Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 112 post(s) |
Hemp Invader
Inverted Worlds
|
Posted - 2011.05.10 08:21:00 -
[601]
What will happened with Assault Frigates? They were supposed to get an afterburner boost. will they get some sort of boost anytime soon?
|
Alexzandros
|
Posted - 2011.05.10 08:26:00 -
[602]
So with the recent changes to 0.0 anomalies and what not, you said you did this to encourage sov warfare and to break down the larger coalitions... Question is... why are you getting involved in eve politics at this point with a blatant attempt to break up the power blocks? |
Hrug
|
Posted - 2011.05.10 08:26:00 -
[603]
1. Will we be able to differentiate between BPOs and BPCs in the inventory/contracts windows in the (near) future? At the moment you have to click every BP to find out what is it if you want to move it to e.g. your cargo hold.
2. Have you considered (and what do you think about) more free-form emotes in chat channels? Currently, players cam write emotes only by starting a sentence with their char's name by using "/me" (e.g. "Hrug does this and that"). Do you think it would benefit RP-ers if they could write stuff that doesn't just start with their char's name? If the channel permits it, for an example?
3. I'm a new player, but I saw some older videos with ships having engine trails - what happened to those and why were they removed?
Thanks & cheers! |
lockd0wn
|
Posted - 2011.05.10 08:32:00 -
[604]
hey devs~!
Why are bpos and bpcs recorded the same in a kill mail? I love how my battleclinic stats just got dinged 3 flipping billion for having three battleship bpcs in my cargohold when i got popped.
|
Shiva Russell
|
Posted - 2011.05.10 08:41:00 -
[605]
Are the old Cyno and cloak sound/visual effects coming back please?
o7
|
Crazy KSK
|
Posted - 2011.05.10 08:42:00 -
[606]
has probably been mentioned a thousand times allready but im too lazy to read 21 pages so are Gallente ships and Hybrid guns being looked at? and is it gonna get fixed any time soon?
also could we get some more info on the stuff thats been announced at fan fest? like booster changes and contraband? or rather when is the dev blog coming for that?
|
Cpt Dawg
|
Posted - 2011.05.10 08:42:00 -
[607]
Questions
1. Can we get rid of the AFK cloakers by means of setting cycle times of cloak to hour or something??? 2. When are you going to bring back missile launcher mod graphics, we use to have them???
|
crymyname
|
Posted - 2011.05.10 08:48:00 -
[608]
yes i would like to know if ... your going to show the gallente some love ?even if it is being able to field an extra drone .or a balance on guns and tank ..you can have either but not much inbetween ...
|
Sealiah
Minmatar Coffee Lovers Brewing Club ROMANIAN-LEGION
|
Posted - 2011.05.10 08:52:00 -
[609]
Will there be changes to pos managment and pos roles? We need a better UI, more roles to give to exact members, etc. The entire POS system needs to be rebuilt from scratch imo.
Also, will we ever see auto-onlining que? Not anchoring, just onlining que.
|
DeBingJos
Minmatar Jukebox Warriors
|
Posted - 2011.05.10 08:57:00 -
[610]
Some questions:
- Do you guys already have gamplay in mind for incarna? We know we will probably be able to walk in stations by the end of the year, but will there be actual gameplay? - New turrets, ship graphics, nebula's when are they coming? I only need an estimate. (this year, next year, not decided yet...)
|
|
DrMedFummel
|
Posted - 2011.05.10 09:03:00 -
[611]
I'd like to ask two questions for now.
1. Is there a chance to get actual shipsizes balanced ? Example: Thanatos vs Machariel It looks nearly the same, but the Tahnny can store 2 Machas ?! All Caps a little bigger and the Mach a little morge like Megathron.
To CCP Guard, Top Dog in the gamemaster hall of fame 2. When will we get a fresh Permaband Song like HTFU ?(NOT like keep clickn' plox!)
3. How about a T3 rebalance ? - Cloaky, unprobable Ts are nearly unstopable - On each T3 there are just 2 - 3 Setups used, rest is ignored by players - Proteus has just ja heavy tackler usage. For PvE its nearly useless - etc. /tomjhak
|
Rocanegra
|
Posted - 2011.05.10 09:13:00 -
[612]
My questions:
1. Character Editor 1.1. Character Editor freezes iMac's & Powerbooks, what configuration is supposed to be necessary to be able to use it? I've given up after hours, trying to adjust a characters' chin... 1.2. Maybe it could be useful to have a wiki or documentation about how to use the character editor, with hotkeys/mouse buttons and gestures. 1.2. I also think a "freeze" button could be helpful, it's not easy to take a photo on a constant moving character.
2. UI & usability 2.1. I started a corp with my friends, all from a gamer community (wow, war, apb...), after 1 week "playing" EVE only 1 of them decided to stay, the rest left the game because they didn't undestood anything. Please would you improve UI Usability some day? I know that there're so much elements on screen that it's a difficult task, but not an impossible one. 2.2. After two months playing with the market, I've not yet understood how works the buy/sell orders, as sometimes I can sell for a price that it's not listed on the market window, other times i can't sell to a particular buy order that is some jumps from my location, even if they show on the market window... I think that there could be a way of showing wich order you can buy/sell from your location without confusing you so much. 2.3. I think that the need to click every item for "show info" is not an useful option. What do you think about a small configurable frame that shows all the relevant info you need when you mouse-over an item? 2.4. I'll add some additional information to the attributes of modules and charges window panel, so that it shows at the same time its base stats and the stats that it will have if you use it (with your actual ship/implants/skills...), some like: EM DMG: 25.5 / 37.2 2.5. You could integrate the fitting window like an overlay of your ship while you're at the dock, so that there's no need an aditional window frame, like you've done in some youtube videos with white lines+text over a rifter, showing it's modules 2.6. Please, please improve the way we need to work when looking for agents of a NPC corp, couldn't it be possible to show them with some filters, column ordering (like required standings, distance location...) or showing them in a more useful map? 2.7. The star map is a beautiful and very useful tool, but it's very difficult to use, please would you improve it so we can zoom it more? Maybe some opacity filtering for jump planning, clearing overlapping so that you don't click where you don't wan... something in the near future? 2.8. Do you accept UI/UX desings for considerations? I've plenty of experience in UX design and could send you some suggestions about my idea of a better UI for EVE
3. Ships 3.1. It's there a revision of Black Ops ships in your agenda soon? 3.2. Will there be sometime new versions of T2 Destroyers?
4. Missions 4.1. Have you considered about making higher level missions that require smaller ships? somewhat like harder versions, more like plexes for two or more players, that way we could make more use of T2 frigates and destroyers, and maybe use those small RR modules that are dusting in our hangars. "LF RR frigate & T2 tank for L4 mission ..." 4.2. Will we be able to see mission objectives and jumps needed in star map? (thinking about FW missions, 20+ jumps away)
5. Skill queue 5.1. Will you some day change the skill queue so that we could make long term skill plans?, some like the way other third party tools do, but integrated in the game, or even in eve gate, so that we can plan two or three months ahead could be nice :)
Thanks!
|
Orithien Veladorn
ICE is Coming to EVE Goonswarm Federation
|
Posted - 2011.05.10 09:14:00 -
[613]
What is your stance concerning the recent DDoS attacks that some alliances websites have been suffering?
While metagaming has always been a part of this game, a very fun part even, it is now shifting to downright illegal internet attacks. Since these illegal attacks are obviously related to in-game conflicts, it could be argued that by doing nothing, CCP might be encouraging these illegal attacks. And if the link between the attacks and the in-game conflict is proven, what will you do?
|
Depran Depran
|
Posted - 2011.05.10 09:16:00 -
[614]
AFK Cloakers i 0,0: No change needed. It is a Black Ops strategy and active Intelligenge gathering about the system and its player compositon, needed for later attack strategies. Should we likewise suggest to abollish gatecamps in 0,0 space, just because it seriously harms my welth
On FanFest 2010 is was mentioned from CCP that they was excited about the T3 Cruiser and could not wait to get started og e.g. T3 Frigates. How is this going
|
DTson Gauur
Caldari Blue Republic RvB - BLUE Republic
|
Posted - 2011.05.10 09:17:00 -
[615]
Given what the Iceland economy is and how successful CCP is, how long until you buy Iceland? :)
Serious question: Will you take time and rewrite the serverside core to be multicore/thread able or just keep on piling "fatter" hardware and hoping for the best?
|
Niki Bostrom
|
Posted - 2011.05.10 09:18:00 -
[616]
When will the JB and jumping in (when people with +10 start showing neutral) be fixed?
|
Virtue Maulerant
|
Posted - 2011.05.10 09:19:00 -
[617]
T3 Strategic Cruisers have a visible lack of balance.Several subsystems set ups are considered useless by the community and clearly perform subpar.For example the Drone Proteus cannot even launch a full flight of Heavy Drones because of it's lackluster bandwidth.Are there any plans to revisit T3 Balance at some point ?It is truly a waste to see such fun set ups ruined by balance issues.
|
ChromeStriker
|
Posted - 2011.05.10 09:23:00 -
[618]
QUESTION:
Is Hull Tanking As Intended? This kinda goes in hand with the whole Gellente/Blaster shinanigains, but i would like to know if theres any thoughts of letting pilots be Chuck Norris manly and actually reinforce bulkheads without laughing?
- Nulla Curas |
BIZZAROSTORMY
|
Posted - 2011.05.10 09:28:00 -
[619]
Edited by: BIZZAROSTORMY on 10/05/2011 09:28:00 Almost every question deals with ships, whether overspecialised ships will be buffed into more roles, whether "broken" weapons systems like rails will be fixed or whether useless classes like AF's will be adjusted.
Ive noticed that ship tweaking seems to be something that was only done in times long past. So my question is:
Is CCP now 100% happy with ships and modules as they are or do they intend to take a look at ships at some point during the next 12 months?
|
Asgeir Nygaard
|
Posted - 2011.05.10 09:29:00 -
[620]
Will we ever have bugfree and readable chat and text editing modules? Why is it so hard to make it so?
Will Invention and all the other stuff that is not working alliance-wide be workung in the future? If yes, please estimate. |
|
chaosyourgod
Minmatar Virtual Warriors IMPERIAL LEGI0N
|
Posted - 2011.05.10 09:30:00 -
[621]
can i haz your stuff ?
the truth is but a lie |
Avorill
|
Posted - 2011.05.10 09:40:00 -
[622]
Hi ccp. my question is that can we not make tha mission more cool. like when the time comes when we will be able to walk in station that you will be able to walk in to the agent's office and can see him walk there and you can hear him talk to you not just read the long mission text and if you whant to know more about that mission are about to do you can read the hole text. and have the agent behave how he is and what the mission is about.
And when alliance can have a like a meeting in a office room and you use eve voice that the charater will move his mouth like is whas talking so we not only se that char and hear some voice but the mouth is not moving.
Regards Avorill
|
Rixiu
The Inuits
|
Posted - 2011.05.10 09:44:00 -
[623]
How did CCP manage to create eve to begin with?
*Pointing towards the fact that nowdays any change, no matter how small seem to take years of planning in order to get implemented, if ever*
|
SupaKudoRio
|
Posted - 2011.05.10 09:45:00 -
[624]
Regarding CarbonUI; * What is the internal CCP vision of it's end-goal? A concept drawing would be perfect to show this. * What degree of customization will it allow? Is there any chance of opening up the UI API to the community at some point (even if only cosmetics are available)? * What of the current UI; will we all need to relearn how to use the new one when it rolls out in it's final incarnation?
And other stuff; * Will we see any new hulls in future? T1, T2 or T3. * New PvE content, and a fresh look at old content? IMO static missions/exploration sites should be done away with for a much more dynamic system; does that sound synonymous with the goals of the content development team(s)? Also, TOO MANY GODDAMN LCOs!! Do any content developers plan on addressing that? * Regarding unprobeable ships, is it planned to change this mechanic at any time? * When will POSes be updated/streamlined? * Will FW receive some attention? * For high level missions/exploration; can we please have new, harder NPCs instead of just a huge pile of existing ones? * Engine trails. Get on that. * Outdated particle effects, will they see some love? Also, will the art team(s) learn to properly layer effects any time soon (background clouds occluding foreground effects, really...)? * The client-side graphical engine; will it see upgrades in the near future? * Will the limit on fitting saves be removed? * Drugs/Boosters; will they receive an update anytime soon?
I probably forgot a lot of stuff, but that's all that comes to mind right now.
Ye'llo? |
Skolarun
|
Posted - 2011.05.10 09:47:00 -
[625]
I mostly do courier runs here in the game. Will there ever be a ship to fill the cargo gap between Transports and freighters? I'm currently using an Orca as a Cargo carrier to get the cargo space needed for the runs that fall above 33,000 m3 limits of Transports and Industrial ship. Is there anything in the pipeline to address this short fall? Perhaps a light freighter using the Orca design with a maximum Volume of between 200,000 to 300,000 M3?
|
|
CCP Manifest
C C P
|
Posted - 2011.05.10 09:53:00 -
[626]
From the Facebook thread
On behalf of Tom West: How come every single sunday eve dies ? yesterdays bugg made my tengu that was cap stable worthless, before the server crashed it was 48 percent cap stable, after the crash it was 2 min 33 sec till cap died....... is it even worth flying around on sunday? and no repackaging didnt help,relogging didnt help, loosing riggs the whole shabang.... been in eve for the entire 8 years, and every single sunday...........
CCP Manifest Public Relations || Iniquitous Brute |
|
|
CCP Manifest
C C P
|
Posted - 2011.05.10 09:54:00 -
[627]
From the Facebook thread.
On behalf of Kathie Jauregui: When do you plan on adding the PLEX option to the buddy feature?
CCP Manifest Public Relations || Iniquitous Brute |
|
|
CCP Manifest
C C P
|
Posted - 2011.05.10 09:54:00 -
[628]
From the Facebook thread.
On behalf of Holger Specht: What happend to formations? And what happend to treaties?
CCP Manifest Public Relations || Iniquitous Brute |
|
|
CCP Manifest
C C P
|
Posted - 2011.05.10 09:55:00 -
[629]
From the Facebook thread.
On behalf of Max Stuker: Are there any plans to make electronic attack ships relevant? CCP Manifest Public Relations || Iniquitous Brute |
|
Duchess Starbuckington
|
Posted - 2011.05.10 09:56:00 -
[630]
Are there any plans to address major balance issues like the tier system or hybrid turrets?
_________________________________
ROCKET STATUS: FIX IN PROGRESS... |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |