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Sarton Wells
Blackmoon Ltd.
15
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Posted - 2012.08.16 06:02:00 -
[301] - Quote
Those same annoyances apply to the mackinaw as well. Though I agree that a "real world" test would be the best comparison between the two. I'd love to see someone doing it :) |
Vaerah Vahrokha
Vahrokh Consulting
1864
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Posted - 2012.08.16 07:13:00 -
[302] - Quote
Sarton Wells wrote:Those same annoyances apply to the mackinaw as well. Though I agree that a "real world" test would be the best comparison between the two. I'd love to see someone doing it :)
Well I have both Retrievers, Macks and Hulks. As for annoyances the Macks deal with them in the smoothest way of the bunch. I can even loot the NPCs mods without getting cargo issues (expecially faction NPCs are always a good plus to loot). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Ranger 1
Ranger Corp
2353
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Posted - 2012.08.16 16:24:00 -
[303] - Quote
Quote:My industry alt has been CEO in an industry corp (Minerva) that peaked at 50 members, all involved in mining operations both in hi and 0.0 sec. Just in May I was having multi-corp mining ops with 2 other corps. I am a sample of a mining op because I have done and organized it in practice and if I tell you that Hulks are NOT worth the hassle maybe it's because it's true. The crystal menial task per se would not be so bad if it did not also add to a number of other purposedly imposed hassles. Try, just TRY to defend a wet paper fleet against motivated gankers. I have seen how it goes, the only place where Hulks may still be used is strong sov 0.0. But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. On paper you can pretend to do the fleet thingy in hi sec but hey, even the same friends who ALWAYS used Hulks now all replaced them with Macks.
Are everybody who don't conform to your theories "soloers" now?
I have organized and run protection on many a 0.0 mining operation. The current Hulk is by far and away the best tool for the job.
You keep switching tracks mentally and looking at this from a High Sec mining fleet perspective, and the Hulk is not ideal for this task. Whether you like it personally or not, this is by design.
Tiericide is intended to provide actual roles for the various ships to perform and see use in, as opposed to the former system of one ship clearly invalidating all other ships in it's class because it is the best at everything.
With mining vessels they have executed this plan quite precisely.
To be frank, nobody cares if the Hulk isn't used much in High Sec, it's role has been gear specifically to a fleet environment that can be secured... which is only likely to happen in 0.0.... and there is absolutely nothing wrong with that. We have many ships in game that are designed to either only function fully (or to their best advantage) in 0.0, just as there are ships in common usage in high sec that are not really practical for use in null compared to other options.
Each mining ship now has advantages and disadvantages that give them appeal to differing groups. If your group doesn't need them you should really stop to realize that another group does.
At this point CCP will likely wait and watch the metrics on this. If the Hulk turns out to in fact be underused they can tweak it at a later date. Either way, it's no skin off your nose. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tippia
Sunshine and Lollipops
9134
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Posted - 2012.08.16 16:51:00 -
[304] - Quote
Vaerah Vahrokha wrote:Playing forum sheriff is not your business. Good thing, then, that I'm not doing that. I'm merely stating the fact that while everyone is talking about suicide ganks, he steps up with a nonsensical fit and claims that it is enough to protect against a catalyst gankGǪ and when called on it tries to get away by discussing a completely different and completely irrelevant scenario.
Quote:Close to useless tends to none. Good thing, then, that they're not useless and tend to be quite plentiful.
Quote:It's not about AFK work. You've never actually paid attention to any of the miner threads, have you? Of course AFK work is a factor GÇö the miners themselves say so.
Quote:But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. GǪand no ship is. Tiercide = every ship has its specific role rather than just be +1 to the previous model. The role of the Hulk is one that does not correspond to how your average highsec miner goes about his business. It still performs to spec and its purpose is well served by its design.
Quote:Tier 3 BCs have this thing: they effing shine at their purpose. GǪas do Hulks, and using very similar trade-offs. The Tier-3s are much stronger given the right circumstances but are a fair bit weaker at all times. This is much the same as the relationship you're complaining about for Hulks, only the ratios are switched around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Smohq Anmirorz
State War Academy Caldari State
34
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Posted - 2012.08.16 17:21:00 -
[305] - Quote
Tippia wrote:But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. GǪand no ship is. Fancy that. Tiercide = every ship has its specific role rather than just be +1 to the previous model. The role of the Hulk is one that does not correspond to how your average highsec miner goes about his business. It still performs to spec and its purpose is well served by its design.[/quote]
It's not just supposed to have a role, it's supposed to have an appealing role. Not many people seem to find it appealing.
