Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Zofe Stormcaller
B4D W0LF -Mostly Harmless-
|
Posted - 2011.05.01 17:09:00 -
[601]
I just see duality going "Server starting up 5, 4, 3, 2, 1... Server starting up 5, 4, 3.." and so on.
|
Dravak Zahrdan
Amarr
|
Posted - 2011.05.01 17:11:00 -
[602]
Originally by: Tamahra I love the captain¦s quarters. But after thinking about it for quite a while, i came to the conclusion that the best possible solution would be: Upon docking, the pilots find themselves in the hangar environment. If they want to enter the captain¦s quarters, they just click a station button. The reasons for my proposal are:
1. Entering the hangar environment FIRST, and THEN emerging into the captain¦s quarters from there, just adds to the immersion, instead of finding yourself in the cq right away, which is just not logical.
2. Those who like the captain¦s quarters environment, will emerge into it most of the time anyways.
This is the way that I believe it should be also, and places entering a station into a logical sequence. The only problem I can see is where does CCP draw the line with regards to what functionality the player has whilst still in his/her pod within the station before you need to enter your Captain's Quarters. Or should all the current functions be available as they are now and would that then make the CQ fairly irrelevant. CCP have already said that they are trying to get the CQ into the live game and it wont have all the bells and whistles that they would like to add, so what should the miminum features be before it is released? (maybe a question for a new thread)
|
Half Cocked Jack
|
Posted - 2011.05.01 18:21:00 -
[603]
Regarding the general look and feel of CQ (from an RP perspective), I'll put my voice behind the following sentiments:
1. Exiting the ship and entering CQ upon every dock goes beyond strange--it is downright immersion-breaking. If I'm quickly docking to simply pick up some cargo or recharge shields, there's no way in hell I'd leave my ship or even decant from my pod. The transition between in-ship and CQ needs some thought and work.
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
Basically, I think that if CQ went live without some overhauls to make it more in-tune with pod-pilot mechanics and lore, roleplayers would pretty much have to either ignore or make excuses for it (its already happening on the Backstage forums). Since roleplayers probably care about this more than anyone else, that would be bad for us and you. Incarna will profoundly affect the way we play the game, and has the potential to ultimately make or break PF consistency and RP immersion.
While I understand that CQ is only the first iteration of Incarna, how it is introduced will color our reception of whatever iterations follow...so please make it something we can embrace rather than something we have to make excuses for. Don't forget that we are your primary audience here. PVPers and min/max PVEers won't be the ones lounging around in station having chit-chats over cigars and wine, after all.
|
Darkk Helmett
|
Posted - 2011.05.02 03:40:00 -
[604]
My helmet!! They took my helmet!! Please replace my helmet. I look almost naked without it and feel wierd.
I saw comments about pets... fun idea if you have time, but I'd assume very low priority.
Please allow me to walk faster by holding down a key eg crtl or alt the walking speed is a little slow for a healthy Amarr such as myself.
I attempted to find the character recustomization in my quarters, either it's not there yet or I had a "guy look" which is not much help.
Optional entering CQ seems like a good idea, leaves ship spinning for the bored / insane and keeps the whole RP thing going. Some have requested animation of the pod entry and exit. I like that idea, along with docking and undocking at some later point.
There was also request for an upgrade of quarters. I whole heartedly support and ask for this. Even if we have to pay (or train) I'd be happy, as isk is no issue for me.
Controls in CQ will likely develop over time. I look forward to seeing what can be done here, given the 3D environment I'm inclined to ask CCP to cut loose and maybe invent some new ways of thinking about game content.
Many thanks CCP for this first look. I have waited MANY months for this and am pleased given this is an alpha test.
Be Well Darkk |
Jaangel
|
Posted - 2011.05.02 11:50:00 -
[605]
Issues.
Camera control is awful. Avatar control. Is also really bad. No ability to spin ships. WTF. Rooms are also very dark(Small issue i know but i aint living in a cave.)
Plus points.
There are none.
|
Kurama Bingyi
Amarr Red Federation
|
Posted - 2011.05.02 12:08:00 -
[606]
Edited by: Kurama Bingyi on 02/05/2011 12:08:37 lawl.
I'm a noob. I can't even get the server started up. Where did I have to put that " /server:duality" command? Running Windows 7 and ya'll didn't specify. -----
Quote: "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best."
|
xian2
|
Posted - 2011.05.02 12:43:00 -
[607]
Originally by: Mashie Saldana
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
Let's hope they do.
This is my first forum post ever, but this video really got my attention. The fact that the creator of this video has made a CQ concept that much better then what CCP has developed is just pitiful. CCP, offer a job to whomever made this video!
|
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
|
Posted - 2011.05.02 14:50:00 -
[608]
Originally by: xian2 This is my first forum post ever, but this video really got my attention. The fact that the creator of this video has made a CQ concept that much better then what CCP has developed is just pitiful. CCP, offer a job to whomever made this video!
