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Melodee619
The Scope Gallente Federation
19
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Posted - 2012.08.14 04:15:00 -
[181] - Quote
Abel Merkabah wrote:Deise Koraka wrote:People *****....but honestly someone out there has to keep the market full of trit and pyrite, let the afk miners sit in the belts, so everyone else can do more exciting things!
Things like:
1.sitting on gates in low sec waiting to gank 2.sitting in wormholes waiting for corp members to get on so they can do something 3.sitting in incursion fleets for 1-2 hours waiting for just "1 more logi" 3.sitting in null waiting for fleet to form up 4.sitting on the forums being a big jerk 5.sitting in stations 6.sitting in cq in station watching the low frame rate
Guys...we are a community of sitters.
If the new Mack lets the miners sit in belts, who are we to deny them that?
Lol love that...pure ossum... but if miners can sit in belts, I want ISK while waiting for gangs to form up or people to jump through gates...
An I want free kills laid on the second I get in game, after all its only fair....(see how ludicrous it is). They support bots an afkers, hand over fist, but they say EVE is about being responsible for your own gameplay... its laughable. At least we gankers are responsible for ourselves, an we dont blame others for our gameplay.
Botters an afkers should try it one day for something new. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
55
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Posted - 2012.08.14 04:59:00 -
[182] - Quote
Feed me cheap oxytopes. |
Frying Doom
Zat's Affiliated Traders
521
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Posted - 2012.08.14 05:19:00 -
[183] - Quote
Melodee619 wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. It makes all the other ships useless, Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Naturally enough CCP will say its a feature, because they dont like to be wrong. So they will say Mack was designed to be the new ship of choice for aspirating botters everywhere. Your evidence of botting?
And I can't see CCP changing thing now the server population has grown with the new changes and hell why would they the changes are great. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Vaerah Vahrokha
Vahrokh Consulting
1835
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Posted - 2012.08.14 05:39:00 -
[184] - Quote
Melodee619 wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. It makes all the other ships useless, Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Naturally enough CCP will say its a feature, because they dont like to be wrong. So they will say Mack was designed to be the new ship of choice for aspirating botters everywhere.
I have looked at several killboards.
The macks are still mostly untanked (surprise, eh?) since changing a ship does not make years-of-tradition bads less bad at fitting them.
So, it takes about 2 dessies to kill them, 3 in higher sec or with some tank.
Go, and kill those pesky miners if their existence does not make you sleep in the night. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Sentamon
Imperial Academy Amarr Empire
168
|
Posted - 2012.08.14 06:22:00 -
[185] - Quote
How long does it take to recoop the cost of a Mack and mods through ice mining? ~ Professional Forum Alt -á~ |
Illest Insurrectionist
Federal Navy Academy Gallente Federation
17
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Posted - 2012.08.14 06:27:00 -
[186] - Quote
Vaerah Vahrokha wrote:Melodee619 wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. It makes all the other ships useless, Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Naturally enough CCP will say its a feature, because they dont like to be wrong. So they will say Mack was designed to be the new ship of choice for aspirating botters everywhere. I have looked at several killboards. The macks are still mostly untanked (surprise, eh?) since changing a ship does not make years-of-tradition bads less bad at fitting them. So, it takes about 2 dessies to kill them, 3 in higher sec or with some tank. Go, and kill those pesky miners if their existence does not make you sleep in the night.
I do but they keep coming back :/ |
pussnheels
538
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Posted - 2012.08.14 06:41:00 -
[187] - Quote
Vaerah Vahrokha wrote:Melodee619 wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. It makes all the other ships useless, Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Naturally enough CCP will say its a feature, because they dont like to be wrong. So they will say Mack was designed to be the new ship of choice for aspirating botters everywhere. I have looked at several killboards. The macks are still mostly untanked (surprise, eh?) since changing a ship does not make years-of-tradition bads less bad at fitting them. So, it takes about 2 dessies to kill them, 3 in higher sec or with some tank. Go, and kill those pesky miners if their existence does not make you sleep in the night. exactly , the new stats gave them a false sense of security , CCP gave them a chance to put a better tank on them and what do they do, completely ignore it in favour of just that little bit of extra yield I am all for this patch , i think it was high time those barges/exhumers role needed to be revised , Maybe over time they will eventually learn and adapt ,some of them atleast i hope Darwins evolution in all its glory at work I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Tippia
Sunshine and Lollipops
9068
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Posted - 2012.08.14 06:46:00 -
[188] - Quote
Melodee619 wrote:It makes all the other ships useless In what way are they useless?