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Idris Helion
University of Caille Gallente Federation
31
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Posted - 2012.08.16 17:43:00 -
[306] - Quote
Smohq Anmirorz wrote:Tippia wrote:But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. GǪand no ship is. Fancy that. Tiercide = every ship has its specific role rather than just be +1 to the previous model. The role of the Hulk is one that does not correspond to how your average highsec miner goes about his business. It still performs to spec and its purpose is well served by its design.
It's not just supposed to have a role, it's supposed to have an appealing role. Not many people seem to find it appealing. [/quote]
It's still pretty early to be making a statement like that.
Hisec miners, being a lazy bunch (and I include myself in that list), simply replaced Hulks with Macks in a 1-for-1 exchange. In some cases (solo mining or dual-boxing with an alt) this might make sense. It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right.
The Covetor/Hulk is meant for fleet ops. Hisec miners don't generally participate in big mining fleets -- though they should, at least once in a while -- but lots of people in 0.0 do, and I expect that's where the new Hulk will really come into its own.
"Appealing" is in the eye of the beholder (or the Retriever, you might say).
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Vaerah Vahrokha
Vahrokh Consulting
1864
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Posted - 2012.08.16 17:52:00 -
[307] - Quote
Idris Helion wrote:
The Covetor/Hulk is meant for fleet ops. Hisec miners don't generally participate in big mining fleets -- though they should, at least once in a while -- but lots of people in 0.0 do, and I expect that's where the new Hulk will really come into its own.
"Appealing" is in the eye of the beholder (or the Retriever, you might say).
I have been in 15-30 ships ops. They might not be a blob but they should be "enough" to see this famous Hulk shine.
But it does not, even with no gankers around.
What I can see is some null seccers who suffer a butthurt complex and want to grab and design and hold the best mining ship only for themselves as revenge over the untold unfairness of hi sec.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Sarton Wells
Blackmoon Ltd.
15
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Posted - 2012.08.16 17:53:00 -
[308] - Quote
Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right.
Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op. |
Smohq Anmirorz
State War Academy Caldari State
34
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Posted - 2012.08.16 18:01:00 -
[309] - Quote
Idris Helion wrote:
It's still pretty early to be making a statement like that.
Hisec miners, being a lazy bunch (and I include myself in that list), simply replaced Hulks with Macks in a 1-for-1 exchange. In some cases (solo mining or dual-boxing with an alt) this might make sense. It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right.
The Covetor/Hulk is meant for fleet ops. Hisec miners don't generally participate in big mining fleets -- though they should, at least once in a while -- but lots of people in 0.0 do, and I expect that's where the new Hulk will really come into its own.
"Appealing" is in the eye of the beholder (or the Retriever, you might say).
There are plenty of orcas in the ice belts and no accompanying hulks. So I feel comfortable saying that it does not seem to have an appealing role. It CAN provide better ISK, but apparently not enough to appeal to anyone to fly one. |
Vaerah Vahrokha
Vahrokh Consulting
1864
|
Posted - 2012.08.16 18:05:00 -
[310] - Quote
Tippia wrote:Good thing, then, that I'm not doing that.
For me you are.
Tippia wrote:But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. GǪand no ship is. Fancy that. Tiercide = every ship has its specific role rather than just be +1 to the previous model. The role of the Hulk is one that does not correspond to how your average highsec miner goes about his business. It still performs to spec and its purpose is well served by its design. [/quote]
We'll see when some offical CCP statistics will come up. As of now the only "spec and purpose" which its design well serves is to be the mainstay 0.0 large RMT blueball botter operation. Secluded in their dead end system grinding top ISK per hour.
Tippia wrote:Tier 3 BCs have this thing: they effing shine at their purpose. GǪas do Hulks, and using very similar trade-offs. The Tier-3s are much stronger given the right circumstances but are a fair bit weaker at all times. This is much the same as the relationship you're complaining about for Hulks, only the ratios are switched around.[/quote]
I don't see any trade off in a BC meant to blow stuff and die fast. The trade offs (low tank, low tracking) are irrelevant, since concord is not tankable anyway and the targets have massive signatures.
Hulks on the other side have meaningful game play affecting trade offs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
1864
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Posted - 2012.08.16 18:06:00 -
[311] - Quote
Sarton Wells wrote:Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right. Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op.
You are the best ganker friend. When they see some white fly Hulk in a belt they know where to go next. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Idris Helion
University of Caille Gallente Federation
31
|
Posted - 2012.08.16 18:07:00 -
[312] - Quote
Smohq Anmirorz wrote:Idris Helion wrote:
It's still pretty early to be making a statement like that.
