments to walk around in either. That should be the realm of K-space.
I want a frontier-like feel. I want challenges and difficulties so that I can work together with my corp to achieve goals we set ourselves.
Wormhole living should be hard, but fun. Defiantly not easy- living like k-space.
I understand that POS' as they are aren't exactly user-friendly and could use an update, but personally I don't want to see stations and large settlements in wormhole space. Smaller, more basic outposts would be a much better idea I think.
I think CCP need to be careful with what they do to POS design as they could make the mistake of making W-Space very similar to 0.0 and what would be the point in that? |

Aren Valle
Lonetrek Mineral Corporation
2
|
Posted - 2012.08.25 21:16:00 -
[440] - Quote
I must be missing something in all the whining and complaining about docking games and high sec station camping...
Who the **** cares?
W-Space is the wild west of EvE. There are no rules. There is no Concord. There are no faction stations. If I'm docked in a station in W-Space, then chances are my corp or myself owns that station. Therefore, I have complete control of all the weapon systems installed on that station. If there is some pathetic window licker trying to camp my docking bay then I'm just gonna vaporize the idiot and move on...
|
|

Vassal Zeren
Uncontrollable Innovations
12
|
Posted - 2012.08.25 21:58:00 -
[441] - Quote
Afuran wrote:I thought the whole wormhole space idea was supposed to be like a new frontier? I don't want docking or stations in frontier space. I don't want people to be able to hide from pvp any more than they can currently.
I also don't want markets or contracts or in-station environments to walk around in either. That should be the realm of K-space.
I want a frontier-like feel. I want challenges and difficulties so that I can work together with my corp to achieve goals we set ourselves.
Wormhole living should be hard, but fun. Defiantly not easy- living like k-space.
I understand that POS' as they are aren't exactly user-friendly and could use an update, but personally I don't want to see stations and large settlements in wormhole space. Smaller, more basic outposts would be a much better idea I think.
I think CCP need to be careful with what they do to POS design as they could make the mistake of making W-Space very similar to 0.0 and what would be the point in that?
Haven t you heard? CCP and the CSM WANT to make all space like 0.0. Barren, boring perforated only by extremely laggy cap fights. |

YuuKnow
Inner 5phere
412
|
Posted - 2012.08.26 19:24:00 -
[442] - Quote
I've been introduced to WH space for about a month now and loving it. There are some things that even now I would definately *not* want to change.
In regards to the benefit of docking, personally, the 'absence' of those benefits is what makes WH space challenging. There is more to WH space than just No-Local and fluxuating entries. Difficult logistics promote corp cooperation and planning. The logistical challenges and minimalist atmosphere are exactly what gives WH space its pioneer/dangerous/risky feeling. Something that Eve lost sometime ago after all the galaxies 'regions' were all conquered and occupied. Lets NOT make WH space into just a small variation of Null Sec.
Another way of looking at it is that, as it stands now, WH's as they are now most closely represents "Ridley Scott Aliens" style of Sci-fi IMHO, pioneers far from 'civilization'. K-space is more and more resembaling a "George Lucas Star Wars: Attack of the Clones" style of universe with mega-empires, superhubs, overcrowded traderoutes, and easily/readily accessible 'civilization' at all times.
I would say that its important to keep WH space as logistically challenging as it is now. Markets, Clone bays, Contracts, etc should *NOT* be instituted. If a player wants those things, go to Null Sec.
*IF* those things are instituted in POS, then they should be restricted to Null-sec/Low-sec, POSs, with WH POS's left alone. yk |

YuuKnow
Inner 5phere
412
|
Posted - 2012.08.26 19:35:00 -
[443] - Quote
Also, to frame the argument, I would like to remind CCP that's Eve's GREATEST success is that it has created MANY varieties of gameplay from Null Sec mega empires, to hi sec marketerss, to small maurading gang PvPers, to dedicated manufactures, to PvE kings, and lastly to the fringe 'pioneers' of WH space. Please do not forget that each of these play styles harbors its own fans and trying to decrease the play-style diversity by making WH space more like Hi-sec space (or Null sec space) only serves to *decrease* the playstyle diversity of Eve.
If POS changes are made, CCP should think hard to whether they should be applied to WH space as well. I would be in favor of leaving WH POSes largely unchanged in regards to abscence of markets, contracts, shields, etc.
yk |