Quote:Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Yes. It tells us that the purpose of the Mack GÇö solo mining GÇö matches the most common way of mining in the part of space you're canvassing.
GǪso what? How does that translate into the Mack needing a nerf?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Smohq Anmirorz
State War Academy Caldari State
33
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Posted - 2012.08.14 06:49:00 -
[189] - Quote
Noriko Satomi wrote:Smohq Anmirorz wrote:uhhh....yeah, I think that's one of the things miners wanted and got. They should probably lower the yield, AFK miners shouldn't make so much ISK. Ice is gonna' crash hard. Won't the price simply recover from the manipulation and stabilize? I thought the price was pushed way up because of all of Goonswarm's ganking campaigns such that they effectively cornered the market for a while.
So you don't see a huge over-supply coming from people mining ice for an hour at a time without having to be there? The convenience factor of macks has gone so far up that orcas in a two-man team aren't needed for extra easy mining anymore, they can use two barges. No re-targeting, no moving stuff out of your cargo every few minutes. Even when the price crashes, well, it's still the only way to sit in your ship afk mining for an hour at a time. People will do it anyway and sell at the crashed prices. |
Via Shivon
Kriegsmarinewerft Goonswarm Federation
54
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Posted - 2012.08.14 08:01:00 -
[190] - Quote
I just wanne say thanks CCP to give the botting **** a great ship. |
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Sentamon
Imperial Academy Amarr Empire
168
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Posted - 2012.08.14 08:12:00 -
[191] - Quote
Via Shivon wrote:I just wanne say thanks CCP to give the botting **** a great ship.
What happened, you guys get more Titans? Congrats? ~ Professional Forum Alt -á~ |
Spectre80
Shadows Of The Federation Drunk 'n' Disorderly
77
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Posted - 2012.08.14 08:31:00 -
[192] - Quote
lots of crying and foot stomping from people who were so leet ganking unarmed untanked targets everyday. ive smartbombed and suicideganked few guys on my day but come on. man up and go shoot something that shoots back. wardec people, go lowsec or 0.0. why do you must insist being in empire and just try to ruin someones day? is your life really so miserable? |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
35
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Posted - 2012.08.14 08:32:00 -
[193] - Quote
dear god, ccp finally give mining some love and people start whining about it? The whole botting problem is not going to be fixed by the ore hold of a mining barge its going to be fixed by changing mining into a minigame not the mindnumbing click a button watch the pretty lights show it is currently. Im a lowsec pirate but even i want ccp to do an industry expansion before they do a lowsec one... |
Barrogh Habalu
Imperial Shipment Amarr Empire
1
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Posted - 2012.08.14 10:43:00 -
[194] - Quote
On a related note, have you ever been in doubt that solo-semi-afk mining barges designed for basic belt-to-station mining will see most sales? Almost all miners I know are doing that solo or (usually) in a group of alts. |
WrATH2Zero
Mine-Kill
0
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Posted - 2012.08.14 11:12:00 -
[195] - Quote
Tikera Tissant wrote:Tigress Tionese wrote:
For belt hauling, the mackinkaw beats primary haulers at their own role. Forget the rest, i'm talking about belt hauling. There's no need to use a hauler anymore, infact even if you're mining in a team, you're better of mining with all mackinkaws, a hauler is not going to increase your yield, infact it will decrease, you're better off with all mackinkaws and no hauler. It's far easier, and you get more ore.
The imbalance here is plain as day, no mining ship should be able to haul ore as well as or better than an actual dedicated hauler does. If you really want a dedicated hauler anyway, just use another Mackinkaw, it can mine between hauling sessions. If you're going to do that though you may aswell just use each miner as its own hauler anyway. God, this is so dumb.
You are dead wrong. When mining in a team you are mining in hulks. They dump their load to the orca, and the orca either takes the ore to the station, or you are using another orca to transfer the ore to the station. There is absolutely no reason to use mackinaws in a team ops. Even when not tanked they will not do as much m3/hour as a tanked hulk with a booster orca. No need to go and dump your load means lots more cycles dedicated to mining than flying to station, which makes the ops a hell of alot more efficient. Using macks in a team is very in-efficient. For a solo miner, its retriever->mackinaw. For a group miner its retriever->hulk. For a null miner its mainly a skiff.
Spot on ^
Barges were dreadful before 1.2, cruiser could get close to them in mining and now solo barges like Retriever and Mac cannot be touched by anyone who thinks they can mine in a cruiser and upwards.
I think CCP should nerf the strip miners, especially the T2 version because to a lot of people they don't seem to be worth it and the initial payout and training for them with crystals. |
Radius Prime
Aliastra Gallente Federation
10
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Posted - 2012.08.14 11:32:00 -
[196] - Quote
Tigress Tionese wrote:Tippia wrote:Tigress Tionese wrote:Hulks + Orca? There's a joke, 9% yield is not worth the extra hastle you get from being in a weaker ship with a much smaller ore hold. You need to check your bonuses, unless you run the Mack with three MLU/IHUs, in which case it's not noticeably stronger than the Hulk. The size of the Hulk's ore hold is utterly irrelevant since you're not going to use it other than as a transition buffer. For all intents and purposes, it can be considered infinite. Quote:The only reason to bring an Orca is for the gang mining boosts, and since it's already there, it may aswell do the job of hauling anyway, not that it's really needed though. GǪexcept that doing so means you lose the boosts for long periods of time, which reduces your yield. So instead you use the Orca as a huge cargo can GÇö another transfer buffer from which the actual haulers pull ore and take back to base. So no, using the Orca as a belt shuttle is hideously inefficient unless you actually run with two of themGǪ and that's just slow and cumbersome compared to using an actual industrial hauler. I don't need to check anything, a mack can have near 20k EHP with 3 upgrades, which is enough. The ore hold size is very relevant, with the hulk you need to do a lot more work, it's far more intensive, with the mack you can have a very laid back, semi afk or even totally afk mining session, you could even go make dinner and eat it, come back and you're still not full on ore, that is an undeniably huge bonus. This applies to ice mining obviously.
You do not get the concept of team mining do you? After 2 hours the hulk team will still have mined more. Thus more profit.. One would still use a dedicated hauler alt/player to fly back and forward from orca to base non stop. Mack is handy for solo mining nothing more.. The higher market price atm doesn't proof anything as well. Yes the mack has a spike but it will rise in price that much faster because fewer numbers are being produced. Same way the fast hulk drop can be derived from larger production cause it used to be alone as king of miners. Now solo miners switch to mack.
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Vaerah Vahrokha
Vahrokh Consulting
1838
|
Posted - 2012.08.14 12:03:00 -
[197] - Quote
Via Shivon wrote:I just wanne say thanks CCP to give the botting **** a great ship.
Macks are the anti-bot excellence incarnate in the undisputed bot kingdom: ice mining.
Why bot and risk a ban when you can just stick the ship on a ice roid and it does it all by itself? From 10-ish minutes a load (with Orca) before patch to today's 20-30 minutes = no need to bot it, you can really do whatever in RL.
Roids are an harder thing to avoid botting but if one accepts going to 0.7 sec and below they can still be done for 10 mins each (I tested it). Plus, 1 less laser to babysit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Radius Prime
Aliastra Gallente Federation
10
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Posted - 2012.08.14 12:08:00 -
[198] - Quote
Illest Insurrectionist wrote:
Omg , who in their right mind would afk mine with deadspace mods -.-
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Gunsaro
Association of Commonwealth Enterprises Test Alliance Please Ignore
12
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Posted - 2012.08.14 13:09:00 -
[199] - Quote
Suddenly Boom wrote:Nobody has pointed out that mackinkaw now holds more ore than an industrial hauler? How has nobody seen the fail logic in this? It takes the role of miner and hauler and does both better. The only thing industrials do is haul, that is their primary role and is what they do best. Wait, it was, until the patch? TROLOLOL
They've turned it into a miner and industrial all in one, the best of both worlds, a true solo pwnmobile.
A mining ship being referred to as a pwnmobile..... that has to be a first.
And I know it's a difficult concept for asteroid lickers to grasp, but industrial ships are also used for alot of other things besides picking up your jet cans and hauling space rocks around. The changes to mining ships certainly didnt "make them obsolete". |
Suvari Khashour
Ministry of War Amarr Empire
6
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Posted - 2012.08.14 13:20:00 -
[200] - Quote
Radius Prime wrote:Tigress Tionese wrote:Tippia wrote:Tigress Tionese wrote:Hulks + Orca? There's a joke, 9% yield is not worth the extra hastle you get from being in a weaker ship with a much smaller ore hold. You need to check your bonuses, unless you run the Mack with three MLU/IHUs, in which case it's not noticeably stronger than the Hulk. The size of the Hulk's ore hold is utterly irrelevant since you're not going to use it other than as a transition buffer. For all intents and purposes, it can be considered infinite. Quote:The only reason to bring an Orca is for the gang mining boosts, and since it's already there, it may aswell do the job of hauling anyway, not that it's really needed though. GǪexcept that doing so means you lose the boosts for long periods of time, which reduces your yield. So instead you use the Orca as a huge cargo can GÇö another transfer buffer from which the actual haulers pull ore and take back to base. So no, using the Orca as a belt shuttle is hideously inefficient unless you actually run with two of themGǪ and that's just slow and cumbersome compared to using an actual industrial hauler. I don't need to check anything, a mack can have near 20k EHP with 3 upgrades, which is enough. The ore hold size is very relevant, with the hulk you need to do a lot more work, it's far more intensive, with the mack you can have a very laid back, semi afk or even totally afk mining session, you could even go make dinner and eat it, come back and you're still not full on ore, that is an undeniably huge bonus. This applies to ice mining obviously. You do not get the concept of team mining do you? After 2 hours the hulk team will still have mined more. Thus more profit.. One would still use a dedicated hauler alt/player to fly back and forward from orca to base non stop. Mack is handy for solo mining nothing more.. The higher market price atm doesn't proof anything as well. Yes the mack has a spike but it will rise in price that much faster because fewer numbers are being produced. Same way the fast hulk drop can be derived from larger production cause it used to be alone as king of miners. Now solo miners switch to mack. The hulk still has a 25 percent yield advantage over the Mackinaw, which means the Hulk /Covetor is better for fleet mining than any other ship - even a Covetor has a 15 percent higher yield than a mackinaw.. and it costs a hell of a lot less.. if the demand for Mackinaws is up, its just that there is a lot of demand for solo mining ships, which might be because of something like, i don't know.. hulkageddon maybe.. and the whines are really from the solo gankers who suddenly, have a huge problem in that they can't solo gank quite so easily now, at least, not without a really huge isk loss on their KM, boohoo for them, no more easy target to pad their win/loss ratio's out with. meanwhile, out in the belts somewhere, i'll be mining in a retriever, it only has 15k ehp... no problem eh come get some |
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MisterNick
The Sagan Clan Pax Romana Alliance
83
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Posted - 2012.08.14 13:57:00 -
[201] - Quote
Pre-patch: "Waaaaa my barge is made of paper and dies if you look at it the wrong way" Post-patch: "Waaaa those mean Mackinaws hurt my hauler's feelings"
In other news, -ú50 notes don't fit in my wallet very well
Think you might as well scrap the haulers in belts? Feel free. If you're really so bothered about min-maxing though you'll notice that if you just haul with your Mack then you lose out on mining time while shuttling between station and belt. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Idris Helion
University of Caille Gallente Federation
25
|
Posted - 2012.08.14 14:12:00 -
[202] - Quote
People who are complaining that Macks make haulers obsolete aren't paying attention.
The ore hold on a Mack only holds ore. Nothing else. Not even refined minerals (I think). So your haulers are still the only way to carry other stuff. The big Mack ore hold does have a major advantage over a belt-hauler: it frees up that person to do more productive stuff (like run a mining laser in another barge). I still find that it's sometimes more productive to jetcan mine when you have an Orca, but in that scenario I'd be using a Hulk and not a Mack anyway.