So you're saying CCP should fire all the developers and hire a small team of video editing and sfx guys to make videos for us to watch?
|
Shtu Lix
|
Posted - 2011.05.02 22:28:00 -
[609]
No ship spinning = BAD
|
Kurama Bingyi
Amarr Red Federation
|
Posted - 2011.05.02 23:46:00 -
[610]
Is Duality even up? I'm trying to connect to it, but it won't let me. I put in the server information in the Target field. -----
Quote: "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best."
|
|
Riffix
The Graduates
|
Posted - 2011.05.02 23:48:00 -
[611]
Some initial thoughts:
- I feel like you guys either aren't paying attention to your own canon for how things work or you can decide how they work. Or worse, you are fitting your canon to your technological capabilities instead of the other way around. But honestly, some things need to be decided once and for all about your universe and you need to stick to them. YOU WILL NEVER HAVE IMMERSION UNTIL YOU DO.
Some examples:
- Can pod pilots leave their pods while still on board a ship?
- How does the pod leave the ship? How does it connect to the place where the pod pilot leaves the pod?
- Is there atmosphere in hangars? Gravity?
- Do pod pilots always leave their pods when docked?
- Where are the other ships a pilot has at a given station? How are the inactive ones stored? When you switch ships, does the new ship come to you or do you go to it?
- Where are all the items you have at a current station kept? How do they get to and from your ship?
- Where are the other pod pilots in relation to you? Their ships?
- I know the idea was that the CQ are supposed to be the "generic" place you get just for docking and are supposed to feel like a motel of the future. However, I am having a hard time reconciling this with the notion that capsuleers are supposed to be akin to gods or at least celebrities in this universe. If the quality of the place was based on faction/standing with the station-owning entity then maybe this makes sense in certain circumstances(like me at Caldari stations, HAH!).
- Entry into CQ should be at the de-podding apparatus, not a balcony that offers no explanation of how you got there except for one to assume you were teleported from the ship. Basically, you should get the impression that you just stepped out of the pod and got cleaned up. It probably makes sense if character re-customization is in this same place.
- I'm in favor of no balcony. Or at least one that doesn't seem like the entry/exit point. I am in favor of it looking out into the hangar but this might not be a good idea depending on the answers you come up with to the above questions.
- I see lots of talk about how this affects the docking experience and how much time it uses. We already have session timers so I think ending up in the CQ is fine as long as this negates the need to wait for a session timer when switching your "active" ship and then beginning undock.
- An EXCELLENT candidate for in-station feature would be a visual/holographic way to manage your station inventory/ships. Basically give people abilities they can't get with regular UI windows. Also, give your character a reason to do anything out of their pod.
- As cool as a dock/undock sequence would be, I actually think it would break immersion. I would be more in favor of a sequence that moves the camera drone toward the ship upon docking request as the ship begins to move into the station (they are your eyes afterall) and then you way up having just left your pod. Electronic god eyes to real eyes, think about it :-)
- Dear god the camera! Make the camera intelligent so you never have to touch it but it always focuses either on where you are walking or what you are interacting with. Basically make it so you never have to touch it unless you want to. Or at least give us the option to have it fixed 3rd person.
[*]My thoughts on movement depend a bit on what you decide with the camera. I could be in favor of a system where you simply click where you want to go and then your avatar goes there.
I might have more later... "Lead, follow, or get the #@$@#$ out of the way" |
Van Derka
|
Posted - 2011.05.03 07:42:00 -
[612]
Edited by: Van Derka on 03/05/2011 07:45:07 damn timeout...
on docking, present a prompt to 'enter CQ' or '[rearm|refit|reship]' If you select 'refit/reship' you dont leave the dock, if you reship, an animation (within session timers) runs showing the pod removed from your old ship and installed in your new ship. If you select 'enter CQ' an animation with the pod being removed from the ship and inserted into a slot on a wall of the dock.
Remove the balcony/dock view from the CQ altogther, isn't it like a hotel room? like the Hyatt? why have windows or anything other than a door to the concorse? Maybe pay ISK for a better room (auto room budget?) where if you pay X ISK, you get paintings on the wall and a window to the outside space?
Rather than picking furniture, I'd like to see show rooms/displays/prisons for things like corpses, medals, killboards, millitants/marines/damzels....
The camera should help in ensuring that most/all interfaces are available with a click without having to move the avatar or the camera around.
Edit: Oh... and add a console which zooms in showing your last ship so you can spin things...
|
SwissChris1
|
Posted - 2011.05.04 13:48:00 -
[613]
Edited by: SwissChris1 on 04/05/2011 13:48:27 The large pics don't seem to work for me (404 when clicked in the devblog)?
|
Zofe Stormcaller
B4D W0LF -Mostly Harmless-
|
Posted - 2011.05.04 16:10:00 -
[614]
Originally by: Kurama Bingyi Is Duality even up? I'm trying to connect to it, but it won't let me. I put in the server information in the Target field.
I have the server as not accepting connections for the last couple of days.
|
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2011.05.04 18:41:00 -
[615]
I expect a more polished version of the CQ in the coming weeks on Singularity.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|
Belenos Stardust
Belenos Stardust Enterprises
|
Posted - 2011.05.09 19:40:00 -
[616]
Is there any word yet on when the next iteration will be up for testing? I missed the last round due to still being on trial account.