Hisec miners, being a lazy bunch (and I include myself in that list), simply replaced Hulks with Macks in a 1-for-1 exchange. In some cases (solo mining or dual-boxing with an alt) this might make sense. It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right.
The Covetor/Hulk is meant for fleet ops. Hisec miners don't generally participate in big mining fleets -- though they should, at least once in a while -- but lots of people in 0.0 do, and I expect that's where the new Hulk will really come into its own.
"Appealing" is in the eye of the beholder (or the Retriever, you might say).
There are plenty of orcas in the ice belts and no accompanying hulks. So I feel comfortable saying that it does not seem to have an appealing role. It CAN provide better ISK, but apparently not enough to appeal to anyone to fly one.
Hey, lazy miners have been a fixture in EVE since Day 1. Like I said: it's a career that rewards the ability to do math, but seems to draw people who have no ability to do math. If you can't be bothered to pick up all that ISK you're leaving on the table by using an inefficient approach, I'm not going to feel much pity for the "Hulk nerf" whining. |
Sarton Wells
Blackmoon Ltd.
15
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Posted - 2012.08.16 18:11:00 -
[313] - Quote
Vaerah Vahrokha wrote:Sarton Wells wrote:Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right. Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op. You are the best ganker friend. When they see some white fly Hulk in a belt they know where to go next.
Never said I was mining in a belt :P |
Vaerah Vahrokha
Vahrokh Consulting
1864
|
Posted - 2012.08.16 18:15:00 -
[314] - Quote
Sarton Wells wrote:Vaerah Vahrokha wrote:Sarton Wells wrote:Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right. Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op. You are the best ganker friend. When they see some white fly Hulk in a belt they know where to go next. Never said I was mining in a belt :P
Good.
I have extensively tested the Hulk in missions too, but besides a minority where roids are all cluster together, the travel times and the small-ish size of the roids both nullify the Hulk yield advantage and make crystals wear down quicker (3 instead of 2) than using another ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Sarton Wells
Blackmoon Ltd.
15
|
Posted - 2012.08.16 18:22:00 -
[315] - Quote
Actually all missions that are worth mining have roids spread like a belt. So you'll always have a roid in range and by the time the cycle finishes you'll be near it and have the next roid in range. The cargo hold of the mackinaw/retriever though is worthless since you're pretty much obligated to jetcan because of the usually long distances between the roids and the entry point. Which is why I'm using a noctis to gather the jetcans and the iteron to haul the ore. Otherwise it would take ages to get back to the roids with the barge/exhumer. |
Vaerah Vahrokha
Vahrokh Consulting
1864
|
Posted - 2012.08.16 18:34:00 -
[316] - Quote
Sarton Wells wrote:Actually all missions that are worth mining have roids spread like a belt. So you'll always have a roid in range and by the time the cycle finishes you'll be near it and have the next roid in range. The cargo hold of the mackinaw/retriever though is worthless since you're pretty much obligated to jetcan because of the usually long distances between the roids and the entry point. Which is why I'm using a noctis to gather the jetcans and the iteron to haul the ore. Otherwise it would take ages to get back to the roids with the barge/exhumer.
With a Mack you can do multiple roids. With some good play you can make so that when it's almost full it's also at the closest distance to the hauler (which in my case is an Orca). With other mining ships instead, you have to litter the pocket with cans and you cannot time the cans to appear closest to the tractor + hauler. This becomes expecially important in case you get ninjas in the mission. Flipping a ship able to keep the minerals inside for 20 minutes is totally more boring and harder than one that needs to expel cans every 2 cycles. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Sarton Wells
Blackmoon Ltd.
15
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Posted - 2012.08.16 18:46:00 -
[317] - Quote
You're only limited by the range of the miners. With the hulk you can do three roids at the same time (if there are three in range) while with the mack you can do two. Which alleviates the problem of the roids being smaller size and wasting cycles. The only time the mackinaw would be better suited is if there are always exactly two roids in range. And the pocket being full of cans isn't much of a bother. For a 2 hour mining session it takes me 5-6 minutes to gather and haul all the cans. True it would be bad if a player enters the mission site but in that case you'll have to abandon the mission anyway. |
Idris Helion
University of Caille Gallente Federation
32
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Posted - 2012.08.16 18:51:00 -
[318] - Quote
Sarton Wells wrote:Actually all missions that are worth mining have roids spread like a belt. So you'll always have a roid in range and by the time the cycle finishes you'll be near it and have the next roid in range. The cargo hold of the mackinaw/retriever though is worthless since you're pretty much obligated to jetcan because of the usually long distances between the roids and the entry point. Which is why I'm using a noctis to gather the jetcans and the iteron to haul the ore. Otherwise it would take ages to get back to the roids with the barge/exhumer.