The Mack is a great hisec mining boat, but it doesn't magically make mining a lot more profitable. Mining is still a sucker's game if you're doing it solo. You can make more ISK/hr doing almost anything else in the game. |
James 315
Caldari Provisions Caldari State
2349
|
Posted - 2012.08.14 14:32:00 -
[203] - Quote
Not necessarily more profitable, though less ganking and more AFK mining will probably lead to bigger yields.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
210
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Posted - 2012.08.14 14:32:00 -
[204] - Quote
OP: Your usage analysis only means that the Mackinaw's role (a solo miner) is VERY well received and that the solo role is the most popular role. Also, all the miners you got a screen snap of are solo miners. This does not mean that the changes were bad. It means that they worked and made a lot of miners so happy that they bought and/or rebuilt Mackinaws.
These changes were excellent. In fact, one of the best changes I have ever seen.
In my main's corp, we now use ALL T2 ORE hulls. We did not throw away our Hulks. Mack : bread and butter miner Hulk : high yield fleet ops with Orca support Skiff : L4 Recon 3 - the ONLY ship I know of that has decent speed and can tank the poison clouds then harvest all that juicy ore on the far side. This is the ONLY way to make L4 Recon 3 actually pay. If any corp member gets L4 Recon 3, we fleet up and run it with three Skiffs. And, the 50m3 drone bay allows for full flights of miner IIs and light armor reppers. One ship can carry a flight of combat drones for ratz.
We are still working out uses for the Skiff. One issue is that we can't cloak the Skiff easily with it's single high slot, so we have to be careful about scouting them in and out of low sec, or at least work out a travel protocol.
This set of ORE changes has nearly completely altered and improved our mining ops as a corp. We are taking full advantage of the changes. I suggest everyone do the same, because if you do, you'll see there is nothing to complain about. |
Seleia O'Sinnor
Drop of Honey
248
|
Posted - 2012.08.14 14:44:00 -
[205] - Quote
I'd like to see dedicated ore hauling indy ships with huge amounts of ore hold but small real cargo. This could something interesting for Tech3 indies... New inventory: Getting better since version 1.2, but what about back and forward buttons? |
MisterNick
The Sagan Clan Pax Romana Alliance
83
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Posted - 2012.08.14 14:57:00 -
[206] - Quote
Urgg Boolean wrote:OP: Your usage analysis only means that the Mackinaw's role (a solo miner) is VERY well received and that the solo role is the most popular role. Also, all the miners you got a screen snap of are solo miners. This does not mean that the changes were bad. It means that they worked and made a lot of miners so happy that they bought and/or rebuilt Mackinaws.
These changes were excellent. In fact, one of the best changes I have ever seen.
In my main's corp, we now use ALL T2 ORE hulls. We did not throw away our Hulks. Mack : bread and butter miner Hulk : high yield fleet ops with Orca support Skiff : L4 Recon 3 - the ONLY ship I know of that has decent speed and can tank the poison clouds then harvest all that juicy ore on the far side. This is the ONLY way to make L4 Recon 3 actually pay. If any corp member gets L4 Recon 3, we fleet up and run it with three Skiffs. And, the 50m3 drone bay allows for full flights of miner IIs and light armor reppers. One ship can carry a flight of combat drones for ratz.
We are still working out uses for the Skiff. One issue is that we can't cloak the Skiff easily with it's single high slot, so we have to be careful about scouting them in and out of low sec, or at least work out a travel protocol.
This set of ORE changes has nearly completely altered and improved our mining ops as a corp. We are taking full advantage of the changes. I suggest everyone do the same, because if you do, you'll see there is nothing to complain about.
That's brilliant, very nice work there chaps. I just see Recon 4-3 as a chance to go make a sandwich while my domi slowboats over to the gate. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Smohq Anmirorz
State War Academy Caldari State
34
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Posted - 2012.08.14 15:27:00 -
[207] - Quote
Urgg Boolean wrote: Skiff : L4 Recon 3 - the ONLY ship I know of that has decent speed and can tank the poison clouds then harvest all that juicy ore on the far side. This is the ONLY way to make L4 Recon 3 actually pay. If any corp member gets L4 Recon 3, we fleet up and run it with three Skiffs.
