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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Spitfire

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Posted - 2010.11.10 15:04:00 -
[1]
CCP YtterbiumĘs new dev blog covers the upcoming Sansha incursions ū from new dangers that lurk in the invaded constellations, to the riches that await those brave enough to face the Nation. Read all about it here.
Spitfire Community Representative CCP Hf, EVE Online |
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iP0D
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Posted - 2010.11.10 15:13:00 -
[2]
Cloaked ship checking in to snag the mothership BPC adding value to lowsec. Hurray.
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Sakari Orisi
Gallente BIG Majesta Empire
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Posted - 2010.11.10 15:14:00 -
[3]
Oh yes .. This is awesome
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.11.10 15:15:00 -
[4]
The future... is interesting
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Weltact
INVICTUS.
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Posted - 2010.11.10 15:18:00 -
[5]
the future .. is .. world of evecraft .. |

Wollari
Phoenix Industries Black Star Alliance
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Posted - 2010.11.10 15:19:00 -
[6]
Edited by: Wollari on 10/11/2010 15:23:47 Interesting. Are Sanshas also doing gatecamps nowadays to kill stranglers or camp the empire logistic route?
About this global report? Do you see where sanshas anywhere in eve are invading? So I can go ther with my BlackOps group and wait for (player) enemy and hotdrop them afterwords?
Are Covert Cynos also disrupted?
Will the Global Incursion Report be available via API? So People like me can show the incursion and their (public) process on out-of-game map pages? That would be nice along with some other map/sov related api udpates :-)
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Daedalus II
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Posted - 2010.11.10 15:23:00 -
[7]
Freakin' awsome! 
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Karl Axelman
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Posted - 2010.11.10 15:23:00 -
[8]
Liking the new content, but would like some clarification ...
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
Say I'm running a mission when an Incursion event strikes, will I have to clear the incursion site to return my ship to full power to be able to finish the mission?
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ovenproofjet
Caldari Therapy. Wildly Inappropriate.
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Posted - 2010.11.10 15:28:00 -
[9]
Not too sure about the cyno jamming of some systems, that'll throw entire 0.0 logistics networks up the left and mean we can break your servers like the game is meant to be played....
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.11.10 15:33:00 -
[10]
So....you don't get zilch if you solo one ? That graph needs a little work I think. This lowsec buff will sadly not work I expect, for the exact same reasons that no one runs L5's in lowsec.
----- Amicus Morte is recruiting. Dive into the world of 0.0 !
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aetherguy881
Gallente
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Posted - 2010.11.10 15:39:00 -
[11]
Quote: In low-security space (and only there), there will also be a chance of receiving a blueprint copy of the boss ship type itself, the Sansha supercarrier.
So, I take it you're trying to get more people into low sec? Interesting at that, I can't wait to see the kills with the blue print. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |

SheriffFruitfly
Caldari
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Posted - 2010.11.10 15:39:00 -
[12]
"To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites."
Does this mean that logis and fleet command ships are pretty much screwn for rewards? __________________________________________________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Shamwow Hookerbeater
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Posted - 2010.11.10 15:41:00 -
[13]
Am I the only one who sees this as a huge gank opportunity complete with directions to where your targets are?
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mazin mubinmiraj
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Posted - 2010.11.10 15:42:00 -
[14]
Wow, what a stupid nerf to 0.0 logistics. So those who spend time upgrading their pet systems and those who have a prepositioned capital exit cyno will suffer just because arbitrarily there happens to be an Incursion in their system. Yeah, that's gonna make people real happy.
World of evecraft is an apt description. This is a really dumb idea.
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Yuda Mann
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Posted - 2010.11.10 15:43:00 -
[15]
Originally by: SheriffFruitfly "To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites."
Does this mean that logis and fleet command ships are pretty much screwn for rewards?
Why wouldn't you put your logis in your fleet? How can command ships pass bonuses if they're not in a fleet? HI! |

Sylvie Yseult
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Posted - 2010.11.10 15:46:00 -
[16]
Quote:
So be prepared: Incursions are full war assaults, treat them as such.
You... are not prepared! 
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Jaggins
Ixion Defence Systems Test Alliance Please Ignore
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Posted - 2010.11.10 15:47:00 -
[17]
Do 0.0 Incursions also drop the Supercarrier BPO, or is it only low-sec?
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jehovas
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Posted - 2010.11.10 15:47:00 -
[18]
Sounds awesome to me. No more afk mining in high-sec. Market speculators commence!
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aetherguy881
Gallente
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Posted - 2010.11.10 15:52:00 -
[19]
Originally by: Jaggins Do 0.0 Incursions also drop the Supercarrier BPO, or is it only low-sec?
From what it reads, yes, only low sec. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |

Thaylon Sen
The Boondock Saints
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Posted - 2010.11.10 15:54:00 -
[20]
Sounds awesome to me 
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gerash
Gallente Firebird Squadron Terra-Incognita
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Posted - 2010.11.10 15:57:00 -
[21]
Sweet, will covert cynos work?
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SheriffFruitfly
Caldari
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Posted - 2010.11.10 15:58:00 -
[22]
Originally by: Yuda Mann
Originally by: SheriffFruitfly "To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites."
Does this mean that logis and fleet command ships are pretty much screwn for rewards?
Why wouldn't you put your logis in your fleet? How can command ships pass bonuses if they're not in a fleet?
Uh.... the question was whether or not what logi/commandships do (hint: not dps) counts as "participation" to the mechanic that ccp made for rewards distribution. __________________________________________________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Jack bubu
Trans-Solar Works Rooks and Kings
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Posted - 2010.11.10 15:58:00 -
[23]
Cant wait for the carebear tears this will produce 
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.10 16:00:00 -
[24]
Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
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Daedalus II
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Posted - 2010.11.10 16:04:00 -
[25]
Edited by: Daedalus II on 10/11/2010 16:05:22
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
You live in the EVE universe, not some limited PvP server, and in here there are incursions, HTFU. One server, one universe.
Originally by: Jack bubu Cant wait for the carebear tears this will produce 
This far I mostly see big bad 0.0 pvpers cry while the carebears are excited 
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 16:04:00 -
[26]
Originally by: Jaggins Do 0.0 Incursions also drop the Supercarrier BPO, or is it only low-sec?
It will drop a BPC and in lowsec only as per the blog.
Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:08:00 -
[27]
Edited by: Nyphur on 10/11/2010 16:15:41 Edited by: Nyphur on 10/11/2010 16:15:08
Originally by: Karl Axelman Liking the new content, but would like some clarification ...
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
Say I'm running a mission when an Incursion event strikes, will I have to clear the incursion site to return my ship to full power to be able to finish the mission?
This is incredibly important. If the effect is system-wide, it'll sway the outcome of PvP and screw up people's mission-running or ratting.
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CCP Prism X
Gallente C C P C C P Alliance

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Posted - 2010.11.10 16:08:00 -
[28]
Originally by: Wollari Will the Global Incursion Report be available via API? So People like me can show the incursion and their (public) process on out-of-game map pages? That would be nice along with some other map/sov related api udpates :-)
I made a task on this during one of our Where are we going with this API thing? meetings we have regularly these days and it has been approved by the Team involved in the actual Incursion feature.
However: It has not been planned into a sprint cycle and as such I cannot promise its delivery. I would be horrendously saddened if it would not go out with Incarna but I've been here for enough years to expect the unexpected at all times. I have no choice but to get other stuff out of the way before I can move on to more API features (It's good stuff, I promise!) and there are also some leftover tasks from the cache migration that I must take care of but if the gods are willing you'll get this along with the rest of the Incursion goodies. 
Fair play?
~ CCP Prism X EVE Database Developer and Acting API Dude |
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Daedalus II
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Posted - 2010.11.10 16:09:00 -
[29]
Originally by: SheriffFruitfly
Uh.... the question was whether or not what logi/commandships do (hint: not dps) counts as "participation" to the mechanic that ccp made for rewards distribution.
As long as you're (1) in the site when it is completed, (2) not in a pod, shuttle or cloaked ship and (3) belongs to the biggest fleet at the site you should get rewards no matter what ship you're in.
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Gogela
Freeport Exploration
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Posted - 2010.11.10 16:10:00 -
[30]
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks. ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |
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fasdjlfasdhrqwecxb
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Posted - 2010.11.10 16:10:00 -
[31]
Originally by: Jaggins Do 0.0 Incursions also drop the Supercarrier BPO, or is it only low-sec?
As far as I know, low-sec is <0.5, so 0.0 it's included.
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Tiger's Spirit
Caldari
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Posted - 2010.11.10 16:10:00 -
[32]
More server side capacity waste, such as PI. Result: more lag for nothing
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 16:11:00 -
[33]
Edited by: Tippia on 10/11/2010 16:11:43
Originally by: SheriffFruitfly
Originally by: Yuda Mann Why wouldn't you put your logis in your fleet? How can command ships pass bonuses if they're not in a fleet?
Uh.... the question was whether or not what logi/commandships do (hint: not dps) counts as "participation" to the mechanic that ccp made for rewards distribution.
Pretty much thisą
Are we to assume that Logistics and Command Ships will only ever really get rewards for being on-site and in the fleet, even though they can quite often be instrumental to victory. The blog is rather unclear on thisą Originally by: CCP Ytterbium Please also note that, - besides the fact that attempting to solo an incursion is a very, very bad idea - the rewards themselves are designed for groups and based on site objectives. The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters. Site rewards are paid as follows:- To actual combat ships: no pods, shuttles or cloaked vessels
- To players who are inside the site when it is completed
- To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites.
What counts as an "actual combat ship"? What counts as "participated" and "effective"? Are we just counting DPS here (meaning support ships get shafted completely)? łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Jack bubu
Trans-Solar Works Rooks and Kings
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Posted - 2010.11.10 16:13:00 -
[34]
Originally by: Nyphur
Originally by: Karl Axelman Liking the new content, but would like some clarification ...
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
Say I'm running a mission when an Incursion event strikes, will I have to clear the incursion site to return my ship to full power to be able to finish the mission?
This is incredibly important. If the effect is system-wide, it'll sway the outcome of PvP and screw up people's mission-running or ratting.
wich is the whole point of it?
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TeaDaze
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Posted - 2010.11.10 16:15:00 -
[35]
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
TeaDaze.net Blog | CSM Database |

Zaboth Garadath
Amarr Ore Extraction Corporation
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Posted - 2010.11.10 16:16:00 -
[36]
Ooooh... I hope the rats that spawn in the belts warp jam...
DEATH TO ALL MACRO MINERS! _____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |

Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:16:00 -
[37]
Edited by: Nyphur on 10/11/2010 16:16:47
Originally by: Jack bubu
Originally by: Nyphur This is incredibly important. If the effect is system-wide, it'll sway the outcome of PvP and screw up people's mission-running or ratting.
wich is the whole point of it?
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
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CCP Ytterbium

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Posted - 2010.11.10 16:17:00 -
[38]
The global report has no limitations in its current version. So yes, you can see all active incursions no matter their location.
Regarding the system jamming effect, it will allow covert cynos, but not jump bridges. |
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 16:23:00 -
[39]
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this. 
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Daedalus II
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Posted - 2010.11.10 16:24:00 -
[40]
Originally by: Nyphur
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
I obviously don't know but it would seem logical that both values are dropped the same amount.
However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.10 16:30:00 -
[41]
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
nuff said.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:30:00 -
[42]
Originally by: Daedalus II However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
That's exactly my point. Either the system-wide effect changes the attack-and-defence balance of ships (which will mess with PvP going on in the system) or it doesn't need to exist.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.10 16:32:00 -
[43]
Originally by: Daedalus II
Originally by: Nyphur
It's definitely intended as far as mission-running and ratting are concerned, and it could be very interesting. But is an incursion in progress is going to mess with PvP? Or are damage and resists dropped by a comparable amount to retain balance?
I obviously don't know but it would seem logical that both values are dropped the same amount.
However if that being the case one can ask oneself, why put effort into an armor and firepower-reducing mechanism to begin with? If all the NPCs are changed to sansha NPCs and all PvP are reduced equally on damage and defence, then why not keep the normal damage and defence and instead give the sancha NPCs more HP and firepower? It's only between players and NPCs (who are all sansha anyway) it would matter!
Groundwork for the new T3 modules. They have slightly below T2 values, but make up for it by being more overheat resistant and also they will be resistant to all the system wide affects normal modules take penalties from. 
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dannyBOy16437
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Posted - 2010.11.10 16:32:00 -
[44]
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.

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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.10 16:33:00 -
[45]
Edited by: Tamahra on 10/11/2010 16:33:19 something is not clear though, it sounds like we can shooty each other in incursion sites, even in high sec:
Quote:
Of course, all of the above is absolutely open for anybody to participate. No matter where or when an incursion occurs, there will be no player number restrictions, (although there are some mandated ship class requirements on certain sites).
That means you will be totally free to engage each other at will in circumstances that would normally allow it, or to tackle an incursion as you see fit. Be careful however, as NPCs do not know discrimination: they most likely will change targets to any newcomers, so plunder these sites for juicy player targets at your own risk.
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Faloe
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.10 16:34:00 -
[46]
Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 16:35:00 -
[47]
Originally by: Tamahra it sounds like we can shooty each other in incursion sites, even in high sec:
Quote:
That means you will be totally free to engage each other at will in circumstances that would normally allow it, or to tackle an incursion as you see fit. Be careful however, as NPCs do not know discrimination: they most likely will change targets to any newcomers, so plunder these sites for juicy player targets at your own risk.
You missed the "in circumstances that would normally allow it" part.
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SkinSin
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Posted - 2010.11.10 16:35:00 -
[48]
Originally by: CCP Ytterbium Please also note that, - besides the fact that attempting to solo an incursion is a very, very bad idea - the rewards themselves are designed for groups and based on site objectives. The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters. Site rewards are paid as follows:- To actual combat ships: no pods, shuttles or cloaked vessels
- To players who are inside the site when it is completed
- To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites.
What happens if your ship is blown up by the invading force and you're in your pod when it ends? The first point would imply no reward, the second would because you're at the site...
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.10 16:39:00 -
[49]
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
Awww, is didums scared of the big bad sansha? 
C.
the hydrostatic capsule blog
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Daedalus II
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Posted - 2010.11.10 16:40:00 -
[50]
Originally by: Faloe Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
Oh dear me, you have to actually defend your 0.0 space?!? That has never happened before in the history of EVE!
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Lemming Alpha1dash1
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Posted - 2010.11.10 16:41:00 -
[51]
+1 for ccp
awesome sauce coming soonÖ
one question, those sansha sites are they in the overview too warp too like beacons ?
The Lemmings will be online for action o7
PS: world of evecraft rofl, huuray for more rich pve content 
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CCP Ytterbium

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Posted - 2010.11.10 16:41:00 -
[52]
Edited by: CCP Ytterbium on 10/11/2010 16:41:52 System effects will affect both ship damage and resistances by the same amount while being synced up together when they are modified by the influence. This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
And as their names imply, all effects are applied to everyone within the system, just like wormhole effects. So regular activities, like mission running, belt ratting will definitely be affected. |
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Knug LiDi
N00bFleeT
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Posted - 2010.11.10 16:42:00 -
[53]
A pity that wormhole spaces aren't involved, despite being a significant chunk of payer available space.
Mind you, a supercarrier in my class 1 wh would be a little disconcerting
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inexistin
Rubbish and Garbage Removal
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Posted - 2010.11.10 16:47:00 -
[54]
Originally by: CCP Ytterbium Regarding the system jamming effect, it will allow covert cynos, but not jump bridges.
Jump bridges as in jump portals or jump bridges as in the anchorable structures for pos'?
If it's the second one, we're ****ed. _________________________________________________
Small-scale pew pew!? Lies, yo' blob is on intel!!1 |

Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.10 16:52:00 -
[55]
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
We don't need CCP to "bring the waves" you neanderthal, we do that ourselves. It's called emergent player driven content, that thing CCP is supposed to be all about.
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
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Akrasjel Lanate
Gallente Eve University Ivy League
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Posted - 2010.11.10 16:53:00 -
[56]
Aversome but whith my luck ill get ...
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Sertan Deras
Gallente Merch Industrial Goonswarm Federation
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Posted - 2010.11.10 16:54:00 -
[57]
Originally by: Daedalus II
Originally by: Faloe Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
Oh dear me, you have to actually defend your 0.0 space?!? That has never happened before in the history of EVE!
Oh dear me, we have to actually defend our 0.0 space from stupid scripted NPC raid encounters that are not fun, emergent or meaningful at all in the grand scope of things.
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Kyvon Glarner
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Posted - 2010.11.10 16:59:00 -
[58]
Edited by: Kyvon Glarner on 10/11/2010 17:00:04 great blog... but i still have one question...
WHEN?
and for others, it said lowsec only... i'm guessing it's their way of boosting pirate space. as otherwise i imagine it'd say 'lowsec and 0.0'
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.10 17:00:00 -
[59]
Edited by: Gnulpie on 10/11/2010 17:00:44 Awesome!!
Especially the 0.0 disruption sounds absolutely fantastic. It gives many more options which didn't exist previously. No one hotdropping with a cap fleet any more etc.
Also great the bounty reduction. Wish it were 75% though and not only 50% in the beginning.
How fast can you put an end to those incursions if you kill all the sites at maximum speed and simultaniously.
Is there a respawn rate of the sites and how big is it?
How is the deployment of those incursions handled? If one constellation wide incursion is beaten back, will it instantly respawn somewhere else, will there be a delay before respawning elsewhere? How many actively invaded constellations can we expect in New Eden at a given time?
What about Stain? Will there be also some Sansha incursions? 
Good that low sec is boosted with the supercarrier bpc :-)
All in all ... sounds great! And the already beginning whine of the 0.0 carebears/macros proves that you are doing it right! |

Knug LiDi
N00bFleeT
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Posted - 2010.11.10 17:02:00 -
[60]
Quote:
you neanderthal,
Unnecessary.
Quote:
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
Then don't participate. CCP is attempting to increase the richness of the sandbox, not take it away from you. Look at it this way, if an incursion happens deep within your controlled space, who will benefit from it? It will 1) increase chance of PVP within your boundary areas - so more pew pew 2) give your back-benchers and indy folks a chance to man up to deal with a local problem a bit rougher than rogue drones or angels. If it screws with logistics routes - change them or if you don't want to change the routes, deal with the incursion. Static game play in controlled 0.0 space is a bad thing, IMHO.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 17:04:00 -
[61]
Edited by: Nyphur on 10/11/2010 17:11:45
You want to interrupt people's current activity while the incursion is in progress, and the more I think about that idea the more I warm to it. It sounds great! Much more interesting than systems being static with not much ever going on. I'd love to see more stuff like this! What I have a problem with is the method used to disrupt people's activity. The system-wide effect has the following consequences for normal gameplay:
1) Reduction of all shield/armor resistances 2) Reduction of turret, missile, drone and smartbomb damage 3) Jamming of cynosural fields throughout the system 4) Reduction of 50% on all NPC bounties
#4 will reduce income from missions and ratting by 50% while an incursion is in progress, encouraging pilots to tackle the scenario or hide out until it's over. This is a good idea.
#3 prevents pilots from bringing a fleet of capships into an incursion constellation, which is good for pilots wanting to take part in lowsec as it helps stop the nullsec alliances from pirating the incursion areas. It also gives the added boost that capitals already in the system can be used, encouraging people to stake a claim to their lowsec home and defend it. These are all good things, and I can see it working out quite well.
#1 and #2 might discourage pilots with sense from their everyday activities. What it will definitely do is kill oblivious mission-runners, which as I understand it make up a not-so-insubstantial portion of the playerbase. These are people who bring only enough tank to handle a mission. Although they'll get a warning that an incursion is about to happen, you can bet there will be some tears from mission-runners when this happens. Since the effect is balanced to ensure PvP remains unchanged, and the local belt rats are replaced with new Sansha NPCs during an incursion, the only difference between buffing the Sansha NPCs and penalising players is that it affects mission-runners and explorers. Literally, there are no other side-effects of the resistance and damage penalties.
So why not use a more elegant solution for discouraging or stopping mission-running during an incursion? If the belt NPCs flee during an incursion, why not do something similar for missions? Maybe despawn mission complexes at the start of an incursion and prevent new ones from spawning until after it? Or maybe just block warps to missions during the incursion? Are these ideas not technically feasible for some reason? I understand that drone and navy NPCs mean that the bounty penalty isn't enough to discourage mission-runners. But surely there's a more elegant and effective way to discourage them than putting them at significant risk of death.
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Mykael Skychild
Did I just do that Test Alliance Please Ignore
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Posted - 2010.11.10 17:10:00 -
[62]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 10/11/2010 16:41:52 System effects will affect both ship damage and resistances by the same amount while being synced up together when they are modified by the influence. This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
So we can SBU and TCU a system while other people are handling the Incursion because they won't be able to do much to us?
OMFG Corp's YouTube Channel |

WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2010.11.10 17:12:00 -
[63]
This is all a cunning plan from CCP to make us subscribe more alts. ----- Cheesecake, Natures ultimate weapon. |

Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 17:13:00 -
[64]
Originally by: Mykael Skychild So we can SBU and TCU a system while other people are handling the Incursion because they won't be able to do much to us?
No, he said that resists and damage are reduced by the same amount to prevent exactly this from happening.
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Wen Jaibao
PAX AUGUSTA
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Posted - 2010.11.10 17:16:00 -
[65]
Will these be harder than C6 wormhole encounters?
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Vim
Spiritus Draconis
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Posted - 2010.11.10 17:16:00 -
[66]
My nipples, they are realy hard right now.
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Mykael Skychild
Did I just do that Test Alliance Please Ignore
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Posted - 2010.11.10 17:20:00 -
[67]
Originally by: Nyphur
Originally by: Mykael Skychild So we can SBU and TCU a system while other people are handling the Incursion because they won't be able to do much to us?
No, he said that resists and damage are reduced by the same amount to prevent exactly this from happening.
Quote: This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
This means that fleets will have their damage nerfed. All we have to do is take some haulers in, drop some SBUs and the (former) owners of that system will not be able to jump caps in to destroy the SBUs or TCU, and they will do anemic damage against them with their subcap fleet.
OMFG Corp's YouTube Channel |

Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2010.11.10 17:21:00 -
[68]
Quote: Finally, the last Sansha boss in each incursion will also drop Sansha sub-capital ship blueprint copies
How about also boosting the ships in question to make it worthwhile? Pre-nerf Phantasm BPCs used to sell for 200mil - now they're 80mil. The Succubus is terrible and uninteresting compared to a Dramiel, Daredevil or even Cruor. Nightmare is decent, but also not in the Machariel category.
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Draco Rosso
Caldari Draconian Armada
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Posted - 2010.11.10 17:22:00 -
[69]
This seems like the pve content Faction Warfare should had when it launched. : ( Anyway ccp could introduce some of these concepts to FW? Who ever said this will get in the way of player driven content then youĘre very wrong. This will add many strategic options to null sec alliances looking to harass/invade another null sec alliance. I can't wait! ------------------------------------------------ We are recruiting Website http://draconianarmada.com Recruitment Thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1316229 |

Niraia
Gallente Starcakes ISK Six
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Posted - 2010.11.10 17:23:00 -
[70]
"Participation in incursions grants rewards, of course."
Unless you're on Sansha's side. Not that you give a **** about those players, of course. -
eohpoker.com sanshasnation.net
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Vyktor Abyss
The 8th Order
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Posted - 2010.11.10 17:23:00 -
[71]
I'm pleased that "group mission" type of content is being expanded, but I do have a lot of reservations that I'll hope you at CCP will forgive based on previous releases.
Firstly my main concern is "Isn't this just a massive treadmill-type grind?"
I admit that sometimes completing some group PVE stuff can be fun, but after it despawns and a new one spawns you do feel like you've just ran on a treadmill. What REAL impact does this have on the gameworld if players just left Sanshas to take over everywhere?
Check Factional Warfare out for the pointless PVE grind (Plexes, Occupancy see-saw) you have delivered to us previously then left to fester like a boil in need of lancing. It has no impact because the Sansha "takeover" is not real - it wont effect System security ratings, sovereignty, end with stations exploding or any of the REAL impacts on players that we actually want (I only guess I'm in a majority here, could be wrong).
Secondly it is all well and good saying "well PVP will happen in Incursion areas too", but then you must accept that that fact will probably deter most of the people from trying it that would actually like to do so. You made a game that makes trusting other players almost impossible, then expect us to all rally round sacrificing our own personal efforts and time invested in ships.
It doesn't take a crystal ball to forsee carebears crying about having nearly just completed a 40 man Headquarters, only to find a cov ops nicked their mothership BPC by covert cyno-ing in masses of recons and making Bear-jam out of the bears hard efforts.
Incursions will also spawn a bunch of players who either work the dodgy mechanics in Incursion with military precision to gain some game-breaking advantage and a large group of tears on the forum as a result. I mention this because it can actually ruin the experience for a lot of enthusiastic people only to find they got gazumped at some critical point by some poor mechanic. See again Faction Warfare / Deltole (COSMOS) / Static Plexes and other releases.
Overall though my hopes are high for this, but it needs to be constantly monitored and developed and not left to stagnate like the other previously mentioned PVE content.
Cheers.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 17:23:00 -
[72]
Ok one huge plus, or at least hopeful plus to this is that if the hisec incursion belt rats are at least cruiser size, and warp scram, this means that there's gonna be a lot of dead macro miners. It sounds like there's ample warning signs for active players to get to safety.
One problem I see, at least for a group actually trying to do the PVE sites in lowsec is
1) Ninjas. Although people in cloaky ships won't get any lp or isk rewards, nothing in the dev blog states that cloaky ships will be restricted from accessing the combat sites, which means that there's gonna be one (or several) cloaky ships waiting for the fleet to pop the final boss, and then a quick decloak and scoop a mothership BPC. If there are no restrictions to the sites for cloaky ships, it will completely undermine the point of forcing players to work together. Hell if there are no restrictions on cloaky ships I'll prolly go grab a recon and camp the sites myself 
One solution would be to maybe move any of the random drops at the end to the lp store, and instead of a random drop at the end, offer a random lp bonus. That way there's actually a reason to run the combat site instead of camping it and grabbing the phat lewts at the end.
2) In lowsec especially, I don't see much non-blue interaction to last, or last long for that matter. I mean if I have a fleet of 30, and some neut fleet of 10 showed up to help (that we invited to fleet), once the incursion is finished, all I see are 10 easy targets, and especially if one of them manages to snag the loot at the end. So I don't see any advantage of working with a non blue, except for ganking them after the site is finished and we already ran off with the bpc drops. Not that there would be any game mechanic to prevent this, however.
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Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2010.11.10 17:24:00 -
[73]
Odd Question: Can we expect Sansha incursions in already Sansha infested space? For example, we already have Sansha running wild in Providence and Catch.
Second Odd Question: You say that Sansha rats will replace the belt rats and customs officials in incursion systems. Will destroying these belt rats and the Sansha "customs" officials net points/bounties or affect the system-wide incursion counter?
Third Odd Question: Will the Sansha gatecamps have scram/web/neut/everything and engage quicker than the regular 0.0 gatecamps they put up today? The typical delay is around 20 - 30 seconds. I say this because this is a total killer to people who autopilot... (suckers, heh)
Addendum to #3: Will there be an additional autopilot setting/checkbox to "avoid incursion systems"? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 17:25:00 -
[74]
Originally by: Mykael Skychild
Quote: This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
This means that fleets will have their damage nerfed. All we have to do is take some haulers in, drop some SBUs and the (former) owners of that system will not be able to jump caps in to destroy the SBUs or TCU, and they will do anemic damage against them with their subcap fleet.
Re-bolded the important part.
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Kanuo Ashkeron
Macabre Votum Morsus Mihi
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Posted - 2010.11.10 17:25:00 -
[75]
Looks great. Three things:
- I do not understand the reason for the resistance/damage reduction.
- How many incursions will happen at the same time and is there an immediate new incursion in a different constellation?
- How many sites (lets say the hard ones) have to be finished before the endboss appears?
--
Destroyable Infrastructure |

Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2010.11.10 17:26:00 -
[76]
Cant wait for the sites For them hotdroping a mission runner hub...would be a sight seeing faction/marauders fighing the anonmlys :D The rewards The Expantion \o/ _________________________________ Looking for cool pilots, check our advert |

Faolan Fortune
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Posted - 2010.11.10 17:28:00 -
[77]
Looks really awesome, but nothing at all for Nation supporters except I guess cheaper Sansha ships.
Still, will be cool to see 
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 17:30:00 -
[78]
Originally by: Faolan Fortune Looks really awesome, but nothing at all for Nation supporters except I guess cheaper Sansha ships.
Still, will be cool to see 
Form a fleet and kill the players in a lowsec Sansha incursion area. Granted, the mindless Nation soldiers will probably still shoot you. But you can still support them in lowsec and nullsec.
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Kanuo Ashkeron
Macabre Votum Morsus Mihi
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Posted - 2010.11.10 17:30:00 -
[79]
Originally by: Nyphur
Originally by: Mykael Skychild
Quote: This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
This means that fleets will have their damage nerfed. All we have to do is take some haulers in, drop some SBUs and the (former) owners of that system will not be able to jump caps in to destroy the SBUs or TCU, and they will do anemic damage against them with their subcap fleet.
Re-bolded the important part.
I think the point of Skychild was, that a SBU has the same EHP as before the incursion, but the fleet trying to destroy it has less DPS (because of damage nerf while incursion and no caps). --
Destroyable Infrastructure |

mechtech
SRS Industries SRS.
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Posted - 2010.11.10 17:37:00 -
[80]
This looks like a well executed concept.
To everyone saying this is like "WoW", what are you smoking? This adds more life and dynamic content to the universe, hell it even spices up low-sec. Compare this content to lvl-4s, no comparison, this is way cooler!
If the PI improvements are decent and it isn't too buggy, this looks to be more on par with Apocrypha rather than Dominion/Tyrannis, which is a good thing 
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gibdinn
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Posted - 2010.11.10 17:39:00 -
[81]
"others are playing carousels with their ships inside stations"
oh man, that made me laugh. CCP got such insight in my activities. its almost scaring 
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.11.10 17:39:00 -
[82]
"+ Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better."
Can you explain what you mean by this? The phrase "how many players this site is from" is kind of confusing to me.
Aside from that, this looks SUPER COOL and I'm mad excited for it ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Mynxee
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Posted - 2010.11.10 17:43:00 -
[83]
Originally by: Mashie Saldana
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this. 
We made the point for no sec status gain rather strongly at both the June Summit and October Stakeholder Meeting. However, back in September, Soundwave answered my question directly in a way that makes it sound like sec status gains are going to be given from shooting these NPCs (quoted below).
Originally by: CCP Soundwave
Originally by: Mynxee Is shooting at these NPCs going to give a sec status gain?
Will players be able to aid the NPCs directly?
Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.
They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.
Life In Low Sec |

Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 17:45:00 -
[84]
Originally by: Kanuo Ashkeron I think the point of Skychild was, that a SBU has the same EHP as before the incursion, but the fleet trying to destroy it has less DPS (because of damage nerf while incursion and no caps).
Edit: However, if nothing bad happens, SBU armor and shield resistances should also be affected by system affects.
As you just pointed out, it depends how much an SBU's EHP is affected by resists. Any structure with HP that has 0 resists won't be affected, but anything with resists should be. If they're using the current system-wide effect mechanic though, I'd be wary about that because starbases in wormholes AREN'T affected by resist-modifying system-wide effects.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 17:50:00 -
[85]
Originally by: Nyphur I understand that drone and navy NPCs mean that the bounty penalty isn't enough to discourage mission-runners. But surely there's a more elegant and effective way to discourage them than putting them at significant risk of death.
I think this is a very nice way of doing things. And what is wrong with ships exploding? 
Highsec is safer, not safe you know, consider the Sanshas to be suicide ganking griefers that you better get rid of instead of playing EVE in singleplayer mode.. 
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Joe SMASH
You Got A Purty Mouth
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Posted - 2010.11.10 17:52:00 -
[86]
Does the supercarrier BPC req sov to build (ie a CSAA)? If so, why make it only drop in an area that cannot be claimed. The lowsec boost you were looking for is not going to happen by encouraging massive power blocs to move into and "claim" lowsec as part of their territory in order to get the print.
Over all, this looks terrible. Forced PvE via cyno jamming and nerfing damage is not what happens in the sandbox that you, CCP, love to tout. This incursion mechanic is FAR more like Space WoW than Eve. Spring 2011 expansion will feature a name change to World of Evecraft when Incarna is released. How long before systems are instanced? How about a dungeon in a station that we have to clear in order to claim sov? Space Orcs and Space Elves might be lurking in stations, you must kill them all before you can talk to the agents!! -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Zaboth Garadath
Amarr Ore Extraction Corporation
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Posted - 2010.11.10 17:56:00 -
[87]
Will bombs also receive a damage reduction? _____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |

Draco Rosso
Caldari Draconian Armada
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Posted - 2010.11.10 17:56:00 -
[88]
I think ccp should take it step futher. Have the Sansha npc's drop in the mission/complex site and gank them. I fully support npc warp scraming at belts. Will the "celestials" npc have bounties on them? ------------------------------------------------ We are recruiting Website http://draconianarmada.com Recruitment Thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1316229 |

Sloany1979
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Posted - 2010.11.10 18:00:00 -
[89]
Is the damage and resistance reduction going to affect those of us that are fighting in the sansha incursions? Or is it affecting those who don't take part?
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Cloned S0ul
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Posted - 2010.11.10 18:01:00 -
[90]
Edited by: Cloned S0ul on 10/11/2010 18:01:46 Reduction of 50% on all NPC bounties
Mission - isk income nerf ? scren in dev blog show us 25mil isk reavard and some lp where players risk 5 man fleet, for example comand, two bs, two logistic for 25mil average reawrd ? and probably one, two hours long battle in this site... sorry no thanks 
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TeaDaze
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Posted - 2010.11.10 18:01:00 -
[91]
Originally by: Sloany1979 Is the damage and resistance reduction going to affect those of us that are fighting in the sansha incursions? Or is it affecting those who don't take part?
Anyone in system no matter what they are doing.
TeaDaze.net Blog | CSM Database |

Kaahles
Fulcrum Weapon Systems Inc.
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Posted - 2010.11.10 18:02:00 -
[92]
Edited by: Kaahles on 10/11/2010 18:02:16
Originally by: Sloany1979 Is the damage and resistance reduction going to affect those of us that are fighting in the sansha incursions? Or is it affecting those who don't take part?
What I get from the blog is, it will affect everyone in the system no matter what you do.
Edit: narf, to slow. stupid login takes ages. ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 18:02:00 -
[93]
Originally by: Joe SMASH Does the supercarrier BPC req sov to build (ie a CSAA)?
I was going to say something else, but upon re-reading the blog I noticed that this is the first time they've actually called it a supercarrier.
So, for the devs: Does this mean that it is, indeed, a supercarrier, and not a new mothership class as has previously been hinted at? Or did you just slip up and call it an SC out of habit? łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Miraqelle
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Posted - 2010.11.10 18:02:00 -
[94]
When will the incursions end? will this be something that keeps happening until the end of time? Or can we look forward to an end?
What happens if people decide not to fight an incursion? Does it go away at some point? If it doesn't, do others keep spawning? Is it theoretically possible, if no one fought any of them, that the entire universe could be invaded?
Please explain how this affects missions in that system. If offense and defense have been nerfed, that implies that sansha incursion ships are either weaker than normal or they are on par with mission rats but players are weakened so that they can't solo the incursion and, likely, can no longer solo missions. If I'm running epic arc or some other critical mission, you're screwing me up pretty bad. |

Sixty Six
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Posted - 2010.11.10 18:14:00 -
[95]
There's some quite awesome griefing opportunity in this patch so I'm happy. The day an incursion comes to our lowsec system I'm relishing the idea of surrounding the gates with cap ships that nobody can do anything about while all the carebears flock to the system in fancy ships to try to farm the loot.
Thank you CCP for finally thinking of us pirates.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 18:15:00 -
[96]
Edited by: Dmoney3788 on 10/11/2010 18:17:20
Originally by: Tippia
So, for the devs: Does this mean that it is, indeed, a supercarrier, and not a new mothership class as has previously been hinted at? Or did you just slip up and call it an SC out of habit?
What ships are commonly called supercarriers and motherships? Oh you know, the Nyx, Hel, Aeon and Wyvern. I think its safe to say that the sansha supercarrier they referred to falls into the same class as the aforementioned ships, and not some half baked idea that CCP hasn't officially supported. 
edit
I'd also like to see what new named capital ship mods are being added, and also the prereqs for the sansha supercarrier is, which if it follows the form of the sansha subcap ships, my guess is that it will require Amarr and Caldari carrier III.
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Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2010.11.10 18:17:00 -
[97]
One important question, given the recent arc: How will Incursions work for Sansha-loyalist characters? Will they be able to help the Sansha incursions or contribute to their chosen faction in any way? -Eva-
Electus Matari - taking it one bad guy at a time |

iudex
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Posted - 2010.11.10 18:18:00 -
[98]
Very interesting, thanks for the Blog. I think the reward will be the decisive feature for whether Incursions will be a success or be ignored.
Quote: Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store.
I hope with that you mean the missing +6 and +7 attribute implants, which have been in the databasefor years ? If yes, I can't wait to join a specialised Incursion corp and start doing them as soon as they are issued  __________________________ http://eveboard.com/pilot/iudex |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 18:23:00 -
[99]
Originally by: Dmoney3788 What ships are commonly called supercarriers and motherships? Oh you know, the Nyx, Hel, Aeon and Wyvern. I think its safe to say that the sansha supercarrier they referred to falls into the same class as the aforementioned ships, and not some half baked idea that CCP hasn't officially supported. 
No. They're just called supercarriers. They were called motherships until CCP decided that this didn't really described the role they had in mind for them, and that they wanted to have that name in store for a different class of ships.
Then, when they first started to talk about the Incursions, they quite specifically referenced mothership BPCs being dropped. Since this happened shortly after them saying that they wanted to use that term for a special class of ships, it was never clear whether they meant these Sansha ships to belong to a new class or if they had just misspoken.
That's why I'm asking: which part was incorrect ł CCP calling them motherships before, or their calling them supercarriers now? łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.10 18:25:00 -
[100]
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
The purpose of such modifications is to provide a dynamic, opportunity-rich environment that breaks the routine and offers new possibilities. Capital ships won't be able to jump in low and null-security space, leveling the fields between small corporations and organized alliances; gate camps discourage players to block traffic there, and instead motivate them to look for prey inside the incursion sites themselves, where they also can be shot by the NPCs; NPC bounty reductions provides an incentive for players to gather arms, team up, and face the threat.
The one thing that is guaranteed with CCP inserting limiting factors is that the players will find workarounds and unintended [by CCP] means to game the system to their advantage. Breaking the routine of players in a given system, constellation or region is already accomplished with the NPC gate camping and cyno jamming activities.
Also, I am curious from an immersion perspective, what is causing these changes to ship characteristics? Is this some artificially contrived mechanic or a storyline-based Sansha technology? While EVE may be just a bunch of code to write, tweak, test(*) and publish, the end-product is still a game where folks like to use their imagination.
Lastly, the leveling of the playing field between different sized corporations is laughable. A 100 pilot corp could just as easily drop a group of carriers on top of an NPC instance as could a 1000 pilot alliance. It is all about the numbers of pilots who are available in the proper ships at a given point in time. I normally stay well away from this question, but I must ask: Do you guys even play your own game?
(*) - optional
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Venkul Mul
Gallente
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Posted - 2010.11.10 18:28:00 -
[101]
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
From the blog I don't think 1.0 system are exempt in any way. They are part of constellations and constellations are the target of the invasions.
That can screw new players a lot, BTW. So CCP, better block the spawn of new players in systems under invasion. Starting the game with reduced defense and attack can unbalance the new player experience.
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Diomedes Calypso
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Posted - 2010.11.10 18:30:00 -
[102]
Gaining sec status is about the only good thing about ratting.
Whats the purpose of maintaining a perfect -10 ? I do know the purpose of gaining sec status.. it allows me to pvp in low sec and still travel in high sec.
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Sloany1979
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Posted - 2010.11.10 18:31:00 -
[103]
What is the point in screwing with the people trying to fight back the sansha? I have been training to pilot a loki just for this expansion and now I am just planning in leaving it in station way to WoW it right up CCP.
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.11.10 18:34:00 -
[104]
Luls at whining 0.0 doods. Seriously guys, learn to live with change. The random logistics mess-up is going to be one of the best things to happen to 0.0 in a loooooooong time (can't wait for the hauler killmails).
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jehovas
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Posted - 2010.11.10 18:37:00 -
[105]
i just can not stop smiling. I imagine the reactions of people posting in other threads. You know, the ones that are complaining of how their precious, methodical, tedious, same as it was yesterday, probably in high-sec, isk grinding patterns will be interrupted. What i would like to know is this, when the system effects get to high and some or all of the mission runners stop missioning, would 50% the bounties that --would have-- been received by the mission runners be approximate to the rewards that the incursion sites will give out? less? more? that would be interesting. Oh, and i guess you could add in there complexes, mining, and other activities like ship explosions caused directly from the incursion effects.
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PunkRAwk
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Posted - 2010.11.10 18:42:00 -
[106]
question: Will the resistance hit taken on during the incursion, does that affect pos' shield resists?
KTHXBYE! PR
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Dmoney3788
THE DISC
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Posted - 2010.11.10 18:42:00 -
[107]
Originally by: Tippia
Originally by: Dmoney3788 What ships are commonly called supercarriers and motherships? Oh you know, the Nyx, Hel, Aeon and Wyvern. I think its safe to say that the sansha supercarrier they referred to falls into the same class as the aforementioned ships, and not some half baked idea that CCP hasn't officially supported. 
No. They're just called supercarriers. They were called motherships until CCP decided that this didn't really described the role they had in mind for them, and that they wanted to have that name in store for a different class of ships.
Then, when they first started to talk about the Incursions, they quite specifically referenced mothership BPCs being dropped. Since this happened shortly after them saying that they wanted to use that term for a special class of ships, it was never clear whether they meant these Sansha ships to belong to a new class or if they had just misspoken.
That's why I'm asking: which part was incorrect ł CCP calling them motherships before, or their calling them supercarriers now?
I'm sorry, I missed the part where they changed the name because they're reserving the name for an unannounced new class of ships. I looked in a couple dev blogs:
http://www.eveonline.com/devblog.asp?a=blog&bid=717 http://www.eveonline.com/devblog.asp?a=blog&bid=725
In the first one, CCP talks about how they are unhappy with the generic role that motherships play, and in the second one they attribute the name to:
Quote: Hit Point boost: ęSuper' capitals they shall now be. There's no point dishing out the punishment if you can't take it.
I've seen no mention of a supposed new mothership class anywhere supported by CCP, only player ideas. And yes, even though the official name of motherships has changed, people still refer to them as motherships, so its not out of the question for CCP to do the same. Less theory crafting and more sources.
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Venkul Mul
Gallente
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Posted - 2010.11.10 18:47:00 -
[108]
Originally by: Nyphur Edited by: Nyphur on 10/11/2010 17:11:45
You want to interrupt people's current activity while the incursion is in progress, and the more I think about that idea the more I warm to it. It sounds great! Much more interesting than systems being static with not much ever going on. I'd love to see more stuff like this! What I have a problem with is the method used to disrupt people's activity. The system-wide effect has the following consequences for normal gameplay:
1) Reduction of all shield/armor resistances 2) Reduction of turret, missile, drone and smartbomb damage 3) Jamming of cynosural fields throughout the system 4) Reduction of 50% on all NPC bounties
#4 will reduce income from missions and ratting by 50% while an incursion is in progress, encouraging pilots to tackle the scenario or hide out until it's over. This is a good idea.
#3 prevents pilots from bringing a fleet of capships into an incursion constellation, which is good for pilots wanting to take part in lowsec as it helps stop the nullsec alliances from pirating the incursion areas. It also gives the added boost that capitals already in the system can be used, encouraging people to stake a claim to their lowsec home and defend it. These are all good things, and I can see it working out quite well.
#1 and #2 might discourage pilots with sense from their everyday activities. What it will definitely do is kill oblivious mission-runners, which as I understand it make up a not-so-insubstantial portion of the playerbase. These are people who bring only enough tank to handle a mission. Although they'll get a warning that an incursion is about to happen, you can bet there will be some tears from mission-runners when this happens. Since the effect is balanced to ensure PvP remains unchanged, and the local belt rats are replaced with new Sansha NPCs during an incursion, the only difference between buffing the Sansha NPCs and penalising players is that it affects mission-runners and explorers. Literally, there are no other side-effects of the resistance and damage penalties.
So why not use a more elegant solution for discouraging or stopping mission-running during an incursion? If the belt NPCs flee during an incursion, why not do something similar for missions? Maybe despawn mission complexes at the start of an incursion and prevent new ones from spawning until after it? Or maybe just block warps to missions during the incursion? Are these ideas not technically feasible for some reason? I understand that drone and navy NPCs mean that the bounty penalty isn't enough to discourage mission-runners. But surely there's a more elegant and effective way to discourage them than putting them at significant risk of death.
Effects 1 e 2 change during the invasion. I the capsuleer side is winning and destroy Sansha structures they are is reduced. So boosting basic Sansha stats (as you suggested before) or simply removing missions would not have the same effect.
You should notice too that forcefully stopping missions will have a some unwanted secondary effect: 1) loss of standing for failed missions 2) loss of the isk given to the agent as a security for some mission; 3) if the effect is applied as soon as you enter one of the invaded system you could lose a mission simply because your route pass through a invaded system.
Standing is not so unimportant and uniflunet that it can be treated with so much nonchalance.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.10 18:47:00 -
[109]
Edited by: Shandir on 10/11/2010 18:49:04 This sounds amazing - if the things you promise all are at this point guaranteed, this may very well be an excellent expansion. Kudos for messing with the routine, even though it was obvious there would be tears. (Null-sec carebear tears best tears.)
I do hope that as some people guess, the SC/MS BPC drops are actually low-sec *only*, and not null+low, but I do echo the worry that if they can only be produced by null-sec alliances, then that might not be that much of a boost. Allow them to be produced in low-sec, too - don't allow the 00 alliances to own a big, required part of the production chain like T2 ships. Lowsec needs the love.
Also, can you make sure the profit is high enough, and the risk high enough that losing ships can and will happen, but it is not a complete event-ruiner as it is for missioning and WH ops. Like PvP, it should be a expected to lose ships a significant percentage of the time - but the ISK for an incursion site well handled (few losses) should balance the losses out. 25m especially, doesn't sound like a huge reward - but then that might only be a small portion of the reward?
Btw, people worried about failing missions - get a friend or two, and you can easily balance out whatever penalties you're experiencing.
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egegergergsdgedgege
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Posted - 2010.11.10 18:48:00 -
[110]
Hello, I have only one concern:
Do those scripted events really fit into eve where everything is suposed to be unscripted?