Barrak
Wormhole Engineers Review and Evaluation Greater Realms
53
|
Posted - 2012.08.27 08:59:00 -
[444] - Quote
Frothgar wrote:What I want from the new system:
Better industrial services. Its kind of silly that many of the POS related industrial services have a massive material pentalty, they should be usable and make sense.
Better RnD services: Pos research should have the same inherent vulnerabilities of current POS research, but less opportunities for corp theft. Have it so the BPOs drop if the Pos goes boom, but make it more like outpost research.
Not to pick on your post, it's only that I have read this far.
I think we need to be careful else we will be viewed as the people that want their cake and to eat it......... which, whilst there is no problem wanting it that way, the reality is somewhere different.
So far I have read claims that we live on the edge of existences, in the furthest reaches of space etc etc, however then I read that we want perfect refining, we want perfect research facilities.......... well, to me that sounds like 'cake and eat it' time.
1. I'm not suggesting that these facilities are not available at all.... but perhaps they should be available at a very high cost. If you want perfect refining then its going to cost a metric ton of CPU/Power, this could be reduced through skills training (or no training and stick with what you have). It could even be at a point where you need L5 training to even fit it with nothing else. This would clearly need to be balanced with having defensive mods up too.......
2. How about scanning arrays to allow for perfect detection of mass and time remaining on HOME (STRICTLY) wormholes.
3. The usual and highlight listed things already - T3 fitting, packaging etc
I'll finish reading the thread now and find answers to why my suggestions are terrible now :)
Regards
Barrak |

Bane Nucleus
The Kairos Syndicate Transmission Lost
237
|
Posted - 2012.08.27 16:24:00 -
[445] - Quote
Just figured everyone might want to see this. Naturally, I am in the "same pos's for everyone, regardless of class", so here are some pos killing stats for you. Thanks to Two Step for providing these numbers.
Numbers from EVE-kill, jan-july of his year:
POS kills for C1 Total POSes killed: 151 Total POSes killed per system: 0.43390804597701 Average players on kill: 9.364238410596
POS kills for C2 Total POSes killed: 368 Total POSes killed per system: 0.70095238095238 Average players on kill: 14.663043478261
POS kills for C3 Total POSes killed: 248 Total POSes killed per system: 0.5010101010101 Average players on kill: 11.366935483871
POS kills for C4 Total POSes killed: 79 Total POSes killed per system: 0.15643564356436 Average players on kill: 10.683544303797
POS kills for C5 Total POSes killed: 365 Total POSes killed per system: 0.86698337292162 Average players on kill: 13.67397260274
POS kills for C6 Total POSes killed: 99 Total POSes killed per system: 0.87610619469027 Average players on kill: 14.868686868687 Alliance Diplomat, Recruiter |

Meytal
School of Applied Knowledge Caldari State
97
|
Posted - 2012.08.27 17:07:00 -
[446] - Quote
Bane Nucleus wrote:(the numbers) Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense!
It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine.
|

Kibha
AQUILA INC Verge of Collapse
0
|
Posted - 2012.08.27 17:29:00 -
[447] - Quote
Wh pos's are a bit of a pain in the arse, but in asking to for some of that pain to be soothed, ccp looks like it brought out a club instead of a band-aid.
At this point, can't we brush it off and walk away? Do POS's need to be modified all or nothing? At this point, my vote is for nothing (leave things as they are).
|

Kibha
AQUILA INC Verge of Collapse
0
|
Posted - 2012.08.27 17:33:00 -
[448] - Quote
Bane Nucleus wrote:
There are three kinds of lies: lies, damned lies, and statistics.
Offlined vs onlined? well defended vs not? etc.  |

corbexx
Aperture Harmonics K162
21
|
Posted - 2012.08.27 17:37:00 -
[449] - Quote
shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's |

Ashimat
Reconfiguration Nation Transmission Lost
53
|
Posted - 2012.08.27 18:29:00 -
[450] - Quote
Meytal wrote:Bane Nucleus wrote:(the numbers) Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense! It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine. Funny that you read it that way. I read it like this "the risk of getting a POS destroyed are twice as high in a C6 than a C1, in spite of the much more advanced logistics needed for the attackers and the fact they had to use 50% more manpower"
 http://rnat-postmortem.blogspot.se |
|

Gnaw LF
AQUILA INC Verge of Collapse
168
|
Posted - 2012.08.27 20:44:00 -
[451] - Quote
corbexx wrote:shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's
C1s: 133 C6s: 113
20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct. |