Any ship can get past the clouds. Timing.
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Terraferma K10
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.08.14 17:26:00 -
[208] - Quote
Why aren't there Hulks in the sea of Macks? Would you park your lambo in a ghetto surrounded by hondas?
Just look at how most of you guys are reacting: "Must find hulk must find hulk must find hulk." Most of my ganker friends are feverishly jumping from system to system looking for hulks. Knowing this, would you be driving one of the most sought after targets or would you just bite the X% yield loss to have T-Rexs gloss over you in their "wtf another mack" rage?
Given my island bordering losec, I'll eat a little less yield to not have the insta-kill "hulk" label while PvPers are going crazy looking for blood during this time of change.
I recognize most mack-ers aren't using this mentality, but I posit that there are many hulk-ers (those with 2-3 accounts, orca/hauler support) abiding by this idea. Hell, I've never used a mack before and I bought 10-12 as soon as CCP wrote about their intended changes. |
Ezra Tair
Murientor Tribe Defiant Legacy
87
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Posted - 2012.08.14 21:36:00 -
[209] - Quote
Tigress Tionese wrote:Ezra Tair wrote:I am of the opinion that the changes are awesome. Are you really mad because now you don't need a separate character to haul if you use the midsize mining ships? Ship costs have been rising steadily since CCP removed other stream of ore into the game. Don't worry, they won't drop back down as low, but they won't stay as high either.
If your mad because guys can go afk mining ice for an hour? So what? How else do you play a mechanic that requires 5+ mins of staying 10km within a stationary object? The price drops with the influx of supply, and its not attractive, and they do something else. All the while they lower the isk cost of playing with capitals or running POSes.
Really, it sounds like you are mad because more people have a reason and the ability to mine without a real fear of being ganked. That lowers prices and thats bad for your, but good for others. deal bud. I think not. Just a few posts ago I wrote that the barge HP buff was needed. So you're saying that miners needed a 35k m3 ore hold in order to feel safe enough to mine without being ganked? That makes no sense. The ore hold size has nothing to do with ganking, and everything to do with every man and his dog taking up mining as a passive semi afk income, made possible only because of the indy size ore hold. Perhaps the devs need to add a way to do missions and pvp afk for up to an hour at a time too, since that seems to be the way we're heading.
Well as explained in the dev blog, they do not want to make industrial pointless, and they know they can't let it have a large cargohold and give it an tank that still tanks enough when the lows are full of cargo expanders. So they made a special use cargohold, so that people could fit tank without increasing their ability to move alot.
Instead of fighting a change that makes a dull ass action more bearable, you should employ your energies into making those dull ass actions less dull. It also costs 2-3 times a T2 transport, and 10x as much as a normal industrial. That it has some purpose and utility beyond "Sit and jettison ore" should not be surprising.
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Suddenly Boom
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.08.14 21:53:00 -
[210] - Quote
Terraferma K10 wrote:Why aren't there Hulks in the sea of Macks? Would you park your lambo in a ghetto surrounded by hondas?
Just look at how most of you guys are reacting: "Must find hulk must find hulk must find hulk." Most of my ganker friends are feverishly jumping from system to system looking for hulks. Knowing this, would you be driving one of the most sought after targets or would you just bite the X% yield loss to have T-Rexs gloss over you in their "wtf another mack" rage?
Given my island bordering losec, I'll eat a little less yield to not have the insta-kill "hulk" label while PvPers are going crazy looking for blood during this time of change.
I recognize most mack-ers aren't using this mentality, but I posit that there are many hulk-ers (those with 2-3 accounts, orca/hauler support) abiding by this idea. Hell, I've never used a mack before and I bought 10-12 as soon as CCP wrote about their intended changes.
There's no reason for hulks to be sought after over macs, since the patch their market prices have switched places, mackinkaws are now the expensive ship that is going to cause the most loss to a miner when ganked. |
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