ege
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Yuki Kulotsuki
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Posted - 2010.11.10 18:51:00 -
[111]
This makes me sad. I don't want to have to train calamari ships to be able to fly the giant dookie of doom. Can we ditch this whole sansha thing for blood raiders instead? Please 
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Xel Set
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Posted - 2010.11.10 18:55:00 -
[112]
For a subset of players that goes so far as coin a term like "tears" for whining and brag about collecting them, I've got to say, I've never seen such pitiable excuses for whining crybabies as the "hardcore" PVPers, when things aren't going the way they think it should be. Not just in that they are whining, like we all do when we want change, but how miserably and helplessly they do it.
How laughable. The biggest tears of all belong to the sob story collectors themselves. I mean, what irony! But, really, not such a surprise.
The essence of a warrior is adaptation and thriving off facing new and unexpected difficulties and challenges, flowing like water through and around all obstacles. (see Sun Tzu). Take a look at the threads above and below. The ones who profess themselves to be fighters, elite, anything but "carebear", and are now showing their true colors....do you really want them in your flight? Are those the "warriors" that will turn the tide of the battle? I wasn't impressed before, and I'm really nonplussed by them now.
To the ones who see opportunity in every defeat or strive to make change without throwing a temper tantrum in big baby diapers, see you out there.
To CCP, don't ever stop.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 18:58:00 -
[113]
Originally by: egegergergsdgedgege Hello, I have only one concern:
Do those scripted events really fit into eve where everything is suposed to be unscripted?

ege
These events aren't more scripted than Sanctums in 0.0 or Sleeper sites in WH space tbh, just a more complex version of it.
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Vaarun
Amarr Deus Imperiosus Acies
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Posted - 2010.11.10 19:00:00 -
[114]
I like this. A lot.
CCP has introduced many dynamics that will irritate many of those semi-afk, status-quo players. You know, the two man corps that jumps in their freighters to transport their moon-minerals away.
I applaud this.
These kind of changes make it more fun and interesting to those who actually *play* the game, not those who just use it as an ISK harvesting facility.
To those who complain about these incursions, just ship-up and go remove them.
Its a fun implemenetation that has rewards. Sorry if it will disturb the serenity of your system, but you've had YEARS of serenity. People have long-mastered and work the current mechanics to the razor's edge. This forces them to adapt. Adapt or spin until the Incursion is over. "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

TeaDaze
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Posted - 2010.11.10 19:01:00 -
[115]
Originally by: Shandir I do hope that as some people guess, the SC/MS BPC drops are actually low-sec *only*, and not null+low
It isn't a guess, it is there in the DevBlog
Originally by: DevBlog In low-security space (and only there), there will also be a chance of receiving a blueprint copy of the boss ship type itself, the Sansha supercarrier.
TeaDaze.net Blog | CSM Database |

randomToon987
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Posted - 2010.11.10 19:01:00 -
[116]
Originally by: Sertan Deras
Originally by: Gogela
Originally by: Sertan Deras CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
That sounds like Empire NPC corp indy-alt talk. Why do so many people feel the need to cry every time CCP tries to make a few waves? If you fear the boat rocking, you can always live in a nice out-of-the-way 1.0 sec system.
I say bring the waves, CCP. Incursions are a good idea :) Thanks.
We don't need CCP to "bring the waves" you neanderthal, we do that ourselves. It's called emergent player driven content, that thing CCP is supposed to be all about.
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
I totally agree with Sertan Deras!
I can't understand why you people like it - some of your freedom is about to be taken away from you and you cheer.
Wooohoo! This expansion will suck big time!
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 19:04:00 -
[117]
Originally by: Venkul Mul
Effects 1 e 2 change during the invasion. I the capsuleer side is winning and destroy Sansha structures they are is reduced. So boosting basic Sansha stats (as you suggested before) or simply removing missions would not have the same effect.
Now THAT is interesting, and definitely a fact left out of the devblog. Remember, however, that Sleeper NPCs in wormholes are buffed and penalised by the system-wide benefits. So Sansha ships will be affected too, meaning that as the effect is reduced players will see absolutely no benefit when fighting Sanshas. At the same time as player damage and resists go up, Sansha damage and resists rise to match.
If the system has been modified to NOT include Sanshas in the penalising effect, then surely it could be potentially be implemented in reverse -- with a system-wide effect that only buffs Sanshas?
Originally by: Venkul Mul
You should notice too that forcefully stopping missions will have a some unwanted secondary effect: 1) loss of standing for failed missions 2) loss of the isk given to the agent as a security for some mission; 3) if the effect is applied as soon as you enter one of the invaded system you could lose a mission simply because your route pass through a invaded system.
#3 isn't true because the solution I suggested (making it impossible to warp to the mission) doesn't affect pilots passing through an invaded system on the way to a mission in a non-invaded one.
#1 and #2 are valid points. But remember that if taking new missions were disabled during the event, at most mission-runners would be unable to complete a currently active mission that they hadn't yet warped to. This reduces the scope of the problem significantly. The remaining few pilots affected can have their issue resolved by removing penalties for failing missions during an incursion or adding a new agent mission option "I can't complete this mission due to the Sansha invasion" with no penalty.
I'd say these problems are much more manageable than all mission-runners being able to accept missions that will probably kill them.
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Harry Voyager
Obscurity LLC
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Posted - 2010.11.10 19:04:00 -
[118]
Originally by: Knug LiDi
Quote:
you neanderthal,
Unnecessary.
Quote:
Forcing people to participate in scripted raid encounters, WoW-style, is not "emergent player driven content". Nor is it a sandbox.
Then don't participate. CCP is attempting to increase the richness of the sandbox, not take it away from you. Look at it this way, if an incursion happens deep within your controlled space, who will benefit from it? It will 1) increase chance of PVP within your boundary areas - so more pew pew 2) give your back-benchers and indy folks a chance to man up to deal with a local problem a bit rougher than rogue drones or angels. If it screws with logistics routes - change them or if you don't want to change the routes, deal with the incursion. Static game play in controlled 0.0 space is a bad thing, IMHO.
From the way this is set up you cannot not participate. If the Sanshas invade, you're stuck until you get rid of them.
I see this as being fairly exploitable, as it only locks down the systems that are invaded. This means if an enemy Alliance's territory gets hit, you form up your own ops to hit the areas they can no longer defend because of it, and pretty much avoid the Sansha's mess.
The Highsec ones are going to be dominated by major corporations. No way you could do these with pick-up groups, simply because if you did a pickup fleet half of them wouldn't know which end the bang comes out of, and the other half would be griefers looking for whatever they could do to to PK in high sec retribution free.
For me all this means I'll just have to check the regional invasion statuses when I log on, and if any are in my area, I set long skills and log off for the day. There's no way a pickup fleet is going to take one of these things, and there's equally no way I'm going to throw even a BC down the drain on something I'm not getting anything out of. A Destroyer maybe, but nothing bigger, that's for certain.
This is an extremely mercenary game. If the risk/reward isn't in my favor, I'm not touching it.
Harry Voyager
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 19:04:00 -
[119]
Originally by: Dmoney3788 I'm sorry, I missed the part where they changed the name because they're reserving the name for an unannounced new class of ships.
The PvP roundtable at Fanfest 2009 iirc.
Quote: I've seen no mention of a supposed new mothership class anywhere supported by CCP, only player ideas. And yes, even though the official name of motherships has changed, people still refer to them as motherships, so its not out of the question for CCP to do the same.
They called them motherships in the early interviews on Incursion, and since it was their decision to no longer call ships "motherships" until they figured out a class that deserved the name, they really should avoid it for official PR useą łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.10 19:08:00 -
[120]
Originally by: Sertan Deras
Originally by: Daedalus II
Originally by: Faloe Great, so now 0.0 residents have to put up with a scheduled ******ation of their space with some WH effects and public advertising slapped on for the lols. This should end well. Seasonal medal accomplishments coming up soon I imagine?
Oh dear me, you have to actually defend your 0.0 space?!? That has never happened before in the history of EVE!
Oh dear me, we have to actually defend our 0.0 space from stupid scripted NPC raid encounters that are not fun, emergent or meaningful at all in the grand scope of things.
I suggest holding your breath until you get what you want.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.11.10 19:09:00 -
[121]
Originally by: CCP Ytterbium Regarding the system jamming effect, it will allow covert cynos, but not jump bridges.
This is huge. I can just hear it now "Sorry guys, you're on your own, incursion just happened and the JB network went down. Can't reach you."
Originally by: dannyBOy16437 Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.

Welcome to Eve, a non-homogeneous population.
Originally by: Tamahra it sounds like we can shooty each other in incursion sites, even in high sec:
Easy way to finish an instance in high sec. One dude pew pews another, concord shows up, cleans the instance (just get a shot in on everything and you win).
Originally by: Sertan Deras Oh dear me, we have to actually defend our 0.0 space from stupid scripted NPC raid encounters that are not fun, emergent or meaningful at all in the grand scope of things.
But you get a faction supercarrier BPC at the end as well as LP for named capital module blueprint copies and new implant variations from any CONCORD store, so you know every carebear in any alliance within 100 jumps will show up to try and nab it. These incursions will be chewed through fast when they appear in 0.0.
Originally by: Nyphur
Originally by: Mykael Skychild So we can SBU and TCU a system while other people are handling the Incursion because they won't be able to do much to us?
No, he said that resists and damage are reduced by the same amount to prevent exactly this from happening.
I don't think you understand how this works. Dropping these things is fairly easy with a fairly small cloaky fleet. Blowing them up without capitals is a huge chore (especially with the dps nerfed). Decreasing resistances doesn't matter too much when you are talking about something without resists and 10m HP to chew through.
Originally by: Faffywaffy How about also boosting the ships in question to make it worthwhile? Pre-nerf Phantasm BPCs used to sell for 200mil - now they're 80mil. The Succubus is terrible and uninteresting compared to a Dramiel, Daredevil or even Cruor. Nightmare is decent, but also not in the Machariel category.
I agree. The Phantasm costs less than a HAC and is almost equal in capabilities. It is more like a cheap HAC than a pirate faction cruiser.
This signature is useless, but it is red.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 19:14:00 -
[122]
Originally by: Bagehi I don't think you understand how this works. Dropping these things is fairly easy with a fairly small cloaky fleet. Blowing them up without capitals is a huge chore (especially with the dps nerfed). Decreasing resistances doesn't matter too much when you are talking about something without resists and 10m HP to chew through.
Thanks, that's the part I was missing. If they really do have zero resists then a damage penalty makes them hard to pew pew with a sub-capital fleet, and cyno jamming removes caps. That sounds like a problem, but also an incentive for the local alliance to clear out the incursion ASAP. Not sure whether this a good thing or a bad thing yet, but I'm leaning toward good.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 19:16:00 -
[123]
Originally by: Nyphur
Originally by: Venkul Mul
Effects 1 e 2 change during the invasion. I the capsuleer side is winning and destroy Sansha structures they are is reduced. So boosting basic Sansha stats (as you suggested before) or simply removing missions would not have the same effect.
Now THAT is interesting, and definitely a fact left out of the devblog. Remember, however, that Sleeper NPCs in wormholes are buffed and penalised by the system-wide benefits. So Sansha ships will be affected too, meaning that as the effect is reduced players will see absolutely no benefit when fighting Sanshas. At the same time as player damage and resists go up, Sansha damage and resists rise to match.
If the system has been modified to NOT include Sanshas in the penalising effect, then surely it could be potentially be implemented in reverse -- with a system-wide effect that only buffs Sanshas?
The objective isn't to buff Sanshas but to make normal missions much much harder as an incentive to go kill Sanshas instead.
If I read the blog right:
Capsuleer vs capsuleer = Unaffected Capsuler vs mission NPC = Half damage and half tank against NPC. Capsuleer vs sansha NPC = Either unaffected or half damage and half tank. It doesn't really matter as we won't see these NPCs in unaffected systems anyways.
Why do we need CCP to babysit the mission runners in the first place? If people ignore the warnings of an impeding invasion they will simply die.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.10 19:19:00 -
[124]
One fact that is not being discussed here is that some organizations build caps and supers for sale via a neutral party. That may put these Super Carriers up on the 'public' market. TBD, of course.
Also, these Super Carrier BPC drops are documented to occur in low-sec, opening up the chance for *any* group of pilots to compete for the loot. BPCs can be contracted for sale from any station, of course. With existing Super Carrier blue print copies selling for around 2.5B or greater and the novelty / rarity of Sansha SC's, the sell-price should be very good, initially. Thus, anybody who can organize a quality crew can reap the profits.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 19:22:00 -
[125]
Originally by: Mashie Saldana If people ignore the warnings of an impeding invasion they will simply die.
That's exactly the point I'm making. It's far more problematic for mission-runners who don't understand what an incursion is to die inexplicably than it is for them to get a popup saying "You can't take this mission during a Sansha incursion". If someone logs in and runs a mission without noticing there's an invasion going on, should they really be at significant risk of being killed?
Of course this all assumes that mission NPCs are not affected by the penalties too. Because if they were, the entire situation is ludicrous because every potential interaction just has half tank and dps, rendering the penalty meaningless unless you like looking at big numbers instead of smaller numbers.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:24:00 -
[126]
Originally by: Tippia They called them motherships in the early interviews on Incursion, and since it was their decision to no longer call ships "motherships" until they figured out a class that deserved the name, they really should avoid it for official PR useą
They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page. So the moral of the story is that the dev blogs help us see what CCP is thinking, but they should not be taken as infallible word from the almighty CCP. I can't seem to find the original dev blog where they mentioned the motherships, but my guess is that it was written by a different employee, who still calls supercarriers motherships. In any case, its always safe to assume that the latest blog is the most correct.
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Elsa Nietzsche
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Posted - 2010.11.10 19:25:00 -
[127]
So once again CCP is very good at wording their content blogs to get us all hyped up. Let's not forget that very few of their past expansions have delivered the advertised content.
2 things strike me in this blog; named cap mods and 'randomness'. I'd like to make special note on the 'randomness'. As most players know, the majority of systems in eve are empty. This fact coupled with the randomness of these events will mean that most of the time these will occur in areas where no one is. I hope but doubt that CCP will implement this in a somewhat 'smart' way to avoid a scenario where 50%+ incursions happen in unoccupied space.
Finally, and most importantly, has CCP done thorough testing on how this new mechanic will affect the current lag situation? I'd hate to see another 'oops, this just happened to be the new tipping point'.
I'm cautiously excited.
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Vaarun
Amarr Deus Imperiosus Acies
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Posted - 2010.11.10 19:25:00 -
[128]
Originally by: Harry Voyager From the way this is set up you cannot not participate. If the Sanshas invade, you're stuck until you get rid of them.
I see this as being fairly exploitable, as it only locks down the systems that are invaded. This means if an enemy Alliance's territory gets hit, you form up your own ops to hit the areas they can no longer defend because of it, and pretty much avoid the Sansha's mess.
The Highsec ones are going to be dominated by major corporations. No way you could do these with pick-up groups, simply because if you did a pickup fleet half of them wouldn't know which end the bang comes out of, and the other half would be griefers looking for whatever they could do to to PK in high sec retribution free.
For me all this means I'll just have to check the regional invasion statuses when I log on, and if any are in my area, I set long skills and log off for the day. There's no way a pickup fleet is going to take one of these things, and there's equally no way I'm going to throw even a BC down the drain on something I'm not getting anything out of. A Destroyer maybe, but nothing bigger, that's for certain.
This is an extremely mercenary game. If the risk/reward isn't in my favor, I'm not touching it.
Harry Voyager
You are seeing the glass as-half empty. You are choosing to ignore and avoid it rather than working to overcome it. We used to say Sleepers sited required 5-10 players, now we solo them in T3's. Improvise! Rise to the challenge. if that fails, are your interests so limited that if your handful of system are under an incursion, you are totally paralyzed? Go explore...mission in another area...go in a WH(though I have seen hints that these may happen in WH sapce...seen the "???" signatures of late?)
People need to not look upon this as a burden, but a challenge to overcome. I like challenges, so I look forward to this. Those who are too comfy and abhorr change may not. "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

egegergergsdgedgege
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Posted - 2010.11.10 19:25:00 -
[129]
Edited by: egegergergsdgedgege on 10/11/2010 19:25:34 Hello CCP.
I don't want to judge the incursion sites it self, because i don't know them yet nor do I care about them. Maybe they are nice to do maybe not, i don't really care.
The thing that bothers me is the influence of those events on the solar systems. You are basically forceing players to do NPC content even if they dont want to. Other NPC content was always optional and you always had the choice not to care about it. With those incursions that ocure at reandom places you are adding an element to the game that can not be controlled by players. In other games and mmos that is cool and fine but not in eve. Eve was always player driven. Imagine chess where a dice could block a random pawn. You are introducing a dice to the great chess game of 0.0 warfare. In my opinion this is a very bad idea.
I dont think the 0.0 population will be very happy about incursions. Imagine you want to go on a little roam, but you can't because you have to clean this incursion first because its a logistcal important system.
PLease do think about it.
ege
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.10 19:27:00 -
[130]
Will this be coming back on Sisi before release?
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:29:00 -
[131]
Originally by: Nyphur
That's exactly the point I'm making. It's far more problematic for mission-runners who don't understand what an incursion is to die inexplicably than it is for them to get a popup saying "You can't take this mission during a Sansha incursion". If someone logs in and runs a mission without noticing there's an invasion going on, should they really be at significant risk of being killed?
some kids need to burn their hand on the stove to learn to not touch it. I don't see it as a problem that a few mission runners might die when an incursion starts. Its their fault if they don't read the patch notes, or bother to look into the new expansion.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 19:31:00 -
[132]
Originally by: Dmoney3788 They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page.
ąwhich is why I'm asking which part was misstated.
See now? łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Matalino
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Posted - 2010.11.10 19:31:00 -
[133]
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
Don't worry, I am sure the incursion will bring in some fresh targets for you to repair your security status if you are forced to kill an NPC or two, especially with juicy faction super-carrier BPC's up for grabs. Originally by: Hakaru Ishiwara Lastly, the leveling of the playing field between different sized corporations is laughable. A 100 pilot corp could just as easily drop a group of carriers on top of an NPC instance as could a 1000 pilot alliance. It is all about the numbers of pilots who are available in the proper ships at a given point in time. I normally stay well away from this question, but I must ask: Do you guys even play your own game?
Except for the part about... Originally by: Dev Blog Jamming of cynosural fields throughout the system
Unless the capital ships were already in the system, they aren't getting in. Of course large corps can still form up larger sub-capital blobs. I don't know what advantage smaller corps are supposed to gain during an incursion.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.10 19:31:00 -
[134]
Newbie systems should be exempt, like they are some other harsh mechanics (just the newbie spawning systems). Once the newbie leaves that system - welcome to EVE.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 19:39:00 -
[135]
Originally by: Tippia
Originally by: Dmoney3788 They also said that upgraded systems would have their hidden belts respawn daily, which was a complete farce as it turns out. All things are subject to change in dev blogs, note that is called a blog and is not an official news story like on the front page.
ąwhich is why I'm asking which part was misstated.
See now?
Well blogs follow the trend of less specific and less detailed to more specific and more detailed. This one gave us pretty specific details about the risks and rewards of incursion. Wouldn't you think if they were introducing a new ship class they'd have mentioned it by now in detail, like that primae hull salvaging boat? The fact that CCP didn't bother to elaborate from the original 'mothership' mention and the fact that they called it a 'supercarrier' in this blog is some pretty strong evidence its a faction supercarrier and not a new ship class.
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Venkul Mul
Gallente
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Posted - 2010.11.10 19:43:00 -
[136]
Originally by: Mynxee
Originally by: Mashie Saldana
Originally by: TeaDaze
Originally by: Mashie Saldana Will we get a security gain from shooting these NPCs? Considering nothing else is provided by killing them I hope they won't give a security boost either.
AFAIK (and sadly for the -10 folks) you'll gain security status for shooting these NPCs.
I really hope CCP will reconsider this. 
We made the point for no sec status gain rather strongly at both the June Summit and October Stakeholder Meeting. However, back in September, Soundwave answered my question directly in a way that makes it sound like sec status gains are going to be given from shooting these NPCs (quoted below).
Originally by: CCP Soundwave
Originally by: Mynxee Is shooting at these NPCs going to give a sec status gain?
Will players be able to aid the NPCs directly?
Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.
They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.
From a role-playing point of view it is only logic. Working for the army or the navy in time of war is one one of the time honored system to recover from troubles with the law.
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Cannibal Girl
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Posted - 2010.11.10 19:52:00 -
[137]
I don't like the fleet aspect of paying out rewards. Everyone in the site should get a share, not just the top fleet. This just opens up another form of griefing, where players try to outdo each other to steal rewards, almost like kill stealing and camp stealing in Everquest and those other games.
If I'm in a small corp and our fleet keeps getting outdone by bigger fleets, and so doesn't get rewards, what will be the point in participating? That will make Incursion add frustration to Eve, rather than fun, for many of the players who are probably looking forward to this the most. The little guys in highsec.
Also, without the fleet requirement, it'll be way easier to get involved in an Incursion, for those of us who are independants. One of the great things about Eve PVE has always been that it's easy to jump into solo. It's really the one detail where Eve's PVE rises above that of other games.
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tgl3
Gallente BrightStar Technologies
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Posted - 2010.11.10 19:53:00 -
[138]
Originally by: Cannibal Girl I don't like the fleet aspect of paying out rewards. Everyone in the site should get a share, not just the top fleet. This just opens up another form of griefing, where players try to outdo each other to steal rewards, almost like kill stealing and camp stealing in Everquest and those other games.
If I'm in a small corp and our fleet keeps getting outdone by bigger fleets, and so doesn't get rewards, what will be the point in participating? That will make Incursion add frustration to Eve, rather than fun, for many of the players who are probably looking forward to this the most. The little guys in highsec.
Also, without the fleet requirement, it'll be way easier to get involved in an Incursion, for those of us who are independants. One of the great things about Eve PVE has always been that it's easy to jump into solo. It's really the one detail where Eve's PVE rises above that of other games.
^ This. -- It's all about the improvisation. |

WizWaz
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Posted - 2010.11.10 19:55:00 -
[139]
Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
In other ideas, maybe to stop ppl from ninja'ing the wreck, have the wreck keyed to ONLY let ppl in the largest fleet scoop from it?
just my two cents....
inb4 0.0 alliance 1k man blobbage....
-Wiz/Revo/Lords/Obvious PL Alt(courtesy of the WIIA)
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 19:58:00 -
[140]
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
ąat which point the rewards will be a total of 4 ISK and a 10-pack of tourists because they failed to scale their fleet with the encounter. So that's a particularly useless way of deploying 1k ppl.  |
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Master Akira
Child Head Injury and Laceration Doctors
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Posted - 2010.11.10 19:58:00 -
[141]
Lol the amount of ignorant replies on this is amazing. I know that the average eve player can't be arsed to read before babbling, but this is ridiculous. 
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Neutrino Sunset
Bene Gesserit ChapterHouse True Reign
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Posted - 2010.11.10 19:58:00 -
[142]
For nullsec alliances an incursion in their space would have to be dealt with asap because not being able to jump capitals would seriously impact logistics and consequently also impact negatively on being able to defend your space from other alliances.
The only response available to deal with this will be to defeat the incursion asap, which means using whatever manpower is available to defeat the incusion quickly without regard to reward ratio considerations.
So that means that nullsec alliances who are essentially being forced to clear these incursions as quickly as they can will get no after mission bounty and no mothership BPC. So in a nut shell they are being forced to do a whole load of PvE for no reward at all.
Ignoring how reasonable or balanced that is, how long will it take to defeat the incursion, or if you ignore it how long will it last? Can the insursion be defeated system by system or will you have to defeat the incursion in an entire constellation just to be able to get basic capital logistics working again?
Do we still have to pay CCP for jump bridges and cyno generators for the period of time that they won't even work because of the incursion?
Finally having useful keyboard shortcuts will be nice though.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.10 19:59:00 -
[143]
Looks very interesting. One important question, though - are those rewards per-player or for the group as a whole? I hope they're per-player, since it seems really low otherwise, but you don't make it obvious.
Also, I think you're making the rewards way too dictatorial, not freeform enough. If a site is designed for 10-20, just give it enough DPS to massacre anything smaller than 10, make group rewards linear to player count up to 20 and then cap them. 10 guys get the same per player as 20, 30 guys get the same for the whole group as 20. No top-down "Thou shalt" gameplay, just incentives not to go too far afield. Don't punish us too hard for bringing the new guy along when he joins the corp and making 21. |

chaosjj
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Posted - 2010.11.10 20:00:00 -
[144]
thumbs down for most of the system wide sideaffects, otherwise stil meh |

Doctero
Aperture Harmonics K162
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Posted - 2010.11.10 20:07:00 -
[145]
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
Wrong:
Originally by: CCP Ytterbium Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
The fleet with the RIGHT SIZE that does the best job wins the cake. All other fleets should leave, and do a different site. Effective ninja'ing will probably not be easy, although we will probably let n00bs struggle through the first few waves and enjoy their tears as our efficient t3 fleet (with cap support in low/null*) swoops in for the kill.
It's small group content, not solo work. Deal.
*(WH corps don't need cynos to hotdrop your #$%.)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.10 20:12:00 -
[146]
Edited by: Abdiel Kavash on 10/11/2010 20:14:54
Originally by: Dev blog The purpose of such modifications is to provide a dynamic, opportunity-rich environment that breaks the routine and offers new possibilities.
You couldn't possibly cram more buzzwords in a single sentence, could you?
Originally by: Dev blog Capital ships won't be able to jump in low and null-security space, leveling the fields between small corporations and organized alliances
Will capitals already present in the system when the incursion begins be able to participate?
Originally by: Dev blog gate camps discourage players to block traffic there, and instead motivate them to look for prey inside the incursion sites themselves
Do you seriously think you can make a NPC gatecamp strong enough to "discourage" an alliance from camping every system entrance anyway? If so, good luck to the solo player who wants to enter.
Originally by: Dev blog http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_globalreport.jpg
This image shows about 6 incursed systems on the list. Is this a reasonable amount to be expected at one point of time? I have heard rumors of roughly one incursion per region.
Originally by: Dev blog Site rewards are paid as follows:
- To players who are inside the site when it is completed
So, if I get killed mid-fight, I am SOL?
Originally by: Dev blog Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
...at the moment of site completion, or cummulated over time? What is to prevent me from bringing in a 250 man fleet, blitzing the site, and kick all but 20-40 members before the last NPC is killed to get full rewards?
Originally by: Dev blog http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_encounterreport.jpg
So, if I am reading the image right, 1M - 2M reward per player, plus 300-400 LP? Seems kinda... unimpressive. Especially for an Assault site, which is supposed to be the second best.
Originally by: Dev blog Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store. Alternatively, they can also be changed into any empire corporation loyalty point, at a certain exchange rate. Pirate corporations are excluded, however.
Did nobody notice this? Yay, at least one useful thing will come out of this!
Originally by: Dev blog Speaking of the NPCs, while we adopted a "wolf pack" approach for the Sleepers in Apocrypha, we chose to create very specialized units for this feature, inspired from players setups. We also improved the Sleeper AI to match their new capabilities. As such you will face NPC equivalent of logistics, stealth bombers, remote spider-repairing battleships, interceptors, command ships, EW platforms, and more.
Will this apply also to Sleeper Sleeper AI? I.e. can we look forward to more difficult wormhole sites as a side effect?
Originally by: Bagehi
Originally by: dannyBOy16437 Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.

Welcome to Eve, a non-homogeneous population.
Also, welcome to EVE, where people don't like being forced into anything. Sandbox, remember?
Edit: All in all, I am looking forward to this. The chances this will seriously dampen an alliance's infrastructure are pretty low, and if so, the alliance should have more than enough force to deal with it swiftly. On the other hand, it provides something new to look at and maybe try once or twice. ___________
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Seriously Bored
Minmatar
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Posted - 2010.11.10 20:21:00 -
[147]
Fantastic idea CCP. I think most of the complaints are coming from people who have gotten far too comfortable in their monotonous EVE play style.
This is unique, this is interesting, and I have a strong suspicion this will be incredibly fun.
(For those of you who can't stand the game effects in their system, warp gate to a new system is ----->)
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Nyphur
Pillowsoft Total Comfort
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Posted - 2010.11.10 20:21:00 -
[148]
Originally by: Doctero
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
Wrong:
Originally by: CCP Ytterbium Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
The fleet with the RIGHT SIZE that does the best job wins the cake.
Are you sure it's not the case that the largest fleet gets the cake, but the size of the cake is determined by the size of that largest fleet? That would be a genuine concern. As is the potential for people to almost complete a site and then kick out all but 20 members of their fleet to get maximum rewards. They're important questions to ask.
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Thyme Wasted
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Posted - 2010.11.10 20:26:00 -
[149]
Originally by: Abdiel Kavash
Originally by: Dev blog Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
...at the moment of site completion, or cummulated over time? What is to prevent me from bringing in a 250 man fleet, blitzing the site, and kick all but 20-40 members before the last NPC is killed to get full rewards?
Or just have 2 fleets, a blob and a blip. Blob for speed, blip for loot. Although I'm guessing that doesn't make total payout any bigger either way.
Also, you raised the point of having about one incursion per region: This could mean that if it's not disrupted it won't move, so once your logistically crucial constellation is cleared, it will probably move somewhere empty and stay there for a long, long time.
Conversely, if it's in the middle of nowhere and cleared, it might go somewhere more critical. That could have tactical significance.
Interesting...
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.11.10 20:27:00 -
[150]
Originally by: Matalino ... Originally by: Hakaru Ishiwara Lastly, the leveling of the playing field between different sized corporations is laughable. A 100 pilot corp could just as easily drop a group of carriers on top of an NPC instance as could a 1000 pilot alliance. It is all about the numbers of pilots who are available in the proper ships at a given point in time. I normally stay well away from this question, but I must ask: Do you guys even play your own game?
Except for the part about... Originally by: Dev Blog Jamming of cynosural fields throughout the system
Unless the capital ships were already in the system, they aren't getting in. Of course large corps can still form up larger sub-capital blobs. I don't know what advantage smaller corps are supposed to gain during an incursion.
Yes, thank you for pointing that out. I had meant to write something to that effect. 
CCP's meddling with game mechanics to try and level the playing field is a joke. The larger alliances / corps still have the potential to bring numbers that dwarf small corporations, assuming that the time zone has good coverage. And the potential end-game reward of the SC BPC, IMHO, means that determined groups will bring whatever number of pilots is needed to wipe the Sansha instances off the map, regardless of the reward penalties incurred in the initial sites.
I wonder if null-sec alliances will stage spare carriers and dreads in low-sec systems nearby to their holdings in order to take advantage of this jamming (*).
(*) - pro-tip. 
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Merin Ryskin
Peregrine Industries
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Posted - 2010.11.10 20:31:00 -
[151]
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 10/11/2010 16:41:52 System effects will affect both ship damage and resistances by the same amount while being synced up together when they are modified by the influence. This should prevent situations where two player fleets can't do much but throw pebbles at each other due to their damage capabilities being greatly reduced compared to their defense.
If both damage and tank are equally reduced, then why do it at all? Why take the huge chance of screwing up PvP balance when you could just boost the NPCs by any required amount?
Other concerns:
Quote: Sansha gatecamps:
**** NO.
Why is it a good thing for players to be forced to go fight the NPCs instead of killing the people who are trying to get to the NPCs? Gatecamping is a perfectly legitimate strategy, and if the NPCers want to have security in their system then they should have to provide it themselves.
Also, you need to add a "you are about to jump into an incursion system, do you wish to proceed?" warning on all incusion systems. It's just pure bull**** to lose your ship because an incursion (which you can do absolutely nothing to prevent) spawned on your route since the last time you checked your map. It's legitimate when this death happens as a result of actions by other players, but not when it's nothing more than the random number generator saying "it's your turn to die".
Quote: cyno jamming
**** NO.
What could possibly make you think that having random* NPC events interfering with organized PvP is a good thing? Even if you insist that large corporations should not be able to bring capitals to the incursion events, there's a huge chance of this disruption making a lot of people (who have zero interest in your NPCs) very unhappy.
If the goal is to keep capitals from dominating the event, why not just make it impossible for them to enter the incursion sites?
*You might claim it is random, but do you really think that this will stop the epic flame wars and accusations of cheating from happening every time a NPC event changes the outcome of a PvP battle?
Quote: NPCs firing on everyone equally
WHY?
Your new NPCs are supposed to be smart. Well guess what, part of realistic intelligence is realizing that if a group of ships enters the battlefield and begins killing the people who are shooting at you, it's probably a bad idea to take your guns off the people who are actually shooting at you and start firing at the new arrivals instead. I guess it might be asking a bit too much for the Sanshas to declare a truce and start remote repping their "allies", but they should at least do the bare minimum that a real person would do: obey the "enemy of my enemy" rule and don't shoot the new arrivals until the mutual enemy has been destroyed.
Of course let's be honest here, you're giving special protection to carebears because you don't want all those mean pirates showing up and killing the players instead of the NPCs. And guess what, it's just plain stupid. -----------
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Adunh Slavy
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Posted - 2010.11.10 20:34:00 -
[152]
Sounds mostly good except for the deal about only one fleet "winning" the reward of a site and said fleet being loosely pre defined in size. Making a distinction between group A and group B only encourages exclusivity behaviors, when it would seem to me, you'd want players to be more inclusive of strangers, to make new friends and new contacts, the bonds that keep players paying their subs.
So ... you drop an incursion in say Motsu, and the likely to emerge professional incursion chasers rush in, with their team and go to the site and do it while the locals, unused to working together, try to heard cats and get a fleet together, bickering about armour or shields.
It would seem you'd want as many players as possible to run in and shoot the rats, steal each others wrecks and promote general fun. If the only winners are "the proper fleet with the most damage" ... a lot of players couldn't be bothered with the logistics of it.
I would think, these are exactly the players you want to encourage to play with others. Don't create conditions opposed to their motives of casual fun. Their casual fun will already be disrupted by the incursion system wide effects as it is. Make it fun, not a chore.
The Real Space Initiative - V6 (Forum Link)
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Infinion
Caldari Endless Destruction Imperial 0rder
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Posted - 2010.11.10 20:37:00 -
[153]
Quote: Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
Say that I am doing an Assault incursion which requires 10-20 players to run. According to the incursion journal encounter report graph, I should always bring the maximum number of players required to run an incursion (in other words 20) for the reward to be least penalized? So to clarify your quote, the closer we are to the very maximum suggested player count, the better?
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Cannibal Girl
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Posted - 2010.11.10 20:45:00 -
[154]
Originally by: Infinion
Quote: Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
Say that I am doing an Assault incursion which requires 10-20 players to run. According to the incursion journal encounter report graph, I should always bring the maximum number of players required to run an incursion (in other words 20) for the reward to be least penalized? So to clarify your quote, the closer we are to the very maximum suggested player count, the better?
They're trying to make it too complicated. This sounds like it's going to be a real pain in the ass.
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Xel Ra
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Posted - 2010.11.10 20:46:00 -
[155]
Originally by: Merin Ryskin
Originally by: CCP Ytterbium Edited by: CCP Ytterbium on 10/11/2010 16:41:52 Gatecamping is a perfectly legitimate strategy, and if the NPCers want to have security in their system then they should have to provide it themselves.
Simmons feels your pain
Quote: Also, you need to add a "you are about to jump into an incursion system, do you wish to proceed?" warning on all incusion systems. It's just pure bull**** to lose your ship because an incursion (which you can do absolutely nothing to prevent) spawned on your route since the last time you checked your map. It's legitimate when this death happens as a result of actions by other players, but not when it's nothing more than the random number generator saying "it's your turn to die".
You mad, bro? Oh, and, since the entire game is an interaction of 1.s and 0's mechanics, this is just one more. Sounds like someone can't take the heat.
Quote: What could possibly make you think that having random* NPC events interfering with organized PvP is a good thing? Even if you insist that large corporations should not be able to bring capitals to the incursion events, there's a huge chance of this disruption making a lot of people (who have zero interest in your NPCs) very unhappy.
...blahblah I'm mad blah.
Quote: Of course let's be honest here, you're giving special protection to carebears because you don't want all those mean pirates showing up and killing the players instead of the NPCs. And guess what, it's just plain stupid.
Somebody poor poo-say hurts.
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Cannibal Girl
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Posted - 2010.11.10 20:47:00 -
[156]
Originally by: Adunh Slavy Sounds mostly good except for the deal about only one fleet "winning" the reward of a site and said fleet being loosely pre defined in size. Making a distinction between group A and group B only encourages exclusivity behaviors, when it would seem to me, you'd want players to be more inclusive of strangers, to make new friends and new contacts, the bonds that keep players paying their subs.
So ... you drop an incursion in say Motsu, and the likely to emerge professional incursion chasers rush in, with their team and go to the site and do it while the locals, unused to working together, try to heard cats and get a fleet together, bickering about armour or shields.
It would seem you'd want as many players as possible to run in and shoot the rats, steal each others wrecks and promote general fun. If the only winners are "the proper fleet with the most damage" ... a lot of players couldn't be bothered with the logistics of it.
I would think, these are exactly the players you want to encourage to play with others. Don't create conditions opposed to their motives of casual fun. Their casual fun will already be disrupted by the incursion system wide effects as it is. Make it fun, not a chore.
This. Exactly.
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Venkul Mul
Gallente
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Posted - 2010.11.10 20:52:00 -
[157]
Originally by: Nyphur
Originally by: Venkul Mul
Effects 1 e 2 change during the invasion. I the capsuleer side is winning and destroy Sansha structures they are is reduced. So boosting basic Sansha stats (as you suggested before) or simply removing missions would not have the same effect.
Now THAT is interesting, and definitely a fact left out of the devblog. Remember, however, that Sleeper NPCs in wormholes are buffed and penalised by the system-wide benefits. So Sansha ships will be affected too, meaning that as the effect is reduced players will see absolutely no benefit when fighting Sanshas. At the same time as player damage and resists go up, Sansha damage and resists rise to match.
If the system has been modified to NOT include Sanshas in the penalising effect, then surely it could be potentially be implemented in reverse -- with a system-wide effect that only buffs Sanshas?
Quote: Gone shootin' Countering the Sansha offensive and thus removing the negative effects is achieved through the control of influence. It reduces the penalties to ship resistances, damage and when sufficient influence is achieved, the final boss will appear.
It is in the Dev blog. You had me thinking for a moment that I had dreamed it. 
I think that Sansha aren't penalized.
So if the capsuleers are losing they get stronger, if the capsuleers are winning they get weaker.
Quote: Reduction of all shield/armor resistances
Not a reduction in shield/armor HP as someone suggested (not you Nyphur).
The dawn of hull tanking and the Gallente buff? 
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Cobalt Sixty
Caldari Invictus Australis BricK sQuAD.
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Posted - 2010.11.10 20:54:00 -
[158]
I can only hope I live to see the day Jita is invaded. 
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repuker
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Posted - 2010.11.10 20:56:00 -
[159]
Griefing Incursion Sites 101 (low and null)
Damage against other players may be nerfed, but that has nothing to do with other mods.
1. Bring huge blob. 2. Bring a lot of ECM, damps, neuts, points, and webs. 3. Use them on other player fleets. 4. Harvest tears and loot.
Likely outcome, some crazy fleet fights where the larger fleet can split its attention between NPC and PvP. Allow AI to pick off enemy fleet members, buff your own with your superior numbers, clean up incursion site for profit, enemy fleet loot, and tears.
(to Tippia) Goons are well known for their logical, ISK first mentality. I'm sure they wouldn't blob a site just to screw with people. |

Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.11.10 20:56:00 -
[160]
Did they really mean POS bridges would break with a sansha jam or just titan bridges.
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CCP Ytterbium

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Posted - 2010.11.10 20:59:00 -
[161]
To address some good concerns:
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
NPC and damage/resistance reduction: NPCs are not affected by incursion system effects, no matter if they are regular NPCs or the new Sansha ones.
Incursions and Sansha infested space: they will not appear in Stain, which is their headquarters region.
Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.
Site rewards: the ISK/LP numbers shown on the dev blog encounter report are per individual, not split up by fleet size. Thus, if your fleet number has a player count of 20, you would receive 25m ISK and 6k LP each. |
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Venkul Mul
Gallente
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Posted - 2010.11.10 21:03:00 -
[162]
Originally by: Tippia
Originally by: WizWaz Bigger fleet == gets reward?
/me waits for goonswarm to bring a 1000 man blob to every incursion to auto-hijack the loot....
ąat which point the rewards will be a total of 4 ISK and a 10-pack of tourists because they failed to scale their fleet with the encounter. So that's a particularly useless way of deploying 1k ppl. 
Quote: Site rewards are paid as follows:
+ To actual combat ships: no pods, shuttles or cloaked vessels
+ To players who are inside the site when it is completed
+ To players in the fleet that participated the most in the site in question; if there is more than one fleet in a site, others won't be paid. CONCORD only rewards the most effective capsuleers. If you are not ready to face the competition, we recommend you either merge your fleets together, or spread out to other unchecked sites.
+ Depending on the player numbers in the most contributing fleet. A ratio is calculated from the total number of active fleet players in the site and how many players this site is from. The closer, the better.
Enter site with 100 man fleet. Kill all ship with the exception of the boss. Warp to the next location with 95 ships. Kill the boss with a 5 man fleet (or what is appropriate for the site).
You should get maximum multiplier for the rewards and kill them at a fast pace.
I hope that CCP will consider this.
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SkinSin
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Posted - 2010.11.10 21:10:00 -
[163]
Edited by: SkinSin on 10/11/2010 21:11:57
Originally by: CCP Ytterbium To address some good concerns:
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
NPC and damage/resistance reduction: NPCs are not affected by incursion system effects, no matter if they are regular NPCs or the new Sansha ones.
Incursions and Sansha infested space: they will not appear in Stain, which is their headquarters region.
Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.
Site rewards: the ISK/LP numbers shown on the dev blog encounter report are per individual, not split up by fleet size. Thus, if your fleet number has a player count of 20, you would receive 25m ISK and 6k LP each.
There's still a lot of stuff you haven't answered. Like what happens if I get my ship blown up by the Sansha and the event ends when I am in system in my pod. Do I still get a reward? Or how about people who are mid-mission when the invasion begins? What choice do they have?
Also, forcing people to fleet up seems bad:
person 1: can I fleet with you to take on the sansha? person 2: no. Go away noob. person 1: OK will people fleet with me please. person 3: hell no, noob.
Why not just let people participate by warping in and just helping out...
And finally, when this feature was initially announced it mentioned rewards for anyone taking part. Now it's just the highest damage dealing fleet? What incentive does that give to take part? Unless I can guarantee that I'm in that fleet - that I'll get rewarded for spending 4 hours shooting hostiles - there is no way I'm going to take part.
plus, what Venkul Mul said. Seems like it will be very easy to farm these places for some corps.
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Adunh Slavy
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Posted - 2010.11.10 21:13:00 -
[164]
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
You forgot other player choices, do nothing, log off, spin the ship.
Let me be clear that I have no problem with the system wide effects, I think that's a good idea, it gives incursions some impact. But the additional requirement, to fleet up, and deal with the incursion will be burdensome.
This will not be a burden to the 0.0 dwellers or for a majority of the low sec dwellers, who are accustomed to fleeting up at a moments notice. Even with that experience, fleeting up can be a slow and cumbersome process.
Many high sec players choose high sec as it is the more casual play choice, it is "the path of least resistance" to play Internet space ships on Eve. I'll wager that the path of least resistance will remain their choice, regardless of the fluff around the choice.
Playing with others they don't usually play with should be the best path, the easy choice, the fun choice.
The Real Space Initiative - V6 (Forum Link)
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2010.11.10 21:16:00 -
[165]
Will incursion zones be limited by sec status/constellation/region?
For example, could an incursion zone in empire encompass both low and high security space? How about crossing over both NPC and Sov space in hybrid 0.0 regions (such as pure blind or fountain)?
Can the incursion zone even cross over regional boundaries?
I take it the 'reduced NPC bounties' will not affect Drone Region rats which have no bounties? Or will it modify the alloys dropped from the wrecks?
-----------------
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TeaDaze
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Posted - 2010.11.10 21:23:00 -
[166]
Originally by: CCP Ytterbium Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Encouraging players to participate is a good idea but this isn't really anything other than blackmail If the gameplay or rewards were good enough to stand on their own then people would take part without the need for all the negative system effects.
This direction worries me because it leads me to suspect that the same level of "encouragement" will be applied to get people to use Incarna Is this the start of Eve's transition to a theme park game?
TeaDaze.net Blog | CSM Database |

Artemis Rose
Clandestine Vector
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Posted - 2010.11.10 21:24:00 -
[167]
What's currently in the CONCORD LP store, and are there any plans for to put hawt new swag in the CONCORD LP store to make it more attractive to players?
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

egegergergsdgedgege
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Posted - 2010.11.10 21:25:00 -
[168]
Originally by: CCP Ytterbium To address some good concerns:
Incursions and freezing mission activities:
And what about the concern that incursions will freeze or at least influence pvp activities?
ege
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.10 21:25:00 -
[169]
Something unrelated.... Since it is now possible to reduce bounty payout systemwide, it might be also possible (in some future expansion) to let the system owners tax npc bounties at their liking 
All looks interesting, and the few battles during masstesting on the testservers were pretty wild too, especially the big sites.
And especially the cyno dampening opens up a whole bunch of opportunities. Especially for those entities which are well organized and not stuck in their endless carebear routine. |

White Lubricant
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Posted - 2010.11.10 21:26:00 -
[170]
Originally by: Merin Ryskin Stuff
Talking about organized pvp then wanting a warning before you jump into incursion systems 
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2010.11.10 21:30:00 -
[171]
Nice, now get rid of Jump Bridges.
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Xel Ra
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Posted - 2010.11.10 21:32:00 -
[172]
Originally by: TeaDaze
Originally by: CCP Ytterbium Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Encouraging players to participate is a good idea but this isn't really anything other than blackmail If the gameplay or rewards were good enough to stand on their own then people would take part without the need for all the negative system effects.
This direction worries me because it leads me to suspect that the same level of "encouragement" will be applied to get people to use Incarna Is this the start of Eve's transition to a theme park game?
So, I guess low sec isn't "encouragement" to fit for pvp. etc. etc. for ever and ever. Amen. |

Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.10 21:38:00 -
[173]
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
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gfldex
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Posted - 2010.11.10 21:40:00 -
[174]
Originally by: SkinSin
person 1: can I fleet with you to take on the sansha? person 2: no. Go away noob. person 1: OK will people fleet with me please. person 3: hell no, noob.
More likely:
noob 1: can I fleet with you to take on the sansha? pirate 1: ofc honey, just warp to me, we are in the site already noob 1: OMGWTFWHEREAREYOUALLTHEMSASHAARESHOOTINGME pirate 1: *chuckle* pirate 2: *chuckle* pirate 3: *chuckle* noob 1: *BEEP*YOU! <endless_rant_in_local_for_the_next_10_minutes/>
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Sloany1979
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Posted - 2010.11.10 21:42:00 -
[175]
Why not just leave it the way it is. Those of use that want to take part can warp to the nearest event with out the stupid reduction in firepower and resistances, while those players that are happy just running missions can be left alone aswell as the PvP players.
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Ceist Mashal
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Posted - 2010.11.10 21:49:00 -
[176]
Originally by: Aeo IV
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
It's a Sandbox and also a game, the point is to make it interesting for yourself. You are thinking of a worst case scenario but when people find out they can gain LP points for Concord(!!!!) and they also find a 5 man team willing to take on the sansha I do believe they'll be glad to help.
I do believe its a wait and see scenario but I'm thinking it will be equal parts slackers/enthusiasts. Some people will relish in the destruction of the sansha and some will go hide somewhere till they get the courage. Incarna will even help them hide.
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Koronakesh
Amarr Ba.theen Aljannatal Asaakitah Celestial Imperative
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Posted - 2010.11.10 21:52:00 -
[177]
All the tears from nullsec "end-game" players over their jump bridge networks shut down... so good.
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Luke S
Zeta Corp.
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Posted - 2010.11.10 21:55:00 -
[178]
Quote: Incursions are full war assaults, treat them as such.
Damn their goes my 1 man 3 account fleet idea. ---
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Xel Ra
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Posted - 2010.11.10 21:57:00 -
[179]
Originally by: Aeo IV
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
"Also, you can probably tell that I'm an optimist AND a realist."
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CCP Dropbear

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Posted - 2010.11.10 21:57:00 -
[180]
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
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ceaon
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Posted - 2010.11.10 21:57:00 -
[181]
i dont like that fact sansha will always fail no matter what they do they will fail  
sansha should be allowed after a time to deploy structures in this systems and claim SOV, maybe even set some kind of outpost allowing player whit +5 standing whit sansha to dock inside work for them and get overpowered sansha implants, sansha ammo etc flying for the sansha and earn some LP points for killing ships on incursion sites if CCP will make this should be awesome
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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Ceist Mashal
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Posted - 2010.11.10 22:00:00 -
[182]
Originally by: Luke S
Quote: Incursions are full war assaults, treat them as such.
Damn their goes my 1 man 3 account fleet idea.
So you're telling me you didn't treat fighting sleepers as PvP encounters? Wow, some schooling is what you need.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.11.10 22:00:00 -
[183]
Incursion into stations for us ship spinning failboats, please. 
___
Latest video: Future Proof (720p) 2D Animator |

Linda Flamewalker
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Posted - 2010.11.10 22:05:00 -
[184]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Yeah forcing people to abandon missions, fleet up with someone you dont know to get ganked.. yeah i see that turning out well... where is that instant dock up and log out button again? what.. anyone wanting to quote me and go "you mad?!" or "harden up".. mm sure go ahead :) dont see the point of risking a miltu milion ship for what 25 mill? yeah not going to happen.
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Dark Drifter
Amarr Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.11.10 22:06:00 -
[185]
. . . im totaly ecited by all this EPIX content (with reguard to killing the stragler in low/null sec.
i think the way concord rewards the players for compleating sites needs to be looked at.
i propse that the sansha rats drop special sansha tags (like she sleepers drops) and maby some new salvage.
it just seems to be stacked against the improvised fleets, (any majure aliance can easily flood an encounter site)
to our departed friend EDD "april 09" fly true man |

Trebor Daehdoow
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Posted - 2010.11.10 22:06:00 -
[186]
One thing that isn't made quite clear: will there be Sansha gate rats in hi-sec? And what about around stations? I can see how a Sansha Supercarrier camping the Jita 4-4 undock might make for what the Chinese call "interesting times".
Also, can you confirm that Incursions will spawn over downtime, so that players can confirm that an autopilot route is safe, without fear that the Sanshas will appear halfway through that 36 system freighter run.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Ceist Mashal
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Posted - 2010.11.10 22:15:00 -
[187]
Edited by: Ceist Mashal on 10/11/2010 22:15:04
Originally by: Linda Flamewalker
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Yeah forcing people to abandon missions, fleet up with someone you dont know to get ganked.. yeah i see that turning out well... where is that instant dock up and log out button again? what.. anyone wanting to quote me and go "you mad?!" or "harden up".. mm sure go ahead :) dont see the point of risking a miltu milion ship for what 25 mill? yeah not going to happen.
25million isk and 6k LP for Concord!!!!! I've been hoping for LP gain for concord to be applied to DEDs for ages and now they are awaiting me in incursion.
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Dlardrageth
ANZAC ALLIANCE IT Alliance
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Posted - 2010.11.10 22:15:00 -
[188]
Sounds pretty terrible all-in-all unless you are deeply into PvE. Nice forcing this stuff on the PvPers now, CCP, keep up the good work! Making PvP more unattractive one step at a time, right? Guess I will spend even more time in WoT than before... 
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MotherMoon
Huang Yinglong
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Posted - 2010.11.10 22:16:00 -
[189]
Originally by: dannyBOy16437
Originally by: Sertan Deras Edited by: Sertan Deras on 10/11/2010 16:01:00 CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.
Firstly people whine that CCP forces them into PvP situations.
Now people are wining about being forced into PvE situations.
Make your mind up.

This is exacttly why this is NOT "world of evecraft"
It's a whole new type of froced PvE that is very eve.
I was wondering how they would do it since they ****ed up factional warfare missions so bad. Actully factional warfare missions promised PvP too but that never happened... I hope this expansion works! the idea sounds great.
This is like WOW if WOW made raid happen in non-pvp zones where suddenly everyone is level 10 starts getting ganked by npcs and everyone is dying and rage quiting, and all the roads are camped with level 60s in the areas with level 5 missions :P
I love it so much.
SPEAKING OF WHICH!
Will all gates be camped? even in highsec? Can we get some NPC bubbles on those gates too please? PLEASE. I'm worried that the new NPCs will only show up where NPCs unused to be. I really hope they show up even on gates that normally have no NPCs. Traveling through incursion space should be like traveling through Ammar space when your in the minmatar militia. Meaning you can make it through, but the treat is very VERY visualizeable.
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kano donn
Right Ascension
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Posted - 2010.11.10 22:17:00 -
[190]
oh dear god!
CPP <3 <3 <3
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egegergergsdgedgege
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Posted - 2010.11.10 22:22:00 -
[191]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Why do we need those stupid scripted events in a player driven sandbox mmo?!? I really dont get it. Is it really the new plan of CCP to convert eve into a theme park mmo?
I do not understand the logic of CCP. On the one hand you try to make the players independant of NPCs (e.g. pos fuel production since last expansion) but on the other hand you are adding more and more NPC dependant contant.
Why do we need invasions of rather stupid NPCs when we already hhave epic wars between player driven organisations?
This whole incursion thing fits into eve like a laser gun into the wild west movie.
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Matalino
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Posted - 2010.11.10 22:22:00 -
[192]
Edited by: Matalino on 10/11/2010 22:24:53
Originally by: gfldex noob 1: can I fleet with you to take on the sansha? pirate 2: Don't forget to fit Tech2 gear, or faction if you don't have the skills. pirate 1: ofc honey, just warp to me, we are in the site already noob 1: OMGWTFWHEREAREYOUALLTHEMSASHAARESHOOTINGMEANDICANNOTWARPOUT pirate 1: *chuckle* pirate 2: *chuckle* pirate 3: *chuckle* noob 1: *BEEP*YOU! <endless_rant_in_local_for_the_next_10_minutes/>
This is exactly why incursion will not work for casual groups, even in high sec. You need to trust those that you fly with when your ship is on the line.
The incursion rats scram, jam and neut. I expect many tears from those who join up with unknown fleets.
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Nuxim
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Posted - 2010.11.10 22:22:00 -
[193]
Judging by the amount of complaining, it seems CCP is going to be successful in shaking up Eve!
Incursions look awesome, personally I can't wait for my mission hub to be attacked!!!
What the hell is wrong with you people who don't like this?
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Master Akira
Child Head Injury and Laceration Doctors
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Posted - 2010.11.10 22:27:00 -
[194]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Hahaha awesome. Only CCP could **** off "elite peeveepeers" and mindless mission runners in a single move.
I'm liking this more and more <3
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Mr LaForge
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Posted - 2010.11.10 22:28:00 -
[195]
Can CCP confirm the maximum armor/shield resistance reductions and also the maximum damage reductions for weapons?
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Lord Saradomin
Gallente Nex Exercitus IT Alliance
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Posted - 2010.11.10 22:32:00 -
[196]
Forcing someone to do something about the "threat" due to system wide effects.
Very sandbox...
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wert668
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Posted - 2010.11.10 22:34:00 -
[197]
We'll see 
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Seriously Bored
Minmatar
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Posted - 2010.11.10 22:37:00 -
[198]
Originally by: egegergergsdgedgege
Why do we need invasions of rather stupid NPCs when we already hhave epic wars between player driven organisations?
Because they're trying to bring the epic nature of those to people who don't get the chance to experience them. In an interesting, violent, EVE-like way. I totally give kudos to CCP for being willing to use negative reinforcement to awesome effects. They have balls, and I hope it pays off.
As for the positive reinforcement end of it: did everyone gloss over the fact that you can get named capital modules with that CONCORD LP? Once the general populace wises up to the rewards, they'll be clamoring to get in on this.
Quote: This whole incursion thing fits into eve like a laser gun into the wild west movie.
Knights of Cydonia. Lasers in a wild west movie (music video, technically). It's goddamn awesome.
(On a side note: I always felt this Incursion thing should have been with Sleepers. They were built up as this scary alien race, and yet we're the invaders in all Wormhole scenarios. Really, Sleepers are as intimidating as the Pacifists of the Gandhi Nebula.)
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Prometheus09
Noir. Noir. Mercenary Group
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Posted - 2010.11.10 22:38:00 -
[199]
Quote: As such you will face NPC equivalent of logistics, stealth bombers, remote spider-repairing battleships, interceptors, command ships, EW platforms, and more.
So we can expect cloaking NPC and bombing runs? Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |

Dmoney3788
THE DISC
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Posted - 2010.11.10 22:39:00 -
[200]
Originally by: Linda Flamewalker
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Yeah forcing people to abandon missions, fleet up with someone you dont know to get ganked.. yeah i see that turning out well... where is that instant dock up and log out button again? what.. anyone wanting to quote me and go "you mad?!" or "harden up".. mm sure go ahead :) dont see the point of risking a miltu milion ship for what 25 mill? yeah not going to happen.
If someone ganks you in your hisec mission hub they get concorded.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.10 22:40:00 -
[201]
Originally by: Lord Saradomin Forcing someone to do something about the "threat" due to system wide effects.
Very sandbox...
yes, yes it is very sandbox.
someone just took a dump in your corner of the sandbox, dos something about or move to another spot.
AKA punch of the **** out of him
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Shaalira D'arc
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Posted - 2010.11.10 22:45:00 -
[202]
Highly disruptive non-player-character activities that sprawl across the map and fundamentally affect the battlespace?
Nice 
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MotherMoon
Huang Yinglong
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Posted - 2010.11.10 22:45:00 -
[203]
Edited by: MotherMoon on 10/11/2010 22:46:11 hey wait, those new NPCs will be spider tanking and such?
Will senor dampeners finally work on these NPCs? So that we can break the spider tank? or tracking disruptors? Or any of the other alliance tourney type tactics we see?
because I've been gone for a while but I remember a lot of mods not working on NPCs.
Another question. will the number of systems grow like an infection if not cleared up giving incentive to nearby systems to help out too? please say they will or everyone will just clear out. wouldn't it be awesome if incursions grew?
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Dmoney3788
THE DISC
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Posted - 2010.11.10 22:47:00 -
[204]
Originally by: CCP Ytterbium
Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.
Whats the ETA on releasing detailed stats on this sansha supercarrier, and these named capital mods mentioned?
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TeaDaze
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Posted - 2010.11.10 22:48:00 -
[205]
Originally by: Seriously Bored did everyone gloss over the fact that you can get named capital modules with that CONCORD LP? Once the general populace wises up to the rewards, they'll be clamoring to get in on this.
If the rewards are so great and the sites so much fun then why the need for system wide penalties to "encourage" people to take part 
Also with the current state of supercapital proliferation the two things Eve didn't need are a faction supercarrier and named/faction capital mods to fit it out with...
I lost what remained of my faith in CCP when they started looking at facebook games and warcraft for inspiration (hey guys, the fact that people think this looks a bit like Wow isn't actually a complement. No matter what certain people in management think the majority of Eve players are here because Eve is not Wow!).
I liked it when CCP actually dared to be different instead of trying to replace the sand with concrete.
TeaDaze.net Blog | CSM Database |

Matalino
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Posted - 2010.11.10 22:48:00 -
[206]
Originally by: Dmoney3788 If someone ganks you in your hisec mission hub they get concorded.
But if they let the sansha's do it, they can loot his wreck, kick the noob from the fleet, and collect the reward from CONCORD for a job well done.
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Kronossan
Fidelas Constans
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Posted - 2010.11.10 22:52:00 -
[207]
..................................... seriously? _________________
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.10 22:54:00 -
[208]
Originally by: MotherMoon Another question. will the number of systems grow like an infection if not cleared up giving incentive to nearby systems to help out too? please say they will or everyone will just clear out. wouldn't it be awesome if incursions grew?
Unfortunately not, would have been spectacular for macro controlled 0.0 space if it did.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.11.10 22:55:00 -
[209]
Originally by: Matalino Edited by: Matalino on 10/11/2010 22:26:22
Originally by: gfldex noob 1: can I fleet with you to take on the sansha? pirate 2: Don't forget to fit Tech2 gear, or faction if you don't have the skills. pirate 1: ofc honey, just warp to me, we are in the site already noob 1: OMGWTFWHEREAREYOUALLTHEMSASHAARESHOOTINGMEMYCAPISGONEICANNOTGETATARGETLOCKANDICANNOTWARPOUT pirate 1: *chuckle* pirate 2: *chuckle* pirate 3: *chuckle* noob 1: *BEEP*YOU! <endless_rant_in_local_for_the_next_10_minutes/>
This is exactly why incursion will not work for casual groups, even in high sec. You need to trust those that you fly with when your ship is on the line.
The incursion rats scram, jam, web and neut. I expect many tears from those who join up with unknown fleets.
I think you (and apparently many others) are forgetting that if someone in your gang shoots you in high sec, they get Concorded.
Quote: Forcing someone to do something about the "threat" due to system wide effects.
Very sandbox...
You mean like the ones that have been in effect in wormholes since day one? The same effects that people say are the best and most challenging thing about fighting there?
Those effects dictate what ships you use and how you fit them, how you use them, whether it be for PVP or PVE. The Sansha system effects force you to decide if you want to participate, sit it out, continue as normal with greater challange and less reward, or move on to another area. If thats too much for you to handle, it won't be this expansions issue... it will be yours.
===== If you go to Za'Ha'Dum I will gank you. |

King Rothgar
Amarrian Retribution
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Posted - 2010.11.10 22:56:00 -
[210]
I see a 27 sided fight in a low sec system near me followed shortly by a node crash. This could be interesting from both a pvp and pve perspective but I hope CCP has committed to keeping the servers running. The low sec only side of the SC BPC will very likely result in some very large fights in systems given few server resources.
Thus far you shall read, but no further; for this is my sig. |
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Linda Flamewalker
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Posted - 2010.11.10 22:59:00 -
[211]
Originally by: Dmoney3788 If someone ganks you in your hisec mission hub they get concorded.
oh i know. but that wont make me any happier having lost more then them now does it? *chuckles*
though.. i do wonder.. what kind of time frame do we have from the warning?
Think about the times you just enter a harder pocket with scramblers.. OR when out lugging the old charon around.. not like i can just haul that around on a dime when i see a sansha gatecamp.
But ok.. after a cup of coffee.. is there nothign this brew cant cure? i do feel more optimistic about the invasion but if we get like "sansha incomming NOW..." and bam my tank is halved and my dps halved (or so) when i am warpscrambled, webbed in WC.. that wont make me a happy sexual harrasment panda. But if i get like 30 seconds.. fine :) if i cant kill em in 30 seconds i shouldnt be there.
*cracks knuckles* guess i can get some cheap tempests or something.. *grins*
bring it sansha!!!! :)
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Dmoney3788
THE DISC
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Posted - 2010.11.10 22:59:00 -
[212]
Originally by: Matalino
Originally by: Dmoney3788 If someone ganks you in your hisec mission hub they get concorded.
But if they let the sansha's do it, they can loot his wreck, kick the noob from the fleet, and collect the reward from CONCORD for a job well done.
Ever heard of the directional scan? Yeah, use the D-scan before you activate the acceleration gate to verify that they are actually in there. Of course, there is no game mechanic that will stop idiots from dying 
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gfldex
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Posted - 2010.11.10 23:00:00 -
[213]
Originally by: Matalino This is exactly why incursion will not work for casual groups, even in high sec. You need to trust those that you fly with when your ship is on the line.
Those sites _require_ remote tanks. If there is remote tanking going on, you can't team up anymore with random folk because sooner then later somebody will shoot a fleet member, intentionally or not.
Originally by: Matalino
The incursion rats scram, jam, web and neut. I expect many tears from those who join up with unknown fleets.
If the stuff that was on sisi a while back goes live, I expect many tears from more or less anybody. Those sanshas sites are *beep*ing death traps.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.11.10 23:01:00 -
[214]
Originally by: Matalino
Originally by: Dmoney3788 If someone ganks you in your hisec mission hub they get concorded.
But if they let the sansha's do it, they can loot his wreck, kick the noob from the fleet, and collect the reward from CONCORD for a job well done.
Except, of course, the Sansha will be shooting them as well and one of them is more likely to die than the noob.
I think we are going to find that playing "boot people out of gang before the last ship is dead" games are not going to work. It only makes sense that the server will look at the maximum number of people that were in the gang from the time combat started. ===== If you go to Za'Ha'Dum I will gank you. |

Dmoney3788
THE DISC
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Posted - 2010.11.10 23:02:00 -
[215]
Originally by: Ranger 1
You mean like the ones that have been in effect in wormholes since day one? The same effects that people say are the best and most challenging thing about fighting there?
With wormholes you have the choice of avoiding them, just sayin. I for one welcome our sansha overlords 
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Aethana
Minmatar Caldari Strike Force
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Posted - 2010.11.10 23:03:00 -
[216]
What if I hate mission runners?
Can I fleet up--kill all but one sansha ship...
Then EPIC--we add 20 RR ships on the sansha ship and just THERE--stop all bounties and mining as much as we can...
Imagine the epic isk lost of doing this for a few days in motsu...
Also could a high sec carrier--the few rare ones--RR a sansha NPC so no one can kill it?
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Dmoney3788
THE DISC
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Posted - 2010.11.10 23:05:00 -
[217]
Originally by: Aethana What if I hate mission runners?
Can I fleet up--kill all but one sansha ship...
Then EPIC--we add 20 RR ships on the sansha ship and just THERE--stop all bounties and mining as much as we can...
Imagine the epic isk lost of doing this for a few days in motsu...
Also could a high sec carrier--the few rare ones--RR a sansha NPC so no one can kill it?
Providing RR to rats makes you go global, at least the last time I tried it.
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King Rothgar
Amarrian Retribution
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Posted - 2010.11.10 23:06:00 -
[218]
Originally by: Aethana What if I hate mission runners?
Can I fleet up--kill all but one sansha ship...
Then EPIC--we add 20 RR ships on the sansha ship and just THERE--stop all bounties and mining as much as we can...
Imagine the epic isk lost of doing this for a few days in motsu...
Also could a high sec carrier--the few rare ones--RR a sansha NPC so no one can kill it?
You get GCC for RRing a pirate npc. You won't last long in high sec with GCC, even in a carrier.
Thus far you shall read, but no further; for this is my sig. |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.10 23:07:00 -
[219]
Originally by: Aethana What if I hate mission runners?
Can I fleet up--kill all but one sansha ship...
Then EPIC--we add 20 RR ships on the sansha ship and just THERE--stop all bounties and mining as much as we can...
Imagine the epic isk lost of doing this for a few days in motsu...
Also could a high sec carrier--the few rare ones--RR a sansha NPC so no one can kill it?
Unless they do something spectacularly different, it'll probably be like all beneficial support to rats: one GCC for you, and a nice visit from CONCORDą  łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

egegergergsdgedgege
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Posted - 2010.11.10 23:09:00 -
[220]
Well, planetary interaction was in principal a good thing, the execution wasnt that good but the intention behind it was very eve like. Making pos fuel and pos modules produced by players instead of npcs was very sandboxy.
Making NPCs invade space is not very sanboxy. Actually it feels a bit like the new wow expansion where an ancient dragon or something will awake. Did i spot a similarity here? Is it even intentional?
ege
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Isaac Apylon
Minmatar As Far As The eYe can see
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Posted - 2010.11.10 23:10:00 -
[221]
Oh my God, this is ****ing awesome. I am positively looking forward to this; it's about time CCP spices up PvE a bit. And anything that makes carebears of both the empire and null variety ***** and moan is great. |

Matalino
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Posted - 2010.11.10 23:11:00 -
[222]
Originally by: Ranger 1 Except, of course, the Sansha will be shooting them as well and one of them is more likely to die than the noob.
I think we are going to find that playing "boot people out of gang before the last ship is dead" games are not going to work. It only makes sense that the server will look at the maximum number of people that were in the gang from the time combat started.
It is not that hard to get them to switch targets. Often just showing up is all it takes. If you let the pirates go first, they will wait for you to join them and for Sansha's to switch targets then let you die. If you go first, they let you die before jumping in to clean up.
Noobs will always be at a disadvantage. If there is any possiblity that you are on the outside of the fleets social circle then there is a high probablity of your death. It will not be long before the details of the mechanics are worked out so that the pirates ensure that their victims die with a high level of certainty.
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Seriously Bored
Minmatar
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Posted - 2010.11.10 23:13:00 -
[223]
Edited by: Seriously Bored on 10/11/2010 23:13:54
Originally by: TeaDaze No matter what certain people in management think the majority of Eve players are here because Eve is not Wow!).
I agree with the statement but disagree with the underlying sentiment. Introducing content that reinforces the point that nowhere in this game is perfectly safe and predictable is the most EVE-like and unWOW-like thing they could possibly do.
Quote: I liked it when CCP actually dared to be different instead of trying to replace the sand with concrete.
I really like your metaphor, but what in the past would you give as an example of them daring to be different? Rocking the boat with negative reinforcement like this and creating hotspots for players to cooperate and compete looks pretty damn daring to me.
On a different note...
Quote: I lost what remained of my faith in CCP when they started looking at facebook games and warcraft for inspiration.
I read the CSM notes...that is indeed worrying. Possibly more so hearing it firsthand.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 23:13:00 -
[224]
Originally by: Matalino
Originally by: Ranger 1 Except, of course, the Sansha will be shooting them as well and one of them is more likely to die than the noob.
I think we are going to find that playing "boot people out of gang before the last ship is dead" games are not going to work. It only makes sense that the server will look at the maximum number of people that were in the gang from the time combat started.
It is not that hard to get them to switch targets. Often just showing up is all it takes. If you let the pirates go first, they will wait for you to join them and for Sansha's to switch targets then let you die. If you go first, they let you die before jumping in to clean up.
Noobs will always be at a disadvantage. If there is any possiblity that you are on the outside of the fleets social circle then there is a high probablity of your death. It will not be long before the details of the mechanics are worked out so that the pirates ensure that their victims die with a high level of certainty.
Get some friends and form up your own gang then. Its a freaking MMO for god's sake
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Matalino
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Posted - 2010.11.10 23:15:00 -
[225]
Originally by: Dmoney3788 Get some friends and form up your own gang then. Its a freaking MMO for god's sake
Fleeting up with friends has never been a problem. Just pointing out that it is a bad idea to fleet up with strangers if your going into an incursion site.
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Xel Ra
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Posted - 2010.11.10 23:17:00 -
[226]
Originally by: TeaDaze
Originally by: Seriously Bored did everyone gloss over the fact that you can get named capital modules with that CONCORD LP? Once the general populace wises up to the rewards, they'll be clamoring to get in on this.
If the rewards are so great and the sites so much fun then why the need for system wide penalties to "encourage" people to take part 
Yeah, like - I don't know....every other single aspect of the game. Hurrdurr.
Quote: Also with the current state of supercapital proliferation the two things Eve didn't need are a faction supercarrier and named/faction capital mods to fit it out with...
What a consummately knowledgeable perspective, to whip out the ol' "proliferation observation" like the "seasoned vet" you are. Supercaps 'er bad, mmmmkay? Really? They seem right in line with the intent of the developers in having fleet warfare, since the beginning, if you ask me. What makes you think you have any authority whatsoever to know how many supercaps should be in Eve and on what facts are you basing any negative implication?
Quote: I lost what remained of my faith in CCP when they started looking at facebook games and warcraft for inspiration (hey guys, the fact that people think this looks a bit like Wow isn't actually a complement. No matter what certain people in management think the majority of Eve players are here because Eve is not Wow!).
Again with the original observations: (Insert blahblahblah "WoW" comment. Durrhurrr.) It was old a year ago. Such stunning intellectual poise.....well, not really, and amounting to pretty much sophistry. Who doesn't look at their competition, even if it's to see what _not_ to do? Sophisticated business acumen, Tea-bagged. At least we know who got the lowest common denominator vote for CSM and which crowd that is.
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Regat Kozovv
Caldari Alcothology
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Posted - 2010.11.10 23:18:00 -
[227]
Originally by: Aeo IV
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
This.
This sums up my reservations precisely. (Note the bolded section, my emphasis.)
I understand that CCP wants to scale difficulty with reward, but relying on other players to provide the difficulty ("Hay, let's just toss the cool ones into low-sec instead of better AI or instancing") throws it all out of whack.
EVE is a game of risk management, and most players know pretty well how to measure this. Give me PvP, or give me PvE, but don't force me to do balance both at the same time. Not worth it. =P
Originally by: CCP Atropos THIS IS WHY WE CAN'T HAVE NICE THINGS.
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Dmoney3788
THE DISC
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Posted - 2010.11.10 23:18:00 -
[228]
On a completely unrelated topic, I can't wait for the first incursion in jita. Imagine all the autopiloting fritters on the loose 
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.10 23:19:00 -
[229]
Originally by: SheriffFruitfly Uh.... the question was whether or not what logi/commandships do (hint: not dps) counts as "participation" to the mechanic that ccp made for rewards distribution.
They do - because people who didn't bring logistics (and command ships would definitely be of benefit) aren't going to last more than a minute or two at a site.
To use a wow analogy (since this is instanced PvE content), it would be like showing up to a raid without healers.
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Kuan Yida
Minmatar Huang Yinglong
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Posted - 2010.11.10 23:20:00 -
[230]
An earlier comment made me wonder... is this whole business a tactic to kill all the macro miners? Because if it works, mineral prices are gonna shoot up...
http://kuanyida.tumblr.com/ |
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Matalino
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Posted - 2010.11.10 23:29:00 -
[231]
Originally by: Dmoney3788 On a completely unrelated topic, I can't wait for the first incursion in jita. Imagine all the autopiloting fritters on the loose 
Amen! 
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randomToon987
|
Posted - 2010.11.10 23:32:00 -
[232]
Originally by: TeaDaze
Originally by: Seriously Bored did everyone gloss over the fact that you can get named capital modules with that CONCORD LP? Once the general populace wises up to the rewards, they'll be clamoring to get in on this.
If the rewards are so great and the sites so much fun then why the need for system wide penalties to "encourage" people to take part 
Also with the current state of supercapital proliferation the two things Eve didn't need are a faction supercarrier and named/faction capital mods to fit it out with...
I lost what remained of my faith in CCP when they started looking at facebook games and warcraft for inspiration (hey guys, the fact that people think this looks a bit like Wow isn't actually a complement. No matter what certain people in management think the majority of Eve players are here because Eve is not Wow!).
I liked it when CCP actually dared to be different instead of trying to replace the sand with concrete.
^ This |

DontMindMe JustPassnThru
|
Posted - 2010.11.10 23:36:00 -
[233]
[quote =CCP Devs] Hi and welcome to EVE online, the open ended sandbox where events are driven by the players and not scripted like in other MMOs. By the way we just scripted a huge NPC invasion of your space be sure to run along and shoot rats for the next two weeks or your space will be completely ruined, good little players, off you go and follow the script...
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Vekyn
|
Posted - 2010.11.10 23:39:00 -
[234]
Originally by: MotherMoon Another question. will the number of systems grow like an infection if not cleared up giving incentive to nearby systems to help out too? please say they will or everyone will just clear out. wouldn't it be awesome if incursions grew?
This. If Incursions aren't dealt with within a reasonable timeframe (week maybe?), they should spread to one or two adjoining systems. This would really require people to respond in force to clear it before it became too large.
Also, there needs to be a damn sight more than one per region, or each one will turn into a colossal gankfest, with the earliest big gang/alliance taking most of the rewards. Five to ten of varying strength per region would give smaller groups a chance to get involved in the lower levels without disrupting the big boys cake-fest.
Looking forward to it. |

Mahabhava
|
Posted - 2010.11.10 23:41:00 -
[235]
Living Light > that will be happening - as Sansha invaded the system for 3-5 days, players from that system will move to a near by one as the guests to do that they been doing in their own for that period.
LOL
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Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
|
Posted - 2010.11.10 23:47:00 -
[236]
I await incursions in niarja and jita. I wanna see all those AFK freighters (even empty ones) that flew half the galaxy on autopilot blown into bits by a handfull of npc cruisers.
As a side note - I'm seriously waiting for the incursions, but I'm kind of sad that probably they won't work in low sec since too much risk vs the reward... And a great chance you won't get any reward since the cloaky sb is just waiting to snatch the ms bpc and fly off.
Also:
- will they attack sov mods and drop sbus? I sure hope so - will they have some relatively nice numbers in high sec? Like 30-50 bs on each gate? If you call it war - make it look like one, not 5 bs on a gate. I want to see an army, not a scout group. tacklers with 1.5-2k scan res? - will they shoot station services and camp outposts? That would sure cause many people to undock - those carebear pvpers especially. - will they use bubbles in 0,0? - Will I be able to use my carrier/dreadnaught/sc/titan if it is already in that system? - will we get a drop of the module breaking cynos in a system just by being in it? I sure would want that baby, even if it's jsut installable on a ms. - will sansha sc/ms be dd-able? If yes - I sure know who'll profit most from the incursions...
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CCP Soundwave
C C P Alliance

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Posted - 2010.11.11 00:09:00 -
[237]
Hey guys
Thanks for all the feedback. Let me just delve into two issues here:
Regarding the concern about lack of reward:
The screenshot may not show it, but these sites will be very rewarding on the isk/hour scale. The fact that itĘs dynamic (you canĘt farm it forever) allows us to crank it up to a pretty awesome level. WeĘve been doing public playtests of these sites on sisi and will very likely continue to do so, which means you can come check them out for yourselves. But yeah, tl;dr is that if you run these, you wonĘt be poor for long.
Regarding wanting to contribute:
IĘm not a big fan on instances or ōartificialö game environments, where you can opt out. Incursions are made in a manner that theyĘre a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world youĘre in and there is no promise or guarantee that itĘs friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatĘs EVE, itĘs not always a very nice place.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.11 00:17:00 -
[238]
Originally by: egegergergsdgedgege Edited by: egegergergsdgedgege on 10/11/2010 19:27:51 Hello CCP.
I don't want to judge the incursion sites it self, because i don't know them yet nor do I care about them. Maybe they are nice to do maybe not, i don't really care.
The thing that bothers me is the influence of those events on the solar systems. You are basically forceing players to do NPC content even if they dont want to. Other NPC content was always optional and you always had the choice not to care about it. With those incursions that ocure at reandom places you are adding an element to the game that can not be controlled by players. In other games and mmos that is cool and fine but not in eve. Eve was always player driven. Imagine chess where a dice could block a random pawn. You are introducing a dice to the great chess game of 0.0 warfare. In my opinion this is a very bad idea.
I dont think the 0.0 population will be very happy about incursions. Imagine you want to go on a little roam, but you can't because you have to clean this incursion first because its a logistcal important system.
Please do think about it.
ege
cool story bro
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.11.11 00:23:00 -
[239]
Edited by: Tamahra on 11/11/2010 00:23:44
Originally by: Regat Kozovv
EVE is a game of risk management, and most players know pretty well how to measure this. Give me PvP, or give me PvE, but don't force me to do balance both at the same time. Not worth it. =P
So what you¦re proposing is: Remove all pve content from pvp zones, so the game can fit to your playstyle. 
And btw: Cool story bro.
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Nikita Alterana
Risen Angels
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Posted - 2010.11.11 00:24:00 -
[240]
I'm going to bring up two points that have been bugging me.
1. I know that Sansha's nation has storyline things going on, which is the reason they are the faction doing the incursions. However, this unbalances the other pirate factions, and makes all the others look week by comparison, I would have much preferred if they used say, EoM, whom everyone hates anyway for this, or included incursions for all the pirate factions. There is still the chance CCP will do this, but its looking rather unlikely at this point, and as an Angel, I feel unloved. :(
2. with the system automated, how will the storyline progress? It seems to me whenever CCP creates a mechanic they then drop the story attached to it like a bad habit. The sansha will just keep doing incursions...forever.
3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I'd really like to hear back from a dev on this.
Crazy doesn't even start to cover it |
|

Anyura
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Posted - 2010.11.11 00:38:00 -
[241]
As a long time Sansha fan, the idea of supporting an incoming Incursion is a very welcome one, especially that I'm not exactly friendly with the evil folks controlling Stain 0.0. The idea of being a low down traitorous swine presses several of my buttons, almost all of them featuring the word "b*st*rd".
Regarding the non-supercarrier BPCs - will these just be for the Nightmare, Phantasm and Succubus or are there plans to add the Sansha destroyer NPC ship type we sometimes see in Amarr missions?
Final note - I agree that some of the Sansha ships need a little work, especially the Succubus. Poor little soul is little more than cannon fodder for any moron in a Dramiel.
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Harry Voyager
Obscurity LLC
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Posted - 2010.11.11 00:40:00 -
[242]
Originally by: Vaarun
Originally by: Harry Voyager From the way this is set up you cannot not participate. If the Sanshas invade, you're stuck until you get rid of them.
I see this as being fairly exploitable, as it only locks down the systems that are invaded. This means if an enemy Alliance's territory gets hit, you form up your own ops to hit the areas they can no longer defend because of it, and pretty much avoid the Sansha's mess.
The Highsec ones are going to be dominated by major corporations. No way you could do these with pick-up groups, simply because if you did a pickup fleet half of them wouldn't know which end the bang comes out of, and the other half would be griefers looking for whatever they could do to to PK in high sec retribution free.
For me all this means I'll just have to check the regional invasion statuses when I log on, and if any are in my area, I set long skills and log off for the day. There's no way a pickup fleet is going to take one of these things, and there's equally no way I'm going to throw even a BC down the drain on something I'm not getting anything out of. A Destroyer maybe, but nothing bigger, that's for certain.
This is an extremely mercenary game. If the risk/reward isn't in my favor, I'm not touching it.
Harry Voyager
You are seeing the glass as-half empty. You are choosing to ignore and avoid it rather than working to overcome it. We used to say Sleepers sited required 5-10 players, now we solo them in T3's. Improvise! Rise to the challenge. if that fails, are your interests so limited that if your handful of system are under an incursion, you are totally paralyzed? Go explore...mission in another area...go in a WH(though I have seen hints that these may happen in WH sapce...seen the "???" signatures of late?)
People need to not look upon this as a burden, but a challenge to overcome. I like challenges, so I look forward to this. Those who are too comfy and abhorr change may not.
Unless you're planning on being one of the 30+ people hanging out in CovOps frigates waiting to ninja the BPC, I'm not particularly seeing the profit in it. Maybe CCP could disable all cloaking devices in systems that have been hit?
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Mynxee
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Posted - 2010.11.11 00:43:00 -
[243]
Originally by: Nikita Alterana 3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I agree with this and very strongly wish this would be an option.
Life In Low Sec |

Irumani
Gallente hirr Morsus Mihi
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Posted - 2010.11.11 00:45:00 -
[244]
Originally by: CCP Soundwave Hey guys
Thanks for all the feedback. Let me just delve into two issues here:
Regarding the concern about lack of reward:
The screenshot may not show it, but these sites will be very rewarding on the isk/hour scale. The fact that itĘs dynamic (you canĘt farm it forever) allows us to crank it up to a pretty awesome level. WeĘve been doing public playtests of these sites on sisi and will very likely continue to do so, which means you can come check them out for yourselves. But yeah, tl;dr is that if you run these, you wonĘt be poor for long.
Then, once again, why would you need to nerf mission run, if Poke-A-Sansha is SO much rewarding ? Let the guys run those missions. Just add some Sansha spawn in it, and voila. You have your incentive.
Plus, if there's any roleplay story on how Sansha do reduce tanks and damage output from every single capsuleer ship in the system they're in, feel free to share.
As times goes by, the internal organisation of CCP just seems more and more inexistent. I mean, all of this looks like someone just thought about it a few months ago, and then put dev teams to work on it without even asking other people's feelings about it.
The complete blackout in devblogs and stuff, while "deadline" is closing, is really frightening, to say the least. Please note, the players don't care if you're late on your planning, as long as we know what's happening.
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Noun Verber
Gallente
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Posted - 2010.11.11 00:49:00 -
[245]
So a rag-tag group of people who show up but don't fleet will not get any rewards, nor will someone who needed to leave early?
If combat comes to Amarr Prime, can the veldnaught participate?
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HeliosGal
Caldari
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Posted - 2010.11.11 00:52:00 -
[246]
About the 00 and low sec cyno JF logistics networks
CCP should as a matter of course perhaps a side affect of sansha wh activity spawn more direct 4-12 hour limited wormholes form known to known space esp high sec to 00 , low sec to 00, low sec to high and 00 to 00 to allow Black ops types erm whats the word, covert logistical movements and provide more pvp points.
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Harry Voyager
Obscurity LLC
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Posted - 2010.11.11 00:55:00 -
[247]
Originally by: CCP Ytterbium To address some good concerns: [...]
Incursions and Sansha infested space: they will not appear in Stain, which is their headquarters region.
[...]
You do understand that that either give the Stain Alliance a significant boost, or penalty depending on how these things actually end up working in practice?
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HeliosGal
Caldari
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Posted - 2010.11.11 00:57:00 -
[248]
Originally by: Noun Verber So a rag-tag group of people who show up but don't fleet will not get any rewards, nor will someone who needed to leave early?
If combat comes to Amarr Prime, can the veldnaught participate?
Veldnaught can only mine the sanshas. Will incursions as a side affect generate more localised wormholes allow more traffic from random locations into a system, or spawn nearby wormholes perhaps as a offset.
Sanshas will be hard easy and in between more variance needed
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HeliosGal
Caldari
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Posted - 2010.11.11 00:59:00 -
[249]
Originally by: Harry Voyager
Originally by: CCP Ytterbium To address some good concerns: [...]
Incursions and Sansha infested space: they will not appear in Stain, which is their headquarters region.
[...]
You do understand that that either give the Stain Alliance a significant boost, or penalty depending on how these things actually end up working in practice?
Perhaps other things can invade down there or just sansha controlled systems
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egegergergsdgedgege
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Posted - 2010.11.11 01:01:00 -
[250]
Originally by: CCP Soundwave
Regarding wanting to contribute:
IĘm not a big fan on instances or ōartificialö game environments, where you can opt out. Incursions are made in a manner that theyĘre a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world youĘre in and there is no promise or guarantee that itĘs friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatĘs EVE, itĘs not always a very nice place.
But why do we need NPCs for that? In 0.0 and lowsec we siege and shoot each other all the time. We dont need a single NPC for that.
Well whatever. The first few incursions will maybe entertaining. But at least in 0.0 the people will be p***ed after a few weeks when they had to clear the 100th incursion just to keep their logistics operational. Even though the have the sleeper AI people will adapt and after a few sites it will become dull in comparison to real player combat. And to force people to do dull content is a very bad idea. Im sorry, but this system influence stuff is bs especially in 0.0 space where people may have to deal with much more important and much more epic stuff than NPCs.
TL;DR: The group PvE stuff is ok, but not if its a necessity to do it.
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Harry Voyager
Obscurity LLC
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Posted - 2010.11.11 01:06:00 -
[251]
Originally by: Ceist Mashal
Originally by: Aeo IV
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
It's a Sandbox and also a game, the point is to make it interesting for yourself. You are thinking of a worst case scenario but when people find out they can gain LP points for Concord(!!!!) and they also find a 5 man team willing to take on the sansha I do believe they'll be glad to help.
I do believe its a wait and see scenario but I'm thinking it will be equal parts slackers/enthusiasts. Some people will relish in the destruction of the sansha and some will go hide somewhere till they get the courage. Incarna will even help them hide.
Nono, 4 people, and a moron with large smartbombs blowing your drones up and bringing Concord down on your heads. If they aren't killing you intentionally, they're doing it accidentally.
If you seriously believe that its a good idea to gang with strangers, I've got a pack of warp coordinate for you. They've got candy at the end. Trust me.
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HeliosGal
Caldari
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Posted - 2010.11.11 01:06:00 -
[252]
Originally by: egegergergsdgedgege
Originally by: CCP Soundwave
Regarding wanting to contribute:
IĘm not a big fan on instances or ōartificialö game environments, where you can opt out. Incursions are made in a manner that theyĘre a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world youĘre in and there is no promise or guarantee that itĘs friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatĘs EVE, itĘs not always a very nice place.
But why do we need NPCs for that? In 0.0 and lowsec we siege and shoot each other all the time. We dont need a single NPC for that.
Well whatever. The first few incursions will maybe entertaining. But at least in 0.0 the people will be p***ed after a few weeks when they had to clear the 100th incursion just to keep their logistics operational. Even though the have the sleeper AI people will adapt and after a few sites it will become dull in comparison to real player combat. And to force people to do dull content is a very bad idea. Im sorry, but this system influence stuff is bs especially in 0.0 space where people may have to deal with much more important and much more epic stuff than NPCs.
TL;DR: The group PvE stuff is ok, but not if its a necessity to do it.
Logistics easy just put a pos next door cyno in jf transfer to haulers move to 00 station system next door 00 pvp, an area gets invaded presents a weakening point for usual pvp.
Empire suicide ganking - the targets shields and armour are down guess what hulkageddon here we come ( tho missiles guns etc will be nerfed to)
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HeliosGal
Caldari
|
Posted - 2010.11.11 01:09:00 -
[253]
Originally by: Harry Voyager
Originally by: Ceist Mashal
Originally by: Aeo IV
Originally by: CCP Ytterbium
Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Players will, for the most part, leave the system. Group pve cannot work in eve online, and here's why:
In most mmos, when there is group PVE, a dead player can be undone by a res, and a team wipe is just a matter of respawning and dealing with whatever death penalty the game forces on you. Sometimes it's an xp debt, sometimes you pay for your corpse.
Eve's not like that. If I lose my BS because a fleet screw up, it doesn't matter if I come back and fight because 25m isk isn't going to put me back into the black. (insurance helps, but still).
Here's what I predict will happen; if it's high sec, most of the players will log or leave. If it's in low sec, a handful of pirates will show up to screw any players over trying to complete it. If it's null sec, the alliance holding the space will probably remove it if they can, or ignore it.
These Incursions will likely last until they naturally expire, or if they don't, they'll last for days if not weeks.
I was somewhat looking forward to this incursion thing, but frankly the whole thing seems boring.
It's a Sandbox and also a game, the point is to make it interesting for yourself. You are thinking of a worst case scenario but when people find out they can gain LP points for Concord(!!!!) and they also find a 5 man team willing to take on the sansha I do believe they'll be glad to help.
I do believe its a wait and see scenario but I'm thinking it will be equal parts slackers/enthusiasts. Some people will relish in the destruction of the sansha and some will go hide somewhere till they get the courage. Incarna will even help them hide.
Nono, 4 people, and a moron with large smartbombs blowing your drones up and bringing Concord down on your heads. If they aren't killing you intentionally, they're doing it accidentally.
If you seriously believe that its a good idea to gang with strangers, I've got a pack of warp coordinate for you. They've got candy at the end. Trust me.
Greifers just had some fun - its gunna mess with the macro mission hubs to
|

Salpad
Carebears with Attitude
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Posted - 2010.11.11 01:18:00 -
[254]
Originally by: Draco Rosso This seems like the pve content Faction Warfare should had when it launched. : ( Anyway ccp could introduce some of these concepts to FW? Who ever said this will get in the way of player driven content then youĘre very wrong. This will add many strategic options to null sec alliances looking to harass/invade another null sec alliance. I can't wait!
Yes!
I tried a little FW missioning shortly after FW was released, and it sucked totally. It's an area of the game that is in need of major content improvement.
-- Salpad C.E.O., Carebears with Attitude |

Harry Voyager
Obscurity LLC
|
Posted - 2010.11.11 01:18:00 -
[255]
Originally by: Tippia
Originally by: Aethana What if I hate mission runners?
Can I fleet up--kill all but one sansha ship...
Then EPIC--we add 20 RR ships on the sansha ship and just THERE--stop all bounties and mining as much as we can...
Imagine the epic isk lost of doing this for a few days in motsu...
Also could a high sec carrier--the few rare ones--RR a sansha NPC so no one can kill it?
Unless they do something spectacularly different, it'll probably be like all beneficial support to rats: one GCC for you, and a nice visit from CONCORDą 
That bodes ill for spire tanking these things, actually, because if you're spider tanking, you're also likely to accidentally RR your target, as you are to shoot your wingman, which is going to bring Concord down on the entire fleet
|

Bhattran
|
Posted - 2010.11.11 01:19:00 -
[256]
I'm skeptical about this now, had high hopes but the more I read about this the less appealing it seems, unless you are on the winning team you get jack but security increases for doing concord's job in high/low sec?
What the **** is concord doing besides writing checks to the winners of these tournaments against the big badass invaders to their space? Sounds like Concord is on the take, they are paying Sansha half of all bounties in system then don't pay anyone until 'the job is done' defeating them, why shouldn't we all just gang up on Concord if Sansha scare them so much?
Why exactly are the local belt rats, when they aren't sansha, going to simply go away because the sansha showed up? They have no problem endless suiciding themselves against capsuleers but when sansha show up they say 'no I'm not getting involved there'?
I agree that probably more people will simply move than do concord's job, CCP might have read up on the ideas for making low sec matter, though you'd have to put an effort in there, to see 'making players' do concord's job is problematic at best.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |

Pitty Hammerfist
|
Posted - 2010.11.11 01:21:00 -
[257]
Edited by: Pitty Hammerfist on 11/11/2010 01:24:38 Edited by: Pitty Hammerfist on 11/11/2010 01:24:07
Originally by: CCP Soundwave When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over.
Hmm my biggest complaint is the reduced salvage chance and drops of these ships along the way.
Originally by: CCP Ytterbium
The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters.
meh
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HeliosGal
Caldari
|
Posted - 2010.11.11 01:27:00 -
[258]
well it will have its involvement elements, gives the factional warfare peeps something to do to
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TeaDaze
|
Posted - 2010.11.11 01:32:00 -
[259]
Originally by: Seriously Bored I agree with the statement but disagree with the underlying sentiment. Introducing content that reinforces the point that nowhere in this game is perfectly safe and predictable is the most EVE-like and unWOW-like thing they could possibly do.
I don't have a problem with eve not being safe, far from it 
What I dislike is the introduction of NPC driven theme park elements which actively interfere with player driven conflict. Sure they will create a flashpoint of their own as people try to gank others in the sites. But it isn't in addition to the normal gameplay in those systems, it replaces it totally for as long as that incursion is active.
Imagine the scenario where you have assembled a fleet ready to finish off the TCU in a system that you have been sieging for the past few days. Due to a random Incursion event your fleet drops in DPS (which means you need a bigger fleet to compensate because the TCU still has the same EHP to grind through and unless your caps are already in system you're stuck hitting it with battleships).
CCP would suggest that you simply clear the Incursion first, but you are not going to have time to grind through the sites (which could involve multiple systems) because while you do it lets your opponent rep their structures and kill your SBUs unopposed.
Rather than support emergent player driven gameplay this system adds another layer of (to put it bluntly) bull**** game mechanics on top of the already shaky sov system.
These might be considered corner cases, but unlike ratters or mission runners in NPC systems you can't simply move elsewhere to "opt out" of the incursion.
Originally by: Seriously Bored I really like your metaphor, but what in the past would you give as an example of them daring to be different? Rocking the boat with negative reinforcement like this and creating hotspots for players to cooperate and compete looks pretty damn daring to me.
I restate that given enough content and rewards this "public quest" system would have many players rushing to play with it anyway. The idea of easier to find flashpoints certainly has merit don't get me wrong. Giving PVE players some more interesting encounters with better AI and more PVP style fits is no bad thing either.
But ultimately the negative system effects are simply a stick to "encourage" people to use the content. CCP are likely worried that without such a drastic mechanism it would turn out the same way as T3 did at first, when Devs were upset that they had spent so much time implementing T3 and discovered players were not that interested in flying them (not till the 4th subsystems were introduced and build prices dropped).
As to daring to be different there are many places where CCP took the route least trodden or downright broke the mould.
- Single shard universe when other games went the easier multiple shards and instances route
- PvP with an actual in game consequence for loss (i.e. you actually lose your stuff) when other games simply respawn you and epic loot is never at risk.
- Proper player driven market allowing buy and sell orders in multiple regions instead of the basic trading in other games
- Realtime training instead of level grinding
- A structure that actively encourages scamming, ganking and other game styles undesirable in other games to the point of player bans.
Not an exhaustive list I admit, but shows the trend of doing things differently to other developers.
However recently the trend seems to be that various people within CCP are looking to reimplement facebook games and/or follow what other MMOs are up to rather than coming up with anything groundbreaking.
I would love to be proved wrong, but that is the impression I'm getting from various sources.
TeaDaze.net Blog | CSM Database |

Harry Voyager
Obscurity LLC
|
Posted - 2010.11.11 01:34:00 -
[260]
Originally by: egegergergsdgedgege
Originally by: CCP Soundwave
[...] Im sorry, but this system influence stuff is bs especially in 0.0 space where people may have to deal with much more important and much more epic stuff than NPCs.
TL;DR: The group PvE stuff is ok, but not if its a necessity to do it.
I have looked upon the face of Ozymandias, king of king, and watched him die, his kingdom shatter and crumble to dust.
You are correct, of course. The PvP is between blood and bone, not mindless machines. All the rest is incidental to it.
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HeliosGal
Caldari
|
Posted - 2010.11.11 01:35:00 -
[261]
Originally by: Pitty Hammerfist Edited by: Pitty Hammerfist on 11/11/2010 01:30:06 Edited by: Pitty Hammerfist on 11/11/2010 01:28:15
Originally by: CCP Soundwave When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over.
Hmm my biggest complaint is the reduced salvage chance and drops of these ships along the way.
Originally by: CCP Ytterbium
The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters.
Meh How about people that want to protect the gates and belts? they wont get much lewts :( Plus once a system has a full fleet everyone else is basically locked out.
but only the highest dps will get the loot. Having others locked out meh. The actual encounters are themselves also meh reward wise. Unless u start suicide ganking peeps
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Inipinipocoloco
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Posted - 2010.11.11 01:41:00 -
[262]
yay sandbox ^^ btw its our sandbox so ccp gtfo ^^
honestly whats this gonna be ? a ccp induced wannabe CTA for highsec carebears ? forcing ppl to leave their systems ? ya sounds really like fun
to me it sounds like another game feature that is left to be farmed by 0.0 alliances if it happend in their territory, a lowsec happening that interests simply noone like lvl5 missions ( certainly so after the first blueprint drops gets stolen) and a highsec event that attracts players interested in new content and 5 times the count in players that looking for a option to easy steal loot 8)
gz ccp ^^ - if you proclaim the nearly rulefree sandbox with endless options and free choices for everyone how and where to life - you ccp now start to force your maybe misguided visions of fun on ppl 8) not the way to go i think but we will see
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HeliosGal
Caldari
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Posted - 2010.11.11 01:41:00 -
[263]
In response to teadaze
Eve isnt safe
NPC driven influences have just been extended form wormhole space
It will affect low null and high sec probably evenly
The TCU sceniro is the defenders also have the same limits ie no caps reduced dps
Its more a disruption and over time will either slow or speed up front lines, only palce it wont hit is stain.
The big thing will be distribution and the amount of incursions to few and it will be a meh minor thing to many and disurptive.
And will other things be added to it later down the track ie other pirate factions perhaps, Sleepers invading known space
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Dmoney3788
THE DISC
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Posted - 2010.11.11 01:44:00 -
[264]
I haven't seen CCP address the ninja looting issue. Unless the acceleration gates block ships with cloaks fit, you can bet that there will be a number of cloaky ships in the final site, attempting to scoop the loot and in the end rewarding the stealthy pirate over the actual group that ran the site.
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Merin Ryskin
Peregrine Industries
|
Posted - 2010.11.11 01:44:00 -
[265]
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here? -----------
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egegergergsdgedgege
|
Posted - 2010.11.11 01:47:00 -
[266]
Originally by: Merin Ryskin
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
This.
Its like introducing dices to chess.
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Inipinipocoloco
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Posted - 2010.11.11 01:50:00 -
[267]
i dont think ccp will adress this ninja looting thingy - they dont give a **** bout a lot of other things like suicide ganking, scamming and so on - no, they see it as a feature so welcome to another of those features
and btw multi tactic AI ? all kinds of ships which forced players to also employ well round fleets with tacklers, tanks and logis ? and only to see that tacklers and logis dont get **** as a reward and all goes to the DPS ? lol - ccp u fail at ur own game
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Aria Jenneth
Caldari Kumiho's Smile Naraka.
|
Posted - 2010.11.11 01:53:00 -
[268]
Tch.
It's still a sandbox, folks.
It's just a sandbox with earthquakes.
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egegergergsdgedgege
|
Posted - 2010.11.11 01:57:00 -
[269]
Originally by: Aria Jenneth Tch.
It's still a sandbox, folks.
It's just a sandbox with earthquakes.
Uuuh how great. You build something in the sandbox and the random earthquake destroys it. Not the bully kid that you can at least punch in the face, a random event!

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Azureite
Amarr Special Forces Operation Detachment Delta
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Posted - 2010.11.11 02:00:00 -
[270]
It seems as though there are some aspects of this new feature that are going to conflict with each other.
The temporary nerfing of damage and tank, and the reduction of bounties, seems to imply that you want every day, run-of-the-mill ratters and missioners to have incentive to join in the fun and combat the local Incursion.
On the other hand, you have a fleet member limit over which rewards will be reduced, which will mean that in heavily populated systems you're adding a disincentive for all players in local participating. Also, you have rewards only going to the top fleet, meaning that rewards will virtually always go to a fast acting, cohesive Incusion-hunting corp or alliance and will never go to local PvEers banding together to fight.
tl:dr version - you're making PvEers stop what they're doing and at the same time making sure that they have no incentive to participate in the Incursion.
What this will mean is, whenever an Incursion pops up, local PvEers will just have to leave the system and wait for some Incursion hunters to clean it up.
In my opinion one of these Incursion aspects needs to go. Either do not nerf PvE content in Incursion systems or give those local PvEers some valid reason for helping clear out the Sansha.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 02:04:00 -
[271]
Originally by: CCP Soundwave WeĘve been doing public playtests of these sites on sisi and will very likely continue to do so, which means you can come check them out for yourselves. But yeah, tl;dr is that if you run these, you wonĘt be poor for long.
Soundwave are you just out of the loop or what?
it hasn't been tested for almost a month now. and the expansion is being released in 6-10 days. it will NOT be tested at this point. Did they just forget to tell you they took it down? Because we WANT to test it. We want to give feedback on the spawning and if it seems to small, too big and such. but we can't.
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Inipinipocoloco
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Posted - 2010.11.11 02:09:00 -
[272]
word Azureite,
thats a important point - what does ccp expect if an incursion hit motsu ? 900 player singing the happy happy joy joy song ?
all the things ccp gave up over the year were parts of the sandbox, good and bad, this does not feel like sandbox it feels like worldofevecraft - no thanks
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 02:09:00 -
[273]
Edited by: MotherMoon on 11/11/2010 02:10:16
Originally by: HeliosGal About the 00 and low sec cyno JF logistics networks
CCP should as a matter of course perhaps a side affect of sansha wh activity spawn more direct 4-12 hour limited wormholes form known to known space esp high sec to 00 , low sec to 00, low sec to high and 00 to 00 to allow Black ops types erm whats the word, covert logistical movements and provide more pvp points.
wow that's... that's actually a constructive good idea O.o Who are you and what did you do with helios!
also to CCP soundwave, I fully support that it should be a pain in the ass, and that any sort of PvE that could be taken as a "raid" by the mmo community needs to be hardcore eve style and be mean, and cruel, and brutal. That way there is no way for people to think it's easy, because eve is not easy, it's a scary universe : )
Which is why I still think that leaving them alone should make them spread like an infection. So you CAN'T ignore it even if you wanted to. like a brush fire.
Originally by: Inipinipocoloco word Azureite,
thats a important point - what does ccp expect if an incursion hit motsu ? 900 player singing the happy happy joy joy song ?
all the things ccp gave up over the year were parts of the sandbox, good and bad, this does not feel like sandbox it feels like worldofevecraft - no thanks
So what your saying is if it was instanced group PvE for fun with ZERO effect on the universe it would be MORE sandboxy? Are you ****ing kidding me?
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Dragon Greg
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Posted - 2010.11.11 02:12:00 -
[274]
Originally by: Merin Ryskin
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
And that, shows exactly the lack of vision coming from CCP.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.11 02:17:00 -
[275]
I love it! I've not read the last 10 pages, I will now.
To those saying this isn't the sand box ...
As to empire, we've got roughly 2000 systems? They're all the same, really they are, station X, mission Y, time to sleep ZZZZ. If they hit your mission hub go elsewhere. Did you read the mission text? it says we need your help, bad things are happening, now its real.
Do you have to participate? No, does it affect you? Yes. The universe is changing, as did wormholes change your life, so does incursion. Is this more direct? Yes, so was PI.
The game is growing, offering more content, more opportunities. Please don't kneejerkoff over this.
The sandbox has kept growing, it is growing more. I for one LOVE IT. I want NPCs to be tough, dynamic and fun, or completely removed. I hate isk faucets, I did level 4s till I was nearly in tears, they are too easy, too safe, not dynamic, they are boring kid amusement parks, not sandboxes.
Ride the ride, shoot the goons, play eve
Apollo =============================== || Don't let the Trolls keep you from your goals. || =============================== |

Inipinipocoloco
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Posted - 2010.11.11 02:18:00 -
[276]
mothermoon what i was trying to say is that eve attracts a certain type of players - the ones that stay after others leaving shocked by the learing curve
they enjoy a game that they can fill with their own ideas play- and lifestyles, they develop their sandbox
i dont think that player type appoves to uncalled for incursions that, like said before ruin the day for a lot and benefit only a few
the concept is just frikkin wrong - change the forced crap to special agant spawns that give ut mission for fleets to warp to pockets and fight there - so way more ppl could take part in it and remove those crappy malis to the system
noone in eve wants to be forced - by ccp, dont ruin the sandbox
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 02:21:00 -
[277]
Originally by: Merin Ryskin
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
PEOPLE ARE NOT SAND.
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Kireiina
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Posted - 2010.11.11 02:24:00 -
[278]
Sounds awful.. and this stuff should be on the test server *now*.
In high-sec most people will just avoid them because the fleet limits, fleet competition and griefing opportunities will discourage participation from random Eve gamers. I assume the resistance reduction is also to make sure no noobies in T1 can participate.
In low-sec most of the activity will be ganking anyone silly enough to try and run this, unless some large corporation has complete control of the system. And that would involve enough people the payout gets diluted.
In high-sec it will be an annoyance that needs to be cleared ASAP.
The emergent gameplay will come from people finding ways to exploit it, and harvest tears, in ways CCP didn't think of (not that they appear to be doing much testing anyway). They are putting a "PvE Public Quest" into a game that does not have the foundation for it, doesn't have exciting PvE gameplay (RRBS /snore), and opening a can of balance worms with having zone-wide modifiers (worked well in WH's eh?).
Oh yeah, and given the game is rapidly becoming super-carriers online we *really* needed more named mods and faction super-carriers 
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TeaDaze
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Posted - 2010.11.11 02:26:00 -
[279]
Originally by: CCP Soundwave IĘm not a big fan on instances or ōartificialö game environments, where you can opt out.
No problems with that point of view.
Originally by: CCP Soundwave There is no instant dungeon finder here; there is no flagging to participate, this is the world youĘre in and there is no promise or guarantee that itĘs friendly.
I disagree, there is a "dungeon finder" system in all but name. You will be able to find where the incursions are and within those systems there are beacons to warp to. This is not a bad thing because it gives potential flashpoints.
Also whilst there isn't a direct flagging system, if you want to participate for rewards you have to be in the "winning" fleet. This means instead of flagging with a slash command, people will be begging for a gang invite in local instead.
Originally by: CCP Soundwave Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege.
One of these things is not like the others 
You mention Player vs Player conflict, Players taking over your station, Players wardeccing your corp/alliance and then imply they are similar to NPCs invading systems picked at random and applying serious penalties. Sorry that isn't a valid comparison.
Originally by: CCP Soundwave When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatĘs EVE, itĘs not always a very nice place.
So in the end you actually can "opt out" of the ōartificialö game environment, contrary to the initial quote 
The best bit about Eve is when players use and abuse stuff CCP put in the sandbox in different ways (frequently to the disadvantage of others ). I don't see this system penalty mechanism as adding to the sandbox, I see it as concreting over a part of it to put up some theme park ride.
TeaDaze.net Blog | CSM Database |

Inipinipocoloco
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Posted - 2010.11.11 02:28:00 -
[280]
ya right - the only intereting part in all that crap is ne new AI for npcs - the loot sucks 8) who wants a ship with build in primary anyway hehe
except maybe as a ratting mothership - yay^^
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Mynxee
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Posted - 2010.11.11 02:35:00 -
[281]
Originally by: TeaDaze
Originally by: CCP Soundwave Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege.
One of these things is not like the others 
You mention Player vs Player conflict, Players taking over your station, Players wardeccing your corp/alliance and then imply they are similar to NPCs invading systems picked at random and applying serious penalties. Sorry that isn't a valid comparison.
Exactly my thoughts.
Life In Low Sec |

Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.11 02:36:00 -
[282]
Seems interesting. I'm laughing at the HTFU attitude the devs are pushing with this. As a 0.0 player, my life is unpredictable. I cannot get into a rhythm with my play style and on many occasions, my itinerary for the day is determined before I log in. Sometimes I log in and an enemy fleet is camping a station and I need to decide if I'm going to fleet up and engage or not.
I like the idea of this happening randomly by pirates. Wouldn't mind seeing more of the pirate factions doing similar incursions in the future. I think it adds to the volatile and random nature that is EVE. If done properly, this could be another resource null alliances fight over.
I do have one question:
If you chose not to participate and allow the incursion to happen, does said event stay indefinitely. In other words, when Sansha invade and you don't kill them, do they stay to eventually fill up all systems in EVE or do they just de-spawn?
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Inipinipocoloco
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Posted - 2010.11.11 02:43:00 -
[283]
certainly not cause if it would stay indefinitley ccp forgot who pays their wages 8) not the 0.0 alliances with multi million income ( -> plex) but the carebears living in highsec
**** them off enough and you can go look for a new job and we have to look for a new game 8(
dont ruin the sandbox
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 02:45:00 -
[284]
ran out of space.
It might seem like a jerk move, for someone to take your sandbox, dump it in the ocean, and say, sorry, were taking the box away now you gotta deal with the Tide, and bullies. Work together or lose your sandcastle.
And in way your right, it's not a sandbox anymore. You can just close it up, you can't put up a cover to block out the rain. But life shouldn't be so easy, maybe the idea behind a sandbox game is a bad idea. Maybe we need a new type of game, like with minecraft. Where the point of the game is that everything is trying to kill you. But with other players trying to kill you too. A game where everything tries to kill you!
you know, like real life. Not a nice comfy sandbox, but a real universe simulator.
I for one then agree with you that this is making it harder to play with the sand. BUT the alternative is more theme park PvE. And the reason no other mmo has done what CCP is doing and they know it's not a mainstream idea to be so mean to the playerbase by adding earthquakes to a sandbox.
But CCP has balls, they want to make the PvE NOT a theme park. And since I know PvE has to have a role in an mmo, given the choice between this, and more themepark 0 risk, 0 effect PvE missions. i take this bold new could run into the ground approach.
In face I personally would be for removing missions altogether with more systems like this one. Instead of missions having highsec only events that require lots of little 1 man missions. If not run things start to happen. Planets change, peoples trade routes get messed up, whole corp have to move out.
forget the idea of quests! QUEST AND EPIC RAIDS ARE LAME. dynamic content witht he highest payout in low sec, and full reign 0.0 no rules PvP is the direction eve should take!
Now there are many issues with null sec right now, and low sec needs more than just this to get on the right track. But I still strongly believe this to be the best alternative to WorldofEvecraft.
NO INSTANCED PVP! NO INSTANCED PVE!
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HeliosGal
Caldari
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Posted - 2010.11.11 02:45:00 -
[285]
Originally by: Inipinipocoloco certainly not cause if it would stay indefinitley ccp forgot who pays their wages 8) not the 0.0 alliances with multi million income ( -> plex) but the carebears living in highsec
**** them off enough and you can go look for a new job and we have to look for a new game 8(
dont ruin the sandbox
well something to lure the carebears around - more direct high sec to null and low sec wormholes would be a great way to move players around
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Mica Swanhaven
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Posted - 2010.11.11 02:50:00 -
[286]
Originally by: Inipinipocoloco certainly not cause if it would stay indefinitley ccp forgot who pays their wages 8) not the 0.0 alliances with multi million income ( -> plex) but the carebears living in highsec
**** them off enough and you can go look for a new job and we have to look for a new game 8(
dont ruin the sandbox
i say remove all agents and all static PvE points in eve all together. **** of the Carebears to the ends of the earth! gives them more interesting ways to make make isk from thin air.
and i say that will do quite the opposite of "ruining" the sandbox.
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Inipinipocoloco
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Posted - 2010.11.11 02:51:00 -
[287]
do you really think a high sec to null sec wormhole would make carebears jump into nullsec yelling LEEREROOY ? i dont think so
carebears may be many things but they are not stupid 8)
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 02:53:00 -
[288]
Originally by: HeliosGal
Originally by: Inipinipocoloco certainly not cause if it would stay indefinitley ccp forgot who pays their wages 8) not the 0.0 alliances with multi million income ( -> plex) but the carebears living in highsec
**** them off enough and you can go look for a new job and we have to look for a new game 8(
dont ruin the sandbox
well something to lure the carebears around - more direct high sec to null and low sec wormholes would be a great way to move players around
agreed.
if the reward is greater they will do it.
also... why do people keep thinking these things will come randomly out of nowhere? I'm sure they will spawn over downtime, don't be so paranoid as to think ccp would want to do all that processing in the middle of a huge fleet fight :P
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Inipinipocoloco
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Posted - 2010.11.11 02:55:00 -
[289]
mica i know noone in nullsec that pays for their account with money - all plex ^^
so who do you think pays they real cash? the cash that makes the hamsters run and pays the ccp guys ? the cash that makes the sandbox possible ?
i say dont mess with the carebears, they pay for all of us 8) give them lvl 6 7 and 8 missions in highsec if that makes them happy 8) and keep them happy 23,5/7
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Axon Atom
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Posted - 2010.11.11 03:02:00 -
[290]
Originally by: Inipinipocoloco
thats a important point - what does ccp expect if an incursion hit motsu ? 900 player singing the happy happy joy joy song ?
I think they are expecting them to cry, get higher heartbeat, and to freak out.
which is a good thing
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Mynxee
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Posted - 2010.11.11 03:03:00 -
[291]
Originally by: HeliosGal well something to lure the carebears around - more direct high sec to null and low sec wormholes would be a great way to move players around
I doubt that would do it, considering how they feel about low sec.
Life In Low Sec |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.11 03:05:00 -
[292]
Ok, I've now read all 10 pages ...
To those who dislike/hate
Empire is NOT sandbox. If sec status was dynamic, based on ratting, pvp, etc then that would be more sandbox.
NPC stations with repair facilities in nearly every empire system is NOT sandbox.
Missions you KNOW you will WIN is NOT sandbox.
These Incursions are NOT sandbox, how you respond to them is however. There are not supposed to be any safe places in eve unless the players make them so. This concept is finally being move to low sec and empire.
Personally I would love a few more changes while they're at it:
Make all NPC corp members able to respond to theft, pvp, etc. The empire corps are supposed to be powerful, let them. Allow Players corps to then war dec the NPC corps.
Allow Sansha to take over systems and have sec status fluctuate throughout the constellation. Next allow sec status to fluctuate everywhere, have player run "deputies" or law of the area, and slowly work to get rid of concord. You REALLY want sandbox? No NPC stations, targetable stargates, let's be able to burn it all down.
Here what happens? oh I need to mission somewhere else, because eve isn't static.
Man up, Apollo =============================== || Don't let the Trolls keep you from your goals. || =============================== |

Rabbit994
Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.11 03:11:00 -
[293]
CCP are you aware by cutting resists in half, logistics are getting a big slap in face? Logistics work on resists for both personal defense and to make remote repping more effective and you are screwing that up horribly.
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Hex'Caliber
Gallente
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Posted - 2010.11.11 03:13:00 -
[294]
In its current guise, this is never going to work, guaranteed. Another guarantee, it will cost ccp a large number of lost accounts, this is a game mechanic that will negatively affect everyone in a region, while only a small percentage will benefit for the final kill, are you kidding me?
Honestly GTFO ccp, given the potential bpo rewards, this is going to be camped by big corps and big alliances only, smaller operations are going to be ****ed over royally with no chance to compete. The larger corps will have one gang fighting the incursion and another killing anyone else who tries to intervene so they can hog the bpo and rewards at the end; anyone who believes otherwise has all the common sense of a sand flea.
Only a half-arsed *****wit could come up with such a hapless idea and believe it could work, punish everyone, but only reward a select few for the inconvenience. Trying to force players to do anything in a "sand box" is always a bad idea anyway; seriously ccp, who the **** let the tea lady at this drawing board.
Kill off all agents, their missions, and high sec and have done with it already, instead of all this ****ing about through the backdoor, because it makes you look like clueless ****ing idiots. You have been trying for years and it does not work, high sec and mission running are still the highest populated areas of eve. Decide one way or the other, either you want high sec, mission running, and the pve content provided therein or get the **** rid of it; dangling a carrot for that section of the mmo community, and there after hitting them with increasingly ridiculous sticks to force them into play styles that donĘt appeal is pathetic. The bottom line, those that want to get involved in low/null and pvp are already doing so, those that don't, aren't; accept it and move on, ffs. Regards HexCaliber Man kinds greatest Strength and greatest weakness is HOPE
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Seriously Bored
Minmatar
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Posted - 2010.11.11 03:23:00 -
[295]
Originally by: MotherMoon
PEOPLE ARE NOT SAND.
That rather beautifully sums up my thoughts on this. Sand is creating new situations people can exploit or leverage. Sand is shaking **** up and seeing how the intelligent and the devious deal with it.
Hell, I wish they'd implement more wormhole-like system-wide effects like this. It's the closes thing EVE has to terrain.
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Inipinipocoloco
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Posted - 2010.11.11 03:23:00 -
[296]
honestly i dont get the probs so many of you peeps have with agents and mission running ? carebears make this game possible so why ruin the game for them ^^
unless you are not able to kill pvp oriented players that is ^^ then of course i would understand why u want to force carebears in low/null ^^
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.11 03:36:00 -
[297]
Originally by: Inipinipocoloco honestly i dont get the probs so many of you peeps have with agents and mission running ? carebears make this game possible so why ruin the game for them ^^
unless you are not able to kill pvp oriented players that is ^^ then of course i would understand why u want to force carebears in low/null ^^
The game isn't being ruined for carebears.
They can still mission, but they may have to leave the system they are in.
Why do you think they have a ruined game? Everyone makes this game possible. =============================== || Don't let the Trolls keep you from your goals. || =============================== |

Inipinipocoloco
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Posted - 2010.11.11 03:38:00 -
[298]
the carebear is a very territorial bear and does not like changes to its lifestyle - most of them just loggoffski when a incursion hits their most loved agent
if the incursion stays on long enough u just risk them to never longonski anymore 8) why take that risk?
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Pitty Hammerfist
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Posted - 2010.11.11 03:40:00 -
[299]
Originally by: Dmoney3788 I haven't seen CCP address the ninja looting issue. Unless the acceleration gates block ships with cloaks fit, you can bet that there will be a number of cloaky ships in the final site, attempting to scoop the loot and in the end rewarding the stealthy pirate over the actual group that ran the site.
Thats easy to address, just give the leader of the fleet an expedition entry in his journal that leads to the loot spot.
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Garheed
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Posted - 2010.11.11 03:42:00 -
[300]
Damage is being lowered. Armor/shields/resists are also being lowered, so that for pvp's sake we don't have a situation of all tank, no gank.
This leaves me with a question: Am I right in thinking this change will bring speed-tanking back to the forefront? It seems that out of all the reductions being done to ship output, nothing is going to impact ship speed. Since guns and defenses alike will be neutered, doesn't this mean that pvp during the Sansha incursions will heavily favor faster ships?
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Elzon1
Caldari Shadow Boys Corp Without Remorse.
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Posted - 2010.11.11 04:13:00 -
[301]
Not bad, seems to me it could very well be fun 
Maybe a few macro miners will be blown up due to this +1 
So this is all coming out Tuesday (November 16th) right, or is there no official word as to when it will be released yet?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.11.11 04:20:00 -
[302]
sounds awesome and awful at the same time. 
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Cobalt Sixty
Caldari Invictus Australis BricK sQuAD.
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Posted - 2010.11.11 04:40:00 -
[303]
Originally by: TeaDaze I liked it when CCP actually dared to be different instead of trying to replace the sand with concrete.
Sounds like someone needs to adapt, or die.
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Emisune
Caldari
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Posted - 2010.11.11 04:40:00 -
[304]
I have been and am still looking forward to the incursion events.
That said, I must second the concern about Sov Warfare taking place in a system that has an active incursion. All it takes to put up SBUs is a blockade runner, but it takes a hell of a lot more than that to take them down. Likewise for things coming out of reinforce, no capitals to rep them or take them down etc.
Also, for the duration of an incursion will the bills for things like Cyno Beacons and Jump Bridges still be going through?
I honestly don't know the answer for dealing with this. Whether it's just a matter of making systems that are in a vulnerable state immune from Incursions, or whether there's another solution, or if it's just the default answer of HTFU and deal with it; but I can see much potential for grief if there is no attention given to this effect.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 04:43:00 -
[305]
It would be cool if the incursions would have lasting consequences if not dealt with, like if the incursions are not run after a certain time period, sanshas takes over sov (at least in empire space), or something that would permanently change the dynamic of the eve universe, instead of something thats a minor inconvenience for some and an isk faucet for others.
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ceaon
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Posted - 2010.11.11 04:52:00 -
[306]
Originally by: Dmoney3788 It would be cool if the incursions would have lasting consequences if not dealt with, like if the incursions are not run after a certain time period, sanshas takes over sov (at least in empire space), or something that would permanently change the dynamic of the eve universe, instead of something thats a minor inconvenience for some and an isk faucet for others.
hey i am not alone 
Originally by: ceaon i dont like that fact sansha will always fail no matter what they do they will fail  
sansha should be allowed after a time to deploy structures in this systems and claim SOV, maybe even set some kind of outpost allowing player whit +5 standing whit sansha to dock inside work for them and get overpowered sansha implants, sansha ammo etc flying for the sansha and earn some LP points for killing ships on incursion sites if CCP will make this should be awesome
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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Bhattran
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Posted - 2010.11.11 04:54:00 -
[307]
Originally by: Dmoney3788 It would be cool if the incursions would have lasting consequences if not dealt with, like if the incursions are not run after a certain time period, sanshas takes over sov (at least in empire space), or something that would permanently change the dynamic of the eve universe, instead of something thats a minor inconvenience for some and an isk faucet for others.
**** yeah, if concord can't keep the damn peace I'll go to work for the Sansha, if that means they want me to kidnap people and turn them into zombies or pod people so be it I'll side with the barbarians sacking Rome any day of the week.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |

ceaon
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Posted - 2010.11.11 04:57:00 -
[308]
Originally by: Bhattran turn them into zombies or pod people so be it I'll side with the barbarians sacking Rome any day of the week.
you know ****load of ppl was asking for a way to harvest/salvage implants from dead bodies sansha could provide this technology for players who have standings whit them and eve players can finally reach a new lever of cruelty/gore
/me wants implant salvaging 
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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Docerra Venturra
Aperture Harmonics K162
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Posted - 2010.11.11 05:38:00 -
[309]
Any clarity yet on whether or not tracking disrupters, damps and neuts will work on NPCs?
If NPCs are gonna fly "player-inspired" ships / fleets, they should damn well have the same vulnerabilities.
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HeliosGal
Caldari
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Posted - 2010.11.11 05:43:00 -
[310]
Originally by: Docerra Venturra Any clarity yet on whether or not tracking disrupters, damps and neuts will work on NPCs?
If NPCs are gonna fly "player-inspired" ships / fleets, they should damn well have the same vulnerabilities.
i agree they need to be able to be countered but still random enough to keep playerso n their toes
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Dmoney3788
THE DISC
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Posted - 2010.11.11 05:49:00 -
[311]
Originally by: Docerra Venturra Any clarity yet on whether or not tracking disrupters, damps and neuts will work on NPCs?
If NPCs are gonna fly "player-inspired" ships / fleets, they should damn well have the same vulnerabilities.
If they have sleeper AI, I'd imagine that you can use EWAR on them, like how you can jam sleepers, etc.
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Andre Ricard
Gallente Moira.
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Posted - 2010.11.11 06:07:00 -
[312]
Edited by: Andre Ricard on 11/11/2010 06:15:27 As some people have mentioned, I'm very curious as to what the "time-out" on this is if nobody chooses to do anything about the Incursion. I'm assuming all of Sansha's little spikebuddies will just wander off if nobody feels like playing with them.
But then, of course, until then a certain point of 0.0 could be shut down in terms of cyno nets, and that could be brutal for logistics. So how long will the disruption last if nobody bothers with it?
I still think this expansion sounds cool, so long as it (or Incarna) come with some of the long-needed improvements to nullsec play. The PvP game of EVE is robust, so there's little real harm in expanding the PvE side of things a little bit, especially when you make it unpredictable like this.
By the way, who the hell is still beating the "this launches in six/ten/short-number days" drum? There's a mass test scheduled for the 18th, guys. I rather doubt it'll be out before the very end of this month. You may have noticed there isn't even a features site up yet. ----- Character back under original management. |

Salpad
Carebears with Attitude
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Posted - 2010.11.11 06:15:00 -
[313]
Originally by: Shandir Newbie systems should be exempt, like they are some other harsh mechanics (just the newbie spawning systems). Once the newbie leaves that system - welcome to EVE.
It also sounds as if the 0.0 guys are truly unhappy about the incursion mechanic, so why not make it so that 49% of incursions happen in high-sec 49% in low-sec, and only 2% in no-sec?
-- Salpad C.E.O., Carebears with Attitude |

Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.11.11 06:16:00 -
[314]
Edited by: Vir Hellnamin on 11/11/2010 06:16:39
Originally by: CCP Ytterbium To address some good concerns: Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.
Have to ask:
Does it require two separate factions' Carrier-III certs (and BS-V for Cap Ships prereqs) trained to fly it? (Similar to pirate-faction BS for example) 
Also, since Sansha hulls do differ totally in hull-style from other factions/empire-faction "base"-hulls, does this one too?
-- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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HeliosGal
Caldari
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Posted - 2010.11.11 06:17:00 -
[315]
well in nuermous recent dev blogs ccp have stated it is ready to go on tuesday next week elsewhere its later on in the month
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Kireiina
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Posted - 2010.11.11 06:25:00 -
[316]
Originally by: Andre Ricard
But then, of course, until then a certain point of 0.0 could be shut down in terms of cyno nets, and that could be brutal for logistics. So how long will the disruption last if nobody bothers with it?
Incursions in 0.0 space are unlikely to last long unless it is a strongly contested region. The forces that hold space will have both the materials, numbers and need (since the incursion represents a vulnerability and an opportunity) to end the event rapidly.
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Andre Ricard
Gallente Moira.
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Posted - 2010.11.11 06:28:00 -
[317]
Edited by: Andre Ricard on 11/11/2010 06:29:57
Originally by: Vir Hellnamin Edited by: Vir Hellnamin on 11/11/2010 06:16:39
Originally by: CCP Ytterbium To address some good concerns: Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.
Have to ask:
Does it require two separate factions' Carrier-III certs (and BS-V for Cap Ships prereqs) trained to fly it? (Similar to pirate-faction BS for example) 
Also, since Sansha hulls do differ totally in hull-style from other factions/empire-faction "base"-hulls, does this one too?
Yeah, speakin' of which, show us the stats already! What skills do we need, what are the bonuses, etc. etc. etc.
Originally by: Kireiina
Originally by: Andre Ricard
But then, of course, until then a certain point of 0.0 could be shut down in terms of cyno nets, and that could be brutal for logistics. So how long will the disruption last if nobody bothers with it?
Incursions in 0.0 space are unlikely to last long unless it is a strongly contested region. The forces that hold space will have both the materials, numbers and need (since the incursion represents a vulnerability and an opportunity) to end the event rapidly.
Yeah, but I can also see a situation where a fleet has ops planned that day and is pretty much concerning the effort necessary to break a system camp. So I'm curious as to just how long an incursion will last if left uncontested (that one screenshot does show they "withdraw" after a while). ----- Character back under original management. |

Ottman
Amarr LoneWolf Mining Veni Vidi Vici Alliance
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Posted - 2010.11.11 06:33:00 -
[318]
i thought the current system was for eliminating afk empires in 0.0 ? this is definetly a nerf, and forces ppl to work together that wouldnt normally, they would rather pew pew each other into face. the penalty on resistances and weapon systems, i really have to demand to remove this, its a punch in the face of us players, i mean you ccp guys do everything to reduce the opportunity that ppl get too much iskies, but tbh a bit carebearing must be that ppl can buy their ships and fits to do pvp again. remember ccp, its your job to deliver gameplay options, not to dictate how we have to play, any mmo company that take money from its players and forget this failed, would be different maybe if eve would free to play, but cant remember that ? i havent anything against the cyno jamming though, but a smaller gang of 5 year old chars must be able to pown that with their skills, means at least in 0.0 the option to use a covert cyno to bring in black ops and capitals like carriers. the last thing i want to see is some kind of acceleration gate appearing with ship class restrictions, i decide with what i want to fight, keep that in mind ! and tbh i dont want some kind of mixup of pvp and pve, pve means player powns, and that to 100 % if you force something different on us, pls dont wonder ccp if the subsriptions numbers drop, we dont like to get pushed around, not like this.
MfG Ottman
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.11 06:39:00 -
[319]
I am hugely disappointed by the CSM, especially going so strong against this feature here.
It looks as if they are following their own agenda, just as I feared they would do, and do not care about what the players want. After all they are PLAYER representatives.
That said, the incursion feature sounds really AWESOME. Especially the 0.0 disruption, but also the highsec uproar. And it looks like a major boost to low sec.
Screaming about themepark and evecraft? Cry my! That is totally irrational and obviously those people do not know what a themepark is. It is just adding more variables to Eve, more options. You can hate it, you can fight it, but it adds a lot of spice to universe. Only drawback is that you can't side with the sanshas, but maybe that will come later.
If you can't deal with the heat, get out of the frying pan!
But it looks like some people got fat, lazy and just used to their daily routine. And those of course hate all new stuff and any change, regardless. |

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.11 06:48:00 -
[320]
You seem to be doing the same sort of thing I complained about when you brought out FW. You're not creating a war, you're creating a series of small battles that claim to have an overarching structure but really just amount to entries on a scorecard. I may be proven wrong when the latest version hits Sisi, but I'm not expecting it. If you're going to do this, do this right. Turn it into a campaign mode from a well-designed RTS, not a series of instances with sketchy gang mechanics and minimal interrelation.
Try to minimize "This is a dungeon for 15-20 players!" design, and move towards objective-based combat on a larger scale. The Sanshas have a bunch of structures - cyno jammer, TCU, listening posts, shipyard, etc. - in each system in a constellation, plus a few const-wide structures. Each one has a defence fleet, but they don't act independently. If the shipyard comes under attack, the TCU fleet might break off a few ships to aid them(but not too many, it might be a feint). Give each one a purpose, and a reward on destruction for the destroying fleet(flat reward split evenly, regardless of numbers). And then make the Sansha's total fleet for this purpose limited - they only have a hundred battleships and 300 frigates in AB-CDE, so if someone comes and kills a dozen battleships in a failed attempt to knock out the cynojam, you've still made progress in defeating them.
Try these on for Sansha concentrations, listed in order from worst reward/least well defended to best/most: - Gate camps(no overarching reward, you just get rid of them for an hour and kill a few ships) - Station camps - Listening post(scans out players to send attack fleets, more = shorter scan time) - Mining array(adds "resource points" to Sansha side) - Shipyard(builds ships with resource points) - Construction platform(builds buildings with resource points) - Cyno jammer(jams cynos, obv) - Infrastructure hub(adds environmental effects, upgraded effects can be purchased with resource points) - System capital(allows Sansha-aligned players to aid incursion side, must be in place for anything to be built in system) - Incursion capital(if defeated, ends the incursion)
It's important that the iHub/cyno jammer not have the cripplingly high HP counts or the reinforce timers of the player versions, of course(although giving the capitals a reinforce timer may actually be a good idea). But each of them has a role it plays in the overall incursion process, each has a reward for defeating it from Concord, and it'll tie together the effects on players in the systems and the process of attacking the incursion in an interesting, strategic way. And furthermore, this gives you a natural way for it to expand beyond the bounds of "this is a 5-10 man dungeon, yawn" and start affecting the map. If there's an incursion that nobody attacks, it'll spread, and it'll keep spreading. After a while, the Sanshas will get strong enough to attack the POSes and sov claims of the locals(for 0.0 incursions), or perhaps start changing the sec status of the system(for empire incursions). If nobody cares to hit an incursion for a month or two(and the devs haven't done an emergency rewards upgrade), the Sanshas could easily take sov over a region away from players entirely.
So let's say an incursion hits Jita one day. Jita gets an incursion capital, a lot of support structures and a big concentration of fleet units, every surrounding system gets a system capital and a smaller collection of units/structures. Players launch a massive attack on it(since, you know, Jita), and start nuking gate/station camps and the odd listening post. Some ambitious fellows get a fleet together and head straight for the incursion capital, but the supercapitals there make quick work of the battleships. The players reship, and try to clean out Perimeter, starting small. (cont.)
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Venkul Mul
Gallente
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Posted - 2010.11.11 07:01:00 -
[321]
Originally by: Mynxee
Originally by: Nikita Alterana 3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I agree with this and very strongly wish this would be an option.
I have some trouble getting why you can want this for the Sansha.
Other "pirate" factions operate on the principle of self interest but the Sansha operate on the principle of mind control.
so really you feel an interest in role playing a mind controlled slave?
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.11 07:18:00 -
[322]
(cont.)
So they get a fleet together, and start raiding Perimeter. They kill every camp they can find, knock out some listening posts, and clear the mining arrays out of all three belts in short order, killing as many reinforcements as they can to make the later battles easier. They blow up the construction array and then call it a night after a good day of Sansha-killing. Next day, a new construction array and some ships have been flown in from Jita(at some expense, but the untouched mining arrays in Maurasi's 25 belts can pay for it) and some ships have come out of the shipyard. Worse yet, a bored pirate corp has decided to fight for the Sanshas and enlisted at the local capital, so a gaggle of blinky red humans are backing up the Sansha fleets. But word of their success has spread, and the Concord-faction fleets have grown too. The players raid the shipyard, and manage to fight off both the pirates and the Sansha defenders, then proceed to do the same at the construction platform. There's no cyno jammer(it's highsec), so they move on to the iHub, and blow that up, levelling the playing field seriously between the unaffected Sansha ships and their own, which had been fighting nerfed up to this point.
Finally, they go for the gusto, and try to take out the system capital. The ranks of the Sansha defenders have been seriously depleted by the grinding warfare, but rather than see the base fall, Incursion HQ has one of the ships drop a cyno, and a titan bridges in a fleet - a few carriers, lots of subcaps, and one mothership. The ensuing battle kills over a dozen players, but the remaining fleet manages to see the Sanshas off and liberate Perimeter entirely, leaving the Sansha-allied pirates to Concord's tender mercies. The same day, New Caldari and Sobaseki get their incursion fleets crippled but not totally destroyed, meaning that they should be easy cleanups on day 3. Muvolailen and Jita have suffered some damage, but Niyabainen and Maurasi are mostly unaffected and have extra ships to give to the war effort(as well as an excess of resources that they don't physically have enough construction capacity to spend), and in fact Maurasi is doing so well that it sets a new system capital building to try to take over Itamo.
Over the next week, the Sanshas try to push back, but get overwhelmed by the player interest in keeping Jita secure, and fall back. By the eighth day, all that's left is some construction yards in Maurasi and the incursion capital in Jita protected by a pair of supercapitals and a couple dozen battleships, a far cry from the dozen supers and hundreds of battleships that smashed the player fleet the week before. An attack goes in, the Sanshas call for every available ship to defend, the players trap the Maurasi reinforcements with a gate camp and kill them, and then turn around and massacre the last defenders. The incursion capital is destroyed, and Jita is open for business again(and a good thing too, that 0.7 sec status was starting to look a bit worrisome).
Now wouldn't that be at least three times as awesome as what you're proposing?
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Venkul Mul
Gallente
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Posted - 2010.11.11 07:19:00 -
[323]
Originally by: Irumani
Plus, if there's any roleplay story on how Sansha do reduce tanks and damage output from every single capsuleer ship in the system they're in, feel free to share.
If you look the enlargeable screenshot you can see that there is a in game explanation.
I think it is an interesting feature as it give you a weaker/stronger enemy depending if the capsuleer side is winning or losing.
Without requiring direct control by a Dev or "event manager" the Sansha will be getting stronger (or at least try to regain the original strength):
Quote: So what's the point in completing more difficult sites? Not only do they give more rewards, but also net more influence, which is the key at successfully repelling the invasion, since Sansha forces will continuously attempt to push influence downwards overtime. Thus, incursions always are an ongoing struggle, a fluctuating frontline that needs to be maintained because its collapse resets system effects back to their highest values.
It is a kind of auto-regulating system. If we don't keep pushing against them they will become stronger, so "leaving them alone" is not a goos choice.
Then there is a secondary goal: recently the Dev team has express his displeasure about the quantity of isk entering the game. As most of the reward is LP and you get a them and the money reward only at successful completion (so no farming of sites and no immediate bounties) they are effectively reducing the isk pouring in the system as both people will spend time killing Sansha instead of ratting and missioning, those still missioning in the target constellations will get reduced rewards and ratting there will be (probably) meaningless as the rats will be replaced by Sansha rats.
I am a bit less pleased by this 2 parts:
Quote: Please also note that, - besides the fact that attempting to solo an incursion is a very, very bad idea - the rewards themselves are designed for groups and based on site objectives. The NPCs themselves have no bounty, no loot, and very little salvage as we wanted players to focus on the actual encounters
Quote: Finally, the last Sansha boss in each incursion will also drop Sansha sub-capital ship blueprint copies as well as some other goodies.
So killing Sansha at the gates, belts or even in the different encounter sites, barring the last one (and if I get it right it is the last one of the whole constellation) will give you no loot.
That make marauders a useless ship for 99% of the time and even the Primae has little reason to be for this kind of combat.
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Venkul Mul
Gallente
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Posted - 2010.11.11 07:35:00 -
[324]
Edited by: Venkul Mul on 11/11/2010 07:38:24
Originally by: Merin Ryskin
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
   Rational plan? maybe 50% of the time. The other 50% of the time is to "harvest tear2 (true or imaginated):
Quote:
Quote:
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
What I see is a lot of "elite PvPers" saying: "Bad things should happen to the others, we should be exempt by annoyances, we are the elite."
Or to put it in another way: "We should have the capacity to influence the playing environment but the playing environment should not have any influence on us."
Originally by: Dmoney3788 I haven't seen CCP address the ninja looting issue. Unless the acceleration gates block ships with cloaks fit, you can bet that there will be a number of cloaky ships in the final site, attempting to scoop the loot and in the end rewarding the stealthy pirate over the actual group that ran the site.
What acceleration gate? So far I haven't see any mention of those in the Dev blog or comments.
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Venkul Mul
Gallente
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Posted - 2010.11.11 07:48:00 -
[325]
A further note about the resist/damage reduction:
it is a very smart system to make people kill the "secondary" targets instead of simply jumping the "end boss" for the special reward.
I you try to simply jump the boss the net effect is that your fleet damage and resist are reduced to minimum levels, while, instead, if you first destroy the secondary targets and then attack the boss your fleet would be at full or almost full strength.
It is an interesting mechanic to make the invasion last at least a while and to push people toward doing all the sites.
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Cmdr Baxter
Deep Core Mining Inc.
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Posted - 2010.11.11 08:43:00 -
[326]
Edited by: Cmdr Baxter on 11/11/2010 08:44:03 Game on! Looking forward to the action CCP. (Now I just have to find a good corp to fly with.)
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Yakia TovilToba
Halliburton Inc.
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Posted - 2010.11.11 08:53:00 -
[327]
Originally by: Merin Ryskin The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
Congratulations, you've just learned the difference between PVP and PVE. Incursions were called high-end-PVE from the beginning, CCP didn't claim that they happen because of other players, so you have no point. If you don't like them, don't go there, problem solved. No one forces you to participate in PVE. Just because you don't like PVE, no one else shall be allowed to do it or what ? There are people who like to fight NPCs, Incursion is for them, not for you.
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.11.11 09:03:00 -
[328]
Wow. This thread is one LOOOOONG read. (Well, actually, I skimmed a few middle pages because it's late and I'm getting tired.)
The pros and cons put forth on this by everyone here all have merit to some degree, but isn't that the way anything is, especially something this new in an MMO? No matter what is done, somebody will love it and someone else will hate it, with a lot of people riding the fence. The way I see it, this is gonna change the way EVE is played, for better or worse, but because I like playing EVE, I'll adapt and continue playing or I'll get fed up with it and move on as I have many times in the past.
Overall, I like the whole concept but there are a few things that bother me and a few glaringly obvious results that will manifest rather quickly I think, so I'll put in my 2 ISK for what it's worth...
- Jump Clones scattered across the map are going to become VERY popular VERY quickly both as a way for some to get to the hotspots quickly and, for others, to get out of those hotspots even quicker.
- The high-sec people are going to have a much tougher time with this simply because the majority of them are not used to working in fleets not to mention flying with strangers. Most of the solo players are found here and this is going to impact them more than any other group in EVE (myself included. I usually fly solo although I'm not adverse to flying with others occasionally).
- Lo-sec is going to be a meat-fest for pirates while the bravest (or dumbest) of the high-sec players attempt to capitalize on the added rewards found there, until that is (and it WILL happen) the organized players from 0.0 start to dominate the sites at which point the pirates will either have to get a lot more organized or go back to ganking the stragglers and noobs who wander into their domain.
- 0.0 will be fine for the most part since the larger alliances who control vast amounts of space will be able to contain the incursions and handle them 'in-house' so to speak. There will be some time to adjust to new defensive tactics but that shouldn't take long for the 0.0 vets to figure out.
- The biggest problem I have with this is the lack of loot/reward for killing the individual Sansha. How do you explain that there is practically no salvage, no loot in the cargoholds, and CONCORD nor anyone else is willing to pay a decent bounty on these invaders who are far worse than the usual baddies? That makes no sense at all from a storyline approach. And why would the authorities pay a substantially less bounty and yet still increase your security rating? This is the one area in which I am in total disagreement. I understand that CCP wants to cut back on the ISK coming into the game, but there has to be a better way than just going against common sense. Unless each and every destroyed Sansha ship vaporizes, there has got to be salvage, and how is it possible for every Sansha ship to have an empty cargohold? Have they developed a transporter capable of sending anything and everything over any distance to move their equipment and goods? At the very least, each Sansha kill should net a small amount of loyalty points. Even medals or decorations for certain amounts of individual kills with points accumulated and available for use at preset amounts would be better than nothing at all. If a small group of friends teamed up (2 or 3) and cleared a roid belt or managed to take out a small gate camp, they should be rewarded since they did contribute to the cause in a small way while still risking their ships due to their diminished damage and defenses.
So there are my observations and objections. Now bring it on so that I can start adapting my gameplay! 
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Jorgan Niklow
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Posted - 2010.11.11 09:08:00 -
[329]
Originally by: Yakia TovilToba
Originally by: Merin Ryskin The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
Congratulations, you've just learned the difference between PVP and PVE. Incursions were called high-end-PVE from the beginning, CCP didn't claim that they happen because of other players, so you have no point. If you don't like them, don't go there, problem solved. No one forces you to participate in PVE. Just because you don't like PVE, no one else shall be allowed to do it or what ? There are people who like to fight NPCs, Incursion is for them, not for you.
Uhm, I 'like' to fight NPC's yet I'm not wild about Incursion, can't say for sure yet but I'm leaning heavily towards just up and leaving the area when they hit, I'm glad I've got plenty of open agents to work for.
I'd agree no one is forcing people to do PVE but they are now penalizing you when you do it while they are running their fleet op, I mean incursion cause much like a corp/alliance they are penalizing you for not doing what THEY think you should be doing. CCP started this with the NPC corp taxes and now they expand on it with Incursions, 'we think you should do this, and in order to get you do that we're going to impose 'disincentives' on you, cause you're dumb and need to be herded to where we want you to be.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.11 09:37:00 -
[330]
Edited by: Destination SkillQueue on 11/11/2010 09:39:39
Originally by: Jorgan Niklow
Originally by: Yakia TovilToba
Originally by: Merin Ryskin The point I (and other people) object to is that EVE is not a very nice place because of other players.
If another player (or group of players) decides to do something not-nice to you, you have options. You can fight back. You can try diplomacy. You can choose a location where you are not likely to be a target. Etc. And in all cases, there are real people on the other side, doing things according to some kind of rational plan.
With these incursions, not-nice things are happening because the random number generator said so. Why is my cyno network shut down right before a major battle? Because the random number generator said so. Why did I just get ganked by an NPC gatecamp that came out of nowhere? Because the random number generator said so. Why did my planned night of running missions get ruined? Because the random number generator said so.
See the difference here?
Congratulations, you've just learned the difference between PVP and PVE. Incursions were called high-end-PVE from the beginning, CCP didn't claim that they happen because of other players, so you have no point. If you don't like them, don't go there, problem solved. No one forces you to participate in PVE. Just because you don't like PVE, no one else shall be allowed to do it or what ? There are people who like to fight NPCs, Incursion is for them, not for you.
Uhm, I 'like' to fight NPC's yet I'm not wild about Incursion, can't say for sure yet but I'm leaning heavily towards just up and leaving the area when they hit, I'm glad I've got plenty of open agents to work for.
I'd agree no one is forcing people to do PVE but they are now penalizing you when you do it while they are running their fleet op, I mean incursion cause much like a corp/alliance they are penalizing you for not doing what THEY think you should be doing. CCP started this with the NPC corp taxes and now they expand on it with Incursions, 'we think you should do this, and in order to get you do that we're going to impose 'disincentives' on you, cause you're dumb and need to be herded to where we want you to be.
Yes leaving is an option and you are welcome in utilizing that option.
The exact nature of the penalties are open to debate, but I can't believe the level of whining in this thread about generally having negative affects influence people in incursion systems. God forbid a full scale assault on a system might inconvenience the people who are doing their daily rutines there.
The "herding" is partly for pure gameplay reasons, but it is also logical and immersive. The officials aren't going to stick their thumbs up their asses and pretend the situation is normal. They should try to get people to contribute to the fight against the invading fleet and some of the increased negatives reflect this nicely. You need to adapt to the events in the gameworld and not the other way around. From now on the old, bland and unchanging NPC/background part of the EVE universe will start to get a few ripples moving through it, and although it will have it's initial hickups I'm glad about the general direction CCP is going with this.
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TeaDaze
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Posted - 2010.11.11 10:24:00 -
[331]
Originally by: Gnulpie I am hugely disappointed by the CSM, especially going so strong against this feature here.
It looks as if they are following their own agenda, just as I feared they would do, and do not care about what the players want. After all they are PLAYER representatives.
Have you been reading the same thread I have?
I'd say I'm (personally and not speaking for the whole of the CSM) accurately representing the views of a large number of the players here as well as those who have contacted me directly with their concerns. Just because you and others look forward to the system being implemented as described doesn't mean everyone else likes it too (I'm willing to accept that our opinions differ, I'm not unreasonable ).
I think the system has the potential to be good, but CCP don't think it will be attractive enough to stand on its own, hence the "encouragement" stick being implemented.
As I said, I am only 1 of 9 CSM delegates and I don't speak for them all.
Originally by: Gnulpie Screaming about themepark and evecraft? Cry my! That is totally irrational and obviously those people do not know what a themepark is. It is just adding more variables to Eve, more options. You can hate it, you can fight it, but it adds a lot of spice to universe. Only drawback is that you can't side with the sanshas, but maybe that will come later.
Think about it for a second. This doesn't add more options whilst the incursion is running, it actively limits choice. It replaces the existing player driven content in system with a scripted NPC driven PvE event system. That is exactly like a themepark, you can pick any ride (you have choice) but once on that ride you have no further input until it ends when you can decide where to go next.
As I've said already it will provide potential PvP flashpoints where people go to gank those running the site, but that is to the exclusion of anything else in that system. Soundwave says he dislikes an opt out system, but that is precisely the option on offer here. Get on the Incursion train or GTFO.
CSM as a group during the first CSM5 summit flagged up that players would want to side with the Sanshas (for RP or epic griefing ) and that Pirates trying to get a proper -10 would want the option of not getting standings increases (for vanity or RP reasons, there isn't any ingame benefit going for "proper" -10 over just being flashy). CCP took those concerns on board but didn't (or were unable) to do anything with them.
Players drawing comparisons with other games are valid because some people within CCP (and some of their investors) truly believe that Eve's main competitor is Wow and that they should simply follow whatever blizz do (I wish I was joking). Along those lines CCP now have devs actively looking at which facebook games they can turn into minigames for Incarna rather than design any gameplay for it directly (Disclaimer: my sources are usually right on the money but this isn't information I've heard or confirmed through CSM channels).
Originally by: Gnulpie If you can't deal with the heat, get out of the frying pan!
But it looks like some people got fat, lazy and just used to their daily routine. And those of course hate all new stuff and any change, regardless.
From my point of view I want my daily routine to be shaken up by player driven content and would love to see CCP go back to that direction. Is that so wrong?
The issue for CCP is that the well of goodwill is rapidly draining (see 18months, Tyrannis deployment issues, Dominion broken promises, Planetville etc) and players have been leaving in significant enough numbers that CCP apparently stopped providing weekly subscription projections to their staff.
At the same time their marketing campaign based around meta gaming and backstabbing (the video was awesome though) puts off those very people they hope to gain by implementing this kind of public quest system.
A tricky situation all round.
TeaDaze.net Blog | CSM Database |

Merin Ryskin
Peregrine Industries
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Posted - 2010.11.11 10:28:00 -
[332]
Originally by: Venkul Mul What I see is a lot of "elite PvPers" saying: "Bad things should happen to the others, we should be exempt by annoyances, we are the elite."
Or to put it in another way: "We should have the capacity to influence the playing environment but the playing environment should not have any influence on us."
1) It's not just about PvPers. In case you didn't notice, an unwanted incursion is just as bad for a pure carebear who just wants to run some more level 4 missions in the system that suddenly turned into "kill the Sanshas or log off for the week". And don't bother telling me that the incursions are great for carebears, because not everyone wants to join up with a group of random people for their carebearing.
2) The problem is not that the environment has an effect, it's that the environment has a random, unavoidable effect. Cyno jammer just cost you a system because you couldn't get your capitals where they needed to be? Too bad, the random number generator hates you. You can't negotiate with the Sanshas, you can't plan in advance to avoid them, all you can do is hope that you don't get an unwanted mandatory PvE event in the wrong place at the wrong time.
Originally by: Yakia TovilToba Congratulations, you've just learned the difference between PVP and PVE. Incursions were called high-end-PVE from the beginning, CCP didn't claim that they happen because of other players, so you have no point. If you don't like them, don't go there, problem solved. No one forces you to participate in PVE. Just because you don't like PVE, no one else shall be allowed to do it or what ? There are people who like to fight NPCs, Incursion is for them, not for you.
Congratulations, you're still as clueless as you've always been. Perhaps you should read more carefully and notice the part where incursions interfere with players whether you participate or not? "Just avoid the incursion system" is a pretty stupid thing to say when the incursion just put up a cyno jammer in a system that was about to be the site of a major sovereignty battle (you know, where people want to bring their capital ships).
I have no problem with improved PvE options. What I have a problem with is those PvE options creating unwanted interference with those of us who have zero interest in PvE. If the system-wide effects are removed, or the incursions are limited to specific (new) systems created for the sole purpose of hosting PvE events, it would be a wonderful addition to the game. -----------
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Venkul Mul
Gallente
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Posted - 2010.11.11 10:34:00 -
[333]
Originally by: Docerra Venturra Any clarity yet on whether or not tracking disrupters, damps and neuts will work on NPCs?
If NPCs are gonna fly "player-inspired" ships / fleets, they should damn well have the same vulnerabilities.
They have worked against NPC for some time. The problem usually is that the NPC numbers are so high that it is not functional to use them.
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Dav Varan
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Posted - 2010.11.11 10:40:00 -
[334]
What kind of damage will the new sansha deal. Will they be EM/Therm like regular sansha or multispectral like sleepers ?
If a solo player takes on a smaller sansha site ( against your advice ) does he need to be in a gang of 1 to get rewards ?
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HeliosGal
Caldari
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Posted - 2010.11.11 10:51:00 -
[335]
i would think a solo player would end up toasty roasty
THe damage is still em-therm
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TeaDaze
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Posted - 2010.11.11 10:58:00 -
[336]
Originally by: HeliosGal i would think a solo player would end up toasty roasty
THe damage is still em-therm
It was my impression that the system would require PvP style omni tanking due to some Sansha NPCs doing other damage types.
This is probably a good thing because otherwise it would become trivial to gank the people doing the sites by using a heavy kin/exp DPS setup.
TeaDaze.net Blog | CSM Database |

Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 11:00:00 -
[337]
Originally by: TeaDaze
As I've said already it will provide potential PvP flashpoints where people go to gank those running the site, but that is to the exclusion of anything else in that system. Soundwave says he dislikes an opt out system, but that is precisely the option on offer here. Get on the Incursion train or GTFO.
Whilst that might be true, up to a point, EVE has always had 'environmental' effects be they roid spawn rates and composition or NPCs on gates. Its simply that those environmental effects have always been present so they become part of the background noise and we barely notice them as being a constraint.
You can suffer the effects of an Incursion, just as you can suffer the effects of only low end ores in high sec so it's not quite the black and white picture you're implying.
C.
the hydrostatic capsule blog
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TeaDaze
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Posted - 2010.11.11 11:17:00 -
[338]
Originally by: Cailais Whilst that might be true, up to a point, EVE has always had 'environmental' effects be they roid spawn rates and composition or NPCs on gates. Its simply that those environmental effects have always been present so they become part of the background noise and we barely notice them as being a constraint.
I agree with you to a point, but in those examples the environmental effects are totally isolated from each other.
The roid spawn rate has no impact on the NPC gate presence. The number of missions being run has no direct impact on the amount of belt rats. The number of NPC spawns has no impact on logistics etc.
In the Incursion mechanism the effects apply to everything in system no matter what players are doing.
Originally by: Cailais You can suffer the effects of an Incursion, just as you can suffer the effects of only low end ores in high sec so it's not quite the black and white picture you're implying.
In reality you can't suffer the effects as described because they are all encompassing. You have the illusion of choice but it isn't practical. E.g. you could continue to do normal PvE content, but with DPS/Tank nerfs and war tax what is the point? There is added risk for reduced reward, isn't that the wrong way round?
Your one and only real choice if you don't have a fleet available to clear the incursion is to "opt out" by just leaving the system (though to some that might not be an option in which case they'll logoff and do something else).
TeaDaze.net Blog | CSM Database |

Kanatta Jing
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Posted - 2010.11.11 11:20:00 -
[339]
Sometimes a bridge you where moving supplies through gets destroyed not by enemy action, but by a storm.
And if a system being locked down favors one side more then another in PVP because one Alliance has better Battleship Fleets and the other has a better Cap Fleet... Then hey, Cavalry in the mud.
All the more reason to enjoy odd time corps in the alliance. The onces on the other side of the world that have lousy turn outs for fleets ops because they take place at 2AM. They have nothing better to do then clear that Incursion out of your strategically important location right?
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TheBlueMonkey
Gallente Macabre Votum Morsus Mihi
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Posted - 2010.11.11 11:22:00 -
[340]
so... is this like a
"There ain't no party like a Liz Lemon party 'cause a Liz Lemon party is mandatory!"
kind of deal?
I applaud your attempt at getting mission runners working together but this sounds a bit like "forced raids" with the added perk of "making everything **** untill they're done"
Which doesn't exactly sound.... fun
Especially for deep 0.0 where they'll just get left undone and annoying for travelers.
I'll admit I've not read the other 20 pages of posts so this may have been covered or I may have just gotten the wrong end of the stick. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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HeliosGal
Caldari
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Posted - 2010.11.11 11:23:00 -
[341]
Originally by: TeaDaze
Originally by: Cailais Whilst that might be true, up to a point, EVE has always had 'environmental' effects be they roid spawn rates and composition or NPCs on gates. Its simply that those environmental effects have always been present so they become part of the background noise and we barely notice them as being a constraint.
I agree with you to a point, but in those examples the environmental effects are totally isolated from each other.
The roid spawn rate has no impact on the NPC gate presence. The number of missions being run has no direct impact on the amount of belt rats. The number of NPC spawns has no impact on logistics etc.
In the Incursion mechanism the effects apply to everything in system no matter what players are doing.
Originally by: Cailais You can suffer the effects of an Incursion, just as you can suffer the effects of only low end ores in high sec so it's not quite the black and white picture you're implying.
In reality you can't suffer the effects as described because they are all encompassing. You have the illusion of choice but it isn't practical. E.g. you could continue to do normal PvE content, but with DPS/Tank nerfs and war tax what is the point? There is added risk for reduced reward, isn't that the wrong way round?
Your one and only real choice if you don't have a fleet available to clear the incursion is to "opt out" by just leaving the system (though to some that might not be an option in which case they'll logoff and do something else).
The incursions will be cycled and random though, so no one area will be overly affected ( stain might be come more interesting as an area not affacted as will jita amarr prolly not see it) otherwise its simply bringing wormhole affects to sansha incursion areas which can be compensated if u can see the negative effects logis or better tanks can be designed ccp has been saying for years theyd like random tactical environments that affects s tats within eve makes engagements more unpredicatble
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Trebor Daehdoow
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Posted - 2010.11.11 11:24:00 -
[342]
Just a personal perspective here.
When CSM was first briefed on Incursion, my initial thought was that it didn't go far enough. In fact, I privately made the case that it should be modeled on a Zombie Apocalypse, and that the Sansha should not just invade territory, but they should invade play-style as well -- they should turn up in the belts, camp stations and gates, and even invade regular missions. In other words, they should represent a threat to "life as normal", and be a force of total chaos.
To my mind, the reason why we play any game is for the emotional experience -- whether it be the pride of building (ships, stations, empire), the red flames of bloodlust, or any of a myriad of other emotional nuances. So my big concern with Incursion was that as originally presented, it seemed a bit emotionally flat. I didn't think CCP was taking enough risks.
I still have those concerns TBH, but the response in this thread -- both positive and negative -- gives me hope.
Finally, with regards all the comments about how this is breaking the sandbox, my opinion is that the Incursion is like weather; you can't predict it, you can't prevent it, but you can prepare for it and cope with it when it rains. To those who complain that it is adding dice to chess, all I can say is this: there is a reason why poker is much more popular (and lucrative) than chess -- it is because it is an elegant mix of skill and chance -- and those players with the greatest skill can take best advantage of what chance blows their way.
My big fear is that Incursion will end up being a boring rainstorm instead of a nasty hurricane.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Typhado3
Minmatar
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Posted - 2010.11.11 11:24:00 -
[343]
Will there be sansha rats on the high sec gates..... we've been down that road. Reminds me of an old flash vid Killer8's.
Quote: + Reduction of all shield/armor resistances
+ Reduction of turret, missile, drone and smartbomb damage
....
....
System effects will affect both ship damage and resistances by the same amount while being synced up together when they are modified by the influence.
Uuuhhh resists?
That doesn't sound like it's gonna equal out in the end. You'd have to do some wierd math for this to work and that math will push resists bellow 0%.... Will I end up flying a bs with -50% EM shield resists in the future? Have you checked this won't cause any wierd bugs/exploits like that wormhole thing?
I also see this changing the combat dynamics quite a bit even if they do equal out in the end. Which right now is a bad thing. A horrible, horrible thing infact. The problem isn't with changing the combat dynamics the problem is the maintanance that comes with that, your gonna need to keep an eye on this and constantly work to keep it in balance on top of already keeping regular combat in balance and losely monitoring WH combat.
Yet you can't do this, we know you can't after the recent WH failure and taking over a year to fix the broken rocket system, and still have broken systems that havn't been touched in years (defenders??). Whoever is on balance is already overextended and now your adding a whole new pile of work to their plate. Unless you've seriously upgraded that team in the recent past this will just end in more mass bug use, exploits and broken systems.
The biggest problem in eve right now (aside from lag) is how much of the content is buggy, out of date, useless or just plain broken. You have been slowly fixing things but the speed your fixing isn't matching the speed your adding. That is why you need to be adding low maintanance systems, self balancing, self correcting focused on player generated content, low hanging fruits??
------------------------------ God is an afk cloaker |

Venkul Mul
Gallente
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Posted - 2010.11.11 11:24:00 -
[344]
Originally by: TeaDaze
Originally by: HeliosGal i would think a solo player would end up toasty roasty
THe damage is still em-therm
It was my impression that the system would require PvP style omni tanking due to some Sansha NPCs doing other damage types.
This is probably a good thing because otherwise it would become trivial to gank the people doing the sites by using a heavy kin/exp DPS setup.
From the reports of the people that have tested incursion so far (a old build, note) it is omni damage and omnitank for the Sansha ships.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 11:38:00 -
[345]
Edited by: MotherMoon on 11/11/2010 11:43:45
Quote: I think the system has the potential to be good, but CCP don't think it will be attractive enough to stand on its own, hence the "encouragement" stick being implemented.
I'm confused. You say you want CCP to be bold and do things other game companies wouldn't do.
Then you say CCP shouldn't be forcing PvE that changes the system to an extreme degree because it's something other companies wouldn't do.
Isn't this feature EXACTLY what you want CCP to do? To make a system never before used by a game company that is balls to wall and unforgiving? You are a giant contradiction.
CCP made it so when you lose your ship there is a real loss. So when you don't fight the invasion there IS A REAL LOSS.
I'm so confused >.< what is your stance? it's seems to be both in favor of the the whole point and yet not at the same time!
Quote: You have the illusion of choice but it isn't practical. E.g. you could continue to do normal PvE content, but with DPS/Tank nerfs and war tax what is the point? There is added risk for reduced reward, isn't that the wrong way round?
I think the point is to have real effects. Because ccp do things like this just like they always have. And also I think people should be able to get into fleets just fine. I was just on the other day and rushed to a system that was being invaded. I got scooped up into a fleet of people in corps I never heard of and we fought the Nation together.
just get into the channel and ask, and you'll be invited to a fleet. Why would it be any different if the NPCs are being controlled by devs or not?
if I have a fleet of 10 people, and i want 5 more to make a site worth it, I'll just go into local and ask. Or I'll go on the invasion channel and just ask.
it works in factional warfare (with tons of corps that are not in the samee allaince and some NPC corps), it should work here.
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HeliosGal
Caldari
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Posted - 2010.11.11 11:45:00 -
[346]
this is a hrybid additon that really affects a lot of areas of the game but is an encouraging mmo buff to a largely mmo solo type of game. Whoever came up with this in ccp deserves a medal and only can hope they expand upon this and dont just move onto the next thing and leave it broken like everything else
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.11.11 11:52:00 -
[347]
I was pushing for an idea like Incursions 2 years ago when I was new to the game. Now, I'm not so sure as it has the potential to be grossly imbalanced, as it will be a tear producer of epic proportions when cloaked SBs steal the mothership BPC after everything else has been shot.
In fact this will bring ninjaing to a whole new level. Should actually be real fun.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.11 11:54:00 -
[348]
Originally by: TeaDaze I'd say I'm (personally and not speaking for the whole of the CSM) accurately representing the views of a large number of the players here
So far I have seen all the negative posts here comming from the same few people. I wouldn't call that a large number at all.
Originally by: Gnulpie It is just adding more variables to Eve, more options. Originally by: TeaDaze Think about it for a second. This doesn't add more options whilst the incursion is running, it actively limits choice.
It limits choice? Care to explain how a sudden new chance to invade claimed, yet always empty territories (which were previously blocked because as soon as you start trouble you always get 50+ supercarriers dropped onto you) is a limit in choice? How is a new incentive for going into low sec decreasing your options? How is the choice of running through infested spacelines to a tradehub or going to some other tradehub limiting choice? How is supplying the Incursion constellations with ships/supplies/ammo limiting choice? How is the decision of continuing to run missions or going to some other agent limiting your options? And I am not starting to talk about the incursion content itself.
Most people say that wormholes and fighting sleepers was the best thing that CCP did for a while and that it is so much fun. Now they are doing it on a larger scale for whole New Eden.
All the whining and bickering about new stuff, change and interesting new gameplay could make people sick if they weren't it already from these forums. 
Yes, there are things which can be improved (long term consequences of those incursions and how they were handled). Yes, some things are missing (especially support of the sansha side). So what? After Incarna there won't be new features for 18 months ( ), that is plenty of time to expand and improve all the then existing features.
The idea behind it and the system itself is pretty awesome. Especially if you think about the potential. If it is implemented as promised I predict a huge success.
But all the talking is useless anyway unless we don't know the frequency and duration of those incursions. It is quite a difference if there are only 2 in the universe which last 5 days or if there are 20 which last for 2 months. |

Boreas Valiant
Gallente Hipernova Trade Corporation
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Posted - 2010.11.11 12:02:00 -
[349]
Ok, let me see if I understand, the whole meaning of this PVE Revamp is to regroup everyone in EVE in a common objective, in that case, repel the Sansha invasion and secure the Capacities of the system, right? But, it is wise enough to give as a reward a blueprint copy for a bunch of unknown guys that randomly joined your fleet for that mission? This will work only until someone mug that BPC and make everyone mad.
and please, someone, FIX MY AVATAR, I DON'T WANNA BE A GIRL ANYMORE --
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.11 12:20:00 -
[350]
Originally by: TeaDaze From my point of view I want my daily routine to be shaken up by player driven content and would love to see CCP go back to that direction. Is that so wrong?
Players can't wardec NPC corps, well it seems Sansha can. 
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.11 12:31:00 -
[351]
I'm confused too - this doesn't prevent you from doing missions. If you can't pick up sticks and move a couple of jumps away, you've specialised too much in where you grind ISK. You can avoid the Sansha incursions without just 'Docking and logging' (Ragequit lol?) Just move to a different agent - I mean, seriously, take a look outside Jita/Perimiter for once. That's not quite as true of 0.0 alliance, but then if an alliance can't survive a dry spot for a week (and this is all assuming that they don't *want* the high ISK/hour rate promised) then they're a pretty weak alliance - it also gives a benefit for alliances to have a bit more spread out space - to suffer the problems that can occur such as :O Afk cloakers, or Sansha Invasions, the kind of things that terrify 0.0 dwellers. This is definitely throwing a bone to low-sec dwellers, because either the pirates can somewhat control their system, in which case they'll be able to conquer some of these invasions and profit from them more than high-sec or null-sec, or they won't and a whole bunch of targets are going to be in their system and distracted.
Guys - stop looking for things to whine about, theres a whole bunch of possibilities, and it's anything but themepark.
If it actually affects 0.0 warfare, which is probably not going to work the way you think (I have some theories myself), it provides an extra element of 'terrain' that can be used to your advantage if you're clever about it.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.11 12:38:00 -
[352]
Originally by: Typhado3 Uuuhhh resists?
That doesn't sound like it's gonna equal out in the end. You'd have to do some wierd math for this to work and that math will push resists bellow 0%.... Will I end up flying a bs with -50% EM shield resists in the future? Have you checked this won't cause any wierd bugs/exploits like that wormhole thing?
Depends how they apply those changes. If they stay the **** away from + and - and instead implement them as true percentage changes, there is no way for it to ever push people into negative resists. -50% EM should mean that your EM resist is multiplied with 0.5, not that you subtract 50 from it. And even if they go for a straight subtraction, MAX(f(r),0) will do the trick. 
There will be some wierdness when you have very low (or zero) resists, when the change actually makes you (comparatively) stronger against incoming damage, but that's mainly a matter of how large the penalties will be and how willing people will be to go out untankedą łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Trouocal
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Posted - 2010.11.11 12:40:00 -
[353]
Remove any dps-reductions in highsec systems, so that normal missions and anomalies can be run as usual.
Do not create any npc gate camps in highsec, except possibly around gates leading to 0.4 or lower.
Specially important to allow freighters and other such non-combat ships to pass through highsec system just the way they can do today.
Reduce rewards only for mission levels 4 and 5, as those would likely be the only players interested in (and capable of) taking part of these new sansha incursions. An alternative would be that L4-L5 agents do not provide any new missions while there is an incursion in system.
Do NOT reduce mission rewards or dps or anything else for them who run L1, L2 or L3 missions, and specially not for the tutorial missions. New players already have difficulties defeating "dagan" and some of the other rats in the SoE epic, do NOT make that harder by sending sansha invasions to those systems.
Do NOT give any belt rats the ability to warp scram in highsec.
2 weeks after this expansion, create a poll where each individual player can tell if they like this expansion or not, and to give feedback about each change that has been made, then adjust the expansion according to feedback, and might be different adjustments in null, low and higsec. Allow only the main player to answer, not any alts, trials or any other related accounts. |

Dav Varan
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Posted - 2010.11.11 12:40:00 -
[354]
The EPIC Justice is EPIC
For 6 years PvPers have been forcing PvEers into unwanted PvP.
Now PvE it seems is forcing PvPers into unwanted PvE.
Nice to see all the PvPers tears "At the thought at having to do PvE against there will".
This dev blog should have been entitled The carebears strike back.
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TYR3L
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Posted - 2010.11.11 12:44:00 -
[355]
Originally by: CCP Soundwave Regarding wanting to contribute:
IĘm not a big fan on instances or ōartificialö game environments, where you can opt out. Incursions are made in a manner that theyĘre a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world youĘre in and there is no promise or guarantee that itĘs friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, youĘll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. ThatĘs EVE, itĘs not always a very nice place.
AWESOME. This kind of stuff makes EVE a living breathing place. "Artificial" game environments are boring. The same people complaining about being forced to maybe do something, would be complaining about a lack of depth and pointlessness if there was an opt out option. Maybe try it out before you whine?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.11 12:54:00 -
[356]
Originally by: Trouocal Remove any dps-reductions in highsec systems, so that normal missions and anomalies can be run as usual.
Why? Just move one system over.
Quote: Do not create any npc gate camps in highsec, except possibly around gates leading to 0.4 or lower.
Specially important to allow freighters and other such non-combat ships to pass through highsec system just the way they can do today.
Why? Just pick another route. łłł ōIf you're not willing to fight for what you have in ≡v≡ą you don't deserve it, and you will lose it.ö ł Karath Piki |

Gemberslaafje
Vivicide
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Posted - 2010.11.11 13:02:00 -
[357]
Would the Sansha cyno jammer jam Covert Cynos?
I see ganking bops opportunities!
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Yldrad
The Dandy KillerS
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Posted - 2010.11.11 13:04:00 -
[358]
Originally by: Trebor Daehdoow My big fear is that Incursion will end up being a boring rainstorm instead of a nasty hurricane.
It will end up being a boring rainstorm, regardless if it's fun or not. Because it will be a permanent event. So it's just a matter of time before Sansha invasion becomes a boring rainstorm like most of other things in EvE. The only fun thing is that you do it with/agains other humans and it's where you got the unforseen element that make things fun.
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Takeshi Ryuu
Infernal laboratory Blind Octopus
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Posted - 2010.11.11 13:07:00 -
[359]
Edited by: Takeshi Ryuu on 11/11/2010 13:07:45 Is cyno-jammer effect constellation-wide or is it applied only to some system (or systems) in the constellation where the incursion is going on?
The same question about penalties - are they applied to all systems in the constellation?
The same question about gate blockades - will they appear in all systems in the constellation (except for the staging point system probably) or will there be a system which is the point of incursion assault in that constellation and only that system receives cyno-jammer, penalties, gate blockades and other goodies?
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Kathryn Dougans
Amarr
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Posted - 2010.11.11 13:15:00 -
[360]
There are a few things where an incursion in that constellation would pose some issues:
Rookie mission systems, where new players are getting used to things. These missions can usually only be done once per character, although GMs look kindly upon people going "help!" with those missions.
COSMOS constellations, those missions are Once per character, some missions also depend on items dropped by belt npcs. Interrupting those means a player may lose the once-per-character opportunities, not through their own mistakes, or by opposing player action, but by chance. The Finger of Doom arbitrarily pointing at someone and saying "YOU don't get to do this" feels... wrong somehow.
Wouldn't be an issue if COSMOS was repeatable like the epic arcs are, but that's another subject heh.
Being a single mother is quite hard. |
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.11.11 13:16:00 -
[361]
[NerdRage]Because the fat-cats of Eve are in dire need of several more billion to tide them over and for the gazzillionth super-capital.[/NerdRage]
Why does it smell horribly like FW was used as a guinea pig for this. Same LP award mechanic but without all things we in FW have been lamenting for years and a ton of the ideas we have been discussing that might make it better.
*Sigh*
What does one call negative faith?
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Sir Rush
Caldari Sirrush Holdings And Industries Inc.
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Posted - 2010.11.11 13:16:00 -
[362]
While I agree on not rewarding cloakers and shuttlers, I fail to see the reasoning of not rewarding pods. Pods by themselves don't inflict damage, as such it would be easier/more sensible to just check if a player has provided (sufficient) damage to the Sansha's, regardless of ship type, this avoids the issue of (e.g) your ship getting blown up and not having enough time to get into another ship.
Furthermore, only providing rewards to "the most effective fleet" not only discourages random fleets, it also encourages pro Incursion runners/fleets (as mentioned before in the thread). While CONCORD only rewarding the most effective capsuleers sounds logical, only rewarding a particular fleet however, does not. If anything, providing rewards for only the 10/20/40 most effective players REGARDLESS OF FLEET is much more logical, and while not necessarily discouraging pro Incursion fleets, it will encourage random pickup fleets to be formed.
Pro Incursion fleets will also psychologically discourage random fleet Sansha engagements ("Oh, they're a pro fleet, we might as well not bother, we won't outperform them anyways").
tl;dr: Incursions are conceptually good, current reward system is just utterly terrible.
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2010.11.11 13:21:00 -
[363]
I have only one question - will incrusions be dynamic in when and what spawns. Will Sansha be able to suddenly spawn a strong bunch of ships and take players down by surprize? Because if not - it will be just like with Sleepers - you just know what is after what and you are prepared for it. You can lose the ship if they agro you via focus and you just fail to react a plit second faster, but that's just not the fun of being overwhelmed suddenly.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.11 13:23:00 -
[364]
Originally by: Trebor Daehdoow Just a personal perspective here.
When CSM was first briefed on Incursion, my initial thought was that it didn't go far enough. In fact, I privately made the case that it should be modeled on a Zombie Apocalypse, and that the Sansha should not just invade territory, but they should invade play-style as well -- they should turn up in the belts, camp stations and gates, and even invade regular missions. In other words, they should represent a threat to "life as normal", and be a force of total chaos.
To my mind, the reason why we play any game is for the emotional experience -- whether it be the pride of building (ships, stations, empire), the red flames of bloodlust, or any of a myriad of other emotional nuances. So my big concern with Incursion was that as originally presented, it seemed a bit emotionally flat. I didn't think CCP was taking enough risks.
I still have those concerns TBH, but the response in this thread -- both positive and negative -- gives me hope.
Finally, with regards all the comments about how this is breaking the sandbox, my opinion is that the Incursion is like weather; you can't predict it, you can't prevent it, but you can prepare for it and cope with it when it rains. To those who complain that it is adding dice to chess, all I can say is this: there is a reason why poker is much more popular (and lucrative) than chess -- it is because it is an elegant mix of skill and chance -- and those players with the greatest skill can take best advantage of what chance blows their way.
My big fear is that Incursion will end up being a boring rainstorm instead of a nasty hurricane.
EXACTLY!
that's why i said it's like the sandbox at the beach instead of in a box. the waves/weather are there too, not just bullies.
Also wait .. from the devblog I got the idea that they would be camping gates. I hope they do I'm 100% with you, if it's just a rainstorm it won't shake things up enough.
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Typhado3
Minmatar
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Posted - 2010.11.11 13:29:00 -
[365]
Would also just like to do a quick comparason of a similar feature in another game... trying not to break forum rules.
don't think it breaks the forum rules to link to it
Like to take a couple things:
Quote: You'll get quest text that says "I'm being attacked by these horrible things", it's not actually happening, in the game world these horrible censored are standing around in a field and you get a quest to kill 10 censored. We don't think thats OK. You see what's happening, you see censored running through the trading post knocking the walls down burning and killing the merchants.
Well sounds like the sansha are actually moving around now going through the belts and gates and they are actually having an effect on the locals..... the problem is it isn't direct the sansha are still sitting around in belts and deadspace just waiting to die, just as all of our rats have been since as long as I can remember. As a group this is a huge step up for the sansha's but as individual rats they are still the same as they have always been. Having rats in eve actually do something rather than orbit their way around belts is one thing we really, really need to see.
Now it doesn't have to be much we're in a sci-fi world so we don't have to have face to face battles. How about those sansha's sitting in those deadspace start physically building a device that is causing all these negative local affects, RP wise that is a MASSIVE improvement over them just standing there. There is reason for them patrolling the belts as they need to send mining parties to gather minerals, and gate gaurds to keep away prying eyes. Could even add tactics like if you sneak in through the back door you can catch the sansha mostly docked trying to build their superweapon and have a 5 minute turkey shoot while most of the forces board their ships.
Quote: ...You're rescuing a village, that will stay rescued and then remember you...
Now this is something I'm not seeing at all in eve and not just in incursion this also goes to FW, regular missions even ratting. No matter what we do in game we have no control over the npc's and all pve is temporary. The only thing we can do is temporarily drive them back, and they will come back again and again and again.
For example when caldari took over all the factional warfare what happened? It was weaved into the story by CCP a 1 time reward was given and a short story or two written about it. Now those are all good responses but they are not in game, there are no built in effects and there wasn't any gameplay affected directly either. Basically the NPC's that make up our backstory are all still completely in your control players can't take that away from you.
CCP have been talking about how eve can survive without incarna, and dust and eve can survive without each other. Yet (Odin forbid) if a volcano exploded and destroyed CCP's head office what would happen to EvE. Without them to steer the backstory and micro-manage every little npc interaction through mission text etc. what would happen to eve's story?
Rather than working on the sansha's battle AI you should be working on their campaign AI. Choosing where they go what each fleat is trying to do (rather than stand around and orbit) are their goals/quota's being met which areas need more focus etc. A random number generator is not good enough.
Would just like to add I don't think CCP are doing it wrong they just aren't pushing it far enough/right direction yet, and they are doing a few things wrong  ------------------------------ God is an afk cloaker |

Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 13:30:00 -
[366]
Originally by: TeaDaze
Originally by: Cailais Whilst that might be true, up to a point, EVE has always had 'environmental' effects be they roid spawn rates and composition or NPCs on gates. Its simply that those environmental effects have always been present so they become part of the background noise and we barely notice them as being a constraint.
I agree with you to a point, but in those examples the environmental effects are totally isolated from each other.
The roid spawn rate has no impact on the NPC gate presence. The number of missions being run has no direct impact on the amount of belt rats. The number of NPC spawns has no impact on logistics etc.
In the Incursion mechanism the effects apply to everything in system no matter what players are doing.
Originally by: Cailais You can suffer the effects of an Incursion, just as you can suffer the effects of only low end ores in high sec so it's not quite the black and white picture you're implying.
In reality you can't suffer the effects as described because they are all encompassing. You have the illusion of choice but it isn't practical. E.g. you could continue to do normal PvE content, but with DPS/Tank nerfs and war tax what is the point? There is added risk for reduced reward, isn't that the wrong way round?
Your one and only real choice if you don't have a fleet available to clear the incursion is to "opt out" by just leaving the system (though to some that might not be an option in which case they'll logoff and do something else).
You make some valid points - but fundamentally you seem to be saying that the pressure to flee an invaded system is a inherently "bad thing" but I'm not convinced that's the case. Your 'one and only real choice' is only applicable if the player refuses to accept that fate, deus ex machina, (however you wish to describe it) has dealt him or her a bad hand.
Should the universe really be a wholly static entity whose topography is only altered by players? After all our own 'RL universe' is subject to a myriad of changes that aren't man made but occur naturally. Those environmental changes create 'cause and effect' conditions which, whilst not always welcome to the individual typically move a system from a state of stasis and into one of flux.
EVE has become surprisingly predictable not least because players can predict with pretty high levels of confidence the short term future as there are relatively few external fluctuations (with the notable exception of patches). Every now and again I think it is good that a system receives a mild shock to instigate change. We may not like change, but it is necessary.
C.
the hydrostatic capsule blog
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Tnam
Muppet Ninja's
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Posted - 2010.11.11 13:34:00 -
[367]
Originally by: Dav Varan
The EPIC Justice is EPIC
For 6 years PvPers have been forcing PvEers into unwanted PvP.
Now PvE it seems is forcing PvPers into unwanted PvE.
Nice to see all the PvPers tears "At the thought at having to do PvE against there will".
This dev blog should have been entitled The carebears strike back.
This is so wrong, PvPers are going to 100% ignore the incursion and focus on stopping others from completing it, which = PvP. It will require PvE'ers to shut the incursion down which is in turn forcing those PvE'ers to PvP :)
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iP0D
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Posted - 2010.11.11 13:42:00 -
[368]
Originally by: Tnam
Originally by: Dav Varan
The EPIC Justice is EPIC
For 6 years PvPers have been forcing PvEers into unwanted PvP.
Now PvE it seems is forcing PvPers into unwanted PvE.
Nice to see all the PvPers tears "At the thought at having to do PvE against there will".
This dev blog should have been entitled The carebears strike back.
This is so wrong, PvPers are going to 100% ignore the incursion and focus on stopping others from completing it, which = PvP. It will require PvE'ers to shut the incursion down which is in turn forcing those PvE'ers to PvP :)
Relax, he doesn't *get* EVE anyhow.
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Youli Kepain
Scapegoats
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Posted - 2010.11.11 13:52:00 -
[369]
I got one and a half questions I like to have answered: Why the reduction of reward when you have less than the number of pilots the site is meant for? Isn't that against risk vs reward? ie. in the picture we see a 10-20 pilot encounter and according to the graph you will get almost no reward if you can defeat the sansha with only 5 pilots.
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 13:58:00 -
[370]
Originally by: Typhado3
Quote: You'll get quest text that says "I'm being attacked by these horrible things", it's not actually happening, in the game world these horrible censored are standing around in a field and you get a quest to kill 10 censored. We don't think thats OK. You see what's happening, you see censored running through the trading post knocking the walls down burning and killing the merchants.
Well sounds like the sansha are actually moving around now going through the belts and gates and they are actually having an effect on the locals..... the problem is it isn't direct the sansha are still sitting around in belts and deadspace just waiting to die, just as all of our rats have been since as long as I can remember. As a group this is a huge step up for the sansha's but as individual rats they are still the same as they have always been. Having rats in eve actually do something rather than orbit their way around belts is one thing we really, really need to see.
I think there are at least some comparisons with Guild Wars 2's approach to PVE content although I believe WAR introduced the concept first - at least on a basic level. I think what we're seeing is a selection of MMO devs attempting to move away from the traditional "!" quest giver of WOW (and countless emulators) to something like dynamic content.
Id agree that CCPs approach could have a little more dynamism applied, but it's not a bad start. Where I think CCP have missed a trick is that GW2 espouses non-grouped collaborative play (i.e the individual happens across an event and then is joined by other to form an impromptu 'group') where as the current Incarna mechanics seem to almost require a group from the get go - and dont scale up as more people pile into the event.
C.
the hydrostatic capsule blog
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TeaDaze
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Posted - 2010.11.11 14:16:00 -
[371]
Originally by: Cailais You make some valid points - but fundamentally you seem to be saying that the pressure to flee an invaded system is a inherently "bad thing" but I'm not convinced that's the case. Your 'one and only real choice' is only applicable if the player refuses to accept that fate, deus ex machina, (however you wish to describe it) has dealt him or her a bad hand.
I bring it up because one of the goals that Soundwave stated was to not allow an "opt out" to the incursion. His point was that if a system is invaded it affects everyone in there so you'll all decide to fleet up and clear it for epic loots or griefing.
My point is that there is an opt out mechanism and if the rewards are as good as he stated then there would instead be hundreds of players eager to opt in.
Carrot not Stick - It was one of my campaign points 
Originally by: Cailais Should the universe really be a wholly static entity whose topography is only altered by players? After all our own 'RL universe' is subject to a myriad of changes that aren't man made but occur naturally. Those environmental changes create 'cause and effect' conditions which, whilst not always welcome to the individual typically move a system from a state of stasis and into one of flux.
A static universe is dull yes. The problem is that this doesn't actually change anything. It is as Trebor puts it a temporary rainstorm which will eventually pass leaving no changes.
Only players can actually change the ownership of systems etc, this incursion mechanism just interferes with it a bit.
Herschel says it best
Originally by: Herschel Yamamoto You're not creating a war, you're creating a series of small battles that claim to have an overarching structure but really just amount to entries on a scorecard.
Look at FW for another failed attempt to make a dynamic universe.
Originally by: Cailais EVE has become surprisingly predictable not least because players can predict with pretty high levels of confidence the short term future as there are relatively few external fluctuations (with the notable exception of patches). Every now and again I think it is good that a system receives a mild shock to instigate change. We may not like change, but it is necessary.
I don't fully subscribe to this. There are some elements that are too predictable because players are unwilling to rock the boat (which is why you have large areas of stable sov space). This incursion system won't actually change anything there. If anything the diversion of effort away from alliance conflict to clearing sites isn't going to help shake up the sov map and FW occupation is a joke at the moment.
But they do they say that change is as good as a rest so who can say what will happen 
TeaDaze.net Blog | CSM Database |

Destination SkillQueue
Are We There Yet
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Posted - 2010.11.11 14:23:00 -
[372]
Originally by: Cailais
Originally by: Typhado3
Quote: You'll get quest text that says "I'm being attacked by these horrible things", it's not actually happening, in the game world these horrible censored are standing around in a field and you get a quest to kill 10 censored. We don't think thats OK. You see what's happening, you see censored running through the trading post knocking the walls down burning and killing the merchants.
Well sounds like the sansha are actually moving around now going through the belts and gates and they are actually having an effect on the locals..... the problem is it isn't direct the sansha are still sitting around in belts and deadspace just waiting to die, just as all of our rats have been since as long as I can remember. As a group this is a huge step up for the sansha's but as individual rats they are still the same as they have always been. Having rats in eve actually do something rather than orbit their way around belts is one thing we really, really need to see.
I think there are at least some comparisons with Guild Wars 2's approach to PVE content although I believe WAR introduced the concept first - at least on a basic level. I think what we're seeing is a selection of MMO devs attempting to move away from the traditional "!" quest giver of WOW (and countless emulators) to something like dynamic content.
Id agree that CCPs approach could have a little more dynamism applied, but it's not a bad start. Where I think CCP have missed a trick is that GW2 espouses non-grouped collaborative play (i.e the individual happens across an event and then is joined by other to form an impromptu 'group') where as the current Incarna mechanics seem to almost require a group from the get go - and dont scale up as more people pile into the event.
C.
I initially thought CCP was going to include content where everyone could participate casually and get rewarded, but I guess CCP wasn't interested in doing that. That is the only big design mistake in this feature that I can see. If you aren't in a fleet dedicated doing incursion sites, there isn't any reason to bother playing with this feature. Engaging Sansha outside a group is totally pointless. A PUG on the other hand is either going to get slaughtered, is going to be forced to tell GTFO to people looking to fleet up or they won't get any rewards because of how rigid the reward system is. EVE has never catered to easy access casual gameplay though, so I guess I shouldn't have been surprised that incursions weren't going to be an exception.
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 14:45:00 -
[373]
Originally by: TeaDaze
A static universe is dull yes. The problem is that this doesn't actually change anything. It is as Trebor puts it a temporary rainstorm which will eventually pass leaving no changes.
But it will leave changes if, as you suggest, players will flee or migrate from (or too) invaded systems. Theoretically we could quite easily see player migrations, refugees for want of another term - from the invaded areas and that in itself could have lasting and long reaching ramifications. Large scale migrations of players will cause player densities to increase / reduce in various areas which is likely to produce frictions (such as the market) perhaps resulting in more player collaboration, perhaps in conflict.
I see your point that the "stick" approach feels unwarranted but without that stick you wouldn't have that migratory pressure being applied. Perhaps we'll see players migrate to nullsec, or w-space from empire: its very hard to tell until we see the frequency and depth of the invasions. We can probably be assured that it will cause trauma in localised markets and those effects are very often further reaching than we might expect.
Also I think a lot of players have failed to appreciate the impact the incursions could have on FW space. These areas might well see FW forces diverted from 'FW' to clearing the Sansha - or new arrivals seeking to do the self same thing.
C.
the hydrostatic capsule blog
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.11 14:53:00 -
[374]
Originally by: TeaDaze A static universe is dull yes. The problem is that this doesn't actually change anything. It is as Trebor puts it a temporary rainstorm which will eventually pass leaving no changes.
Only players can actually change the ownership of systems etc, this incursion mechanism just interferes with it a bit.
I wholely agree with the point I think you're making here - they're not doing enough in some areas. I would like to see 0.0 Sov not only fought by player alliances, but also pirate factions appearing to mess things up and try to take Sov. *That* would rock the boat a bit, eh? Maybe if this expansion is good, it will be a step in that direction. Bring FW into it, and it could be a whole coherent system. Player Alliances vs Pirate Factions vs Empire Factions. Wouldn't that be awesome?
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 15:07:00 -
[375]
Originally by: Shandir
Originally by: TeaDaze A static universe is dull yes. The problem is that this doesn't actually change anything. It is as Trebor puts it a temporary rainstorm which will eventually pass leaving no changes.
Only players can actually change the ownership of systems etc, this incursion mechanism just interferes with it a bit.
I wholely agree with the point I think you're making here - they're not doing enough in some areas. I would like to see 0.0 Sov not only fought by player alliances, but also pirate factions appearing to mess things up and try to take Sov. *That* would rock the boat a bit, eh? Maybe if this expansion is good, it will be a step in that direction. Bring FW into it, and it could be a whole coherent system. Player Alliances vs Pirate Factions vs Empire Factions. Wouldn't that be awesome?
It could be awesome, but CCP would be breaking down the buffer zones and essentially would need to enable any entity (player, empire, npc pirate faction) to claim a system. Naturally the player null sec Alliances have the weight of numbers and most likely would 'win' this contest meaning they would gain dominion over vast swathes of not only null sec space, but low sec aswell. The resulting war would be pretty epic but it would reach a conclusion and then that would be then defacto end of both the incursion and fw features. The end result would be stagnation.
C.
the hydrostatic capsule blog
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Mynxee
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Posted - 2010.11.11 15:16:00 -
[376]
Originally by: Venkul Mul
Originally by: Mynxee
Originally by: Nikita Alterana 3. There is still no mechanic to support the Sansha, I understand the reasoning (there isn't enough interest to make it worth our time) but thats a self fulfilling prophecy, as long as there is no mechanic to support it, no one will want to. If you build it they will come.
I agree with this and very strongly wish this would be an option.
I have some trouble getting why you can want this for the Sansha.
Other "pirate" factions operate on the principle of self interest but the Sansha operate on the principle of mind control.
so really you feel an interest in role playing a mind controlled slave?
Not me personally, but some people do RP that angle.
Life In Low Sec |

Tester128
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Posted - 2010.11.11 15:43:00 -
[377]
dear ccp, could you make it so that the higher the military upgrade level of the system, the more often it will be invaded. oh, the carebear tears it will generate, the tears.
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Trebor Daehdoow
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Posted - 2010.11.11 15:52:00 -
[378]
Originally by: Yldrad
Originally by: Trebor Daehdoow My big fear is that Incursion will end up being a boring rainstorm instead of a nasty hurricane.
It will end up being a boring rainstorm, regardless if it's fun or not. Because it will be a permanent event. So it's just a matter of time before Sansha invasion becomes a boring rainstorm like most of other things in EvE. The only fun thing is that you do it with/agains other humans and it's where you got the unforseen element that make things fun.
Agreed. I suggested that Incursion be a one-time epidemic that would require a massive amount of cooperation between normally mortal enemies to defeat (ie: the zombie apocalypse), but for some reason that I cannot understand, the idea of doing all that work for something that would only be used once, lay waste to most of the universe, and potentially **** off just about everyone to the point of :emoragequit:, was not appealing to CCP.
Well, you know vikings... very conservative folk.

Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Cannibal Girl
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Posted - 2010.11.11 16:25:00 -
[379]
Originally by: TeaDaze
Originally by: CCP Ytterbium Incursions and freezing mission activities: we prefer to encourage capsuleers to make hard decisions instead of removing missions and professions when incursions happen. By reducing NPC bounty rewards while decreasing player ship effectiveness as a whole, we create a harsh situation that needs to be dealt with - should I move to another system, stay here with increased odds, or team up with others to counter the Sansha invasion?
Encouraging players to participate is a good idea but this isn't really anything other than blackmail If the gameplay or rewards were good enough to stand on their own then people would take part without the need for all the negative system effects.
This direction worries me because it leads me to suspect that the same level of "encouragement" will be applied to get people to use Incarna Is this the start of Eve's transition to a theme park game?
This.
More and more, devs seem intent on forcing people to play Eve the way they envision. That's, unfortunately, how most MMO's seem to work. But Eve was supposed to be a "sand box"...
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Dmoney3788
THE DISC
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Posted - 2010.11.11 16:28:00 -
[380]
Edited by: Dmoney3788 on 11/11/2010 16:29:40 I have a feeling that if incursions were limited to lowsec/NPC 0.0 (besides stain ofc) everybody would be a lot happier. However, as I hate macro miners I simply love the idea of presumably stronger rats showing up in hisec, which could happen at any time, to gank the bots =D
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Cannibal Girl
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Posted - 2010.11.11 16:34:00 -
[381]
Originally by: Destination SkillQueue
Originally by: Cailais
Originally by: Typhado3
Quote: You'll get quest text that says "I'm being attacked by these horrible things", it's not actually happening, in the game world these horrible censored are standing around in a field and you get a quest to kill 10 censored. We don't think thats OK. You see what's happening, you see censored running through the trading post knocking the walls down burning and killing the merchants.
Well sounds like the sansha are actually moving around now going through the belts and gates and they are actually having an effect on the locals..... the problem is it isn't direct the sansha are still sitting around in belts and deadspace just waiting to die, just as all of our rats have been since as long as I can remember. As a group this is a huge step up for the sansha's but as individual rats they are still the same as they have always been. Having rats in eve actually do something rather than orbit their way around belts is one thing we really, really need to see.
I think there are at least some comparisons with Guild Wars 2's approach to PVE content although I believe WAR introduced the concept first - at least on a basic level. I think what we're seeing is a selection of MMO devs attempting to move away from the traditional "!" quest giver of WOW (and countless emulators) to something like dynamic content.
Id agree that CCPs approach could have a little more dynamism applied, but it's not a bad start. Where I think CCP have missed a trick is that GW2 espouses non-grouped collaborative play (i.e the individual happens across an event and then is joined by other to form an impromptu 'group') where as the current Incarna mechanics seem to almost require a group from the get go - and dont scale up as more people pile into the event.
C.
I initially thought CCP was going to include content where everyone could participate casually and get rewarded, but I guess CCP wasn't interested in doing that. That is the only big design mistake in this feature that I can see. If you aren't in a fleet dedicated doing incursion sites, there isn't any reason to bother playing with this feature. Engaging Sansha outside a group is totally pointless. A PUG on the other hand is either going to get slaughtered, is going to be forced to tell GTFO to people looking to fleet up or they won't get any rewards because of how rigid the reward system is. EVE has never catered to easy access casual gameplay though, so I guess I shouldn't have been surprised that incursions weren't going to be an exception.
Yep, some of us were so looking forward to this, too. I'm not in a big alliance, anymore. I'm in a very small corp, and plan to stay that way. I guess that means I won't be fighting any Sansha's unless CCP decides to wise up and make Incursion what we all thought it was going to be. :(
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Xel Set
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Posted - 2010.11.11 16:49:00 -
[382]
Originally by: Trebor Daehdoow Just a personal perspective here.
When CSM was first briefed on Incursion, my initial thought was that it didn't go far enough. In fact, I privately made the case that it should be modeled on a Zombie Apocalypse, and that the Sansha should not just invade territory, but they should invade play-style as well -- they should turn up in the belts, camp stations and gates, and even invade regular missions. In other words, they should represent a threat to "life as normal", and be a force of total chaos.
To my mind, the reason why we play any game is for the emotional experience -- whether it be the pride of building (ships, stations, empire), the red flames of bloodlust, or any of a myriad of other emotional nuances. So my big concern with Incursion was that as originally presented, it seemed a bit emotionally flat. I didn't think CCP was taking enough risks.
I still have those concerns TBH, but the response in this thread -- both positive and negative -- gives me hope.
Finally, with regards all the comments about how this is breaking the sandbox, my opinion is that the Incursion is like weather; you can't predict it, you can't prevent it, but you can prepare for it and cope with it when it rains. To those who complain that it is adding dice to chess, all I can say is this: there is a reason why poker is much more popular (and lucrative) than chess -- it is because it is an elegant mix of skill and chance -- and those players with the greatest skill can take best advantage of what chance blows their way.
My big fear is that Incursion will end up being a boring rainstorm instead of a nasty hurricane.
If you're running for the next CSM, I'm voting for you. I've admired the perspicacity in your posts. Oh, and, you nailed it with what you said above. |

Carniflex
StarHunt R.A.G.E
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Posted - 2010.11.11 16:52:00 -
[383]
Mandatory content in MY EVE ? That is something new.
Overall tho I shall reserve my judgement until I see the content. And I already imagine the alliance mail 'Mandatory CTA, guradians > fleet BS > Hic/dic, Sleepr Incursion'. Will see how they they react to 200 battleships and 20 logistics warping from site to site one volleyig the content ;) Unless it's the usual 'lets spawn 5 ship per wave in 20 waves'.
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Phyllobates Terribilis
Black Frog Logistics
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Posted - 2010.11.11 17:15:00 -
[384]
How will this affect traffic passing through the Incursion system(s)? Specifically, hisec systems. Since NPC gate camps only occur in losec/nosec, I wouldn't expect there to be any in hisec, but it's hard to tell from the information presented. I'm trying to imagine what happens to the flow of haulers if Uedama or Niarja is Incursed. Black Frog LogisticsłLosec/Nosec Jump Freighter Services (Division of Red Frog) |

Asmodae
Caldari The Hayabusa
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Posted - 2010.11.11 18:05:00 -
[385]
I was excited, but I'm not anymore. Really I was excited about the new class of ships (motherships) but now that's been cleared up we're left with... Sleepers in k-space. There's no incursion. Just a new class of exploration sites to farm without needing a scanner.
Do the Sansha scan players out and warp in aggressive fleets? Do they farm belts/gravs for resources to build more ships? Do these ship building arrays exist? do they need defending from capsuleer attack? Do the fall back and regroup if it looks like they're losing? Do they destroy and loot the existing pirate presence in the system (anom sites)? Do the destroy/take over stations in the affected system? Once they've consumed the entire system do they expand and consume their neighbors?
Yes yes, I know just spawning in a few new sites and applying system effects is easier. It also sucks and the players don't buy it.
I think there is a huge opportunity here for CCP to push a spreading invasion like menace, something that is a proper threat to everyone and everything. Right now incursions can and will be safely ignored by everyone that doesn't normally operate in the affected system, and farmed by the group of players specializing in farming them. A proper Sansha incursion should strike fear into the entire eve universe and unite (or at least get them to consider it :P ) people that would normally just explode each other.
Originally by: CCP Ytterbium So be prepared: Incursions are full war assaults, treat them as such.
Sure they are. CCP seems to have a very interesting and 'Hello Kitty' definition of war. I'm uninspired and unimpressed. A lot work goes into new AI, a lot into the ships, the story, the rewards.. but in the end it's all scripted and will end up on the eve survival guide. Which means it is just another mission type sitting there waiting for players to come finish it so it can re-spawn somewhere else.
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.11 18:15:00 -
[386]
Originally by: Trebor Daehdoow
Finally, with regards all the comments about how this is breaking the sandbox, my opinion is that the Incursion is like weather; you can't predict it,
Wrong. You can predict it, and by predicting it you can prepare for it. Such things are not the case here.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 18:19:00 -
[387]
Originally by: Aeo IV
Originally by: Trebor Daehdoow
Finally, with regards all the comments about how this is breaking the sandbox, my opinion is that the Incursion is like weather; you can't predict it,
Wrong. You can predict it, and by predicting it you can prepare for it. Such things are not the case here.
Anything beyond 2 days of weather forecasting is just a guess fyi. News that touts a 7 day forecast are in essence lying to you on days 3-7. And how often are the weatherman wrong? Quite a lot due to the chaotic nature of our atmosphere.
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TeaDaze
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Posted - 2010.11.11 18:22:00 -
[388]
Originally by: Asmodae Do the Sansha scan players out and warp in aggressive fleets? Do they farm belts/gravs for resources to build more ships? Do these ship building arrays exist? do they need defending from capsuleer attack? Do the fall back and regroup if it looks like they're losing? Do they destroy and loot the existing pirate presence in the system (anom sites)? Do the destroy/take over stations in the affected system? Once they've consumed the entire system do they expand and consume their neighbors?
I would love to see this type of thing. You could even have multiple pirate factions fighting it out whilst allowing the players to take sides to the point where (for example) a previously Guristas dominated system would end up in Blood raider control (so once the dust settles and the incursion is cleared there is the possibility of lasting change - at least until it is invaded again in the future).
TeaDaze.net Blog | CSM Database |

Dmoney3788
THE DISC
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Posted - 2010.11.11 18:25:00 -
[389]
Originally by: TeaDaze
Originally by: Asmodae Do the Sansha scan players out and warp in aggressive fleets? Do they farm belts/gravs for resources to build more ships? Do these ship building arrays exist? do they need defending from capsuleer attack? Do the fall back and regroup if it looks like they're losing? Do they destroy and loot the existing pirate presence in the system (anom sites)? Do the destroy/take over stations in the affected system? Once they've consumed the entire system do they expand and consume their neighbors?
I would love to see this type of thing. You could even have multiple pirate factions fighting it out whilst allowing the players to take sides to the point where (for example) a previously Guristas dominated system would end up in Blood raider control (so once the dust settles and the incursion is cleared there is the possibility of lasting change - at least until it is invaded again in the future).
This reminds me when I was a noob and first tried to run worlds collide. I got into the backstory about how the angels and sanshas (or w/e the 2 pirates were) were fighting each other. So when I entered the warzone I moved towards one group, got them to aggro and follow me and tried to lead them to the other group. To my dismay all the rats just started shooting at me instead of each other. 
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Slash Overkill
Red Slice Enterprise
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Posted - 2010.11.11 18:38:00 -
[390]
Originally by: Jack bubu Cant wait for the carebear tears this will produce 
So far the only tears I see is from the l33t ganksters.. Kill, kill. You will not kill! |
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Draconus Lofwyr
Gallente M. Corp Engineering Dara Cothrom
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Posted - 2010.11.11 18:39:00 -
[391]
This looks to be interesting. Does anyone else see this as a huge boost to speed tanking? Has anyone seen the specs of the faction supercarrier? or the bpc that drops?
what will be the required parts? will this have to be built in 0.0 assembly arrays?
will it require a non-faction supercarrier as input? ( the logistics of production will be horrendous. build supercarrier, DONT remove from array, build faction supercarrier from standard supercarrier)
Will pos's be affected by system wide shield resistance drops?
For high and lowsec systems where an incursion in in place, and impacting mission runners, will there be an option to fail a mission due to incursion with reduced or no penalty, or relocating the mission site if the deadline is within a short timeframe? ( would hate to fail a mission at the 2 hr mark because the incursion is taking to long to clear )
DL
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Dmoney3788
THE DISC
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Posted - 2010.11.11 18:45:00 -
[392]
Originally by: Draconus Lofwyr
Has anyone seen the specs of the faction supercarrier? or the bpc that drops?
CCP hasn't released that info, or any info about the named capital mods we will be able to purchase from the concord LP store.
Quote: what will be the required parts? will this have to be built in 0.0 assembly arrays?
As its a faction version of a regular supercarrier, it most likely will have to be built in the same manner as normal supercaps.
Quote: will it require a non-faction supercarrier as input? ( the logistics of production will be horrendous. build supercarrier, DONT remove from array, build faction supercarrier from standard supercarrier)
If you follow the trend of all the pirate ships, the bpc's require T1 mineral and only T1 minerals. I think its safe to say that a faction supercap will require the same parts that current supercaps require, maybe just a tweak to the exact number of capital parts.
Quote:
Will pos's be affected by system wide shield resistance drops?
They aren't in wormholes, which also have system wide effects.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2010.11.11 18:46:00 -
[393]
Originally by: Merin Ryskin Congratulations, you're still as clueless as you've always been. Perhaps you should read more carefully and notice the part where incursions interfere with players whether you participate or not? "Just avoid the incursion system" is a pretty stupid thing to say when the incursion just put up a cyno jammer in a system that was about to be the site of a major sovereignty battle (you know, where people want to bring their capital ships).
I have no problem with improved PvE options. What I have a problem with is those PvE options creating unwanted interference with those of us who have zero interest in PvE. If the system-wide effects are removed, or the incursions are limited to specific (new) systems created for the sole purpose of hosting PvE events, it would be a wonderful addition to the game.
Stop being stupid. Incursions happen at around 50 systems at any given time. Eve has more than 5000 systems. The chance, that "your" system will be affected is less than 1 %. And even if that happens, it will only last for a few days or a couple of weeks, not for ever. Stop being a crybaby and do your missions in another system during that time. Or park your capital a few jumps away, you can still jump out from an incursion system. Oh and how about fighting with sub-caps, if you hit the jackpot and incursion happens in your SOV-fight system ? It's a refreshing change, adapt or die, I'm sorry if you can only blob with caps and will fail in this unlikely scenario. It's a very dumb and made-up reason to cry about, find something else, little crybaby.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 18:49:00 -
[394]
Actually guys, CCP has posted preliminary stats for the sansha supercarrier here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344
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MrSharku
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Posted - 2010.11.11 19:02:00 -
[395]
What I don't see is anything about those of us who don't want to participate in this. I like to run the missions and go mining. I'm just not interested in big battles and events where I'm REQUIRED to have a number of other people just to play.
Thanks CCP for giving thought to ALL the different types of players you have here. I DO hope you've left at least a small area for those of us who don't care to participate fleet type operations. If not, I know of at least 5 accounts that will be closed, and that's just my brother's & mine. I wonder how many others are also thinking the same thing!
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MIRKINZ
Caldari Reikoku IT Alliance
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Posted - 2010.11.11 19:10:00 -
[396]
WHY NO DROPS IN NULL SEC!
Reikoku cannot and will not stand for these incursions without the added benefit of sansha salvage!
And Fur Realz? Imma have to go all the way to low sec(like 5 jumps!) to get my Sansha SC! Putting the horrible stats of the ship aside, we should really be able to have, at the very least, the same opportunity as low sec... I mean its currently set up as the best anom running SC, could we perhaps get a salvaging and tractor beam bonus since it already halfway there? kthx.
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Asmodae
Caldari The Hayabusa
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Posted - 2010.11.11 19:33:00 -
[397]
Originally by: Asmodae
Do the Sansha scan players out and warp in aggressive fleets? Do they farm belts/gravs for resources to build more ships? Do these ship building arrays exist? do they need defending from capsuleer attack? Do the fall back and regroup if it looks like they're losing? Do they destroy and loot the existing pirate presence in the system (anom sites)? Do the destroy/take over stations in the affected system? Once they've consumed the entire system do they expand and consume their neighbors?
I would like to add: Do they send roaming parties out into neighboring systems to break up gate camps, mining ops, missioning ops, PVP fights (can you imagine the PVP'ers expressions when they are suddenly surrounded by hostile Sansha? of course alert fleets wouldn't be surprised because they would see the gate activations and the ships on d-scan). Can they covert cyno'ing on top of player fleets? Send out cloaked scouts to spot weak points in defensive positions? Invade WH-systems (and then fly the recovered T3 ships!!!)? Attack and reinforce POS's? Attack station services? Camp gates in hardcore traffic areas just outside of the incursion zone to break supply lines? Use interdictors? Deploy mobile warp disrupters (in space that allows it)?
yeah? no?
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Venkul Mul
Gallente
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Posted - 2010.11.11 20:25:00 -
[398]
Edited by: Venkul Mul on 11/11/2010 20:35:21 I was wrong.
Quote: Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs.
Sad, I thought we would get gatecamping Sansha in high sec.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.11 20:40:00 -
[399]
Originally by: Venkul Mul Edited by: Venkul Mul on 11/11/2010 20:35:21 I was wrong.
Quote: Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs.
Sad, I thought we would get gatecamping Sansha in high sec.
We might still. Remember, Concord punishes players for breaking the rules. It doesn't punish NPCs for the same, or else missions would be rather easy.
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Marius Maximus
Gallente 4 wing Dara Cothrom
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Posted - 2010.11.11 20:56:00 -
[400]
Not too impressed tbh.
Drop this in my neck of the woods in 0.0
il be cancelling my accounts for the duration.
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Dasquirrel715
Gallente Terminal Impact Dara Cothrom
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Posted - 2010.11.11 21:07:00 -
[401]
This isnt a sandbox attribute to the game, all this does is FORCE nullsec alliances to deal with it in lieu of what ever they would rather be doing. Thanks for world of evecraft ccp.
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Shobon Welp
GoonFleet Band of Brothers
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Posted - 2010.11.11 21:14:00 -
[402]
Seems that CCP have pretty much given up on any sense of entertaining their players with fun gameplay, and have switched straight to just griefing them instead.
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katrina peebles
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Posted - 2010.11.11 21:44:00 -
[403]
seriously ccp what the hell!!! if i wanted to be a carebear i would be in highsec doing missions so why on earth would people in 0.0 want there space taken by sansha's where the system gets cyno jammed so u cant jump caps in to fuel and posibly rep pos's if under attack from other alliances keep this incursion crap to the carebears in highsec we dont need somthing else in 0.0 space causing more lag nd making ppl do somthing against npcs jus to get ur system back. now to me this is not a player run game if uve got to fight sansha to gain controll of a system in 0.0 it makes no sense are u trying to make alot off ppl stop playing eve please for everyones sake keep these incursions to highsec / rarely in low sec. if ur in 0.0 80% if not more are there solely to pvp
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.11 22:35:00 -
[404]
Originally by: katrina peebles if ur in 0.0 80% if not more are there solely to pvp
lol. yeah riiiight. 
The incursions will hardly effect those players - so whats the drama?
C.
the hydrostatic capsule blog
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Kanatta Jing
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Posted - 2010.11.11 22:46:00 -
[405]
Originally by: Shobon Welp Seems that CCP have pretty much given up on any sense of entertaining their players with fun gameplay, and have switched straight to just griefing them instead.
And people say the Devs don't play EVE.
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Dmoney3788
THE DISC
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Posted - 2010.11.11 22:58:00 -
[406]
For those of you looking for more info on the concord lp store, I looked thru it on the test server. Currently there are 5 run and 1 run bpc's for every capital turret or launcher, as well as all capital RR mods and capital shield boosters and armor reps. They are all listed as meta 2. Here's a screenshot:
http://img241.imageshack.us/img241/731/concordlpstore.png
You can't see the 1 run bpc's, but they cost 37,500 lp and 37.5 mil each to purchase. the 5 run copies cost 150,000 lp and 50 mil to purchase. To build the named capital mods you need capital ship construction 1 (and whatever prereqs). It appears that the material requirements are the meta 0 version of the capital mod, in addition to some PI ingredients, such as broadcast nodes.
As far as implants goes, there are no additional attribute enhancers, so those of you hoping for the advanced and elite versions of the current attribute enhancers will be disappointed. What there are are 2%, 4% and 6% hardwiring implants that appear to be repeats of most of our combat related implants, such as 6% shield or armor HP. 6% turret/missile RoF. 6% CPU, etc. There's a lot of them so I didn't look at all of them. The costs are as follows:
6%: 150,000 lp and 50 mil isk. 4%: 37,500 lp and 37.5 mil isk 2%: 2,500 lp and 2.5 mil isk
I'd take more screenshots but I'm short on time.
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Leiture
Amarr Liliis tenaci vimine jungor
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Posted - 2010.11.12 00:16:00 -
[407]
Incursion in a system close to me? Well, I will take a day ( a week ?) off and play over game or do something else. I hate when someone dictate the way I can have fun. I am not really a fighter nor are people I trust. Since I only fleet with people I trust, I will never join an open fleet ( high probability of "friendly fire" ).
"Sansha day, no play " will become my motto. Only way to appreciate EvE online the other days.
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Thyme Wasted
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Posted - 2010.11.12 00:31:00 -
[408]
Apparently "Liliis tenaci vimine jungor" would be a boring war target.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.11.12 00:42:00 -
[409]
Originally by: Inipinipocoloco the carebear is a very territorial bear and does not like changes to its lifestyle - most of them just loggoffski when a incursion hits their most loved agent
if the incursion stays on long enough u just risk them to never longonski anymore 8) why take that risk?
I think agents should be bored and move more often ...
Originally by: Emisune I have been and am still looking forward to the incursion events.
That said, I must second the concern about Sov Warfare taking place in a system that has an active incursion. All it takes to put up SBUs is a blockade runner, but it takes a hell of a lot more than that to take them down. Likewise for things coming out of reinforce, no capitals to rep them or take them down etc.
Excellent concern, thanks for bringing it up!
@CCP Developers:
Please consider the following (if you haven't already)
Have the incursions hit 0.0 to 0.8 space. Initially exclude sovereign space in 0.0 above a certain threshold. When the incursion hits, if it is ignored, then the threshold is raised. Have the incursion grow based on the mineral content available there, aka the Sansha mine it. If the incursion isn't dealt with, allow the sec status to go down, if it persists, then allow the system to sucede.
Missions in empire are supposed to be about stopping these exact things from happening, so make your PvE truly Eve style, allow them to grow and persist if not dealt with ... an npc sandbox. =============================== || Don't let the Trolls keep you from your goals. || =============================== |

Zed Elench
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Posted - 2010.11.12 00:55:00 -
[410]
Quote: Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
---CCP Dropbear
Is there not a single marketing person at CCP? What are you guys thinking? This is a voluntary game. People make a choice to play it. They can easily choose not to.
When your customer is dissatisfied, they leave... usually quietly and without fanfare. I will give this thing a chance, but if it becomes as annoying as it sounds, I will likely cancel my 3 accounts and quit the game.
I know that CCP absolutely believes in a model in which customer retention is far less important than getting new customers, and so, I realize this will fall on deaf ears. Oh well.
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Elana Dyson
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Posted - 2010.11.12 01:30:00 -
[411]
Originally by: Zed Elench When your customer is dissatisfied, they leave... usually quietly and without fanfare. I will give this thing a chance, but if it becomes as annoying as it sounds, I will likely cancel my 3 accounts and quit the game.
I know that CCP absolutely believes in a model in which customer retention is far less important than getting new customers, and so, I realize this will fall on deaf ears. Oh well.
Maybe CCP should redistribute all the assets of people who quit after Incursion to those that engage in Incursion content.
That being said, can I have your stuff when you quit?
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.11.12 01:46:00 -
[412]
Originally by: Draconus Lofwyr This looks to be interesting. Does anyone else see this as a huge boost to speed tanking?
DL
That was the first thing that popped into my head when I saw the penalties. Speed tanking mods are going to be in high demand.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.11.12 01:59:00 -
[413]
Originally by: Rhok Relztem
Originally by: Draconus Lofwyr This looks to be interesting. Does anyone else see this as a huge boost to speed tanking?
DL
That was the first thing that popped into my head when I saw the penalties. Speed tanking mods are going to be in high demand.
That doesn't actually make sense. If the systemwide debuff is, say "All players do halved DPS and take double the damage", it doesn't affect player combat at all, it just makes you half as good at fighting NPCs. Speed or no speed, that won't change. |

Thyme Wasted
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Posted - 2010.11.12 02:34:00 -
[414]
It doesn't say that, it says half damage, and penalties to resists on armor and shield.
So structure tanking works way better (but still sucks); speed tanks are also boosted, because they never relied on high / any resists in the first place, and now the incoming dps (from players) is smaller.
E.g., no shield mods, dealing 1/2 em damage to a target that has 0% percent em shield resist / 2, at least in that case the speed tanker is gonna take half as much damage as before.
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Jhagiti Tyran
Muppet Ninja's
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Posted - 2010.11.12 03:05:00 -
[415]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
It looks like CCP wont be my credit cards target.
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Typhado3
Minmatar
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Posted - 2010.11.12 03:33:00 -
[416]
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
If their gonna start coming after us can we start coming after them?
Pre-emptively burn stain to the ground hunt down Kuvakei and turn him into various sorts of mush. Or how bout just even attack their home in any way shape or form instead of being stuck to fighting the invasion force? ------------------------------ God is an afk cloaker |

Andrea Griffin
|
Posted - 2010.11.12 05:44:00 -
[417]
You know what would be an AWESOME addition?
The Sansha need to get a pair of remote-rep super carriers with support and attack towers inside of wormholes.
Also, is there any kind of in-game mechanic for ASSISTING the incursions? Would be nice for the RP-types in particular. Fix Rockets in '08 '09 2010 2011 2012?! |

Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.11.12 06:08:00 -
[418]
Edited by: Vir Hellnamin on 12/11/2010 06:08:42
Originally by: 'CCP Ytterbium'
Loyalty points gained in incursions can be spent to buy named capital module blueprint copies and new implant variations from any CONCORD store. Alternatively, they can also be changed into any empire corporation loyalty point, at a certain exchange rate. Pirate corporations are excluded, however.
Ever thought it would be nice to move LP between NPC corps under same faction? You clearly now have the code-base (terminology?) for it... *pretty please* -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.12 06:58:00 -
[419]
-1
This is terribad on so many levels ... WTF CCP
For the umpteenth time, stop peeing in my sandbox!
Please save horrible ideas like this for your other games. Stop trying to force players to play our game how you think we should play it.
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Debir Achen
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Posted - 2010.11.12 08:16:00 -
[420]
Edited by: Debir Achen on 12/11/2010 08:17:20 In principle, the idea of a roving PvE site that can disrupt normal PvE space seems like an OK idea. However, I have a few concerns:
Flavour: we have a rogue faction that is powerful enough to run multiple invasions into empire space, "just 'cause they can", and the navies of the four empires aren't mobilising. In addition, this rogue faction has various really hi tech stuff.
I'd find it a bit more robust if it were some alien faction coming through wormholes (limiting empire ability to retaliate), but as an NPC faction, I'm wondering why the four empires wouldn't mount some combined invasion of the pirate homeworld.
Disruption management: When running missions, there's always a chance of being ganked. However, there's also a predictable risk-reward equation - I'm unlikely to be ganked if the potential benefit to gankers outweighs the costs.
Now imagine an alternative world where every time you fly, there's a 1% chance of a meteor killing your ship. No way of moderating this, just death. I expect the mechanic would annoy a lot of people, or at least cause play to be a lot more conservative.
The Invasion mechanic tends more towards the latter than the former. I concur with the player earlier who doesn't want to arbitrarily fail missions (and suffer associated standing loss) because the random number generator decided it was my turn.
Obviously, if it's implemented in a manner that gives sufficient time / opportunity for PvE missioners to finish what they're doing and flee, it's much more acceptable.
On that topic, we've been told you can just leave the constellation. That sounds OK, until we start hearing words like "blockades appear on stargates". How exactly does a low-tech PvE-er flee through a series of blockaded stargates?
Griefing and Optimisation: Eve is non-instanced and non-consensual. Highly skilled and practiced groups can work around this by being drilled and ready. PuGs in Eve are even worse than PuGs in a normal MMO, because players are actively trained to not freely work together. If the missions are easy enough that ad-hoc fleets stand a chance, practiced "raiders" will blitz them. And if the "raiders" actually need to work, a PuG has no hope, even before considering various unsavoury elements looking to benefit from the fruits of their labour.
The middle way is an "all in" system as was mentioned for Guild Wars 2. But instead a "winner takes all" (or at least, most) system is proposed. In low/null-sec, this may lead to multi-way fights (PC fleets fighting each other as well as the "bad guys"), as long as the rewards are worth fighting for. In high-sec, I forsee all sorts of silly Concord games. Unless Concord is suspended in the sites, in which case it's the same as low/null-sec. It's certainly not friendly for casual players: NBSI to prevent dilution of rewards doesn't equal newbie-friendly.
This also ignores various ways of gaming the system with adding into / kicking from fleets at various strategic times.
tl;dr: PvE incursions has potential, but as currently described it seems like there are so many ways it could all go wrong. |
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Tiger's Spirit
Caldari
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Posted - 2010.11.12 08:32:00 -
[421]
Edited by: Tiger''s Spirit on 12/11/2010 08:33:15 this is a hidden gallentean drones nerf ? or just the new ewow raid party copy?
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.12 08:38:00 -
[422]
Edited by: Rip Minner on 12/11/2010 08:43:15 Man at first I was all happy about this. Then I find out I have to fleet up and only the best fleet gets payed. After you fleet a few times on the fly with random mission runners. Some shields some armor few with reps or skills for them. Lucky that even if you dont lose your ship by some act of god. You will probly not get crap becouse pros will show up and get the isk/lp's. I would happly go and fight and get bountys or tags help out what have you but not now. Now I and alot of other high sec casul gamers will just run for the closest best mission station to us if we can even get pass the gate camps. If I cant even get pass the gate camps to go were ever the crap expation is not fracking up the fun for me. Well there realy will not be any point in playing any more for me. Ether that or I have to set up a jump clone and BS at all the useable high sec level 4 mission systems. Good thing I already have the skills/rep/isk to set that up. Good luck to the new guy just starting out there going to get ****ed.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Tiger's Spirit
Caldari
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Posted - 2010.11.12 08:48:00 -
[423]
Originally by: Tiger's Spirit Edited by: Tiger''s Spirit on 12/11/2010 08:47:45 this is a hidden gallentean drones nerf ? or just the new ewow raid party copy?
Oh i forgot the ISK nerf. :D
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Pookie McPook
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Posted - 2010.11.12 13:02:00 -
[424]
I'm guessing off the top of my head here but there will be somewhere around 250 constellations in the game? If that is anywhere near accurate then surely you are only likely to be hit with an incursion once a year? If you are so incredibly carebear to be still worried about this then just position a jump clone at an agent/asteroid field in a neighbouring constellation and avoid the shenanigans altogether for the duration.
Personally I think it's an interesting concept. Hopefully one thought out slightly more deeply than PI however. -----
Don't ping my cheese with your bandwidth. |

Gabriel Blade
Amarr Imperial Academy
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Posted - 2010.11.12 13:07:00 -
[425]
Edited by: Gabriel Blade on 12/11/2010 13:09:08 Edited by: Gabriel Blade on 12/11/2010 13:08:43 Edited by: Gabriel Blade on 12/11/2010 13:08:03 I agree with TeaDaze. The fact that there is a stick as well as a carrot basically says "nobody would eat our carrot without the stick". This is a game, nobody plays games to get hit by sticks, they play to eat carrots.
Originally by: Merin Ryskin
Originally by: CCP Soundwave ThatĘs EVE, itĘs not always a very nice place.
The point I (and other people) object to is that EVE is not a very nice place because of other players.
See the difference here?
Merlin's quote cuts to the heart of the matter. Soundwave is right that one of the things that makes EVE great is that it's a harsh unforgiving environment. However, what makes that harshness interesting and makes EVE stand out from other games is that that harshness comes from other players who's strategies are emergent. Scripted content like this is available in any half decent MMO. I'm sure the AI will be tough and the encounters hard, but at it's core it's static.
If you really wanted to do this "EVE" style you would set up a system where the players do the disruption for the Sansha nation and other players could oppose them.
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Pookie McPook
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Posted - 2010.11.12 13:10:00 -
[426]
Originally by: MrSharku What I don't see is anything about those of us who don't want to participate in this. I like to run the missions and go mining. I'm just not interested in big battles and events where I'm REQUIRED to have a number of other people just to play.
Thanks CCP for giving thought to ALL the different types of players you have here. I DO hope you've left at least a small area for those of us who don't care to participate fleet type operations. If not, I know of at least 5 accounts that will be closed, and that's just my brother's & mine. I wonder how many others are also thinking the same thing!
/sigh I don't believe that CCP are removing any of the stuff you enjoy doing. Why then you would consider cancelling because something new is being added which will have minimal affect on you personally is just plain daft. Just contract your stuff over to me when you go, I might be able to get scrap value on some of the modules at least. -----
Don't ping my cheese with your bandwidth. |

Hidden Snake
Caldari Inglorious-Basterds Caldari Defence Initiative
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Posted - 2010.11.12 13:21:00 -
[427]
oh ... looked at me i am a EVE producer and I have an idea. We will not fix the **** we have with pvp, we will rather try to make it WoW in space and disballance the **** with some massive events all across the globe, which nobody properly tested, but on paper it looks cool, does it look cool right? It has to, because I am producer, right?
Snake on serious note:
Gents, I did game designer/producer for nearly 11 years and I am fully aware from where this **** blows. So message to head of this mess - divide ur resources and give 40% only to inovations like this, but put 80% testers to test them. WE ARE RECRUITING!
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.12 13:41:00 -
[428]
Originally by: Hidden Snake
Gents, I did game designer/producer for nearly 11 years and I am fully aware from where this **** blows.
Where does it come from then? It seems broadly supported judging from the comments here.
C.
the hydrostatic capsule blog
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.11.12 14:00:00 -
[429]
He, like the design and what it adds to the game.
And as Incursions will have little to no direct effect on any of the occupations I frequently do (research, manufacturing, trade, logistics, starbase operations, planetary operations, booster production, exploration and documentation) I have absolutely no fear of being "trapped" in a system.
Besides, I live out of a freighter.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Tiger's Spirit
Caldari
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Posted - 2010.11.12 15:33:00 -
[430]
Incursion come in Januar and just a small pre-patch will come in November. LOL
CCP what you doing ?
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Muul Udonii
Minmatar THORN Syndicate Controlled Chaos
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Posted - 2010.11.12 16:16:00 -
[431]
Two days it took me to read this thread. I can see a couple of interesting thing; firstly that people seem to be complaining a little too much about it, but secondly that one of the complaints has some serious merit:
The reward.
Until now if you had 15 mins you could log in, warp to an anomaly, shoot battleships for 15 mins and earn a few million ISK.
Now you have to log in, form a fleet, complete multiple encounters in multiple solar systems, and at the end of it if you're not in the correct sized fleet (will you know this in advance?)not in the fleet doing the most DPS (will you know this in advance) and not in the correct type of ship (if you lose your ship doing this you earn nothing).
And then the SC might drop a BPC that one person in the fleet will get (or a ninja.
The benefit really doesn't seem to be there unless you are already in a group of the correct size and have a few hours to spare to kill everything.
Why not give LP bounties for killing anything; with a bigger bonus if you do it in a fleet with the correct numbers of ships?
It sounds like it would be a good idea for our alliance to get a huge fleet, blob the crap out of the incursion, kill al neutrals in the system and get the BPC. I don't think the people that get the BPCs will care too much about the reward unless it's a lot higher than 25 mil for a few hours work.
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Una Achura
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Posted - 2010.11.12 16:34:00 -
[432]
Originally by: Muul Udonii Two days it took me to read this thread. I can see a couple of interesting thing; firstly that people seem to be complaining a little too much about it, but secondly that one of the complaints has some serious merit:
The reward.
Until now if you had 15 mins you could log in, warp to an anomaly, shoot battleships for 15 mins and earn a few million ISK.
Now you have to log in, form a fleet, complete multiple encounters in multiple solar systems, and at the end of it if you're not in the correct sized fleet (will you know this in advance?)not in the fleet doing the most DPS (will you know this in advance) and not in the correct type of ship (if you lose your ship doing this you earn nothing).
This is not how I read it at all.... My interpretation: There will be 3 sizes of incursion "anomalies", the wtfpwnbbq fleets will naturally go for the largest, leaving the mediums and smalls for the runner-up fleets. Rewards are given for each anomaly, not the whole incursion. So unless your fleet can't be the top damage-dealer in one of several small anomalies meant for 5-6 people you get nothing. Fair enough to me.
Also to the whiners.. really? The sky is falling that hard? You sound like you expect there to be an active incursion in 50% of eve at any given time. The odds of incursions distrubing any given system for more than the odd week every year seems very low to me, and if you can't handle that HTFU.
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Joss56
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Posted - 2010.11.12 17:38:00 -
[433]
Well, mission runners will continue to run mission wile somme guys run for some carrots.
For pirates it's paradise on EVE, large fleets with large stuff to easy gank/win wile those ones get shot by npc's, sounds good.
You'll see this forum full of complainings, tears, threats, insults and you know what?
Who cares?
-mabe it could be mutch more interesting to find good ideas to interest new players leaving high sec and join low sec corps, and most important, that those players dont leave the game after a few months tired of gankers of wallet vampire corps, scammers and everything usefull to make them run away (from the game)because training system already do it enough imo.
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Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.11.12 17:42:00 -
[434]
0.0 carebear tears... the best tears.
All those whining about your sandbox:
It's not only your sandbox. We all play in it. You can't build new missions. You can't build new NPCs. You can't build new game features. You can't add to the sandbox, all you can do is play in it.
If you're so upset over the evil Sansha being *gasp* unpredictable and evil, then please quit. Other players will gladly take over your space.
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Venkul Mul
Gallente
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Posted - 2010.11.12 19:35:00 -
[435]
Originally by: Pookie McPook I'm guessing off the top of my head here but there will be somewhere around 250 constellations in the game? If that is anywhere near accurate then surely you are only likely to be hit with an incursion once a year? If you are so incredibly carebear to be still worried about this then just position a jump clone at an agent/asteroid field in a neighbouring constellation and avoid the shenanigans altogether for the duration.
Personally I think it's an interesting concept. Hopefully one thought out slightly more deeply than PI however.
There are 65 regions in EVE (I am using Ombrey maps, so the number can be outdated).
If 1 constellation in each region is hit it mean that 65 constellations are invaded at the same time and it is almost guaranteed you are influenced in some way.
If the number of concomitant invasions is as low a 5 at the same time you still get 5 locations lasting 2-3 days before being removed. In a year that mean about 150*5=750 constellations will be hit, enough constellations to hit every spot on the map about 3 times (as a average, averages being what they are it mean between 0 and 9 times easily).
As a guess I would say that the most probable number is about 10 concomitant invasions (that way it should get about 3 locations in empire and another 7 in 0.0). That will mean that as an average the location where you will live will be invaded every 2 months.
Bearable but not without effects.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.12 19:40:00 -
[436]
Originally by: Khalia Nestune 0.0 carebear tears... the best tears.
All those whining about your sandbox:
It's not only your sandbox. We all play in it. You can't build new missions. You can't build new NPCs. You can't build new game features. You can't add to the sandbox, all you can do is play in it.
If you're so upset over the evil Sansha being *gasp* unpredictable and evil, then please quit. Other players will gladly take over your space.
Actually, pirate tears best tears. Carebear tears are a dime a dozen.
When I read "IĘm taking a indefinite break from Eve to purse other games and some real-life challenges." or "IĘm on the verge of burnout in Eve. Some of the activities ... have become so commonplace that I feel like much less of an innovator when IĘm doing them." I hear people who are dissatisfied with the sandbox.
I want this game to keep getting better and to let CCP know ahead of time when they're taking the game in the wrong direction. You just want to quit periodically and then come back periodically while the game wallows in mediocrity. To each his own.
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Syekuda
Valor Inc. Valor Empire
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Posted - 2010.11.12 20:34:00 -
[437]
will incursion sites or the sansha attack happen on stations or gates ?
Also when you say only in low sec, do you mean only in low-sec and 0.0 or just low-sec ?
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |

Dmoney3788
THE DISC
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Posted - 2010.11.12 22:19:00 -
[438]
Originally by: Syekuda will incursion sites or the sansha attack happen on stations or gates ?
Also when you say only in low sec, do you mean only in low-sec and 0.0 or just low-sec ?
well they specified nullsec in the blog, so when they say lowsec only I'm pretty sure they mean 0.4 - 0.1 only.
On the test server there are rats at all the gates, but the location is nullsec so its hard to say if they will be on the gates in hisec. Also these aren't your average rats on the gate, so don't let their familiar red cross icons fool you. The gatecamp I ran into was 2 frigs, 2 cruisers and 1 BS or something like that. capped out my loki in give or take 20 seconds and had me jammed. Also they are very responsive when it comes to targeting. I doubt you could warp off in a BS without being targeted.
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.13 01:19:00 -
[439]
Originally by: Syekuda will incursion sites or the sansha attack happen on stations or gates ?
Also when you say only in low sec, do you mean only in low-sec and 0.0 or just low-sec ?
Currently on SISI where you originally had normal npc rats, these are replaced by tougher 'sansha' rats - so yes on the star gates: but they don't appear to scramble targets. The incursion sites are reached through acceleration gates and these contain larger groups of sansha - these use a lot of E war (scrams, webs, neuts, ecm) and are really not suitable targets for solo ships.
C.
the hydrostatic capsule blog
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Matrixinversion
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Posted - 2010.11.13 06:51:00 -
[440]
Originally by: MIRKINZ
WHY NO DROPS IN NULL SEC!
+1
making the biggest possible reward droping only in the not biggest possible hostile enviroment is stupid.
making all isk/lp rewards auto-distributed among the the most effective fleet, but making the biggest rewards drops, everyone can sneaky grab is stupid.
fail - try again - sry ccp
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.13 07:42:00 -
[441]
Originally by: Dav Varan
The EPIC Justice is EPIC
For 6 years PvPers have been forcing PvEers into unwanted PvP.
Now PvE it seems is forcing PvPers into unwanted PvE.
Nice to see all the PvPers tears "At the thought at having to do PvE against there will".
This dev blog should have been entitled The carebears strike back.
LMFAO!!!!! Damn man you about made me **** my pod man.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.13 08:05:00 -
[442]
Ya I think the bigest problem is the rewards system. It's still going to pay better to move to the next closest mission system and keep running level 4's. And that will mean fewer avalibe good mission hubs. That will probly lead to even bigger blobier mission systems again. But even that is better then no reward that Incursion will be passing out to most people.
At first there will be people just trying out the new content. Some people will try for low sec but give up after a short spell were after words they facepalm themselfs going I knew better.
Low sec small gank pvp will get there arses handed to them by the powerblocks that want the new cool Cap ships.
And last but not least. Sasha 0.0 space will probly become the new low sec. There fraction ships will get cheap and no Incursions will make it the new natural home for small gank pvp groups.
At least thats what I am seeing. Can anyone tell me I am wrong?
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.13 08:20:00 -
[443]
Hay can we get you guys to take another look at level 5's. After you release Incurstion. The power blocks will take over low sec to get there new Cap ships bpc's you placed there. There probly not going to care about doing level 5's. They did not bother with them before and there only going to go there now for the Cap bpc's. So there realy going to be about worthless in low sec after the next expantion.
Pluse I as a high sec carebear already know it's going to pay more to move to the next level 4 agent then bother with Incurstions. But if were talking about level 5's. Now it's worth my time and effort to remove the Incurstion.
It's just an ideal I thought I would just though out there.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Joss56
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Posted - 2010.11.13 11:47:00 -
[444]
Edited by: Joss56 on 13/11/2010 11:48:24
Quote: The EPIC Justice is EPIC
For 6 years PvPers have been forcing PvEers into unwanted PvP.
Now PvE it seems is forcing PvPers into unwanted PvE.
Nice to see all the PvPers tears "At the thought at having to do PvE against there will".
This dev blog should have been entitled The carebears strike back.
LMFAO!!!!! Damn man you about made me **** my pod man.
Thank you for this clarification, indeed pvp'ers force pve guys insted of "interest" them on doing pvp, it's quite different.
About pve'ers that force pvp'ers doing pve: Well this is not the truth and if you just take some time to read all the thread you'll understand it.
Nobody asks you to fly with people that you don't know, nobody asks you to take your "iskies" ship and take the risk to be blown by somme pirates or low sec pvpe'ers, nobody asks you to join some fleet spent your time killing IA for "nothing" reward because fleet "x" has the gratest dmg rate. Nobody asks you neither to join some fleet kill that *s___t" of IA and see a single guy take/ninja (choose the one you want)that "ubber" bpc.
Being a good pvp boy you should be happy to have more targets on your overview with your "blob" pally's, wy so many tears? Being an "carebear" atm, i can say that i will not bother with that, wy should i? -what changes that makes in the fact that i cant run lvl5 in high sec or the fact that i will not take the risk of loosing my iskies ship in low sec? -i'll continue my missions with my "iskies" ship and the single impact that those large fleets can have on my game is: that pirates and ninjas of all kind will search them, track them, blow them with cheap ships helped by IA already shooting your targets.
Well mabe , and sure, i'm wrong. But i realy think this "invasion" is not for you/we/me commun player but for all large alliances that have the power to protect theyr mission runners that will do it only to get that BPC and somme more reprocess. By the way, those large alliances can also contract mission runners to do that and offer them protection against pirates and blobbers, you give them the bpc and runners get faction love items...mabe, or not.
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Manssell
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Posted - 2010.11.13 17:41:00 -
[445]
Edited by: Manssell on 13/11/2010 17:42:36 At first I was really excited about this, but after reading more... not so much. I guess my concerns are what does this do to the small 1-4 man corps? At first I thought this would be a great way to hop into some group PVE for the small guys, but it seems CCP needs to address how these fleets actually get formed? Are these going to be open fleets anyone can join? It doesn't appear so. What incentive does the big corps have then to let the small guys join in? Are we just supposed to beg in local for someone to let us fleet up, which in Eve is like a group of teen agers hitchhiking on a hunted route 666 at night?
I do want to like this CCP, but it really seems the small corps are going to get hosed on this one. I hope not, but I don't see any game mechanics that encourage the big corps to fleet up with them (other than to kill them), and the small corps will still get all the penalties.
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Dasani Waters
Involuntary Trepanation
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Posted - 2010.11.13 23:12:00 -
[446]
Originally by: CCP Ytterbium Active incursions will bring a variety of disruptive changes that will greatly impact player activities
TL;DR: The game purposely disrupting player activity is a contradiction to the spirit of EVE.
Up until now, absolutely nothing in EVE was forced upon a player by the game itself. Any mechanism that disrupted player activity, such as war declarations, was initiated by players, not npcs. This is an integral policy as it maintains a level playing field for all players, and gives players as much freedom as possible to pursue their own goals. Given what was stated in the devblog, Incursions only serves to decrease that freedom and take away the level playing field, rather than enhance it like every other feature up to this point.
In player to player interactions, it is absolutely PARAMOUNT that everyone plays in a fair environment. One only has to look at the t20 incident to see how players react when one group has even a small, but artificial advantage over others. While incursions may not give any advantages, its cynojamming effect has the potential to foist a small, but artificial disadvantage onto an alliance, as it could disrupt a key system in a logistics route. If that alliance were at war, one could only imagine the rage and dissatisfaction if they were to lose that war due to even the perceived effects of a randomly-generated, uncontrollable incursion.
Furthermore, one of the main attractions of EVE is that it does little to force players into their chosen style of game-play. Instead, all items, features, rules, and mechanisms in EVE are tools that enhance player freedom to better pursue whatever goals they wish in the game. By reducing NPC bounties, player resistances, and player damage, Incursions fly in the face of that tradition. It is the first mechanism that actively discourages certain players from pursuing their chosen goal and forces them to complete a goal foisted upon them by the game, and not other players. This is a reduction of player freedom and should not be implemented.
On a side note, Incursions seems aimed at getting players to socialize with each other. If a player wanted to play with other people, there are plenty of tools in game to enable him to do so. Forcing players into using those tools is completely uncalled for and will probably just discourage affected players from logging in.
The only people who seem happy about this are lowsec pirates as their primary activities are minimally disrupted by incursions. In fact, since faction supercarrier BPCs are rewarded in lowsec only, pirate activities actually benefit the most out of incursions. Therefore, I propose that the disruptive aspects of Incursions be eliminated entirely. Incursions in any given system will draw players there anyway for the unique loyalty points and the possible blueprint rewards. Making the incursions affect all players in the system is redundant and detrimental to the game experience. Please put incursions in the long line of EVE features that have enhanced, and not unnecessarily interfered with the player experience.
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Dalketh
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Posted - 2010.11.14 01:04:00 -
[447]
This sounds like it might be interesting to try however WITHOUT the negative effects to EVERYONE in the system. That just seems like you are trying to force people to participate whether they want to or not, whether they have time to etc.
I play the game as relaxation and for fun... not to be forced into doing something I may not enjoy or have time for.
If the rewards are high enough and fair (carrot) plenty will probably do it. Forcing people (the stick) to participate (or move out of region or system) is just going to annoy a huge section of Eve I imagine.
I am not whining, but why set out to annoy people who pay your salaries? I really am baffled. When I first heard about the ridiculous reward system and the negative effects hitting everyone in area, I thought it was a troll joke post. 
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Sybil War
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Posted - 2010.11.14 04:59:00 -
[448]
Originally by: Manssell Edited by: Manssell on 13/11/2010 17:42:36 At first I was really excited about this, but after reading more... not so much. I guess my concerns are what does this do to the small 1-4 man corps? At first I thought this would be a great way to hop into some group PVE for the small guys, but it seems CCP needs to address how these fleets actually get formed? Are these going to be open fleets anyone can join? It doesn't appear so. What incentive does the big corps have then to let the small guys join in? Are we just supposed to beg in local for someone to let us fleet up, which in Eve is like a group of teen agers hitchhiking on a hunted route 666 at night?
I do want to like this CCP, but it really seems the small corps are going to get hosed on this one. I hope not, but I don't see any game mechanics that encourage the big corps to fleet up with them (other than to kill them), and the small corps will still get all the penalties.
You can fleet with anyone. On the test server today I fleeted with some random guy to go check out a site. But your right it isn't really set up for small groups. I think the lowest rated site is 5-10? Anywhos, I went and checked one out in my pimped out Proteus with an Ishkur pilot I met in system and we headed in to a 5-10 man site I believe. There were 4 cruisers and 4-5 frigates. The ishkur was insta-popped and the Proteus went down like a paper bag despite the rockin' resists it had sported, not sure how bad they got nerfed by the system effects. Oh and there was a domi wreck sitting there as the last NPC's victim with no NPC wrecks. I don't see logi doing well in these sites and it's going to take some seriously massed fleets to burn through these. It was hard to tell if the AI was actually smarter. It seemed like they were just beefed up on power. About 6 systems were in incursion, 2 0.0, 2 lowsec, and 2 hi sec I believe.
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Garekell
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Posted - 2010.11.14 05:00:00 -
[449]
Pretty much this exactly. Make rewards better and shared (as opposed to the inane plan of only the 'most active and effective fleet' getting any pay) and kill the negative effects on everyone in area whether participating or not - and you might have something fun and interesting - otherwise FAIL.
Originally by: Dalketh This sounds like it might be interesting to try however WITHOUT the negative effects to EVERYONE in the system. That just seems like you are trying to force people to participate whether they want to or not, whether they have time to etc.
I play the game as relaxation and for fun... not to be forced into doing something I may not enjoy or have time for.
If the rewards are high enough and fair (carrot) plenty will probably do it. Forcing people (the stick) to participate (or move out of region or system) is just going to annoy a huge section of Eve I imagine.
I am not whining, but why set out to annoy people who pay your salaries? I really am baffled. When I first heard about the ridiculous reward system and the negative effects hitting everyone in area, I thought it was a troll joke post. 
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.14 08:50:00 -
[450]
Ya thoughs rats are some heavy hiting rats. I just dont see how pug fleet of mission bears ships are going to do anything but die badly and not get anything.
I mean if I want to go though a ship away and get nothing for it I'm going to go pvp. It at least is more fun then this. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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Silvering Mist
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Posted - 2010.11.14 11:01:00 -
[451]
How are new players supposed to get anywhere with this addition? One of the few ways that new players can earn isk is by mining and doing missions. Yet with incursions they won't be able to do either, nor help in the incursion as they are to small and will spend all of their time being blown up. I don't see how this is going to encourage ANY new players to join if they have no hope in hell of being able to build up. This seems to be poorly thought out IMO.
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Kanatta Jing
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Posted - 2010.11.14 11:11:00 -
[452]
I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
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Joss56
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Posted - 2010.11.14 11:29:00 -
[453]
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
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Pohbis
Neo T.E.C.H.
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Posted - 2010.11.14 15:12:00 -
[454]
Champion Spawns, neat.
I thought you guys were done with UO tho; why this late shoutout?
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Kanatta Jing
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Posted - 2010.11.14 23:13:00 -
[455]
Originally by: Joss56 Edited by: Joss56 on 14/11/2010 16:11:17
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in high sec, teach high sec care-bears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
Thank you for this comment, i sincerely hope your not reflecting the average player on Eve because this could explain how, after 6years, it counts "ONLY" 350K accounts (doesn't means players).
Maybe you should open your window, take some fresh air and see that outside people are all different, and that is what it makes them so interesting.

Individualism isn't a valid excuse to be a hermit.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.15 01:00:00 -
[456]
Edited by: Rip Minner on 15/11/2010 01:01:24
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in highsec, teach highsec carebears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
Ya I dout that is going to happen. When people are beaten with the stick they normly dont like it and move out of the way. i.e. Mission runners will learn to move out of the way of this expation.
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.15 01:12:00 -
[457]
Originally by: Sir Rush
Pro Incursion fleets will also psychologically discourage random fleet Sansha engagements ("Oh, they're a pro fleet, we might as well not bother, we won't outperform them anyways").
tl;dr: Incursions are conceptually good, current reward system is just utterly terrible.
quoted for trueth. This right here is my only problem with it. I will try it out just for the sake of trying it out. But I fig on a 99.99% of the time that it will be like pvp were I am just thoughing isk away for fun. I will probly stop thoughing my isk away after I have seen one of each site. I mite even just cloak up and watch one of each site so I dont even loss isk.
Fix the rewards system and people will not even care about the stick your using becouse the carrorts good concept. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Joss56
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Posted - 2010.11.15 11:54:00 -
[458]
Edited by: Joss56 on 15/11/2010 12:01:37
Originally by: Kanatta Jing
Originally by: Joss56 Edited by: Joss56 on 14/11/2010 16:11:17
Originally by: Kanatta Jing I support this measure to increase the numbers of T1 battleships being blown up in high sec, teach high sec care-bears how to work together in small highly defensive PVP fit gangs and encourage 1-4 man corps to coalesce into larger groups.
that one is epic.
Thank you for this comment, i sincerely hope your not reflecting the average player on Eve because this could explain how, after 6years, it counts "ONLY" 350K accounts (doesn't means players).
Maybe you should open your window, take some fresh air and see that outside people are all different, and that is what it makes them so interesting.

Individualism isn't a valid excuse to be a hermit.
Thats exactly what your not able to understand my good friend, the Ermite's made this game what he became, empty (i'm talking about open minds and you talk about exclusion).
Mabe you are right, i mean after all you're the "pro" and you must feel confortable crossing 365days/year the same players. I dont see mmorpg like that like that at all, and playing mmo's over 12years.
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Tyranis Marcus
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Posted - 2010.11.15 14:46:00 -
[459]
Originally by: egegergergsdgedgege Well, planetary interaction was in principal a good thing, the execution wasnt that good but the intention behind it was very eve like. Making pos fuel and pos modules produced by players instead of npcs was very sandboxy.
Making NPCs invade space is not very sanboxy. Actually it feels a bit like the new wow expansion where an ancient dragon or something will awake. Did i spot a similarity here? Is it even intentional?
ege
So will the Sansha's kidnap your planetside work force to make into zombies, destroying your PI industry?
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Doravos
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Posted - 2010.11.15 18:45:00 -
[460]
When's the latest ETA for Incursion now?
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.15 22:00:00 -
[461]
Edited by: AkJon Ferguson on 15/11/2010 22:00:26
Originally by: Kanatta Jing
Individualism isn't a valid excuse to be a hermit.
No, but having to interact with you mouth-breathing window-lickers, sociopaths, scammers and deviants sure as hell is.
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Falin Whalen
Gallente GoonWaffe Goonswarm Federation
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Posted - 2010.11.15 22:21:00 -
[462]
To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
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Dasani Waters
Involuntary Trepanation
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Posted - 2010.11.16 00:55:00 -
[463]
Originally by: Falin Whalen To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
So would the powerblocks do the incursions only because your sanctum bounties got cut in half or your lowsec jump points got cynojammed? Is there any reason for the 0.0 powerblocks to do these incursions besides removing the negative effects?
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 08:18:00 -
[464]
Special Ability:
30% to maximum jump range
Can activate one extra Drone Control Unit
For training Two differnt Races Carrier skills your expecting something other then cr*p in the Special Ability section.
Your not going to need the 30% to maximum jump range for group play. e.i. " What I'm the only one that can jump in all by myself!"
And the other one extra Drone Control Unit is not what one is realy looking for in pvp ether.
But there probly both nice for solo play. i.e. were extra Drone Control Unit would help and were jumping in alone is not a problem.
It has other problems as well but I see this as the bigest one right up front for a two race ship its the Specal Ability that makes them well specal above and beyond others of its kind and why to train two races up for.
As a side not if caps were ever aloud into high sec and they put level 5 and higher in high sec and in the game this would probly be hot. For solo pve.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 08:23:00 -
[465]
Originally by: Dasani Waters
Originally by: Falin Whalen To all those Empire whiners who think that the major powerblocks in 0.0 will flood lowsec to grab the supercap bluprint. Get over yourselves. Looking at the stats as published for the new supercap, we think it is a hunk of junk, and looks like what you would flush down the toilet.
First you need to train for two races carriers, to even fly the thing. Second, the bonuses and such, put it about one notch above a Hel to fly(widely regarded as the worst supercap ever).
The only people who are going to fly this giant space turd, are people who have more ISK than brains, or want to waste an alt on a ratting supercarrier.
So would the powerblocks do the incursions only because your sanctum bounties got cut in half or your lowsec jump points got cynojammed? Is there any reason for the 0.0 powerblocks to do these incursions besides removing the negative effects?
Well there is the Concord LP store bound to have hot iteams in them so there not geting total bent over here. But yes it's mostly a pain in there sides that they have no real option but to remove. aka Stick meet 0.0 high guys. 0.0 meet Stick. And there are some carrorts in the Concord store later on.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Joss56
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Posted - 2010.11.16 10:24:00 -
[466]
Edited by: Joss56 on 16/11/2010 10:26:21 @Rip Minner
I understand your point of vue about the supercarrier as it is presented at the moment and also the huge impact the anti-cyno side effect can have on the map colours.
This said, and is what i'm trying to make some understand, is that this incursion may be the biggest opportunity to work together and most of all that HS mission runners can have THE impact unexpected in low colors card.
How? -First of all well i'd like really that those mobs have the same I.A. then sleepers in c4/5 WH, witch means that the same mob can do 5/6 different operations on 5/6 different players/other mobs. No matter if they're the "runners" or the "gankers", this should be a piece of cake for incursion gankers and make them find some brains instead of talking about "tactics" witch means for them 50/1 with mobs already shooting they're target (like a hulk, everybody knows hulks are super dangerous and asks a lot of brains to shoot them)
Secondly, you got to keep your scouts eyes open on other alliances incursions, defend your territory, and this could be mutch easier if instead yelling about mission runners and pve, alliances or even contracts between these two can be made. The Alliance that already understood this point, will make impact and WILL change card colours, wile "runners" gank those mobs they gank others POS's
It asks nothing else than most of pvp'ers talk about, some balls some brains some respect for your engagements with "runners" and your alliance respectability, after that you'll easily find guys ready to leave high sec and go there run those mobs for you.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.16 16:29:00 -
[467]
@Joss
I see what your saying but they rent space out to this people already. Thats the contract and they will work together to remove the thorn in the sides as is.
Null sec will rent space to omost anyone. I have been it's not hard to go to null sec or find someone to let you in or join. I am not still out there becouse it's not for me. i.e. I love EVE but I dont have the time to play as much as is normly req for Null sec and I like High sec over low sec or npc 0.0.
Alot of High sec mission runners are alts for pvpers or like me that just like High sec and not much is going to change that. New players will make there way out to low sec and 0.0 as there going to want to know what this places is like. Ether they will like it and stay or they will not like it. This expation will not change that.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Joss56
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Posted - 2010.11.16 17:00:00 -
[468]
Originally by: Rip Minner @Joss
I see what your saying but they rent space out to this people already. Thats the contract and they will work together to remove the thorn in the sides as is.
Nice info thx.
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Echo Gemini
Minmatar Intergalactic Sunrise
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Posted - 2010.11.16 20:11:00 -
[469]
Originally by: CCP Ytterbium In low-security space (and only there), there will also be a chance of receiving a blueprint copy of the boss ship type itself, the Sansha supercarrier.
+1 yum yum yum!
Planting seeds of evil! |

Tyrkelton
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Posted - 2010.11.17 01:19:00 -
[470]
Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities. |
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GSXRSquid
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Posted - 2010.11.17 04:58:00 -
[471]
I think it is stupid but If my system is the one that gets the incursion I will just set long training times and come back every couple weeks to update them.I still earn SP and sooner or later the incursion will move on to bother someone else. And, like has been said, if it helps wipe out the isk farming bots it will have a real plus side to it. Mineral prices will go up.
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Nuxim
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Posted - 2010.11.17 07:42:00 -
[472]
Edited by: Nuxim on 17/11/2010 07:43:01
Originally by: Trouocal Remove any dps-reductions in highsec systems, so that normal missions and anomalies can be run as usual.
Do not create any npc gate camps in highsec, except possibly around gates leading to 0.4 or lower.
Specially important to allow freighters and other such non-combat ships to pass through highsec system just the way they can do today.
Reduce rewards only for mission levels 4 and 5, as those would likely be the only players interested in (and capable of) taking part of these new sansha incursions. An alternative would be that L4-L5 agents do not provide any new missions while there is an incursion in system.
Do NOT reduce mission rewards or dps or anything else for them who run L1, L2 or L3 missions, and specially not for the tutorial missions. New players already have difficulties defeating "dagan" and some of the other rats in the SoE epic, do NOT make that harder by sending sansha invasions to those systems.
Do NOT give any belt rats the ability to warp scram in highsec.
2 weeks after this expansion, create a poll where each individual player can tell if they like this expansion or not, and to give feedback about each change that has been made, then adjust the expansion according to feedback, and might be different adjustments in null, low and higsec. Allow only the main player to answer, not any alts, trials or any other related accounts.
You are such a *****. Edit: Cat
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mjolnir feaw
Gallente
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Posted - 2010.11.17 16:05:00 -
[473]
This could be the incentive for cooperative PvE that Eve's been missing for ages.
And yet I'm concerned: obviously PvPers are already planning to take advantage of it. Maybe that's speaking like a carebear, maybe I'm an hermit, maybe I don't play enough so bad encounters are too pricey for me. But I hope there will be some kind of safety guard so people can meet, learn to fight together... And come to something more sandboxy later on... Why not?
----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |

Joss56
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Posted - 2010.11.17 21:25:00 -
[474]
Edited by: Joss56 on 17/11/2010 21:32:29
Originally by: mjolnir feaw This could be the incentive for cooperative PvE that Eve's been missing for ages.
And yet I'm concerned: obviously PvPers are already planning to take advantage of it. Maybe that's speaking like a carebear, maybe I'm an hermit, maybe I don't play enough so bad encounters are too pricey for me. But I hope there will be some kind of safety guard so people can meet, learn to fight together... And come to something more sandboxy later on... Why not?
The best way to prevent "rats" from geting in the dance without being inveted is to give those mobs the same abilities than in wh c4+. Wich means that the same mob can scramble T1-WebT2-remote pally 3-damp/track T4-shoot T5-drain T6 and moore funny things. Those mobs also have the ability to change target at any time, no matter if your in fleet "care" or fleet "rat", and focus the same target.
You could see "rats" get in and get blown or chose to fit pve and try they're chance 
Or continue to gate camp waiting powerfull industrials to fight and have they're fun, if not they can also continue to free the entire universe of those powerfull and evil retrievers or hulks
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.17 23:23:00 -
[475]
Originally by: Tyrkelton Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities.
If CONCORD have tolerated the thousands of NPC pirate fleets that occur in eg: Motsu every day, why should a few more Sansha bother them?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Bhattran
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Posted - 2010.11.18 11:10:00 -
[476]
Originally by: Malcanis
Originally by: Tyrkelton Storyline fail. CONCORD can instapop anything but suddenly the rats take over? This is also a wonderful way to drive the conversion of trials to paids even lower. Some poor noob spends his whole 400k isk wallet on a rifter and he gets gate camped by rats in high sec.
This is CCPs way to help their alts win Alliance sov wars. Incursions will "randomly" happen in systems that will diminish one sides capabilities.
If CONCORD have tolerated the thousands of NPC pirate fleets that occur in eg: Motsu every day, why should a few more Sansha bother them?
I can only guess you mean the belt rats OR the 'fleets' that occur in missions to the latter they are dealt with through the agents who dispatch pilots to take care of them. With Sansha no one is dispatched, they simply leave them there and *IF* some pilots decide to fleetup and head out there they'll pay out to the top dog winning fleet. All the while they are paying half bounties on belt rats, and mission bounties (perhaps rewards too, I forget if that was listed).
I'd say that they leave the huge invading Sansha who have come to take people off to become space zombies is more of a problem than the pathetic belt rats that come to empire to die because they are near certain to get killed over killing a pilot unless said pilot is really green, or the 'fleets' doing stuff like staging an 'invasion' or harassing somebody etc out in deadspace where Concord has their position fixed and awaits a pilot to take them out.
Main differences I see are the Sansha are basically 'taking over' the systems, not really but compared to the other two options they kind of are, and of course are taking innocent people off to space. Concord's response, cut the bounties (unless sansha are siphoning off that isk) then pay whomever fleets up and 'wins', beyond that they don't do jack.
I'd also say Concord's task is more one of maintaining 'peace' between the empires, stop open war, and even if that doesn't include pirate factions maybe when one shows up in your house it is time to do something.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |

mjolnir feaw
Gallente
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Posted - 2010.11.18 11:34:00 -
[477]
I've been playing on and off Eve for a few years. And a few years on wow too.
And you know what? Eve Background is awesome. Eve mechanics are great. Eve PvP looks good, especially in a good 0.0 corp/Alliance (I don't think I have time for that)
But Eve's PvE is definitely the weak link. It feels like people built a minimum working skeleton for it years ago and forgot about it since. Played by the casual andience, it's unworthy, I suppose.
So I was looking forward to this feature. Mayeb it was the one. And then I realised although it could be interesting, it's not for me: Being a solo player, I know I won't get in the 'winning' fleet anytime soon. Hope it won't disturb too much my trading ops.
So if and when there will be some love for non-pirate, non-ninja loners... for casual paying players, some could say, I'll be there to feel that love with all my carebear attitude
----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |

Aannet
Fremen Sietch DarkSide.
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Posted - 2010.11.18 13:06:00 -
[478]
Please, add a chance of the dropping 'Sansha Broadcast Tower BPC' from Sansha bosses in 0.0.
Let allow to anchor this Tower in any system, so it will be invaded by Sansha after some period of time. This Tower will add some interesting tactics, cause Sansha Invasion blocks alliances bridges for a some period of time.
Do not make this Tower with much HP and long anchoring period, so it can be used not like blockade units, but like reason for fights in small scale PvP.
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2010.11.18 14:23:00 -
[479]
Hopefully CCP makes the cyno jamming effect slightly delayed, perhaps after two hours, so its not "oops, Sansha's decided to incursion this system RIGHT after your enemy hot dropped you, preventing a counter hotdrop".
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Una Achura
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Posted - 2010.11.18 15:47:00 -
[480]
Originally by: Rip Minner
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
The top gang for each of the 20 anomalies or whatever, so 20 gangs will be rewarded... And why would a gang capable of doing one of the harder anomalies bother doing one of the easier? Do you see a lot of C6 WH dwellers bothering to raid C1-anomalies?
OMG the whining.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.19 08:16:00 -
[481]
Edited by: Rip Minner on 19/11/2010 08:20:03
Originally by: Una Achura
Originally by: Rip Minner
Why becouse the stick is not fun and the carrort sucks. Fix the rewards so that all gangs that are helping out get rewarded. If it is just the top gang then nope it's not going to work for most people. The better carrort will be moving to the next best mission hub.
The top gang for each of the 20 anomalies or whatever, so 20 gangs will be rewarded... And why would a gang capable of doing one of the harder anomalies bother doing one of the easier? Do you see a lot of C6 WH dwellers bothering to raid C1-anomalies?
OMG the whining.
plz get real. The penaltys are heavy. There not there just to jack with all the mission runners and minners. There also there and work in a way that heavly promots doing all the smaller missions first and working your way to the big one. As each one is complited it gets easyer to handle the incoming dps becouse your rest will go up. It's alot easery to tank smaller rats at -50% rest then bigger rats.
There for thoughs larger gangs are going to spilt off and swiftly take out all the smaller sites and regroup into larger fleets for the med ones and come all the way together for the last big one.
The hole system is built to work that way.
So realy it will be one gang of pro's number right around 40 that spilt off and take out everything. Merging there smaller fleets into bigger and bigger ones as they take out all the smaller ones then all the med ones. You omost have to do that to have the tanks and dps to take out the next bigger site any ways.
So for all of you that think O the pro's are just going to come in and take out the big site's you are wrong. There pro's they have already fig out there going to have to remove alot of the small and then med one's in order to reduce the peniltys. To tank and do the needed dps for the big one. And as a side bounse they will get more LP's that way as well.
So ya your going to more or less have to fight the pro's at all levels.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Randomaltguy
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Posted - 2010.11.19 19:35:00 -
[482]
Why do I have the feeling CCP just dumped a layer of stones on top of the sandbox?
This is just forcing many people to either move or deal with certain content. Of course players do the same, but that is something different.
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Meditril
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Posted - 2010.11.20 09:58:00 -
[483]
What I really find intersting is the reduction of resistances. How much resistance reduction can we expect? (e.g. 50%)
The nice thing on this is that T2 and T3 ships will get much more affected by this penality than T1 and Faction ships, which I think is a great idea. But from this naturally also a need for more Faction ships arises :-) So give us more faction ships.
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USGAnthrax
Knights of Kador Black Inquisition
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Posted - 2010.11.21 02:31:00 -
[484]
Too much pages to browse and read all, but I ask myself something when i see that : * "Incursions may happen anywhere, at any time, from null-sec alliance space to high-sec travel routes"
Means Sanshas can invade places like JITA or AMARR (and other trade hubs...) 
I am not a carebear, neither a trading toon, so I really think it can be fun to see that 
Any ideas ? (or some answers i didn't found ?)
Can't wait to see that anyway... 
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Venkul Mul
Gallente
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Posted - 2010.11.22 10:28:00 -
[485]
Originally by: Meditril What I really find intersting is the reduction of resistances. How much resistance reduction can we expect? (e.g. 50%)
The nice thing on this is that T2 and T3 ships will get much more affected by this penality than T1 and Faction ships, which I think is a great idea. But from this naturally also a need for more Faction ships arises :-) So give us more faction ships.
currently on SISI. 10% reduction on player weapons damage, 10% increase in damage received after the nerf to the resists.
The decrease in resists is 10% of the unresisted part of the damage, i.e. if you have 90% resists you get 89% resist in a uncontested systems, if you have 30% resists you get 23% resists in the invaded system.
Had to do an excel table to see it but the effect is an increase of 10% to the damage dealt to your ship.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.11.22 11:42:00 -
[486]
I'll just go to another area and either mission for other agents or do some exploration while waiting for the Incursion to be finished.
By the way, just exactly how long are these Incursions supposed to last anyway?
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Billy Kidd
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Posted - 2010.11.22 22:59:00 -
[487]
Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
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Joss56
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Posted - 2010.11.23 12:12:00 -
[488]
Originally by: DeMichael Crimson I'll just go to another area and either mission for other agents or do some exploration while waiting for the Incursion to be finished.
By the way, just exactly how long are these Incursions supposed to last anyway?
Well if they take the same time than last op, about a few minutes to be blonwnd up. Of course it was just un event to test in real conditions/server with mabe no side effects.
But in case it takes a few hours you can also have a lot of fun with somer.blink, win ships and join the IG chanel make new friends and so have lots of fun. Or jut go to cinema, watch catch matches or UF Boxe whatever.
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Venkul Mul
Gallente
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Posted - 2010.11.23 13:08:00 -
[489]
Originally by: Billy Kidd Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
Possible end results:
1) after 6 months every player in high sec beside complete noobs will be well trained not to fleet up with people outside their corporation.
2) CCP will try some change in fleets aggression rules to remove the problem.
3) CCP will redo the targeting and remote rep system so that you have a separate rows for enemy targets and friendly that you want to repair, with no risk of targeting a friend with a weapon or RR a enemy unintentionally (you would still be capable of doing that on purpose).
My guess: option 1) will be the end result.
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Soldarius
Caldari Independent Coalition DEM0N HUNTERS
|
Posted - 2010.11.24 09:44:00 -
[490]
So I keep reading folks complaining about how mission-runners and those not interested in running the incursion sites are being forced to deal with it.
Hello! This is an invasion from an enemy force! Of course you have to deal with it! Do civilians ask to be involved when war visits them? Hell, no! They have to deal with the situation as best they can. So my advice to you if you don't want to deal with an incursion...
...either HTFU and deal with it, or run like a cur. We may actually start seeing player refugees in this game.
I have always wanted the NPC elements to be more involved in the overall development of the Eve universe. This is a step in the right direction.
(Can't wait to ninja some BPCs) "When you have to shoot, shoot. Don't talk." |
|

Joss56
|
Posted - 2010.11.24 16:04:00 -
[491]
Edited by: Joss56 on 24/11/2010 16:10:08
Originally by: Soldarius So I keep reading folks complaining about how mission-runners and those not interested in running the incursion sites are being forced to deal with it.
Hello! This is an invasion from an enemy force! Of course you have to deal with it! Do civilians ask to be involved when war visits them? Hell, no! They have to deal with the situation as best they can. So my advice to you if you don't want to deal with an incursion...
...either HTFU and deal with it, or run like a cur. We may actually start seeing player refugees in this game.
I have always wanted the NPC elements to be more involved in the overall development of the Eve universe. This is a step in the right direction.
(Can't wait to ninja some BPCs)
Good point, your strong!!
Go ahead, jump in your enemies nearest system and blow anything you'll find, pick the BPC and so on (yes the one no one wants).
You love pvp, pvp is fine and the next thing you'll do is jump in 0.0 to have fun, meh?
What? you can't? wy?

You didn't read the thread did you?
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Grath Moncalimar
Minmatar Penumbra Military Industrial Complex Origin of Symmetry
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Posted - 2010.11.24 22:15:00 -
[492]
Originally by: mazin mubinmiraj Wow, what a stupid nerf to 0.0 logistics. So those who spend time upgrading their pet systems and those who have a prepositioned capital exit cyno will suffer just because arbitrarily there happens to be an Incursion in their system. Yeah, that's gonna make people real happy.
World of evecraft is an apt description. This is a really dumb idea.
I ditto that and say what a load of crap CCP. Thanks for nothing. To boldly go...you know the rest, HA!
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Billy Kidd
|
Posted - 2010.11.25 07:41:00 -
[493]
Originally by: Venkul Mul
Originally by: Billy Kidd Edited by: Billy Kidd on 22/11/2010 23:03:09 So this an attempt to get high-sec people to fleet together with strangers? Sounds like a great idea!
Just join fleet and take them on like you would with sleepers, with remote reps and lots of resistances, right?
Oh wait. If I remote rep strangers, they just have to call in their war targets or just shoot me to get me concorded or blown up.
So that means remote-repairing is not an option. But if no one remote reps each other, then how are you supposed to win the prizes if you're up against fleets that are so much more efficient because they do use remote repairing?
Possible end results:
1) after 6 months every player in high sec beside complete noobs will be well trained not to fleet up with people outside their corporation.
2) CCP will try some change in fleets aggression rules to remove the problem.
3) CCP will redo the targeting and remote rep system so that you have a separate rows for enemy targets and friendly that you want to repair, with no risk of targeting a friend with a weapon or RR a enemy unintentionally (you would still be capable of doing that on purpose).
My guess: option 1) will be the end result.
Yup.
1. System disruptions seem kinda pointless if they fail to get strangers to fleet up with each other, as doing so will mean suicide. Besides, corps will take on the incursions because they want the rewards, not because they want their systems back.
2. It's really tough to change aggression mechanics without allowing players to tank concord. Remember m00?
3. Random strangers will always be at a disadvantage in clearing out the sites if they're competing against fleets that trust each other. Congratulations CCP, you've made a game that makes it real easy and advantageous to break each others' trust. Now you're implementing a game mechanic that penalizes players if they don't trust each other? Come on CCP, make up your minds.
So maybe this is a mechanic to get people to join corps. Simply a great idea. Instead of joining a fleet that could get you blown up if you remote rep someone, you can get blown up by simply undocking. There are plenty of reasons to join a corp, but joining one simply because you want to fight off an incursion is just asking for people to take advantage of you.
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D'Kelle
|
Posted - 2010.11.25 21:15:00 -
[494]
On the positive side a side feature to look forward to from a Sansha system Incursion is the enhanced Sansha belt rats killing off the the dumb Macro miners, All genuine active pilots dock up for say, 10 mins have a cuppa, or beer, or Cola for under 12's, whatever takes ur fancy, chat with your m8s whilst cheering on the CCP supplied macro killers, , the more the merrier.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.26 07:49:00 -
[495]
Originally by: D'Kelle On the positive side a side feature to look forward to from a Sansha system Incursion is the enhanced Sansha belt rats killing off the the dumb Macro miners, All genuine active pilots dock up for say, 10 mins have a cuppa, or beer, or Cola for under 12's, whatever takes ur fancy, chat with your m8s whilst cheering on the CCP supplied macro killers, , the more the merrier.
I think that's possably the best side effect of the hole expation. It's this one thing that I love the most about it.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2010.11.28 01:25:00 -
[496]
I think the remote rep and war issue needs to be resolved given the unique potential of Incursion.
Other than that looks great =============================== || Don't let the Trolls keep you from your goals. || =============================== |

Messier 83
Caldari Rising Tyranny Twilight Federation
|
Posted - 2010.11.28 11:12:00 -
[497]

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Billy Kidd
|
Posted - 2010.11.29 14:00:00 -
[498]
Originally by: Apollo Gabriel I think the remote rep and war issue needs to be resolved given the unique potential of Incursion.
Other than that looks great
Yeah. Those issues need to be resolved regardless.
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Forge Trader
|
Posted - 2010.11.29 17:03:00 -
[499]
Will have to look at the implementation, but this sure sounds like CCP has, for the first time ever, decided to force EVE players into a particular style of game play. End of sandbox.
This may be fine, or not. However, I like the sandbox.
To the extent CCP is replacing the sandbox with directed play (by cutting your hit points during the "invasion", and forcing you to team up to fight the incursions), this player is not interested.
Whatever else CCP may think EVE is, half of its player base has never left hisec. There is a reason for this, which CCP should consider carefully before trying to force players to play in some way they have not chosen to play in the past.
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megan lebroux
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Posted - 2010.11.30 10:19:00 -
[500]
i am really not liking this at all, no salvage , loot, bounties, you can be shot by anyone..... fleets competing....? tanking and dps reduction????????????????????????, who thinks all this stupid ideas?
this has to be a CSM idea , i never cease to be amazed of the anti gaming positions they held
you call this an incursion expansion?
i call this grinding without reward in 0.0
i will never fleet up with anyone like this if i can be ganked any sec,
i can see big corps taking the whole sites and cleaning up any strangers.
******ed |
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Sylthi
Minmatar Coreward Pan-Galactic Holy Empire of The Unshaven
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Posted - 2010.11.30 14:33:00 -
[501]
Well.... yet another fail idea from CCP development.... but come on guys.... with Zulu as SP, are you really all that surprised? I mean this is the same guy that was involved hip-deep in the missile nerf (both times), the Raven nerf, AND the speed nerf. I am not saying which, if any where good or bad, that is not what this thread is about. All I am saying is that with a guy like Zulu in charge, who is obviously COMPLETELY not interested in player satisfaction, and could care less what we think or want, as long as the world according to Zulu marches its divine way forward all-knowing and all-seeing in its infinite wisdom (note the sarcasm).... Are you REALLY so surprised something like this piece of crap is being forced on us?
I mean, sleeper AIs and weapon's tech in High Sec?!?!? Seriously Zulu?!? Are you TRYING to get people to quit!?!? I mean, you take the most aggressive and destructive AI ever unleashed in Eve and you sick it on the noobs?!? Again, SERIOUSLY!??!
Don't get me wrong... I love the Sleeper AI. I go into WH space and dance with them all the time. They are just plain fun. I give you guys full marks for that. But, hell, I have been playing the game for going on 8 years. In general terms, I know what the hell I am doing. But, to unleash this on players that maybe have been in game for weeks if not days.... that's just.... well.... sadistic; at best.
And don't even get me started about the reward system!! What the hell are you thinking??!? You get NOTHING unless you trust potential strangers, or bring a bunch of your buddies to one place at one time all of which greatly exposes you to potential War Dec threats that you might be under... Wow.... SERIOUSLY?!??! I mean I can understand you getting more and more stingy with rewards in Eve to try and control the wild beast of an economy you claim to watch..... but facing some of the toughest enemies in PvE in Eve with a very high potential of getting NOTHING, no matter how hard or long you fight, or how many you actually kill?!?!? Yeah. Uhhh.... I'll get right on that. NOT!
One final point I would like to make, and this is directed right at the devs: You do realize what your last trailer was all about right? No. Not the Incursion trailer. Cast you memory a little bit further back than that. That's right devs. You CAN actually remember the arbitrary things you have done in the past if you try. I'm talking about the Causality trailer. Yeah. That one.
The trailer where you make it a point of beating everybody over the head with the very accurate fact that in Eve YOU CAN'T TRUST ANYBODY! And your next expansion's focus is: TRUST PEOPLE OR YOU GET NOTHING.
Seriously Devs.... WTF.
For goodness sake.... you already have the system in place to make rewards automatically sharable on the fly. Freaking use it! Kill mails automatically identify who was involved with a kill. Yes, this is a PvP tool, but there is no reason it couldn't be effective here with a little tweaking and, unfortunately, yes, a little actual WORK and CREATIVITY from the devs....
Damn deves. Actually THINK before you do something for once.
Oh, yeah, if anyone hadn't guessed... I don't think Incursion is worth a crap as implemented. I was VERY excited and thought it had MASSIVE potential, UNTIL we actually started to get to see how this was going to be implemented, and then my enthusiasm went down to a "Why are you guys even bothering?" level.
Seriously Devs.... go back to the drawing board and completely rethink how you want to do this.
Ok guys. Flame away. I know I kinda went on a rant there. So, I guess I kinda deserve it. Just had to get all that off my chest though.
Back to enjoying the parts of the game CCP HASN'T mucked up yet I guess.
Peace everybody.
*
* |

megan lebroux
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Posted - 2010.11.30 14:47:00 -
[502]
Sylthy
you coulndt have made a better point
agree 100%
the problem with eve is you are not getting $15 of content a month and when it comes is small files and click fests, and nerfs nerfs and nerfs.
and WTF were the CSM doing when this was planned/announced?
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Kyra Felann
Gallente The Scope
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Posted - 2010.12.01 01:54:00 -
[503]
Edited by: Kyra Felann on 01/12/2010 02:01:38
Originally by: Master Akira
Originally by: CCP Dropbear
Originally by: Concerned Capsuleers Why can't we just be left alone?!
Because part of this is about Sansha's next target.
Meaning, it's you.
You're the next target.
Hahaha awesome. Only CCP could **** off "elite peeveepeers" and mindless mission runners in a single move.
I'm liking this more and more <3
Absolutely. I think EVE should have non-consensual PvP and non-consensual PvE. It's hilarious the "leet PvPers" that are whining like carebears because their little playgrounds might get shaken up.
What I'd ultimately like to see is for the line between the two to become blurred. Right now PvE is mostly "go here, kill stupid, almost inert goodie-bags, collect loot, rinse and repeat, all while watching TV and eating a bag of chips". I think NPC invasions are a step in the right direction. Aion did the PvPvE thing pretty well and hopefully EVE will do it even better.
Faction warfare should take a page from the incursion mechanics, also.
I think anything to make the world more dynamic, whether player or NPC-initiated is good. The NPC factions feel more like window-dressing than real factions and this should make at least one of them feel a little more "real".
-----WARNING SIGNATURE BELOW-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Ricardo Aguti
|
Posted - 2010.12.02 02:57:00 -
[504]
I have a question on the rewards- are the listed per pilot or for the whole gang? 25 million to one player is pretty substantial, but if that's the amount that gets split between a whole fleet of 10-20, there's not much reason to do these things. Easier to let the incursion blow over and make money somewhere else for a while if that's the case.
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Camaral
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Posted - 2011.01.14 18:48:00 -
[505]
Originally by: Ricardo Aguti I have a question on the rewards- are the listed per pilot or for the whole gang? 25 million to one player is pretty substantial, but if that's the amount that gets split between a whole fleet of 10-20, there's not much reason to do these things. Easier to let the incursion blow over and make money somewhere else for a while if that's the case.
Protip: Read the Blog.
TO CCP: Awesome Idea!
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Darames
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Posted - 2011.01.15 03:57:00 -
[506]
What about the logistics necessary to tend to poses? Will this be possible if there is an incursion in the system?
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2011.01.15 11:25:00 -
[507]
Well, I don't feel sorry for the 0.0 logistics people at all. In my day we didn't have jump capable ships. Suck it.
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SGT DickTalyor
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Posted - 2011.01.15 16:20:00 -
[508]
Incursion = Sit in station and play WOT until the new dedicated Incursion corps clean up the the scripted gameplay forced on all players whether they want to partake or not. 25m & 6000 LP's is not great rewards, even after the mission loot nerf. PVE'rs get more doing RISK FREE lvl4's, PVP'rs get more from crashing the PVE'rs mission after they stupidly (not everyone) shoot in their very expensive pimped ship.
There's so many ways CCP could have spent this time better. I see a Sansha ruled universe where everyone drives a tank.
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Juvac
|
Posted - 2011.01.15 19:57:00 -
[509]
Oh great - I invest some 80 odd mill in PI, then all of a sudden I can't go near my planet customs to empty them and get my stuff - PI grinds to a halt as the customs fills up - thanks a bunch CCP. And don't say I can form or join a fleet to fight em (given any are interested) I am only able to log on for short periods at irregular times so joining or starting a fleet is not an option for me. Besides which, I get all the PVE action I want from mission running - an activity which is under my control and can be geared around my time logged in. I don't like paying for a game where I am unable to choose which activities I get involved in and where the goalposts are continually being moved to the detriment of many players. I will therefore be cancelling my subscription untill such time as this BS dies the same death as FW. I don't doubt for a second that there will be many more who join me in that decision.
One giant fail CCP - give us a patch to fix the current broken content, not one that creates more broken content, as this fiasco will inevitably turn out to be.
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Juvac
|
Posted - 2011.01.15 20:08:00 -
[510]
Originally by: megan lebroux
Sylthy
you coulndt have made a better point
agree 100%
the problem with eve is you are not getting $15 of content a month and when it comes is small files and click fests, and nerfs nerfs and nerfs.
and WTF were the CSM doing when this was planned/announced?
|
|

Alemana Hockeystick
|
Posted - 2011.01.16 03:15:00 -
[511]
Someone may already have made this point along 17 pages of replies, and I may have missed it.
Is there to be any long-term consequences to not countering incursions?
Assuming effects of incursion persist until Sansha sites are defeated, this could be used to exert control over the solar system. One may be able to disrupt any other players' attempt to do Sansha sites, and therefore sustain 'negative' effects of Sansha presence: weakening of ship tank resistance and cyno jamming. Then it may be possible for a small group of competent bomber pilots to protect Sansha sites from attack by other players.
A really interesting scenario would be if someone 'nurtured' Sansha incursion in low sec buffer between empire and null sec. There would be a PvP fight to take control of the system between those who like incursion effects (pirates), and those who do not (null sec alliances). The fight to take over the system has to be done with sub-capital ships only, with extremely weak tank no less... This fight would require tactics very different (yet interesting) from usual territorial fights. The fleet size may not matter so much.
I guess we'll soon find out if is true.
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Swifth killer
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Posted - 2011.01.16 13:47:00 -
[512]
will npc factions that dont like sanshas reward players that participate in fighting them with higher standing?
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Xe'Cara'eos
|
Posted - 2011.01.17 08:43:00 -
[513]
will incursions be less common in higher sec systems? and will there be warning about incursions in nearby/nextdoor systems?
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Crazy Renegade
|
Posted - 2011.01.18 14:53:00 -
[514]
Congratulations CCP you just destroyed the game..........Bye!
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Crazy Renegade
|
Posted - 2011.01.18 15:09:00 -
[515]
Originally by: Karl Axelman Liking the new content, but would like some clarification ...
Originally by: CCP Ytterbium In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
+ Reduction of all shield/armor resistances + Reduction of turret, missile, drone and smartbomb damage + Jamming of cynosural fields throughout the system + Reduction of 50% on all NPC bounties
Say I'm running a mission when an Incursion event strikes, will I have to clear the incursion site to return my ship to full power to be able to finish the mission?
CCP just destroyed the game. They really screwed their customers when they reduced all the above crap. I got no desire to continue with this game as I wont be able to do a damn thing to prevent my ships from being destroyed. I dont need to be screwed hard while I am in the middle of a mission. I think this is the end game that keeps being mentioned in the forums. These reductions compounded by the cost to replace ships is going to spell doom for this game. It was nice while it lasted. But its time for me to move on.....
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Annasophia Smith
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Posted - 2011.01.18 15:32:00 -
[516]
This isn't about care bear crap or PVP desires. Fact is I prefer to build, mine and do missions. I don't do much PvP because of my connection being Satellite based. Which is lousy for PvP. My only orhter option is 56k. Which is why I like doing the above.
Sadly, I don't see myself continuing with Eve. There are way too many problems for me with this update. One of which is the massive reductions in the resists of the ships as well as other bonuses that will occur when an incursion appears. This will affect all the ships in the system. I don't need to be in the middle of a mission and have all that happen nor do I need it to happen while I am mining. Especially with the cost to replace ships and equip them.
I see this as being ultimately a game killing update or at the very least CCP will lose a lot of its customer base. CCP might have a rude awakening coming when they realize just how many people get chased out of the game because of the issues this patch will cause. Which is too bad cause it was a great game......Now that over time people will be put in a position of running out of ammo and other modules because no one will want to mine to make these items due to the crippling results that will happen in an incursion. No ships will be made, no modules, ammo, other commodities etc will cease to flow. This patch will cause a lot of paranoia to develop. Oh well. All good things must come to an end at some point. There is one definate good point to this. It will put an end to the mining bots and isk farmers as well.
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GeoBlue
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Posted - 2011.01.18 18:37:00 -
[517]
Sadly I must agree.....what were you thinking CCP??? What happend to "The SANDBOX", remember where the PLAYER decided what he or she wanted to do. This is being forced on us, and sad to say this is going to end up bad for us all.
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2011.01.18 18:47:00 -
[518]
Your all blowing smoke. Highsec is far too static, it's not like incursions are going to be in Motsu every day. They will provide some diversity and challenge in an area that currently has none. If an incursion hits your favorite system and you don't want to help clear it, well don't, go somewhere else for once.
Sand in your sandbox, courtesy of Sansha.
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Wolf Spyder
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Posted - 2011.01.18 19:42:00 -
[519]
Originally by: Sloany1979 Edited by: Sloany1979 on 10/11/2010 21:46:05 Why not just leave it the way it is. Those of us that want to take part can warp to the nearest event with out the stupid reduction in firepower and resistances, while those players that are happy just running missions can be left alone aswell as the PvP players.
No ****!!!!! Some people don't pvp not because they are care bears and prefer the sanctity of high sec space. Some dont do it for the simple fact that they either don't want to participate in that part of eve or they simply don't have access to a decent connection to participate in that area of the game. So they do missions and build stuff or support their corps. As a 5+ year account holder, I have enough Sp's to insta pop a planet and I'd like to PvP. Unfortunately my connection wont allow it as it is satellite based and I have no other option available.
By forcing this on every player in eve isn't going to bode too well for a lot of CCP's clients. For them the so called path of least resistance is going to find a game elsewhere to their liking. Who ever though this snafu up must not have been sober or was smoking some really bad cronic. CCP may have just shot them selves in the foot with this one. Which is too bad. The reason i stayed so long is because of the diversity of the game. It had a lot to offer its players. Now with this "you will fight or else" mentality CCP has taken, I choose the "else" It was fun but now I gotta look else where for my entertainment. I hope CCP pulls their head out of their ass before they lose too many of their clients.....
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Roime
|
Posted - 2011.01.19 08:29:00 -
[520]
Our peaceful lives, business and territorial rights are threatened by some mad ****ers, and I for am not going to run away and stick my head in my carebear activities and watch them walk over the Gallentean space. If someone tries to prevent me from going on with what I choose to do in my area of space, I prevent them existing.
Sometimes war happens, and the measure of any nation is their reaction to a common threat, their ability to co-operate and put an end to the threat.
Sansha's people are as free as anyone to do whatever they see fitting, but not where I live. I will fleet with my fellow students and and drive them out. If we suffer, we suffer for a reason. If we die, we die with honour.
Freedom is not given, it is earned.
Corbin Alistair Roime Federal Navy Academy
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Mr Cleann
Caldari State War Academy
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Posted - 2011.01.19 16:55:00 -
[521]
Edited by: Mr Cleann on 19/01/2011 16:59:19 ]
Originally by: Nyphur Edited by: Nyphur on 10/11/2010 17:11:45
You want to interrupt people's current activity while the incursion is in progress, and the more I think about that idea the more I warm to it. It sounds great! Much more interesting than systems being static with not much ever going on. I'd love to see more stuff like this! What I have a problem with is the method used to disrupt people's activity. The system-wide effect has the following consequences for normal gameplay:
1) Reduction of all shield/armor resistances 2) Reduction of turret, missile, drone and smartbomb damage 3) Jamming of cynosural fields throughout the system 4) Reduction of 50% on all NPC bounties
#4 will reduce income from missions and ratting by 50% while an incursion is in progress, encouraging pilots to tackle the scenario or hide out until it's over. This is a good idea.
#3 prevents pilots from bringing a fleet of capships into an incursion constellation, which is good for pilots wanting to take part in lowsec as it helps stop the nullsec alliances from pirating the incursion areas. It also gives the added boost that capitals already in the system can be used, encouraging people to stake a claim to their lowsec home and defend it. These are all good things, and I can see it working out quite well.
#1 and #2 might discourage pilots with sense from their everyday activities. What it will definitely do is kill oblivious mission-runners, which as I understand it make up a not-so-insubstantial portion of the playerbase. These are people who bring only enough tank to handle a mission. Although they'll get a warning that an incursion is about to happen, you can bet there will be some tears from mission-runners when this happens. Since the effect is balanced to ensure PvP remains unchanged, and the local belt rats are replaced with new Sansha NPCs during an incursion, the only difference between buffing the Sansha NPCs and penalising players is that it affects mission-runners and explorers. Literally, there are no other side-effects of the resistance and damage penalties.
So why not use a more elegant solution for discouraging or stopping mission-running during an incursion? If the belt NPCs flee during an incursion, why not do something similar for missions? Maybe despawn mission complexes at the start of an incursion and prevent new ones from spawning until after it? Or maybe just block warps to missions during the incursion? Are these ideas not technically feasible for some reason? I understand that drone and navy NPCs mean that the bounty penalty isn't enough to discourage mission-runners. But surely there's a more elegant and effective way to discourage them than putting them at significant risk of death.
WELL SAID!! I think the incursion nerfings shouldn't even happen. Just make them hit with the strength of concord weapons. That's basically the same effect. If you can withstand the fury of concord then these ships wont be a problem. Since my connection wont let me PvP which is the intent of incursions and faction warfare. I'll just simply log for a few hours then return to see if I can complete a mission. It gets too cumbersome Ill look else where for my entertainment. I already canceled both of my accounts due to the perceived feeling that CCP is going after a specific clientele or demographic. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
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Pugzilla Black
Amarr Ministry of War
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Posted - 2011.01.19 17:25:00 -
[522]
Originally by: Covert Kitty Your all blowing smoke. Highsec is far too static, it's not like incursions are going to be in Motsu every day. They will provide some diversity and challenge in an area that currently has none. If an incursion hits your favorite system and you don't want to help clear it, well don't, go somewhere else for once.
Sand in your sandbox, courtesy of Sansha.
Yeah... This is what I've been thinking and noticed last night. If you don't want to deal with bad guys in spikey ships, just do your thing in another system. I'm a salvager. As such I'm an industrialist who farms NPCs for fun and profit. When the badies get to bad I move on to safer places. Have a lude dudes...
Pugz
-- Fly Safe, Fly Strong -- |

Crazy Dave
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Posted - 2011.01.20 19:53:00 -
[523]
Edited by: Crazy Dave on 20/01/2011 19:56:12 My main issue I have is with the incursion nerfings and seemingly forced pvp/e issue. My connection will not let me participate in PvP. Let me rephrase that. I can but I will explode before I know what hit me. My connection is satellite based and as such I have to send a signal 40+k miles up in the air and another 40+k miles back down causing lag issues. Verizon wont open up any DSL or Fios lines out where I live. Leaving my only option 56k dial up. I think that incursion encounters should not be nerfed system wide. Just in random localized areas where the fight is. If its in a belt, at a station, planets and moons. Then that is where the nerfings should take place. For those that can not participate in the incursion either by choice or otherwise, missions and other areas should be left unhindered or at least randomized better without nerfing the entire system or penalizing those that wont or cant participate for what ever reason. I am hoping this issue will be addressed and corrected to show recognition that some people can't PvP rather than wont.
Trust me I do want to PvP unfortunately atm I can not. When the day comes that I can there are going to be a few dozen pirates that I will be paying a visit to. Yes I keep a hit list at home for the right day to come along. In the mean time I am content with co op transporting, mining, building, exploring and mission running. All good things come to those who wait.....Eventually. Or so i was told anyways 
From what I seen, I like, especially with the PI. Is the retriever 24k gold or is it plate? 
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Crazy Dave
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Posted - 2011.01.20 20:13:00 -
[524]
Originally by: Roime Our peaceful lives, business and territorial rights are threatened by some mad ****ers, and I for am not going to run away and stick my head in my carebear activities and watch them walk over the Gallentean space. If someone tries to prevent me from going on with what I choose to do in my area of space, I prevent them existing.
Sometimes war happens, and the measure of any nation is their reaction to a common threat, their ability to co-operate and put an end to the threat.
Sansha's people are as free as anyone to do whatever they see fitting, but not where I live. I will fleet with my fellow students and and drive them out. If we suffer, we suffer for a reason. If we die, we die with honour.
Freedom is not given, it is earned.
Corbin Alistair Roime Federal Navy Academy
I couldn't agree with you more. Unfortunately some people don't have the luxury of a good connection for pvp/e. To compound that with nerfings just make it that much more unenjoyable.
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Renegade Leader
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Posted - 2011.01.20 20:16:00 -
[525]
Its going to be funny to see how the rookies handle this. LMAO With Incursions occuring in totally random places. its only a matter of time before one pops in to a rookie system.
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Nathan Jameson
Talocan Vanguard Revival Of The Talocan Empire
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Posted - 2011.01.21 04:07:00 -
[526]
Originally by: Renegade Leader Its going to be funny to see how the rookies handle this. LMAO With Incursions occuring in totally random places. its only a matter of time before one pops in to a rookie system.
Or Jita.
Or, more likely, CCP has a set number of systems that incursions will never occur.
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Floydd Heywood
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Posted - 2011.01.21 10:25:00 -
[527]
The news says that "a majority" of players DEFENDS the Sanshas rather than fighting them I wonder how this is possible? Afaik concord rules are still in effect so I guess they can't/don't actually fight other players but remote-rep the Sanshas. Still I'd assume that the Sanshas do attack all players indiscriminately. Or are they smart enough to know hostile from friendly capsuleers?!
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kickButtx
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Posted - 2011.01.24 12:01:00 -
[528]
I like the Idea of an Incursion and the possibility of getting concord lp etc. What I dont like is only the biggest fleet getting the reward and the solo players getting zilch.We dont all trust every other player in the game so it should be an effort based reward so the smwller fleets/individuals can assist and prosper from this.I also find it amazing that after pimping our rides out that CCP has to nerf them all to give the Sansha's a chance.Forget the overwhelming number of ships they bring,take away our EHP and weapon points as well. Where exactly is the balance here for the individual player as against the larger corps?Do we not all pay the same amount each month to play the game?The idea of an Incursion is good the reality something else
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Azvix
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Posted - 2011.01.28 08:49:00 -
[529]
I started playing Eve because of the freedom to play it my way. Sadly, I quickly learned that the "sandbox" is merely a marketing crap, already cancelled one of my accounts because I feel that CCP supports hi-sec griefers a bit too much (this isn't WoW ffs, I don't want a stupid 13-year old kid ganking me or ninja salvaging my mission). And since I have no intention of doing pvp or being forced into teaming with other people, if an incursion interferes with my activities I'll just cancel my last account and go find my fun elsewhere.
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steejans nix
Amarr 0beron Construct
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Posted - 2011.01.28 09:37:00 -
[530]
Originally by: Wolf Spyder
By forcing this on every player ....
This is not forced on ANY player, the only effect on players in general is they have to move a couple of systems away into another constellation to get out of the effects of the incursion, so what, use a slightly lower Quality agent, mine diferent belts for a bit, visit a couple new systems and get to know a few other faces.
Originally by: kickButtx
Where exactly is the balance here for the individual player as against the larger corps?
The balance is that finally there is something for the group player to do, I find missioning and ratting mind numbing, the thrill of exploration ends (apart from seeing what shiney loot drops or not) once the site is found, Anom's are just a semi afk isk grind where the only challenge is to see how many sanctum's of havens you can get back to back, killing rats is just about making the isk and the only real challenge in it seems to be how much isk you can make per bounty click not the challenge in the content.
So now we have Incursions and the solo players are realising it is not soloable, so do they do some research, look to see what they need in terms of ships, fittings and skills, do they get a small competent gang together of players the have played alongside during their time in eve to have a challenge and take on these sites ?
No they moan and ***** and want it nerfed, going to cancel subscription etc because they can't solo it in a pimped out faction bs or marauder which has no problems in WC or AE.
The balance comes that finally there is some challenge to pve for the group player to do, something for the corp or just a group of players to do together for a challenge and a laugh, so the isk might not be as great as lvl 4's but so what, go and have fun, try something with a bit of challenge and get to know a few more people and maybe join up with them more often.
And if you want to be a solo player and not want to join a group to do the sites, well........ don't.
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Ulf Raben
Gallente
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Posted - 2011.01.28 12:02:00 -
[531]
Contrary what is generaly said regarding SOLO-Players.. ( all kindo derogative words ..care-bear and all that ) it is in fact VERY DIFFICULT to play EVE succesfully as a single player, as You have to overcome the handicap of being just one ( and this is the MAIN REASON for the huge number of players having 2 or even multiple chars and accounts ) Most game-changes undertaken during MY time in EVE have mainly been to the benefit of GROUP Players . Now also with INCURSION ... which is ..if i can believe what has been written .. IMPOSSIBLE ..for SOLO - players to participate in .. unless also You gang up . That is UNFAIR ... as not all of us want or need a GROUP to confirm our identities . So much on the issue ... by a devoted SOLO-PLayer
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Oppih Nogard
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Posted - 2011.01.31 15:25:00 -
[532]
The incursions are definitely not for solo participation..... In fact if CCP does not tone down the AI even organized corporations and alliances will not continue to participate. Omega Engineering has tried to participate but it is not worth it...... Loosing groups of expensive ships for 5 "loyalty points" --> Right..... If an incursion occurs in our area we will dock up or travel out of the area until it is over..... Quote: null
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Tyranis Marcus
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Posted - 2011.02.25 20:42:00 -
[533]
Originally by: AkJon Ferguson Edited by: AkJon Ferguson on 15/11/2010 22:00:26
Originally by: Kanatta Jing
Individualism isn't a valid excuse to be a hermit.
No, but having to interact with you mouth-breathing window-lickers, sociopaths, scammers and deviants sure as hell is.
hahahahahaha
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Kharaxus
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Posted - 2011.03.01 22:56:00 -
[534]
Havent played in a while, DL'ing new Incursion Build atm.
Looking forward to Incursion getting rid of what appears to be a bunch of griefers.
From what I learned in Eve so far, Incursion will open up new challenges for Corps, AND individuals. What I have learned from the Corps is dont rely on anything staying the same. Have a game plan. Re-evaluate on a regular basis.
Expecting Eve Dev's to allow you to play Eve YOUR way 24/7 doesn't make sense.
But it's great to hear from griefers atm, part of Eve as well.
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