An Orca's tractor beam is a great help if you have to scatter a lot of jetcans through a belt. Yes, you have to keep your Orca positioned close enough to tractor the cans in, but unless you're in a really spread-out belt, that's not too hard to do. (Actually, the same thing goes for haulers -- all my haulers mount a tractor in the high so I don't have to run around as much.)
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Smohq Anmirorz
State War Academy Caldari State
34
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Posted - 2012.08.16 18:52:00 -
[319] - Quote
Vaerah Vahrokha wrote:Sarton Wells wrote:Actually all missions that are worth mining have roids spread like a belt. So you'll always have a roid in range and by the time the cycle finishes you'll be near it and have the next roid in range. The cargo hold of the mackinaw/retriever though is worthless since you're pretty much obligated to jetcan because of the usually long distances between the roids and the entry point. Which is why I'm using a noctis to gather the jetcans and the iteron to haul the ore. Otherwise it would take ages to get back to the roids with the barge/exhumer. With a Mack you can do multiple roids. With some good play you can make so that when it's almost full it's also at the closest distance to the hauler (which in my case is an Orca). With other mining ships instead, you have to litter the pocket with cans and you cannot time the cans to appear closest to the tractor + hauler. This becomes expecially important in case you get ninjas in the mission. Flipping a ship able to keep the minerals inside for 20 minutes is totally more boring and harder than one that needs to expel cans every 2 cycles.
Ninjas in the mission? *sigh*
I don't get ninjas. I get combat scanner probes on my d-scan. |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
336
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Posted - 2012.08.16 18:57:00 -
[320] - Quote
Lame and somewhat inacurrate title. The Mack actually does not mine as fast for ice as it used to. The Hulk still out performs the mack based on yield. The size of the Mack ore hold makes it nice for solo mining; it's not invinicible the tank is still within reach of many ganks.. and what's more, miners still don't tank like survival is job one....
I find the Mack nice.. but not royal. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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Idris Helion
University of Caille Gallente Federation
32
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Posted - 2012.08.16 19:13:00 -
[321] - Quote
Barbara Nichole wrote:Lame and somewhat inacurrate title. The Mack actually does not mine as fast for ice as it used to. The Hulk still out performs the mack based on yield. The size of the Mack ore hold makes it nice for solo mining; it's not invinicible the tank is still within reach of many ganks.. and what's more, miners still don't tank like survival is job one....
I find the Mack nice.. but not royal.
Yup. Pretty soon the gankers are going to come up with a loadout that kills paper-tanked Macks the way they used to take out paper-tanked Hulks, and that'll be the end of the love-affair with the Mack for a lot of people.
More tank, less gank, kids.
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arcca jeth
Dark Alliance Dark Empire Alliance
139
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Posted - 2012.08.16 19:15:00 -
[322] - Quote
Tigress Tionese wrote:Tippia wrote:Suddenly Boom wrote:Unless you're using that industrial ship to haul ore from the belt, which is more its primary use. Its primary use is to haul stuff all over the place. It does that far better than the Mack can ever wish for. The one minor use-case of hauling ore from a belt to a station is still there for group mining efforts for much the same reason: because an industrial can be made to haul more and can be far more flexible in terms of what it carries (eg. all those mining crystals that Hulk users have been whinging about). All the Mack does is allow you to stay in the belt for longer before returning to station, and in that scenario, no hauler is involved to begin with so nothing has been replaced. If you intend never to leave the belt to begin with, then you still need that indy since it does the job far better. Claiming that the every-day haulers is losing its role as an every-day hauler to a ship that cannot actually haul stuff is downright silly. As a point of comparison, a Mack can bring just over 1M units of trit to the market; a mega-haul Itty V can bring nearly 4MGǪ or 86M units if you employ a bit of compression. For belt hauling, the mackinkaw beats primary haulers at their own role. Forget the rest, i'm talking about belt hauling. There's no need to use a hauler anymore, infact even if you're mining in a team, you're better of mining with all mackinkaws, a hauler is not going to increase your yield, infact it will decrease, you're better off with all mackinkaws and no hauler. It's far easier, and you get more ore. The imbalance here is plain as day, no mining ship should be able to haul ore as well as or better than an actual dedicated hauler does. If you really want a dedicated hauler anyway, just use another Mackinkaw, it can mine between hauling sessions. If you're going to do that though you may aswell just use each miner as its own hauler anyway. God, this is so dumb.
I replaced my haulers with an Orca a long time ago. I use haulers to haul "stuff" not ore and certainly not minerals. So I dont really see the problem here. |
Suddenly Boom
Royal Amarr Institute Amarr Empire
24
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Posted - 2012.08.16 19:17:00 -
[323] - Quote
Idris Helion wrote:Barbara Nichole wrote:Lame and somewhat inacurrate title. The Mack actually does not mine as fast for ice as it used to. The Hulk still out performs the mack based on yield. The size of the Mack ore hold makes it nice for solo mining; it's not invinicible the tank is still within reach of many ganks.. and what's more, miners still don't tank like survival is job one....
I find the Mack nice.. but not royal. Yup. Pretty soon the gankers are going to come up with a loadout that kills paper-tanked Macks the way they used to take out paper-tanked Hulks, and that'll be the end of the love-affair with the Mack for a lot of people. More tank, less gank, kids.
There's no such loadout, only teams of 4 max dps catas. You can't improve the loadout, you can only increase the number of gankers it requires to counter the HP, which is 4 max dps catas vs a decent mack tank. |
Arkturus McFadden
Sonoran Shadow Black Mesa Complex
196
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Posted - 2012.08.16 19:17:00 -
[324] - Quote
You can still suicide gank it. |
DarthNefarius
Minmatar Heavy Industries
278
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Posted - 2012.08.16 19:40:00 -
[325] - Quote
Chribba wrote:Best thing is that you dock your full mack in the orca that is also full to carry even more ore
Good job Chribba some DEV saw your post & nerfed this ability in today's patch =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
Malcanis
Vanishing Point. The Initiative.
4465
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Posted - 2012.08.16 21:54:00 -
[326] - Quote
Vaerah Vahrokha wrote:I don't see any trade off in a BC meant to blow stuff and die fast. The trade offs (low tank, low tracking) are irrelevant, since concord is not tankable anyway and the targets have massive signatures.
Hulks on the other side have meaningful game play affecting trade offs.
I'll put this as nicely as I can - you seem to be arguing from a strictly hi-sec perspective, and a subset of hi-sec at that.
Tracking and tank are absolutely a huge tradeoff for tier 3 BCs. For a large, well organised 0.0 mining op, mined m^3/hr is all that counts. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Vaerah Vahrokha
Vahrokh Consulting
1865
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Posted - 2012.08.16 22:04:00 -
[327] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:I don't see any trade off in a BC meant to blow stuff and die fast. The trade offs (low tank, low tracking) are irrelevant, since concord is not tankable anyway and the targets have massive signatures.
Hulks on the other side have meaningful game play affecting trade offs. I'll put this as nicely as I can - you seem to be arguing from a strictly hi-sec perspective, and a subset of hi-sec at that. Tracking and tank are absolutely a huge tradeoff for tier 3 BCs. For a large, well organised 0.0 mining op, mined m^3/hr is all that counts.
Should I argue from a perspective where a certain mechanic works?
It should work everywhere, so I argue off perspectives where the mechanic works worse than in other contexts. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Ubiquitous Newt
The F-Bombers
4
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Posted - 2012.08.23 08:48:00 -
[328] - Quote
Idris Helion wrote: More tank, less gank, kids.
Don't bet on it. Unless you're getting ganked 4+ times a week, you'll still mine up a profit. *While* AFK.
I'll tell you something, I may not be an expert on 1337 PvP or nullsec politics, but I *am* an expert on lazy, mining, and soloing in Eve... The Hulk just got severely demoted. Nullsec mining? ....who the hell nullsec mines, have you seen the price of tritanium lately?
Yawanna know how popular the new hulk stats are? Look at the price moves between the hulk and the Mack in the last 30 days. The Hulk is down like 25%, and the Mack is up by at least that much. The hold-fill time is the deciding factor; move ore like a bored squirrel every 3 minutes, or once every 15+? Uh...duh? |
Pasta OfDoom
SrsBsnsIndeed
12
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Posted - 2012.08.24 17:45:00 -
[329] - Quote
I don't understand why people are angry at mining becoming easier. It just means more carebears will mine and the price for minerals will go down. |
Marlona Sky
D00M. Northern Coalition.
1229
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Posted - 2012.08.24 18:22:00 -
[330] - Quote
Pasta OfDoom wrote:I don't understand why people are angry at mining becoming easier. It just means more carebears will mine and the price for minerals will go down. I think what they really angry at is the risk vs. reward is off. This is of course dependent on several factors and mostly ones own point of view.
Nerf them, buff me! Is the most common point of view.
Remove local, structure mails and revamp the directional scanner! |
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