Quote: Every man should have his beliefs... I believe I will have another drink.
|
Wacktopia
Dark Side Of The Womb
|
Posted - 2011.05.10 12:59:00 -
[617]
IDEA: Re-design the hangar area so that it's no just one lol-big expanse, filling up the whole station. It's hard to imagine other players' ships in the station when your's takes up the whole space!
Your ship view(s) could be a in a much smaller space off to in some 'hangar' area that was aside from the existing 'pedestal'.
That would be nice.
|
Vulcra
|
Posted - 2011.05.11 23:44:00 -
[618]
I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
|
Flamespar
|
Posted - 2011.05.13 05:12:00 -
[619]
Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
|
Veronica Marie Entov
|
Posted - 2011.05.13 17:43:00 -
[620]
Originally by: Flamespar Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
exactly this
|
|
Georgiy Giggle
|
Posted - 2011.05.15 13:01:00 -
[621]
Originally by: Half ****ed Jack
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
+1 Really good idea. What about bigger quartes for "home system" of something like? What about a big quarter for CEO of the corporation in corporation headquarter? Yes i know, i want too much... just asking
|
Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
|
Posted - 2011.05.16 19:33:00 -
[622]
Originally by: Georgiy Giggle
Originally by: Half ****ed Jack
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
+1 Really good idea. What about bigger quartes for "home system" of something like? What about a big quarter for CEO of the corporation in corporation headquarter? Yes i know, i want too much... just asking
In-universe, I could even see a megacorp (or one per empire) renting dockside property in every high/lowsec station, and using it to build self-reconfiguring living space, which would then assemble into a pilot's personal CQ for as long as they're docked. For 100m a month, you too can have your own custom-designed living area, in every station in the cluster!
|
flummox
|
Posted - 2011.05.16 21:27:00 -
[623]
Duality has not been online (for me) in almost a month. Am I doing something wrong???
aroo |
Culmen
Caldari Vigrior The Dominion Empire
|
Posted - 2011.05.17 17:07:00 -
[624]
Originally by: flummox Duality has not been online (for me) in almost a month. Am I doing something wrong???
If you're doing something wrong, you aren't the only one. I can't get it to work either.
and further more why do i even need a sig? |
RIP Wash
Gallente FISKL GUARDS RED.OverLord
|
Posted - 2011.05.17 21:01:00 -
[625]
would love to try this sometime!
|
flummox
|
Posted - 2011.05.18 16:48:00 -
[626]
Edited by: flummox on 18/05/2011 16:48:44 so now there is a new build with 4.07gigs worth of data... if the server isn't online after this, i'm gonna RAAAAAAAAAAAAAAAAAAAAAGEQUIT !!!
aroo |
Yulinki Atavuli
Minmatar Caldari Investment and Security Industries Innovia Alliance
|
Posted - 2011.05.18 17:57:00 -
[627]
Originally by: Shtu Lix No ship spinning = BAD
you can ship spin in space.... duh....
why does it have to be in the station??
and WHY THE HELL IS IT SOO IMPORTANT??
is it just because you don't want change?
if so, then GET OVER IT!!
this is a joke if that is your only complaint.
|
litte miss
|
Posted - 2011.05.19 03:03:00 -
[628]
tanis i cant get to see this as there is a major problem with the singularity download and duality they both download but duality downloads singularity but when the 3 hour patch download automaticlis singularity download which seems top be fine before patch now reads incompatiblbe version of tranqulity many of us had same problem before test and thoug it was my fauld so redown laoded three time only to realise i was making no mistakes id love to look at it buit because of download issue i cant can you let the devs know this problem is happening before next test idd love to take part as have 8 accounts and fleet problems hit me daily
|
Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.05.19 09:51:00 -
[629]
Originally by: litte miss tanis i cant get to see this as there is a major problem with the singularity download and duality they both download but duality downloads singularity but when the 3 hour patch download automaticlis singularity download which seems top be fine before patch now reads incompatiblbe version of tranqulity many of us had same problem before test and thoug it was my fauld so redown laoded three time only to realise i was making no mistakes id love to look at it buit because of download issue i cant can you let the devs know this problem is happening before next test idd love to take part as have 8 accounts and fleet problems hit me daily
Wat?
Just get the latest version of the SiSi Launcher (that also supports Duality).
|
Rek Seven
Gallente Zandathorn Industries
|
Posted - 2011.05.19 11:13:00 -
[630]
IÆm not too impressed with what i seen so far to be honest. I looks quite pretty but functionality is missing ...
IMO it will only be a worthwhile update when there is a way to interact with other players.
Simple things i would like to see:
- A board/mini game that i can play with another player. Something like chess where is could make a move in from the comfort of my quarters and then my opponent could make his move whenever he enters his quarters.
- Captains quarter upgrades - we should be able to implement upgrades that will let us view the markets of other religions or install an advanced cloning facility that would allow us to decrease the cool down for clone jumping for example.
- News reports û I donÆt know how it could be done but i would like to see visual and audio news reports for events in eve.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |