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Thread Statistics | Show CCP posts - 7 post(s) |
Draconus Lofwyr
Gallente M. Corp Engineering Dara Cothrom
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Posted - 2010.11.11 18:39:00 -
[391]
This looks to be interesting. Does anyone else see this as a huge boost to speed tanking? Has anyone seen the specs of the faction supercarrier? or the bpc that drops?
what will be the required parts? will this have to be built in 0.0 assembly arrays?
will it require a non-faction supercarrier as input? ( the logistics of production will be horrendous. build supercarrier, DONT remove from array, build faction supercarrier from standard supercarrier)
Will pos's be affected by system wide shield resistance drops?
For high and lowsec systems where an incursion in in place, and impacting mission runners, will there be an option to fail a mission due to incursion with reduced or no penalty, or relocating the mission site if the deadline is within a short timeframe? ( would hate to fail a mission at the 2 hr mark because the incursion is taking to long to clear )
DL
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Dmoney3788
THE DISC
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Posted - 2010.11.11 18:45:00 -
[392]
Originally by: Draconus Lofwyr
Has anyone seen the specs of the faction supercarrier? or the bpc that drops?
CCP hasn't released that info, or any info about the named capital mods we will be able to purchase from the concord LP store.
Quote: what will be the required parts? will this have to be built in 0.0 assembly arrays?
As its a faction version of a regular supercarrier, it most likely will have to be built in the same manner as normal supercaps.
Quote: will it require a non-faction supercarrier as input? ( the logistics of production will be horrendous. build supercarrier, DONT remove from array, build faction supercarrier from standard supercarrier)
If you follow the trend of all the pirate ships, the bpc's require T1 mineral and only T1 minerals. I think its safe to say that a faction supercap will require the same parts that current supercaps require, maybe just a tweak to the exact number of capital parts.
Quote:
Will pos's be affected by system wide shield resistance drops?
They aren't in wormholes, which also have system wide effects.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2010.11.11 18:46:00 -
[393]
Originally by: Merin Ryskin Congratulations, you're still as clueless as you've always been. Perhaps you should read more carefully and notice the part where incursions interfere with players whether you participate or not? "Just avoid the incursion system" is a pretty stupid thing to say when the incursion just put up a cyno jammer in a system that was about to be the site of a major sovereignty battle (you know, where people want to bring their capital ships).
I have no problem with improved PvE options. What I have a problem with is those PvE options creating unwanted interference with those of us who have zero interest in PvE. If the system-wide effects are removed, or the incursions are limited to specific (new) systems created for the sole purpose of hosting PvE events, it would be a wonderful addition to the game.
Stop being stupid. Incursions happen at around 50 systems at any given time. Eve has more than 5000 systems. The chance, that "your" system will be affected is less than 1 %. And even if that happens, it will only last for a few days or a couple of weeks, not for ever. Stop being a crybaby and do your missions in another system during that time. Or park your capital a few jumps away, you can still jump out from an incursion system. Oh and how about fighting with sub-caps, if you hit the jackpot and incursion happens in your SOV-fight system ? It's a refreshing change, adapt or die, I'm sorry if you can only blob with caps and will fail in this unlikely scenario. It's a very dumb and made-up reason to cry about, find something else, little crybaby.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 18:49:00 -
[394]
Actually guys, CCP has posted preliminary stats for the sansha supercarrier here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344
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MrSharku
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Posted - 2010.11.11 19:02:00 -
[395]
What I don't see is anything about those of us who don't want to participate in this. I like to run the missions and go mining. I'm just not interested in big battles and events where I'm REQUIRED to have a number of other people just to play.
Thanks CCP for giving thought to ALL the different types of players you have here. I DO hope you've left at least a small area for those of us who don't care to participate fleet type operations. If not, I know of at least 5 accounts that will be closed, and that's just my brother's & mine. I wonder how many others are also thinking the same thing!
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MIRKINZ
Caldari Reikoku IT Alliance
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Posted - 2010.11.11 19:10:00 -
[396]
WHY NO DROPS IN NULL SEC!
Reikoku cannot and will not stand for these incursions without the added benefit of sansha salvage!
And Fur Realz? Imma have to go all the way to low sec(like 5 jumps!) to get my Sansha SC! Putting the horrible stats of the ship aside, we should really be able to have, at the very least, the same opportunity as low sec... I mean its currently set up as the best anom running SC, could we perhaps get a salvaging and tractor beam bonus since it already halfway there? kthx.
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Asmodae
Caldari The Hayabusa
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Posted - 2010.11.11 19:33:00 -
[397]
Originally by: Asmodae
Do the Sansha scan players out and warp in aggressive fleets? Do they farm belts/gravs for resources to build more ships? Do these ship building arrays exist? do they need defending from capsuleer attack? Do the fall back and regroup if it looks like they're losing? Do they destroy and loot the existing pirate presence in the system (anom sites)? Do the destroy/take over stations in the affected system? Once they've consumed the entire system do they expand and consume their neighbors?
I would like to add: Do they send roaming parties out into neighboring systems to break up gate camps, mining ops, missioning ops, PVP fights (can you imagine the PVP'ers expressions when they are suddenly surrounded by hostile Sansha? of course alert fleets wouldn't be surprised because they would see the gate activations and the ships on d-scan). Can they covert cyno'ing on top of player fleets? Send out cloaked scouts to spot weak points in defensive positions? Invade WH-systems (and then fly the recovered T3 ships!!!)? Attack and reinforce POS's? Attack station services? Camp gates in hardcore traffic areas just outside of the incursion zone to break supply lines? Use interdictors? Deploy mobile warp disrupters (in space that allows it)?
yeah? no?
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Venkul Mul
Gallente
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Posted - 2010.11.11 20:25:00 -
[398]
Edited by: Venkul Mul on 11/11/2010 20:35:21 I was wrong.
Quote: Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs.
Sad, I thought we would get gatecamping Sansha in high sec.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.11 20:40:00 -
[399]
Originally by: Venkul Mul Edited by: Venkul Mul on 11/11/2010 20:35:21 I was wrong.
Quote: Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs.
Sad, I thought we would get gatecamping Sansha in high sec.
We might still. Remember, Concord punishes players for breaking the rules. It doesn't punish NPCs for the same, or else missions would be rather easy.
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Marius Maximus
Gallente 4 wing Dara Cothrom
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Posted - 2010.11.11 20:56:00 -
[400]
Not too impressed tbh.
Drop this in my neck of the woods in 0.0
il be cancelling my accounts for the duration.
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Dasquirrel715
Gallente Terminal Impact Dara Cothrom
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Posted - 2010.11.11 21:07:00 -
[401]
This isnt a sandbox attribute to the game, all this does is FORCE nullsec alliances to deal with it in lieu of what ever they would rather be doing. Thanks for world of evecraft ccp.
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Shobon Welp
GoonFleet Band of Brothers
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Posted - 2010.11.11 21:14:00 -
[402]
Seems that CCP have pretty much given up on any sense of entertaining their players with fun gameplay, and have switched straight to just griefing them instead.
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katrina peebles
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Posted - 2010.11.11 21:44:00 -
[403]
seriously ccp what the hell!!! if i wanted to be a carebear i would be in highsec doing missions so why on earth would people in 0.0 want there space taken by sansha's where the system gets cyno jammed so u cant jump caps in to fuel and posibly rep pos's if under attack from other alliances keep this incursion crap to the carebears in highsec we dont need somthing else in 0.0 space causing more lag nd making ppl do somthing against npcs jus to get ur system back. now to me this is not a player run game if uve got to fight sansha to gain controll of a system in 0.0 it makes no sense are u trying to make alot off ppl stop playing eve please for everyones sake keep these incursions to highsec / rarely in low sec. if ur in 0.0 80% if not more are there solely to pvp
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 22:35:00 -
[404]
Originally by: katrina peebles if ur in 0.0 80% if not more are there solely to pvp
lol. yeah riiiight.
The incursions will hardly effect those players - so whats the drama?
C.
the hydrostatic capsule blog
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Kanatta Jing
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Posted - 2010.11.11 22:46:00 -
[405]
Originally by: Shobon Welp Seems that CCP have pretty much given up on any sense of entertaining their players with fun gameplay, and have switched straight to just griefing them instead.
And people say the Devs don't play EVE.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 22:58:00 -
[406]
For those of you looking for more info on the concord lp store, I looked thru it on the test server. Currently there are 5 run and 1 run bpc's for every capital turret or launcher, as well as all capital RR mods and capital shield boosters and armor reps. They are all listed as meta 2. Here's a screenshot:
http://img241.imageshack.us/img241/731/concordlpstore.png
You can't see the 1 run bpc's, but they cost 37,500 lp and 37.5 mil each to purchase. the 5 run copies cost 150,000 lp and 50 mil to purchase. To build the named capital mods you need capital ship construction 1 (and whatever prereqs). It appears that the material requirements are the meta 0 version of the capital mod, in addition to some PI ingredients, such as broadcast nodes.
As far as implants goes, there are no additional attribute enhancers, so those of you hoping for the advanced and elite versions of the current attribute enhancers will be disappointed. What there are are 2%, 4% and 6% hardwiring implants that appear to be repeats of most of our combat related implants, such as 6% shield or armor HP. 6% turret/missile RoF. 6% CPU, etc. There's a lot of them so I didn't look at all of them. The costs are as follows:
6%: 150,000 lp and 50 mil isk. 4%: 37,500 lp and 37.5 mil isk 2%: 2,500 lp and 2.5 mil isk
I'd take more screenshots but I'm short on time.
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Leiture
Amarr Liliis tenaci vimine jungor
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Posted - 2010.11.12 00:16:00 -
[407]
Incursion in a system close to me? Well, I will take a day ( a week ?) off and play over game or do something else. I hate when someone dictate the way I can have fun. I am not really a fighter nor are people I trust. Since I only fleet with people I trust, I will never join an open fleet ( high probability of "friendly fire" ).
"Sansha day, no play " will become my motto. Only way to appreciate EvE online the other days.
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Thyme Wasted
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Posted - 2010.11.12 00:31:00 -
[408]
Apparently "Liliis tenaci vimine jungor" would be a boring war target.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.12 00:42:00 -
[409]
Originally by: Inipinipocoloco the carebear is a very territorial bear and does not like changes to its lifestyle - most of them just loggoffski when a incursion hits their most loved agent
if the incursion stays on long enough u just risk them to never longonski anymore 8) why take that risk?
I think agents should be bored and move more often ...
Originally by: Emisune I have been and am still looking forward to the incursion events.
That said, I must second the concern about Sov Warfare taking place in a system that has an active incursion. All it takes to put up SBUs is a blockade runner, but it takes a hell of a lot more than that to take them down. Likewise for things coming out of reinforce, no capitals to rep them or take them down etc.
Excellent concern, thanks for bringing it up!
@CCP Developers:
Please consider the following (if you haven't already)
Have the incursions hit 0.0 to 0.8 space. Initially exclude sovereign space in 0.0 above a certain threshold. When the incursion hits, if it is ignored, then the threshold is raised. Have the incursion grow based on the mineral content available there, aka the Sansha mine it. If the incursion isn't dealt with, allow the sec status to go down, if it persists, then allow the system to sucede.
Missions in empire are supposed to be about stopping these exact things from happening, so make your PvE truly Eve style, allow them to grow and persist if not dealt with ... an npc sandbox. =============================== || Don't let the Trolls keep you from your goals. || =============================== |
Zed Elench
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Posted - 2010.11.12 00:55:00 -
[410]
Quote: Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
---CCP Dropbear
Is there not a single marketing person at CCP? What are you guys thinking? This is a voluntary game. People make a choice to play it. They can easily choose not to.
When your customer is dissatisfied, they leave... usually quietly and without fanfare. I will give this thing a chance, but if it becomes as annoying as it sounds, I will likely cancel my 3 accounts and quit the game.
I know that CCP absolutely believes in a model in which customer retention is far less important than getting new customers, and so, I realize this will fall on deaf ears. Oh well.
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Elana Dyson
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Posted - 2010.11.12 01:30:00 -
[411]
Originally by: Zed Elench When your customer is dissatisfied, they leave... usually quietly and without fanfare. I will give this thing a chance, but if it becomes as annoying as it sounds, I will likely cancel my 3 accounts and quit the game.
I know that CCP absolutely believes in a model in which customer retention is far less important than getting new customers, and so, I realize this will fall on deaf ears. Oh well.
Maybe CCP should redistribute all the assets of people who quit after Incursion to those that engage in Incursion content.
That being said, can I have your stuff when you quit?
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.11.12 01:46:00 -
[412]
Originally by: Draconus Lofwyr This looks to be interesting. Does anyone else see this as a huge boost to speed tanking?
DL
That was the first thing that popped into my head when I saw the penalties. Speed tanking mods are going to be in high demand.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.12 01:59:00 -
[413]
Originally by: Rhok Relztem
Originally by: Draconus Lofwyr This looks to be interesting. Does anyone else see this as a huge boost to speed tanking?
DL
That was the first thing that popped into my head when I saw the penalties. Speed tanking mods are going to be in high demand.
That doesn't actually make sense. If the systemwide debuff is, say "All players do halved DPS and take double the damage", it doesn't affect player combat at all, it just makes you half as good at fighting NPCs. Speed or no speed, that won't change. |
Thyme Wasted
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Posted - 2010.11.12 02:34:00 -
[414]
It doesn't say that, it says half damage, and penalties to resists on armor and shield.
So structure tanking works way better (but still sucks); speed tanks are also boosted, because they never relied on high / any resists in the first place, and now the incoming dps (from players) is smaller.
E.g., no shield mods, dealing 1/2 em damage to a target that has 0% percent em shield resist / 2, at least in that case the speed tanker is gonna take half as much damage as before.
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Jhagiti Tyran
Muppet Ninja's
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Posted - 2010.11.12 03:05:00 -
[415]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
It looks like CCP wont be my credit cards target.
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Typhado3
Minmatar
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Posted - 2010.11.12 03:33:00 -
[416]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
If their gonna start coming after us can we start coming after them?
Pre-emptively burn stain to the ground hunt down Kuvakei and turn him into various sorts of mush. Or how bout just even attack their home in any way shape or form instead of being stuck to fighting the invasion force? ------------------------------ God is an afk cloaker |
Andrea Griffin
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Posted - 2010.11.12 05:44:00 -
[417]
You know what would be an AWESOME addition?
The Sansha need to get a pair of remote-rep super carriers with support and attack towers inside of wormholes.
Also, is there any kind of in-game mechanic for ASSISTING the incursions? Would be nice for the RP-types in particular. Fix Rockets in '08 '09 2010 2011 2012?! |
Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.11.12 06:08:00 -
[418]
Edited by: Vir Hellnamin on 12/11/2010 06:08:42
Originally by: 'CCP Ytterbium'
Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store. Alternatively, they can also be changed into any empire corporation loyalty point, at a certain exchange rate. Pirate corporations are excluded, however.
Ever thought it would be nice to move LP between NPC corps under same faction? You clearly now have the code-base (terminology?) for it... *pretty please* -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.12 06:58:00 -
[419]
-1
This is terribad on so many levels ... WTF CCP
For the umpteenth time, stop peeing in my sandbox!
Please save horrible ideas like this for your other games. Stop trying to force players to play our game how you think we should play it.
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Debir Achen
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Posted - 2010.11.12 08:16:00 -
[420]
Edited by: Debir Achen on 12/11/2010 08:17:20 In principle, the idea of a roving PvE site that can disrupt normal PvE space seems like an OK idea. However, I have a few concerns:
Flavour: we have a rogue faction that is powerful enough to run multiple invasions into empire space, "just 'cause they can", and the navies of the four empires aren't mobilising. In addition, this rogue faction has various really hi tech stuff.
I'd find it a bit more robust if it were some alien faction coming through wormholes (limiting empire ability to retaliate), but as an NPC faction, I'm wondering why the four empires wouldn't mount some combined invasion of the pirate homeworld.
Disruption management: When running missions, there's always a chance of being ganked. However, there's also a predictable risk-reward equation - I'm unlikely to be ganked if the potential benefit to gankers outweighs the costs.
Now imagine an alternative world where every time you fly, there's a 1% chance of a meteor killing your ship. No way of moderating this, just death. I expect the mechanic would annoy a lot of people, or at least cause play to be a lot more conservative.
The Invasion mechanic tends more towards the latter than the former. I concur with the player earlier who doesn't want to arbitrarily fail missions (and suffer associated standing loss) because the random number generator decided it was my turn.
Obviously, if it's implemented in a manner that gives sufficient time / opportunity for PvE missioners to finish what they're doing and flee, it's much more acceptable.
On that topic, we've been told you can just leave the constellation. That sounds OK, until we start hearing words like "blockades appear on stargates". How exactly does a low-tech PvE-er flee through a series of blockaded stargates?
Griefing and Optimisation: Eve is non-instanced and non-consensual. Highly skilled and practiced groups can work around this by being drilled and ready. PuGs in Eve are even worse than PuGs in a normal MMO, because players are actively trained to not freely work together. If the missions are easy enough that ad-hoc fleets stand a chance, practiced "raiders" will blitz them. And if the "raiders" actually need to work, a PuG has no hope, even before considering various unsavoury elements looking to benefit from the fruits of their labour.
The middle way is an "all in" system as was mentioned for Guild Wars 2. But instead a "winner takes all" (or at least, most) system is proposed. In low/null-sec, this may lead to multi-way fights (PC fleets fighting each other as well as the "bad guys"), as long as the rewards are worth fighting for. In high-sec, I forsee all sorts of silly Concord games. Unless Concord is suspended in the sites, in which case it's the same as low/null-sec. It's certainly not friendly for casual players: NBSI to prevent dilution of rewards doesn't equal newbie-friendly.
This also ignores various ways of gaming the system with adding into / kicking from fleets at various strategic times.
tl;dr: PvE incursions has potential, but as currently described it seems like there are so many ways it could all go wrong. |
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