Jack Miton
Bite Me inc Elysian Empire
518
|
Posted - 2012.08.27 21:24:00 -
[452] - Quote
Gnaw LF wrote:corbexx wrote:shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's C1s: 133 C6s: 113 20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct.
a better thing to look at is the POSs killed per system. in this case it's double in C6s than C1s. |

Wolvun
Crimson Cell
24
|
Posted - 2012.08.27 21:49:00 -
[453] - Quote
Bane Nucleus wrote: A lot of numbers
Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then?
C5's where caps are used for POS killing have around the same amount where C2's have HS access for logistics.
Are C4's on par with C6 figures for the same logistic issue?
Again you cant still say lower Wh space evictions don't happen, all i have asked for is that if you want to take down a tower that has been set up correctly you should be required to put in some effort to do so. And it seems to me by those figures that there isn't a problem at all with evictions happening. |

Two step
Aperture Harmonics K162
2151
|
Posted - 2012.08.27 22:54:00 -
[454] - Quote
Gnaw LF wrote:corbexx wrote:shoudl also be worth noting the total number of each class of wh as there is way less c6 than c1 wh's C1s: 133 C6s: 113 20 less class 6 w-space systems then there are class 1 w-space system. You are correct. But not Technically correct, which is the best kind of correct.
Actually, you are not correct, technically or not. There are 348 C1 systems. I'd say that 3 times the number of c1s does qualify as "way less". Pretty sure he is the best kind of correct.
I'm not 100% sure the best way to figure out how many of those POSes were offline as well. I suppose I could look for pos mods that die shortly after the towers or something. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Klarion Sythis
Bite Me inc Elysian Empire
36
|
Posted - 2012.08.28 01:34:00 -
[455] - Quote
Wolvun wrote:Bane Nucleus wrote: A lot of numbers Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then? I have no reason to weigh in on the low class wormhole issue, but by what metric could you possibly say they're "even across the board"? How are so many people reading these numbers in such bat **** crazy ways? |

Wolvun
Crimson Cell
24
|
Posted - 2012.08.28 01:59:00 -
[456] - Quote
Klarion Sythis wrote:Wolvun wrote:Bane Nucleus wrote: A lot of numbers Seems to be fairly even across the board for POS killing, what seems to be the reason for the nerf then? I have no reason to weigh in on the low class wormhole issue, but by what metric could you possibly say they're "even across the board"? How are so many people reading these numbers in such bat **** crazy ways?
Way to elaborate...  |

Bane Nucleus
The Kairos Syndicate Transmission Lost
239
|
Posted - 2012.08.28 02:29:00 -
[457] - Quote
Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even. Alliance Diplomat, Recruiter |

Wolvun
Crimson Cell
24
|
Posted - 2012.08.28 02:31:00 -
[458] - Quote
Bane Nucleus wrote:Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even.
And without cap fleets to do it, how do they get by........ |

Klarion Sythis
Bite Me inc Elysian Empire
37
|
Posted - 2012.08.28 03:07:00 -
[459] - Quote
Wolvun wrote:Way to elaborate...  In what way do I need to elaborate? "Across the board" the number of POSes killed varies significantly as does POSes killed per system. The only thing even close is the average number of people on each kill. So how are things fairly even across the board?
Another example?
Meytal wrote: Wait, so what you're saying is that there are more POSes taken down in C1 systems than in C6 systems? But.. but.. you can't bring Dreads into a C1! You can't even bring Battleships into a C1! It just doesn't make sense!
It sounds like C1 w-space is more dangerous to live in than C6 w-space. Maybe C6 space should be nerfed, and support for large towers taken out, so that it's easier for smaller groups to siege C6 towers. It looks like small groups are already able to siege C1 towers just fine.
Meytal, who actually has some posts I like, is way off base here. There are considerably more C1's than C6's so this isn't an even comparison. Stats alone actually show C6's lose more POSes per system, not to mention the fact that C1's are more regularly populated than C6's (wouldn't be surprised if AHARM had stats to back this). I understand the argument not to nerf lower class wormholes with smaller POSes, but don't provide false arguments.
Bane Nucleus wrote:Considering the number of C2s and C5s are almost equal, I am surprised to see the number so close to even. Win. This is the kind of specific statement that is correct and reasonable based on the information given.
Overall, these stats are still like every other stat in that they simply cannot show the total picture. How many C5's are actively populated vs the number of C2's actually populated? If different (it is) then that means that a particular group's odds of being evicted are higher in one class vs another. What about the average number of POSes destroyed per eviction? What if 5 POSes are destroyed per eviction in a C5 vs 2 in a C2?
Stats are fun to look at, but let's not pretend this is a winning argument. There are plenty of better things to base the 'equal treatment of wormholes' argument on.
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Bane Nucleus
The Kairos Syndicate Transmission Lost
239
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Posted - 2012.08.28 05:04:00 -
[460] - Quote
Having personally experienced life in both c5's and C2's, I can say that C2s tend to be far more populated. However, the quality of those occupations tends to be fairly poor. What I mean by this is one or two towers, ****** pos defenses, and typically small corps. Having smashed quite a few C2's, I can tell you what the most annoying thing is when it comes time to siege one:
Jams. Since we can't rely on capitals to lay waste to these pos's (and avoiding ECM while in siege mode), we have to rely on regular BS/T3 fleets with logi support for bashing. That means the jams more or less kill your dps, making the bashing a hell of a grind. If all they did was nerf the jams or limit the number you can put on a pos, bashing would happen a lot more often, in my opinion
Alliance Diplomat, Recruiter |
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Meytal
School of Applied Knowledge Caldari State
98
|
Posted - 2012.08.28 05:10:00 -
[461] - Quote
Fun times :)
Outside of context, numbers can be twisted to mean anything. I stated one way it could be interpreted, granted it was a bit tongue-in-cheek. Without the ability to capture all of the information at the proper moment, we'll never know the correct context in which to place all of these numbers.
What these numbers do show, however, is that towers come down in all classes of w-space, regardless of restrictions or freedoms. The numbers also show that CCP, and anyone else who regurgitates their language, is way off base in terms of "needing to change" w-space to accommodate arbitrary sets of users.
Instead of making claims that this is improving w-space, state the facts as they are: CCP wants to make improvements to benefit Nullsec, their pride and joy; the inconsequential w-space dwellers will just have to accept these changes as they happen. Furthermore, people with tunnel vision are proposing sweeping changes to areas of the game in which they have no understanding.
Two Step, how did that POS bash attempt go for you guys in lower class w-space? See how easy it was to get in to either attack the tower, or to attack the bash fleet? We who do not live in the ivory towers have to deal with that every day. And we thrive on it. We wouldn't have it any other way.
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TheGunslinger42
Bite Me inc Elysian Empire
319
|
Posted - 2012.08.28 08:35:00 -
[462] - Quote
Bane Nucleus wrote:the numbers
Well there you have it. The amount of POS killed in c2 wormholes match the amount killed in c5s, and there are more towers killed in c1s than in c6s. Even when adjusting for the amount of c1s vs the amount of c6s... it still shows there is decent activity in c1s, and the 'average # of players on km' isn't much different either.
There's pretty much nothing to suggest that there is something that "needs fixing" in lower class wormholes, especially not huge, idiotic nerfs like not being able to set up large towers, or not use certain pos mods, etc. |

Dino Boff
Lead Farmers Kill It With Fire
13
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Posted - 2012.08.28 09:58:00 -
[463] - Quote
There are far more corps wanting to live in C1 than C6 or C2 than C5. With so few C2 available why is there so few tower blowing up there?
ps: what's the proportion of POS killed by dread in lower class wormhole by the way? |

Dino Boff
Lead Farmers Kill It With Fire
13
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Posted - 2012.08.28 09:59:00 -
[464] - Quote
*** |

Archdaimon
NorCorp Enterprise No Holes Barred
88
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Posted - 2012.08.28 13:10:00 -
[465] - Quote
I believe too many people assume living in all c2's or c1's is the same.
What matters for security is how easy it is to continuously roll into the same hole or any such similar access.
That means that c4's will be the hardest to invade which the stats also show. Likewise a c1-3 with only w-space statics (though I guess it is rare).
But honestly the discussion is a bit to much high class wh's against low class wh's.
We need to figure out what mechanics can suit the needs of both w-dwellers and 0-dwellers (as well as carebears'n'stuff).
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Meytal
School of Applied Knowledge Caldari State
98
|
Posted - 2012.08.28 15:46:00 -
[466] - Quote
Archdaimon wrote:Likewise a c1-3 with only w-space statics (though I guess it is rare). C1-C3 will always have a k-space static. C2 has a w-space static as well. Collapse the static, find the new k-space exit, and the fleet can continue to pile into the system.
Archdaimon wrote:But honestly the discussion is a bit to much high class wh's against low class wh's. The more I think about it, the more it seems people are fighting over ways to treat the symptoms, and are not discussing the real problems. Bane may have touched on the root of the problem: ECM is overpowered on POSes, just like it was on ships. As it was balanced on ships, so should it be balanced on POSes.
One quick top-of-the-head example is to vastly reduce (or eliminate) the strength of off-racial jamming. A White Noise jammer then might only jam a Radar-based ship, while a Grav-based ship would be near-immune. To ease the sudden nerf a bit, automatic targeting for ECM mods should somewhat prefer same-racial ships; that same White Noise jammer has a 25% higher chance to target a Radar-based ship if one is present.
Archdaimon wrote:We need to figure out what mechanics can suit the needs of both w-dwellers and 0-dwellers (as well as carebears'n'stuff). Ideally, in a multi-player game, you are not taken out of the multi-player environment (ie: flying in space) except for reasons necessary for the smooth/correct operation of the game. Stations and docking is a balancing point in that perspective, since it takes you out of the multi-player environment yet is essential in some places (such as Jita and other trade hubs).
Location: When you are taken out of the multi-player environment, you lose the features available to that multi-player environment: dscan, the "grid", and the overview are three specific examples. You lose these features because "you" (your user object, connection object, whatever) are not in the same zone or instance as the outside of the station. You have been moved to a single-player instance resembling the inside of a station. Again, this is a multi-player game, so this should be discouraged wherever possible.
Safety: It provides you with an environment where you are 100% safe, other than scams. In Hisec, this is fine. It's probably okay even in Lowsec and NPC Nullsec as well, since those areas are still NPC-controlled. In Sov Nullsec and w-space this is not acceptable, as there is no reason why anyone should be 100% safe in these areas. Except for gates, anything and everything should be destroyable in W-space and SOV Nullsec with the caveat that if more effort and expense is put into defending it, more effort and expense should be required to destroy it.
Station Services: The only station service that strictly requires being removed from the multi-player environment (ie: space) is the Captain's Quarters. Your avatar, formerly a space ship, becomes a humanoid and your control changes to that environment. Hisec, Lowsec, and NPC Nullsec can provide this service in a 100% safe environment. Sov Nullsec can provide it, but it should not be 100% safe. W-space is considered "frontier" and "unknown" space, and should not have such conveniences. Technically, according to CCP we're not supposed to be living in W-space anyway.
Having a single object is more efficient for the game, so there is a strong argument for creating a modular POS. Instead of anchoring modules randomly within the force field, you attach them to the superstructure of the POS core. Then, access to the various services depends only on proximity to the central core; calculating distances between dozens of POS modules and thousands of people multiple times per second should become a thing of the past.
Access to station services should also depend on proximity to the central core. Rewrite station services code to work in space, based on proximity. A simple check for whether the current object is either docked or within range of the POS core would be the only check needed to provide service to someone. If you are always within range of your hangar, you can guarantee that any modules you have will be accessible when you load a stored fitting, etc.
Forcefields are interesting because they provide a different form of gameplay. You may be 100% safe inside for as long as the force field is up, but your safety is not guaranteed long-term. It is an interim dwelling, like quickly setting up a mobile unit at a construction site where you build your new home and does not provide all of the comforts of a full-sized home. You also have full view of the system, and your attackers have full view of you and what you're doing. You can mount defenses and run some industry, but again, not to the extent you can at a full station or outpost. These are acceptable trade-offs for W-space and (IMO) Sov Nullsec.
If force fields are so poorly written that they need to be scrapped -- perhaps for the same efficiency reasons as millions of calculations for large Null fleet distances to POS modules -- then something more elegant can certainly be worked out. It would be unfortunate to lose a unique style of gameplay just because no one wanted to bother doing it right. I'm sure that if W-space dwellers brainstormed, we could come up with some ideas to make it a more efficient design.
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
167
|
Posted - 2012.08.29 13:19:00 -
[467] - Quote
Bane Nucleus wrote:Having personally experienced life in both c5's and C2's, I can say that C2s tend to be far more populated. However, the quality of those occupations tends to be fairly poor. What I mean by this is one or two towers, ****** pos defenses, and typically small corps. Having smashed quite a few C2's, I can tell you what the most annoying thing is when it comes time to siege one:
Jams. Since we can't rely on capitals to lay waste to these pos's (and avoiding ECM while in siege mode), we have to rely on regular BS/T3 fleets with logi support for bashing. That means the jams more or less kill your dps, making the bashing a hell of a grind. If all they did was nerf the jams or limit the number you can put on a pos, bashing would happen a lot more often, in my opinion
I'm rather happy with the situation as it is. If evicting small corps becomes less of a grind and can be done quickly, or even becomes fun, alliances like yours will within a few months remove all the small corps and the failbears with their totally inadequate POSes from w-space and will pick the countryside clean. While hardly undeserved, this would eventually be bad for everyone because there'd be a lot less prey.
I say, evictions should remain un-fun and only happen to punish people one has a serious grudge with. Small corps would become even more fearful to engage in pvp if they'd have to fear being evicted just because they successfully shot some guy from a larger alliance. (And yes, I have often been threatened with invasion by butt-hurt people from big corps and alliances.) . |

Frying Doom
Zat's Affiliated Traders
600
|
Posted - 2012.08.29 14:33:00 -
[468] - Quote
Why after listening to Two step's wormhole talk am I worried about C1-C4s being a Ghost town, only visited by Hi-sec tourists and people from C5-C6. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Pantson Head
Caldari Provisions Caldari State
9
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Posted - 2012.09.02 14:56:00 -
[469] - Quote
Personal ship and item storage. I'd be happy with even a small amount for both. I don't know if this was brought up in the meeting or this thread but they didn't discuss anything that would suggest the new pos will replace going to the effort of building a station in null, did they? |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
67
|
Posted - 2012.09.03 01:54:00 -
[470] - Quote
I gotta say, ECM on poses without dreads are a pain in the ass to deal with. The weak off-racial jamming is equivalent to a max skilled falcon pilot. Any racial jammer is enough to jam any subcap, regardless of having the correct racial or not.
I propose that these off-racial jamming strengths should be removed, so the pos owner must carefully pick his racial jammers.
I also believe that once a pos is reinforced EVERYTHING should be turned off. For both CPU and Powergrid. This will prevent the reinforced pos from activating anymore guns and prevent the use of SMA's. You can no longer take out ships out of an sma, just as you can no longer take items out of a corp hangar.
This is provide a greater incentive and reward to reinforce poses in a quick and efficient matter, before your targets have a chance to respond. |
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killroy v2
Thorn Project Black Thorne Alliance
5
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Posted - 2012.09.03 04:02:00 -
[471] - Quote
idk if this has already been said but, we NEED to be able to repackage our ships in wh's |

Seleia O'Sinnor
Drop of Honey
255
|
Posted - 2012.09.03 09:36:00 -
[472] - Quote
It'd really help a big degree if just the convience things would addressed: Opening containers and renaming those in a POS module for example. There are so many small things. Again I got the feeling that CCP will overhaul POS' bringing in some new interesting mechanics and like the inventory making things worse. They are not really into iterating features until they are really good. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
15
|
Posted - 2012.09.03 10:00:00 -
[473] - Quote
killroy v2 wrote:idk if this has already been said but, we NEED to be able to repackage our ships in wh's
why? stop being lazy... move the ships out yourselves. |

Ryoken McKeon
Obstergo Exhale.
25
|
Posted - 2012.09.05 03:31:00 -
[474] - Quote
Here is my stupid idea:
Make a central station that you don't actually dock in. There is a large central structure but it will have arms (larger POS will have more arms) and there will be little minidocks (think the thing the enterprise is in at the beginning of the first TOS movie) that your ship will go into (and be visible and even still on the overview). When in this state, you can't move, but your overview still works. Have it so that any pos friendly ship within a small radius (5km?) of the arm will be invulnerable to attack and unable to attack itself (kind of how the shield works now) because of a shield buff (like super shield transporters that cannot be out-dpsed).
In addition to your overview, when docked you'd have access to all normal docking options.
What do you guys think? |

Dorn Val
Probe Patrol Project Wildfire
52
|
Posted - 2012.09.05 06:45:00 -
[475] - Quote
Frying Doom wrote:Why after listening to Two step's wormhole talk am I worried about C1-C4s being a Ghost town, only visited by Hi-sec tourists and people from C5-C6.
Most definitely my concern as well, especially since I currently live in a C2.
IMHO if ECM on POSes is nerfed then POS bashing would be a little less painful for the attackers and there just might be more of it (no one wants to go up against a dickstar). Nerfing, or even outright removing, ECM from POSes would force the owners to be more active in their defense. Most of the POSes I've seen that rely heavily on ECM are "set and forget" -no need to worry about it getting attacked because no one is going to bother dealing with all the jams.
To add to the discussion: We need to make sure that CCP understands a few basic things:
1) Irregardless of what they originally intended for W space people live in W space systems. So any POS redesign needs to be approached with "colonization" in mind. K space dwellers live in stations, and W space dwellers live in POSes and need station functionality.
2) Since we live in W space we need a way to store ships, modules, etc. and a way to conveniently refit ships (including Tech 3 Cruisers). Docking sounds good, and I think it should be used for ships that are piloted, but there needs to be storage space available for other ships as well. If not then CCP will meet their original design goal and no one will be able to actually live in W space (imagine doing everything you're doing in W space now with only one anchorable ship).
Just like there is no I in Team there is no Fair in Eve... |

Saiya Tyr
0ne Percent. Transmission Lost
0
|
Posted - 2012.09.16 02:22:00 -
[476] - Quote
Two step wrote:Rek Seven wrote:Nycodemis wrote: Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.
The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes? Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.
You seem to not understand what an elected official is. You weren't elected to give YOUR opinion, you were elected to represent EVERYONE'S opinion. i get that we don't all agree on a single idea, but the majority seems to agree that we dont want K-Space in our W-Space.
Docking is great and all but if i wanted a station i would join 0.0 and play my docking games there. Attackers would be at a HUGE advantage, not only can we not see who is in OUR home but the second we go to undock a defense fleet is the second they release their bombs to kill us before we can even load grid.
Also, i would have to agree with the c1-c4 dwellers, it is tougher than living in a c5/6. Sure you have a defensive advantage but, if you cant get control of your statics then you are just as screwed as any other WH.
Like so: http://beta.tl-eve.com/kb/index.php/kill_related/11501/
This one may not be the greatest example, but look at it this way, the attackers didnt have caps the defenders did and they still lost. caps aren't the deciding factor, determination is. |

Barrak
Wormhole Engineers Greater Realms
55
|
Posted - 2012.09.16 14:25:00 -
[477] - Quote
To be able to use Bookmarks from the map screen. |

Alundil
Seniors Clan Get Off My Lawn
165
|
Posted - 2012.09.17 05:04:00 -
[478] - Quote
Barrak wrote:To be able to use Bookmarks from the map screen. Alt-e? |

Durzel
The Xenodus Initiative.
64
|
Posted - 2012.09.17 08:37:00 -
[479] - Quote
To be honest T3 BCs and the ease of access to lower class wormholes (relative to C5+), coupled with the vastly increased likelihood of a motivated force seeing your capital(s) and deciding to take a punt on reinforcing your tower, means the system is broadly working fine imo.
Capitals in lower class wormholes are not invulnerable, and neither are POSes - large or small. |

Marsan
Production N Destruction INC.
49
|
Posted - 2012.09.17 15:45:00 -
[480] - Quote
Honestly a carrier or dred in a c1-4 can increase the chance you get sieged. Everyone wants a carrier killmail, and having a carrier or dred means most likely you have valuable stuff in POS. (Ratting carriers make surprising good bait and will cause normally sane fleets to take obvious bait.) In order to properly use a carrier in pvp you need 4-5 BC/BS to provide dps, ecm/eccm, neut, and the like; Other wise you'll be pointed, neuted, jammed, then ground down. Most carriers in c1-4 pvp tend to stay in the POS and assign fighters to the ships doing actual pvp, which while handy isn't better than a well fit ship.
Also I'm not sure why people fixate on the number of poses lost vs number of systems of a given type. There are a number of reasons c1 have few POS losses per system: - There are a lot of C1s with lowsec, and nullsec statics. Few people want these, and fewer people want to travel through low sec for the siege, and to get home. (Unlike C2 which have 2 statics and you can always find a route to HS.) - C1 are low profit and sustain few people, and have less valuable loot from a siege. Few corps are going to take the effort to kick out a corp just to have their own C1. - C1 holes tend to have few POSes than c2-4. When look at C5-6 systems you are talking x2-5 more POS on average. This due to both the lower profits found in C1s, and that a C1 rarely supports more than one corp, and the average corp is smaller. |
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